comparison mm7_data.cpp @ 1091:9c7eb4037567

data moving
author Gloval
date Sun, 26 May 2013 14:13:22 +0400
parents b44dee7e70e8
children c40d40027b77
comparison
equal deleted inserted replaced
1082:7033eb155558 1091:9c7eb4037567
268 #include "PlayerFrameTable.h" 268 #include "PlayerFrameTable.h"
269 struct PlayerFrameTable *pPlayerFrameTable; // idb 269 struct PlayerFrameTable *pPlayerFrameTable; // idb
270 270
271 #include "MM7.h" 271 #include "MM7.h"
272 272
273 int paperdoll_Weapon[4][16][2] = {//4E4C30 273
274 {{128, 205}, {30, 144}, {88, 85}, {0, 0}, {0, 0}, {0, 0}, {17, 104}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}},
275 {{131, 201}, {38, 158}, {98, 87}, {0, 0}, {0, 0}, {0, 0}, {21, 100}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}},
276 {{131, 216}, {29, 186}, {88, 119}, {0, 0}, {0, 0}, {0, 0}, { 0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}},
277 {{123, 216}, {35, 184}, {98, 119}, {0, 0}, {0, 0}, {0, 0}, { 0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}},
278 };
279 int paperdoll_helm_texture[2][16]; //511698
280 int paperdoll_belt_texture[2][7]; //511718
281 stat_coord stat_string_coord[26] = //4E2940 274 stat_coord stat_string_coord[26] = //4E2940
282 { 275 {
283 {0x1A, 0x39, 0xDC, 0x12}, 276 {0x1A, 0x39, 0xDC, 0x12},
284 {0x1A, 0x4A, 0xDC, 0x12}, 277 {0x1A, 0x4A, 0xDC, 0x12},
285 {0x1A, 0x5B, 0xDC, 0x12}, 278 {0x1A, 0x5B, 0xDC, 0x12},
493 0xA4, 0x5D, 0x16, 0xB, 0x5, 0xD, 0x7, 0x3B, 486 0xA4, 0x5D, 0x16, 0xB, 0x5, 0xD, 0x7, 0x3B,
494 }; // weak 487 }; // weak
495 __int16 RightClickPortraitXmin[4]={0x14, 0x83, 0xF2, 0x165}; 488 __int16 RightClickPortraitXmin[4]={0x14, 0x83, 0xF2, 0x165};
496 __int16 RightClickPortraitXmax[4]={0x53, 0xC6, 0x138, 0x1A7}; 489 __int16 RightClickPortraitXmax[4]={0x53, 0xC6, 0x138, 0x1A7};
497 void *off_4E2A12; // stat_string_control_button_count 490 void *off_4E2A12; // stat_string_control_button_count
498 int pArmorSkills[5] = {PLAYER_SKILL_LEATHER, PLAYER_SKILL_CHAIN, PLAYER_SKILL_PLATE, PLAYER_SKILL_SHIELD, PLAYER_SKILL_DODGE}; 491
499 int pWeaponSkills[9] = {PLAYER_SKILL_AXE, PLAYER_SKILL_BOW, PLAYER_SKILL_DAGGER, PLAYER_SKILL_MACE, PLAYER_SKILL_SPEAR, PLAYER_SKILL_STAFF, PLAYER_SKILL_SWORD, PLAYER_SKILL_UNARMED, PLAYER_SKILL_BLASTER};
500 int pMiscSkills[12] = {PLAYER_SKILL_ALCHEMY, PLAYER_SKILL_ARMSMASTER, PLAYER_SKILL_BODYBUILDING, PLAYER_SKILL_ITEM_ID, PLAYER_SKILL_MONSTER_ID, PLAYER_SKILL_LEARNING, PLAYER_SKILL_TRAP_DISARM, PLAYER_SKILL_MEDITATION, PLAYER_SKILL_MERCHANT, PLAYER_SKILL_PERCEPTION, PLAYER_SKILL_REPAIR, PLAYER_SKILL_STEALING};
501 int pMagicSkills[9] = {PLAYER_SKILL_FIRE, PLAYER_SKILL_AIR, PLAYER_SKILL_WATER, PLAYER_SKILL_EARTH, PLAYER_SKILL_SPIRIT, PLAYER_SKILL_MIND, PLAYER_SKILL_BODY, PLAYER_SKILL_LIGHT, PLAYER_SKILL_DARK};
502 unsigned int pHealthBarPos[4] = {22, 137, 251, 366}; 492 unsigned int pHealthBarPos[4] = {22, 137, 251, 366};
503 unsigned int pManaBarPos[4] = {102, 217, 331, 447}; 493 unsigned int pManaBarPos[4] = {102, 217, 331, 447};
504 char _4E2B21_buff_spell_tooltip_colors[80]; 494 char _4E2B21_buff_spell_tooltip_colors[80];
505 char monster_popup_y_offsets[88] = 495 char monster_popup_y_offsets[88] =
506 { 496 {
531 int dword_4E4A18[777]; // weak 521 int dword_4E4A18[777]; // weak
532 int dword_4E4A1C[777]; // weak 522 int dword_4E4A1C[777]; // weak
533 int dword_4E4A40[777]; // weak 523 int dword_4E4A40[777]; // weak
534 int dword_4E4A44[777]; // weak 524 int dword_4E4A44[777]; // weak
535 float flt_4E4A80[10]; 525 float flt_4E4A80[10];
536 int pPaperdoll_BodyX = 481; // 004E4C28 526
537 int pPaperdoll_BodyY = 0; // 004E4C2C
538 int paperdoll_Armor[4][17][2] = //4E4E30
539 {
540 // X Y
541 0x2C, 0x67, 0x30, 0x69, 0x2D, 0x67, 0x2C, 0x64, 0x14, 0x66, 0x22, 0x67, 0x20, 0x66, 0x25, 0x66, 0x12, 0x66,//Human
542 0x0A, 0x66, 0x13, 0x64, 0x0E, 0x64, 0x0A, 0x63, 0x14, 0x66, 0x0A, 0x63, 0x0A, 0x66, 0x25, 0x66,
543
544 0x32, 0x68, 0x32, 0x69, 0x35, 0x69, 0x33, 0x68, 0x24, 0x67, 0x30, 0x69, 0x33, 0x68, 0x31, 0x69, 0x19, 0x69,
545 0x19, 0x6A, 0x16, 0x66, 0x16, 0x65, 0x0F, 0x6B, 0x24, 0x67, 0x0F, 0x6B, 0x19, 0x6A, 0x31, 0x69,
546
547 0x2A, 0x8C, 0x29, 0x8C, 0x2A, 0x89, 0x29, 0x86, 0x12, 0x87, 0x2D, 0x89, 0x2A, 0x88, 0x25, 0x87, 0x12, 0x8B,
548 0x12, 0x8B, 0x11, 0x8A, 0x15, 0x87, 0x09, 0x89, 0x12, 0x87, 0x09, 0x89, 0x12, 0x8B, 0x25, 0x87,
549
550 0x33, 0x90, 0x32, 0x90, 0x34, 0x91, 0x32, 0x8E, 0x21, 0x8B, 0x31, 0x8B, 0x33, 0x8E, 0x2F, 0x8F, 0x16, 0x8D,
551 0x18, 0x8C, 0x19, 0x8C, 0x1B, 0x8E, 0x0C, 0x8C, 0x21, 0x8B, 0x0C, 0x8C, 0x18, 0x8C, 0x2F, 0x8F,
552 };
553 int paperdoll_shoulder[4][17][2] = //4E5050
554 {
555 0x64, 0x67, 0x61, 0x67, 0x65, 0x68, 0x6E, 0x74, 0x6C, 0x68, 0x61, 0x67, 0x66, 0x68, 0x6C, 0x6A, 0x6E, 0x6D,
556 0x67, 0x69, 0x70, 0x67, 0x6E, 0x6D, 0x6C, 0x6F, 0x6C, 0x68, 0x6C, 0x6F, 0x67, 0x69, 0x6C, 0x6A,
557
558 0x60, 0x6B, 0x60, 0x6C, 0x60, 0x6B, 0x61, 0x6A, 0x60, 0x69, 0x60, 0x6A, 0x60, 0x6A, 0x61, 0x69, 0x63, 0x6A,
559 0x64, 0x6A, 0x61, 0x66, 0x66, 0x67, 0x64, 0x6C, 0x60, 0x69, 0x64, 0x6C, 0x64, 0x6A, 0x61, 0x69,
560
561 0x6D, 0x8C, 0x75, 0x8C, 0, 0, 0x72, 0x8D, 0x6A, 0x89, 0, 0, 0x73, 0x8C, 0x69, 0x8C, 0x6E, 0x8D,
562 0x71, 0x8D, 0x70, 0x8D, 0x72, 0x8D, 0x74, 0x8E, 0x6A, 0x89, 0x74, 0x8E, 0x71, 0x8D, 0x69, 0x8C,
563
564 0x72, 0x91, 0x72, 0x91, 0, 0, 0x6E, 0x92, 0x6F, 0x91, 0, 0, 0, 0, 0x6E, 0x91, 0x71, 0x90,
565 0x72, 0x8D, 0x72, 0x90, 0x73, 0x93, 0x73, 0x90, 0x6F, 0x91, 0x73, 0x90, 0x72, 0x8D, 0x6E, 0x91,
566 };
567 int dword_4E5270[4][2] =
568 {
569 0, 0,
570 0x61, 0x67,
571 0, 0,
572 0x64, 0x69,
573 };
574 int paperdoll_Boot[4][7][2] = //4E5490
575 {
576 0xE, 0x11D, 0xD, 0x11D, 0xC, 0x10A, 0xA, 0xFF, 0xD, 0xF9, 0xD, 0x137, 0xC, 0x10E,
577 0x14, 0x125, 0x13, 0x122, 0x15, 0x120, 0x15, 0x114, 0x13, 0x10A, 0x11, 0x13E, 0x11, 0x116,
578 0x1D, 0x121, 0x1C, 0x11F, 0x1B, 0x11B, 0x1C, 0x117, 0x16, 0x116, 0x1B, 0x137, 0x1B, 0x11B,
579 0x1F, 0x127, 0x1F, 0x122, 0x1B, 0x11B, 0x1D, 0x117, 0x1D, 0x116, 0x1D, 0x137, 0x1B, 0x11F,
580 };
581 int paperdoll_Cloak[4][10][2] = //4E5570
582 {
583 0x11, 0x68, 0xF, 0x68, 0x14, 0x71, 0x19, 0x6B, 0x21, 0x6F, 0x5, 0x68, 0x5, 0x68, 0x14, 0x71, 0x3, 0x6B, 0xF, 0x6F,
584 0x15, 0x64, 0xB, 0x6B, 0xE, 0x67, 0x15, 0x6B, 0x1B, 0x6F, 0x3, 0x6B, 0, 0x6B, 0xE, 0x67, 0, 0x6B, 0x3, 0x6F,
585 0x10, 0x8A, 0x9, 0x8B, 0x18, 0x98, 0x25, 0x91, 0x29, 0x90, 0x8, 0x8A, 0x9, 0x8B, 0x18, 0x98, 0x3, 0x91, 0x3, 0x90,
586 0x14, 0x92, 0x10, 0x92, 0x15, 0x98, 0x1F, 0x91, 0x22, 0x90, 0x8, 0x92, 0xC, 0x92, 0x15, 0x98, 0x3, 0x91, 0x3, 0x90,
587 };
588 int paperdoll_CloakCollar[4][10][2] = //4E56B0
589 {
590 0x11, 0x68, 0x34, 0x64, 0x21, 0x69, 0x1D, 0x67, 0x20, 0x67, 0x21, 0x68, 0x34, 0x64, 0x21, 0x69, 0x1D, 0x67, 0x1F, 0x67,
591 0x13, 0x64, 0x35, 0x66, 0x29, 0x68, 0x1F, 0x68, 0x1F, 0x6A, 0x21, 0x6A, 0x2B, 0x66, 0x26, 0x68, 0x1F, 0x68, 0x1F, 0x6A,
592 0, 0, 0x30, 0x87, 0x1E, 0x86, 0x1B, 0x86, 0x1C, 0x8A, 0x21, 0x87, 0x30, 0x87, 0x1E, 0x86, 0x1B, 0x86, 0x1C, 0x8A,
593 0, 0, 0x38, 0x8A, 0x24, 0x8B, 0x1D, 0x8B, 0x21, 0x8C, 0x27, 0x8A, 0x34, 0x8A, 0x24, 0x8B, 0x25, 0x8B, 0x21, 0x8C,
594 };
595 //int dword_4E56B4; // weak
596 int paperdoll_Belt[4][7][2] = //4E57F0
597 {
598 0x3A, 0xB6, 0x37, 0xB2, 0x34, 0xB9, 0x3A, 0xB9, 0x37, 0xB7, 0x38, 0xAC, 0x37, 0xB7,
599 0x3E, 0xAD, 0x3A, 0xAC, 0x37, 0xB0, 0x3A, 0xB1, 0x39, 0xB0, 0x3C, 0xA5, 0x39, 0xB0,
600 0x3B, 0xD5, 0x37, 0xD2, 0x31, 0xD5, 0x39, 0xD6, 0x37, 0xD8, 0x37, 0xD1, 0x37, 0xD8,
601 0x42, 0xD2, 0x3F, 0xD0, 0x3B, 0xD7, 0x3C, 0xD5, 0x3B, 0xD6, 0x3E, 0xCF, 0x36, 0xD6,
602 };
603 int paperdoll_Helm[4][16][2] = //4E58D0
604 {
605 0x3E, 0x1F, 0x41, 0x2C, 0x37, 0x2F, 0x31, 0x32, 0x37, 0x2A, 0x39, 0x28, 0x36, 0x34, 0x41, 0x38, 0x40, 0x31, 0x40, 0x21, 0x40, 0x31, 0x3C, 0x33, 0x3D, 0x24, 0x3A, 0x1A, 0x37, 0x2A, 0x41, 0x48,
606 0x41, 0x1E, 0x42, 0x2B, 0x37, 0x2F, 0x34, 0x30, 0x39, 0x29, 0x3A, 0x26, 0x36, 0x34, 0x41, 0x37, 0x42, 0x32, 0x40, 0x21, 0x40, 0x31, 0x40, 0x2F, 0x3E, 0x22, 0x3B, 0x1A, 0x39, 0x29, 0x42, 0x47,
607 0x3F, 0x47, 0x41, 0x56, 0x37, 0x59, 0x32, 0x5E, 0x37, 0x58, 0x39, 0x54, 0x34, 0x61, 0x40, 0x61, 0x41, 0x5D, 0x3E, 0x4F, 0x3E, 0x5B, 0x3D, 0x5B, 0x3F, 0x4C, 0x3B, 0x45, 0x37, 0x58, 0x41, 0x74,
608 0x45, 0x45, 0x46, 0x54, 0x3A, 0x55, 0x38, 0x58, 0x3C, 0x54, 0x3F, 0x52, 0x39, 0x5B, 0x45, 0x5C, 0x47, 0x5C, 0x44, 0x4B, 0x44, 0x57, 0x43, 0x55, 0x44, 0x4A, 0x3E, 0x45, 0x3C, 0x54, 0x47, 0x70,
609 };
610 int pPaperdoll_Beards[4] = //4E5AD0
611 {
612 52, 130, 56, 136,
613 };
614 int pPaperdoll_LeftHand[4][2] = //4E5AE0
615 {
616 0x67, 0x6A,
617 0x65, 0x6C,
618 0x74, 0x8D,
619 0x74, 0x93,
620 };
621 int pPaperdoll_SecondLeftHand[4][2] = //4E5B00
622 {
623 0x1A, 0x6B,
624 0x28, 0x6D,
625 0x19, 0x8D,
626 0x20, 0x92,
627 };
628 int pPaperdoll_RightHand[4][2] = //4E5B20
629 {
630 0x1E, 0x90,
631 0x22, 0x9E,
632 0x19, 0xBA,
633 0x1F, 0xB8,
634 };
635 int pPaperdollLeftEmptyHand[4][2] = //4E5B40
636 {
637 0x80, 0xCD,
638 0x83, 0xC9,
639 0x83, 0xD8,
640 0x7B, 0xD8,
641 };
642 527
643 int pPartySpellbuffsUI_XYs[14][2] = 528 int pPartySpellbuffsUI_XYs[14][2] =
644 { 529 {
645 {477, 247}, {497, 247}, {522, 247}, {542, 247}, {564, 247}, {581, 247}, {614, 247}, 530 {477, 247}, {497, 247}, {522, 247}, {542, 247}, {564, 247}, {581, 247}, {614, 247},
646 {477, 279}, {497, 279}, {522, 279}, {542, 279}, {564, 279}, {589, 279}, {612, 279} 531 {477, 279}, {497, 279}, {522, 279}, {542, 279}, {564, 279}, {589, 279}, {612, 279}
708 "pc11-", "pc12", "pc13", "pc14", "pc15", 593 "pc11-", "pc12", "pc13", "pc14", "pc15",
709 "pc16", "pc17-", "pc18", "pc19", "pc20", 594 "pc16", "pc17-", "pc18", "pc19", "pc20",
710 "pc21-", "pc22-", "pc23", "pc24-", "pc25-" 595 "pc21-", "pc22-", "pc23", "pc24-", "pc25-"
711 }; 596 };
712 597
713 const char *dlad_texnames_by_face[25] = 598
714 {
715 "pc01lad", "pc02lad", "pc03lad", "pc04lad", "pc05lad", "pc06lad",
716 "pc07lad", "pc08lad", "pc09lad", "pc10lad", "pc11lad", "pc12lad",
717 "pc13lad", "pc14lad", "pc15lad", "pc16lad", "pc17lad", "pc18lad",
718 "pc19lad", "pc20lad", "pc21lad", "pc22lad", "pc23lad", "pc24lad",
719 "pc25lad"
720 };
721 const char *dlau_texnames_by_face[25] =
722 {
723 "pc01lau", "pc02lau", "pc03lau", "pc04lau", "pc05lau", "pc06lau",
724 "pc07lau", "pc08lau", "pc09lau", "pc10lau", "pc11lau", "pc12lau",
725 "pc13lau", "pc14lau", "pc15lau", "pc16lau", "pc17lau", "pc18lau",
726 "pc19lau", "pc20lau", "pc21lau", "pc22lau", "pc23lau", "pc24lau",
727 "pc25lau"
728 };
729 const char *dbod_texnames_by_face[25] =
730 {
731 "pc01bod", "pc02bod", "pc03bod", "pc04bod", "pc05bod", "pc06bod",
732 "pc07bod", "pc08bod", "pc09bod", "pc10bod", "pc11bod", "pc12bod",
733 "pc13bod", "pc14bod", "pc15bod", "pc16bod", "pc17bod", "pc18bod",
734 "pc19bod", "pc20bod", "pc21bod", "pc22bod", "pc23bod", "pc24bod",
735 "pc25bod"
736 };
737 const char *drh_texnames_by_face[25] =
738 {
739
740 "pc01rh", "pc02rh", "pc03rh", "pc04rh", "pc05rh", "pc06rh",
741 "pc07rh", "pc08rh", "pc09rh", "pc10rh", "pc11rh", "pc12rh",
742 "pc13rh", "pc14rh", "pc15rh", "pc16rh", "pc17rh", "pc18rh",
743 "pc19rh", "pc20rh", "pc21rh", "pc22rh", "pc23rh", "pc24rh",
744 "pc25rh"
745 };
746 const char *dlh_texnames_by_face[25] =
747 {
748 "pc01lh", "pc02lh", "pc03lh", "pc04lh", "pc05lh", "pc06lh",
749 "pc07lh", "pc08lh", "pc09lh", "pc10lh", "pc11lh", "pc12lh",
750 "pc13lh", "pc14lh", "pc15lh", "pc16lh", "pc17lh", "pc18lh",
751 "pc19lh", "pc20lh", "pc21lh", "pc22lh", "pc23lh", "pc24lh",
752 "pc25lh"
753 };
754 const char *dlhu_texnames_by_face[25] =
755 {
756 "pc01lhu", "pc02lhu", "pc03lhu", "pc04lhu", "pc05lhu", "pc06lhu",
757 "pc07lhu", "pc08lhu", "pc09lhu", "pc10lhu", "pc11lhu", "pc12lhu",
758 "pc13lhu", "pc14lhu", "pc15lhu", "pc16lhu", "pc17lhu", "pc18lhu",
759 "pc19lhu", "pc20lhu", "pc21lhu", "pc22lhu", "pc23lhu", "pc24lhu",
760 "pc25lhu"
761 };
762 599
763 unsigned char byte_4ECF08[48][25] = // 4ECF08 600 unsigned char byte_4ECF08[48][25] = // 4ECF08
764 { 601 {
765 {2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1},//1 602 {2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1},//1
766 {2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2},//2 603 {2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2},//2
1158 char bRecallingBeacon; // weak 995 char bRecallingBeacon; // weak
1159 int uLastPointedObjectID; // weak 996 int uLastPointedObjectID; // weak
1160 //unsigned __int8 bMonsterInfoUI_bDollInitialized; 997 //unsigned __int8 bMonsterInfoUI_bDollInitialized;
1161 char *aSpellNames[44]; 998 char *aSpellNames[44];
1162 int pMainScreenNum; // weak 999 int pMainScreenNum; // weak
1163 int dword_506980; // weak 1000 int dword_506980_uW; // weak
1164 int dword_506984; // weak 1001 int dword_506984_uZ; // weak
1165 int dword_506988; // weak 1002 int dword_506988_uY; // weak
1166 int dword_50698C; // weak 1003 int dword_50698C_uX; // weak
1167 int uGameMenuUI_CurentlySelectedKeyIdx; // 506E68 1004 int uGameMenuUI_CurentlySelectedKeyIdx; // 506E68
1168 unsigned int pPrevVirtualCidesMapping[27]; 1005 unsigned int pPrevVirtualCidesMapping[27];
1169 int KeyboardPageNum; // weak 1006 int KeyboardPageNum; // weak
1170 int dword_506F0C[777]; // idb 1007 int dword_506F0C[777]; // idb
1171 int uRestUI_FoodRequiredToRest; 1008 int uRestUI_FoodRequiredToRest;
1199 int dword_507B94; // weak 1036 int dword_507B94; // weak
1200 int dword_507B98_ctrl_pressed; // weak 1037 int dword_507B98_ctrl_pressed; // weak
1201 unsigned int uActiveCharacter; 1038 unsigned int uActiveCharacter;
1202 int dword_507BF0_is_there_popup_onscreen; // weak 1039 int dword_507BF0_is_there_popup_onscreen; // weak
1203 int dword_507CBC; // weak 1040 int dword_507CBC; // weak
1204 int dword_507CC0; // weak 1041 int dword_507CC0_activ_ch; // weak
1205 __int64 GameUI_RightPanel_BookFlashTimer; // weak 1042 __int64 GameUI_RightPanel_BookFlashTimer; // weak
1206 int _507CD4_RestUI_hourglass_anim_controller; // weak 1043 int _507CD4_RestUI_hourglass_anim_controller; // weak
1207 int dword_507CD8; // weak 1044 int dword_507CD8; // weak
1208 int dword_50B570[50]; // weak 1045 int dword_50B570[50]; // weak
1209 int dword_50B638[50]; // weak 1046 int dword_50B638[50]; // weak
1257 Vec3_int_ layingitem_vel_50FDFC; 1094 Vec3_int_ layingitem_vel_50FDFC;
1258 char pStartingMapName[777]; // idb 1095 char pStartingMapName[777]; // idb
1259 unsigned __int8 IsPlayerWearingWatersuit[5]; 1096 unsigned __int8 IsPlayerWearingWatersuit[5];
1260 char party_has_equipment[54]; 1097 char party_has_equipment[54];
1261 char byte_5111F6[16]; 1098 char byte_5111F6[16];
1262 unsigned int papredoll_dbrds[16]; 1099
1263 unsigned int papredoll_drhs[4];
1264 unsigned int papredoll_dlhus[4];
1265 unsigned int papredoll_dlhs[4];
1266 unsigned int papredoll_dbods[5];
1267 int paperdoll_armor_texture[4][17][3];
1268 //int paperdoll_array_51132C[165];
1269 unsigned int papredoll_dlaus[5];
1270 unsigned int papredoll_dlads[4];
1271 int papredoll_flying_feet[777]; // idb
1272 int paperdoll_boots_texture[4][6];//0x511638
1273 int paperdoll_cloak_collar_texture[4][10]; // weak
1274 int paperdoll_cloak_texture[4][10];
1275 int _unused000; // weak 1100 int _unused000; // weak
1276 1101
1277 unsigned __int16 pOdmMinimap[117][137]; 1102 unsigned __int16 pOdmMinimap[117][137];
1278 unsigned int uNumBlueFacesInBLVMinimap; 1103 unsigned int uNumBlueFacesInBLVMinimap;
1279 unsigned __int16 pBlueFacesInBLVMinimapIDs[50]; 1104 unsigned __int16 pBlueFacesInBLVMinimapIDs[50];