comparison stru9.cpp @ 0:9c0607679772

init
author Ritor1
date Sat, 12 Jan 2013 09:45:18 +0600
parents
children ee11772d0ad2
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-1:000000000000 0:9c0607679772
1 #include "stru9.h"
2 #include "IndoorCameraD3D.h"
3
4 #include "mm7_data.h"
5
6
7
8 //----- (00498377) --------------------------------------------------------
9 bool stru9::_498377(struct RenderVertexSoft *a1, unsigned int uNumVertices, struct IndoorCameraD3D_Vec4 *a3, struct RenderVertexSoft *pVertices, unsigned int *pOutNumVertices)
10 {
11 bool result; // eax@7
12 unsigned int *v7; // ebx@7
13 char *v8; // esi@8
14 RenderVertexSoft *v9; // ecx@9
15 double v10; // st7@12
16 double v11; // st6@12
17 RenderVertexSoft *v12; // esi@13
18 int v13; // ecx@25
19 VertexBuffer *v14; // edx@26
20 char *v15; // eax@26
21 unsigned int i; // ecx@26
22 bool v17; // [sp+0h] [bp-28h]@9
23 char *v18; // [sp+10h] [bp-18h]@8
24 RenderVertexSoft *v19; // [sp+14h] [bp-14h]@0
25 RenderVertexSoft *v20; // [sp+18h] [bp-10h]@0
26 signed int v21; // [sp+1Ch] [bp-Ch]@7
27 RenderVertexSoft *a2; // [sp+20h] [bp-8h]@8
28 stru9 *thisa; // [sp+24h] [bp-4h]@1
29 signed int a3a; // [sp+38h] [bp+10h]@12
30 int a3b; // [sp+38h] [bp+10h]@25
31
32 __debugbreak();
33
34 thisa = this;
35
36 static RenderVertexSoft static_AE3FB4;
37 static bool __init_flag1 = false;
38 if (!__init_flag1)
39 {
40 __init_flag1 = true;
41
42 static_AE3FB4.flt_2C = 0.0;
43 }
44
45 static stru312 static_AE3FA4; // idb
46 static bool __init_flag2 = false;
47 if (!__init_flag2)
48 {
49 __init_flag2 = true;
50
51 //stru312::stru312(&static_AE3FA4);
52 }
53
54 static VertexBuffer static_AE33A0; // idb
55 static bool __init_flag3 = false;
56 if (!__init_flag3)
57 {
58 __init_flag3 = true;
59
60 //VertexBuffer::VertexBuffer(&static_AE33A0);
61 }
62
63 result = 0;
64 v7 = pOutNumVertices;
65 v21 = 0;
66 if ( (signed int)uNumVertices <= 0 )
67 goto LABEL_32;
68 a2 = a1;
69 v8 = (char *)&a3->y;
70 v18 = (char *)&a3->y;
71 do
72 {
73 v17 = result + 1;
74 v9 = &a1[(result + 1) % (signed int)uNumVertices];
75 if ( a2->vWorldPosition.x != v9->vWorldPosition.x
76 || a2->vWorldPosition.y != v9->vWorldPosition.y
77 || a2->vWorldPosition.z != v9->vWorldPosition.z )
78 {
79 v10 = *((float *)v8 + 1);
80 v11 = *(float *)v8;
81 ++v21;
82 result = 0;
83 static_AE3FA4.x = *((float *)v8 - 1);
84 static_AE33A0.uNumVertices = 0;
85 a3a = 0;
86 static_AE3FA4.y = v11;
87 static_AE3FA4.z = v10;
88 if ( (signed int)*v7 <= 0 )
89 goto LABEL_32;
90 do
91 {
92 v12 = &pVertices[result];
93 if ( result )
94 {
95 if ( _4989E1(v20, &pVertices[result], a2, &static_AE3FA4)
96 && _498774(v20, v12, a2, &static_AE3FA4, &static_AE3FB4) )
97 AddVertex(&static_AE33A0, &static_AE3FB4);
98 }
99 else
100 {
101 v19 = &pVertices[result];
102 }
103 v20 = v12;
104 if ( AreVectorsCollinear(v12, a2, &static_AE3FA4) )
105 AddVertex(&static_AE33A0, v12);
106 v7 = pOutNumVertices;
107 result = a3a++ + 1;
108 }
109 while ( a3a < (signed int)*pOutNumVertices );
110 if ( !static_AE33A0.uNumVertices )
111 goto LABEL_32;
112 if ( _4989E1(v12, v19, a2, &static_AE3FA4)
113 && _498774(v12, v19, a2, &static_AE3FA4, &static_AE3FB4) )
114 AddVertex(&static_AE33A0, &static_AE3FB4);
115 v13 = static_AE33A0.uNumVertices;
116 a3b = 0;
117 if ( static_AE33A0.uNumVertices > 0 )
118 {
119 v14 = &static_AE33A0;
120 v15 = (char *)&pVertices->vWorldPosition.y;
121 for ( i = (char *)&static_AE33A0.pVertices[0].vWorldPosition.y - (char *)pVertices;
122 ;
123 i = (char *)&static_AE33A0.pVertices[0].vWorldPosition.y - (char *)pVertices )
124 {
125 ++a3b;
126 *((int *)v15 - 1) = *(unsigned int *)(&v14->pVertices[0].vWorldPosition.x);
127 v14 = (VertexBuffer *)((char *)v14 + 48);
128 *(float *)v15 = *(float *)&v15[(char *)&static_AE33A0 - (char *)pVertices];
129 *((float *)v15 + 1) = *(float *)&v15[i];
130 *((float *)v15 + 8) = *(float *)&v15[(char *)&static_AE33A0.pVertices[0].flt_20 - (char *)pVertices];
131 *((float *)v15 + 9) = *(float *)&v15[(char *)&static_AE33A0.pVertices[0].u - (char *)pVertices];
132 v13 = static_AE33A0.uNumVertices;
133 v15 += 48;
134 if ( a3b >= static_AE33A0.uNumVertices )
135 break;
136 }
137 }
138 v7 = pOutNumVertices;
139 v8 = v18;
140 *pOutNumVertices = v13;
141 }
142 result = v17;
143 ++a2;
144 v8 += 24;
145 v18 = v8;
146 }
147 while ( v17 < (signed int)uNumVertices );
148 if ( v21 < 3 )
149 LABEL_32:
150 *v7 = 0;
151 return 1;
152 }
153 // AE3FE4: using guessed type char static_init_flag__AE3FB4_bit1__AE3FA4_bit2__AE33A0_bit3;
154
155 //----- (004985FB) --------------------------------------------------------
156 bool stru9::_4985FB(struct RenderVertexSoft *a1, signed int a2, struct RenderVertexSoft *a3, unsigned int *pOutNumVertices, struct Vec3_float_ *a5, float a6, char *a7, int unused)
157 {
158 RenderVertexSoft *v9; // ecx@1
159 Vec3_float_ *v10; // esi@1
160 //char *v11; // ebx@1
161 RenderVertexSoft *v12; // edi@1
162 double v13; // st7@1
163 //bool result; // eax@4
164 signed int v15; // edx@9
165 RenderVertexSoft *v16; // ecx@9
166 double v17; // st7@9
167 double v18; // st6@12
168 signed int v19; // [sp+Ch] [bp-Ch]@7
169 float v20; // [sp+10h] [bp-8h]@1
170 bool v21; // [sp+14h] [bp-4h]@2
171
172 v9 = a1;
173 v10 = a5;
174 //v11 = (char *)&a1->vWorldPosition.z;
175 auto v11 = a1;
176 v12 = a3;
177 v13 = a1->vWorldPosition.y * a5->y + a5->x * a1->vWorldPosition.x + a1->vWorldPosition.z * a5->z;
178 v20 = v13;
179 v21 = v13 >= a6;
180
181 *pOutNumVertices = 0;
182 if ( a2 <= 0 )
183 return false;
184 v19 = 1;
185 while ( 1 )
186 {
187 if ( v21 )
188 {
189 ++a3;
190 memcpy(v12, v11, sizeof(RenderVertexSoft));
191 ++*pOutNumVertices;
192 v10 = a5;
193 v12 = a3;
194 v9 = a1;
195 }
196 v15 = 0;
197 v16 = &v9[v19 % a2];
198 v17 = v16->vWorldPosition.z * v10->z + v16->vWorldPosition.y * v10->y + v10->x * v16->vWorldPosition.x;
199 if ( v17 >= a6 )
200 v15 = 1;
201 if ( v21 != v15 )
202 {
203 v18 = (a6 - v20) / (v17 - v20);
204 v12->vWorldPosition.x = (v16->vWorldPosition.x - v11->vWorldPosition.x) * v18 + v11->vWorldPosition.x;
205 v12->vWorldPosition.y = (v16->vWorldPosition.y - v11->vWorldPosition.y) * v18 + v11->vWorldPosition.y;
206 v12->vWorldPosition.z = (v16->vWorldPosition.z - v11->vWorldPosition.z) * v18 + v11->vWorldPosition.z;
207 v12->u = (v16->u - v11->u) * v18 + v11->u;
208 v12->v = (v16->v - v11->v) * v18 + v11->v;
209 ++v12;
210 a3 = v12;
211 ++*pOutNumVertices;
212 *a7 = 1;
213 }
214
215 v11++;
216 v21 = v15;
217 v20 = v17;
218 if ( v19 >= a2 )
219 break;
220 v9 = a1;
221 v19++;
222 }
223
224 return *pOutNumVertices >= 3;
225 }
226
227 //----- (00498737) --------------------------------------------------------
228 void stru9::AddVertex(struct VertexBuffer *pVertexBuffer, struct RenderVertexSoft *pVertex)
229 {
230 __debugbreak();
231 RenderVertexSoft *v3; // eax@1
232
233 v3 = &pVertexBuffer->pVertices[pVertexBuffer->uNumVertices];
234 v3->vWorldPosition.x = pVertex->vWorldPosition.x;
235 v3->vWorldPosition.y = pVertex->vWorldPosition.y;
236 v3->vWorldPosition.z = pVertex->vWorldPosition.z;
237 v3->u = pVertex->u;
238 v3->v = pVertex->v;
239 ++pVertexBuffer->uNumVertices;
240 }
241
242 //----- (00498774) --------------------------------------------------------
243 bool stru9::_498774(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct RenderVertexSoft *a3, struct stru312 *a4, struct RenderVertexSoft *a5)
244 {
245 RenderVertexSoft *v6; // ecx@5
246 bool result; // eax@5
247 double v8; // st7@5
248 __int16 v9; // fps@5
249 double v10; // st7@6
250 double v11; // st6@8
251 double v12; // st6@18
252 char v13; // c0@24
253 char v14; // c2@24
254 char v15; // c3@24
255 float a1a; // [sp+10h] [bp+8h]@5
256
257 __debugbreak();
258
259 static stru312 static_AE3388;
260 static stru312 static_AE3378;
261
262 v6 = a1;
263 static_AE3378.x = a1->vWorldPosition.x - a3->vWorldPosition.x;
264 static_AE3378.y = a1->vWorldPosition.y - a3->vWorldPosition.y;
265 HIWORD(result) = HIWORD(a4);
266 static_AE3378.z = a1->vWorldPosition.z - a3->vWorldPosition.z;
267 static_AE3388.x = a2->vWorldPosition.x - a1->vWorldPosition.x;
268 static_AE3388.y = a2->vWorldPosition.y - a1->vWorldPosition.y;
269 static_AE3388.z = a2->vWorldPosition.z - a1->vWorldPosition.z;
270 a1a = static_AE3388.x * a4->x + static_AE3388.z * a4->z + static_AE3388.y * a4->y;
271 v8 = static_AE3378.x * a4->x + static_AE3378.z * a4->z + static_AE3378.y * a4->y;
272 //UNDEF(v9);
273 if ( a1a != 0.0 )
274 {
275 v10 = -(v8 / a1a);
276 if ( a1a <= 0.0 )
277 {
278 if ( v10 <= 0.0 )
279 v12 = 0.0;
280 else
281 v12 = v10;
282 if ( v12 <= 1.0 )
283 {
284 if ( v10 <= 0.0 )
285 v10 = (float)0.0;
286 }
287 else
288 {
289 v10 = 1.0;
290 }
291 }
292 else
293 {
294 if ( v10 >= 1.0 )
295 v11 = 1.0;
296 else
297 v11 = v10;
298 if ( v11 >= 0.0 )
299 {
300 if ( v10 >= 1.0 )
301 v10 = (float)1.0;
302 }
303 else
304 {
305 v10 = 0.0;
306 }
307 }
308 result = (bool)a5;
309 a5->vWorldPosition.x = (a2->vWorldPosition.x - v6->vWorldPosition.x) * v10 + v6->vWorldPosition.x;
310 a5->vWorldPosition.y = (a2->vWorldPosition.y - v6->vWorldPosition.y) * v10 + v6->vWorldPosition.y;
311 a5->vWorldPosition.z = (a2->vWorldPosition.z - v6->vWorldPosition.z) * v10 + v6->vWorldPosition.z;
312 a5->u = (a2->u - v6->u) * v10 + v6->u;
313 a5->v = (a2->v - v6->v) * v10 + v6->v;
314 goto LABEL_15;
315 }
316 v13 = v8 < 0.0;
317 v14 = 0;
318 v15 = v8 == 0.0;
319 BYTE1(result) = HIBYTE(v9);
320 if ( v8 < 0.0 )
321 {
322 LABEL_15:
323 LOBYTE(result) = 1;
324 return result;
325 }
326 LOBYTE(result) = 0;
327 return result;
328 }
329 // AE3398: using guessed type char static_init_flag__AE3388_bit1__AE3378_bit2;
330
331 //----- (0049895A) --------------------------------------------------------
332 bool stru9::AreVectorsCollinear(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct stru312 *a3)
333 {
334 static stru312 static_F942A0;
335
336 static_F942A0.x = a1->vWorldPosition.x - a2->vWorldPosition.x;
337 static_F942A0.y = a1->vWorldPosition.y - a2->vWorldPosition.y;
338 static_F942A0.z = a1->vWorldPosition.z - a2->vWorldPosition.z;
339
340 static float flt_F942B4 = static_F942A0.z * a3->z + static_F942A0.y * a3->y + static_F942A0.x * a3->x;
341 if (flt_F942B4 >= 0)
342 return true;
343 return false;
344 }
345
346
347 //----- (004989E1) --------------------------------------------------------
348 bool stru9::_4989E1(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct RenderVertexSoft *a3, struct stru312 *a4)
349 {
350 bool r1;
351 bool r2;
352
353 r1 = AreVectorsCollinear(a1, a3, a4);
354 r2 = AreVectorsCollinear(a2, a3, a4);
355 return !r1 && r2 == 1 ||
356 r1 == 1 && !r2;
357 }
358
359 //----- (004980B9) --------------------------------------------------------
360 bool stru9::_4980B9(RenderVertexSoft *a1, unsigned int uNumVertices, float a3, float a4, float a5, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices)
361 {
362 RenderVertexSoft *v12; // ecx@9
363 double v13; // st7@12
364 double v14; // st6@12
365 double v15; // st5@12
366 signed int v25; // [sp+18h] [bp-Ch]@7
367
368 static RenderVertexSoft stru_AE4BFC;
369 static stru312 static_sub_4980B9_stru_AE4BEC; // idb
370 static VertexBuffer static_sub_4980B9_stru_AE3FE8; // idb
371
372 v25 = 0;
373 if (uNumVertices <= 0)
374 {
375 *pOutNumVertices = 0;
376 return true;
377 }
378
379 for (uint i = 0; i < uNumVertices; ++i)
380 {
381 v12 = &a1[(i + 1) % uNumVertices];
382 if (a1[i].vWorldPosition.x != v12->vWorldPosition.x ||
383 a1[i].vWorldPosition.y != v12->vWorldPosition.y ||
384 a1[i].vWorldPosition.z!= v12->vWorldPosition.z)
385 {
386 v13 = v12->vWorldPosition.x - a1[i].vWorldPosition.x;
387 v14 = v12->vWorldPosition.y - a1[i].vWorldPosition.y;
388 v15 = v12->vWorldPosition.z - a1[i].vWorldPosition.z;
389 ++v25;
390
391 static_sub_4980B9_stru_AE3FE8.uNumVertices = 0;
392 static_sub_4980B9_stru_AE4BEC.x = a4 * v15 - v14 * a5;
393 static_sub_4980B9_stru_AE4BEC.y = v13 * a5 - v15 * a3;
394 static_sub_4980B9_stru_AE4BEC.z = v14 * a3 - v13 * a4;
395 if (*pOutNumVertices == 0)
396 return true;
397
398 for (uint j = 0; j < *pOutNumVertices; ++j)
399 {
400 if (j)
401 {
402 if (_4989E1(&pOutVertices[j - 1], &pOutVertices[j], &a1[i], &static_sub_4980B9_stru_AE4BEC) &&
403 _498774(&pOutVertices[j - 1], &pOutVertices[j], &a1[i], &static_sub_4980B9_stru_AE4BEC, &stru_AE4BFC))
404 AddVertex(&static_sub_4980B9_stru_AE3FE8, &stru_AE4BFC);
405 }
406
407 if (AreVectorsCollinear(&pOutVertices[j], &a1[i], &static_sub_4980B9_stru_AE4BEC))
408 AddVertex(&static_sub_4980B9_stru_AE3FE8, &pOutVertices[j]);
409 }
410
411 if (!static_sub_4980B9_stru_AE3FE8.uNumVertices)
412 {
413 *pOutNumVertices = 0;
414 return true;
415 }
416 if (_4989E1(&pOutVertices[*pOutNumVertices - 1], &pOutVertices[0], &a1[i], &static_sub_4980B9_stru_AE4BEC) &&
417 _498774(&pOutVertices[*pOutNumVertices - 1], &pOutVertices[0], &a1[i], &static_sub_4980B9_stru_AE4BEC, &stru_AE4BFC) )
418 AddVertex(&static_sub_4980B9_stru_AE3FE8, &stru_AE4BFC);
419
420 for (uint j = 0; j < static_sub_4980B9_stru_AE3FE8.uNumVertices; ++j)
421 {
422 pOutVertices[j].vWorldPosition.y = static_sub_4980B9_stru_AE3FE8.pVertices[j].vWorldPosition.x;
423 pOutVertices[j].vWorldPosition.y = static_sub_4980B9_stru_AE3FE8.pVertices[j].vWorldPosition.y;
424 pOutVertices[j].vWorldPosition.z = static_sub_4980B9_stru_AE3FE8.pVertices[j].vWorldPosition.z;
425 pOutVertices[j].u = static_sub_4980B9_stru_AE3FE8.pVertices[j].u;
426 pOutVertices[j].v = static_sub_4980B9_stru_AE3FE8.pVertices[j].v;
427 }
428 *pOutNumVertices = static_sub_4980B9_stru_AE3FE8.uNumVertices;
429 }
430 }
431
432 if (v25 < 3)
433 *pOutNumVertices = 0;
434
435 return true;
436 }
437 // AE4C2C: using guessed type char static_sub_4980B9_byte_AE4C2C_init_flag;