comparison lib/legacy_dx/d3dcaps.h @ 0:9c0607679772

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date Sat, 12 Jan 2013 09:45:18 +0600
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1 /*==========================================================================;
2 *
3 * Copyright (C) Microsoft Corporation. All Rights Reserved.
4 *
5 * File: d3dcaps.h
6 * Content: Direct3D capabilities include file
7 *
8 ***************************************************************************/
9
10 #ifndef _D3DCAPS_H
11 #define _D3DCAPS_H
12
13 /*
14 * Pull in DirectDraw include file automatically:
15 */
16 #include "ddraw.h"
17
18 #ifndef DIRECT3D_VERSION
19 #define DIRECT3D_VERSION 0x0700
20 #endif
21
22 #if defined(_X86_) || defined(_IA64_)
23 #pragma pack(4)
24 #endif
25
26 /* Description of capabilities of transform */
27
28 typedef struct _D3DTRANSFORMCAPS {
29 DWORD dwSize;
30 DWORD dwCaps;
31 } D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;
32
33 #define D3DTRANSFORMCAPS_CLIP 0x00000001L /* Will clip whilst transforming */
34
35 /* Description of capabilities of lighting */
36
37 typedef struct _D3DLIGHTINGCAPS {
38 DWORD dwSize;
39 DWORD dwCaps; /* Lighting caps */
40 DWORD dwLightingModel; /* Lighting model - RGB or mono */
41 DWORD dwNumLights; /* Number of lights that can be handled */
42 } D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
43
44 #define D3DLIGHTINGMODEL_RGB 0x00000001L
45 #define D3DLIGHTINGMODEL_MONO 0x00000002L
46
47 #define D3DLIGHTCAPS_POINT 0x00000001L /* Point lights supported */
48 #define D3DLIGHTCAPS_SPOT 0x00000002L /* Spot lights supported */
49 #define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L /* Directional lights supported */
50 #if(DIRECT3D_VERSION < 0x700)
51 #define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L /* Parallel point lights supported */
52 #endif
53 #if(DIRECT3D_VERSION < 0x500)
54 #define D3DLIGHTCAPS_GLSPOT 0x00000010L /* GL syle spot lights supported */
55 #endif
56
57 /* Description of capabilities for each primitive type */
58
59 typedef struct _D3DPrimCaps {
60 DWORD dwSize;
61 DWORD dwMiscCaps; /* Capability flags */
62 DWORD dwRasterCaps;
63 DWORD dwZCmpCaps;
64 DWORD dwSrcBlendCaps;
65 DWORD dwDestBlendCaps;
66 DWORD dwAlphaCmpCaps;
67 DWORD dwShadeCaps;
68 DWORD dwTextureCaps;
69 DWORD dwTextureFilterCaps;
70 DWORD dwTextureBlendCaps;
71 DWORD dwTextureAddressCaps;
72 DWORD dwStippleWidth; /* maximum width and height of */
73 DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */
74 } D3DPRIMCAPS, *LPD3DPRIMCAPS;
75
76 /* D3DPRIMCAPS dwMiscCaps */
77
78 #define D3DPMISCCAPS_MASKPLANES 0x00000001L
79 #define D3DPMISCCAPS_MASKZ 0x00000002L
80 #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
81 #define D3DPMISCCAPS_CONFORMANT 0x00000008L
82 #define D3DPMISCCAPS_CULLNONE 0x00000010L
83 #define D3DPMISCCAPS_CULLCW 0x00000020L
84 #define D3DPMISCCAPS_CULLCCW 0x00000040L
85
86 /* D3DPRIMCAPS dwRasterCaps */
87
88 #define D3DPRASTERCAPS_DITHER 0x00000001L
89 #define D3DPRASTERCAPS_ROP2 0x00000002L
90 #define D3DPRASTERCAPS_XOR 0x00000004L
91 #define D3DPRASTERCAPS_PAT 0x00000008L
92 #define D3DPRASTERCAPS_ZTEST 0x00000010L
93 #define D3DPRASTERCAPS_SUBPIXEL 0x00000020L
94 #define D3DPRASTERCAPS_SUBPIXELX 0x00000040L
95 #define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
96 #define D3DPRASTERCAPS_FOGTABLE 0x00000100L
97 #define D3DPRASTERCAPS_STIPPLE 0x00000200L
98 #if(DIRECT3D_VERSION >= 0x0500)
99 #define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L
100 #define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
101 #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
102 #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
103 #define D3DPRASTERCAPS_ZBIAS 0x00004000L
104 #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
105 #define D3DPRASTERCAPS_FOGRANGE 0x00010000L
106 #define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
107 #endif /* DIRECT3D_VERSION >= 0x0500 */
108 #if(DIRECT3D_VERSION >= 0x0600)
109 #define D3DPRASTERCAPS_WBUFFER 0x00040000L
110 #define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
111 #define D3DPRASTERCAPS_WFOG 0x00100000L
112 #define D3DPRASTERCAPS_ZFOG 0x00200000L
113 #endif /* DIRECT3D_VERSION >= 0x0600 */
114
115 /* D3DPRIMCAPS dwZCmpCaps, dwAlphaCmpCaps */
116
117 #define D3DPCMPCAPS_NEVER 0x00000001L
118 #define D3DPCMPCAPS_LESS 0x00000002L
119 #define D3DPCMPCAPS_EQUAL 0x00000004L
120 #define D3DPCMPCAPS_LESSEQUAL 0x00000008L
121 #define D3DPCMPCAPS_GREATER 0x00000010L
122 #define D3DPCMPCAPS_NOTEQUAL 0x00000020L
123 #define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
124 #define D3DPCMPCAPS_ALWAYS 0x00000080L
125
126 /* D3DPRIMCAPS dwSourceBlendCaps, dwDestBlendCaps */
127
128 #define D3DPBLENDCAPS_ZERO 0x00000001L
129 #define D3DPBLENDCAPS_ONE 0x00000002L
130 #define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
131 #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
132 #define D3DPBLENDCAPS_SRCALPHA 0x00000010L
133 #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
134 #define D3DPBLENDCAPS_DESTALPHA 0x00000040L
135 #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
136 #define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
137 #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
138 #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
139 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
140 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
141
142 /* D3DPRIMCAPS dwShadeCaps */
143
144 #define D3DPSHADECAPS_COLORFLATMONO 0x00000001L
145 #define D3DPSHADECAPS_COLORFLATRGB 0x00000002L
146 #define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004L
147 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
148 #define D3DPSHADECAPS_COLORPHONGMONO 0x00000010L
149 #define D3DPSHADECAPS_COLORPHONGRGB 0x00000020L
150
151 #define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040L
152 #define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080L
153 #define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100L
154 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
155 #define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400L
156 #define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800L
157
158 #define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000L
159 #define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000L
160 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
161 #define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000L
162 #define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000L
163 #define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000L
164
165 #define D3DPSHADECAPS_FOGFLAT 0x00040000L
166 #define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
167 #define D3DPSHADECAPS_FOGPHONG 0x00100000L
168
169 /* D3DPRIMCAPS dwTextureCaps */
170
171 /*
172 * Perspective-correct texturing is supported
173 */
174 #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
175
176 /*
177 * Power-of-2 texture dimensions are required
178 */
179 #define D3DPTEXTURECAPS_POW2 0x00000002L
180
181 /*
182 * Alpha in texture pixels is supported
183 */
184 #define D3DPTEXTURECAPS_ALPHA 0x00000004L
185
186 /*
187 * Color-keyed textures are supported
188 */
189 #define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008L
190
191 /*
192 * obsolete, see D3DPTADDRESSCAPS_BORDER
193 */
194 #define D3DPTEXTURECAPS_BORDER 0x00000010L
195
196 /*
197 * Only square textures are supported
198 */
199 #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L
200
201 #if(DIRECT3D_VERSION >= 0x0600)
202 /*
203 * Texture indices are not scaled by the texture size prior
204 * to interpolation.
205 */
206 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
207
208 /*
209 * Device can draw alpha from texture palettes
210 */
211 #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
212
213 /*
214 * Device can use non-POW2 textures if:
215 * 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
216 * 2) D3DRS_WRAP(N) is zero for this texture's coordinates
217 * 3) mip mapping is not enabled (use magnification filter only)
218 */
219 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
220
221 #endif /* DIRECT3D_VERSION >= 0x0600 */
222 #if(DIRECT3D_VERSION >= 0x0700)
223
224 // 0x00000200L unused
225
226 /*
227 * Device can divide transformed texture coordinates by the
228 * COUNTth texture coordinate (can do D3DTTFF_PROJECTED)
229 */
230 #define D3DPTEXTURECAPS_PROJECTED 0x00000400L
231
232 /*
233 * Device can do cubemap textures
234 */
235 #define D3DPTEXTURECAPS_CUBEMAP 0x00000800L
236
237 #define D3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L
238 #endif /* DIRECT3D_VERSION >= 0x0700 */
239
240 /* D3DPRIMCAPS dwTextureFilterCaps */
241
242 #define D3DPTFILTERCAPS_NEAREST 0x00000001L
243 #define D3DPTFILTERCAPS_LINEAR 0x00000002L
244 #define D3DPTFILTERCAPS_MIPNEAREST 0x00000004L
245 #define D3DPTFILTERCAPS_MIPLINEAR 0x00000008L
246 #define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L
247 #define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020L
248
249 #if(DIRECT3D_VERSION >= 0x0600)
250 /* Device3 Min Filter */
251 #define D3DPTFILTERCAPS_MINFPOINT 0x00000100L
252 #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
253 #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
254
255 /* Device3 Mip Filter */
256 #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L
257 #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
258
259 /* Device3 Mag Filter */
260 #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L
261 #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
262 #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
263 #define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L
264 #define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
265 #endif /* DIRECT3D_VERSION >= 0x0600 */
266
267 /* D3DPRIMCAPS dwTextureBlendCaps */
268
269 #define D3DPTBLENDCAPS_DECAL 0x00000001L
270 #define D3DPTBLENDCAPS_MODULATE 0x00000002L
271 #define D3DPTBLENDCAPS_DECALALPHA 0x00000004L
272 #define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008L
273 #define D3DPTBLENDCAPS_DECALMASK 0x00000010L
274 #define D3DPTBLENDCAPS_MODULATEMASK 0x00000020L
275 #define D3DPTBLENDCAPS_COPY 0x00000040L
276 #if(DIRECT3D_VERSION >= 0x0500)
277 #define D3DPTBLENDCAPS_ADD 0x00000080L
278 #endif /* DIRECT3D_VERSION >= 0x0500 */
279
280 /* D3DPRIMCAPS dwTextureAddressCaps */
281 #define D3DPTADDRESSCAPS_WRAP 0x00000001L
282 #define D3DPTADDRESSCAPS_MIRROR 0x00000002L
283 #define D3DPTADDRESSCAPS_CLAMP 0x00000004L
284 #if(DIRECT3D_VERSION >= 0x0500)
285 #define D3DPTADDRESSCAPS_BORDER 0x00000008L
286 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
287 #endif /* DIRECT3D_VERSION >= 0x0500 */
288
289 #if(DIRECT3D_VERSION >= 0x0600)
290
291 /* D3DDEVICEDESC dwStencilCaps */
292
293 #define D3DSTENCILCAPS_KEEP 0x00000001L
294 #define D3DSTENCILCAPS_ZERO 0x00000002L
295 #define D3DSTENCILCAPS_REPLACE 0x00000004L
296 #define D3DSTENCILCAPS_INCRSAT 0x00000008L
297 #define D3DSTENCILCAPS_DECRSAT 0x00000010L
298 #define D3DSTENCILCAPS_INVERT 0x00000020L
299 #define D3DSTENCILCAPS_INCR 0x00000040L
300 #define D3DSTENCILCAPS_DECR 0x00000080L
301
302 /* D3DDEVICEDESC dwTextureOpCaps */
303
304 #define D3DTEXOPCAPS_DISABLE 0x00000001L
305 #define D3DTEXOPCAPS_SELECTARG1 0x00000002L
306 #define D3DTEXOPCAPS_SELECTARG2 0x00000004L
307 #define D3DTEXOPCAPS_MODULATE 0x00000008L
308 #define D3DTEXOPCAPS_MODULATE2X 0x00000010L
309 #define D3DTEXOPCAPS_MODULATE4X 0x00000020L
310 #define D3DTEXOPCAPS_ADD 0x00000040L
311 #define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
312 #define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
313 #define D3DTEXOPCAPS_SUBTRACT 0x00000200L
314 #define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
315 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
316 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
317 #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
318 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
319 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
320 #define D3DTEXOPCAPS_PREMODULATE 0x00010000L
321 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
322 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
323 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
324 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
325 #define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
326 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
327 #define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
328
329 /* D3DDEVICEDESC dwFVFCaps flags */
330
331 #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
332 #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
333
334 #endif /* DIRECT3D_VERSION >= 0x0600 */
335
336 /*
337 * Description for a device.
338 * This is used to describe a device that is to be created or to query
339 * the current device.
340 */
341 typedef struct _D3DDeviceDesc {
342 DWORD dwSize; /* Size of D3DDEVICEDESC structure */
343 DWORD dwFlags; /* Indicates which fields have valid data */
344 D3DCOLORMODEL dcmColorModel; /* Color model of device */
345 DWORD dwDevCaps; /* Capabilities of device */
346 D3DTRANSFORMCAPS dtcTransformCaps; /* Capabilities of transform */
347 BOOL bClipping; /* Device can do 3D clipping */
348 D3DLIGHTINGCAPS dlcLightingCaps; /* Capabilities of lighting */
349 D3DPRIMCAPS dpcLineCaps;
350 D3DPRIMCAPS dpcTriCaps;
351 DWORD dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
352 DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
353 DWORD dwMaxBufferSize; /* Maximum execute buffer size */
354 DWORD dwMaxVertexCount; /* Maximum vertex count */
355 #if(DIRECT3D_VERSION >= 0x0500)
356 // *** New fields for DX5 *** //
357
358 // Width and height caps are 0 for legacy HALs.
359 DWORD dwMinTextureWidth, dwMinTextureHeight;
360 DWORD dwMaxTextureWidth, dwMaxTextureHeight;
361 DWORD dwMinStippleWidth, dwMaxStippleWidth;
362 DWORD dwMinStippleHeight, dwMaxStippleHeight;
363 #endif /* DIRECT3D_VERSION >= 0x0500 */
364
365 #if(DIRECT3D_VERSION >= 0x0600)
366 // New fields for DX6
367 DWORD dwMaxTextureRepeat;
368 DWORD dwMaxTextureAspectRatio;
369 DWORD dwMaxAnisotropy;
370
371 // Guard band that the rasterizer can accommodate
372 // Screen-space vertices inside this space but outside the OldViewport
373 // will get clipped properly.
374 D3DVALUE dvGuardBandLeft;
375 D3DVALUE dvGuardBandTop;
376 D3DVALUE dvGuardBandRight;
377 D3DVALUE dvGuardBandBottom;
378
379 D3DVALUE dvExtentsAdjust;
380 DWORD dwStencilCaps;
381
382 DWORD dwFVFCaps;
383 DWORD dwTextureOpCaps;
384 WORD wMaxTextureBlendStages;
385 WORD wMaxSimultaneousTextures;
386 #endif /* DIRECT3D_VERSION >= 0x0600 */
387 } D3DDEVICEDESC, *LPD3DDEVICEDESC;
388
389 #if(DIRECT3D_VERSION >= 0x0700)
390 typedef struct _D3DDeviceDesc7 {
391 DWORD dwDevCaps; /* Capabilities of device */
392 D3DPRIMCAPS dpcLineCaps;
393 D3DPRIMCAPS dpcTriCaps;
394 DWORD dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
395 DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
396
397 DWORD dwMinTextureWidth, dwMinTextureHeight;
398 DWORD dwMaxTextureWidth, dwMaxTextureHeight;
399
400 DWORD dwMaxTextureRepeat;
401 DWORD dwMaxTextureAspectRatio;
402 DWORD dwMaxAnisotropy;
403
404 D3DVALUE dvGuardBandLeft;
405 D3DVALUE dvGuardBandTop;
406 D3DVALUE dvGuardBandRight;
407 D3DVALUE dvGuardBandBottom;
408
409 D3DVALUE dvExtentsAdjust;
410 DWORD dwStencilCaps;
411
412 DWORD dwFVFCaps;
413 DWORD dwTextureOpCaps;
414 WORD wMaxTextureBlendStages;
415 WORD wMaxSimultaneousTextures;
416
417 DWORD dwMaxActiveLights;
418 D3DVALUE dvMaxVertexW;
419 GUID deviceGUID;
420
421 WORD wMaxUserClipPlanes;
422 WORD wMaxVertexBlendMatrices;
423
424 DWORD dwVertexProcessingCaps;
425
426 DWORD dwReserved1;
427 DWORD dwReserved2;
428 DWORD dwReserved3;
429 DWORD dwReserved4;
430 } D3DDEVICEDESC7, *LPD3DDEVICEDESC7;
431 #endif /* DIRECT3D_VERSION >= 0x0700 */
432
433 #define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC))
434 #define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7))
435
436 typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(GUID FAR *lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID);
437
438 #if(DIRECT3D_VERSION >= 0x0700)
439 typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK7)(LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7, LPVOID);
440 #endif /* DIRECT3D_VERSION >= 0x0700 */
441
442 /* D3DDEVICEDESC dwFlags indicating valid fields */
443
444 #define D3DDD_COLORMODEL 0x00000001L /* dcmColorModel is valid */
445 #define D3DDD_DEVCAPS 0x00000002L /* dwDevCaps is valid */
446 #define D3DDD_TRANSFORMCAPS 0x00000004L /* dtcTransformCaps is valid */
447 #define D3DDD_LIGHTINGCAPS 0x00000008L /* dlcLightingCaps is valid */
448 #define D3DDD_BCLIPPING 0x00000010L /* bClipping is valid */
449 #define D3DDD_LINECAPS 0x00000020L /* dpcLineCaps is valid */
450 #define D3DDD_TRICAPS 0x00000040L /* dpcTriCaps is valid */
451 #define D3DDD_DEVICERENDERBITDEPTH 0x00000080L /* dwDeviceRenderBitDepth is valid */
452 #define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L /* dwDeviceZBufferBitDepth is valid */
453 #define D3DDD_MAXBUFFERSIZE 0x00000200L /* dwMaxBufferSize is valid */
454 #define D3DDD_MAXVERTEXCOUNT 0x00000400L /* dwMaxVertexCount is valid */
455
456 /* D3DDEVICEDESC dwDevCaps flags */
457
458 #define D3DDEVCAPS_FLOATTLVERTEX 0x00000001L /* Device accepts floating point */
459 /* for post-transform vertex data */
460 #define D3DDEVCAPS_SORTINCREASINGZ 0x00000002L /* Device needs data sorted for increasing Z */
461 #define D3DDEVCAPS_SORTDECREASINGZ 0X00000004L /* Device needs data sorted for decreasing Z */
462 #define D3DDEVCAPS_SORTEXACT 0x00000008L /* Device needs data sorted exactly */
463
464 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
465 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
466 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
467 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
468 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
469 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
470 #if(DIRECT3D_VERSION >= 0x0500)
471 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
472 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
473 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
474 #endif /* DIRECT3D_VERSION >= 0x0500 */
475 #if(DIRECT3D_VERSION >= 0x0600)
476 #define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
477 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
478 #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
479 #endif /* DIRECT3D_VERSION >= 0x0600 */
480 #if(DIRECT3D_VERSION >= 0x0700)
481 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
482 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
483 #define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
484
485 /*
486 * These are the flags in the D3DDEVICEDESC7.dwVertexProcessingCaps field
487 */
488
489 /* device can do texgen */
490 #define D3DVTXPCAPS_TEXGEN 0x00000001L
491 /* device can do IDirect3DDevice7 colormaterialsource ops */
492 #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
493 /* device can do vertex fog */
494 #define D3DVTXPCAPS_VERTEXFOG 0x00000004L
495 /* device can do directional lights */
496 #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
497 /* device can do positional lights (includes point and spot) */
498 #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
499 /* device can do local viewer */
500 #define D3DVTXPCAPS_LOCALVIEWER 0x00000020L
501
502 #endif /* DIRECT3D_VERSION >= 0x0700 */
503
504 #define D3DFDS_COLORMODEL 0x00000001L /* Match color model */
505 #define D3DFDS_GUID 0x00000002L /* Match guid */
506 #define D3DFDS_HARDWARE 0x00000004L /* Match hardware/software */
507 #define D3DFDS_TRIANGLES 0x00000008L /* Match in triCaps */
508 #define D3DFDS_LINES 0x00000010L /* Match in lineCaps */
509 #define D3DFDS_MISCCAPS 0x00000020L /* Match primCaps.dwMiscCaps */
510 #define D3DFDS_RASTERCAPS 0x00000040L /* Match primCaps.dwRasterCaps */
511 #define D3DFDS_ZCMPCAPS 0x00000080L /* Match primCaps.dwZCmpCaps */
512 #define D3DFDS_ALPHACMPCAPS 0x00000100L /* Match primCaps.dwAlphaCmpCaps */
513 #define D3DFDS_SRCBLENDCAPS 0x00000200L /* Match primCaps.dwSourceBlendCaps */
514 #define D3DFDS_DSTBLENDCAPS 0x00000400L /* Match primCaps.dwDestBlendCaps */
515 #define D3DFDS_SHADECAPS 0x00000800L /* Match primCaps.dwShadeCaps */
516 #define D3DFDS_TEXTURECAPS 0x00001000L /* Match primCaps.dwTextureCaps */
517 #define D3DFDS_TEXTUREFILTERCAPS 0x00002000L /* Match primCaps.dwTextureFilterCaps */
518 #define D3DFDS_TEXTUREBLENDCAPS 0x00004000L /* Match primCaps.dwTextureBlendCaps */
519 #define D3DFDS_TEXTUREADDRESSCAPS 0x00008000L /* Match primCaps.dwTextureBlendCaps */
520
521 /*
522 * FindDevice arguments
523 */
524 typedef struct _D3DFINDDEVICESEARCH {
525 DWORD dwSize;
526 DWORD dwFlags;
527 BOOL bHardware;
528 D3DCOLORMODEL dcmColorModel;
529 GUID guid;
530 DWORD dwCaps;
531 D3DPRIMCAPS dpcPrimCaps;
532 } D3DFINDDEVICESEARCH, *LPD3DFINDDEVICESEARCH;
533
534 typedef struct _D3DFINDDEVICERESULT {
535 DWORD dwSize;
536 GUID guid; /* guid which matched */
537 D3DDEVICEDESC ddHwDesc; /* hardware D3DDEVICEDESC */
538 D3DDEVICEDESC ddSwDesc; /* software D3DDEVICEDESC */
539 } D3DFINDDEVICERESULT, *LPD3DFINDDEVICERESULT;
540
541 /*
542 * Description of execute buffer.
543 */
544 typedef struct _D3DExecuteBufferDesc {
545 DWORD dwSize; /* size of this structure */
546 DWORD dwFlags; /* flags indicating which fields are valid */
547 DWORD dwCaps; /* capabilities of execute buffer */
548 DWORD dwBufferSize; /* size of execute buffer data */
549 LPVOID lpData; /* pointer to actual data */
550 } D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;
551
552 /* D3DEXECUTEBUFFER dwFlags indicating valid fields */
553
554 #define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */
555 #define D3DDEB_CAPS 0x00000002l /* caps valid */
556 #define D3DDEB_LPDATA 0x00000004l /* lpData valid */
557
558 /* D3DEXECUTEBUFFER dwCaps */
559
560 #define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */
561 #define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */
562 #define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)
563
564 #if(DIRECT3D_VERSION < 0x0800)
565
566 #if(DIRECT3D_VERSION >= 0x0700)
567 typedef struct _D3DDEVINFO_TEXTUREMANAGER {
568 BOOL bThrashing; /* indicates if thrashing */
569 DWORD dwApproxBytesDownloaded; /* Approximate number of bytes downloaded by texture manager */
570 DWORD dwNumEvicts; /* number of textures evicted */
571 DWORD dwNumVidCreates; /* number of textures created in video memory */
572 DWORD dwNumTexturesUsed; /* number of textures used */
573 DWORD dwNumUsedTexInVid; /* number of used textures present in video memory */
574 DWORD dwWorkingSet; /* number of textures in video memory */
575 DWORD dwWorkingSetBytes; /* number of bytes in video memory */
576 DWORD dwTotalManaged; /* total number of managed textures */
577 DWORD dwTotalBytes; /* total number of bytes of managed textures */
578 DWORD dwLastPri; /* priority of last texture evicted */
579 } D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER;
580
581 typedef struct _D3DDEVINFO_TEXTURING {
582 DWORD dwNumLoads; /* counts Load() API calls */
583 DWORD dwApproxBytesLoaded; /* Approximate number bytes loaded via Load() */
584 DWORD dwNumPreLoads; /* counts PreLoad() API calls */
585 DWORD dwNumSet; /* counts SetTexture() API calls */
586 DWORD dwNumCreates; /* counts texture creates */
587 DWORD dwNumDestroys; /* counts texture destroys */
588 DWORD dwNumSetPriorities; /* counts SetPriority() API calls */
589 DWORD dwNumSetLODs; /* counts SetLOD() API calls */
590 DWORD dwNumLocks; /* counts number of texture locks */
591 DWORD dwNumGetDCs; /* counts number of GetDCs to textures */
592 } D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING;
593 #endif /* DIRECT3D_VERSION >= 0x0700 */
594
595 #endif //(DIRECT3D_VERSION < 0x0800)
596
597 #pragma pack()
598
599
600 #endif /* _D3DCAPS_H_ */
601