comparison stru6.cpp @ 0:9c0607679772

init
author Ritor1
date Sat, 12 Jan 2013 09:45:18 +0600
parents
children 8b8fd4d83fdc
comparison
equal deleted inserted replaced
-1:000000000000 0:9c0607679772
1 #include "stru6.h"
2 #include "LayingItem.h"
3 #include "IndoorCameraD3D.h"
4 #include "ParticleEngine.h"
5 #include "Game.h"
6 #include "LOD.h"
7 #include "Sprites.h"
8 #include "DecalBuilder.h"
9 #include "ObjectList.h"
10 #include "Actor.h"
11 #include "Random.h"
12 #include "Spells.h"
13 #include "IconFrameTable.h"
14 #include "Time.h"
15 #include "Viewport.h"
16 #include "PaletteManager.h"
17 #include "Overlays.h"
18 #include "stru160.h"
19
20
21
22
23
24
25 //----- (00478211) --------------------------------------------------------
26 void stru6_stru1_indoor_sw_billboard::Initialize(int a2)
27 {
28 uNumVec4sInArray1 = 66;
29 pArray1 = new stru16x[66];
30
31 uNumVec3sInArray2 = 128;
32 pArray2 = new stru160[128];
33
34 for (uint i = 0; i < uNumVec4sInArray1; ++i)
35 {
36 pArray1[i].field_0 = array_4EB8B8[i].field_0;
37 pArray1[i].field_4 = array_4EB8B8[i].field_4;
38 pArray1[i].field_8 = array_4EB8B8[i].field_8;
39 pArray1[i].field_C = a2;
40 }
41 memcpy(pArray2, array_4EBBD0_x/*array_4EBBD0*/, uNumVec3sInArray2 * sizeof(stru160));
42 }
43
44 //----- (0047829F) --------------------------------------------------------
45 void stru6_stru1_indoor_sw_billboard::_47829F_fireball_collision(float arg0, float a3, float a4, float a5, int a2)
46 {
47 stru6_stru1_indoor_sw_billboard *v6; // esi@1
48 int v7; // edi@1
49 char *v8; // eax@2
50 signed int v9; // ecx@2
51 int v10; // edx@3
52 signed int i; // [sp+8h] [bp-4h]@1
53
54 auto a1 = this;
55
56 v6 = a1;
57 v7 = 0;
58 for ( i = 0; i < (signed int)v6->uNumVec3sInArray2; ++i )
59 {
60 v8 = (char *)&v6->field_14[1];
61 v9 = 3;
62 do
63 {
64 *((float *)v8 - 1) = a5 * *(&v6->pArray1->field_0 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + arg0;
65 *(float *)v8 = a5 * *(&v6->pArray1->field_4 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + a3;
66 v8 += 16;
67 *((float *)v8 - 3) = a5 * *(&v6->pArray1->field_8 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + a4;
68 v10 = *(int *)((char *)&v6->pArray2->field_0 + v7);
69 v7 += 4;
70 --v9;
71 *((int *)v8 - 2) = *((int *)&v6->pArray1[1].field_0 + 4 * v10);
72 }
73 while ( v9 );
74 v6->field_10 = 3;
75 if ( v6->sub_477C61() && v6->sub_477F63() )
76 {
77 if ( v6->sub_47802A() )
78 pRenderer->_4A4CC9(v6, a2);
79 }
80 }
81 }
82
83
84
85
86 //----- (004A71FE) --------------------------------------------------------
87 void stru6::DoAddProjectile(float srcX, float srcY, float srcZ, float dstX, float dstY, float dstZ, unsigned int uTextureID)
88 {
89 int v8; // eax@1
90
91 v8 = uNumProjectiles;
92 if ( v8 != 32 )
93 {
94 pProjectiles[v8].srcX = srcX;
95 *((float *)&this->array_0[0].uSpellAnimLength + 7 * (uNumProjectiles + 21)) = srcY;
96 pProjectiles[uNumProjectiles].srcZ = srcZ;
97 pProjectiles[uNumProjectiles].dstX = dstX;
98 pProjectiles[uNumProjectiles].dstY = dstY;
99 pProjectiles[uNumProjectiles].dstZ = dstZ;
100 pProjectiles[uNumProjectiles++].uTextureID = uTextureID;
101 }
102 }
103
104 //----- (004A7298) --------------------------------------------------------
105 void stru6::DrawProjectiles()
106 {
107 float v10; // ST1C_4@8
108 float v11; // ST0C_4@8
109 IDirect3DTexture2 *v12; // [sp+20h] [bp-78h]@6
110 RenderVertexSoft v[2]; // [sp+30h] [bp-68h]@1
111
112 for (uint i = 0; i < uNumProjectiles; ++i)
113 {
114 auto p = pProjectiles + i;
115
116 v[0].vWorldPosition.x = p->srcX;
117 v[0].vWorldPosition.y = p->srcY;
118 v[0].vWorldPosition.z = p->srcZ;
119 v[1].vWorldPosition.x = p->dstX;
120 v[1].vWorldPosition.y = p->dstY;
121 v[1].vWorldPosition.z = p->dstZ;
122 pGame->pIndoorCameraD3D->ViewTransform(v, 2);
123
124 sr_42620A(v);
125
126 pGame->pIndoorCameraD3D->Project(v, 2, 0);
127
128 if (p->uTextureID != -1)
129 v12 = pBitmaps_LOD->pHardwareTextures[p->uTextureID];
130 else
131 v12 = 0;
132
133 v10 = pGame->pIndoorCameraD3D->fov_x / v[1].vWorldViewPosition.x * 20.0;
134 v11 = pGame->pIndoorCameraD3D->fov_x / v[0].vWorldViewPosition.x * 20.0;
135 pRenderer->DrawProjectile(
136 v[0].vWorldViewProjX,
137 v[0].vWorldViewProjY,
138 v[0].vWorldViewPosition.x,
139 v11,
140 v[1].vWorldViewProjX,
141 v[1].vWorldViewProjY,
142 v[1].vWorldViewPosition.x,
143 v10,
144 v12);
145 }
146 }
147
148 //----- (004A73AA) --------------------------------------------------------
149 void stru6::_4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(LayingItem *a2, unsigned int uDiffuse, unsigned int uTextureID)
150 {
151 stru6 *v4; // edi@1
152 LayingItem *v5; // esi@1
153 int v6; // eax@1
154 stru6_stru2 *v7; // eax@2
155 double v8; // st7@2
156 double v9; // st6@2
157 double v10; // st7@3
158 Particle_ local_0; // [sp+8h] [bp-68h]@1
159 float x; // [sp+78h] [bp+8h]@2
160
161 v4 = this;
162 memset(&local_0, 0, 0x68u);
163 v5 = a2;
164 v6 = a2->field_54;
165 if ( v6 )
166 {
167 v7 = &v4->array_0[v6 & 0x1F];
168 x = ((double)a2->vPosition.x - v7->flt_4) * 0.5 + v7->flt_4;
169 v8 = ((double)v5->vPosition.y - v7->flt_8) * 0.5 + v7->flt_8;
170 v9 = ((double)v5->vPosition.z - v7->flt_C) * 0.5 + v7->flt_C;
171 local_0.bFree = 1036;
172 local_0.uDiffuse = uDiffuse;
173 local_0.x = x + 4.0;
174 local_0.y = v8;
175 local_0.z = v9;
176 local_0.flt_10 = 0.0;
177 local_0.flt_14 = 0.0;
178 local_0.flt_18 = 0.0;
179 local_0.timeToLive = (rand() & 0x40) + 96;
180 local_0.uTextureID = uTextureID;
181 local_0.flt_28 = 1.0;
182 pGame->pParticleEngine->AddParticle(&local_0);
183 local_0.x = x - 4.0;
184 pGame->pParticleEngine->AddParticle(&local_0);
185 local_0.x = (double)v5->vPosition.x + 4.0;
186 local_0.y = (double)v5->vPosition.y;
187 local_0.z = (double)v5->vPosition.z;
188 pGame->pParticleEngine->AddParticle(&local_0);
189 local_0.x = (double)v5->vPosition.x - 4.0;
190 pGame->pParticleEngine->AddParticle(&local_0);
191 v4->array_0[v5->field_54 & 0x1F].flt_4 = (double)v5->vPosition.x;
192 v4->array_0[v5->field_54 & 0x1F].flt_8 = (double)v5->vPosition.y;
193 v4->array_0[v5->field_54 & 0x1F].flt_C = (double)v5->vPosition.z;
194 }
195 else
196 {
197 a2->field_54 = v4->array_0[0].uSpellAnimLength++;
198 v4->array_0[a2->field_54 & 0x1F].flt_4 = (double)a2->vPosition.x;
199 v4->array_0[a2->field_54 & 0x1F].flt_8 = (double)a2->vPosition.y;
200 v4->array_0[a2->field_54 & 0x1F].flt_C = (double)a2->vPosition.z;
201 v10 = (double)a2->vPosition.x;
202 local_0.bFree = 1036;
203 local_0.uDiffuse = uDiffuse;
204 local_0.x = v10 + 4.0;
205 local_0.y = (double)a2->vPosition.y;
206 local_0.z = (double)a2->vPosition.z;
207 local_0.flt_10 = 0.0;
208 local_0.flt_14 = 0.0;
209 local_0.flt_18 = 0.0;
210 local_0.flt_28 = 1.0;
211 local_0.timeToLive = (rand() & 0x7F) + 128;
212 local_0.uTextureID = uTextureID;
213 pGame->pParticleEngine->AddParticle(&local_0);
214 local_0.x = (double)a2->vPosition.x - 4.0;
215 pGame->pParticleEngine->AddParticle(&local_0);
216 }
217 }
218
219 //----- (004A75CC) --------------------------------------------------------
220 void stru6::_4A75CC_single_spell_collision_particle(LayingItem *a1, unsigned int uDiffuse, unsigned int uTextureID)
221 {
222 double v4; // st7@1
223 signed int v5; // edi@1
224 Particle_ local_0; // [sp+8h] [bp-68h]@1
225
226 memset(&local_0, 0, 0x68u);
227 local_0.bFree = 1029;
228 local_0.x = (double)a1->vPosition.x;
229 local_0.y = (double)a1->vPosition.y;
230 v4 = (double)a1->vPosition.z;
231 local_0.uDiffuse = uDiffuse;
232 local_0.z = v4;
233 v5 = 10;
234 local_0.timeToLive = (rand() & 0x7F) + 128;
235 local_0.uTextureID = uTextureID;
236 local_0.flt_28 = 1.0;
237 do
238 {
239 local_0.flt_10 = (double)(rand() & 0x1FF) - 255.0;
240 local_0.flt_14 = (double)(rand() & 0x1FF) - 255.0;
241 local_0.flt_18 = (double)(rand() & 0x1FF) - 255.0;
242 pGame->pParticleEngine->AddParticle(&local_0);
243 --v5;
244 }
245 while ( v5 );
246 }
247
248 //----- (004A7688) --------------------------------------------------------
249 void stru6::_4A7688_fireball_collision_particle(LayingItem *a2)
250 {
251 LayingItem *v2; // esi@1
252 double v3; // st7@1
253 double v4; // st7@2
254 double v5; // st7@4
255 int v6; // eax@6
256 float v7; // ST0C_4@6
257 float v8; // ST08_4@6
258 float v9; // ST04_4@6
259 float v10; // ST00_4@6
260 Particle_ local_0; // [sp+1Ch] [bp-7Ch]@1
261 stru6 *v12; // [sp+84h] [bp-14h]@1
262 float v13; // [sp+88h] [bp-10h]@1
263 double v14; // [sp+8Ch] [bp-Ch]@5
264 float v15; // [sp+94h] [bp-4h]@4
265 signed int i; // [sp+A0h] [bp+8h]@4
266 signed int a2b; // [sp+A0h] [bp+8h]@6
267
268 v12 = this;
269 memset(&local_0, 0, 0x68u);
270 v2 = a2;
271 v3 = (double)a2->uSpriteFrameID / (double)pObjectList->pObjects[a2->uObjectDescID].uLifetime;
272 v13 = 512.0 * v3;
273 if ( v3 >= 0.75 )
274 v4 = (1.0 - v3) * 4.0;
275 else
276 v4 = v3 * 1.333333333333333;
277 v15 = v4;
278 v5 = (double)a2->vPosition.x;
279 local_0.bFree = 1029;
280 local_0.uDiffuse = 0xFF3C1Eu;
281 local_0.x = v5;
282 local_0.y = (double)a2->vPosition.y;
283 local_0.z = (double)a2->vPosition.z;
284 local_0.timeToLive = (rand() & 0x7F) + 128;
285 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT);
286 i = 10;
287 local_0.flt_28 = 1.0;
288 do
289 {
290 HIDWORD(v14) = rand() & 0x1FF;
291 local_0.flt_10 = (double)SHIDWORD(v14) - 255.0;
292 HIDWORD(v14) = rand() & 0x1FF;
293 local_0.flt_14 = (double)SHIDWORD(v14) - 255.0;
294 WORD2(v14) = rand() & 0x1FF;
295 HIDWORD(v14) = WORD2(v14);
296 local_0.flt_18 = (double)WORD2(v14) - 255.0;
297 pGame->pParticleEngine->AddParticle(&local_0);
298 --i;
299 }
300 while ( i );
301 v14 = v13 + 6.7553994e15;
302 a2b = LODWORD(v14);
303 v6 = sub_4A7063(0xFF3C1Eu, v15);
304 v7 = (double)a2b;
305 v8 = (double)v2->vPosition.z;
306 v9 = (double)v2->vPosition.y;
307 v10 = (double)v2->vPosition.x;
308 v12->pStru1->_47829F_fireball_collision(v10, v9, v8, v7, v6);
309 }
310
311 //----- (004A77FD) --------------------------------------------------------
312 void stru6::_4A77FD_some_stuff_d3d(LayingItem *a1)
313 {
314 LayingItem *v2; // esi@1
315 stru6 *v3; // edi@1
316 double v4; // st7@1
317 double v5; // st7@2
318 double v6; // ST1C_8@4
319 int v7; // eax@4
320 float v8; // ST0C_4@4
321 float v9; // ST08_4@4
322 float v10; // ST04_4@4
323 float v11; // ST00_4@4
324 float v12; // [sp+28h] [bp-4h]@1
325 float a1a; // [sp+34h] [bp+8h]@4
326
327 v2 = a1;
328 v3 = this;
329 v4 = (double)a1->uSpriteFrameID / (double)pObjectList->pObjects[a1->uObjectDescID].uLifetime;
330 v12 = 512.0 - v4 * 512.0;
331 if ( v4 >= 0.75 )
332 v5 = v4 * 4.0;
333 else
334 v5 = v4 * 1.333333333333333;
335 a1a = v5;
336 v6 = v12 + 6.7553994e15;
337 v7 = sub_4A7063(0x7E7E7Eu, a1a);
338 v8 = (double)SLODWORD(v6);
339 v9 = (double)v2->vPosition.z;
340 v10 = (double)v2->vPosition.y;
341 v11 = (double)v2->vPosition.x;
342 v3->pStru1->_47829F_fireball_collision(v11, v10, v9, v8, v7);
343 }
344
345 //----- (004A78AE) --------------------------------------------------------
346 void stru6::_4A78AE_sparks_spell(LayingItem *a1)
347 {
348 ObjectDesc *v2; // esi@1
349 unsigned int v3; // eax@1
350 double v4; // st7@1
351 Particle_ local_0; // [sp+8h] [bp-68h]@1
352
353 v2 = &pObjectList->pObjects[a1->uObjectDescID];
354 memset(&local_0, 0, 0x68u);
355 v3 = a1->uSpriteFrameID;
356 local_0.x = (double)a1->vPosition.x;
357 v4 = (double)a1->vPosition.y;
358 local_0.bFree = 2048;
359 local_0.uDiffuse = 0x7F7F7Fu;
360 local_0.timeToLive = 1;
361 local_0.y = v4;
362 local_0.z = (double)a1->vPosition.z;
363 local_0.flt_10 = 0.0;
364 local_0.flt_14 = 0.0;
365 local_0.flt_18 = 0.0;
366 local_0.uTextureID = pSpriteFrameTable->GetFrame(v2->uSpriteID, v3)->pHwSpriteIDs[0];
367 LODWORD(local_0.flt_28) = 0x40000000u;
368 pGame->pParticleEngine->AddParticle(&local_0);
369 }
370
371 //----- (004A7948) --------------------------------------------------------
372 void stru6::_4A7948_mind_blast_after_effect(LayingItem *a1)
373 {
374 ObjectDesc *v2; // esi@1
375 unsigned int v3; // eax@1
376 double v4; // st7@1
377 char v5; // al@1
378 signed int v6; // edi@1
379 Particle_ Dst; // [sp+8h] [bp-68h]@1
380
381 v2 = &pObjectList->pObjects[a1->uObjectDescID];
382 memset(&Dst, 0, 0x68u);
383 v3 = a1->uSpriteFrameID;
384 Dst.x = (double)a1->vPosition.x;
385 v4 = (double)a1->vPosition.y;
386 Dst.bFree = 2053;
387 Dst.uDiffuse = 0x7F7F7Fu;
388 Dst.y = v4;
389 Dst.z = (double)a1->vPosition.z;
390 Dst.uTextureID = pSpriteFrameTable->GetFrame(v2->uSpriteID, v3)->pHwSpriteIDs[0];
391 v5 = rand();
392 v6 = 10;
393 Dst.flt_28 = 1.0;
394 Dst.timeToLive = (v5 & 0x7F) + 128;
395 do
396 {
397 Dst.flt_10 = (double)(rand() & 0x1FF) - 255.0;
398 Dst.flt_14 = (double)(rand() & 0x1FF) - 255.0;
399 Dst.flt_18 = (double)(rand() & 0x1FF) - 255.0;
400 pGame->pParticleEngine->AddParticle(&Dst);
401 --v6;
402 }
403 while ( v6 );
404 }
405
406 //----- (004A7A27) --------------------------------------------------------
407 bool stru6::AddMobileLight(LayingItem *a1, unsigned int uDiffuse, int uRadius)
408 {
409 return pMobileLightsStack->AddLight(
410 a1->vPosition.x,
411 a1->vPosition.y,
412 a1->vPosition.z,
413 a1->uSectorID,
414 uRadius,
415 (uDiffuse & 0x00FF0000) >> 16,
416 (uDiffuse & 0x0000FF00) >> 8,
417 uDiffuse & 0x000000FF,
418 byte_4E94D3);
419 }
420 // 4E94D3: using guessed type char byte_4E94D3;
421
422 //----- (004A7A66) --------------------------------------------------------
423 void stru6::_4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(LayingItem *a1, unsigned int uDiffuse, unsigned int uTextureID, float a4)
424 {
425 int v5; // eax@1
426 char v6; // al@1
427 double v7; // st6@1
428 double v8; // st6@1
429 double v9; // st7@1
430 double v10; // st6@1
431 Particle_ local_0; // [sp+0h] [bp-6Ch]@1
432 float v12; // [sp+68h] [bp-4h]@1
433 float a1a; // [sp+74h] [bp+8h]@1
434 float uDiffusea; // [sp+78h] [bp+Ch]@1
435 float uTextureIDa; // [sp+7Ch] [bp+10h]@1
436
437 memset(&local_0, 0, 0x68u);
438 local_0.bFree = 1029;
439 local_0.x = (double)a1->vPosition.x;
440 v5 = a1->vPosition.z;
441 local_0.y = (double)a1->vPosition.y;
442 local_0.uDiffuse = uDiffuse;
443 local_0.z = (double)(v5 + 32);
444 v6 = rand();
445 local_0.flt_28 = 1.0;
446 v7 = 0.0 * a4;
447 local_0.timeToLive = (v6 & 0x7F) + 128;
448 local_0.uTextureID = uTextureID;
449 a1a = v7;
450 local_0.flt_10 = v7;
451 local_0.flt_14 = a4;
452 local_0.flt_18 = a4;
453 pGame->pParticleEngine->AddParticle(&local_0);
454 v8 = 0.70710677 * a4;
455 uDiffusea = v8;
456 local_0.flt_10 = v8;
457 local_0.flt_14 = v8;
458 local_0.flt_18 = a4;
459 pGame->pParticleEngine->AddParticle(&local_0);
460 local_0.flt_14 = a1a;
461 local_0.flt_10 = a4;
462 local_0.flt_18 = a4;
463 pGame->pParticleEngine->AddParticle(&local_0);
464 local_0.flt_10 = uDiffusea;
465 local_0.flt_18 = a4;
466 v9 = -uDiffusea;
467 uTextureIDa = v9;
468 local_0.flt_14 = v9;
469 pGame->pParticleEngine->AddParticle(&local_0);
470 v10 = -1.0 * a4;
471 local_0.flt_10 = a1a;
472 v12 = v10;
473 local_0.flt_14 = v10;
474 local_0.flt_18 = a4;
475 pGame->pParticleEngine->AddParticle(&local_0);
476 local_0.flt_18 = a4;
477 local_0.flt_10 = uTextureIDa;
478 local_0.flt_14 = uTextureIDa;
479 pGame->pParticleEngine->AddParticle(&local_0);
480 local_0.flt_10 = v12;
481 local_0.flt_14 = a1a;
482 local_0.flt_18 = a4;
483 pGame->pParticleEngine->AddParticle(&local_0);
484 local_0.flt_10 = uTextureIDa;
485 local_0.flt_14 = uDiffusea;
486 local_0.flt_18 = a4;
487 pGame->pParticleEngine->AddParticle(&local_0);
488 }
489
490 //----- (004A7C07) --------------------------------------------------------
491 void stru6::_4A7C07(LayingItem *a2)
492 {
493 stru6 *v2; // edi@1
494 LayingItem *v3; // esi@1
495 int v4; // eax@1
496 ObjectDesc *v5; // ebx@1
497 stru6_stru2 *v6; // eax@2
498 double v7; // st6@2
499 double v8; // st5@2
500 double v9; // st4@2
501 char v10; // al@2
502 double v11; // st7@2
503 double v12; // st7@3
504 Particle_ local_0; // [sp+Ch] [bp-68h]@1
505 float a2a; // [sp+7Ch] [bp+8h]@2
506
507 v2 = this;
508 memset(&local_0, 0, 0x68u);
509 v3 = a2;
510 v4 = a2->field_54;
511 v5 = &pObjectList->pObjects[a2->uObjectDescID];
512 if ( v4 )
513 {
514 v6 = &v2->array_0[v4 & 0x1F];
515 v7 = ((double)a2->vPosition.x - v6->flt_4) * 0.5 + v6->flt_4;
516 v8 = ((double)a2->vPosition.y - v6->flt_8) * 0.5 + v6->flt_8;
517 v9 = ((double)a2->vPosition.z - v6->flt_C) * 0.5 + v6->flt_C;
518 local_0.bFree = 2048;
519 local_0.uDiffuse = 0xFFFFFFu;
520 a2a = v9;
521 local_0.x = v7;
522 local_0.z = a2a;
523 local_0.y = v8;
524 local_0.flt_10 = 0.0;
525 local_0.flt_14 = 0.0;
526 local_0.flt_18 = 0.0;
527 v10 = rand();
528 LODWORD(local_0.flt_28) = 0x40400000u;
529 local_0.timeToLive = (v10 & 0x3F) + 64;
530 local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, v3->uSpriteFrameID)->pHwSpriteIDs[0];
531 pGame->pParticleEngine->AddParticle(&local_0);
532 v11 = (double)v3->vPosition.x;
533 LODWORD(local_0.flt_28) = 0x40800000u;
534 local_0.x = v11;
535 local_0.y = (double)v3->vPosition.y;
536 local_0.z = (double)v3->vPosition.z;
537 local_0.timeToLive = (rand() & 0x3F) + 64;
538 pGame->pParticleEngine->AddParticle(&local_0);
539 v2->array_0[v3->field_54 & 0x1F].flt_4 = (double)v3->vPosition.x;
540 v2->array_0[v3->field_54 & 0x1F].flt_8 = (double)v3->vPosition.y;
541 v2->array_0[v3->field_54 & 0x1F].flt_C = (double)v3->vPosition.z;
542 }
543 else
544 {
545 a2->field_54 = v2->array_0[0].uSpellAnimLength++;
546 v2->array_0[a2->field_54 & 0x1F].flt_4 = (double)a2->vPosition.x;
547 v2->array_0[a2->field_54 & 0x1F].flt_8 = (double)a2->vPosition.y;
548 v2->array_0[a2->field_54 & 0x1F].flt_C = (double)a2->vPosition.z;
549 v12 = (double)a2->vPosition.x;
550 local_0.bFree = 2048;
551 local_0.uDiffuse = 0xFFFFFFu;
552 LODWORD(local_0.flt_28) = 0x40000000u;
553 local_0.x = v12;
554 local_0.y = (double)a2->vPosition.y;
555 local_0.z = (double)a2->vPosition.z;
556 local_0.flt_10 = 0.0;
557 local_0.flt_14 = 0.0;
558 local_0.flt_18 = 0.0;
559 local_0.timeToLive = (rand() & 0x3F) + 64;
560 local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, a2->uSpriteFrameID)->pHwSpriteIDs[0];
561 pGame->pParticleEngine->AddParticle(&local_0);
562 }
563 }
564
565 //----- (004A7E05) --------------------------------------------------------
566 void stru6::AddProjectile(LayingItem *a2, int a3, unsigned int uTextureID)
567 {
568 int v4; // edx@1
569 float v5; // ST14_4@2
570 float v6; // ST10_4@2
571 float v7; // ST0C_4@2
572
573 v4 = a2->field_54;
574 if ( v4 )
575 {
576 v5 = (double)a2->vPosition.z;
577 v6 = (double)a2->vPosition.y;
578 v7 = (double)a2->vPosition.x;
579 DoAddProjectile(
580 this->array_0[v4 & 0x1F].flt_4,
581 this->array_0[v4 & 0x1F].flt_8,
582 this->array_0[v4 & 0x1F].flt_C,
583 v7,
584 v6,
585 v5,
586 uTextureID);
587 }
588 else
589 {
590 a2->field_54 = this->array_0[0].uSpellAnimLength++;
591 this->array_0[a2->field_54 & 0x1F].flt_4 = (double)a2->vPosition.x;
592 this->array_0[a2->field_54 & 0x1F].flt_8 = (double)a2->vPosition.y;
593 this->array_0[a2->field_54 & 0x1F].flt_C = (double)a2->vPosition.z;
594 }
595 }
596
597 //----- (004A7E89) --------------------------------------------------------
598 int stru6::_4A7E89_sparkles_on_actor_after_it_casts_buff(Actor *pActor, unsigned int uDiffuse)
599 {
600 Actor *v3; // edi@1
601 int v4; // ebx@3
602 int result; // eax@5
603 Particle_ Dst; // [sp+Ch] [bp-6Ch]@1
604 int v7; // [sp+74h] [bp-4h]@2
605 signed int pActora; // [sp+80h] [bp+8h]@1
606
607 memset(&Dst, 0, 0x68u);
608 Dst.bFree = 1036;
609 Dst.timeToLive = (rand() & 0x7F) + 128;
610 v3 = pActor;
611 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar02", TEXTURE_DEFAULT);
612 pActora = 50;
613 Dst.flt_28 = 1.0;
614 do
615 {
616 v7 = (unsigned __int8)rand() + v3->vPosition.x - 127;
617 Dst.x = (double)v7;
618 v7 = (unsigned __int8)rand() + v3->vPosition.y - 127;
619 Dst.y = (double)v7;
620 v7 = v3->vPosition.z + (unsigned __int8)rand();
621 Dst.z = (double)v7;
622 if ( uDiffuse )
623 {
624 Dst.uDiffuse = uDiffuse;
625 }
626 else
627 {
628 v4 = rand() << 16;
629 Dst.uDiffuse = rand() | v4;
630 }
631 pGame->pParticleEngine->AddParticle(&Dst);
632 --pActora;
633 }
634 while ( pActora );
635 return result;
636 }
637
638 //----- (004A7F74) --------------------------------------------------------
639 void stru6::_4A7F74(int x, int y, int z)
640 {
641 stru6 *v4; // esi@1
642 char v5; // al@1
643 signed int v6; // edi@1
644 unsigned int v7; // eax@1
645 double v8; // st7@2
646 double v9; // st7@2
647 Particle_ local_0; // [sp+8h] [bp-78h]@1
648 double v11; // [sp+70h] [bp-10h]@1
649 double v12; // [sp+78h] [bp-8h]@1
650 float z1; // [sp+88h] [bp+8h]@2
651
652 v4 = this;
653 memset(&local_0, 0, 0x68u);
654 local_0.bFree = 1029;
655 local_0.uDiffuse = 0x7E7E7Eu;
656 v5 = rand();
657 local_0.flt_28 = 1.0;
658 v6 = 8;
659 local_0.timeToLive = (v5 & 0x7F) + 128;
660 v7 = v4->uTextureID_effpar1;
661 v12 = (double)x;
662 local_0.uTextureID = v7;
663 v11 = (double)y;
664 do
665 {
666 v8 = pRnd->GetRandom();
667 local_0.x = v8 * 40.0 - 20.0 + v12;
668 v9 = pRnd->GetRandom();
669 z1 = (double)z;
670 local_0.z = z1;
671 local_0.y = v9 * 40.0 - 20.0 + v11;
672 local_0.flt_10 = pRnd->GetRandom() * 400.0 - 200.0;
673 local_0.flt_14 = pRnd->GetRandom() * 400.0 - 200.0;
674 local_0.flt_18 = pRnd->GetRandom() * 150.0 + 50.0;
675 pGame->pParticleEngine->AddParticle(&local_0);
676 --v6;
677 }
678 while ( v6 );
679 }
680
681 //----- (004A806F) --------------------------------------------------------
682 int stru6::_4A806F(Actor *pActor)
683 {
684 int v2; // ecx@1
685 unsigned int v3; // eax@1
686 double v4; // st7@2
687 float v5; // ST00_4@6
688
689 v2 = (int)pActor;
690 v3 = LODWORD(pActor->pActorBuffs[10].uExpireTime) - pMiscTimer->uTotalGameTimeElapsed;
691 if ( (signed int)v3 <= 64 )
692 {
693 if ( (v3 & 0x80000000u) != 0 )
694 {
695 pActor->pActorBuffs[10].uExpireTime = 0i64;
696 v4 = 1.0;
697 }
698 else
699 {
700 v2 = v3 * v3;
701 v4 = 1.0 - (double)(signed int)(v3 * v3) * 0.0001953125;
702 }
703 }
704 else
705 {
706 v2 = (v3 - 64) * (v3 - 64);
707 v4 = (double)v2 * 0.0001953125 + 0.2;
708 }
709 v5 = v4;
710 return _48B561_mess_with_scaling_along_z(/*v2, */v5);
711 }
712
713 //----- (004A80DC) --------------------------------------------------------
714 void stru6::_4A80DC_some_stuff_sw(LayingItem *a2)
715 {
716 stru6 *v2; // esi@1
717 signed int v3; // ebx@1
718 Particle_ local_0; // [sp+Ch] [bp-68h]@1
719
720 v2 = this;
721 memset(&local_0, 0, 0x68u);
722 local_0.bFree = 1029;
723 local_0.uDiffuse = 0x7E7E7Eu;
724 local_0.timeToLive = (rand() & 0x7F) + 128;
725 local_0.uTextureID = v2->uTextureID_effpar1;
726 v3 = 8;
727 local_0.flt_28 = 1.0;
728 do
729 {
730 local_0.x = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.x - 20.0;
731 local_0.y = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.y - 20.0;
732 local_0.z = (double)a2->vPosition.z;
733 local_0.flt_10 = pRnd->GetRandom() * 800.0 - 400.0;
734 local_0.flt_14 = pRnd->GetRandom() * 800.0 - 400.0;
735 local_0.flt_18 = pRnd->GetRandom() * 350.0 + 50.0;
736 pGame->pParticleEngine->AddParticle(&local_0);
737 --v3;
738 }
739 while ( v3 );
740 }
741
742 //----- (004A81CA) --------------------------------------------------------
743 bool stru6::_4A81CA(LayingItem *a2)
744 {
745 stru6 *v2; // ebx@1
746 int result; // eax@1
747 int v4; // eax@27
748 unsigned int diffuse; // esi@41
749 int v6; // ecx@49
750 int v7; // eax@54
751 int v8; // eax@55
752 char v9; // zf@56
753 int v10; // eax@59
754 int v11; // eax@61
755 int v12; // eax@85
756 int v13; // eax@86
757 int v14; // eax@96
758 int v15; // eax@111
759 int v16; // eax@118
760 int v17; // eax@139
761 int v18; // eax@140
762 int v19; // eax@141
763 int v20; // eax@151
764 unsigned int v21; // [sp-8h] [bp-20h]@66
765 LayingItem *v22; // [sp-8h] [bp-20h]@81
766 unsigned int v23; // [sp-4h] [bp-1Ch]@4
767 unsigned int v24; // [sp-4h] [bp-1Ch]@5
768 unsigned int v25; // [sp-4h] [bp-1Ch]@30
769 unsigned int v26; // [sp-4h] [bp-1Ch]@57
770 unsigned int v27; // [sp-4h] [bp-1Ch]@66
771 int v28; // [sp-4h] [bp-1Ch]@81
772 unsigned int v29; // [sp+0h] [bp-18h]@4
773 unsigned int v30; // [sp+0h] [bp-18h]@5
774 int v31; // [sp+0h] [bp-18h]@30
775 unsigned int v32; // [sp+0h] [bp-18h]@45
776 float v33; // [sp+0h] [bp-18h]@57
777 float v34; // [sp+0h] [bp-18h]@66
778 signed int v35; // [sp+0h] [bp-18h]@81
779 char pContainer[7]; // [sp+10h] [bp-8h]@81
780
781 v2 = this;
782 result = a2->uItemType;
783 if ( result <= 545 )
784 {
785 if ( result != 545 )
786 {
787 result -= 500;
788 switch ( result )
789 {
790 case 0:
791 case 30:
792 v29 = this->uTextureID_effpar1;
793 v23 = 0xAAAFFu;
794 goto LABEL_8;
795 case 1:
796 case 31:
797 v30 = this->uTextureID_effpar1;
798 v24 = 0xAAAFFu;
799 goto LABEL_32;
800 case 5:
801 v29 = this->uTextureID_effpar1;
802 v23 = 0x5C310Eu;
803 goto LABEL_8;
804 case 10:
805 v29 = this->uTextureID_effpar1;
806 v23 = 0xFF3C1Eu;
807 goto LABEL_8;
808 case 15:
809 v29 = this->uTextureID_effpar1;
810 v23 = 0x62D0u;
811 goto LABEL_8;
812 case 16:
813 v30 = this->uTextureID_effpar1;
814 v24 = 0x62D0u;
815 goto LABEL_32;
816 case 20:
817 v29 = this->uTextureID_effpar1;
818 v23 = 0xAB450u;
819 goto LABEL_8;
820 case 21:
821 v30 = this->uTextureID_effpar1;
822 v24 = 0xAB450u;
823 goto LABEL_32;
824 case 25:
825 v29 = this->uTextureID_effpar1;
826 v23 = 0xC8C805u;
827 goto LABEL_8;
828 case 26:
829 v30 = this->uTextureID_effpar1;
830 v24 = 0xC8C805u;
831 goto LABEL_32;
832 case 35:
833 v29 = this->uTextureID_effpar1;
834 v23 = 0xFFFFFFu;
835 goto LABEL_8;
836 case 36:
837 v30 = this->uTextureID_effpar1;
838 goto LABEL_154;
839 case 40:
840 goto LABEL_17;
841 case 11:
842 goto LABEL_31;
843 case 6:
844 goto LABEL_115;
845 case 41:
846 goto LABEL_164;
847 default:
848 goto LABEL_168;
849 }
850 goto LABEL_168;
851 }
852 goto LABEL_34;
853 }
854 if ( result <= 4051 )
855 {
856 if ( result != 4051 )
857 {
858 if ( result <= 2031 )
859 {
860 if ( result != 2031 )
861 {
862 if ( result <= 1051 )
863 {
864 if ( result == 1051 )
865 {
866 result = AddMobileLight(a2, 0xFF3C1Eu, 256);// fireball hit
867 if ( pRenderer->pRenderD3D )
868 {
869 result = a2->field_58 & 7;
870 if ( result != 3 )
871 {
872 if ( result != 2 )
873 {
874 result = (bool)&v2->field_204;
875 v6 = v2->field_204;
876 if ( v6 != 4 )
877 {
878 *(int *)result = v6 + 1;
879 _4A7688_fireball_collision_particle(a2);
880 }
881 goto LABEL_168;
882 }
883 }
884 }
885 goto LABEL_34;
886 }
887 if ( result <= 600 )
888 {
889 if ( result == 600 )
890 {
891 result = AddMobileLight(a2, 0xFF3C1Eu, 256);
892 goto LABEL_34;
893 }
894 result -= 550;
895 if ( !result )
896 {
897 LABEL_34:
898 LOBYTE(result) = 1;
899 return result;
900 }
901 v4 = result - 1;
902 if ( v4 )
903 {
904 result = v4 - 4;
905 if ( !result )
906 goto LABEL_34;
907 --result;
908 if ( !result )
909 {
910 v31 = 256;
911 v25 = 0xFF0000u;
912 LABEL_144:
913 result = AddMobileLight(a2, v25, v31);
914 goto LABEL_168;
915 }
916 goto LABEL_168;
917 }
918 goto LABEL_31;
919 }
920 if ( result < 811 )
921 goto LABEL_168;
922 if ( result <= 814 )
923 goto LABEL_34;
924 if ( result == 1010 )
925 goto LABEL_41; // fire strike
926 if ( result != 1011 )
927 {
928 if ( result != 1050 )
929 goto LABEL_168;
930 LABEL_41:
931 diffuse = 0xFF3C1Eu;
932 LABEL_42:
933 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(
934 a2,
935 diffuse,
936 this->uTextureID_effpar1);
937 LABEL_43:
938 v31 = 256;
939 LABEL_44:
940 v25 = diffuse;
941 goto LABEL_144;
942 }
943 v32 = this->uTextureID_effpar1;
944 diffuse = 0xFF3C1Eu;
945 LABEL_146:
946 _4A75CC_single_spell_collision_particle(a2, diffuse, v32);
947 goto LABEL_43;
948 }
949 if ( result <= 1081 )
950 {
951 if ( result == 1081 )
952 {
953 diffuse = 0xFF3C1Eu;
954 _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(
955 a2,
956 0xFF3C1Eu,
957 this->uTextureID_effpar1,
958 300.0);
959 _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(
960 a2,
961 0xFF3C1Eu,
962 v2->uTextureID_effpar1,
963 250.0);
964 v33 = 200.0;
965 v26 = v2->uTextureID_effpar1;
966 }
967 else
968 {
969 result -= 1060;
970 if ( !result )
971 goto LABEL_34;
972 v7 = result - 1;
973 if ( v7 )
974 {
975 v8 = v7 - 9;
976 if ( !v8 )
977 {
978 LABEL_31:
979 v30 = this->uTextureID_effpar1;
980 v24 = 0xFF3C1Eu;
981 goto LABEL_32;
982 }
983 result = v8 - 10;
984 v9 = result == 0;
985 LABEL_129:
986 if ( v9 )
987 goto LABEL_34;
988 goto LABEL_168;
989 }
990 diffuse = 0xFF3C1Eu;
991 v33 = 250.0;
992 v26 = this->uTextureID_effpar1;
993 }
994 LABEL_84:
995 _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, diffuse, v26, v33);
996 goto LABEL_43;
997 }
998 v10 = result - 1090;
999 if ( v10 )
1000 {
1001 result = v10 - 10;
1002 if ( !result )
1003 goto LABEL_34;
1004 v11 = result - 1;
1005 if ( !v11 )
1006 {
1007 diffuse = 0xFF3C1Eu;
1008 _4A75CC_single_spell_collision_particle(a2, 0xFF3C1Eu, this->uTextureID_effpar1);
1009 v32 = v2->uTextureID_effpar1;
1010 goto LABEL_146;
1011 }
1012 result = v11 - 929;
1013 if ( result )
1014 goto LABEL_168;
1015 LABEL_63:
1016 if ( !pRenderer->pRenderD3D )
1017 goto LABEL_34;
1018 _4A78AE_sparks_spell(a2);
1019 v31 = 128;
1020 v25 = 0x64640Fu;
1021 goto LABEL_144;
1022 }
1023 v34 = 250.0;
1024 v27 = this->uTextureID_effpar1;
1025 v21 = 0xFF3C1Eu;
1026 LABEL_117:
1027 _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, v21, v27, v34);
1028 goto LABEL_168;
1029 }
1030 goto LABEL_67;
1031 }
1032 if ( result <= 3060 )
1033 {
1034 if ( result == 3060 )
1035 goto LABEL_171; // acid burst
1036 if ( result <= 2101 )
1037 {
1038 if ( result == 2101 )
1039 {
1040 v33 = 200.0;
1041 v26 = this->uTextureID_effpar1;
1042 goto LABEL_83;
1043 }
1044 if ( result != 2060 )
1045 {
1046 if ( result != 2061 )
1047 {
1048 if ( result <= 2079 )
1049 goto LABEL_168;
1050 if ( result <= 2081 )
1051 {
1052 if ( pRenderer->pRenderD3D )
1053 _4A77FD_some_stuff_d3d(a2);
1054 else
1055 _4A80DC_some_stuff_sw(a2);
1056 goto LABEL_168;
1057 }
1058 v9 = result == 2100;
1059 goto LABEL_129;
1060 }
1061 LABEL_67:
1062 v33 = 200.0;
1063 v26 = this->uTextureID_effpar2;
1064 LABEL_83:
1065 diffuse = (unsigned int)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldViewPosition.y;
1066 goto LABEL_84;
1067 }
1068 if ( !pRenderer->pRenderD3D )
1069 goto LABEL_34;
1070 memcpy(pContainer, "sp18h1", 7);
1071 pRnd->SetRange(1, 6);
1072 pContainer[5] = pRnd->GetInRange() + '0';
1073 v35 = pBitmaps_LOD->LoadTexture(pContainer, TEXTURE_DEFAULT);
1074 v28 = 100;
1075 v22 = a2;
1076 LABEL_157:
1077 AddProjectile(v22, v28, v35);
1078 goto LABEL_168;
1079 }
1080 v12 = result - 3010;
1081 if ( !v12 )
1082 {
1083 LABEL_171:
1084 diffuse = 0xAB450u;
1085 goto LABEL_42;
1086 }
1087 v13 = v12 - 1;
1088 if ( !v13 )
1089 {
1090 v32 = this->uTextureID_effpar1;
1091 diffuse = 0xAB450u;
1092 goto LABEL_146;
1093 }
1094 result = v13 - 19;
1095 if ( !result )
1096 goto LABEL_34;
1097 --result;
1098 if ( result )
1099 goto LABEL_168;
1100 LABEL_89:
1101 v32 = this->uTextureID_effpar1;
1102 diffuse = 0x9EB9F1u;
1103 goto LABEL_146;
1104 }
1105 if ( result > 4000 )
1106 {
1107 result -= 4030;
1108 if ( !result || (--result, !result) )
1109 goto LABEL_34;
1110 result -= 19;
1111 v9 = result == 0;
1112 goto LABEL_129;
1113 }
1114 if ( result == 4000 )
1115 {
1116 if ( !pRenderer->pRenderD3D )
1117 goto LABEL_34;
1118 _4A7C07(a2);
1119 goto LABEL_168;
1120 }
1121 result -= 3061;
1122 if ( !result || (result -= 29) == 0 )
1123 goto LABEL_34;
1124 v14 = result - 1;
1125 if ( !v14 )
1126 goto LABEL_89;
1127 result = v14 - 1;
1128 if ( result )
1129 goto LABEL_168;
1130 v29 = this->uTextureID_effpar1;
1131 v23 = 0x9EB9F1u;
1132 LABEL_8:
1133 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, v23, v29);
1134 goto LABEL_168;
1135 }
1136 goto LABEL_122;
1137 }
1138 if ( result <= 7090 )
1139 {
1140 if ( result == 7090 )
1141 goto LABEL_34;
1142 if ( result > 6030 )
1143 {
1144 if ( result > 6091 )
1145 {
1146 result -= 6100;
1147 if ( !result )
1148 goto LABEL_34;
1149 result -= 930;
1150 if ( result )
1151 {
1152 --result;
1153 if ( result )
1154 goto LABEL_168;
1155 v30 = this->uTextureID_effpar1;
1156 v24 = 0xF00000u;
1157 goto LABEL_32;
1158 }
1159 goto LABEL_63;
1160 }
1161 if ( result != 6091 )
1162 {
1163 result -= 6040;
1164 if ( !result || (result -= 20) == 0 || (result -= 10) == 0 )
1165 goto LABEL_34;
1166 result -= 20;
1167 v9 = result == 0;
1168 goto LABEL_129;
1169 }
1170 }
1171 else
1172 {
1173 if ( result == 6030 )
1174 goto LABEL_34;
1175 if ( result <= 4091 )
1176 {
1177 if ( result != 4091 )
1178 {
1179 result -= 4070;
1180 if ( !result )
1181 goto LABEL_34;
1182 v15 = result - 1;
1183 if ( v15 )
1184 {
1185 result = v15 - 9;
1186 if ( !result )
1187 goto LABEL_34;
1188 result -= 10;
1189 if ( !result )
1190 {
1191 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(
1192 a2,
1193 0x7E7E7Eu,
1194 this->uTextureID_effpar1);
1195 goto LABEL_34;
1196 }
1197 goto LABEL_168;
1198 }
1199 LABEL_115:
1200 v30 = this->uTextureID_effpar1;
1201 v24 = 0x5C310Eu;
1202 LABEL_32:
1203 _4A75CC_single_spell_collision_particle(a2, v24, v30);
1204 goto LABEL_168;
1205 }
1206 v34 = 200.0;
1207 v27 = this->uTextureID_effpar1;
1208 v21 = 0x7E7E7Eu;
1209 goto LABEL_117;
1210 }
1211 v16 = result - 4092;
1212 if ( !v16 )
1213 {
1214 LABEL_17:
1215 v29 = this->uTextureID_effpar1;
1216 v23 = 0x7E7E7Eu;
1217 goto LABEL_8;
1218 }
1219 result = v16 - 8;
1220 if ( !result )
1221 goto LABEL_168;
1222 result -= 1910;
1223 if ( !result )
1224 goto LABEL_34;
1225 --result;
1226 if ( result )
1227 goto LABEL_168;
1228 }
1229 LABEL_122:
1230 _4A7948_mind_blast_after_effect(a2);
1231 goto LABEL_168;
1232 }
1233 if ( result <= 9000 )
1234 {
1235 if ( result == 9000 )
1236 goto LABEL_34;
1237 if ( result <= 8030 )
1238 {
1239 if ( result == 8030 )
1240 goto LABEL_34;
1241 v17 = result - 7091;
1242 if ( v17 )
1243 {
1244 v18 = v17 - 909;
1245 if ( !v18 )
1246 {
1247 diffuse = 0xFFFFFFu;
1248 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(
1249 a2,
1250 0xFFFFFFu,
1251 this->uTextureID_effpar3);
1252 v31 = 128;
1253 goto LABEL_44;
1254 }
1255 v19 = v18 - 1;
1256 if ( v19 )
1257 {
1258 result = v19 - 9;
1259 if ( !result )
1260 {
1261 v31 = 64;
1262 v25 = 0xFFFFFFu;
1263 goto LABEL_144;
1264 }
1265 goto LABEL_168;
1266 }
1267 v32 = this->uTextureID_effpar2;
1268 diffuse = 0xFFFFFFu;
1269 }
1270 else
1271 {
1272 v32 = this->uTextureID_effpar1;
1273 diffuse = 0xF00000u;
1274 }
1275 goto LABEL_146;
1276 }
1277 result -= 8040;
1278 if ( !result || (result -= 20) == 0 )
1279 goto LABEL_34;
1280 v20 = result - 30;
1281 if ( v20 )
1282 {
1283 result = v20 - 1;
1284 if ( result )
1285 goto LABEL_168;
1286 v30 = this->uTextureID_effpar3;
1287 LABEL_154:
1288 v24 = 16777215;
1289 goto LABEL_32;
1290 }
1291 result = AddMobileLight(a2, 0xFFFFFFu, 128);
1292 if ( !pRenderer->pRenderD3D )
1293 goto LABEL_34;
1294 v35 = -1;
1295 v28 = 100;
1296 v22 = a2;
1297 goto LABEL_157;
1298 }
1299 if ( result > 9050 )
1300 {
1301 result -= 9070;
1302 if ( !result || (result -= 10) == 0 || (--result, !result) )
1303 goto LABEL_34;
1304 goto LABEL_168;
1305 }
1306 if ( result == 9050 || (result -= 9010) == 0 || (result -= 20) == 0 || (result -= 10) == 0 )
1307 goto LABEL_34;
1308 --result;
1309 if ( !result )
1310 {
1311 LABEL_164:
1312 v30 = this->uTextureID_effpar1;
1313 v24 = 0x7E7E7Eu;
1314 goto LABEL_32;
1315 }
1316 LABEL_168:
1317 LOBYTE(result) = 0;
1318 return result;
1319 }
1320
1321 //----- (004A89BD) --------------------------------------------------------
1322 int stru6::SetPlayerBuffAnim(unsigned __int16 uSpellID, unsigned __int16 uPlayerID)
1323 {
1324 stru6 *v3; // edi@1
1325 PlayerBuffAnim *v4; // esi@1
1326 int result; // eax@1
1327 const char *v6; // [sp-4h] [bp-10h]@2
1328
1329 v3 = this;
1330 v4 = (PlayerBuffAnim *)((char *)this + 16 * (signed __int16)uPlayerID);
1331 v4[32].uSpellIconID_ = 0;
1332 v4[32].uSpellID = uSpellID;
1333 result = (signed __int16)uSpellID - 3;
1334 switch ( uSpellID )
1335 {
1336 case (SPELL_WATER_PROTECTION_FROM_WATER|0x80):
1337 v6 = "zapp";
1338 goto LABEL_24;
1339 case SPELL_AIR_FEATHER_FALL:
1340 case SPELL_SPIRIT_DETECT_LIFE:
1341 case SPELL_SPIRIT_DOOM:
1342 case 0x96u:
1343 v6 = "spboost1";
1344 goto LABEL_24;
1345 case SPELL_AIR_SHIELD|0x2:
1346 case SPELL_WATER_WATER_WALK:
1347 case SPELL_SPIRIT_PRESERVE:
1348 case 0x97u:
1349 v6 = "spboost2";
1350 goto LABEL_24;
1351 case SPELL_BODY_CURE_WEAKNESS|0x10:
1352 case SPELL_BODY_FIRST_AID|SPELL_AIR_SHIELD:
1353 case 0x56u:
1354 case SPELL_BODY_CURE_POISON|0x10:
1355 case 0x98u:
1356 v6 = "spboost3";
1357 goto LABEL_24;
1358 case (SPELL_AIR_SHIELD|0x20):
1359 case SPELL_MIND_REMOVE_FEAR:
1360 case SPELL_BODY_CURE_WEAKNESS:
1361 v6 = "spheal1";
1362 goto LABEL_24;
1363 case SPELL_SPIRIT_PRESERVE|0x4:
1364 case SPELL_MIND_CURE_PARALYSIS:
1365 case 0x40u:
1366 case SPELL_BODY_FIRST_AID:
1367 case SPELL_BODY_CURE_POISON:
1368 case SPELL_BODY_CURE_DISEASE:
1369 case 0x60u:
1370 v6 = "spheal2";
1371 goto LABEL_24;
1372 case SPELL_BODY_HAMMERHANDS|0x4:
1373 case SPELL_BODY_CURE_WEAKNESS|0x20:
1374 v6 = "spheal3";
1375 goto LABEL_24;
1376 case SPELL_FIRE_PROTECTION_FROM_FIRE:
1377 case SPELL_FIRE_FIRE_RING:
1378 v6 = "spell03";
1379 goto LABEL_24;
1380 case SPELL_FIRE_HASTE:
1381 v6 = "spell05";
1382 goto LABEL_24;
1383 case SPELL_AIR_PROTECTION_FROM_AIR:
1384 v6 = "spell14";
1385 goto LABEL_24;
1386 case SPELL_AIR_SHIELD:
1387 v6 = "spell17";
1388 goto LABEL_24;
1389 case SPELL_WATER_PROTECTION_FROM_WATER:
1390 v6 = "spell25";
1391 goto LABEL_24;
1392 case SPELL_EARTH_PROTECTION_FROM_EARTH:
1393 v6 = "spell36";
1394 goto LABEL_24;
1395 case SPELL_EARTH_STONESKIN:
1396 v6 = "spell38";
1397 goto LABEL_24;
1398 case SPELL_SPIRIT_BLESS:
1399 v6 = "spell46";
1400 goto LABEL_24;
1401 case SPELL_SPIRIT_HEROISM:
1402 v6 = "spell51";
1403 goto LABEL_24;
1404 case SPELL_SPIRIT_HEROISM|0x4:
1405 v6 = "spell55";
1406 goto LABEL_24;
1407 case SPELL_MIND_PROTECTION_FROM_MIND:
1408 v6 = "spell58";
1409 goto LABEL_24;
1410 case SPELL_BODY_FIRST_AID|0x1:
1411 v6 = "spell69";
1412 goto LABEL_24;
1413 case SPELL_BODY_FIRST_AID|SPELL_FIRE_PROTECTION_FROM_FIRE:
1414 v6 = "spell71";
1415 goto LABEL_24;
1416 case SPELL_BODY_HAMMERHANDS:
1417 v6 = "spell73";
1418 goto LABEL_24;
1419 case SPELL_BODY_PROTECTION_FROM_MAGIC:
1420 v6 = "spell75";
1421 LABEL_24:
1422 result = pIconsFrameTable->FindIcon(v6);
1423 v4[33].uSpellIconID = result;
1424 break;
1425 default:
1426 v4[32].uSpellID = 0;
1427 break;
1428 }
1429 if ( v4[32].uSpellID )
1430 {
1431 result = 8 * pIconsFrameTable->pIcons[v4[33].uSpellIconID].uAnimLength;
1432 v3->array_0[(signed __int16)uPlayerID + 33].uSpellAnimLength = result;
1433 }
1434 return result;
1435 }
1436
1437 //----- (004A8BDF) --------------------------------------------------------
1438 void stru6::FadeScreen__like_Turn_Undead_and_mb_Armageddon(unsigned int uDiffuseColor, unsigned int uFadeTime)
1439 {
1440 this->uFadeTime = uFadeTime;
1441 this->uFadeTime2 = uFadeTime;
1442 this->uFadeColor = uDiffuseColor;
1443 }
1444
1445 //----- (004A8BFC) --------------------------------------------------------
1446 int stru6::_4A8BFC()
1447 {
1448 stru6 *v1; // esi@1
1449 int result; // eax@1
1450
1451 v1 = this;
1452 result = 8
1453 * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength;
1454 v1->uAnimLength = result;
1455 return result;
1456 }
1457
1458 //----- (004A8C27) --------------------------------------------------------
1459 void stru6::RenderSpecialEffects()
1460 {
1461 double v4; // st7@4
1462 double v5; // st6@4
1463 double v6; // st7@4
1464 float v7; // ST14_4@6
1465 unsigned int v8; // ST14_4@8
1466 unsigned int v9; // eax@8
1467 SpriteFrame *v10; // eax@8
1468 int v11; // edi@8
1469 double v12; // st7@9
1470 double v13; // st7@9
1471 double v14; // st7@9
1472 double v15; // st6@9
1473 HRESULT v16; // eax@9
1474 HRESULT v17; // eax@9
1475 signed __int64 v18; // qtt@10
1476 const char *v19; // [sp+4h] [bp-E8h]@0
1477 int v20; // [sp+8h] [bp-E4h]@0
1478 unsigned int v21; // [sp+Ch] [bp-E0h]@0
1479 RenderBillboardTransform_local0 vsr; // [sp+10h] [bp-DCh]@10
1480 RenderVertexD3D3 vd3d[4]; // [sp+60h] [bp-8Ch]@9
1481 int v24; // [sp+E0h] [bp-Ch]@10
1482 SpriteFrame *v70; // [sp+E4h] [bp-8h]@8
1483 unsigned int v26; // [sp+E8h] [bp-4h]@3
1484
1485 if (uNumProjectiles)
1486 {
1487 DrawProjectiles();
1488 uNumProjectiles = 0;
1489 }
1490
1491 field_204 = 0;
1492 v26 = uFadeTime;
1493 if ( v26 > 0 )
1494 {
1495 v4 = (double)(signed int)v26 / (double)uFadeTime2;
1496 v5 = 1.0 - v4 * v4;
1497 v6 = v5;
1498 if ( v5 > 0.9 )
1499 v6 = 1.0 - (v5 - 0.9) * 10.0;
1500 v7 = v6;
1501 pRenderer->_4A52F1(uFadeColor, v7);
1502 uFadeTime -= pEventTimer->uTimeElapsed;
1503 }
1504
1505 if (uAnimLength > 0)
1506 {
1507 v8 = 8
1508 * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength
1509 - uAnimLength;
1510 v9 = pSpriteFrameTable->FastFindSprite("spell84");
1511 v10 = pSpriteFrameTable->GetFrame(v9, v8);
1512 v11 = v10->pHwSpriteIDs[0];
1513 v70 = v10;
1514 uAnimLength -= pEventTimer->uTimeElapsed;
1515 if ( pRenderer->pRenderD3D )
1516 {
1517 v12 = (double)(signed int)pViewport->uViewportX;
1518 vd3d[0].pos.x = v12;
1519 vd3d[1].pos.x = v12;
1520 v13 = (double)(signed int)pViewport->uViewportZ;
1521 v26 = pViewport->uViewportW + 1;
1522 vd3d[0].diffuse = 0x7F7F7Fu;
1523 vd3d[1].diffuse = 0x7F7F7Fu;
1524 vd3d[2].pos.x = v13;
1525 vd3d[3].pos.x = v13;
1526 v14 = (double)(signed int)pViewport->uViewportY;
1527 vd3d[2].diffuse = 0x7F7F7Fu;
1528 vd3d[3].diffuse = 0x7F7F7Fu;
1529 vd3d[0].specular = 0;
1530 vd3d[1].specular = 0;
1531 vd3d[0].pos.y = v14;
1532 v15 = (double)(pViewport->uViewportW + 1);
1533 vd3d[2].specular = 0;
1534 vd3d[3].specular = 0;
1535 vd3d[1].pos.y = v15;
1536 vd3d[2].pos.y = v15;
1537 vd3d[3].pos.y = v14;
1538 vd3d[0].pos.z = 0.0;
1539 vd3d[1].pos.z = 0.0;
1540 vd3d[2].pos.z = 0.0;
1541 vd3d[3].pos.z = 0.0;
1542 vd3d[0].rhw = 1.0;
1543 vd3d[1].rhw = 1.0;
1544 vd3d[2].rhw = 1.0;
1545 vd3d[3].rhw = 1.0;
1546 vd3d[0].texcoord.x = 0.0;
1547 vd3d[1].texcoord.x = 0.0;
1548 vd3d[2].texcoord.x = 1.0;
1549 vd3d[3].texcoord.x = 1.0;
1550 vd3d[0].texcoord.y = 0.0;
1551 vd3d[1].texcoord.y = 1.0;
1552 vd3d[2].texcoord.y = 1.0;
1553 vd3d[3].texcoord.y = 0.0;
1554 pRenderer->pRenderD3D->pDevice->SetTexture(
1555 0,
1556 pSprites_LOD->pHardwareSprites[v11].pTexture);
1557 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0);
1558 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u);
1559 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0);
1560 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u);
1561 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 2u);
1562 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0);
1563 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 8u);
1564 pRenderer->pRenderD3D->pDevice->DrawPrimitive(
1565 D3DPT_TRIANGLEFAN,
1566 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
1567 vd3d,
1568 4,
1569 28);
1570 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2),
1571 "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\seffects.cpp:1348");
1572 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1),
1573 "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\seffects.cpp:1349");
1574 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0);
1575 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true);
1576 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, true);
1577 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2);
1578 }
1579 else
1580 {
1581 vsr.pTarget = pRenderer->pTargetSurface;
1582 vsr.uParentBillboardID = -1;
1583 vsr.pTargetZ = pRenderer->pActiveZBuffer;
1584 vsr.uScreenSpaceX = (signed int)(pViewport->uViewportZ - pViewport->uViewportX) / 2;
1585 vsr.uScreenSpaceY = pViewport->uViewportW;
1586 v24 = 16777216;
1587 LODWORD(v18) = 0;
1588 HIDWORD(v18) = (signed __int16)(LOWORD(pViewport->uViewportZ) - LOWORD(pViewport->uViewportX));
1589 vsr.field_10 = v18 / 16777216;
1590 LODWORD(v18) = 0;
1591 HIDWORD(v18) = (signed __int16)(LOWORD(pViewport->uViewportW) - LOWORD(pViewport->uViewportY));
1592 v26 = v18 / 16777216;
1593 vsr.field_14 = v18 / 16777216;
1594 vsr.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v70->uPaletteIndex, 0, 1);
1595 vsr.uTargetPitch = pRenderer->uTargetSurfacePitch;
1596 vsr.uParentBillboardID = -1;
1597 vsr.uViewportX = pViewport->uViewportX;
1598 vsr.uViewportZ = pViewport->uViewportZ;
1599 vsr.uViewportY = pViewport->uViewportY;
1600 vsr.sZValue = 0;
1601 vsr.uViewportW = pViewport->uViewportW;
1602 vsr.uFlags = 0;
1603 if ( v11 >= 0 )
1604 pSprites_LOD->pSpriteHeaders[v11]._4ACC38(&vsr, 1);
1605 }
1606 }
1607 }
1608
1609 //----- (004A902A) --------------------------------------------------------
1610 void stru6::DrawPlayerBuffAnims()
1611 {
1612 __int16 *v1; // edi@1
1613 char *v2; // esi@1
1614 unsigned int v3; // eax@3
1615 unsigned __int8 v4; // zf@3
1616 char v5; // sf@3
1617 unsigned __int8 v6; // of@3
1618 IconFrame *v7; // eax@4
1619
1620 uint _it = 0;
1621 v1 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing;
1622 v2 = (char *)&this->pPlayerBuffs[0].uSpellIconID;
1623 do
1624 {
1625 if ( *((short *)v2 - 2) )
1626 {
1627 v3 = pEventTimer->uTimeElapsed + *(int *)v2;
1628 v6 = __OFSUB__(v3, *((int *)v2 + 1));
1629 v4 = v3 == *((int *)v2 + 1);
1630 v5 = ((v3 - *((int *)v2 + 1)) & 0x80000000u) != 0;
1631 *(int *)v2 = v3;
1632 if ( (unsigned __int8)(v5 ^ v6) | v4 )
1633 {
1634 v7 = pIconsFrameTable->GetFrame(*((int *)v2 + 2), v3);
1635 pRenderer->DrawTextureTransparent(*v1, 0x181u, &pIcons_LOD->pTextures[v7->uTextureID]);
1636 pOtherOverlayList->field_3EC = 1;
1637 }
1638 else
1639 {
1640 *((short *)v2 - 2) = 0;
1641 }
1642 }
1643 v2 += 16;
1644 ++v1;
1645 }
1646 //while ( (signed int)v1 < (signed int)pBaseHealthByClass );
1647 while (++_it != 4);
1648 }
1649
1650 //----- (004A90A0) --------------------------------------------------------
1651 void stru6::LoadAnimations()
1652 {
1653 stru6 *v1; // esi@1
1654 unsigned int v2; // eax@1
1655 unsigned int v3; // eax@1
1656 unsigned int v4; // eax@1
1657 unsigned int v5; // eax@1
1658 unsigned int v6; // eax@1
1659 unsigned int v7; // eax@1
1660 unsigned int v8; // eax@1
1661 unsigned int v9; // eax@1
1662 unsigned int v10; // eax@1
1663 unsigned int v11; // eax@1
1664 unsigned int v12; // eax@1
1665 unsigned int v13; // eax@1
1666 unsigned int v14; // eax@1
1667 unsigned int v15; // eax@1
1668 unsigned int v16; // eax@1
1669 unsigned int v17; // eax@1
1670 unsigned int v18; // eax@1
1671 unsigned int v19; // eax@1
1672 unsigned int v20; // eax@1
1673 unsigned int v21; // eax@1
1674 unsigned int v22; // eax@1
1675 unsigned int v23; // eax@1
1676 unsigned int v24; // eax@1
1677 unsigned int v25; // eax@1
1678 unsigned int v26; // eax@1
1679 unsigned int v27; // eax@1
1680 unsigned int v28; // eax@1
1681 unsigned int v29; // eax@1
1682 unsigned int v30; // eax@1
1683 unsigned int v31; // eax@1
1684 unsigned int v32; // eax@1
1685 unsigned int v33; // eax@1
1686 unsigned int v34; // eax@1
1687 unsigned int v35; // eax@1
1688 unsigned int v36; // eax@1
1689 unsigned int v37; // eax@1
1690 unsigned int v38; // eax@1
1691 unsigned int v39; // eax@1
1692 unsigned int v40; // eax@1
1693 unsigned int v41; // eax@1
1694 unsigned int v42; // eax@1
1695 unsigned int v43; // eax@1
1696 unsigned int v44; // eax@1
1697 unsigned int v45; // eax@1
1698 unsigned int v46; // eax@1
1699 unsigned int v47; // eax@1
1700 unsigned int v48; // eax@1
1701 unsigned int v49; // eax@1
1702 unsigned int v50; // eax@1
1703 unsigned int v51; // eax@1
1704
1705 v1 = this;
1706 uTextureID_effpar1 = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT);
1707 uTextureID_effpar2 = pBitmaps_LOD->LoadTexture("effpar02", TEXTURE_DEFAULT);
1708 uTextureID_effpar3 = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT);
1709 uSpriteID_sp57c = pSprites_LOD->LoadSprite("sp57c", 6);
1710 v2 = pIconsFrameTable->FindIcon("zapp");
1711 pIconsFrameTable->InitializeAnimation(v2);
1712 v3 = pIconsFrameTable->FindIcon("spheal1");
1713 pIconsFrameTable->InitializeAnimation(v3);
1714 v4 = pIconsFrameTable->FindIcon("spheal2");
1715 pIconsFrameTable->InitializeAnimation(v4);
1716 v5 = pIconsFrameTable->FindIcon("spheal3");
1717 pIconsFrameTable->InitializeAnimation(v5);
1718 v6 = pIconsFrameTable->FindIcon("spboost1");
1719 pIconsFrameTable->InitializeAnimation(v6);
1720 v7 = pIconsFrameTable->FindIcon("spboost2");
1721 pIconsFrameTable->InitializeAnimation(v7);
1722 v8 = pIconsFrameTable->FindIcon("spboost3");
1723 pIconsFrameTable->InitializeAnimation(v8);
1724 v9 = pIconsFrameTable->FindIcon("spell03");
1725 pIconsFrameTable->InitializeAnimation(v9);
1726 v10 = pIconsFrameTable->FindIcon("spell05");
1727 pIconsFrameTable->InitializeAnimation(v10);
1728 v11 = pIconsFrameTable->FindIcon("spell14");
1729 pIconsFrameTable->InitializeAnimation(v11);
1730 v12 = pIconsFrameTable->FindIcon("spell17");
1731 pIconsFrameTable->InitializeAnimation(v12);
1732 v13 = pIconsFrameTable->FindIcon("spell21");
1733 pIconsFrameTable->InitializeAnimation(v13);
1734 v14 = pIconsFrameTable->FindIcon("spell25");
1735 pIconsFrameTable->InitializeAnimation(v14);
1736 v15 = pIconsFrameTable->FindIcon("spell27");
1737 pIconsFrameTable->InitializeAnimation(v15);
1738 v16 = pIconsFrameTable->FindIcon("spell36");
1739 pIconsFrameTable->InitializeAnimation(v16);
1740 v17 = pIconsFrameTable->FindIcon("spell38");
1741 pIconsFrameTable->InitializeAnimation(v17);
1742 v18 = pIconsFrameTable->FindIcon("spell46");
1743 pIconsFrameTable->InitializeAnimation(v18);
1744 v19 = pIconsFrameTable->FindIcon("spell51");
1745 pIconsFrameTable->InitializeAnimation(v19);
1746 v20 = pIconsFrameTable->FindIcon("spell55");
1747 pIconsFrameTable->InitializeAnimation(v20);
1748 v21 = pIconsFrameTable->FindIcon("spell58");
1749 pIconsFrameTable->InitializeAnimation(v21);
1750 v22 = pIconsFrameTable->FindIcon("spell69");
1751 pIconsFrameTable->InitializeAnimation(v22);
1752 v23 = pIconsFrameTable->FindIcon("spell71");
1753 pIconsFrameTable->InitializeAnimation(v23);
1754 v24 = pIconsFrameTable->FindIcon("spell73");
1755 pIconsFrameTable->InitializeAnimation(v24);
1756 v25 = pIconsFrameTable->FindIcon("spell75");
1757 pIconsFrameTable->InitializeAnimation(v25);
1758 v26 = pIconsFrameTable->FindIcon("spell96");
1759 pIconsFrameTable->InitializeAnimation(v26);
1760
1761 v27 = pSpriteFrameTable->FastFindSprite("spell01");
1762 pSpriteFrameTable->InitializeSprite(v27);
1763 v28 = pSpriteFrameTable->FastFindSprite("spell02");
1764 pSpriteFrameTable->InitializeSprite(v28);
1765 v29 = pSpriteFrameTable->FastFindSprite("spell03");
1766 pSpriteFrameTable->InitializeSprite(v29);
1767 v30 = pSpriteFrameTable->FastFindSprite("spell09");
1768 pSpriteFrameTable->InitializeSprite(v30);
1769 v31 = pSpriteFrameTable->FastFindSprite("spell11");
1770 pSpriteFrameTable->InitializeSprite(v31);
1771 v32 = pSpriteFrameTable->FastFindSprite("spell18");
1772 pSpriteFrameTable->InitializeSprite(v32);
1773 v33 = pSpriteFrameTable->FastFindSprite("spell22");
1774 pSpriteFrameTable->InitializeSprite(v33);
1775 v34 = pSpriteFrameTable->FastFindSprite("spell26");
1776 pSpriteFrameTable->InitializeSprite(v34);
1777 v35 = pSpriteFrameTable->FastFindSprite("spell29");
1778 pSpriteFrameTable->InitializeSprite(v35);
1779 v36 = pSpriteFrameTable->FastFindSprite("spell39");
1780 pSpriteFrameTable->InitializeSprite(v36);
1781 v37 = pSpriteFrameTable->FastFindSprite("spell39c");
1782 pSpriteFrameTable->InitializeSprite(v37);
1783 v38 = pSpriteFrameTable->FastFindSprite("spell41");
1784 pSpriteFrameTable->InitializeSprite(v38);
1785 v39 = pSpriteFrameTable->FastFindSprite("spell57c");
1786 pSpriteFrameTable->InitializeSprite(v39);
1787 v40 = pSpriteFrameTable->FastFindSprite("spell62");
1788 pSpriteFrameTable->InitializeSprite(v40);
1789 v41 = pSpriteFrameTable->FastFindSprite("spell65");
1790 pSpriteFrameTable->InitializeSprite(v41);
1791 v42 = pSpriteFrameTable->FastFindSprite("spell66");
1792 pSpriteFrameTable->InitializeSprite(v42);
1793 v43 = pSpriteFrameTable->FastFindSprite("spell70");
1794 pSpriteFrameTable->InitializeSprite(v43);
1795 v44 = pSpriteFrameTable->FastFindSprite("spell76");
1796 pSpriteFrameTable->InitializeSprite(v44);
1797 v45 = pSpriteFrameTable->FastFindSprite("spell84");
1798 pSpriteFrameTable->InitializeSprite(v45);
1799 v46 = pSpriteFrameTable->FastFindSprite("spell90");
1800 pSpriteFrameTable->InitializeSprite(v46);
1801 v47 = pSpriteFrameTable->FastFindSprite("spell92");
1802 pSpriteFrameTable->InitializeSprite(v47);
1803 v48 = pSpriteFrameTable->FastFindSprite("spell93");
1804 pSpriteFrameTable->InitializeSprite(v48);
1805 v49 = pSpriteFrameTable->FastFindSprite("spell97");
1806 pSpriteFrameTable->InitializeSprite(v49);
1807 v50 = pSpriteFrameTable->FastFindSprite("spell97c");
1808 pSpriteFrameTable->InitializeSprite(v50);
1809 v51 = pSpriteFrameTable->FastFindSprite("spell97c");
1810 pSpriteFrameTable->InitializeSprite(v51);
1811 }