Mercurial > mm7
comparison Vis.cpp @ 0:9c0607679772
init
author | Ritor1 |
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date | Sat, 12 Jan 2013 09:45:18 +0600 |
parents | |
children | fe0d9a98213f |
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-1:000000000000 | 0:9c0607679772 |
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1 #include "Vis.h" | |
2 #include "Outdoor.h" | |
3 #include "Game.h" | |
4 #include "Actor.h" | |
5 #include "IndoorCamera.h" | |
6 #include "Viewport.h" | |
7 #include "stru157.h" | |
8 | |
9 #include "mm7_data.h" | |
10 //#include "MM7.h" | |
11 | |
12 | |
13 static Vis_stru1 Vis_static_sub_4C1944_stru_F8BDE8; | |
14 | |
15 | |
16 | |
17 //----- (004C1026) -------------------------------------------------------- | |
18 Vis_stru1_stru0 *Vis::_4C1026(BLVFace *a2, unsigned int a3, float a4) | |
19 { | |
20 char *v4; // eax@4 | |
21 signed int v5; // ecx@4 | |
22 BLVFace *v6; // ecx@7 | |
23 unsigned int v7; // edi@7 | |
24 Vec3_short_ *v8; // eax@9 | |
25 char *v9; // edx@9 | |
26 signed int v10; // esi@10 | |
27 Vec3_int_ **v11; // edx@13 | |
28 char *v12; // eax@13 | |
29 double v13; // st7@14 | |
30 signed int v14; // ebx@14 | |
31 Vis *v15; // ebx@15 | |
32 Vis_stru1_stru0 *result; // eax@21 | |
33 Vis_stru1_stru0 *v17; // ecx@24 | |
34 RenderVertexSoft pRay[2]; // [sp+20h] [bp-70h]@17 | |
35 int v20; // [sp+84h] [bp-Ch]@10 | |
36 int v21; // [sp+88h] [bp-8h]@16 | |
37 int v22; // [sp+8Ch] [bp-4h]@16 | |
38 signed int v23; // [sp+98h] [bp+8h]@7 | |
39 | |
40 auto ecx0 = this; | |
41 | |
42 static Vis_stru1 static_sub_4C1026_stru_F8FE00; | |
43 static_sub_4C1026_stru_F8FE00.uNumPointers = 0; | |
44 | |
45 static bool _init_flag = false; | |
46 static RenderVertexSoft static_sub_4C1026_array_F8F200[64]; | |
47 if (!_init_flag) | |
48 { | |
49 _init_flag = true; | |
50 for (uint i = 0; i < 64; ++i) | |
51 static_sub_4C1026_array_F8F200[i].flt_2C = 0.0f; | |
52 } | |
53 | |
54 v6 = a2; | |
55 v23 = 0; | |
56 v7 = v6->uNumVertices; | |
57 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
58 { | |
59 if ( (signed int)v7 > 0 ) | |
60 { | |
61 v8 = pIndoor->pVertices; | |
62 v9 = (char *)&static_sub_4C1026_array_F8F200[0].vWorldPosition.y; | |
63 do | |
64 { | |
65 v10 = v23++; | |
66 v20 = v8[v6->pVertexIDs[v10]].x; | |
67 *((float *)v9 - 1) = (double)v20; | |
68 v20 = v8[v6->pVertexIDs[v10]].y; | |
69 *(float *)v9 = (double)v20; | |
70 v9 += 48; | |
71 v20 = v8[v6->pVertexIDs[v10]].z; | |
72 *((float *)v9 - 11) = (double)v20; | |
73 } | |
74 while ( v23 < (signed int)v7 ); | |
75 } | |
76 } | |
77 else | |
78 { | |
79 if ( (signed int)v7 > 0 ) | |
80 { | |
81 v11 = &pOutdoor->pBModels[a3 >> 9].pVertices.pVertices; | |
82 v12 = (char *)&static_sub_4C1026_array_F8F200[0].vWorldPosition.y; | |
83 do | |
84 { | |
85 *((float *)v12 - 1) = (double)(*v11)[v6->pVertexIDs[v23]].x; | |
86 v13 = (double)(*v11)[v6->pVertexIDs[v23]].y; | |
87 v14 = v23++; | |
88 *(float *)v12 = v13; | |
89 v12 += 48; | |
90 *((float *)v12 - 11) = (double)(*v11)[v6->pVertexIDs[v14]].z; | |
91 } | |
92 while ( v23 < (signed int)v7 ); | |
93 } | |
94 } | |
95 pGame->pIndoorCameraD3D->ViewTransform(static_sub_4C1026_array_F8F200, v7); | |
96 pGame->pIndoorCameraD3D->Project(static_sub_4C1026_array_F8F200, v7, 1); | |
97 v15 = this; | |
98 SortVectors_x(static_sub_4C1026_array_F8F200, 0, v7 - 1); | |
99 if ( static_sub_4C1026_array_F8F200[0].vWorldViewPosition.x > (double)a4 | |
100 || (_4C1495(static_sub_4C1026_array_F8F200, v7, (float *)&v21, (float *)&v22), | |
101 _4C12C3_FindSomeBillboard(static_sub_4C1026_array_F8F200, v7, *(float *)&v21, *(float *)&v22)) | |
102 || ((CastPickRay(pRay, *(float *)&v21, *(float *)&v22, a4), uCurrentlyLoadedLevelType != LEVEL_Indoor) ? PickOutdoor(a4, pRay, &static_sub_4C1026_stru_F8FE00, &a5, 1) : PickIndoor(a4, pRay, &static_sub_4C1026_stru_F8FE00, &a5), | |
103 (static_sub_4C1026_stru_F8FE00.create_object_pointers(0), | |
104 sort_object_pointers( | |
105 static_sub_4C1026_stru_F8FE00.array_1804, | |
106 0, | |
107 static_sub_4C1026_stru_F8FE00.uNumPointers - 1), | |
108 !static_sub_4C1026_stru_F8FE00.uNumPointers) | |
109 || (result = static_sub_4C1026_stru_F8FE00.sub_4C2551(2, a3)) == 0 | |
110 || (signed int)static_sub_4C1026_stru_F8FE00.uNumPointers > 1 | |
111 && ((signed int)static_sub_4C1026_stru_F8FE00.uNumPointers <= 0 ? (v17 = 0) : (v17 = static_sub_4C1026_stru_F8FE00.array_1804[0]), | |
112 result != v17)) ) | |
113 result = 0; | |
114 return result; | |
115 } | |
116 // F91E08: using guessed type char static_sub_4C1026_byte_F91E08__init_flags; | |
117 | |
118 //----- (004C12C3) -------------------------------------------------------- | |
119 char Vis::_4C12C3_FindSomeBillboard(RenderVertexSoft *a1, int a2, float a3, float a4) | |
120 { | |
121 signed int v5; // esi@1 | |
122 char *v6; // edi@2 | |
123 double v7; // st7@9 | |
124 int v8; // edx@9 | |
125 char *v9; // ecx@10 | |
126 char result; // al@24 | |
127 Vis *thisa; // [sp+10h] [bp-8h]@1 | |
128 float thisb; // [sp+10h] [bp-8h]@9 | |
129 signed int v13; // [sp+14h] [bp-4h]@1 | |
130 float a3a; // [sp+28h] [bp+10h]@9 | |
131 float a4a; // [sp+2Ch] [bp+14h]@9 | |
132 | |
133 v13 = -1; | |
134 v5 = 0; | |
135 thisa = this; | |
136 if ( (signed int)pRenderer->uNumBillboardsToDraw <= 0 ) | |
137 goto LABEL_28; | |
138 v6 = (char *)&pRenderer->pBillboardRenderListD3D[0].uParentBillboardID; | |
139 do | |
140 { | |
141 if ( IsPointInsideD3DBillboard((RenderBillboardD3D *)(v6 - 152), a3, a4) | |
142 && (v13 == -1 | |
143 || (unsigned int)pBillboardRenderList[*(int *)v6].sZValue < pBillboardRenderList[pRenderer->pBillboardRenderListD3D[v13].uParentBillboardID].sZValue) ) | |
144 v13 = v5; | |
145 ++v5; | |
146 v6 += 156; | |
147 } | |
148 while ( v5 < (signed int)pRenderer->uNumBillboardsToDraw ); | |
149 if ( v13 == -1 ) | |
150 goto LABEL_28; | |
151 v7 = 3.4028235e38; | |
152 v8 = a2; | |
153 a4a = 3.4028235e38; | |
154 a3a = -3.4028235e38; | |
155 thisb = -3.4028235e38; | |
156 if ( a2 > 0 ) | |
157 { | |
158 v9 = (char *)&a1->vWorldViewProjY; | |
159 do | |
160 { | |
161 if ( *((float *)v9 - 1) < v7 ) | |
162 v7 = *((float *)v9 - 1); | |
163 if ( *((float *)v9 - 1) > (double)a3a ) | |
164 a3a = *((float *)v9 - 1); | |
165 if ( *(float *)v9 < (double)a4a ) | |
166 a4a = *(float *)v9; | |
167 if ( *(float *)v9 > (double)thisb ) | |
168 thisb = *(float *)v9; | |
169 v9 += 48; | |
170 --v8; | |
171 } | |
172 while ( v8 ); | |
173 } | |
174 if ( v7 < pRenderer->pBillboardRenderListD3D[v13].pQuards[0].pos.x | |
175 || pRenderer->pBillboardRenderListD3D[v13].pQuards[0].pos.y > (double)a4a | |
176 || pRenderer->pBillboardRenderListD3D[v13].pQuards[3].pos.x < (double)a3a | |
177 || pRenderer->pBillboardRenderListD3D[v13].pQuards[1].pos.y < (double)thisb ) | |
178 LABEL_28: | |
179 result = 0; | |
180 else | |
181 result = 1; | |
182 return result; | |
183 } | |
184 | |
185 //----- (004C1417) -------------------------------------------------------- | |
186 void Vis::GetPolygonCenter(RenderVertexD3D3 *pVertices, unsigned int uNumVertices, float *pCenterX, float *pCenterY) | |
187 { | |
188 static RenderVertexD3D3 unk_F8EA00[64]; | |
189 | |
190 memcpy(unk_F8EA00, pVertices, 32 * uNumVertices); | |
191 | |
192 SortVerticesByX(unk_F8EA00, 0, uNumVertices - 1); | |
193 *pCenterX = (unk_F8EA00[uNumVertices - 1].pos.x - unk_F8EA00[0].pos.x) * 0.5 + unk_F8EA00[0].pos.x; | |
194 | |
195 SortVerticesByY(unk_F8EA00, 0, uNumVertices - 1); | |
196 *pCenterY = (unk_F8EA00[uNumVertices - 1].pos.y - unk_F8EA00[0].pos.y) * 0.5 + unk_F8EA00[0].pos.y; | |
197 } | |
198 | |
199 //----- (004C1495) -------------------------------------------------------- | |
200 float *Vis::_4C1495(RenderVertexSoft *Src, int a2, float *a3, float *a4) | |
201 { | |
202 char *v5; // eax@2 | |
203 signed int v6; // ecx@2 | |
204 float *result; // eax@5 | |
205 Vis *thisa; // [sp+0h] [bp-4h]@1 | |
206 | |
207 thisa = this; | |
208 | |
209 static bool static_sub_4C1495_byte_F8E9F8__init_flags = false; // weak | |
210 static RenderVertexSoft static_sub_4C1495_array_F8DDF8[64]; | |
211 if ( !static_sub_4C1495_byte_F8E9F8__init_flags ) | |
212 { | |
213 static_sub_4C1495_byte_F8E9F8__init_flags = true; | |
214 | |
215 for (uint i = 0; i < 64; ++i) | |
216 static_sub_4C1495_array_F8DDF8[i].flt_2C = 0.0f; | |
217 } | |
218 | |
219 memcpy(static_sub_4C1495_array_F8DDF8, Src, 48 * a2); | |
220 sort_objects_2(static_sub_4C1495_array_F8DDF8, 0, a2 - 1); | |
221 *a3 = (*(float *)&Vis_static_sub_4C1944_stru_F8BDE8.array_1804[12 * a2 + 509] | |
222 - static_sub_4C1495_array_F8DDF8[0].vWorldViewProjX) | |
223 * 0.5 | |
224 + static_sub_4C1495_array_F8DDF8[0].vWorldViewProjX; | |
225 sort_objects_3(static_sub_4C1495_array_F8DDF8, 0, a2 - 1); | |
226 result = a4; | |
227 *a4 = (*(float *)&Vis_static_sub_4C1944_stru_F8BDE8.array_1804[12 * a2 + 510] | |
228 - static_sub_4C1495_array_F8DDF8[0].vWorldViewProjY) | |
229 * 0.5 | |
230 + static_sub_4C1495_array_F8DDF8[0].vWorldViewProjY; | |
231 return result; | |
232 } | |
233 | |
234 //----- (004C1542) -------------------------------------------------------- | |
235 void Vis::PickBillboards(float fPickDepth, float fX, float fY, Vis_stru1 *a4, stru157 *a2) | |
236 { | |
237 int v6; // ST1C_4@6 | |
238 Vis_stru1_stru0 *v7; // edi@6 | |
239 Vis *thisa; // [sp+20h] [bp-Ch]@1 | |
240 void **v9; // [sp+24h] [bp-8h]@2 | |
241 unsigned int uD3DBillboardIdx; // [sp+28h] [bp-4h]@1 | |
242 | |
243 uD3DBillboardIdx = 0; | |
244 thisa = this; | |
245 if ( (signed int)pRenderer->uNumBillboardsToDraw > 0 ) | |
246 { | |
247 v9 = (void **)&pRenderer->pBillboardRenderListD3D[0].uParentBillboardID; | |
248 do | |
249 { | |
250 if ( is_part_of_selection((BLVFace *)uD3DBillboardIdx, a2) | |
251 && IsPointInsideD3DBillboard((RenderBillboardD3D *)(v9 - 38), fX, fY) ) | |
252 { | |
253 if ( DoesRayIntersectBillboard(fPickDepth, uD3DBillboardIdx) ) | |
254 { | |
255 v6 = pBillboardRenderList[(int)*v9].sZValue; | |
256 v7 = &a4->array_0004[a4->uNumPointers]; | |
257 v7->pObjectInfo = *v9; | |
258 v7 = (Vis_stru1_stru0 *)((char *)v7 + 4); | |
259 v7->pObjectInfo = (void *)v6; | |
260 v7->sZValue = 1; | |
261 ++a4->uNumPointers; | |
262 } | |
263 } | |
264 ++uD3DBillboardIdx; | |
265 v9 += 39; | |
266 } | |
267 while ( (signed int)uD3DBillboardIdx < (signed int)pRenderer->uNumBillboardsToDraw ); | |
268 } | |
269 } | |
270 | |
271 //----- (004C1607) -------------------------------------------------------- | |
272 bool Vis::IsPointInsideD3DBillboard(RenderBillboardD3D *a1, float x, float y) | |
273 { | |
274 RenderBillboardD3D *result; // eax@1 | |
275 double v5; // st7@2 | |
276 float v6; // ecx@2 | |
277 float v7; // ST00_4@3 | |
278 __int16 v8; // fps@6 | |
279 double v9; // st6@6 | |
280 char v10; // c0@6 | |
281 char v11; // c2@6 | |
282 char v12; // c3@6 | |
283 __int16 v13; // fps@7 | |
284 double v14; // st6@7 | |
285 unsigned __int8 v15; // c0@7 | |
286 char v16; // c2@7 | |
287 unsigned __int8 v17; // c3@7 | |
288 __int16 v18; // fps@8 | |
289 double v19; // st6@8 | |
290 char v20; // c0@8 | |
291 char v21; // c2@8 | |
292 char v22; // c3@8 | |
293 __int16 v23; // fps@9 | |
294 double v24; // st6@9 | |
295 unsigned __int8 v25; // c0@9 | |
296 char v26; // c2@9 | |
297 unsigned __int8 v27; // c3@9 | |
298 float v28; // [sp+4h] [bp-8h]@2 | |
299 float v29; // [sp+8h] [bp-4h]@2 | |
300 float a1a; // [sp+14h] [bp+8h]@2 | |
301 | |
302 result = a1; | |
303 if ( a1->uParentBillboardID == -1 ) | |
304 goto LABEL_14; | |
305 v5 = a1->pQuards[0].pos.x; | |
306 a1a = a1->pQuards[3].pos.x; | |
307 v6 = result->pQuards[0].pos.y; | |
308 result = (RenderBillboardD3D *)LODWORD(result->pQuards[1].pos.y); | |
309 v29 = v6; | |
310 LODWORD(v28) = (int)result; | |
311 if ( v5 > a1a ) | |
312 { | |
313 v7 = v5; | |
314 HIWORD(result) = HIWORD(v7); | |
315 v5 = a1a; | |
316 a1a = v7; | |
317 } | |
318 if ( v6 > (double)v28 ) | |
319 { | |
320 result = (RenderBillboardD3D *)LODWORD(v28); | |
321 v28 = v6; | |
322 LODWORD(v29) = (int)result; | |
323 } | |
324 v9 = x + 1.0; | |
325 //UNDEF(v8); | |
326 v10 = v9 < v5; | |
327 v11 = 0; | |
328 v12 = v9 == v5; | |
329 BYTE1(result) = HIBYTE(v8); | |
330 if ( v9 >= v5 | |
331 && (v14 = x - 1.0, /*UNDEF(v13),*/ v15 = v14 < a1a, v16 = 0, v17 = v14 == a1a, BYTE1(result) = HIBYTE(v13), v15 | v17) | |
332 && (v19 = y + 1.0, /*UNDEF(v18),*/ v20 = v19 < v29, v21 = 0, v22 = v19 == v29, BYTE1(result) = HIBYTE(v18), v19 >= v29) | |
333 && (v24 = y - 1.0, /*UNDEF(v23),*/ v25 = v24 < v28, v26 = 0, v27 = v24 == v28, BYTE1(result) = HIBYTE(v23), v25 | v27) ) | |
334 LOBYTE(result) = 1; | |
335 else | |
336 LABEL_14: | |
337 LOBYTE(result) = 0; | |
338 return (bool)result; | |
339 } | |
340 | |
341 //----- (004C16B4) -------------------------------------------------------- | |
342 void Vis::PickIndoor(float fDepth, RenderVertexSoft *pRay, Vis_stru1 *a4, stru157 *a5) | |
343 { | |
344 int v5; // eax@1 | |
345 signed int v6; // edi@2 | |
346 signed int v7; // esi@4 | |
347 int v8; // ecx@7 | |
348 int v9; // eax@7 | |
349 unsigned int *pNumPointers; // eax@7 | |
350 unsigned int v11; // ecx@7 | |
351 Vis_stru1_stru0 *v12; // edi@7 | |
352 RenderVertexSoft a1; // [sp+Ch] [bp-44h]@1 | |
353 BLVFace *v14; // [sp+3Ch] [bp-14h]@7 | |
354 void *v15; // [sp+40h] [bp-10h]@7 | |
355 int v16; // [sp+44h] [bp-Ch]@7 | |
356 int v17; // [sp+48h] [bp-8h]@1 | |
357 Vis *thisa; // [sp+4Ch] [bp-4h]@1 | |
358 | |
359 v5 = 0; | |
360 thisa = this; | |
361 v17 = 0; | |
362 for ( a1.flt_2C = 0.0; v17 < (signed int)pBspRenderer->uNumFaceIDs; ++v17 ) | |
363 { | |
364 v6 = pBspRenderer->pFaceIDs[2 * v5]; | |
365 if ( v6 >= 0 ) | |
366 { | |
367 if ( v6 < (signed int)pIndoor->uNumFaces ) | |
368 { | |
369 v7 = v6; | |
370 if ( is_part_of_selection(&pIndoor->pFaces[v6], a5) ) | |
371 { | |
372 if ( !pGame->pIndoorCameraD3D->IsCulled(&pIndoor->pFaces[v7]) ) | |
373 { | |
374 if ( Intersect_Ray_Face(pRay, pRay + 1, &fDepth, &a1, &pIndoor->pFaces[v7], 0xFFFFFFFFu) ) | |
375 { | |
376 pGame->pIndoorCameraD3D->ViewTransform(&a1, 1u); | |
377 v9 = _48B561_mess_with_scaling_along_z(/*v8, */a1.vWorldViewPosition.x); | |
378 LOWORD(v9) = 0; | |
379 v15 = (void *)((8 * v6 | 6) + v9); | |
380 pNumPointers = &a4->uNumPointers; | |
381 v16 = 2; | |
382 v11 = a4->uNumPointers; | |
383 v14 = &pIndoor->pFaces[v7]; | |
384 v12 = &a4->array_0004[v11]; | |
385 v12->pObjectInfo = &pIndoor->pFaces[v7]; | |
386 v12 = (Vis_stru1_stru0 *)((char *)v12 + 4); | |
387 v12->pObjectInfo = v15; | |
388 v12->sZValue = v16; | |
389 ++*pNumPointers; | |
390 } | |
391 } | |
392 } | |
393 } | |
394 } | |
395 v5 = v17 + 1; | |
396 } | |
397 } | |
398 | |
399 //----- (004C17CF) -------------------------------------------------------- | |
400 void Vis::PickOutdoor(float fDepth, RenderVertexSoft *pRay, Vis_stru1 *a4, stru157 *a5, char a6) | |
401 { | |
402 int v6; // esi@1 | |
403 unsigned int v7; // ecx@1 | |
404 BSPModel *v8; // ebx@3 | |
405 bool v9; // eax@3 | |
406 int v10; // eax@8 | |
407 ODMFace *v11; // esi@10 | |
408 int v12; // ecx@12 | |
409 int v13; // eax@12 | |
410 unsigned int *pNumPointers; // eax@12 | |
411 Vis_stru1_stru0 *v15; // edi@12 | |
412 BLVFace thisa; // [sp+10h] [bp-B8h]@1 | |
413 RenderVertexSoft a1; // [sp+70h] [bp-58h]@1 | |
414 void *v18; // [sp+A0h] [bp-28h]@12 | |
415 void *v19; // [sp+A4h] [bp-24h]@12 | |
416 int v20; // [sp+A8h] [bp-20h]@12 | |
417 int v21; // [sp+ACh] [bp-1Ch]@8 | |
418 Vis *v22; // [sp+B0h] [bp-18h]@1 | |
419 int v23; // [sp+B4h] [bp-14h]@9 | |
420 int v24; // [sp+B8h] [bp-10h]@1 | |
421 unsigned int v25; // [sp+BCh] [bp-Ch]@2 | |
422 unsigned int v26; // [sp+C0h] [bp-8h]@1 | |
423 int v27; // [sp+C4h] [bp-4h]@8 | |
424 | |
425 v22 = this; | |
426 v6 = 0; | |
427 v7 = 0; | |
428 v24 = 0; | |
429 v26 = 0; | |
430 a1.flt_2C = 0.0; | |
431 if (!pOutdoor) | |
432 return; | |
433 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
434 { | |
435 v25 = 0; | |
436 do | |
437 { | |
438 v8 = &pOutdoor->pBModels[v25 / 0xBC]; | |
439 v9 = IsBModelVisible(v7, &v24); | |
440 if ( a6 ) | |
441 { | |
442 if ( v9 && v24 != v6 ) | |
443 { | |
444 LABEL_8: | |
445 v10 = v8->uNumFaces; | |
446 v27 = v6; | |
447 v21 = v10; | |
448 if ( v10 > v6 ) | |
449 { | |
450 v23 = v6; | |
451 do | |
452 { | |
453 v11 = (ODMFace *)((char *)v8->pFaces + v23); | |
454 if ( is_part_of_selection((BLVFace *)((char *)v8->pFaces + v23), a5) ) | |
455 { | |
456 thisa.FromODM(v11); | |
457 if ( Intersect_Ray_Face(pRay, pRay + 1, &fDepth, &a1, &thisa, v26) ) | |
458 { | |
459 pGame->pIndoorCameraD3D->ViewTransform(&a1, 1u); | |
460 v18 = v11; | |
461 v13 = _48B561_mess_with_scaling_along_z(/*v12, */a1.vWorldViewPosition.x); | |
462 LOWORD(v13) = 0; | |
463 v20 = 2; | |
464 v19 = (void *)((8 * (v27 | (v26 << 6)) | 6) + v13); | |
465 pNumPointers = &a4->uNumPointers; | |
466 v15 = &a4->array_0004[a4->uNumPointers]; | |
467 v15->pObjectInfo = v18; | |
468 v15 = (Vis_stru1_stru0 *)((char *)v15 + 4); | |
469 v15->pObjectInfo = v19; | |
470 v15->sZValue = v20; | |
471 ++*pNumPointers; | |
472 } | |
473 } | |
474 ++v27; | |
475 v23 += 308; | |
476 } | |
477 while ( v27 < v21 ); | |
478 v6 = 0; | |
479 } | |
480 goto LABEL_15; | |
481 } | |
482 } | |
483 else | |
484 { | |
485 if ( v9 ) | |
486 goto LABEL_8; | |
487 } | |
488 LABEL_15: | |
489 v25 += 188; | |
490 v7 = v26++ + 1; | |
491 } | |
492 while ( (signed int)v26 < (signed int)pOutdoor->uNumBModels ); | |
493 } | |
494 } | |
495 | |
496 //----- (004C1930) -------------------------------------------------------- | |
497 //bool Vis::j_DoesRayIntersectBillboard(float fDepth, unsigned int uD3DBillboardIdx) | |
498 //{return DoesRayIntersectBillboard(fDepth, uD3DBillboardIdx);} | |
499 | |
500 //----- (004C1944) -------------------------------------------------------- | |
501 int Vis::_4C1944(int a2, unsigned int a3, int a4, int a5, int a6) | |
502 { | |
503 float v6; // ST00_4@3 | |
504 int result; // eax@4 | |
505 stru157 v8; // [sp+18h] [bp-20h]@3 | |
506 __int64 v9; // [sp+2Ch] [bp-Ch]@3 | |
507 Vis *v14; // [sp+34h] [bp-4h]@1 | |
508 | |
509 v14 = this; | |
510 | |
511 static Vis_stru1 Vis_static_sub_4C1944_stru_F8BDE8; | |
512 | |
513 v8.field_4 = a2; | |
514 v8.field_8 = a6; | |
515 v8.field_C = a5; | |
516 v8.field_10 = a4; | |
517 v9 = a3; | |
518 Vis_static_sub_4C1944_stru_F8BDE8.uNumPointers = 0; | |
519 v6 = (double)a3; | |
520 v8.field_0 = 1; | |
521 _4C06F8(v6, &Vis_static_sub_4C1944_stru_F8BDE8, &v8); | |
522 Vis_static_sub_4C1944_stru_F8BDE8.create_object_pointers(1u); | |
523 sort_object_pointers( | |
524 Vis_static_sub_4C1944_stru_F8BDE8.array_1804, | |
525 0, | |
526 Vis_static_sub_4C1944_stru_F8BDE8.uNumPointers - 1); | |
527 if ( (signed int)Vis_static_sub_4C1944_stru_F8BDE8.uNumPointers <= 0 ) | |
528 result = -1; | |
529 else | |
530 result = Vis_static_sub_4C1944_stru_F8BDE8.array_1804[0]->sZValue; | |
531 return result; | |
532 } | |
533 // F8DDF0: using guessed type char Vis_static_sub_4C1944_byte_F8DDF0_init; | |
534 | |
535 //----- (004C1A02) -------------------------------------------------------- | |
536 void Vis::_4C1A02() | |
537 { | |
538 RenderVertexSoft v1; // [sp+8h] [bp-C0h]@1 | |
539 RenderVertexSoft v2; // [sp+38h] [bp-90h]@1 | |
540 RenderVertexSoft v3; // [sp+68h] [bp-60h]@1 | |
541 RenderVertexSoft v4; // [sp+98h] [bp-30h]@1 | |
542 | |
543 v4.flt_2C = 0.0; | |
544 v4.vWorldPosition.x = 0.0; | |
545 v4.vWorldPosition.y = 65536.0; | |
546 v4.vWorldPosition.z = 0.0; | |
547 v3.flt_2C = 0.0; | |
548 v3.vWorldPosition.x = 65536.0; | |
549 v3.vWorldPosition.y = 0.0; | |
550 v3.vWorldPosition.z = 0.0; | |
551 memcpy(&v1, &v3, sizeof(v1)); | |
552 v3.flt_2C = 0.0; | |
553 v3.vWorldPosition.x = 0.0; | |
554 v3.vWorldPosition.y = 65536.0; | |
555 v3.vWorldPosition.z = 0.0; | |
556 memcpy(&v2, &v4, sizeof(v2)); | |
557 v4.flt_2C = 0.0; | |
558 v4.vWorldPosition.x = 65536.0; | |
559 v4.vWorldPosition.y = 0.0; | |
560 v4.vWorldPosition.z = 0.0; | |
561 memcpy(&this->stru_200C, &v1, 0x60u); | |
562 memcpy(&v1, &v4, sizeof(v1)); | |
563 memcpy(&v2, &v3, sizeof(v2)); | |
564 memcpy(&this->stru_206C, &v1, 0x60u); | |
565 } | |
566 | |
567 //----- (004C1ABA) -------------------------------------------------------- | |
568 bool Vis::SortVectors_x(RenderVertexSoft *a2, int a3, int a4) | |
569 { | |
570 bool result; // eax@1 | |
571 RenderVertexSoft *v5; // edx@2 | |
572 int v6; // ebx@2 | |
573 int i; // ecx@2 | |
574 int v8; // esi@3 | |
575 int v9; // esi@5 | |
576 RenderVertexSoft *v10; // eax@8 | |
577 RenderVertexSoft v11; // [sp+4h] [bp-6Ch]@8 | |
578 RenderVertexSoft v12; // [sp+34h] [bp-3Ch]@2 | |
579 int v13; // [sp+64h] [bp-Ch]@7 | |
580 Vis *thisa; // [sp+68h] [bp-8h]@1 | |
581 RenderVertexSoft *v15; // [sp+6Ch] [bp-4h]@2 | |
582 | |
583 result = a4; | |
584 thisa = this; | |
585 if ( a4 > a3 ) | |
586 { | |
587 v5 = a2; | |
588 v15 = &a2[a4]; | |
589 v6 = a3 - 1; | |
590 memcpy(&v12, &a2[a4], sizeof(v12)); | |
591 for ( i = a4; ; i = v13 ) | |
592 { | |
593 v8 = (int)&v5[v6].vWorldViewPosition; | |
594 do | |
595 { | |
596 v8 += 48; | |
597 ++v6; | |
598 } | |
599 while ( *(float *)v8 < (double)v12.vWorldViewPosition.x ); | |
600 v9 = (int)&v5[i].vWorldViewPosition; | |
601 do | |
602 { | |
603 v9 -= 48; | |
604 --i; | |
605 } | |
606 while ( *(float *)v9 > (double)v12.vWorldViewPosition.x ); | |
607 v13 = i; | |
608 if ( v6 >= i ) | |
609 break; | |
610 v10 = &v5[i]; | |
611 memcpy(&v11, &a2[v6], sizeof(v11)); | |
612 v5 = a2; | |
613 memcpy(&a2[v6], v10, sizeof(a2[v6])); | |
614 memcpy(v10, &v11, 0x30u); | |
615 } | |
616 memcpy(&v11, &v5[v6], sizeof(v11)); | |
617 memcpy(&v5[v6], v15, sizeof(v5[v6])); | |
618 memcpy(v15, &v11, 0x30u); | |
619 SortVectors_x(v5, a3, v6 - 1); | |
620 SortVectors_x(a2, v6 + 1, a4); | |
621 } | |
622 return true; | |
623 } | |
624 | |
625 //----- (004C1BAA) -------------------------------------------------------- | |
626 int Vis::get_object_zbuf_val(Vis_stru1_stru0 *a2) | |
627 { | |
628 unsigned int v2; // eax@1 | |
629 int result; // eax@3 | |
630 std::string v4; // [sp-18h] [bp-1Ch]@4 | |
631 const char *v5; // [sp-8h] [bp-Ch]@4 | |
632 int v6; // [sp-4h] [bp-8h]@4 | |
633 Vis *v7; // [sp+0h] [bp-4h]@1 | |
634 | |
635 v7 = this; | |
636 v2 = a2->uObjectType; | |
637 if ( (signed int)v2 <= 0 || (signed int)v2 > 2 ) | |
638 { | |
639 MessageBoxW(nullptr, L"Undefined type requested for: CVis::get_object_zbuf_val()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:1037", 0); | |
640 result = -1; | |
641 } | |
642 else | |
643 { | |
644 result = a2->sZValue; | |
645 } | |
646 return result; | |
647 } | |
648 | |
649 //----- (004C1BF1) -------------------------------------------------------- | |
650 int Vis::get_picked_object_zbuf_val() | |
651 { | |
652 int result; // eax@2 | |
653 | |
654 if ( (signed int)this->stru1.uNumPointers <= 0 ) | |
655 result = -1; | |
656 else | |
657 result = get_object_zbuf_val(this->stru1.array_1804[0]); | |
658 return result; | |
659 } | |
660 | |
661 //----- (004C1C0C) -------------------------------------------------------- | |
662 bool Vis::Intersect_Ray_Face(RenderVertexSoft *pRayStart, RenderVertexSoft *pRayEnd, float *pDepth, RenderVertexSoft *a4, BLVFace *a5, unsigned int a6) | |
663 { | |
664 BLVFace *v7; // ebx@1 | |
665 bool result; // eax@1 | |
666 double v9; // st7@3 | |
667 __int16 v10; // fps@3 | |
668 char v11; // c0@3 | |
669 char v12; // c2@3 | |
670 char v13; // c3@3 | |
671 __int16 v14; // fps@5 | |
672 char v15; // c0@5 | |
673 char v16; // c2@5 | |
674 char v17; // c3@5 | |
675 double v18; // st5@6 | |
676 __int16 v19; // fps@6 | |
677 char v20; // c0@6 | |
678 char v21; // c2@6 | |
679 char v22; // c3@6 | |
680 unsigned __int8 v23; // c0@6 | |
681 char v24; // c2@6 | |
682 unsigned __int8 v25; // c3@6 | |
683 char v26; // zf@6 | |
684 double v27; // st6@10 | |
685 __int16 v28; // fps@10 | |
686 unsigned __int8 v29; // c0@10 | |
687 char v30; // c2@10 | |
688 unsigned __int8 v31; // c3@10 | |
689 double v32; // st7@11 | |
690 Vec2_short_ v33; // ST1E_4@11 | |
691 Vec3_short_ v34; // ST04_6@11 | |
692 float a5a; // [sp+30h] [bp+18h]@10 | |
693 float a5b; // [sp+30h] [bp+18h]@13 | |
694 | |
695 v7 = a5; | |
696 result = a5->uAttributes; | |
697 if ( result & 1 | |
698 || BYTE1(result) & 0x20 | |
699 || (v9 = pRayEnd->vWorldPosition.z * a5->pFacePlane.vNormal.z | |
700 + a5->pFacePlane.vNormal.y * pRayEnd->vWorldPosition.y | |
701 + pRayEnd->vWorldPosition.x * a5->pFacePlane.vNormal.x, | |
702 //UNDEF(v10), | |
703 v11 = v9 < 0.0, | |
704 v12 = 0, | |
705 v13 = v9 == 0.0, | |
706 BYTE1(result) = HIBYTE(v10), | |
707 v9 == 0.0) | |
708 || (/*UNDEF(v14),*/ v15 = v9 < 0.0, v16 = 0, v17 = v9 == 0.0, BYTE1(result) = HIBYTE(v14), v9 > 0.0) )// ray's away (>) from face surface or parallel (==) | |
709 goto LABEL_12; | |
710 v18 = -(a5->pFacePlane.vNormal.y * pRayStart->vWorldPosition.y// ray-plane intersection | |
711 + pRayStart->vWorldPosition.x * a5->pFacePlane.vNormal.x | |
712 + pRayStart->vWorldPosition.z * a5->pFacePlane.vNormal.z | |
713 + a5->pFacePlane.dist); | |
714 //UNDEF(v19); | |
715 v20 = v9 < 0.0; | |
716 v21 = 0; | |
717 v22 = v9 == 0.0; | |
718 BYTE1(result) = HIBYTE(v19); | |
719 v23 = v18 < 0.0; | |
720 v24 = 0; | |
721 v25 = v18 == 0.0; | |
722 v26 = (BYTE1(result) & 0x41) == 0; | |
723 BYTE1(result) = HIBYTE(v19); | |
724 if ( v26 ) | |
725 { | |
726 if ( v18 < 0.0 ) | |
727 goto LABEL_12; | |
728 } | |
729 else | |
730 { | |
731 if ( !(v23 | v25) ) | |
732 { | |
733 LABEL_12: | |
734 LOBYTE(result) = 0; | |
735 return result; | |
736 } | |
737 } | |
738 a5a = v18; | |
739 v27 = a5a / v9; | |
740 HIWORD(result) = HIWORD(pDepth); | |
741 //UNDEF(v28); | |
742 v29 = v27 < *pDepth; | |
743 v30 = 0; | |
744 v31 = v27 == *pDepth; | |
745 BYTE1(result) = HIBYTE(v28); | |
746 if ( !(v29 | v31) | |
747 || (a4->vWorldPosition.x = v27 * pRayEnd->vWorldPosition.x + pRayStart->vWorldPosition.x, | |
748 a4->vWorldPosition.y = v27 * pRayEnd->vWorldPosition.y + pRayStart->vWorldPosition.y, | |
749 v32 = v27 * pRayEnd->vWorldPosition.z + pRayStart->vWorldPosition.z, | |
750 a4->vWorldPosition.z = v32, | |
751 v33.x = (signed __int64)a4->vWorldPosition.x, | |
752 v33.y = (signed __int64)a4->vWorldPosition.y, | |
753 *(int *)&v34.x = v33.x, | |
754 v34.z = (signed __int64)v32, | |
755 result = _4C1D2B(v7, v34, a6), | |
756 *(float *)&result == 0.0) ) | |
757 goto LABEL_12; | |
758 *(float *)&result = v27; | |
759 a5b = v27; | |
760 *(int *)pDepth = LODWORD(a5b); | |
761 LOBYTE(result) = 1; | |
762 return result; | |
763 } | |
764 | |
765 //----- (004C1D2B) -------------------------------------------------------- | |
766 int Vis::_4C1D2B(BLVFace *pFace, Vec3_short_ a2, unsigned int uModelID) | |
767 { | |
768 BLVFace *v4; // esi@1 | |
769 int v5; // esi@10 | |
770 bool v6; // edi@10 | |
771 int v7; // ecx@12 | |
772 signed int v8; // edx@12 | |
773 signed int v9; // eax@13 | |
774 signed int v10; // ebx@14 | |
775 int v11; // edi@16 | |
776 signed int v12; // ST28_4@18 | |
777 signed __int64 v13; // qtt@18 | |
778 signed int result; // eax@21 | |
779 int v15; // [sp+10h] [bp-Ch]@10 | |
780 signed int v16; // [sp+18h] [bp-4h]@10 | |
781 | |
782 v4 = pFace; | |
783 if ( a2.z < pFace->pBounding.z1 | |
784 || a2.z > pFace->pBounding.z2 | |
785 || a2.x < pFace->pBounding.x1 | |
786 || a2.x > pFace->pBounding.x2 | |
787 || a2.y < pFace->pBounding.y1 | |
788 || a2.y > pFace->pBounding.y2 | |
789 || (uModelID != -1 ? _4C2186_BLV_IntersectBModel( | |
790 (int *)&pFace, | |
791 (int *)&uModelID, | |
792 &word_F8BC48_displaced_face_intersect_plane_coords_a, | |
793 &word_F8BD18_displaced_face_intersect_plane_coords_b, | |
794 &a2, | |
795 pFace, | |
796 uModelID) : _4C1EE5_BLV_IntersectBModel_2( | |
797 (int *)&pFace, | |
798 (int *)&uModelID, | |
799 &word_F8BC48_displaced_face_intersect_plane_coords_a, | |
800 &word_F8BD18_displaced_face_intersect_plane_coords_b, | |
801 &a2, | |
802 pFace), | |
803 v5 = 2 * v4->uNumVertices, | |
804 v16 = 0, | |
805 *(&word_F8BC48_displaced_face_intersect_plane_coords_a + v5) = word_F8BC48_displaced_face_intersect_plane_coords_a, | |
806 *(&word_F8BD18_displaced_face_intersect_plane_coords_b + v5) = word_F8BD18_displaced_face_intersect_plane_coords_b, | |
807 v15 = 0, | |
808 v6 = word_F8BD18_displaced_face_intersect_plane_coords_b >= (signed int)uModelID, | |
809 v5 <= 0) ) | |
810 goto LABEL_25; | |
811 do | |
812 { | |
813 if ( v16 >= 2 ) | |
814 break; | |
815 v7 = 2 * v15; | |
816 v8 = *(&word_F8BD18_displaced_face_intersect_plane_coords_b + v15 + 1); | |
817 if ( v6 ^ v8 >= (signed int)uModelID ) | |
818 { | |
819 v9 = *(__int16 *)((char *)&word_F8BC48_displaced_face_intersect_plane_coords_a + v7 + 2); | |
820 if ( v9 >= (signed int)pFace ) | |
821 v10 = 0; | |
822 else | |
823 v10 = 2; | |
824 v11 = v10 | *(__int16 *)((char *)&word_F8BC48_displaced_face_intersect_plane_coords_a + v7) < (signed int)pFace; | |
825 if ( v11 != 3 ) | |
826 { | |
827 if ( !v11 | |
828 || (v12 = v9 - *(__int16 *)((char *)&word_F8BC48_displaced_face_intersect_plane_coords_a + v7), | |
829 LODWORD(v13) = v12 << 16, | |
830 HIDWORD(v13) = v12 >> 16, | |
831 *(__int16 *)((char *)&word_F8BC48_displaced_face_intersect_plane_coords_a + v7) | |
832 + ((signed int)(((unsigned __int64)(v13 | |
833 / (v8 | |
834 - *(__int16 *)((char *)&word_F8BD18_displaced_face_intersect_plane_coords_b | |
835 + v7)) | |
836 * (signed int)((uModelID | |
837 - *(__int16 *)((char *)&word_F8BD18_displaced_face_intersect_plane_coords_b | |
838 + v7)) << 16)) >> 16) | |
839 + 32768) >> 16) >= (signed int)pFace) ) | |
840 ++v16; | |
841 } | |
842 } | |
843 ++v15; | |
844 v6 = v8 >= (signed int)uModelID; | |
845 } | |
846 while ( v15 < v5 ); | |
847 result = 1; | |
848 if ( v16 != 1 ) | |
849 LABEL_25: | |
850 result = 0; | |
851 return result; | |
852 } | |
853 | |
854 //----- (004C1EE5) -------------------------------------------------------- | |
855 bool Vis::_4C1EE5_BLV_IntersectBModel_2(int *a1, int *a2, __int16 *a3, __int16 *a4, Vec3_short_ *a5, BLVFace *pFace) | |
856 { | |
857 bool result; // eax@1 | |
858 unsigned int v8; // ecx@1 | |
859 Vec3_short_ *v9; // ecx@2 | |
860 __int16 *v10; // edx@3 | |
861 signed int v11; // ecx@4 | |
862 char v12; // zf@6 | |
863 Vec3_short_ *v13; // ecx@6 | |
864 int v14; // edx@7 | |
865 __int16 *v15; // edx@8 | |
866 signed int v16; // ecx@9 | |
867 int v17; // edx@11 | |
868 __int16 *v18; // edx@12 | |
869 signed int v19; // ecx@13 | |
870 signed int a5a; // [sp+24h] [bp+18h]@2 | |
871 signed int a5b; // [sp+24h] [bp+18h]@7 | |
872 signed int a5c; // [sp+24h] [bp+18h]@11 | |
873 | |
874 result = (bool)pFace; | |
875 v8 = pFace->uAttributes; | |
876 if ( BYTE1(v8) & 1 ) | |
877 { | |
878 v9 = a5; | |
879 a5a = 0; | |
880 *a1 = v9->x; | |
881 *a2 = v9->y; | |
882 if ( pFace->uNumVertices ) | |
883 { | |
884 v10 = a4 + 1; | |
885 do | |
886 { | |
887 v11 = a5a; | |
888 a3[2 * a5a] = pFace->pXInterceptDisplacements[a5a] + pIndoor->pVertices[pFace->pVertexIDs[a5a]].x; | |
889 *(v10 - 1) = pFace->pYInterceptDisplacements[v11] + pIndoor->pVertices[pFace->pVertexIDs[v11]].y; | |
890 *(__int16 *)((char *)v10 + (int)a3 - (int)a4) = pFace->pXInterceptDisplacements[v11 + 1] | |
891 + pIndoor->pVertices[pFace->pVertexIDs[v11 + 1]].x; | |
892 ++a5a; | |
893 *v10 = pFace->pYInterceptDisplacements[v11 + 1] + pIndoor->pVertices[pFace->pVertexIDs[v11 + 1]].y; | |
894 v10 += 2; | |
895 } | |
896 while ( a5a < pFace->uNumVertices ); | |
897 } | |
898 } | |
899 else | |
900 { | |
901 v12 = (BYTE1(v8) & 2) == 0; | |
902 v13 = a5; | |
903 if ( v12 ) | |
904 { | |
905 v17 = a5->y; | |
906 a5c = 0; | |
907 *a1 = v17; | |
908 *a2 = v13->z; | |
909 if ( pFace->uNumVertices ) | |
910 { | |
911 v18 = a4 + 1; | |
912 do | |
913 { | |
914 v19 = a5c; | |
915 a3[2 * a5c] = pFace->pYInterceptDisplacements[a5c] + pIndoor->pVertices[pFace->pVertexIDs[a5c]].y; | |
916 *(v18 - 1) = pFace->pZInterceptDisplacements[v19] + pIndoor->pVertices[pFace->pVertexIDs[v19]].z; | |
917 *(__int16 *)((char *)v18 + (int)(char *)a3 - (char *)a4) = pFace->pYInterceptDisplacements[v19 + 1] | |
918 + pIndoor->pVertices[pFace->pVertexIDs[v19 + 1]].y; | |
919 ++a5c; | |
920 *v18 = pFace->pZInterceptDisplacements[v19 + 1] + pIndoor->pVertices[pFace->pVertexIDs[v19 + 1]].z; | |
921 v18 += 2; | |
922 } | |
923 while ( a5c < pFace->uNumVertices ); | |
924 } | |
925 } | |
926 else | |
927 { | |
928 v14 = a5->x; | |
929 a5b = 0; | |
930 *a1 = v14; | |
931 *a2 = v13->z; | |
932 if ( pFace->uNumVertices ) | |
933 { | |
934 v15 = a4 + 1; | |
935 do | |
936 { | |
937 v16 = a5b; | |
938 a3[2 * a5b] = pFace->pXInterceptDisplacements[a5b] + pIndoor->pVertices[pFace->pVertexIDs[a5b]].x; | |
939 *(v15 - 1) = pFace->pZInterceptDisplacements[v16] + pIndoor->pVertices[pFace->pVertexIDs[v16]].z; | |
940 *(__int16 *)((char *)v15 + (int)a3 - (int)a4) = pFace->pXInterceptDisplacements[v16 + 1] | |
941 + pIndoor->pVertices[pFace->pVertexIDs[v16 + 1]].x; | |
942 ++a5b; | |
943 *v15 = pFace->pZInterceptDisplacements[v16 + 1] + pIndoor->pVertices[pFace->pVertexIDs[v16 + 1]].z; | |
944 v15 += 2; | |
945 } | |
946 while ( a5b < pFace->uNumVertices ); | |
947 } | |
948 } | |
949 } | |
950 LOBYTE(result) = 1; | |
951 return result; | |
952 } | |
953 | |
954 //----- (004C2186) -------------------------------------------------------- | |
955 bool Vis::_4C2186_BLV_IntersectBModel(int *a1, int *a2, __int16 *a3, __int16 *a4, Vec3_short_ *a5, BLVFace *a6, unsigned int uModelID) | |
956 { | |
957 bool result; // eax@1 | |
958 int *v9; // esi@1 | |
959 unsigned int v10; // ecx@1 | |
960 unsigned int v11; // edx@3 | |
961 signed int v12; // ecx@4 | |
962 __int16 v13; // si@4 | |
963 __int16 *v14; // ecx@4 | |
964 unsigned int v15; // edx@8 | |
965 signed int v16; // ecx@9 | |
966 __int16 v17; // si@9 | |
967 __int16 *v18; // ecx@9 | |
968 unsigned int v19; // edx@12 | |
969 signed int v20; // ecx@13 | |
970 __int16 v21; // si@13 | |
971 __int16 *v22; // ecx@13 | |
972 signed int a1a; // [sp+14h] [bp+8h]@1 | |
973 __int16 *a5a; // [sp+24h] [bp+18h]@3 | |
974 __int16 *a5b; // [sp+24h] [bp+18h]@8 | |
975 __int16 *a5c; // [sp+24h] [bp+18h]@12 | |
976 | |
977 result = (bool)a6; | |
978 v9 = a1; | |
979 v10 = a6->uAttributes; | |
980 a1a = 0; | |
981 if ( BYTE1(v10) & 1 ) | |
982 { | |
983 *v9 = a5->x; | |
984 *a2 = a5->y; | |
985 if ( a6->uNumVertices ) | |
986 { | |
987 v11 = 188 * uModelID + 72; | |
988 a5a = a4 + 1; | |
989 do | |
990 { | |
991 v12 = a1a; | |
992 a3[2 * a1a] = a6->pXInterceptDisplacements[a1a] | |
993 + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v11] + 12 * a6->pVertexIDs[a1a]); | |
994 *(a5a - 1) = a6->pYInterceptDisplacements[v12] | |
995 + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v11] + 12 * a6->pVertexIDs[v12] + 4); | |
996 *(__int16 *)((char *)a5a + (int)(char *)a3 - (char *)a4) = a6->pXInterceptDisplacements[v12 + 1] | |
997 + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v11] | |
998 + 12 * a6->pVertexIDs[v12 + 1]); | |
999 v13 = a6->pYInterceptDisplacements[v12 + 1] | |
1000 + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v11] + 12 * a6->pVertexIDs[v12 + 1] + 4); | |
1001 v14 = a5a; | |
1002 ++a1a; | |
1003 a5a += 2; | |
1004 *v14 = v13; | |
1005 } | |
1006 while ( a1a < a6->uNumVertices ); | |
1007 } | |
1008 } | |
1009 else | |
1010 { | |
1011 if ( BYTE1(v10) & 2 ) | |
1012 { | |
1013 *v9 = a5->x; | |
1014 *a2 = a5->z; | |
1015 if ( a6->uNumVertices ) | |
1016 { | |
1017 v15 = 188 * uModelID + 72; | |
1018 a5b = a4 + 1; | |
1019 do | |
1020 { | |
1021 v16 = a1a; | |
1022 a3[2 * a1a] = a6->pXInterceptDisplacements[a1a] | |
1023 + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v15] + 12 * a6->pVertexIDs[a1a]); | |
1024 *(a5b - 1) = a6->pZInterceptDisplacements[v16] | |
1025 + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v15] + 12 * a6->pVertexIDs[v16] + 8); | |
1026 *(__int16 *)((char *)a5b + (int)a3 - (int)a4) = a6->pXInterceptDisplacements[v16 + 1] | |
1027 + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v15] | |
1028 + 12 * a6->pVertexIDs[v16 + 1]); | |
1029 v17 = a6->pZInterceptDisplacements[v16 + 1] | |
1030 + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v15] + 12 * a6->pVertexIDs[v16 + 1] + 8); | |
1031 v18 = a5b; | |
1032 ++a1a; | |
1033 a5b += 2; | |
1034 *v18 = v17; | |
1035 } | |
1036 while ( a1a < a6->uNumVertices ); | |
1037 } | |
1038 } | |
1039 else | |
1040 { | |
1041 *v9 = a5->y; | |
1042 *a2 = a5->z; | |
1043 if ( a6->uNumVertices ) | |
1044 { | |
1045 v19 = 188 * uModelID + 72; | |
1046 a5c = a4 + 1; | |
1047 do | |
1048 { | |
1049 v20 = a1a; | |
1050 a3[2 * a1a] = a6->pYInterceptDisplacements[a1a] | |
1051 + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v19] + 12 * a6->pVertexIDs[a1a] + 4); | |
1052 *(a5c - 1) = a6->pZInterceptDisplacements[v20] | |
1053 + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v19] + 12 * a6->pVertexIDs[v20] + 8); | |
1054 *(__int16 *)((char *)a5c + (int)(char *)a3 - (char *)a4) = a6->pYInterceptDisplacements[v20 + 1] | |
1055 + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v19] | |
1056 + 12 * a6->pVertexIDs[v20 + 1] | |
1057 + 4); | |
1058 v21 = a6->pZInterceptDisplacements[v20 + 1] | |
1059 + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v19] + 12 * a6->pVertexIDs[v20 + 1] + 8); | |
1060 v22 = a5c; | |
1061 ++a1a; | |
1062 a5c += 2; | |
1063 *v22 = v21; | |
1064 } | |
1065 while ( a1a < a6->uNumVertices ); | |
1066 } | |
1067 } | |
1068 } | |
1069 LOBYTE(result) = 1; | |
1070 return result; | |
1071 } | |
1072 | |
1073 //----- (004C248E) -------------------------------------------------------- | |
1074 void Vis::CastPickRay(RenderVertexSoft *pRay, float fMouseX, float fMouseY, float fPickDepth) | |
1075 { | |
1076 int v5; // ebx@1 | |
1077 int v6; // edi@1 | |
1078 int v7; // esi@1 | |
1079 Vec3_int_ v8; // ST08_12@1 | |
1080 int v9; // ST04_4@1 | |
1081 int v10; // eax@1 | |
1082 RenderVertexSoft v11[2]; // [sp+2Ch] [bp-74h]@1 | |
1083 int v12; // [sp+8Ch] [bp-14h]@1 | |
1084 int v13; // [sp+90h] [bp-10h]@1 | |
1085 int outz; // [sp+94h] [bp-Ch]@1 | |
1086 int outy; // [sp+98h] [bp-8h]@1 | |
1087 int v16; // [sp+9Ch] [bp-4h]@1 | |
1088 | |
1089 v5 = pIndoorCamera->pos.y; | |
1090 v6 = pIndoorCamera->pos.x; | |
1091 v13 = pIndoorCamera->pos.x; | |
1092 v12 = pIndoorCamera->pos.y; | |
1093 v16 = pIndoorCamera->pos.z; | |
1094 v7 = pIndoorCamera->sRotationY + UnprojectX((signed __int64)fMouseX); | |
1095 v8.z = v16; | |
1096 v8.x = v6; | |
1097 v8.y = v5; | |
1098 v9 = pIndoorCamera->sRotationX + UnprojectY((signed __int64)fMouseY); | |
1099 v10 = _48B561_mess_with_scaling_along_z(/*(int)&fMouseX, */fPickDepth); | |
1100 Vec3_int_::Rotate(v10, v7, v9, v8, (int *)&fMouseX, &outy, &outz); | |
1101 v11[0].flt_2C = 0.0; | |
1102 v11[0].vWorldPosition.x = (double)SLODWORD(fMouseX); | |
1103 v11[0].vWorldPosition.y = (double)outy; | |
1104 v11[0].vWorldPosition.z = (double)outz; | |
1105 v11[1].flt_2C = 0.0; | |
1106 v11[1].vWorldPosition.x = (double)v13; | |
1107 v11[1].vWorldPosition.y = (double)v12; | |
1108 v11[1].vWorldPosition.z = (double)v16; | |
1109 memcpy(pRay, &v11[1], 0x30u); | |
1110 memcpy(&pRay[1], v11, sizeof(pRay[1])); | |
1111 } | |
1112 | |
1113 //----- (004C2551) -------------------------------------------------------- | |
1114 Vis_stru1_stru0 *Vis_stru1::sub_4C2551(int a2, int a3) | |
1115 { | |
1116 unsigned int v3; // esi@1 | |
1117 signed int v4; // edx@1 | |
1118 char *v5; // eax@2 | |
1119 Vis_stru1_stru0 *result; // eax@6 | |
1120 | |
1121 v3 = this->uNumPointers; | |
1122 v4 = 0; | |
1123 if ( (signed int)v3 <= 0 ) | |
1124 { | |
1125 LABEL_6: | |
1126 result = 0; | |
1127 } | |
1128 else | |
1129 { | |
1130 v5 = (char *)&this->array_0004[0].sZValue; | |
1131 while ( *((int *)v5 + 1) != a2 || (*(int *)v5 & 0xFFFF) != a3 ) | |
1132 { | |
1133 ++v4; | |
1134 v5 += 12; | |
1135 if ( v4 >= (signed int)v3 ) | |
1136 goto LABEL_6; | |
1137 } | |
1138 result = &this->array_0004[v4]; | |
1139 } | |
1140 return result; | |
1141 } | |
1142 | |
1143 //----- (004C2591) -------------------------------------------------------- | |
1144 Vis_stru1_stru0 **Vis_stru1::create_object_pointers(unsigned int flag) | |
1145 { | |
1146 Vis_stru1_stru0 **result; // eax@1 | |
1147 signed int v3; // esi@2 | |
1148 Vis_stru1_stru0 *v4; // edx@3 | |
1149 unsigned __int8 v5; // zf@7 | |
1150 unsigned __int8 v6; // sf@7 | |
1151 Vis_stru1_stru0 **v7; // ebx@8 | |
1152 Vis_stru1_stru0 *v8; // esi@8 | |
1153 signed int v9; // edi@9 | |
1154 Vis_stru1_stru0 **v10; // edx@10 | |
1155 std::string v11; // [sp-18h] [bp-28h]@19 | |
1156 const char *v12; // [sp-8h] [bp-18h]@19 | |
1157 int v13; // [sp-4h] [bp-14h]@19 | |
1158 char v14; // [sp+Ch] [bp-4h]@19 | |
1159 | |
1160 result = 0; | |
1161 if ( flag ) | |
1162 { | |
1163 if ( flag == 1 ) | |
1164 { | |
1165 v5 = this->uNumPointers == 0; | |
1166 v6 = (this->uNumPointers & 0x80000000u) != 0; | |
1167 BYTE3(flag) = 1; | |
1168 if ( !(v6 | v5) ) | |
1169 { | |
1170 v7 = this->array_1804; | |
1171 v8 = this->array_0004; | |
1172 do | |
1173 { | |
1174 v9 = 0; | |
1175 if ( (signed int)result > 0 ) | |
1176 { | |
1177 v10 = this->array_1804; | |
1178 while ( *v10 != v8 ) | |
1179 { | |
1180 ++v9; | |
1181 ++v10; | |
1182 if ( v9 >= (signed int)result ) | |
1183 goto LABEL_15; | |
1184 } | |
1185 BYTE3(flag) = 0; | |
1186 } | |
1187 LABEL_15: | |
1188 if ( BYTE3(flag) ) | |
1189 *v7 = v8; | |
1190 result = (Vis_stru1_stru0 **)((char *)result + 1); | |
1191 ++v7; | |
1192 ++v8; | |
1193 } | |
1194 while ( (signed int)result < (signed int)this->uNumPointers ); | |
1195 } | |
1196 } | |
1197 else | |
1198 { | |
1199 MessageBoxW(nullptr, L"Unknown pointer creation flag passed to ::create_object_pointers()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:1358", 0); | |
1200 } | |
1201 } | |
1202 else | |
1203 { | |
1204 v3 = 0; | |
1205 if ( (signed int)this->uNumPointers > 0 ) | |
1206 { | |
1207 result = this->array_1804; | |
1208 v4 = this->array_0004; | |
1209 do | |
1210 { | |
1211 *result = v4; | |
1212 ++v3; | |
1213 ++result; | |
1214 ++v4; | |
1215 } | |
1216 while ( v3 < (signed int)this->uNumPointers ); | |
1217 } | |
1218 } | |
1219 return result; | |
1220 } | |
1221 | |
1222 //----- (004C264A) -------------------------------------------------------- | |
1223 void Vis::sort_object_pointers(Vis_stru1_stru0 **pPointers, int left, int right) | |
1224 { | |
1225 int v4; // edx@1 | |
1226 int v5; // ebx@1 | |
1227 int v6; // esi@2 | |
1228 signed int i; // ecx@2 | |
1229 int v8; // eax@3 | |
1230 int v9; // ebx@4 | |
1231 int v10; // ebx@6 | |
1232 Vis_stru1_stru0 *v11; // eax@7 | |
1233 Vis *thisa; // [sp+4h] [bp-4h]@1 | |
1234 Vis_stru1_stru0 *a3a; // [sp+14h] [bp+Ch]@2 | |
1235 | |
1236 v4 = left; | |
1237 v5 = right; | |
1238 thisa = this; | |
1239 if ( right > left ) | |
1240 { | |
1241 do | |
1242 { | |
1243 v6 = v4 - 1; | |
1244 a3a = pPointers[v5]; | |
1245 for ( i = v5; ; pPointers[i] = v11 ) | |
1246 { | |
1247 v8 = a3a->sZValue; | |
1248 LOWORD(v8) = 0; | |
1249 do | |
1250 { | |
1251 ++v6; | |
1252 v9 = pPointers[v6]->sZValue; | |
1253 LOWORD(v9) = 0; | |
1254 } | |
1255 while ( v9 < (unsigned int)v8 ); | |
1256 do | |
1257 { | |
1258 if ( i < 1 ) | |
1259 break; | |
1260 --i; | |
1261 v10 = pPointers[i]->sZValue; | |
1262 LOWORD(v10) = 0; | |
1263 } | |
1264 while ( v10 > (unsigned int)v8 ); | |
1265 v11 = pPointers[v6]; | |
1266 if ( v6 >= i ) | |
1267 break; | |
1268 pPointers[v6] = pPointers[i]; | |
1269 } | |
1270 v5 = right; | |
1271 pPointers[v6] = pPointers[right]; | |
1272 pPointers[right] = v11; | |
1273 sort_object_pointers(pPointers, v4, v6 - 1); | |
1274 v4 = v6 + 1; | |
1275 } | |
1276 while ( right > v6 + 1 ); | |
1277 } | |
1278 } | |
1279 | |
1280 //----- (004C26D0) -------------------------------------------------------- | |
1281 bool Vis::SortVerticesByX(RenderVertexD3D3 *a2, unsigned int uStart, unsigned int uEnd) | |
1282 { | |
1283 bool result; // eax@1 | |
1284 RenderVertexD3D3 *v5; // edx@2 | |
1285 RenderVertexD3D3 *v6; // esi@2 | |
1286 void *v7; // edi@2 | |
1287 unsigned int v8; // ebx@2 | |
1288 RenderVertexD3D3 *v9; // ecx@3 | |
1289 RenderVertexD3D3 *v10; // ecx@5 | |
1290 RenderVertexD3D3 *v11; // eax@8 | |
1291 RenderVertexD3D3 v12; // [sp+4h] [bp-4Ch]@8 | |
1292 RenderVertexD3D3 v13; // [sp+24h] [bp-2Ch]@2 | |
1293 Vis *thisa; // [sp+44h] [bp-Ch]@1 | |
1294 RenderVertexD3D3 *v15; // [sp+48h] [bp-8h]@2 | |
1295 unsigned int v16; // [sp+4Ch] [bp-4h]@2 | |
1296 | |
1297 result = uEnd; | |
1298 thisa = this; | |
1299 if ( (signed int)uEnd > (signed int)uStart ) | |
1300 { | |
1301 v5 = a2; | |
1302 v6 = &a2[uEnd]; | |
1303 v7 = &v13; | |
1304 v15 = &a2[uEnd]; | |
1305 v8 = uStart - 1; | |
1306 v16 = uEnd; | |
1307 while ( 1 ) | |
1308 { | |
1309 memcpy(v7, v6, 0x20u); | |
1310 v9 = &v5[v8]; | |
1311 do | |
1312 { | |
1313 ++v9; | |
1314 ++v8; | |
1315 } | |
1316 while ( v9->pos.x < (double)v13.pos.x ); | |
1317 v10 = &v5[v16]; | |
1318 do | |
1319 { | |
1320 --v10; | |
1321 --v16; | |
1322 } | |
1323 while ( v10->pos.x > (double)v13.pos.x ); | |
1324 if ( (signed int)v8 >= (signed int)v16 ) | |
1325 break; | |
1326 v11 = &v5[v16]; | |
1327 memcpy(&v12, &a2[v8], sizeof(v12)); | |
1328 v5 = a2; | |
1329 memcpy(&a2[v8], v11, sizeof(a2[v8])); | |
1330 v6 = &v12; | |
1331 v7 = v11; | |
1332 } | |
1333 memcpy(&v12, &v5[v8], sizeof(v12)); | |
1334 memcpy(&v5[v8], v15, sizeof(v5[v8])); | |
1335 memcpy(v15, &v12, 0x20u); | |
1336 SortVerticesByX(v5, uStart, v8 - 1); | |
1337 SortVerticesByX(a2, v8 + 1, uEnd); | |
1338 } | |
1339 return true; | |
1340 } | |
1341 | |
1342 //----- (004C27AD) -------------------------------------------------------- | |
1343 bool Vis::SortVerticesByY(RenderVertexD3D3 *a2, unsigned int uStart, unsigned int uEnd) | |
1344 { | |
1345 bool result; // eax@1 | |
1346 RenderVertexD3D3 *v5; // edx@2 | |
1347 RenderVertexD3D3 *v6; // esi@2 | |
1348 RenderVertexD3D3 v7; // qdi@2 | |
1349 unsigned int v8; // ebx@2 | |
1350 int v9; // ecx@3 | |
1351 int v10; // ecx@5 | |
1352 float v11; // eax@8 | |
1353 RenderVertexD3D3 v12; // [sp+4h] [bp-4Ch]@8 | |
1354 char v13; // [sp+24h] [bp-2Ch]@2 | |
1355 float v14; // [sp+28h] [bp-28h]@4 | |
1356 Vis *thisa; // [sp+44h] [bp-Ch]@1 | |
1357 RenderVertexD3D3 *v16; // [sp+48h] [bp-8h]@2 | |
1358 unsigned int v17; // [sp+4Ch] [bp-4h]@2 | |
1359 | |
1360 result = uEnd; | |
1361 thisa = this; | |
1362 if ( (signed int)uEnd > (signed int)uStart ) | |
1363 { | |
1364 v5 = a2; | |
1365 v6 = &a2[uEnd]; | |
1366 LODWORD(v7.pos.x) = (int)&v13; | |
1367 v16 = &a2[uEnd]; | |
1368 v8 = uStart - 1; | |
1369 v17 = uEnd; | |
1370 while ( 1 ) | |
1371 { | |
1372 memcpy(*(void **)&v7.pos.x, v6, 0x20u); | |
1373 v9 = (int)&v5[v8].pos.y; | |
1374 do | |
1375 { | |
1376 v9 += 32; | |
1377 ++v8; | |
1378 } | |
1379 while ( *(float *)v9 < (double)v14 ); | |
1380 v10 = (int)&v5[v17].pos.y; | |
1381 do | |
1382 { | |
1383 v10 -= 32; | |
1384 --v17; | |
1385 } | |
1386 while ( *(float *)v10 > (double)v14 ); | |
1387 if ( (signed int)v8 >= (signed int)v17 ) | |
1388 break; | |
1389 LODWORD(v11) = (int)&v5[v17]; | |
1390 memcpy(&v12, &a2[v8], sizeof(v12)); | |
1391 v5 = a2; | |
1392 memcpy(&a2[v8], *(void **)&v11, sizeof(a2[v8])); | |
1393 v6 = &v12; | |
1394 v7.pos.x = v11; | |
1395 } | |
1396 memcpy(&v12, &v5[v8], sizeof(v12)); | |
1397 memcpy(&v5[v8], v16, sizeof(v5[v8])); | |
1398 memcpy(v16, &v12, 0x20u); | |
1399 SortVerticesByY(v5, uStart, v8 - 1); | |
1400 SortVerticesByY(a2, v8 + 1, uEnd); | |
1401 } | |
1402 return true; | |
1403 } | |
1404 | |
1405 //----- (004C288E) -------------------------------------------------------- | |
1406 bool Vis::sort_objects_2(RenderVertexSoft *pArray, int sLeft, int sRight) | |
1407 { | |
1408 bool result; // eax@1 | |
1409 RenderVertexSoft *v5; // edx@2 | |
1410 int v6; // ebx@2 | |
1411 int i; // ecx@2 | |
1412 int v8; // esi@3 | |
1413 int v9; // esi@5 | |
1414 RenderVertexSoft *v10; // eax@8 | |
1415 RenderVertexSoft v11; // [sp+4h] [bp-6Ch]@8 | |
1416 RenderVertexSoft v12; // [sp+34h] [bp-3Ch]@2 | |
1417 float v13; // [sp+4Ch] [bp-24h]@4 | |
1418 int v14; // [sp+64h] [bp-Ch]@7 | |
1419 Vis *thisa; // [sp+68h] [bp-8h]@1 | |
1420 RenderVertexSoft *v16; // [sp+6Ch] [bp-4h]@2 | |
1421 | |
1422 __debugbreak(); | |
1423 | |
1424 result = sRight; | |
1425 thisa = this; | |
1426 if ( sRight > sLeft ) | |
1427 { | |
1428 v5 = pArray; | |
1429 v16 = &pArray[sRight]; | |
1430 v6 = sLeft - 1; | |
1431 memcpy(&v12, &pArray[sRight], sizeof(v12)); | |
1432 for ( i = sRight; ; i = v14 ) | |
1433 { | |
1434 v8 = (int)&v5[v6].vWorldViewProjX; | |
1435 do | |
1436 { | |
1437 v8 += 48; | |
1438 ++v6; | |
1439 } | |
1440 while ( *(float *)v8 < (double)v13 ); | |
1441 v9 = (int)&v5[i].vWorldViewProjX; | |
1442 do | |
1443 { | |
1444 v9 -= 48; | |
1445 --i; | |
1446 } | |
1447 while ( *(float *)v9 > (double)v13 ); | |
1448 v14 = i; | |
1449 if ( v6 >= i ) | |
1450 break; | |
1451 v10 = &v5[i]; | |
1452 memcpy(&v11, &pArray[v6], sizeof(v11)); | |
1453 v5 = pArray; | |
1454 memcpy(&pArray[v6], v10, sizeof(pArray[v6])); | |
1455 memcpy(v10, &v11, 0x30u); | |
1456 } | |
1457 memcpy(&v11, &v5[v6], sizeof(v11)); | |
1458 memcpy(&v5[v6], v16, sizeof(v5[v6])); | |
1459 memcpy(v16, &v11, 0x30u); | |
1460 sort_objects_2(v5, sLeft, v6 - 1); | |
1461 sort_objects_2(pArray, v6 + 1, sRight); | |
1462 } | |
1463 return true; | |
1464 } | |
1465 | |
1466 //----- (004C297E) -------------------------------------------------------- | |
1467 bool Vis::sort_objects_3(RenderVertexSoft *pArray, int sLeft, int sRight) | |
1468 { | |
1469 bool result; // eax@1 | |
1470 RenderVertexSoft *v5; // edx@2 | |
1471 int v6; // ebx@2 | |
1472 int i; // ecx@2 | |
1473 int v8; // esi@3 | |
1474 int v9; // esi@5 | |
1475 RenderVertexSoft *v10; // eax@8 | |
1476 char v11; // [sp+4h] [bp-6Ch]@8 | |
1477 RenderVertexSoft v12; // [sp+34h] [bp-3Ch]@2 | |
1478 float v13; // [sp+50h] [bp-20h]@4 | |
1479 int v14; // [sp+64h] [bp-Ch]@7 | |
1480 Vis *thisa; // [sp+68h] [bp-8h]@1 | |
1481 RenderVertexSoft *v16; // [sp+6Ch] [bp-4h]@2 | |
1482 | |
1483 result = sRight; | |
1484 thisa = this; | |
1485 if ( sRight > sLeft ) | |
1486 { | |
1487 v5 = pArray; | |
1488 v16 = &pArray[sRight]; | |
1489 v6 = sLeft - 1; | |
1490 memcpy(&v12, &pArray[sRight], sizeof(v12)); | |
1491 for ( i = sRight; ; i = v14 ) | |
1492 { | |
1493 v8 = (int)&v5[v6].vWorldViewProjY; | |
1494 do | |
1495 { | |
1496 v8 += 48; | |
1497 ++v6; | |
1498 } | |
1499 while ( *(float *)v8 < (double)v13 ); | |
1500 v9 = (int)&v5[i].vWorldViewProjY; | |
1501 do | |
1502 { | |
1503 v9 -= 48; | |
1504 --i; | |
1505 } | |
1506 while ( *(float *)v9 > (double)v13 ); | |
1507 v14 = i; | |
1508 if ( v6 >= i ) | |
1509 break; | |
1510 v10 = &v5[i]; | |
1511 memcpy(&v11, &pArray[v6], 0x30u); | |
1512 v5 = pArray; | |
1513 memcpy(&pArray[v6], v10, sizeof(pArray[v6])); | |
1514 memcpy(v10, &v11, 0x30u); | |
1515 } | |
1516 memcpy(&v11, &v5[v6], 0x30u); | |
1517 memcpy(&v5[v6], v16, sizeof(v5[v6])); | |
1518 memcpy(v16, &v11, 0x30u); | |
1519 sort_objects_3(v5, sLeft, v6 - 1); | |
1520 sort_objects_3(pArray, v6 + 1, sRight); | |
1521 } | |
1522 return true; | |
1523 } | |
1524 | |
1525 | |
1526 //----- (004C04AF) -------------------------------------------------------- | |
1527 Vis::Vis() | |
1528 { | |
1529 Vis *v1; // ebx@1 | |
1530 Vis *result; // eax@1 | |
1531 RenderVertexSoft v3; // [sp+Ch] [bp-60h]@1 | |
1532 RenderVertexSoft v4; // [sp+3Ch] [bp-30h]@1 | |
1533 | |
1534 v1 = this; | |
1535 v3.flt_2C = 0.0; | |
1536 v3.vWorldPosition.x = 0.0; | |
1537 v3.vWorldPosition.y = 65536.0; | |
1538 v3.vWorldPosition.z = 0.0; | |
1539 v4.flt_2C = 0.0; | |
1540 v4.vWorldPosition.x = 65536.0; | |
1541 v4.vWorldPosition.y = 0.0; | |
1542 v4.vWorldPosition.z = 0.0; | |
1543 memcpy(&v1->stru_200C, &v4, sizeof(v1->stru_200C)); | |
1544 v4.flt_2C = 0.0; | |
1545 v4.vWorldPosition.x = 0.0; | |
1546 v4.vWorldPosition.y = 65536.0; | |
1547 v4.vWorldPosition.z = 0.0; | |
1548 memcpy(&v1->stru_203C, &v3, sizeof(v1->stru_203C)); | |
1549 v3.flt_2C = 0.0; | |
1550 v3.vWorldPosition.x = 65536.0; | |
1551 v3.vWorldPosition.y = 0.0; | |
1552 v3.vWorldPosition.z = 0.0; | |
1553 memcpy(&v1->stru_206C, &v3, sizeof(v1->stru_206C)); | |
1554 result = v1; | |
1555 memcpy(&v1->stru_209C, &v4, sizeof(v1->stru_209C)); | |
1556 v1->field_20CC = 512; | |
1557 } | |
1558 | |
1559 //----- (004C055C) -------------------------------------------------------- | |
1560 Vis_stru1::Vis_stru1() | |
1561 { | |
1562 for (uint i = 0; i < 512; ++i) | |
1563 { | |
1564 array_0004[i].pObjectInfo = 0; | |
1565 array_0004[i].sZValue = -1; | |
1566 array_0004[i].uObjectType = 0; | |
1567 } | |
1568 uNumPointers = 0; | |
1569 } | |
1570 | |
1571 | |
1572 | |
1573 | |
1574 //----- (004C05CC) -------------------------------------------------------- | |
1575 bool Vis::_4C05CC(Vis_stru1 *a2, stru157 *a3, stru157 *a4) | |
1576 { | |
1577 Vis_stru1 *v4; // esi@1 | |
1578 Vis *v5; // ebx@1 | |
1579 char *v6; // edi@3 | |
1580 float v7; // ST00_4@3 | |
1581 bool result; // eax@6 | |
1582 float v9; // [sp+4h] [bp-14h]@3 | |
1583 | |
1584 v4 = a2; | |
1585 v5 = this; | |
1586 if ( !a2 ) | |
1587 v4 = &this->stru1; | |
1588 v4->uNumPointers = 0; | |
1589 v6 = (char *)&this->field_20CC; | |
1590 v7 = (double)this->field_20CC; | |
1591 _4C06F8(v7, v4, a3); | |
1592 v9 = (double)*(signed int *)v6; | |
1593 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1594 _4C0D32_BLV(v9, v4, a4); | |
1595 else | |
1596 _4C0DEA_ODM(v9, v4, a4); | |
1597 v4->create_object_pointers(1u); | |
1598 sort_object_pointers(v4->array_1804, 0, v4->uNumPointers - 1); | |
1599 return true; | |
1600 } | |
1601 | |
1602 //----- (004C0646) -------------------------------------------------------- | |
1603 bool Vis::PickMouse(float fDepth, float fMouseX, float fMouseY, stru157 *a5, stru157 *a6) | |
1604 { | |
1605 RenderVertexSoft pMouseRay[2]; // [sp+1Ch] [bp-60h]@1 | |
1606 | |
1607 stru1.uNumPointers = 0; | |
1608 CastPickRay(pMouseRay, fMouseX, fMouseY, fDepth); | |
1609 PickBillboards(fDepth, fMouseX, fMouseY, &stru1, a5); | |
1610 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
1611 PickIndoor(fDepth, pMouseRay, &stru1, a6); | |
1612 else | |
1613 PickOutdoor(fDepth, pMouseRay, &stru1, a6, 0); | |
1614 stru1.create_object_pointers(0); | |
1615 sort_object_pointers(stru1.array_1804, 0, stru1.uNumPointers - 1); | |
1616 return true; | |
1617 } | |
1618 | |
1619 //----- (004C06F8) -------------------------------------------------------- | |
1620 void Vis::_4C06F8(float arg0, Vis_stru1 *a3, stru157 *a2) | |
1621 { | |
1622 int v4; // ST18_4@5 | |
1623 Vis_stru1_stru0 *v5; // edi@5 | |
1624 void **v7; // [sp+24h] [bp-8h]@2 | |
1625 unsigned int uD3DBillboardIdx; // [sp+28h] [bp-4h]@1 | |
1626 | |
1627 uD3DBillboardIdx = 0; | |
1628 auto ecx0 = this; | |
1629 if ( (signed int)pRenderer->uNumBillboardsToDraw > 0 ) | |
1630 { | |
1631 v7 = (void **)&pRenderer->pBillboardRenderListD3D[0].uParentBillboardID; | |
1632 do | |
1633 { | |
1634 if ( is_part_of_selection((BLVFace *)uD3DBillboardIdx, a2) ) | |
1635 { | |
1636 if ( DoesRayIntersectBillboard(arg0, uD3DBillboardIdx) ) | |
1637 { | |
1638 v4 = pBillboardRenderList[(int)*v7].sZValue; | |
1639 v5 = &a3->array_0004[a3->uNumPointers]; | |
1640 v5->pObjectInfo = *v7; | |
1641 v5 = (Vis_stru1_stru0 *)((char *)v5 + 4); | |
1642 v5->pObjectInfo = (void *)v4; | |
1643 v5->sZValue = 1; | |
1644 ++a3->uNumPointers; | |
1645 } | |
1646 } | |
1647 ++uD3DBillboardIdx; | |
1648 v7 += 39; | |
1649 } | |
1650 while ( (signed int)uD3DBillboardIdx < (signed int)pRenderer->uNumBillboardsToDraw ); | |
1651 } | |
1652 } | |
1653 | |
1654 //----- (004C0791) -------------------------------------------------------- | |
1655 bool Vis::is_part_of_selection(BLVFace *uD3DBillboardIdx_or_pBLVFace_or_pODMFace, stru157 *a2) | |
1656 { | |
1657 stru157 *v3; // esi@1 | |
1658 int result; // eax@1 | |
1659 int v5; // edx@2 | |
1660 int v6; // ecx@2 | |
1661 char v7; // zf@3 | |
1662 int v8; // esi@5 | |
1663 std::string *v9; // ecx@7 | |
1664 Actor *v10; // edi@18 | |
1665 char v11; // zf@26 | |
1666 const char *v12; // [sp-20h] [bp-2Ch]@7 | |
1667 int v13; // [sp-1Ch] [bp-28h]@7 | |
1668 std::string v14; // [sp-18h] [bp-24h]@7 | |
1669 const char *v15; // [sp-8h] [bp-14h]@7 | |
1670 int v16; // [sp-4h] [bp-10h]@7 | |
1671 | |
1672 v3 = a2; | |
1673 result = a2->field_0; | |
1674 if ( a2->field_0 != 1 ) | |
1675 { | |
1676 if ( result != 2 | |
1677 || (uCurrentlyLoadedLevelType != LEVEL_Indoor ? (v11 = LOWORD(uD3DBillboardIdx_or_pBLVFace_or_pODMFace[3].pFacePlane.vNormal.y) == 0, | |
1678 result = uD3DBillboardIdx_or_pBLVFace_or_pODMFace->pFacePlane_old.dist) : (v11 = pIndoor->pFaceExtras[uD3DBillboardIdx_or_pBLVFace_or_pODMFace->uFaceExtraID].uEventID == 0, result = uD3DBillboardIdx_or_pBLVFace_or_pODMFace->uAttributes), | |
1679 a2->field_4 != 1) ) | |
1680 goto LABEL_16; | |
1681 if ( v11 || result & a2->field_C ) | |
1682 goto LABEL_33; | |
1683 v7 = (result & a2->field_8) == 0; | |
1684 goto LABEL_32; | |
1685 } | |
1686 v5 = a2->field_10; | |
1687 result = (pBillboardRenderList[pRenderer->pBillboardRenderListD3D[(int)uD3DBillboardIdx_or_pBLVFace_or_pODMFace].uParentBillboardID].sZValue & 0xFFFF) >> 3; | |
1688 v6 = pBillboardRenderList[pRenderer->pBillboardRenderListD3D[(int)uD3DBillboardIdx_or_pBLVFace_or_pODMFace].uParentBillboardID].sZValue & 7; | |
1689 if ( v5 & 2 ) | |
1690 { | |
1691 v7 = v6 == a2->field_4; | |
1692 goto LABEL_32; | |
1693 } | |
1694 if ( v5 & 4 ) | |
1695 { | |
1696 v8 = a2->field_4; | |
1697 if ( v6 != v8 ) | |
1698 goto LABEL_16; | |
1699 if ( v8 != 5 ) | |
1700 { | |
1701 v15 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:207"; | |
1702 v12 = "Unsupported \"exclusion if no event\" type in CVis::is_part_of_selection"; | |
1703 LABEL_15: | |
1704 MessageBoxA(nullptr, v12, v15, 0); | |
1705 return true; | |
1706 } | |
1707 result *= 32; | |
1708 if ( *(__int16 *)((char *)&pLevelDecorations[0].uCog + result) | |
1709 || *(__int16 *)((char *)&pLevelDecorations[0].field_16_event_id + result) ) | |
1710 goto LABEL_16; | |
1711 result = pLevelDecorations[result / sizeof(LevelDecoration)].IsInteractive(); | |
1712 goto LABEL_11; | |
1713 } | |
1714 if ( v6 == a2->field_4 ) | |
1715 { | |
1716 if ( v6 != 3 ) | |
1717 { | |
1718 v15 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:245"; | |
1719 v12 = "Default case reached in VIS"; | |
1720 goto LABEL_15; | |
1721 } | |
1722 v10 = &pActors[result]; | |
1723 result = 1 << LOBYTE(v10->uAIState); | |
1724 if ( result & a2->field_C | |
1725 || !(result & a2->field_8) | |
1726 || v5 & 8 && (result = MonsterStats::BelongsToSupertype(v10->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD)) == 0 ) | |
1727 goto LABEL_33; | |
1728 if ( !(v3->field_10 & 1) ) | |
1729 goto LABEL_16; | |
1730 result = v10->GetActorsRelation(nullptr); | |
1731 LABEL_11: | |
1732 v7 = result == 0; | |
1733 LABEL_32: | |
1734 if ( v7 ) | |
1735 goto LABEL_33; | |
1736 LABEL_16: | |
1737 return true; | |
1738 } | |
1739 LABEL_33: | |
1740 LOBYTE(result) = 0; | |
1741 return result; | |
1742 } | |
1743 | |
1744 //----- (004C091D) -------------------------------------------------------- | |
1745 bool Vis::DoesRayIntersectBillboard(float fDepth, unsigned int uD3DBillboardIdx) | |
1746 { | |
1747 unsigned int v3; // esi@3 | |
1748 bool result; // eax@3 | |
1749 int v5; // ecx@4 | |
1750 double v6; // st7@4 | |
1751 __int16 v7; // fps@4 | |
1752 double v8; // st7@4 | |
1753 unsigned __int8 v9; // c0@4 | |
1754 char v10; // c2@4 | |
1755 unsigned __int8 v11; // c3@4 | |
1756 Vis_stru1_stru0 *v12; // eax@10 | |
1757 __int16 v13; // fps@16 | |
1758 double v14; // st7@16 | |
1759 char v15; // c0@16 | |
1760 char v16; // c2@16 | |
1761 char v17; // c3@16 | |
1762 double v18; // st7@18 | |
1763 double v19; // st6@18 | |
1764 double v20; // st4@18 | |
1765 float v21; // ST0C_4@22 | |
1766 float v22; // ST08_4@22 | |
1767 signed int v23; // eax@27 | |
1768 double v24; // st7@32 | |
1769 double v25; // st6@32 | |
1770 float v26; // eax@32 | |
1771 double v27; // st7@36 | |
1772 double v28; // st6@36 | |
1773 __int16 v29; // fps@36 | |
1774 char v30; // c0@36 | |
1775 char v31; // c2@36 | |
1776 char v32; // c3@36 | |
1777 double v33; // st6@37 | |
1778 __int16 v34; // fps@37 | |
1779 char v35; // c0@37 | |
1780 char v36; // c2@37 | |
1781 char v37; // c3@37 | |
1782 __int16 v38; // fps@38 | |
1783 double v39; // st6@38 | |
1784 unsigned __int8 v40; // c0@38 | |
1785 char v41; // c2@38 | |
1786 unsigned __int8 v42; // c3@38 | |
1787 __int16 v43; // fps@39 | |
1788 double v44; // st6@39 | |
1789 char v45; // c0@39 | |
1790 char v46; // c2@39 | |
1791 char v47; // c3@39 | |
1792 Vis *v48; // esi@40 | |
1793 float v49; // ST08_4@40 | |
1794 Vis_stru1_stru0 *v50; // eax@45 | |
1795 RenderVertexSoft pRay[2]; // [sp+20h] [bp-DCh]@5 | |
1796 RenderVertexSoft a3[2]; // [sp+80h] [bp-7Ch]@22 | |
1797 float v53; // [sp+E0h] [bp-1Ch]@33 | |
1798 float v54; // [sp+E4h] [bp-18h]@32 | |
1799 float fBillboardCenterX; // [sp+E8h] [bp-14h]@5 | |
1800 float fBillboardCenterY; // [sp+ECh] [bp-10h]@5 | |
1801 unsigned int v57; // [sp+F0h] [bp-Ch]@5 | |
1802 float v58; // [sp+F4h] [bp-8h]@17 | |
1803 Vis *thisa; // [sp+F8h] [bp-4h]@1 | |
1804 signed int a3a; // [sp+108h] [bp+Ch]@17 | |
1805 float a3b; // [sp+108h] [bp+Ch]@32 | |
1806 | |
1807 thisa = this; | |
1808 | |
1809 static Vis_stru1 Vis_static_stru_F91E10; | |
1810 | |
1811 Vis_static_stru_F91E10.uNumPointers = 0; | |
1812 v3 = uD3DBillboardIdx; | |
1813 result = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].uParentBillboardID; | |
1814 if ( result != -1 | |
1815 && (v5 = pBillboardRenderList[result].sZValue, | |
1816 v6 = (double)(unsigned __int16)pBillboardRenderList[result].sZValue, | |
1817 result = v5 >> 16, | |
1818 v8 = v6 * 0.000015259022 + (double)(v5 >> 16), | |
1819 //UNDEF(v7), | |
1820 v9 = v8 < fDepth, | |
1821 v10 = 0, | |
1822 v11 = v8 == fDepth, | |
1823 BYTE1(result) = HIBYTE(v7), | |
1824 v9 | v11) ) | |
1825 { | |
1826 LOWORD(v5) = 0; | |
1827 v57 = v5; | |
1828 GetPolygonCenter( | |
1829 pRenderer->pBillboardRenderListD3D[v3].pQuards, | |
1830 4u, | |
1831 &fBillboardCenterX, | |
1832 &fBillboardCenterY); | |
1833 CastPickRay(pRay, fBillboardCenterX, fBillboardCenterY, fDepth); | |
1834 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1835 PickIndoor(fDepth, pRay, &Vis_static_stru_F91E10, &a5); | |
1836 else | |
1837 PickOutdoor(fDepth, pRay, &Vis_static_stru_F91E10, &a5, 0); | |
1838 Vis_static_stru_F91E10.create_object_pointers(0); | |
1839 sort_object_pointers(Vis_static_stru_F91E10.array_1804, 0, Vis_static_stru_F91E10.uNumPointers - 1); | |
1840 HIWORD(result) = HIWORD(Vis_static_stru_F91E10.uNumPointers); | |
1841 if ( Vis_static_stru_F91E10.uNumPointers | |
1842 && ((signed int)Vis_static_stru_F91E10.uNumPointers <= 0 ? (v12 = 0) : (v12 = Vis_static_stru_F91E10.array_1804[0]), | |
1843 result = v12->sZValue, | |
1844 LOWORD(result) = 0, | |
1845 result <= v57) | |
1846 || (double)(signed int)pViewport->uScreenX > fBillboardCenterX | |
1847 || (double)(signed int)pViewport->uScreenZ < fBillboardCenterX | |
1848 || (double)(signed int)pViewport->uScreenY > fBillboardCenterY | |
1849 || (v14 = (double)(signed int)pViewport->uScreenW, | |
1850 //UNDEF(v13), | |
1851 v15 = v14 < fBillboardCenterY, | |
1852 v16 = 0, | |
1853 v17 = v14 == fBillboardCenterY, | |
1854 BYTE1(result) = HIBYTE(v13), | |
1855 v14 < fBillboardCenterY) ) | |
1856 { | |
1857 a3a = 0; | |
1858 result = (bool)&pRenderer->pBillboardRenderListD3D[v3].pQuards[0].pos.y; | |
1859 | |
1860 __debugbreak(); | |
1861 { | |
1862 LODWORD(v58) = (int)((char *)&pRenderer + v3 * 156 + 1062620);// pBillboardRenderListD3D+0x0C | |
1863 } | |
1864 | |
1865 while ( 1 ) | |
1866 { | |
1867 v18 = *(float *)(result - 4); | |
1868 v19 = *(float *)result; | |
1869 v20 = *(float *)(result - 4); | |
1870 Vis_static_stru_F91E10.uNumPointers = 0; | |
1871 if ( v20 >= (double)(signed int)pViewport->uScreenX ) | |
1872 { | |
1873 if ( v18 <= (double)(signed int)pViewport->uScreenZ | |
1874 && v19 >= (double)(signed int)pViewport->uScreenY | |
1875 && v19 <= (double)(signed int)pViewport->uScreenW ) | |
1876 { | |
1877 v21 = v19; | |
1878 v22 = v18; | |
1879 CastPickRay(a3, v22, v21, fDepth); | |
1880 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1881 PickIndoor(fDepth, a3, &Vis_static_stru_F91E10, &a5); | |
1882 else | |
1883 PickOutdoor(fDepth, a3, &Vis_static_stru_F91E10, &a5, 0); | |
1884 Vis_static_stru_F91E10.create_object_pointers(0); | |
1885 sort_object_pointers( | |
1886 Vis_static_stru_F91E10.array_1804, | |
1887 0, | |
1888 Vis_static_stru_F91E10.uNumPointers - 1); | |
1889 result = Vis_static_stru_F91E10.uNumPointers; | |
1890 if ( !Vis_static_stru_F91E10.uNumPointers ) | |
1891 break; | |
1892 v23 = (signed int)(Vis_static_stru_F91E10.uNumPointers <= 0 ? 0 : Vis_static_stru_F91E10.array_1804[0]); | |
1893 result = *(int *)(v23 + 4); | |
1894 LOWORD(result) = 0; | |
1895 if ( result > v57 ) | |
1896 break; | |
1897 } | |
1898 } | |
1899 ++a3a; | |
1900 result = LODWORD(v58) + 32; | |
1901 LODWORD(v58) += 32; | |
1902 if ( a3a >= 4 ) | |
1903 { | |
1904 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
1905 goto LABEL_49; | |
1906 v24 = pRenderer->pBillboardRenderListD3D[v3].pQuards[0].pos.x; | |
1907 v25 = pRenderer->pBillboardRenderListD3D[v3].pQuards[3].pos.x; | |
1908 v26 = pRenderer->pBillboardRenderListD3D[v3].pQuards[0].pos.y; | |
1909 v54 = pRenderer->pBillboardRenderListD3D[v3].pQuards[3].pos.x; | |
1910 v58 = v26; | |
1911 result = LODWORD(pRenderer->pBillboardRenderListD3D[v3].pQuards[1].pos.y); | |
1912 a3b = pRenderer->pBillboardRenderListD3D[v3].pQuards[1].pos.y; | |
1913 if ( v24 > v25 ) | |
1914 { | |
1915 v53 = v24; | |
1916 v24 = v54; | |
1917 v25 = v53; | |
1918 } | |
1919 if ( v58 > (double)a3b ) | |
1920 a3b = v58; | |
1921 if ( (Vis_static_stru_F91E10.uNumPointers = 0, | |
1922 v27 = (v25 - v24) * 0.5, | |
1923 v28 = (double)(signed int)pViewport->uScreenX, | |
1924 //UNDEF(v29), | |
1925 v30 = v27 < v28, | |
1926 v31 = 0, | |
1927 v32 = v27 == v28, | |
1928 BYTE1(result) = HIBYTE(v29), | |
1929 v27 < v28) | |
1930 || (v33 = (double)(signed int)pViewport->uScreenZ, | |
1931 //UNDEF(v34), | |
1932 v35 = v27 < v33, | |
1933 v36 = 0, | |
1934 v37 = v27 == v33, | |
1935 BYTE1(result) = HIBYTE(v34), | |
1936 v27 > v33) | |
1937 || (v39 = (double)(signed int)pViewport->uScreenY, | |
1938 //UNDEF(v38), | |
1939 v40 = v39 < a3b, | |
1940 v41 = 0, | |
1941 v42 = v39 == a3b, | |
1942 BYTE1(result) = HIBYTE(v38), | |
1943 !(v40 | v42)) | |
1944 || (v44 = (double)(signed int)pViewport->uScreenW, | |
1945 //UNDEF(v43), | |
1946 v45 = v44 < a3b, | |
1947 v46 = 0, | |
1948 v47 = v44 == a3b, | |
1949 BYTE1(result) = HIBYTE(v43), | |
1950 v44 < a3b) | |
1951 || ((v48 = thisa, v49 = v27, CastPickRay(a3, v49, a3b, fDepth), uCurrentlyLoadedLevelType != LEVEL_Indoor) ? PickOutdoor(fDepth, a3, &Vis_static_stru_F91E10, &a5, 0) : PickIndoor(fDepth, a3, &Vis_static_stru_F91E10, &a5), | |
1952 (Vis_static_stru_F91E10.create_object_pointers(0), | |
1953 sort_object_pointers( | |
1954 Vis_static_stru_F91E10.array_1804, | |
1955 0, | |
1956 Vis_static_stru_F91E10.uNumPointers - 1), | |
1957 (result = Vis_static_stru_F91E10.uNumPointers) != 0) | |
1958 && ((signed int)Vis_static_stru_F91E10.uNumPointers <= 0 ? (v50 = 0) : (v50 = Vis_static_stru_F91E10.array_1804[0]), | |
1959 result = v50->sZValue, | |
1960 LOWORD(result) = 0, | |
1961 result <= v57)) ) | |
1962 goto LABEL_49; | |
1963 break; | |
1964 } | |
1965 } | |
1966 } | |
1967 LOBYTE(result) = 1; | |
1968 } | |
1969 else | |
1970 { | |
1971 LABEL_49: | |
1972 return false; | |
1973 } | |
1974 return result; | |
1975 } | |
1976 // F93E18: using guessed type char static_byte_F93E18_init; | |
1977 | |
1978 //----- (004C0D32) -------------------------------------------------------- | |
1979 int Vis::_4C0D32_BLV(float a1, Vis_stru1 *arg4, stru157 *a2) | |
1980 { | |
1981 int result; // eax@1 | |
1982 signed int v5; // esi@2 | |
1983 BLVFace *v6; // edi@4 | |
1984 unsigned int v7; // eax@6 | |
1985 Vis_stru1_stru0 *v8; // eax@6 | |
1986 int v9; // ST18_4@7 | |
1987 unsigned int v10; // ST1C_4@7 | |
1988 unsigned int v11; // ecx@7 | |
1989 signed int i; // [sp+18h] [bp-8h]@1 | |
1990 Vis *thisa; // [sp+1Ch] [bp-4h]@1 | |
1991 | |
1992 result = 0; | |
1993 thisa = this; | |
1994 for ( i = 0; i < (signed int)pBspRenderer->uNumFaceIDs; ++i ) | |
1995 { | |
1996 v5 = pBspRenderer->pFaceIDs[2 * result]; | |
1997 if ( v5 >= 0 ) | |
1998 { | |
1999 if ( v5 < (signed int)pIndoor->uNumFaces ) | |
2000 { | |
2001 v6 = &pIndoor->pFaces[v5]; | |
2002 if ( !pGame->pIndoorCameraD3D->IsCulled(&pIndoor->pFaces[v5]) ) | |
2003 { | |
2004 if ( is_part_of_selection(v6, a2) ) | |
2005 { | |
2006 v7 = 8 * v5; | |
2007 LOBYTE(v7) = 8 * v5 | 6; | |
2008 v8 = _4C1026(v6, v7, a1); | |
2009 if ( v8 ) | |
2010 { | |
2011 v9 = v8->sZValue; | |
2012 v10 = v8->uObjectType; | |
2013 v11 = 3 * arg4->uNumPointers; | |
2014 arg4->array_0004[arg4->uNumPointers].pObjectInfo = v8->pObjectInfo; | |
2015 arg4->array_0004[4 * v11 / 0xC].sZValue = v9; | |
2016 arg4->array_0004[4 * v11 / 0xC].uObjectType = v10; | |
2017 ++arg4->uNumPointers; | |
2018 } | |
2019 } | |
2020 } | |
2021 } | |
2022 } | |
2023 result = i + 1; | |
2024 } | |
2025 return result; | |
2026 } | |
2027 | |
2028 //----- (004C0DEA) -------------------------------------------------------- | |
2029 void Vis::_4C0DEA_ODM(float arg0, Vis_stru1 *a3, stru157 *a2) | |
2030 { | |
2031 int v4; // esi@1 | |
2032 BSPModel *v5; // ebx@3 | |
2033 unsigned __int8 v6; // zf@5 | |
2034 char v7; // sf@5 | |
2035 unsigned __int8 v8; // of@5 | |
2036 ODMFace *v9; // esi@7 | |
2037 unsigned int v10; // eax@8 | |
2038 Vis_stru1_stru0 *v11; // eax@8 | |
2039 unsigned int v12; // ecx@9 | |
2040 BLVFace f; // [sp+10h] [bp-84h]@1 | |
2041 void *v14; // [sp+70h] [bp-24h]@9 | |
2042 int v15; // [sp+74h] [bp-20h]@9 | |
2043 unsigned int v16; // [sp+78h] [bp-1Ch]@9 | |
2044 int v17; // [sp+7Ch] [bp-18h]@1 | |
2045 Vis *v18; // [sp+80h] [bp-14h]@1 | |
2046 int v19; // [sp+84h] [bp-10h]@6 | |
2047 unsigned int v20; // [sp+88h] [bp-Ch]@2 | |
2048 int v21; // [sp+8Ch] [bp-8h]@5 | |
2049 int a1; // [sp+90h] [bp-4h]@1 | |
2050 | |
2051 auto ecx0 = this; | |
2052 v18 = ecx0; | |
2053 v4 = 0; | |
2054 v17 = 0; | |
2055 a1 = 0; | |
2056 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
2057 { | |
2058 v20 = 0; | |
2059 do | |
2060 { | |
2061 v5 = &pOutdoor->pBModels[v20 / 0xBC]; | |
2062 if ( IsBModelVisible(a1, &v17) ) | |
2063 { | |
2064 if ( v17 != v4 ) | |
2065 { | |
2066 v8 = __OFSUB__(v5->uNumFaces, v4); | |
2067 v6 = v5->uNumFaces == v4; | |
2068 v7 = ((v5->uNumFaces - v4) & 0x80000000u) != 0; | |
2069 v21 = v4; | |
2070 if ( !((unsigned __int8)(v7 ^ v8) | v6) ) | |
2071 { | |
2072 v19 = v4; | |
2073 do | |
2074 { | |
2075 v9 = (ODMFace *)((char *)v5->pFaces + v19); | |
2076 if ( is_part_of_selection((BLVFace *)((char *)v5->pFaces + v19), a2) ) | |
2077 { | |
2078 f.FromODM(v9); | |
2079 v10 = 8 * (v21 | (a1 << 6)); | |
2080 LOBYTE(v10) = v10 | 6; | |
2081 v11 = _4C1026(&f, v10, arg0); | |
2082 if ( v11 ) | |
2083 { | |
2084 v14 = v11->pObjectInfo; | |
2085 v15 = v11->sZValue; | |
2086 v12 = a3->uNumPointers; | |
2087 v16 = v11->uObjectType; | |
2088 v12 *= 3; | |
2089 *((int *)&a3->array_0004[0].pObjectInfo + v12) = (int)v14; | |
2090 *(&a3->array_0004[0].sZValue + v12) = v15; | |
2091 *(&a3->array_0004[0].uObjectType + v12) = v16; | |
2092 ++a3->uNumPointers; | |
2093 } | |
2094 } | |
2095 ++v21; | |
2096 v19 += 308; | |
2097 } | |
2098 while ( v21 < (signed int)v5->uNumFaces ); | |
2099 v4 = 0; | |
2100 } | |
2101 } | |
2102 } | |
2103 ++a1; | |
2104 v20 += 188; | |
2105 } | |
2106 while ( a1 < (signed int)pOutdoor->uNumBModels ); | |
2107 } | |
2108 } |