comparison mm7_data.h @ 1493:9e9a12506d51

player detection partly working
author zipi
date Fri, 30 Aug 2013 22:23:54 +0100
parents 7ef4b64f6329
children 4ce525fe9ea9 a109bb203e28
comparison
equal deleted inserted replaced
1492:480b09200f88 1493:9e9a12506d51
1071 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, struct Vec3_int_ *pVelocity); 1071 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, struct Vec3_int_ *pVelocity);
1072 1072
1073 void MakeActorAIList_ODM(); 1073 void MakeActorAIList_ODM();
1074 int MakeActorAIList_BLV(); 1074 int MakeActorAIList_BLV();
1075 void UpdateActorAI(); 1075 void UpdateActorAI();
1076 bool __fastcall sub_4070EF_prolly_collide_objects(unsigned int uObjID, unsigned int uObj2ID); 1076 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID);
1077 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *a4); 1077 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *a4);
1078 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *a4, struct BSPVertexBuffer *a5); 1078 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *a4, struct BSPVertexBuffer *a5);
1079 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb 1079 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb
1080 void InitializeActors(); 1080 void InitializeActors();
1081 void InitializeSpriteObjects(); 1081 void InitializeSpriteObjects();