comparison mm7_3.cpp @ 726:9d13d2ec35a6

Слияние
author Ritor1
date Fri, 22 Mar 2013 01:29:46 +0600
parents 737d7fec67f0 e7c86528a2b3
children 2f4e33c1ed24 7378398c34e4
comparison
equal deleted inserted replaced
725:7037f22cd716 726:9d13d2ec35a6
8218 v19 = (unsigned __int16 *)v18->pLevelOfDetail3; 8218 v19 = (unsigned __int16 *)v18->pLevelOfDetail3;
8219 } 8219 }
8220 } 8220 }
8221 else 8221 else
8222 { 8222 {
8223 v19 = (unsigned __int16 *)v18->pLevelOfDetail0; 8223 v19 = (unsigned __int16 *)v18->pLevelOfDetail0_prolly_alpha_mask;
8224 } 8224 }
8225 a1.pTextureLOD = v19; 8225 a1.pTextureLOD = v19;
8226 X = (unsigned __int64)(v36 * (signed __int64)v38) >> 16; 8226 X = (unsigned __int64)(v36 * (signed __int64)v38) >> 16;
8227 v20 = v3->ptr_38; 8227 v20 = v3->ptr_38;
8228 X = v38; 8228 X = v38;
8422 } 8422 }
8423 else 8423 else
8424 { 8424 {
8425 v19 = v3->pTexture; 8425 v19 = v3->pTexture;
8426 v84 = 0; 8426 v84 = 0;
8427 v18 = (unsigned __int16 *)v19->pLevelOfDetail0; 8427 v18 = (unsigned __int16 *)v19->pLevelOfDetail0_prolly_alpha_mask;
8428 } 8428 }
8429 a1.pTextureLOD = v18; 8429 a1.pTextureLOD = v18;
8430 LABEL_16: 8430 LABEL_16:
8431 if ( v18 ) 8431 if ( v18 )
8432 { 8432 {
8878 } 8878 }
8879 else 8879 else
8880 { 8880 {
8881 v22 = v5->pTexture; 8881 v22 = v5->pTexture;
8882 v75 = 0; 8882 v75 = 0;
8883 v21 = (unsigned __int16 *)v22->pLevelOfDetail0; 8883 v21 = (unsigned __int16 *)v22->pLevelOfDetail0_prolly_alpha_mask;
8884 } 8884 }
8885 a1.pTextureLOD = v21; 8885 a1.pTextureLOD = v21;
8886 LABEL_12: 8886 LABEL_12:
8887 if ( v21 ) 8887 if ( v21 )
8888 { 8888 {
9135 v44 = 2; 9135 v44 = 2;
9136 if ( v43 < mipmapping_terrain_mm1 << 16 ) 9136 if ( v43 < mipmapping_terrain_mm1 << 16 )
9137 { 9137 {
9138 v20 = v3->pTexture; 9138 v20 = v3->pTexture;
9139 v44 = 0; 9139 v44 = 0;
9140 v21 = (unsigned __int16 *)v20->pLevelOfDetail0; 9140 v21 = (unsigned __int16 *)v20->pLevelOfDetail0_prolly_alpha_mask;
9141 LABEL_11: 9141 LABEL_11:
9142 a1.pTextureLOD = v21; 9142 a1.pTextureLOD = v21;
9143 goto LABEL_12; 9143 goto LABEL_12;
9144 } 9144 }
9145 if ( v43 < mipmapping_terrain_mm2 << 16 ) 9145 if ( v43 < mipmapping_terrain_mm2 << 16 )
9311 v20 = 2; 9311 v20 = 2;
9312 v35.pTextureLOD = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2; 9312 v35.pTextureLOD = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2;
9313 if ( v17 < mipmapping_terrain_mm1 << 16 ) 9313 if ( v17 < mipmapping_terrain_mm1 << 16 )
9314 { 9314 {
9315 v20 = 0; 9315 v20 = 0;
9316 v21 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail0; 9316 v21 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail0_prolly_alpha_mask;
9317 LABEL_11: 9317 LABEL_11:
9318 v35.pTextureLOD = v21; 9318 v35.pTextureLOD = v21;
9319 goto LABEL_12; 9319 goto LABEL_12;
9320 } 9320 }
9321 if ( v17 < mipmapping_terrain_mm2 << 16 ) 9321 if ( v17 < mipmapping_terrain_mm2 << 16 )
9536 } 9536 }
9537 } 9537 }
9538 else 9538 else
9539 { 9539 {
9540 v16 = 0; 9540 v16 = 0;
9541 v17 = (unsigned __int16 *)v4->pTexture->pLevelOfDetail0; 9541 v17 = (unsigned __int16 *)v4->pTexture->pLevelOfDetail0_prolly_alpha_mask;
9542 } 9542 }
9543 sr.pTextureLOD = v17; 9543 sr.pTextureLOD = v17;
9544 LABEL_14: 9544 LABEL_14:
9545 sr.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&sr2, v61, v15, v4, pOutdoorCamera->terrain_gamma, 1u, 1); 9545 sr.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&sr2, v61, v15, v4, pOutdoorCamera->terrain_gamma, 1u, 1);
9546 v18 = v4->ptr_38; 9546 v18 = v4->ptr_38;
9886 } 9886 }
9887 else 9887 else
9888 { 9888 {
9889 v21 = v5->pTexture; 9889 v21 = v5->pTexture;
9890 v49 = 0; 9890 v49 = 0;
9891 pLOD = v21->pLevelOfDetail0; 9891 pLOD = v21->pLevelOfDetail0_prolly_alpha_mask;
9892 } 9892 }
9893 a1a.pTextureLOD = (unsigned __int16 *)pLOD; 9893 a1a.pTextureLOD = (unsigned __int16 *)pLOD;
9894 LABEL_12: 9894 LABEL_12:
9895 if ( !pLOD ) 9895 if ( !pLOD )
9896 return 0; 9896 return 0;
12326 v20 = viewparams->sViewCenterX; 12326 v20 = viewparams->sViewCenterX;
12327 v21 = viewparams->sViewCenterY; 12327 v21 = viewparams->sViewCenterY;
12328 v19 = (double)viewparams->field_2C * 0.000015258789; 12328 v19 = (double)viewparams->field_2C * 0.000015258789;
12329 if ( viewparams->field_2C == 384 ) 12329 if ( viewparams->field_2C == 384 )
12330 { 12330 {
12331 v20 = viewparams->field_38; 12331 v20 = viewparams->indoor_center_x;
12332 v21 = viewparams->field_3A; 12332 v21 = viewparams->indoor_center_y;
12333 } 12333 }
12334 v17 = 0; 12334 v17 = 0;
12335 v16 = pOutdoor->uNumBModels; 12335 v16 = pOutdoor->uNumBModels;
12336 pMouse->GetClickPos((unsigned int *)&pX, &pY); 12336 pMouse->GetClickPos((unsigned int *)&pX, &pY);
12337 v0 = 1.0 / v19; 12337 v0 = 1.0 / v19;
12476 v1 = pMapStats->GetMapInfo(pCurrentMapName); 12476 v1 = pMapStats->GetMapInfo(pCurrentMapName);
12477 if ( v1 ) 12477 if ( v1 )
12478 sprintf(sHouseName, pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[v1].pName);// "Leave %s" 12478 sprintf(sHouseName, pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[v1].pName);// "Leave %s"
12479 else 12479 else
12480 strcpy(sHouseName, pGlobalTXT_LocalizationStrings[79]);// "Exit" 12480 strcpy(sHouseName, pGlobalTXT_LocalizationStrings[79]);// "Exit"
12481 result = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)17, 0, (int)sHouseName); 12481 result = GUIWindow::Create(0, 0, 640, 480, WINDOW_ChangeLocation, 0, (int)sHouseName);
12482 pDialogueWindow = result; 12482 pDialogueWindow = result;
12483 return result; 12483 return result;
12484 } 12484 }
12485 12485
12486 //----- (00444D80) -------------------------------------------------------- 12486 //----- (00444D80) --------------------------------------------------------
12641 pMiscTimer->Pause(); 12641 pMiscTimer->Pause();
12642 pEventTimer->Pause(); 12642 pEventTimer->Pause();
12643 dword_5C3418 = v4; 12643 dword_5C3418 = v4;
12644 dword_5C341C = v3; 12644 dword_5C341C = v3;
12645 _591094_decoration = activeLevelDecoration; 12645 _591094_decoration = activeLevelDecoration;
12646 pGUIWindow2 = GUIWindow::Create(0, 0, 640u, 480u, (enum WindowType)19, a4, 0); 12646 pGUIWindow2 = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_GreetingNPC, a4, 0);
12647 pGUIWindow2->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); 12647 pGUIWindow2->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, "", 0);
12648 pGUIWindow2->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); 12648 pGUIWindow2->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, "", 0);
12649 pGUIWindow2->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); 12649 pGUIWindow2->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, "", 0);
12650 pGUIWindow2->CreateButton(407u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); 12650 pGUIWindow2->CreateButton(407u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, "", 0);
12651 } 12651 }
13211 *(int *)a2 = npcid - 5000; 13211 *(int *)a2 = npcid - 5000;
13212 return &pNPCStats->pAdditionalNPC[npcid - 5000]; 13212 return &pNPCStats->pAdditionalNPC[npcid - 5000];
13213 } 13213 }
13214 if ( npcid >= 5000 ) 13214 if ( npcid >= 5000 )
13215 goto LABEL_7; 13215 goto LABEL_7;
13216 if ( (sDialogue_SpeakingActorNPC_ID & 0x80000000u) == 0 ) 13216 if ( sDialogue_SpeakingActorNPC_ID >= 0 )
13217 { 13217 {
13218 *(int *)a2 = 0; 13218 *(int *)a2 = 0;
13219 result = 0; 13219 result = 0;
13220 } 13220 }
13221 else 13221 else
15756 v27 = pMiscTimer->uTimeElapsed; 15756 v27 = pMiscTimer->uTimeElapsed;
15757 v28 = v21->pMonsterInfo.uRecoveryTime; 15757 v28 = v21->pMonsterInfo.uRecoveryTime;
15758 v21->uCurrentActionTime += pMiscTimer->uTimeElapsed; 15758 v21->uCurrentActionTime += pMiscTimer->uTimeElapsed;
15759 if ( (signed int)v28 > 0 ) 15759 if ( (signed int)v28 > 0 )
15760 v21->pMonsterInfo.uRecoveryTime = v28 - v27; 15760 v21->pMonsterInfo.uRecoveryTime = v28 - v27;
15761 if ( (v21->pMonsterInfo.uRecoveryTime & 0x80000000u) != 0 ) 15761 if ( v21->pMonsterInfo.uRecoveryTime< 0 )
15762 v21->pMonsterInfo.uRecoveryTime = 0; 15762 v21->pMonsterInfo.uRecoveryTime = 0;
15763 v29 = v21->uAttributes; 15763 v29 = v21->uAttributes;
15764 if ( !(v29 & 0x8000) ) 15764 if ( !(v29 & 0x8000) )
15765 v21->uAttributes = v29 | 0x8000; 15765 v21->uAttributes = v29 | 0x8000;
15766 a1 = 8 * actor_id | OBJECT_Actor; 15766 a1 = 8 * actor_id | OBJECT_Actor;