Mercurial > mm7
comparison Indoor.cpp @ 554:9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
author | Nomad |
---|---|
date | Mon, 04 Mar 2013 22:44:41 +0200 |
parents | 35f28d4c0ff9 |
children | 8b77231088d8 |
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inserted
replaced
552:bee46636df95 | 554:9caf59edb1ee |
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2677 | 2677 |
2678 pSector->pFloors = ptr_0002B0_sector_rdata + j; | 2678 pSector->pFloors = ptr_0002B0_sector_rdata + j; |
2679 j += pSector->uNumFloors; | 2679 j += pSector->uNumFloors; |
2680 | 2680 |
2681 pSector->pWalls = ptr_0002B0_sector_rdata + j; | 2681 pSector->pWalls = ptr_0002B0_sector_rdata + j; |
2682 j += pSector->field_C; | 2682 j += pSector->uNumWalls; |
2683 | 2683 |
2684 pSector->pCeilings = ptr_0002B0_sector_rdata + j; | 2684 pSector->pCeilings = ptr_0002B0_sector_rdata + j; |
2685 j += pSector->field_14; | 2685 j += pSector->uNumCeilings; |
2686 | 2686 |
2687 pSector->pFluids = ptr_0002B0_sector_rdata + j; | 2687 pSector->pFluids = ptr_0002B0_sector_rdata + j; |
2688 j += pSector->field_1C; | 2688 j += pSector->uNumFluids; |
2689 | 2689 |
2690 pSector->pPortals = ptr_0002B0_sector_rdata + j; | 2690 pSector->pPortals = ptr_0002B0_sector_rdata + j; |
2691 j += pSector->uNumPortals; | 2691 j += pSector->uNumPortals; |
2692 | 2692 |
2693 pSector->pFaceIDs = ptr_0002B0_sector_rdata + j; | 2693 pSector->pFaceIDs = ptr_0002B0_sector_rdata + j; |
2694 j += pSector->field_2C; | 2694 j += pSector->uNumFaces; |
2695 | 2695 |
2696 pSector->pCogs = ptr_0002B0_sector_rdata + j; | 2696 pSector->pCogs = ptr_0002B0_sector_rdata + j; |
2697 j += pSector->field_3C; | 2697 j += pSector->uNumCogs; |
2698 | 2698 |
2699 pSector->pDecorationIDs = ptr_0002B0_sector_rdata + j; | 2699 pSector->pDecorationIDs = ptr_0002B0_sector_rdata + j; |
2700 j += pSector->uNumDecorations; | 2700 j += pSector->uNumDecorations; |
2701 | 2701 |
2702 pSector->pMarkers = ptr_0002B0_sector_rdata + j; | 2702 pSector->pMarkers = ptr_0002B0_sector_rdata + j; |
2703 j += pSector->field_4C; | 2703 j += pSector->uNumMarkers; |
2704 | 2704 |
2705 | 2705 |
2706 //do | 2706 //do |
2707 //{ | 2707 //{ |
2708 /*pSectors[v118].pFloors = (unsigned __int16 *)((char *)Src + (unsigned int)ptr_0002B0_sector_rdata); | 2708 /*pSectors[v118].pFloors = (unsigned __int16 *)((char *)Src + (unsigned int)ptr_0002B0_sector_rdata); |
2756 | 2756 |
2757 pGameLoadingUI_ProgressBar->Progress(); | 2757 pGameLoadingUI_ProgressBar->Progress(); |
2758 | 2758 |
2759 for (uint i = 0, j = 0; i < uNumSectors; ++i) | 2759 for (uint i = 0, j = 0; i < uNumSectors; ++i) |
2760 { | 2760 { |
2761 pSectors->pLights = (unsigned __int16 *)(ptr_0002B8_sector_lrdata + j); | 2761 pSectors[i].pLights = ptr_0002B8_sector_lrdata + j; |
2762 j += pSectors->uNumLights; | 2762 j += pSectors[i].uNumLights; |
2763 } | 2763 } |
2764 | 2764 |
2765 pGameLoadingUI_ProgressBar->Progress(); | 2765 pGameLoadingUI_ProgressBar->Progress(); |
2766 | 2766 |
2767 memcpy(&uNumDoors, pData, 4); | 2767 memcpy(&uNumDoors, pData, 4); |
3710 { | 3710 { |
3711 v24 = abs(v20 >> 15); | 3711 v24 = abs(v20 >> 15); |
3712 v25 = abs(v15->pFacePlane_old.vNormal.z); | 3712 v25 = abs(v15->pFacePlane_old.vNormal.z); |
3713 //v26 = v87; | 3713 //v26 = v87; |
3714 if ( v24 > v25 ) | 3714 if ( v24 > v25 ) |
3715 Abortf( | 3715 Abortf("Door Error\ndoor id: %i\nfacet no: %i\n\nOverflow dividing facet->d [%i] by facet->nz [%i]", |
3716 "Door Error\ndoor id: %i\nfacet no: %i\n\nOverflow dividing facet->d [%i] by facet->nz [%i]", | |
3717 door->uDoorID, | 3716 door->uDoorID, |
3718 door->pFaceIDs[v88], | 3717 door->pFaceIDs[v88], |
3719 v15->pFacePlane_old.dist, | 3718 v15->pFacePlane_old.dist, |
3720 v15->pFacePlane_old.vNormal.z); | 3719 v15->pFacePlane_old.vNormal.z); |
3721 //v79 = v15->pFacePlane_old.vNormal.z; | 3720 //v79 = v15->pFacePlane_old.vNormal.z; |
3884 //v0 = 0; | 3883 //v0 = 0; |
3885 goto LABEL_62; | 3884 goto LABEL_62; |
3886 } | 3885 } |
3887 //v2 = v87; | 3886 //v2 = v87; |
3888 } | 3887 } |
3889 LOWORD(v39) = v84 + ((signed __int16)v39 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v39].uTextureWidth : 24); | 3888 LOWORD(v39) = v84; |
3889 if (v15->uBitmapID != -1) | |
3890 LOWORD(v39) += pBitmaps_LOD->pTextures[v15->uBitmapID].uTextureWidth; | |
3890 LABEL_50: | 3891 LABEL_50: |
3891 v28->sTextureDeltaU -= v39; | 3892 v28->sTextureDeltaU -= v39; |
3892 goto LABEL_51; | 3893 goto LABEL_51; |
3893 } | 3894 } |
3894 LABEL_62: | 3895 LABEL_62: |