Mercurial > mm7
comparison mm7_data.cpp @ 758:9f7db515a8d7
Training Hall & levelling up fixed
author | Nomad |
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date | Sat, 23 Mar 2013 13:38:24 +0200 |
parents | 585490c29945 |
children | f24fb0d64a5c |
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756:3523c3b581e5 | 758:9f7db515a8d7 |
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2220 char byte_AE336B; // weak | 2220 char byte_AE336B; // weak |
2221 int dword_AE336C; // weak | 2221 int dword_AE336C; // weak |
2222 int dword_AE3370; // weak | 2222 int dword_AE3370; // weak |
2223 char byte_AE5B91; // weak | 2223 char byte_AE5B91; // weak |
2224 int dword_F1B430[32]; // weak | 2224 int dword_F1B430[32]; // weak |
2225 int dword_F8B144; // idb | 2225 //int dword_F8B144; // nexindex [-1] to the following |
2226 char byte_F8B148[16]; | 2226 int player_levels[4] = {1, 1, 1, 1}; |
2227 __int16 word_F8B158[777]; // weak | 2227 __int16 word_F8B158[777]; // weak |
2228 struct Texture *ShopTexture; // idb | 2228 struct Texture *ShopTexture; // idb |
2229 struct Texture *ItemsInShopTexture[12]; | 2229 struct Texture *ItemsInShopTexture[12]; |
2230 __int16 word_F8B1A0; // weak | 2230 __int16 word_F8B1A0; // weak |
2231 const char *dword_F8B1A4; // idb | 2231 const char *dword_F8B1A4; // idb |