Mercurial > mm7
comparison mm7_data.h @ 1493:9e9a12506d51
player detection partly working
author | zipi |
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date | Fri, 30 Aug 2013 22:23:54 +0100 |
parents | 7ef4b64f6329 |
children | 4ce525fe9ea9 a109bb203e28 |
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1492:480b09200f88 | 1493:9e9a12506d51 |
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1071 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, struct Vec3_int_ *pVelocity); | 1071 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, struct Vec3_int_ *pVelocity); |
1072 | 1072 |
1073 void MakeActorAIList_ODM(); | 1073 void MakeActorAIList_ODM(); |
1074 int MakeActorAIList_BLV(); | 1074 int MakeActorAIList_BLV(); |
1075 void UpdateActorAI(); | 1075 void UpdateActorAI(); |
1076 bool __fastcall sub_4070EF_prolly_collide_objects(unsigned int uObjID, unsigned int uObj2ID); | 1076 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID); |
1077 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *a4); | 1077 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *a4); |
1078 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *a4, struct BSPVertexBuffer *a5); | 1078 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *a4, struct BSPVertexBuffer *a5); |
1079 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb | 1079 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb |
1080 void InitializeActors(); | 1080 void InitializeActors(); |
1081 void InitializeSpriteObjects(); | 1081 void InitializeSpriteObjects(); |