comparison stru6.h @ 0:9c0607679772

init
author Ritor1
date Sat, 12 Jan 2013 09:45:18 +0600
parents
children 8b8fd4d83fdc
comparison
equal deleted inserted replaced
-1:000000000000 0:9c0607679772
1 #pragma once
2 #include "Render.h"
3
4
5 /* 120 */
6 #pragma pack(push, 1)
7 struct stru6_stru1_indoor_sw_billboard
8 {
9 //----- (004775B1) --------------------------------------------------------
10 inline stru6_stru1_indoor_sw_billboard()
11 {
12 field_10 = 0;
13 uNumVec4sInArray1 = 0;
14 uNumVec3sInArray2 = 0;
15 pArray1 = nullptr;
16 pArray2 = nullptr;
17 }
18
19 //----- (004775C4) --------------------------------------------------------
20 virtual ~stru6_stru1_indoor_sw_billboard()
21 {
22 if (pArray1)
23 delete [] pArray1;
24 pArray1 = nullptr;
25
26 if (pArray2)
27 delete [] pArray2;
28 pArray2 = nullptr;
29 }
30
31 int _4775ED(float a2);
32 int _477927(float a2);
33 int sub_477C61();
34 bool sub_477F63();
35 int sub_47802A();
36 void Initialize(int a2);
37 void _47829F_fireball_collision(float arg0, float a3, float a4, float a5, int a2);
38
39
40 unsigned int uNumVec4sInArray1;
41 struct stru16x *pArray1;
42 unsigned int uNumVec3sInArray2;
43 struct stru160 *pArray2;
44 int field_10;
45 int field_14[80];
46 };
47 #pragma pack(pop)
48
49
50 /* 122 */
51 #pragma pack(push, 1)
52 struct PlayerBuffAnim
53 {
54 __int16 bRender;
55 __int16 field_2;
56 int uSpellIconID;
57 __int16 uSpellID;
58 __int16 field_A;
59 int uSpellIconID_;
60 };
61 #pragma pack(pop)
62
63
64 /* 307 */
65 #pragma pack(push, 1)
66 struct ProjectileAnim
67 {
68 float srcX;
69 float srcY;
70 float srcZ;
71 float dstX;
72 float dstY;
73 float dstZ;
74 int uTextureID;
75 };
76 #pragma pack(pop)
77
78
79 /* 306 */
80 #pragma pack(push, 1)
81 struct stru6_stru2
82 {
83 int uSpellAnimLength;
84 float flt_4;
85 float flt_8;
86 float flt_C;
87 };
88 #pragma pack(pop)
89
90
91
92 /* 121 */
93 #pragma pack(push, 1)
94 struct stru6
95 {
96 //----- (004A7155) --------------------------------------------------------
97 stru6()
98 {
99 this->pPlayerBuffs[0].bRender = 0;
100 this->pPlayerBuffs[1].bRender = 0;
101 this->pPlayerBuffs[2].bRender = 0;
102 this->pPlayerBuffs[3].bRender = 0;
103 this->field_204 = 0;
104 this->uFadeTime = 0;
105 this->uNumProjectiles = 0;
106 this->array_0[0].uSpellAnimLength = 0;
107
108 pStru1 = new stru6_stru1_indoor_sw_billboard;
109 pStru1->Initialize(0xFF3C1Eu);
110 }
111 //----- (004A71DC) --------------------------------------------------------
112 ~stru6()
113 {
114 if (pStru1)
115 delete pStru1;
116 pStru1 = nullptr;
117 }
118
119 void DoAddProjectile(float srcX, float srcY, float srcZ, float dstX, float dstY, float dstZ, unsigned int uTextureID);
120 void DrawProjectiles();
121 void _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(struct LayingItem *a2, unsigned int uDiffuse, unsigned int uTextureID);
122 void _4A75CC_single_spell_collision_particle(struct LayingItem *a1, unsigned int uDiffuse, unsigned int uTextureID);
123 void _4A7688_fireball_collision_particle(struct LayingItem *a2);
124 void _4A77FD_some_stuff_d3d(struct LayingItem *a1);
125 void _4A78AE_sparks_spell(struct LayingItem *a1);
126 void _4A7948_mind_blast_after_effect(struct LayingItem *a1);
127 bool AddMobileLight(struct LayingItem *a1, unsigned int uDiffuse, int uRadius);
128 void _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(LayingItem *a1, unsigned int uDiffuse, unsigned int uTextureID, float a4);
129 void _4A7C07(struct LayingItem *a2);
130 void AddProjectile(struct LayingItem *a2, int a3, unsigned int uTextureID);
131 int _4A7E89_sparkles_on_actor_after_it_casts_buff(struct Actor *pActor, unsigned int uDiffuse);
132 void _4A7F74(int x, int y, int z);
133 int _4A806F(struct Actor *pActor);
134 void _4A80DC_some_stuff_sw(struct LayingItem *a2);
135 bool _4A81CA(struct LayingItem *a2);
136 int SetPlayerBuffAnim(unsigned __int16 uSpellID, unsigned __int16 uPlayerID);
137 void FadeScreen__like_Turn_Undead_and_mb_Armageddon(unsigned int uDiffuseColor, unsigned int uFadeTime);
138 int _4A8BFC();
139 void RenderSpecialEffects();
140 void DrawPlayerBuffAnims();
141 void LoadAnimations();
142
143
144 stru6_stru2 array_0[32];
145 int field_200;
146 int field_204;
147 PlayerBuffAnim pPlayerBuffs[4];
148 ProjectileAnim pProjectiles[32];
149 int uNumProjectiles;
150 stru6_stru1_indoor_sw_billboard *pStru1;
151 int field_5D0;
152 int uAnimLength;
153 int uFadeTime;
154 int uFadeTime2;
155 int uFadeColor;
156 unsigned int uTextureID_effpar1;
157 unsigned int uTextureID_effpar2;
158 unsigned int uTextureID_effpar3;
159 unsigned int uSpriteID_sp57c;
160 int field_5F4;
161 };
162 #pragma pack(pop)
163
164