Mercurial > mm7
comparison Player.cpp @ 0:9c0607679772
init
author | Ritor1 |
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date | Sat, 12 Jan 2013 09:45:18 +0600 |
parents | |
children | 352b15291822 |
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-1:000000000000 | 0:9c0607679772 |
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1 #include "OSAPI.h" | |
2 | |
3 #include "Player.h" | |
4 #include "PlayerFrameTable.h" | |
5 #include "Texture.h" | |
6 #include "AudioPlayer.h" | |
7 #include "Party.h" | |
8 #include "GUIButton.h" | |
9 #include "LOD.h" | |
10 #include "Monsters.h" | |
11 #include "GUIWindow.h" | |
12 #include "Viewport.h" | |
13 #include "Actor.h" | |
14 #include "Game.h" | |
15 #include "Mouse.h" | |
16 #include "TurnEngine.h" | |
17 #include "Events.h" | |
18 #include "Events2D.h" | |
19 #include "Outdoor.h" | |
20 #include "StorylineTextTable.h" | |
21 | |
22 #include "mm7_data.h" | |
23 | |
24 | |
25 | |
26 | |
27 | |
28 | |
29 /* 381 */ | |
30 #pragma pack(push, 1) | |
31 struct PlayerCreation_AttributeProp | |
32 { | |
33 unsigned __int8 uBaseValue; | |
34 char uMaxValue; | |
35 char uDroppedStep; | |
36 char uBaseStep; | |
37 }; | |
38 #pragma pack(pop) | |
39 | |
40 | |
41 #pragma pack(push, 1) | |
42 struct PlayerCreation_AttributePropsByRace | |
43 { | |
44 PlayerCreation_AttributeProp attr[7]; | |
45 }; | |
46 | |
47 struct PlayerCreation_AttributeProps | |
48 { | |
49 union | |
50 { | |
51 unsigned __int8 _[4][7][4]; | |
52 PlayerCreation_AttributePropsByRace race[4]; | |
53 }; | |
54 }; | |
55 #pragma pack(pop) | |
56 PlayerCreation_AttributeProps stru_4ED7B0 = | |
57 { | |
58 11, 25, 1, 1, 11, 25, 1, 1, 11, 25, 1, 1, 9, 25, 1, 1, 11, 25, 1, 1, 11, 25, 1, 1, 9, 25, 1, 1, | |
59 7, 15, 2, 1, 14, 30, 1, 2, 11, 25, 1, 1, 7, 15, 2, 1, 14, 30, 1, 2, 11, 25, 1, 1, 9, 20, 1, 1, | |
60 14, 30, 1, 2, 7, 15, 2, 1, 7, 15, 2, 1, 11, 25, 1, 1, 11, 25, 1, 1, 14, 30, 1, 2, 9, 20, 1, 1, | |
61 14, 30, 1, 2, 11, 25, 1, 1, 11, 25, 1, 1, 14, 30, 1, 2, 7, 15, 2, 1, 7, 15, 2, 1, 9, 20, 1, 1 | |
62 }; | |
63 | |
64 | |
65 | |
66 | |
67 | |
68 | |
69 // available skills per class ( 9 classes X 37 skills ) | |
70 // 0 - not available | |
71 // 1 - available | |
72 // 2 - primary skill | |
73 unsigned char pSkillAvailabilityPerClass[9][37] = // byte[] @ MM7.exe::004ED820 | |
74 { | |
75 {0, 2, 0, 1, 1, 1, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, | |
76 {0, 1, 2, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 2, 1, 0}, | |
77 {1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 2, 2, 1, 1, 0, 0, 0}, | |
78 {0, 1, 1, 1, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, | |
79 {0, 1, 0, 1, 1, 2, 0, 0, 0, 1, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1}, | |
80 {0, 1, 1, 2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, | |
81 {0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 2, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1}, | |
82 {0, 0, 2, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 2, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1}, | |
83 {2, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0} // some of these are started at 4ED94C, but needs to be here | |
84 }; | |
85 | |
86 | |
87 | |
88 | |
89 unsigned char pBaseHealthByClass[12] = {40, 35, 35, 30, 30, 30, 25, 20, 20, 0, 0, 0}; | |
90 unsigned char pBaseManaByClass[12] = { 0, 0, 0, 5, 5, 0, 10, 10, 15, 0, 0, 0}; | |
91 unsigned char pBaseHealthPerLevelByClass[36] = {5, 7, 9, 9, 4, 6, 8, 8, 5, 6, 8, 8, 4, 5, 6, 6, 3, 4, 6, 6, 4, 5, 6, 6, 2, 3, 4, 4, 2, 3, 4, 4, 2, 3, 3, 3}; | |
92 unsigned char pBaseManaPerLevelByClass[36] = {0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 2, 3, 3, 1, 2, 3, 3, 0, 2, 3, 3, 3, 4, 5, 5, 3, 4, 5, 5, 3, 4, 6, 6}; | |
93 | |
94 unsigned char pConditionStrengthMultiplier[19] = {100, 100, 100, 120, 50, 200, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 100, 100}; | |
95 unsigned char pConditionIntelligenceMultiplier[19] = {100, 100, 100, 50, 25, 10, 100, 100, 75, 60, 50, 30, 100, 100, 100, 100, 100, 1, 100}; | |
96 unsigned char pConditionWillpowerMultiplier[19] = {100, 100, 100, 50, 25, 10, 100, 100, 75, 60, 50, 30, 100, 100, 100, 100, 100, 1, 100}; | |
97 unsigned char pConditionEnduranceMultiplier[19] = {100, 100, 100, 100, 50, 150, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 100, 100}; | |
98 unsigned char pConditionAccuracyMultiplier[19] = {100, 100, 100, 50, 10, 100, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 50, 100}; | |
99 unsigned char pConditionSpeedMultiplier[19] = {100, 100, 100, 120, 20, 120, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 50, 100}; | |
100 unsigned char pConditionLuckMultiplier[19] = {100, 100, 100, 100, 200, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100}; | |
101 | |
102 unsigned char pAgeingStrengthMultiplier[4] = {100, 75, 40, 10}; | |
103 unsigned char pAgeingIntelligenceMultiplier[4] = {100, 150, 100, 10}; | |
104 unsigned char pAgeingWillpowerMultiplier[4] = {100, 150, 100, 10}; | |
105 unsigned char pAgeingEnduranceMultiplier[4] = {100, 75, 40, 10}; | |
106 unsigned char pAgeingAccuracyMultiplier[4] = {100, 100, 40, 10}; | |
107 unsigned char pAgeingSpeedMultiplier[4] = {100, 100, 40, 10}; | |
108 unsigned char pAgeingLuckMultiplier[4] = {100, 100, 100, 100}; | |
109 | |
110 unsigned int pAgeingTable[4] = {50, 100, 150, 65535}; | |
111 | |
112 unsigned int pConditionImportancyTable[18] = {16, 15, 14, 17, 13, 2, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 1, 0}; | |
113 | |
114 short word_4EDFFC[30] = {500, 500, 400, 350, 300, 275, 250, 225, 200, 175, | |
115 150, 125, 100, 75, 50, 40, 35, 30, 25, 21, | |
116 19, 17, 15, 13, 11, 9, 7, 5, 3, 0}; | |
117 unsigned char player_stat_bonuses[30] = {30, 25, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 255, 254, 253, 252, 251, 250, 0}; | |
118 | |
119 | |
120 | |
121 | |
122 //----- (00490913) -------------------------------------------------------- | |
123 signed int __cdecl PlayerCreation_ComputeAttributeBonus() | |
124 { | |
125 signed int v0; // edi@1 | |
126 signed int v1; // esi@1 | |
127 int v2; // ebx@2 | |
128 int v3; // ecx@17 | |
129 signed int v4; // eax@17 | |
130 int v5; // edx@18 | |
131 signed int v6; // ecx@18 | |
132 signed int v8; // [sp+Ch] [bp-8h]@1 | |
133 signed int v9; // [sp+10h] [bp-4h]@2 | |
134 | |
135 v8 = 50; | |
136 v0 = 50; | |
137 v1 = 0; | |
138 do | |
139 { | |
140 v9 = 0; | |
141 v2 = 7 * pParty->pPlayers[v1].GetRace(); | |
142 do | |
143 { | |
144 if ( v9 ) | |
145 { | |
146 switch ( v9 ) | |
147 { | |
148 case 1: | |
149 v0 = pParty->pPlayers[v1].uIntelligence; | |
150 break; | |
151 case 2: | |
152 v0 = pParty->pPlayers[v1].uWillpower; | |
153 break; | |
154 case 3: | |
155 v0 = pParty->pPlayers[v1].uEndurance; | |
156 break; | |
157 case 4: | |
158 v0 = pParty->pPlayers[v1].uAccuracy; | |
159 break; | |
160 case 5: | |
161 v0 = pParty->pPlayers[v1].uSpeed; | |
162 break; | |
163 case 6: | |
164 v0 = pParty->pPlayers[v1].uLuck; | |
165 break; | |
166 } | |
167 } | |
168 else | |
169 { | |
170 v0 = pParty->pPlayers[v1].uMight; | |
171 } | |
172 v3 = v2 + v9; | |
173 v4 = stru_4ED7B0.race[0].attr[v3].uBaseValue; | |
174 if ( v0 >= v4 ) | |
175 { | |
176 v5 = stru_4ED7B0.race[0].attr[v3].uDroppedStep; | |
177 v6 = stru_4ED7B0.race[0].attr[v3].uBaseStep; | |
178 } | |
179 else | |
180 { | |
181 v5 = stru_4ED7B0.race[0].attr[v3].uBaseStep; | |
182 v6 = stru_4ED7B0.race[0].attr[v3].uDroppedStep; | |
183 } | |
184 v8 += v5 * (v4 - v0) / v6; | |
185 ++v9; | |
186 } | |
187 while ( v9 <= 6 ); | |
188 ++v1; | |
189 } | |
190 while ( v1 < 4 ); | |
191 return v8; | |
192 } | |
193 | |
194 | |
195 | |
196 //----- (00427730) -------------------------------------------------------- | |
197 bool Player::CanCastSpell(unsigned int uRequiredMana) | |
198 { | |
199 int v2; // eax@1 | |
200 bool result; // eax@2 | |
201 | |
202 v2 = this->sMana; | |
203 if ( v2 >= (signed int)uRequiredMana ) | |
204 { | |
205 this->sMana = v2 - uRequiredMana; | |
206 result = 1; | |
207 } | |
208 else | |
209 { | |
210 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
211 result = 0; | |
212 } | |
213 return result; | |
214 } | |
215 | |
216 | |
217 //----- (004BE2DD) -------------------------------------------------------- | |
218 void Player::_4BE2DD(unsigned int a2, int a3, int _2devent_idx) | |
219 { | |
220 Player *v4; // edi@1 | |
221 char *v5; // esi@1 | |
222 float v6; // ST04_4@1 | |
223 signed int v7; // eax@1 | |
224 signed int v8; // ebx@1 | |
225 | |
226 auto a4 = _2devent_idx; | |
227 v4 = this; | |
228 v5 = (char *)this + 36 * a3; | |
229 v6 = p2DEvents[a4 - 1].fPriceMultiplier; | |
230 //v6 = p2DEvents_minus1__20[13 * a4]; | |
231 v7 = ((ItemGen *)(v5 + 532))->GetValue(); | |
232 v8 = _4B8102(v7, v6); | |
233 if ( v5[552] & 2 ) | |
234 v8 = 1; | |
235 if ( v8 < 1 ) | |
236 v8 = 1; | |
237 RemoveItemAtInventoryIndex(a2); | |
238 Party::SetGold(pParty->uNumGold + v8); | |
239 } | |
240 | |
241 | |
242 | |
243 //----- (0043EEF3) -------------------------------------------------------- | |
244 bool Player::_43EEF3() | |
245 { | |
246 signed int v1; // esi@1 | |
247 PlayerEquipment *v2; // edx@1 | |
248 bool result; // eax@2 | |
249 | |
250 v1 = 0; | |
251 v2 = &this->pEquipment; | |
252 while ( 1 ) | |
253 { | |
254 result = v2->uOffHand; | |
255 if ( v2->uOffHand ) | |
256 { | |
257 result = *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * result + 5]; | |
258 if ( result ) | |
259 { | |
260 if ( result != 64 && result != 65 ) | |
261 break; | |
262 } | |
263 } | |
264 ++v1; | |
265 v2 = (PlayerEquipment *)((char *)v2 + 4); | |
266 if ( v1 >= 16 ) | |
267 { | |
268 LOBYTE(result) = 1; | |
269 return result; | |
270 } | |
271 } | |
272 LOBYTE(result) = 0; | |
273 return result; | |
274 } | |
275 | |
276 | |
277 | |
278 //----- (004B8040) -------------------------------------------------------- | |
279 int Player::_4B8040_condition_time(unsigned int uCondition) | |
280 { | |
281 return (unsigned int)((signed __int64)((double)this->pConditions[uCondition] * 0.234375) / 60 / 60) / 0x18 % 7 + 1; | |
282 } | |
283 | |
284 //----- (004B807C) -------------------------------------------------------- | |
285 int Player::_4B807C(float a2) | |
286 { | |
287 Player *v2; // edi@1 | |
288 unsigned int v3; // eax@1 | |
289 int v4; // esi@1 | |
290 unsigned int v5; // ebx@7 | |
291 int v6; // eax@8 | |
292 signed __int64 v7; // qax@13 | |
293 unsigned int v9; // [sp-4h] [bp-14h]@4 | |
294 signed int v10; // [sp+8h] [bp-8h]@4 | |
295 int v11; // [sp+Ch] [bp-4h]@6 | |
296 | |
297 v2 = this; | |
298 v3 = GetMajorConditionIdx(); | |
299 v4 = 0; | |
300 if ( (signed int)v3 >= 14 ) | |
301 { | |
302 if ( (signed int)v3 <= 15 ) | |
303 { | |
304 v10 = 5; | |
305 v9 = v3; | |
306 goto LABEL_6; | |
307 } | |
308 if ( v3 == 16 ) | |
309 { | |
310 v10 = 10; | |
311 v9 = 16; | |
312 LABEL_6: | |
313 v11 = _4B8040_condition_time(v9); | |
314 goto LABEL_13; | |
315 } | |
316 } | |
317 v10 = 1; | |
318 v5 = 0; | |
319 do | |
320 { | |
321 v6 = _4B8040_condition_time(v5); | |
322 if ( v6 > v4 ) | |
323 v4 = v6; | |
324 ++v5; | |
325 } | |
326 while ( (signed int)v5 <= 13 ); | |
327 v11 = v4; | |
328 if ( !v4 ) | |
329 v11 = 1; | |
330 LABEL_13: | |
331 v7 = (signed __int64)((double)v11 * (double)v10 * a2); | |
332 if ( (signed int)v7 < 1 ) | |
333 LODWORD(v7) = 1; | |
334 return v7; | |
335 } | |
336 | |
337 //----- (004B8102) -------------------------------------------------------- | |
338 int Player::_4B8102(int a2, float a3) | |
339 { | |
340 signed int v3; // esi@1 | |
341 signed int result; // eax@3 | |
342 | |
343 v3 = (unsigned __int64)(signed __int64)((double)a2 / (a3 + 2.0)) + a2 * GetMerchant() / 100; | |
344 if ( v3 > a2 ) | |
345 v3 = a2; | |
346 result = 1; | |
347 if ( v3 >= 1 ) | |
348 result = v3; | |
349 return result; | |
350 } | |
351 | |
352 //----- (004B8142) -------------------------------------------------------- | |
353 int Player::_4B8142(int a2, float a3) | |
354 { | |
355 int result; // eax@1 | |
356 | |
357 result = (int)((100 - GetMerchant()) * (unsigned __int64)(signed __int64)((double)a2 * a3)) / 100; | |
358 if ( result < a2 ) | |
359 result = a2; | |
360 if ( result < 1 ) | |
361 result = 1; | |
362 return result; | |
363 } | |
364 | |
365 //----- (004B8179) -------------------------------------------------------- | |
366 int Player::_4B8179(float a2) | |
367 { | |
368 signed int v2; // esi@1 | |
369 int v3; // ecx@1 | |
370 signed int result; // eax@3 | |
371 | |
372 v2 = (signed __int64)(a2 * 50.0); | |
373 v3 = v2 * (100 - GetMerchant()) / 100; | |
374 if ( v3 < v2 / 3 ) | |
375 v3 = v2 / 3; | |
376 result = 1; | |
377 if ( v3 >= 1 ) | |
378 result = v3; | |
379 return result; | |
380 } | |
381 | |
382 //----- (004B81C3) -------------------------------------------------------- | |
383 int Player::_4B81C3(int a2, float a3) | |
384 { | |
385 signed int v3; // esi@1 | |
386 int v4; // ecx@1 | |
387 signed int result; // eax@3 | |
388 | |
389 v3 = (signed __int64)((double)a2 / (6.0 - a3)); | |
390 v4 = v3 * (100 - GetMerchant()) / 100; | |
391 if ( v4 < v3 / 3 ) | |
392 v4 = v3 / 3; | |
393 result = 1; | |
394 if ( v4 >= 1 ) | |
395 result = v4; | |
396 return result; | |
397 } | |
398 | |
399 //----- (004B8213) -------------------------------------------------------- | |
400 int Player::_4B8213(int a2, float a3) | |
401 { | |
402 signed __int64 v3; // qax@1 | |
403 | |
404 v3 = (signed __int64)((double)a2 / (a3 + 2.0)); | |
405 if ( (signed int)v3 < 1 ) | |
406 LODWORD(v3) = 1; | |
407 return v3; | |
408 } | |
409 | |
410 //----- (004B8233) -------------------------------------------------------- | |
411 int Player::_4B8233(int a2, float a3) | |
412 { | |
413 signed __int64 v3; // qax@1 | |
414 | |
415 v3 = (signed __int64)((double)a2 * a3); | |
416 if ( (signed int)v3 < 1 ) | |
417 LODWORD(v3) = 1; | |
418 return v3; | |
419 } | |
420 | |
421 //----- (004B824B) -------------------------------------------------------- | |
422 int Player::_4B824B(float a2) | |
423 { | |
424 signed __int64 v2; // qax@1 | |
425 | |
426 v2 = (signed __int64)(a2 * 50.0); | |
427 if ( (signed int)v2 < 1 ) | |
428 LODWORD(v2) = 1; | |
429 return v2; | |
430 } | |
431 | |
432 //----- (004B8265) -------------------------------------------------------- | |
433 int Player::_4B8265(int a2, float a3) | |
434 { | |
435 signed __int64 v3; // qax@1 | |
436 | |
437 v3 = (signed __int64)((double)a2 / (6.0 - a3)); | |
438 if ( (signed int)v3 < 1 ) | |
439 LODWORD(v3) = 1; | |
440 return v3; | |
441 } | |
442 | |
443 | |
444 | |
445 | |
446 | |
447 //----- (004B6FF9) -------------------------------------------------------- | |
448 int Player::_4B6FF9() | |
449 { | |
450 Player *v1; // esi@1 | |
451 signed int v2; // eax@1 | |
452 char v3; // zf@4 | |
453 | |
454 v1 = this; | |
455 v2 = (signed int)ptr_507BC0->ptr_1C; | |
456 if ( v2 == 78 || v2 > 80 && v2 <= 82 ) | |
457 { | |
458 if ( GetMajorConditionIdx() == 18 ) | |
459 goto LABEL_6; | |
460 v3 = GetMajorConditionIdx() == 17; | |
461 } | |
462 else | |
463 { | |
464 v3 = GetMajorConditionIdx() == 18; | |
465 } | |
466 if ( !v3 ) | |
467 return 1; | |
468 LABEL_6: | |
469 if ( v1->sHealth < GetMaxHealth() || v1->sMana < GetMaxMana() ) | |
470 return 1; | |
471 return 0; | |
472 } | |
473 | |
474 | |
475 | |
476 //----- (00421E75) -------------------------------------------------------- | |
477 unsigned int Player::GetItemIDAtInventoryIndex(int *a2) | |
478 { | |
479 int v2; // eax@1 | |
480 unsigned int result; // eax@3 | |
481 | |
482 v2 = *a2; | |
483 if ( *a2 >= 126 || v2 < 0 ) | |
484 { | |
485 result = 0; | |
486 } | |
487 else | |
488 { | |
489 result = this->pInventoryIndices[v2]; | |
490 if ( (result & 0x80000000u) != 0 ) | |
491 { | |
492 *a2 = -1 - result; | |
493 result = this->pInventoryIndices[-1 - result]; | |
494 } | |
495 } | |
496 return result; | |
497 } | |
498 | |
499 | |
500 | |
501 //----- (004160CA) -------------------------------------------------------- | |
502 char Player::_4160CA(int a2) | |
503 { | |
504 Player *v2; // esi@1 | |
505 signed int v3; // edx@1 | |
506 signed int v4; // ebx@1 | |
507 ItemGen *v5; // eax@1 | |
508 int v6; // edi@2 | |
509 signed int i; // edx@8 | |
510 ItemGen **v8; // ecx@9 | |
511 __int16 v10[137]; // [sp+Ch] [bp-118h]@1 | |
512 __int16 v11; // [sp+11Eh] [bp-6h]@1 | |
513 int v12; // [sp+120h] [bp-4h]@1 | |
514 | |
515 auto a1 = this; | |
516 | |
517 v12 = a2; | |
518 v2 = a1; | |
519 v3 = 0; | |
520 v10[0] = 0; | |
521 v4 = 0; | |
522 memset(&v10[1], 0, 0x110u); | |
523 v11 = 0; | |
524 v5 = a1->pInventoryItems; | |
525 do | |
526 { | |
527 v6 = 0; | |
528 if ( (signed int)v5->uItemID > 0 && (signed int)v5->uItemID <= 134 ) | |
529 v10[v4++] = v3; | |
530 ++v3; | |
531 ++v5; | |
532 } | |
533 while ( v3 < 138 ); | |
534 if ( v4 ) | |
535 { | |
536 if ( v12 ) | |
537 { | |
538 if ( v12 > 0 ) | |
539 { | |
540 do | |
541 { | |
542 LOWORD(v5) = 9 * v10[v6]; | |
543 if ( !(BYTE1(v2->pInventoryItems[v10[v6]].uAttributes) & 2) ) | |
544 { | |
545 v5 = (ItemGen *)((char *)&v2->pInventoryItems[v10[rand() % v4]] + 20); | |
546 v5->uItemID |= 2u; | |
547 } | |
548 ++v6; | |
549 } | |
550 while ( v6 < v12 ); | |
551 } | |
552 } | |
553 else | |
554 { | |
555 for ( i = 0; i < v4; ++i ) | |
556 { | |
557 v8 = (ItemGen **)&v2->pInventoryItems[v10[i]].uAttributes; | |
558 v5 = *v8; | |
559 if ( !(BYTE1(v5) & 2) ) | |
560 { | |
561 LOBYTE(v5) = (unsigned __int8)v5 | 2; | |
562 *v8 = v5; | |
563 } | |
564 } | |
565 } | |
566 } | |
567 return (char)v5; | |
568 } | |
569 | |
570 //----- (004948B1) -------------------------------------------------------- | |
571 __int16 Player::PlaySound(int a2, int a3) | |
572 { | |
573 Player *pPlayer; // edi@1 | |
574 int v4; // eax@4 | |
575 signed int v5; // esi@4 | |
576 short *v6; // ebx@4 | |
577 signed int v7; // ecx@5 | |
578 unsigned __int8 v8; // al@6 | |
579 int v9; // eax@10 | |
580 unsigned int pVoiceID; // ecx@10 | |
581 int v11; // esi@10 | |
582 signed int v12; // eax@11 | |
583 signed int v13; // esi@12 | |
584 int v14; // eax@12 | |
585 int v15; // eax@17 | |
586 int pExpression; // ebx@17 | |
587 signed int v17; // ecx@19 | |
588 char *pSoundID; // edi@20 | |
589 int v20[5]; // [sp+Ch] [bp-1Ch]@7 | |
590 Player *pPlayer2; // [sp+20h] [bp-8h]@1 | |
591 int pPlayerNum; // [sp+24h] [bp-4h]@1 | |
592 int pSoundId; // [sp+30h] [bp+8h]@4 | |
593 | |
594 pPlayer = this; | |
595 pPlayer2 = this; | |
596 pPlayerNum = 1; | |
597 do | |
598 { | |
599 if ( this == pPlayers[pPlayerNum] ) | |
600 break; | |
601 ++pPlayerNum; | |
602 } | |
603 while ( pPlayerNum <= 4 ); | |
604 v4 = a2;//102 | |
605 v5 = 0; | |
606 pSoundId = 0; | |
607 v6 = &SoundSetAction[8 * v4];//byte_4ED280 &byte_4ED3D8[4 * v4] | |
608 if ( uVoicesVolumeMultiplier ) | |
609 { | |
610 v7 = 0; | |
611 do | |
612 { | |
613 v8 = v6[v7]; | |
614 if ( v8 ) | |
615 v20[v5++] = v8; | |
616 ++v7; | |
617 } | |
618 while ( v7 < 2 ); | |
619 if ( v5 ) | |
620 { | |
621 v9 = rand(); | |
622 pVoiceID = pPlayer->uVoiceID; | |
623 v11 = v20[v9 % v5]; | |
624 if ( LOBYTE((&(&dlhu_texnames_by_face[19])[25 * v11 + 3])[pVoiceID]) ) | |
625 { | |
626 pSoundId = rand() % SLOBYTE((&(&dlhu_texnames_by_face[19])[25 * v11 + 3])[pVoiceID]) | |
627 + 2 * (v11 + 50 * pPlayer2->uVoiceID) | |
628 + 4998; | |
629 v12 = 8 * pPlayerNum + 312; | |
630 LOBYTE(v12) = v12 | 4; | |
631 pAudioPlayer->PlaySound((SoundID)pSoundId, v12, 0, -1, 0, 0, (signed __int64)(pSoundVolumeLevels[(char)uVoicesVolumeMultiplier] * 128.0), 0); | |
632 } | |
633 } | |
634 } | |
635 v13 = 0; | |
636 v14 = (int)(v6 + 3); | |
637 do | |
638 { | |
639 if ( *(char *)v14 ) | |
640 v20[v13++] = *(char *)v14; | |
641 ++v14; | |
642 } | |
643 while ( -3 - (signed int)v6 + v14 < 5 ); | |
644 if ( v13 ) | |
645 { | |
646 v15 = rand(); | |
647 pPlayerNum = 0; | |
648 pExpression = v20[v15 % v13]; | |
649 if ( pExpression == 21 && pSoundId ) | |
650 { | |
651 v17 = 0; | |
652 if ( (signed int)pSoundList->uNumSounds <= 0 ) | |
653 { | |
654 LABEL_23: | |
655 v17 = 0; | |
656 } | |
657 else | |
658 { | |
659 pSoundID = (char *)&pSoundList->pSounds->uSoundID; | |
660 while ( *(int *)pSoundID != pSoundId ) | |
661 { | |
662 ++v17; | |
663 pSoundID += 120; | |
664 if ( v17 >= (signed int)pSoundList->uNumSounds ) | |
665 goto LABEL_23; | |
666 } | |
667 } | |
668 if ( pSoundList->pSounds[v17].pSoundData[0] ) | |
669 pPlayerNum = (sLastTrackLengthMS << 7) / 1000; | |
670 } | |
671 LOWORD(v14) = pPlayer2->PlayEmotion(pExpression, pPlayerNum); | |
672 } | |
673 return v14; | |
674 } | |
675 // 4948B1: using guessed type int var_1C[5]; | |
676 | |
677 //----- (00494A25) -------------------------------------------------------- | |
678 __int16 Player::PlayEmotion(int a2, int a3) | |
679 { | |
680 signed int v3; // eax@1 | |
681 unsigned __int16 v4; // dx@1 | |
682 signed int v5; // edi@15 | |
683 PlayerFrame *v6; // esi@17 | |
684 signed int v7; // eax@20 | |
685 | |
686 LOWORD(v3) = this->uExpressionID; | |
687 v4 = a2; | |
688 if ( (short)v3 != 4 && (short)v3 != 12 || a2 != 58 ) | |
689 { | |
690 v3 = (unsigned __int16)v3; | |
691 if ( (signed int)(unsigned __int16)v3 >= 2 ) | |
692 { | |
693 if ( v3 <= 7 ) | |
694 goto LABEL_12; | |
695 if ( v3 > 8 ) | |
696 { | |
697 if ( v3 > 11 ) | |
698 { | |
699 if ( v3 == 12 || v3 > 97 && v3 <= 99 ) | |
700 return v3; | |
701 goto LABEL_15; | |
702 } | |
703 LABEL_12: | |
704 if ( a2 != 34 && a2 != 35 && a2 != 36 ) | |
705 return v3; | |
706 goto LABEL_15; | |
707 } | |
708 } | |
709 } | |
710 LABEL_15: | |
711 LOWORD(v3) = a3; | |
712 v5 = 0; | |
713 this->uExpressionTimeLength = a3; | |
714 this->uExpressionTimePassed = 0; | |
715 if ( !a3 ) | |
716 { | |
717 if ( (signed int)pPlayerFrameTable->uNumFrames <= 0 ) | |
718 { | |
719 LABEL_20: | |
720 v7 = 0; | |
721 } | |
722 else | |
723 { | |
724 v6 = pPlayerFrameTable->pFrames; | |
725 while ( v6->uSequenceID != a2 ) | |
726 { | |
727 ++v5; | |
728 ++v6; | |
729 if ( v5 >= (signed int)pPlayerFrameTable->uNumFrames ) | |
730 goto LABEL_20; | |
731 } | |
732 v7 = v5; | |
733 } | |
734 v4 = a2; | |
735 LOWORD(v3) = 8 * pPlayerFrameTable->pFrames[v3].uAnimLength; | |
736 this->uExpressionTimeLength = v3; | |
737 } | |
738 this->uExpressionID = v4; | |
739 viewparams->bRedrawGameUI = 1; | |
740 return v3; | |
741 } | |
742 | |
743 //----- (0049327B) -------------------------------------------------------- | |
744 int Player::_49327B(unsigned int uClass, int a3) | |
745 { | |
746 Player *v3; // esi@1 | |
747 char v4; // zf@4 | |
748 __int16 v5; // dx@9 | |
749 signed int result; // eax@84 | |
750 unsigned int v7; // [sp-8h] [bp-10h]@3 | |
751 int v8; // [sp-4h] [bp-Ch]@3 | |
752 | |
753 v3 = this; | |
754 if ( this->uClass == uClass ) | |
755 { | |
756 LABEL_84: | |
757 result = 1; | |
758 } | |
759 else | |
760 { | |
761 switch ( uClass ) | |
762 { | |
763 case 0u: | |
764 v8 = a3; | |
765 v7 = 1; | |
766 goto LABEL_4; | |
767 case 1u: | |
768 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 17) | |
769 || _49327B(2u, a3) ) | |
770 goto LABEL_84; | |
771 v8 = a3; | |
772 v7 = 3; | |
773 goto LABEL_4; | |
774 case 2u: | |
775 v5 = 19; | |
776 goto LABEL_82; | |
777 case 3u: | |
778 v5 = 21; | |
779 goto LABEL_82; | |
780 case 4u: | |
781 v8 = a3; | |
782 v7 = 5; | |
783 goto LABEL_4; | |
784 case 5u: | |
785 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 11) | |
786 || _49327B(6u, a3) ) | |
787 goto LABEL_84; | |
788 v8 = a3; | |
789 v7 = 7; | |
790 goto LABEL_4; | |
791 case 6u: | |
792 if ( !a3 ) | |
793 break; | |
794 v5 = 13; | |
795 goto LABEL_82; | |
796 case 7u: | |
797 if ( !a3 ) | |
798 break; | |
799 v5 = 15; | |
800 goto LABEL_82; | |
801 case 8u: | |
802 v8 = a3; | |
803 v7 = 9; | |
804 goto LABEL_4; | |
805 case 9u: | |
806 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 23) | |
807 || _49327B(0xAu, a3) ) | |
808 goto LABEL_84; | |
809 v8 = a3; | |
810 v7 = 11; | |
811 goto LABEL_4; | |
812 case 0xAu: | |
813 if ( !a3 ) | |
814 break; | |
815 v5 = 25; | |
816 goto LABEL_82; | |
817 case 0xBu: | |
818 if ( !a3 ) | |
819 break; | |
820 v5 = 27; | |
821 goto LABEL_82; | |
822 case 0xCu: | |
823 v8 = a3; | |
824 v7 = 13; | |
825 goto LABEL_4; | |
826 case 0xDu: | |
827 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 41) | |
828 || _49327B(0xEu, a3) ) | |
829 goto LABEL_84; | |
830 v8 = a3; | |
831 v7 = 15; | |
832 goto LABEL_4; | |
833 case 0xEu: | |
834 if ( !a3 ) | |
835 break; | |
836 v5 = 43; | |
837 goto LABEL_82; | |
838 case 0xFu: | |
839 if ( !a3 ) | |
840 break; | |
841 v5 = 45; | |
842 goto LABEL_82; | |
843 case 0x10u: | |
844 v8 = a3; | |
845 v7 = 17; | |
846 goto LABEL_4; | |
847 case 0x11u: | |
848 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 35) | |
849 || _49327B(0x12u, a3) ) | |
850 goto LABEL_84; | |
851 v8 = a3; | |
852 v7 = 19; | |
853 goto LABEL_4; | |
854 case 0x12u: | |
855 if ( !a3 ) | |
856 break; | |
857 v5 = 37; | |
858 goto LABEL_82; | |
859 case 0x13u: | |
860 v5 = 39; | |
861 goto LABEL_82; | |
862 case 0x14u: | |
863 v8 = a3; | |
864 v7 = 21; | |
865 goto LABEL_4; | |
866 case 0x15u: | |
867 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 29) | |
868 || _49327B(0x16u, a3) ) | |
869 goto LABEL_84; | |
870 v8 = a3; | |
871 v7 = 23; | |
872 goto LABEL_4; | |
873 case 0x16u: | |
874 if ( !a3 ) | |
875 break; | |
876 v5 = 31; | |
877 goto LABEL_82; | |
878 case 0x17u: | |
879 if ( !a3 ) | |
880 break; | |
881 v5 = 33; | |
882 goto LABEL_82; | |
883 case 0x18u: | |
884 if ( !_49327B(0x19u, a3) ) | |
885 goto LABEL_56; | |
886 break; | |
887 case 0x19u: | |
888 LABEL_56: | |
889 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)v3->field_152, 63) | |
890 || _49327B(0x1Au, a3) ) | |
891 goto LABEL_84; | |
892 v8 = a3; | |
893 v7 = 27; | |
894 goto LABEL_4; | |
895 case 0x1Au: | |
896 if ( !a3 ) | |
897 break; | |
898 v5 = 65; | |
899 goto LABEL_82; | |
900 case 0x1Bu: | |
901 if ( !a3 ) | |
902 break; | |
903 v5 = 67; | |
904 goto LABEL_82; | |
905 case 0x1Cu: | |
906 v8 = a3; | |
907 v7 = 29; | |
908 goto LABEL_4; | |
909 case 0x1Du: | |
910 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 69) | |
911 || _49327B(0x1Eu, a3) ) | |
912 goto LABEL_84; | |
913 v8 = a3; | |
914 v7 = 31; | |
915 goto LABEL_4; | |
916 case 0x1Eu: | |
917 if ( !a3 ) | |
918 break; | |
919 v5 = 71; | |
920 goto LABEL_82; | |
921 case 0x1Fu: | |
922 if ( !a3 ) | |
923 break; | |
924 v5 = 73; | |
925 goto LABEL_82; | |
926 case 0x20u: | |
927 v8 = a3; | |
928 v7 = 33; | |
929 goto LABEL_4; | |
930 case 0x21u: | |
931 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 73) | |
932 || _49327B(0x22u, a3) ) | |
933 goto LABEL_84; | |
934 v8 = a3; | |
935 v7 = 35; | |
936 LABEL_4: | |
937 v4 = _49327B(v7, v8) == 0; | |
938 goto LABEL_83; | |
939 case 0x22u: | |
940 if ( !a3 ) | |
941 break; | |
942 v5 = 77; | |
943 goto LABEL_82; | |
944 case 0x23u: | |
945 if ( a3 ) | |
946 { | |
947 v5 = 79; | |
948 LABEL_82: | |
949 v4 = (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, v5) == 0; | |
950 LABEL_83: | |
951 if ( !v4 ) | |
952 goto LABEL_84; | |
953 } | |
954 break; | |
955 default: | |
956 break; | |
957 } | |
958 result = 0; | |
959 } | |
960 return result; | |
961 } | |
962 | |
963 | |
964 //----- (00492C0B) -------------------------------------------------------- | |
965 bool Player::CanAct() | |
966 { | |
967 bool result; // eax@2 | |
968 | |
969 if ( this->pConditions[2] | this->pConditions[12] | this->pConditions[13] | this->pConditions[14] | this->pConditions[15] | this->pConditions[16] ) | |
970 result = 0; | |
971 else | |
972 result = 1; | |
973 return result; | |
974 } | |
975 | |
976 //----- (00492C40) -------------------------------------------------------- | |
977 bool Player::CanSteal() | |
978 { | |
979 int v1; // eax@1 | |
980 | |
981 LOBYTE(v1) = GetActualSkillLevel(PLAYER_SKILL_STEALING); | |
982 return v1 != 0; | |
983 } | |
984 | |
985 //----- (00492C4E) -------------------------------------------------------- | |
986 bool Player::CanEquip_RaceAndAlignmentCheck(unsigned int uItemID) | |
987 { | |
988 char v2; // zf@9 | |
989 __int16 v4; // dx@13 | |
990 char v5; // zf@15 | |
991 | |
992 if ( (signed int)uItemID > 532 ) // if (uItemID == 514 || // item233 ®á®å âਪ àâ¥ä ªâ, §«® | |
993 // uItemID == 516 || // item221 ‘â àë© ¨ª àâ¥ä ªâ, §«® | |
994 // uItemID == 524) // item325 ‘ã¬à ª ५¨ª¢¨ï, §«® | |
995 { | |
996 if ( uItemID == 533 ) | |
997 { | |
998 v2 = GetRace() == 1; | |
999 } | |
1000 else | |
1001 { | |
1002 if ( uItemID != 534 ) | |
1003 { | |
1004 if ( uItemID == 535 ) // | |
1005 // if (uItemID == 530) // item093 ƒ¨¡¥«ì «ìä àâ¥ä ªâ, £®¡«¨ | |
1006 { | |
1007 switch ( this->uVoiceID ) | |
1008 { | |
1009 default: | |
1010 return 1; | |
1011 case 4u: | |
1012 case 5u: | |
1013 case 6u: | |
1014 case 7u: | |
1015 case 0xAu: | |
1016 case 0xBu: | |
1017 case 0xEu: // | |
1018 // if (uItemID == 535) // item129 ᪮àâ ‹¥¤¨ àâ¥ä ªâ, ¦¥é¨ | |
1019 case 0xFu: | |
1020 case 0x12u: | |
1021 case 0x13u: | |
1022 case 0x15u: | |
1023 case 0x18u: | |
1024 return 0; | |
1025 } | |
1026 return 0; | |
1027 } | |
1028 if ( uItemID == 536 ) // | |
1029 // if (uItemID == 531) // item093 Žª® Œë᫨ àâ¥ä ªâ, 祫®¢¥ª | |
1030 { | |
1031 switch ( this->uVoiceID ) | |
1032 { | |
1033 case 4u: | |
1034 case 5u: | |
1035 case 6u: | |
1036 case 7u: | |
1037 case 0xAu: | |
1038 case 0xBu: | |
1039 case 0xEu: | |
1040 case 0xFu: | |
1041 case 0x12u: | |
1042 case 0x13u: | |
1043 case 0x15u: | |
1044 case 0x18u: | |
1045 return 1; | |
1046 default: | |
1047 return 0; | |
1048 } | |
1049 return 0; | |
1050 } | |
1051 if ( uItemID != 604 ) // | |
1052 // if (uItemID == 532) // item073 «ìä¨©áª ï Š®«ìç㣠àâ¥ä ªâ, í«ìä | |
1053 return 1; | |
1054 v5 = _43EEF3() == 0; | |
1055 goto LABEL_23; | |
1056 } | |
1057 v2 = GetRace() == 3; // | |
1058 // if (uItemID == 533) // item113 Š®¢ ë¥ ‹ âë¥ ãª ¢¨æë àâ¥ä ªâ, £®¬ | |
1059 } | |
1060 } | |
1061 else | |
1062 { | |
1063 if ( uItemID != 532 ) | |
1064 { | |
1065 if ( uItemID != 515 && uItemID != 517 ) // | |
1066 // if (uItemID == 534) // item104 ®ïá ƒ¥à®ï àâ¥ä ªâ, ¬ã¦ç¨ | |
1067 { | |
1068 if ( uItemID == 521 ) // if (uItemID == 521 || // item239 ˜«¥¬ ’ «¥¤® àâ¥ä ªâ, ¤®¡à® | |
1069 // uItemID == 526) // item230 ‘¯à ¢¥¤«¨¢®áâì ५¨ª¢¨ï, ¤®¡à® | |
1070 { | |
1071 LABEL_13: | |
1072 v4 = 99; | |
1073 LABEL_15: | |
1074 v5 = (unsigned __int16)_449B57_test_bit(pParty->_award_bits, v4) == 0; | |
1075 LABEL_23: | |
1076 if ( !v5 ) | |
1077 return 1; | |
1078 return 0; | |
1079 } | |
1080 if ( uItemID != 525 ) | |
1081 { | |
1082 if ( uItemID != 527 ) | |
1083 { | |
1084 if ( uItemID != 531 ) | |
1085 return 1; | |
1086 v2 = GetRace() == 2; | |
1087 goto LABEL_10; | |
1088 } | |
1089 goto LABEL_13; | |
1090 } | |
1091 } | |
1092 v4 = 100; | |
1093 goto LABEL_15; | |
1094 } | |
1095 v2 = GetRace() == 0; | |
1096 } | |
1097 LABEL_10: | |
1098 if ( v2 ) | |
1099 return 1; | |
1100 return 0; | |
1101 } | |
1102 | |
1103 //----- (00492D65) -------------------------------------------------------- | |
1104 int Player::SetCondition(unsigned int uConditionIdx, int a3) | |
1105 { | |
1106 Player *v3; // esi@1 | |
1107 Player **v4; // ebx@2 | |
1108 Player *v5; // ecx@21 | |
1109 Player *v6; // ecx@22 | |
1110 Player *v7; // ecx@29 | |
1111 Player *v8; // ecx@30 | |
1112 Player *v9; // ecx@37 | |
1113 Player *v10; // ecx@38 | |
1114 Player *v11; // ecx@45 | |
1115 Player *v12; // ecx@46 | |
1116 char *v13; // eax@49 | |
1117 Player *v14; // ecx@58 | |
1118 Player *v15; // ecx@59 | |
1119 Player *v16; // ecx@60 | |
1120 signed int result; // eax@76 | |
1121 signed int v18; // ecx@77 | |
1122 int v19; // eax@77 | |
1123 char v20; // al@80 | |
1124 signed int v21; // ebx@82 | |
1125 signed int v22; // esi@82 | |
1126 int v23; // [sp-8h] [bp-1Ch]@7 | |
1127 int v24; // [sp-8h] [bp-1Ch]@15 | |
1128 int v25; // [sp-8h] [bp-1Ch]@53 | |
1129 int v26; // [sp-4h] [bp-18h]@7 | |
1130 signed int v27; // [sp-4h] [bp-18h]@15 | |
1131 int v28; // [sp-4h] [bp-18h]@53 | |
1132 char *v29; // [sp+Ch] [bp-8h]@1 | |
1133 int v30; // [sp+10h] [bp-4h]@2 | |
1134 int v31; // [sp+20h] [bp+Ch]@82 | |
1135 | |
1136 v3 = this; | |
1137 v29 = (char *)this + 8 * uConditionIdx; | |
1138 if ( *(_QWORD *)v29 ) | |
1139 { | |
1140 LABEL_76: | |
1141 result = 0; | |
1142 } | |
1143 else | |
1144 { | |
1145 v4 = &pPlayers[1]; | |
1146 v30 = 0; | |
1147 do | |
1148 { | |
1149 if ( (*v4)->CanAct() ) | |
1150 ++v30; | |
1151 ++v4; | |
1152 } | |
1153 while ( (signed int)v4 <= (signed int)&pPlayers[4] ); | |
1154 switch ( uConditionIdx ) | |
1155 { | |
1156 case 0u: | |
1157 v26 = 0; | |
1158 v23 = 30; | |
1159 goto LABEL_81; | |
1160 case 1u: | |
1161 if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 ) | |
1162 goto LABEL_10; | |
1163 v26 = 0; | |
1164 v23 = 25; | |
1165 goto LABEL_81; | |
1166 case 2u: | |
1167 if ( a3 != 1 ) | |
1168 goto LABEL_82; | |
1169 if ( v3->HasEnchantedItemEquipped(22) ) | |
1170 goto LABEL_76; | |
1171 v27 = 3; | |
1172 v24 = 505; | |
1173 goto LABEL_16; | |
1174 case 3u: | |
1175 v26 = 0; | |
1176 v23 = 26; | |
1177 goto LABEL_81; | |
1178 case 4u: | |
1179 v26 = 0; | |
1180 v23 = 31; | |
1181 goto LABEL_81; | |
1182 case 5u: | |
1183 if ( a3 == 1 | |
1184 && (v3->HasEnchantedItemEquipped(19) || v5->WearsItem(505, 3) || v6->WearsItem(530, 6)) ) | |
1185 goto LABEL_76; | |
1186 v26 = 0; | |
1187 v23 = 29; | |
1188 goto LABEL_81; | |
1189 case 6u: | |
1190 case 8u: | |
1191 case 0xAu: | |
1192 if ( a3 == 1 ) | |
1193 { | |
1194 if ( (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 ) | |
1195 { | |
1196 --pParty->pPartyBuffs[13].uPower; | |
1197 if ( pParty->pPartyBuffs[13].uPower < 1u ) | |
1198 pParty->pPartyBuffs[13].Reset(); | |
1199 } | |
1200 if ( v3->HasEnchantedItemEquipped(21) | |
1201 || v7->WearsItem(505, 3) | |
1202 || v8->WearsItem(530, 6) ) | |
1203 goto LABEL_76; | |
1204 } | |
1205 v26 = 0; | |
1206 v23 = 27; | |
1207 goto LABEL_81; | |
1208 case 7u: | |
1209 case 9u: | |
1210 case 0xBu: | |
1211 if ( a3 != 1 ) | |
1212 goto LABEL_40; | |
1213 if ( SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) >= 0 | |
1214 && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[13].uExpireTime) > 0) ) | |
1215 goto LABEL_10; | |
1216 if ( v3->HasEnchantedItemEquipped(18) || v9->WearsItem(505, 3) || v10->WearsItem(530, 6) ) | |
1217 goto LABEL_76; | |
1218 LABEL_40: | |
1219 v26 = 0; | |
1220 v23 = 28; | |
1221 goto LABEL_81; | |
1222 case 0xCu: | |
1223 if ( a3 != 1 ) | |
1224 goto LABEL_82; | |
1225 if ( SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) >= 0 | |
1226 && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[13].uExpireTime) > 0) ) | |
1227 goto LABEL_10; | |
1228 if ( v3->HasEnchantedItemEquipped(20) | |
1229 || v11->WearsItem(505, 3) | |
1230 || v12->WearsItem(507, 16) ) | |
1231 goto LABEL_76; | |
1232 v27 = 6; | |
1233 v24 = 530; | |
1234 LABEL_16: | |
1235 if ( v3->WearsItem(v24, v27) ) | |
1236 goto LABEL_76; | |
1237 goto LABEL_82; | |
1238 case 0xDu: | |
1239 v3->PlaySound(32, 0); | |
1240 v13 = (char *)&v3->sHealth; | |
1241 goto LABEL_70; | |
1242 case 0xEu: | |
1243 if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 && pParty->pPartyBuffs[13].uSkill >= 4u ) | |
1244 goto LABEL_10; | |
1245 v28 = 0; | |
1246 v25 = 33; | |
1247 goto LABEL_67; | |
1248 case 0xFu: | |
1249 if ( a3 == 1 | |
1250 && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) >= 0 | |
1251 && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[13].uExpireTime) > 0) | |
1252 || v3->HasEnchantedItemEquipped(23) | |
1253 || v14->WearsItem(520, 16) | |
1254 || v15->WearsItem(505, 3) | |
1255 || v16->WearsItem(530, 6)) ) | |
1256 goto LABEL_76; | |
1257 v26 = 0; | |
1258 v23 = 34; | |
1259 goto LABEL_81; | |
1260 case 0x10u: | |
1261 if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 && pParty->pPartyBuffs[13].uSkill >= 4u ) | |
1262 { | |
1263 LABEL_10: | |
1264 --pParty->pPartyBuffs[13].uPower; | |
1265 if ( pParty->pPartyBuffs[13].uPower < 1u ) | |
1266 pParty->pPartyBuffs[13].Reset(); | |
1267 goto LABEL_76; | |
1268 } | |
1269 v28 = 0; | |
1270 v25 = 35; | |
1271 LABEL_67: | |
1272 v3->PlaySound(v25, v28); | |
1273 if ( v3->sHealth > 0 ) | |
1274 v3->sHealth = 0; | |
1275 v13 = (char *)&v3->sMana; | |
1276 LABEL_70: | |
1277 if ( *(int *)v13 > 0 ) | |
1278 *(int *)v13 = 0; | |
1279 LABEL_82: | |
1280 v21 = 0; | |
1281 *(_QWORD *)v29 = pParty->uTimePlayed; | |
1282 v31 = 0; | |
1283 v22 = 1; | |
1284 do | |
1285 { | |
1286 if ( pPlayers[v22]->CanAct() ) | |
1287 { | |
1288 ++v31; | |
1289 v21 = v22; | |
1290 } | |
1291 ++v22; | |
1292 } | |
1293 while ( v22 <= 4 ); | |
1294 if ( v30 == 2 ) | |
1295 { | |
1296 if ( v31 == 1 ) | |
1297 pPlayers[v21]->PlaySound(107, 0); | |
1298 } | |
1299 result = 1; | |
1300 break; | |
1301 case 0x11u: | |
1302 if ( v3->uClass == 35 || v3->pConditions[16] || v3->pConditions[17] || !v3->pConditions[14] ) | |
1303 goto LABEL_76; | |
1304 memset(v3, 0, 0xA0u); | |
1305 v3->sHealth = v3->GetMaxHealth(); | |
1306 v18 = 0; | |
1307 v3->field_1928 = v3->uFace; | |
1308 v19 = v3->uVoiceID; | |
1309 v3->sMana = 0; | |
1310 v3->field_1924 = v19; | |
1311 switch ( v19 ) | |
1312 { | |
1313 case 0: | |
1314 case 1: | |
1315 case 2: | |
1316 case 3: | |
1317 case 8: | |
1318 case 9: | |
1319 case 12: | |
1320 case 13: | |
1321 case 16: | |
1322 case 17: | |
1323 case 20: | |
1324 case 23: | |
1325 v18 = 0; | |
1326 break; | |
1327 case 4: | |
1328 case 5: | |
1329 case 6: | |
1330 case 7: | |
1331 case 10: | |
1332 case 11: | |
1333 case 14: | |
1334 case 15: | |
1335 case 18: | |
1336 case 19: | |
1337 case 21: | |
1338 case 24: | |
1339 v18 = 1; | |
1340 break; | |
1341 default: | |
1342 break; | |
1343 } | |
1344 v26 = 0; | |
1345 v20 = (v18 != 0) + 23; | |
1346 v23 = 99; | |
1347 v3->uFace = v20; | |
1348 v3->uVoiceID = v20; | |
1349 LABEL_81: | |
1350 v3->PlaySound(v23, v26); | |
1351 goto LABEL_82; | |
1352 default: | |
1353 goto LABEL_82; | |
1354 } | |
1355 } | |
1356 return result; | |
1357 } | |
1358 | |
1359 //----- (00492528) -------------------------------------------------------- | |
1360 bool Player::CanFitItem(unsigned int uSlot, unsigned int uItemID) | |
1361 { | |
1362 unsigned int v3; // eax@1 | |
1363 Texture *v4; // esi@1 | |
1364 unsigned int v5; // ebx@1 | |
1365 signed int v6; // edi@5 | |
1366 int *v7; // ecx@6 | |
1367 signed int v8; // edx@7 | |
1368 int *v9; // eax@8 | |
1369 Player *v11; // [sp+Ch] [bp-4h]@1 | |
1370 unsigned int uItemIDa; // [sp+1Ch] [bp+Ch]@1 | |
1371 | |
1372 v11 = this; | |
1373 v3 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); | |
1374 v4 = (Texture *)(v3 != -1 ? (int)&pIcons_LOD->pTextures[v3] : 0); | |
1375 v5 = GetSizeInInventorySlots(v3 != -1 ? pIcons_LOD->pTextures[v3].uTextureWidth : 24); | |
1376 uItemIDa = GetSizeInInventorySlots(v4->uTextureHeight); | |
1377 if ( !areWeLoadingTexture ) | |
1378 { | |
1379 v4->Release(); | |
1380 pIcons_LOD->_40F9C5(); | |
1381 } | |
1382 if ( (signed int)(v5 + (signed int)uSlot % 14) <= 14 && (signed int)(uItemIDa + (signed int)uSlot / 14) <= 9 ) | |
1383 { | |
1384 v6 = 0; | |
1385 if ( (signed int)uItemIDa <= 0 ) | |
1386 return 1; | |
1387 v7 = &v11->pInventoryIndices[uSlot]; | |
1388 while ( 1 ) | |
1389 { | |
1390 v8 = 0; | |
1391 if ( (signed int)v5 > 0 ) | |
1392 break; | |
1393 LABEL_11: | |
1394 ++v6; | |
1395 v7 += 14; | |
1396 if ( v6 >= (signed int)uItemIDa ) | |
1397 return 1; | |
1398 } | |
1399 v9 = v7; | |
1400 while ( !*v9 ) | |
1401 { | |
1402 ++v8; | |
1403 ++v9; | |
1404 if ( v8 >= (signed int)v5 ) | |
1405 goto LABEL_11; | |
1406 } | |
1407 } | |
1408 return 0; | |
1409 } | |
1410 // 506128: using guessed type int areWeLoadingTexture; | |
1411 | |
1412 //----- (004925E6) -------------------------------------------------------- | |
1413 unsigned int Player::FindFreeInventorySlot() | |
1414 { | |
1415 unsigned int result; // eax@1 | |
1416 ItemGen *v2; // ecx@1 | |
1417 | |
1418 result = 0; | |
1419 v2 = this->pInventoryItems; | |
1420 while ( v2->uItemID ) | |
1421 { | |
1422 ++result; | |
1423 ++v2; | |
1424 if ( (signed int)result >= 126 ) | |
1425 return -1; | |
1426 } | |
1427 return result; | |
1428 } | |
1429 | |
1430 //----- (00492600) -------------------------------------------------------- | |
1431 int Player::CreateItemInInventory(unsigned int uSlot, unsigned int uItemID) | |
1432 { | |
1433 signed int v3; // edx@1 | |
1434 ItemGen *v4; // eax@1 | |
1435 int result; // eax@8 | |
1436 unsigned int v6; // ebx@10 | |
1437 unsigned int v7; // eax@10 | |
1438 Texture *v8; // esi@10 | |
1439 void *v9; // esi@13 | |
1440 unsigned int v10; // [sp+0h] [bp-Ch]@10 | |
1441 Player *v11; // [sp+4h] [bp-8h]@1 | |
1442 signed int v12; // [sp+8h] [bp-4h]@4 | |
1443 unsigned int uItemIDa; // [sp+18h] [bp+Ch]@10 | |
1444 | |
1445 v11 = this; | |
1446 v3 = 0; | |
1447 v4 = this->pInventoryItems; | |
1448 while ( v4->uItemID ) | |
1449 { | |
1450 ++v3; | |
1451 ++v4; | |
1452 if ( v3 >= 126 ) | |
1453 { | |
1454 v12 = -1; | |
1455 goto LABEL_5; | |
1456 } | |
1457 } | |
1458 v12 = v3; | |
1459 LABEL_5: | |
1460 if ( v12 == -1 ) | |
1461 { | |
1462 if ( uActiveCharacter ) | |
1463 pPlayers[uActiveCharacter]->PlaySound(15, 0); | |
1464 result = 0; | |
1465 } | |
1466 else | |
1467 { | |
1468 v6 = uItemID; | |
1469 v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); | |
1470 v8 = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0); | |
1471 v10 = GetSizeInInventorySlots(v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24); | |
1472 uItemIDa = GetSizeInInventorySlots(v8->uTextureHeight); | |
1473 if ( !areWeLoadingTexture ) | |
1474 { | |
1475 v8->Release(); | |
1476 pIcons_LOD->_40F9C5(); | |
1477 } | |
1478 if ( (signed int)uItemIDa > 0 ) | |
1479 { | |
1480 v9 = &v11->pInventoryIndices[uSlot]; | |
1481 do | |
1482 { | |
1483 if ( (signed int)v10 > 0 ) | |
1484 memset32(v9, -1 - uSlot, v10); | |
1485 v9 = (char *)v9 + 56; | |
1486 --uItemIDa; | |
1487 } | |
1488 while ( uItemIDa ); | |
1489 } | |
1490 result = v12 + 1; | |
1491 v11->pInventoryIndices[uSlot] = v12 + 1; | |
1492 v11->pInventoryItems[v12].uItemID = v6; | |
1493 } | |
1494 return result; | |
1495 } | |
1496 // 506128: using guessed type int areWeLoadingTexture; | |
1497 | |
1498 //----- (00492700) -------------------------------------------------------- | |
1499 int Player::HasSkill(unsigned int uSkillType) | |
1500 { | |
1501 signed int result; // eax@3 | |
1502 | |
1503 if ( (signed int)uSkillType >= 37 || this->pActiveSkills[uSkillType] ) | |
1504 { | |
1505 result = 1; | |
1506 } | |
1507 else | |
1508 { | |
1509 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[67], this->pName); | |
1510 ShowStatusBarString(pTmpBuf, 2u); | |
1511 result = 0; | |
1512 } | |
1513 return result; | |
1514 } | |
1515 | |
1516 //----- (00492745) -------------------------------------------------------- | |
1517 int Player::WearItem(unsigned int uItemID) | |
1518 { | |
1519 signed int v2; // eax@1 | |
1520 ItemGen *v3; // edx@1 | |
1521 int v4; // edi@6 | |
1522 char *v5; // eax@6 | |
1523 char *v6; // esi@6 | |
1524 | |
1525 v2 = 0; | |
1526 v3 = this->pInventoryItems; | |
1527 while ( v3->uItemID ) | |
1528 { | |
1529 ++v2; | |
1530 ++v3; | |
1531 if ( v2 >= 126 ) | |
1532 { | |
1533 v2 = -1; | |
1534 break; | |
1535 } | |
1536 } | |
1537 if ( v2 != -1 ) | |
1538 { | |
1539 v4 = v2 + 1; | |
1540 v5 = (char *)this + 36 * v2; | |
1541 v6 = &byte_4E8394[pItemsTable->pItems[uItemID].uEquipType + 4]; | |
1542 *(&this->pEquipment.uOffHand + (unsigned __int8)*v6) = v4; | |
1543 *((int *)v5 + 133) = uItemID; | |
1544 v5[556] = *v6 + 1; | |
1545 } | |
1546 return 0; | |
1547 } | |
1548 | |
1549 //----- (004927A8) -------------------------------------------------------- | |
1550 int Player::AddItem(unsigned int uSlot, unsigned int uItemID) | |
1551 { | |
1552 signed int v3; // ebx@2 | |
1553 signed int v4; // edi@3 | |
1554 unsigned int v5; // esi@3 | |
1555 unsigned int v7; // [sp-8h] [bp-18h]@8 | |
1556 unsigned int v8; // [sp-4h] [bp-14h]@8 | |
1557 Player *thisa; // [sp+Ch] [bp-4h]@1 | |
1558 | |
1559 thisa = this; | |
1560 if ( uSlot == -1 ) | |
1561 { | |
1562 v3 = 0; | |
1563 while ( 2 ) | |
1564 { | |
1565 v4 = 0; | |
1566 v5 = v3; | |
1567 do | |
1568 { | |
1569 if ( CanFitItem(v5, uItemID) ) | |
1570 { | |
1571 v8 = uItemID; | |
1572 v7 = v5; | |
1573 return CreateItemInInventory(v7, v8); | |
1574 } | |
1575 ++v4; | |
1576 v5 += 14; | |
1577 } | |
1578 while ( v4 < 9 ); | |
1579 ++v3; | |
1580 if ( v3 < 14 ) | |
1581 continue; | |
1582 break; | |
1583 } | |
1584 return 0; | |
1585 } | |
1586 if ( !CanFitItem(uSlot, uItemID) ) | |
1587 { | |
1588 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); | |
1589 return 0; | |
1590 } | |
1591 v8 = uItemID; | |
1592 v7 = uSlot; | |
1593 return CreateItemInInventory(v7, v8); | |
1594 } | |
1595 | |
1596 //----- (00492826) -------------------------------------------------------- | |
1597 int Player::AddItem2(unsigned int uSlot, ItemGen *Src) | |
1598 { | |
1599 unsigned int v3; // ebx@1 | |
1600 unsigned int v4; // esi@3 | |
1601 signed int v5; // edi@3 | |
1602 unsigned int v7; // [sp-8h] [bp-18h]@9 | |
1603 ItemGen *v8; // [sp-4h] [bp-14h]@9 | |
1604 Player *thisa; // [sp+Ch] [bp-4h]@1 | |
1605 signed int uSlota; // [sp+18h] [bp+8h]@2 | |
1606 | |
1607 thisa = this; | |
1608 v3 = Src->uItemID; | |
1609 pItemsTable->SetSpecialBonus(Src); | |
1610 if ( uSlot == -1 ) | |
1611 { | |
1612 uSlota = 0; | |
1613 while ( 2 ) | |
1614 { | |
1615 v4 = uSlota; | |
1616 v5 = 0; | |
1617 do | |
1618 { | |
1619 if ( CanFitItem(v4, v3) ) | |
1620 { | |
1621 v8 = Src; | |
1622 v7 = v4; | |
1623 return CreateItemInInventory2(v7, v8); | |
1624 } | |
1625 ++v5; | |
1626 v4 += 14; | |
1627 } | |
1628 while ( v5 < 14 ); | |
1629 ++uSlota; | |
1630 if ( uSlota < 9 ) | |
1631 continue; | |
1632 break; | |
1633 } | |
1634 return 0; | |
1635 } | |
1636 if ( !CanFitItem(uSlot, v3) ) | |
1637 return 0; | |
1638 v8 = Src; | |
1639 v7 = uSlot; | |
1640 return CreateItemInInventory2(v7, v8); | |
1641 } | |
1642 | |
1643 //----- (0049289C) -------------------------------------------------------- | |
1644 int Player::CreateItemInInventory2(unsigned int uSlot, ItemGen *Src) | |
1645 { | |
1646 signed int v3; // ebx@1 | |
1647 ItemGen *v4; // eax@1 | |
1648 int result; // eax@6 | |
1649 unsigned int v6; // eax@7 | |
1650 Texture *v7; // esi@7 | |
1651 unsigned int v8; // edx@9 | |
1652 void *v9; // esi@10 | |
1653 unsigned int v10; // [sp+4h] [bp-Ch]@7 | |
1654 unsigned int v11; // [sp+8h] [bp-8h]@7 | |
1655 Player *v12; // [sp+Ch] [bp-4h]@1 | |
1656 unsigned int uSlota; // [sp+18h] [bp+8h]@10 | |
1657 | |
1658 v12 = this; | |
1659 v3 = 0; | |
1660 v4 = this->pInventoryItems; | |
1661 while ( v4->uItemID ) | |
1662 { | |
1663 ++v3; | |
1664 ++v4; | |
1665 if ( v3 >= 126 ) | |
1666 { | |
1667 v3 = -1; | |
1668 break; | |
1669 } | |
1670 } | |
1671 if ( v3 == -1 ) | |
1672 { | |
1673 result = 0; | |
1674 } | |
1675 else | |
1676 { | |
1677 v6 = pIcons_LOD->LoadTexture( | |
1678 pItemsTable->pItems[Src->uItemID].pIconName, | |
1679 TEXTURE_16BIT_PALETTE); | |
1680 v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0); | |
1681 v10 = GetSizeInInventorySlots(v6 != -1 ? pIcons_LOD->pTextures[v6].uTextureWidth : 24); | |
1682 v11 = GetSizeInInventorySlots(v7->uTextureHeight); | |
1683 if ( !areWeLoadingTexture ) | |
1684 { | |
1685 v7->Release(); | |
1686 pIcons_LOD->_40F9C5(); | |
1687 } | |
1688 v8 = uSlot; | |
1689 if ( (signed int)v11 > 0 ) | |
1690 { | |
1691 uSlota = v11; | |
1692 v9 = &v12->pInventoryIndices[v8]; | |
1693 do | |
1694 { | |
1695 if ( (signed int)v10 > 0 ) | |
1696 memset32(v9, -1 - v8, v10); | |
1697 v9 = (char *)v9 + 56; | |
1698 --uSlota; | |
1699 } | |
1700 while ( uSlota ); | |
1701 } | |
1702 v12->pInventoryIndices[v8] = v3 + 1; | |
1703 memcpy(&v12->pInventoryItems[v3], Src, 0x24u); | |
1704 result = v3 + 1; | |
1705 } | |
1706 return result; | |
1707 } | |
1708 // 506128: using guessed type int areWeLoadingTexture; | |
1709 | |
1710 //----- (0049298B) -------------------------------------------------------- | |
1711 bool Player::_49298B(ItemGen *a2, int a3, int a4) | |
1712 { | |
1713 Player *v4; // ebx@1 | |
1714 unsigned int v5; // eax@1 | |
1715 Texture *v6; // esi@1 | |
1716 void *v7; // esi@4 | |
1717 unsigned int v9; // [sp+Ch] [bp-4h]@1 | |
1718 unsigned int a2a; // [sp+18h] [bp+8h]@1 | |
1719 | |
1720 v4 = this; | |
1721 v5 = pIcons_LOD->LoadTexture(pItemsTable->pItems[a2->uItemID].pIconName, TEXTURE_16BIT_PALETTE); | |
1722 v6 = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0); | |
1723 v9 = GetSizeInInventorySlots(v5 != -1 ? pIcons_LOD->pTextures[v5].uTextureWidth : 24); | |
1724 a2a = GetSizeInInventorySlots(v6->uTextureHeight); | |
1725 if ( !areWeLoadingTexture ) | |
1726 { | |
1727 v6->Release(); | |
1728 pIcons_LOD->_40F9C5(); | |
1729 } | |
1730 if ( (signed int)a2a > 0 ) | |
1731 { | |
1732 v7 = &v4->pInventoryIndices[a4]; | |
1733 do | |
1734 { | |
1735 if ( (signed int)v9 > 0 ) | |
1736 memset32(v7, -1 - a4, v9); | |
1737 v7 = (char *)v7 + 56; | |
1738 --a2a; | |
1739 } | |
1740 while ( a2a ); | |
1741 } | |
1742 v4->pInventoryIndices[a4] = a3 + 1; | |
1743 return 1; | |
1744 } | |
1745 // 506128: using guessed type int areWeLoadingTexture; | |
1746 | |
1747 //----- (00492A36) -------------------------------------------------------- | |
1748 unsigned int Player::RemoveItemAtInventoryIndex(unsigned int uSlot) | |
1749 { | |
1750 int *pIndices; // edi@1 | |
1751 ItemGen *v3; // ecx@1 | |
1752 unsigned int v4; // esi@1 | |
1753 unsigned int v5; // eax@1 | |
1754 Texture *v6; // esi@1 | |
1755 unsigned int result; // eax@1 | |
1756 unsigned int v8; // ebp@1 | |
1757 void *v9; // edx@4 | |
1758 unsigned int uSlota; // [sp+14h] [bp+4h]@1 | |
1759 | |
1760 pIndices = &this->pInventoryIndices[uSlot]; | |
1761 v3 = (ItemGen *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *pIndices + 5]; | |
1762 v4 = v3->uItemID; | |
1763 v3->Reset(); | |
1764 v5 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v4].pIconName, TEXTURE_16BIT_PALETTE); | |
1765 v6 = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0); | |
1766 uSlota = GetSizeInInventorySlots(v5 != -1 ? pIcons_LOD->pTextures[v5].uTextureWidth : 24); | |
1767 result = GetSizeInInventorySlots(v6->uTextureHeight); | |
1768 v8 = result; | |
1769 if ( !areWeLoadingTexture ) | |
1770 { | |
1771 v6->Release(); | |
1772 result = pIcons_LOD->_40F9C5(); | |
1773 } | |
1774 if ( (signed int)v8 > 0 ) | |
1775 { | |
1776 v9 = pIndices; | |
1777 do | |
1778 { | |
1779 if ( (signed int)uSlota > 0 ) | |
1780 { | |
1781 result = 0; | |
1782 memset(v9, 0, 4 * uSlota); | |
1783 } | |
1784 v9 = (char *)v9 + 56; | |
1785 --v8; | |
1786 } | |
1787 while ( v8 ); | |
1788 } | |
1789 return result; | |
1790 } | |
1791 // 506128: using guessed type int areWeLoadingTexture; | |
1792 | |
1793 | |
1794 //----- (00490EEE) -------------------------------------------------------- | |
1795 int Player::_490EEE(ItemGen *pItem, int a3, int a4, int a5) | |
1796 { | |
1797 int v5; // eax@1 | |
1798 int result; // eax@1 | |
1799 unsigned int v7; // edx@1 | |
1800 unsigned int v8; // ecx@1 | |
1801 signed int v9; // esi@1 | |
1802 char v10; // zf@14 | |
1803 unsigned __int8 v11; // zf@22 | |
1804 char v12; // sf@22 | |
1805 unsigned __int8 v13; // of@22 | |
1806 float *v14; // esi@26 | |
1807 float v15; // ST04_4@26 | |
1808 signed int v16; // eax@26 | |
1809 int v17; // edi@26 | |
1810 float v18; // ST04_4@30 | |
1811 signed int v19; // eax@30 | |
1812 float v20; // ST04_4@34 | |
1813 signed int v21; // eax@34 | |
1814 signed int v22; // eax@34 | |
1815 float v23; // ST04_4@37 | |
1816 signed int v24; // eax@37 | |
1817 int v26; // [sp+10h] [bp-8h]@1 | |
1818 Player *v27; // [sp+14h] [bp-4h]@1 | |
1819 | |
1820 v27 = this; | |
1821 LOBYTE(v5) = GetActualSkillLevel(PLAYER_SKILL_MERCHANT); | |
1822 v26 = v5; | |
1823 result = 4; | |
1824 v7 = pItem->uItemID; | |
1825 v8 = pItem->uItemID; | |
1826 v9 = pItemsTable->pItems[v8].uEquipType; | |
1827 if ( (a3 != 4 || (signed int)v7 < 740 || (signed int)v7 > 771) | |
1828 && ((signed int)v7 >= 600 || (signed int)v7 >= 529 && (signed int)v7 <= 599) ) | |
1829 return 5; | |
1830 if ( a3 == 1 ) | |
1831 { | |
1832 v13 = __OFSUB__(v9, 2); | |
1833 v11 = v9 == 2; | |
1834 v12 = v9 - 2 < 0; | |
1835 goto LABEL_24; | |
1836 } | |
1837 if ( a3 == 2 ) | |
1838 { | |
1839 if ( v9 < 3 ) | |
1840 return result; | |
1841 v13 = __OFSUB__(v9, 9); | |
1842 v11 = v9 == 9; | |
1843 v12 = v9 - 9 < 0; | |
1844 LABEL_24: | |
1845 if ( !((unsigned __int8)(v12 ^ v13) | v11) ) | |
1846 return result; | |
1847 goto LABEL_16; | |
1848 } | |
1849 if ( a3 == 3 ) | |
1850 { | |
1851 if ( pItemsTable->pItems[v8].uSkillType == 38 ) | |
1852 goto LABEL_16; | |
1853 v10 = v9 == 16; | |
1854 goto LABEL_15; | |
1855 } | |
1856 if ( a3 != 4 ) | |
1857 goto LABEL_26; | |
1858 if ( v9 < 13 ) | |
1859 return result; | |
1860 if ( v9 > 14 ) | |
1861 { | |
1862 v10 = v9 == 17; | |
1863 LABEL_15: | |
1864 if ( !v10 ) | |
1865 return result; | |
1866 } | |
1867 LABEL_16: | |
1868 if ( BYTE1(pItem->uAttributes) & 1 ) | |
1869 return 6; | |
1870 LABEL_26: | |
1871 //v14 = &p2DEvents_minus1__20[13 * a4]; | |
1872 v14 = &p2DEvents[a4 - 1].fPriceMultiplier; | |
1873 v15 = *v14; | |
1874 v16 = pItem->GetValue(); | |
1875 v17 = _4B8142(v16, v15); | |
1876 if ( a5 == 3 ) | |
1877 { | |
1878 v23 = *v14; | |
1879 v24 = pItem->GetValue(); | |
1880 v17 = v27->_4B8102(v24, v23); | |
1881 if ( !(pItem->uAttributes & 2) ) | |
1882 goto LABEL_39; | |
1883 goto LABEL_38; | |
1884 } | |
1885 if ( a5 == 4 ) | |
1886 { | |
1887 v22 = v27->_4B8179(*v14); | |
1888 goto LABEL_35; | |
1889 } | |
1890 if ( a5 == 5 ) | |
1891 { | |
1892 v20 = *v14; | |
1893 v21 = pItem->GetValue(); | |
1894 v22 = v27->_4B81C3(v21, v20); | |
1895 LABEL_35: | |
1896 v17 = v22; | |
1897 goto LABEL_39; | |
1898 } | |
1899 if ( a5 != 6 ) | |
1900 goto LABEL_39; | |
1901 v18 = *v14; | |
1902 v19 = pItem->GetValue(); | |
1903 v17 = v27->_4B8102(v19, v18) / 2; | |
1904 if ( pItem->uAttributes & 2 ) | |
1905 v17 = 1; | |
1906 if ( v17 >= 1 ) | |
1907 goto LABEL_39; | |
1908 LABEL_38: | |
1909 v17 = 1; | |
1910 LABEL_39: | |
1911 if ( v26 ) | |
1912 result = (v17 == pItem->GetValue()) + 2; | |
1913 else | |
1914 result = 1; | |
1915 return result; | |
1916 } | |
1917 | |
1918 | |
1919 //----- (0049107D) -------------------------------------------------------- | |
1920 int Player::GetBodybuilding() | |
1921 { | |
1922 char v1; // al@1 | |
1923 int v2; // ecx@1 | |
1924 int v4; // eax@3 | |
1925 signed int v6; // [sp-4h] [bp-4h]@2 | |
1926 | |
1927 v1 = GetActualSkillLevel(PLAYER_SKILL_BODYBUILDING); | |
1928 v2 = v1 & 0x3F; | |
1929 if ( v1 & 0x100 ) | |
1930 { | |
1931 v6 = 5; | |
1932 } | |
1933 else | |
1934 { | |
1935 if ( v1 >= 0 ) | |
1936 { | |
1937 v4 = ((v1 & 0x40) != 0) + 1; | |
1938 return v2 * v4; | |
1939 } | |
1940 v6 = 3; | |
1941 } | |
1942 v4 = v6; | |
1943 return v2 * v4; | |
1944 } | |
1945 | |
1946 //----- (004910A8) -------------------------------------------------------- | |
1947 int Player::GetMediatation() | |
1948 { | |
1949 char v1; // al@1 | |
1950 int v2; // ecx@1 | |
1951 int v4; // eax@3 | |
1952 signed int v6; // [sp-4h] [bp-4h]@2 | |
1953 | |
1954 v1 = GetActualSkillLevel(PLAYER_SKILL_MEDITATION); | |
1955 v2 = v1 & 0x3F; | |
1956 if ( v1 & 0x100 ) | |
1957 { | |
1958 v6 = 5; | |
1959 } | |
1960 else | |
1961 { | |
1962 if ( v1 >= 0 ) | |
1963 { | |
1964 v4 = ((v1 & 0x40) != 0) + 1; | |
1965 return v2 * v4; | |
1966 } | |
1967 v6 = 3; | |
1968 } | |
1969 v4 = v6; | |
1970 return v2 * v4; | |
1971 } | |
1972 | |
1973 //----- (004910D3) -------------------------------------------------------- | |
1974 int Player::CanIdentify(ItemGen *pItem) | |
1975 { | |
1976 unsigned __int16 v2; // ax@1 | |
1977 unsigned __int16 v3; // bx@1 | |
1978 int uSkillMult; // eax@3 | |
1979 int v5; // edi@7 | |
1980 signed int v6; // ebp@7 | |
1981 char *v7; // esi@7 | |
1982 signed int uSkillMultiplier; // [sp-4h] [bp-14h]@2 | |
1983 | |
1984 LOBYTE(v2) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_ITEM_ID); | |
1985 v3 = v2; | |
1986 if ( HIBYTE(v2) & 1 ) | |
1987 { | |
1988 uSkillMultiplier = 5; | |
1989 } | |
1990 else | |
1991 { | |
1992 if ( (v2 & 0x80u) == 0 ) | |
1993 { | |
1994 uSkillMult = ((v2 & 0x40) != 0) + 1; | |
1995 goto LABEL_7; | |
1996 } | |
1997 uSkillMultiplier = 3; | |
1998 } | |
1999 uSkillMult = uSkillMultiplier; | |
2000 LABEL_7: | |
2001 v5 = uSkillMult * (v3 & 0x3F); | |
2002 v6 = 0; | |
2003 v7 = (char *)&pItemsTable->pItems[pItem->uItemID].pIconName; | |
2004 if ( CheckHiredNPCSpeciality(4u) ) | |
2005 goto LABEL_15; | |
2006 if ( (signed int)SkillToMastery(v3) >= 4 ) | |
2007 v6 = 1; | |
2008 if ( v5 >= (unsigned __int8)v7[46] ) | |
2009 LABEL_15: | |
2010 v6 = 1; | |
2011 return v6; | |
2012 } | |
2013 | |
2014 //----- (00491151) -------------------------------------------------------- | |
2015 int Player::CanRepair(ItemGen *a2) | |
2016 { | |
2017 unsigned __int16 v2; // ax@1 | |
2018 unsigned __int16 v3; // bx@1 | |
2019 int v4; // eax@3 | |
2020 int v5; // edi@7 | |
2021 signed int v6; // ebp@7 | |
2022 char v8; // al@10 | |
2023 signed int v10; // [sp-4h] [bp-14h]@2 | |
2024 | |
2025 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_REPAIR); | |
2026 v3 = v2; | |
2027 if ( HIBYTE(v2) & 1 ) | |
2028 { | |
2029 v10 = 5; | |
2030 } | |
2031 else | |
2032 { | |
2033 if ( (v2 & 0x80u) == 0 ) | |
2034 { | |
2035 v4 = ((v2 & 0x40) != 0) + 1; | |
2036 goto LABEL_7; | |
2037 } | |
2038 v10 = 3; | |
2039 } | |
2040 v4 = v10; | |
2041 LABEL_7: | |
2042 v5 = v4 * (v3 & 0x3F); | |
2043 v6 = 0; | |
2044 auto v7 = &pItemsTable->pItems[a2->uItemID]; | |
2045 if (CheckHiredNPCSpeciality(1) && v7->uEquipType <= 2 || | |
2046 CheckHiredNPCSpeciality(2) && v7->uEquipType >= 3 && v7->uEquipType <= 9 || | |
2047 CheckHiredNPCSpeciality(3) && v7->uEquipType >= 9 ) | |
2048 return true; | |
2049 if ( (signed int)SkillToMastery(v3) >= 4 ) | |
2050 return true; | |
2051 if ( v5 >= *((char *)(v7 + 1) + 2) ) | |
2052 { | |
2053 __debugbreak(); // really odd | |
2054 return true; | |
2055 } | |
2056 return false; | |
2057 } | |
2058 | |
2059 //----- (004911F3) -------------------------------------------------------- | |
2060 int Player::GetMerchant() | |
2061 { | |
2062 Player *v1; // edi@1 | |
2063 unsigned __int16 v2; // ax@1 | |
2064 unsigned __int16 v3; // bx@1 | |
2065 int v4; // esi@1 | |
2066 int v5; // edi@1 | |
2067 int v7; // eax@3 | |
2068 int v8; // ecx@7 | |
2069 signed int v9; // [sp-4h] [bp-10h]@6 | |
2070 | |
2071 v1 = this; | |
2072 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_MERCHANT); | |
2073 v3 = v1->pActiveSkills[22]; | |
2074 v4 = v2 & 0x3F; | |
2075 v5 = v1->pActiveSkills[22] & 0x3F; | |
2076 if ( (signed int)SkillToMastery(v2) >= 4 ) | |
2077 return 10000; | |
2078 v7 = GetPartyReputation(); | |
2079 if ( !v4 ) | |
2080 return -v7; | |
2081 if ( HIBYTE(v3) & 1 ) | |
2082 { | |
2083 v9 = 5; | |
2084 } | |
2085 else | |
2086 { | |
2087 if ( (v3 & 0x80u) == 0 ) | |
2088 { | |
2089 v8 = ((v3 & 0x40) != 0) + 1; | |
2090 return v5 * (v8 - 1) - v7 + v4 + 7; | |
2091 } | |
2092 v9 = 3; | |
2093 } | |
2094 v8 = v9; | |
2095 return v5 * (v8 - 1) - v7 + v4 + 7; | |
2096 } | |
2097 | |
2098 //----- (0049125A) -------------------------------------------------------- | |
2099 int Player::GetPerception() | |
2100 { | |
2101 Player *v1; // edi@1 | |
2102 unsigned __int16 v2; // ax@1 | |
2103 unsigned __int16 v3; // bx@1 | |
2104 int v4; // esi@1 | |
2105 int v5; // edi@1 | |
2106 int v7; // eax@5 | |
2107 signed int v8; // [sp-4h] [bp-10h]@4 | |
2108 | |
2109 v1 = this; | |
2110 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_PERCEPTION); | |
2111 v3 = v1->pActiveSkills[26]; | |
2112 v4 = v2 & 0x3F; | |
2113 v5 = v1->pActiveSkills[26] & 0x3F; | |
2114 if ( (signed int)SkillToMastery(v2) >= 4 ) | |
2115 return 10000; | |
2116 if ( HIBYTE(v3) & 1 ) | |
2117 { | |
2118 v8 = 5; | |
2119 } | |
2120 else | |
2121 { | |
2122 if ( (v3 & 0x80u) == 0 ) | |
2123 { | |
2124 v7 = ((v3 & 0x40) != 0) + 1; | |
2125 return v4 + v5 * (v7 - 1); | |
2126 } | |
2127 v8 = 3; | |
2128 } | |
2129 v7 = v8; | |
2130 return v4 + v5 * (v7 - 1); | |
2131 } | |
2132 | |
2133 //----- (004912B0) -------------------------------------------------------- | |
2134 int Player::GetDisarmTrap() | |
2135 { | |
2136 Player *v1; // ebp@1 | |
2137 unsigned __int16 v2; // ax@1 | |
2138 unsigned __int16 v3; // bx@1 | |
2139 int v4; // esi@1 | |
2140 int v5; // edi@1 | |
2141 int v7; // eax@7 | |
2142 signed int v8; // [sp-4h] [bp-14h]@6 | |
2143 | |
2144 v1 = this; | |
2145 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_TRAP_DISARM); | |
2146 v3 = v1->pActiveSkills[29]; | |
2147 v4 = v2 & 0x3F; | |
2148 v5 = v1->pActiveSkills[29] & 0x3F; | |
2149 if ( (signed int)SkillToMastery(v2) >= 4 ) | |
2150 return 10000; | |
2151 if ( HasEnchantedItemEquipped(35) ) | |
2152 v4 *= 2; | |
2153 if ( HIBYTE(v3) & 1 ) | |
2154 { | |
2155 v8 = 5; | |
2156 } | |
2157 else | |
2158 { | |
2159 if ( (v3 & 0x80u) == 0 ) | |
2160 { | |
2161 v7 = ((v3 & 0x40) != 0) + 1; | |
2162 return v4 + v5 * (v7 - 1); | |
2163 } | |
2164 v8 = 3; | |
2165 } | |
2166 v7 = v8; | |
2167 return v4 + v5 * (v7 - 1); | |
2168 } | |
2169 | |
2170 //----- (00491317) -------------------------------------------------------- | |
2171 char Player::GetLearningPercent() | |
2172 { | |
2173 Player *v1; // esi@1 | |
2174 int v2; // eax@1 | |
2175 unsigned __int16 v3; // bx@1 | |
2176 int v4; // ecx@1 | |
2177 int v5; // eax@4 | |
2178 signed int v7; // [sp-4h] [bp-Ch]@3 | |
2179 | |
2180 v1 = this; | |
2181 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_LEARNING); | |
2182 v3 = v1->pActiveSkills[36]; | |
2183 v4 = v2 & 0x3F; | |
2184 if ( v2 ) | |
2185 { | |
2186 if ( HIBYTE(v3) & 1 ) | |
2187 { | |
2188 v7 = 5; | |
2189 } | |
2190 else | |
2191 { | |
2192 if ( (v3 & 0x80u) == 0 ) | |
2193 { | |
2194 v5 = ((v3 & 0x40) != 0) + 1; | |
2195 goto LABEL_8; | |
2196 } | |
2197 v7 = 3; | |
2198 } | |
2199 v5 = v7; | |
2200 LABEL_8: | |
2201 v2 = (v1->pActiveSkills[36] & 0x3F) * (v5 - 1) + v4 + 9; | |
2202 } | |
2203 return v2; | |
2204 } | |
2205 | |
2206 //----- (0048C6AF) -------------------------------------------------------- | |
2207 Player::Player() | |
2208 { | |
2209 memset(&pEquipment, 0, sizeof(PlayerEquipment)); | |
2210 memset(pInventoryIndices, 0, 126 * sizeof(int)); | |
2211 for (uint i = 0; i < 126; ++i) | |
2212 pInventoryItems[i].Reset(); | |
2213 for (uint i = 0; i < 12; ++i) | |
2214 pEquippedItems[i].Reset(); | |
2215 | |
2216 | |
2217 for (uint i = 0; i < 24; ++i) | |
2218 { | |
2219 pPlayerBuffs[i].uSkill = 0; | |
2220 pPlayerBuffs[i].uSkill = 0; | |
2221 pPlayerBuffs[i].uPower = 0; | |
2222 pPlayerBuffs[i].uExpireTime = 0; | |
2223 pPlayerBuffs[i].uCaster = 0; | |
2224 pPlayerBuffs[i].uFlags = 0; | |
2225 } | |
2226 | |
2227 pName[0] = 0; | |
2228 uFace = 0; | |
2229 uVoiceID = 0; | |
2230 memset(pConditions, 0, 20 * sizeof(__int64)); | |
2231 | |
2232 field_BB = 0; | |
2233 | |
2234 uMight = uMightBonus = 0; | |
2235 uIntelligence = uIntelligenceBonus = 0; | |
2236 uWillpower = uWillpowerBonus = 0; | |
2237 uEndurance = uEnduranceBonus = 0; | |
2238 uSpeed = uSpeedBonus = 0; | |
2239 uAccuracy = uAccuracyBonus = 0; | |
2240 uLuck = uLuckBonus = 0; | |
2241 uLevel = sLevelModifier = 0; | |
2242 sAgeModifier = 0; | |
2243 | |
2244 memset(field_1F5, 0, 30); | |
2245 | |
2246 sResFireBase = sResFireBonus = 0; | |
2247 sResAirBase = sResAirBonus = 0; | |
2248 sResWaterBase = sResWaterBonus = 0; | |
2249 sResEarthBase = sResEarthBonus = 0; | |
2250 sResMagicBase = sResMagicBonus = 0; | |
2251 sResSpiritBase = sResSpiritBonus = 0; | |
2252 sResMindBase = sResMindBonus = 0; | |
2253 sResBodyBase = sResBodyBonus = 0; | |
2254 sResLightBase = sResLightBonus = 0; | |
2255 sResDarkBase = sResDarkBonus = 0; | |
2256 | |
2257 uTimeToRecovery = 0; | |
2258 | |
2259 uSkillPoints = 0; | |
2260 | |
2261 sHealth = 0; | |
2262 uFullHealthBonus = 0; | |
2263 _health_related = 0; | |
2264 | |
2265 sMana = 0; | |
2266 uFullManaBonus = 0; | |
2267 _mana_related = 0; | |
2268 | |
2269 uQuickSpell = 0; | |
2270 memset(pInstalledBeacons, 0, 5 * sizeof(LloydBeacon)); | |
2271 | |
2272 _some_attack_bonus = 0; | |
2273 field_1A91 = 0; | |
2274 _melee_dmg_bonus = 0; | |
2275 field_1A93 = 0; | |
2276 _ranged_atk_bonus = 0; | |
2277 field_1A95 = 0; | |
2278 _ranged_dmg_bonus = 0; | |
2279 field_1A97 = 0; | |
2280 | |
2281 uExpressionID = 0; | |
2282 uExpressionTimePassed = 0; | |
2283 uExpressionTimeLength = 0; | |
2284 | |
2285 uNumDivineInterventionCastsThisDay = 0; | |
2286 uNumArmageddonCasts = 0; | |
2287 uNumFireSpikeCasts = 0; | |
2288 | |
2289 memset(field_1988, 0, 49 * sizeof(int)); | |
2290 memset(field_1A50, 0, 64 * sizeof(char)); | |
2291 | |
2292 field_E0 = 0; | |
2293 field_E4 = 0; | |
2294 field_E8 = 0; | |
2295 field_EC = 0; | |
2296 field_F0 = 0; | |
2297 field_F4 = 0; | |
2298 field_F8 = 0; | |
2299 field_FC = 0; | |
2300 field_100 = 0; | |
2301 field_104 = 0; | |
2302 } | |
2303 | |
2304 //----- (0048C6F6) -------------------------------------------------------- | |
2305 bool Party::AddItem(ItemGen *pItem) | |
2306 { | |
2307 unsigned int v2; // eax@1 | |
2308 unsigned int v3; // ecx@4 | |
2309 signed int v4; // edx@4 | |
2310 char *v5; // eax@8 | |
2311 unsigned int v6; // eax@10 | |
2312 Texture *v7; // ebx@10 | |
2313 signed int v8; // esi@10 | |
2314 Player *v9; // edi@11 | |
2315 int v10; // eax@11 | |
2316 bool result; // eax@15 | |
2317 std::string v12; // [sp-18h] [bp-40h]@9 | |
2318 const char *v13; // [sp-8h] [bp-30h]@9 | |
2319 int v14; // [sp-4h] [bp-2Ch]@9 | |
2320 int v15; // [sp+Ch] [bp-1Ch]@3 | |
2321 int v16; // [sp+10h] [bp-18h]@3 | |
2322 int v17; // [sp+14h] [bp-14h]@3 | |
2323 int v18; // [sp+18h] [bp-10h]@3 | |
2324 Player *v19; // [sp+1Ch] [bp-Ch]@9 | |
2325 Party *v20; // [sp+20h] [bp-8h]@1 | |
2326 int v21; // [sp+24h] [bp-4h]@10 | |
2327 | |
2328 auto thos = this; | |
2329 | |
2330 v20 = thos; | |
2331 v2 = pItem->uItemID; | |
2332 if ( !BYTE2(pItemsTable->pItems[v2 + 1].uItemID) ) | |
2333 pItem->uAttributes |= 1u; | |
2334 v15 = 0; | |
2335 v16 = 1; | |
2336 v18 = 3; | |
2337 v17 = 2; | |
2338 if ( uActiveCharacter ) | |
2339 { | |
2340 v3 = uActiveCharacter - 1; | |
2341 v4 = 0; | |
2342 do | |
2343 { | |
2344 *(&v15 + v4++) = v3++; | |
2345 if ( (signed int)v3 >= 4 ) | |
2346 v3 = 0; | |
2347 } | |
2348 while ( v4 < 4 ); | |
2349 } | |
2350 v5 = pItemsTable->pItems[v2].pIconName; | |
2351 if ( v5 ) | |
2352 { | |
2353 v6 = pIcons_LOD->LoadTexture(v5, TEXTURE_16BIT_PALETTE); | |
2354 v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0); | |
2355 v21 = areWeLoadingTexture; | |
2356 v8 = 0; | |
2357 while ( 1 ) | |
2358 { | |
2359 v9 = &v20->pPlayers[*(&v15 + v8)]; | |
2360 v19 = &v20->pPlayers[*(&v15 + v8)]; | |
2361 v10 = v19->AddItem(0xFFFFFFFFu, pItem->uItemID); | |
2362 if ( v10 ) | |
2363 break; | |
2364 ++v8; | |
2365 if ( v8 >= 4 ) | |
2366 { | |
2367 if ( !v21 ) | |
2368 { | |
2369 v7->Release(); | |
2370 pIcons_LOD->_40F9C5(); | |
2371 } | |
2372 goto LABEL_15; | |
2373 } | |
2374 } | |
2375 memcpy(&v9->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v10 + 5], pItem, 0x24u); | |
2376 pItem->Reset(); | |
2377 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); | |
2378 v19->PlaySound(60, 0); | |
2379 if ( !v21 ) | |
2380 { | |
2381 v7->Release(); | |
2382 pIcons_LOD->_40F9C5(); | |
2383 } | |
2384 result = 1; | |
2385 } | |
2386 else | |
2387 { | |
2388 MessageBoxW(nullptr, L"Invalid picture_name detected ::addItem()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Party.cpp:795", 0); | |
2389 LABEL_15: | |
2390 result = 0; | |
2391 } | |
2392 return result; | |
2393 } | |
2394 // 506128: using guessed type int areWeLoadingTexture; | |
2395 | |
2396 //----- (0048C855) -------------------------------------------------------- | |
2397 int Player::GetBaseStrength() | |
2398 { | |
2399 return this->uMight + GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH, 0); | |
2400 } | |
2401 | |
2402 //----- (0048C86C) -------------------------------------------------------- | |
2403 int Player::GetBaseIntelligence() | |
2404 { | |
2405 return this->uIntelligence + GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE, 0); | |
2406 } | |
2407 | |
2408 //----- (0048C883) -------------------------------------------------------- | |
2409 int Player::GetBaseWillpower() | |
2410 { | |
2411 return this->uWillpower + GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER, 0); | |
2412 } | |
2413 | |
2414 //----- (0048C89A) -------------------------------------------------------- | |
2415 int Player::GetBaseEndurance() | |
2416 { | |
2417 return this->uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0); | |
2418 } | |
2419 | |
2420 //----- (0048C8B1) -------------------------------------------------------- | |
2421 int Player::GetBaseAccuracy() | |
2422 { | |
2423 return this->uAccuracy + GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY, 0); | |
2424 } | |
2425 | |
2426 //----- (0048C8C8) -------------------------------------------------------- | |
2427 int Player::GetBaseSpeed() | |
2428 { | |
2429 return this->uSpeed + GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED, 0); | |
2430 } | |
2431 | |
2432 //----- (0048C8DF) -------------------------------------------------------- | |
2433 int Player::GetBaseLuck() | |
2434 { | |
2435 return this->uLuck + GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK, 0); | |
2436 } | |
2437 | |
2438 //----- (0048C8F6) -------------------------------------------------------- | |
2439 int Player::GetBaseLevel() | |
2440 { | |
2441 return this->uLevel + GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL, 0); | |
2442 } | |
2443 | |
2444 //----- (0048C90D) -------------------------------------------------------- | |
2445 int Player::GetActualLevel() | |
2446 { | |
2447 return uLevel + sLevelModifier + | |
2448 GetMagicalBonus(CHARACTER_ATTRIBUTE_LEVEL) + | |
2449 GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL, 0); | |
2450 } | |
2451 | |
2452 //----- (0048C93C) -------------------------------------------------------- | |
2453 int Player::GetActualMight() | |
2454 { | |
2455 Player *v1; // esi@1 | |
2456 unsigned int v2; // eax@1 | |
2457 signed int v3; // ecx@1 | |
2458 signed int v4; // ebx@4 | |
2459 int v5; // edi@5 | |
2460 int v6; // ST14_4@5 | |
2461 | |
2462 v1 = this; | |
2463 v2 = this->sAgeModifier + GetBaseAge(); | |
2464 v3 = 0; | |
2465 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] ) | |
2466 { | |
2467 ++v3; | |
2468 if ( v3 >= 4 ) | |
2469 { | |
2470 v4 = 100; | |
2471 goto LABEL_5; | |
2472 } | |
2473 } | |
2474 v4 = pAgeingStrengthMultiplier[v3]; | |
2475 LABEL_5: | |
2476 v5 = pConditionStrengthMultiplier[GetMajorConditionIdx()]; | |
2477 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH, 0); | |
2478 return v5 * v4 * v1->uMight / 100 / 100 + GetMagicalBonus((CHARACTER_ATTRIBUTE_TYPE)0) + v6 + v1->uMightBonus; | |
2479 } | |
2480 | |
2481 //----- (0048C9C2) -------------------------------------------------------- | |
2482 int Player::GetActualIntelligence() | |
2483 { | |
2484 Player *v1; // esi@1 | |
2485 unsigned int sAge; // eax@1 | |
2486 signed int uAgeLevel; // ecx@1 | |
2487 signed int v4; // ebx@4 | |
2488 int v5; // edi@5 | |
2489 int v6; // ebp@5 | |
2490 | |
2491 v1 = this; | |
2492 sAge = this->sAgeModifier + GetBaseAge(); | |
2493 uAgeLevel = 0; | |
2494 while ( (signed int)sAge >= (signed int)pAgeingTable[uAgeLevel] ) | |
2495 { | |
2496 ++uAgeLevel; | |
2497 if ( uAgeLevel >= 4 ) | |
2498 { | |
2499 v4 = 100; | |
2500 goto LABEL_5; | |
2501 } | |
2502 } | |
2503 v4 = pAgeingIntelligenceMultiplier[uAgeLevel]; | |
2504 LABEL_5: | |
2505 v5 = pConditionIntelligenceMultiplier[GetMajorConditionIdx()]; | |
2506 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE, 0); | |
2507 return v5 * v4 * v1->uIntelligence / 100 / 100 | |
2508 + GetMagicalBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE) | |
2509 + v6 | |
2510 + v1->uIntelligenceBonus; | |
2511 } | |
2512 | |
2513 //----- (0048CA3F) -------------------------------------------------------- | |
2514 int Player::GetActualWillpower() | |
2515 { | |
2516 int v5; // edi@5 | |
2517 | |
2518 uint uActualAge = GetBaseAge() + sAgeModifier; | |
2519 uint uAgeingMultiplier = 100; | |
2520 for (uint i = 0; i < 4; ++i) | |
2521 if (uActualAge >= pAgeingTable[i]) | |
2522 uAgeingMultiplier = pAgeingWillpowerMultiplier[i]; | |
2523 else break; | |
2524 | |
2525 v5 = pConditionWillpowerMultiplier[GetMajorConditionIdx()]; | |
2526 return v5 * uAgeingMultiplier * uWillpower / 100 / 100 | |
2527 + GetMagicalBonus(CHARACTER_ATTRIBUTE_WILLPOWER) | |
2528 + GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER, 0) | |
2529 + uWillpowerBonus; | |
2530 } | |
2531 | |
2532 //----- (0048CABC) -------------------------------------------------------- | |
2533 int Player::GetActualEndurance() | |
2534 { | |
2535 int v6; // ebp@5 | |
2536 | |
2537 uint uActualAge = GetBaseAge() + sAgeModifier; | |
2538 uint uAgeingMultiplier = 100; | |
2539 for (uint i = 0; i < 4; ++i) | |
2540 if (uActualAge >= pAgeingTable[i]) | |
2541 uAgeingMultiplier = pAgeingEnduranceMultiplier[i]; | |
2542 else break; | |
2543 | |
2544 auto uConditionMult = pConditionEnduranceMultiplier[GetMajorConditionIdx()]; | |
2545 auto uItemBonus = GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0); | |
2546 return uConditionMult * uAgeingMultiplier * uEndurance / 100 / 100 | |
2547 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ENDURANCE) | |
2548 + uItemBonus | |
2549 + uEnduranceBonus; | |
2550 } | |
2551 | |
2552 //----- (0048CB39) -------------------------------------------------------- | |
2553 int Player::GetActualAccuracy() | |
2554 { | |
2555 Player *v1; // esi@1 | |
2556 unsigned int v2; // eax@1 | |
2557 signed int v3; // ecx@1 | |
2558 signed int v4; // ebx@4 | |
2559 int v5; // edi@5 | |
2560 int v6; // ebp@5 | |
2561 | |
2562 v1 = this; | |
2563 v2 = this->sAgeModifier + GetBaseAge(); | |
2564 v3 = 0; | |
2565 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] ) | |
2566 { | |
2567 ++v3; | |
2568 if ( v3 >= 4 ) | |
2569 { | |
2570 v4 = 100; | |
2571 goto LABEL_5; | |
2572 } | |
2573 } | |
2574 v4 = pAgeingAccuracyMultiplier[v3]; | |
2575 LABEL_5: | |
2576 v5 = pConditionAccuracyMultiplier[GetMajorConditionIdx()]; | |
2577 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY, 0); | |
2578 return v5 * v4 * v1->uAccuracy / 100 / 100 | |
2579 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ACCURACY) | |
2580 + v6 | |
2581 + v1->uAccuracyBonus; | |
2582 } | |
2583 | |
2584 //----- (0048CBB6) -------------------------------------------------------- | |
2585 int Player::GetActualSpeed() | |
2586 { | |
2587 Player *v1; // esi@1 | |
2588 unsigned int v2; // eax@1 | |
2589 signed int v3; // ecx@1 | |
2590 signed int v4; // ebx@4 | |
2591 int v5; // edi@5 | |
2592 int v6; // ebp@5 | |
2593 | |
2594 v1 = this; | |
2595 v2 = this->sAgeModifier + GetBaseAge(); | |
2596 v3 = 0; | |
2597 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] ) | |
2598 { | |
2599 ++v3; | |
2600 if ( v3 >= 4 ) | |
2601 { | |
2602 v4 = 100; | |
2603 goto LABEL_5; | |
2604 } | |
2605 } | |
2606 v4 = pAgeingSpeedMultiplier[v3]; | |
2607 LABEL_5: | |
2608 v5 = pConditionSpeedMultiplier[GetMajorConditionIdx()]; | |
2609 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED, 0); | |
2610 return v5 * v4 * v1->uSpeed / 100 / 100 | |
2611 + GetMagicalBonus(CHARACTER_ATTRIBUTE_SPEED) | |
2612 + v6 | |
2613 + v1->uSpeedBonus; | |
2614 } | |
2615 | |
2616 //----- (0048CC33) -------------------------------------------------------- | |
2617 int Player::GetActualLuck() | |
2618 { | |
2619 Player *v1; // esi@1 | |
2620 unsigned int v2; // eax@7 | |
2621 signed int v3; // ecx@7 | |
2622 signed int v4; // ebx@10 | |
2623 int v5; // edi@11 | |
2624 int v6; // ebp@11 | |
2625 signed int v8; // [sp+10h] [bp-4h]@1 | |
2626 | |
2627 v8 = 0; | |
2628 v1 = this; | |
2629 if ( CheckHiredNPCSpeciality(0x1Bu) ) | |
2630 v8 = 5; | |
2631 if ( CheckHiredNPCSpeciality(0x1Cu) ) | |
2632 v8 += 20; | |
2633 if ( CheckHiredNPCSpeciality(0x2Fu) ) | |
2634 v8 += 10; | |
2635 v2 = v1->sAgeModifier + GetBaseAge(); | |
2636 v3 = 0; | |
2637 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] ) | |
2638 { | |
2639 ++v3; | |
2640 if ( v3 >= 4 ) | |
2641 { | |
2642 v4 = 100; | |
2643 goto LABEL_11; | |
2644 } | |
2645 } | |
2646 v4 = pAgeingLuckMultiplier[v3]; | |
2647 LABEL_11: | |
2648 v5 = pConditionLuckMultiplier[GetMajorConditionIdx()]; | |
2649 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK, 0); | |
2650 return GetMagicalBonus(CHARACTER_ATTRIBUTE_LUCK) | |
2651 + v6 | |
2652 + v8 | |
2653 + v5 * v4 * v1->uLuck / 100 / 100 | |
2654 + v1->uLuckBonus; | |
2655 } | |
2656 | |
2657 //----- (0048CCF5) -------------------------------------------------------- | |
2658 int Player::GetActualAttack(int a2) | |
2659 { | |
2660 Player *v2; // esi@1 | |
2661 int v3; // eax@1 | |
2662 int v4; // edi@1 | |
2663 int v5; // ebx@1 | |
2664 int v6; // ebp@1 | |
2665 | |
2666 v2 = this; | |
2667 v3 = GetActualAccuracy(); | |
2668 v4 = _48EA1B_get_static_effect(v3); | |
2669 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_ATTACK); | |
2670 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ATTACK, a2); | |
2671 return v4 + v5 + v6 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ATTACK) + v2->_some_attack_bonus; | |
2672 } | |
2673 | |
2674 //----- (0048CD45) -------------------------------------------------------- | |
2675 int Player::GetMeleeDamageMinimal() | |
2676 { | |
2677 Player *v1; // edi@1 | |
2678 int v2; // eax@1 | |
2679 int v3; // esi@1 | |
2680 int v4; // esi@1 | |
2681 int v5; // esi@1 | |
2682 int v6; // esi@1 | |
2683 signed int result; // eax@1 | |
2684 | |
2685 v1 = this; | |
2686 v2 = GetActualMight(); | |
2687 v3 = _48EA1B_get_static_effect(v2); | |
2688 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 0) + v3; | |
2689 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4; | |
2690 v6 = v1->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5; | |
2691 result = 1; | |
2692 if ( v6 >= 1 ) | |
2693 result = v6; | |
2694 return result; | |
2695 } | |
2696 | |
2697 //----- (0048CD90) -------------------------------------------------------- | |
2698 int Player::GetMeleeDamageMaximal() | |
2699 { | |
2700 Player *v1; // edi@1 | |
2701 int v2; // eax@1 | |
2702 int v3; // esi@1 | |
2703 int v4; // esi@1 | |
2704 int v5; // esi@1 | |
2705 int v6; // esi@1 | |
2706 signed int result; // eax@1 | |
2707 | |
2708 v1 = this; | |
2709 v2 = GetActualMight(); | |
2710 v3 = _48EA1B_get_static_effect(v2); | |
2711 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 0) + v3; | |
2712 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4; | |
2713 v6 = v1->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5; | |
2714 result = 1; | |
2715 if ( v6 >= 1 ) | |
2716 result = v6; | |
2717 return result; | |
2718 } | |
2719 | |
2720 //----- (0048CDDB) -------------------------------------------------------- | |
2721 int Player::CalculateMeleeDamageTo(int a2, int a3, unsigned int uTargetActorID) | |
2722 { | |
2723 int v4; // esi@1 | |
2724 Player *v5; // edi@1 | |
2725 ItemGen *v6; // ebx@4 | |
2726 unsigned int v7; // ebp@4 | |
2727 unsigned int v8; // esi@4 | |
2728 int v9; // eax@4 | |
2729 int v10; // eax@9 | |
2730 char v11; // zf@9 | |
2731 int v12; // esi@10 | |
2732 int v13; // eax@11 | |
2733 enum MONSTER_SUPERTYPE v14; // edx@24 | |
2734 ItemGen *v15; // ebx@35 | |
2735 unsigned int v16; // ebp@35 | |
2736 unsigned int v17; // esi@35 | |
2737 int v18; // edx@38 | |
2738 int v19; // eax@40 | |
2739 enum MONSTER_SUPERTYPE v20; // edx@53 | |
2740 int v21; // esi@62 | |
2741 int v22; // eax@63 | |
2742 int v23; // ebx@63 | |
2743 int v24; // ebx@63 | |
2744 signed int result; // eax@64 | |
2745 MONSTER_SUPERTYPE v26; // [sp-4h] [bp-24h]@20 | |
2746 MONSTER_SUPERTYPE v27; // [sp-4h] [bp-24h]@49 | |
2747 int v28; // [sp+10h] [bp-10h]@1 | |
2748 int v29; // [sp+10h] [bp-10h]@33 | |
2749 signed int v30; // [sp+14h] [bp-Ch]@7 | |
2750 signed int v31; // [sp+14h] [bp-Ch]@36 | |
2751 int v32; // [sp+18h] [bp-8h]@1 | |
2752 int v33; // [sp+18h] [bp-8h]@8 | |
2753 int v34; // [sp+1Ch] [bp-4h]@1 | |
2754 int v35; // [sp+28h] [bp+8h]@37 | |
2755 | |
2756 v4 = 0; | |
2757 v5 = this; | |
2758 v34 = 0; | |
2759 v32 = 0; | |
2760 v28 = 0; | |
2761 if ( IsUnarmed() == 1 ) | |
2762 { | |
2763 v32 = rand() % 3 + 1; | |
2764 LABEL_61: | |
2765 v34 = v4; | |
2766 goto LABEL_62; | |
2767 } | |
2768 if ( HasItemEquipped(EQUIP_TWO_HANDED) ) | |
2769 { | |
2770 v6 = (ItemGen *)&v5->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v5->pEquipment.uMainHand + 5]; | |
2771 v7 = v6->uItemID; | |
2772 v8 = v6->uItemID; | |
2773 v9 = pItemsTable->pItems[v8].uDamageDice; | |
2774 if ( pItemsTable->pItems[v8].uSkillType == PLAYER_SKILL_SPEAR && !v5->pEquipment.uOffHand ) | |
2775 ++v9; | |
2776 v30 = pItemsTable->pItems[v8].uDamageRoll; | |
2777 if ( v9 > 0 ) | |
2778 { | |
2779 v33 = v9; | |
2780 do | |
2781 { | |
2782 v10 = rand(); | |
2783 v11 = v33-- == 1; | |
2784 v28 += v10 % v30 + 1; | |
2785 } | |
2786 while ( !v11 ); | |
2787 } | |
2788 v12 = pItemsTable->pItems[v8].uDamageMod + v28; | |
2789 if ( !uTargetActorID ) | |
2790 goto LABEL_28; | |
2791 v13 = v6->uAdditionalValue; | |
2792 if ( v13 == 64 || v7 == 507 || v7 == 508 || v7 == 527 ) | |
2793 { | |
2794 v14 = (MONSTER_SUPERTYPE)1; | |
2795 } | |
2796 else | |
2797 { | |
2798 if ( v13 == 39 ) | |
2799 { | |
2800 v26 = MONSTER_SUPERTYPE_KREEGAN; | |
2801 } | |
2802 else | |
2803 { | |
2804 if ( v13 == 40 ) | |
2805 { | |
2806 v26 = MONSTER_SUPERTYPE_DRAGON; | |
2807 } | |
2808 else | |
2809 { | |
2810 if ( v13 == 63 || v7 == 517 ) | |
2811 { | |
2812 v26 = MONSTER_SUPERTYPE_ELF; | |
2813 } | |
2814 else | |
2815 { | |
2816 if ( v13 != 65 ) | |
2817 { | |
2818 LABEL_28: | |
2819 if ( (signed int)SkillToMastery(v5->pActiveSkills[2]) >= 3 | |
2820 && pItemsTable->pItems[v6->uItemID].uSkillType == 2 | |
2821 && rand() % 100 < 10 ) | |
2822 v12 *= 3; | |
2823 v32 = v12; | |
2824 goto LABEL_33; | |
2825 } | |
2826 v26 = MONSTER_SUPERTYPE_TITAN; | |
2827 } | |
2828 } | |
2829 } | |
2830 v14 = v26; | |
2831 } | |
2832 if ( MonsterStats::BelongsToSupertype(uTargetActorID, v14) ) | |
2833 v12 *= 2; | |
2834 goto LABEL_28; | |
2835 } | |
2836 LABEL_33: | |
2837 v29 = 0; | |
2838 if ( !a3 ) | |
2839 { | |
2840 if ( v5->HasItemEquipped((ITEM_EQUIP_TYPE)0) ) | |
2841 { | |
2842 v15 = (ItemGen *)&v5->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v5->pEquipment.uOffHand + 5]; | |
2843 v16 = v15->uItemID; | |
2844 v17 = v15->uItemID; | |
2845 if ( pItemsTable->pItems[v17].uEquipType != 4 ) | |
2846 { | |
2847 v31 = pItemsTable->pItems[v17].uDamageRoll; | |
2848 if ( (signed int)pItemsTable->pItems[v17].uDamageDice > 0 ) | |
2849 { | |
2850 v35 = pItemsTable->pItems[v17].uDamageDice; | |
2851 do | |
2852 { | |
2853 v18 = rand() % v31; | |
2854 v11 = v35-- == 1; | |
2855 v29 += v18 + 1; | |
2856 } | |
2857 while ( !v11 ); | |
2858 } | |
2859 v4 = pItemsTable->pItems[v17].uDamageMod + v29; | |
2860 if ( !uTargetActorID ) | |
2861 goto LABEL_57; | |
2862 v19 = v15->uAdditionalValue; | |
2863 if ( v19 == 64 || v16 == 507 || v16 == 508 || v16 == 527 ) | |
2864 { | |
2865 v20 = (MONSTER_SUPERTYPE)1; | |
2866 } | |
2867 else | |
2868 { | |
2869 if ( v19 == 39 ) | |
2870 { | |
2871 v27 = MONSTER_SUPERTYPE_KREEGAN; | |
2872 } | |
2873 else | |
2874 { | |
2875 if ( v19 == 40 ) | |
2876 { | |
2877 v27 = MONSTER_SUPERTYPE_DRAGON; | |
2878 } | |
2879 else | |
2880 { | |
2881 if ( v19 == 63 || v16 == 517 ) | |
2882 { | |
2883 v27 = MONSTER_SUPERTYPE_ELF; | |
2884 } | |
2885 else | |
2886 { | |
2887 if ( v19 != 65 ) | |
2888 { | |
2889 LABEL_57: | |
2890 if ( pItemsTable->pItems[v15->uItemID].uSkillType == PLAYER_SKILL_DAGGER | |
2891 && SkillToMastery(v5->pActiveSkills[2] >= 3u) | |
2892 && rand() % 100 < 10 ) | |
2893 v4 *= 3; | |
2894 goto LABEL_61; | |
2895 } | |
2896 v27 = MONSTER_SUPERTYPE_TITAN; | |
2897 } | |
2898 } | |
2899 } | |
2900 v20 = v27; | |
2901 } | |
2902 if ( MonsterStats::BelongsToSupertype(uTargetActorID, v20) ) | |
2903 v4 *= 2; | |
2904 goto LABEL_57; | |
2905 } | |
2906 } | |
2907 } | |
2908 LABEL_62: | |
2909 v21 = v32 + v34; | |
2910 if ( !a2 ) | |
2911 { | |
2912 v22 = GetActualMight(); | |
2913 v23 = _48EA1B_get_static_effect(v22); | |
2914 v24 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v23; | |
2915 v21 += v5->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v24; | |
2916 } | |
2917 result = 1; | |
2918 if ( v21 >= 1 ) | |
2919 result = v21; | |
2920 return result; | |
2921 } | |
2922 | |
2923 //----- (0048D0B9) -------------------------------------------------------- | |
2924 int Player::GetRangedAttack() | |
2925 { | |
2926 Player *v1; // esi@1 | |
2927 int v2; // eax@1 | |
2928 int v3; // edi@3 | |
2929 int v4; // eax@4 | |
2930 int v5; // edi@4 | |
2931 int v6; // edi@4 | |
2932 int v7; // edi@4 | |
2933 | |
2934 v1 = this; | |
2935 v2 = *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * this->pEquipment.uMainHand + 5]; | |
2936 if ( v2 < 64 || v2 > 65 ) | |
2937 { | |
2938 v4 = GetActualAccuracy(); | |
2939 v5 = _48EA1B_get_static_effect(v4); | |
2940 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK, 0) + v5; | |
2941 v7 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v6; | |
2942 v3 = v1->_ranged_atk_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v7; | |
2943 } | |
2944 else | |
2945 { | |
2946 v3 = GetActualAttack(1); | |
2947 } | |
2948 return v3; | |
2949 } | |
2950 | |
2951 //----- (0048D124) -------------------------------------------------------- | |
2952 int Player::GetRangedDamageMin() | |
2953 { | |
2954 Player *v1; // esi@1 | |
2955 int v2; // edi@1 | |
2956 int v3; // edi@1 | |
2957 int v4; // edi@1 | |
2958 unsigned __int16 v5; // ax@1 | |
2959 int result; // eax@6 | |
2960 | |
2961 v1 = this; | |
2962 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_MIN, 0); | |
2963 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v2; | |
2964 v4 = v1->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v3; | |
2965 v5 = v1->pActiveSkills[5]; | |
2966 if ( v5 && (signed int)SkillToMastery(v5) >= 4 && HasItemEquipped(EQUIP_BOW) ) | |
2967 v4 += v1->pActiveSkills[5] & 0x3F; | |
2968 if ( v4 >= 1 ) | |
2969 result = v4; | |
2970 else | |
2971 result = 0; | |
2972 return result; | |
2973 } | |
2974 | |
2975 //----- (0048D191) -------------------------------------------------------- | |
2976 int Player::GetRangedDamageMax() | |
2977 { | |
2978 Player *v1; // esi@1 | |
2979 int v2; // edi@1 | |
2980 int v3; // edi@1 | |
2981 int v4; // edi@1 | |
2982 unsigned __int16 v5; // ax@1 | |
2983 int result; // eax@6 | |
2984 | |
2985 v1 = this; | |
2986 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_MAX, 0); | |
2987 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v2; | |
2988 v4 = v1->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v3; | |
2989 v5 = v1->pActiveSkills[5]; | |
2990 if ( v5 && (signed int)SkillToMastery(v5) >= 4 && HasItemEquipped(EQUIP_BOW) ) | |
2991 v4 += v1->pActiveSkills[5] & 0x3F; | |
2992 if ( v4 >= 1 ) | |
2993 result = v4; | |
2994 else | |
2995 result = 0; | |
2996 return result; | |
2997 } | |
2998 | |
2999 //----- (0048D1FE) -------------------------------------------------------- | |
3000 bool Player::CalculateRangedDamageTo(int a2) | |
3001 { | |
3002 Player *v2; // ebx@1 | |
3003 bool result; // eax@1 | |
3004 ItemGen *v4; // ebx@2 | |
3005 unsigned int v5; // edi@2 | |
3006 unsigned int v6; // esi@2 | |
3007 int v7; // edx@4 | |
3008 char v8; // zf@4 | |
3009 int v9; // esi@5 | |
3010 int v10; // ebx@6 | |
3011 enum MONSTER_SUPERTYPE v11; // edx@7 | |
3012 unsigned __int16 v12; // ax@19 | |
3013 MONSTER_SUPERTYPE v13; // [sp-Ch] [bp-20h]@13 | |
3014 Player *v14; // [sp+4h] [bp-10h]@1 | |
3015 signed int v15; // [sp+8h] [bp-Ch]@2 | |
3016 int v16; // [sp+Ch] [bp-8h]@3 | |
3017 int v17; // [sp+10h] [bp-4h]@1 | |
3018 | |
3019 v17 = 0; | |
3020 v2 = this; | |
3021 v14 = this; | |
3022 result = HasItemEquipped(EQUIP_BOW); | |
3023 if ( !result ) | |
3024 return result; | |
3025 v4 = (ItemGen *)&v2->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v2->pEquipment.uBow + 5]; | |
3026 v5 = v4->uItemID; | |
3027 v6 = v4->uItemID; | |
3028 v15 = pItemsTable->pItems[v6].uDamageRoll; | |
3029 if ( (signed int)pItemsTable->pItems[v6].uDamageDice > 0 ) | |
3030 { | |
3031 v16 = pItemsTable->pItems[v6].uDamageDice; | |
3032 do | |
3033 { | |
3034 v7 = rand() % v15; | |
3035 v8 = v16-- == 1; | |
3036 v17 += v7 + 1; | |
3037 } | |
3038 while ( !v8 ); | |
3039 } | |
3040 v9 = pItemsTable->pItems[v6].uDamageMod + v17; | |
3041 if ( a2 ) | |
3042 { | |
3043 v10 = v4->uAdditionalValue; | |
3044 if ( v10 == 64 ) | |
3045 { | |
3046 v11 = (MONSTER_SUPERTYPE)1; | |
3047 goto LABEL_17; | |
3048 } | |
3049 if ( v10 == 39 || v5 == 508 ) | |
3050 { | |
3051 v13 = MONSTER_SUPERTYPE_KREEGAN; | |
3052 goto LABEL_16; | |
3053 } | |
3054 if ( v10 == 40 ) | |
3055 { | |
3056 v13 = MONSTER_SUPERTYPE_DRAGON; | |
3057 goto LABEL_16; | |
3058 } | |
3059 if ( v10 == 63 || v5 == 517 ) | |
3060 { | |
3061 v13 = MONSTER_SUPERTYPE_ELF; | |
3062 LABEL_16: | |
3063 v11 = v13; | |
3064 LABEL_17: | |
3065 if ( MonsterStats::BelongsToSupertype(a2, v11) ) | |
3066 v9 *= 2; | |
3067 goto LABEL_19; | |
3068 } | |
3069 } | |
3070 LABEL_19: | |
3071 v12 = v14->pActiveSkills[5]; | |
3072 if ( v12 ) | |
3073 { | |
3074 if ( (signed int)SkillToMastery(v12) >= 4 ) | |
3075 v9 += v14->pActiveSkills[5] & 0x3F; | |
3076 } | |
3077 return v9; | |
3078 } | |
3079 | |
3080 //----- (0048D2EA) -------------------------------------------------------- | |
3081 char *Player::GetMeleeDamageString() | |
3082 { | |
3083 Player *v1; // esi@1 | |
3084 signed int v2; // eax@1 | |
3085 signed int v3; // edi@3 | |
3086 signed int v4; // eax@3 | |
3087 signed int v5; // ST0C_4@6 | |
3088 char *v6; // edi@6 | |
3089 signed int v7; // ST08_4@7 | |
3090 unsigned int v8; // eax@8 | |
3091 signed int v9; // esi@9 | |
3092 | |
3093 static char player__getmeleedamagestring_static_buff[40]; // idb | |
3094 | |
3095 v1 = this; | |
3096 v2 = *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * this->pEquipment.uMainHand + 5]; | |
3097 if ( v2 < 64 || v2 > 65 ) | |
3098 { | |
3099 v3 = GetMeleeDamageMinimal(); | |
3100 v4 = GetMeleeDamageMaximal(); | |
3101 } | |
3102 else | |
3103 { | |
3104 v3 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 0); | |
3105 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 0); | |
3106 } | |
3107 if ( v3 == v4 ) | |
3108 { | |
3109 v5 = v3; | |
3110 v6 = player__getmeleedamagestring_static_buff; | |
3111 sprintf(player__getmeleedamagestring_static_buff, "%d", v5); | |
3112 } | |
3113 else | |
3114 { | |
3115 v7 = v3; | |
3116 v6 = player__getmeleedamagestring_static_buff; | |
3117 sprintf(player__getmeleedamagestring_static_buff, "%d - %d", v7, v4); | |
3118 } | |
3119 v8 = v1->pEquipment.uMainHand; | |
3120 if ( v8 ) | |
3121 { | |
3122 v9 = *(int *)&v1->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v8 + 5]; | |
3123 if ( v9 >= 135 ) | |
3124 { | |
3125 if ( v9 <= 159 ) | |
3126 strcpy(v6, pGlobalTXT_LocalizationStrings[595]); | |
3127 } | |
3128 } | |
3129 return v6; | |
3130 } | |
3131 | |
3132 //----- (0048D396) -------------------------------------------------------- | |
3133 char *Player::GetRangedDamageString() | |
3134 { | |
3135 Player *v1; // esi@1 | |
3136 signed int v2; // eax@1 | |
3137 int v3; // edi@3 | |
3138 int v4; // eax@3 | |
3139 char *v5; // edi@6 | |
3140 int v6; // ST0C_4@8 | |
3141 int v7; // ST08_4@9 | |
3142 unsigned int v8; // eax@10 | |
3143 signed int v9; // esi@11 | |
3144 | |
3145 static char player__getrangeddamagestring_static_buff[40]; // idb | |
3146 | |
3147 v1 = this; | |
3148 v2 = *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * this->pEquipment.uMainHand + 5]; | |
3149 if ( v2 < 64 || v2 > 65 ) | |
3150 { | |
3151 v3 = GetRangedDamageMin(); | |
3152 v4 = GetRangedDamageMax(); | |
3153 } | |
3154 else | |
3155 { | |
3156 v3 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 1); | |
3157 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 1); | |
3158 } | |
3159 if ( v4 ) | |
3160 { | |
3161 if ( v3 == v4 ) | |
3162 { | |
3163 v6 = v3; | |
3164 v5 = player__getrangeddamagestring_static_buff; | |
3165 sprintf(player__getrangeddamagestring_static_buff, "%d", v6); | |
3166 } | |
3167 else | |
3168 { | |
3169 v7 = v3; | |
3170 v5 = player__getrangeddamagestring_static_buff; | |
3171 sprintf(player__getrangeddamagestring_static_buff, "%d - %d", v7, v4); | |
3172 } | |
3173 } | |
3174 else | |
3175 { | |
3176 v5 = player__getrangeddamagestring_static_buff; | |
3177 strcpy(player__getrangeddamagestring_static_buff, "N/A"); | |
3178 } | |
3179 v8 = v1->pEquipment.uMainHand; | |
3180 if ( v8 ) | |
3181 { | |
3182 v9 = *(int *)&v1->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v8 + 5]; | |
3183 if ( v9 >= 135 ) | |
3184 { | |
3185 if ( v9 <= 159 ) | |
3186 strcpy(v5, pGlobalTXT_LocalizationStrings[595]); | |
3187 } | |
3188 } | |
3189 return v5; | |
3190 } | |
3191 | |
3192 //----- (0048D45A) -------------------------------------------------------- | |
3193 bool Player::CanTrainToNextLevel() | |
3194 { | |
3195 int v1; // edx@1 | |
3196 int v2; // eax@1 | |
3197 int i; // esi@1 | |
3198 | |
3199 v1 = this->uLevel; | |
3200 v2 = 0; | |
3201 for ( i = 0; i < v1; ++i ) | |
3202 v2 += i + 1; | |
3203 return (signed __int64)this->uExperience >= 1000 * v2; | |
3204 } | |
3205 | |
3206 //----- (0048D498) -------------------------------------------------------- | |
3207 unsigned int Player::GetExperienceDisplayColor() | |
3208 { | |
3209 unsigned int result; // eax@2 | |
3210 | |
3211 if ( CanTrainToNextLevel() ) | |
3212 result = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0); | |
3213 else | |
3214 result = 0; | |
3215 return result; | |
3216 } | |
3217 | |
3218 //----- (0048D4B3) -------------------------------------------------------- | |
3219 int Player::CalculateIncommingDamage(int resistance, signed int type) | |
3220 { | |
3221 Player *v3; // esi@1 | |
3222 int v4; // edi@8 | |
3223 int v6; // eax@21 | |
3224 signed int v7; // ebx@21 | |
3225 int v8; // eax@22 | |
3226 signed int v9; // ebx@22 | |
3227 int v10; // eax@23 | |
3228 signed int v11; // ebx@23 | |
3229 int v12; // eax@24 | |
3230 signed int v13; // edi@24 | |
3231 unsigned int v14; // eax@27 | |
3232 int v15; // eax@29 | |
3233 double v16; // st7@32 | |
3234 enum CHARACTER_ATTRIBUTE_TYPE v17; // [sp-4h] [bp-10h]@9 | |
3235 signed int v18; // [sp+8h] [bp-4h]@17 | |
3236 | |
3237 v3 = this; | |
3238 if ( !resistance ) | |
3239 { | |
3240 v17 = (CHARACTER_ATTRIBUTE_TYPE)10; | |
3241 goto LABEL_16; | |
3242 } | |
3243 if ( resistance == 1 ) | |
3244 { | |
3245 v17 = (CHARACTER_ATTRIBUTE_TYPE)11; | |
3246 goto LABEL_16; | |
3247 } | |
3248 if ( resistance == 2 ) | |
3249 { | |
3250 v17 = (CHARACTER_ATTRIBUTE_TYPE)12; | |
3251 goto LABEL_16; | |
3252 } | |
3253 if ( resistance == 3 ) | |
3254 { | |
3255 v17 = (CHARACTER_ATTRIBUTE_TYPE)13; | |
3256 goto LABEL_16; | |
3257 } | |
3258 if ( resistance == 6 ) | |
3259 { | |
3260 v17 = (CHARACTER_ATTRIBUTE_TYPE)33; | |
3261 goto LABEL_16; | |
3262 } | |
3263 if ( resistance == 7 ) | |
3264 { | |
3265 v17 = (CHARACTER_ATTRIBUTE_TYPE)14; | |
3266 goto LABEL_16; | |
3267 } | |
3268 if ( resistance == 8 ) | |
3269 { | |
3270 v17 = (CHARACTER_ATTRIBUTE_TYPE)15; | |
3271 LABEL_16: | |
3272 v4 = GetActualResistance(v17); | |
3273 goto LABEL_17; | |
3274 } | |
3275 v4 = 0; | |
3276 LABEL_17: | |
3277 v18 = type; | |
3278 if ( v3->uClass == 35 && v4 >= 200 ) | |
3279 return 0; | |
3280 if ( v4 ) | |
3281 { | |
3282 v6 = GetActualLuck(); | |
3283 v7 = _48EA1B_get_static_effect(v6) + v4 + 30; | |
3284 if ( rand() % v7 >= 30 ) | |
3285 { | |
3286 v18 = type >> 1; | |
3287 v8 = GetActualLuck(); | |
3288 v9 = _48EA1B_get_static_effect(v8) + v4 + 30; | |
3289 if ( rand() % v9 >= 30 ) | |
3290 { | |
3291 v18 = type >> 2; | |
3292 v10 = GetActualLuck(); | |
3293 v11 = _48EA1B_get_static_effect(v10) + v4 + 30; | |
3294 if ( rand() % v11 >= 30 ) | |
3295 { | |
3296 v18 = type >> 3; | |
3297 v12 = GetActualLuck(); | |
3298 v13 = _48EA1B_get_static_effect(v12) + v4 + 30; | |
3299 if ( rand() % v13 >= 30 ) | |
3300 v18 = type >> 4; | |
3301 } | |
3302 } | |
3303 } | |
3304 } | |
3305 if ( resistance == 4 ) | |
3306 { | |
3307 v14 = v3->pEquipment.uBody; | |
3308 if ( v14 ) | |
3309 { | |
3310 if ( !(v3->field_1F5[36 * v14 + 15] & 2) ) | |
3311 { | |
3312 v15 = GetEquippedItemSkillType(EQUIP_ARMOUR) - 10; | |
3313 if ( v15 ) | |
3314 { | |
3315 if ( v15 != 1 || (signed int)SkillToMastery(v3->pActiveSkills[11]) < 3 ) | |
3316 return v18; | |
3317 v16 = (double)v18 * 0.5; | |
3318 return (signed __int64)v16; | |
3319 } | |
3320 if ( (signed int)SkillToMastery(v3->pActiveSkills[10]) >= 4 ) | |
3321 { | |
3322 v16 = (double)v18 * 0.66670001; | |
3323 return (signed __int64)v16; | |
3324 } | |
3325 } | |
3326 } | |
3327 } | |
3328 return v18; | |
3329 } | |
3330 | |
3331 //----- (0048D62C) -------------------------------------------------------- | |
3332 int Player::GetEquippedItemEquipType(unsigned int uEquipSlot) | |
3333 { | |
3334 return pItemsTable->pItems[*(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 | |
3335 * *(&this->pEquipment.uOffHand | |
3336 + uEquipSlot) | |
3337 + 5]].uEquipType; | |
3338 } | |
3339 | |
3340 //----- (0048D651) -------------------------------------------------------- | |
3341 int Player::GetEquippedItemSkillType(enum ITEM_EQUIP_TYPE uEquipSlot) | |
3342 { | |
3343 return pItemsTable->pItems[*(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 | |
3344 * *(&this->pEquipment.uOffHand | |
3345 + uEquipSlot) | |
3346 + 5]].uSkillType; | |
3347 } | |
3348 | |
3349 //----- (0048D676) -------------------------------------------------------- | |
3350 bool Player::IsUnarmed() | |
3351 { | |
3352 return HasItemEquipped(EQUIP_TWO_HANDED) != 1 | |
3353 && (HasItemEquipped(EQUIP_ONE_OR_TWO_HANDS) != 1 | |
3354 || GetEquippedItemEquipType(0) == EQUIP_SHIELD); | |
3355 } | |
3356 | |
3357 //----- (0048D6AA) -------------------------------------------------------- | |
3358 bool Player::HasItemEquipped(ITEM_EQUIP_TYPE uEquipIndex) | |
3359 { | |
3360 auto i = pEquipment.pIndices[uEquipIndex]; | |
3361 if (i) | |
3362 return ~pInventoryItems[i - 1].uAttributes & 0x02; | |
3363 else return false; | |
3364 } | |
3365 | |
3366 //----- (0048D6D0) -------------------------------------------------------- | |
3367 bool Player::HasEnchantedItemEquipped(int uEnchantment) | |
3368 { | |
3369 for (uint i = 0; i < 16; ++i) | |
3370 { | |
3371 if (HasItemEquipped((ITEM_EQUIP_TYPE)i) && | |
3372 pInventoryItems[i].uAdditionalValue == uEnchantment) | |
3373 // *(int *)&this->field_1F6[36 * pEquipment[i] + 6] != uEnchantment) | |
3374 return true; | |
3375 } | |
3376 return false; | |
3377 } | |
3378 | |
3379 //----- (0048D709) -------------------------------------------------------- | |
3380 bool Player::WearsItem(int a1, signed int a2) | |
3381 { | |
3382 int v3; // edx@2 | |
3383 Player *v4; // ecx@2 | |
3384 int v6; // esi@5 | |
3385 int v7; // edx@6 | |
3386 | |
3387 if ( a2 >= 16 ) | |
3388 { | |
3389 v6 = 0; | |
3390 while ( !HasItemEquipped((ITEM_EQUIP_TYPE)v6) | |
3391 || *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v7 + 5] != a1 ) | |
3392 { | |
3393 ++v6; | |
3394 if ( (signed int)v6 >= 16 ) | |
3395 return 0; | |
3396 } | |
3397 return 1; | |
3398 } | |
3399 if ( HasItemEquipped((ITEM_EQUIP_TYPE)a2) | |
3400 && *(int *)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(&v4->pEquipment.uOffHand + v3) + 5] == a1 ) | |
3401 return 1; | |
3402 return 0; | |
3403 } | |
3404 | |
3405 //----- (0048D76C) -------------------------------------------------------- | |
3406 bool Player::StealFromShop(ItemGen *a2, int a3, int a4, int a5, int *a6) | |
3407 { | |
3408 unsigned __int16 v6; // cx@8 | |
3409 int v7; // edi@8 | |
3410 unsigned int v8; // ebx@8 | |
3411 unsigned int v9; // esi@8 | |
3412 int v10; // eax@8 | |
3413 int v11; // edi@12 | |
3414 bool result; // eax@13 | |
3415 | |
3416 if ( !a2 | |
3417 || this->pConditions[16] | |
3418 || this->pConditions[14] | |
3419 || this->pConditions[15] | |
3420 || this->pConditions[4] | |
3421 || this->pConditions[13] | |
3422 || this->pConditions[2] ) | |
3423 { | |
3424 result = 0; | |
3425 } | |
3426 else | |
3427 { | |
3428 v6 = this->pActiveSkills[34]; | |
3429 v7 = v6 & 0x3F; | |
3430 v8 = SkillToMastery(v6); | |
3431 v9 = a2->GetValue(); | |
3432 v10 = pItemsTable->pItems[a2->uItemID].uEquipType; | |
3433 if ( !pItemsTable->pItems[a2->uItemID].uEquipType || v10 == 1 || v10 == 2 ) | |
3434 v9 *= 3; | |
3435 v11 = dword_4EDEB4[rand() % 100 / 20] + v7 * dword_4EDEA0[v8]; | |
3436 *a6 = 100 * (a4 + a3) + v9 + (a5 != 0 ? 0x1F4 : 0); | |
3437 if ( rand() % 100 >= 5 ) | |
3438 { | |
3439 if ( *a6 > v11 ) | |
3440 result = *a6 - v11 < 500; | |
3441 else | |
3442 result = 2; | |
3443 } | |
3444 else | |
3445 { | |
3446 result = 0; | |
3447 } | |
3448 } | |
3449 return result; | |
3450 } | |
3451 // 4EDEA0: using guessed type int dword_4EDEA0[]; | |
3452 // 4EDEB4: using guessed type int dword_4EDEB4[]; | |
3453 | |
3454 //----- (0048D88B) -------------------------------------------------------- | |
3455 int Player::StealFromActor(unsigned int uActorID, int _steal_perm, int reputation) | |
3456 { | |
3457 Player *v4; // esi@1 | |
3458 Actor *v5; // edi@1 | |
3459 unsigned __int16 v6; // cx@10 | |
3460 int v7; // ebx@10 | |
3461 unsigned int v8; // esi@10 | |
3462 int v9; // eax@10 | |
3463 int v10; // esi@10 | |
3464 int v11; // eax@13 | |
3465 signed int v12; // ebx@15 | |
3466 signed int v13; // edx@15 | |
3467 int v14; // ecx@15 | |
3468 unsigned __int16 v15; // si@21 | |
3469 unsigned int v16; // ebx@24 | |
3470 int v17; // esi@24 | |
3471 const void *v18; // eax@29 | |
3472 unsigned int v19; // esi@31 | |
3473 int v20; // eax@34 | |
3474 char v21; // zf@36 | |
3475 unsigned int v22; // ST0C_4@39 | |
3476 char *v23; // esi@39 | |
3477 const char *v25; // [sp-Ch] [bp-48h]@40 | |
3478 int v26; // [sp-8h] [bp-44h]@40 | |
3479 ItemGen v27; // [sp+8h] [bp-34h]@15 | |
3480 unsigned int v28; // [sp+2Ch] [bp-10h]@10 | |
3481 int v29; // [sp+30h] [bp-Ch]@10 | |
3482 int v30; // [sp+34h] [bp-8h]@10 | |
3483 Player *v31; // [sp+38h] [bp-4h]@1 | |
3484 signed int _steal_perma; // [sp+48h] [bp+Ch]@12 | |
3485 | |
3486 v4 = this; | |
3487 v5 = &pActors[uActorID]; | |
3488 v31 = this; | |
3489 if ( &pActors[uActorID] | |
3490 && !this->pConditions[16] | |
3491 && !this->pConditions[14] | |
3492 && !this->pConditions[15] | |
3493 && !this->pConditions[4] | |
3494 && !this->pConditions[13] | |
3495 && !this->pConditions[2] ) | |
3496 { | |
3497 if ( !(BYTE2(v5->uAttributes) & 0x80) ) | |
3498 pActors[uActorID].SetRandomGoldIfTheresNoItem(); | |
3499 v6 = v4->pActiveSkills[34]; | |
3500 v7 = v6 & 0x3F; | |
3501 v8 = SkillToMastery(v6); | |
3502 v9 = rand(); | |
3503 v28 = 4 * v8; | |
3504 v30 = dword_4EDEA0[v8]; | |
3505 v29 = dword_4EDEB4[v9 % 100 / 20]; | |
3506 v10 = v5->pMonsterInfo.uLevel + 100 * (_steal_perm + reputation); | |
3507 if ( rand() % 100 < 5 || v10 > v29 + v7 * v30 || (_steal_perma = 2, BYTE2(v5->uAttributes) & 8) ) | |
3508 { | |
3509 Actor::_43AC45(uActorID, 1); | |
3510 _steal_perma = 0; | |
3511 v26 = (int)v31->pName; | |
3512 v25 = pGlobalTXT_LocalizationStrings[376]; | |
3513 } | |
3514 else | |
3515 { | |
3516 v11 = rand(); | |
3517 if ( v11 % 100 >= 40 ) | |
3518 { | |
3519 if ( v11 % 100 >= 70 ) | |
3520 { | |
3521 v19 = 0; | |
3522 if ( v7 > 0 ) | |
3523 { | |
3524 do | |
3525 { | |
3526 --v7; | |
3527 v19 += rand() % dword_4EDEC4[v28 / 4] + 1; | |
3528 } | |
3529 while ( v7 ); | |
3530 } | |
3531 if ( pItemsTable->pItems[v5->array_000234[3].uItemID].uEquipType != 18 ) | |
3532 return _steal_perma; | |
3533 v20 = (int)&v5->array_000234[3].uAdditionalValue; | |
3534 if ( (signed int)v19 > v5->array_000234[3].uAdditionalValue ) | |
3535 v19 = v5->array_000234[3].uAdditionalValue; | |
3536 v21 = *(int *)v20 == v19; | |
3537 *(int *)v20 -= v19; | |
3538 if ( v21 ) | |
3539 v5->array_000234[3].uItemID = 0; | |
3540 if ( v19 ) | |
3541 { | |
3542 party_finds_gold(v19, 2); | |
3543 v22 = v19; | |
3544 v23 = pTmpBuf2; | |
3545 sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[302], v31->pName, v22); | |
3546 LABEL_43: | |
3547 ShowStatusBarString(v23, 2u); | |
3548 return _steal_perma; | |
3549 } | |
3550 } | |
3551 else | |
3552 { | |
3553 v27.Reset(); | |
3554 v12 = 0; | |
3555 v13 = 0; | |
3556 v14 = (int)v5->array_000234; | |
3557 while ( !*(int *)v14 || pItemsTable->pItems[*(int *)v14].uEquipType == 18 ) | |
3558 { | |
3559 ++v13; | |
3560 v14 += 36; | |
3561 if ( v13 >= 4 ) | |
3562 goto LABEL_21; | |
3563 } | |
3564 v12 = 1; | |
3565 LABEL_21: | |
3566 v15 = v5->uCarriedItemID; | |
3567 if ( v15 || v12 ) | |
3568 { | |
3569 v27.Reset(); | |
3570 if ( v15 ) | |
3571 { | |
3572 v16 = (signed __int16)v15; | |
3573 v5->uCarriedItemID = 0; | |
3574 v27.uItemID = (signed __int16)v15; | |
3575 v17 = (signed __int16)v15; | |
3576 if ( pItemsTable->pItems[v17].uEquipType == 12 ) | |
3577 v27.uNumCharges = rand() % 6 + pItemsTable->pItems[v17].uDamageMod + 1; | |
3578 if ( pItemsTable->pItems[v17].uEquipType == 14 ) | |
3579 { | |
3580 if ( v16 != 220 ) | |
3581 v27._bonus_type = 2 * rand() % 4 + 2; | |
3582 } | |
3583 } | |
3584 else | |
3585 { | |
3586 v18 = &v5->array_000234[rand() % 4]; | |
3587 memcpy(&v27, v18, sizeof(v27)); | |
3588 ((ItemGen *)v18)->Reset(); | |
3589 v16 = v27.uItemID; | |
3590 } | |
3591 sub_421B2C_PlaceInInventory_or_DropPickedItem(); | |
3592 sprintf( | |
3593 pTmpBuf2, | |
3594 pGlobalTXT_LocalizationStrings[304], | |
3595 v31->pName, | |
3596 pItemsTable->pItems[v16].pUnidentifiedName); | |
3597 ShowStatusBarString(pTmpBuf2, 2u); | |
3598 sub_421B2C_PlaceInInventory_or_DropPickedItem(); | |
3599 memcpy(&pParty->pPickedItem, &v27, sizeof(pParty->pPickedItem)); | |
3600 pMouse->SetCursorBitmapFromItemID(v16); | |
3601 return _steal_perma; | |
3602 } | |
3603 } | |
3604 } | |
3605 v26 = (int)v31->pName; | |
3606 v25 = pGlobalTXT_LocalizationStrings[377]; | |
3607 } | |
3608 v23 = pTmpBuf2; | |
3609 sprintf(pTmpBuf2, v25, v26); | |
3610 goto LABEL_43; | |
3611 } | |
3612 return 0; | |
3613 } | |
3614 // 4EDEA0: using guessed type int dword_4EDEA0[]; | |
3615 // 4EDEB4: using guessed type int dword_4EDEB4[]; | |
3616 // 4EDEC4: using guessed type int dword_4EDEC4[]; | |
3617 | |
3618 //----- (0048DBB9) -------------------------------------------------------- | |
3619 void Player::Heal(int amount) | |
3620 { | |
3621 Player *v2; // esi@1 | |
3622 signed int v3; // eax@3 | |
3623 | |
3624 v2 = this; | |
3625 if ( !this->pConditions[16] && !this->pConditions[14] ) | |
3626 { | |
3627 v3 = GetMaxHealth(); | |
3628 if ( v2->pConditions[17] ) | |
3629 v3 /= 2; | |
3630 v2->sHealth += amount; | |
3631 if ( v2->sHealth > v3 ) | |
3632 v2->sHealth = v3; | |
3633 if ( v2->pConditions[13] ) | |
3634 { | |
3635 if ( v2->sHealth > 0 ) | |
3636 { | |
3637 LODWORD(v2->pConditions[13]) = 0; | |
3638 HIDWORD(v2->pConditions[13]) = 0; | |
3639 } | |
3640 } | |
3641 } | |
3642 } | |
3643 | |
3644 //----- (0048DC1E) -------------------------------------------------------- | |
3645 int Player::ReceiveDamage(signed int type, int resistance) | |
3646 { | |
3647 Player *v3; // esi@1 | |
3648 signed int v4; // eax@1 | |
3649 int v5; // eax@1 | |
3650 bool v6; // ebx@1 | |
3651 unsigned int v7; // eax@8 | |
3652 char *v8; // ecx@9 | |
3653 int v9; // eax@9 | |
3654 signed int typea; // [sp+14h] [bp+8h]@1 | |
3655 | |
3656 v3 = this; | |
3657 this->pConditions[2] = 0i64; | |
3658 v4 = CalculateIncommingDamage(resistance, type); | |
3659 v3->sHealth -= v4; | |
3660 typea = v4; | |
3661 v5 = v3->sHealth; | |
3662 v6 = v5 < -10; | |
3663 LOBYTE(v6) = v5 <= -10; | |
3664 if ( v5 < 1 ) | |
3665 { | |
3666 if ( v3->sHealth + v3->uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0) >= 1 | |
3667 || (signed __int64)v3->pPlayerBuffs[11].uExpireTime > 0 ) | |
3668 { | |
3669 SetCondition(0xDu, 0); | |
3670 } | |
3671 else | |
3672 { | |
3673 SetCondition(0xEu, 0); | |
3674 v6 = LODWORD(pParty->uTimePlayed); | |
3675 if ( v3->sHealth > 0 ) | |
3676 v3->sHealth = 0; | |
3677 } | |
3678 if ( v6 ) | |
3679 { | |
3680 v7 = v3->pEquipment.uBody; | |
3681 if ( v7 ) | |
3682 { | |
3683 v8 = &v3->field_1F5[36 * v7 + 15]; | |
3684 v9 = *(int *)v8; | |
3685 if ( !(BYTE1(v9) & 2) ) | |
3686 { | |
3687 LOBYTE(v9) = v9 | 2; | |
3688 *(int *)v8 = v9; | |
3689 } | |
3690 } | |
3691 } | |
3692 } | |
3693 if ( typea && CanAct() ) | |
3694 PlaySound(24, 0); | |
3695 return typea; | |
3696 } | |
3697 | |
3698 //----- (0048DCF6) -------------------------------------------------------- | |
3699 int Player::_48DCF6(int a2, Actor *pActor) | |
3700 { | |
3701 signed int v3; // edi@1 | |
3702 signed int v4; // ebx@1 | |
3703 Player *v5; // esi@1 | |
3704 int v6; // eax@2 | |
3705 int v7; // eax@5 | |
3706 int v8; // eax@8 | |
3707 int v9; // ebx@8 | |
3708 int v10; // eax@8 | |
3709 int v11; // ebx@8 | |
3710 signed int v12; // edx@9 | |
3711 ItemGen *v13; // eax@9 | |
3712 int v14; // edx@16 | |
3713 unsigned int v15; // edx@17 | |
3714 int v16; // edx@26 | |
3715 unsigned int v17; // edx@27 | |
3716 Player *v18; // ecx@32 | |
3717 signed int v19; // edx@38 | |
3718 int *v20; // ecx@38 | |
3719 signed int v21; // eax@40 | |
3720 int v22; // eax@49 | |
3721 signed int v23; // ebx@49 | |
3722 unsigned int v24; // eax@60 | |
3723 int v25; // ecx@61 | |
3724 int v26; // ebx@74 | |
3725 void *v27; // ecx@76 | |
3726 unsigned int v28; // ebx@78 | |
3727 signed int result; // eax@86 | |
3728 SoundID v30; // [sp-20h] [bp-C0h]@56 | |
3729 signed int v31; // [sp-1Ch] [bp-BCh]@56 | |
3730 unsigned int v32; // [sp-18h] [bp-B8h]@56 | |
3731 signed int v33; // [sp-14h] [bp-B4h]@56 | |
3732 signed int v34; // [sp-10h] [bp-B0h]@56 | |
3733 int v35; // [sp-Ch] [bp-ACh]@56 | |
3734 unsigned int v36; // [sp-8h] [bp-A8h]@51 | |
3735 unsigned int v37; // [sp-8h] [bp-A8h]@56 | |
3736 unsigned int v38; // [sp-8h] [bp-A8h]@57 | |
3737 unsigned int v39; // [sp-8h] [bp-A8h]@68 | |
3738 enum CHARACTER_ATTRIBUTE_TYPE v40; // [sp-4h] [bp-A4h]@4 | |
3739 int v41; // [sp-4h] [bp-A4h]@51 | |
3740 int v42; // [sp-4h] [bp-A4h]@56 | |
3741 int v43; // [sp-4h] [bp-A4h]@57 | |
3742 signed int v44; // [sp-4h] [bp-A4h]@59 | |
3743 int v45; // [sp-4h] [bp-A4h]@68 | |
3744 char v46[140]; // [sp+Ch] [bp-94h]@13 | |
3745 unsigned int v47; // [sp+98h] [bp-8h]@1 | |
3746 int v48; // [sp+9Ch] [bp-4h]@1 | |
3747 | |
3748 v3 = 0; | |
3749 v4 = 0; | |
3750 v5 = this; | |
3751 v47 = 0; | |
3752 v48 = 0; | |
3753 switch ( a2 ) | |
3754 { | |
3755 case 1: | |
3756 v6 = GetActualWillpower(); | |
3757 goto LABEL_46; | |
3758 case 2: | |
3759 case 3: | |
3760 case 4: | |
3761 case 9: | |
3762 case 10: | |
3763 case 11: | |
3764 case 13: | |
3765 case 21: | |
3766 v6 = GetActualEndurance(); | |
3767 goto LABEL_46; | |
3768 case 5: | |
3769 case 12: | |
3770 case 23: | |
3771 v40 = (CHARACTER_ATTRIBUTE_TYPE)14; | |
3772 goto LABEL_5; | |
3773 case 15: | |
3774 v40 = (CHARACTER_ATTRIBUTE_TYPE)13; | |
3775 goto LABEL_5; | |
3776 case 6: | |
3777 case 7: | |
3778 case 8: | |
3779 case 14: | |
3780 case 16: | |
3781 v40 = (CHARACTER_ATTRIBUTE_TYPE)15; | |
3782 LABEL_5: | |
3783 v7 = GetActualResistance(v40); | |
3784 goto LABEL_47; | |
3785 case 22: | |
3786 v8 = GetActualWillpower(); | |
3787 v9 = _48EA1B_get_static_effect(v8); | |
3788 v10 = GetActualIntelligence(); | |
3789 v11 = (_48EA1B_get_static_effect(v10) + v9) >> 1; | |
3790 break; | |
3791 case 17: | |
3792 v12 = 0; | |
3793 v13 = this->pInventoryItems; | |
3794 do | |
3795 { | |
3796 if ( (signed int)v13->uItemID > 0 && (signed int)v13->uItemID <= 134 && !(v13->uAttributes & 2) ) | |
3797 v46[v4++] = v12; | |
3798 ++v12; | |
3799 ++v13; | |
3800 } | |
3801 while ( v12 < 138 ); | |
3802 goto LABEL_36; | |
3803 case 18: | |
3804 v14 = 0; | |
3805 do | |
3806 { | |
3807 if ( HasItemEquipped((ITEM_EQUIP_TYPE)v14) ) | |
3808 { | |
3809 if ( v15 == 3 ) | |
3810 v46[v4++] = LOBYTE(v5->pEquipment.uBody) - 1; | |
3811 if ( (!v15 || v15 == 1) && GetEquippedItemEquipType(v15) == 4 ) | |
3812 v46[v4++] = *((char *)&v5->pEquipment.uOffHand + 4 * v15) - 1; | |
3813 } | |
3814 v14 = v15 + 1; | |
3815 } | |
3816 while ( v14 < 16 ); | |
3817 goto LABEL_36; | |
3818 case 19: | |
3819 v16 = 0; | |
3820 do | |
3821 { | |
3822 if ( HasItemEquipped((ITEM_EQUIP_TYPE)v16) ) | |
3823 { | |
3824 if ( v17 == 2 ) | |
3825 v46[v4++] = LOBYTE(v5->pEquipment.uBow) - 1; | |
3826 if ( (!v17 || v17 == 1) | |
3827 && (!GetEquippedItemEquipType(v17) || GetEquippedItemEquipType(v17) == 1) ) | |
3828 v46[v4++] = *((char *)&v5->pEquipment.uOffHand + 4 * v17) - 1; | |
3829 } | |
3830 v16 = v17 + 1; | |
3831 } | |
3832 while ( v16 < 16 ); | |
3833 LABEL_36: | |
3834 if ( !v4 ) | |
3835 goto LABEL_87; | |
3836 v48 = (int)&v5->pInventoryItems[(unsigned __int8)v46[rand() % v4]]; | |
3837 v11 = 3 * (pItemsTable->pItems[*(int *)v48].uMaterial + pItemsTable->pItems[*(int *)v48].uDamageMod); | |
3838 break; | |
3839 case 20: | |
3840 v19 = 0; | |
3841 v20 = this->pInventoryIndices; | |
3842 do | |
3843 { | |
3844 if ( *v20 > 0 ) | |
3845 { | |
3846 v21 = *(int *)&v5->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *v20 + 5]; | |
3847 if ( v21 > 0 ) | |
3848 { | |
3849 if ( v21 <= 134 ) | |
3850 v46[v4++] = v19; | |
3851 } | |
3852 } | |
3853 ++v19; | |
3854 ++v20; | |
3855 } | |
3856 while ( v19 < 126 ); | |
3857 if ( !v4 ) | |
3858 goto LABEL_87; | |
3859 v47 = (unsigned __int8)v46[rand() % v4]; | |
3860 v6 = GetActualAccuracy(); | |
3861 LABEL_46: | |
3862 v7 = _48EA1B_get_static_effect(v6); | |
3863 LABEL_47: | |
3864 v11 = v7; | |
3865 break; | |
3866 default: | |
3867 v11 = 0; | |
3868 break; | |
3869 } | |
3870 v22 = GetActualLuck(); | |
3871 v23 = _48EA1B_get_static_effect(v22) + v11 + 30; | |
3872 if ( rand() % v23 >= 30 ) | |
3873 { | |
3874 LABEL_87: | |
3875 result = 0; | |
3876 } | |
3877 else | |
3878 { | |
3879 switch ( a2 ) | |
3880 { | |
3881 case 1: | |
3882 v41 = 1; | |
3883 v36 = 0; | |
3884 goto LABEL_56; | |
3885 case 2: | |
3886 v41 = 1; | |
3887 v36 = 1; | |
3888 goto LABEL_56; | |
3889 case 3: | |
3890 v41 = 1; | |
3891 v36 = 2; | |
3892 goto LABEL_56; | |
3893 case 23: | |
3894 v41 = 1; | |
3895 v36 = 3; | |
3896 goto LABEL_56; | |
3897 case 4: | |
3898 v41 = 1; | |
3899 v36 = 4; | |
3900 LABEL_56: | |
3901 SetCondition(v36, v41); | |
3902 v42 = 0; | |
3903 v37 = 0; | |
3904 v35 = 0; | |
3905 v34 = 0; | |
3906 v33 = -1; | |
3907 v32 = 0; | |
3908 v31 = 0; | |
3909 v30 = (SoundID)221; | |
3910 goto LABEL_83; | |
3911 case 5: | |
3912 v43 = 1; | |
3913 v38 = 5; | |
3914 goto LABEL_70; | |
3915 case 6: | |
3916 case 7: | |
3917 case 8: | |
3918 if ( a2 == 6 ) | |
3919 { | |
3920 v44 = 6; | |
3921 goto LABEL_60; | |
3922 } | |
3923 v25 = 2 * (a2 != 8) + 8; | |
3924 goto LABEL_65; | |
3925 case 9: | |
3926 if ( a2 == 6 ) | |
3927 { | |
3928 v44 = 7; | |
3929 LABEL_60: | |
3930 v24 = v44; | |
3931 } | |
3932 else | |
3933 { | |
3934 v25 = 2 * (a2 != 8) + 9; | |
3935 LABEL_65: | |
3936 v24 = v25; | |
3937 } | |
3938 SetCondition(v24, 1); | |
3939 v42 = 0; | |
3940 v37 = 0; | |
3941 v35 = 0; | |
3942 v34 = 0; | |
3943 v33 = -1; | |
3944 v32 = 0; | |
3945 v31 = 0; | |
3946 v30 = (SoundID)222; | |
3947 LABEL_83: | |
3948 pAudioPlayer->PlaySound(v30, v31, v32, v33, v34, v35, v37, v42); | |
3949 do | |
3950 { | |
3951 LABEL_84: | |
3952 if ( v5 == pPlayers[v3 + 1] ) | |
3953 break; | |
3954 ++v3; | |
3955 } | |
3956 while ( v3 < 4 ); | |
3957 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3); | |
3958 result = 1; | |
3959 break; | |
3960 case 12: | |
3961 v43 = 1; | |
3962 v38 = 12; | |
3963 goto LABEL_70; | |
3964 case 15: | |
3965 v45 = 1; | |
3966 v39 = 15; | |
3967 goto LABEL_73; | |
3968 case 13: | |
3969 v43 = 1; | |
3970 v38 = 13; | |
3971 LABEL_70: | |
3972 SetCondition(v38, v43); | |
3973 v42 = 0; | |
3974 v37 = 0; | |
3975 v35 = 0; | |
3976 v34 = 0; | |
3977 v33 = -1; | |
3978 v32 = 0; | |
3979 v31 = 0; | |
3980 v30 = (SoundID)224; | |
3981 goto LABEL_83; | |
3982 case 14: | |
3983 v45 = 1; | |
3984 v39 = 14; | |
3985 goto LABEL_73; | |
3986 case 16: | |
3987 v45 = 1; | |
3988 v39 = 16; | |
3989 LABEL_73: | |
3990 SetCondition(v39, v45); | |
3991 v42 = 0; | |
3992 v37 = 0; | |
3993 v35 = 0; | |
3994 v34 = 0; | |
3995 v33 = -1; | |
3996 v32 = 0; | |
3997 v31 = 0; | |
3998 v30 = (SoundID)225; | |
3999 goto LABEL_83; | |
4000 case 17: | |
4001 case 18: | |
4002 case 19: | |
4003 v26 = v48; | |
4004 if ( *(char *)(v48 + 21) & 2 ) | |
4005 goto LABEL_84; | |
4006 PlaySound(40, 0); | |
4007 *(int *)(v26 + 20) |= 2u; | |
4008 goto LABEL_79; | |
4009 case 20: | |
4010 PlaySound(40, 0); | |
4011 v27 = pActor->array_000234; | |
4012 if ( pActor->array_000234[0].uItemID ) | |
4013 { | |
4014 v27 = &pActor->array_000234[1]; | |
4015 if ( pActor->array_000234[1].uItemID ) | |
4016 goto LABEL_84; | |
4017 } | |
4018 v28 = v47; | |
4019 memcpy(v27, &v5->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v5->pInventoryIndices[v47] + 5], 0x24u); | |
4020 RemoveItemAtInventoryIndex(v28); | |
4021 LABEL_79: | |
4022 v42 = 0; | |
4023 v37 = 0; | |
4024 v35 = 0; | |
4025 v34 = 0; | |
4026 v33 = -1; | |
4027 v32 = 0; | |
4028 v31 = 0; | |
4029 v30 = (SoundID)47; | |
4030 goto LABEL_83; | |
4031 case 21: | |
4032 PlaySound(42, 0); | |
4033 ++v5->sAgeModifier; | |
4034 goto LABEL_82; | |
4035 case 22: | |
4036 PlaySound(41, 0); | |
4037 v5->sMana = 0; | |
4038 LABEL_82: | |
4039 v42 = 0; | |
4040 v37 = 0; | |
4041 v35 = 0; | |
4042 v34 = 0; | |
4043 v33 = -1; | |
4044 v32 = 0; | |
4045 v31 = 0; | |
4046 v30 = (SoundID)226; | |
4047 goto LABEL_83; | |
4048 default: | |
4049 goto LABEL_87; | |
4050 } | |
4051 } | |
4052 return result; | |
4053 } | |
4054 // 48DCF6: using guessed type char var_94[140]; | |
4055 | |
4056 //----- (0048E1A3) -------------------------------------------------------- | |
4057 unsigned int Player::GetSpellSchool(unsigned int uSpellID) | |
4058 { | |
4059 return LOBYTE(pSpellStats->pInfos[uSpellID].uSchool); | |
4060 } | |
4061 | |
4062 //----- (0048E1B5) -------------------------------------------------------- | |
4063 int Player::GetAttackRecoveryTime(int a2) | |
4064 { | |
4065 unsigned int v2; // ebx@1 | |
4066 char *v3; // edi@1 | |
4067 Player *v4; // esi@1 | |
4068 int v5; // eax@3 | |
4069 int v6; // eax@3 | |
4070 int v7; // eax@6 | |
4071 int v8; // eax@9 | |
4072 int v9; // eax@9 | |
4073 int v10; // eax@10 | |
4074 int v11; // edx@13 | |
4075 int v12; // ecx@14 | |
4076 int v13; // eax@15 | |
4077 int v14; // ebx@18 | |
4078 int v15; // eax@18 | |
4079 double v16; // st7@21 | |
4080 double v17; // st7@22 | |
4081 unsigned __int16 v18; // cx@27 | |
4082 Player *v19; // ecx@28 | |
4083 int v20; // eax@30 | |
4084 int v21; // eax@30 | |
4085 int v22; // eax@30 | |
4086 int v23; // ecx@30 | |
4087 unsigned int v24; // eax@30 | |
4088 int v25; // eax@31 | |
4089 int v26; // ebx@32 | |
4090 int v27; // eax@32 | |
4091 unsigned __int16 *v28; // ebx@36 | |
4092 int v29; // eax@42 | |
4093 int v30; // edi@43 | |
4094 signed int v31; // eax@49 | |
4095 int v32; // ecx@50 | |
4096 int result; // eax@54 | |
4097 float v34; // [sp+8h] [bp-38h]@27 | |
4098 float v35; // [sp+Ch] [bp-34h]@18 | |
4099 float v36; // [sp+10h] [bp-30h]@21 | |
4100 float v37; // [sp+14h] [bp-2Ch]@21 | |
4101 float v38; // [sp+18h] [bp-28h]@27 | |
4102 int v39; // [sp+1Ch] [bp-24h]@31 | |
4103 int v40; // [sp+20h] [bp-20h]@1 | |
4104 int v41; // [sp+24h] [bp-1Ch]@1 | |
4105 unsigned int v42; // [sp+28h] [bp-18h]@14 | |
4106 int v43; // [sp+2Ch] [bp-14h]@1 | |
4107 int v44; // [sp+30h] [bp-10h]@1 | |
4108 int v45; // [sp+34h] [bp-Ch]@1 | |
4109 int v46; // [sp+38h] [bp-8h]@1 | |
4110 int v47; // [sp+3Ch] [bp-4h]@1 | |
4111 | |
4112 v2 = 0; | |
4113 v3 = 0; | |
4114 v4 = this; | |
4115 v47 = (unsigned __int16)word_4EDED8[0]; | |
4116 v43 = 0; | |
4117 v45 = 0; | |
4118 v40 = 0; | |
4119 v41 = 0; | |
4120 v44 = 0; | |
4121 v46 = 0; | |
4122 if ( a2 ) | |
4123 { | |
4124 if ( !HasItemEquipped(EQUIP_BOW) ) | |
4125 goto LABEL_17; | |
4126 v5 = (int)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uBow + 5]; | |
4127 v46 = v5; | |
4128 v3 = (char *)&pItemsTable->pItems[*(int *)v5].pIconName; | |
4129 v6 = (unsigned __int16)word_4EDED8[(unsigned __int8)v3[29]]; | |
4130 goto LABEL_4; | |
4131 } | |
4132 if ( IsUnarmed() == 1 ) | |
4133 { | |
4134 LOBYTE(v7) = GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
4135 if ( v7 ) | |
4136 { | |
4137 v6 = (unsigned __int16)word_4EDED8[1]; | |
4138 LABEL_4: | |
4139 v47 = v6; | |
4140 goto LABEL_17; | |
4141 } | |
4142 } | |
4143 if ( HasItemEquipped(EQUIP_TWO_HANDED) ) | |
4144 { | |
4145 v8 = (int)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uMainHand + 5]; | |
4146 v46 = v8; | |
4147 v9 = *(int *)v8; | |
4148 v3 = (char *)&pItemsTable->pItems[v9].pIconName; | |
4149 if ( v3[28] == 12 ) | |
4150 v10 = *(&pSpellDatas[0].field_A + 10 * *((int *)&pSpellDatas[66].field_8 + v9)); | |
4151 else | |
4152 v10 = (unsigned __int16)word_4EDED8[(unsigned __int8)v3[29]]; | |
4153 v47 = v10; | |
4154 } | |
4155 if ( HasItemEquipped((ITEM_EQUIP_TYPE)0) ) | |
4156 { | |
4157 v12 = (int)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uOffHand + 5]; | |
4158 v42 = (unsigned __int16)word_4EDED8[pItemsTable->pItems[*(int *)v12].uSkillType]; | |
4159 if ( (signed int)v42 > v47 ) | |
4160 { | |
4161 v13 = *(int *)v12; | |
4162 v46 = v12; | |
4163 v3 = (char *)(v11 + 48 * v13); | |
4164 v47 = v42; | |
4165 } | |
4166 v2 = 0; | |
4167 } | |
4168 LABEL_17: | |
4169 if ( HasItemEquipped(EQUIP_ARMOUR) ) | |
4170 { | |
4171 v14 = pItemsTable->pItems[*(int *)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uBody + 5]].uSkillType; | |
4172 SkillToMastery(v4->pActiveSkills[9]); | |
4173 v15 = (unsigned __int16)word_4EDED8[v14]; | |
4174 v35 = 1.0; | |
4175 v43 = v15; | |
4176 if ( v14 == 9 ) | |
4177 { | |
4178 v36 = 0.0; | |
4179 } | |
4180 else | |
4181 { | |
4182 if ( v14 != 10 ) | |
4183 { | |
4184 if ( v14 != 11 ) | |
4185 { | |
4186 v36 = 1.0; | |
4187 v37 = 1.0; | |
4188 v16 = 1.0; | |
4189 LABEL_27: | |
4190 v18 = v4->pActiveSkills[v14]; | |
4191 v38 = v16; | |
4192 v43 = (signed __int64)((double)v43 * *(&v34 + SkillToMastery(v18))); | |
4193 v2 = 0; | |
4194 goto LABEL_28; | |
4195 } | |
4196 v17 = 0.5; | |
4197 v36 = 0.5; | |
4198 LABEL_26: | |
4199 v37 = v17; | |
4200 v16 = 0.0; | |
4201 goto LABEL_27; | |
4202 } | |
4203 v36 = 0.5; | |
4204 } | |
4205 v17 = 0.0; | |
4206 goto LABEL_26; | |
4207 } | |
4208 LABEL_28: | |
4209 if ( HasItemEquipped((ITEM_EQUIP_TYPE)v2) && v19->GetEquippedItemEquipType(v2) == 4 ) | |
4210 { | |
4211 v20 = 9 * v4->pEquipment.uOffHand; | |
4212 v35 = 1.0; | |
4213 v21 = 3 * *(int *)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[4 * v20 + 5]; | |
4214 v36 = 0.0; | |
4215 v22 = pItemsTable->pItems[16 * v21 / 0x30u].uSkillType; | |
4216 v37 = 0.0; | |
4217 v23 = (unsigned __int16)word_4EDED8[v22]; | |
4218 v38 = 0.0; | |
4219 v45 = v23; | |
4220 v24 = SkillToMastery(v4->pActiveSkills[v22]); | |
4221 v45 = (signed __int64)((double)v45 * *(&v34 + v24)); | |
4222 } | |
4223 v25 = GetActualSpeed(); | |
4224 v39 = _48EA1B_get_static_effect(v25); | |
4225 v42 = v2; | |
4226 if ( v3 != (char *)v2 ) | |
4227 { | |
4228 v26 = (unsigned __int8)v3[29]; | |
4229 LOBYTE(v27) = GetActualSkillLevel((enum PLAYER_SKILL_TYPE)(unsigned __int8)v3[29]); | |
4230 if ( v27 && (v26 == 1 || v26 == 3 || v26 == 5) ) | |
4231 { | |
4232 v28 = &v4->pActiveSkills[v26]; | |
4233 if ( (signed int)SkillToMastery(*v28) >= 2 ) | |
4234 v40 = *(char *)v28 & 0x3F; | |
4235 } | |
4236 v2 = 0; | |
4237 if ( v3[29] == 7 ) | |
4238 v42 = 1; | |
4239 } | |
4240 if ( a2 == v2 ) | |
4241 { | |
4242 if ( v42 == v2 ) | |
4243 { | |
4244 LOBYTE(v29) = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER); | |
4245 if ( v29 != v2 ) | |
4246 { | |
4247 v30 = v29 & 0x3F; | |
4248 v44 = v29 & 0x3F; | |
4249 if ( (signed int)SkillToMastery(v29) >= 4 ) | |
4250 v44 += v30; | |
4251 } | |
4252 } | |
4253 } | |
4254 if ( SHIDWORD(v4->pPlayerBuffs[7].uExpireTime) >= (signed int)v2 | |
4255 && (SHIDWORD(v4->pPlayerBuffs[7].uExpireTime) > (signed int)v2 || LODWORD(v4->pPlayerBuffs[7].uExpireTime) > v2) ) | |
4256 v41 = 25; | |
4257 v31 = 0; | |
4258 if ( v46 != v2 ) | |
4259 { | |
4260 v32 = *(int *)(v46 + 12); | |
4261 if ( v32 == 59 || v32 == 41 || *(int *)v46 == 500 ) | |
4262 v31 = 20; | |
4263 } | |
4264 result = v47 + v43 + v45 - v44 - v31 - v41 - v40 - v39; | |
4265 if ( result < 0 ) | |
4266 result = 0; | |
4267 return result; | |
4268 } | |
4269 | |
4270 //----- (0048E4F8) -------------------------------------------------------- | |
4271 int Player::GetMaxHealth() | |
4272 { | |
4273 int v3; // esi@1 | |
4274 int v4; // esi@1 | |
4275 int v6; // esi@1 | |
4276 | |
4277 v3 = _48EA1B_get_static_effect(GetActualEndurance()); | |
4278 v4 = pBaseHealthPerLevelByClass[uClass] * (GetActualLevel() + v3); | |
4279 v6 = uFullHealthBonus | |
4280 + pBaseHealthByClass[uClass / 4] | |
4281 + GetSkillBonus(CHARACTER_ATTRIBUTE_HEALTH) | |
4282 + GetItemsBonus(CHARACTER_ATTRIBUTE_HEALTH, 0) + v4; | |
4283 if (v6 <= 0) | |
4284 return 1; | |
4285 return v6; | |
4286 } | |
4287 | |
4288 //----- (0048E565) -------------------------------------------------------- | |
4289 int Player::GetMaxMana() | |
4290 { | |
4291 int v2; // eax@2 | |
4292 int v3; // esi@4 | |
4293 int v4; // eax@5 | |
4294 int v5; // esi@5 | |
4295 int v6; // eax@5 | |
4296 int v7; // esi@6 | |
4297 int v8; // esi@6 | |
4298 int v9; // esi@6 | |
4299 int result; // eax@7 | |
4300 | |
4301 switch (uClass) | |
4302 { | |
4303 case 5u: | |
4304 case 6u: | |
4305 case 7u: | |
4306 case 0x10u: | |
4307 case 0x11u: | |
4308 case 0x12u: | |
4309 case 0x13u: | |
4310 case 0x20u: | |
4311 case 0x21u: | |
4312 case 0x22u: | |
4313 case 0x23u: | |
4314 v2 = GetActualIntelligence(); | |
4315 v3 = _48EA1B_get_static_effect(v2); | |
4316 goto LABEL_6; | |
4317 case 9u: | |
4318 case 0xAu: | |
4319 case 0xBu: | |
4320 case 0xCu: | |
4321 case 0xDu: | |
4322 case 0xEu: | |
4323 case 0xFu: | |
4324 case 0x18u: | |
4325 case 0x19u: | |
4326 case 0x1Au: | |
4327 case 0x1Bu: | |
4328 v2 = GetActualWillpower(); | |
4329 v3 = _48EA1B_get_static_effect(v2); | |
4330 goto LABEL_6; | |
4331 case 0x15u: | |
4332 case 0x16u: | |
4333 case 0x17u: | |
4334 case 0x1Cu: | |
4335 case 0x1Du: | |
4336 case 0x1Eu: | |
4337 case 0x1Fu: | |
4338 v4 = GetActualWillpower(); | |
4339 v5 = _48EA1B_get_static_effect(v4); | |
4340 v6 = GetActualIntelligence(); | |
4341 v3 = _48EA1B_get_static_effect(v6) + v5; | |
4342 LABEL_6: | |
4343 v7 = pBaseManaPerLevelByClass[uClass] * (GetActualLevel() + v3); | |
4344 v8 = GetItemsBonus(CHARACTER_ATTRIBUTE_MANA, 0) + v7; | |
4345 v9 = uFullManaBonus | |
4346 + pBaseManaByClass[uClass / 4] | |
4347 + GetSkillBonus(CHARACTER_ATTRIBUTE_MANA) | |
4348 + v8; | |
4349 if ( v9 < 1 ) | |
4350 goto LABEL_7; | |
4351 result = v9; | |
4352 break; | |
4353 default: | |
4354 LABEL_7: | |
4355 result = 0; | |
4356 break; | |
4357 } | |
4358 return result; | |
4359 } | |
4360 | |
4361 //----- (0048E656) -------------------------------------------------------- | |
4362 int Player::GetBaseAC() | |
4363 { | |
4364 Player *v1; // edi@1 | |
4365 int v2; // eax@1 | |
4366 int v3; // esi@1 | |
4367 int v4; // esi@1 | |
4368 int v5; // esi@1 | |
4369 int result; // eax@2 | |
4370 | |
4371 v1 = this; | |
4372 v2 = GetActualSpeed(); | |
4373 v3 = _48EA1B_get_static_effect(v2); | |
4374 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS, 0) + v3; | |
4375 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4; | |
4376 if ( v5 >= 1 ) | |
4377 result = v5; | |
4378 else | |
4379 result = 0; | |
4380 return result; | |
4381 } | |
4382 | |
4383 //----- (0048E68F) -------------------------------------------------------- | |
4384 int Player::GetActualAC() | |
4385 { | |
4386 Player *v1; // edi@1 | |
4387 int v2; // eax@1 | |
4388 int v3; // esi@1 | |
4389 int v4; // esi@1 | |
4390 int v5; // esi@1 | |
4391 int v6; // esi@1 | |
4392 int result; // eax@2 | |
4393 | |
4394 v1 = this; | |
4395 v2 = GetActualSpeed(); | |
4396 v3 = _48EA1B_get_static_effect(v2); | |
4397 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS, 0) + v3; | |
4398 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4; | |
4399 v6 = v1->sACModifier + GetMagicalBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v5; | |
4400 if ( v6 >= 1 ) | |
4401 result = v6; | |
4402 else | |
4403 result = 0; | |
4404 return result; | |
4405 } | |
4406 | |
4407 //----- (0048E6DC) -------------------------------------------------------- | |
4408 unsigned int Player::GetBaseAge() | |
4409 { | |
4410 return ((__int64)(pParty->uTimePlayed * 0.234375) / 60 / 60 / 24) / 7 / 4 / 12 | |
4411 - uBirthYear + 1168; | |
4412 } | |
4413 | |
4414 //----- (0048E72C) -------------------------------------------------------- | |
4415 unsigned int Player::GetActualAge() | |
4416 { | |
4417 return this->sAgeModifier + GetBaseAge(); | |
4418 } | |
4419 | |
4420 //----- (0048E73F) -------------------------------------------------------- | |
4421 int Player::GetBaseResistance(enum CHARACTER_ATTRIBUTE_TYPE a2) | |
4422 { | |
4423 Player *v2; // ebx@1 | |
4424 signed int v3; // esi@1 | |
4425 enum CHARACTER_RACE v4; // eax@1 | |
4426 signed int v5; // edi@8 | |
4427 char v6; // zf@9 | |
4428 int v7; // esi@20 | |
4429 int result; // eax@21 | |
4430 signed int v9; // [sp-4h] [bp-10h]@11 | |
4431 | |
4432 v2 = this; | |
4433 v3 = 0; | |
4434 v4 = GetRace(); | |
4435 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE ) | |
4436 { | |
4437 v5 = 0; | |
4438 goto LABEL_16; | |
4439 } | |
4440 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_AIR ) | |
4441 { | |
4442 v5 = 1; | |
4443 LABEL_16: | |
4444 v6 = v4 == 2; | |
4445 goto LABEL_17; | |
4446 } | |
4447 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_WATER ) | |
4448 { | |
4449 v6 = v4 == 3; | |
4450 v5 = 2; | |
4451 goto LABEL_17; | |
4452 } | |
4453 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH ) | |
4454 { | |
4455 v5 = 3; | |
4456 v6 = v4 == 3; | |
4457 goto LABEL_17; | |
4458 } | |
4459 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_MIND ) | |
4460 { | |
4461 v5 = 7; | |
4462 if ( v4 != 1 ) | |
4463 goto LABEL_20; | |
4464 v9 = 10; | |
4465 LABEL_19: | |
4466 v3 = v9; | |
4467 goto LABEL_20; | |
4468 } | |
4469 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_BODY || a2 == 33 ) | |
4470 { | |
4471 v5 = 8; | |
4472 v6 = v4 == 0; | |
4473 LABEL_17: | |
4474 if ( !v6 ) | |
4475 goto LABEL_20; | |
4476 v9 = 5; | |
4477 goto LABEL_19; | |
4478 } | |
4479 v5 = 0; | |
4480 LABEL_20: | |
4481 v7 = GetItemsBonus(a2, 0) + v3; | |
4482 if ( v2->uClass != 35 || (result = 200, v7 + *(&v2->sResFireBase + v5) <= 200) ) | |
4483 result = v7 + *(&v2->sResFireBase + v5); | |
4484 return result; | |
4485 } | |
4486 | |
4487 //----- (0048E7D0) -------------------------------------------------------- | |
4488 int Player::GetActualResistance(enum CHARACTER_ATTRIBUTE_TYPE a2) | |
4489 { | |
4490 signed int v2; // edi@1 | |
4491 Player *v3; // esi@1 | |
4492 enum CHARACTER_RACE v4; // ebx@1 | |
4493 Player *v5; // ecx@8 | |
4494 char v6; // zf@18 | |
4495 int v7; // ebx@28 | |
4496 int result; // eax@28 | |
4497 signed int v9; // [sp+10h] [bp-8h]@1 | |
4498 signed int v10; // [sp+14h] [bp-4h]@1 | |
4499 | |
4500 v2 = 0; | |
4501 v3 = this; | |
4502 v10 = 0; | |
4503 v9 = 0; | |
4504 v4 = GetRace(); | |
4505 if ( CheckHiredNPCSpeciality(0x25u) ) | |
4506 v10 = 20; | |
4507 if ( (a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE | |
4508 || a2 == CHARACTER_ATTRIBUTE_RESIST_AIR | |
4509 || a2 == CHARACTER_ATTRIBUTE_RESIST_WATER | |
4510 || a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH) | |
4511 && SkillToMastery(v3->pActiveSkills[9]) == 4 | |
4512 && HasItemEquipped(EQUIP_ARMOUR) | |
4513 && GetEquippedItemSkillType(EQUIP_ARMOUR) == PLAYER_SKILL_LEATHER ) | |
4514 v10 += v3->pActiveSkills[9] & 0x3F; | |
4515 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE ) | |
4516 goto LABEL_25; | |
4517 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_AIR ) | |
4518 { | |
4519 v2 = 1; | |
4520 LABEL_25: | |
4521 v6 = v4 == 2; | |
4522 LABEL_26: | |
4523 if ( v6 ) | |
4524 v9 = 5; | |
4525 goto LABEL_28; | |
4526 } | |
4527 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_WATER ) | |
4528 { | |
4529 v6 = v4 == 3; | |
4530 v2 = 2; | |
4531 goto LABEL_26; | |
4532 } | |
4533 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH ) | |
4534 { | |
4535 v2 = 3; | |
4536 if ( v4 == 3 ) | |
4537 v10 += 5; | |
4538 } | |
4539 else | |
4540 { | |
4541 if ( a2 != CHARACTER_ATTRIBUTE_RESIST_MIND ) | |
4542 { | |
4543 if ( a2 != CHARACTER_ATTRIBUTE_RESIST_BODY && a2 != 33 ) | |
4544 goto LABEL_28; | |
4545 v2 = 8; | |
4546 v6 = v4 == 0; | |
4547 goto LABEL_26; | |
4548 } | |
4549 v2 = 7; | |
4550 if ( v4 == 1 ) | |
4551 v9 = 10; | |
4552 } | |
4553 LABEL_28: | |
4554 v7 = GetItemsBonus(a2, 0); | |
4555 result = v10 + GetMagicalBonus(a2) + v7 + v9 + *(&v3->sResFireBonus + v2) + *(&v3->sResFireBase + v2); | |
4556 if ( v3->uClass == 35 ) | |
4557 { | |
4558 if ( result > 200 ) | |
4559 result = 200; | |
4560 } | |
4561 return result; | |
4562 } | |
4563 | |
4564 //----- (0048E8F5) -------------------------------------------------------- | |
4565 bool Player::Recover(signed int a2) | |
4566 { | |
4567 Player *v2; // esi@1 | |
4568 signed __int64 v3; // qax@1 | |
4569 bool result; // eax@4 | |
4570 | |
4571 v2 = this; | |
4572 v3 = (signed __int64)((double)(a2 * _48EA46_calc_special_bonus_by_items(17)) * 0.01 + (double)a2); | |
4573 if ( v2->uTimeToRecovery - (signed int)v3 > 0 ) | |
4574 { | |
4575 v2->uTimeToRecovery -= v3; | |
4576 result = 1; | |
4577 } | |
4578 else | |
4579 { | |
4580 v2->uTimeToRecovery = 0; | |
4581 viewparams->bRedrawGameUI = 1; | |
4582 if ( !uActiveCharacter ) | |
4583 uActiveCharacter = pParty->GetNextActiveCharacter(); | |
4584 result = 0; | |
4585 } | |
4586 return result; | |
4587 } | |
4588 | |
4589 //----- (0048E96A) -------------------------------------------------------- | |
4590 void Player::SetRecoveryTime(signed int sRecoveryTime) | |
4591 { | |
4592 signed int v2; // edx@1 | |
4593 | |
4594 v2 = sRecoveryTime; | |
4595 if ( sRecoveryTime < 0 ) | |
4596 v2 = 0; | |
4597 if ( v2 > this->uTimeToRecovery ) | |
4598 this->uTimeToRecovery = v2; | |
4599 if ( pPlayers[uActiveCharacter] == this && !some_active_character ) | |
4600 uActiveCharacter = pParty->GetNextActiveCharacter(); | |
4601 viewparams->bRedrawGameUI = 1; | |
4602 } | |
4603 // 50C0C4: using guessed type int some_active_character; | |
4604 | |
4605 //----- (0048E9B7) -------------------------------------------------------- | |
4606 void Player::RandomizeName() | |
4607 { | |
4608 if (!uExpressionTimePassed) | |
4609 strcpy(pName, pNPCStats->pNPCNames[rand() % pNPCStats->uNumNPCNames[uSex]][uSex]); | |
4610 } | |
4611 | |
4612 //----- (0048E9F4) -------------------------------------------------------- | |
4613 unsigned int Player::GetMajorConditionIdx() | |
4614 { | |
4615 for (uint i = 0; i < 18; ++i) | |
4616 if (pConditions[pConditionImportancyTable[i]] != 0) | |
4617 return pConditionImportancyTable[i]; | |
4618 | |
4619 return 18; | |
4620 } | |
4621 | |
4622 //----- (0048EA1B) -------------------------------------------------------- | |
4623 int Player::_48EA1B_get_static_effect(int a2) | |
4624 { | |
4625 __int16 v2; // cx@1 | |
4626 int v3; // eax@1 | |
4627 | |
4628 v2 = word_4EDFFC[0]; | |
4629 v3 = 0; | |
4630 while ( a2 < v2 && v2 ) | |
4631 v2 = word_4EDFFC[v3++ + 1]; | |
4632 return player_stat_bonuses[v3]; | |
4633 } | |
4634 | |
4635 //----- (0048EA46) -------------------------------------------------------- | |
4636 int Player::_48EA46_calc_special_bonus_by_items(int a2) | |
4637 { | |
4638 int v2; // edi@1 | |
4639 int v3; // esi@1 | |
4640 int v4; // edx@2 | |
4641 int v5; // eax@3 | |
4642 char *v6; // eax@4 | |
4643 | |
4644 v2 = 0; | |
4645 v3 = 0; | |
4646 while ( 1 ) | |
4647 { | |
4648 if ( !HasItemEquipped((ITEM_EQUIP_TYPE)v3) ) | |
4649 goto LABEL_11; | |
4650 v5 = pEquipment.uOffHand - 1; // BUG | |
4651 // v5 = _this->cEquippedItems.uOffHand - 1; | |
4652 if ( a2 != 17 ) | |
4653 break; | |
4654 v6 = (char *)this + 36 * v5; | |
4655 if ( *((int *)v6 + 133) == 533 || *((int *)v6 + 136) == 17 ) | |
4656 return 50; | |
4657 LABEL_11: | |
4658 ++v3; | |
4659 if ( (signed int)v3 >= 16 ) | |
4660 return v2; | |
4661 } | |
4662 if ( a2 != 24 || this->pInventoryItems[v5].uAdditionalValue != 24 ) | |
4663 goto LABEL_11; | |
4664 return 5; | |
4665 } | |
4666 | |
4667 //----- (0048EAAE) -------------------------------------------------------- | |
4668 int Player::GetItemsBonus(CHARACTER_ATTRIBUTE_TYPE attr, int a3) | |
4669 { | |
4670 CHARACTER_ATTRIBUTE_TYPE v3; // esi@1 | |
4671 signed int v4; // eax@1 | |
4672 int v5; // edi@1 | |
4673 Player *v6; // ebx@1 | |
4674 Player *v8; // ecx@48 | |
4675 int v9; // eax@49 | |
4676 int v10; // edx@49 | |
4677 Player *v11; // ecx@55 | |
4678 int v12; // eax@56 | |
4679 int v13; // edx@56 | |
4680 int v14; // ecx@58 | |
4681 int v15; // eax@58 | |
4682 Player *v16; // ecx@61 | |
4683 int v17; // eax@62 | |
4684 Player *v18; // ecx@66 | |
4685 int v19; // eax@67 | |
4686 int v20; // eax@69 | |
4687 Player *v21; // ecx@75 | |
4688 int v22; // eax@76 | |
4689 int v23; // edx@76 | |
4690 int v24; // eax@79 | |
4691 int v25; // ecx@80 | |
4692 int v26; // edi@80 | |
4693 Player *v27; // ecx@84 | |
4694 int v28; // eax@85 | |
4695 int v29; // edx@85 | |
4696 Player *v30; // ecx@96 | |
4697 int v31; // ebp@97 | |
4698 int v32; // eax@98 | |
4699 unsigned int v33; // eax@100 | |
4700 int v34; // eax@103 | |
4701 char v35; // zf@104 | |
4702 char v36; // zf@107 | |
4703 unsigned __int8 v37; // zf@119 | |
4704 char v38; // sf@119 | |
4705 unsigned __int8 v39; // of@119 | |
4706 char v40; // zf@122 | |
4707 char v41; // zf@145 | |
4708 char v42; // zf@164 | |
4709 char v43; // zf@173 | |
4710 char v44; // zf@189 | |
4711 char v45; // zf@198 | |
4712 char v46; // zf@239 | |
4713 int v47; // eax@268 | |
4714 int v48; // eax@269 | |
4715 int v49; // eax@291 | |
4716 char v50; // zf@295 | |
4717 int v51; // eax@306 | |
4718 int v52; // eax@307 | |
4719 char v53; // zf@312 | |
4720 char v54; // zf@336 | |
4721 char v55; // zf@348 | |
4722 int v56; // eax@365 | |
4723 int v57; // ebx@368 | |
4724 signed int v58; // [sp-4h] [bp-20h]@10 | |
4725 signed int v59; // [sp-4h] [bp-20h]@71 | |
4726 signed int v60; // [sp-4h] [bp-20h]@347 | |
4727 int v61; // [sp+10h] [bp-Ch]@1 | |
4728 int v62; // [sp+14h] [bp-8h]@1 | |
4729 int v63; // [sp+18h] [bp-4h]@101 | |
4730 ItemGen *attra; // [sp+20h] [bp+4h]@101 | |
4731 unsigned int v65; // [sp+24h] [bp+8h]@95 | |
4732 | |
4733 v3 = attr; | |
4734 v4 = 36; | |
4735 v5 = 0; | |
4736 v6 = this; | |
4737 v62 = 0; | |
4738 v61 = 0; | |
4739 | |
4740 switch (attr) | |
4741 { | |
4742 case CHARACTER_ATTRIBUTE_LEVEL: | |
4743 if (HasEnchantedItemEquipped(25)) | |
4744 return 5; | |
4745 return 0; | |
4746 }; | |
4747 | |
4748 if ( (signed int)attr > 36 ) | |
4749 { | |
4750 switch ( attr ) | |
4751 { | |
4752 case 37: | |
4753 v58 = 15; | |
4754 goto LABEL_35; | |
4755 case 38: | |
4756 v58 = 16; | |
4757 goto LABEL_35; | |
4758 case 39: | |
4759 v58 = 17; | |
4760 goto LABEL_35; | |
4761 case 40: | |
4762 v58 = 18; | |
4763 goto LABEL_35; | |
4764 case 41: | |
4765 v58 = 19; | |
4766 goto LABEL_35; | |
4767 case 42: | |
4768 v58 = 20; | |
4769 goto LABEL_35; | |
4770 case 43: | |
4771 v58 = 25; | |
4772 goto LABEL_35; | |
4773 case 44: | |
4774 v58 = 5; | |
4775 goto LABEL_35; | |
4776 case 45: | |
4777 v58 = 8; | |
4778 goto LABEL_35; | |
4779 case 46: | |
4780 goto LABEL_36; | |
4781 default: | |
4782 break; | |
4783 } | |
4784 } | |
4785 else | |
4786 { | |
4787 if ( attr == 36 ) | |
4788 { | |
4789 v58 = 14; | |
4790 } | |
4791 else | |
4792 { | |
4793 if ( (signed int)attr > 21 ) | |
4794 { | |
4795 switch ( attr ) | |
4796 { | |
4797 case 22: | |
4798 v58 = 30; | |
4799 break; | |
4800 case 23: | |
4801 v58 = 31; | |
4802 break; | |
4803 case 34: | |
4804 v58 = 12; | |
4805 break; | |
4806 default: | |
4807 if ( attr != 35 ) | |
4808 goto LABEL_38; | |
4809 v58 = 13; | |
4810 break; | |
4811 } | |
4812 } | |
4813 else | |
4814 { | |
4815 switch ( attr ) | |
4816 { | |
4817 case 21: | |
4818 v58 = 33; | |
4819 break; | |
4820 case 16: | |
4821 v58 = 35; | |
4822 break; | |
4823 case 17: | |
4824 v58 = 34; | |
4825 break; | |
4826 case 18: | |
4827 v58 = 29; | |
4828 break; | |
4829 case 19: | |
4830 v58 = 21; | |
4831 break; | |
4832 default: | |
4833 if ( attr != 20 ) | |
4834 goto LABEL_38; | |
4835 v58 = 32; | |
4836 break; | |
4837 } | |
4838 } | |
4839 } | |
4840 LABEL_35: | |
4841 v4 = v58; | |
4842 LABEL_36: | |
4843 if ( !this->pActiveSkills[v4] ) | |
4844 return 0; | |
4845 } | |
4846 LABEL_38: | |
4847 if ( (signed int)attr > 28 ) | |
4848 { | |
4849 if ( (signed int)attr < 29 ) | |
4850 return v5 + v62 + v61; | |
4851 if ( (signed int)attr <= 30 ) | |
4852 { | |
4853 if ( HasItemEquipped(EQUIP_BOW) ) | |
4854 v5 = pItemsTable->pItems[*(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uBow + 5]].uDamageMod; | |
4855 return v5 + v62 + v61; | |
4856 } | |
4857 if ( attr == 31 ) | |
4858 { | |
4859 if ( !HasItemEquipped(EQUIP_BOW) ) | |
4860 return v5 + v62 + v61; | |
4861 v57 = *(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uBow + 5]; | |
4862 v5 = pItemsTable->pItems[v57].uDamageMod; | |
4863 v56 = pItemsTable->pItems[v57].uDamageDice; | |
4864 goto LABEL_366; | |
4865 } | |
4866 if ( attr == 32 ) | |
4867 { | |
4868 if ( !HasItemEquipped(EQUIP_BOW) ) | |
4869 return v5 + v62 + v61; | |
4870 v20 = *(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uBow + 5]; | |
4871 v5 = pItemsTable->pItems[v20].uDamageDice * pItemsTable->pItems[v20].uDamageRoll; | |
4872 LABEL_365: | |
4873 v56 = pItemsTable->pItems[v20].uDamageMod; | |
4874 LABEL_366: | |
4875 v5 += v56; | |
4876 return v5 + v62 + v61; | |
4877 } | |
4878 if ( (signed int)attr <= 33 || (signed int)attr > 46 ) | |
4879 return v5 + v62 + v61; | |
4880 LABEL_95: | |
4881 v65 = 0; | |
4882 while ( 1 ) | |
4883 { | |
4884 if ( !HasItemEquipped((ITEM_EQUIP_TYPE)v65) ) | |
4885 goto LABEL_361; | |
4886 v31 = *(&v6->pEquipment.uOffHand + v65) - 1; | |
4887 if ( v3 == 9 ) | |
4888 { | |
4889 v32 = GetEquippedItemEquipType(v65); | |
4890 if ( v32 >= 3 ) | |
4891 { | |
4892 if ( v32 <= 11 ) | |
4893 { | |
4894 v33 = v6->pInventoryItems[v31].uItemID; | |
4895 v5 += pItemsTable->pItems[v33].uDamageDice + pItemsTable->pItems[v33].uDamageMod; | |
4896 } | |
4897 } | |
4898 } | |
4899 v63 = (int)((char *)v6 + 36 * v31); | |
4900 attra = (ItemGen *)(v63 + 532); | |
4901 if ( pItemsTable->_456D5E_is_some_material((ItemGen *)(v63 + 532)) == 1 | |
4902 && !pItemsTable->_456D43_is_material_equals_3(attra) ) | |
4903 { | |
4904 v34 = attra->uItemID; | |
4905 switch ( attra->uItemID ) | |
4906 { | |
4907 case 0x1F4u: | |
4908 v35 = v3 == 5; | |
4909 goto LABEL_105; | |
4910 case 0x1F5u: | |
4911 v36 = v3 == 0; | |
4912 goto LABEL_108; | |
4913 case 0x1F6u: | |
4914 if ( v3 == 21 ) | |
4915 v61 += 10; | |
4916 v36 = v3 == 2; | |
4917 goto LABEL_108; | |
4918 case 0x1F7u: | |
4919 if ( v3 == 17 ) | |
4920 v61 += 5; | |
4921 if ( v3 == 18 ) | |
4922 v61 += 5; | |
4923 v36 = v3 == 6; | |
4924 goto LABEL_108; | |
4925 case 0x1F8u: | |
4926 goto LABEL_118; | |
4927 case 0x1F9u: | |
4928 v40 = v3 == 3; | |
4929 goto LABEL_123; | |
4930 case 0x1FAu: | |
4931 v35 = v3 == 10; | |
4932 goto LABEL_105; | |
4933 case 0x1FEu: | |
4934 v35 = v3 == 4; | |
4935 goto LABEL_105; | |
4936 case 0x1FFu: | |
4937 if ( v3 == 23 ) | |
4938 v61 += 10; | |
4939 if ( v3 == 22 ) | |
4940 v61 += 10; | |
4941 goto LABEL_361; | |
4942 case 0x200u: | |
4943 if ( v3 == 36 ) | |
4944 { | |
4945 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[14]); | |
4946 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
4947 } | |
4948 v36 = v3 == 5; | |
4949 LABEL_108: | |
4950 if ( v36 ) | |
4951 v5 += 40; | |
4952 goto LABEL_361; | |
4953 case 0x201u: | |
4954 if ( v3 == 39 ) | |
4955 { | |
4956 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]); | |
4957 v34 = ((unsigned int)v34 >> 1) & 0x1F; | |
4958 v62 = v34; | |
4959 } | |
4960 goto LABEL_136; | |
4961 case 0x202u: | |
4962 if ( !v3 ) | |
4963 v5 += 150; | |
4964 if ( v3 == 1 ) | |
4965 v5 -= 40; | |
4966 if ( v3 == 2 ) | |
4967 v5 -= 40; | |
4968 goto LABEL_145; | |
4969 case 0x203u: | |
4970 if ( v3 == 42 ) | |
4971 { | |
4972 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[20]); | |
4973 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
4974 } | |
4975 if ( v3 == 43 ) | |
4976 v61 += 15; | |
4977 goto LABEL_361; | |
4978 case 0x204u: | |
4979 if ( v3 == 17 ) | |
4980 v61 += 5; | |
4981 if ( v3 == 18 ) | |
4982 v61 += 5; | |
4983 if ( v3 == 6 ) | |
4984 v5 += 50; | |
4985 if ( v3 == 11 || v3 == 10 || v3 == 12 || v3 == 13 || v3 == 33 || v3 == 14 ) | |
4986 goto LABEL_166; | |
4987 v42 = v3 == 15; | |
4988 goto LABEL_165; | |
4989 case 0x205u: | |
4990 if ( v3 == 18 ) | |
4991 v61 += 5; | |
4992 goto LABEL_361; | |
4993 case 0x206u: | |
4994 if ( !v3 ) | |
4995 v5 += 100; | |
4996 if ( v3 == 3 ) | |
4997 v5 += 100; | |
4998 v43 = v3 == 9; | |
4999 goto LABEL_174; | |
5000 case 0x207u: | |
5001 if ( v3 == 45 ) | |
5002 v61 += 5; | |
5003 if ( v3 == 15 ) | |
5004 v5 -= 10; | |
5005 v42 = v3 == 14; | |
5006 LABEL_165: | |
5007 if ( v42 ) | |
5008 LABEL_166: | |
5009 v5 -= 10; | |
5010 goto LABEL_361; | |
5011 case 0x208u: | |
5012 v35 = v3 == 3; | |
5013 goto LABEL_105; | |
5014 case 0x209u: | |
5015 if ( v3 == 2 ) | |
5016 v5 += 15; | |
5017 if ( !v3 ) | |
5018 v5 += 15; | |
5019 v41 = v3 == 6; | |
5020 goto LABEL_146; | |
5021 case 0x20Au: | |
5022 if ( v3 == 46 ) | |
5023 v61 += 15; | |
5024 v44 = v3 == 3; | |
5025 goto LABEL_190; | |
5026 case 0x20Bu: | |
5027 if ( v3 == 34 ) | |
5028 { | |
5029 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[12]); | |
5030 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
5031 } | |
5032 if ( v3 == 12 ) | |
5033 v5 += 50; | |
5034 if ( v3 == 2 ) | |
5035 v5 += 30; | |
5036 v45 = v3 == 9; | |
5037 goto LABEL_199; | |
5038 case 0x20Cu: | |
5039 if ( !v3 ) | |
5040 v5 += 75; | |
5041 goto LABEL_145; | |
5042 case 0x20Du: | |
5043 if ( v3 == 5 ) | |
5044 v5 += 50; | |
5045 if ( v3 == 6 ) | |
5046 v5 += 50; | |
5047 if ( v3 == 11 || v3 == 10 || v3 == 12 || v3 == 13 || v3 == 33 || v3 == 14 ) | |
5048 goto LABEL_374; | |
5049 v43 = v3 == 15; | |
5050 LABEL_174: | |
5051 if ( v43 ) | |
5052 LABEL_374: | |
5053 v5 -= 15; | |
5054 goto LABEL_361; | |
5055 case 0x20Eu: | |
5056 if ( v3 == 4 ) | |
5057 v5 += 150; | |
5058 if ( v3 == 44 ) | |
5059 v61 += 5; | |
5060 if ( v3 == 9 ) | |
5061 v5 -= 25; | |
5062 goto LABEL_361; | |
5063 case 0x20Fu: | |
5064 if ( v3 == 39 ) | |
5065 { | |
5066 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]); | |
5067 v34 = ((unsigned int)v34 >> 1) & 0x1F; | |
5068 v62 = v34; | |
5069 } | |
5070 if ( v3 == 40 ) | |
5071 { | |
5072 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[18]); | |
5073 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
5074 } | |
5075 LABEL_145: | |
5076 v41 = v3 == 5; | |
5077 LABEL_146: | |
5078 if ( v41 ) | |
5079 v5 -= 40; | |
5080 goto LABEL_361; | |
5081 case 0x210u: | |
5082 if ( v3 == 38 ) | |
5083 { | |
5084 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[16]); | |
5085 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
5086 } | |
5087 if ( !v3 ) | |
5088 v5 += 75; | |
5089 v44 = v3 == 11; | |
5090 LABEL_190: | |
5091 if ( v44 ) | |
5092 v5 -= 50; | |
5093 goto LABEL_361; | |
5094 case 0x211u: | |
5095 if ( v3 == 5 ) | |
5096 v5 += 100; | |
5097 if ( v3 == 4 ) | |
5098 v5 += 50; | |
5099 v35 = v3 == 11; | |
5100 LABEL_105: | |
5101 if ( v35 ) | |
5102 v5 += 50; | |
5103 goto LABEL_361; | |
5104 case 0x212u: | |
5105 if ( v3 == 1 ) | |
5106 v5 -= 20; | |
5107 v45 = v3 == 2; | |
5108 LABEL_199: | |
5109 if ( v45 ) | |
5110 v5 -= 20; | |
5111 goto LABEL_361; | |
5112 case 0x214u: | |
5113 if ( v3 == 1 ) | |
5114 v5 += 15; | |
5115 v46 = v3 == 2; | |
5116 goto LABEL_240; | |
5117 case 0x215u: | |
5118 if ( v3 == 5 ) | |
5119 v5 += 15; | |
5120 v46 = v3 == 4; | |
5121 goto LABEL_240; | |
5122 case 0x216u: | |
5123 if ( v3 == 10 ) | |
5124 v5 += 30; | |
5125 if ( !v3 ) | |
5126 v5 += 15; | |
5127 goto LABEL_315; | |
5128 case 0x217u: | |
5129 if ( v3 == 21 ) | |
5130 v61 += 5; | |
5131 if ( !v3 ) | |
5132 v5 += 15; | |
5133 goto LABEL_253; | |
5134 case 0x218u: | |
5135 goto LABEL_253; | |
5136 default: | |
5137 goto LABEL_361; | |
5138 } | |
5139 goto LABEL_361; | |
5140 } | |
5141 if ( *(int *)(v63 + 536) == v3 + 1 ) | |
5142 { | |
5143 if ( (signed int)v3 >= 0 ) | |
5144 { | |
5145 if ( (signed int)v3 <= 15 ) | |
5146 { | |
5147 v5 += *((int *)v6->pConditions + 9 * v31 + 135); | |
5148 } | |
5149 else | |
5150 { | |
5151 if ( (signed int)v3 <= 23 && v5 < *((int *)v6->pConditions + 9 * v31 + 135) ) | |
5152 v5 = *((int *)v6->pConditions + 9 * v31 + 135); | |
5153 } | |
5154 } | |
5155 goto LABEL_361; | |
5156 } | |
5157 v34 = *(int *)(v63 + 544); | |
5158 if ( v34 > 48 ) | |
5159 { | |
5160 switch ( v34 ) | |
5161 { | |
5162 case 54: | |
5163 goto LABEL_315; | |
5164 case 49: | |
5165 if ( v3 == 6 ) | |
5166 goto LABEL_121; | |
5167 v50 = v3 == 1; | |
5168 goto LABEL_296; | |
5169 case 51: | |
5170 if ( v3 != 5 && v3 != 1 ) | |
5171 goto LABEL_309; | |
5172 goto LABEL_121; | |
5173 case 52: | |
5174 if ( v3 == 3 ) | |
5175 goto LABEL_121; | |
5176 v50 = v3 == 4; | |
5177 goto LABEL_296; | |
5178 case 53: | |
5179 if ( !v3 ) | |
5180 goto LABEL_121; | |
5181 v50 = v3 == 2; | |
5182 goto LABEL_296; | |
5183 case 55: | |
5184 v46 = v3 == 6; | |
5185 goto LABEL_240; | |
5186 case 56: | |
5187 if ( !v3 ) | |
5188 goto LABEL_351; | |
5189 v53 = v3 == 3; | |
5190 goto LABEL_350; | |
5191 case 57: | |
5192 if ( v3 == 1 ) | |
5193 goto LABEL_351; | |
5194 v53 = v3 == 2; | |
5195 goto LABEL_350; | |
5196 case 50: | |
5197 if ( v3 == 10 ) | |
5198 v5 += 30; | |
5199 goto LABEL_361; | |
5200 case 60: | |
5201 if ( v3 != 23 ) | |
5202 goto LABEL_336; | |
5203 if ( v5 >= 3 ) | |
5204 goto LABEL_361; | |
5205 v5 = 3; | |
5206 LABEL_336: | |
5207 v54 = v3 == 22; | |
5208 goto LABEL_345; | |
5209 case 61: | |
5210 if ( v3 != 17 ) | |
5211 goto LABEL_340; | |
5212 if ( v5 >= 3 ) | |
5213 goto LABEL_361; | |
5214 v5 = 3; | |
5215 LABEL_340: | |
5216 v54 = v3 == 18; | |
5217 goto LABEL_345; | |
5218 case 62: | |
5219 if ( v3 != 19 ) | |
5220 goto LABEL_344; | |
5221 if ( v5 >= 3 ) | |
5222 goto LABEL_361; | |
5223 v5 = 3; | |
5224 LABEL_344: | |
5225 v54 = v3 == 20; | |
5226 LABEL_345: | |
5227 if ( !v54 ) | |
5228 goto LABEL_361; | |
5229 if ( v5 >= 3 ) | |
5230 goto LABEL_361; | |
5231 v60 = 3; | |
5232 goto LABEL_360; | |
5233 case 67: | |
5234 v55 = v3 == 18; | |
5235 goto LABEL_357; | |
5236 case 68: | |
5237 v53 = v3 == 9; | |
5238 goto LABEL_350; | |
5239 case 69: | |
5240 if ( v3 == 11 ) | |
5241 v5 += 20; | |
5242 break; | |
5243 case 70: | |
5244 if ( v3 == 12 ) | |
5245 v5 += 10; | |
5246 v55 = v3 == 16; | |
5247 LABEL_357: | |
5248 if ( v55 && v5 < 2 ) | |
5249 { | |
5250 v60 = 2; | |
5251 LABEL_360: | |
5252 v5 = v60; | |
5253 } | |
5254 break; | |
5255 default: | |
5256 goto LABEL_361; | |
5257 } | |
5258 goto LABEL_361; | |
5259 } | |
5260 if ( v34 == 48 ) | |
5261 { | |
5262 if ( v3 == 9 ) | |
5263 v5 += 5; | |
5264 LABEL_315: | |
5265 v46 = v3 == 3; | |
5266 LABEL_240: | |
5267 if ( v46 ) | |
5268 v5 += 15; | |
5269 goto LABEL_361; | |
5270 } | |
5271 if ( v34 > 32 ) | |
5272 { | |
5273 if ( v34 > 44 ) | |
5274 { | |
5275 v51 = v34 - 45; | |
5276 if ( !v51 ) | |
5277 { | |
5278 if ( v3 == 5 ) | |
5279 goto LABEL_351; | |
5280 v53 = v3 == 4; | |
5281 LABEL_350: | |
5282 if ( v53 ) | |
5283 LABEL_351: | |
5284 v5 += 5; | |
5285 goto LABEL_361; | |
5286 } | |
5287 v52 = v51 - 1; | |
5288 if ( !v52 ) | |
5289 { | |
5290 v40 = v3 == 0; | |
5291 LABEL_123: | |
5292 if ( v40 ) | |
5293 v5 += 25; | |
5294 goto LABEL_361; | |
5295 } | |
5296 if ( v52 == 1 ) | |
5297 { | |
5298 LABEL_309: | |
5299 v50 = v3 == 8; | |
5300 goto LABEL_296; | |
5301 } | |
5302 } | |
5303 else | |
5304 { | |
5305 if ( v34 == 44 ) | |
5306 { | |
5307 v50 = v3 == 7; | |
5308 goto LABEL_296; | |
5309 } | |
5310 v34 -= 33; | |
5311 if ( !v34 ) | |
5312 { | |
5313 if ( v3 != 38 ) | |
5314 goto LABEL_361; | |
5315 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[16]); | |
5316 goto LABEL_138; | |
5317 } | |
5318 --v34; | |
5319 if ( !v34 ) | |
5320 { | |
5321 if ( v3 != 36 ) | |
5322 goto LABEL_361; | |
5323 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[14]); | |
5324 goto LABEL_138; | |
5325 } | |
5326 v49 = v34 - 8; | |
5327 if ( !v49 ) | |
5328 { | |
5329 if ( (signed int)v3 >= 0 && (signed int)v3 <= 15 ) | |
5330 ++v5; | |
5331 goto LABEL_361; | |
5332 } | |
5333 if ( v49 == 1 ) | |
5334 { | |
5335 if ( v3 != 3 && v3 != 7 ) | |
5336 { | |
5337 v50 = v3 == 9; | |
5338 LABEL_296: | |
5339 if ( !v50 ) | |
5340 goto LABEL_361; | |
5341 } | |
5342 LABEL_121: | |
5343 v5 += 10; | |
5344 goto LABEL_361; | |
5345 } | |
5346 } | |
5347 } | |
5348 else | |
5349 { | |
5350 if ( v34 == 32 ) | |
5351 { | |
5352 if ( v3 != 39 ) | |
5353 goto LABEL_361; | |
5354 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]); | |
5355 goto LABEL_138; | |
5356 } | |
5357 if ( v34 > 28 ) | |
5358 { | |
5359 v34 -= 29; | |
5360 if ( v34 ) | |
5361 { | |
5362 --v34; | |
5363 if ( v34 ) | |
5364 { | |
5365 --v34; | |
5366 if ( v34 || v3 != 41 ) | |
5367 goto LABEL_361; | |
5368 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[19]); | |
5369 } | |
5370 else | |
5371 { | |
5372 if ( v3 != 34 ) | |
5373 goto LABEL_361; | |
5374 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[12]); | |
5375 } | |
5376 } | |
5377 else | |
5378 { | |
5379 if ( v3 != 37 ) | |
5380 goto LABEL_361; | |
5381 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[15]); | |
5382 } | |
5383 goto LABEL_138; | |
5384 } | |
5385 if ( v34 == 28 ) | |
5386 { | |
5387 LABEL_136: | |
5388 if ( v3 == 42 ) | |
5389 { | |
5390 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[20]); | |
5391 LABEL_138: | |
5392 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
5393 goto LABEL_361; | |
5394 } | |
5395 } | |
5396 else | |
5397 { | |
5398 v47 = v34 - 1; | |
5399 if ( v47 ) | |
5400 { | |
5401 v48 = v47 - 1; | |
5402 if ( v48 ) | |
5403 { | |
5404 v34 = v48 - 24; | |
5405 if ( v34 ) | |
5406 { | |
5407 --v34; | |
5408 if ( v34 || v3 != 40 ) | |
5409 goto LABEL_361; | |
5410 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[18]); | |
5411 } | |
5412 else | |
5413 { | |
5414 if ( v3 != 35 ) | |
5415 goto LABEL_361; | |
5416 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[13]); | |
5417 } | |
5418 goto LABEL_138; | |
5419 } | |
5420 LABEL_118: | |
5421 if ( (signed int)v3 < 0 ) | |
5422 goto LABEL_361; | |
5423 v39 = __OFSUB__((int)v3, 6); | |
5424 v37 = v3 == 6; | |
5425 v38 = v3 - 6 < 0; | |
5426 } | |
5427 else | |
5428 { | |
5429 LABEL_253: | |
5430 if ( (signed int)v3 < 10 ) | |
5431 goto LABEL_361; | |
5432 v39 = __OFSUB__((int)v3, 15); | |
5433 v37 = v3 == 15; | |
5434 v38 = v3 - 15 < 0; | |
5435 } | |
5436 if ( (unsigned __int8)(v38 ^ v39) | v37 ) | |
5437 goto LABEL_121; | |
5438 } | |
5439 } | |
5440 LABEL_361: | |
5441 ++v65; | |
5442 if ( (signed int)v65 >= 16 ) | |
5443 return v5 + v62 + v61; | |
5444 } | |
5445 } | |
5446 if ( attr == 28 ) | |
5447 { | |
5448 if ( IsUnarmed() != 1 ) | |
5449 { | |
5450 if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) ) | |
5451 { | |
5452 v22 = v21->GetEquippedItemEquipType(1u); | |
5453 if ( v22 >= 0 ) | |
5454 { | |
5455 if ( v22 <= 2 ) | |
5456 { | |
5457 if ( v6->pEquipment.uOffHand || (v24 = v23, pItemsTable->pItems[v23].uSkillType != 4) ) | |
5458 { | |
5459 v24 = v23; | |
5460 v26 = pItemsTable->pItems[v23].uDamageRoll; | |
5461 v25 = pItemsTable->pItems[v23].uDamageDice; | |
5462 } | |
5463 else | |
5464 { | |
5465 v25 = pItemsTable->pItems[v24].uDamageRoll; | |
5466 v26 = pItemsTable->pItems[v24].uDamageDice + 1; | |
5467 } | |
5468 v5 = pItemsTable->pItems[v24].uDamageMod + v25 * v26; | |
5469 } | |
5470 } | |
5471 } | |
5472 if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v28 = v27->GetEquippedItemEquipType(0), v28 < 0) || v28 > 2 ) | |
5473 return v5 + v62 + v61; | |
5474 v15 = pItemsTable->pItems[v29].uDamageMod; | |
5475 v14 = pItemsTable->pItems[v29].uDamageDice * pItemsTable->pItems[v29].uDamageRoll; | |
5476 goto LABEL_88; | |
5477 } | |
5478 v59 = 3; | |
5479 LABEL_74: | |
5480 v5 = v59; | |
5481 return v5 + v62 + v61; | |
5482 } | |
5483 if ( (signed int)attr < 0 ) | |
5484 return v5 + v62 + v61; | |
5485 if ( (signed int)attr <= 23 ) | |
5486 goto LABEL_95; | |
5487 if ( (signed int)attr <= 24 ) | |
5488 return v5 + v62 + v61; | |
5489 if ( (signed int)attr <= 26 ) | |
5490 { | |
5491 if ( IsUnarmed() == 1 ) | |
5492 { | |
5493 v5 = 0; | |
5494 return v5 + v62 + v61; | |
5495 } | |
5496 if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) ) | |
5497 { | |
5498 v17 = v16->GetEquippedItemEquipType(1u); | |
5499 if ( v17 >= 0 ) | |
5500 { | |
5501 if ( v17 <= 2 ) | |
5502 v5 = pItemsTable->pItems[*(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uMainHand + 5]].uDamageMod; | |
5503 } | |
5504 } | |
5505 if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v19 = v18->GetEquippedItemEquipType(0), v19 < 0) || v19 > 2 ) | |
5506 return v5 + v62 + v61; | |
5507 v20 = *(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uOffHand + 5]; | |
5508 goto LABEL_365; | |
5509 } | |
5510 if ( attr == 27 ) | |
5511 { | |
5512 if ( IsUnarmed() == 1 ) | |
5513 { | |
5514 v5 = 1; | |
5515 return v5 + v62 + v61; | |
5516 } | |
5517 if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) ) | |
5518 { | |
5519 v9 = v8->GetEquippedItemEquipType(1u); | |
5520 if ( v9 >= 0 ) | |
5521 { | |
5522 if ( v9 <= 2 ) | |
5523 { | |
5524 v5 = pItemsTable->pItems[v10].uDamageDice + pItemsTable->pItems[v10].uDamageMod; | |
5525 if ( !v6->pEquipment.uOffHand ) | |
5526 { | |
5527 if ( pItemsTable->pItems[v10].uSkillType == 4 ) | |
5528 ++v5; | |
5529 } | |
5530 } | |
5531 } | |
5532 } | |
5533 if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v12 = v11->GetEquippedItemEquipType(0), v12 < 0) || v12 > 2 ) | |
5534 return v5 + v62 + v61; | |
5535 v14 = pItemsTable->pItems[v13].uDamageMod; | |
5536 v15 = pItemsTable->pItems[v13].uDamageDice; | |
5537 LABEL_88: | |
5538 v5 += v15 + v14; | |
5539 } | |
5540 return v5 + v62 + v61; | |
5541 } | |
5542 | |
5543 //----- (0048F73C) -------------------------------------------------------- | |
5544 int Player::GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2) | |
5545 { | |
5546 int result; // eax@1 | |
5547 int v3; // eax@4 | |
5548 int v4; // ecx@5 | |
5549 | |
5550 switch (a2) | |
5551 { | |
5552 case CHARACTER_ATTRIBUTE_LEVEL: return 0; | |
5553 } | |
5554 | |
5555 result = 0; | |
5556 if ( (signed int)a2 > 10 ) | |
5557 { | |
5558 if ( (signed int)a2 <= 15 ) | |
5559 { | |
5560 switch ( a2 ) | |
5561 { | |
5562 case CHARACTER_ATTRIBUTE_RESIST_BODY: | |
5563 v3 = this->pPlayerBuffs[2].uPower; | |
5564 v4 = pParty->pPartyBuffs[1].uPower; | |
5565 break; | |
5566 case CHARACTER_ATTRIBUTE_RESIST_AIR: | |
5567 v3 = this->pPlayerBuffs[0].uPower; | |
5568 v4 = pParty->pPartyBuffs[0].uPower; | |
5569 break; | |
5570 case CHARACTER_ATTRIBUTE_RESIST_WATER: | |
5571 v3 = this->pPlayerBuffs[22].uPower; | |
5572 v4 = pParty->pPartyBuffs[17].uPower; | |
5573 break; | |
5574 case CHARACTER_ATTRIBUTE_RESIST_EARTH: | |
5575 v3 = this->pPlayerBuffs[3].uPower; | |
5576 v4 = pParty->pPartyBuffs[4].uPower; | |
5577 break; | |
5578 default: | |
5579 if ( a2 != 14 ) | |
5580 return result; | |
5581 v3 = this->pPlayerBuffs[9].uPower; | |
5582 v4 = pParty->pPartyBuffs[12].uPower; | |
5583 break; | |
5584 } | |
5585 return v4 + v3; | |
5586 } | |
5587 if ( a2 != CHARACTER_ATTRIBUTE_ATTACK ) | |
5588 { | |
5589 if ( a2 == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS ) | |
5590 { | |
5591 v3 = this->pPlayerBuffs[8].uPower; | |
5592 v4 = pParty->pPartyBuffs[9].uPower; | |
5593 return v4 + v3; | |
5594 } | |
5595 if ( a2 != CHARACTER_ATTRIBUTE_RANGED_ATTACK ) | |
5596 return result; | |
5597 } | |
5598 return this->pPlayerBuffs[1].uPower; | |
5599 } | |
5600 if ( a2 == 10 ) | |
5601 { | |
5602 v3 = this->pPlayerBuffs[5].uPower; | |
5603 v4 = pParty->pPartyBuffs[6].uPower; | |
5604 return v4 + v3; | |
5605 } | |
5606 switch ( a2 ) | |
5607 { | |
5608 case CHARACTER_ATTRIBUTE_STRENGTH: | |
5609 v3 = pPlayerBuffs[19].uPower; | |
5610 goto LABEL_5; | |
5611 case CHARACTER_ATTRIBUTE_INTELLIGENCE: | |
5612 v3 = pPlayerBuffs[17].uPower; | |
5613 goto LABEL_5; | |
5614 case CHARACTER_ATTRIBUTE_WILLPOWER: | |
5615 v3 = pPlayerBuffs[20].uPower; | |
5616 goto LABEL_5; | |
5617 case CHARACTER_ATTRIBUTE_ENDURANCE: | |
5618 v3 = pPlayerBuffs[16].uPower; | |
5619 goto LABEL_5; | |
5620 case CHARACTER_ATTRIBUTE_ACCURACY: | |
5621 v3 = pPlayerBuffs[15].uPower; | |
5622 goto LABEL_5; | |
5623 case CHARACTER_ATTRIBUTE_SPEED: | |
5624 v3 = pPlayerBuffs[21].uPower; | |
5625 goto LABEL_5; | |
5626 case CHARACTER_ATTRIBUTE_LUCK: | |
5627 v3 = pPlayerBuffs[18].uPower; | |
5628 LABEL_5: | |
5629 v4 = pParty->pPartyBuffs[2].uPower; | |
5630 return v4 + v3; | |
5631 case CHARACTER_ATTRIBUTE_AC_BONUS: | |
5632 v3 = this->pPlayerBuffs[14].uPower; | |
5633 v4 = pParty->pPartyBuffs[15].uPower; | |
5634 return v4 + v3; | |
5635 default: | |
5636 return result; | |
5637 } | |
5638 return result; | |
5639 } | |
5640 | |
5641 //----- (0048F882) -------------------------------------------------------- | |
5642 char Player::GetActualSkillLevel(enum PLAYER_SKILL_TYPE uSkillType) | |
5643 { | |
5644 signed int v2; // esi@1 | |
5645 unsigned __int16 v3; // ax@126 | |
5646 char result; // al@127 | |
5647 unsigned int v5; // [sp-4h] [bp-14h]@13 | |
5648 signed int v6; // [sp-4h] [bp-14h]@27 | |
5649 unsigned int v7; // [sp-4h] [bp-14h]@35 | |
5650 CHARACTER_ATTRIBUTE_TYPE v8; // [sp-4h] [bp-14h]@68 | |
5651 Player *v9; // [sp+Ch] [bp-4h]@1 | |
5652 | |
5653 v2 = 0; | |
5654 v9 = this; | |
5655 if ( uSkillType > PLAYER_SKILL_DODGE ) | |
5656 { | |
5657 if ( uSkillType != PLAYER_SKILL_UNARMED ) | |
5658 { | |
5659 if ( uSkillType == PLAYER_SKILL_MONSTER_ID ) | |
5660 { | |
5661 if ( CheckHiredNPCSpeciality(0x3Au) ) | |
5662 v2 = 6; | |
5663 if ( CheckHiredNPCSpeciality(0x39u) ) | |
5664 v2 += 6; | |
5665 goto LABEL_83; | |
5666 } | |
5667 if ( uSkillType == PLAYER_SKILL_ARMSMASTER ) | |
5668 { | |
5669 if ( CheckHiredNPCSpeciality(0xFu) ) | |
5670 v2 = 2; | |
5671 if ( CheckHiredNPCSpeciality(0x10u) ) | |
5672 v2 += 3; | |
5673 goto LABEL_64; | |
5674 } | |
5675 if ( uSkillType == PLAYER_SKILL_STEALING ) | |
5676 { | |
5677 if ( CheckHiredNPCSpeciality(0x33u) ) | |
5678 v2 = 8; | |
5679 goto LABEL_64; | |
5680 } | |
5681 if ( uSkillType == PLAYER_SKILL_ALCHEMY ) | |
5682 { | |
5683 if ( CheckHiredNPCSpeciality(0x17u) ) | |
5684 v2 = 4; | |
5685 if ( CheckHiredNPCSpeciality(0x18u) ) | |
5686 v2 += 8; | |
5687 goto LABEL_64; | |
5688 } | |
5689 if ( uSkillType == 36 ) // learning | |
5690 { | |
5691 if ( CheckHiredNPCSpeciality(0xDu) ) | |
5692 v2 = 10; | |
5693 if ( CheckHiredNPCSpeciality(0xEu) ) | |
5694 v2 += 15; | |
5695 if ( CheckHiredNPCSpeciality(4u) ) | |
5696 v2 += 5; | |
5697 goto LABEL_64; | |
5698 } | |
5699 goto LABEL_86; | |
5700 } | |
5701 if ( !CheckHiredNPCSpeciality(0x38u) ) | |
5702 goto LABEL_112; | |
5703 LABEL_85: | |
5704 v2 = 2; | |
5705 goto LABEL_86; | |
5706 } | |
5707 if ( uSkillType == PLAYER_SKILL_DODGE ) | |
5708 { | |
5709 if ( !CheckHiredNPCSpeciality(0x38u) ) | |
5710 goto LABEL_112; | |
5711 v6 = 2; | |
5712 goto LABEL_51; | |
5713 } | |
5714 if ( uSkillType <= PLAYER_SKILL_ITEM_ID ) | |
5715 { | |
5716 if ( uSkillType != PLAYER_SKILL_ITEM_ID ) | |
5717 { | |
5718 if ( (signed int)uSkillType < 0 ) | |
5719 goto LABEL_86; | |
5720 if ( uSkillType > PLAYER_SKILL_PLATE ) | |
5721 { | |
5722 if ( uSkillType <= PLAYER_SKILL_EARTH ) | |
5723 { | |
5724 if ( CheckHiredNPCSpeciality(0x11u) ) | |
5725 v2 = 2; | |
5726 if ( CheckHiredNPCSpeciality(0x12u) ) | |
5727 v2 += 3; | |
5728 v5 = 19; | |
5729 } | |
5730 else | |
5731 { | |
5732 if ( uSkillType > PLAYER_SKILL_BODY ) | |
5733 goto LABEL_86; | |
5734 if ( CheckHiredNPCSpeciality(0x35u) ) | |
5735 v2 = 2; | |
5736 if ( CheckHiredNPCSpeciality(0x36u) ) | |
5737 v2 += 3; | |
5738 v5 = 55; | |
5739 } | |
5740 if ( CheckHiredNPCSpeciality(v5) ) | |
5741 v2 += 4; | |
5742 if ( v9->uClass == 31 && sub_476387() ) | |
5743 v2 += 3; | |
5744 LABEL_86: | |
5745 if ( uSkillType <= PLAYER_SKILL_DARK ) | |
5746 { | |
5747 if ( uSkillType == PLAYER_SKILL_DARK ) | |
5748 { | |
5749 v8 = (CHARACTER_ATTRIBUTE_TYPE)42; | |
5750 } | |
5751 else | |
5752 { | |
5753 if ( uSkillType > PLAYER_SKILL_EARTH ) | |
5754 { | |
5755 switch ( uSkillType ) | |
5756 { | |
5757 case 16: | |
5758 v8 = (CHARACTER_ATTRIBUTE_TYPE)38; | |
5759 break; | |
5760 case 17: | |
5761 v8 = (CHARACTER_ATTRIBUTE_TYPE)39; | |
5762 break; | |
5763 case 18: | |
5764 v8 = (CHARACTER_ATTRIBUTE_TYPE)40; | |
5765 break; | |
5766 default: | |
5767 if ( uSkillType != 19 ) | |
5768 goto LABEL_126; | |
5769 v8 = (CHARACTER_ATTRIBUTE_TYPE)41; | |
5770 break; | |
5771 } | |
5772 } | |
5773 else | |
5774 { | |
5775 switch ( uSkillType ) | |
5776 { | |
5777 case PLAYER_SKILL_EARTH: | |
5778 v8 = (CHARACTER_ATTRIBUTE_TYPE)37; | |
5779 break; | |
5780 case PLAYER_SKILL_BOW: | |
5781 v8 = (CHARACTER_ATTRIBUTE_TYPE)44; | |
5782 break; | |
5783 case PLAYER_SKILL_SHIELD: | |
5784 v8 = (CHARACTER_ATTRIBUTE_TYPE)45; | |
5785 break; | |
5786 case PLAYER_SKILL_FIRE: | |
5787 v8 = (CHARACTER_ATTRIBUTE_TYPE)34; | |
5788 break; | |
5789 case PLAYER_SKILL_AIR: | |
5790 v8 = (CHARACTER_ATTRIBUTE_TYPE)35; | |
5791 break; | |
5792 default: | |
5793 if ( uSkillType != 14 ) | |
5794 goto LABEL_126; | |
5795 v8 = (CHARACTER_ATTRIBUTE_TYPE)36; | |
5796 break; | |
5797 } | |
5798 } | |
5799 } | |
5800 goto LABEL_125; | |
5801 } | |
5802 if ( uSkillType <= PLAYER_SKILL_MONSTER_ID ) | |
5803 { | |
5804 if ( uSkillType != PLAYER_SKILL_MONSTER_ID ) | |
5805 goto LABEL_112; | |
5806 LABEL_83: | |
5807 v8 = (CHARACTER_ATTRIBUTE_TYPE)20; | |
5808 goto LABEL_125; | |
5809 } | |
5810 LABEL_64: | |
5811 switch ( uSkillType ) | |
5812 { | |
5813 case PLAYER_SKILL_ARMSMASTER: | |
5814 v8 = (CHARACTER_ATTRIBUTE_TYPE)21; | |
5815 break; | |
5816 case PLAYER_SKILL_STEALING: | |
5817 v8 = (CHARACTER_ATTRIBUTE_TYPE)17; | |
5818 break; | |
5819 case PLAYER_SKILL_ALCHEMY: | |
5820 v8 = (CHARACTER_ATTRIBUTE_TYPE)16; | |
5821 break; | |
5822 default: | |
5823 if ( uSkillType != 36 ) | |
5824 goto LABEL_126; | |
5825 v8 = (CHARACTER_ATTRIBUTE_TYPE)46; | |
5826 break; | |
5827 } | |
5828 goto LABEL_125; | |
5829 } | |
5830 if ( !CheckHiredNPCSpeciality(0x2Eu) ) | |
5831 goto LABEL_86; | |
5832 goto LABEL_85; | |
5833 } | |
5834 if ( !CheckHiredNPCSpeciality(0x39u) ) | |
5835 goto LABEL_112; | |
5836 v6 = 6; | |
5837 LABEL_51: | |
5838 v2 = v6; | |
5839 goto LABEL_112; | |
5840 } | |
5841 if ( uSkillType == PLAYER_SKILL_MERCHANT ) | |
5842 { | |
5843 if ( CheckHiredNPCSpeciality(0x14u) ) | |
5844 v2 = 4; | |
5845 if ( CheckHiredNPCSpeciality(0x15u) ) | |
5846 v2 += 6; | |
5847 if ( CheckHiredNPCSpeciality(0x30u) ) | |
5848 v2 += 3; | |
5849 v7 = 50; | |
5850 LABEL_47: | |
5851 if ( CheckHiredNPCSpeciality(v7) ) | |
5852 v2 += 8; | |
5853 goto LABEL_112; | |
5854 } | |
5855 if ( uSkillType != PLAYER_SKILL_PERCEPTION ) | |
5856 { | |
5857 if ( uSkillType != PLAYER_SKILL_TRAP_DISARM ) | |
5858 goto LABEL_86; | |
5859 if ( CheckHiredNPCSpeciality(0x19u) ) | |
5860 v2 = 4; | |
5861 if ( CheckHiredNPCSpeciality(0x1Au) ) | |
5862 v2 += 6; | |
5863 v7 = 51; | |
5864 goto LABEL_47; | |
5865 } | |
5866 if ( CheckHiredNPCSpeciality(0x16u) ) | |
5867 v2 = 6; | |
5868 if ( CheckHiredNPCSpeciality(0x2Fu) ) | |
5869 v2 += 5; | |
5870 LABEL_112: | |
5871 switch ( uSkillType ) | |
5872 { | |
5873 case PLAYER_SKILL_ITEM_ID: | |
5874 v8 = (CHARACTER_ATTRIBUTE_TYPE)19; | |
5875 break; | |
5876 case PLAYER_SKILL_MEDITATION: | |
5877 v8 = (CHARACTER_ATTRIBUTE_TYPE)43; | |
5878 break; | |
5879 case PLAYER_SKILL_TRAP_DISARM: | |
5880 v8 = (CHARACTER_ATTRIBUTE_TYPE)18; | |
5881 break; | |
5882 case PLAYER_SKILL_DODGE: | |
5883 v8 = (CHARACTER_ATTRIBUTE_TYPE)22; | |
5884 break; | |
5885 default: | |
5886 if ( uSkillType != 31 ) | |
5887 goto LABEL_126; | |
5888 v8 = (CHARACTER_ATTRIBUTE_TYPE)23; | |
5889 break; | |
5890 } | |
5891 LABEL_125: | |
5892 v2 += v9->GetItemsBonus(v8, 0); | |
5893 LABEL_126: | |
5894 v3 = v9->pActiveSkills[uSkillType]; | |
5895 if ( v2 + (v9->pActiveSkills[uSkillType] & 0x3F) < 60 ) | |
5896 result = v2 + v3; | |
5897 else | |
5898 result = v3 & 0xFC | 0x3C; | |
5899 return result; | |
5900 } | |
5901 | |
5902 //----- (0048FC00) -------------------------------------------------------- | |
5903 int Player::GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE a2) | |
5904 { | |
5905 Player *v2; // esi@1 | |
5906 int v3; // eax@1 | |
5907 char v4; // di@1 | |
5908 signed int v5; // ebx@1 | |
5909 unsigned int v6; // eax@2 | |
5910 unsigned __int8 v7; // sf@5 | |
5911 unsigned __int8 v8; // of@5 | |
5912 PlayerEquipment *v9; // ebx@19 | |
5913 Player *v10; // ecx@20 | |
5914 enum PLAYER_SKILL_TYPE v11; // edi@21 | |
5915 int v12; // eax@21 | |
5916 int v13; // edi@21 | |
5917 char v14; // di@25 | |
5918 signed int v15; // esi@25 | |
5919 char v16; // al@32 | |
5920 int v18; // eax@36 | |
5921 unsigned int v19; // eax@37 | |
5922 ITEM_EQUIP_TYPE v20; // edi@40 | |
5923 int v21; // edx@41 | |
5924 int v22; // eax@42 | |
5925 enum PLAYER_SKILL_TYPE v23; // edi@45 | |
5926 unsigned __int16 v24; // ax@45 | |
5927 unsigned __int16 v25; // bx@45 | |
5928 unsigned int v26; // eax@45 | |
5929 unsigned __int8 v27; // sf@50 | |
5930 unsigned __int8 v28; // of@50 | |
5931 unsigned int v29; // eax@52 | |
5932 int v30; // eax@55 | |
5933 int v31; // eax@58 | |
5934 unsigned int v32; // eax@59 | |
5935 int v33; // eax@65 | |
5936 char v34; // si@65 | |
5937 ITEM_EQUIP_TYPE v35; // edi@69 | |
5938 int v36; // edx@70 | |
5939 int v37; // eax@71 | |
5940 enum PLAYER_SKILL_TYPE v38; // edi@74 | |
5941 int v39; // eax@74 | |
5942 int v40; // eax@89 | |
5943 char v41; // si@89 | |
5944 int v42; // eax@96 | |
5945 enum PLAYER_SKILL_TYPE v43; // edx@97 | |
5946 int v44; // eax@97 | |
5947 int v45; // eax@98 | |
5948 int v46; // eax@99 | |
5949 int v47; // eax@100 | |
5950 int v48; // eax@101 | |
5951 int v49; // eax@102 | |
5952 unsigned __int16 v50; // ax@113 | |
5953 char v51; // di@113 | |
5954 unsigned int v52; // eax@113 | |
5955 int v53; // edi@113 | |
5956 signed int i; // ecx@113 | |
5957 unsigned __int16 v55; // ax@118 | |
5958 char v56; // si@118 | |
5959 unsigned int v57; // eax@118 | |
5960 int v58; // esi@121 | |
5961 signed int j; // ecx@121 | |
5962 int v60; // edi@126 | |
5963 int v61; // eax@126 | |
5964 signed int v62; // [sp-4h] [bp-30h]@26 | |
5965 signed int v63; // [sp-4h] [bp-30h]@80 | |
5966 int v64; // [sp+Ch] [bp-20h]@104 | |
5967 int v65; // [sp+10h] [bp-1Ch]@104 | |
5968 int v66; // [sp+14h] [bp-18h]@104 | |
5969 int v67; // [sp+18h] [bp-14h]@104 | |
5970 int v68; // [sp+1Ch] [bp-10h]@69 | |
5971 PlayerEquipment *v69; // [sp+20h] [bp-Ch]@1 | |
5972 int v70; // [sp+24h] [bp-8h]@1 | |
5973 ITEM_EQUIP_TYPE v71; // [sp+28h] [bp-4h]@1 | |
5974 int a1; // [sp+34h] [bp+8h]@21 | |
5975 int a1a; // [sp+34h] [bp+8h]@74 | |
5976 signed int a1b; // [sp+34h] [bp+8h]@94 | |
5977 | |
5978 v2 = this; | |
5979 v70 = 0; | |
5980 v69 = 0; | |
5981 v71 = (ITEM_EQUIP_TYPE)0; | |
5982 LOBYTE(v3) = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER); | |
5983 v4 = v3; | |
5984 v5 = 1; | |
5985 if ( v3 ) | |
5986 { | |
5987 v6 = SkillToMastery(v3); | |
5988 if ( a2 == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS ) | |
5989 { | |
5990 if ( (signed int)v6 >= 4 ) | |
5991 goto LABEL_4; | |
5992 v8 = __OFSUB__(v6, 3); | |
5993 v7 = ((v6 - 3) & 0x80000000u) != 0; | |
5994 } | |
5995 else | |
5996 { | |
5997 if ( a2 != CHARACTER_ATTRIBUTE_ATTACK ) | |
5998 goto LABEL_11; | |
5999 if ( (signed int)v6 >= 4 ) | |
6000 { | |
6001 LABEL_4: | |
6002 v71 = (ITEM_EQUIP_TYPE)2; | |
6003 LABEL_11: | |
6004 v69 = (PlayerEquipment *)(v71 * (v4 & 0x3F)); | |
6005 goto LABEL_12; | |
6006 } | |
6007 v8 = __OFSUB__(v6, 2); | |
6008 v7 = ((v6 - 2) & 0x80000000u) != 0; | |
6009 } | |
6010 if ( !(v7 ^ v8) ) | |
6011 v71 = (ITEM_EQUIP_TYPE)1; | |
6012 goto LABEL_11; | |
6013 } | |
6014 LABEL_12: | |
6015 if ( a2 == CHARACTER_ATTRIBUTE_HEALTH ) | |
6016 { | |
6017 v60 = pBaseHealthPerLevelByClass[v2->uClass]; | |
6018 v61 = v2->GetBodybuilding(); | |
6019 return v60 * v61; | |
6020 } | |
6021 if ( a2 == CHARACTER_ATTRIBUTE_MANA ) | |
6022 { | |
6023 v60 = pBaseManaPerLevelByClass[v2->uClass]; | |
6024 v61 = v2->GetMediatation(); | |
6025 return v60 * v61; | |
6026 } | |
6027 if ( a2 != 9 ) | |
6028 { | |
6029 if ( a2 != CHARACTER_ATTRIBUTE_ATTACK ) | |
6030 { | |
6031 if ( a2 <= CHARACTER_ATTRIBUTE_ATTACK ) | |
6032 return v70; | |
6033 if ( a2 > CHARACTER_ATTRIBUTE_MELEE_DMG_MAX ) | |
6034 { | |
6035 if ( a2 != CHARACTER_ATTRIBUTE_RANGED_ATTACK ) | |
6036 return v70; | |
6037 v71 = (ITEM_EQUIP_TYPE)0; | |
6038 v9 = &v2->pEquipment; | |
6039 while ( 1 ) | |
6040 { | |
6041 if ( v2->HasItemEquipped(v71) ) | |
6042 { | |
6043 v11 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[*(int *)&v2->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v9->uOffHand + 5]].uSkillType; | |
6044 LOBYTE(v12) = v10->GetActualSkillLevel(v11); | |
6045 a1 = v12; | |
6046 SkillToMastery(v12); | |
6047 v13 = v11 - 5; | |
6048 if ( !v13 ) | |
6049 return a1 & 0x3F; | |
6050 if ( v13 == 2 ) | |
6051 break; | |
6052 } | |
6053 v71 = (ITEM_EQUIP_TYPE)((int)v71 + 1); | |
6054 v9 = (PlayerEquipment *)((char *)v9 + 4); | |
6055 if ( (signed int)v71 >= 16 ) | |
6056 return v70; | |
6057 } | |
6058 v14 = a1; | |
6059 v15 = 1; | |
6060 if ( (signed int)SkillToMastery(a1) >= 4 ) | |
6061 { | |
6062 v62 = 5; | |
6063 goto LABEL_31; | |
6064 } | |
6065 if ( (signed int)SkillToMastery(a1) >= 3 ) | |
6066 { | |
6067 v62 = 3; | |
6068 goto LABEL_31; | |
6069 } | |
6070 if ( (signed int)SkillToMastery(a1) < 2 ) | |
6071 goto LABEL_32; | |
6072 goto LABEL_30; | |
6073 } | |
6074 if ( v2->IsUnarmed() ) | |
6075 { | |
6076 LOBYTE(v18) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
6077 v14 = v18; | |
6078 if ( !v18 ) | |
6079 return v70; | |
6080 v15 = 0; | |
6081 v19 = SkillToMastery(v18); | |
6082 if ( (signed int)v19 < 3 ) | |
6083 { | |
6084 if ( (signed int)v19 >= 2 ) | |
6085 v15 = 1; | |
6086 LABEL_32: | |
6087 v16 = v14; | |
6088 return v15 * (v16 & 0x3F); | |
6089 } | |
6090 LABEL_30: | |
6091 v62 = 2; | |
6092 LABEL_31: | |
6093 v15 = v62; | |
6094 goto LABEL_32; | |
6095 } | |
6096 v20 = (ITEM_EQUIP_TYPE)0; | |
6097 while ( 1 ) | |
6098 { | |
6099 if ( v2->HasItemEquipped(v20) ) | |
6100 { | |
6101 v22 = *(int *)&v2->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v21 + 5]; | |
6102 if ( pItemsTable->pItems[v22].uEquipType <= 1u ) | |
6103 break; | |
6104 } | |
6105 v20 = (ITEM_EQUIP_TYPE)((int)v20 + 1); | |
6106 if ( (signed int)v20 >= 16 ) | |
6107 return v70; | |
6108 } | |
6109 v71 = (ITEM_EQUIP_TYPE)0; | |
6110 v23 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v22].uSkillType; | |
6111 LOBYTE(v24) = v2->GetActualSkillLevel(v23); | |
6112 v25 = v24; | |
6113 v26 = SkillToMastery(v24); | |
6114 if ( !v23 ) | |
6115 { | |
6116 if ( (signed int)SkillToMastery(v25) >= 4 ) | |
6117 { | |
6118 LOBYTE(v31) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
6119 LOBYTE(v25) = v31; | |
6120 if ( v31 ) | |
6121 { | |
6122 v15 = 0; | |
6123 v32 = SkillToMastery(v31); | |
6124 if ( (signed int)v32 < 3 ) | |
6125 { | |
6126 if ( (signed int)v32 >= 2 ) | |
6127 v15 = 1; | |
6128 } | |
6129 else | |
6130 { | |
6131 v15 = 2; | |
6132 } | |
6133 v16 = v25; | |
6134 return v15 * (v16 & 0x3F); | |
6135 } | |
6136 } | |
6137 goto LABEL_55; | |
6138 } | |
6139 if ( v23 == PLAYER_SKILL_DAGGER ) | |
6140 { | |
6141 v29 = SkillToMastery(v25); | |
6142 v28 = __OFSUB__(v29, 4); | |
6143 v27 = ((v29 - 4) & 0x80000000u) != 0; | |
6144 } | |
6145 else | |
6146 { | |
6147 if ( v23 <= PLAYER_SKILL_DAGGER ) | |
6148 goto LABEL_55; | |
6149 if ( v23 > PLAYER_SKILL_SPEAR ) | |
6150 { | |
6151 if ( v23 == PLAYER_SKILL_MACE ) | |
6152 { | |
6153 v28 = __OFSUB__(v26, 2); | |
6154 v27 = ((v26 - 2) & 0x80000000u) != 0; | |
6155 goto LABEL_53; | |
6156 } | |
6157 LABEL_55: | |
6158 v30 = v71 * (v25 & 0x3F); | |
6159 return (int)((char *)v69 + v30); | |
6160 } | |
6161 v28 = __OFSUB__(v26, 3); | |
6162 v27 = ((v26 - 3) & 0x80000000u) != 0; | |
6163 } | |
6164 LABEL_53: | |
6165 if ( !(v27 ^ v28) ) | |
6166 v71 = (ITEM_EQUIP_TYPE)1; | |
6167 goto LABEL_55; | |
6168 } | |
6169 if ( v2->IsUnarmed() == 1 ) | |
6170 { | |
6171 LOBYTE(v33) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
6172 v34 = v33; | |
6173 if ( !v33 ) | |
6174 return v70; | |
6175 if ( (signed int)SkillToMastery(v33) >= 3 ) | |
6176 v5 = 2; | |
6177 v30 = v5 * (v34 & 0x3F); | |
6178 return (int)((char *)v69 + v30); | |
6179 } | |
6180 v35 = (ITEM_EQUIP_TYPE)0; | |
6181 v68 = 0; | |
6182 while ( 1 ) | |
6183 { | |
6184 if ( v2->HasItemEquipped(v35) ) | |
6185 { | |
6186 v37 = *(int *)&v2->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v36 + 5]; | |
6187 if ( pItemsTable->pItems[v37].uEquipType <= 1u ) | |
6188 break; | |
6189 } | |
6190 v35 = (ITEM_EQUIP_TYPE)((int)v35 + 1); | |
6191 if ( (signed int)v35 >= 16 ) | |
6192 return v70; | |
6193 } | |
6194 v38 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v37].uSkillType; | |
6195 LOBYTE(v39) = v2->GetActualSkillLevel(v38); | |
6196 a1a = v39; | |
6197 SkillToMastery(v39); | |
6198 v71 = (ITEM_EQUIP_TYPE)0; | |
6199 if ( v38 ) | |
6200 { | |
6201 if ( (signed int)v38 > 0 ) | |
6202 { | |
6203 if ( (signed int)v38 <= 4 || v38 == 6 ) | |
6204 { | |
6205 v71 = (ITEM_EQUIP_TYPE)1; | |
6206 } | |
6207 else | |
6208 { | |
6209 if ( v38 == 7 ) | |
6210 { | |
6211 if ( (signed int)SkillToMastery(a1a) < 4 ) | |
6212 { | |
6213 if ( (signed int)SkillToMastery(a1a) < 3 ) | |
6214 { | |
6215 if ( (signed int)SkillToMastery(a1a) < 2 ) | |
6216 return v5 * (a1a & 0x3F); | |
6217 v63 = 2; | |
6218 } | |
6219 else | |
6220 { | |
6221 v63 = 3; | |
6222 } | |
6223 } | |
6224 else | |
6225 { | |
6226 v63 = 5; | |
6227 } | |
6228 v5 = v63; | |
6229 return v5 * (a1a & 0x3F); | |
6230 } | |
6231 } | |
6232 } | |
6233 } | |
6234 else | |
6235 { | |
6236 v71 = (ITEM_EQUIP_TYPE)1; | |
6237 if ( (signed int)SkillToMastery(a1a) >= 4 ) | |
6238 { | |
6239 LOBYTE(v40) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
6240 v41 = v40; | |
6241 if ( v40 ) | |
6242 { | |
6243 if ( (signed int)SkillToMastery(v40) >= 3 ) | |
6244 v5 = 2; | |
6245 v68 = v5 * (v41 & 0x3F); | |
6246 } | |
6247 } | |
6248 } | |
6249 v30 = v68 + v71 * (a1a & 0x3F); | |
6250 return (int)((char *)v69 + v30); | |
6251 } | |
6252 a1b = 0; | |
6253 v71 = (ITEM_EQUIP_TYPE)0; | |
6254 v68 = 16; | |
6255 v69 = &v2->pEquipment; | |
6256 do | |
6257 { | |
6258 if ( !v69->uOffHand || (v42 = (int)((char *)v2 + 36 * v69->uOffHand), *(char *)(v42 + 516) & 2) ) | |
6259 goto LABEL_117; | |
6260 v43 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[*(int *)(v42 + 496)].uSkillType; | |
6261 v44 = pItemsTable->pItems[*(int *)(v42 + 496)].uSkillType; | |
6262 if ( !v44 ) | |
6263 { | |
6264 v64 = 0; | |
6265 v65 = 1; | |
6266 LABEL_111: | |
6267 v66 = 0; | |
6268 goto LABEL_112; | |
6269 } | |
6270 v45 = v44 - 1; | |
6271 if ( !v45 || (v46 = v45 - 3) == 0 ) | |
6272 { | |
6273 v64 = 0; | |
6274 v65 = 0; | |
6275 v66 = 0; | |
6276 v67 = 1; | |
6277 goto LABEL_113; | |
6278 } | |
6279 v47 = v46 - 4; | |
6280 if ( v47 ) | |
6281 { | |
6282 v48 = v47 - 1; | |
6283 if ( v48 ) | |
6284 { | |
6285 v49 = v48 - 1; | |
6286 if ( v49 ) | |
6287 { | |
6288 if ( v49 != 1 ) | |
6289 goto LABEL_117; | |
6290 a1b = 1; | |
6291 v64 = 1; | |
6292 v65 = 0; | |
6293 v66 = 0; | |
6294 v67 = 0; | |
6295 goto LABEL_113; | |
6296 } | |
6297 a1b = 1; | |
6298 v64 = 1; | |
6299 v65 = 0; | |
6300 goto LABEL_111; | |
6301 } | |
6302 v71 = (ITEM_EQUIP_TYPE)1; | |
6303 } | |
6304 else | |
6305 { | |
6306 a1b = 1; | |
6307 } | |
6308 v64 = 1; | |
6309 v65 = 0; | |
6310 v66 = 1; | |
6311 LABEL_112: | |
6312 v67 = 0; | |
6313 LABEL_113: | |
6314 LOBYTE(v50) = v2->GetActualSkillLevel(v43); | |
6315 v51 = v50; | |
6316 v52 = SkillToMastery(v50); | |
6317 v53 = v51 & 0x3F; | |
6318 for ( i = 0; i < (signed int)v52; ++i ) | |
6319 { | |
6320 if ( *(&v64 + i) ) | |
6321 v70 += v53; | |
6322 } | |
6323 LABEL_117: | |
6324 v69 = (PlayerEquipment *)((char *)v69 + 4); | |
6325 --v68; | |
6326 } | |
6327 while ( v68 ); | |
6328 v64 = 1; | |
6329 v65 = 1; | |
6330 v66 = 1; | |
6331 v67 = 0; | |
6332 LOBYTE(v55) = v2->GetActualSkillLevel(PLAYER_SKILL_DODGE); | |
6333 v56 = v55; | |
6334 v57 = SkillToMastery(v55); | |
6335 if ( !a1b && (!v71 || v57 == 4) ) | |
6336 { | |
6337 v58 = v56 & 0x3F; | |
6338 for ( j = 0; j < (signed int)v57; ++j ) | |
6339 { | |
6340 if ( *(&v64 + j) ) | |
6341 v70 += v58; | |
6342 } | |
6343 } | |
6344 return v70; | |
6345 } | |
6346 | |
6347 //----- (00490109) -------------------------------------------------------- | |
6348 // faces are: 0 1 2 3 human males | |
6349 // 4 5 6 7 human females | |
6350 // 8 9 elf males | |
6351 // 10 11 elf females | |
6352 // 12 13 dwarf males | |
6353 // 14 15 dwarf females | |
6354 // 16 17 goblin males | |
6355 // 18 19 goblin females | |
6356 // 20 lich male | |
6357 // 21 lich female | |
6358 // 22 underwater suits (unused) | |
6359 // 23 zombie male | |
6360 // 24 zombie female | |
6361 enum CHARACTER_RACE Player::GetRace() | |
6362 { | |
6363 if ( uFace > 15 ) | |
6364 { | |
6365 if ( uFace >= 16 && uFace <= 19 ) | |
6366 return CHARACTER_RACE_GOBLIN; | |
6367 } | |
6368 else | |
6369 { | |
6370 if ( uFace >= 12 ) | |
6371 { | |
6372 return CHARACTER_RACE_DWARF; | |
6373 } | |
6374 else | |
6375 { | |
6376 if ( uFace >= 0 ) | |
6377 { | |
6378 if ( uFace <= 7 ) | |
6379 { | |
6380 return CHARACTER_RACE_HUMAN; | |
6381 } | |
6382 else | |
6383 { | |
6384 if ( uFace <= 11 ) | |
6385 return CHARACTER_RACE_ELF; | |
6386 } | |
6387 } | |
6388 } | |
6389 } | |
6390 return CHARACTER_RACE_HUMAN; | |
6391 } | |
6392 | |
6393 //----- (00490141) -------------------------------------------------------- | |
6394 int Player::GetSexByVoice() | |
6395 { | |
6396 signed int result; // eax@1 | |
6397 | |
6398 result = 0; | |
6399 switch ( this->uVoiceID ) | |
6400 { | |
6401 case 0u: | |
6402 case 1u: | |
6403 case 2u: | |
6404 case 3u: | |
6405 case 8u: | |
6406 case 9u: | |
6407 case 0xCu: | |
6408 case 0xDu: | |
6409 case 0x10u: | |
6410 case 0x11u: | |
6411 case 0x14u: | |
6412 case 0x17u: | |
6413 result = 0; | |
6414 break; | |
6415 case 4u: | |
6416 case 5u: | |
6417 case 6u: | |
6418 case 7u: | |
6419 case 0xAu: | |
6420 case 0xBu: | |
6421 case 0xEu: | |
6422 case 0xFu: | |
6423 case 0x12u: | |
6424 case 0x13u: | |
6425 case 0x15u: | |
6426 case 0x18u: | |
6427 result = 1; | |
6428 break; | |
6429 default: | |
6430 return result; | |
6431 } | |
6432 return result; | |
6433 } | |
6434 | |
6435 //----- (00490188) -------------------------------------------------------- | |
6436 void Player::SetInitialStats() | |
6437 { | |
6438 auto v1 = GetRace(); | |
6439 uMight = stru_4ED7B0.race[v1].attr[0].uBaseValue; | |
6440 uIntelligence = stru_4ED7B0.race[v1].attr[1].uBaseValue; | |
6441 uWillpower = stru_4ED7B0.race[v1].attr[2].uBaseValue; | |
6442 uEndurance = stru_4ED7B0.race[v1].attr[3].uBaseValue; | |
6443 uAccuracy = stru_4ED7B0.race[v1].attr[4].uBaseValue; | |
6444 uSpeed = stru_4ED7B0.race[v1].attr[5].uBaseValue; | |
6445 uLuck = stru_4ED7B0.race[v1].attr[6].uBaseValue; | |
6446 } | |
6447 | |
6448 //----- (004901FC) -------------------------------------------------------- | |
6449 int Player::SetSexByVoice() | |
6450 { | |
6451 __int64 v1; // qax@1 | |
6452 | |
6453 v1 = this->uVoiceID; | |
6454 switch ( (int)v1 ) | |
6455 { | |
6456 case 0: | |
6457 case 1: | |
6458 case 2: | |
6459 case 3: | |
6460 case 8: | |
6461 case 9: | |
6462 case 0xC: | |
6463 case 0xD: | |
6464 case 0x10: | |
6465 case 0x11: | |
6466 case 0x14: | |
6467 case 0x17: | |
6468 BYTE4(v1) = 0; | |
6469 break; | |
6470 case 4: | |
6471 case 5: | |
6472 case 6: | |
6473 case 7: | |
6474 case 0xA: | |
6475 case 0xB: | |
6476 case 0xE: | |
6477 case 0xF: | |
6478 case 0x12: | |
6479 case 0x13: | |
6480 case 0x15: | |
6481 case 0x18: | |
6482 BYTE4(v1) = 1; | |
6483 break; | |
6484 default: | |
6485 break; | |
6486 } | |
6487 this->uSex = (PLAYER_SEX)BYTE4(v1); | |
6488 return v1; | |
6489 } | |
6490 | |
6491 //----- (0049024A) -------------------------------------------------------- | |
6492 void Player::Reset(unsigned __int8 classID) | |
6493 { | |
6494 sLevelModifier = 0; | |
6495 sAgeModifier = 0; | |
6496 | |
6497 uClass = classID; | |
6498 uLuckBonus = 0; | |
6499 uSpeedBonus = 0; | |
6500 uAccuracyBonus = 0; | |
6501 uEnduranceBonus = 0; | |
6502 uWillpowerBonus = 0; | |
6503 uIntelligenceBonus = 0; | |
6504 uMightBonus = 0; | |
6505 uLevel = 1; | |
6506 uExperience = 251 + rand() % 100; | |
6507 uBirthYear = 1147 - rand() % 6; | |
6508 memset(pActiveSkills, 0, sizeof(pActiveSkills)); | |
6509 memset(field_152, 0, 64); | |
6510 memset(&spellbook, 0, sizeof(PlayerSpells)); | |
6511 | |
6512 for (uint i = 0; i < 37; ++i) | |
6513 { | |
6514 if (pSkillAvailabilityPerClass[uClass / 4][i] != 2) | |
6515 continue; | |
6516 | |
6517 pActiveSkills[i] = 1; | |
6518 | |
6519 switch (i) | |
6520 { | |
6521 case PLAYER_SKILL_FIRE: spellbook.pFireSpellbook.bIsSpellbookAvailable = true; break; | |
6522 case PLAYER_SKILL_AIR: spellbook.pAirSpellbook.bIsSpellbookAvailable = true; break; | |
6523 case PLAYER_SKILL_WATER: spellbook.pWaterSpellbook.bIsSpellbookAvailable = true; break; | |
6524 case PLAYER_SKILL_EARTH: spellbook.pEarthSpellbook.bIsSpellbookAvailable = true; break; | |
6525 case PLAYER_SKILL_SPIRIT: spellbook.pSpiritSpellbook.bIsSpellbookAvailable = true; break; | |
6526 case PLAYER_SKILL_MIND: spellbook.pMindSpellbook.bIsSpellbookAvailable = 1; break; | |
6527 case PLAYER_SKILL_BODY: spellbook.pBodySpellbook.bIsSpellbookAvailable = 1; break; | |
6528 case PLAYER_SKILL_LIGHT: spellbook.pLightSpellbook.bIsSpellbookAvailable = 1; break; | |
6529 case PLAYER_SKILL_DARK: spellbook.pDarkSpellbook.bIsSpellbookAvailable = 1; break; | |
6530 } | |
6531 } | |
6532 | |
6533 sHealth = GetMaxHealth(); | |
6534 sMana = GetMaxMana(); | |
6535 } | |
6536 | |
6537 //----- (004903C9) -------------------------------------------------------- | |
6538 enum PLAYER_SKILL_TYPE Player::GetSkillIdxByOrder(signed int order) | |
6539 { | |
6540 enum PLAYER_SKILL_TYPE result; // eax@5 | |
6541 int v3; // edx@5 | |
6542 char *v4; // ecx@5 | |
6543 int v5; // esi@11 | |
6544 unsigned __int16 *v6; // edx@11 | |
6545 int v7; // esi@18 | |
6546 unsigned __int16 *pActiveSkill; // edx@18 | |
6547 | |
6548 if ( order >= 0 ) | |
6549 { | |
6550 if ( order <= 1 ) | |
6551 { | |
6552 result = (PLAYER_SKILL_TYPE)0; | |
6553 v7 = 0; | |
6554 pActiveSkill = this->pActiveSkills; | |
6555 do | |
6556 { | |
6557 if ( *pActiveSkill && pSkillAvailabilityPerClass[uClass / 4][result] == 2 ) | |
6558 { | |
6559 if ( v7 == order ) | |
6560 return result; | |
6561 ++v7; | |
6562 } | |
6563 result = (PLAYER_SKILL_TYPE)((int)result + 1); | |
6564 ++pActiveSkill; | |
6565 } | |
6566 while ( (signed int)result < 37 ); | |
6567 } | |
6568 else | |
6569 { | |
6570 if ( order <= 3 ) | |
6571 { | |
6572 result = (PLAYER_SKILL_TYPE)0; | |
6573 v5 = 0; | |
6574 pActiveSkill = this->pActiveSkills; | |
6575 do | |
6576 { | |
6577 if ( *pActiveSkill && pSkillAvailabilityPerClass[uClass / 4][result] == 1 ) | |
6578 { | |
6579 if ( v5 == order - 2 ) | |
6580 return result; | |
6581 ++v5; | |
6582 } | |
6583 result = (PLAYER_SKILL_TYPE)((int)result + 1); | |
6584 ++pActiveSkill; | |
6585 } | |
6586 while ( (signed int)result < 37 ); | |
6587 } | |
6588 else | |
6589 { | |
6590 if ( order <= 12 ) | |
6591 { | |
6592 result = (PLAYER_SKILL_TYPE)0; | |
6593 v3 = 0; | |
6594 v4 = (char *)pSkillAvailabilityPerClass[uClass / 4]; | |
6595 do | |
6596 { | |
6597 if ( *v4 == 1 ) | |
6598 { | |
6599 if ( v3 == order - 4 ) | |
6600 return result; | |
6601 ++v3; | |
6602 } | |
6603 result = (PLAYER_SKILL_TYPE)((int)result + 1); | |
6604 ++v4; | |
6605 } | |
6606 while ( (signed int)result < 37 ); | |
6607 } | |
6608 } | |
6609 } | |
6610 } | |
6611 return (PLAYER_SKILL_TYPE)37; | |
6612 } | |
6613 | |
6614 | |
6615 | |
6616 //----- (0049048D) -------------------------------------------------------- | |
6617 //unsigned __int16 PartyCreation_BtnMinusClick(Player *_this, int eAttribute) | |
6618 void Player::DecreaseAttribute(int eAttribute) | |
6619 { | |
6620 int v2; // eax@1 | |
6621 int pBaseValue; // ecx@1 | |
6622 int pDroppedStep; // ebx@1 | |
6623 int pStep; // esi@1 | |
6624 unsigned __int16 result; // ax@7 | |
6625 int uMinValue; // [sp+Ch] [bp-4h]@1 | |
6626 | |
6627 v2 = eAttribute + 7 * GetRace(); | |
6628 pBaseValue = stru_4ED7B0.race[0].attr[v2].uBaseValue; | |
6629 pDroppedStep = stru_4ED7B0.race[0].attr[v2].uDroppedStep; | |
6630 uMinValue = pBaseValue - 2; | |
6631 pStep = stru_4ED7B0.race[0].attr[v2].uBaseStep; | |
6632 switch ( eAttribute ) | |
6633 { | |
6634 case CHARACTER_MIGHT: | |
6635 if ( this->uMight <= pBaseValue ) | |
6636 pStep = pDroppedStep; | |
6637 if ( this->uMight - pStep >= uMinValue ) | |
6638 this->uMight -= pStep; | |
6639 break; | |
6640 case CHARACTER_INTELLIGANCE: | |
6641 if ( this->uIntelligence <= pBaseValue ) | |
6642 pStep = pDroppedStep; | |
6643 if ( this->uIntelligence - pStep >= uMinValue ) | |
6644 this->uIntelligence -= pStep; | |
6645 break; | |
6646 case CHARACTER_WILLPOWER: | |
6647 if ( this->uWillpower <= pBaseValue ) | |
6648 pStep = pDroppedStep; | |
6649 if ( this->uWillpower - pStep >= uMinValue ) | |
6650 this->uWillpower -= pStep; | |
6651 break; | |
6652 case CHARACTER_ENDURANCE: | |
6653 if ( this->uEndurance <= pBaseValue ) | |
6654 pStep = pDroppedStep; | |
6655 if ( this->uEndurance - pStep >= uMinValue ) | |
6656 this->uEndurance -= pStep; | |
6657 break; | |
6658 case CHARACTER_ACCURACY: | |
6659 if ( this->uAccuracy <= pBaseValue ) | |
6660 pStep = pDroppedStep; | |
6661 if ( this->uAccuracy - pStep >= uMinValue ) | |
6662 this->uAccuracy -= pStep; | |
6663 break; | |
6664 case CHARACTER_SPEED: | |
6665 if ( this->uSpeed <= pBaseValue ) | |
6666 pStep = pDroppedStep; | |
6667 if ( this->uSpeed - pStep >= uMinValue ) | |
6668 this->uSpeed -= pStep; | |
6669 break; | |
6670 case CHARACTER_LUCK: | |
6671 if ( this->uLuck <= pBaseValue ) | |
6672 pStep = pDroppedStep; | |
6673 if ( this->uLuck - pStep >= uMinValue ) | |
6674 this->uLuck -= pStep; | |
6675 break; | |
6676 } | |
6677 } | |
6678 | |
6679 //----- (004905F5) -------------------------------------------------------- | |
6680 //signed int __thiscall PartyCreation_BtnPlusClick(Player *this, int eAttribute) | |
6681 int Player::IncreaseAttribute(int eAttribute) | |
6682 { | |
6683 Player *v2; // esi@1 | |
6684 int v3; // eax@1 | |
6685 int v4; // ebx@1 | |
6686 signed int v5; // edi@1 | |
6687 int v6; // eax@8 | |
6688 signed int v7; // eax@17 | |
6689 signed int result; // eax@18 | |
6690 int v9; // [sp+Ch] [bp-8h]@1 | |
6691 signed int v10; // [sp+10h] [bp-4h]@1 | |
6692 | |
6693 v2 = this; | |
6694 v3 = eAttribute + 7 * GetRace(); | |
6695 v4 = stru_4ED7B0.race[0].attr[v3].uMaxValue; | |
6696 v5 = stru_4ED7B0.race[0].attr[v3].uBaseStep; | |
6697 v9 = stru_4ED7B0.race[0].attr[v3].uBaseValue; | |
6698 v10 = stru_4ED7B0.race[0].attr[v3].uDroppedStep; | |
6699 PlayerCreation_ComputeAttributeBonus(); | |
6700 if ( eAttribute ) | |
6701 { | |
6702 switch ( eAttribute ) | |
6703 { | |
6704 case 1: | |
6705 v6 = v2->uIntelligence; | |
6706 break; | |
6707 case 2: | |
6708 v6 = v2->uWillpower; | |
6709 break; | |
6710 case 3: | |
6711 v6 = v2->uEndurance; | |
6712 break; | |
6713 case 4: | |
6714 v6 = v2->uAccuracy; | |
6715 break; | |
6716 case 5: | |
6717 v6 = v2->uSpeed; | |
6718 break; | |
6719 case 6: | |
6720 v6 = v2->uLuck; | |
6721 break; | |
6722 default: | |
6723 v6 = eAttribute; | |
6724 break; | |
6725 } | |
6726 } | |
6727 else | |
6728 { | |
6729 v6 = v2->uMight; | |
6730 } | |
6731 if ( v6 < v9 ) | |
6732 { | |
6733 v7 = v5; | |
6734 v5 = v10; | |
6735 v10 = v7; | |
6736 } | |
6737 result = PlayerCreation_ComputeAttributeBonus(); | |
6738 if ( result >= v10 ) | |
6739 { | |
6740 if ( eAttribute ) | |
6741 { | |
6742 switch ( eAttribute ) | |
6743 { | |
6744 case 1: | |
6745 result = (signed int)&v2->uIntelligence; | |
6746 break; | |
6747 case 2: | |
6748 result = (signed int)&v2->uWillpower; | |
6749 break; | |
6750 case 3: | |
6751 result = (signed int)&v2->uEndurance; | |
6752 break; | |
6753 case 4: | |
6754 result = (signed int)&v2->uAccuracy; | |
6755 break; | |
6756 case 5: | |
6757 result = (signed int)&v2->uSpeed; | |
6758 break; | |
6759 default: | |
6760 result = eAttribute - 6; | |
6761 if ( eAttribute != 6 ) | |
6762 return result; | |
6763 result = (signed int)&v2->uLuck; | |
6764 break; | |
6765 } | |
6766 } | |
6767 else | |
6768 { | |
6769 result = (signed int)&v2->uMight; | |
6770 } | |
6771 if ( v5 + *(short *)result <= v4 ) | |
6772 *(short *)result += v5; | |
6773 } | |
6774 return result; | |
6775 } | |
6776 | |
6777 //----- (0049070F) -------------------------------------------------------- | |
6778 void Player::Zero() | |
6779 { | |
6780 Player *v1; // esi@1 | |
6781 void *result; // eax@1 | |
6782 | |
6783 v1 = this; | |
6784 this->sLevelModifier = 0; | |
6785 this->sACModifier = 0; | |
6786 this->uLuckBonus = 0; | |
6787 this->uAccuracyBonus = 0; | |
6788 this->uSpeedBonus = 0; | |
6789 this->uEnduranceBonus = 0; | |
6790 this->uWillpowerBonus = 0; | |
6791 this->uIntelligenceBonus = 0; | |
6792 this->uMightBonus = 0; | |
6793 this->field_100 = 0; | |
6794 this->field_FC = 0; | |
6795 this->field_F8 = 0; | |
6796 this->field_F4 = 0; | |
6797 this->field_F0 = 0; | |
6798 this->field_EC = 0; | |
6799 this->field_E8 = 0; | |
6800 this->field_E4 = 0; | |
6801 this->field_E0 = 0; | |
6802 result = memset(&this->sResFireBonus, 0, 0x16u); | |
6803 v1->field_1A97 = 0; | |
6804 v1->_ranged_dmg_bonus = 0; | |
6805 v1->field_1A95 = 0; | |
6806 v1->_ranged_atk_bonus = 0; | |
6807 v1->field_1A93 = 0; | |
6808 v1->_melee_dmg_bonus = 0; | |
6809 v1->field_1A91 = 0; | |
6810 v1->_some_attack_bonus = 0; | |
6811 v1->_mana_related = 0; | |
6812 v1->uFullManaBonus = 0; | |
6813 v1->_health_related = 0; | |
6814 v1->uFullHealthBonus = 0; | |
6815 } | |
6816 | |
6817 //----- (004907E7) -------------------------------------------------------- | |
6818 __int16 Player::GetStatColor(unsigned int uStat) | |
6819 { | |
6820 Player *v2; // edi@1 | |
6821 __int16 uWhite; // si@1 | |
6822 // int uStartingHP; // eax@1 | |
6823 int v5; // edx@1 | |
6824 // unsigned __int8 v6; // zf@1 | |
6825 // char v7; // sf@1 | |
6826 unsigned __int8 v8; // of@1 | |
6827 __int16 result; // ax@2 | |
6828 __int16 uGreen; // [sp+8h] [bp-8h]@1 | |
6829 __int16 uRed; // [sp+Ch] [bp-4h]@1 | |
6830 | |
6831 v2 = this; | |
6832 uRed = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x23u, 0); | |
6833 uGreen = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0); | |
6834 uWhite = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); | |
6835 v8 = stru_4ED7B0.race[GetRace()].attr[uStat].uBaseValue; | |
6836 | |
6837 int attribute_value = 0; | |
6838 switch (uStat) | |
6839 { | |
6840 case 0: attribute_value = uMight; break; | |
6841 case 1: attribute_value = uIntelligence; break; | |
6842 case 2: attribute_value = uWillpower; break; | |
6843 case 3: attribute_value = uEndurance; break; | |
6844 case 4: attribute_value = uSpeed; break; | |
6845 case 5: attribute_value = uAccuracy; break; | |
6846 case 6: attribute_value = uLuck; break; | |
6847 }; | |
6848 | |
6849 v5 = attribute_value; | |
6850 if ( v5 >= v8 ) | |
6851 { | |
6852 result = uGreen; | |
6853 if ( v5 == v8 ) | |
6854 result = uWhite; | |
6855 } | |
6856 else | |
6857 { | |
6858 result = uRed; | |
6859 } | |
6860 return result; | |
6861 } | |
6862 | |
6863 //----- (004908A8) -------------------------------------------------------- | |
6864 bool Player::DiscardConditionIfLastsLongerThan(unsigned int uCondition, unsigned __int64 uTime) | |
6865 { | |
6866 unsigned __int64 *result; // eax@1 | |
6867 | |
6868 result = (unsigned __int64 *)((char *)this + 8 * uCondition); | |
6869 if ( *result && (signed __int64)uTime < (signed __int64)*result ) | |
6870 { | |
6871 *(int *)result = 0; | |
6872 *((int *)result + 1) = 0; | |
6873 LOBYTE(result) = 1; | |
6874 } | |
6875 else | |
6876 { | |
6877 LOBYTE(result) = 0; | |
6878 } | |
6879 return (bool)result; | |
6880 } | |
6881 | |
6882 //----- (004680ED) -------------------------------------------------------- | |
6883 void Player::UseItem_DrinkPotion_etc(signed int a2, int a3) | |
6884 { | |
6885 Player *v3; // esi@1 | |
6886 unsigned int v4; // ebx@4 | |
6887 signed int v5; // eax@17 | |
6888 unsigned int v6; // eax@26 | |
6889 unsigned __int8 v7; // cf@37 | |
6890 int v8; // edx@39 | |
6891 int v9; // edx@40 | |
6892 int v10; // edx@41 | |
6893 int v11; // edx@42 | |
6894 int v12; // edx@43 | |
6895 char *v13; // eax@45 | |
6896 AudioPlayer *v14; // ecx@62 | |
6897 signed int v15; // edi@68 | |
6898 int v16; // edx@73 | |
6899 unsigned __int16 *v17; // edi@73 | |
6900 unsigned int v18; // eax@73 | |
6901 int v19; // eax@74 | |
6902 int v20; // eax@75 | |
6903 signed int v21; // eax@81 | |
6904 const char *v22; // eax@84 | |
6905 char *v23; // ecx@90 | |
6906 int v24; // esi@96 | |
6907 int v25; // eax@109 | |
6908 int v26; // eax@113 | |
6909 char *v27; // edi@114 | |
6910 signed __int64 v28; // qax@120 | |
6911 char *v29; // ecx@120 | |
6912 int v30; // edi@137 | |
6913 int v31; // ST30_4@137 | |
6914 int v32; // ST3C_4@137 | |
6915 int v33; // ST40_4@137 | |
6916 int v34; // ST34_4@137 | |
6917 int v35; // ST38_4@137 | |
6918 unsigned __int8 v36; // al@173 | |
6919 SoundID v37; // [sp-20h] [bp-4Ch]@18 | |
6920 SoundID v38; // [sp-20h] [bp-4Ch]@174 | |
6921 signed int v39; // [sp-1Ch] [bp-48h]@18 | |
6922 signed int v40; // [sp-1Ch] [bp-48h]@174 | |
6923 unsigned int v41; // [sp-18h] [bp-44h]@18 | |
6924 unsigned int v42; // [sp-18h] [bp-44h]@174 | |
6925 signed int v43; // [sp-14h] [bp-40h]@18 | |
6926 signed int v44; // [sp-14h] [bp-40h]@174 | |
6927 signed int v45; // [sp-10h] [bp-3Ch]@18 | |
6928 unsigned __int16 v46; // [sp-10h] [bp-3Ch]@120 | |
6929 signed int v47; // [sp-10h] [bp-3Ch]@174 | |
6930 int v48; // [sp-Ch] [bp-38h]@18 | |
6931 unsigned int v49; // [sp-Ch] [bp-38h]@33 | |
6932 unsigned __int16 v50; // [sp-Ch] [bp-38h]@120 | |
6933 int v51; // [sp-Ch] [bp-38h]@174 | |
6934 unsigned int v52; // [sp-8h] [bp-34h]@18 | |
6935 char *v53; // [sp-8h] [bp-34h]@33 | |
6936 int v54; // [sp-8h] [bp-34h]@34 | |
6937 unsigned int v55; // [sp-8h] [bp-34h]@60 | |
6938 int v56; // [sp-8h] [bp-34h]@66 | |
6939 const char *v57; // [sp-8h] [bp-34h]@69 | |
6940 const char *v58; // [sp-8h] [bp-34h]@89 | |
6941 int v59; // [sp-8h] [bp-34h]@120 | |
6942 unsigned int v60; // [sp-8h] [bp-34h]@174 | |
6943 int v61; // [sp-4h] [bp-30h]@18 | |
6944 char *v62; // [sp-4h] [bp-30h]@33 | |
6945 char *v63; // [sp-4h] [bp-30h]@34 | |
6946 int v64; // [sp-4h] [bp-30h]@60 | |
6947 int v65; // [sp-4h] [bp-30h]@66 | |
6948 const char *v66; // [sp-4h] [bp-30h]@69 | |
6949 signed int v67; // [sp-4h] [bp-30h]@77 | |
6950 const char *v68; // [sp-4h] [bp-30h]@89 | |
6951 int v69; // [sp-4h] [bp-30h]@110 | |
6952 unsigned __int8 v70; // [sp-4h] [bp-30h]@120 | |
6953 int v71; // [sp-4h] [bp-30h]@174 | |
6954 char *v72; // [sp+20h] [bp-Ch]@68 | |
6955 signed int v73; // [sp+24h] [bp-8h]@1 | |
6956 char *v74; // [sp+24h] [bp-8h]@23 | |
6957 int v75; // [sp+24h] [bp-8h]@73 | |
6958 Player *thisb; // [sp+28h] [bp-4h]@1 | |
6959 unsigned int thisa; // [sp+28h] [bp-4h]@22 | |
6960 | |
6961 thisb = this; | |
6962 v3 = (Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552]; | |
6963 v73 = 1; | |
6964 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 3) ) | |
6965 return; | |
6966 v4 = 0; | |
6967 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == 13 ) | |
6968 { | |
6969 if ( pParty->pPickedItem.uItemID != 160 ) | |
6970 { | |
6971 if ( pParty->pPickedItem.uItemID == 161 ) | |
6972 { | |
6973 v27 = (char *)&v3->sMana; | |
6974 *(int *)v27 += 2; | |
6975 LABEL_170: | |
6976 if ( *(int *)v27 > v3->GetMaxMana() ) | |
6977 *(int *)v27 = v3->GetMaxMana(); | |
6978 } | |
6979 else | |
6980 { | |
6981 if ( pParty->pPickedItem.uItemID != 162 ) | |
6982 { | |
6983 LABEL_167: | |
6984 v68 = pParty->pPickedItem.GetDisplayName(); | |
6985 v58 = pGlobalTXT_LocalizationStrings[36]; | |
6986 goto LABEL_90; | |
6987 } | |
6988 v69 = 2; | |
6989 LABEL_111: | |
6990 ((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->Heal(v69); | |
6991 } | |
6992 LABEL_112: | |
6993 v3->PlaySound(36, 0); | |
6994 goto LABEL_173; | |
6995 } | |
6996 LABEL_172: | |
6997 ((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->SetCondition(6u, 1); | |
6998 goto LABEL_173; | |
6999 } | |
7000 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == 14 ) | |
7001 { | |
7002 switch ( pParty->pPickedItem.uItemID ) | |
7003 { | |
7004 case 0xDEu: | |
7005 v25 = pParty->pPickedItem._bonus_type + 10; | |
7006 goto LABEL_110; | |
7007 case 0xDFu: | |
7008 v26 = pParty->pPickedItem._bonus_type + 10; | |
7009 goto LABEL_114; | |
7010 case 0xE0u: | |
7011 LODWORD(v3->pConditions[1]) = 0; | |
7012 HIDWORD(v3->pConditions[1]) = 0; | |
7013 goto LABEL_112; | |
7014 case 0xE1u: | |
7015 LODWORD(v3->pConditions[11]) = 0; | |
7016 HIDWORD(v3->pConditions[11]) = 0; | |
7017 LODWORD(v3->pConditions[9]) = 0; | |
7018 HIDWORD(v3->pConditions[9]) = 0; | |
7019 LODWORD(v3->pConditions[7]) = 0; | |
7020 HIDWORD(v3->pConditions[7]) = 0; | |
7021 goto LABEL_112; | |
7022 case 0xE2u: | |
7023 LODWORD(v3->pConditions[10]) = 0; | |
7024 HIDWORD(v3->pConditions[10]) = 0; | |
7025 LODWORD(v3->pConditions[8]) = 0; | |
7026 HIDWORD(v3->pConditions[8]) = 0; | |
7027 LODWORD(v3->pConditions[6]) = 0; | |
7028 HIDWORD(v3->pConditions[6]) = 0; | |
7029 goto LABEL_112; | |
7030 case 0xE3u: | |
7031 LODWORD(v3->pConditions[2]) = 0; | |
7032 HIDWORD(v3->pConditions[2]) = 0; | |
7033 goto LABEL_112; | |
7034 case 0xE4u: | |
7035 if ( v3->pConditions[1] ) | |
7036 goto LABEL_173; | |
7037 v70 = 0; | |
7038 v59 = 0; | |
7039 v50 = 5; | |
7040 v46 = 3; | |
7041 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7042 v29 = (char *)&v3->pPlayerBuffs[7]; | |
7043 goto LABEL_147; | |
7044 case 0xE5u: | |
7045 v70 = 0; | |
7046 v59 = 0; | |
7047 v50 = 5; | |
7048 v46 = 3; | |
7049 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7050 v29 = (char *)&v3->pPlayerBuffs[8]; | |
7051 goto LABEL_147; | |
7052 case 0xE6u: | |
7053 v70 = 0; | |
7054 v59 = 0; | |
7055 v50 = 5; | |
7056 v46 = 3; | |
7057 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7058 v29 = (char *)&v3->pPlayerBuffs[1]; | |
7059 goto LABEL_147; | |
7060 case 0xE7u: | |
7061 v70 = 0; | |
7062 v59 = 0; | |
7063 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7064 v46 = 0; | |
7065 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7066 v29 = (char *)&v3->pPlayerBuffs[11]; | |
7067 goto LABEL_147; | |
7068 case 0xE8u: | |
7069 v70 = 0; | |
7070 v59 = 0; | |
7071 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7072 v46 = 0; | |
7073 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7074 v29 = (char *)&v3->pPlayerBuffs[13]; | |
7075 goto LABEL_147; | |
7076 case 0xEAu: | |
7077 v70 = 0; | |
7078 v59 = 0; | |
7079 v50 = 5; | |
7080 v46 = 3; | |
7081 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7082 v29 = (char *)&v3->pPlayerBuffs[14]; | |
7083 goto LABEL_147; | |
7084 case 0xEBu: | |
7085 v3->pPlayerBuffs[23].Apply( | |
7086 pParty->uTimePlayed + (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335), | |
7087 3u, | |
7088 5u, | |
7089 0, | |
7090 0); | |
7091 goto LABEL_173; | |
7092 case 0xEDu: | |
7093 LODWORD(v3->pConditions[3]) = 0; | |
7094 HIDWORD(v3->pConditions[3]) = 0; | |
7095 goto LABEL_112; | |
7096 case 0xEEu: | |
7097 LODWORD(v3->pConditions[0]) = 0; | |
7098 HIDWORD(v3->pConditions[0]) = 0; | |
7099 goto LABEL_112; | |
7100 case 0xEFu: | |
7101 LODWORD(v3->pConditions[5]) = 0; | |
7102 HIDWORD(v3->pConditions[5]) = 0; | |
7103 goto LABEL_112; | |
7104 case 0xF0u: | |
7105 v70 = 0; | |
7106 v59 = 0; | |
7107 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7108 v46 = 0; | |
7109 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7110 v29 = (char *)&v3->pPlayerBuffs[19]; | |
7111 goto LABEL_147; | |
7112 case 0xF1u: | |
7113 v70 = 0; | |
7114 v59 = 0; | |
7115 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7116 v46 = 0; | |
7117 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7118 v29 = (char *)&v3->pPlayerBuffs[17]; | |
7119 goto LABEL_147; | |
7120 case 0xF2u: | |
7121 v70 = 0; | |
7122 v59 = 0; | |
7123 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7124 v46 = 0; | |
7125 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7126 v29 = (char *)&v3->pPlayerBuffs[20]; | |
7127 goto LABEL_147; | |
7128 case 0xF3u: | |
7129 v70 = 0; | |
7130 v59 = 0; | |
7131 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7132 v46 = 0; | |
7133 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7134 v29 = (char *)&v3->pPlayerBuffs[16]; | |
7135 goto LABEL_147; | |
7136 case 0xF4u: | |
7137 v70 = 0; | |
7138 v59 = 0; | |
7139 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7140 v46 = 0; | |
7141 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7142 v29 = (char *)&v3->pPlayerBuffs[21]; | |
7143 goto LABEL_147; | |
7144 case 0xF5u: | |
7145 v70 = 0; | |
7146 v59 = 0; | |
7147 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7148 v46 = 0; | |
7149 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7150 v29 = (char *)&v3->pPlayerBuffs[15]; | |
7151 goto LABEL_147; | |
7152 case 0xFBu: | |
7153 LODWORD(v3->pConditions[12]) = 0; | |
7154 HIDWORD(v3->pConditions[12]) = 0; | |
7155 goto LABEL_112; | |
7156 case 0xFCu: | |
7157 v30 = LODWORD(v3->pConditions[14]); | |
7158 v31 = HIDWORD(v3->pConditions[14]); | |
7159 v32 = LODWORD(v3->pConditions[15]); | |
7160 v33 = HIDWORD(v3->pConditions[15]); | |
7161 v34 = LODWORD(v3->pConditions[16]); | |
7162 v35 = HIDWORD(v3->pConditions[16]); | |
7163 memset(&stru_AA1058[3].pSounds[6972 * a2 + 40552], 0, 0xA0u); | |
7164 HIDWORD(v3->pConditions[14]) = v31; | |
7165 LODWORD(v3->pConditions[15]) = v32; | |
7166 HIDWORD(v3->pConditions[15]) = v33; | |
7167 LODWORD(v3->pConditions[16]) = v34; | |
7168 LODWORD(v3->pConditions[14]) = v30; | |
7169 HIDWORD(v3->pConditions[16]) = v35; | |
7170 goto LABEL_112; | |
7171 case 0xFDu: | |
7172 v25 = 5 * pParty->pPickedItem._bonus_type; | |
7173 LABEL_110: | |
7174 v69 = v25; | |
7175 goto LABEL_111; | |
7176 case 0xFEu: | |
7177 v26 = 5 * pParty->pPickedItem._bonus_type; | |
7178 LABEL_114: | |
7179 v27 = (char *)&v3->sMana; | |
7180 *(int *)v27 += v26; | |
7181 goto LABEL_170; | |
7182 case 0xFFu: | |
7183 v70 = 0; | |
7184 v59 = 0; | |
7185 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7186 v46 = 0; | |
7187 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7188 v29 = (char *)&v3->pPlayerBuffs[18]; | |
7189 goto LABEL_147; | |
7190 case 0x100u: | |
7191 v70 = 0; | |
7192 v59 = 0; | |
7193 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7194 v46 = 0; | |
7195 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7196 v29 = (char *)&v3->pPlayerBuffs[5]; | |
7197 goto LABEL_147; | |
7198 case 0x101u: | |
7199 v70 = 0; | |
7200 v59 = 0; | |
7201 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7202 v46 = 0; | |
7203 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7204 v29 = (char *)v3->pPlayerBuffs; | |
7205 goto LABEL_147; | |
7206 case 0x102u: | |
7207 v70 = 0; | |
7208 v59 = 0; | |
7209 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7210 v46 = 0; | |
7211 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7212 v29 = (char *)&v3->pPlayerBuffs[22]; | |
7213 goto LABEL_147; | |
7214 case 0x103u: | |
7215 v70 = 0; | |
7216 v59 = 0; | |
7217 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7218 v46 = 0; | |
7219 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7220 v29 = (char *)&v3->pPlayerBuffs[3]; | |
7221 goto LABEL_147; | |
7222 case 0x104u: | |
7223 v70 = 0; | |
7224 v59 = 0; | |
7225 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7226 v46 = 0; | |
7227 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7228 v29 = (char *)&v3->pPlayerBuffs[9]; | |
7229 goto LABEL_147; | |
7230 case 0x105u: | |
7231 v70 = 0; | |
7232 v59 = 0; | |
7233 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7234 v46 = 0; | |
7235 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7236 v29 = (char *)&v3->pPlayerBuffs[2]; | |
7237 LABEL_147: | |
7238 ((SpellBuff *)v29)->Apply(pParty->uTimePlayed + v28, v46, v50, v59, v70); | |
7239 goto LABEL_112; | |
7240 case 0x106u: | |
7241 LODWORD(v3->pConditions[15]) = 0; | |
7242 HIDWORD(v3->pConditions[15]) = 0; | |
7243 goto LABEL_112; | |
7244 case 0x108u: | |
7245 if ( !*(int *)&v3->field_1F5[3] ) | |
7246 { | |
7247 v3->uLuck += 50; | |
7248 *(int *)&v3->field_1F5[3] = 1; | |
7249 } | |
7250 goto LABEL_112; | |
7251 case 0x109u: | |
7252 if ( !*(int *)&v3->field_1F5[7] ) | |
7253 { | |
7254 v3->uSpeed += 50; | |
7255 *(int *)&v3->field_1F5[7] = 1; | |
7256 } | |
7257 goto LABEL_112; | |
7258 case 0x10Au: | |
7259 if ( !*(int *)&v3->field_1F5[11] ) | |
7260 { | |
7261 v3->uIntelligence += 50; | |
7262 *(int *)&v3->field_1F5[11] = 1; | |
7263 } | |
7264 goto LABEL_112; | |
7265 case 0x10Bu: | |
7266 if ( !*(int *)&v3->field_1F5[15] ) | |
7267 { | |
7268 v3->uEndurance += 50; | |
7269 *(int *)&v3->field_1F5[15] = 1; | |
7270 } | |
7271 goto LABEL_112; | |
7272 case 0x10Cu: | |
7273 if ( !*(int *)&v3->field_1F5[19] ) | |
7274 { | |
7275 v3->uWillpower += 50; | |
7276 *(int *)&v3->field_1F5[19] = 1; | |
7277 } | |
7278 goto LABEL_112; | |
7279 case 0x10Du: | |
7280 if ( !*(int *)&v3->field_1F5[23] ) | |
7281 { | |
7282 v3->uAccuracy += 50; | |
7283 *(int *)&v3->field_1F5[23] = 1; | |
7284 } | |
7285 goto LABEL_112; | |
7286 case 0x10Eu: | |
7287 if ( !*(int *)&v3->field_1F5[27] ) | |
7288 { | |
7289 v3->uMight += 50; | |
7290 *(int *)&v3->field_1F5[27] = 1; | |
7291 } | |
7292 goto LABEL_112; | |
7293 case 0x10Fu: | |
7294 v3->sAgeModifier = 0; | |
7295 goto LABEL_112; | |
7296 default: | |
7297 goto LABEL_167; | |
7298 case 0xDDu: | |
7299 goto LABEL_172; | |
7300 } | |
7301 goto LABEL_172; | |
7302 } | |
7303 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType != 15 ) | |
7304 { | |
7305 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType != 16 ) | |
7306 { | |
7307 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType != 17 ) | |
7308 { | |
7309 if ( pParty->pPickedItem.uItemID == 616 ) | |
7310 { | |
7311 thisa = pParty->uCurrentMonthWeek + 1; | |
7312 if ( pParty->uCurrentMonth >= 7 ) | |
7313 v74 = 0; | |
7314 else | |
7315 v74 = aAttributeNames[pParty->uCurrentMonth]; | |
7316 switch ( pParty->uCurrentMonth ) | |
7317 { | |
7318 case 0u: | |
7319 v6 = pParty->uCurrentMonthWeek + 1; | |
7320 v3->uMight += thisa; | |
7321 goto LABEL_33; | |
7322 case 1u: | |
7323 v6 = pParty->uCurrentMonthWeek + 1; | |
7324 v3->uIntelligence += thisa; | |
7325 goto LABEL_33; | |
7326 case 2u: | |
7327 v6 = pParty->uCurrentMonthWeek + 1; | |
7328 v3->uWillpower += thisa; | |
7329 goto LABEL_33; | |
7330 case 3u: | |
7331 v6 = pParty->uCurrentMonthWeek + 1; | |
7332 v3->uEndurance += thisa; | |
7333 goto LABEL_33; | |
7334 case 4u: | |
7335 v6 = pParty->uCurrentMonthWeek + 1; | |
7336 v3->uAccuracy += thisa; | |
7337 goto LABEL_33; | |
7338 case 5u: | |
7339 v6 = pParty->uCurrentMonthWeek + 1; | |
7340 v3->uSpeed += thisa; | |
7341 goto LABEL_33; | |
7342 case 6u: | |
7343 v6 = pParty->uCurrentMonthWeek + 1; | |
7344 v3->uLuck += thisa; | |
7345 LABEL_33: | |
7346 v62 = pGlobalTXT_LocalizationStrings[121]; | |
7347 v53 = v74; | |
7348 v49 = v6; | |
7349 goto LABEL_53; | |
7350 case 7u: | |
7351 party_finds_gold(1000 * thisa, 0); | |
7352 v63 = pGlobalTXT_LocalizationStrings[97]; | |
7353 v54 = 1000 * thisa; | |
7354 goto LABEL_38; | |
7355 case 8u: | |
7356 Party::GiveFood(5 * thisa); | |
7357 v63 = pGlobalTXT_LocalizationStrings[653]; | |
7358 v54 = 5 * thisa; | |
7359 goto LABEL_38; | |
7360 case 9u: | |
7361 v63 = pGlobalTXT_LocalizationStrings[207]; | |
7362 v3->uSkillPoints += 2 * thisa; | |
7363 v54 = 2 * thisa; | |
7364 goto LABEL_38; | |
7365 case 0xAu: | |
7366 v63 = pGlobalTXT_LocalizationStrings[83]; | |
7367 v54 = 2500 * thisa; | |
7368 v7 = __CFADD__(2500 * thisa, LODWORD(v3->uExperience)); | |
7369 LODWORD(v3->uExperience) += 2500 * thisa; | |
7370 HIDWORD(v3->uExperience) += ((unsigned __int64)(signed int)(2500 * thisa) >> 32) + v7; | |
7371 LABEL_38: | |
7372 sprintf(pTmpBuf, "+%u %s", v54, v63); | |
7373 goto LABEL_54; | |
7374 case 0xBu: | |
7375 v8 = rand() % 6; | |
7376 if ( v8 ) | |
7377 { | |
7378 v9 = v8 - 1; | |
7379 if ( v9 ) | |
7380 { | |
7381 v10 = v9 - 1; | |
7382 if ( v10 ) | |
7383 { | |
7384 v11 = v10 - 1; | |
7385 if ( v11 ) | |
7386 { | |
7387 v12 = v11 - 1; | |
7388 if ( v12 ) | |
7389 { | |
7390 if ( v12 != 1 ) | |
7391 goto LABEL_52; | |
7392 v3->sResBodyBase += thisa; | |
7393 v13 = pGlobalTXT_LocalizationStrings[29]; | |
7394 } | |
7395 else | |
7396 { | |
7397 v3->sResMindBase += thisa; | |
7398 v13 = pGlobalTXT_LocalizationStrings[142]; | |
7399 } | |
7400 } | |
7401 else | |
7402 { | |
7403 v3->sResEarthBase += thisa; | |
7404 v13 = pGlobalTXT_LocalizationStrings[70]; | |
7405 } | |
7406 } | |
7407 else | |
7408 { | |
7409 v3->sResWaterBase += thisa; | |
7410 v13 = pGlobalTXT_LocalizationStrings[240]; | |
7411 } | |
7412 } | |
7413 else | |
7414 { | |
7415 v3->sResAirBase += thisa; | |
7416 v13 = pGlobalTXT_LocalizationStrings[6]; | |
7417 } | |
7418 } | |
7419 else | |
7420 { | |
7421 v3->sResFireBase += thisa; | |
7422 v13 = pGlobalTXT_LocalizationStrings[87]; | |
7423 } | |
7424 v74 = v13; | |
7425 LABEL_52: | |
7426 v62 = pGlobalTXT_LocalizationStrings[121]; | |
7427 v53 = v74; | |
7428 v49 = thisa; | |
7429 LABEL_53: | |
7430 sprintf(pTmpBuf, "+%u %s %s", v49, v53, v62); | |
7431 LABEL_54: | |
7432 ShowStatusBarString(pTmpBuf, 2u); | |
7433 pMouse->RemoveHoldingItem(); | |
7434 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, a2 - 1); | |
7435 v3->PlaySound(93, 0); | |
7436 pAudioPlayer->PlaySound((SoundID)(SOUND_Bell|0x2), 0, 0, -1, 0, 0, 0, 0); | |
7437 if ( pParty->uDaysPlayed == 6 || pParty->uDaysPlayed == 20 ) | |
7438 { | |
7439 v64 = 0; | |
7440 v55 = 16; | |
7441 } | |
7442 else | |
7443 { | |
7444 if ( pParty->uDaysPlayed == 12 || pParty->uDaysPlayed == 26 ) | |
7445 { | |
7446 v64 = 0; | |
7447 v55 = 14; | |
7448 } | |
7449 else | |
7450 { | |
7451 if ( pParty->uDaysPlayed != 4 && pParty->uDaysPlayed != 25 ) | |
7452 return; | |
7453 v64 = 0; | |
7454 v55 = 15; | |
7455 } | |
7456 } | |
7457 v3->SetCondition(v55, v64); | |
7458 v61 = 0; | |
7459 v52 = 0; | |
7460 v48 = 0; | |
7461 v45 = 0; | |
7462 v43 = -1; | |
7463 v41 = 0; | |
7464 v39 = 0; | |
7465 v37 = (SoundID)215; | |
7466 v14 = pAudioPlayer; | |
7467 goto LABEL_63; | |
7468 default: | |
7469 goto LABEL_54; | |
7470 } | |
7471 } | |
7472 if ( pParty->pPickedItem.uItemID == 630 ) | |
7473 { | |
7474 Party::GiveFood(1u); | |
7475 pAudioPlayer->PlaySound((SoundID)(SOUND_PlayerCantCastSpell|0x2), 0, 0, -1, 0, 0, 0, 0); | |
7476 } | |
7477 else | |
7478 { | |
7479 if ( pParty->pPickedItem.uItemID == 632 ) | |
7480 { | |
7481 v61 = 0; | |
7482 v52 = 0; | |
7483 v48 = 0; | |
7484 v45 = 0; | |
7485 v43 = -1; | |
7486 v41 = 0; | |
7487 v39 = 0; | |
7488 v37 = (SoundID)133; | |
7489 goto LABEL_93; | |
7490 } | |
7491 if ( pParty->pPickedItem.uItemID == 633 ) | |
7492 { | |
7493 v61 = 0; | |
7494 v52 = 0; | |
7495 v48 = 0; | |
7496 v45 = 0; | |
7497 v43 = -1; | |
7498 v41 = 0; | |
7499 v39 = 0; | |
7500 v37 = (SoundID)134; | |
7501 goto LABEL_93; | |
7502 } | |
7503 if ( pParty->pPickedItem.uItemID == 634 ) | |
7504 { | |
7505 v61 = 0; | |
7506 v52 = 0; | |
7507 v48 = 0; | |
7508 v45 = 0; | |
7509 v43 = -1; | |
7510 v41 = 0; | |
7511 v39 = 0; | |
7512 v37 = (SoundID)135; | |
7513 goto LABEL_93; | |
7514 } | |
7515 if ( pParty->pPickedItem.uItemID != 646 ) | |
7516 { | |
7517 if ( pParty->pPickedItem.uItemID == 650 ) | |
7518 { | |
7519 sub_44C28F_open_nwc_dungeon(); | |
7520 return; | |
7521 } | |
7522 goto LABEL_167; | |
7523 } | |
7524 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, a2 - 1); | |
7525 v5 = 8 * a2 + 392; | |
7526 LOBYTE(v5) = (8 * a2 - 120) | 4; | |
7527 pAudioPlayer->PlaySound(SOUND_20001, v5, 0, -1, 0, 0, 0, 0); | |
7528 v3->AddVariable(VAR_NumSkillPoints, 2); | |
7529 } | |
7530 LABEL_187: | |
7531 pMouse->RemoveHoldingItem(); | |
7532 return; | |
7533 } | |
7534 if ( ((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->CanAct() ) | |
7535 { | |
7536 sub_467F48(pParty->pPickedItem.uItemID); | |
7537 v65 = 0; | |
7538 v56 = 37; | |
7539 LABEL_67: | |
7540 v3->PlaySound(v56, v65); | |
7541 return; | |
7542 } | |
7543 LABEL_89: | |
7544 v68 = aCharacterConditionNames[v3->GetMajorConditionIdx()]; | |
7545 v58 = pGlobalTXT_LocalizationStrings[382]; | |
7546 LABEL_90: | |
7547 sprintf(pTmpBuf, v58, v68); | |
7548 v23 = pTmpBuf; | |
7549 LABEL_91: | |
7550 ShowStatusBarString(v23, 2u); | |
7551 v4 = 0; | |
7552 goto LABEL_92; | |
7553 } | |
7554 v15 = pParty->pPickedItem.uItemID - 400; | |
7555 v72 = (char *)&v3->pConditions[0] + pParty->pPickedItem.uItemID + 2; | |
7556 if ( *v72 ) | |
7557 { | |
7558 v66 = pParty->pPickedItem.GetDisplayName(); | |
7559 v57 = pGlobalTXT_LocalizationStrings[380]; | |
7560 LABEL_72: | |
7561 sprintf(pTmpBuf, v57, v66); | |
7562 ShowStatusBarString(pTmpBuf, 2u); | |
7563 LABEL_92: | |
7564 v61 = v4; | |
7565 v52 = v4; | |
7566 v48 = v4; | |
7567 v45 = v4; | |
7568 v43 = -1; | |
7569 v41 = v4; | |
7570 v39 = v4; | |
7571 v37 = (SoundID)27; | |
7572 LABEL_93: | |
7573 v14 = pAudioPlayer; | |
7574 LABEL_63: | |
7575 pAudioPlayer->PlaySound(v37, v39, v41, v43, v45, v48, v52, v61); | |
7576 return; | |
7577 } | |
7578 if ( !((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->CanAct() ) | |
7579 { | |
7580 v66 = aCharacterConditionNames[v3->GetMajorConditionIdx()]; | |
7581 v57 = pGlobalTXT_LocalizationStrings[382]; | |
7582 goto LABEL_72; | |
7583 } | |
7584 v16 = v15 % 11 + 1; | |
7585 v17 = &v3->pActiveSkills[v15 / 11 + 12]; | |
7586 v75 = v16; | |
7587 v18 = SkillToMastery(*v17) - 1; | |
7588 if ( v18 ) | |
7589 { | |
7590 v19 = v18 - 1; | |
7591 if ( v19 ) | |
7592 { | |
7593 v20 = v19 - 1; | |
7594 if ( v20 ) | |
7595 { | |
7596 if ( v20 != 1 ) | |
7597 { | |
7598 v21 = a2; | |
7599 LABEL_83: | |
7600 if ( v75 > v21 || !*v17 ) | |
7601 { | |
7602 v22 = pParty->pPickedItem.GetDisplayName(); | |
7603 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[381], v22); | |
7604 ShowStatusBarString(pTmpBuf, 2u); | |
7605 v65 = 0; | |
7606 v56 = 20; | |
7607 goto LABEL_67; | |
7608 } | |
7609 *v72 = 1; | |
7610 v3->PlaySound(21, 0); | |
7611 v73 = 0; | |
7612 LABEL_173: | |
7613 v36 = pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType; | |
7614 if ( v36 == 14 ) | |
7615 { | |
7616 v71 = 0; | |
7617 v60 = 0; | |
7618 v51 = 0; | |
7619 v47 = 0; | |
7620 v44 = -1; | |
7621 v42 = 0; | |
7622 v40 = 0; | |
7623 v38 = (SoundID)210; | |
7624 } | |
7625 else | |
7626 { | |
7627 if ( v36 != 13 ) | |
7628 { | |
7629 LABEL_178: | |
7630 if ( pGUIWindow_CurrentMenu && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null) | |
7631 { | |
7632 if ( !v73 ) | |
7633 goto LABEL_187; | |
7634 if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) | |
7635 { | |
7636 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113; | |
7637 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; | |
7638 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
7639 ++pMessageQueue_50CBD0->uNumMessages; | |
7640 } | |
7641 } | |
7642 if ( v73 ) | |
7643 { | |
7644 if ( pParty->bTurnBasedModeOn ) | |
7645 { | |
7646 *(&pParty->field_16140 + a2) = 100; | |
7647 thisb->SetRecoveryTime(100); | |
7648 pTurnEngine->_40471C(); | |
7649 } | |
7650 else | |
7651 { | |
7652 thisb->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); | |
7653 } | |
7654 } | |
7655 goto LABEL_187; | |
7656 } | |
7657 v71 = 0; | |
7658 v60 = 0; | |
7659 v51 = 0; | |
7660 v47 = 0; | |
7661 v44 = -1; | |
7662 v42 = 0; | |
7663 v40 = 0; | |
7664 v38 = (SoundID)211; | |
7665 } | |
7666 pAudioPlayer->PlaySound(v38, v40, v42, v44, v47, v51, v60, v71); | |
7667 goto LABEL_178; | |
7668 } | |
7669 v67 = 11; | |
7670 } | |
7671 else | |
7672 { | |
7673 v67 = 10; | |
7674 } | |
7675 } | |
7676 else | |
7677 { | |
7678 v67 = 7; | |
7679 } | |
7680 } | |
7681 else | |
7682 { | |
7683 v67 = 4; | |
7684 } | |
7685 v21 = v67; | |
7686 goto LABEL_83; | |
7687 } | |
7688 if ( pCurrentScreen == 23 ) | |
7689 return; | |
7690 if ( !((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->CanAct() ) | |
7691 goto LABEL_89; | |
7692 if ( bUnderwater == 1 ) | |
7693 { | |
7694 v23 = pGlobalTXT_LocalizationStrings[652]; | |
7695 goto LABEL_91; | |
7696 } | |
7697 dword_50C9AC = 1; | |
7698 v24 = pParty->pPickedItem.uItemID - 299; | |
7699 if ( pParty->pPickedItem.uItemID == 329 || v24 == 4 || v24 == 91 || v24 == 28 ) | |
7700 { | |
7701 pMouse->RemoveHoldingItem(); | |
7702 pGUIWindow_CurrentMenu->Release(); | |
7703 pIcons_LOD->_4114F2(); | |
7704 pCurrentScreen = 0; | |
7705 viewparams->bRedrawGameUI = 1; | |
7706 _42777D_CastSpell_UseWand_ShootArrow(v24, a2 - 1, 0x85u, 1, 0); | |
7707 } | |
7708 else | |
7709 { | |
7710 _720984_unused = pParty->pPickedItem.uItemID; | |
7711 pMouse->RemoveHoldingItem(); | |
7712 if ( dword_50C9E8 < 40 ) | |
7713 { | |
7714 dword_50C9EC[3 * dword_50C9E8] = 146; | |
7715 dword_50C9F0[3 * dword_50C9E8] = v24; | |
7716 *(&dword_50C9E8 + 3 * dword_50C9E8 + 3) = a2 - 1; | |
7717 ++dword_50C9E8; | |
7718 } | |
7719 if ( pCurrentScreen | |
7720 && pGUIWindow_CurrentMenu | |
7721 && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null | |
7722 && (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) | |
7723 { | |
7724 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113; | |
7725 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; | |
7726 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
7727 ++pMessageQueue_50CBD0->uNumMessages; | |
7728 } | |
7729 } | |
7730 } | |
7731 // 4E28F8: using guessed type int pCurrentScreen; | |
7732 // 50C9AC: using guessed type int dword_50C9AC; | |
7733 // 50C9EC: using guessed type int dword_50C9EC[]; | |
7734 // 6BE3C4: using guessed type char bUnderwater; | |
7735 // 720984: using guessed type int 720984_unused; | |
7736 | |
7737 | |
7738 | |
7739 //----- (00449BB4) -------------------------------------------------------- | |
7740 char Player::CompareVariable(enum VariableType var, signed int a1) | |
7741 { | |
7742 Player *v3; // esi@1 | |
7743 signed int v4; // edi@1 | |
7744 unsigned int v5; // eax@8 | |
7745 int v6; // eax@9 | |
7746 enum CHARACTER_RACE v7; // eax@11 | |
7747 signed int v8; // eax@17 | |
7748 unsigned __int8 v9; // sf@17 | |
7749 unsigned __int8 v10; // of@17 | |
7750 int v11; // eax@19 | |
7751 unsigned int v12; // eax@20 | |
7752 unsigned int v13; // eax@25 | |
7753 unsigned __int8 v14; // cl@25 | |
7754 signed int v15; // ecx@28 | |
7755 ItemGen *v16; // eax@28 | |
7756 char v17; // zf@31 | |
7757 int v18; // edi@90 | |
7758 DDM_DLV_Header *v19; // eax@122 | |
7759 char v20; // cl@124 | |
7760 DDM_DLV_Header *v21; // eax@126 | |
7761 unsigned int v22; // edi@129 | |
7762 ItemGen *v23; // esi@134 | |
7763 ItemGen *v24; // ecx@135 | |
7764 signed int v25; // edx@135 | |
7765 ITEM_EQUIP_TYPE v26; // ebx@155 | |
7766 char *v27; // edi@155 | |
7767 int v28; // ebx@161 | |
7768 int v29; // eax@161 | |
7769 | |
7770 v3 = this; | |
7771 v4 = -1; | |
7772 if ( var > VAR_AutoNotes ) | |
7773 { | |
7774 switch ( var ) | |
7775 { | |
7776 case VAR_Invisible: | |
7777 if ( SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) >= 0 | |
7778 && (SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[11].uExpireTime) > 0) ) | |
7779 goto _return_true; | |
7780 goto _cmp_against_arg; | |
7781 case VAR_NumDeaths: | |
7782 v4 = pParty->uNumDeaths; | |
7783 goto _cmp_against_arg; | |
7784 case VAR_NumBounties: | |
7785 v4 = pParty->uNumBountiesCollected; | |
7786 goto _cmp_against_arg; | |
7787 case VAR_PrisonTerms: | |
7788 v4 = pParty->uNumPrisonTerms; | |
7789 goto _cmp_against_arg; | |
7790 case VAR_ArenaWinsPage: | |
7791 v4 = (unsigned __int8)pParty->uNumArenaPageWins; | |
7792 goto _cmp_against_arg; | |
7793 case VAR_ArenaWinsSquire: | |
7794 v4 = (unsigned __int8)pParty->uNumArenaSquireWins; | |
7795 goto _cmp_against_arg; | |
7796 case VAR_ArenaWinsKnight: | |
7797 v4 = (unsigned __int8)pParty->uNumArenaKnightWins; | |
7798 goto _cmp_against_arg; | |
7799 case VAR_ArenaWinsLord: | |
7800 v4 = (unsigned __int8)pParty->uNumArenaLordWins; | |
7801 goto _cmp_against_arg; | |
7802 case VAR_ReputationInCurrentLocation: | |
7803 v19 = &pOutdoor->ddm; | |
7804 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
7805 v19 = &pIndoor->dlv; | |
7806 v20 = v19->uReputation >= a1; | |
7807 goto _return; | |
7808 case VAR_History_28|VAR_Sex: | |
7809 v21 = &pOutdoor->ddm; | |
7810 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
7811 v21 = &pIndoor->dlv; | |
7812 v20 = v21->field_C_alert == a1; | |
7813 _return: | |
7814 LOBYTE(v6) = v20; | |
7815 return v6; | |
7816 case VAR_MonthEquals2|VAR_Sex: | |
7817 case VAR_MonthEquals2|VAR_Class: | |
7818 case VAR_Counter1: | |
7819 case VAR_Counter2: | |
7820 case VAR_Counter3: | |
7821 case VAR_Counter4: | |
7822 case VAR_Counter5: | |
7823 case VAR_Counter6: | |
7824 case VAR_Counter7: | |
7825 case VAR_Counter8: | |
7826 v22 = *(int *)&stru_AA1058[3].pSounds[8 * var + 44304]; | |
7827 if ( v22 | *(int *)&stru_AA1058[3].pSounds[8 * var + 44300] | |
7828 && (signed __int64)(__PAIR__(v22, *(int *)&stru_AA1058[3].pSounds[8 * var + 44300]) | |
7829 + (signed __int64)((double)(460800 * a1) * 0.033333335)) <= (signed __int64)pParty->uTimePlayed ) | |
7830 goto _return_true; | |
7831 goto _return_false; | |
7832 case VAR_NumSkillPoints: | |
7833 v4 = this->uSkillPoints; | |
7834 goto _cmp_against_arg; | |
7835 case VAR_CircusPrises: | |
7836 v4 = 0; | |
7837 v23 = pParty->pPlayers[0].pInventoryItems; | |
7838 do | |
7839 { | |
7840 v24 = v23; | |
7841 v25 = 138; | |
7842 do | |
7843 { | |
7844 switch ( v24->uItemID ) | |
7845 { | |
7846 case 0x1D6u: | |
7847 ++v4; | |
7848 break; | |
7849 case 0x1D7u: | |
7850 v4 += 3; | |
7851 break; | |
7852 case 0x1DDu: | |
7853 v4 += 5; | |
7854 break; | |
7855 } | |
7856 ++v24; | |
7857 --v25; | |
7858 } | |
7859 while ( v25 ); | |
7860 v23 = (ItemGen *)((char *)v23 + 6972); | |
7861 } | |
7862 while ( (signed int)v23 < (signed int)&pParty->field_777C[85] ); | |
7863 goto _cmp_against_arg; | |
7864 case VAR_MonthEquals2: | |
7865 v17 = pParty->uCurrentMonth == a1; | |
7866 goto _return2; | |
7867 case VAR_IsFlying: | |
7868 if ( pParty->bFlying | |
7869 && SHIDWORD(pParty->pPartyBuffs[7].uExpireTime) >= 0 | |
7870 && (SHIDWORD(pParty->pPartyBuffs[7].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[7].uExpireTime) > 0) ) | |
7871 goto _return_true; | |
7872 goto _return_false; | |
7873 case VAR_HiredNPCHasSpeciality: | |
7874 LOBYTE(v6) = CheckHiredNPCSpeciality(a1); | |
7875 return v6; | |
7876 case VAR_NPCs2: | |
7877 return pNPCStats->pNewNPCData[a1].uFlags & 0x80; | |
7878 case VAR_MonthEquals|VAR_CurrentSP: | |
7879 v13 = 0x80u >> ((signed __int16)a1 - 1) % 8; | |
7880 v14 = this->field_1A50[((signed __int16)a1 - 1) >> 3]; | |
7881 goto LABEL_108; | |
7882 case VAR_ItemEquipped: | |
7883 v26 = (ITEM_EQUIP_TYPE)0; | |
7884 v27 = (char *)&this->pEquipment; | |
7885 break; | |
7886 case VAR_GoldInBank: | |
7887 v4 = pParty->uNumGoldInBank; | |
7888 goto _cmp_against_arg; | |
7889 case VAR_ThieverySkill|0x80: | |
7890 v28 = GetActualMight(); | |
7891 v29 = v3->GetBaseStrength(); | |
7892 goto LABEL_168; | |
7893 case VAR_DisarmTrapSkill|0x80: | |
7894 v28 = GetActualIntelligence(); | |
7895 v29 = v3->GetBaseIntelligence(); | |
7896 goto LABEL_168; | |
7897 case VAR_MonthEquals: | |
7898 v28 = GetActualWillpower(); | |
7899 v29 = v3->GetBaseWillpower(); | |
7900 goto LABEL_168; | |
7901 case VAR_MonthEquals|VAR_Sex: | |
7902 v28 = GetActualEndurance(); | |
7903 v29 = v3->GetBaseEndurance(); | |
7904 goto LABEL_168; | |
7905 case VAR_IdentifyMonsterSkill|0x80: | |
7906 v28 = GetActualSpeed(); | |
7907 v29 = v3->GetBaseSpeed(); | |
7908 goto LABEL_168; | |
7909 case VAR_ArmsmasterSkill|0x80: | |
7910 v28 = GetActualAccuracy(); | |
7911 v29 = v3->GetBaseAccuracy(); | |
7912 goto LABEL_168; | |
7913 case VAR_MonthEquals|VAR_MaxHP: | |
7914 v28 = GetActualLuck(); | |
7915 v29 = v3->GetBaseLuck(); | |
7916 LABEL_168: | |
7917 v10 = __OFSUB__(v28, v29); | |
7918 v9 = v28 - v29 < 0; | |
7919 LABEL_169: | |
7920 if ( v9 ^ v10 ) | |
7921 goto _cmp_against_arg; | |
7922 goto _return_true; | |
7923 default: | |
7924 goto _cmp_against_arg; | |
7925 } | |
7926 while ( !v3->HasItemEquipped(v26) | |
7927 || *(int *)&v3->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v27 + 5] != a1 ) | |
7928 { | |
7929 v26 = (ITEM_EQUIP_TYPE)((int)v26 + 1); | |
7930 v27 += 4; | |
7931 if ( (signed int)v26 >= 16 ) | |
7932 { | |
7933 _return_false: | |
7934 LOBYTE(v6) = 0; | |
7935 return v6; | |
7936 } | |
7937 } | |
7938 goto _return_true; | |
7939 } | |
7940 if ( var == VAR_AutoNotes ) | |
7941 { | |
7942 v13 = 0x80u >> ((signed __int16)(a1 - 1) - 1) % 8; | |
7943 v14 = pParty->_autonote_bits[((signed __int16)(a1 - 1) - 1) >> 3]; | |
7944 LABEL_108: | |
7945 if ( !((unsigned __int8)v13 & v14) ) | |
7946 goto _cmp_against_arg; | |
7947 goto LABEL_109; | |
7948 } | |
7949 if ( var <= VAR_BaseLuck ) | |
7950 { | |
7951 if ( var != VAR_BaseLuck ) | |
7952 { | |
7953 switch ( var ) | |
7954 { | |
7955 case VAR_Hour: | |
7956 if ( (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60 % 24 == a1 ) | |
7957 goto _return_true; | |
7958 goto _return_false; | |
7959 case VAR_DayOfYear: | |
7960 v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18 | |
7961 % 0x150 | |
7962 + 1; | |
7963 goto LABEL_9; | |
7964 case VAR_DayOfWeek: | |
7965 v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18 | |
7966 % 7; | |
7967 LABEL_9: | |
7968 LOBYTE(v6) = v5 == a1; | |
7969 return v6; | |
7970 case VAR_Sex: | |
7971 v7 = (CHARACTER_RACE)this->uSex; | |
7972 goto _cmp_against_arg2; | |
7973 case VAR_Class: | |
7974 v7 = (CHARACTER_RACE)this->uClass; | |
7975 goto _cmp_against_arg2; | |
7976 case VAR_Race: | |
7977 v7 = GetRace(); | |
7978 _cmp_against_arg2: | |
7979 if ( a1 == v7 ) | |
7980 goto _return_true; | |
7981 goto _cmp_against_arg; | |
7982 case VAR_CurrentHP: | |
7983 v4 = this->sHealth; | |
7984 goto _cmp_against_arg; | |
7985 case VAR_MaxHP: | |
7986 v8 = GetMaxHealth(); | |
7987 v10 = __OFSUB__(v3->sHealth, v8); | |
7988 v9 = v3->sHealth - v8 < 0; | |
7989 goto LABEL_169; | |
7990 case VAR_CurrentSP: | |
7991 v4 = this->sMana; | |
7992 goto _cmp_against_arg; | |
7993 case VAR_MaxSP: | |
7994 v11 = GetMaxMana(); | |
7995 v10 = __OFSUB__(v3->sMana, v11); | |
7996 v9 = v3->sMana - v11 < 0; | |
7997 goto LABEL_169; | |
7998 case VAR_ActualAC: | |
7999 v12 = GetActualAC(); | |
8000 goto _j_cmp_against_arg; | |
8001 case VAR_ACModifier: | |
8002 v4 = this->sACModifier; | |
8003 goto _cmp_against_arg; | |
8004 case VAR_BaseLevel: | |
8005 v4 = this->uLevel; | |
8006 goto _cmp_against_arg; | |
8007 case VAR_LevelModifier: | |
8008 v4 = this->sLevelModifier; | |
8009 goto _cmp_against_arg; | |
8010 case VAR_Age: | |
8011 v12 = GetActualAge(); | |
8012 goto _j_cmp_against_arg; | |
8013 case VAR_Award: | |
8014 v13 = 0x80u >> ((signed __int16)a1 - 1) % 8; | |
8015 v14 = this->field_152[((signed __int16)a1 - 1) >> 3]; | |
8016 goto LABEL_108; | |
8017 case VAR_Experience: | |
8018 v4 = LODWORD(this->uExperience); | |
8019 goto _cmp_against_arg; | |
8020 case VAR_QBits_QuestsDone: | |
8021 v13 = 0x80u >> ((signed __int16)a1 - 1) % 8; | |
8022 v14 = pParty->_award_bits[((signed __int16)a1 - 1) >> 3]; | |
8023 goto LABEL_108; | |
8024 case VAR_PlayerItemInHands: | |
8025 v15 = 0; | |
8026 v16 = v3->pInventoryItems; | |
8027 break; | |
8028 case VAR_FixedGold: | |
8029 v4 = pParty->uNumGold; | |
8030 goto _cmp_against_arg; | |
8031 case VAR_MightBonus: | |
8032 v4 = this->uMightBonus; | |
8033 goto _cmp_against_arg; | |
8034 case VAR_IntellectBonus: | |
8035 v4 = this->uIntelligenceBonus; | |
8036 goto _cmp_against_arg; | |
8037 case VAR_PersonalityBonus: | |
8038 v4 = this->uWillpowerBonus; | |
8039 goto _cmp_against_arg; | |
8040 case VAR_EnduranceBonus: | |
8041 v4 = this->uEnduranceBonus; | |
8042 goto _cmp_against_arg; | |
8043 case VAR_SpeedBonus: | |
8044 v4 = this->uSpeedBonus; | |
8045 goto _cmp_against_arg; | |
8046 case VAR_AccuracyBonus: | |
8047 v4 = this->uAccuracyBonus; | |
8048 goto _cmp_against_arg; | |
8049 case VAR_LuckBonus: | |
8050 v4 = this->uLuckBonus; | |
8051 goto _cmp_against_arg; | |
8052 case VAR_BaseMight: | |
8053 v4 = this->uMight; | |
8054 goto _cmp_against_arg; | |
8055 case VAR_BaseIntellect: | |
8056 v4 = this->uIntelligence; | |
8057 goto _cmp_against_arg; | |
8058 case VAR_BasePersonality: | |
8059 v4 = this->uWillpower; | |
8060 goto _cmp_against_arg; | |
8061 case VAR_BaseEndurance: | |
8062 v4 = this->uEndurance; | |
8063 goto _cmp_against_arg; | |
8064 case VAR_BaseSpeed: | |
8065 v4 = this->uSpeed; | |
8066 goto _cmp_against_arg; | |
8067 case VAR_BaseAccuracy: | |
8068 v4 = this->uAccuracy; | |
8069 goto _cmp_against_arg; | |
8070 case VAR_FixedFood: | |
8071 v4 = pParty->uNumFoodRations; | |
8072 goto _cmp_against_arg; | |
8073 default: | |
8074 goto _cmp_against_arg; | |
8075 } | |
8076 while ( v16->uItemID != a1 ) | |
8077 { | |
8078 ++v15; | |
8079 ++v16; | |
8080 if ( v15 >= 138 ) | |
8081 { | |
8082 v17 = pParty->pPickedItem.uItemID == a1; | |
8083 _return2: | |
8084 LOBYTE(v6) = v17; | |
8085 return v6; | |
8086 } | |
8087 } | |
8088 _return_true: | |
8089 LOBYTE(v6) = 1; | |
8090 return v6; | |
8091 } | |
8092 v4 = this->uLuck; | |
8093 goto _cmp_against_arg; | |
8094 } | |
8095 if ( var <= VAR_MagicResistance ) | |
8096 { | |
8097 if ( var == VAR_MagicResistance ) | |
8098 { | |
8099 v4 = this->sResMagicBase; | |
8100 } | |
8101 else | |
8102 { | |
8103 switch ( var ) | |
8104 { | |
8105 case VAR_FireResistance: | |
8106 v4 = this->sResFireBase; | |
8107 goto _cmp_against_arg; | |
8108 case VAR_AirResistance: | |
8109 v4 = this->sResAirBase; | |
8110 goto _cmp_against_arg; | |
8111 case VAR_WaterResistance: | |
8112 v4 = this->sResWaterBase; | |
8113 goto _cmp_against_arg; | |
8114 case VAR_EarthResistance: | |
8115 v4 = this->sResEarthBase; | |
8116 goto _cmp_against_arg; | |
8117 case VAR_SpiritResistance: | |
8118 v4 = this->sResSpiritBase; | |
8119 goto _cmp_against_arg; | |
8120 case VAR_MindResistance: | |
8121 v4 = this->sResMindBase; | |
8122 goto _cmp_against_arg; | |
8123 case VAR_BodyResistance: | |
8124 v4 = this->sResBodyBase; | |
8125 goto _cmp_against_arg; | |
8126 case VAR_LightResistance: | |
8127 v4 = this->sResLightBase; | |
8128 goto _cmp_against_arg; | |
8129 case VAR_DarkResistance: | |
8130 v4 = this->sResDarkBase; | |
8131 goto _cmp_against_arg; | |
8132 case VAR_ActualMight: | |
8133 v12 = GetActualMight(); | |
8134 goto _j_cmp_against_arg; | |
8135 case VAR_ActualIntellect: | |
8136 v12 = GetActualIntelligence(); | |
8137 goto _j_cmp_against_arg; | |
8138 case VAR_ActualPersonality: | |
8139 v12 = GetActualWillpower(); | |
8140 goto _j_cmp_against_arg; | |
8141 case VAR_ActualEndurance: | |
8142 v12 = GetActualEndurance(); | |
8143 goto _j_cmp_against_arg; | |
8144 case VAR_ActualSpeed: | |
8145 v12 = GetActualSpeed(); | |
8146 goto _j_cmp_against_arg; | |
8147 case VAR_ActualAccuracy: | |
8148 v12 = GetActualAccuracy(); | |
8149 goto _j_cmp_against_arg; | |
8150 case VAR_ActualLuck: | |
8151 v12 = GetActualLuck(); | |
8152 _j_cmp_against_arg: | |
8153 v4 = v12; | |
8154 break; | |
8155 default: | |
8156 goto _cmp_against_arg; | |
8157 } | |
8158 } | |
8159 goto _cmp_against_arg; | |
8160 } | |
8161 if ( var <= VAR_DisarmTrapSkill ) | |
8162 { | |
8163 if ( var != VAR_DisarmTrapSkill ) | |
8164 { | |
8165 if ( var <= VAR_MindResistanceBonus ) | |
8166 { | |
8167 switch ( var ) | |
8168 { | |
8169 case VAR_MindResistanceBonus: | |
8170 v4 = this->sResMindBonus; | |
8171 break; | |
8172 case VAR_FireResistanceBonus: | |
8173 v4 = this->sResFireBonus; | |
8174 break; | |
8175 case VAR_AirResistanceBonus: | |
8176 v4 = this->sResAirBonus; | |
8177 break; | |
8178 case VAR_WaterResistanceBonus: | |
8179 v4 = this->sResWaterBonus; | |
8180 break; | |
8181 case VAR_EarthResistanceBonus: | |
8182 v4 = this->sResEarthBonus; | |
8183 break; | |
8184 case VAR_SpiritResistanceBonus: | |
8185 v4 = this->sResSpiritBonus; | |
8186 break; | |
8187 } | |
8188 goto _cmp_against_arg; | |
8189 } | |
8190 if ( var == VAR_BodyResistanceBonus ) | |
8191 { | |
8192 v4 = this->sResBodyBonus; | |
8193 goto _cmp_against_arg; | |
8194 } | |
8195 if ( var == VAR_LightResistanceBonus ) | |
8196 { | |
8197 v4 = this->sResLightBonus; | |
8198 goto _cmp_against_arg; | |
8199 } | |
8200 if ( var == VAR_DarkResistanceBonus ) | |
8201 { | |
8202 v4 = this->sResDarkBonus; | |
8203 goto _cmp_against_arg; | |
8204 } | |
8205 if ( var == VAR_MagicResistanceBonus ) | |
8206 { | |
8207 v4 = this->sResMagicBonus; | |
8208 goto _cmp_against_arg; | |
8209 } | |
8210 if ( var <= VAR_MagicResistanceBonus || var > VAR_DiplomacySkill ) | |
8211 goto _cmp_against_arg; | |
8212 } | |
8213 LABEL_90: | |
8214 v18 = *((short *)&this->pConditions[16] + var); | |
8215 if ( a1 <= 63 ) | |
8216 v4 = v18 & 0x3F; | |
8217 else | |
8218 v4 = a1 & v18; | |
8219 goto _cmp_against_arg; | |
8220 } | |
8221 if ( var == 104 ) | |
8222 goto LABEL_90; | |
8223 if ( (signed int)var <= 104 ) | |
8224 goto _cmp_against_arg; | |
8225 if ( (signed int)var > 0x79 ) | |
8226 { | |
8227 if ( var != 122 ) | |
8228 { | |
8229 if ( (signed int)var > 122 && var <= VAR_ActiveSpells ) | |
8230 v4 = (unsigned __int8)byte_5E4C15[var]; | |
8231 goto _cmp_against_arg; | |
8232 } | |
8233 v4 = GetMajorConditionIdx(); | |
8234 if ( v4 != 18 ) | |
8235 { | |
8236 _cmp_against_arg: | |
8237 LOBYTE(v6) = v4 >= a1; | |
8238 return v6; | |
8239 } | |
8240 LABEL_109: | |
8241 v4 = a1; | |
8242 goto _cmp_against_arg; | |
8243 } | |
8244 return *((int *)this + 2 * var - 210); | |
8245 } | |
8246 | |
8247 | |
8248 //----- (0044A5CB) -------------------------------------------------------- | |
8249 void Player::SetVariable(enum VariableType var, signed int a3) | |
8250 { | |
8251 signed int v3; // ebx@1 | |
8252 Player *v4; // esi@1 | |
8253 unsigned int v5; // edi@1 | |
8254 unsigned int v6; // esi@13 | |
8255 unsigned int v7; // esi@14 | |
8256 signed int v8; // eax@17 | |
8257 ItemGen *v9; // ecx@17 | |
8258 int v10; // eax@21 | |
8259 signed int v11; // eax@30 | |
8260 Player *v12; // ecx@44 | |
8261 char *v13; // ecx@45 | |
8262 Player *v14; // ecx@49 | |
8263 int v15; // ecx@86 | |
8264 int v16; // esi@106 | |
8265 char v17; // al@106 | |
8266 int v18; // eax@107 | |
8267 Player *v19; // ecx@112 | |
8268 Player *v20; // ecx@127 | |
8269 int v21; // eax@127 | |
8270 int v22; // eax@145 | |
8271 char v23; // zf@146 | |
8272 DDM_DLV_Header *v24; // ecx@148 | |
8273 signed int v25; // eax@172 | |
8274 int v26; // [sp-8h] [bp-3Ch]@84 | |
8275 signed int v27; // [sp-4h] [bp-38h]@4 | |
8276 int v28; // [sp-4h] [bp-38h]@84 | |
8277 ItemGen item; // [sp+Ch] [bp-28h]@52 | |
8278 char v30; // [sp+32h] [bp-2h]@1 | |
8279 char v31; // [sp+33h] [bp-1h]@1 | |
8280 | |
8281 v3 = 0; | |
8282 v30 = 0; | |
8283 v31 = 0; | |
8284 v4 = this; | |
8285 v5 = 0; | |
8286 if ( this == pPlayers[2] ) | |
8287 { | |
8288 v3 = 1; | |
8289 goto LABEL_8; | |
8290 } | |
8291 if ( this == pPlayers[3] ) | |
8292 { | |
8293 v27 = 2; | |
8294 } | |
8295 else | |
8296 { | |
8297 if ( this != pPlayers[4] ) | |
8298 goto LABEL_8; | |
8299 v27 = 3; | |
8300 } | |
8301 v3 = v27; | |
8302 LABEL_8: | |
8303 if ( var > VAR_AutoNotes ) | |
8304 { | |
8305 if ( var <= VAR_GoldInBank ) | |
8306 { | |
8307 if ( var == VAR_GoldInBank ) | |
8308 { | |
8309 pParty->uNumGoldInBank = a3; | |
8310 return; | |
8311 } | |
8312 if ( var <= VAR_Counter8 ) | |
8313 { | |
8314 if ( (signed int)var >= 245 ) | |
8315 { | |
8316 *(int *)&stru_AA1058[3].pSounds[8 * var + 44300] = LODWORD(pParty->uTimePlayed); | |
8317 *(int *)&stru_AA1058[3].pSounds[8 * var + 44304] = HIDWORD(pParty->uTimePlayed); | |
8318 } | |
8319 else | |
8320 { | |
8321 switch ( var ) | |
8322 { | |
8323 case VAR_MonthEquals|VAR_CurrentSP: | |
8324 _449B7E_toggle_bit((unsigned char *)field_1A50, a3, 1u); | |
8325 break; | |
8326 case VAR_NPCs2: | |
8327 pParty->field_709 = 0; | |
8328 LOBYTE(pNPCStats->pNewNPCData[a3].uFlags) |= 0x80u; | |
8329 sub_44A56A(); | |
8330 viewparams->bRedrawGameUI = 1; | |
8331 break; | |
8332 case VAR_NumSkillPoints: | |
8333 this->uSkillPoints = a3; | |
8334 break; | |
8335 } | |
8336 } | |
8337 return; | |
8338 } | |
8339 if ( var < VAR_Counter9 ) | |
8340 return; | |
8341 if ( (signed int)var <= 274 ) | |
8342 { | |
8343 *(int *)&stru_AA1058[3].pSounds[8 * var + 44532] = LODWORD(pParty->uTimePlayed); | |
8344 *(int *)&stru_AA1058[3].pSounds[8 * var + 44536] = HIDWORD(pParty->uTimePlayed); | |
8345 } | |
8346 else | |
8347 { | |
8348 if ( var == VAR_ReputationInCurrentLocation ) | |
8349 { | |
8350 v24 = &pOutdoor->ddm; | |
8351 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
8352 v24 = &pIndoor->dlv; | |
8353 v24->uReputation = a3; | |
8354 if ( a3 > 10000 ) | |
8355 v24->uReputation = 10000; | |
8356 return; | |
8357 } | |
8358 if ( var <= VAR_ReputationInCurrentLocation | |
8359 || var > VAR_History_28 | |
8360 || (v22 = var - 276, pParty->field_3C.field_4F0[2 * v22 + 1] | pParty->field_3C.field_4F0[2 * v22]) | |
8361 || (pParty->field_3C.field_4F0[2 * (var - 276)] = LODWORD(pParty->uTimePlayed), | |
8362 v23 = *(&pStorylineText->field_0 + 3 * v22) == 0, | |
8363 pParty->field_3C.field_4F0[2 * (var - 276) + 1] = HIDWORD(pParty->uTimePlayed), | |
8364 v23) ) | |
8365 return; | |
8366 bFlashHistoryBook = 1; | |
8367 } | |
8368 LABEL_172: | |
8369 v25 = 8 * v3 + 400; | |
8370 LOBYTE(v25) = (8 * v3 - 112) | 4; | |
8371 pAudioPlayer->PlaySound(SOUND_20001, v25, v5, -1, v5, v5, v5, v5); | |
8372 return; | |
8373 } | |
8374 if ( var != 307 ) | |
8375 { | |
8376 switch ( var ) | |
8377 { | |
8378 case 308: | |
8379 pParty->uNumBountiesCollected = a3; | |
8380 break; | |
8381 case 309: | |
8382 pParty->uNumPrisonTerms = a3; | |
8383 break; | |
8384 case 310: | |
8385 pParty->uNumArenaPageWins = a3; | |
8386 break; | |
8387 case 311: | |
8388 pParty->uNumArenaSquireWins = a3; | |
8389 break; | |
8390 case 312: | |
8391 pParty->uNumArenaKnightWins = a3; | |
8392 break; | |
8393 case 313: | |
8394 pParty->uNumArenaLordWins = a3; | |
8395 break; | |
8396 } | |
8397 return; | |
8398 } | |
8399 pParty->uNumDeaths = a3; | |
8400 LABEL_168: | |
8401 if ( v30 != 1 ) | |
8402 { | |
8403 LABEL_170: | |
8404 if ( v31 != 1 ) | |
8405 return; | |
8406 v5 = 0; | |
8407 goto LABEL_172; | |
8408 } | |
8409 LABEL_169: | |
8410 pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, v3); | |
8411 goto LABEL_170; | |
8412 } | |
8413 if ( var == VAR_AutoNotes ) | |
8414 { | |
8415 if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pParty->_autonote_bits[((signed __int16)a3 - 1) >> 3]) | |
8416 && (&dword_723718_autonote_related)[8 * a3] ) | |
8417 { | |
8418 v20 = pPlayers[v3 + 1]; | |
8419 v30 = 1; | |
8420 v20->PlaySound(96, 0); | |
8421 v21 = dword_72371C[2 * a3]; | |
8422 bFlashAutonotesBook = 1; | |
8423 dword_506568 = v21; | |
8424 } | |
8425 _449B7E_toggle_bit(pParty->_autonote_bits, a3, 1u); | |
8426 v31 = 1; | |
8427 goto LABEL_168; | |
8428 } | |
8429 if ( var <= VAR_ActualMight ) | |
8430 { | |
8431 if ( var != VAR_ActualMight ) | |
8432 { | |
8433 switch ( var ) | |
8434 { | |
8435 case VAR_RandomGold: | |
8436 v6 = rand() % a3 + 1; | |
8437 Party::SetGold(v6); | |
8438 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[500], v6);// You have %lu gold | |
8439 ShowStatusBarString(pTmpBuf, 2u); | |
8440 GameUI_DrawFoodAndGold(); | |
8441 return; | |
8442 case VAR_RandomFood: | |
8443 v7 = rand() % a3 + 1; | |
8444 Party::SetFood(v7); | |
8445 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[501], v7);// You have %lu food | |
8446 ShowStatusBarString(pTmpBuf, 2u); | |
8447 GameUI_DrawFoodAndGold(); | |
8448 goto LABEL_124; | |
8449 case VAR_Sex: | |
8450 this->uSex = (PLAYER_SEX)a3; | |
8451 goto LABEL_124; | |
8452 case VAR_Class: | |
8453 this->uClass = a3; | |
8454 if ( (char)a3 != 35 ) | |
8455 goto LABEL_124; | |
8456 v8 = 0; | |
8457 v9 = this->pInventoryItems; | |
8458 break; | |
8459 case VAR_CurrentHP: | |
8460 this->sHealth = a3; | |
8461 goto LABEL_124; | |
8462 case VAR_MaxHP: | |
8463 this->sHealth = GetMaxHealth(); | |
8464 return; | |
8465 case VAR_CurrentSP: | |
8466 this->sMana = a3; | |
8467 goto LABEL_124; | |
8468 case VAR_MaxSP: | |
8469 this->sMana = GetMaxMana(); | |
8470 return; | |
8471 case VAR_ACModifier: | |
8472 this->sACModifier = (unsigned __int8)a3; | |
8473 goto LABEL_124; | |
8474 case VAR_BaseLevel: | |
8475 this->uLevel = (unsigned __int8)a3; | |
8476 goto LABEL_124; | |
8477 case VAR_LevelModifier: | |
8478 this->sLevelModifier = (unsigned __int8)a3; | |
8479 goto LABEL_124; | |
8480 case VAR_Age: | |
8481 this->sAgeModifier = a3; | |
8482 return; | |
8483 case VAR_Award: | |
8484 if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pPlayers[v3 + 1]->field_152[((signed __int16)a3 - 1) >> 3]) | |
8485 && dword_723E80_award_related[2 * a3] ) | |
8486 { | |
8487 v12 = pPlayers[v3 + 1]; | |
8488 v30 = 1; | |
8489 v31 = 1; | |
8490 v12->PlaySound(96, 0); | |
8491 } | |
8492 v13 = v4->field_152; | |
8493 goto LABEL_51; | |
8494 case VAR_Experience: | |
8495 this->uExperience = a3; | |
8496 goto LABEL_124; | |
8497 case VAR_QBits_QuestsDone: | |
8498 if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pParty->_award_bits[((signed __int16)a3 - 1) >> 3]) | |
8499 && (&dword_722F10)[4 * a3] ) | |
8500 { | |
8501 v14 = pPlayers[v3 + 1]; | |
8502 bFlashQuestBook = 1; | |
8503 v30 = 1; | |
8504 v31 = 1; | |
8505 v14->PlaySound(93, 0); | |
8506 } | |
8507 v13 = (char *)pParty->_award_bits; | |
8508 LABEL_51: | |
8509 _449B7E_toggle_bit((unsigned char *)v13, a3, 1u); | |
8510 goto LABEL_168; | |
8511 case VAR_PlayerItemInHands: | |
8512 item.Reset(); | |
8513 item.Reset(); | |
8514 item.uItemID = a3; | |
8515 item.uAttributes = 1; | |
8516 pParty->SetHoldingItem(&item); | |
8517 if ( a3 >= ITEM_ARTIFACT_PUCK && a3 <= ITEM_RELIC_MEKORIGS_HAMMER ) | |
8518 pParty->field_3C.pIsArtifactFound[a3] = 1; | |
8519 return; | |
8520 case VAR_FixedGold: | |
8521 Party::SetGold(a3); | |
8522 return; | |
8523 case VAR_BaseMight: | |
8524 this->uMight = (unsigned __int8)a3; | |
8525 goto LABEL_84; | |
8526 case VAR_BaseIntellect: | |
8527 this->uIntelligence = (unsigned __int8)a3; | |
8528 goto LABEL_84; | |
8529 case VAR_BasePersonality: | |
8530 this->uWillpower = (unsigned __int8)a3; | |
8531 goto LABEL_84; | |
8532 case VAR_BaseEndurance: | |
8533 this->uEndurance = (unsigned __int8)a3; | |
8534 goto LABEL_84; | |
8535 case VAR_BaseSpeed: | |
8536 this->uSpeed = (unsigned __int8)a3; | |
8537 goto LABEL_84; | |
8538 case VAR_BaseAccuracy: | |
8539 this->uAccuracy = (unsigned __int8)a3; | |
8540 goto LABEL_84; | |
8541 case VAR_BaseLuck: | |
8542 this->uLuck = (unsigned __int8)a3; | |
8543 goto LABEL_84; | |
8544 case VAR_FixedFood: | |
8545 Party::SetFood(a3); | |
8546 goto LABEL_124; | |
8547 case VAR_MightBonus: | |
8548 goto LABEL_64; | |
8549 case VAR_IntellectBonus: | |
8550 goto LABEL_68; | |
8551 case VAR_PersonalityBonus: | |
8552 goto LABEL_69; | |
8553 case VAR_EnduranceBonus: | |
8554 goto LABEL_70; | |
8555 case VAR_SpeedBonus: | |
8556 goto LABEL_71; | |
8557 case VAR_AccuracyBonus: | |
8558 goto LABEL_72; | |
8559 case VAR_LuckBonus: | |
8560 goto LABEL_73; | |
8561 default: | |
8562 return; | |
8563 } | |
8564 while ( v9->uItemID != 615 ) | |
8565 { | |
8566 ++v8; | |
8567 ++v9; | |
8568 if ( v8 >= 138 ) | |
8569 goto LABEL_22; | |
8570 } | |
8571 v10 = (int)((char *)v4 + 36 * v8); | |
8572 *(int *)(v10 + 532) = 601; | |
8573 *(char *)(v10 + 558) = v3 + 1; | |
8574 LABEL_22: | |
8575 if ( v4->sResFireBase < 20 ) | |
8576 v4->sResFireBase = 20; | |
8577 if ( v4->sResAirBase < 20 ) | |
8578 v4->sResAirBase = 20; | |
8579 if ( v4->sResWaterBase < 20 ) | |
8580 v4->sResWaterBase = 20; | |
8581 if ( v4->sResEarthBase < 20 ) | |
8582 v4->sResEarthBase = 20; | |
8583 v4->sResMindBase = 200; | |
8584 v4->sResBodyBase = 200; | |
8585 v11 = v4->GetSexByVoice(); | |
8586 v4->field_1924 = v4->uVoiceID; | |
8587 v4->field_1928 = v4->uFace; | |
8588 if ( v11 ) | |
8589 { | |
8590 v4->uFace = 21; | |
8591 v4->uVoiceID = 21; | |
8592 } | |
8593 else | |
8594 { | |
8595 v4->uFace = 20; | |
8596 v4->uVoiceID = 20; | |
8597 } | |
8598 ReloadPlayerPortraits(v3, v4->uFace); | |
8599 goto LABEL_124; | |
8600 } | |
8601 LABEL_64: | |
8602 this->uMightBonus = (unsigned __int8)a3; | |
8603 LABEL_111: | |
8604 v28 = 0; | |
8605 v26 = 91; | |
8606 LABEL_112: | |
8607 v19 = pPlayers[v3 + 1]; | |
8608 v31 = 1; | |
8609 v19->PlaySound(v26, v28); | |
8610 goto LABEL_169; | |
8611 } | |
8612 if ( var <= VAR_FireResistanceBonus ) | |
8613 { | |
8614 if ( var == VAR_FireResistanceBonus ) | |
8615 { | |
8616 this->sResFireBonus = (unsigned __int8)a3; | |
8617 goto LABEL_111; | |
8618 } | |
8619 switch ( var ) | |
8620 { | |
8621 case VAR_ActualIntellect: | |
8622 LABEL_68: | |
8623 this->uIntelligenceBonus = (unsigned __int8)a3; | |
8624 goto LABEL_111; | |
8625 case VAR_ActualPersonality: | |
8626 LABEL_69: | |
8627 this->uWillpowerBonus = (unsigned __int8)a3; | |
8628 goto LABEL_111; | |
8629 case VAR_ActualEndurance: | |
8630 LABEL_70: | |
8631 this->uEnduranceBonus = (unsigned __int8)a3; | |
8632 goto LABEL_111; | |
8633 case VAR_ActualSpeed: | |
8634 LABEL_71: | |
8635 this->uSpeedBonus = (unsigned __int8)a3; | |
8636 goto LABEL_111; | |
8637 case VAR_ActualAccuracy: | |
8638 LABEL_72: | |
8639 this->uAccuracyBonus = (unsigned __int8)a3; | |
8640 goto LABEL_111; | |
8641 case VAR_ActualLuck: | |
8642 LABEL_73: | |
8643 this->uLuckBonus = (unsigned __int8)a3; | |
8644 goto LABEL_111; | |
8645 case VAR_FireResistance: | |
8646 this->sResFireBase = (unsigned __int8)a3; | |
8647 goto LABEL_84; | |
8648 case VAR_AirResistance: | |
8649 this->sResAirBase = (unsigned __int8)a3; | |
8650 goto LABEL_84; | |
8651 case VAR_WaterResistance: | |
8652 this->sResWaterBase = (unsigned __int8)a3; | |
8653 goto LABEL_84; | |
8654 case VAR_EarthResistance: | |
8655 this->sResEarthBase = (unsigned __int8)a3; | |
8656 goto LABEL_84; | |
8657 case VAR_SpiritResistance: | |
8658 this->sResSpiritBase = (unsigned __int8)a3; | |
8659 goto LABEL_84; | |
8660 case VAR_MindResistance: | |
8661 this->sResMindBase = (unsigned __int8)a3; | |
8662 goto LABEL_84; | |
8663 case VAR_BodyResistance: | |
8664 this->sResBodyBase = (unsigned __int8)a3; | |
8665 goto LABEL_84; | |
8666 case VAR_LightResistance: | |
8667 this->sResLightBase = (unsigned __int8)a3; | |
8668 goto LABEL_84; | |
8669 case VAR_DarkResistance: | |
8670 this->sResDarkBase = (unsigned __int8)a3; | |
8671 goto LABEL_84; | |
8672 case VAR_MagicResistance: | |
8673 this->sResMagicBase = (unsigned __int8)a3; | |
8674 LABEL_84: | |
8675 v28 = 0; | |
8676 v26 = 92; | |
8677 goto LABEL_112; | |
8678 default: | |
8679 return; | |
8680 } | |
8681 return; | |
8682 } | |
8683 HIWORD(v15) = 0; | |
8684 if ( var > VAR_DisarmTrapSkill ) | |
8685 { | |
8686 if ( var != VAR_LearningSkill ) | |
8687 { | |
8688 if ( var <= VAR_LearningSkill ) | |
8689 return; | |
8690 if ( var <= VAR_Eradicated ) | |
8691 { | |
8692 v4->SetCondition(var - 105, 1); | |
8693 } | |
8694 else | |
8695 { | |
8696 if ( var != VAR_MajorCondition ) | |
8697 { | |
8698 if ( var > VAR_MajorCondition && var <= VAR_ActiveSpells ) | |
8699 byte_5E4C15[var] = a3; | |
8700 return; | |
8701 } | |
8702 memset(v4, 0, 0xA0u); | |
8703 } | |
8704 LABEL_124: | |
8705 v31 = 1; | |
8706 goto LABEL_169; | |
8707 } | |
8708 LABEL_106: | |
8709 v16 = (int)((char *)&v4->pConditions[16] + 2 * var); | |
8710 v17 = *(char *)v16; | |
8711 if ( a3 <= VAR_BodyResistanceBonus ) | |
8712 { | |
8713 LOWORD(v15) = (unsigned __int8)a3; | |
8714 v18 = v15 | v17 & VAR_BodyResistanceBonus; | |
8715 } | |
8716 else | |
8717 { | |
8718 LOWORD(v18) = (unsigned __int8)(a3 | v17 & 0xC0); | |
8719 } | |
8720 *(short *)v16 = v18; | |
8721 goto LABEL_124; | |
8722 } | |
8723 if ( var == VAR_DisarmTrapSkill ) | |
8724 goto LABEL_106; | |
8725 if ( var <= VAR_BodyResistanceBonus ) | |
8726 { | |
8727 switch ( var ) | |
8728 { | |
8729 case VAR_BodyResistanceBonus: | |
8730 v4->sResBodyBonus = (unsigned __int8)a3; | |
8731 break; | |
8732 case VAR_AirResistanceBonus: | |
8733 v4->sResAirBonus = (unsigned __int8)a3; | |
8734 break; | |
8735 case VAR_WaterResistanceBonus: | |
8736 v4->sResWaterBonus = (unsigned __int8)a3; | |
8737 break; | |
8738 case VAR_EarthResistanceBonus: | |
8739 v4->sResEarthBonus = (unsigned __int8)a3; | |
8740 break; | |
8741 case VAR_SpiritResistanceBonus: | |
8742 v4->sResSpiritBonus = (unsigned __int8)a3; | |
8743 break; | |
8744 default: | |
8745 if ( var != 62 ) | |
8746 return; | |
8747 v4->sResMindBonus = (unsigned __int8)a3; | |
8748 break; | |
8749 } | |
8750 goto LABEL_111; | |
8751 } | |
8752 if ( var == VAR_LightResistanceBonus ) | |
8753 { | |
8754 v4->sResLightBonus = (unsigned __int8)a3; | |
8755 goto LABEL_111; | |
8756 } | |
8757 if ( var == VAR_DarkResistanceBonus ) | |
8758 { | |
8759 v4->sResDarkBonus = (unsigned __int8)a3; | |
8760 goto LABEL_111; | |
8761 } | |
8762 if ( var == VAR_MagicResistanceBonus ) | |
8763 { | |
8764 v4->sResMagicBonus = (unsigned __int8)a3; | |
8765 goto LABEL_111; | |
8766 } | |
8767 if ( var > VAR_MagicResistanceBonus && var <= VAR_DiplomacySkill ) | |
8768 goto LABEL_106; | |
8769 } | |
8770 | |
8771 | |
8772 | |
8773 //----- (0044AFFB) -------------------------------------------------------- | |
8774 void Player::AddVariable(enum VariableType var, signed int val) | |
8775 { | |
8776 char v3; // bl@1 | |
8777 Player *v4; // esi@1 | |
8778 signed int uPlayerIdx; // edi@1 | |
8779 int v6; // eax@15 | |
8780 unsigned int v7; // esi@18 | |
8781 int *v8; // ebx@21 | |
8782 int v9; // eax@22 | |
8783 signed int v10; // eax@24 | |
8784 int v11; // eax@27 | |
8785 __int16 *v12; // esi@28 | |
8786 Player *v13; // ecx@34 | |
8787 Player *v14; // ecx@36 | |
8788 char *v15; // ecx@37 | |
8789 unsigned __int8 v16; // cf@38 | |
8790 Player *v17; // ecx@42 | |
8791 __int16 *v18; // esi@53 | |
8792 __int16 *v19; // esi@62 | |
8793 char *v20; // esi@107 | |
8794 __int16 v21; // dx@107 | |
8795 int v22; // ecx@107 | |
8796 Player *v23; // ecx@132 | |
8797 int v24; // eax@132 | |
8798 int v25; // eax@150 | |
8799 char v26; // zf@151 | |
8800 DDM_DLV_Header *v27; // eax@153 | |
8801 signed int v28; // eax@176 | |
8802 int v29; // [sp-8h] [bp-40h]@84 | |
8803 signed int v30; // [sp-4h] [bp-3Ch]@4 | |
8804 int v31; // [sp-4h] [bp-3Ch]@84 | |
8805 ItemGen item; // [sp+Ch] [bp-2Ch]@45 | |
8806 unsigned int v33; // [sp+30h] [bp-8h]@34 | |
8807 char v34; // [sp+37h] [bp-1h]@1 | |
8808 | |
8809 auto Dst = this; | |
8810 v3 = 0; | |
8811 v34 = 0; | |
8812 v4 = Dst; | |
8813 uPlayerIdx = 0; | |
8814 if ( Dst == pPlayers[2] ) | |
8815 { | |
8816 uPlayerIdx = 1; | |
8817 goto LABEL_8; | |
8818 } | |
8819 if ( Dst == pPlayers[3] ) | |
8820 { | |
8821 v30 = 2; | |
8822 } | |
8823 else | |
8824 { | |
8825 if ( Dst != pPlayers[4] ) | |
8826 goto LABEL_8; | |
8827 v30 = 3; | |
8828 } | |
8829 uPlayerIdx = v30; | |
8830 LABEL_8: | |
8831 if ( var <= VAR_AutoNotes ) | |
8832 { | |
8833 if ( var != VAR_AutoNotes ) | |
8834 { | |
8835 if ( var <= VAR_ActualMight ) | |
8836 { | |
8837 if ( var != VAR_ActualMight ) | |
8838 { | |
8839 switch ( var ) | |
8840 { | |
8841 case VAR_RandomGold: | |
8842 if ( !val ) | |
8843 val = 1; | |
8844 v6 = rand(); | |
8845 party_finds_gold(v6 % val + 1, 1); | |
8846 GameUI_DrawFoodAndGold(); | |
8847 return; | |
8848 case VAR_RandomFood: | |
8849 if ( !val ) | |
8850 val = 1; | |
8851 v7 = rand() % val + 1; | |
8852 Party::GiveFood(v7); | |
8853 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[502], v7);// You find %lu food | |
8854 ShowStatusBarString(pTmpBuf, 2u); | |
8855 GameUI_DrawFoodAndGold(); | |
8856 goto _play_sound; | |
8857 case VAR_Sex: | |
8858 Dst->uSex = (PLAYER_SEX)val; | |
8859 goto _play_anim_and_exit; | |
8860 case VAR_Class: | |
8861 Dst->uClass = val; | |
8862 goto _play_anim_and_exit; | |
8863 case VAR_CurrentHP: | |
8864 v8 = &Dst->sHealth; | |
8865 *v8 += val; | |
8866 if ( Dst->sHealth <= Dst->GetMaxHealth() ) | |
8867 goto _play_anim_and_exit; | |
8868 v9 = v4->GetMaxHealth(); | |
8869 goto LABEL_23; | |
8870 case VAR_MaxHP: | |
8871 v10 = Dst->GetMaxHealth(); | |
8872 v4->_health_related = 0; | |
8873 v4->uFullHealthBonus = 0; | |
8874 v4->sHealth = v10; | |
8875 return; | |
8876 case VAR_CurrentSP: | |
8877 v8 = &Dst->sMana; | |
8878 *v8 += val; | |
8879 if ( Dst->sMana > GetMaxMana() ) | |
8880 { | |
8881 v9 = v4->GetMaxMana(); | |
8882 LABEL_23: | |
8883 *v8 = v9; | |
8884 } | |
8885 goto _play_anim_and_exit; | |
8886 case VAR_MaxSP: | |
8887 v11 = GetMaxMana(); | |
8888 v4->_mana_related = 0; | |
8889 v4->uFullManaBonus = 0; | |
8890 v4->sMana = v11; | |
8891 return; | |
8892 case VAR_ACModifier: | |
8893 v12 = &Dst->sACModifier; | |
8894 goto LABEL_29; | |
8895 case VAR_BaseLevel: | |
8896 v12 = (__int16 *)&Dst->uLevel; | |
8897 goto LABEL_29; | |
8898 case VAR_LevelModifier: | |
8899 v12 = &Dst->sLevelModifier; | |
8900 LABEL_29: | |
8901 *v12 += val; | |
8902 if ( *v12 > 255 ) | |
8903 *v12 = 255; | |
8904 goto _play_anim_and_exit; | |
8905 case VAR_Age: | |
8906 Dst->sAgeModifier += val; | |
8907 return; | |
8908 case VAR_Award: | |
8909 v13 = pPlayers[uPlayerIdx + 1]; | |
8910 v33 = 0x80u >> ((signed __int16)val - 1) % 8; | |
8911 if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & v13->field_152[((signed __int16)val - 1) >> 3]) | |
8912 && dword_723E80_award_related[2 * val] ) | |
8913 { | |
8914 v14 = pPlayers[uPlayerIdx + 1]; | |
8915 v34 = 1; | |
8916 v3 = 1; | |
8917 v14->PlaySound(96, 0); | |
8918 } | |
8919 v15 = v4->field_152; | |
8920 goto LABEL_44; | |
8921 case VAR_Experience: | |
8922 v16 = __CFADD__(val, LODWORD(Dst->uExperience)); | |
8923 LODWORD(Dst->uExperience) += val; | |
8924 HIDWORD(Dst->uExperience) += ((unsigned __int64)val >> 32) + v16; | |
8925 if ( (signed __int64)Dst->uExperience > 4000000000i64 ) | |
8926 Dst->uExperience = 4000000000i64; | |
8927 goto _play_anim_and_exit; | |
8928 case VAR_QBits_QuestsDone: | |
8929 if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_award_bits[((signed __int16)val - 1) >> 3]) | |
8930 && (&dword_722F10)[4 * val] ) | |
8931 { | |
8932 v17 = pPlayers[uPlayerIdx + 1]; | |
8933 bFlashQuestBook = 1; | |
8934 v34 = 1; | |
8935 v3 = 1; | |
8936 v17->PlaySound(93, 0); | |
8937 } | |
8938 v15 = (char *)pParty->_award_bits; | |
8939 LABEL_44: | |
8940 _449B7E_toggle_bit((unsigned char *)v15, val, 1u); | |
8941 goto LABEL_173; | |
8942 case VAR_PlayerItemInHands: | |
8943 item.Reset(); | |
8944 item.Reset(); | |
8945 item.uAttributes = 1; | |
8946 item.uItemID = val; | |
8947 if ( val >= ITEM_ARTIFACT_PUCK && val <= ITEM_RELIC_MEKORIGS_HAMMER ) | |
8948 pParty->field_3C.pIsArtifactFound[val] = 1; | |
8949 if ( val >= ITEM_WAND_FIRE && val <= ITEM_WAND_INCENERATION ) | |
8950 { | |
8951 item.uNumCharges = rand() % 6 + pItemsTable->pItems[item.uItemID].uDamageMod + 1; | |
8952 item.uMaxCharges = LOBYTE(item.uNumCharges); | |
8953 } | |
8954 pParty->SetHoldingItem(&item); | |
8955 return; | |
8956 case VAR_FixedGold: | |
8957 party_finds_gold(val, 1); | |
8958 return; | |
8959 case VAR_BaseMight: | |
8960 v18 = (__int16 *)&Dst->uMight; | |
8961 goto LABEL_82; | |
8962 case VAR_BaseIntellect: | |
8963 v18 = (__int16 *)&Dst->uIntelligence; | |
8964 goto LABEL_82; | |
8965 case VAR_BasePersonality: | |
8966 v18 = (__int16 *)&Dst->uWillpower; | |
8967 goto LABEL_82; | |
8968 case VAR_BaseEndurance: | |
8969 v18 = (__int16 *)&Dst->uEndurance; | |
8970 goto LABEL_82; | |
8971 case VAR_BaseSpeed: | |
8972 v18 = (__int16 *)&Dst->uSpeed; | |
8973 goto LABEL_82; | |
8974 case VAR_BaseAccuracy: | |
8975 v18 = (__int16 *)&Dst->uAccuracy; | |
8976 goto LABEL_82; | |
8977 case VAR_BaseLuck: | |
8978 v18 = (__int16 *)&Dst->uLuck; | |
8979 goto LABEL_82; | |
8980 case VAR_FixedFood: | |
8981 Party::GiveFood(val); | |
8982 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[502], val); | |
8983 ShowStatusBarString(pTmpBuf, 2u); | |
8984 if ( pParty->uNumFoodRations > 0xFFFF ) | |
8985 Party::SetFood(0xFFFFu); | |
8986 goto _play_sound; | |
8987 case VAR_MightBonus: | |
8988 goto LABEL_62; | |
8989 case VAR_IntellectBonus: | |
8990 goto LABEL_66; | |
8991 case VAR_PersonalityBonus: | |
8992 goto LABEL_67; | |
8993 case VAR_EnduranceBonus: | |
8994 goto LABEL_68; | |
8995 case VAR_SpeedBonus: | |
8996 goto LABEL_69; | |
8997 case VAR_AccuracyBonus: | |
8998 goto LABEL_70; | |
8999 case VAR_LuckBonus: | |
9000 goto LABEL_71; | |
9001 default: | |
9002 return; | |
9003 } | |
9004 return; | |
9005 } | |
9006 LABEL_62: | |
9007 v19 = (__int16 *)&Dst->uMightBonus; | |
9008 goto LABEL_113; | |
9009 } | |
9010 if ( var <= VAR_FireResistanceBonus ) | |
9011 { | |
9012 if ( var != VAR_FireResistanceBonus ) | |
9013 { | |
9014 switch ( var ) | |
9015 { | |
9016 case VAR_ActualIntellect: | |
9017 LABEL_66: | |
9018 v19 = (__int16 *)&Dst->uIntelligenceBonus; | |
9019 goto LABEL_113; | |
9020 case VAR_ActualPersonality: | |
9021 LABEL_67: | |
9022 v19 = (__int16 *)&Dst->uWillpowerBonus; | |
9023 goto LABEL_113; | |
9024 case VAR_ActualEndurance: | |
9025 LABEL_68: | |
9026 v19 = (__int16 *)&Dst->uEnduranceBonus; | |
9027 goto LABEL_113; | |
9028 case VAR_ActualSpeed: | |
9029 LABEL_69: | |
9030 v19 = (__int16 *)&Dst->uSpeedBonus; | |
9031 goto LABEL_113; | |
9032 case VAR_ActualAccuracy: | |
9033 LABEL_70: | |
9034 v19 = (__int16 *)&Dst->uAccuracyBonus; | |
9035 goto LABEL_113; | |
9036 case VAR_ActualLuck: | |
9037 LABEL_71: | |
9038 v19 = (__int16 *)&Dst->uLuckBonus; | |
9039 goto LABEL_113; | |
9040 case VAR_FireResistance: | |
9041 v18 = &Dst->sResFireBase; | |
9042 goto LABEL_82; | |
9043 case VAR_AirResistance: | |
9044 v18 = &Dst->sResAirBase; | |
9045 goto LABEL_82; | |
9046 case VAR_WaterResistance: | |
9047 v18 = &Dst->sResWaterBase; | |
9048 goto LABEL_82; | |
9049 case VAR_EarthResistance: | |
9050 v18 = &Dst->sResEarthBase; | |
9051 goto LABEL_82; | |
9052 case VAR_SpiritResistance: | |
9053 v18 = &Dst->sResSpiritBase; | |
9054 goto LABEL_82; | |
9055 case VAR_MindResistance: | |
9056 v18 = &Dst->sResMindBase; | |
9057 goto LABEL_82; | |
9058 case VAR_BodyResistance: | |
9059 v18 = &Dst->sResBodyBase; | |
9060 goto LABEL_82; | |
9061 case VAR_LightResistance: | |
9062 v18 = &Dst->sResLightBase; | |
9063 goto LABEL_82; | |
9064 case VAR_DarkResistance: | |
9065 v18 = &Dst->sResDarkBase; | |
9066 goto LABEL_82; | |
9067 case VAR_MagicResistance: | |
9068 v18 = &Dst->sResMagicBase; | |
9069 LABEL_82: | |
9070 *v18 += val; | |
9071 if ( *v18 > 255 ) | |
9072 *v18 = 255; | |
9073 v31 = 0; | |
9074 v29 = 92; | |
9075 goto LABEL_116; | |
9076 default: | |
9077 return; | |
9078 } | |
9079 return; | |
9080 } | |
9081 v19 = &Dst->sResFireBonus; | |
9082 LABEL_113: | |
9083 *v19 += val; | |
9084 if ( *v19 > 255 ) | |
9085 *v19 = 255; | |
9086 v31 = 0; | |
9087 v29 = 91; | |
9088 LABEL_116: | |
9089 v3 = 1; | |
9090 pPlayers[uPlayerIdx + 1]->PlaySound(v29, v31); | |
9091 goto _play_anim_and_maybe_sound; | |
9092 } | |
9093 if ( var <= VAR_DisarmTrapSkill ) | |
9094 { | |
9095 if ( var != VAR_DisarmTrapSkill ) | |
9096 { | |
9097 if ( var <= VAR_BodyResistanceBonus ) | |
9098 { | |
9099 switch ( var ) | |
9100 { | |
9101 case VAR_BodyResistanceBonus: | |
9102 v19 = &Dst->sResBodyBonus; | |
9103 break; | |
9104 case VAR_AirResistanceBonus: | |
9105 v19 = &Dst->sResAirBonus; | |
9106 break; | |
9107 case VAR_WaterResistanceBonus: | |
9108 v19 = &Dst->sResWaterBonus; | |
9109 break; | |
9110 case VAR_EarthResistanceBonus: | |
9111 v19 = &Dst->sResEarthBonus; | |
9112 break; | |
9113 case VAR_SpiritResistanceBonus: | |
9114 v19 = &Dst->sResSpiritBonus; | |
9115 break; | |
9116 default: | |
9117 if ( var != 62 ) | |
9118 return; | |
9119 v19 = &Dst->sResMindBonus; | |
9120 break; | |
9121 } | |
9122 goto LABEL_113; | |
9123 } | |
9124 if ( var == VAR_LightResistanceBonus ) | |
9125 { | |
9126 v19 = &Dst->sResLightBonus; | |
9127 goto LABEL_113; | |
9128 } | |
9129 if ( var == VAR_DarkResistanceBonus ) | |
9130 { | |
9131 v19 = &Dst->sResDarkBonus; | |
9132 goto LABEL_113; | |
9133 } | |
9134 if ( var == VAR_MagicResistanceBonus ) | |
9135 { | |
9136 v19 = &Dst->sResMagicBonus; | |
9137 goto LABEL_113; | |
9138 } | |
9139 if ( var <= VAR_MagicResistanceBonus || var > VAR_DiplomacySkill ) | |
9140 return; | |
9141 } | |
9142 goto LABEL_106; | |
9143 } | |
9144 if ( var == VAR_LearningSkill ) | |
9145 { | |
9146 LABEL_106: | |
9147 if ( val <= VAR_BodyResistanceBonus ) | |
9148 { | |
9149 *((short *)&Dst->pConditions[16] + var) = (unsigned __int8)val | *((char *)&Dst->pConditions[16] + 2 * var) & VAR_BodyResistanceBonus; | |
9150 } | |
9151 else | |
9152 { | |
9153 v20 = (char *)&Dst->pConditions[16] + 2 * var; | |
9154 v21 = *(short *)v20; | |
9155 v22 = (unsigned __int8)val + (v21 & VAR_BodyResistanceBonus); | |
9156 if ( v22 > 60 ) | |
9157 LOWORD(v22) = 60; | |
9158 LOBYTE(v21) = v21 & 0xC0; | |
9159 *(short *)v20 = v22 | v21; | |
9160 } | |
9161 goto _play_anim_and_exit; | |
9162 } | |
9163 if ( var <= VAR_LearningSkill ) | |
9164 return; | |
9165 if ( var <= VAR_Eradicated ) | |
9166 { | |
9167 Dst->SetCondition(var - 105, 0); | |
9168 } | |
9169 else | |
9170 { | |
9171 if ( var != VAR_MajorCondition ) | |
9172 { | |
9173 if ( var > VAR_MajorCondition && var <= VAR_ActiveSpells ) | |
9174 { | |
9175 if ( (unsigned __int8)val + (unsigned __int8)byte_5E4C15[var] <= 255 ) | |
9176 byte_5E4C15[var] += val; | |
9177 else | |
9178 byte_5E4C15[var] = -1; | |
9179 } | |
9180 return; | |
9181 } | |
9182 memset(Dst, 0, 0xA0u); | |
9183 } | |
9184 _play_anim_and_exit: | |
9185 v3 = 1; | |
9186 _play_anim_and_maybe_sound: | |
9187 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); | |
9188 _maybe_play_sound: | |
9189 if ( v3 != 1 ) | |
9190 return; | |
9191 goto _play_sound; | |
9192 } | |
9193 if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_autonote_bits[((signed __int16)val - 1) >> 3]) | |
9194 && (&dword_723718_autonote_related)[8 * val] ) | |
9195 { | |
9196 v23 = pPlayers[uPlayerIdx + 1]; | |
9197 v34 = 1; | |
9198 v23->PlaySound(96, 0); | |
9199 v24 = dword_72371C[2 * val]; | |
9200 bFlashAutonotesBook = 1; | |
9201 dword_506568 = v24; | |
9202 } | |
9203 _449B7E_toggle_bit(pParty->_autonote_bits, val, 1u); | |
9204 v3 = 1; | |
9205 LABEL_173: | |
9206 if ( v34 != 1 ) | |
9207 goto _maybe_play_sound; | |
9208 goto _play_anim_and_maybe_sound; | |
9209 } | |
9210 if ( var > VAR_GoldInBank ) | |
9211 { | |
9212 if ( var == 307 ) | |
9213 { | |
9214 pParty->uNumDeaths += val; | |
9215 goto LABEL_173; | |
9216 } | |
9217 switch ( var ) | |
9218 { | |
9219 case 308: | |
9220 pParty->uNumBountiesCollected += val; | |
9221 break; | |
9222 case 309: | |
9223 pParty->uNumPrisonTerms += val; | |
9224 break; | |
9225 case 310: | |
9226 pParty->uNumArenaPageWins += val; | |
9227 break; | |
9228 case 311: | |
9229 pParty->uNumArenaSquireWins += val; | |
9230 break; | |
9231 case 312: | |
9232 pParty->uNumArenaKnightWins += val; | |
9233 break; | |
9234 case 313: | |
9235 pParty->uNumArenaLordWins += val; | |
9236 break; | |
9237 } | |
9238 } | |
9239 else | |
9240 { | |
9241 if ( var == VAR_GoldInBank ) | |
9242 { | |
9243 pParty->uNumGoldInBank += val; | |
9244 return; | |
9245 } | |
9246 if ( var <= VAR_Counter8 ) | |
9247 { | |
9248 if ( (signed int)var >= 245 ) | |
9249 { | |
9250 *(int *)&stru_AA1058[3].pSounds[8 * var + 44300] = LODWORD(pParty->uTimePlayed); | |
9251 *(int *)&stru_AA1058[3].pSounds[8 * var + 44304] = HIDWORD(pParty->uTimePlayed); | |
9252 } | |
9253 else | |
9254 { | |
9255 switch ( var ) | |
9256 { | |
9257 case VAR_MonthEquals|VAR_CurrentSP: | |
9258 _449B7E_toggle_bit((unsigned char *)Dst->field_1A50, val, 1u); | |
9259 break; | |
9260 case VAR_NPCs2: | |
9261 pParty->field_709 = 0; | |
9262 LOBYTE(pNPCStats->pNewNPCData[val].uFlags) |= 0x80u; | |
9263 sub_44A56A(); | |
9264 viewparams->bRedrawGameUI = 1; | |
9265 break; | |
9266 case VAR_NumSkillPoints: | |
9267 Dst->uSkillPoints += val; | |
9268 break; | |
9269 } | |
9270 } | |
9271 return; | |
9272 } | |
9273 if ( var < VAR_Counter9 ) | |
9274 return; | |
9275 if ( (signed int)var <= 274 ) | |
9276 { | |
9277 *(int *)&stru_AA1058[3].pSounds[8 * var + 44532] = LODWORD(pParty->uTimePlayed); | |
9278 *(int *)&stru_AA1058[3].pSounds[8 * var + 44536] = HIDWORD(pParty->uTimePlayed); | |
9279 goto _play_sound; | |
9280 } | |
9281 if ( var != VAR_ReputationInCurrentLocation ) | |
9282 { | |
9283 if ( var <= VAR_ReputationInCurrentLocation | |
9284 || var > VAR_History_28 | |
9285 || (v25 = var - 276, pParty->field_3C.field_4F0[2 * v25 + 1] | pParty->field_3C.field_4F0[2 * v25]) | |
9286 || (pParty->field_3C.field_4F0[2 * (var - 276)] = LODWORD(pParty->uTimePlayed), | |
9287 v26 = *(&pStorylineText->field_0 + 3 * v25) == 0, | |
9288 pParty->field_3C.field_4F0[2 * (var - 276) + 1] = HIDWORD(pParty->uTimePlayed), | |
9289 v26) ) | |
9290 return; | |
9291 bFlashHistoryBook = 1; | |
9292 _play_sound: | |
9293 v28 = 8 * uPlayerIdx + 400; | |
9294 LOBYTE(v28) = (8 * uPlayerIdx - 112) | 4; | |
9295 pAudioPlayer->PlaySound(SOUND_20001, v28, 0, -1, 0, 0, 0, 0); | |
9296 return; | |
9297 } | |
9298 v27 = &pOutdoor->ddm; | |
9299 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
9300 v27 = &pIndoor->dlv; | |
9301 v27->uReputation += val; | |
9302 if ( v27->uReputation > 10000 ) | |
9303 v27->uReputation = 10000; | |
9304 } | |
9305 } | |
9306 // 506568: using guessed type int dword_506568; | |
9307 // 507948: using guessed type char bFlashHistoryBook; | |
9308 // 507949: using guessed type char bFlashAutonotesBook; | |
9309 // 50794A: using guessed type char bFlashQuestBook; | |
9310 // 72371C: using guessed type int dword_72371C[]; | |
9311 // 723E80: using guessed type int dword_723E80_award_related[]; | |
9312 | |
9313 | |
9314 | |
9315 | |
9316 //----- (0044B9C4) -------------------------------------------------------- | |
9317 void Player::SubtractVariable(enum VariableType var, void *a3) | |
9318 { | |
9319 unsigned int v3; // ebx@1 | |
9320 signed int v4; // esi@1 | |
9321 enum VariableType v5; // eax@8 | |
9322 int v6; // esi@11 | |
9323 int v7; // edi@14 | |
9324 signed int v8; // eax@17 | |
9325 char *v9; // eax@20 | |
9326 char v10; // sf@20 | |
9327 char *v11; // ecx@26 | |
9328 char *v12; // ecx@27 | |
9329 __int64 v13; // qax@27 | |
9330 unsigned __int8 v14; // cf@27 | |
9331 char *v15; // edx@29 | |
9332 char *v16; // eax@90 | |
9333 char *v17; // ecx@94 | |
9334 void *v18; // esi@97 | |
9335 signed int v19; // edx@97 | |
9336 char *v20; // ecx@98 | |
9337 int v21; // eax@100 | |
9338 __int16 v22; // dx@112 | |
9339 int v23; // [sp-8h] [bp-14h]@45 | |
9340 signed int v24; // [sp-4h] [bp-10h]@4 | |
9341 int v25; // [sp-4h] [bp-10h]@45 | |
9342 | |
9343 v3 = 0; | |
9344 v4 = 0; | |
9345 if ( this == pPlayers[2] ) | |
9346 { | |
9347 v4 = 1; | |
9348 goto LABEL_8; | |
9349 } | |
9350 if ( this == pPlayers[3] ) | |
9351 { | |
9352 v24 = 2; | |
9353 } | |
9354 else | |
9355 { | |
9356 if ( this != pPlayers[4] ) | |
9357 goto LABEL_8; | |
9358 v24 = 3; | |
9359 } | |
9360 v4 = v24; | |
9361 LABEL_8: | |
9362 v5 = var; | |
9363 if ( (signed int)var > 222 ) | |
9364 { | |
9365 if ( (signed int)var <= 307 ) | |
9366 { | |
9367 if ( var == 307 ) | |
9368 { | |
9369 pParty->uNumDeaths -= (unsigned int)a3; | |
9370 return; | |
9371 } | |
9372 if ( var == 223 ) | |
9373 { | |
9374 v11 = (char *)pParty->_autonote_bits; | |
9375 v22 = (short)a3 - 1; | |
9376 } | |
9377 else | |
9378 { | |
9379 if ( var != 231 ) | |
9380 { | |
9381 switch ( var ) | |
9382 { | |
9383 case 232: | |
9384 var = (VariableType)0; | |
9385 GetNewNPCData(uDialogue_SpeakingActorNPC_ID, (int)&var); | |
9386 dword_5B65CC = 0; | |
9387 if ( (void *)var == a3 ) | |
9388 { | |
9389 dword_5B65CC = (int)a3; | |
9390 } | |
9391 else | |
9392 { | |
9393 pParty->field_709 = 0; | |
9394 LOBYTE(pNPCStats->pNewNPCData[(int)a3].uFlags) &= 0x7Fu; | |
9395 sub_44A56A(); | |
9396 viewparams->bRedrawGameUI = 1; | |
9397 } | |
9398 break; | |
9399 case 241: | |
9400 v18 = a3; | |
9401 v19 = 0; | |
9402 if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) | |
9403 { | |
9404 v20 = (char *)&pNPCStats->pNewNPCData[0].uFlags; | |
9405 do | |
9406 { | |
9407 if ( *((void **)v20 + 4) == v18 ) | |
9408 { | |
9409 v21 = *(int *)v20; | |
9410 if ( (char)*(int *)v20 < 0 ) | |
9411 { | |
9412 LOBYTE(v21) = v21 & 0x7F; | |
9413 *(int *)v20 = v21; | |
9414 } | |
9415 } | |
9416 ++v19; | |
9417 v20 += 76; | |
9418 } | |
9419 while ( v19 < (signed int)pNPCStats->uNumNewNPCs ); | |
9420 } | |
9421 if ( (void *)pParty->pHirelings[0].uProfession == v18 ) | |
9422 memset(pParty->pHirelings, 0, 0x4Cu); | |
9423 if ( (void *)pParty->pHirelings[1].uProfession == v18 ) | |
9424 memset(&pParty->pHirelings[1], 0, 0x4Cu); | |
9425 pParty->field_709 = 0; | |
9426 sub_44A56A(); | |
9427 break; | |
9428 case 243: | |
9429 v17 = (char *)&this->uSkillPoints; | |
9430 if ( (unsigned int)a3 <= *(int *)v17 ) | |
9431 *(int *)v17 -= (int)a3; | |
9432 else | |
9433 *(int *)v17 = 0; | |
9434 break; | |
9435 case 275: | |
9436 v16 = (char *)&pOutdoor->ddm; | |
9437 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
9438 v16 = (char *)&pIndoor->dlv; | |
9439 *((int *)v16 + 2) -= (int)a3; | |
9440 if ( *((int *)v16 + 2) < -10000 ) | |
9441 *((int *)v16 + 2) = -10000; | |
9442 break; | |
9443 case 306: | |
9444 if ( (unsigned int)a3 <= pParty->uNumGoldInBank ) | |
9445 pParty->uNumGoldInBank -= (unsigned int)a3; | |
9446 else | |
9447 LABEL_88: | |
9448 dword_5B65C4 = 1; | |
9449 break; | |
9450 } | |
9451 return; | |
9452 } | |
9453 v11 = this->field_1A50; | |
9454 LABEL_112: | |
9455 v22 = (signed __int16)a3; | |
9456 } | |
9457 _449B7E_toggle_bit((unsigned char *)v11, v22, 0); | |
9458 return; | |
9459 } | |
9460 switch ( var ) | |
9461 { | |
9462 case 308: | |
9463 pParty->uNumBountiesCollected -= (unsigned int)a3; | |
9464 break; | |
9465 case 309: | |
9466 pParty->uNumPrisonTerms -= (int)a3; | |
9467 break; | |
9468 case 310: | |
9469 pParty->uNumArenaPageWins -= (char)a3; | |
9470 break; | |
9471 case 311: | |
9472 pParty->uNumArenaSquireWins -= (char)a3; | |
9473 break; | |
9474 case 312: | |
9475 pParty->uNumArenaKnightWins -= (char)a3; | |
9476 break; | |
9477 case 313: | |
9478 pParty->uNumArenaLordWins -= (char)a3; | |
9479 break; | |
9480 } | |
9481 } | |
9482 else | |
9483 { | |
9484 if ( (signed int)var >= 123 ) | |
9485 { | |
9486 byte_5E4C15[var] -= (char)a3; | |
9487 } | |
9488 else | |
9489 { | |
9490 switch ( var ) | |
9491 { | |
9492 case VAR_RandomGold: | |
9493 v6 = rand() % (signed int)a3 + 1; | |
9494 if ( v6 > pParty->uNumGold ) | |
9495 v6 = pParty->uNumGold; | |
9496 Party::TakeGold(v6); | |
9497 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[503], v6); | |
9498 ShowStatusBarString(pTmpBuf, 2u); | |
9499 GameUI_DrawFoodAndGold(); | |
9500 return; | |
9501 case VAR_RandomFood: | |
9502 v7 = rand() % (signed int)a3 + 1; | |
9503 if ( v7 > pParty->uNumFoodRations ) | |
9504 v7 = pParty->uNumFoodRations; | |
9505 Party::TakeFood(v7); | |
9506 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[504], v7); | |
9507 ShowStatusBarString(pTmpBuf, 2u); | |
9508 GameUI_DrawFoodAndGold(); | |
9509 goto LABEL_17; | |
9510 default: | |
9511 return; | |
9512 case VAR_CurrentHP: | |
9513 ReceiveDamage((signed int)a3, 4); | |
9514 goto LABEL_17; | |
9515 case VAR_CurrentSP: | |
9516 v9 = (char *)&this->sMana; | |
9517 v10 = this->sMana - (signed int)a3 < 0; | |
9518 *(int *)v9 -= (int)a3; | |
9519 if ( v10 ) | |
9520 *(int *)v9 = 0; | |
9521 goto LABEL_17; | |
9522 case VAR_ACModifier: | |
9523 this->sACModifier -= (unsigned __int8)a3; | |
9524 goto LABEL_17; | |
9525 case VAR_BaseLevel: | |
9526 this->uLevel -= (unsigned __int8)a3; | |
9527 goto LABEL_17; | |
9528 case VAR_LevelModifier: | |
9529 this->sLevelModifier -= (unsigned __int8)a3; | |
9530 goto LABEL_17; | |
9531 case VAR_Age: | |
9532 this->sAgeModifier -= (signed __int16)a3; | |
9533 return; | |
9534 case VAR_Award: | |
9535 v11 = this->field_152; | |
9536 goto LABEL_112; | |
9537 case VAR_Experience: | |
9538 v12 = (char *)&this->uExperience; | |
9539 v13 = (signed int)a3; | |
9540 v14 = *(int *)v12 < (unsigned int)a3; | |
9541 *(int *)v12 -= (int)a3; | |
9542 *((int *)v12 + 1) -= v14 + HIDWORD(v13); | |
9543 goto LABEL_17; | |
9544 case VAR_QBits_QuestsDone: | |
9545 _449B7E_toggle_bit(pParty->_award_bits, (__int16)a3, 0); | |
9546 pPlayers[v4 + 1]->PlaySound(96, 0); | |
9547 return; | |
9548 case VAR_PlayerItemInHands: | |
9549 v15 = (char *)this->pInventoryIndices; | |
9550 break; | |
9551 case VAR_FixedGold: | |
9552 if ( (unsigned int)a3 > pParty->uNumGold ) | |
9553 goto LABEL_88; | |
9554 Party::TakeGold((unsigned int)a3); | |
9555 return; | |
9556 case VAR_MightBonus: | |
9557 case VAR_ActualMight: | |
9558 this->uMightBonus -= (unsigned __int16)a3; | |
9559 goto LABEL_72; | |
9560 case VAR_IntellectBonus: | |
9561 case VAR_ActualIntellect: | |
9562 this->uIntelligenceBonus -= (unsigned __int16)a3; | |
9563 goto LABEL_72; | |
9564 case VAR_PersonalityBonus: | |
9565 case VAR_ActualPersonality: | |
9566 this->uWillpowerBonus -= (unsigned __int16)a3; | |
9567 goto LABEL_72; | |
9568 case VAR_EnduranceBonus: | |
9569 case VAR_ActualEndurance: | |
9570 this->uEnduranceBonus -= (unsigned __int16)a3; | |
9571 goto LABEL_72; | |
9572 case VAR_SpeedBonus: | |
9573 case VAR_ActualSpeed: | |
9574 this->uSpeedBonus -= (unsigned __int16)a3; | |
9575 goto LABEL_72; | |
9576 case VAR_AccuracyBonus: | |
9577 case VAR_ActualAccuracy: | |
9578 this->uAccuracyBonus -= (unsigned __int16)a3; | |
9579 goto LABEL_72; | |
9580 case VAR_LuckBonus: | |
9581 case VAR_ActualLuck: | |
9582 this->uLuckBonus -= (unsigned __int16)a3; | |
9583 goto LABEL_72; | |
9584 case VAR_BaseMight: | |
9585 this->uMight -= (unsigned __int16)a3; | |
9586 goto LABEL_45; | |
9587 case VAR_BaseIntellect: | |
9588 this->uIntelligence -= (unsigned __int16)a3; | |
9589 goto LABEL_45; | |
9590 case VAR_BasePersonality: | |
9591 this->uWillpower -= (unsigned __int16)a3; | |
9592 goto LABEL_45; | |
9593 case VAR_BaseEndurance: | |
9594 this->uEndurance -= (unsigned __int16)a3; | |
9595 goto LABEL_45; | |
9596 case VAR_BaseSpeed: | |
9597 this->uSpeed -= (unsigned __int16)a3; | |
9598 goto LABEL_45; | |
9599 case VAR_BaseAccuracy: | |
9600 this->uAccuracy -= (unsigned __int16)a3; | |
9601 goto LABEL_45; | |
9602 case VAR_BaseLuck: | |
9603 this->uLuck -= (unsigned __int16)a3; | |
9604 goto LABEL_45; | |
9605 case VAR_FireResistance: | |
9606 this->sResFireBase -= (signed __int16)a3; | |
9607 goto LABEL_45; | |
9608 case VAR_AirResistance: | |
9609 this->sResAirBase -= (signed __int16)a3; | |
9610 goto LABEL_45; | |
9611 case VAR_WaterResistance: | |
9612 this->sResWaterBase -= (signed __int16)a3; | |
9613 goto LABEL_45; | |
9614 case VAR_EarthResistance: | |
9615 this->sResEarthBase -= (signed __int16)a3; | |
9616 goto LABEL_45; | |
9617 case VAR_SpiritResistance: | |
9618 this->sResSpiritBase -= (signed __int16)a3; | |
9619 goto LABEL_45; | |
9620 case VAR_MindResistance: | |
9621 this->sResMindBase -= (signed __int16)a3; | |
9622 goto LABEL_45; | |
9623 case VAR_BodyResistance: | |
9624 this->sResBodyBase -= (signed __int16)a3; | |
9625 goto LABEL_45; | |
9626 case VAR_LightResistance: | |
9627 this->sResLightBase -= (signed __int16)a3; | |
9628 goto LABEL_45; | |
9629 case VAR_DarkResistance: | |
9630 this->sResDarkBase -= (signed __int16)a3; | |
9631 goto LABEL_45; | |
9632 case VAR_MagicResistance: | |
9633 this->sResMagicBase -= (signed __int16)a3; | |
9634 goto LABEL_45; | |
9635 case VAR_FireResistanceBonus: | |
9636 this->sResFireBonus -= (signed __int16)a3; | |
9637 goto LABEL_45; | |
9638 case VAR_AirResistanceBonus: | |
9639 this->sResAirBonus -= (signed __int16)a3; | |
9640 LABEL_45: | |
9641 v25 = 0; | |
9642 v23 = 92; | |
9643 goto LABEL_73; | |
9644 case VAR_WaterResistanceBonus: | |
9645 this->sResWaterBonus -= (signed __int16)a3; | |
9646 goto LABEL_72; | |
9647 case VAR_EarthResistanceBonus: | |
9648 this->sResEarthBonus -= (signed __int16)a3; | |
9649 goto LABEL_72; | |
9650 case VAR_SpiritResistanceBonus: | |
9651 this->sResSpiritBonus -= (signed __int16)a3; | |
9652 goto LABEL_72; | |
9653 case VAR_MindResistanceBonus: | |
9654 this->sResMindBonus -= (signed __int16)a3; | |
9655 goto LABEL_72; | |
9656 case VAR_BodyResistanceBonus: | |
9657 this->sResBodyBonus -= (signed __int16)a3; | |
9658 goto LABEL_72; | |
9659 case VAR_LightResistanceBonus: | |
9660 this->sResLightBonus -= (signed __int16)a3; | |
9661 goto LABEL_72; | |
9662 case VAR_DarkResistanceBonus: | |
9663 this->sResDarkBonus -= (signed __int16)a3; | |
9664 goto LABEL_72; | |
9665 case VAR_MagicResistanceBonus: | |
9666 this->sResMagicBonus -= (signed __int16)a3; | |
9667 LABEL_72: | |
9668 v25 = 0; | |
9669 v23 = 91; | |
9670 LABEL_73: | |
9671 pPlayers[v4 + 1]->PlaySound(v23, v25); | |
9672 goto LABEL_17; | |
9673 case VAR_FixedFood: | |
9674 Party::TakeFood((unsigned int)a3); | |
9675 goto LABEL_17; | |
9676 case VAR_StaffSkill: | |
9677 case VAR_SwordSkill: | |
9678 case VAR_DaggerSkill: | |
9679 case VAR_AxeSkill: | |
9680 case VAR_SpearSkill: | |
9681 case VAR_BowSkill: | |
9682 case VAR_MaceSkill: | |
9683 case VAR_BlasterSkill: | |
9684 case VAR_ShieldSkill: | |
9685 case VAR_LeatherSkill: | |
9686 case VAR_SkillChain: | |
9687 case VAR_PlateSkill: | |
9688 case VAR_FireSkill: | |
9689 case VAR_AirSkill: | |
9690 case VAR_WaterSkill: | |
9691 case VAR_EarthSkill: | |
9692 case VAR_SpiritSkill: | |
9693 case VAR_MindSkill: | |
9694 case VAR_BodySkill: | |
9695 case VAR_LightSkill: | |
9696 case VAR_DarkSkill: | |
9697 case VAR_IdentifyItemSkill: | |
9698 case VAR_MerchantSkill: | |
9699 case VAR_RepairSkill: | |
9700 case VAR_BodybuildingSkill: | |
9701 case VAR_MeditationSkill: | |
9702 case VAR_PerceptionSkill: | |
9703 case VAR_DiplomacySkill: | |
9704 case VAR_DisarmTrapSkill: | |
9705 case VAR_LearningSkill: | |
9706 *((short *)&this->pConditions[16] + var) -= (unsigned __int8)a3; | |
9707 goto LABEL_17; | |
9708 case VAR_Cursed: | |
9709 case VAR_Weak: | |
9710 case VAR_Asleep: | |
9711 case VAR_Afraid: | |
9712 case VAR_Drunk: | |
9713 case VAR_Insane: | |
9714 case VAR_PoisonedGreen: | |
9715 case VAR_DiseasedGreen: | |
9716 case VAR_PoisonedYellow: | |
9717 case VAR_DiseasedYellow: | |
9718 case VAR_PoisonedRed: | |
9719 case VAR_DiseasedRed: | |
9720 case VAR_Paralyzed: | |
9721 case VAR_Unconsious: | |
9722 case VAR_Dead: | |
9723 case VAR_Stoned: | |
9724 case VAR_Eradicated: | |
9725 *((int *)this + 2 * var - 210) = 0; | |
9726 *((int *)this + 2 * v5 - 209) = 0; | |
9727 LABEL_17: | |
9728 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9729 v8 = 8 * v4 + 400; | |
9730 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9731 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9732 return; | |
9733 } | |
9734 do | |
9735 { | |
9736 if ( *(void **)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v15 + 5] == a3 ) | |
9737 { | |
9738 RemoveItemAtInventoryIndex(v3); | |
9739 return; | |
9740 } | |
9741 ++v3; | |
9742 v15 += 4; | |
9743 } | |
9744 while ( (signed int)v3 < 126 ); | |
9745 if ( (void *)pParty->pPickedItem.uItemID == a3 ) | |
9746 pMouse->RemoveHoldingItem(); | |
9747 } | |
9748 } | |
9749 } | |
9750 // 5B65C4: using guessed type int dword_5B65C4; | |
9751 // 5B65CC: using guessed type int dword_5B65CC; |