comparison Player.cpp @ 0:9c0607679772

init
author Ritor1
date Sat, 12 Jan 2013 09:45:18 +0600
parents
children 352b15291822
comparison
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-1:000000000000 0:9c0607679772
1 #include "OSAPI.h"
2
3 #include "Player.h"
4 #include "PlayerFrameTable.h"
5 #include "Texture.h"
6 #include "AudioPlayer.h"
7 #include "Party.h"
8 #include "GUIButton.h"
9 #include "LOD.h"
10 #include "Monsters.h"
11 #include "GUIWindow.h"
12 #include "Viewport.h"
13 #include "Actor.h"
14 #include "Game.h"
15 #include "Mouse.h"
16 #include "TurnEngine.h"
17 #include "Events.h"
18 #include "Events2D.h"
19 #include "Outdoor.h"
20 #include "StorylineTextTable.h"
21
22 #include "mm7_data.h"
23
24
25
26
27
28
29 /* 381 */
30 #pragma pack(push, 1)
31 struct PlayerCreation_AttributeProp
32 {
33 unsigned __int8 uBaseValue;
34 char uMaxValue;
35 char uDroppedStep;
36 char uBaseStep;
37 };
38 #pragma pack(pop)
39
40
41 #pragma pack(push, 1)
42 struct PlayerCreation_AttributePropsByRace
43 {
44 PlayerCreation_AttributeProp attr[7];
45 };
46
47 struct PlayerCreation_AttributeProps
48 {
49 union
50 {
51 unsigned __int8 _[4][7][4];
52 PlayerCreation_AttributePropsByRace race[4];
53 };
54 };
55 #pragma pack(pop)
56 PlayerCreation_AttributeProps stru_4ED7B0 =
57 {
58 11, 25, 1, 1, 11, 25, 1, 1, 11, 25, 1, 1, 9, 25, 1, 1, 11, 25, 1, 1, 11, 25, 1, 1, 9, 25, 1, 1,
59 7, 15, 2, 1, 14, 30, 1, 2, 11, 25, 1, 1, 7, 15, 2, 1, 14, 30, 1, 2, 11, 25, 1, 1, 9, 20, 1, 1,
60 14, 30, 1, 2, 7, 15, 2, 1, 7, 15, 2, 1, 11, 25, 1, 1, 11, 25, 1, 1, 14, 30, 1, 2, 9, 20, 1, 1,
61 14, 30, 1, 2, 11, 25, 1, 1, 11, 25, 1, 1, 14, 30, 1, 2, 7, 15, 2, 1, 7, 15, 2, 1, 9, 20, 1, 1
62 };
63
64
65
66
67
68
69 // available skills per class ( 9 classes X 37 skills )
70 // 0 - not available
71 // 1 - available
72 // 2 - primary skill
73 unsigned char pSkillAvailabilityPerClass[9][37] = // byte[] @ MM7.exe::004ED820
74 {
75 {0, 2, 0, 1, 1, 1, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
76 {0, 1, 2, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 2, 1, 0},
77 {1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 2, 2, 1, 1, 0, 0, 0},
78 {0, 1, 1, 1, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
79 {0, 1, 0, 1, 1, 2, 0, 0, 0, 1, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1},
80 {0, 1, 1, 2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
81 {0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 2, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
82 {0, 0, 2, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 2, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
83 {2, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0} // some of these are started at 4ED94C, but needs to be here
84 };
85
86
87
88
89 unsigned char pBaseHealthByClass[12] = {40, 35, 35, 30, 30, 30, 25, 20, 20, 0, 0, 0};
90 unsigned char pBaseManaByClass[12] = { 0, 0, 0, 5, 5, 0, 10, 10, 15, 0, 0, 0};
91 unsigned char pBaseHealthPerLevelByClass[36] = {5, 7, 9, 9, 4, 6, 8, 8, 5, 6, 8, 8, 4, 5, 6, 6, 3, 4, 6, 6, 4, 5, 6, 6, 2, 3, 4, 4, 2, 3, 4, 4, 2, 3, 3, 3};
92 unsigned char pBaseManaPerLevelByClass[36] = {0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 2, 3, 3, 1, 2, 3, 3, 0, 2, 3, 3, 3, 4, 5, 5, 3, 4, 5, 5, 3, 4, 6, 6};
93
94 unsigned char pConditionStrengthMultiplier[19] = {100, 100, 100, 120, 50, 200, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 100, 100};
95 unsigned char pConditionIntelligenceMultiplier[19] = {100, 100, 100, 50, 25, 10, 100, 100, 75, 60, 50, 30, 100, 100, 100, 100, 100, 1, 100};
96 unsigned char pConditionWillpowerMultiplier[19] = {100, 100, 100, 50, 25, 10, 100, 100, 75, 60, 50, 30, 100, 100, 100, 100, 100, 1, 100};
97 unsigned char pConditionEnduranceMultiplier[19] = {100, 100, 100, 100, 50, 150, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 100, 100};
98 unsigned char pConditionAccuracyMultiplier[19] = {100, 100, 100, 50, 10, 100, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 50, 100};
99 unsigned char pConditionSpeedMultiplier[19] = {100, 100, 100, 120, 20, 120, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 50, 100};
100 unsigned char pConditionLuckMultiplier[19] = {100, 100, 100, 100, 200, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100};
101
102 unsigned char pAgeingStrengthMultiplier[4] = {100, 75, 40, 10};
103 unsigned char pAgeingIntelligenceMultiplier[4] = {100, 150, 100, 10};
104 unsigned char pAgeingWillpowerMultiplier[4] = {100, 150, 100, 10};
105 unsigned char pAgeingEnduranceMultiplier[4] = {100, 75, 40, 10};
106 unsigned char pAgeingAccuracyMultiplier[4] = {100, 100, 40, 10};
107 unsigned char pAgeingSpeedMultiplier[4] = {100, 100, 40, 10};
108 unsigned char pAgeingLuckMultiplier[4] = {100, 100, 100, 100};
109
110 unsigned int pAgeingTable[4] = {50, 100, 150, 65535};
111
112 unsigned int pConditionImportancyTable[18] = {16, 15, 14, 17, 13, 2, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 1, 0};
113
114 short word_4EDFFC[30] = {500, 500, 400, 350, 300, 275, 250, 225, 200, 175,
115 150, 125, 100, 75, 50, 40, 35, 30, 25, 21,
116 19, 17, 15, 13, 11, 9, 7, 5, 3, 0};
117 unsigned char player_stat_bonuses[30] = {30, 25, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 255, 254, 253, 252, 251, 250, 0};
118
119
120
121
122 //----- (00490913) --------------------------------------------------------
123 signed int __cdecl PlayerCreation_ComputeAttributeBonus()
124 {
125 signed int v0; // edi@1
126 signed int v1; // esi@1
127 int v2; // ebx@2
128 int v3; // ecx@17
129 signed int v4; // eax@17
130 int v5; // edx@18
131 signed int v6; // ecx@18
132 signed int v8; // [sp+Ch] [bp-8h]@1
133 signed int v9; // [sp+10h] [bp-4h]@2
134
135 v8 = 50;
136 v0 = 50;
137 v1 = 0;
138 do
139 {
140 v9 = 0;
141 v2 = 7 * pParty->pPlayers[v1].GetRace();
142 do
143 {
144 if ( v9 )
145 {
146 switch ( v9 )
147 {
148 case 1:
149 v0 = pParty->pPlayers[v1].uIntelligence;
150 break;
151 case 2:
152 v0 = pParty->pPlayers[v1].uWillpower;
153 break;
154 case 3:
155 v0 = pParty->pPlayers[v1].uEndurance;
156 break;
157 case 4:
158 v0 = pParty->pPlayers[v1].uAccuracy;
159 break;
160 case 5:
161 v0 = pParty->pPlayers[v1].uSpeed;
162 break;
163 case 6:
164 v0 = pParty->pPlayers[v1].uLuck;
165 break;
166 }
167 }
168 else
169 {
170 v0 = pParty->pPlayers[v1].uMight;
171 }
172 v3 = v2 + v9;
173 v4 = stru_4ED7B0.race[0].attr[v3].uBaseValue;
174 if ( v0 >= v4 )
175 {
176 v5 = stru_4ED7B0.race[0].attr[v3].uDroppedStep;
177 v6 = stru_4ED7B0.race[0].attr[v3].uBaseStep;
178 }
179 else
180 {
181 v5 = stru_4ED7B0.race[0].attr[v3].uBaseStep;
182 v6 = stru_4ED7B0.race[0].attr[v3].uDroppedStep;
183 }
184 v8 += v5 * (v4 - v0) / v6;
185 ++v9;
186 }
187 while ( v9 <= 6 );
188 ++v1;
189 }
190 while ( v1 < 4 );
191 return v8;
192 }
193
194
195
196 //----- (00427730) --------------------------------------------------------
197 bool Player::CanCastSpell(unsigned int uRequiredMana)
198 {
199 int v2; // eax@1
200 bool result; // eax@2
201
202 v2 = this->sMana;
203 if ( v2 >= (signed int)uRequiredMana )
204 {
205 this->sMana = v2 - uRequiredMana;
206 result = 1;
207 }
208 else
209 {
210 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
211 result = 0;
212 }
213 return result;
214 }
215
216
217 //----- (004BE2DD) --------------------------------------------------------
218 void Player::_4BE2DD(unsigned int a2, int a3, int _2devent_idx)
219 {
220 Player *v4; // edi@1
221 char *v5; // esi@1
222 float v6; // ST04_4@1
223 signed int v7; // eax@1
224 signed int v8; // ebx@1
225
226 auto a4 = _2devent_idx;
227 v4 = this;
228 v5 = (char *)this + 36 * a3;
229 v6 = p2DEvents[a4 - 1].fPriceMultiplier;
230 //v6 = p2DEvents_minus1__20[13 * a4];
231 v7 = ((ItemGen *)(v5 + 532))->GetValue();
232 v8 = _4B8102(v7, v6);
233 if ( v5[552] & 2 )
234 v8 = 1;
235 if ( v8 < 1 )
236 v8 = 1;
237 RemoveItemAtInventoryIndex(a2);
238 Party::SetGold(pParty->uNumGold + v8);
239 }
240
241
242
243 //----- (0043EEF3) --------------------------------------------------------
244 bool Player::_43EEF3()
245 {
246 signed int v1; // esi@1
247 PlayerEquipment *v2; // edx@1
248 bool result; // eax@2
249
250 v1 = 0;
251 v2 = &this->pEquipment;
252 while ( 1 )
253 {
254 result = v2->uOffHand;
255 if ( v2->uOffHand )
256 {
257 result = *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * result + 5];
258 if ( result )
259 {
260 if ( result != 64 && result != 65 )
261 break;
262 }
263 }
264 ++v1;
265 v2 = (PlayerEquipment *)((char *)v2 + 4);
266 if ( v1 >= 16 )
267 {
268 LOBYTE(result) = 1;
269 return result;
270 }
271 }
272 LOBYTE(result) = 0;
273 return result;
274 }
275
276
277
278 //----- (004B8040) --------------------------------------------------------
279 int Player::_4B8040_condition_time(unsigned int uCondition)
280 {
281 return (unsigned int)((signed __int64)((double)this->pConditions[uCondition] * 0.234375) / 60 / 60) / 0x18 % 7 + 1;
282 }
283
284 //----- (004B807C) --------------------------------------------------------
285 int Player::_4B807C(float a2)
286 {
287 Player *v2; // edi@1
288 unsigned int v3; // eax@1
289 int v4; // esi@1
290 unsigned int v5; // ebx@7
291 int v6; // eax@8
292 signed __int64 v7; // qax@13
293 unsigned int v9; // [sp-4h] [bp-14h]@4
294 signed int v10; // [sp+8h] [bp-8h]@4
295 int v11; // [sp+Ch] [bp-4h]@6
296
297 v2 = this;
298 v3 = GetMajorConditionIdx();
299 v4 = 0;
300 if ( (signed int)v3 >= 14 )
301 {
302 if ( (signed int)v3 <= 15 )
303 {
304 v10 = 5;
305 v9 = v3;
306 goto LABEL_6;
307 }
308 if ( v3 == 16 )
309 {
310 v10 = 10;
311 v9 = 16;
312 LABEL_6:
313 v11 = _4B8040_condition_time(v9);
314 goto LABEL_13;
315 }
316 }
317 v10 = 1;
318 v5 = 0;
319 do
320 {
321 v6 = _4B8040_condition_time(v5);
322 if ( v6 > v4 )
323 v4 = v6;
324 ++v5;
325 }
326 while ( (signed int)v5 <= 13 );
327 v11 = v4;
328 if ( !v4 )
329 v11 = 1;
330 LABEL_13:
331 v7 = (signed __int64)((double)v11 * (double)v10 * a2);
332 if ( (signed int)v7 < 1 )
333 LODWORD(v7) = 1;
334 return v7;
335 }
336
337 //----- (004B8102) --------------------------------------------------------
338 int Player::_4B8102(int a2, float a3)
339 {
340 signed int v3; // esi@1
341 signed int result; // eax@3
342
343 v3 = (unsigned __int64)(signed __int64)((double)a2 / (a3 + 2.0)) + a2 * GetMerchant() / 100;
344 if ( v3 > a2 )
345 v3 = a2;
346 result = 1;
347 if ( v3 >= 1 )
348 result = v3;
349 return result;
350 }
351
352 //----- (004B8142) --------------------------------------------------------
353 int Player::_4B8142(int a2, float a3)
354 {
355 int result; // eax@1
356
357 result = (int)((100 - GetMerchant()) * (unsigned __int64)(signed __int64)((double)a2 * a3)) / 100;
358 if ( result < a2 )
359 result = a2;
360 if ( result < 1 )
361 result = 1;
362 return result;
363 }
364
365 //----- (004B8179) --------------------------------------------------------
366 int Player::_4B8179(float a2)
367 {
368 signed int v2; // esi@1
369 int v3; // ecx@1
370 signed int result; // eax@3
371
372 v2 = (signed __int64)(a2 * 50.0);
373 v3 = v2 * (100 - GetMerchant()) / 100;
374 if ( v3 < v2 / 3 )
375 v3 = v2 / 3;
376 result = 1;
377 if ( v3 >= 1 )
378 result = v3;
379 return result;
380 }
381
382 //----- (004B81C3) --------------------------------------------------------
383 int Player::_4B81C3(int a2, float a3)
384 {
385 signed int v3; // esi@1
386 int v4; // ecx@1
387 signed int result; // eax@3
388
389 v3 = (signed __int64)((double)a2 / (6.0 - a3));
390 v4 = v3 * (100 - GetMerchant()) / 100;
391 if ( v4 < v3 / 3 )
392 v4 = v3 / 3;
393 result = 1;
394 if ( v4 >= 1 )
395 result = v4;
396 return result;
397 }
398
399 //----- (004B8213) --------------------------------------------------------
400 int Player::_4B8213(int a2, float a3)
401 {
402 signed __int64 v3; // qax@1
403
404 v3 = (signed __int64)((double)a2 / (a3 + 2.0));
405 if ( (signed int)v3 < 1 )
406 LODWORD(v3) = 1;
407 return v3;
408 }
409
410 //----- (004B8233) --------------------------------------------------------
411 int Player::_4B8233(int a2, float a3)
412 {
413 signed __int64 v3; // qax@1
414
415 v3 = (signed __int64)((double)a2 * a3);
416 if ( (signed int)v3 < 1 )
417 LODWORD(v3) = 1;
418 return v3;
419 }
420
421 //----- (004B824B) --------------------------------------------------------
422 int Player::_4B824B(float a2)
423 {
424 signed __int64 v2; // qax@1
425
426 v2 = (signed __int64)(a2 * 50.0);
427 if ( (signed int)v2 < 1 )
428 LODWORD(v2) = 1;
429 return v2;
430 }
431
432 //----- (004B8265) --------------------------------------------------------
433 int Player::_4B8265(int a2, float a3)
434 {
435 signed __int64 v3; // qax@1
436
437 v3 = (signed __int64)((double)a2 / (6.0 - a3));
438 if ( (signed int)v3 < 1 )
439 LODWORD(v3) = 1;
440 return v3;
441 }
442
443
444
445
446
447 //----- (004B6FF9) --------------------------------------------------------
448 int Player::_4B6FF9()
449 {
450 Player *v1; // esi@1
451 signed int v2; // eax@1
452 char v3; // zf@4
453
454 v1 = this;
455 v2 = (signed int)ptr_507BC0->ptr_1C;
456 if ( v2 == 78 || v2 > 80 && v2 <= 82 )
457 {
458 if ( GetMajorConditionIdx() == 18 )
459 goto LABEL_6;
460 v3 = GetMajorConditionIdx() == 17;
461 }
462 else
463 {
464 v3 = GetMajorConditionIdx() == 18;
465 }
466 if ( !v3 )
467 return 1;
468 LABEL_6:
469 if ( v1->sHealth < GetMaxHealth() || v1->sMana < GetMaxMana() )
470 return 1;
471 return 0;
472 }
473
474
475
476 //----- (00421E75) --------------------------------------------------------
477 unsigned int Player::GetItemIDAtInventoryIndex(int *a2)
478 {
479 int v2; // eax@1
480 unsigned int result; // eax@3
481
482 v2 = *a2;
483 if ( *a2 >= 126 || v2 < 0 )
484 {
485 result = 0;
486 }
487 else
488 {
489 result = this->pInventoryIndices[v2];
490 if ( (result & 0x80000000u) != 0 )
491 {
492 *a2 = -1 - result;
493 result = this->pInventoryIndices[-1 - result];
494 }
495 }
496 return result;
497 }
498
499
500
501 //----- (004160CA) --------------------------------------------------------
502 char Player::_4160CA(int a2)
503 {
504 Player *v2; // esi@1
505 signed int v3; // edx@1
506 signed int v4; // ebx@1
507 ItemGen *v5; // eax@1
508 int v6; // edi@2
509 signed int i; // edx@8
510 ItemGen **v8; // ecx@9
511 __int16 v10[137]; // [sp+Ch] [bp-118h]@1
512 __int16 v11; // [sp+11Eh] [bp-6h]@1
513 int v12; // [sp+120h] [bp-4h]@1
514
515 auto a1 = this;
516
517 v12 = a2;
518 v2 = a1;
519 v3 = 0;
520 v10[0] = 0;
521 v4 = 0;
522 memset(&v10[1], 0, 0x110u);
523 v11 = 0;
524 v5 = a1->pInventoryItems;
525 do
526 {
527 v6 = 0;
528 if ( (signed int)v5->uItemID > 0 && (signed int)v5->uItemID <= 134 )
529 v10[v4++] = v3;
530 ++v3;
531 ++v5;
532 }
533 while ( v3 < 138 );
534 if ( v4 )
535 {
536 if ( v12 )
537 {
538 if ( v12 > 0 )
539 {
540 do
541 {
542 LOWORD(v5) = 9 * v10[v6];
543 if ( !(BYTE1(v2->pInventoryItems[v10[v6]].uAttributes) & 2) )
544 {
545 v5 = (ItemGen *)((char *)&v2->pInventoryItems[v10[rand() % v4]] + 20);
546 v5->uItemID |= 2u;
547 }
548 ++v6;
549 }
550 while ( v6 < v12 );
551 }
552 }
553 else
554 {
555 for ( i = 0; i < v4; ++i )
556 {
557 v8 = (ItemGen **)&v2->pInventoryItems[v10[i]].uAttributes;
558 v5 = *v8;
559 if ( !(BYTE1(v5) & 2) )
560 {
561 LOBYTE(v5) = (unsigned __int8)v5 | 2;
562 *v8 = v5;
563 }
564 }
565 }
566 }
567 return (char)v5;
568 }
569
570 //----- (004948B1) --------------------------------------------------------
571 __int16 Player::PlaySound(int a2, int a3)
572 {
573 Player *pPlayer; // edi@1
574 int v4; // eax@4
575 signed int v5; // esi@4
576 short *v6; // ebx@4
577 signed int v7; // ecx@5
578 unsigned __int8 v8; // al@6
579 int v9; // eax@10
580 unsigned int pVoiceID; // ecx@10
581 int v11; // esi@10
582 signed int v12; // eax@11
583 signed int v13; // esi@12
584 int v14; // eax@12
585 int v15; // eax@17
586 int pExpression; // ebx@17
587 signed int v17; // ecx@19
588 char *pSoundID; // edi@20
589 int v20[5]; // [sp+Ch] [bp-1Ch]@7
590 Player *pPlayer2; // [sp+20h] [bp-8h]@1
591 int pPlayerNum; // [sp+24h] [bp-4h]@1
592 int pSoundId; // [sp+30h] [bp+8h]@4
593
594 pPlayer = this;
595 pPlayer2 = this;
596 pPlayerNum = 1;
597 do
598 {
599 if ( this == pPlayers[pPlayerNum] )
600 break;
601 ++pPlayerNum;
602 }
603 while ( pPlayerNum <= 4 );
604 v4 = a2;//102
605 v5 = 0;
606 pSoundId = 0;
607 v6 = &SoundSetAction[8 * v4];//byte_4ED280 &byte_4ED3D8[4 * v4]
608 if ( uVoicesVolumeMultiplier )
609 {
610 v7 = 0;
611 do
612 {
613 v8 = v6[v7];
614 if ( v8 )
615 v20[v5++] = v8;
616 ++v7;
617 }
618 while ( v7 < 2 );
619 if ( v5 )
620 {
621 v9 = rand();
622 pVoiceID = pPlayer->uVoiceID;
623 v11 = v20[v9 % v5];
624 if ( LOBYTE((&(&dlhu_texnames_by_face[19])[25 * v11 + 3])[pVoiceID]) )
625 {
626 pSoundId = rand() % SLOBYTE((&(&dlhu_texnames_by_face[19])[25 * v11 + 3])[pVoiceID])
627 + 2 * (v11 + 50 * pPlayer2->uVoiceID)
628 + 4998;
629 v12 = 8 * pPlayerNum + 312;
630 LOBYTE(v12) = v12 | 4;
631 pAudioPlayer->PlaySound((SoundID)pSoundId, v12, 0, -1, 0, 0, (signed __int64)(pSoundVolumeLevels[(char)uVoicesVolumeMultiplier] * 128.0), 0);
632 }
633 }
634 }
635 v13 = 0;
636 v14 = (int)(v6 + 3);
637 do
638 {
639 if ( *(char *)v14 )
640 v20[v13++] = *(char *)v14;
641 ++v14;
642 }
643 while ( -3 - (signed int)v6 + v14 < 5 );
644 if ( v13 )
645 {
646 v15 = rand();
647 pPlayerNum = 0;
648 pExpression = v20[v15 % v13];
649 if ( pExpression == 21 && pSoundId )
650 {
651 v17 = 0;
652 if ( (signed int)pSoundList->uNumSounds <= 0 )
653 {
654 LABEL_23:
655 v17 = 0;
656 }
657 else
658 {
659 pSoundID = (char *)&pSoundList->pSounds->uSoundID;
660 while ( *(int *)pSoundID != pSoundId )
661 {
662 ++v17;
663 pSoundID += 120;
664 if ( v17 >= (signed int)pSoundList->uNumSounds )
665 goto LABEL_23;
666 }
667 }
668 if ( pSoundList->pSounds[v17].pSoundData[0] )
669 pPlayerNum = (sLastTrackLengthMS << 7) / 1000;
670 }
671 LOWORD(v14) = pPlayer2->PlayEmotion(pExpression, pPlayerNum);
672 }
673 return v14;
674 }
675 // 4948B1: using guessed type int var_1C[5];
676
677 //----- (00494A25) --------------------------------------------------------
678 __int16 Player::PlayEmotion(int a2, int a3)
679 {
680 signed int v3; // eax@1
681 unsigned __int16 v4; // dx@1
682 signed int v5; // edi@15
683 PlayerFrame *v6; // esi@17
684 signed int v7; // eax@20
685
686 LOWORD(v3) = this->uExpressionID;
687 v4 = a2;
688 if ( (short)v3 != 4 && (short)v3 != 12 || a2 != 58 )
689 {
690 v3 = (unsigned __int16)v3;
691 if ( (signed int)(unsigned __int16)v3 >= 2 )
692 {
693 if ( v3 <= 7 )
694 goto LABEL_12;
695 if ( v3 > 8 )
696 {
697 if ( v3 > 11 )
698 {
699 if ( v3 == 12 || v3 > 97 && v3 <= 99 )
700 return v3;
701 goto LABEL_15;
702 }
703 LABEL_12:
704 if ( a2 != 34 && a2 != 35 && a2 != 36 )
705 return v3;
706 goto LABEL_15;
707 }
708 }
709 }
710 LABEL_15:
711 LOWORD(v3) = a3;
712 v5 = 0;
713 this->uExpressionTimeLength = a3;
714 this->uExpressionTimePassed = 0;
715 if ( !a3 )
716 {
717 if ( (signed int)pPlayerFrameTable->uNumFrames <= 0 )
718 {
719 LABEL_20:
720 v7 = 0;
721 }
722 else
723 {
724 v6 = pPlayerFrameTable->pFrames;
725 while ( v6->uSequenceID != a2 )
726 {
727 ++v5;
728 ++v6;
729 if ( v5 >= (signed int)pPlayerFrameTable->uNumFrames )
730 goto LABEL_20;
731 }
732 v7 = v5;
733 }
734 v4 = a2;
735 LOWORD(v3) = 8 * pPlayerFrameTable->pFrames[v3].uAnimLength;
736 this->uExpressionTimeLength = v3;
737 }
738 this->uExpressionID = v4;
739 viewparams->bRedrawGameUI = 1;
740 return v3;
741 }
742
743 //----- (0049327B) --------------------------------------------------------
744 int Player::_49327B(unsigned int uClass, int a3)
745 {
746 Player *v3; // esi@1
747 char v4; // zf@4
748 __int16 v5; // dx@9
749 signed int result; // eax@84
750 unsigned int v7; // [sp-8h] [bp-10h]@3
751 int v8; // [sp-4h] [bp-Ch]@3
752
753 v3 = this;
754 if ( this->uClass == uClass )
755 {
756 LABEL_84:
757 result = 1;
758 }
759 else
760 {
761 switch ( uClass )
762 {
763 case 0u:
764 v8 = a3;
765 v7 = 1;
766 goto LABEL_4;
767 case 1u:
768 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 17)
769 || _49327B(2u, a3) )
770 goto LABEL_84;
771 v8 = a3;
772 v7 = 3;
773 goto LABEL_4;
774 case 2u:
775 v5 = 19;
776 goto LABEL_82;
777 case 3u:
778 v5 = 21;
779 goto LABEL_82;
780 case 4u:
781 v8 = a3;
782 v7 = 5;
783 goto LABEL_4;
784 case 5u:
785 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 11)
786 || _49327B(6u, a3) )
787 goto LABEL_84;
788 v8 = a3;
789 v7 = 7;
790 goto LABEL_4;
791 case 6u:
792 if ( !a3 )
793 break;
794 v5 = 13;
795 goto LABEL_82;
796 case 7u:
797 if ( !a3 )
798 break;
799 v5 = 15;
800 goto LABEL_82;
801 case 8u:
802 v8 = a3;
803 v7 = 9;
804 goto LABEL_4;
805 case 9u:
806 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 23)
807 || _49327B(0xAu, a3) )
808 goto LABEL_84;
809 v8 = a3;
810 v7 = 11;
811 goto LABEL_4;
812 case 0xAu:
813 if ( !a3 )
814 break;
815 v5 = 25;
816 goto LABEL_82;
817 case 0xBu:
818 if ( !a3 )
819 break;
820 v5 = 27;
821 goto LABEL_82;
822 case 0xCu:
823 v8 = a3;
824 v7 = 13;
825 goto LABEL_4;
826 case 0xDu:
827 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 41)
828 || _49327B(0xEu, a3) )
829 goto LABEL_84;
830 v8 = a3;
831 v7 = 15;
832 goto LABEL_4;
833 case 0xEu:
834 if ( !a3 )
835 break;
836 v5 = 43;
837 goto LABEL_82;
838 case 0xFu:
839 if ( !a3 )
840 break;
841 v5 = 45;
842 goto LABEL_82;
843 case 0x10u:
844 v8 = a3;
845 v7 = 17;
846 goto LABEL_4;
847 case 0x11u:
848 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 35)
849 || _49327B(0x12u, a3) )
850 goto LABEL_84;
851 v8 = a3;
852 v7 = 19;
853 goto LABEL_4;
854 case 0x12u:
855 if ( !a3 )
856 break;
857 v5 = 37;
858 goto LABEL_82;
859 case 0x13u:
860 v5 = 39;
861 goto LABEL_82;
862 case 0x14u:
863 v8 = a3;
864 v7 = 21;
865 goto LABEL_4;
866 case 0x15u:
867 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 29)
868 || _49327B(0x16u, a3) )
869 goto LABEL_84;
870 v8 = a3;
871 v7 = 23;
872 goto LABEL_4;
873 case 0x16u:
874 if ( !a3 )
875 break;
876 v5 = 31;
877 goto LABEL_82;
878 case 0x17u:
879 if ( !a3 )
880 break;
881 v5 = 33;
882 goto LABEL_82;
883 case 0x18u:
884 if ( !_49327B(0x19u, a3) )
885 goto LABEL_56;
886 break;
887 case 0x19u:
888 LABEL_56:
889 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)v3->field_152, 63)
890 || _49327B(0x1Au, a3) )
891 goto LABEL_84;
892 v8 = a3;
893 v7 = 27;
894 goto LABEL_4;
895 case 0x1Au:
896 if ( !a3 )
897 break;
898 v5 = 65;
899 goto LABEL_82;
900 case 0x1Bu:
901 if ( !a3 )
902 break;
903 v5 = 67;
904 goto LABEL_82;
905 case 0x1Cu:
906 v8 = a3;
907 v7 = 29;
908 goto LABEL_4;
909 case 0x1Du:
910 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 69)
911 || _49327B(0x1Eu, a3) )
912 goto LABEL_84;
913 v8 = a3;
914 v7 = 31;
915 goto LABEL_4;
916 case 0x1Eu:
917 if ( !a3 )
918 break;
919 v5 = 71;
920 goto LABEL_82;
921 case 0x1Fu:
922 if ( !a3 )
923 break;
924 v5 = 73;
925 goto LABEL_82;
926 case 0x20u:
927 v8 = a3;
928 v7 = 33;
929 goto LABEL_4;
930 case 0x21u:
931 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 73)
932 || _49327B(0x22u, a3) )
933 goto LABEL_84;
934 v8 = a3;
935 v7 = 35;
936 LABEL_4:
937 v4 = _49327B(v7, v8) == 0;
938 goto LABEL_83;
939 case 0x22u:
940 if ( !a3 )
941 break;
942 v5 = 77;
943 goto LABEL_82;
944 case 0x23u:
945 if ( a3 )
946 {
947 v5 = 79;
948 LABEL_82:
949 v4 = (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, v5) == 0;
950 LABEL_83:
951 if ( !v4 )
952 goto LABEL_84;
953 }
954 break;
955 default:
956 break;
957 }
958 result = 0;
959 }
960 return result;
961 }
962
963
964 //----- (00492C0B) --------------------------------------------------------
965 bool Player::CanAct()
966 {
967 bool result; // eax@2
968
969 if ( this->pConditions[2] | this->pConditions[12] | this->pConditions[13] | this->pConditions[14] | this->pConditions[15] | this->pConditions[16] )
970 result = 0;
971 else
972 result = 1;
973 return result;
974 }
975
976 //----- (00492C40) --------------------------------------------------------
977 bool Player::CanSteal()
978 {
979 int v1; // eax@1
980
981 LOBYTE(v1) = GetActualSkillLevel(PLAYER_SKILL_STEALING);
982 return v1 != 0;
983 }
984
985 //----- (00492C4E) --------------------------------------------------------
986 bool Player::CanEquip_RaceAndAlignmentCheck(unsigned int uItemID)
987 {
988 char v2; // zf@9
989 __int16 v4; // dx@13
990 char v5; // zf@15
991
992 if ( (signed int)uItemID > 532 ) // if (uItemID == 514 || // item233 ®á®å âਪ   àâ¥ä ªâ, §«®
993 // uItemID == 516 || // item221 ‘â àë© ¨ª  àâ¥ä ªâ, §«®
994 // uItemID == 524) // item325 ‘ã¬à ª ५¨ª¢¨ï, §«®
995 {
996 if ( uItemID == 533 )
997 {
998 v2 = GetRace() == 1;
999 }
1000 else
1001 {
1002 if ( uItemID != 534 )
1003 {
1004 if ( uItemID == 535 ) //
1005 // if (uItemID == 530) // item093 ƒ¨¡¥«ì «ìä   àâ¥ä ªâ, £®¡«¨­
1006 {
1007 switch ( this->uVoiceID )
1008 {
1009 default:
1010 return 1;
1011 case 4u:
1012 case 5u:
1013 case 6u:
1014 case 7u:
1015 case 0xAu:
1016 case 0xBu:
1017 case 0xEu: //
1018 // if (uItemID == 535) // item129 ᪮àâ ‹¥¤¨  àâ¥ä ªâ, ¦¥­é¨­ 
1019 case 0xFu:
1020 case 0x12u:
1021 case 0x13u:
1022 case 0x15u:
1023 case 0x18u:
1024 return 0;
1025 }
1026 return 0;
1027 }
1028 if ( uItemID == 536 ) //
1029 // if (uItemID == 531) // item093 Žª® Œë᫨  àâ¥ä ªâ, 祫®¢¥ª
1030 {
1031 switch ( this->uVoiceID )
1032 {
1033 case 4u:
1034 case 5u:
1035 case 6u:
1036 case 7u:
1037 case 0xAu:
1038 case 0xBu:
1039 case 0xEu:
1040 case 0xFu:
1041 case 0x12u:
1042 case 0x13u:
1043 case 0x15u:
1044 case 0x18u:
1045 return 1;
1046 default:
1047 return 0;
1048 }
1049 return 0;
1050 }
1051 if ( uItemID != 604 ) //
1052 // if (uItemID == 532) // item073 «ìä¨©áª ï Š®«ìç㣠  àâ¥ä ªâ, í«ìä
1053 return 1;
1054 v5 = _43EEF3() == 0;
1055 goto LABEL_23;
1056 }
1057 v2 = GetRace() == 3; //
1058 // if (uItemID == 533) // item113 Š®¢ ­ë¥ ‹ â­ë¥ 㪠¢¨æë  àâ¥ä ªâ, £­®¬
1059 }
1060 }
1061 else
1062 {
1063 if ( uItemID != 532 )
1064 {
1065 if ( uItemID != 515 && uItemID != 517 ) //
1066 // if (uItemID == 534) // item104 ®ïá ƒ¥à®ï  àâ¥ä ªâ, ¬ã¦ç¨­ 
1067 {
1068 if ( uItemID == 521 ) // if (uItemID == 521 || // item239 ˜«¥¬ ’ «¥¤®­   àâ¥ä ªâ, ¤®¡à®
1069 // uItemID == 526) // item230 ‘¯à ¢¥¤«¨¢®áâì ५¨ª¢¨ï, ¤®¡à®
1070 {
1071 LABEL_13:
1072 v4 = 99;
1073 LABEL_15:
1074 v5 = (unsigned __int16)_449B57_test_bit(pParty->_award_bits, v4) == 0;
1075 LABEL_23:
1076 if ( !v5 )
1077 return 1;
1078 return 0;
1079 }
1080 if ( uItemID != 525 )
1081 {
1082 if ( uItemID != 527 )
1083 {
1084 if ( uItemID != 531 )
1085 return 1;
1086 v2 = GetRace() == 2;
1087 goto LABEL_10;
1088 }
1089 goto LABEL_13;
1090 }
1091 }
1092 v4 = 100;
1093 goto LABEL_15;
1094 }
1095 v2 = GetRace() == 0;
1096 }
1097 LABEL_10:
1098 if ( v2 )
1099 return 1;
1100 return 0;
1101 }
1102
1103 //----- (00492D65) --------------------------------------------------------
1104 int Player::SetCondition(unsigned int uConditionIdx, int a3)
1105 {
1106 Player *v3; // esi@1
1107 Player **v4; // ebx@2
1108 Player *v5; // ecx@21
1109 Player *v6; // ecx@22
1110 Player *v7; // ecx@29
1111 Player *v8; // ecx@30
1112 Player *v9; // ecx@37
1113 Player *v10; // ecx@38
1114 Player *v11; // ecx@45
1115 Player *v12; // ecx@46
1116 char *v13; // eax@49
1117 Player *v14; // ecx@58
1118 Player *v15; // ecx@59
1119 Player *v16; // ecx@60
1120 signed int result; // eax@76
1121 signed int v18; // ecx@77
1122 int v19; // eax@77
1123 char v20; // al@80
1124 signed int v21; // ebx@82
1125 signed int v22; // esi@82
1126 int v23; // [sp-8h] [bp-1Ch]@7
1127 int v24; // [sp-8h] [bp-1Ch]@15
1128 int v25; // [sp-8h] [bp-1Ch]@53
1129 int v26; // [sp-4h] [bp-18h]@7
1130 signed int v27; // [sp-4h] [bp-18h]@15
1131 int v28; // [sp-4h] [bp-18h]@53
1132 char *v29; // [sp+Ch] [bp-8h]@1
1133 int v30; // [sp+10h] [bp-4h]@2
1134 int v31; // [sp+20h] [bp+Ch]@82
1135
1136 v3 = this;
1137 v29 = (char *)this + 8 * uConditionIdx;
1138 if ( *(_QWORD *)v29 )
1139 {
1140 LABEL_76:
1141 result = 0;
1142 }
1143 else
1144 {
1145 v4 = &pPlayers[1];
1146 v30 = 0;
1147 do
1148 {
1149 if ( (*v4)->CanAct() )
1150 ++v30;
1151 ++v4;
1152 }
1153 while ( (signed int)v4 <= (signed int)&pPlayers[4] );
1154 switch ( uConditionIdx )
1155 {
1156 case 0u:
1157 v26 = 0;
1158 v23 = 30;
1159 goto LABEL_81;
1160 case 1u:
1161 if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 )
1162 goto LABEL_10;
1163 v26 = 0;
1164 v23 = 25;
1165 goto LABEL_81;
1166 case 2u:
1167 if ( a3 != 1 )
1168 goto LABEL_82;
1169 if ( v3->HasEnchantedItemEquipped(22) )
1170 goto LABEL_76;
1171 v27 = 3;
1172 v24 = 505;
1173 goto LABEL_16;
1174 case 3u:
1175 v26 = 0;
1176 v23 = 26;
1177 goto LABEL_81;
1178 case 4u:
1179 v26 = 0;
1180 v23 = 31;
1181 goto LABEL_81;
1182 case 5u:
1183 if ( a3 == 1
1184 && (v3->HasEnchantedItemEquipped(19) || v5->WearsItem(505, 3) || v6->WearsItem(530, 6)) )
1185 goto LABEL_76;
1186 v26 = 0;
1187 v23 = 29;
1188 goto LABEL_81;
1189 case 6u:
1190 case 8u:
1191 case 0xAu:
1192 if ( a3 == 1 )
1193 {
1194 if ( (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 )
1195 {
1196 --pParty->pPartyBuffs[13].uPower;
1197 if ( pParty->pPartyBuffs[13].uPower < 1u )
1198 pParty->pPartyBuffs[13].Reset();
1199 }
1200 if ( v3->HasEnchantedItemEquipped(21)
1201 || v7->WearsItem(505, 3)
1202 || v8->WearsItem(530, 6) )
1203 goto LABEL_76;
1204 }
1205 v26 = 0;
1206 v23 = 27;
1207 goto LABEL_81;
1208 case 7u:
1209 case 9u:
1210 case 0xBu:
1211 if ( a3 != 1 )
1212 goto LABEL_40;
1213 if ( SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) >= 0
1214 && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[13].uExpireTime) > 0) )
1215 goto LABEL_10;
1216 if ( v3->HasEnchantedItemEquipped(18) || v9->WearsItem(505, 3) || v10->WearsItem(530, 6) )
1217 goto LABEL_76;
1218 LABEL_40:
1219 v26 = 0;
1220 v23 = 28;
1221 goto LABEL_81;
1222 case 0xCu:
1223 if ( a3 != 1 )
1224 goto LABEL_82;
1225 if ( SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) >= 0
1226 && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[13].uExpireTime) > 0) )
1227 goto LABEL_10;
1228 if ( v3->HasEnchantedItemEquipped(20)
1229 || v11->WearsItem(505, 3)
1230 || v12->WearsItem(507, 16) )
1231 goto LABEL_76;
1232 v27 = 6;
1233 v24 = 530;
1234 LABEL_16:
1235 if ( v3->WearsItem(v24, v27) )
1236 goto LABEL_76;
1237 goto LABEL_82;
1238 case 0xDu:
1239 v3->PlaySound(32, 0);
1240 v13 = (char *)&v3->sHealth;
1241 goto LABEL_70;
1242 case 0xEu:
1243 if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 && pParty->pPartyBuffs[13].uSkill >= 4u )
1244 goto LABEL_10;
1245 v28 = 0;
1246 v25 = 33;
1247 goto LABEL_67;
1248 case 0xFu:
1249 if ( a3 == 1
1250 && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) >= 0
1251 && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[13].uExpireTime) > 0)
1252 || v3->HasEnchantedItemEquipped(23)
1253 || v14->WearsItem(520, 16)
1254 || v15->WearsItem(505, 3)
1255 || v16->WearsItem(530, 6)) )
1256 goto LABEL_76;
1257 v26 = 0;
1258 v23 = 34;
1259 goto LABEL_81;
1260 case 0x10u:
1261 if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 && pParty->pPartyBuffs[13].uSkill >= 4u )
1262 {
1263 LABEL_10:
1264 --pParty->pPartyBuffs[13].uPower;
1265 if ( pParty->pPartyBuffs[13].uPower < 1u )
1266 pParty->pPartyBuffs[13].Reset();
1267 goto LABEL_76;
1268 }
1269 v28 = 0;
1270 v25 = 35;
1271 LABEL_67:
1272 v3->PlaySound(v25, v28);
1273 if ( v3->sHealth > 0 )
1274 v3->sHealth = 0;
1275 v13 = (char *)&v3->sMana;
1276 LABEL_70:
1277 if ( *(int *)v13 > 0 )
1278 *(int *)v13 = 0;
1279 LABEL_82:
1280 v21 = 0;
1281 *(_QWORD *)v29 = pParty->uTimePlayed;
1282 v31 = 0;
1283 v22 = 1;
1284 do
1285 {
1286 if ( pPlayers[v22]->CanAct() )
1287 {
1288 ++v31;
1289 v21 = v22;
1290 }
1291 ++v22;
1292 }
1293 while ( v22 <= 4 );
1294 if ( v30 == 2 )
1295 {
1296 if ( v31 == 1 )
1297 pPlayers[v21]->PlaySound(107, 0);
1298 }
1299 result = 1;
1300 break;
1301 case 0x11u:
1302 if ( v3->uClass == 35 || v3->pConditions[16] || v3->pConditions[17] || !v3->pConditions[14] )
1303 goto LABEL_76;
1304 memset(v3, 0, 0xA0u);
1305 v3->sHealth = v3->GetMaxHealth();
1306 v18 = 0;
1307 v3->field_1928 = v3->uFace;
1308 v19 = v3->uVoiceID;
1309 v3->sMana = 0;
1310 v3->field_1924 = v19;
1311 switch ( v19 )
1312 {
1313 case 0:
1314 case 1:
1315 case 2:
1316 case 3:
1317 case 8:
1318 case 9:
1319 case 12:
1320 case 13:
1321 case 16:
1322 case 17:
1323 case 20:
1324 case 23:
1325 v18 = 0;
1326 break;
1327 case 4:
1328 case 5:
1329 case 6:
1330 case 7:
1331 case 10:
1332 case 11:
1333 case 14:
1334 case 15:
1335 case 18:
1336 case 19:
1337 case 21:
1338 case 24:
1339 v18 = 1;
1340 break;
1341 default:
1342 break;
1343 }
1344 v26 = 0;
1345 v20 = (v18 != 0) + 23;
1346 v23 = 99;
1347 v3->uFace = v20;
1348 v3->uVoiceID = v20;
1349 LABEL_81:
1350 v3->PlaySound(v23, v26);
1351 goto LABEL_82;
1352 default:
1353 goto LABEL_82;
1354 }
1355 }
1356 return result;
1357 }
1358
1359 //----- (00492528) --------------------------------------------------------
1360 bool Player::CanFitItem(unsigned int uSlot, unsigned int uItemID)
1361 {
1362 unsigned int v3; // eax@1
1363 Texture *v4; // esi@1
1364 unsigned int v5; // ebx@1
1365 signed int v6; // edi@5
1366 int *v7; // ecx@6
1367 signed int v8; // edx@7
1368 int *v9; // eax@8
1369 Player *v11; // [sp+Ch] [bp-4h]@1
1370 unsigned int uItemIDa; // [sp+1Ch] [bp+Ch]@1
1371
1372 v11 = this;
1373 v3 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE);
1374 v4 = (Texture *)(v3 != -1 ? (int)&pIcons_LOD->pTextures[v3] : 0);
1375 v5 = GetSizeInInventorySlots(v3 != -1 ? pIcons_LOD->pTextures[v3].uTextureWidth : 24);
1376 uItemIDa = GetSizeInInventorySlots(v4->uTextureHeight);
1377 if ( !areWeLoadingTexture )
1378 {
1379 v4->Release();
1380 pIcons_LOD->_40F9C5();
1381 }
1382 if ( (signed int)(v5 + (signed int)uSlot % 14) <= 14 && (signed int)(uItemIDa + (signed int)uSlot / 14) <= 9 )
1383 {
1384 v6 = 0;
1385 if ( (signed int)uItemIDa <= 0 )
1386 return 1;
1387 v7 = &v11->pInventoryIndices[uSlot];
1388 while ( 1 )
1389 {
1390 v8 = 0;
1391 if ( (signed int)v5 > 0 )
1392 break;
1393 LABEL_11:
1394 ++v6;
1395 v7 += 14;
1396 if ( v6 >= (signed int)uItemIDa )
1397 return 1;
1398 }
1399 v9 = v7;
1400 while ( !*v9 )
1401 {
1402 ++v8;
1403 ++v9;
1404 if ( v8 >= (signed int)v5 )
1405 goto LABEL_11;
1406 }
1407 }
1408 return 0;
1409 }
1410 // 506128: using guessed type int areWeLoadingTexture;
1411
1412 //----- (004925E6) --------------------------------------------------------
1413 unsigned int Player::FindFreeInventorySlot()
1414 {
1415 unsigned int result; // eax@1
1416 ItemGen *v2; // ecx@1
1417
1418 result = 0;
1419 v2 = this->pInventoryItems;
1420 while ( v2->uItemID )
1421 {
1422 ++result;
1423 ++v2;
1424 if ( (signed int)result >= 126 )
1425 return -1;
1426 }
1427 return result;
1428 }
1429
1430 //----- (00492600) --------------------------------------------------------
1431 int Player::CreateItemInInventory(unsigned int uSlot, unsigned int uItemID)
1432 {
1433 signed int v3; // edx@1
1434 ItemGen *v4; // eax@1
1435 int result; // eax@8
1436 unsigned int v6; // ebx@10
1437 unsigned int v7; // eax@10
1438 Texture *v8; // esi@10
1439 void *v9; // esi@13
1440 unsigned int v10; // [sp+0h] [bp-Ch]@10
1441 Player *v11; // [sp+4h] [bp-8h]@1
1442 signed int v12; // [sp+8h] [bp-4h]@4
1443 unsigned int uItemIDa; // [sp+18h] [bp+Ch]@10
1444
1445 v11 = this;
1446 v3 = 0;
1447 v4 = this->pInventoryItems;
1448 while ( v4->uItemID )
1449 {
1450 ++v3;
1451 ++v4;
1452 if ( v3 >= 126 )
1453 {
1454 v12 = -1;
1455 goto LABEL_5;
1456 }
1457 }
1458 v12 = v3;
1459 LABEL_5:
1460 if ( v12 == -1 )
1461 {
1462 if ( uActiveCharacter )
1463 pPlayers[uActiveCharacter]->PlaySound(15, 0);
1464 result = 0;
1465 }
1466 else
1467 {
1468 v6 = uItemID;
1469 v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE);
1470 v8 = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0);
1471 v10 = GetSizeInInventorySlots(v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24);
1472 uItemIDa = GetSizeInInventorySlots(v8->uTextureHeight);
1473 if ( !areWeLoadingTexture )
1474 {
1475 v8->Release();
1476 pIcons_LOD->_40F9C5();
1477 }
1478 if ( (signed int)uItemIDa > 0 )
1479 {
1480 v9 = &v11->pInventoryIndices[uSlot];
1481 do
1482 {
1483 if ( (signed int)v10 > 0 )
1484 memset32(v9, -1 - uSlot, v10);
1485 v9 = (char *)v9 + 56;
1486 --uItemIDa;
1487 }
1488 while ( uItemIDa );
1489 }
1490 result = v12 + 1;
1491 v11->pInventoryIndices[uSlot] = v12 + 1;
1492 v11->pInventoryItems[v12].uItemID = v6;
1493 }
1494 return result;
1495 }
1496 // 506128: using guessed type int areWeLoadingTexture;
1497
1498 //----- (00492700) --------------------------------------------------------
1499 int Player::HasSkill(unsigned int uSkillType)
1500 {
1501 signed int result; // eax@3
1502
1503 if ( (signed int)uSkillType >= 37 || this->pActiveSkills[uSkillType] )
1504 {
1505 result = 1;
1506 }
1507 else
1508 {
1509 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[67], this->pName);
1510 ShowStatusBarString(pTmpBuf, 2u);
1511 result = 0;
1512 }
1513 return result;
1514 }
1515
1516 //----- (00492745) --------------------------------------------------------
1517 int Player::WearItem(unsigned int uItemID)
1518 {
1519 signed int v2; // eax@1
1520 ItemGen *v3; // edx@1
1521 int v4; // edi@6
1522 char *v5; // eax@6
1523 char *v6; // esi@6
1524
1525 v2 = 0;
1526 v3 = this->pInventoryItems;
1527 while ( v3->uItemID )
1528 {
1529 ++v2;
1530 ++v3;
1531 if ( v2 >= 126 )
1532 {
1533 v2 = -1;
1534 break;
1535 }
1536 }
1537 if ( v2 != -1 )
1538 {
1539 v4 = v2 + 1;
1540 v5 = (char *)this + 36 * v2;
1541 v6 = &byte_4E8394[pItemsTable->pItems[uItemID].uEquipType + 4];
1542 *(&this->pEquipment.uOffHand + (unsigned __int8)*v6) = v4;
1543 *((int *)v5 + 133) = uItemID;
1544 v5[556] = *v6 + 1;
1545 }
1546 return 0;
1547 }
1548
1549 //----- (004927A8) --------------------------------------------------------
1550 int Player::AddItem(unsigned int uSlot, unsigned int uItemID)
1551 {
1552 signed int v3; // ebx@2
1553 signed int v4; // edi@3
1554 unsigned int v5; // esi@3
1555 unsigned int v7; // [sp-8h] [bp-18h]@8
1556 unsigned int v8; // [sp-4h] [bp-14h]@8
1557 Player *thisa; // [sp+Ch] [bp-4h]@1
1558
1559 thisa = this;
1560 if ( uSlot == -1 )
1561 {
1562 v3 = 0;
1563 while ( 2 )
1564 {
1565 v4 = 0;
1566 v5 = v3;
1567 do
1568 {
1569 if ( CanFitItem(v5, uItemID) )
1570 {
1571 v8 = uItemID;
1572 v7 = v5;
1573 return CreateItemInInventory(v7, v8);
1574 }
1575 ++v4;
1576 v5 += 14;
1577 }
1578 while ( v4 < 9 );
1579 ++v3;
1580 if ( v3 < 14 )
1581 continue;
1582 break;
1583 }
1584 return 0;
1585 }
1586 if ( !CanFitItem(uSlot, uItemID) )
1587 {
1588 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
1589 return 0;
1590 }
1591 v8 = uItemID;
1592 v7 = uSlot;
1593 return CreateItemInInventory(v7, v8);
1594 }
1595
1596 //----- (00492826) --------------------------------------------------------
1597 int Player::AddItem2(unsigned int uSlot, ItemGen *Src)
1598 {
1599 unsigned int v3; // ebx@1
1600 unsigned int v4; // esi@3
1601 signed int v5; // edi@3
1602 unsigned int v7; // [sp-8h] [bp-18h]@9
1603 ItemGen *v8; // [sp-4h] [bp-14h]@9
1604 Player *thisa; // [sp+Ch] [bp-4h]@1
1605 signed int uSlota; // [sp+18h] [bp+8h]@2
1606
1607 thisa = this;
1608 v3 = Src->uItemID;
1609 pItemsTable->SetSpecialBonus(Src);
1610 if ( uSlot == -1 )
1611 {
1612 uSlota = 0;
1613 while ( 2 )
1614 {
1615 v4 = uSlota;
1616 v5 = 0;
1617 do
1618 {
1619 if ( CanFitItem(v4, v3) )
1620 {
1621 v8 = Src;
1622 v7 = v4;
1623 return CreateItemInInventory2(v7, v8);
1624 }
1625 ++v5;
1626 v4 += 14;
1627 }
1628 while ( v5 < 14 );
1629 ++uSlota;
1630 if ( uSlota < 9 )
1631 continue;
1632 break;
1633 }
1634 return 0;
1635 }
1636 if ( !CanFitItem(uSlot, v3) )
1637 return 0;
1638 v8 = Src;
1639 v7 = uSlot;
1640 return CreateItemInInventory2(v7, v8);
1641 }
1642
1643 //----- (0049289C) --------------------------------------------------------
1644 int Player::CreateItemInInventory2(unsigned int uSlot, ItemGen *Src)
1645 {
1646 signed int v3; // ebx@1
1647 ItemGen *v4; // eax@1
1648 int result; // eax@6
1649 unsigned int v6; // eax@7
1650 Texture *v7; // esi@7
1651 unsigned int v8; // edx@9
1652 void *v9; // esi@10
1653 unsigned int v10; // [sp+4h] [bp-Ch]@7
1654 unsigned int v11; // [sp+8h] [bp-8h]@7
1655 Player *v12; // [sp+Ch] [bp-4h]@1
1656 unsigned int uSlota; // [sp+18h] [bp+8h]@10
1657
1658 v12 = this;
1659 v3 = 0;
1660 v4 = this->pInventoryItems;
1661 while ( v4->uItemID )
1662 {
1663 ++v3;
1664 ++v4;
1665 if ( v3 >= 126 )
1666 {
1667 v3 = -1;
1668 break;
1669 }
1670 }
1671 if ( v3 == -1 )
1672 {
1673 result = 0;
1674 }
1675 else
1676 {
1677 v6 = pIcons_LOD->LoadTexture(
1678 pItemsTable->pItems[Src->uItemID].pIconName,
1679 TEXTURE_16BIT_PALETTE);
1680 v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0);
1681 v10 = GetSizeInInventorySlots(v6 != -1 ? pIcons_LOD->pTextures[v6].uTextureWidth : 24);
1682 v11 = GetSizeInInventorySlots(v7->uTextureHeight);
1683 if ( !areWeLoadingTexture )
1684 {
1685 v7->Release();
1686 pIcons_LOD->_40F9C5();
1687 }
1688 v8 = uSlot;
1689 if ( (signed int)v11 > 0 )
1690 {
1691 uSlota = v11;
1692 v9 = &v12->pInventoryIndices[v8];
1693 do
1694 {
1695 if ( (signed int)v10 > 0 )
1696 memset32(v9, -1 - v8, v10);
1697 v9 = (char *)v9 + 56;
1698 --uSlota;
1699 }
1700 while ( uSlota );
1701 }
1702 v12->pInventoryIndices[v8] = v3 + 1;
1703 memcpy(&v12->pInventoryItems[v3], Src, 0x24u);
1704 result = v3 + 1;
1705 }
1706 return result;
1707 }
1708 // 506128: using guessed type int areWeLoadingTexture;
1709
1710 //----- (0049298B) --------------------------------------------------------
1711 bool Player::_49298B(ItemGen *a2, int a3, int a4)
1712 {
1713 Player *v4; // ebx@1
1714 unsigned int v5; // eax@1
1715 Texture *v6; // esi@1
1716 void *v7; // esi@4
1717 unsigned int v9; // [sp+Ch] [bp-4h]@1
1718 unsigned int a2a; // [sp+18h] [bp+8h]@1
1719
1720 v4 = this;
1721 v5 = pIcons_LOD->LoadTexture(pItemsTable->pItems[a2->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
1722 v6 = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0);
1723 v9 = GetSizeInInventorySlots(v5 != -1 ? pIcons_LOD->pTextures[v5].uTextureWidth : 24);
1724 a2a = GetSizeInInventorySlots(v6->uTextureHeight);
1725 if ( !areWeLoadingTexture )
1726 {
1727 v6->Release();
1728 pIcons_LOD->_40F9C5();
1729 }
1730 if ( (signed int)a2a > 0 )
1731 {
1732 v7 = &v4->pInventoryIndices[a4];
1733 do
1734 {
1735 if ( (signed int)v9 > 0 )
1736 memset32(v7, -1 - a4, v9);
1737 v7 = (char *)v7 + 56;
1738 --a2a;
1739 }
1740 while ( a2a );
1741 }
1742 v4->pInventoryIndices[a4] = a3 + 1;
1743 return 1;
1744 }
1745 // 506128: using guessed type int areWeLoadingTexture;
1746
1747 //----- (00492A36) --------------------------------------------------------
1748 unsigned int Player::RemoveItemAtInventoryIndex(unsigned int uSlot)
1749 {
1750 int *pIndices; // edi@1
1751 ItemGen *v3; // ecx@1
1752 unsigned int v4; // esi@1
1753 unsigned int v5; // eax@1
1754 Texture *v6; // esi@1
1755 unsigned int result; // eax@1
1756 unsigned int v8; // ebp@1
1757 void *v9; // edx@4
1758 unsigned int uSlota; // [sp+14h] [bp+4h]@1
1759
1760 pIndices = &this->pInventoryIndices[uSlot];
1761 v3 = (ItemGen *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *pIndices + 5];
1762 v4 = v3->uItemID;
1763 v3->Reset();
1764 v5 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v4].pIconName, TEXTURE_16BIT_PALETTE);
1765 v6 = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0);
1766 uSlota = GetSizeInInventorySlots(v5 != -1 ? pIcons_LOD->pTextures[v5].uTextureWidth : 24);
1767 result = GetSizeInInventorySlots(v6->uTextureHeight);
1768 v8 = result;
1769 if ( !areWeLoadingTexture )
1770 {
1771 v6->Release();
1772 result = pIcons_LOD->_40F9C5();
1773 }
1774 if ( (signed int)v8 > 0 )
1775 {
1776 v9 = pIndices;
1777 do
1778 {
1779 if ( (signed int)uSlota > 0 )
1780 {
1781 result = 0;
1782 memset(v9, 0, 4 * uSlota);
1783 }
1784 v9 = (char *)v9 + 56;
1785 --v8;
1786 }
1787 while ( v8 );
1788 }
1789 return result;
1790 }
1791 // 506128: using guessed type int areWeLoadingTexture;
1792
1793
1794 //----- (00490EEE) --------------------------------------------------------
1795 int Player::_490EEE(ItemGen *pItem, int a3, int a4, int a5)
1796 {
1797 int v5; // eax@1
1798 int result; // eax@1
1799 unsigned int v7; // edx@1
1800 unsigned int v8; // ecx@1
1801 signed int v9; // esi@1
1802 char v10; // zf@14
1803 unsigned __int8 v11; // zf@22
1804 char v12; // sf@22
1805 unsigned __int8 v13; // of@22
1806 float *v14; // esi@26
1807 float v15; // ST04_4@26
1808 signed int v16; // eax@26
1809 int v17; // edi@26
1810 float v18; // ST04_4@30
1811 signed int v19; // eax@30
1812 float v20; // ST04_4@34
1813 signed int v21; // eax@34
1814 signed int v22; // eax@34
1815 float v23; // ST04_4@37
1816 signed int v24; // eax@37
1817 int v26; // [sp+10h] [bp-8h]@1
1818 Player *v27; // [sp+14h] [bp-4h]@1
1819
1820 v27 = this;
1821 LOBYTE(v5) = GetActualSkillLevel(PLAYER_SKILL_MERCHANT);
1822 v26 = v5;
1823 result = 4;
1824 v7 = pItem->uItemID;
1825 v8 = pItem->uItemID;
1826 v9 = pItemsTable->pItems[v8].uEquipType;
1827 if ( (a3 != 4 || (signed int)v7 < 740 || (signed int)v7 > 771)
1828 && ((signed int)v7 >= 600 || (signed int)v7 >= 529 && (signed int)v7 <= 599) )
1829 return 5;
1830 if ( a3 == 1 )
1831 {
1832 v13 = __OFSUB__(v9, 2);
1833 v11 = v9 == 2;
1834 v12 = v9 - 2 < 0;
1835 goto LABEL_24;
1836 }
1837 if ( a3 == 2 )
1838 {
1839 if ( v9 < 3 )
1840 return result;
1841 v13 = __OFSUB__(v9, 9);
1842 v11 = v9 == 9;
1843 v12 = v9 - 9 < 0;
1844 LABEL_24:
1845 if ( !((unsigned __int8)(v12 ^ v13) | v11) )
1846 return result;
1847 goto LABEL_16;
1848 }
1849 if ( a3 == 3 )
1850 {
1851 if ( pItemsTable->pItems[v8].uSkillType == 38 )
1852 goto LABEL_16;
1853 v10 = v9 == 16;
1854 goto LABEL_15;
1855 }
1856 if ( a3 != 4 )
1857 goto LABEL_26;
1858 if ( v9 < 13 )
1859 return result;
1860 if ( v9 > 14 )
1861 {
1862 v10 = v9 == 17;
1863 LABEL_15:
1864 if ( !v10 )
1865 return result;
1866 }
1867 LABEL_16:
1868 if ( BYTE1(pItem->uAttributes) & 1 )
1869 return 6;
1870 LABEL_26:
1871 //v14 = &p2DEvents_minus1__20[13 * a4];
1872 v14 = &p2DEvents[a4 - 1].fPriceMultiplier;
1873 v15 = *v14;
1874 v16 = pItem->GetValue();
1875 v17 = _4B8142(v16, v15);
1876 if ( a5 == 3 )
1877 {
1878 v23 = *v14;
1879 v24 = pItem->GetValue();
1880 v17 = v27->_4B8102(v24, v23);
1881 if ( !(pItem->uAttributes & 2) )
1882 goto LABEL_39;
1883 goto LABEL_38;
1884 }
1885 if ( a5 == 4 )
1886 {
1887 v22 = v27->_4B8179(*v14);
1888 goto LABEL_35;
1889 }
1890 if ( a5 == 5 )
1891 {
1892 v20 = *v14;
1893 v21 = pItem->GetValue();
1894 v22 = v27->_4B81C3(v21, v20);
1895 LABEL_35:
1896 v17 = v22;
1897 goto LABEL_39;
1898 }
1899 if ( a5 != 6 )
1900 goto LABEL_39;
1901 v18 = *v14;
1902 v19 = pItem->GetValue();
1903 v17 = v27->_4B8102(v19, v18) / 2;
1904 if ( pItem->uAttributes & 2 )
1905 v17 = 1;
1906 if ( v17 >= 1 )
1907 goto LABEL_39;
1908 LABEL_38:
1909 v17 = 1;
1910 LABEL_39:
1911 if ( v26 )
1912 result = (v17 == pItem->GetValue()) + 2;
1913 else
1914 result = 1;
1915 return result;
1916 }
1917
1918
1919 //----- (0049107D) --------------------------------------------------------
1920 int Player::GetBodybuilding()
1921 {
1922 char v1; // al@1
1923 int v2; // ecx@1
1924 int v4; // eax@3
1925 signed int v6; // [sp-4h] [bp-4h]@2
1926
1927 v1 = GetActualSkillLevel(PLAYER_SKILL_BODYBUILDING);
1928 v2 = v1 & 0x3F;
1929 if ( v1 & 0x100 )
1930 {
1931 v6 = 5;
1932 }
1933 else
1934 {
1935 if ( v1 >= 0 )
1936 {
1937 v4 = ((v1 & 0x40) != 0) + 1;
1938 return v2 * v4;
1939 }
1940 v6 = 3;
1941 }
1942 v4 = v6;
1943 return v2 * v4;
1944 }
1945
1946 //----- (004910A8) --------------------------------------------------------
1947 int Player::GetMediatation()
1948 {
1949 char v1; // al@1
1950 int v2; // ecx@1
1951 int v4; // eax@3
1952 signed int v6; // [sp-4h] [bp-4h]@2
1953
1954 v1 = GetActualSkillLevel(PLAYER_SKILL_MEDITATION);
1955 v2 = v1 & 0x3F;
1956 if ( v1 & 0x100 )
1957 {
1958 v6 = 5;
1959 }
1960 else
1961 {
1962 if ( v1 >= 0 )
1963 {
1964 v4 = ((v1 & 0x40) != 0) + 1;
1965 return v2 * v4;
1966 }
1967 v6 = 3;
1968 }
1969 v4 = v6;
1970 return v2 * v4;
1971 }
1972
1973 //----- (004910D3) --------------------------------------------------------
1974 int Player::CanIdentify(ItemGen *pItem)
1975 {
1976 unsigned __int16 v2; // ax@1
1977 unsigned __int16 v3; // bx@1
1978 int uSkillMult; // eax@3
1979 int v5; // edi@7
1980 signed int v6; // ebp@7
1981 char *v7; // esi@7
1982 signed int uSkillMultiplier; // [sp-4h] [bp-14h]@2
1983
1984 LOBYTE(v2) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_ITEM_ID);
1985 v3 = v2;
1986 if ( HIBYTE(v2) & 1 )
1987 {
1988 uSkillMultiplier = 5;
1989 }
1990 else
1991 {
1992 if ( (v2 & 0x80u) == 0 )
1993 {
1994 uSkillMult = ((v2 & 0x40) != 0) + 1;
1995 goto LABEL_7;
1996 }
1997 uSkillMultiplier = 3;
1998 }
1999 uSkillMult = uSkillMultiplier;
2000 LABEL_7:
2001 v5 = uSkillMult * (v3 & 0x3F);
2002 v6 = 0;
2003 v7 = (char *)&pItemsTable->pItems[pItem->uItemID].pIconName;
2004 if ( CheckHiredNPCSpeciality(4u) )
2005 goto LABEL_15;
2006 if ( (signed int)SkillToMastery(v3) >= 4 )
2007 v6 = 1;
2008 if ( v5 >= (unsigned __int8)v7[46] )
2009 LABEL_15:
2010 v6 = 1;
2011 return v6;
2012 }
2013
2014 //----- (00491151) --------------------------------------------------------
2015 int Player::CanRepair(ItemGen *a2)
2016 {
2017 unsigned __int16 v2; // ax@1
2018 unsigned __int16 v3; // bx@1
2019 int v4; // eax@3
2020 int v5; // edi@7
2021 signed int v6; // ebp@7
2022 char v8; // al@10
2023 signed int v10; // [sp-4h] [bp-14h]@2
2024
2025 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_REPAIR);
2026 v3 = v2;
2027 if ( HIBYTE(v2) & 1 )
2028 {
2029 v10 = 5;
2030 }
2031 else
2032 {
2033 if ( (v2 & 0x80u) == 0 )
2034 {
2035 v4 = ((v2 & 0x40) != 0) + 1;
2036 goto LABEL_7;
2037 }
2038 v10 = 3;
2039 }
2040 v4 = v10;
2041 LABEL_7:
2042 v5 = v4 * (v3 & 0x3F);
2043 v6 = 0;
2044 auto v7 = &pItemsTable->pItems[a2->uItemID];
2045 if (CheckHiredNPCSpeciality(1) && v7->uEquipType <= 2 ||
2046 CheckHiredNPCSpeciality(2) && v7->uEquipType >= 3 && v7->uEquipType <= 9 ||
2047 CheckHiredNPCSpeciality(3) && v7->uEquipType >= 9 )
2048 return true;
2049 if ( (signed int)SkillToMastery(v3) >= 4 )
2050 return true;
2051 if ( v5 >= *((char *)(v7 + 1) + 2) )
2052 {
2053 __debugbreak(); // really odd
2054 return true;
2055 }
2056 return false;
2057 }
2058
2059 //----- (004911F3) --------------------------------------------------------
2060 int Player::GetMerchant()
2061 {
2062 Player *v1; // edi@1
2063 unsigned __int16 v2; // ax@1
2064 unsigned __int16 v3; // bx@1
2065 int v4; // esi@1
2066 int v5; // edi@1
2067 int v7; // eax@3
2068 int v8; // ecx@7
2069 signed int v9; // [sp-4h] [bp-10h]@6
2070
2071 v1 = this;
2072 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_MERCHANT);
2073 v3 = v1->pActiveSkills[22];
2074 v4 = v2 & 0x3F;
2075 v5 = v1->pActiveSkills[22] & 0x3F;
2076 if ( (signed int)SkillToMastery(v2) >= 4 )
2077 return 10000;
2078 v7 = GetPartyReputation();
2079 if ( !v4 )
2080 return -v7;
2081 if ( HIBYTE(v3) & 1 )
2082 {
2083 v9 = 5;
2084 }
2085 else
2086 {
2087 if ( (v3 & 0x80u) == 0 )
2088 {
2089 v8 = ((v3 & 0x40) != 0) + 1;
2090 return v5 * (v8 - 1) - v7 + v4 + 7;
2091 }
2092 v9 = 3;
2093 }
2094 v8 = v9;
2095 return v5 * (v8 - 1) - v7 + v4 + 7;
2096 }
2097
2098 //----- (0049125A) --------------------------------------------------------
2099 int Player::GetPerception()
2100 {
2101 Player *v1; // edi@1
2102 unsigned __int16 v2; // ax@1
2103 unsigned __int16 v3; // bx@1
2104 int v4; // esi@1
2105 int v5; // edi@1
2106 int v7; // eax@5
2107 signed int v8; // [sp-4h] [bp-10h]@4
2108
2109 v1 = this;
2110 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_PERCEPTION);
2111 v3 = v1->pActiveSkills[26];
2112 v4 = v2 & 0x3F;
2113 v5 = v1->pActiveSkills[26] & 0x3F;
2114 if ( (signed int)SkillToMastery(v2) >= 4 )
2115 return 10000;
2116 if ( HIBYTE(v3) & 1 )
2117 {
2118 v8 = 5;
2119 }
2120 else
2121 {
2122 if ( (v3 & 0x80u) == 0 )
2123 {
2124 v7 = ((v3 & 0x40) != 0) + 1;
2125 return v4 + v5 * (v7 - 1);
2126 }
2127 v8 = 3;
2128 }
2129 v7 = v8;
2130 return v4 + v5 * (v7 - 1);
2131 }
2132
2133 //----- (004912B0) --------------------------------------------------------
2134 int Player::GetDisarmTrap()
2135 {
2136 Player *v1; // ebp@1
2137 unsigned __int16 v2; // ax@1
2138 unsigned __int16 v3; // bx@1
2139 int v4; // esi@1
2140 int v5; // edi@1
2141 int v7; // eax@7
2142 signed int v8; // [sp-4h] [bp-14h]@6
2143
2144 v1 = this;
2145 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_TRAP_DISARM);
2146 v3 = v1->pActiveSkills[29];
2147 v4 = v2 & 0x3F;
2148 v5 = v1->pActiveSkills[29] & 0x3F;
2149 if ( (signed int)SkillToMastery(v2) >= 4 )
2150 return 10000;
2151 if ( HasEnchantedItemEquipped(35) )
2152 v4 *= 2;
2153 if ( HIBYTE(v3) & 1 )
2154 {
2155 v8 = 5;
2156 }
2157 else
2158 {
2159 if ( (v3 & 0x80u) == 0 )
2160 {
2161 v7 = ((v3 & 0x40) != 0) + 1;
2162 return v4 + v5 * (v7 - 1);
2163 }
2164 v8 = 3;
2165 }
2166 v7 = v8;
2167 return v4 + v5 * (v7 - 1);
2168 }
2169
2170 //----- (00491317) --------------------------------------------------------
2171 char Player::GetLearningPercent()
2172 {
2173 Player *v1; // esi@1
2174 int v2; // eax@1
2175 unsigned __int16 v3; // bx@1
2176 int v4; // ecx@1
2177 int v5; // eax@4
2178 signed int v7; // [sp-4h] [bp-Ch]@3
2179
2180 v1 = this;
2181 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_LEARNING);
2182 v3 = v1->pActiveSkills[36];
2183 v4 = v2 & 0x3F;
2184 if ( v2 )
2185 {
2186 if ( HIBYTE(v3) & 1 )
2187 {
2188 v7 = 5;
2189 }
2190 else
2191 {
2192 if ( (v3 & 0x80u) == 0 )
2193 {
2194 v5 = ((v3 & 0x40) != 0) + 1;
2195 goto LABEL_8;
2196 }
2197 v7 = 3;
2198 }
2199 v5 = v7;
2200 LABEL_8:
2201 v2 = (v1->pActiveSkills[36] & 0x3F) * (v5 - 1) + v4 + 9;
2202 }
2203 return v2;
2204 }
2205
2206 //----- (0048C6AF) --------------------------------------------------------
2207 Player::Player()
2208 {
2209 memset(&pEquipment, 0, sizeof(PlayerEquipment));
2210 memset(pInventoryIndices, 0, 126 * sizeof(int));
2211 for (uint i = 0; i < 126; ++i)
2212 pInventoryItems[i].Reset();
2213 for (uint i = 0; i < 12; ++i)
2214 pEquippedItems[i].Reset();
2215
2216
2217 for (uint i = 0; i < 24; ++i)
2218 {
2219 pPlayerBuffs[i].uSkill = 0;
2220 pPlayerBuffs[i].uSkill = 0;
2221 pPlayerBuffs[i].uPower = 0;
2222 pPlayerBuffs[i].uExpireTime = 0;
2223 pPlayerBuffs[i].uCaster = 0;
2224 pPlayerBuffs[i].uFlags = 0;
2225 }
2226
2227 pName[0] = 0;
2228 uFace = 0;
2229 uVoiceID = 0;
2230 memset(pConditions, 0, 20 * sizeof(__int64));
2231
2232 field_BB = 0;
2233
2234 uMight = uMightBonus = 0;
2235 uIntelligence = uIntelligenceBonus = 0;
2236 uWillpower = uWillpowerBonus = 0;
2237 uEndurance = uEnduranceBonus = 0;
2238 uSpeed = uSpeedBonus = 0;
2239 uAccuracy = uAccuracyBonus = 0;
2240 uLuck = uLuckBonus = 0;
2241 uLevel = sLevelModifier = 0;
2242 sAgeModifier = 0;
2243
2244 memset(field_1F5, 0, 30);
2245
2246 sResFireBase = sResFireBonus = 0;
2247 sResAirBase = sResAirBonus = 0;
2248 sResWaterBase = sResWaterBonus = 0;
2249 sResEarthBase = sResEarthBonus = 0;
2250 sResMagicBase = sResMagicBonus = 0;
2251 sResSpiritBase = sResSpiritBonus = 0;
2252 sResMindBase = sResMindBonus = 0;
2253 sResBodyBase = sResBodyBonus = 0;
2254 sResLightBase = sResLightBonus = 0;
2255 sResDarkBase = sResDarkBonus = 0;
2256
2257 uTimeToRecovery = 0;
2258
2259 uSkillPoints = 0;
2260
2261 sHealth = 0;
2262 uFullHealthBonus = 0;
2263 _health_related = 0;
2264
2265 sMana = 0;
2266 uFullManaBonus = 0;
2267 _mana_related = 0;
2268
2269 uQuickSpell = 0;
2270 memset(pInstalledBeacons, 0, 5 * sizeof(LloydBeacon));
2271
2272 _some_attack_bonus = 0;
2273 field_1A91 = 0;
2274 _melee_dmg_bonus = 0;
2275 field_1A93 = 0;
2276 _ranged_atk_bonus = 0;
2277 field_1A95 = 0;
2278 _ranged_dmg_bonus = 0;
2279 field_1A97 = 0;
2280
2281 uExpressionID = 0;
2282 uExpressionTimePassed = 0;
2283 uExpressionTimeLength = 0;
2284
2285 uNumDivineInterventionCastsThisDay = 0;
2286 uNumArmageddonCasts = 0;
2287 uNumFireSpikeCasts = 0;
2288
2289 memset(field_1988, 0, 49 * sizeof(int));
2290 memset(field_1A50, 0, 64 * sizeof(char));
2291
2292 field_E0 = 0;
2293 field_E4 = 0;
2294 field_E8 = 0;
2295 field_EC = 0;
2296 field_F0 = 0;
2297 field_F4 = 0;
2298 field_F8 = 0;
2299 field_FC = 0;
2300 field_100 = 0;
2301 field_104 = 0;
2302 }
2303
2304 //----- (0048C6F6) --------------------------------------------------------
2305 bool Party::AddItem(ItemGen *pItem)
2306 {
2307 unsigned int v2; // eax@1
2308 unsigned int v3; // ecx@4
2309 signed int v4; // edx@4
2310 char *v5; // eax@8
2311 unsigned int v6; // eax@10
2312 Texture *v7; // ebx@10
2313 signed int v8; // esi@10
2314 Player *v9; // edi@11
2315 int v10; // eax@11
2316 bool result; // eax@15
2317 std::string v12; // [sp-18h] [bp-40h]@9
2318 const char *v13; // [sp-8h] [bp-30h]@9
2319 int v14; // [sp-4h] [bp-2Ch]@9
2320 int v15; // [sp+Ch] [bp-1Ch]@3
2321 int v16; // [sp+10h] [bp-18h]@3
2322 int v17; // [sp+14h] [bp-14h]@3
2323 int v18; // [sp+18h] [bp-10h]@3
2324 Player *v19; // [sp+1Ch] [bp-Ch]@9
2325 Party *v20; // [sp+20h] [bp-8h]@1
2326 int v21; // [sp+24h] [bp-4h]@10
2327
2328 auto thos = this;
2329
2330 v20 = thos;
2331 v2 = pItem->uItemID;
2332 if ( !BYTE2(pItemsTable->pItems[v2 + 1].uItemID) )
2333 pItem->uAttributes |= 1u;
2334 v15 = 0;
2335 v16 = 1;
2336 v18 = 3;
2337 v17 = 2;
2338 if ( uActiveCharacter )
2339 {
2340 v3 = uActiveCharacter - 1;
2341 v4 = 0;
2342 do
2343 {
2344 *(&v15 + v4++) = v3++;
2345 if ( (signed int)v3 >= 4 )
2346 v3 = 0;
2347 }
2348 while ( v4 < 4 );
2349 }
2350 v5 = pItemsTable->pItems[v2].pIconName;
2351 if ( v5 )
2352 {
2353 v6 = pIcons_LOD->LoadTexture(v5, TEXTURE_16BIT_PALETTE);
2354 v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0);
2355 v21 = areWeLoadingTexture;
2356 v8 = 0;
2357 while ( 1 )
2358 {
2359 v9 = &v20->pPlayers[*(&v15 + v8)];
2360 v19 = &v20->pPlayers[*(&v15 + v8)];
2361 v10 = v19->AddItem(0xFFFFFFFFu, pItem->uItemID);
2362 if ( v10 )
2363 break;
2364 ++v8;
2365 if ( v8 >= 4 )
2366 {
2367 if ( !v21 )
2368 {
2369 v7->Release();
2370 pIcons_LOD->_40F9C5();
2371 }
2372 goto LABEL_15;
2373 }
2374 }
2375 memcpy(&v9->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v10 + 5], pItem, 0x24u);
2376 pItem->Reset();
2377 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0);
2378 v19->PlaySound(60, 0);
2379 if ( !v21 )
2380 {
2381 v7->Release();
2382 pIcons_LOD->_40F9C5();
2383 }
2384 result = 1;
2385 }
2386 else
2387 {
2388 MessageBoxW(nullptr, L"Invalid picture_name detected ::addItem()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Party.cpp:795", 0);
2389 LABEL_15:
2390 result = 0;
2391 }
2392 return result;
2393 }
2394 // 506128: using guessed type int areWeLoadingTexture;
2395
2396 //----- (0048C855) --------------------------------------------------------
2397 int Player::GetBaseStrength()
2398 {
2399 return this->uMight + GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH, 0);
2400 }
2401
2402 //----- (0048C86C) --------------------------------------------------------
2403 int Player::GetBaseIntelligence()
2404 {
2405 return this->uIntelligence + GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE, 0);
2406 }
2407
2408 //----- (0048C883) --------------------------------------------------------
2409 int Player::GetBaseWillpower()
2410 {
2411 return this->uWillpower + GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER, 0);
2412 }
2413
2414 //----- (0048C89A) --------------------------------------------------------
2415 int Player::GetBaseEndurance()
2416 {
2417 return this->uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0);
2418 }
2419
2420 //----- (0048C8B1) --------------------------------------------------------
2421 int Player::GetBaseAccuracy()
2422 {
2423 return this->uAccuracy + GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY, 0);
2424 }
2425
2426 //----- (0048C8C8) --------------------------------------------------------
2427 int Player::GetBaseSpeed()
2428 {
2429 return this->uSpeed + GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED, 0);
2430 }
2431
2432 //----- (0048C8DF) --------------------------------------------------------
2433 int Player::GetBaseLuck()
2434 {
2435 return this->uLuck + GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK, 0);
2436 }
2437
2438 //----- (0048C8F6) --------------------------------------------------------
2439 int Player::GetBaseLevel()
2440 {
2441 return this->uLevel + GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL, 0);
2442 }
2443
2444 //----- (0048C90D) --------------------------------------------------------
2445 int Player::GetActualLevel()
2446 {
2447 return uLevel + sLevelModifier +
2448 GetMagicalBonus(CHARACTER_ATTRIBUTE_LEVEL) +
2449 GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL, 0);
2450 }
2451
2452 //----- (0048C93C) --------------------------------------------------------
2453 int Player::GetActualMight()
2454 {
2455 Player *v1; // esi@1
2456 unsigned int v2; // eax@1
2457 signed int v3; // ecx@1
2458 signed int v4; // ebx@4
2459 int v5; // edi@5
2460 int v6; // ST14_4@5
2461
2462 v1 = this;
2463 v2 = this->sAgeModifier + GetBaseAge();
2464 v3 = 0;
2465 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] )
2466 {
2467 ++v3;
2468 if ( v3 >= 4 )
2469 {
2470 v4 = 100;
2471 goto LABEL_5;
2472 }
2473 }
2474 v4 = pAgeingStrengthMultiplier[v3];
2475 LABEL_5:
2476 v5 = pConditionStrengthMultiplier[GetMajorConditionIdx()];
2477 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH, 0);
2478 return v5 * v4 * v1->uMight / 100 / 100 + GetMagicalBonus((CHARACTER_ATTRIBUTE_TYPE)0) + v6 + v1->uMightBonus;
2479 }
2480
2481 //----- (0048C9C2) --------------------------------------------------------
2482 int Player::GetActualIntelligence()
2483 {
2484 Player *v1; // esi@1
2485 unsigned int sAge; // eax@1
2486 signed int uAgeLevel; // ecx@1
2487 signed int v4; // ebx@4
2488 int v5; // edi@5
2489 int v6; // ebp@5
2490
2491 v1 = this;
2492 sAge = this->sAgeModifier + GetBaseAge();
2493 uAgeLevel = 0;
2494 while ( (signed int)sAge >= (signed int)pAgeingTable[uAgeLevel] )
2495 {
2496 ++uAgeLevel;
2497 if ( uAgeLevel >= 4 )
2498 {
2499 v4 = 100;
2500 goto LABEL_5;
2501 }
2502 }
2503 v4 = pAgeingIntelligenceMultiplier[uAgeLevel];
2504 LABEL_5:
2505 v5 = pConditionIntelligenceMultiplier[GetMajorConditionIdx()];
2506 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE, 0);
2507 return v5 * v4 * v1->uIntelligence / 100 / 100
2508 + GetMagicalBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE)
2509 + v6
2510 + v1->uIntelligenceBonus;
2511 }
2512
2513 //----- (0048CA3F) --------------------------------------------------------
2514 int Player::GetActualWillpower()
2515 {
2516 int v5; // edi@5
2517
2518 uint uActualAge = GetBaseAge() + sAgeModifier;
2519 uint uAgeingMultiplier = 100;
2520 for (uint i = 0; i < 4; ++i)
2521 if (uActualAge >= pAgeingTable[i])
2522 uAgeingMultiplier = pAgeingWillpowerMultiplier[i];
2523 else break;
2524
2525 v5 = pConditionWillpowerMultiplier[GetMajorConditionIdx()];
2526 return v5 * uAgeingMultiplier * uWillpower / 100 / 100
2527 + GetMagicalBonus(CHARACTER_ATTRIBUTE_WILLPOWER)
2528 + GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER, 0)
2529 + uWillpowerBonus;
2530 }
2531
2532 //----- (0048CABC) --------------------------------------------------------
2533 int Player::GetActualEndurance()
2534 {
2535 int v6; // ebp@5
2536
2537 uint uActualAge = GetBaseAge() + sAgeModifier;
2538 uint uAgeingMultiplier = 100;
2539 for (uint i = 0; i < 4; ++i)
2540 if (uActualAge >= pAgeingTable[i])
2541 uAgeingMultiplier = pAgeingEnduranceMultiplier[i];
2542 else break;
2543
2544 auto uConditionMult = pConditionEnduranceMultiplier[GetMajorConditionIdx()];
2545 auto uItemBonus = GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0);
2546 return uConditionMult * uAgeingMultiplier * uEndurance / 100 / 100
2547 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ENDURANCE)
2548 + uItemBonus
2549 + uEnduranceBonus;
2550 }
2551
2552 //----- (0048CB39) --------------------------------------------------------
2553 int Player::GetActualAccuracy()
2554 {
2555 Player *v1; // esi@1
2556 unsigned int v2; // eax@1
2557 signed int v3; // ecx@1
2558 signed int v4; // ebx@4
2559 int v5; // edi@5
2560 int v6; // ebp@5
2561
2562 v1 = this;
2563 v2 = this->sAgeModifier + GetBaseAge();
2564 v3 = 0;
2565 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] )
2566 {
2567 ++v3;
2568 if ( v3 >= 4 )
2569 {
2570 v4 = 100;
2571 goto LABEL_5;
2572 }
2573 }
2574 v4 = pAgeingAccuracyMultiplier[v3];
2575 LABEL_5:
2576 v5 = pConditionAccuracyMultiplier[GetMajorConditionIdx()];
2577 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY, 0);
2578 return v5 * v4 * v1->uAccuracy / 100 / 100
2579 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ACCURACY)
2580 + v6
2581 + v1->uAccuracyBonus;
2582 }
2583
2584 //----- (0048CBB6) --------------------------------------------------------
2585 int Player::GetActualSpeed()
2586 {
2587 Player *v1; // esi@1
2588 unsigned int v2; // eax@1
2589 signed int v3; // ecx@1
2590 signed int v4; // ebx@4
2591 int v5; // edi@5
2592 int v6; // ebp@5
2593
2594 v1 = this;
2595 v2 = this->sAgeModifier + GetBaseAge();
2596 v3 = 0;
2597 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] )
2598 {
2599 ++v3;
2600 if ( v3 >= 4 )
2601 {
2602 v4 = 100;
2603 goto LABEL_5;
2604 }
2605 }
2606 v4 = pAgeingSpeedMultiplier[v3];
2607 LABEL_5:
2608 v5 = pConditionSpeedMultiplier[GetMajorConditionIdx()];
2609 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED, 0);
2610 return v5 * v4 * v1->uSpeed / 100 / 100
2611 + GetMagicalBonus(CHARACTER_ATTRIBUTE_SPEED)
2612 + v6
2613 + v1->uSpeedBonus;
2614 }
2615
2616 //----- (0048CC33) --------------------------------------------------------
2617 int Player::GetActualLuck()
2618 {
2619 Player *v1; // esi@1
2620 unsigned int v2; // eax@7
2621 signed int v3; // ecx@7
2622 signed int v4; // ebx@10
2623 int v5; // edi@11
2624 int v6; // ebp@11
2625 signed int v8; // [sp+10h] [bp-4h]@1
2626
2627 v8 = 0;
2628 v1 = this;
2629 if ( CheckHiredNPCSpeciality(0x1Bu) )
2630 v8 = 5;
2631 if ( CheckHiredNPCSpeciality(0x1Cu) )
2632 v8 += 20;
2633 if ( CheckHiredNPCSpeciality(0x2Fu) )
2634 v8 += 10;
2635 v2 = v1->sAgeModifier + GetBaseAge();
2636 v3 = 0;
2637 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] )
2638 {
2639 ++v3;
2640 if ( v3 >= 4 )
2641 {
2642 v4 = 100;
2643 goto LABEL_11;
2644 }
2645 }
2646 v4 = pAgeingLuckMultiplier[v3];
2647 LABEL_11:
2648 v5 = pConditionLuckMultiplier[GetMajorConditionIdx()];
2649 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK, 0);
2650 return GetMagicalBonus(CHARACTER_ATTRIBUTE_LUCK)
2651 + v6
2652 + v8
2653 + v5 * v4 * v1->uLuck / 100 / 100
2654 + v1->uLuckBonus;
2655 }
2656
2657 //----- (0048CCF5) --------------------------------------------------------
2658 int Player::GetActualAttack(int a2)
2659 {
2660 Player *v2; // esi@1
2661 int v3; // eax@1
2662 int v4; // edi@1
2663 int v5; // ebx@1
2664 int v6; // ebp@1
2665
2666 v2 = this;
2667 v3 = GetActualAccuracy();
2668 v4 = _48EA1B_get_static_effect(v3);
2669 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_ATTACK);
2670 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ATTACK, a2);
2671 return v4 + v5 + v6 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ATTACK) + v2->_some_attack_bonus;
2672 }
2673
2674 //----- (0048CD45) --------------------------------------------------------
2675 int Player::GetMeleeDamageMinimal()
2676 {
2677 Player *v1; // edi@1
2678 int v2; // eax@1
2679 int v3; // esi@1
2680 int v4; // esi@1
2681 int v5; // esi@1
2682 int v6; // esi@1
2683 signed int result; // eax@1
2684
2685 v1 = this;
2686 v2 = GetActualMight();
2687 v3 = _48EA1B_get_static_effect(v2);
2688 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 0) + v3;
2689 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4;
2690 v6 = v1->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5;
2691 result = 1;
2692 if ( v6 >= 1 )
2693 result = v6;
2694 return result;
2695 }
2696
2697 //----- (0048CD90) --------------------------------------------------------
2698 int Player::GetMeleeDamageMaximal()
2699 {
2700 Player *v1; // edi@1
2701 int v2; // eax@1
2702 int v3; // esi@1
2703 int v4; // esi@1
2704 int v5; // esi@1
2705 int v6; // esi@1
2706 signed int result; // eax@1
2707
2708 v1 = this;
2709 v2 = GetActualMight();
2710 v3 = _48EA1B_get_static_effect(v2);
2711 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 0) + v3;
2712 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4;
2713 v6 = v1->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5;
2714 result = 1;
2715 if ( v6 >= 1 )
2716 result = v6;
2717 return result;
2718 }
2719
2720 //----- (0048CDDB) --------------------------------------------------------
2721 int Player::CalculateMeleeDamageTo(int a2, int a3, unsigned int uTargetActorID)
2722 {
2723 int v4; // esi@1
2724 Player *v5; // edi@1
2725 ItemGen *v6; // ebx@4
2726 unsigned int v7; // ebp@4
2727 unsigned int v8; // esi@4
2728 int v9; // eax@4
2729 int v10; // eax@9
2730 char v11; // zf@9
2731 int v12; // esi@10
2732 int v13; // eax@11
2733 enum MONSTER_SUPERTYPE v14; // edx@24
2734 ItemGen *v15; // ebx@35
2735 unsigned int v16; // ebp@35
2736 unsigned int v17; // esi@35
2737 int v18; // edx@38
2738 int v19; // eax@40
2739 enum MONSTER_SUPERTYPE v20; // edx@53
2740 int v21; // esi@62
2741 int v22; // eax@63
2742 int v23; // ebx@63
2743 int v24; // ebx@63
2744 signed int result; // eax@64
2745 MONSTER_SUPERTYPE v26; // [sp-4h] [bp-24h]@20
2746 MONSTER_SUPERTYPE v27; // [sp-4h] [bp-24h]@49
2747 int v28; // [sp+10h] [bp-10h]@1
2748 int v29; // [sp+10h] [bp-10h]@33
2749 signed int v30; // [sp+14h] [bp-Ch]@7
2750 signed int v31; // [sp+14h] [bp-Ch]@36
2751 int v32; // [sp+18h] [bp-8h]@1
2752 int v33; // [sp+18h] [bp-8h]@8
2753 int v34; // [sp+1Ch] [bp-4h]@1
2754 int v35; // [sp+28h] [bp+8h]@37
2755
2756 v4 = 0;
2757 v5 = this;
2758 v34 = 0;
2759 v32 = 0;
2760 v28 = 0;
2761 if ( IsUnarmed() == 1 )
2762 {
2763 v32 = rand() % 3 + 1;
2764 LABEL_61:
2765 v34 = v4;
2766 goto LABEL_62;
2767 }
2768 if ( HasItemEquipped(EQUIP_TWO_HANDED) )
2769 {
2770 v6 = (ItemGen *)&v5->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v5->pEquipment.uMainHand + 5];
2771 v7 = v6->uItemID;
2772 v8 = v6->uItemID;
2773 v9 = pItemsTable->pItems[v8].uDamageDice;
2774 if ( pItemsTable->pItems[v8].uSkillType == PLAYER_SKILL_SPEAR && !v5->pEquipment.uOffHand )
2775 ++v9;
2776 v30 = pItemsTable->pItems[v8].uDamageRoll;
2777 if ( v9 > 0 )
2778 {
2779 v33 = v9;
2780 do
2781 {
2782 v10 = rand();
2783 v11 = v33-- == 1;
2784 v28 += v10 % v30 + 1;
2785 }
2786 while ( !v11 );
2787 }
2788 v12 = pItemsTable->pItems[v8].uDamageMod + v28;
2789 if ( !uTargetActorID )
2790 goto LABEL_28;
2791 v13 = v6->uAdditionalValue;
2792 if ( v13 == 64 || v7 == 507 || v7 == 508 || v7 == 527 )
2793 {
2794 v14 = (MONSTER_SUPERTYPE)1;
2795 }
2796 else
2797 {
2798 if ( v13 == 39 )
2799 {
2800 v26 = MONSTER_SUPERTYPE_KREEGAN;
2801 }
2802 else
2803 {
2804 if ( v13 == 40 )
2805 {
2806 v26 = MONSTER_SUPERTYPE_DRAGON;
2807 }
2808 else
2809 {
2810 if ( v13 == 63 || v7 == 517 )
2811 {
2812 v26 = MONSTER_SUPERTYPE_ELF;
2813 }
2814 else
2815 {
2816 if ( v13 != 65 )
2817 {
2818 LABEL_28:
2819 if ( (signed int)SkillToMastery(v5->pActiveSkills[2]) >= 3
2820 && pItemsTable->pItems[v6->uItemID].uSkillType == 2
2821 && rand() % 100 < 10 )
2822 v12 *= 3;
2823 v32 = v12;
2824 goto LABEL_33;
2825 }
2826 v26 = MONSTER_SUPERTYPE_TITAN;
2827 }
2828 }
2829 }
2830 v14 = v26;
2831 }
2832 if ( MonsterStats::BelongsToSupertype(uTargetActorID, v14) )
2833 v12 *= 2;
2834 goto LABEL_28;
2835 }
2836 LABEL_33:
2837 v29 = 0;
2838 if ( !a3 )
2839 {
2840 if ( v5->HasItemEquipped((ITEM_EQUIP_TYPE)0) )
2841 {
2842 v15 = (ItemGen *)&v5->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v5->pEquipment.uOffHand + 5];
2843 v16 = v15->uItemID;
2844 v17 = v15->uItemID;
2845 if ( pItemsTable->pItems[v17].uEquipType != 4 )
2846 {
2847 v31 = pItemsTable->pItems[v17].uDamageRoll;
2848 if ( (signed int)pItemsTable->pItems[v17].uDamageDice > 0 )
2849 {
2850 v35 = pItemsTable->pItems[v17].uDamageDice;
2851 do
2852 {
2853 v18 = rand() % v31;
2854 v11 = v35-- == 1;
2855 v29 += v18 + 1;
2856 }
2857 while ( !v11 );
2858 }
2859 v4 = pItemsTable->pItems[v17].uDamageMod + v29;
2860 if ( !uTargetActorID )
2861 goto LABEL_57;
2862 v19 = v15->uAdditionalValue;
2863 if ( v19 == 64 || v16 == 507 || v16 == 508 || v16 == 527 )
2864 {
2865 v20 = (MONSTER_SUPERTYPE)1;
2866 }
2867 else
2868 {
2869 if ( v19 == 39 )
2870 {
2871 v27 = MONSTER_SUPERTYPE_KREEGAN;
2872 }
2873 else
2874 {
2875 if ( v19 == 40 )
2876 {
2877 v27 = MONSTER_SUPERTYPE_DRAGON;
2878 }
2879 else
2880 {
2881 if ( v19 == 63 || v16 == 517 )
2882 {
2883 v27 = MONSTER_SUPERTYPE_ELF;
2884 }
2885 else
2886 {
2887 if ( v19 != 65 )
2888 {
2889 LABEL_57:
2890 if ( pItemsTable->pItems[v15->uItemID].uSkillType == PLAYER_SKILL_DAGGER
2891 && SkillToMastery(v5->pActiveSkills[2] >= 3u)
2892 && rand() % 100 < 10 )
2893 v4 *= 3;
2894 goto LABEL_61;
2895 }
2896 v27 = MONSTER_SUPERTYPE_TITAN;
2897 }
2898 }
2899 }
2900 v20 = v27;
2901 }
2902 if ( MonsterStats::BelongsToSupertype(uTargetActorID, v20) )
2903 v4 *= 2;
2904 goto LABEL_57;
2905 }
2906 }
2907 }
2908 LABEL_62:
2909 v21 = v32 + v34;
2910 if ( !a2 )
2911 {
2912 v22 = GetActualMight();
2913 v23 = _48EA1B_get_static_effect(v22);
2914 v24 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v23;
2915 v21 += v5->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v24;
2916 }
2917 result = 1;
2918 if ( v21 >= 1 )
2919 result = v21;
2920 return result;
2921 }
2922
2923 //----- (0048D0B9) --------------------------------------------------------
2924 int Player::GetRangedAttack()
2925 {
2926 Player *v1; // esi@1
2927 int v2; // eax@1
2928 int v3; // edi@3
2929 int v4; // eax@4
2930 int v5; // edi@4
2931 int v6; // edi@4
2932 int v7; // edi@4
2933
2934 v1 = this;
2935 v2 = *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * this->pEquipment.uMainHand + 5];
2936 if ( v2 < 64 || v2 > 65 )
2937 {
2938 v4 = GetActualAccuracy();
2939 v5 = _48EA1B_get_static_effect(v4);
2940 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK, 0) + v5;
2941 v7 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v6;
2942 v3 = v1->_ranged_atk_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v7;
2943 }
2944 else
2945 {
2946 v3 = GetActualAttack(1);
2947 }
2948 return v3;
2949 }
2950
2951 //----- (0048D124) --------------------------------------------------------
2952 int Player::GetRangedDamageMin()
2953 {
2954 Player *v1; // esi@1
2955 int v2; // edi@1
2956 int v3; // edi@1
2957 int v4; // edi@1
2958 unsigned __int16 v5; // ax@1
2959 int result; // eax@6
2960
2961 v1 = this;
2962 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_MIN, 0);
2963 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v2;
2964 v4 = v1->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v3;
2965 v5 = v1->pActiveSkills[5];
2966 if ( v5 && (signed int)SkillToMastery(v5) >= 4 && HasItemEquipped(EQUIP_BOW) )
2967 v4 += v1->pActiveSkills[5] & 0x3F;
2968 if ( v4 >= 1 )
2969 result = v4;
2970 else
2971 result = 0;
2972 return result;
2973 }
2974
2975 //----- (0048D191) --------------------------------------------------------
2976 int Player::GetRangedDamageMax()
2977 {
2978 Player *v1; // esi@1
2979 int v2; // edi@1
2980 int v3; // edi@1
2981 int v4; // edi@1
2982 unsigned __int16 v5; // ax@1
2983 int result; // eax@6
2984
2985 v1 = this;
2986 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_MAX, 0);
2987 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v2;
2988 v4 = v1->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v3;
2989 v5 = v1->pActiveSkills[5];
2990 if ( v5 && (signed int)SkillToMastery(v5) >= 4 && HasItemEquipped(EQUIP_BOW) )
2991 v4 += v1->pActiveSkills[5] & 0x3F;
2992 if ( v4 >= 1 )
2993 result = v4;
2994 else
2995 result = 0;
2996 return result;
2997 }
2998
2999 //----- (0048D1FE) --------------------------------------------------------
3000 bool Player::CalculateRangedDamageTo(int a2)
3001 {
3002 Player *v2; // ebx@1
3003 bool result; // eax@1
3004 ItemGen *v4; // ebx@2
3005 unsigned int v5; // edi@2
3006 unsigned int v6; // esi@2
3007 int v7; // edx@4
3008 char v8; // zf@4
3009 int v9; // esi@5
3010 int v10; // ebx@6
3011 enum MONSTER_SUPERTYPE v11; // edx@7
3012 unsigned __int16 v12; // ax@19
3013 MONSTER_SUPERTYPE v13; // [sp-Ch] [bp-20h]@13
3014 Player *v14; // [sp+4h] [bp-10h]@1
3015 signed int v15; // [sp+8h] [bp-Ch]@2
3016 int v16; // [sp+Ch] [bp-8h]@3
3017 int v17; // [sp+10h] [bp-4h]@1
3018
3019 v17 = 0;
3020 v2 = this;
3021 v14 = this;
3022 result = HasItemEquipped(EQUIP_BOW);
3023 if ( !result )
3024 return result;
3025 v4 = (ItemGen *)&v2->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v2->pEquipment.uBow + 5];
3026 v5 = v4->uItemID;
3027 v6 = v4->uItemID;
3028 v15 = pItemsTable->pItems[v6].uDamageRoll;
3029 if ( (signed int)pItemsTable->pItems[v6].uDamageDice > 0 )
3030 {
3031 v16 = pItemsTable->pItems[v6].uDamageDice;
3032 do
3033 {
3034 v7 = rand() % v15;
3035 v8 = v16-- == 1;
3036 v17 += v7 + 1;
3037 }
3038 while ( !v8 );
3039 }
3040 v9 = pItemsTable->pItems[v6].uDamageMod + v17;
3041 if ( a2 )
3042 {
3043 v10 = v4->uAdditionalValue;
3044 if ( v10 == 64 )
3045 {
3046 v11 = (MONSTER_SUPERTYPE)1;
3047 goto LABEL_17;
3048 }
3049 if ( v10 == 39 || v5 == 508 )
3050 {
3051 v13 = MONSTER_SUPERTYPE_KREEGAN;
3052 goto LABEL_16;
3053 }
3054 if ( v10 == 40 )
3055 {
3056 v13 = MONSTER_SUPERTYPE_DRAGON;
3057 goto LABEL_16;
3058 }
3059 if ( v10 == 63 || v5 == 517 )
3060 {
3061 v13 = MONSTER_SUPERTYPE_ELF;
3062 LABEL_16:
3063 v11 = v13;
3064 LABEL_17:
3065 if ( MonsterStats::BelongsToSupertype(a2, v11) )
3066 v9 *= 2;
3067 goto LABEL_19;
3068 }
3069 }
3070 LABEL_19:
3071 v12 = v14->pActiveSkills[5];
3072 if ( v12 )
3073 {
3074 if ( (signed int)SkillToMastery(v12) >= 4 )
3075 v9 += v14->pActiveSkills[5] & 0x3F;
3076 }
3077 return v9;
3078 }
3079
3080 //----- (0048D2EA) --------------------------------------------------------
3081 char *Player::GetMeleeDamageString()
3082 {
3083 Player *v1; // esi@1
3084 signed int v2; // eax@1
3085 signed int v3; // edi@3
3086 signed int v4; // eax@3
3087 signed int v5; // ST0C_4@6
3088 char *v6; // edi@6
3089 signed int v7; // ST08_4@7
3090 unsigned int v8; // eax@8
3091 signed int v9; // esi@9
3092
3093 static char player__getmeleedamagestring_static_buff[40]; // idb
3094
3095 v1 = this;
3096 v2 = *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * this->pEquipment.uMainHand + 5];
3097 if ( v2 < 64 || v2 > 65 )
3098 {
3099 v3 = GetMeleeDamageMinimal();
3100 v4 = GetMeleeDamageMaximal();
3101 }
3102 else
3103 {
3104 v3 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 0);
3105 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 0);
3106 }
3107 if ( v3 == v4 )
3108 {
3109 v5 = v3;
3110 v6 = player__getmeleedamagestring_static_buff;
3111 sprintf(player__getmeleedamagestring_static_buff, "%d", v5);
3112 }
3113 else
3114 {
3115 v7 = v3;
3116 v6 = player__getmeleedamagestring_static_buff;
3117 sprintf(player__getmeleedamagestring_static_buff, "%d - %d", v7, v4);
3118 }
3119 v8 = v1->pEquipment.uMainHand;
3120 if ( v8 )
3121 {
3122 v9 = *(int *)&v1->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v8 + 5];
3123 if ( v9 >= 135 )
3124 {
3125 if ( v9 <= 159 )
3126 strcpy(v6, pGlobalTXT_LocalizationStrings[595]);
3127 }
3128 }
3129 return v6;
3130 }
3131
3132 //----- (0048D396) --------------------------------------------------------
3133 char *Player::GetRangedDamageString()
3134 {
3135 Player *v1; // esi@1
3136 signed int v2; // eax@1
3137 int v3; // edi@3
3138 int v4; // eax@3
3139 char *v5; // edi@6
3140 int v6; // ST0C_4@8
3141 int v7; // ST08_4@9
3142 unsigned int v8; // eax@10
3143 signed int v9; // esi@11
3144
3145 static char player__getrangeddamagestring_static_buff[40]; // idb
3146
3147 v1 = this;
3148 v2 = *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * this->pEquipment.uMainHand + 5];
3149 if ( v2 < 64 || v2 > 65 )
3150 {
3151 v3 = GetRangedDamageMin();
3152 v4 = GetRangedDamageMax();
3153 }
3154 else
3155 {
3156 v3 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 1);
3157 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 1);
3158 }
3159 if ( v4 )
3160 {
3161 if ( v3 == v4 )
3162 {
3163 v6 = v3;
3164 v5 = player__getrangeddamagestring_static_buff;
3165 sprintf(player__getrangeddamagestring_static_buff, "%d", v6);
3166 }
3167 else
3168 {
3169 v7 = v3;
3170 v5 = player__getrangeddamagestring_static_buff;
3171 sprintf(player__getrangeddamagestring_static_buff, "%d - %d", v7, v4);
3172 }
3173 }
3174 else
3175 {
3176 v5 = player__getrangeddamagestring_static_buff;
3177 strcpy(player__getrangeddamagestring_static_buff, "N/A");
3178 }
3179 v8 = v1->pEquipment.uMainHand;
3180 if ( v8 )
3181 {
3182 v9 = *(int *)&v1->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v8 + 5];
3183 if ( v9 >= 135 )
3184 {
3185 if ( v9 <= 159 )
3186 strcpy(v5, pGlobalTXT_LocalizationStrings[595]);
3187 }
3188 }
3189 return v5;
3190 }
3191
3192 //----- (0048D45A) --------------------------------------------------------
3193 bool Player::CanTrainToNextLevel()
3194 {
3195 int v1; // edx@1
3196 int v2; // eax@1
3197 int i; // esi@1
3198
3199 v1 = this->uLevel;
3200 v2 = 0;
3201 for ( i = 0; i < v1; ++i )
3202 v2 += i + 1;
3203 return (signed __int64)this->uExperience >= 1000 * v2;
3204 }
3205
3206 //----- (0048D498) --------------------------------------------------------
3207 unsigned int Player::GetExperienceDisplayColor()
3208 {
3209 unsigned int result; // eax@2
3210
3211 if ( CanTrainToNextLevel() )
3212 result = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0);
3213 else
3214 result = 0;
3215 return result;
3216 }
3217
3218 //----- (0048D4B3) --------------------------------------------------------
3219 int Player::CalculateIncommingDamage(int resistance, signed int type)
3220 {
3221 Player *v3; // esi@1
3222 int v4; // edi@8
3223 int v6; // eax@21
3224 signed int v7; // ebx@21
3225 int v8; // eax@22
3226 signed int v9; // ebx@22
3227 int v10; // eax@23
3228 signed int v11; // ebx@23
3229 int v12; // eax@24
3230 signed int v13; // edi@24
3231 unsigned int v14; // eax@27
3232 int v15; // eax@29
3233 double v16; // st7@32
3234 enum CHARACTER_ATTRIBUTE_TYPE v17; // [sp-4h] [bp-10h]@9
3235 signed int v18; // [sp+8h] [bp-4h]@17
3236
3237 v3 = this;
3238 if ( !resistance )
3239 {
3240 v17 = (CHARACTER_ATTRIBUTE_TYPE)10;
3241 goto LABEL_16;
3242 }
3243 if ( resistance == 1 )
3244 {
3245 v17 = (CHARACTER_ATTRIBUTE_TYPE)11;
3246 goto LABEL_16;
3247 }
3248 if ( resistance == 2 )
3249 {
3250 v17 = (CHARACTER_ATTRIBUTE_TYPE)12;
3251 goto LABEL_16;
3252 }
3253 if ( resistance == 3 )
3254 {
3255 v17 = (CHARACTER_ATTRIBUTE_TYPE)13;
3256 goto LABEL_16;
3257 }
3258 if ( resistance == 6 )
3259 {
3260 v17 = (CHARACTER_ATTRIBUTE_TYPE)33;
3261 goto LABEL_16;
3262 }
3263 if ( resistance == 7 )
3264 {
3265 v17 = (CHARACTER_ATTRIBUTE_TYPE)14;
3266 goto LABEL_16;
3267 }
3268 if ( resistance == 8 )
3269 {
3270 v17 = (CHARACTER_ATTRIBUTE_TYPE)15;
3271 LABEL_16:
3272 v4 = GetActualResistance(v17);
3273 goto LABEL_17;
3274 }
3275 v4 = 0;
3276 LABEL_17:
3277 v18 = type;
3278 if ( v3->uClass == 35 && v4 >= 200 )
3279 return 0;
3280 if ( v4 )
3281 {
3282 v6 = GetActualLuck();
3283 v7 = _48EA1B_get_static_effect(v6) + v4 + 30;
3284 if ( rand() % v7 >= 30 )
3285 {
3286 v18 = type >> 1;
3287 v8 = GetActualLuck();
3288 v9 = _48EA1B_get_static_effect(v8) + v4 + 30;
3289 if ( rand() % v9 >= 30 )
3290 {
3291 v18 = type >> 2;
3292 v10 = GetActualLuck();
3293 v11 = _48EA1B_get_static_effect(v10) + v4 + 30;
3294 if ( rand() % v11 >= 30 )
3295 {
3296 v18 = type >> 3;
3297 v12 = GetActualLuck();
3298 v13 = _48EA1B_get_static_effect(v12) + v4 + 30;
3299 if ( rand() % v13 >= 30 )
3300 v18 = type >> 4;
3301 }
3302 }
3303 }
3304 }
3305 if ( resistance == 4 )
3306 {
3307 v14 = v3->pEquipment.uBody;
3308 if ( v14 )
3309 {
3310 if ( !(v3->field_1F5[36 * v14 + 15] & 2) )
3311 {
3312 v15 = GetEquippedItemSkillType(EQUIP_ARMOUR) - 10;
3313 if ( v15 )
3314 {
3315 if ( v15 != 1 || (signed int)SkillToMastery(v3->pActiveSkills[11]) < 3 )
3316 return v18;
3317 v16 = (double)v18 * 0.5;
3318 return (signed __int64)v16;
3319 }
3320 if ( (signed int)SkillToMastery(v3->pActiveSkills[10]) >= 4 )
3321 {
3322 v16 = (double)v18 * 0.66670001;
3323 return (signed __int64)v16;
3324 }
3325 }
3326 }
3327 }
3328 return v18;
3329 }
3330
3331 //----- (0048D62C) --------------------------------------------------------
3332 int Player::GetEquippedItemEquipType(unsigned int uEquipSlot)
3333 {
3334 return pItemsTable->pItems[*(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36
3335 * *(&this->pEquipment.uOffHand
3336 + uEquipSlot)
3337 + 5]].uEquipType;
3338 }
3339
3340 //----- (0048D651) --------------------------------------------------------
3341 int Player::GetEquippedItemSkillType(enum ITEM_EQUIP_TYPE uEquipSlot)
3342 {
3343 return pItemsTable->pItems[*(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36
3344 * *(&this->pEquipment.uOffHand
3345 + uEquipSlot)
3346 + 5]].uSkillType;
3347 }
3348
3349 //----- (0048D676) --------------------------------------------------------
3350 bool Player::IsUnarmed()
3351 {
3352 return HasItemEquipped(EQUIP_TWO_HANDED) != 1
3353 && (HasItemEquipped(EQUIP_ONE_OR_TWO_HANDS) != 1
3354 || GetEquippedItemEquipType(0) == EQUIP_SHIELD);
3355 }
3356
3357 //----- (0048D6AA) --------------------------------------------------------
3358 bool Player::HasItemEquipped(ITEM_EQUIP_TYPE uEquipIndex)
3359 {
3360 auto i = pEquipment.pIndices[uEquipIndex];
3361 if (i)
3362 return ~pInventoryItems[i - 1].uAttributes & 0x02;
3363 else return false;
3364 }
3365
3366 //----- (0048D6D0) --------------------------------------------------------
3367 bool Player::HasEnchantedItemEquipped(int uEnchantment)
3368 {
3369 for (uint i = 0; i < 16; ++i)
3370 {
3371 if (HasItemEquipped((ITEM_EQUIP_TYPE)i) &&
3372 pInventoryItems[i].uAdditionalValue == uEnchantment)
3373 // *(int *)&this->field_1F6[36 * pEquipment[i] + 6] != uEnchantment)
3374 return true;
3375 }
3376 return false;
3377 }
3378
3379 //----- (0048D709) --------------------------------------------------------
3380 bool Player::WearsItem(int a1, signed int a2)
3381 {
3382 int v3; // edx@2
3383 Player *v4; // ecx@2
3384 int v6; // esi@5
3385 int v7; // edx@6
3386
3387 if ( a2 >= 16 )
3388 {
3389 v6 = 0;
3390 while ( !HasItemEquipped((ITEM_EQUIP_TYPE)v6)
3391 || *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v7 + 5] != a1 )
3392 {
3393 ++v6;
3394 if ( (signed int)v6 >= 16 )
3395 return 0;
3396 }
3397 return 1;
3398 }
3399 if ( HasItemEquipped((ITEM_EQUIP_TYPE)a2)
3400 && *(int *)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(&v4->pEquipment.uOffHand + v3) + 5] == a1 )
3401 return 1;
3402 return 0;
3403 }
3404
3405 //----- (0048D76C) --------------------------------------------------------
3406 bool Player::StealFromShop(ItemGen *a2, int a3, int a4, int a5, int *a6)
3407 {
3408 unsigned __int16 v6; // cx@8
3409 int v7; // edi@8
3410 unsigned int v8; // ebx@8
3411 unsigned int v9; // esi@8
3412 int v10; // eax@8
3413 int v11; // edi@12
3414 bool result; // eax@13
3415
3416 if ( !a2
3417 || this->pConditions[16]
3418 || this->pConditions[14]
3419 || this->pConditions[15]
3420 || this->pConditions[4]
3421 || this->pConditions[13]
3422 || this->pConditions[2] )
3423 {
3424 result = 0;
3425 }
3426 else
3427 {
3428 v6 = this->pActiveSkills[34];
3429 v7 = v6 & 0x3F;
3430 v8 = SkillToMastery(v6);
3431 v9 = a2->GetValue();
3432 v10 = pItemsTable->pItems[a2->uItemID].uEquipType;
3433 if ( !pItemsTable->pItems[a2->uItemID].uEquipType || v10 == 1 || v10 == 2 )
3434 v9 *= 3;
3435 v11 = dword_4EDEB4[rand() % 100 / 20] + v7 * dword_4EDEA0[v8];
3436 *a6 = 100 * (a4 + a3) + v9 + (a5 != 0 ? 0x1F4 : 0);
3437 if ( rand() % 100 >= 5 )
3438 {
3439 if ( *a6 > v11 )
3440 result = *a6 - v11 < 500;
3441 else
3442 result = 2;
3443 }
3444 else
3445 {
3446 result = 0;
3447 }
3448 }
3449 return result;
3450 }
3451 // 4EDEA0: using guessed type int dword_4EDEA0[];
3452 // 4EDEB4: using guessed type int dword_4EDEB4[];
3453
3454 //----- (0048D88B) --------------------------------------------------------
3455 int Player::StealFromActor(unsigned int uActorID, int _steal_perm, int reputation)
3456 {
3457 Player *v4; // esi@1
3458 Actor *v5; // edi@1
3459 unsigned __int16 v6; // cx@10
3460 int v7; // ebx@10
3461 unsigned int v8; // esi@10
3462 int v9; // eax@10
3463 int v10; // esi@10
3464 int v11; // eax@13
3465 signed int v12; // ebx@15
3466 signed int v13; // edx@15
3467 int v14; // ecx@15
3468 unsigned __int16 v15; // si@21
3469 unsigned int v16; // ebx@24
3470 int v17; // esi@24
3471 const void *v18; // eax@29
3472 unsigned int v19; // esi@31
3473 int v20; // eax@34
3474 char v21; // zf@36
3475 unsigned int v22; // ST0C_4@39
3476 char *v23; // esi@39
3477 const char *v25; // [sp-Ch] [bp-48h]@40
3478 int v26; // [sp-8h] [bp-44h]@40
3479 ItemGen v27; // [sp+8h] [bp-34h]@15
3480 unsigned int v28; // [sp+2Ch] [bp-10h]@10
3481 int v29; // [sp+30h] [bp-Ch]@10
3482 int v30; // [sp+34h] [bp-8h]@10
3483 Player *v31; // [sp+38h] [bp-4h]@1
3484 signed int _steal_perma; // [sp+48h] [bp+Ch]@12
3485
3486 v4 = this;
3487 v5 = &pActors[uActorID];
3488 v31 = this;
3489 if ( &pActors[uActorID]
3490 && !this->pConditions[16]
3491 && !this->pConditions[14]
3492 && !this->pConditions[15]
3493 && !this->pConditions[4]
3494 && !this->pConditions[13]
3495 && !this->pConditions[2] )
3496 {
3497 if ( !(BYTE2(v5->uAttributes) & 0x80) )
3498 pActors[uActorID].SetRandomGoldIfTheresNoItem();
3499 v6 = v4->pActiveSkills[34];
3500 v7 = v6 & 0x3F;
3501 v8 = SkillToMastery(v6);
3502 v9 = rand();
3503 v28 = 4 * v8;
3504 v30 = dword_4EDEA0[v8];
3505 v29 = dword_4EDEB4[v9 % 100 / 20];
3506 v10 = v5->pMonsterInfo.uLevel + 100 * (_steal_perm + reputation);
3507 if ( rand() % 100 < 5 || v10 > v29 + v7 * v30 || (_steal_perma = 2, BYTE2(v5->uAttributes) & 8) )
3508 {
3509 Actor::_43AC45(uActorID, 1);
3510 _steal_perma = 0;
3511 v26 = (int)v31->pName;
3512 v25 = pGlobalTXT_LocalizationStrings[376];
3513 }
3514 else
3515 {
3516 v11 = rand();
3517 if ( v11 % 100 >= 40 )
3518 {
3519 if ( v11 % 100 >= 70 )
3520 {
3521 v19 = 0;
3522 if ( v7 > 0 )
3523 {
3524 do
3525 {
3526 --v7;
3527 v19 += rand() % dword_4EDEC4[v28 / 4] + 1;
3528 }
3529 while ( v7 );
3530 }
3531 if ( pItemsTable->pItems[v5->array_000234[3].uItemID].uEquipType != 18 )
3532 return _steal_perma;
3533 v20 = (int)&v5->array_000234[3].uAdditionalValue;
3534 if ( (signed int)v19 > v5->array_000234[3].uAdditionalValue )
3535 v19 = v5->array_000234[3].uAdditionalValue;
3536 v21 = *(int *)v20 == v19;
3537 *(int *)v20 -= v19;
3538 if ( v21 )
3539 v5->array_000234[3].uItemID = 0;
3540 if ( v19 )
3541 {
3542 party_finds_gold(v19, 2);
3543 v22 = v19;
3544 v23 = pTmpBuf2;
3545 sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[302], v31->pName, v22);
3546 LABEL_43:
3547 ShowStatusBarString(v23, 2u);
3548 return _steal_perma;
3549 }
3550 }
3551 else
3552 {
3553 v27.Reset();
3554 v12 = 0;
3555 v13 = 0;
3556 v14 = (int)v5->array_000234;
3557 while ( !*(int *)v14 || pItemsTable->pItems[*(int *)v14].uEquipType == 18 )
3558 {
3559 ++v13;
3560 v14 += 36;
3561 if ( v13 >= 4 )
3562 goto LABEL_21;
3563 }
3564 v12 = 1;
3565 LABEL_21:
3566 v15 = v5->uCarriedItemID;
3567 if ( v15 || v12 )
3568 {
3569 v27.Reset();
3570 if ( v15 )
3571 {
3572 v16 = (signed __int16)v15;
3573 v5->uCarriedItemID = 0;
3574 v27.uItemID = (signed __int16)v15;
3575 v17 = (signed __int16)v15;
3576 if ( pItemsTable->pItems[v17].uEquipType == 12 )
3577 v27.uNumCharges = rand() % 6 + pItemsTable->pItems[v17].uDamageMod + 1;
3578 if ( pItemsTable->pItems[v17].uEquipType == 14 )
3579 {
3580 if ( v16 != 220 )
3581 v27._bonus_type = 2 * rand() % 4 + 2;
3582 }
3583 }
3584 else
3585 {
3586 v18 = &v5->array_000234[rand() % 4];
3587 memcpy(&v27, v18, sizeof(v27));
3588 ((ItemGen *)v18)->Reset();
3589 v16 = v27.uItemID;
3590 }
3591 sub_421B2C_PlaceInInventory_or_DropPickedItem();
3592 sprintf(
3593 pTmpBuf2,
3594 pGlobalTXT_LocalizationStrings[304],
3595 v31->pName,
3596 pItemsTable->pItems[v16].pUnidentifiedName);
3597 ShowStatusBarString(pTmpBuf2, 2u);
3598 sub_421B2C_PlaceInInventory_or_DropPickedItem();
3599 memcpy(&pParty->pPickedItem, &v27, sizeof(pParty->pPickedItem));
3600 pMouse->SetCursorBitmapFromItemID(v16);
3601 return _steal_perma;
3602 }
3603 }
3604 }
3605 v26 = (int)v31->pName;
3606 v25 = pGlobalTXT_LocalizationStrings[377];
3607 }
3608 v23 = pTmpBuf2;
3609 sprintf(pTmpBuf2, v25, v26);
3610 goto LABEL_43;
3611 }
3612 return 0;
3613 }
3614 // 4EDEA0: using guessed type int dword_4EDEA0[];
3615 // 4EDEB4: using guessed type int dword_4EDEB4[];
3616 // 4EDEC4: using guessed type int dword_4EDEC4[];
3617
3618 //----- (0048DBB9) --------------------------------------------------------
3619 void Player::Heal(int amount)
3620 {
3621 Player *v2; // esi@1
3622 signed int v3; // eax@3
3623
3624 v2 = this;
3625 if ( !this->pConditions[16] && !this->pConditions[14] )
3626 {
3627 v3 = GetMaxHealth();
3628 if ( v2->pConditions[17] )
3629 v3 /= 2;
3630 v2->sHealth += amount;
3631 if ( v2->sHealth > v3 )
3632 v2->sHealth = v3;
3633 if ( v2->pConditions[13] )
3634 {
3635 if ( v2->sHealth > 0 )
3636 {
3637 LODWORD(v2->pConditions[13]) = 0;
3638 HIDWORD(v2->pConditions[13]) = 0;
3639 }
3640 }
3641 }
3642 }
3643
3644 //----- (0048DC1E) --------------------------------------------------------
3645 int Player::ReceiveDamage(signed int type, int resistance)
3646 {
3647 Player *v3; // esi@1
3648 signed int v4; // eax@1
3649 int v5; // eax@1
3650 bool v6; // ebx@1
3651 unsigned int v7; // eax@8
3652 char *v8; // ecx@9
3653 int v9; // eax@9
3654 signed int typea; // [sp+14h] [bp+8h]@1
3655
3656 v3 = this;
3657 this->pConditions[2] = 0i64;
3658 v4 = CalculateIncommingDamage(resistance, type);
3659 v3->sHealth -= v4;
3660 typea = v4;
3661 v5 = v3->sHealth;
3662 v6 = v5 < -10;
3663 LOBYTE(v6) = v5 <= -10;
3664 if ( v5 < 1 )
3665 {
3666 if ( v3->sHealth + v3->uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0) >= 1
3667 || (signed __int64)v3->pPlayerBuffs[11].uExpireTime > 0 )
3668 {
3669 SetCondition(0xDu, 0);
3670 }
3671 else
3672 {
3673 SetCondition(0xEu, 0);
3674 v6 = LODWORD(pParty->uTimePlayed);
3675 if ( v3->sHealth > 0 )
3676 v3->sHealth = 0;
3677 }
3678 if ( v6 )
3679 {
3680 v7 = v3->pEquipment.uBody;
3681 if ( v7 )
3682 {
3683 v8 = &v3->field_1F5[36 * v7 + 15];
3684 v9 = *(int *)v8;
3685 if ( !(BYTE1(v9) & 2) )
3686 {
3687 LOBYTE(v9) = v9 | 2;
3688 *(int *)v8 = v9;
3689 }
3690 }
3691 }
3692 }
3693 if ( typea && CanAct() )
3694 PlaySound(24, 0);
3695 return typea;
3696 }
3697
3698 //----- (0048DCF6) --------------------------------------------------------
3699 int Player::_48DCF6(int a2, Actor *pActor)
3700 {
3701 signed int v3; // edi@1
3702 signed int v4; // ebx@1
3703 Player *v5; // esi@1
3704 int v6; // eax@2
3705 int v7; // eax@5
3706 int v8; // eax@8
3707 int v9; // ebx@8
3708 int v10; // eax@8
3709 int v11; // ebx@8
3710 signed int v12; // edx@9
3711 ItemGen *v13; // eax@9
3712 int v14; // edx@16
3713 unsigned int v15; // edx@17
3714 int v16; // edx@26
3715 unsigned int v17; // edx@27
3716 Player *v18; // ecx@32
3717 signed int v19; // edx@38
3718 int *v20; // ecx@38
3719 signed int v21; // eax@40
3720 int v22; // eax@49
3721 signed int v23; // ebx@49
3722 unsigned int v24; // eax@60
3723 int v25; // ecx@61
3724 int v26; // ebx@74
3725 void *v27; // ecx@76
3726 unsigned int v28; // ebx@78
3727 signed int result; // eax@86
3728 SoundID v30; // [sp-20h] [bp-C0h]@56
3729 signed int v31; // [sp-1Ch] [bp-BCh]@56
3730 unsigned int v32; // [sp-18h] [bp-B8h]@56
3731 signed int v33; // [sp-14h] [bp-B4h]@56
3732 signed int v34; // [sp-10h] [bp-B0h]@56
3733 int v35; // [sp-Ch] [bp-ACh]@56
3734 unsigned int v36; // [sp-8h] [bp-A8h]@51
3735 unsigned int v37; // [sp-8h] [bp-A8h]@56
3736 unsigned int v38; // [sp-8h] [bp-A8h]@57
3737 unsigned int v39; // [sp-8h] [bp-A8h]@68
3738 enum CHARACTER_ATTRIBUTE_TYPE v40; // [sp-4h] [bp-A4h]@4
3739 int v41; // [sp-4h] [bp-A4h]@51
3740 int v42; // [sp-4h] [bp-A4h]@56
3741 int v43; // [sp-4h] [bp-A4h]@57
3742 signed int v44; // [sp-4h] [bp-A4h]@59
3743 int v45; // [sp-4h] [bp-A4h]@68
3744 char v46[140]; // [sp+Ch] [bp-94h]@13
3745 unsigned int v47; // [sp+98h] [bp-8h]@1
3746 int v48; // [sp+9Ch] [bp-4h]@1
3747
3748 v3 = 0;
3749 v4 = 0;
3750 v5 = this;
3751 v47 = 0;
3752 v48 = 0;
3753 switch ( a2 )
3754 {
3755 case 1:
3756 v6 = GetActualWillpower();
3757 goto LABEL_46;
3758 case 2:
3759 case 3:
3760 case 4:
3761 case 9:
3762 case 10:
3763 case 11:
3764 case 13:
3765 case 21:
3766 v6 = GetActualEndurance();
3767 goto LABEL_46;
3768 case 5:
3769 case 12:
3770 case 23:
3771 v40 = (CHARACTER_ATTRIBUTE_TYPE)14;
3772 goto LABEL_5;
3773 case 15:
3774 v40 = (CHARACTER_ATTRIBUTE_TYPE)13;
3775 goto LABEL_5;
3776 case 6:
3777 case 7:
3778 case 8:
3779 case 14:
3780 case 16:
3781 v40 = (CHARACTER_ATTRIBUTE_TYPE)15;
3782 LABEL_5:
3783 v7 = GetActualResistance(v40);
3784 goto LABEL_47;
3785 case 22:
3786 v8 = GetActualWillpower();
3787 v9 = _48EA1B_get_static_effect(v8);
3788 v10 = GetActualIntelligence();
3789 v11 = (_48EA1B_get_static_effect(v10) + v9) >> 1;
3790 break;
3791 case 17:
3792 v12 = 0;
3793 v13 = this->pInventoryItems;
3794 do
3795 {
3796 if ( (signed int)v13->uItemID > 0 && (signed int)v13->uItemID <= 134 && !(v13->uAttributes & 2) )
3797 v46[v4++] = v12;
3798 ++v12;
3799 ++v13;
3800 }
3801 while ( v12 < 138 );
3802 goto LABEL_36;
3803 case 18:
3804 v14 = 0;
3805 do
3806 {
3807 if ( HasItemEquipped((ITEM_EQUIP_TYPE)v14) )
3808 {
3809 if ( v15 == 3 )
3810 v46[v4++] = LOBYTE(v5->pEquipment.uBody) - 1;
3811 if ( (!v15 || v15 == 1) && GetEquippedItemEquipType(v15) == 4 )
3812 v46[v4++] = *((char *)&v5->pEquipment.uOffHand + 4 * v15) - 1;
3813 }
3814 v14 = v15 + 1;
3815 }
3816 while ( v14 < 16 );
3817 goto LABEL_36;
3818 case 19:
3819 v16 = 0;
3820 do
3821 {
3822 if ( HasItemEquipped((ITEM_EQUIP_TYPE)v16) )
3823 {
3824 if ( v17 == 2 )
3825 v46[v4++] = LOBYTE(v5->pEquipment.uBow) - 1;
3826 if ( (!v17 || v17 == 1)
3827 && (!GetEquippedItemEquipType(v17) || GetEquippedItemEquipType(v17) == 1) )
3828 v46[v4++] = *((char *)&v5->pEquipment.uOffHand + 4 * v17) - 1;
3829 }
3830 v16 = v17 + 1;
3831 }
3832 while ( v16 < 16 );
3833 LABEL_36:
3834 if ( !v4 )
3835 goto LABEL_87;
3836 v48 = (int)&v5->pInventoryItems[(unsigned __int8)v46[rand() % v4]];
3837 v11 = 3 * (pItemsTable->pItems[*(int *)v48].uMaterial + pItemsTable->pItems[*(int *)v48].uDamageMod);
3838 break;
3839 case 20:
3840 v19 = 0;
3841 v20 = this->pInventoryIndices;
3842 do
3843 {
3844 if ( *v20 > 0 )
3845 {
3846 v21 = *(int *)&v5->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *v20 + 5];
3847 if ( v21 > 0 )
3848 {
3849 if ( v21 <= 134 )
3850 v46[v4++] = v19;
3851 }
3852 }
3853 ++v19;
3854 ++v20;
3855 }
3856 while ( v19 < 126 );
3857 if ( !v4 )
3858 goto LABEL_87;
3859 v47 = (unsigned __int8)v46[rand() % v4];
3860 v6 = GetActualAccuracy();
3861 LABEL_46:
3862 v7 = _48EA1B_get_static_effect(v6);
3863 LABEL_47:
3864 v11 = v7;
3865 break;
3866 default:
3867 v11 = 0;
3868 break;
3869 }
3870 v22 = GetActualLuck();
3871 v23 = _48EA1B_get_static_effect(v22) + v11 + 30;
3872 if ( rand() % v23 >= 30 )
3873 {
3874 LABEL_87:
3875 result = 0;
3876 }
3877 else
3878 {
3879 switch ( a2 )
3880 {
3881 case 1:
3882 v41 = 1;
3883 v36 = 0;
3884 goto LABEL_56;
3885 case 2:
3886 v41 = 1;
3887 v36 = 1;
3888 goto LABEL_56;
3889 case 3:
3890 v41 = 1;
3891 v36 = 2;
3892 goto LABEL_56;
3893 case 23:
3894 v41 = 1;
3895 v36 = 3;
3896 goto LABEL_56;
3897 case 4:
3898 v41 = 1;
3899 v36 = 4;
3900 LABEL_56:
3901 SetCondition(v36, v41);
3902 v42 = 0;
3903 v37 = 0;
3904 v35 = 0;
3905 v34 = 0;
3906 v33 = -1;
3907 v32 = 0;
3908 v31 = 0;
3909 v30 = (SoundID)221;
3910 goto LABEL_83;
3911 case 5:
3912 v43 = 1;
3913 v38 = 5;
3914 goto LABEL_70;
3915 case 6:
3916 case 7:
3917 case 8:
3918 if ( a2 == 6 )
3919 {
3920 v44 = 6;
3921 goto LABEL_60;
3922 }
3923 v25 = 2 * (a2 != 8) + 8;
3924 goto LABEL_65;
3925 case 9:
3926 if ( a2 == 6 )
3927 {
3928 v44 = 7;
3929 LABEL_60:
3930 v24 = v44;
3931 }
3932 else
3933 {
3934 v25 = 2 * (a2 != 8) + 9;
3935 LABEL_65:
3936 v24 = v25;
3937 }
3938 SetCondition(v24, 1);
3939 v42 = 0;
3940 v37 = 0;
3941 v35 = 0;
3942 v34 = 0;
3943 v33 = -1;
3944 v32 = 0;
3945 v31 = 0;
3946 v30 = (SoundID)222;
3947 LABEL_83:
3948 pAudioPlayer->PlaySound(v30, v31, v32, v33, v34, v35, v37, v42);
3949 do
3950 {
3951 LABEL_84:
3952 if ( v5 == pPlayers[v3 + 1] )
3953 break;
3954 ++v3;
3955 }
3956 while ( v3 < 4 );
3957 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
3958 result = 1;
3959 break;
3960 case 12:
3961 v43 = 1;
3962 v38 = 12;
3963 goto LABEL_70;
3964 case 15:
3965 v45 = 1;
3966 v39 = 15;
3967 goto LABEL_73;
3968 case 13:
3969 v43 = 1;
3970 v38 = 13;
3971 LABEL_70:
3972 SetCondition(v38, v43);
3973 v42 = 0;
3974 v37 = 0;
3975 v35 = 0;
3976 v34 = 0;
3977 v33 = -1;
3978 v32 = 0;
3979 v31 = 0;
3980 v30 = (SoundID)224;
3981 goto LABEL_83;
3982 case 14:
3983 v45 = 1;
3984 v39 = 14;
3985 goto LABEL_73;
3986 case 16:
3987 v45 = 1;
3988 v39 = 16;
3989 LABEL_73:
3990 SetCondition(v39, v45);
3991 v42 = 0;
3992 v37 = 0;
3993 v35 = 0;
3994 v34 = 0;
3995 v33 = -1;
3996 v32 = 0;
3997 v31 = 0;
3998 v30 = (SoundID)225;
3999 goto LABEL_83;
4000 case 17:
4001 case 18:
4002 case 19:
4003 v26 = v48;
4004 if ( *(char *)(v48 + 21) & 2 )
4005 goto LABEL_84;
4006 PlaySound(40, 0);
4007 *(int *)(v26 + 20) |= 2u;
4008 goto LABEL_79;
4009 case 20:
4010 PlaySound(40, 0);
4011 v27 = pActor->array_000234;
4012 if ( pActor->array_000234[0].uItemID )
4013 {
4014 v27 = &pActor->array_000234[1];
4015 if ( pActor->array_000234[1].uItemID )
4016 goto LABEL_84;
4017 }
4018 v28 = v47;
4019 memcpy(v27, &v5->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v5->pInventoryIndices[v47] + 5], 0x24u);
4020 RemoveItemAtInventoryIndex(v28);
4021 LABEL_79:
4022 v42 = 0;
4023 v37 = 0;
4024 v35 = 0;
4025 v34 = 0;
4026 v33 = -1;
4027 v32 = 0;
4028 v31 = 0;
4029 v30 = (SoundID)47;
4030 goto LABEL_83;
4031 case 21:
4032 PlaySound(42, 0);
4033 ++v5->sAgeModifier;
4034 goto LABEL_82;
4035 case 22:
4036 PlaySound(41, 0);
4037 v5->sMana = 0;
4038 LABEL_82:
4039 v42 = 0;
4040 v37 = 0;
4041 v35 = 0;
4042 v34 = 0;
4043 v33 = -1;
4044 v32 = 0;
4045 v31 = 0;
4046 v30 = (SoundID)226;
4047 goto LABEL_83;
4048 default:
4049 goto LABEL_87;
4050 }
4051 }
4052 return result;
4053 }
4054 // 48DCF6: using guessed type char var_94[140];
4055
4056 //----- (0048E1A3) --------------------------------------------------------
4057 unsigned int Player::GetSpellSchool(unsigned int uSpellID)
4058 {
4059 return LOBYTE(pSpellStats->pInfos[uSpellID].uSchool);
4060 }
4061
4062 //----- (0048E1B5) --------------------------------------------------------
4063 int Player::GetAttackRecoveryTime(int a2)
4064 {
4065 unsigned int v2; // ebx@1
4066 char *v3; // edi@1
4067 Player *v4; // esi@1
4068 int v5; // eax@3
4069 int v6; // eax@3
4070 int v7; // eax@6
4071 int v8; // eax@9
4072 int v9; // eax@9
4073 int v10; // eax@10
4074 int v11; // edx@13
4075 int v12; // ecx@14
4076 int v13; // eax@15
4077 int v14; // ebx@18
4078 int v15; // eax@18
4079 double v16; // st7@21
4080 double v17; // st7@22
4081 unsigned __int16 v18; // cx@27
4082 Player *v19; // ecx@28
4083 int v20; // eax@30
4084 int v21; // eax@30
4085 int v22; // eax@30
4086 int v23; // ecx@30
4087 unsigned int v24; // eax@30
4088 int v25; // eax@31
4089 int v26; // ebx@32
4090 int v27; // eax@32
4091 unsigned __int16 *v28; // ebx@36
4092 int v29; // eax@42
4093 int v30; // edi@43
4094 signed int v31; // eax@49
4095 int v32; // ecx@50
4096 int result; // eax@54
4097 float v34; // [sp+8h] [bp-38h]@27
4098 float v35; // [sp+Ch] [bp-34h]@18
4099 float v36; // [sp+10h] [bp-30h]@21
4100 float v37; // [sp+14h] [bp-2Ch]@21
4101 float v38; // [sp+18h] [bp-28h]@27
4102 int v39; // [sp+1Ch] [bp-24h]@31
4103 int v40; // [sp+20h] [bp-20h]@1
4104 int v41; // [sp+24h] [bp-1Ch]@1
4105 unsigned int v42; // [sp+28h] [bp-18h]@14
4106 int v43; // [sp+2Ch] [bp-14h]@1
4107 int v44; // [sp+30h] [bp-10h]@1
4108 int v45; // [sp+34h] [bp-Ch]@1
4109 int v46; // [sp+38h] [bp-8h]@1
4110 int v47; // [sp+3Ch] [bp-4h]@1
4111
4112 v2 = 0;
4113 v3 = 0;
4114 v4 = this;
4115 v47 = (unsigned __int16)word_4EDED8[0];
4116 v43 = 0;
4117 v45 = 0;
4118 v40 = 0;
4119 v41 = 0;
4120 v44 = 0;
4121 v46 = 0;
4122 if ( a2 )
4123 {
4124 if ( !HasItemEquipped(EQUIP_BOW) )
4125 goto LABEL_17;
4126 v5 = (int)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uBow + 5];
4127 v46 = v5;
4128 v3 = (char *)&pItemsTable->pItems[*(int *)v5].pIconName;
4129 v6 = (unsigned __int16)word_4EDED8[(unsigned __int8)v3[29]];
4130 goto LABEL_4;
4131 }
4132 if ( IsUnarmed() == 1 )
4133 {
4134 LOBYTE(v7) = GetActualSkillLevel(PLAYER_SKILL_UNARMED);
4135 if ( v7 )
4136 {
4137 v6 = (unsigned __int16)word_4EDED8[1];
4138 LABEL_4:
4139 v47 = v6;
4140 goto LABEL_17;
4141 }
4142 }
4143 if ( HasItemEquipped(EQUIP_TWO_HANDED) )
4144 {
4145 v8 = (int)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uMainHand + 5];
4146 v46 = v8;
4147 v9 = *(int *)v8;
4148 v3 = (char *)&pItemsTable->pItems[v9].pIconName;
4149 if ( v3[28] == 12 )
4150 v10 = *(&pSpellDatas[0].field_A + 10 * *((int *)&pSpellDatas[66].field_8 + v9));
4151 else
4152 v10 = (unsigned __int16)word_4EDED8[(unsigned __int8)v3[29]];
4153 v47 = v10;
4154 }
4155 if ( HasItemEquipped((ITEM_EQUIP_TYPE)0) )
4156 {
4157 v12 = (int)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uOffHand + 5];
4158 v42 = (unsigned __int16)word_4EDED8[pItemsTable->pItems[*(int *)v12].uSkillType];
4159 if ( (signed int)v42 > v47 )
4160 {
4161 v13 = *(int *)v12;
4162 v46 = v12;
4163 v3 = (char *)(v11 + 48 * v13);
4164 v47 = v42;
4165 }
4166 v2 = 0;
4167 }
4168 LABEL_17:
4169 if ( HasItemEquipped(EQUIP_ARMOUR) )
4170 {
4171 v14 = pItemsTable->pItems[*(int *)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uBody + 5]].uSkillType;
4172 SkillToMastery(v4->pActiveSkills[9]);
4173 v15 = (unsigned __int16)word_4EDED8[v14];
4174 v35 = 1.0;
4175 v43 = v15;
4176 if ( v14 == 9 )
4177 {
4178 v36 = 0.0;
4179 }
4180 else
4181 {
4182 if ( v14 != 10 )
4183 {
4184 if ( v14 != 11 )
4185 {
4186 v36 = 1.0;
4187 v37 = 1.0;
4188 v16 = 1.0;
4189 LABEL_27:
4190 v18 = v4->pActiveSkills[v14];
4191 v38 = v16;
4192 v43 = (signed __int64)((double)v43 * *(&v34 + SkillToMastery(v18)));
4193 v2 = 0;
4194 goto LABEL_28;
4195 }
4196 v17 = 0.5;
4197 v36 = 0.5;
4198 LABEL_26:
4199 v37 = v17;
4200 v16 = 0.0;
4201 goto LABEL_27;
4202 }
4203 v36 = 0.5;
4204 }
4205 v17 = 0.0;
4206 goto LABEL_26;
4207 }
4208 LABEL_28:
4209 if ( HasItemEquipped((ITEM_EQUIP_TYPE)v2) && v19->GetEquippedItemEquipType(v2) == 4 )
4210 {
4211 v20 = 9 * v4->pEquipment.uOffHand;
4212 v35 = 1.0;
4213 v21 = 3 * *(int *)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[4 * v20 + 5];
4214 v36 = 0.0;
4215 v22 = pItemsTable->pItems[16 * v21 / 0x30u].uSkillType;
4216 v37 = 0.0;
4217 v23 = (unsigned __int16)word_4EDED8[v22];
4218 v38 = 0.0;
4219 v45 = v23;
4220 v24 = SkillToMastery(v4->pActiveSkills[v22]);
4221 v45 = (signed __int64)((double)v45 * *(&v34 + v24));
4222 }
4223 v25 = GetActualSpeed();
4224 v39 = _48EA1B_get_static_effect(v25);
4225 v42 = v2;
4226 if ( v3 != (char *)v2 )
4227 {
4228 v26 = (unsigned __int8)v3[29];
4229 LOBYTE(v27) = GetActualSkillLevel((enum PLAYER_SKILL_TYPE)(unsigned __int8)v3[29]);
4230 if ( v27 && (v26 == 1 || v26 == 3 || v26 == 5) )
4231 {
4232 v28 = &v4->pActiveSkills[v26];
4233 if ( (signed int)SkillToMastery(*v28) >= 2 )
4234 v40 = *(char *)v28 & 0x3F;
4235 }
4236 v2 = 0;
4237 if ( v3[29] == 7 )
4238 v42 = 1;
4239 }
4240 if ( a2 == v2 )
4241 {
4242 if ( v42 == v2 )
4243 {
4244 LOBYTE(v29) = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER);
4245 if ( v29 != v2 )
4246 {
4247 v30 = v29 & 0x3F;
4248 v44 = v29 & 0x3F;
4249 if ( (signed int)SkillToMastery(v29) >= 4 )
4250 v44 += v30;
4251 }
4252 }
4253 }
4254 if ( SHIDWORD(v4->pPlayerBuffs[7].uExpireTime) >= (signed int)v2
4255 && (SHIDWORD(v4->pPlayerBuffs[7].uExpireTime) > (signed int)v2 || LODWORD(v4->pPlayerBuffs[7].uExpireTime) > v2) )
4256 v41 = 25;
4257 v31 = 0;
4258 if ( v46 != v2 )
4259 {
4260 v32 = *(int *)(v46 + 12);
4261 if ( v32 == 59 || v32 == 41 || *(int *)v46 == 500 )
4262 v31 = 20;
4263 }
4264 result = v47 + v43 + v45 - v44 - v31 - v41 - v40 - v39;
4265 if ( result < 0 )
4266 result = 0;
4267 return result;
4268 }
4269
4270 //----- (0048E4F8) --------------------------------------------------------
4271 int Player::GetMaxHealth()
4272 {
4273 int v3; // esi@1
4274 int v4; // esi@1
4275 int v6; // esi@1
4276
4277 v3 = _48EA1B_get_static_effect(GetActualEndurance());
4278 v4 = pBaseHealthPerLevelByClass[uClass] * (GetActualLevel() + v3);
4279 v6 = uFullHealthBonus
4280 + pBaseHealthByClass[uClass / 4]
4281 + GetSkillBonus(CHARACTER_ATTRIBUTE_HEALTH)
4282 + GetItemsBonus(CHARACTER_ATTRIBUTE_HEALTH, 0) + v4;
4283 if (v6 <= 0)
4284 return 1;
4285 return v6;
4286 }
4287
4288 //----- (0048E565) --------------------------------------------------------
4289 int Player::GetMaxMana()
4290 {
4291 int v2; // eax@2
4292 int v3; // esi@4
4293 int v4; // eax@5
4294 int v5; // esi@5
4295 int v6; // eax@5
4296 int v7; // esi@6
4297 int v8; // esi@6
4298 int v9; // esi@6
4299 int result; // eax@7
4300
4301 switch (uClass)
4302 {
4303 case 5u:
4304 case 6u:
4305 case 7u:
4306 case 0x10u:
4307 case 0x11u:
4308 case 0x12u:
4309 case 0x13u:
4310 case 0x20u:
4311 case 0x21u:
4312 case 0x22u:
4313 case 0x23u:
4314 v2 = GetActualIntelligence();
4315 v3 = _48EA1B_get_static_effect(v2);
4316 goto LABEL_6;
4317 case 9u:
4318 case 0xAu:
4319 case 0xBu:
4320 case 0xCu:
4321 case 0xDu:
4322 case 0xEu:
4323 case 0xFu:
4324 case 0x18u:
4325 case 0x19u:
4326 case 0x1Au:
4327 case 0x1Bu:
4328 v2 = GetActualWillpower();
4329 v3 = _48EA1B_get_static_effect(v2);
4330 goto LABEL_6;
4331 case 0x15u:
4332 case 0x16u:
4333 case 0x17u:
4334 case 0x1Cu:
4335 case 0x1Du:
4336 case 0x1Eu:
4337 case 0x1Fu:
4338 v4 = GetActualWillpower();
4339 v5 = _48EA1B_get_static_effect(v4);
4340 v6 = GetActualIntelligence();
4341 v3 = _48EA1B_get_static_effect(v6) + v5;
4342 LABEL_6:
4343 v7 = pBaseManaPerLevelByClass[uClass] * (GetActualLevel() + v3);
4344 v8 = GetItemsBonus(CHARACTER_ATTRIBUTE_MANA, 0) + v7;
4345 v9 = uFullManaBonus
4346 + pBaseManaByClass[uClass / 4]
4347 + GetSkillBonus(CHARACTER_ATTRIBUTE_MANA)
4348 + v8;
4349 if ( v9 < 1 )
4350 goto LABEL_7;
4351 result = v9;
4352 break;
4353 default:
4354 LABEL_7:
4355 result = 0;
4356 break;
4357 }
4358 return result;
4359 }
4360
4361 //----- (0048E656) --------------------------------------------------------
4362 int Player::GetBaseAC()
4363 {
4364 Player *v1; // edi@1
4365 int v2; // eax@1
4366 int v3; // esi@1
4367 int v4; // esi@1
4368 int v5; // esi@1
4369 int result; // eax@2
4370
4371 v1 = this;
4372 v2 = GetActualSpeed();
4373 v3 = _48EA1B_get_static_effect(v2);
4374 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS, 0) + v3;
4375 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4;
4376 if ( v5 >= 1 )
4377 result = v5;
4378 else
4379 result = 0;
4380 return result;
4381 }
4382
4383 //----- (0048E68F) --------------------------------------------------------
4384 int Player::GetActualAC()
4385 {
4386 Player *v1; // edi@1
4387 int v2; // eax@1
4388 int v3; // esi@1
4389 int v4; // esi@1
4390 int v5; // esi@1
4391 int v6; // esi@1
4392 int result; // eax@2
4393
4394 v1 = this;
4395 v2 = GetActualSpeed();
4396 v3 = _48EA1B_get_static_effect(v2);
4397 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS, 0) + v3;
4398 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4;
4399 v6 = v1->sACModifier + GetMagicalBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v5;
4400 if ( v6 >= 1 )
4401 result = v6;
4402 else
4403 result = 0;
4404 return result;
4405 }
4406
4407 //----- (0048E6DC) --------------------------------------------------------
4408 unsigned int Player::GetBaseAge()
4409 {
4410 return ((__int64)(pParty->uTimePlayed * 0.234375) / 60 / 60 / 24) / 7 / 4 / 12
4411 - uBirthYear + 1168;
4412 }
4413
4414 //----- (0048E72C) --------------------------------------------------------
4415 unsigned int Player::GetActualAge()
4416 {
4417 return this->sAgeModifier + GetBaseAge();
4418 }
4419
4420 //----- (0048E73F) --------------------------------------------------------
4421 int Player::GetBaseResistance(enum CHARACTER_ATTRIBUTE_TYPE a2)
4422 {
4423 Player *v2; // ebx@1
4424 signed int v3; // esi@1
4425 enum CHARACTER_RACE v4; // eax@1
4426 signed int v5; // edi@8
4427 char v6; // zf@9
4428 int v7; // esi@20
4429 int result; // eax@21
4430 signed int v9; // [sp-4h] [bp-10h]@11
4431
4432 v2 = this;
4433 v3 = 0;
4434 v4 = GetRace();
4435 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE )
4436 {
4437 v5 = 0;
4438 goto LABEL_16;
4439 }
4440 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_AIR )
4441 {
4442 v5 = 1;
4443 LABEL_16:
4444 v6 = v4 == 2;
4445 goto LABEL_17;
4446 }
4447 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_WATER )
4448 {
4449 v6 = v4 == 3;
4450 v5 = 2;
4451 goto LABEL_17;
4452 }
4453 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH )
4454 {
4455 v5 = 3;
4456 v6 = v4 == 3;
4457 goto LABEL_17;
4458 }
4459 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_MIND )
4460 {
4461 v5 = 7;
4462 if ( v4 != 1 )
4463 goto LABEL_20;
4464 v9 = 10;
4465 LABEL_19:
4466 v3 = v9;
4467 goto LABEL_20;
4468 }
4469 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_BODY || a2 == 33 )
4470 {
4471 v5 = 8;
4472 v6 = v4 == 0;
4473 LABEL_17:
4474 if ( !v6 )
4475 goto LABEL_20;
4476 v9 = 5;
4477 goto LABEL_19;
4478 }
4479 v5 = 0;
4480 LABEL_20:
4481 v7 = GetItemsBonus(a2, 0) + v3;
4482 if ( v2->uClass != 35 || (result = 200, v7 + *(&v2->sResFireBase + v5) <= 200) )
4483 result = v7 + *(&v2->sResFireBase + v5);
4484 return result;
4485 }
4486
4487 //----- (0048E7D0) --------------------------------------------------------
4488 int Player::GetActualResistance(enum CHARACTER_ATTRIBUTE_TYPE a2)
4489 {
4490 signed int v2; // edi@1
4491 Player *v3; // esi@1
4492 enum CHARACTER_RACE v4; // ebx@1
4493 Player *v5; // ecx@8
4494 char v6; // zf@18
4495 int v7; // ebx@28
4496 int result; // eax@28
4497 signed int v9; // [sp+10h] [bp-8h]@1
4498 signed int v10; // [sp+14h] [bp-4h]@1
4499
4500 v2 = 0;
4501 v3 = this;
4502 v10 = 0;
4503 v9 = 0;
4504 v4 = GetRace();
4505 if ( CheckHiredNPCSpeciality(0x25u) )
4506 v10 = 20;
4507 if ( (a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE
4508 || a2 == CHARACTER_ATTRIBUTE_RESIST_AIR
4509 || a2 == CHARACTER_ATTRIBUTE_RESIST_WATER
4510 || a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH)
4511 && SkillToMastery(v3->pActiveSkills[9]) == 4
4512 && HasItemEquipped(EQUIP_ARMOUR)
4513 && GetEquippedItemSkillType(EQUIP_ARMOUR) == PLAYER_SKILL_LEATHER )
4514 v10 += v3->pActiveSkills[9] & 0x3F;
4515 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE )
4516 goto LABEL_25;
4517 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_AIR )
4518 {
4519 v2 = 1;
4520 LABEL_25:
4521 v6 = v4 == 2;
4522 LABEL_26:
4523 if ( v6 )
4524 v9 = 5;
4525 goto LABEL_28;
4526 }
4527 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_WATER )
4528 {
4529 v6 = v4 == 3;
4530 v2 = 2;
4531 goto LABEL_26;
4532 }
4533 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH )
4534 {
4535 v2 = 3;
4536 if ( v4 == 3 )
4537 v10 += 5;
4538 }
4539 else
4540 {
4541 if ( a2 != CHARACTER_ATTRIBUTE_RESIST_MIND )
4542 {
4543 if ( a2 != CHARACTER_ATTRIBUTE_RESIST_BODY && a2 != 33 )
4544 goto LABEL_28;
4545 v2 = 8;
4546 v6 = v4 == 0;
4547 goto LABEL_26;
4548 }
4549 v2 = 7;
4550 if ( v4 == 1 )
4551 v9 = 10;
4552 }
4553 LABEL_28:
4554 v7 = GetItemsBonus(a2, 0);
4555 result = v10 + GetMagicalBonus(a2) + v7 + v9 + *(&v3->sResFireBonus + v2) + *(&v3->sResFireBase + v2);
4556 if ( v3->uClass == 35 )
4557 {
4558 if ( result > 200 )
4559 result = 200;
4560 }
4561 return result;
4562 }
4563
4564 //----- (0048E8F5) --------------------------------------------------------
4565 bool Player::Recover(signed int a2)
4566 {
4567 Player *v2; // esi@1
4568 signed __int64 v3; // qax@1
4569 bool result; // eax@4
4570
4571 v2 = this;
4572 v3 = (signed __int64)((double)(a2 * _48EA46_calc_special_bonus_by_items(17)) * 0.01 + (double)a2);
4573 if ( v2->uTimeToRecovery - (signed int)v3 > 0 )
4574 {
4575 v2->uTimeToRecovery -= v3;
4576 result = 1;
4577 }
4578 else
4579 {
4580 v2->uTimeToRecovery = 0;
4581 viewparams->bRedrawGameUI = 1;
4582 if ( !uActiveCharacter )
4583 uActiveCharacter = pParty->GetNextActiveCharacter();
4584 result = 0;
4585 }
4586 return result;
4587 }
4588
4589 //----- (0048E96A) --------------------------------------------------------
4590 void Player::SetRecoveryTime(signed int sRecoveryTime)
4591 {
4592 signed int v2; // edx@1
4593
4594 v2 = sRecoveryTime;
4595 if ( sRecoveryTime < 0 )
4596 v2 = 0;
4597 if ( v2 > this->uTimeToRecovery )
4598 this->uTimeToRecovery = v2;
4599 if ( pPlayers[uActiveCharacter] == this && !some_active_character )
4600 uActiveCharacter = pParty->GetNextActiveCharacter();
4601 viewparams->bRedrawGameUI = 1;
4602 }
4603 // 50C0C4: using guessed type int some_active_character;
4604
4605 //----- (0048E9B7) --------------------------------------------------------
4606 void Player::RandomizeName()
4607 {
4608 if (!uExpressionTimePassed)
4609 strcpy(pName, pNPCStats->pNPCNames[rand() % pNPCStats->uNumNPCNames[uSex]][uSex]);
4610 }
4611
4612 //----- (0048E9F4) --------------------------------------------------------
4613 unsigned int Player::GetMajorConditionIdx()
4614 {
4615 for (uint i = 0; i < 18; ++i)
4616 if (pConditions[pConditionImportancyTable[i]] != 0)
4617 return pConditionImportancyTable[i];
4618
4619 return 18;
4620 }
4621
4622 //----- (0048EA1B) --------------------------------------------------------
4623 int Player::_48EA1B_get_static_effect(int a2)
4624 {
4625 __int16 v2; // cx@1
4626 int v3; // eax@1
4627
4628 v2 = word_4EDFFC[0];
4629 v3 = 0;
4630 while ( a2 < v2 && v2 )
4631 v2 = word_4EDFFC[v3++ + 1];
4632 return player_stat_bonuses[v3];
4633 }
4634
4635 //----- (0048EA46) --------------------------------------------------------
4636 int Player::_48EA46_calc_special_bonus_by_items(int a2)
4637 {
4638 int v2; // edi@1
4639 int v3; // esi@1
4640 int v4; // edx@2
4641 int v5; // eax@3
4642 char *v6; // eax@4
4643
4644 v2 = 0;
4645 v3 = 0;
4646 while ( 1 )
4647 {
4648 if ( !HasItemEquipped((ITEM_EQUIP_TYPE)v3) )
4649 goto LABEL_11;
4650 v5 = pEquipment.uOffHand - 1; // BUG
4651 // v5 = _this->cEquippedItems.uOffHand - 1;
4652 if ( a2 != 17 )
4653 break;
4654 v6 = (char *)this + 36 * v5;
4655 if ( *((int *)v6 + 133) == 533 || *((int *)v6 + 136) == 17 )
4656 return 50;
4657 LABEL_11:
4658 ++v3;
4659 if ( (signed int)v3 >= 16 )
4660 return v2;
4661 }
4662 if ( a2 != 24 || this->pInventoryItems[v5].uAdditionalValue != 24 )
4663 goto LABEL_11;
4664 return 5;
4665 }
4666
4667 //----- (0048EAAE) --------------------------------------------------------
4668 int Player::GetItemsBonus(CHARACTER_ATTRIBUTE_TYPE attr, int a3)
4669 {
4670 CHARACTER_ATTRIBUTE_TYPE v3; // esi@1
4671 signed int v4; // eax@1
4672 int v5; // edi@1
4673 Player *v6; // ebx@1
4674 Player *v8; // ecx@48
4675 int v9; // eax@49
4676 int v10; // edx@49
4677 Player *v11; // ecx@55
4678 int v12; // eax@56
4679 int v13; // edx@56
4680 int v14; // ecx@58
4681 int v15; // eax@58
4682 Player *v16; // ecx@61
4683 int v17; // eax@62
4684 Player *v18; // ecx@66
4685 int v19; // eax@67
4686 int v20; // eax@69
4687 Player *v21; // ecx@75
4688 int v22; // eax@76
4689 int v23; // edx@76
4690 int v24; // eax@79
4691 int v25; // ecx@80
4692 int v26; // edi@80
4693 Player *v27; // ecx@84
4694 int v28; // eax@85
4695 int v29; // edx@85
4696 Player *v30; // ecx@96
4697 int v31; // ebp@97
4698 int v32; // eax@98
4699 unsigned int v33; // eax@100
4700 int v34; // eax@103
4701 char v35; // zf@104
4702 char v36; // zf@107
4703 unsigned __int8 v37; // zf@119
4704 char v38; // sf@119
4705 unsigned __int8 v39; // of@119
4706 char v40; // zf@122
4707 char v41; // zf@145
4708 char v42; // zf@164
4709 char v43; // zf@173
4710 char v44; // zf@189
4711 char v45; // zf@198
4712 char v46; // zf@239
4713 int v47; // eax@268
4714 int v48; // eax@269
4715 int v49; // eax@291
4716 char v50; // zf@295
4717 int v51; // eax@306
4718 int v52; // eax@307
4719 char v53; // zf@312
4720 char v54; // zf@336
4721 char v55; // zf@348
4722 int v56; // eax@365
4723 int v57; // ebx@368
4724 signed int v58; // [sp-4h] [bp-20h]@10
4725 signed int v59; // [sp-4h] [bp-20h]@71
4726 signed int v60; // [sp-4h] [bp-20h]@347
4727 int v61; // [sp+10h] [bp-Ch]@1
4728 int v62; // [sp+14h] [bp-8h]@1
4729 int v63; // [sp+18h] [bp-4h]@101
4730 ItemGen *attra; // [sp+20h] [bp+4h]@101
4731 unsigned int v65; // [sp+24h] [bp+8h]@95
4732
4733 v3 = attr;
4734 v4 = 36;
4735 v5 = 0;
4736 v6 = this;
4737 v62 = 0;
4738 v61 = 0;
4739
4740 switch (attr)
4741 {
4742 case CHARACTER_ATTRIBUTE_LEVEL:
4743 if (HasEnchantedItemEquipped(25))
4744 return 5;
4745 return 0;
4746 };
4747
4748 if ( (signed int)attr > 36 )
4749 {
4750 switch ( attr )
4751 {
4752 case 37:
4753 v58 = 15;
4754 goto LABEL_35;
4755 case 38:
4756 v58 = 16;
4757 goto LABEL_35;
4758 case 39:
4759 v58 = 17;
4760 goto LABEL_35;
4761 case 40:
4762 v58 = 18;
4763 goto LABEL_35;
4764 case 41:
4765 v58 = 19;
4766 goto LABEL_35;
4767 case 42:
4768 v58 = 20;
4769 goto LABEL_35;
4770 case 43:
4771 v58 = 25;
4772 goto LABEL_35;
4773 case 44:
4774 v58 = 5;
4775 goto LABEL_35;
4776 case 45:
4777 v58 = 8;
4778 goto LABEL_35;
4779 case 46:
4780 goto LABEL_36;
4781 default:
4782 break;
4783 }
4784 }
4785 else
4786 {
4787 if ( attr == 36 )
4788 {
4789 v58 = 14;
4790 }
4791 else
4792 {
4793 if ( (signed int)attr > 21 )
4794 {
4795 switch ( attr )
4796 {
4797 case 22:
4798 v58 = 30;
4799 break;
4800 case 23:
4801 v58 = 31;
4802 break;
4803 case 34:
4804 v58 = 12;
4805 break;
4806 default:
4807 if ( attr != 35 )
4808 goto LABEL_38;
4809 v58 = 13;
4810 break;
4811 }
4812 }
4813 else
4814 {
4815 switch ( attr )
4816 {
4817 case 21:
4818 v58 = 33;
4819 break;
4820 case 16:
4821 v58 = 35;
4822 break;
4823 case 17:
4824 v58 = 34;
4825 break;
4826 case 18:
4827 v58 = 29;
4828 break;
4829 case 19:
4830 v58 = 21;
4831 break;
4832 default:
4833 if ( attr != 20 )
4834 goto LABEL_38;
4835 v58 = 32;
4836 break;
4837 }
4838 }
4839 }
4840 LABEL_35:
4841 v4 = v58;
4842 LABEL_36:
4843 if ( !this->pActiveSkills[v4] )
4844 return 0;
4845 }
4846 LABEL_38:
4847 if ( (signed int)attr > 28 )
4848 {
4849 if ( (signed int)attr < 29 )
4850 return v5 + v62 + v61;
4851 if ( (signed int)attr <= 30 )
4852 {
4853 if ( HasItemEquipped(EQUIP_BOW) )
4854 v5 = pItemsTable->pItems[*(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uBow + 5]].uDamageMod;
4855 return v5 + v62 + v61;
4856 }
4857 if ( attr == 31 )
4858 {
4859 if ( !HasItemEquipped(EQUIP_BOW) )
4860 return v5 + v62 + v61;
4861 v57 = *(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uBow + 5];
4862 v5 = pItemsTable->pItems[v57].uDamageMod;
4863 v56 = pItemsTable->pItems[v57].uDamageDice;
4864 goto LABEL_366;
4865 }
4866 if ( attr == 32 )
4867 {
4868 if ( !HasItemEquipped(EQUIP_BOW) )
4869 return v5 + v62 + v61;
4870 v20 = *(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uBow + 5];
4871 v5 = pItemsTable->pItems[v20].uDamageDice * pItemsTable->pItems[v20].uDamageRoll;
4872 LABEL_365:
4873 v56 = pItemsTable->pItems[v20].uDamageMod;
4874 LABEL_366:
4875 v5 += v56;
4876 return v5 + v62 + v61;
4877 }
4878 if ( (signed int)attr <= 33 || (signed int)attr > 46 )
4879 return v5 + v62 + v61;
4880 LABEL_95:
4881 v65 = 0;
4882 while ( 1 )
4883 {
4884 if ( !HasItemEquipped((ITEM_EQUIP_TYPE)v65) )
4885 goto LABEL_361;
4886 v31 = *(&v6->pEquipment.uOffHand + v65) - 1;
4887 if ( v3 == 9 )
4888 {
4889 v32 = GetEquippedItemEquipType(v65);
4890 if ( v32 >= 3 )
4891 {
4892 if ( v32 <= 11 )
4893 {
4894 v33 = v6->pInventoryItems[v31].uItemID;
4895 v5 += pItemsTable->pItems[v33].uDamageDice + pItemsTable->pItems[v33].uDamageMod;
4896 }
4897 }
4898 }
4899 v63 = (int)((char *)v6 + 36 * v31);
4900 attra = (ItemGen *)(v63 + 532);
4901 if ( pItemsTable->_456D5E_is_some_material((ItemGen *)(v63 + 532)) == 1
4902 && !pItemsTable->_456D43_is_material_equals_3(attra) )
4903 {
4904 v34 = attra->uItemID;
4905 switch ( attra->uItemID )
4906 {
4907 case 0x1F4u:
4908 v35 = v3 == 5;
4909 goto LABEL_105;
4910 case 0x1F5u:
4911 v36 = v3 == 0;
4912 goto LABEL_108;
4913 case 0x1F6u:
4914 if ( v3 == 21 )
4915 v61 += 10;
4916 v36 = v3 == 2;
4917 goto LABEL_108;
4918 case 0x1F7u:
4919 if ( v3 == 17 )
4920 v61 += 5;
4921 if ( v3 == 18 )
4922 v61 += 5;
4923 v36 = v3 == 6;
4924 goto LABEL_108;
4925 case 0x1F8u:
4926 goto LABEL_118;
4927 case 0x1F9u:
4928 v40 = v3 == 3;
4929 goto LABEL_123;
4930 case 0x1FAu:
4931 v35 = v3 == 10;
4932 goto LABEL_105;
4933 case 0x1FEu:
4934 v35 = v3 == 4;
4935 goto LABEL_105;
4936 case 0x1FFu:
4937 if ( v3 == 23 )
4938 v61 += 10;
4939 if ( v3 == 22 )
4940 v61 += 10;
4941 goto LABEL_361;
4942 case 0x200u:
4943 if ( v3 == 36 )
4944 {
4945 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[14]);
4946 v62 = ((unsigned int)v34 >> 1) & 0x1F;
4947 }
4948 v36 = v3 == 5;
4949 LABEL_108:
4950 if ( v36 )
4951 v5 += 40;
4952 goto LABEL_361;
4953 case 0x201u:
4954 if ( v3 == 39 )
4955 {
4956 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]);
4957 v34 = ((unsigned int)v34 >> 1) & 0x1F;
4958 v62 = v34;
4959 }
4960 goto LABEL_136;
4961 case 0x202u:
4962 if ( !v3 )
4963 v5 += 150;
4964 if ( v3 == 1 )
4965 v5 -= 40;
4966 if ( v3 == 2 )
4967 v5 -= 40;
4968 goto LABEL_145;
4969 case 0x203u:
4970 if ( v3 == 42 )
4971 {
4972 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[20]);
4973 v62 = ((unsigned int)v34 >> 1) & 0x1F;
4974 }
4975 if ( v3 == 43 )
4976 v61 += 15;
4977 goto LABEL_361;
4978 case 0x204u:
4979 if ( v3 == 17 )
4980 v61 += 5;
4981 if ( v3 == 18 )
4982 v61 += 5;
4983 if ( v3 == 6 )
4984 v5 += 50;
4985 if ( v3 == 11 || v3 == 10 || v3 == 12 || v3 == 13 || v3 == 33 || v3 == 14 )
4986 goto LABEL_166;
4987 v42 = v3 == 15;
4988 goto LABEL_165;
4989 case 0x205u:
4990 if ( v3 == 18 )
4991 v61 += 5;
4992 goto LABEL_361;
4993 case 0x206u:
4994 if ( !v3 )
4995 v5 += 100;
4996 if ( v3 == 3 )
4997 v5 += 100;
4998 v43 = v3 == 9;
4999 goto LABEL_174;
5000 case 0x207u:
5001 if ( v3 == 45 )
5002 v61 += 5;
5003 if ( v3 == 15 )
5004 v5 -= 10;
5005 v42 = v3 == 14;
5006 LABEL_165:
5007 if ( v42 )
5008 LABEL_166:
5009 v5 -= 10;
5010 goto LABEL_361;
5011 case 0x208u:
5012 v35 = v3 == 3;
5013 goto LABEL_105;
5014 case 0x209u:
5015 if ( v3 == 2 )
5016 v5 += 15;
5017 if ( !v3 )
5018 v5 += 15;
5019 v41 = v3 == 6;
5020 goto LABEL_146;
5021 case 0x20Au:
5022 if ( v3 == 46 )
5023 v61 += 15;
5024 v44 = v3 == 3;
5025 goto LABEL_190;
5026 case 0x20Bu:
5027 if ( v3 == 34 )
5028 {
5029 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[12]);
5030 v62 = ((unsigned int)v34 >> 1) & 0x1F;
5031 }
5032 if ( v3 == 12 )
5033 v5 += 50;
5034 if ( v3 == 2 )
5035 v5 += 30;
5036 v45 = v3 == 9;
5037 goto LABEL_199;
5038 case 0x20Cu:
5039 if ( !v3 )
5040 v5 += 75;
5041 goto LABEL_145;
5042 case 0x20Du:
5043 if ( v3 == 5 )
5044 v5 += 50;
5045 if ( v3 == 6 )
5046 v5 += 50;
5047 if ( v3 == 11 || v3 == 10 || v3 == 12 || v3 == 13 || v3 == 33 || v3 == 14 )
5048 goto LABEL_374;
5049 v43 = v3 == 15;
5050 LABEL_174:
5051 if ( v43 )
5052 LABEL_374:
5053 v5 -= 15;
5054 goto LABEL_361;
5055 case 0x20Eu:
5056 if ( v3 == 4 )
5057 v5 += 150;
5058 if ( v3 == 44 )
5059 v61 += 5;
5060 if ( v3 == 9 )
5061 v5 -= 25;
5062 goto LABEL_361;
5063 case 0x20Fu:
5064 if ( v3 == 39 )
5065 {
5066 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]);
5067 v34 = ((unsigned int)v34 >> 1) & 0x1F;
5068 v62 = v34;
5069 }
5070 if ( v3 == 40 )
5071 {
5072 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[18]);
5073 v62 = ((unsigned int)v34 >> 1) & 0x1F;
5074 }
5075 LABEL_145:
5076 v41 = v3 == 5;
5077 LABEL_146:
5078 if ( v41 )
5079 v5 -= 40;
5080 goto LABEL_361;
5081 case 0x210u:
5082 if ( v3 == 38 )
5083 {
5084 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[16]);
5085 v62 = ((unsigned int)v34 >> 1) & 0x1F;
5086 }
5087 if ( !v3 )
5088 v5 += 75;
5089 v44 = v3 == 11;
5090 LABEL_190:
5091 if ( v44 )
5092 v5 -= 50;
5093 goto LABEL_361;
5094 case 0x211u:
5095 if ( v3 == 5 )
5096 v5 += 100;
5097 if ( v3 == 4 )
5098 v5 += 50;
5099 v35 = v3 == 11;
5100 LABEL_105:
5101 if ( v35 )
5102 v5 += 50;
5103 goto LABEL_361;
5104 case 0x212u:
5105 if ( v3 == 1 )
5106 v5 -= 20;
5107 v45 = v3 == 2;
5108 LABEL_199:
5109 if ( v45 )
5110 v5 -= 20;
5111 goto LABEL_361;
5112 case 0x214u:
5113 if ( v3 == 1 )
5114 v5 += 15;
5115 v46 = v3 == 2;
5116 goto LABEL_240;
5117 case 0x215u:
5118 if ( v3 == 5 )
5119 v5 += 15;
5120 v46 = v3 == 4;
5121 goto LABEL_240;
5122 case 0x216u:
5123 if ( v3 == 10 )
5124 v5 += 30;
5125 if ( !v3 )
5126 v5 += 15;
5127 goto LABEL_315;
5128 case 0x217u:
5129 if ( v3 == 21 )
5130 v61 += 5;
5131 if ( !v3 )
5132 v5 += 15;
5133 goto LABEL_253;
5134 case 0x218u:
5135 goto LABEL_253;
5136 default:
5137 goto LABEL_361;
5138 }
5139 goto LABEL_361;
5140 }
5141 if ( *(int *)(v63 + 536) == v3 + 1 )
5142 {
5143 if ( (signed int)v3 >= 0 )
5144 {
5145 if ( (signed int)v3 <= 15 )
5146 {
5147 v5 += *((int *)v6->pConditions + 9 * v31 + 135);
5148 }
5149 else
5150 {
5151 if ( (signed int)v3 <= 23 && v5 < *((int *)v6->pConditions + 9 * v31 + 135) )
5152 v5 = *((int *)v6->pConditions + 9 * v31 + 135);
5153 }
5154 }
5155 goto LABEL_361;
5156 }
5157 v34 = *(int *)(v63 + 544);
5158 if ( v34 > 48 )
5159 {
5160 switch ( v34 )
5161 {
5162 case 54:
5163 goto LABEL_315;
5164 case 49:
5165 if ( v3 == 6 )
5166 goto LABEL_121;
5167 v50 = v3 == 1;
5168 goto LABEL_296;
5169 case 51:
5170 if ( v3 != 5 && v3 != 1 )
5171 goto LABEL_309;
5172 goto LABEL_121;
5173 case 52:
5174 if ( v3 == 3 )
5175 goto LABEL_121;
5176 v50 = v3 == 4;
5177 goto LABEL_296;
5178 case 53:
5179 if ( !v3 )
5180 goto LABEL_121;
5181 v50 = v3 == 2;
5182 goto LABEL_296;
5183 case 55:
5184 v46 = v3 == 6;
5185 goto LABEL_240;
5186 case 56:
5187 if ( !v3 )
5188 goto LABEL_351;
5189 v53 = v3 == 3;
5190 goto LABEL_350;
5191 case 57:
5192 if ( v3 == 1 )
5193 goto LABEL_351;
5194 v53 = v3 == 2;
5195 goto LABEL_350;
5196 case 50:
5197 if ( v3 == 10 )
5198 v5 += 30;
5199 goto LABEL_361;
5200 case 60:
5201 if ( v3 != 23 )
5202 goto LABEL_336;
5203 if ( v5 >= 3 )
5204 goto LABEL_361;
5205 v5 = 3;
5206 LABEL_336:
5207 v54 = v3 == 22;
5208 goto LABEL_345;
5209 case 61:
5210 if ( v3 != 17 )
5211 goto LABEL_340;
5212 if ( v5 >= 3 )
5213 goto LABEL_361;
5214 v5 = 3;
5215 LABEL_340:
5216 v54 = v3 == 18;
5217 goto LABEL_345;
5218 case 62:
5219 if ( v3 != 19 )
5220 goto LABEL_344;
5221 if ( v5 >= 3 )
5222 goto LABEL_361;
5223 v5 = 3;
5224 LABEL_344:
5225 v54 = v3 == 20;
5226 LABEL_345:
5227 if ( !v54 )
5228 goto LABEL_361;
5229 if ( v5 >= 3 )
5230 goto LABEL_361;
5231 v60 = 3;
5232 goto LABEL_360;
5233 case 67:
5234 v55 = v3 == 18;
5235 goto LABEL_357;
5236 case 68:
5237 v53 = v3 == 9;
5238 goto LABEL_350;
5239 case 69:
5240 if ( v3 == 11 )
5241 v5 += 20;
5242 break;
5243 case 70:
5244 if ( v3 == 12 )
5245 v5 += 10;
5246 v55 = v3 == 16;
5247 LABEL_357:
5248 if ( v55 && v5 < 2 )
5249 {
5250 v60 = 2;
5251 LABEL_360:
5252 v5 = v60;
5253 }
5254 break;
5255 default:
5256 goto LABEL_361;
5257 }
5258 goto LABEL_361;
5259 }
5260 if ( v34 == 48 )
5261 {
5262 if ( v3 == 9 )
5263 v5 += 5;
5264 LABEL_315:
5265 v46 = v3 == 3;
5266 LABEL_240:
5267 if ( v46 )
5268 v5 += 15;
5269 goto LABEL_361;
5270 }
5271 if ( v34 > 32 )
5272 {
5273 if ( v34 > 44 )
5274 {
5275 v51 = v34 - 45;
5276 if ( !v51 )
5277 {
5278 if ( v3 == 5 )
5279 goto LABEL_351;
5280 v53 = v3 == 4;
5281 LABEL_350:
5282 if ( v53 )
5283 LABEL_351:
5284 v5 += 5;
5285 goto LABEL_361;
5286 }
5287 v52 = v51 - 1;
5288 if ( !v52 )
5289 {
5290 v40 = v3 == 0;
5291 LABEL_123:
5292 if ( v40 )
5293 v5 += 25;
5294 goto LABEL_361;
5295 }
5296 if ( v52 == 1 )
5297 {
5298 LABEL_309:
5299 v50 = v3 == 8;
5300 goto LABEL_296;
5301 }
5302 }
5303 else
5304 {
5305 if ( v34 == 44 )
5306 {
5307 v50 = v3 == 7;
5308 goto LABEL_296;
5309 }
5310 v34 -= 33;
5311 if ( !v34 )
5312 {
5313 if ( v3 != 38 )
5314 goto LABEL_361;
5315 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[16]);
5316 goto LABEL_138;
5317 }
5318 --v34;
5319 if ( !v34 )
5320 {
5321 if ( v3 != 36 )
5322 goto LABEL_361;
5323 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[14]);
5324 goto LABEL_138;
5325 }
5326 v49 = v34 - 8;
5327 if ( !v49 )
5328 {
5329 if ( (signed int)v3 >= 0 && (signed int)v3 <= 15 )
5330 ++v5;
5331 goto LABEL_361;
5332 }
5333 if ( v49 == 1 )
5334 {
5335 if ( v3 != 3 && v3 != 7 )
5336 {
5337 v50 = v3 == 9;
5338 LABEL_296:
5339 if ( !v50 )
5340 goto LABEL_361;
5341 }
5342 LABEL_121:
5343 v5 += 10;
5344 goto LABEL_361;
5345 }
5346 }
5347 }
5348 else
5349 {
5350 if ( v34 == 32 )
5351 {
5352 if ( v3 != 39 )
5353 goto LABEL_361;
5354 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]);
5355 goto LABEL_138;
5356 }
5357 if ( v34 > 28 )
5358 {
5359 v34 -= 29;
5360 if ( v34 )
5361 {
5362 --v34;
5363 if ( v34 )
5364 {
5365 --v34;
5366 if ( v34 || v3 != 41 )
5367 goto LABEL_361;
5368 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[19]);
5369 }
5370 else
5371 {
5372 if ( v3 != 34 )
5373 goto LABEL_361;
5374 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[12]);
5375 }
5376 }
5377 else
5378 {
5379 if ( v3 != 37 )
5380 goto LABEL_361;
5381 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[15]);
5382 }
5383 goto LABEL_138;
5384 }
5385 if ( v34 == 28 )
5386 {
5387 LABEL_136:
5388 if ( v3 == 42 )
5389 {
5390 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[20]);
5391 LABEL_138:
5392 v62 = ((unsigned int)v34 >> 1) & 0x1F;
5393 goto LABEL_361;
5394 }
5395 }
5396 else
5397 {
5398 v47 = v34 - 1;
5399 if ( v47 )
5400 {
5401 v48 = v47 - 1;
5402 if ( v48 )
5403 {
5404 v34 = v48 - 24;
5405 if ( v34 )
5406 {
5407 --v34;
5408 if ( v34 || v3 != 40 )
5409 goto LABEL_361;
5410 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[18]);
5411 }
5412 else
5413 {
5414 if ( v3 != 35 )
5415 goto LABEL_361;
5416 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[13]);
5417 }
5418 goto LABEL_138;
5419 }
5420 LABEL_118:
5421 if ( (signed int)v3 < 0 )
5422 goto LABEL_361;
5423 v39 = __OFSUB__((int)v3, 6);
5424 v37 = v3 == 6;
5425 v38 = v3 - 6 < 0;
5426 }
5427 else
5428 {
5429 LABEL_253:
5430 if ( (signed int)v3 < 10 )
5431 goto LABEL_361;
5432 v39 = __OFSUB__((int)v3, 15);
5433 v37 = v3 == 15;
5434 v38 = v3 - 15 < 0;
5435 }
5436 if ( (unsigned __int8)(v38 ^ v39) | v37 )
5437 goto LABEL_121;
5438 }
5439 }
5440 LABEL_361:
5441 ++v65;
5442 if ( (signed int)v65 >= 16 )
5443 return v5 + v62 + v61;
5444 }
5445 }
5446 if ( attr == 28 )
5447 {
5448 if ( IsUnarmed() != 1 )
5449 {
5450 if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) )
5451 {
5452 v22 = v21->GetEquippedItemEquipType(1u);
5453 if ( v22 >= 0 )
5454 {
5455 if ( v22 <= 2 )
5456 {
5457 if ( v6->pEquipment.uOffHand || (v24 = v23, pItemsTable->pItems[v23].uSkillType != 4) )
5458 {
5459 v24 = v23;
5460 v26 = pItemsTable->pItems[v23].uDamageRoll;
5461 v25 = pItemsTable->pItems[v23].uDamageDice;
5462 }
5463 else
5464 {
5465 v25 = pItemsTable->pItems[v24].uDamageRoll;
5466 v26 = pItemsTable->pItems[v24].uDamageDice + 1;
5467 }
5468 v5 = pItemsTable->pItems[v24].uDamageMod + v25 * v26;
5469 }
5470 }
5471 }
5472 if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v28 = v27->GetEquippedItemEquipType(0), v28 < 0) || v28 > 2 )
5473 return v5 + v62 + v61;
5474 v15 = pItemsTable->pItems[v29].uDamageMod;
5475 v14 = pItemsTable->pItems[v29].uDamageDice * pItemsTable->pItems[v29].uDamageRoll;
5476 goto LABEL_88;
5477 }
5478 v59 = 3;
5479 LABEL_74:
5480 v5 = v59;
5481 return v5 + v62 + v61;
5482 }
5483 if ( (signed int)attr < 0 )
5484 return v5 + v62 + v61;
5485 if ( (signed int)attr <= 23 )
5486 goto LABEL_95;
5487 if ( (signed int)attr <= 24 )
5488 return v5 + v62 + v61;
5489 if ( (signed int)attr <= 26 )
5490 {
5491 if ( IsUnarmed() == 1 )
5492 {
5493 v5 = 0;
5494 return v5 + v62 + v61;
5495 }
5496 if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) )
5497 {
5498 v17 = v16->GetEquippedItemEquipType(1u);
5499 if ( v17 >= 0 )
5500 {
5501 if ( v17 <= 2 )
5502 v5 = pItemsTable->pItems[*(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uMainHand + 5]].uDamageMod;
5503 }
5504 }
5505 if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v19 = v18->GetEquippedItemEquipType(0), v19 < 0) || v19 > 2 )
5506 return v5 + v62 + v61;
5507 v20 = *(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uOffHand + 5];
5508 goto LABEL_365;
5509 }
5510 if ( attr == 27 )
5511 {
5512 if ( IsUnarmed() == 1 )
5513 {
5514 v5 = 1;
5515 return v5 + v62 + v61;
5516 }
5517 if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) )
5518 {
5519 v9 = v8->GetEquippedItemEquipType(1u);
5520 if ( v9 >= 0 )
5521 {
5522 if ( v9 <= 2 )
5523 {
5524 v5 = pItemsTable->pItems[v10].uDamageDice + pItemsTable->pItems[v10].uDamageMod;
5525 if ( !v6->pEquipment.uOffHand )
5526 {
5527 if ( pItemsTable->pItems[v10].uSkillType == 4 )
5528 ++v5;
5529 }
5530 }
5531 }
5532 }
5533 if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v12 = v11->GetEquippedItemEquipType(0), v12 < 0) || v12 > 2 )
5534 return v5 + v62 + v61;
5535 v14 = pItemsTable->pItems[v13].uDamageMod;
5536 v15 = pItemsTable->pItems[v13].uDamageDice;
5537 LABEL_88:
5538 v5 += v15 + v14;
5539 }
5540 return v5 + v62 + v61;
5541 }
5542
5543 //----- (0048F73C) --------------------------------------------------------
5544 int Player::GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2)
5545 {
5546 int result; // eax@1
5547 int v3; // eax@4
5548 int v4; // ecx@5
5549
5550 switch (a2)
5551 {
5552 case CHARACTER_ATTRIBUTE_LEVEL: return 0;
5553 }
5554
5555 result = 0;
5556 if ( (signed int)a2 > 10 )
5557 {
5558 if ( (signed int)a2 <= 15 )
5559 {
5560 switch ( a2 )
5561 {
5562 case CHARACTER_ATTRIBUTE_RESIST_BODY:
5563 v3 = this->pPlayerBuffs[2].uPower;
5564 v4 = pParty->pPartyBuffs[1].uPower;
5565 break;
5566 case CHARACTER_ATTRIBUTE_RESIST_AIR:
5567 v3 = this->pPlayerBuffs[0].uPower;
5568 v4 = pParty->pPartyBuffs[0].uPower;
5569 break;
5570 case CHARACTER_ATTRIBUTE_RESIST_WATER:
5571 v3 = this->pPlayerBuffs[22].uPower;
5572 v4 = pParty->pPartyBuffs[17].uPower;
5573 break;
5574 case CHARACTER_ATTRIBUTE_RESIST_EARTH:
5575 v3 = this->pPlayerBuffs[3].uPower;
5576 v4 = pParty->pPartyBuffs[4].uPower;
5577 break;
5578 default:
5579 if ( a2 != 14 )
5580 return result;
5581 v3 = this->pPlayerBuffs[9].uPower;
5582 v4 = pParty->pPartyBuffs[12].uPower;
5583 break;
5584 }
5585 return v4 + v3;
5586 }
5587 if ( a2 != CHARACTER_ATTRIBUTE_ATTACK )
5588 {
5589 if ( a2 == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS )
5590 {
5591 v3 = this->pPlayerBuffs[8].uPower;
5592 v4 = pParty->pPartyBuffs[9].uPower;
5593 return v4 + v3;
5594 }
5595 if ( a2 != CHARACTER_ATTRIBUTE_RANGED_ATTACK )
5596 return result;
5597 }
5598 return this->pPlayerBuffs[1].uPower;
5599 }
5600 if ( a2 == 10 )
5601 {
5602 v3 = this->pPlayerBuffs[5].uPower;
5603 v4 = pParty->pPartyBuffs[6].uPower;
5604 return v4 + v3;
5605 }
5606 switch ( a2 )
5607 {
5608 case CHARACTER_ATTRIBUTE_STRENGTH:
5609 v3 = pPlayerBuffs[19].uPower;
5610 goto LABEL_5;
5611 case CHARACTER_ATTRIBUTE_INTELLIGENCE:
5612 v3 = pPlayerBuffs[17].uPower;
5613 goto LABEL_5;
5614 case CHARACTER_ATTRIBUTE_WILLPOWER:
5615 v3 = pPlayerBuffs[20].uPower;
5616 goto LABEL_5;
5617 case CHARACTER_ATTRIBUTE_ENDURANCE:
5618 v3 = pPlayerBuffs[16].uPower;
5619 goto LABEL_5;
5620 case CHARACTER_ATTRIBUTE_ACCURACY:
5621 v3 = pPlayerBuffs[15].uPower;
5622 goto LABEL_5;
5623 case CHARACTER_ATTRIBUTE_SPEED:
5624 v3 = pPlayerBuffs[21].uPower;
5625 goto LABEL_5;
5626 case CHARACTER_ATTRIBUTE_LUCK:
5627 v3 = pPlayerBuffs[18].uPower;
5628 LABEL_5:
5629 v4 = pParty->pPartyBuffs[2].uPower;
5630 return v4 + v3;
5631 case CHARACTER_ATTRIBUTE_AC_BONUS:
5632 v3 = this->pPlayerBuffs[14].uPower;
5633 v4 = pParty->pPartyBuffs[15].uPower;
5634 return v4 + v3;
5635 default:
5636 return result;
5637 }
5638 return result;
5639 }
5640
5641 //----- (0048F882) --------------------------------------------------------
5642 char Player::GetActualSkillLevel(enum PLAYER_SKILL_TYPE uSkillType)
5643 {
5644 signed int v2; // esi@1
5645 unsigned __int16 v3; // ax@126
5646 char result; // al@127
5647 unsigned int v5; // [sp-4h] [bp-14h]@13
5648 signed int v6; // [sp-4h] [bp-14h]@27
5649 unsigned int v7; // [sp-4h] [bp-14h]@35
5650 CHARACTER_ATTRIBUTE_TYPE v8; // [sp-4h] [bp-14h]@68
5651 Player *v9; // [sp+Ch] [bp-4h]@1
5652
5653 v2 = 0;
5654 v9 = this;
5655 if ( uSkillType > PLAYER_SKILL_DODGE )
5656 {
5657 if ( uSkillType != PLAYER_SKILL_UNARMED )
5658 {
5659 if ( uSkillType == PLAYER_SKILL_MONSTER_ID )
5660 {
5661 if ( CheckHiredNPCSpeciality(0x3Au) )
5662 v2 = 6;
5663 if ( CheckHiredNPCSpeciality(0x39u) )
5664 v2 += 6;
5665 goto LABEL_83;
5666 }
5667 if ( uSkillType == PLAYER_SKILL_ARMSMASTER )
5668 {
5669 if ( CheckHiredNPCSpeciality(0xFu) )
5670 v2 = 2;
5671 if ( CheckHiredNPCSpeciality(0x10u) )
5672 v2 += 3;
5673 goto LABEL_64;
5674 }
5675 if ( uSkillType == PLAYER_SKILL_STEALING )
5676 {
5677 if ( CheckHiredNPCSpeciality(0x33u) )
5678 v2 = 8;
5679 goto LABEL_64;
5680 }
5681 if ( uSkillType == PLAYER_SKILL_ALCHEMY )
5682 {
5683 if ( CheckHiredNPCSpeciality(0x17u) )
5684 v2 = 4;
5685 if ( CheckHiredNPCSpeciality(0x18u) )
5686 v2 += 8;
5687 goto LABEL_64;
5688 }
5689 if ( uSkillType == 36 ) // learning
5690 {
5691 if ( CheckHiredNPCSpeciality(0xDu) )
5692 v2 = 10;
5693 if ( CheckHiredNPCSpeciality(0xEu) )
5694 v2 += 15;
5695 if ( CheckHiredNPCSpeciality(4u) )
5696 v2 += 5;
5697 goto LABEL_64;
5698 }
5699 goto LABEL_86;
5700 }
5701 if ( !CheckHiredNPCSpeciality(0x38u) )
5702 goto LABEL_112;
5703 LABEL_85:
5704 v2 = 2;
5705 goto LABEL_86;
5706 }
5707 if ( uSkillType == PLAYER_SKILL_DODGE )
5708 {
5709 if ( !CheckHiredNPCSpeciality(0x38u) )
5710 goto LABEL_112;
5711 v6 = 2;
5712 goto LABEL_51;
5713 }
5714 if ( uSkillType <= PLAYER_SKILL_ITEM_ID )
5715 {
5716 if ( uSkillType != PLAYER_SKILL_ITEM_ID )
5717 {
5718 if ( (signed int)uSkillType < 0 )
5719 goto LABEL_86;
5720 if ( uSkillType > PLAYER_SKILL_PLATE )
5721 {
5722 if ( uSkillType <= PLAYER_SKILL_EARTH )
5723 {
5724 if ( CheckHiredNPCSpeciality(0x11u) )
5725 v2 = 2;
5726 if ( CheckHiredNPCSpeciality(0x12u) )
5727 v2 += 3;
5728 v5 = 19;
5729 }
5730 else
5731 {
5732 if ( uSkillType > PLAYER_SKILL_BODY )
5733 goto LABEL_86;
5734 if ( CheckHiredNPCSpeciality(0x35u) )
5735 v2 = 2;
5736 if ( CheckHiredNPCSpeciality(0x36u) )
5737 v2 += 3;
5738 v5 = 55;
5739 }
5740 if ( CheckHiredNPCSpeciality(v5) )
5741 v2 += 4;
5742 if ( v9->uClass == 31 && sub_476387() )
5743 v2 += 3;
5744 LABEL_86:
5745 if ( uSkillType <= PLAYER_SKILL_DARK )
5746 {
5747 if ( uSkillType == PLAYER_SKILL_DARK )
5748 {
5749 v8 = (CHARACTER_ATTRIBUTE_TYPE)42;
5750 }
5751 else
5752 {
5753 if ( uSkillType > PLAYER_SKILL_EARTH )
5754 {
5755 switch ( uSkillType )
5756 {
5757 case 16:
5758 v8 = (CHARACTER_ATTRIBUTE_TYPE)38;
5759 break;
5760 case 17:
5761 v8 = (CHARACTER_ATTRIBUTE_TYPE)39;
5762 break;
5763 case 18:
5764 v8 = (CHARACTER_ATTRIBUTE_TYPE)40;
5765 break;
5766 default:
5767 if ( uSkillType != 19 )
5768 goto LABEL_126;
5769 v8 = (CHARACTER_ATTRIBUTE_TYPE)41;
5770 break;
5771 }
5772 }
5773 else
5774 {
5775 switch ( uSkillType )
5776 {
5777 case PLAYER_SKILL_EARTH:
5778 v8 = (CHARACTER_ATTRIBUTE_TYPE)37;
5779 break;
5780 case PLAYER_SKILL_BOW:
5781 v8 = (CHARACTER_ATTRIBUTE_TYPE)44;
5782 break;
5783 case PLAYER_SKILL_SHIELD:
5784 v8 = (CHARACTER_ATTRIBUTE_TYPE)45;
5785 break;
5786 case PLAYER_SKILL_FIRE:
5787 v8 = (CHARACTER_ATTRIBUTE_TYPE)34;
5788 break;
5789 case PLAYER_SKILL_AIR:
5790 v8 = (CHARACTER_ATTRIBUTE_TYPE)35;
5791 break;
5792 default:
5793 if ( uSkillType != 14 )
5794 goto LABEL_126;
5795 v8 = (CHARACTER_ATTRIBUTE_TYPE)36;
5796 break;
5797 }
5798 }
5799 }
5800 goto LABEL_125;
5801 }
5802 if ( uSkillType <= PLAYER_SKILL_MONSTER_ID )
5803 {
5804 if ( uSkillType != PLAYER_SKILL_MONSTER_ID )
5805 goto LABEL_112;
5806 LABEL_83:
5807 v8 = (CHARACTER_ATTRIBUTE_TYPE)20;
5808 goto LABEL_125;
5809 }
5810 LABEL_64:
5811 switch ( uSkillType )
5812 {
5813 case PLAYER_SKILL_ARMSMASTER:
5814 v8 = (CHARACTER_ATTRIBUTE_TYPE)21;
5815 break;
5816 case PLAYER_SKILL_STEALING:
5817 v8 = (CHARACTER_ATTRIBUTE_TYPE)17;
5818 break;
5819 case PLAYER_SKILL_ALCHEMY:
5820 v8 = (CHARACTER_ATTRIBUTE_TYPE)16;
5821 break;
5822 default:
5823 if ( uSkillType != 36 )
5824 goto LABEL_126;
5825 v8 = (CHARACTER_ATTRIBUTE_TYPE)46;
5826 break;
5827 }
5828 goto LABEL_125;
5829 }
5830 if ( !CheckHiredNPCSpeciality(0x2Eu) )
5831 goto LABEL_86;
5832 goto LABEL_85;
5833 }
5834 if ( !CheckHiredNPCSpeciality(0x39u) )
5835 goto LABEL_112;
5836 v6 = 6;
5837 LABEL_51:
5838 v2 = v6;
5839 goto LABEL_112;
5840 }
5841 if ( uSkillType == PLAYER_SKILL_MERCHANT )
5842 {
5843 if ( CheckHiredNPCSpeciality(0x14u) )
5844 v2 = 4;
5845 if ( CheckHiredNPCSpeciality(0x15u) )
5846 v2 += 6;
5847 if ( CheckHiredNPCSpeciality(0x30u) )
5848 v2 += 3;
5849 v7 = 50;
5850 LABEL_47:
5851 if ( CheckHiredNPCSpeciality(v7) )
5852 v2 += 8;
5853 goto LABEL_112;
5854 }
5855 if ( uSkillType != PLAYER_SKILL_PERCEPTION )
5856 {
5857 if ( uSkillType != PLAYER_SKILL_TRAP_DISARM )
5858 goto LABEL_86;
5859 if ( CheckHiredNPCSpeciality(0x19u) )
5860 v2 = 4;
5861 if ( CheckHiredNPCSpeciality(0x1Au) )
5862 v2 += 6;
5863 v7 = 51;
5864 goto LABEL_47;
5865 }
5866 if ( CheckHiredNPCSpeciality(0x16u) )
5867 v2 = 6;
5868 if ( CheckHiredNPCSpeciality(0x2Fu) )
5869 v2 += 5;
5870 LABEL_112:
5871 switch ( uSkillType )
5872 {
5873 case PLAYER_SKILL_ITEM_ID:
5874 v8 = (CHARACTER_ATTRIBUTE_TYPE)19;
5875 break;
5876 case PLAYER_SKILL_MEDITATION:
5877 v8 = (CHARACTER_ATTRIBUTE_TYPE)43;
5878 break;
5879 case PLAYER_SKILL_TRAP_DISARM:
5880 v8 = (CHARACTER_ATTRIBUTE_TYPE)18;
5881 break;
5882 case PLAYER_SKILL_DODGE:
5883 v8 = (CHARACTER_ATTRIBUTE_TYPE)22;
5884 break;
5885 default:
5886 if ( uSkillType != 31 )
5887 goto LABEL_126;
5888 v8 = (CHARACTER_ATTRIBUTE_TYPE)23;
5889 break;
5890 }
5891 LABEL_125:
5892 v2 += v9->GetItemsBonus(v8, 0);
5893 LABEL_126:
5894 v3 = v9->pActiveSkills[uSkillType];
5895 if ( v2 + (v9->pActiveSkills[uSkillType] & 0x3F) < 60 )
5896 result = v2 + v3;
5897 else
5898 result = v3 & 0xFC | 0x3C;
5899 return result;
5900 }
5901
5902 //----- (0048FC00) --------------------------------------------------------
5903 int Player::GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE a2)
5904 {
5905 Player *v2; // esi@1
5906 int v3; // eax@1
5907 char v4; // di@1
5908 signed int v5; // ebx@1
5909 unsigned int v6; // eax@2
5910 unsigned __int8 v7; // sf@5
5911 unsigned __int8 v8; // of@5
5912 PlayerEquipment *v9; // ebx@19
5913 Player *v10; // ecx@20
5914 enum PLAYER_SKILL_TYPE v11; // edi@21
5915 int v12; // eax@21
5916 int v13; // edi@21
5917 char v14; // di@25
5918 signed int v15; // esi@25
5919 char v16; // al@32
5920 int v18; // eax@36
5921 unsigned int v19; // eax@37
5922 ITEM_EQUIP_TYPE v20; // edi@40
5923 int v21; // edx@41
5924 int v22; // eax@42
5925 enum PLAYER_SKILL_TYPE v23; // edi@45
5926 unsigned __int16 v24; // ax@45
5927 unsigned __int16 v25; // bx@45
5928 unsigned int v26; // eax@45
5929 unsigned __int8 v27; // sf@50
5930 unsigned __int8 v28; // of@50
5931 unsigned int v29; // eax@52
5932 int v30; // eax@55
5933 int v31; // eax@58
5934 unsigned int v32; // eax@59
5935 int v33; // eax@65
5936 char v34; // si@65
5937 ITEM_EQUIP_TYPE v35; // edi@69
5938 int v36; // edx@70
5939 int v37; // eax@71
5940 enum PLAYER_SKILL_TYPE v38; // edi@74
5941 int v39; // eax@74
5942 int v40; // eax@89
5943 char v41; // si@89
5944 int v42; // eax@96
5945 enum PLAYER_SKILL_TYPE v43; // edx@97
5946 int v44; // eax@97
5947 int v45; // eax@98
5948 int v46; // eax@99
5949 int v47; // eax@100
5950 int v48; // eax@101
5951 int v49; // eax@102
5952 unsigned __int16 v50; // ax@113
5953 char v51; // di@113
5954 unsigned int v52; // eax@113
5955 int v53; // edi@113
5956 signed int i; // ecx@113
5957 unsigned __int16 v55; // ax@118
5958 char v56; // si@118
5959 unsigned int v57; // eax@118
5960 int v58; // esi@121
5961 signed int j; // ecx@121
5962 int v60; // edi@126
5963 int v61; // eax@126
5964 signed int v62; // [sp-4h] [bp-30h]@26
5965 signed int v63; // [sp-4h] [bp-30h]@80
5966 int v64; // [sp+Ch] [bp-20h]@104
5967 int v65; // [sp+10h] [bp-1Ch]@104
5968 int v66; // [sp+14h] [bp-18h]@104
5969 int v67; // [sp+18h] [bp-14h]@104
5970 int v68; // [sp+1Ch] [bp-10h]@69
5971 PlayerEquipment *v69; // [sp+20h] [bp-Ch]@1
5972 int v70; // [sp+24h] [bp-8h]@1
5973 ITEM_EQUIP_TYPE v71; // [sp+28h] [bp-4h]@1
5974 int a1; // [sp+34h] [bp+8h]@21
5975 int a1a; // [sp+34h] [bp+8h]@74
5976 signed int a1b; // [sp+34h] [bp+8h]@94
5977
5978 v2 = this;
5979 v70 = 0;
5980 v69 = 0;
5981 v71 = (ITEM_EQUIP_TYPE)0;
5982 LOBYTE(v3) = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER);
5983 v4 = v3;
5984 v5 = 1;
5985 if ( v3 )
5986 {
5987 v6 = SkillToMastery(v3);
5988 if ( a2 == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS )
5989 {
5990 if ( (signed int)v6 >= 4 )
5991 goto LABEL_4;
5992 v8 = __OFSUB__(v6, 3);
5993 v7 = ((v6 - 3) & 0x80000000u) != 0;
5994 }
5995 else
5996 {
5997 if ( a2 != CHARACTER_ATTRIBUTE_ATTACK )
5998 goto LABEL_11;
5999 if ( (signed int)v6 >= 4 )
6000 {
6001 LABEL_4:
6002 v71 = (ITEM_EQUIP_TYPE)2;
6003 LABEL_11:
6004 v69 = (PlayerEquipment *)(v71 * (v4 & 0x3F));
6005 goto LABEL_12;
6006 }
6007 v8 = __OFSUB__(v6, 2);
6008 v7 = ((v6 - 2) & 0x80000000u) != 0;
6009 }
6010 if ( !(v7 ^ v8) )
6011 v71 = (ITEM_EQUIP_TYPE)1;
6012 goto LABEL_11;
6013 }
6014 LABEL_12:
6015 if ( a2 == CHARACTER_ATTRIBUTE_HEALTH )
6016 {
6017 v60 = pBaseHealthPerLevelByClass[v2->uClass];
6018 v61 = v2->GetBodybuilding();
6019 return v60 * v61;
6020 }
6021 if ( a2 == CHARACTER_ATTRIBUTE_MANA )
6022 {
6023 v60 = pBaseManaPerLevelByClass[v2->uClass];
6024 v61 = v2->GetMediatation();
6025 return v60 * v61;
6026 }
6027 if ( a2 != 9 )
6028 {
6029 if ( a2 != CHARACTER_ATTRIBUTE_ATTACK )
6030 {
6031 if ( a2 <= CHARACTER_ATTRIBUTE_ATTACK )
6032 return v70;
6033 if ( a2 > CHARACTER_ATTRIBUTE_MELEE_DMG_MAX )
6034 {
6035 if ( a2 != CHARACTER_ATTRIBUTE_RANGED_ATTACK )
6036 return v70;
6037 v71 = (ITEM_EQUIP_TYPE)0;
6038 v9 = &v2->pEquipment;
6039 while ( 1 )
6040 {
6041 if ( v2->HasItemEquipped(v71) )
6042 {
6043 v11 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[*(int *)&v2->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v9->uOffHand + 5]].uSkillType;
6044 LOBYTE(v12) = v10->GetActualSkillLevel(v11);
6045 a1 = v12;
6046 SkillToMastery(v12);
6047 v13 = v11 - 5;
6048 if ( !v13 )
6049 return a1 & 0x3F;
6050 if ( v13 == 2 )
6051 break;
6052 }
6053 v71 = (ITEM_EQUIP_TYPE)((int)v71 + 1);
6054 v9 = (PlayerEquipment *)((char *)v9 + 4);
6055 if ( (signed int)v71 >= 16 )
6056 return v70;
6057 }
6058 v14 = a1;
6059 v15 = 1;
6060 if ( (signed int)SkillToMastery(a1) >= 4 )
6061 {
6062 v62 = 5;
6063 goto LABEL_31;
6064 }
6065 if ( (signed int)SkillToMastery(a1) >= 3 )
6066 {
6067 v62 = 3;
6068 goto LABEL_31;
6069 }
6070 if ( (signed int)SkillToMastery(a1) < 2 )
6071 goto LABEL_32;
6072 goto LABEL_30;
6073 }
6074 if ( v2->IsUnarmed() )
6075 {
6076 LOBYTE(v18) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
6077 v14 = v18;
6078 if ( !v18 )
6079 return v70;
6080 v15 = 0;
6081 v19 = SkillToMastery(v18);
6082 if ( (signed int)v19 < 3 )
6083 {
6084 if ( (signed int)v19 >= 2 )
6085 v15 = 1;
6086 LABEL_32:
6087 v16 = v14;
6088 return v15 * (v16 & 0x3F);
6089 }
6090 LABEL_30:
6091 v62 = 2;
6092 LABEL_31:
6093 v15 = v62;
6094 goto LABEL_32;
6095 }
6096 v20 = (ITEM_EQUIP_TYPE)0;
6097 while ( 1 )
6098 {
6099 if ( v2->HasItemEquipped(v20) )
6100 {
6101 v22 = *(int *)&v2->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v21 + 5];
6102 if ( pItemsTable->pItems[v22].uEquipType <= 1u )
6103 break;
6104 }
6105 v20 = (ITEM_EQUIP_TYPE)((int)v20 + 1);
6106 if ( (signed int)v20 >= 16 )
6107 return v70;
6108 }
6109 v71 = (ITEM_EQUIP_TYPE)0;
6110 v23 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v22].uSkillType;
6111 LOBYTE(v24) = v2->GetActualSkillLevel(v23);
6112 v25 = v24;
6113 v26 = SkillToMastery(v24);
6114 if ( !v23 )
6115 {
6116 if ( (signed int)SkillToMastery(v25) >= 4 )
6117 {
6118 LOBYTE(v31) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
6119 LOBYTE(v25) = v31;
6120 if ( v31 )
6121 {
6122 v15 = 0;
6123 v32 = SkillToMastery(v31);
6124 if ( (signed int)v32 < 3 )
6125 {
6126 if ( (signed int)v32 >= 2 )
6127 v15 = 1;
6128 }
6129 else
6130 {
6131 v15 = 2;
6132 }
6133 v16 = v25;
6134 return v15 * (v16 & 0x3F);
6135 }
6136 }
6137 goto LABEL_55;
6138 }
6139 if ( v23 == PLAYER_SKILL_DAGGER )
6140 {
6141 v29 = SkillToMastery(v25);
6142 v28 = __OFSUB__(v29, 4);
6143 v27 = ((v29 - 4) & 0x80000000u) != 0;
6144 }
6145 else
6146 {
6147 if ( v23 <= PLAYER_SKILL_DAGGER )
6148 goto LABEL_55;
6149 if ( v23 > PLAYER_SKILL_SPEAR )
6150 {
6151 if ( v23 == PLAYER_SKILL_MACE )
6152 {
6153 v28 = __OFSUB__(v26, 2);
6154 v27 = ((v26 - 2) & 0x80000000u) != 0;
6155 goto LABEL_53;
6156 }
6157 LABEL_55:
6158 v30 = v71 * (v25 & 0x3F);
6159 return (int)((char *)v69 + v30);
6160 }
6161 v28 = __OFSUB__(v26, 3);
6162 v27 = ((v26 - 3) & 0x80000000u) != 0;
6163 }
6164 LABEL_53:
6165 if ( !(v27 ^ v28) )
6166 v71 = (ITEM_EQUIP_TYPE)1;
6167 goto LABEL_55;
6168 }
6169 if ( v2->IsUnarmed() == 1 )
6170 {
6171 LOBYTE(v33) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
6172 v34 = v33;
6173 if ( !v33 )
6174 return v70;
6175 if ( (signed int)SkillToMastery(v33) >= 3 )
6176 v5 = 2;
6177 v30 = v5 * (v34 & 0x3F);
6178 return (int)((char *)v69 + v30);
6179 }
6180 v35 = (ITEM_EQUIP_TYPE)0;
6181 v68 = 0;
6182 while ( 1 )
6183 {
6184 if ( v2->HasItemEquipped(v35) )
6185 {
6186 v37 = *(int *)&v2->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v36 + 5];
6187 if ( pItemsTable->pItems[v37].uEquipType <= 1u )
6188 break;
6189 }
6190 v35 = (ITEM_EQUIP_TYPE)((int)v35 + 1);
6191 if ( (signed int)v35 >= 16 )
6192 return v70;
6193 }
6194 v38 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v37].uSkillType;
6195 LOBYTE(v39) = v2->GetActualSkillLevel(v38);
6196 a1a = v39;
6197 SkillToMastery(v39);
6198 v71 = (ITEM_EQUIP_TYPE)0;
6199 if ( v38 )
6200 {
6201 if ( (signed int)v38 > 0 )
6202 {
6203 if ( (signed int)v38 <= 4 || v38 == 6 )
6204 {
6205 v71 = (ITEM_EQUIP_TYPE)1;
6206 }
6207 else
6208 {
6209 if ( v38 == 7 )
6210 {
6211 if ( (signed int)SkillToMastery(a1a) < 4 )
6212 {
6213 if ( (signed int)SkillToMastery(a1a) < 3 )
6214 {
6215 if ( (signed int)SkillToMastery(a1a) < 2 )
6216 return v5 * (a1a & 0x3F);
6217 v63 = 2;
6218 }
6219 else
6220 {
6221 v63 = 3;
6222 }
6223 }
6224 else
6225 {
6226 v63 = 5;
6227 }
6228 v5 = v63;
6229 return v5 * (a1a & 0x3F);
6230 }
6231 }
6232 }
6233 }
6234 else
6235 {
6236 v71 = (ITEM_EQUIP_TYPE)1;
6237 if ( (signed int)SkillToMastery(a1a) >= 4 )
6238 {
6239 LOBYTE(v40) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
6240 v41 = v40;
6241 if ( v40 )
6242 {
6243 if ( (signed int)SkillToMastery(v40) >= 3 )
6244 v5 = 2;
6245 v68 = v5 * (v41 & 0x3F);
6246 }
6247 }
6248 }
6249 v30 = v68 + v71 * (a1a & 0x3F);
6250 return (int)((char *)v69 + v30);
6251 }
6252 a1b = 0;
6253 v71 = (ITEM_EQUIP_TYPE)0;
6254 v68 = 16;
6255 v69 = &v2->pEquipment;
6256 do
6257 {
6258 if ( !v69->uOffHand || (v42 = (int)((char *)v2 + 36 * v69->uOffHand), *(char *)(v42 + 516) & 2) )
6259 goto LABEL_117;
6260 v43 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[*(int *)(v42 + 496)].uSkillType;
6261 v44 = pItemsTable->pItems[*(int *)(v42 + 496)].uSkillType;
6262 if ( !v44 )
6263 {
6264 v64 = 0;
6265 v65 = 1;
6266 LABEL_111:
6267 v66 = 0;
6268 goto LABEL_112;
6269 }
6270 v45 = v44 - 1;
6271 if ( !v45 || (v46 = v45 - 3) == 0 )
6272 {
6273 v64 = 0;
6274 v65 = 0;
6275 v66 = 0;
6276 v67 = 1;
6277 goto LABEL_113;
6278 }
6279 v47 = v46 - 4;
6280 if ( v47 )
6281 {
6282 v48 = v47 - 1;
6283 if ( v48 )
6284 {
6285 v49 = v48 - 1;
6286 if ( v49 )
6287 {
6288 if ( v49 != 1 )
6289 goto LABEL_117;
6290 a1b = 1;
6291 v64 = 1;
6292 v65 = 0;
6293 v66 = 0;
6294 v67 = 0;
6295 goto LABEL_113;
6296 }
6297 a1b = 1;
6298 v64 = 1;
6299 v65 = 0;
6300 goto LABEL_111;
6301 }
6302 v71 = (ITEM_EQUIP_TYPE)1;
6303 }
6304 else
6305 {
6306 a1b = 1;
6307 }
6308 v64 = 1;
6309 v65 = 0;
6310 v66 = 1;
6311 LABEL_112:
6312 v67 = 0;
6313 LABEL_113:
6314 LOBYTE(v50) = v2->GetActualSkillLevel(v43);
6315 v51 = v50;
6316 v52 = SkillToMastery(v50);
6317 v53 = v51 & 0x3F;
6318 for ( i = 0; i < (signed int)v52; ++i )
6319 {
6320 if ( *(&v64 + i) )
6321 v70 += v53;
6322 }
6323 LABEL_117:
6324 v69 = (PlayerEquipment *)((char *)v69 + 4);
6325 --v68;
6326 }
6327 while ( v68 );
6328 v64 = 1;
6329 v65 = 1;
6330 v66 = 1;
6331 v67 = 0;
6332 LOBYTE(v55) = v2->GetActualSkillLevel(PLAYER_SKILL_DODGE);
6333 v56 = v55;
6334 v57 = SkillToMastery(v55);
6335 if ( !a1b && (!v71 || v57 == 4) )
6336 {
6337 v58 = v56 & 0x3F;
6338 for ( j = 0; j < (signed int)v57; ++j )
6339 {
6340 if ( *(&v64 + j) )
6341 v70 += v58;
6342 }
6343 }
6344 return v70;
6345 }
6346
6347 //----- (00490109) --------------------------------------------------------
6348 // faces are: 0 1 2 3 human males
6349 // 4 5 6 7 human females
6350 // 8 9 elf males
6351 // 10 11 elf females
6352 // 12 13 dwarf males
6353 // 14 15 dwarf females
6354 // 16 17 goblin males
6355 // 18 19 goblin females
6356 // 20 lich male
6357 // 21 lich female
6358 // 22 underwater suits (unused)
6359 // 23 zombie male
6360 // 24 zombie female
6361 enum CHARACTER_RACE Player::GetRace()
6362 {
6363 if ( uFace > 15 )
6364 {
6365 if ( uFace >= 16 && uFace <= 19 )
6366 return CHARACTER_RACE_GOBLIN;
6367 }
6368 else
6369 {
6370 if ( uFace >= 12 )
6371 {
6372 return CHARACTER_RACE_DWARF;
6373 }
6374 else
6375 {
6376 if ( uFace >= 0 )
6377 {
6378 if ( uFace <= 7 )
6379 {
6380 return CHARACTER_RACE_HUMAN;
6381 }
6382 else
6383 {
6384 if ( uFace <= 11 )
6385 return CHARACTER_RACE_ELF;
6386 }
6387 }
6388 }
6389 }
6390 return CHARACTER_RACE_HUMAN;
6391 }
6392
6393 //----- (00490141) --------------------------------------------------------
6394 int Player::GetSexByVoice()
6395 {
6396 signed int result; // eax@1
6397
6398 result = 0;
6399 switch ( this->uVoiceID )
6400 {
6401 case 0u:
6402 case 1u:
6403 case 2u:
6404 case 3u:
6405 case 8u:
6406 case 9u:
6407 case 0xCu:
6408 case 0xDu:
6409 case 0x10u:
6410 case 0x11u:
6411 case 0x14u:
6412 case 0x17u:
6413 result = 0;
6414 break;
6415 case 4u:
6416 case 5u:
6417 case 6u:
6418 case 7u:
6419 case 0xAu:
6420 case 0xBu:
6421 case 0xEu:
6422 case 0xFu:
6423 case 0x12u:
6424 case 0x13u:
6425 case 0x15u:
6426 case 0x18u:
6427 result = 1;
6428 break;
6429 default:
6430 return result;
6431 }
6432 return result;
6433 }
6434
6435 //----- (00490188) --------------------------------------------------------
6436 void Player::SetInitialStats()
6437 {
6438 auto v1 = GetRace();
6439 uMight = stru_4ED7B0.race[v1].attr[0].uBaseValue;
6440 uIntelligence = stru_4ED7B0.race[v1].attr[1].uBaseValue;
6441 uWillpower = stru_4ED7B0.race[v1].attr[2].uBaseValue;
6442 uEndurance = stru_4ED7B0.race[v1].attr[3].uBaseValue;
6443 uAccuracy = stru_4ED7B0.race[v1].attr[4].uBaseValue;
6444 uSpeed = stru_4ED7B0.race[v1].attr[5].uBaseValue;
6445 uLuck = stru_4ED7B0.race[v1].attr[6].uBaseValue;
6446 }
6447
6448 //----- (004901FC) --------------------------------------------------------
6449 int Player::SetSexByVoice()
6450 {
6451 __int64 v1; // qax@1
6452
6453 v1 = this->uVoiceID;
6454 switch ( (int)v1 )
6455 {
6456 case 0:
6457 case 1:
6458 case 2:
6459 case 3:
6460 case 8:
6461 case 9:
6462 case 0xC:
6463 case 0xD:
6464 case 0x10:
6465 case 0x11:
6466 case 0x14:
6467 case 0x17:
6468 BYTE4(v1) = 0;
6469 break;
6470 case 4:
6471 case 5:
6472 case 6:
6473 case 7:
6474 case 0xA:
6475 case 0xB:
6476 case 0xE:
6477 case 0xF:
6478 case 0x12:
6479 case 0x13:
6480 case 0x15:
6481 case 0x18:
6482 BYTE4(v1) = 1;
6483 break;
6484 default:
6485 break;
6486 }
6487 this->uSex = (PLAYER_SEX)BYTE4(v1);
6488 return v1;
6489 }
6490
6491 //----- (0049024A) --------------------------------------------------------
6492 void Player::Reset(unsigned __int8 classID)
6493 {
6494 sLevelModifier = 0;
6495 sAgeModifier = 0;
6496
6497 uClass = classID;
6498 uLuckBonus = 0;
6499 uSpeedBonus = 0;
6500 uAccuracyBonus = 0;
6501 uEnduranceBonus = 0;
6502 uWillpowerBonus = 0;
6503 uIntelligenceBonus = 0;
6504 uMightBonus = 0;
6505 uLevel = 1;
6506 uExperience = 251 + rand() % 100;
6507 uBirthYear = 1147 - rand() % 6;
6508 memset(pActiveSkills, 0, sizeof(pActiveSkills));
6509 memset(field_152, 0, 64);
6510 memset(&spellbook, 0, sizeof(PlayerSpells));
6511
6512 for (uint i = 0; i < 37; ++i)
6513 {
6514 if (pSkillAvailabilityPerClass[uClass / 4][i] != 2)
6515 continue;
6516
6517 pActiveSkills[i] = 1;
6518
6519 switch (i)
6520 {
6521 case PLAYER_SKILL_FIRE: spellbook.pFireSpellbook.bIsSpellbookAvailable = true; break;
6522 case PLAYER_SKILL_AIR: spellbook.pAirSpellbook.bIsSpellbookAvailable = true; break;
6523 case PLAYER_SKILL_WATER: spellbook.pWaterSpellbook.bIsSpellbookAvailable = true; break;
6524 case PLAYER_SKILL_EARTH: spellbook.pEarthSpellbook.bIsSpellbookAvailable = true; break;
6525 case PLAYER_SKILL_SPIRIT: spellbook.pSpiritSpellbook.bIsSpellbookAvailable = true; break;
6526 case PLAYER_SKILL_MIND: spellbook.pMindSpellbook.bIsSpellbookAvailable = 1; break;
6527 case PLAYER_SKILL_BODY: spellbook.pBodySpellbook.bIsSpellbookAvailable = 1; break;
6528 case PLAYER_SKILL_LIGHT: spellbook.pLightSpellbook.bIsSpellbookAvailable = 1; break;
6529 case PLAYER_SKILL_DARK: spellbook.pDarkSpellbook.bIsSpellbookAvailable = 1; break;
6530 }
6531 }
6532
6533 sHealth = GetMaxHealth();
6534 sMana = GetMaxMana();
6535 }
6536
6537 //----- (004903C9) --------------------------------------------------------
6538 enum PLAYER_SKILL_TYPE Player::GetSkillIdxByOrder(signed int order)
6539 {
6540 enum PLAYER_SKILL_TYPE result; // eax@5
6541 int v3; // edx@5
6542 char *v4; // ecx@5
6543 int v5; // esi@11
6544 unsigned __int16 *v6; // edx@11
6545 int v7; // esi@18
6546 unsigned __int16 *pActiveSkill; // edx@18
6547
6548 if ( order >= 0 )
6549 {
6550 if ( order <= 1 )
6551 {
6552 result = (PLAYER_SKILL_TYPE)0;
6553 v7 = 0;
6554 pActiveSkill = this->pActiveSkills;
6555 do
6556 {
6557 if ( *pActiveSkill && pSkillAvailabilityPerClass[uClass / 4][result] == 2 )
6558 {
6559 if ( v7 == order )
6560 return result;
6561 ++v7;
6562 }
6563 result = (PLAYER_SKILL_TYPE)((int)result + 1);
6564 ++pActiveSkill;
6565 }
6566 while ( (signed int)result < 37 );
6567 }
6568 else
6569 {
6570 if ( order <= 3 )
6571 {
6572 result = (PLAYER_SKILL_TYPE)0;
6573 v5 = 0;
6574 pActiveSkill = this->pActiveSkills;
6575 do
6576 {
6577 if ( *pActiveSkill && pSkillAvailabilityPerClass[uClass / 4][result] == 1 )
6578 {
6579 if ( v5 == order - 2 )
6580 return result;
6581 ++v5;
6582 }
6583 result = (PLAYER_SKILL_TYPE)((int)result + 1);
6584 ++pActiveSkill;
6585 }
6586 while ( (signed int)result < 37 );
6587 }
6588 else
6589 {
6590 if ( order <= 12 )
6591 {
6592 result = (PLAYER_SKILL_TYPE)0;
6593 v3 = 0;
6594 v4 = (char *)pSkillAvailabilityPerClass[uClass / 4];
6595 do
6596 {
6597 if ( *v4 == 1 )
6598 {
6599 if ( v3 == order - 4 )
6600 return result;
6601 ++v3;
6602 }
6603 result = (PLAYER_SKILL_TYPE)((int)result + 1);
6604 ++v4;
6605 }
6606 while ( (signed int)result < 37 );
6607 }
6608 }
6609 }
6610 }
6611 return (PLAYER_SKILL_TYPE)37;
6612 }
6613
6614
6615
6616 //----- (0049048D) --------------------------------------------------------
6617 //unsigned __int16 PartyCreation_BtnMinusClick(Player *_this, int eAttribute)
6618 void Player::DecreaseAttribute(int eAttribute)
6619 {
6620 int v2; // eax@1
6621 int pBaseValue; // ecx@1
6622 int pDroppedStep; // ebx@1
6623 int pStep; // esi@1
6624 unsigned __int16 result; // ax@7
6625 int uMinValue; // [sp+Ch] [bp-4h]@1
6626
6627 v2 = eAttribute + 7 * GetRace();
6628 pBaseValue = stru_4ED7B0.race[0].attr[v2].uBaseValue;
6629 pDroppedStep = stru_4ED7B0.race[0].attr[v2].uDroppedStep;
6630 uMinValue = pBaseValue - 2;
6631 pStep = stru_4ED7B0.race[0].attr[v2].uBaseStep;
6632 switch ( eAttribute )
6633 {
6634 case CHARACTER_MIGHT:
6635 if ( this->uMight <= pBaseValue )
6636 pStep = pDroppedStep;
6637 if ( this->uMight - pStep >= uMinValue )
6638 this->uMight -= pStep;
6639 break;
6640 case CHARACTER_INTELLIGANCE:
6641 if ( this->uIntelligence <= pBaseValue )
6642 pStep = pDroppedStep;
6643 if ( this->uIntelligence - pStep >= uMinValue )
6644 this->uIntelligence -= pStep;
6645 break;
6646 case CHARACTER_WILLPOWER:
6647 if ( this->uWillpower <= pBaseValue )
6648 pStep = pDroppedStep;
6649 if ( this->uWillpower - pStep >= uMinValue )
6650 this->uWillpower -= pStep;
6651 break;
6652 case CHARACTER_ENDURANCE:
6653 if ( this->uEndurance <= pBaseValue )
6654 pStep = pDroppedStep;
6655 if ( this->uEndurance - pStep >= uMinValue )
6656 this->uEndurance -= pStep;
6657 break;
6658 case CHARACTER_ACCURACY:
6659 if ( this->uAccuracy <= pBaseValue )
6660 pStep = pDroppedStep;
6661 if ( this->uAccuracy - pStep >= uMinValue )
6662 this->uAccuracy -= pStep;
6663 break;
6664 case CHARACTER_SPEED:
6665 if ( this->uSpeed <= pBaseValue )
6666 pStep = pDroppedStep;
6667 if ( this->uSpeed - pStep >= uMinValue )
6668 this->uSpeed -= pStep;
6669 break;
6670 case CHARACTER_LUCK:
6671 if ( this->uLuck <= pBaseValue )
6672 pStep = pDroppedStep;
6673 if ( this->uLuck - pStep >= uMinValue )
6674 this->uLuck -= pStep;
6675 break;
6676 }
6677 }
6678
6679 //----- (004905F5) --------------------------------------------------------
6680 //signed int __thiscall PartyCreation_BtnPlusClick(Player *this, int eAttribute)
6681 int Player::IncreaseAttribute(int eAttribute)
6682 {
6683 Player *v2; // esi@1
6684 int v3; // eax@1
6685 int v4; // ebx@1
6686 signed int v5; // edi@1
6687 int v6; // eax@8
6688 signed int v7; // eax@17
6689 signed int result; // eax@18
6690 int v9; // [sp+Ch] [bp-8h]@1
6691 signed int v10; // [sp+10h] [bp-4h]@1
6692
6693 v2 = this;
6694 v3 = eAttribute + 7 * GetRace();
6695 v4 = stru_4ED7B0.race[0].attr[v3].uMaxValue;
6696 v5 = stru_4ED7B0.race[0].attr[v3].uBaseStep;
6697 v9 = stru_4ED7B0.race[0].attr[v3].uBaseValue;
6698 v10 = stru_4ED7B0.race[0].attr[v3].uDroppedStep;
6699 PlayerCreation_ComputeAttributeBonus();
6700 if ( eAttribute )
6701 {
6702 switch ( eAttribute )
6703 {
6704 case 1:
6705 v6 = v2->uIntelligence;
6706 break;
6707 case 2:
6708 v6 = v2->uWillpower;
6709 break;
6710 case 3:
6711 v6 = v2->uEndurance;
6712 break;
6713 case 4:
6714 v6 = v2->uAccuracy;
6715 break;
6716 case 5:
6717 v6 = v2->uSpeed;
6718 break;
6719 case 6:
6720 v6 = v2->uLuck;
6721 break;
6722 default:
6723 v6 = eAttribute;
6724 break;
6725 }
6726 }
6727 else
6728 {
6729 v6 = v2->uMight;
6730 }
6731 if ( v6 < v9 )
6732 {
6733 v7 = v5;
6734 v5 = v10;
6735 v10 = v7;
6736 }
6737 result = PlayerCreation_ComputeAttributeBonus();
6738 if ( result >= v10 )
6739 {
6740 if ( eAttribute )
6741 {
6742 switch ( eAttribute )
6743 {
6744 case 1:
6745 result = (signed int)&v2->uIntelligence;
6746 break;
6747 case 2:
6748 result = (signed int)&v2->uWillpower;
6749 break;
6750 case 3:
6751 result = (signed int)&v2->uEndurance;
6752 break;
6753 case 4:
6754 result = (signed int)&v2->uAccuracy;
6755 break;
6756 case 5:
6757 result = (signed int)&v2->uSpeed;
6758 break;
6759 default:
6760 result = eAttribute - 6;
6761 if ( eAttribute != 6 )
6762 return result;
6763 result = (signed int)&v2->uLuck;
6764 break;
6765 }
6766 }
6767 else
6768 {
6769 result = (signed int)&v2->uMight;
6770 }
6771 if ( v5 + *(short *)result <= v4 )
6772 *(short *)result += v5;
6773 }
6774 return result;
6775 }
6776
6777 //----- (0049070F) --------------------------------------------------------
6778 void Player::Zero()
6779 {
6780 Player *v1; // esi@1
6781 void *result; // eax@1
6782
6783 v1 = this;
6784 this->sLevelModifier = 0;
6785 this->sACModifier = 0;
6786 this->uLuckBonus = 0;
6787 this->uAccuracyBonus = 0;
6788 this->uSpeedBonus = 0;
6789 this->uEnduranceBonus = 0;
6790 this->uWillpowerBonus = 0;
6791 this->uIntelligenceBonus = 0;
6792 this->uMightBonus = 0;
6793 this->field_100 = 0;
6794 this->field_FC = 0;
6795 this->field_F8 = 0;
6796 this->field_F4 = 0;
6797 this->field_F0 = 0;
6798 this->field_EC = 0;
6799 this->field_E8 = 0;
6800 this->field_E4 = 0;
6801 this->field_E0 = 0;
6802 result = memset(&this->sResFireBonus, 0, 0x16u);
6803 v1->field_1A97 = 0;
6804 v1->_ranged_dmg_bonus = 0;
6805 v1->field_1A95 = 0;
6806 v1->_ranged_atk_bonus = 0;
6807 v1->field_1A93 = 0;
6808 v1->_melee_dmg_bonus = 0;
6809 v1->field_1A91 = 0;
6810 v1->_some_attack_bonus = 0;
6811 v1->_mana_related = 0;
6812 v1->uFullManaBonus = 0;
6813 v1->_health_related = 0;
6814 v1->uFullHealthBonus = 0;
6815 }
6816
6817 //----- (004907E7) --------------------------------------------------------
6818 __int16 Player::GetStatColor(unsigned int uStat)
6819 {
6820 Player *v2; // edi@1
6821 __int16 uWhite; // si@1
6822 // int uStartingHP; // eax@1
6823 int v5; // edx@1
6824 // unsigned __int8 v6; // zf@1
6825 // char v7; // sf@1
6826 unsigned __int8 v8; // of@1
6827 __int16 result; // ax@2
6828 __int16 uGreen; // [sp+8h] [bp-8h]@1
6829 __int16 uRed; // [sp+Ch] [bp-4h]@1
6830
6831 v2 = this;
6832 uRed = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x23u, 0);
6833 uGreen = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0);
6834 uWhite = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu);
6835 v8 = stru_4ED7B0.race[GetRace()].attr[uStat].uBaseValue;
6836
6837 int attribute_value = 0;
6838 switch (uStat)
6839 {
6840 case 0: attribute_value = uMight; break;
6841 case 1: attribute_value = uIntelligence; break;
6842 case 2: attribute_value = uWillpower; break;
6843 case 3: attribute_value = uEndurance; break;
6844 case 4: attribute_value = uSpeed; break;
6845 case 5: attribute_value = uAccuracy; break;
6846 case 6: attribute_value = uLuck; break;
6847 };
6848
6849 v5 = attribute_value;
6850 if ( v5 >= v8 )
6851 {
6852 result = uGreen;
6853 if ( v5 == v8 )
6854 result = uWhite;
6855 }
6856 else
6857 {
6858 result = uRed;
6859 }
6860 return result;
6861 }
6862
6863 //----- (004908A8) --------------------------------------------------------
6864 bool Player::DiscardConditionIfLastsLongerThan(unsigned int uCondition, unsigned __int64 uTime)
6865 {
6866 unsigned __int64 *result; // eax@1
6867
6868 result = (unsigned __int64 *)((char *)this + 8 * uCondition);
6869 if ( *result && (signed __int64)uTime < (signed __int64)*result )
6870 {
6871 *(int *)result = 0;
6872 *((int *)result + 1) = 0;
6873 LOBYTE(result) = 1;
6874 }
6875 else
6876 {
6877 LOBYTE(result) = 0;
6878 }
6879 return (bool)result;
6880 }
6881
6882 //----- (004680ED) --------------------------------------------------------
6883 void Player::UseItem_DrinkPotion_etc(signed int a2, int a3)
6884 {
6885 Player *v3; // esi@1
6886 unsigned int v4; // ebx@4
6887 signed int v5; // eax@17
6888 unsigned int v6; // eax@26
6889 unsigned __int8 v7; // cf@37
6890 int v8; // edx@39
6891 int v9; // edx@40
6892 int v10; // edx@41
6893 int v11; // edx@42
6894 int v12; // edx@43
6895 char *v13; // eax@45
6896 AudioPlayer *v14; // ecx@62
6897 signed int v15; // edi@68
6898 int v16; // edx@73
6899 unsigned __int16 *v17; // edi@73
6900 unsigned int v18; // eax@73
6901 int v19; // eax@74
6902 int v20; // eax@75
6903 signed int v21; // eax@81
6904 const char *v22; // eax@84
6905 char *v23; // ecx@90
6906 int v24; // esi@96
6907 int v25; // eax@109
6908 int v26; // eax@113
6909 char *v27; // edi@114
6910 signed __int64 v28; // qax@120
6911 char *v29; // ecx@120
6912 int v30; // edi@137
6913 int v31; // ST30_4@137
6914 int v32; // ST3C_4@137
6915 int v33; // ST40_4@137
6916 int v34; // ST34_4@137
6917 int v35; // ST38_4@137
6918 unsigned __int8 v36; // al@173
6919 SoundID v37; // [sp-20h] [bp-4Ch]@18
6920 SoundID v38; // [sp-20h] [bp-4Ch]@174
6921 signed int v39; // [sp-1Ch] [bp-48h]@18
6922 signed int v40; // [sp-1Ch] [bp-48h]@174
6923 unsigned int v41; // [sp-18h] [bp-44h]@18
6924 unsigned int v42; // [sp-18h] [bp-44h]@174
6925 signed int v43; // [sp-14h] [bp-40h]@18
6926 signed int v44; // [sp-14h] [bp-40h]@174
6927 signed int v45; // [sp-10h] [bp-3Ch]@18
6928 unsigned __int16 v46; // [sp-10h] [bp-3Ch]@120
6929 signed int v47; // [sp-10h] [bp-3Ch]@174
6930 int v48; // [sp-Ch] [bp-38h]@18
6931 unsigned int v49; // [sp-Ch] [bp-38h]@33
6932 unsigned __int16 v50; // [sp-Ch] [bp-38h]@120
6933 int v51; // [sp-Ch] [bp-38h]@174
6934 unsigned int v52; // [sp-8h] [bp-34h]@18
6935 char *v53; // [sp-8h] [bp-34h]@33
6936 int v54; // [sp-8h] [bp-34h]@34
6937 unsigned int v55; // [sp-8h] [bp-34h]@60
6938 int v56; // [sp-8h] [bp-34h]@66
6939 const char *v57; // [sp-8h] [bp-34h]@69
6940 const char *v58; // [sp-8h] [bp-34h]@89
6941 int v59; // [sp-8h] [bp-34h]@120
6942 unsigned int v60; // [sp-8h] [bp-34h]@174
6943 int v61; // [sp-4h] [bp-30h]@18
6944 char *v62; // [sp-4h] [bp-30h]@33
6945 char *v63; // [sp-4h] [bp-30h]@34
6946 int v64; // [sp-4h] [bp-30h]@60
6947 int v65; // [sp-4h] [bp-30h]@66
6948 const char *v66; // [sp-4h] [bp-30h]@69
6949 signed int v67; // [sp-4h] [bp-30h]@77
6950 const char *v68; // [sp-4h] [bp-30h]@89
6951 int v69; // [sp-4h] [bp-30h]@110
6952 unsigned __int8 v70; // [sp-4h] [bp-30h]@120
6953 int v71; // [sp-4h] [bp-30h]@174
6954 char *v72; // [sp+20h] [bp-Ch]@68
6955 signed int v73; // [sp+24h] [bp-8h]@1
6956 char *v74; // [sp+24h] [bp-8h]@23
6957 int v75; // [sp+24h] [bp-8h]@73
6958 Player *thisb; // [sp+28h] [bp-4h]@1
6959 unsigned int thisa; // [sp+28h] [bp-4h]@22
6960
6961 thisb = this;
6962 v3 = (Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552];
6963 v73 = 1;
6964 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 3) )
6965 return;
6966 v4 = 0;
6967 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == 13 )
6968 {
6969 if ( pParty->pPickedItem.uItemID != 160 )
6970 {
6971 if ( pParty->pPickedItem.uItemID == 161 )
6972 {
6973 v27 = (char *)&v3->sMana;
6974 *(int *)v27 += 2;
6975 LABEL_170:
6976 if ( *(int *)v27 > v3->GetMaxMana() )
6977 *(int *)v27 = v3->GetMaxMana();
6978 }
6979 else
6980 {
6981 if ( pParty->pPickedItem.uItemID != 162 )
6982 {
6983 LABEL_167:
6984 v68 = pParty->pPickedItem.GetDisplayName();
6985 v58 = pGlobalTXT_LocalizationStrings[36];
6986 goto LABEL_90;
6987 }
6988 v69 = 2;
6989 LABEL_111:
6990 ((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->Heal(v69);
6991 }
6992 LABEL_112:
6993 v3->PlaySound(36, 0);
6994 goto LABEL_173;
6995 }
6996 LABEL_172:
6997 ((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->SetCondition(6u, 1);
6998 goto LABEL_173;
6999 }
7000 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == 14 )
7001 {
7002 switch ( pParty->pPickedItem.uItemID )
7003 {
7004 case 0xDEu:
7005 v25 = pParty->pPickedItem._bonus_type + 10;
7006 goto LABEL_110;
7007 case 0xDFu:
7008 v26 = pParty->pPickedItem._bonus_type + 10;
7009 goto LABEL_114;
7010 case 0xE0u:
7011 LODWORD(v3->pConditions[1]) = 0;
7012 HIDWORD(v3->pConditions[1]) = 0;
7013 goto LABEL_112;
7014 case 0xE1u:
7015 LODWORD(v3->pConditions[11]) = 0;
7016 HIDWORD(v3->pConditions[11]) = 0;
7017 LODWORD(v3->pConditions[9]) = 0;
7018 HIDWORD(v3->pConditions[9]) = 0;
7019 LODWORD(v3->pConditions[7]) = 0;
7020 HIDWORD(v3->pConditions[7]) = 0;
7021 goto LABEL_112;
7022 case 0xE2u:
7023 LODWORD(v3->pConditions[10]) = 0;
7024 HIDWORD(v3->pConditions[10]) = 0;
7025 LODWORD(v3->pConditions[8]) = 0;
7026 HIDWORD(v3->pConditions[8]) = 0;
7027 LODWORD(v3->pConditions[6]) = 0;
7028 HIDWORD(v3->pConditions[6]) = 0;
7029 goto LABEL_112;
7030 case 0xE3u:
7031 LODWORD(v3->pConditions[2]) = 0;
7032 HIDWORD(v3->pConditions[2]) = 0;
7033 goto LABEL_112;
7034 case 0xE4u:
7035 if ( v3->pConditions[1] )
7036 goto LABEL_173;
7037 v70 = 0;
7038 v59 = 0;
7039 v50 = 5;
7040 v46 = 3;
7041 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7042 v29 = (char *)&v3->pPlayerBuffs[7];
7043 goto LABEL_147;
7044 case 0xE5u:
7045 v70 = 0;
7046 v59 = 0;
7047 v50 = 5;
7048 v46 = 3;
7049 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7050 v29 = (char *)&v3->pPlayerBuffs[8];
7051 goto LABEL_147;
7052 case 0xE6u:
7053 v70 = 0;
7054 v59 = 0;
7055 v50 = 5;
7056 v46 = 3;
7057 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7058 v29 = (char *)&v3->pPlayerBuffs[1];
7059 goto LABEL_147;
7060 case 0xE7u:
7061 v70 = 0;
7062 v59 = 0;
7063 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7064 v46 = 0;
7065 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7066 v29 = (char *)&v3->pPlayerBuffs[11];
7067 goto LABEL_147;
7068 case 0xE8u:
7069 v70 = 0;
7070 v59 = 0;
7071 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7072 v46 = 0;
7073 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7074 v29 = (char *)&v3->pPlayerBuffs[13];
7075 goto LABEL_147;
7076 case 0xEAu:
7077 v70 = 0;
7078 v59 = 0;
7079 v50 = 5;
7080 v46 = 3;
7081 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7082 v29 = (char *)&v3->pPlayerBuffs[14];
7083 goto LABEL_147;
7084 case 0xEBu:
7085 v3->pPlayerBuffs[23].Apply(
7086 pParty->uTimePlayed + (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335),
7087 3u,
7088 5u,
7089 0,
7090 0);
7091 goto LABEL_173;
7092 case 0xEDu:
7093 LODWORD(v3->pConditions[3]) = 0;
7094 HIDWORD(v3->pConditions[3]) = 0;
7095 goto LABEL_112;
7096 case 0xEEu:
7097 LODWORD(v3->pConditions[0]) = 0;
7098 HIDWORD(v3->pConditions[0]) = 0;
7099 goto LABEL_112;
7100 case 0xEFu:
7101 LODWORD(v3->pConditions[5]) = 0;
7102 HIDWORD(v3->pConditions[5]) = 0;
7103 goto LABEL_112;
7104 case 0xF0u:
7105 v70 = 0;
7106 v59 = 0;
7107 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7108 v46 = 0;
7109 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7110 v29 = (char *)&v3->pPlayerBuffs[19];
7111 goto LABEL_147;
7112 case 0xF1u:
7113 v70 = 0;
7114 v59 = 0;
7115 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7116 v46 = 0;
7117 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7118 v29 = (char *)&v3->pPlayerBuffs[17];
7119 goto LABEL_147;
7120 case 0xF2u:
7121 v70 = 0;
7122 v59 = 0;
7123 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7124 v46 = 0;
7125 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7126 v29 = (char *)&v3->pPlayerBuffs[20];
7127 goto LABEL_147;
7128 case 0xF3u:
7129 v70 = 0;
7130 v59 = 0;
7131 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7132 v46 = 0;
7133 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7134 v29 = (char *)&v3->pPlayerBuffs[16];
7135 goto LABEL_147;
7136 case 0xF4u:
7137 v70 = 0;
7138 v59 = 0;
7139 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7140 v46 = 0;
7141 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7142 v29 = (char *)&v3->pPlayerBuffs[21];
7143 goto LABEL_147;
7144 case 0xF5u:
7145 v70 = 0;
7146 v59 = 0;
7147 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7148 v46 = 0;
7149 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7150 v29 = (char *)&v3->pPlayerBuffs[15];
7151 goto LABEL_147;
7152 case 0xFBu:
7153 LODWORD(v3->pConditions[12]) = 0;
7154 HIDWORD(v3->pConditions[12]) = 0;
7155 goto LABEL_112;
7156 case 0xFCu:
7157 v30 = LODWORD(v3->pConditions[14]);
7158 v31 = HIDWORD(v3->pConditions[14]);
7159 v32 = LODWORD(v3->pConditions[15]);
7160 v33 = HIDWORD(v3->pConditions[15]);
7161 v34 = LODWORD(v3->pConditions[16]);
7162 v35 = HIDWORD(v3->pConditions[16]);
7163 memset(&stru_AA1058[3].pSounds[6972 * a2 + 40552], 0, 0xA0u);
7164 HIDWORD(v3->pConditions[14]) = v31;
7165 LODWORD(v3->pConditions[15]) = v32;
7166 HIDWORD(v3->pConditions[15]) = v33;
7167 LODWORD(v3->pConditions[16]) = v34;
7168 LODWORD(v3->pConditions[14]) = v30;
7169 HIDWORD(v3->pConditions[16]) = v35;
7170 goto LABEL_112;
7171 case 0xFDu:
7172 v25 = 5 * pParty->pPickedItem._bonus_type;
7173 LABEL_110:
7174 v69 = v25;
7175 goto LABEL_111;
7176 case 0xFEu:
7177 v26 = 5 * pParty->pPickedItem._bonus_type;
7178 LABEL_114:
7179 v27 = (char *)&v3->sMana;
7180 *(int *)v27 += v26;
7181 goto LABEL_170;
7182 case 0xFFu:
7183 v70 = 0;
7184 v59 = 0;
7185 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7186 v46 = 0;
7187 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7188 v29 = (char *)&v3->pPlayerBuffs[18];
7189 goto LABEL_147;
7190 case 0x100u:
7191 v70 = 0;
7192 v59 = 0;
7193 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7194 v46 = 0;
7195 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7196 v29 = (char *)&v3->pPlayerBuffs[5];
7197 goto LABEL_147;
7198 case 0x101u:
7199 v70 = 0;
7200 v59 = 0;
7201 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7202 v46 = 0;
7203 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7204 v29 = (char *)v3->pPlayerBuffs;
7205 goto LABEL_147;
7206 case 0x102u:
7207 v70 = 0;
7208 v59 = 0;
7209 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7210 v46 = 0;
7211 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7212 v29 = (char *)&v3->pPlayerBuffs[22];
7213 goto LABEL_147;
7214 case 0x103u:
7215 v70 = 0;
7216 v59 = 0;
7217 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7218 v46 = 0;
7219 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7220 v29 = (char *)&v3->pPlayerBuffs[3];
7221 goto LABEL_147;
7222 case 0x104u:
7223 v70 = 0;
7224 v59 = 0;
7225 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7226 v46 = 0;
7227 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7228 v29 = (char *)&v3->pPlayerBuffs[9];
7229 goto LABEL_147;
7230 case 0x105u:
7231 v70 = 0;
7232 v59 = 0;
7233 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7234 v46 = 0;
7235 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7236 v29 = (char *)&v3->pPlayerBuffs[2];
7237 LABEL_147:
7238 ((SpellBuff *)v29)->Apply(pParty->uTimePlayed + v28, v46, v50, v59, v70);
7239 goto LABEL_112;
7240 case 0x106u:
7241 LODWORD(v3->pConditions[15]) = 0;
7242 HIDWORD(v3->pConditions[15]) = 0;
7243 goto LABEL_112;
7244 case 0x108u:
7245 if ( !*(int *)&v3->field_1F5[3] )
7246 {
7247 v3->uLuck += 50;
7248 *(int *)&v3->field_1F5[3] = 1;
7249 }
7250 goto LABEL_112;
7251 case 0x109u:
7252 if ( !*(int *)&v3->field_1F5[7] )
7253 {
7254 v3->uSpeed += 50;
7255 *(int *)&v3->field_1F5[7] = 1;
7256 }
7257 goto LABEL_112;
7258 case 0x10Au:
7259 if ( !*(int *)&v3->field_1F5[11] )
7260 {
7261 v3->uIntelligence += 50;
7262 *(int *)&v3->field_1F5[11] = 1;
7263 }
7264 goto LABEL_112;
7265 case 0x10Bu:
7266 if ( !*(int *)&v3->field_1F5[15] )
7267 {
7268 v3->uEndurance += 50;
7269 *(int *)&v3->field_1F5[15] = 1;
7270 }
7271 goto LABEL_112;
7272 case 0x10Cu:
7273 if ( !*(int *)&v3->field_1F5[19] )
7274 {
7275 v3->uWillpower += 50;
7276 *(int *)&v3->field_1F5[19] = 1;
7277 }
7278 goto LABEL_112;
7279 case 0x10Du:
7280 if ( !*(int *)&v3->field_1F5[23] )
7281 {
7282 v3->uAccuracy += 50;
7283 *(int *)&v3->field_1F5[23] = 1;
7284 }
7285 goto LABEL_112;
7286 case 0x10Eu:
7287 if ( !*(int *)&v3->field_1F5[27] )
7288 {
7289 v3->uMight += 50;
7290 *(int *)&v3->field_1F5[27] = 1;
7291 }
7292 goto LABEL_112;
7293 case 0x10Fu:
7294 v3->sAgeModifier = 0;
7295 goto LABEL_112;
7296 default:
7297 goto LABEL_167;
7298 case 0xDDu:
7299 goto LABEL_172;
7300 }
7301 goto LABEL_172;
7302 }
7303 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType != 15 )
7304 {
7305 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType != 16 )
7306 {
7307 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType != 17 )
7308 {
7309 if ( pParty->pPickedItem.uItemID == 616 )
7310 {
7311 thisa = pParty->uCurrentMonthWeek + 1;
7312 if ( pParty->uCurrentMonth >= 7 )
7313 v74 = 0;
7314 else
7315 v74 = aAttributeNames[pParty->uCurrentMonth];
7316 switch ( pParty->uCurrentMonth )
7317 {
7318 case 0u:
7319 v6 = pParty->uCurrentMonthWeek + 1;
7320 v3->uMight += thisa;
7321 goto LABEL_33;
7322 case 1u:
7323 v6 = pParty->uCurrentMonthWeek + 1;
7324 v3->uIntelligence += thisa;
7325 goto LABEL_33;
7326 case 2u:
7327 v6 = pParty->uCurrentMonthWeek + 1;
7328 v3->uWillpower += thisa;
7329 goto LABEL_33;
7330 case 3u:
7331 v6 = pParty->uCurrentMonthWeek + 1;
7332 v3->uEndurance += thisa;
7333 goto LABEL_33;
7334 case 4u:
7335 v6 = pParty->uCurrentMonthWeek + 1;
7336 v3->uAccuracy += thisa;
7337 goto LABEL_33;
7338 case 5u:
7339 v6 = pParty->uCurrentMonthWeek + 1;
7340 v3->uSpeed += thisa;
7341 goto LABEL_33;
7342 case 6u:
7343 v6 = pParty->uCurrentMonthWeek + 1;
7344 v3->uLuck += thisa;
7345 LABEL_33:
7346 v62 = pGlobalTXT_LocalizationStrings[121];
7347 v53 = v74;
7348 v49 = v6;
7349 goto LABEL_53;
7350 case 7u:
7351 party_finds_gold(1000 * thisa, 0);
7352 v63 = pGlobalTXT_LocalizationStrings[97];
7353 v54 = 1000 * thisa;
7354 goto LABEL_38;
7355 case 8u:
7356 Party::GiveFood(5 * thisa);
7357 v63 = pGlobalTXT_LocalizationStrings[653];
7358 v54 = 5 * thisa;
7359 goto LABEL_38;
7360 case 9u:
7361 v63 = pGlobalTXT_LocalizationStrings[207];
7362 v3->uSkillPoints += 2 * thisa;
7363 v54 = 2 * thisa;
7364 goto LABEL_38;
7365 case 0xAu:
7366 v63 = pGlobalTXT_LocalizationStrings[83];
7367 v54 = 2500 * thisa;
7368 v7 = __CFADD__(2500 * thisa, LODWORD(v3->uExperience));
7369 LODWORD(v3->uExperience) += 2500 * thisa;
7370 HIDWORD(v3->uExperience) += ((unsigned __int64)(signed int)(2500 * thisa) >> 32) + v7;
7371 LABEL_38:
7372 sprintf(pTmpBuf, "+%u %s", v54, v63);
7373 goto LABEL_54;
7374 case 0xBu:
7375 v8 = rand() % 6;
7376 if ( v8 )
7377 {
7378 v9 = v8 - 1;
7379 if ( v9 )
7380 {
7381 v10 = v9 - 1;
7382 if ( v10 )
7383 {
7384 v11 = v10 - 1;
7385 if ( v11 )
7386 {
7387 v12 = v11 - 1;
7388 if ( v12 )
7389 {
7390 if ( v12 != 1 )
7391 goto LABEL_52;
7392 v3->sResBodyBase += thisa;
7393 v13 = pGlobalTXT_LocalizationStrings[29];
7394 }
7395 else
7396 {
7397 v3->sResMindBase += thisa;
7398 v13 = pGlobalTXT_LocalizationStrings[142];
7399 }
7400 }
7401 else
7402 {
7403 v3->sResEarthBase += thisa;
7404 v13 = pGlobalTXT_LocalizationStrings[70];
7405 }
7406 }
7407 else
7408 {
7409 v3->sResWaterBase += thisa;
7410 v13 = pGlobalTXT_LocalizationStrings[240];
7411 }
7412 }
7413 else
7414 {
7415 v3->sResAirBase += thisa;
7416 v13 = pGlobalTXT_LocalizationStrings[6];
7417 }
7418 }
7419 else
7420 {
7421 v3->sResFireBase += thisa;
7422 v13 = pGlobalTXT_LocalizationStrings[87];
7423 }
7424 v74 = v13;
7425 LABEL_52:
7426 v62 = pGlobalTXT_LocalizationStrings[121];
7427 v53 = v74;
7428 v49 = thisa;
7429 LABEL_53:
7430 sprintf(pTmpBuf, "+%u %s %s", v49, v53, v62);
7431 LABEL_54:
7432 ShowStatusBarString(pTmpBuf, 2u);
7433 pMouse->RemoveHoldingItem();
7434 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, a2 - 1);
7435 v3->PlaySound(93, 0);
7436 pAudioPlayer->PlaySound((SoundID)(SOUND_Bell|0x2), 0, 0, -1, 0, 0, 0, 0);
7437 if ( pParty->uDaysPlayed == 6 || pParty->uDaysPlayed == 20 )
7438 {
7439 v64 = 0;
7440 v55 = 16;
7441 }
7442 else
7443 {
7444 if ( pParty->uDaysPlayed == 12 || pParty->uDaysPlayed == 26 )
7445 {
7446 v64 = 0;
7447 v55 = 14;
7448 }
7449 else
7450 {
7451 if ( pParty->uDaysPlayed != 4 && pParty->uDaysPlayed != 25 )
7452 return;
7453 v64 = 0;
7454 v55 = 15;
7455 }
7456 }
7457 v3->SetCondition(v55, v64);
7458 v61 = 0;
7459 v52 = 0;
7460 v48 = 0;
7461 v45 = 0;
7462 v43 = -1;
7463 v41 = 0;
7464 v39 = 0;
7465 v37 = (SoundID)215;
7466 v14 = pAudioPlayer;
7467 goto LABEL_63;
7468 default:
7469 goto LABEL_54;
7470 }
7471 }
7472 if ( pParty->pPickedItem.uItemID == 630 )
7473 {
7474 Party::GiveFood(1u);
7475 pAudioPlayer->PlaySound((SoundID)(SOUND_PlayerCantCastSpell|0x2), 0, 0, -1, 0, 0, 0, 0);
7476 }
7477 else
7478 {
7479 if ( pParty->pPickedItem.uItemID == 632 )
7480 {
7481 v61 = 0;
7482 v52 = 0;
7483 v48 = 0;
7484 v45 = 0;
7485 v43 = -1;
7486 v41 = 0;
7487 v39 = 0;
7488 v37 = (SoundID)133;
7489 goto LABEL_93;
7490 }
7491 if ( pParty->pPickedItem.uItemID == 633 )
7492 {
7493 v61 = 0;
7494 v52 = 0;
7495 v48 = 0;
7496 v45 = 0;
7497 v43 = -1;
7498 v41 = 0;
7499 v39 = 0;
7500 v37 = (SoundID)134;
7501 goto LABEL_93;
7502 }
7503 if ( pParty->pPickedItem.uItemID == 634 )
7504 {
7505 v61 = 0;
7506 v52 = 0;
7507 v48 = 0;
7508 v45 = 0;
7509 v43 = -1;
7510 v41 = 0;
7511 v39 = 0;
7512 v37 = (SoundID)135;
7513 goto LABEL_93;
7514 }
7515 if ( pParty->pPickedItem.uItemID != 646 )
7516 {
7517 if ( pParty->pPickedItem.uItemID == 650 )
7518 {
7519 sub_44C28F_open_nwc_dungeon();
7520 return;
7521 }
7522 goto LABEL_167;
7523 }
7524 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, a2 - 1);
7525 v5 = 8 * a2 + 392;
7526 LOBYTE(v5) = (8 * a2 - 120) | 4;
7527 pAudioPlayer->PlaySound(SOUND_20001, v5, 0, -1, 0, 0, 0, 0);
7528 v3->AddVariable(VAR_NumSkillPoints, 2);
7529 }
7530 LABEL_187:
7531 pMouse->RemoveHoldingItem();
7532 return;
7533 }
7534 if ( ((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->CanAct() )
7535 {
7536 sub_467F48(pParty->pPickedItem.uItemID);
7537 v65 = 0;
7538 v56 = 37;
7539 LABEL_67:
7540 v3->PlaySound(v56, v65);
7541 return;
7542 }
7543 LABEL_89:
7544 v68 = aCharacterConditionNames[v3->GetMajorConditionIdx()];
7545 v58 = pGlobalTXT_LocalizationStrings[382];
7546 LABEL_90:
7547 sprintf(pTmpBuf, v58, v68);
7548 v23 = pTmpBuf;
7549 LABEL_91:
7550 ShowStatusBarString(v23, 2u);
7551 v4 = 0;
7552 goto LABEL_92;
7553 }
7554 v15 = pParty->pPickedItem.uItemID - 400;
7555 v72 = (char *)&v3->pConditions[0] + pParty->pPickedItem.uItemID + 2;
7556 if ( *v72 )
7557 {
7558 v66 = pParty->pPickedItem.GetDisplayName();
7559 v57 = pGlobalTXT_LocalizationStrings[380];
7560 LABEL_72:
7561 sprintf(pTmpBuf, v57, v66);
7562 ShowStatusBarString(pTmpBuf, 2u);
7563 LABEL_92:
7564 v61 = v4;
7565 v52 = v4;
7566 v48 = v4;
7567 v45 = v4;
7568 v43 = -1;
7569 v41 = v4;
7570 v39 = v4;
7571 v37 = (SoundID)27;
7572 LABEL_93:
7573 v14 = pAudioPlayer;
7574 LABEL_63:
7575 pAudioPlayer->PlaySound(v37, v39, v41, v43, v45, v48, v52, v61);
7576 return;
7577 }
7578 if ( !((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->CanAct() )
7579 {
7580 v66 = aCharacterConditionNames[v3->GetMajorConditionIdx()];
7581 v57 = pGlobalTXT_LocalizationStrings[382];
7582 goto LABEL_72;
7583 }
7584 v16 = v15 % 11 + 1;
7585 v17 = &v3->pActiveSkills[v15 / 11 + 12];
7586 v75 = v16;
7587 v18 = SkillToMastery(*v17) - 1;
7588 if ( v18 )
7589 {
7590 v19 = v18 - 1;
7591 if ( v19 )
7592 {
7593 v20 = v19 - 1;
7594 if ( v20 )
7595 {
7596 if ( v20 != 1 )
7597 {
7598 v21 = a2;
7599 LABEL_83:
7600 if ( v75 > v21 || !*v17 )
7601 {
7602 v22 = pParty->pPickedItem.GetDisplayName();
7603 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[381], v22);
7604 ShowStatusBarString(pTmpBuf, 2u);
7605 v65 = 0;
7606 v56 = 20;
7607 goto LABEL_67;
7608 }
7609 *v72 = 1;
7610 v3->PlaySound(21, 0);
7611 v73 = 0;
7612 LABEL_173:
7613 v36 = pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType;
7614 if ( v36 == 14 )
7615 {
7616 v71 = 0;
7617 v60 = 0;
7618 v51 = 0;
7619 v47 = 0;
7620 v44 = -1;
7621 v42 = 0;
7622 v40 = 0;
7623 v38 = (SoundID)210;
7624 }
7625 else
7626 {
7627 if ( v36 != 13 )
7628 {
7629 LABEL_178:
7630 if ( pGUIWindow_CurrentMenu && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null)
7631 {
7632 if ( !v73 )
7633 goto LABEL_187;
7634 if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
7635 {
7636 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113;
7637 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
7638 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
7639 ++pMessageQueue_50CBD0->uNumMessages;
7640 }
7641 }
7642 if ( v73 )
7643 {
7644 if ( pParty->bTurnBasedModeOn )
7645 {
7646 *(&pParty->field_16140 + a2) = 100;
7647 thisb->SetRecoveryTime(100);
7648 pTurnEngine->_40471C();
7649 }
7650 else
7651 {
7652 thisb->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333));
7653 }
7654 }
7655 goto LABEL_187;
7656 }
7657 v71 = 0;
7658 v60 = 0;
7659 v51 = 0;
7660 v47 = 0;
7661 v44 = -1;
7662 v42 = 0;
7663 v40 = 0;
7664 v38 = (SoundID)211;
7665 }
7666 pAudioPlayer->PlaySound(v38, v40, v42, v44, v47, v51, v60, v71);
7667 goto LABEL_178;
7668 }
7669 v67 = 11;
7670 }
7671 else
7672 {
7673 v67 = 10;
7674 }
7675 }
7676 else
7677 {
7678 v67 = 7;
7679 }
7680 }
7681 else
7682 {
7683 v67 = 4;
7684 }
7685 v21 = v67;
7686 goto LABEL_83;
7687 }
7688 if ( pCurrentScreen == 23 )
7689 return;
7690 if ( !((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->CanAct() )
7691 goto LABEL_89;
7692 if ( bUnderwater == 1 )
7693 {
7694 v23 = pGlobalTXT_LocalizationStrings[652];
7695 goto LABEL_91;
7696 }
7697 dword_50C9AC = 1;
7698 v24 = pParty->pPickedItem.uItemID - 299;
7699 if ( pParty->pPickedItem.uItemID == 329 || v24 == 4 || v24 == 91 || v24 == 28 )
7700 {
7701 pMouse->RemoveHoldingItem();
7702 pGUIWindow_CurrentMenu->Release();
7703 pIcons_LOD->_4114F2();
7704 pCurrentScreen = 0;
7705 viewparams->bRedrawGameUI = 1;
7706 _42777D_CastSpell_UseWand_ShootArrow(v24, a2 - 1, 0x85u, 1, 0);
7707 }
7708 else
7709 {
7710 _720984_unused = pParty->pPickedItem.uItemID;
7711 pMouse->RemoveHoldingItem();
7712 if ( dword_50C9E8 < 40 )
7713 {
7714 dword_50C9EC[3 * dword_50C9E8] = 146;
7715 dword_50C9F0[3 * dword_50C9E8] = v24;
7716 *(&dword_50C9E8 + 3 * dword_50C9E8 + 3) = a2 - 1;
7717 ++dword_50C9E8;
7718 }
7719 if ( pCurrentScreen
7720 && pGUIWindow_CurrentMenu
7721 && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null
7722 && (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
7723 {
7724 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113;
7725 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
7726 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
7727 ++pMessageQueue_50CBD0->uNumMessages;
7728 }
7729 }
7730 }
7731 // 4E28F8: using guessed type int pCurrentScreen;
7732 // 50C9AC: using guessed type int dword_50C9AC;
7733 // 50C9EC: using guessed type int dword_50C9EC[];
7734 // 6BE3C4: using guessed type char bUnderwater;
7735 // 720984: using guessed type int 720984_unused;
7736
7737
7738
7739 //----- (00449BB4) --------------------------------------------------------
7740 char Player::CompareVariable(enum VariableType var, signed int a1)
7741 {
7742 Player *v3; // esi@1
7743 signed int v4; // edi@1
7744 unsigned int v5; // eax@8
7745 int v6; // eax@9
7746 enum CHARACTER_RACE v7; // eax@11
7747 signed int v8; // eax@17
7748 unsigned __int8 v9; // sf@17
7749 unsigned __int8 v10; // of@17
7750 int v11; // eax@19
7751 unsigned int v12; // eax@20
7752 unsigned int v13; // eax@25
7753 unsigned __int8 v14; // cl@25
7754 signed int v15; // ecx@28
7755 ItemGen *v16; // eax@28
7756 char v17; // zf@31
7757 int v18; // edi@90
7758 DDM_DLV_Header *v19; // eax@122
7759 char v20; // cl@124
7760 DDM_DLV_Header *v21; // eax@126
7761 unsigned int v22; // edi@129
7762 ItemGen *v23; // esi@134
7763 ItemGen *v24; // ecx@135
7764 signed int v25; // edx@135
7765 ITEM_EQUIP_TYPE v26; // ebx@155
7766 char *v27; // edi@155
7767 int v28; // ebx@161
7768 int v29; // eax@161
7769
7770 v3 = this;
7771 v4 = -1;
7772 if ( var > VAR_AutoNotes )
7773 {
7774 switch ( var )
7775 {
7776 case VAR_Invisible:
7777 if ( SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) >= 0
7778 && (SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[11].uExpireTime) > 0) )
7779 goto _return_true;
7780 goto _cmp_against_arg;
7781 case VAR_NumDeaths:
7782 v4 = pParty->uNumDeaths;
7783 goto _cmp_against_arg;
7784 case VAR_NumBounties:
7785 v4 = pParty->uNumBountiesCollected;
7786 goto _cmp_against_arg;
7787 case VAR_PrisonTerms:
7788 v4 = pParty->uNumPrisonTerms;
7789 goto _cmp_against_arg;
7790 case VAR_ArenaWinsPage:
7791 v4 = (unsigned __int8)pParty->uNumArenaPageWins;
7792 goto _cmp_against_arg;
7793 case VAR_ArenaWinsSquire:
7794 v4 = (unsigned __int8)pParty->uNumArenaSquireWins;
7795 goto _cmp_against_arg;
7796 case VAR_ArenaWinsKnight:
7797 v4 = (unsigned __int8)pParty->uNumArenaKnightWins;
7798 goto _cmp_against_arg;
7799 case VAR_ArenaWinsLord:
7800 v4 = (unsigned __int8)pParty->uNumArenaLordWins;
7801 goto _cmp_against_arg;
7802 case VAR_ReputationInCurrentLocation:
7803 v19 = &pOutdoor->ddm;
7804 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
7805 v19 = &pIndoor->dlv;
7806 v20 = v19->uReputation >= a1;
7807 goto _return;
7808 case VAR_History_28|VAR_Sex:
7809 v21 = &pOutdoor->ddm;
7810 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
7811 v21 = &pIndoor->dlv;
7812 v20 = v21->field_C_alert == a1;
7813 _return:
7814 LOBYTE(v6) = v20;
7815 return v6;
7816 case VAR_MonthEquals2|VAR_Sex:
7817 case VAR_MonthEquals2|VAR_Class:
7818 case VAR_Counter1:
7819 case VAR_Counter2:
7820 case VAR_Counter3:
7821 case VAR_Counter4:
7822 case VAR_Counter5:
7823 case VAR_Counter6:
7824 case VAR_Counter7:
7825 case VAR_Counter8:
7826 v22 = *(int *)&stru_AA1058[3].pSounds[8 * var + 44304];
7827 if ( v22 | *(int *)&stru_AA1058[3].pSounds[8 * var + 44300]
7828 && (signed __int64)(__PAIR__(v22, *(int *)&stru_AA1058[3].pSounds[8 * var + 44300])
7829 + (signed __int64)((double)(460800 * a1) * 0.033333335)) <= (signed __int64)pParty->uTimePlayed )
7830 goto _return_true;
7831 goto _return_false;
7832 case VAR_NumSkillPoints:
7833 v4 = this->uSkillPoints;
7834 goto _cmp_against_arg;
7835 case VAR_CircusPrises:
7836 v4 = 0;
7837 v23 = pParty->pPlayers[0].pInventoryItems;
7838 do
7839 {
7840 v24 = v23;
7841 v25 = 138;
7842 do
7843 {
7844 switch ( v24->uItemID )
7845 {
7846 case 0x1D6u:
7847 ++v4;
7848 break;
7849 case 0x1D7u:
7850 v4 += 3;
7851 break;
7852 case 0x1DDu:
7853 v4 += 5;
7854 break;
7855 }
7856 ++v24;
7857 --v25;
7858 }
7859 while ( v25 );
7860 v23 = (ItemGen *)((char *)v23 + 6972);
7861 }
7862 while ( (signed int)v23 < (signed int)&pParty->field_777C[85] );
7863 goto _cmp_against_arg;
7864 case VAR_MonthEquals2:
7865 v17 = pParty->uCurrentMonth == a1;
7866 goto _return2;
7867 case VAR_IsFlying:
7868 if ( pParty->bFlying
7869 && SHIDWORD(pParty->pPartyBuffs[7].uExpireTime) >= 0
7870 && (SHIDWORD(pParty->pPartyBuffs[7].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[7].uExpireTime) > 0) )
7871 goto _return_true;
7872 goto _return_false;
7873 case VAR_HiredNPCHasSpeciality:
7874 LOBYTE(v6) = CheckHiredNPCSpeciality(a1);
7875 return v6;
7876 case VAR_NPCs2:
7877 return pNPCStats->pNewNPCData[a1].uFlags & 0x80;
7878 case VAR_MonthEquals|VAR_CurrentSP:
7879 v13 = 0x80u >> ((signed __int16)a1 - 1) % 8;
7880 v14 = this->field_1A50[((signed __int16)a1 - 1) >> 3];
7881 goto LABEL_108;
7882 case VAR_ItemEquipped:
7883 v26 = (ITEM_EQUIP_TYPE)0;
7884 v27 = (char *)&this->pEquipment;
7885 break;
7886 case VAR_GoldInBank:
7887 v4 = pParty->uNumGoldInBank;
7888 goto _cmp_against_arg;
7889 case VAR_ThieverySkill|0x80:
7890 v28 = GetActualMight();
7891 v29 = v3->GetBaseStrength();
7892 goto LABEL_168;
7893 case VAR_DisarmTrapSkill|0x80:
7894 v28 = GetActualIntelligence();
7895 v29 = v3->GetBaseIntelligence();
7896 goto LABEL_168;
7897 case VAR_MonthEquals:
7898 v28 = GetActualWillpower();
7899 v29 = v3->GetBaseWillpower();
7900 goto LABEL_168;
7901 case VAR_MonthEquals|VAR_Sex:
7902 v28 = GetActualEndurance();
7903 v29 = v3->GetBaseEndurance();
7904 goto LABEL_168;
7905 case VAR_IdentifyMonsterSkill|0x80:
7906 v28 = GetActualSpeed();
7907 v29 = v3->GetBaseSpeed();
7908 goto LABEL_168;
7909 case VAR_ArmsmasterSkill|0x80:
7910 v28 = GetActualAccuracy();
7911 v29 = v3->GetBaseAccuracy();
7912 goto LABEL_168;
7913 case VAR_MonthEquals|VAR_MaxHP:
7914 v28 = GetActualLuck();
7915 v29 = v3->GetBaseLuck();
7916 LABEL_168:
7917 v10 = __OFSUB__(v28, v29);
7918 v9 = v28 - v29 < 0;
7919 LABEL_169:
7920 if ( v9 ^ v10 )
7921 goto _cmp_against_arg;
7922 goto _return_true;
7923 default:
7924 goto _cmp_against_arg;
7925 }
7926 while ( !v3->HasItemEquipped(v26)
7927 || *(int *)&v3->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v27 + 5] != a1 )
7928 {
7929 v26 = (ITEM_EQUIP_TYPE)((int)v26 + 1);
7930 v27 += 4;
7931 if ( (signed int)v26 >= 16 )
7932 {
7933 _return_false:
7934 LOBYTE(v6) = 0;
7935 return v6;
7936 }
7937 }
7938 goto _return_true;
7939 }
7940 if ( var == VAR_AutoNotes )
7941 {
7942 v13 = 0x80u >> ((signed __int16)(a1 - 1) - 1) % 8;
7943 v14 = pParty->_autonote_bits[((signed __int16)(a1 - 1) - 1) >> 3];
7944 LABEL_108:
7945 if ( !((unsigned __int8)v13 & v14) )
7946 goto _cmp_against_arg;
7947 goto LABEL_109;
7948 }
7949 if ( var <= VAR_BaseLuck )
7950 {
7951 if ( var != VAR_BaseLuck )
7952 {
7953 switch ( var )
7954 {
7955 case VAR_Hour:
7956 if ( (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60 % 24 == a1 )
7957 goto _return_true;
7958 goto _return_false;
7959 case VAR_DayOfYear:
7960 v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18
7961 % 0x150
7962 + 1;
7963 goto LABEL_9;
7964 case VAR_DayOfWeek:
7965 v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18
7966 % 7;
7967 LABEL_9:
7968 LOBYTE(v6) = v5 == a1;
7969 return v6;
7970 case VAR_Sex:
7971 v7 = (CHARACTER_RACE)this->uSex;
7972 goto _cmp_against_arg2;
7973 case VAR_Class:
7974 v7 = (CHARACTER_RACE)this->uClass;
7975 goto _cmp_against_arg2;
7976 case VAR_Race:
7977 v7 = GetRace();
7978 _cmp_against_arg2:
7979 if ( a1 == v7 )
7980 goto _return_true;
7981 goto _cmp_against_arg;
7982 case VAR_CurrentHP:
7983 v4 = this->sHealth;
7984 goto _cmp_against_arg;
7985 case VAR_MaxHP:
7986 v8 = GetMaxHealth();
7987 v10 = __OFSUB__(v3->sHealth, v8);
7988 v9 = v3->sHealth - v8 < 0;
7989 goto LABEL_169;
7990 case VAR_CurrentSP:
7991 v4 = this->sMana;
7992 goto _cmp_against_arg;
7993 case VAR_MaxSP:
7994 v11 = GetMaxMana();
7995 v10 = __OFSUB__(v3->sMana, v11);
7996 v9 = v3->sMana - v11 < 0;
7997 goto LABEL_169;
7998 case VAR_ActualAC:
7999 v12 = GetActualAC();
8000 goto _j_cmp_against_arg;
8001 case VAR_ACModifier:
8002 v4 = this->sACModifier;
8003 goto _cmp_against_arg;
8004 case VAR_BaseLevel:
8005 v4 = this->uLevel;
8006 goto _cmp_against_arg;
8007 case VAR_LevelModifier:
8008 v4 = this->sLevelModifier;
8009 goto _cmp_against_arg;
8010 case VAR_Age:
8011 v12 = GetActualAge();
8012 goto _j_cmp_against_arg;
8013 case VAR_Award:
8014 v13 = 0x80u >> ((signed __int16)a1 - 1) % 8;
8015 v14 = this->field_152[((signed __int16)a1 - 1) >> 3];
8016 goto LABEL_108;
8017 case VAR_Experience:
8018 v4 = LODWORD(this->uExperience);
8019 goto _cmp_against_arg;
8020 case VAR_QBits_QuestsDone:
8021 v13 = 0x80u >> ((signed __int16)a1 - 1) % 8;
8022 v14 = pParty->_award_bits[((signed __int16)a1 - 1) >> 3];
8023 goto LABEL_108;
8024 case VAR_PlayerItemInHands:
8025 v15 = 0;
8026 v16 = v3->pInventoryItems;
8027 break;
8028 case VAR_FixedGold:
8029 v4 = pParty->uNumGold;
8030 goto _cmp_against_arg;
8031 case VAR_MightBonus:
8032 v4 = this->uMightBonus;
8033 goto _cmp_against_arg;
8034 case VAR_IntellectBonus:
8035 v4 = this->uIntelligenceBonus;
8036 goto _cmp_against_arg;
8037 case VAR_PersonalityBonus:
8038 v4 = this->uWillpowerBonus;
8039 goto _cmp_against_arg;
8040 case VAR_EnduranceBonus:
8041 v4 = this->uEnduranceBonus;
8042 goto _cmp_against_arg;
8043 case VAR_SpeedBonus:
8044 v4 = this->uSpeedBonus;
8045 goto _cmp_against_arg;
8046 case VAR_AccuracyBonus:
8047 v4 = this->uAccuracyBonus;
8048 goto _cmp_against_arg;
8049 case VAR_LuckBonus:
8050 v4 = this->uLuckBonus;
8051 goto _cmp_against_arg;
8052 case VAR_BaseMight:
8053 v4 = this->uMight;
8054 goto _cmp_against_arg;
8055 case VAR_BaseIntellect:
8056 v4 = this->uIntelligence;
8057 goto _cmp_against_arg;
8058 case VAR_BasePersonality:
8059 v4 = this->uWillpower;
8060 goto _cmp_against_arg;
8061 case VAR_BaseEndurance:
8062 v4 = this->uEndurance;
8063 goto _cmp_against_arg;
8064 case VAR_BaseSpeed:
8065 v4 = this->uSpeed;
8066 goto _cmp_against_arg;
8067 case VAR_BaseAccuracy:
8068 v4 = this->uAccuracy;
8069 goto _cmp_against_arg;
8070 case VAR_FixedFood:
8071 v4 = pParty->uNumFoodRations;
8072 goto _cmp_against_arg;
8073 default:
8074 goto _cmp_against_arg;
8075 }
8076 while ( v16->uItemID != a1 )
8077 {
8078 ++v15;
8079 ++v16;
8080 if ( v15 >= 138 )
8081 {
8082 v17 = pParty->pPickedItem.uItemID == a1;
8083 _return2:
8084 LOBYTE(v6) = v17;
8085 return v6;
8086 }
8087 }
8088 _return_true:
8089 LOBYTE(v6) = 1;
8090 return v6;
8091 }
8092 v4 = this->uLuck;
8093 goto _cmp_against_arg;
8094 }
8095 if ( var <= VAR_MagicResistance )
8096 {
8097 if ( var == VAR_MagicResistance )
8098 {
8099 v4 = this->sResMagicBase;
8100 }
8101 else
8102 {
8103 switch ( var )
8104 {
8105 case VAR_FireResistance:
8106 v4 = this->sResFireBase;
8107 goto _cmp_against_arg;
8108 case VAR_AirResistance:
8109 v4 = this->sResAirBase;
8110 goto _cmp_against_arg;
8111 case VAR_WaterResistance:
8112 v4 = this->sResWaterBase;
8113 goto _cmp_against_arg;
8114 case VAR_EarthResistance:
8115 v4 = this->sResEarthBase;
8116 goto _cmp_against_arg;
8117 case VAR_SpiritResistance:
8118 v4 = this->sResSpiritBase;
8119 goto _cmp_against_arg;
8120 case VAR_MindResistance:
8121 v4 = this->sResMindBase;
8122 goto _cmp_against_arg;
8123 case VAR_BodyResistance:
8124 v4 = this->sResBodyBase;
8125 goto _cmp_against_arg;
8126 case VAR_LightResistance:
8127 v4 = this->sResLightBase;
8128 goto _cmp_against_arg;
8129 case VAR_DarkResistance:
8130 v4 = this->sResDarkBase;
8131 goto _cmp_against_arg;
8132 case VAR_ActualMight:
8133 v12 = GetActualMight();
8134 goto _j_cmp_against_arg;
8135 case VAR_ActualIntellect:
8136 v12 = GetActualIntelligence();
8137 goto _j_cmp_against_arg;
8138 case VAR_ActualPersonality:
8139 v12 = GetActualWillpower();
8140 goto _j_cmp_against_arg;
8141 case VAR_ActualEndurance:
8142 v12 = GetActualEndurance();
8143 goto _j_cmp_against_arg;
8144 case VAR_ActualSpeed:
8145 v12 = GetActualSpeed();
8146 goto _j_cmp_against_arg;
8147 case VAR_ActualAccuracy:
8148 v12 = GetActualAccuracy();
8149 goto _j_cmp_against_arg;
8150 case VAR_ActualLuck:
8151 v12 = GetActualLuck();
8152 _j_cmp_against_arg:
8153 v4 = v12;
8154 break;
8155 default:
8156 goto _cmp_against_arg;
8157 }
8158 }
8159 goto _cmp_against_arg;
8160 }
8161 if ( var <= VAR_DisarmTrapSkill )
8162 {
8163 if ( var != VAR_DisarmTrapSkill )
8164 {
8165 if ( var <= VAR_MindResistanceBonus )
8166 {
8167 switch ( var )
8168 {
8169 case VAR_MindResistanceBonus:
8170 v4 = this->sResMindBonus;
8171 break;
8172 case VAR_FireResistanceBonus:
8173 v4 = this->sResFireBonus;
8174 break;
8175 case VAR_AirResistanceBonus:
8176 v4 = this->sResAirBonus;
8177 break;
8178 case VAR_WaterResistanceBonus:
8179 v4 = this->sResWaterBonus;
8180 break;
8181 case VAR_EarthResistanceBonus:
8182 v4 = this->sResEarthBonus;
8183 break;
8184 case VAR_SpiritResistanceBonus:
8185 v4 = this->sResSpiritBonus;
8186 break;
8187 }
8188 goto _cmp_against_arg;
8189 }
8190 if ( var == VAR_BodyResistanceBonus )
8191 {
8192 v4 = this->sResBodyBonus;
8193 goto _cmp_against_arg;
8194 }
8195 if ( var == VAR_LightResistanceBonus )
8196 {
8197 v4 = this->sResLightBonus;
8198 goto _cmp_against_arg;
8199 }
8200 if ( var == VAR_DarkResistanceBonus )
8201 {
8202 v4 = this->sResDarkBonus;
8203 goto _cmp_against_arg;
8204 }
8205 if ( var == VAR_MagicResistanceBonus )
8206 {
8207 v4 = this->sResMagicBonus;
8208 goto _cmp_against_arg;
8209 }
8210 if ( var <= VAR_MagicResistanceBonus || var > VAR_DiplomacySkill )
8211 goto _cmp_against_arg;
8212 }
8213 LABEL_90:
8214 v18 = *((short *)&this->pConditions[16] + var);
8215 if ( a1 <= 63 )
8216 v4 = v18 & 0x3F;
8217 else
8218 v4 = a1 & v18;
8219 goto _cmp_against_arg;
8220 }
8221 if ( var == 104 )
8222 goto LABEL_90;
8223 if ( (signed int)var <= 104 )
8224 goto _cmp_against_arg;
8225 if ( (signed int)var > 0x79 )
8226 {
8227 if ( var != 122 )
8228 {
8229 if ( (signed int)var > 122 && var <= VAR_ActiveSpells )
8230 v4 = (unsigned __int8)byte_5E4C15[var];
8231 goto _cmp_against_arg;
8232 }
8233 v4 = GetMajorConditionIdx();
8234 if ( v4 != 18 )
8235 {
8236 _cmp_against_arg:
8237 LOBYTE(v6) = v4 >= a1;
8238 return v6;
8239 }
8240 LABEL_109:
8241 v4 = a1;
8242 goto _cmp_against_arg;
8243 }
8244 return *((int *)this + 2 * var - 210);
8245 }
8246
8247
8248 //----- (0044A5CB) --------------------------------------------------------
8249 void Player::SetVariable(enum VariableType var, signed int a3)
8250 {
8251 signed int v3; // ebx@1
8252 Player *v4; // esi@1
8253 unsigned int v5; // edi@1
8254 unsigned int v6; // esi@13
8255 unsigned int v7; // esi@14
8256 signed int v8; // eax@17
8257 ItemGen *v9; // ecx@17
8258 int v10; // eax@21
8259 signed int v11; // eax@30
8260 Player *v12; // ecx@44
8261 char *v13; // ecx@45
8262 Player *v14; // ecx@49
8263 int v15; // ecx@86
8264 int v16; // esi@106
8265 char v17; // al@106
8266 int v18; // eax@107
8267 Player *v19; // ecx@112
8268 Player *v20; // ecx@127
8269 int v21; // eax@127
8270 int v22; // eax@145
8271 char v23; // zf@146
8272 DDM_DLV_Header *v24; // ecx@148
8273 signed int v25; // eax@172
8274 int v26; // [sp-8h] [bp-3Ch]@84
8275 signed int v27; // [sp-4h] [bp-38h]@4
8276 int v28; // [sp-4h] [bp-38h]@84
8277 ItemGen item; // [sp+Ch] [bp-28h]@52
8278 char v30; // [sp+32h] [bp-2h]@1
8279 char v31; // [sp+33h] [bp-1h]@1
8280
8281 v3 = 0;
8282 v30 = 0;
8283 v31 = 0;
8284 v4 = this;
8285 v5 = 0;
8286 if ( this == pPlayers[2] )
8287 {
8288 v3 = 1;
8289 goto LABEL_8;
8290 }
8291 if ( this == pPlayers[3] )
8292 {
8293 v27 = 2;
8294 }
8295 else
8296 {
8297 if ( this != pPlayers[4] )
8298 goto LABEL_8;
8299 v27 = 3;
8300 }
8301 v3 = v27;
8302 LABEL_8:
8303 if ( var > VAR_AutoNotes )
8304 {
8305 if ( var <= VAR_GoldInBank )
8306 {
8307 if ( var == VAR_GoldInBank )
8308 {
8309 pParty->uNumGoldInBank = a3;
8310 return;
8311 }
8312 if ( var <= VAR_Counter8 )
8313 {
8314 if ( (signed int)var >= 245 )
8315 {
8316 *(int *)&stru_AA1058[3].pSounds[8 * var + 44300] = LODWORD(pParty->uTimePlayed);
8317 *(int *)&stru_AA1058[3].pSounds[8 * var + 44304] = HIDWORD(pParty->uTimePlayed);
8318 }
8319 else
8320 {
8321 switch ( var )
8322 {
8323 case VAR_MonthEquals|VAR_CurrentSP:
8324 _449B7E_toggle_bit((unsigned char *)field_1A50, a3, 1u);
8325 break;
8326 case VAR_NPCs2:
8327 pParty->field_709 = 0;
8328 LOBYTE(pNPCStats->pNewNPCData[a3].uFlags) |= 0x80u;
8329 sub_44A56A();
8330 viewparams->bRedrawGameUI = 1;
8331 break;
8332 case VAR_NumSkillPoints:
8333 this->uSkillPoints = a3;
8334 break;
8335 }
8336 }
8337 return;
8338 }
8339 if ( var < VAR_Counter9 )
8340 return;
8341 if ( (signed int)var <= 274 )
8342 {
8343 *(int *)&stru_AA1058[3].pSounds[8 * var + 44532] = LODWORD(pParty->uTimePlayed);
8344 *(int *)&stru_AA1058[3].pSounds[8 * var + 44536] = HIDWORD(pParty->uTimePlayed);
8345 }
8346 else
8347 {
8348 if ( var == VAR_ReputationInCurrentLocation )
8349 {
8350 v24 = &pOutdoor->ddm;
8351 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
8352 v24 = &pIndoor->dlv;
8353 v24->uReputation = a3;
8354 if ( a3 > 10000 )
8355 v24->uReputation = 10000;
8356 return;
8357 }
8358 if ( var <= VAR_ReputationInCurrentLocation
8359 || var > VAR_History_28
8360 || (v22 = var - 276, pParty->field_3C.field_4F0[2 * v22 + 1] | pParty->field_3C.field_4F0[2 * v22])
8361 || (pParty->field_3C.field_4F0[2 * (var - 276)] = LODWORD(pParty->uTimePlayed),
8362 v23 = *(&pStorylineText->field_0 + 3 * v22) == 0,
8363 pParty->field_3C.field_4F0[2 * (var - 276) + 1] = HIDWORD(pParty->uTimePlayed),
8364 v23) )
8365 return;
8366 bFlashHistoryBook = 1;
8367 }
8368 LABEL_172:
8369 v25 = 8 * v3 + 400;
8370 LOBYTE(v25) = (8 * v3 - 112) | 4;
8371 pAudioPlayer->PlaySound(SOUND_20001, v25, v5, -1, v5, v5, v5, v5);
8372 return;
8373 }
8374 if ( var != 307 )
8375 {
8376 switch ( var )
8377 {
8378 case 308:
8379 pParty->uNumBountiesCollected = a3;
8380 break;
8381 case 309:
8382 pParty->uNumPrisonTerms = a3;
8383 break;
8384 case 310:
8385 pParty->uNumArenaPageWins = a3;
8386 break;
8387 case 311:
8388 pParty->uNumArenaSquireWins = a3;
8389 break;
8390 case 312:
8391 pParty->uNumArenaKnightWins = a3;
8392 break;
8393 case 313:
8394 pParty->uNumArenaLordWins = a3;
8395 break;
8396 }
8397 return;
8398 }
8399 pParty->uNumDeaths = a3;
8400 LABEL_168:
8401 if ( v30 != 1 )
8402 {
8403 LABEL_170:
8404 if ( v31 != 1 )
8405 return;
8406 v5 = 0;
8407 goto LABEL_172;
8408 }
8409 LABEL_169:
8410 pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, v3);
8411 goto LABEL_170;
8412 }
8413 if ( var == VAR_AutoNotes )
8414 {
8415 if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pParty->_autonote_bits[((signed __int16)a3 - 1) >> 3])
8416 && (&dword_723718_autonote_related)[8 * a3] )
8417 {
8418 v20 = pPlayers[v3 + 1];
8419 v30 = 1;
8420 v20->PlaySound(96, 0);
8421 v21 = dword_72371C[2 * a3];
8422 bFlashAutonotesBook = 1;
8423 dword_506568 = v21;
8424 }
8425 _449B7E_toggle_bit(pParty->_autonote_bits, a3, 1u);
8426 v31 = 1;
8427 goto LABEL_168;
8428 }
8429 if ( var <= VAR_ActualMight )
8430 {
8431 if ( var != VAR_ActualMight )
8432 {
8433 switch ( var )
8434 {
8435 case VAR_RandomGold:
8436 v6 = rand() % a3 + 1;
8437 Party::SetGold(v6);
8438 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[500], v6);// You have %lu gold
8439 ShowStatusBarString(pTmpBuf, 2u);
8440 GameUI_DrawFoodAndGold();
8441 return;
8442 case VAR_RandomFood:
8443 v7 = rand() % a3 + 1;
8444 Party::SetFood(v7);
8445 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[501], v7);// You have %lu food
8446 ShowStatusBarString(pTmpBuf, 2u);
8447 GameUI_DrawFoodAndGold();
8448 goto LABEL_124;
8449 case VAR_Sex:
8450 this->uSex = (PLAYER_SEX)a3;
8451 goto LABEL_124;
8452 case VAR_Class:
8453 this->uClass = a3;
8454 if ( (char)a3 != 35 )
8455 goto LABEL_124;
8456 v8 = 0;
8457 v9 = this->pInventoryItems;
8458 break;
8459 case VAR_CurrentHP:
8460 this->sHealth = a3;
8461 goto LABEL_124;
8462 case VAR_MaxHP:
8463 this->sHealth = GetMaxHealth();
8464 return;
8465 case VAR_CurrentSP:
8466 this->sMana = a3;
8467 goto LABEL_124;
8468 case VAR_MaxSP:
8469 this->sMana = GetMaxMana();
8470 return;
8471 case VAR_ACModifier:
8472 this->sACModifier = (unsigned __int8)a3;
8473 goto LABEL_124;
8474 case VAR_BaseLevel:
8475 this->uLevel = (unsigned __int8)a3;
8476 goto LABEL_124;
8477 case VAR_LevelModifier:
8478 this->sLevelModifier = (unsigned __int8)a3;
8479 goto LABEL_124;
8480 case VAR_Age:
8481 this->sAgeModifier = a3;
8482 return;
8483 case VAR_Award:
8484 if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pPlayers[v3 + 1]->field_152[((signed __int16)a3 - 1) >> 3])
8485 && dword_723E80_award_related[2 * a3] )
8486 {
8487 v12 = pPlayers[v3 + 1];
8488 v30 = 1;
8489 v31 = 1;
8490 v12->PlaySound(96, 0);
8491 }
8492 v13 = v4->field_152;
8493 goto LABEL_51;
8494 case VAR_Experience:
8495 this->uExperience = a3;
8496 goto LABEL_124;
8497 case VAR_QBits_QuestsDone:
8498 if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pParty->_award_bits[((signed __int16)a3 - 1) >> 3])
8499 && (&dword_722F10)[4 * a3] )
8500 {
8501 v14 = pPlayers[v3 + 1];
8502 bFlashQuestBook = 1;
8503 v30 = 1;
8504 v31 = 1;
8505 v14->PlaySound(93, 0);
8506 }
8507 v13 = (char *)pParty->_award_bits;
8508 LABEL_51:
8509 _449B7E_toggle_bit((unsigned char *)v13, a3, 1u);
8510 goto LABEL_168;
8511 case VAR_PlayerItemInHands:
8512 item.Reset();
8513 item.Reset();
8514 item.uItemID = a3;
8515 item.uAttributes = 1;
8516 pParty->SetHoldingItem(&item);
8517 if ( a3 >= ITEM_ARTIFACT_PUCK && a3 <= ITEM_RELIC_MEKORIGS_HAMMER )
8518 pParty->field_3C.pIsArtifactFound[a3] = 1;
8519 return;
8520 case VAR_FixedGold:
8521 Party::SetGold(a3);
8522 return;
8523 case VAR_BaseMight:
8524 this->uMight = (unsigned __int8)a3;
8525 goto LABEL_84;
8526 case VAR_BaseIntellect:
8527 this->uIntelligence = (unsigned __int8)a3;
8528 goto LABEL_84;
8529 case VAR_BasePersonality:
8530 this->uWillpower = (unsigned __int8)a3;
8531 goto LABEL_84;
8532 case VAR_BaseEndurance:
8533 this->uEndurance = (unsigned __int8)a3;
8534 goto LABEL_84;
8535 case VAR_BaseSpeed:
8536 this->uSpeed = (unsigned __int8)a3;
8537 goto LABEL_84;
8538 case VAR_BaseAccuracy:
8539 this->uAccuracy = (unsigned __int8)a3;
8540 goto LABEL_84;
8541 case VAR_BaseLuck:
8542 this->uLuck = (unsigned __int8)a3;
8543 goto LABEL_84;
8544 case VAR_FixedFood:
8545 Party::SetFood(a3);
8546 goto LABEL_124;
8547 case VAR_MightBonus:
8548 goto LABEL_64;
8549 case VAR_IntellectBonus:
8550 goto LABEL_68;
8551 case VAR_PersonalityBonus:
8552 goto LABEL_69;
8553 case VAR_EnduranceBonus:
8554 goto LABEL_70;
8555 case VAR_SpeedBonus:
8556 goto LABEL_71;
8557 case VAR_AccuracyBonus:
8558 goto LABEL_72;
8559 case VAR_LuckBonus:
8560 goto LABEL_73;
8561 default:
8562 return;
8563 }
8564 while ( v9->uItemID != 615 )
8565 {
8566 ++v8;
8567 ++v9;
8568 if ( v8 >= 138 )
8569 goto LABEL_22;
8570 }
8571 v10 = (int)((char *)v4 + 36 * v8);
8572 *(int *)(v10 + 532) = 601;
8573 *(char *)(v10 + 558) = v3 + 1;
8574 LABEL_22:
8575 if ( v4->sResFireBase < 20 )
8576 v4->sResFireBase = 20;
8577 if ( v4->sResAirBase < 20 )
8578 v4->sResAirBase = 20;
8579 if ( v4->sResWaterBase < 20 )
8580 v4->sResWaterBase = 20;
8581 if ( v4->sResEarthBase < 20 )
8582 v4->sResEarthBase = 20;
8583 v4->sResMindBase = 200;
8584 v4->sResBodyBase = 200;
8585 v11 = v4->GetSexByVoice();
8586 v4->field_1924 = v4->uVoiceID;
8587 v4->field_1928 = v4->uFace;
8588 if ( v11 )
8589 {
8590 v4->uFace = 21;
8591 v4->uVoiceID = 21;
8592 }
8593 else
8594 {
8595 v4->uFace = 20;
8596 v4->uVoiceID = 20;
8597 }
8598 ReloadPlayerPortraits(v3, v4->uFace);
8599 goto LABEL_124;
8600 }
8601 LABEL_64:
8602 this->uMightBonus = (unsigned __int8)a3;
8603 LABEL_111:
8604 v28 = 0;
8605 v26 = 91;
8606 LABEL_112:
8607 v19 = pPlayers[v3 + 1];
8608 v31 = 1;
8609 v19->PlaySound(v26, v28);
8610 goto LABEL_169;
8611 }
8612 if ( var <= VAR_FireResistanceBonus )
8613 {
8614 if ( var == VAR_FireResistanceBonus )
8615 {
8616 this->sResFireBonus = (unsigned __int8)a3;
8617 goto LABEL_111;
8618 }
8619 switch ( var )
8620 {
8621 case VAR_ActualIntellect:
8622 LABEL_68:
8623 this->uIntelligenceBonus = (unsigned __int8)a3;
8624 goto LABEL_111;
8625 case VAR_ActualPersonality:
8626 LABEL_69:
8627 this->uWillpowerBonus = (unsigned __int8)a3;
8628 goto LABEL_111;
8629 case VAR_ActualEndurance:
8630 LABEL_70:
8631 this->uEnduranceBonus = (unsigned __int8)a3;
8632 goto LABEL_111;
8633 case VAR_ActualSpeed:
8634 LABEL_71:
8635 this->uSpeedBonus = (unsigned __int8)a3;
8636 goto LABEL_111;
8637 case VAR_ActualAccuracy:
8638 LABEL_72:
8639 this->uAccuracyBonus = (unsigned __int8)a3;
8640 goto LABEL_111;
8641 case VAR_ActualLuck:
8642 LABEL_73:
8643 this->uLuckBonus = (unsigned __int8)a3;
8644 goto LABEL_111;
8645 case VAR_FireResistance:
8646 this->sResFireBase = (unsigned __int8)a3;
8647 goto LABEL_84;
8648 case VAR_AirResistance:
8649 this->sResAirBase = (unsigned __int8)a3;
8650 goto LABEL_84;
8651 case VAR_WaterResistance:
8652 this->sResWaterBase = (unsigned __int8)a3;
8653 goto LABEL_84;
8654 case VAR_EarthResistance:
8655 this->sResEarthBase = (unsigned __int8)a3;
8656 goto LABEL_84;
8657 case VAR_SpiritResistance:
8658 this->sResSpiritBase = (unsigned __int8)a3;
8659 goto LABEL_84;
8660 case VAR_MindResistance:
8661 this->sResMindBase = (unsigned __int8)a3;
8662 goto LABEL_84;
8663 case VAR_BodyResistance:
8664 this->sResBodyBase = (unsigned __int8)a3;
8665 goto LABEL_84;
8666 case VAR_LightResistance:
8667 this->sResLightBase = (unsigned __int8)a3;
8668 goto LABEL_84;
8669 case VAR_DarkResistance:
8670 this->sResDarkBase = (unsigned __int8)a3;
8671 goto LABEL_84;
8672 case VAR_MagicResistance:
8673 this->sResMagicBase = (unsigned __int8)a3;
8674 LABEL_84:
8675 v28 = 0;
8676 v26 = 92;
8677 goto LABEL_112;
8678 default:
8679 return;
8680 }
8681 return;
8682 }
8683 HIWORD(v15) = 0;
8684 if ( var > VAR_DisarmTrapSkill )
8685 {
8686 if ( var != VAR_LearningSkill )
8687 {
8688 if ( var <= VAR_LearningSkill )
8689 return;
8690 if ( var <= VAR_Eradicated )
8691 {
8692 v4->SetCondition(var - 105, 1);
8693 }
8694 else
8695 {
8696 if ( var != VAR_MajorCondition )
8697 {
8698 if ( var > VAR_MajorCondition && var <= VAR_ActiveSpells )
8699 byte_5E4C15[var] = a3;
8700 return;
8701 }
8702 memset(v4, 0, 0xA0u);
8703 }
8704 LABEL_124:
8705 v31 = 1;
8706 goto LABEL_169;
8707 }
8708 LABEL_106:
8709 v16 = (int)((char *)&v4->pConditions[16] + 2 * var);
8710 v17 = *(char *)v16;
8711 if ( a3 <= VAR_BodyResistanceBonus )
8712 {
8713 LOWORD(v15) = (unsigned __int8)a3;
8714 v18 = v15 | v17 & VAR_BodyResistanceBonus;
8715 }
8716 else
8717 {
8718 LOWORD(v18) = (unsigned __int8)(a3 | v17 & 0xC0);
8719 }
8720 *(short *)v16 = v18;
8721 goto LABEL_124;
8722 }
8723 if ( var == VAR_DisarmTrapSkill )
8724 goto LABEL_106;
8725 if ( var <= VAR_BodyResistanceBonus )
8726 {
8727 switch ( var )
8728 {
8729 case VAR_BodyResistanceBonus:
8730 v4->sResBodyBonus = (unsigned __int8)a3;
8731 break;
8732 case VAR_AirResistanceBonus:
8733 v4->sResAirBonus = (unsigned __int8)a3;
8734 break;
8735 case VAR_WaterResistanceBonus:
8736 v4->sResWaterBonus = (unsigned __int8)a3;
8737 break;
8738 case VAR_EarthResistanceBonus:
8739 v4->sResEarthBonus = (unsigned __int8)a3;
8740 break;
8741 case VAR_SpiritResistanceBonus:
8742 v4->sResSpiritBonus = (unsigned __int8)a3;
8743 break;
8744 default:
8745 if ( var != 62 )
8746 return;
8747 v4->sResMindBonus = (unsigned __int8)a3;
8748 break;
8749 }
8750 goto LABEL_111;
8751 }
8752 if ( var == VAR_LightResistanceBonus )
8753 {
8754 v4->sResLightBonus = (unsigned __int8)a3;
8755 goto LABEL_111;
8756 }
8757 if ( var == VAR_DarkResistanceBonus )
8758 {
8759 v4->sResDarkBonus = (unsigned __int8)a3;
8760 goto LABEL_111;
8761 }
8762 if ( var == VAR_MagicResistanceBonus )
8763 {
8764 v4->sResMagicBonus = (unsigned __int8)a3;
8765 goto LABEL_111;
8766 }
8767 if ( var > VAR_MagicResistanceBonus && var <= VAR_DiplomacySkill )
8768 goto LABEL_106;
8769 }
8770
8771
8772
8773 //----- (0044AFFB) --------------------------------------------------------
8774 void Player::AddVariable(enum VariableType var, signed int val)
8775 {
8776 char v3; // bl@1
8777 Player *v4; // esi@1
8778 signed int uPlayerIdx; // edi@1
8779 int v6; // eax@15
8780 unsigned int v7; // esi@18
8781 int *v8; // ebx@21
8782 int v9; // eax@22
8783 signed int v10; // eax@24
8784 int v11; // eax@27
8785 __int16 *v12; // esi@28
8786 Player *v13; // ecx@34
8787 Player *v14; // ecx@36
8788 char *v15; // ecx@37
8789 unsigned __int8 v16; // cf@38
8790 Player *v17; // ecx@42
8791 __int16 *v18; // esi@53
8792 __int16 *v19; // esi@62
8793 char *v20; // esi@107
8794 __int16 v21; // dx@107
8795 int v22; // ecx@107
8796 Player *v23; // ecx@132
8797 int v24; // eax@132
8798 int v25; // eax@150
8799 char v26; // zf@151
8800 DDM_DLV_Header *v27; // eax@153
8801 signed int v28; // eax@176
8802 int v29; // [sp-8h] [bp-40h]@84
8803 signed int v30; // [sp-4h] [bp-3Ch]@4
8804 int v31; // [sp-4h] [bp-3Ch]@84
8805 ItemGen item; // [sp+Ch] [bp-2Ch]@45
8806 unsigned int v33; // [sp+30h] [bp-8h]@34
8807 char v34; // [sp+37h] [bp-1h]@1
8808
8809 auto Dst = this;
8810 v3 = 0;
8811 v34 = 0;
8812 v4 = Dst;
8813 uPlayerIdx = 0;
8814 if ( Dst == pPlayers[2] )
8815 {
8816 uPlayerIdx = 1;
8817 goto LABEL_8;
8818 }
8819 if ( Dst == pPlayers[3] )
8820 {
8821 v30 = 2;
8822 }
8823 else
8824 {
8825 if ( Dst != pPlayers[4] )
8826 goto LABEL_8;
8827 v30 = 3;
8828 }
8829 uPlayerIdx = v30;
8830 LABEL_8:
8831 if ( var <= VAR_AutoNotes )
8832 {
8833 if ( var != VAR_AutoNotes )
8834 {
8835 if ( var <= VAR_ActualMight )
8836 {
8837 if ( var != VAR_ActualMight )
8838 {
8839 switch ( var )
8840 {
8841 case VAR_RandomGold:
8842 if ( !val )
8843 val = 1;
8844 v6 = rand();
8845 party_finds_gold(v6 % val + 1, 1);
8846 GameUI_DrawFoodAndGold();
8847 return;
8848 case VAR_RandomFood:
8849 if ( !val )
8850 val = 1;
8851 v7 = rand() % val + 1;
8852 Party::GiveFood(v7);
8853 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[502], v7);// You find %lu food
8854 ShowStatusBarString(pTmpBuf, 2u);
8855 GameUI_DrawFoodAndGold();
8856 goto _play_sound;
8857 case VAR_Sex:
8858 Dst->uSex = (PLAYER_SEX)val;
8859 goto _play_anim_and_exit;
8860 case VAR_Class:
8861 Dst->uClass = val;
8862 goto _play_anim_and_exit;
8863 case VAR_CurrentHP:
8864 v8 = &Dst->sHealth;
8865 *v8 += val;
8866 if ( Dst->sHealth <= Dst->GetMaxHealth() )
8867 goto _play_anim_and_exit;
8868 v9 = v4->GetMaxHealth();
8869 goto LABEL_23;
8870 case VAR_MaxHP:
8871 v10 = Dst->GetMaxHealth();
8872 v4->_health_related = 0;
8873 v4->uFullHealthBonus = 0;
8874 v4->sHealth = v10;
8875 return;
8876 case VAR_CurrentSP:
8877 v8 = &Dst->sMana;
8878 *v8 += val;
8879 if ( Dst->sMana > GetMaxMana() )
8880 {
8881 v9 = v4->GetMaxMana();
8882 LABEL_23:
8883 *v8 = v9;
8884 }
8885 goto _play_anim_and_exit;
8886 case VAR_MaxSP:
8887 v11 = GetMaxMana();
8888 v4->_mana_related = 0;
8889 v4->uFullManaBonus = 0;
8890 v4->sMana = v11;
8891 return;
8892 case VAR_ACModifier:
8893 v12 = &Dst->sACModifier;
8894 goto LABEL_29;
8895 case VAR_BaseLevel:
8896 v12 = (__int16 *)&Dst->uLevel;
8897 goto LABEL_29;
8898 case VAR_LevelModifier:
8899 v12 = &Dst->sLevelModifier;
8900 LABEL_29:
8901 *v12 += val;
8902 if ( *v12 > 255 )
8903 *v12 = 255;
8904 goto _play_anim_and_exit;
8905 case VAR_Age:
8906 Dst->sAgeModifier += val;
8907 return;
8908 case VAR_Award:
8909 v13 = pPlayers[uPlayerIdx + 1];
8910 v33 = 0x80u >> ((signed __int16)val - 1) % 8;
8911 if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & v13->field_152[((signed __int16)val - 1) >> 3])
8912 && dword_723E80_award_related[2 * val] )
8913 {
8914 v14 = pPlayers[uPlayerIdx + 1];
8915 v34 = 1;
8916 v3 = 1;
8917 v14->PlaySound(96, 0);
8918 }
8919 v15 = v4->field_152;
8920 goto LABEL_44;
8921 case VAR_Experience:
8922 v16 = __CFADD__(val, LODWORD(Dst->uExperience));
8923 LODWORD(Dst->uExperience) += val;
8924 HIDWORD(Dst->uExperience) += ((unsigned __int64)val >> 32) + v16;
8925 if ( (signed __int64)Dst->uExperience > 4000000000i64 )
8926 Dst->uExperience = 4000000000i64;
8927 goto _play_anim_and_exit;
8928 case VAR_QBits_QuestsDone:
8929 if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_award_bits[((signed __int16)val - 1) >> 3])
8930 && (&dword_722F10)[4 * val] )
8931 {
8932 v17 = pPlayers[uPlayerIdx + 1];
8933 bFlashQuestBook = 1;
8934 v34 = 1;
8935 v3 = 1;
8936 v17->PlaySound(93, 0);
8937 }
8938 v15 = (char *)pParty->_award_bits;
8939 LABEL_44:
8940 _449B7E_toggle_bit((unsigned char *)v15, val, 1u);
8941 goto LABEL_173;
8942 case VAR_PlayerItemInHands:
8943 item.Reset();
8944 item.Reset();
8945 item.uAttributes = 1;
8946 item.uItemID = val;
8947 if ( val >= ITEM_ARTIFACT_PUCK && val <= ITEM_RELIC_MEKORIGS_HAMMER )
8948 pParty->field_3C.pIsArtifactFound[val] = 1;
8949 if ( val >= ITEM_WAND_FIRE && val <= ITEM_WAND_INCENERATION )
8950 {
8951 item.uNumCharges = rand() % 6 + pItemsTable->pItems[item.uItemID].uDamageMod + 1;
8952 item.uMaxCharges = LOBYTE(item.uNumCharges);
8953 }
8954 pParty->SetHoldingItem(&item);
8955 return;
8956 case VAR_FixedGold:
8957 party_finds_gold(val, 1);
8958 return;
8959 case VAR_BaseMight:
8960 v18 = (__int16 *)&Dst->uMight;
8961 goto LABEL_82;
8962 case VAR_BaseIntellect:
8963 v18 = (__int16 *)&Dst->uIntelligence;
8964 goto LABEL_82;
8965 case VAR_BasePersonality:
8966 v18 = (__int16 *)&Dst->uWillpower;
8967 goto LABEL_82;
8968 case VAR_BaseEndurance:
8969 v18 = (__int16 *)&Dst->uEndurance;
8970 goto LABEL_82;
8971 case VAR_BaseSpeed:
8972 v18 = (__int16 *)&Dst->uSpeed;
8973 goto LABEL_82;
8974 case VAR_BaseAccuracy:
8975 v18 = (__int16 *)&Dst->uAccuracy;
8976 goto LABEL_82;
8977 case VAR_BaseLuck:
8978 v18 = (__int16 *)&Dst->uLuck;
8979 goto LABEL_82;
8980 case VAR_FixedFood:
8981 Party::GiveFood(val);
8982 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[502], val);
8983 ShowStatusBarString(pTmpBuf, 2u);
8984 if ( pParty->uNumFoodRations > 0xFFFF )
8985 Party::SetFood(0xFFFFu);
8986 goto _play_sound;
8987 case VAR_MightBonus:
8988 goto LABEL_62;
8989 case VAR_IntellectBonus:
8990 goto LABEL_66;
8991 case VAR_PersonalityBonus:
8992 goto LABEL_67;
8993 case VAR_EnduranceBonus:
8994 goto LABEL_68;
8995 case VAR_SpeedBonus:
8996 goto LABEL_69;
8997 case VAR_AccuracyBonus:
8998 goto LABEL_70;
8999 case VAR_LuckBonus:
9000 goto LABEL_71;
9001 default:
9002 return;
9003 }
9004 return;
9005 }
9006 LABEL_62:
9007 v19 = (__int16 *)&Dst->uMightBonus;
9008 goto LABEL_113;
9009 }
9010 if ( var <= VAR_FireResistanceBonus )
9011 {
9012 if ( var != VAR_FireResistanceBonus )
9013 {
9014 switch ( var )
9015 {
9016 case VAR_ActualIntellect:
9017 LABEL_66:
9018 v19 = (__int16 *)&Dst->uIntelligenceBonus;
9019 goto LABEL_113;
9020 case VAR_ActualPersonality:
9021 LABEL_67:
9022 v19 = (__int16 *)&Dst->uWillpowerBonus;
9023 goto LABEL_113;
9024 case VAR_ActualEndurance:
9025 LABEL_68:
9026 v19 = (__int16 *)&Dst->uEnduranceBonus;
9027 goto LABEL_113;
9028 case VAR_ActualSpeed:
9029 LABEL_69:
9030 v19 = (__int16 *)&Dst->uSpeedBonus;
9031 goto LABEL_113;
9032 case VAR_ActualAccuracy:
9033 LABEL_70:
9034 v19 = (__int16 *)&Dst->uAccuracyBonus;
9035 goto LABEL_113;
9036 case VAR_ActualLuck:
9037 LABEL_71:
9038 v19 = (__int16 *)&Dst->uLuckBonus;
9039 goto LABEL_113;
9040 case VAR_FireResistance:
9041 v18 = &Dst->sResFireBase;
9042 goto LABEL_82;
9043 case VAR_AirResistance:
9044 v18 = &Dst->sResAirBase;
9045 goto LABEL_82;
9046 case VAR_WaterResistance:
9047 v18 = &Dst->sResWaterBase;
9048 goto LABEL_82;
9049 case VAR_EarthResistance:
9050 v18 = &Dst->sResEarthBase;
9051 goto LABEL_82;
9052 case VAR_SpiritResistance:
9053 v18 = &Dst->sResSpiritBase;
9054 goto LABEL_82;
9055 case VAR_MindResistance:
9056 v18 = &Dst->sResMindBase;
9057 goto LABEL_82;
9058 case VAR_BodyResistance:
9059 v18 = &Dst->sResBodyBase;
9060 goto LABEL_82;
9061 case VAR_LightResistance:
9062 v18 = &Dst->sResLightBase;
9063 goto LABEL_82;
9064 case VAR_DarkResistance:
9065 v18 = &Dst->sResDarkBase;
9066 goto LABEL_82;
9067 case VAR_MagicResistance:
9068 v18 = &Dst->sResMagicBase;
9069 LABEL_82:
9070 *v18 += val;
9071 if ( *v18 > 255 )
9072 *v18 = 255;
9073 v31 = 0;
9074 v29 = 92;
9075 goto LABEL_116;
9076 default:
9077 return;
9078 }
9079 return;
9080 }
9081 v19 = &Dst->sResFireBonus;
9082 LABEL_113:
9083 *v19 += val;
9084 if ( *v19 > 255 )
9085 *v19 = 255;
9086 v31 = 0;
9087 v29 = 91;
9088 LABEL_116:
9089 v3 = 1;
9090 pPlayers[uPlayerIdx + 1]->PlaySound(v29, v31);
9091 goto _play_anim_and_maybe_sound;
9092 }
9093 if ( var <= VAR_DisarmTrapSkill )
9094 {
9095 if ( var != VAR_DisarmTrapSkill )
9096 {
9097 if ( var <= VAR_BodyResistanceBonus )
9098 {
9099 switch ( var )
9100 {
9101 case VAR_BodyResistanceBonus:
9102 v19 = &Dst->sResBodyBonus;
9103 break;
9104 case VAR_AirResistanceBonus:
9105 v19 = &Dst->sResAirBonus;
9106 break;
9107 case VAR_WaterResistanceBonus:
9108 v19 = &Dst->sResWaterBonus;
9109 break;
9110 case VAR_EarthResistanceBonus:
9111 v19 = &Dst->sResEarthBonus;
9112 break;
9113 case VAR_SpiritResistanceBonus:
9114 v19 = &Dst->sResSpiritBonus;
9115 break;
9116 default:
9117 if ( var != 62 )
9118 return;
9119 v19 = &Dst->sResMindBonus;
9120 break;
9121 }
9122 goto LABEL_113;
9123 }
9124 if ( var == VAR_LightResistanceBonus )
9125 {
9126 v19 = &Dst->sResLightBonus;
9127 goto LABEL_113;
9128 }
9129 if ( var == VAR_DarkResistanceBonus )
9130 {
9131 v19 = &Dst->sResDarkBonus;
9132 goto LABEL_113;
9133 }
9134 if ( var == VAR_MagicResistanceBonus )
9135 {
9136 v19 = &Dst->sResMagicBonus;
9137 goto LABEL_113;
9138 }
9139 if ( var <= VAR_MagicResistanceBonus || var > VAR_DiplomacySkill )
9140 return;
9141 }
9142 goto LABEL_106;
9143 }
9144 if ( var == VAR_LearningSkill )
9145 {
9146 LABEL_106:
9147 if ( val <= VAR_BodyResistanceBonus )
9148 {
9149 *((short *)&Dst->pConditions[16] + var) = (unsigned __int8)val | *((char *)&Dst->pConditions[16] + 2 * var) & VAR_BodyResistanceBonus;
9150 }
9151 else
9152 {
9153 v20 = (char *)&Dst->pConditions[16] + 2 * var;
9154 v21 = *(short *)v20;
9155 v22 = (unsigned __int8)val + (v21 & VAR_BodyResistanceBonus);
9156 if ( v22 > 60 )
9157 LOWORD(v22) = 60;
9158 LOBYTE(v21) = v21 & 0xC0;
9159 *(short *)v20 = v22 | v21;
9160 }
9161 goto _play_anim_and_exit;
9162 }
9163 if ( var <= VAR_LearningSkill )
9164 return;
9165 if ( var <= VAR_Eradicated )
9166 {
9167 Dst->SetCondition(var - 105, 0);
9168 }
9169 else
9170 {
9171 if ( var != VAR_MajorCondition )
9172 {
9173 if ( var > VAR_MajorCondition && var <= VAR_ActiveSpells )
9174 {
9175 if ( (unsigned __int8)val + (unsigned __int8)byte_5E4C15[var] <= 255 )
9176 byte_5E4C15[var] += val;
9177 else
9178 byte_5E4C15[var] = -1;
9179 }
9180 return;
9181 }
9182 memset(Dst, 0, 0xA0u);
9183 }
9184 _play_anim_and_exit:
9185 v3 = 1;
9186 _play_anim_and_maybe_sound:
9187 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx);
9188 _maybe_play_sound:
9189 if ( v3 != 1 )
9190 return;
9191 goto _play_sound;
9192 }
9193 if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_autonote_bits[((signed __int16)val - 1) >> 3])
9194 && (&dword_723718_autonote_related)[8 * val] )
9195 {
9196 v23 = pPlayers[uPlayerIdx + 1];
9197 v34 = 1;
9198 v23->PlaySound(96, 0);
9199 v24 = dword_72371C[2 * val];
9200 bFlashAutonotesBook = 1;
9201 dword_506568 = v24;
9202 }
9203 _449B7E_toggle_bit(pParty->_autonote_bits, val, 1u);
9204 v3 = 1;
9205 LABEL_173:
9206 if ( v34 != 1 )
9207 goto _maybe_play_sound;
9208 goto _play_anim_and_maybe_sound;
9209 }
9210 if ( var > VAR_GoldInBank )
9211 {
9212 if ( var == 307 )
9213 {
9214 pParty->uNumDeaths += val;
9215 goto LABEL_173;
9216 }
9217 switch ( var )
9218 {
9219 case 308:
9220 pParty->uNumBountiesCollected += val;
9221 break;
9222 case 309:
9223 pParty->uNumPrisonTerms += val;
9224 break;
9225 case 310:
9226 pParty->uNumArenaPageWins += val;
9227 break;
9228 case 311:
9229 pParty->uNumArenaSquireWins += val;
9230 break;
9231 case 312:
9232 pParty->uNumArenaKnightWins += val;
9233 break;
9234 case 313:
9235 pParty->uNumArenaLordWins += val;
9236 break;
9237 }
9238 }
9239 else
9240 {
9241 if ( var == VAR_GoldInBank )
9242 {
9243 pParty->uNumGoldInBank += val;
9244 return;
9245 }
9246 if ( var <= VAR_Counter8 )
9247 {
9248 if ( (signed int)var >= 245 )
9249 {
9250 *(int *)&stru_AA1058[3].pSounds[8 * var + 44300] = LODWORD(pParty->uTimePlayed);
9251 *(int *)&stru_AA1058[3].pSounds[8 * var + 44304] = HIDWORD(pParty->uTimePlayed);
9252 }
9253 else
9254 {
9255 switch ( var )
9256 {
9257 case VAR_MonthEquals|VAR_CurrentSP:
9258 _449B7E_toggle_bit((unsigned char *)Dst->field_1A50, val, 1u);
9259 break;
9260 case VAR_NPCs2:
9261 pParty->field_709 = 0;
9262 LOBYTE(pNPCStats->pNewNPCData[val].uFlags) |= 0x80u;
9263 sub_44A56A();
9264 viewparams->bRedrawGameUI = 1;
9265 break;
9266 case VAR_NumSkillPoints:
9267 Dst->uSkillPoints += val;
9268 break;
9269 }
9270 }
9271 return;
9272 }
9273 if ( var < VAR_Counter9 )
9274 return;
9275 if ( (signed int)var <= 274 )
9276 {
9277 *(int *)&stru_AA1058[3].pSounds[8 * var + 44532] = LODWORD(pParty->uTimePlayed);
9278 *(int *)&stru_AA1058[3].pSounds[8 * var + 44536] = HIDWORD(pParty->uTimePlayed);
9279 goto _play_sound;
9280 }
9281 if ( var != VAR_ReputationInCurrentLocation )
9282 {
9283 if ( var <= VAR_ReputationInCurrentLocation
9284 || var > VAR_History_28
9285 || (v25 = var - 276, pParty->field_3C.field_4F0[2 * v25 + 1] | pParty->field_3C.field_4F0[2 * v25])
9286 || (pParty->field_3C.field_4F0[2 * (var - 276)] = LODWORD(pParty->uTimePlayed),
9287 v26 = *(&pStorylineText->field_0 + 3 * v25) == 0,
9288 pParty->field_3C.field_4F0[2 * (var - 276) + 1] = HIDWORD(pParty->uTimePlayed),
9289 v26) )
9290 return;
9291 bFlashHistoryBook = 1;
9292 _play_sound:
9293 v28 = 8 * uPlayerIdx + 400;
9294 LOBYTE(v28) = (8 * uPlayerIdx - 112) | 4;
9295 pAudioPlayer->PlaySound(SOUND_20001, v28, 0, -1, 0, 0, 0, 0);
9296 return;
9297 }
9298 v27 = &pOutdoor->ddm;
9299 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
9300 v27 = &pIndoor->dlv;
9301 v27->uReputation += val;
9302 if ( v27->uReputation > 10000 )
9303 v27->uReputation = 10000;
9304 }
9305 }
9306 // 506568: using guessed type int dword_506568;
9307 // 507948: using guessed type char bFlashHistoryBook;
9308 // 507949: using guessed type char bFlashAutonotesBook;
9309 // 50794A: using guessed type char bFlashQuestBook;
9310 // 72371C: using guessed type int dword_72371C[];
9311 // 723E80: using guessed type int dword_723E80_award_related[];
9312
9313
9314
9315
9316 //----- (0044B9C4) --------------------------------------------------------
9317 void Player::SubtractVariable(enum VariableType var, void *a3)
9318 {
9319 unsigned int v3; // ebx@1
9320 signed int v4; // esi@1
9321 enum VariableType v5; // eax@8
9322 int v6; // esi@11
9323 int v7; // edi@14
9324 signed int v8; // eax@17
9325 char *v9; // eax@20
9326 char v10; // sf@20
9327 char *v11; // ecx@26
9328 char *v12; // ecx@27
9329 __int64 v13; // qax@27
9330 unsigned __int8 v14; // cf@27
9331 char *v15; // edx@29
9332 char *v16; // eax@90
9333 char *v17; // ecx@94
9334 void *v18; // esi@97
9335 signed int v19; // edx@97
9336 char *v20; // ecx@98
9337 int v21; // eax@100
9338 __int16 v22; // dx@112
9339 int v23; // [sp-8h] [bp-14h]@45
9340 signed int v24; // [sp-4h] [bp-10h]@4
9341 int v25; // [sp-4h] [bp-10h]@45
9342
9343 v3 = 0;
9344 v4 = 0;
9345 if ( this == pPlayers[2] )
9346 {
9347 v4 = 1;
9348 goto LABEL_8;
9349 }
9350 if ( this == pPlayers[3] )
9351 {
9352 v24 = 2;
9353 }
9354 else
9355 {
9356 if ( this != pPlayers[4] )
9357 goto LABEL_8;
9358 v24 = 3;
9359 }
9360 v4 = v24;
9361 LABEL_8:
9362 v5 = var;
9363 if ( (signed int)var > 222 )
9364 {
9365 if ( (signed int)var <= 307 )
9366 {
9367 if ( var == 307 )
9368 {
9369 pParty->uNumDeaths -= (unsigned int)a3;
9370 return;
9371 }
9372 if ( var == 223 )
9373 {
9374 v11 = (char *)pParty->_autonote_bits;
9375 v22 = (short)a3 - 1;
9376 }
9377 else
9378 {
9379 if ( var != 231 )
9380 {
9381 switch ( var )
9382 {
9383 case 232:
9384 var = (VariableType)0;
9385 GetNewNPCData(uDialogue_SpeakingActorNPC_ID, (int)&var);
9386 dword_5B65CC = 0;
9387 if ( (void *)var == a3 )
9388 {
9389 dword_5B65CC = (int)a3;
9390 }
9391 else
9392 {
9393 pParty->field_709 = 0;
9394 LOBYTE(pNPCStats->pNewNPCData[(int)a3].uFlags) &= 0x7Fu;
9395 sub_44A56A();
9396 viewparams->bRedrawGameUI = 1;
9397 }
9398 break;
9399 case 241:
9400 v18 = a3;
9401 v19 = 0;
9402 if ( (signed int)pNPCStats->uNumNewNPCs > 0 )
9403 {
9404 v20 = (char *)&pNPCStats->pNewNPCData[0].uFlags;
9405 do
9406 {
9407 if ( *((void **)v20 + 4) == v18 )
9408 {
9409 v21 = *(int *)v20;
9410 if ( (char)*(int *)v20 < 0 )
9411 {
9412 LOBYTE(v21) = v21 & 0x7F;
9413 *(int *)v20 = v21;
9414 }
9415 }
9416 ++v19;
9417 v20 += 76;
9418 }
9419 while ( v19 < (signed int)pNPCStats->uNumNewNPCs );
9420 }
9421 if ( (void *)pParty->pHirelings[0].uProfession == v18 )
9422 memset(pParty->pHirelings, 0, 0x4Cu);
9423 if ( (void *)pParty->pHirelings[1].uProfession == v18 )
9424 memset(&pParty->pHirelings[1], 0, 0x4Cu);
9425 pParty->field_709 = 0;
9426 sub_44A56A();
9427 break;
9428 case 243:
9429 v17 = (char *)&this->uSkillPoints;
9430 if ( (unsigned int)a3 <= *(int *)v17 )
9431 *(int *)v17 -= (int)a3;
9432 else
9433 *(int *)v17 = 0;
9434 break;
9435 case 275:
9436 v16 = (char *)&pOutdoor->ddm;
9437 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
9438 v16 = (char *)&pIndoor->dlv;
9439 *((int *)v16 + 2) -= (int)a3;
9440 if ( *((int *)v16 + 2) < -10000 )
9441 *((int *)v16 + 2) = -10000;
9442 break;
9443 case 306:
9444 if ( (unsigned int)a3 <= pParty->uNumGoldInBank )
9445 pParty->uNumGoldInBank -= (unsigned int)a3;
9446 else
9447 LABEL_88:
9448 dword_5B65C4 = 1;
9449 break;
9450 }
9451 return;
9452 }
9453 v11 = this->field_1A50;
9454 LABEL_112:
9455 v22 = (signed __int16)a3;
9456 }
9457 _449B7E_toggle_bit((unsigned char *)v11, v22, 0);
9458 return;
9459 }
9460 switch ( var )
9461 {
9462 case 308:
9463 pParty->uNumBountiesCollected -= (unsigned int)a3;
9464 break;
9465 case 309:
9466 pParty->uNumPrisonTerms -= (int)a3;
9467 break;
9468 case 310:
9469 pParty->uNumArenaPageWins -= (char)a3;
9470 break;
9471 case 311:
9472 pParty->uNumArenaSquireWins -= (char)a3;
9473 break;
9474 case 312:
9475 pParty->uNumArenaKnightWins -= (char)a3;
9476 break;
9477 case 313:
9478 pParty->uNumArenaLordWins -= (char)a3;
9479 break;
9480 }
9481 }
9482 else
9483 {
9484 if ( (signed int)var >= 123 )
9485 {
9486 byte_5E4C15[var] -= (char)a3;
9487 }
9488 else
9489 {
9490 switch ( var )
9491 {
9492 case VAR_RandomGold:
9493 v6 = rand() % (signed int)a3 + 1;
9494 if ( v6 > pParty->uNumGold )
9495 v6 = pParty->uNumGold;
9496 Party::TakeGold(v6);
9497 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[503], v6);
9498 ShowStatusBarString(pTmpBuf, 2u);
9499 GameUI_DrawFoodAndGold();
9500 return;
9501 case VAR_RandomFood:
9502 v7 = rand() % (signed int)a3 + 1;
9503 if ( v7 > pParty->uNumFoodRations )
9504 v7 = pParty->uNumFoodRations;
9505 Party::TakeFood(v7);
9506 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[504], v7);
9507 ShowStatusBarString(pTmpBuf, 2u);
9508 GameUI_DrawFoodAndGold();
9509 goto LABEL_17;
9510 default:
9511 return;
9512 case VAR_CurrentHP:
9513 ReceiveDamage((signed int)a3, 4);
9514 goto LABEL_17;
9515 case VAR_CurrentSP:
9516 v9 = (char *)&this->sMana;
9517 v10 = this->sMana - (signed int)a3 < 0;
9518 *(int *)v9 -= (int)a3;
9519 if ( v10 )
9520 *(int *)v9 = 0;
9521 goto LABEL_17;
9522 case VAR_ACModifier:
9523 this->sACModifier -= (unsigned __int8)a3;
9524 goto LABEL_17;
9525 case VAR_BaseLevel:
9526 this->uLevel -= (unsigned __int8)a3;
9527 goto LABEL_17;
9528 case VAR_LevelModifier:
9529 this->sLevelModifier -= (unsigned __int8)a3;
9530 goto LABEL_17;
9531 case VAR_Age:
9532 this->sAgeModifier -= (signed __int16)a3;
9533 return;
9534 case VAR_Award:
9535 v11 = this->field_152;
9536 goto LABEL_112;
9537 case VAR_Experience:
9538 v12 = (char *)&this->uExperience;
9539 v13 = (signed int)a3;
9540 v14 = *(int *)v12 < (unsigned int)a3;
9541 *(int *)v12 -= (int)a3;
9542 *((int *)v12 + 1) -= v14 + HIDWORD(v13);
9543 goto LABEL_17;
9544 case VAR_QBits_QuestsDone:
9545 _449B7E_toggle_bit(pParty->_award_bits, (__int16)a3, 0);
9546 pPlayers[v4 + 1]->PlaySound(96, 0);
9547 return;
9548 case VAR_PlayerItemInHands:
9549 v15 = (char *)this->pInventoryIndices;
9550 break;
9551 case VAR_FixedGold:
9552 if ( (unsigned int)a3 > pParty->uNumGold )
9553 goto LABEL_88;
9554 Party::TakeGold((unsigned int)a3);
9555 return;
9556 case VAR_MightBonus:
9557 case VAR_ActualMight:
9558 this->uMightBonus -= (unsigned __int16)a3;
9559 goto LABEL_72;
9560 case VAR_IntellectBonus:
9561 case VAR_ActualIntellect:
9562 this->uIntelligenceBonus -= (unsigned __int16)a3;
9563 goto LABEL_72;
9564 case VAR_PersonalityBonus:
9565 case VAR_ActualPersonality:
9566 this->uWillpowerBonus -= (unsigned __int16)a3;
9567 goto LABEL_72;
9568 case VAR_EnduranceBonus:
9569 case VAR_ActualEndurance:
9570 this->uEnduranceBonus -= (unsigned __int16)a3;
9571 goto LABEL_72;
9572 case VAR_SpeedBonus:
9573 case VAR_ActualSpeed:
9574 this->uSpeedBonus -= (unsigned __int16)a3;
9575 goto LABEL_72;
9576 case VAR_AccuracyBonus:
9577 case VAR_ActualAccuracy:
9578 this->uAccuracyBonus -= (unsigned __int16)a3;
9579 goto LABEL_72;
9580 case VAR_LuckBonus:
9581 case VAR_ActualLuck:
9582 this->uLuckBonus -= (unsigned __int16)a3;
9583 goto LABEL_72;
9584 case VAR_BaseMight:
9585 this->uMight -= (unsigned __int16)a3;
9586 goto LABEL_45;
9587 case VAR_BaseIntellect:
9588 this->uIntelligence -= (unsigned __int16)a3;
9589 goto LABEL_45;
9590 case VAR_BasePersonality:
9591 this->uWillpower -= (unsigned __int16)a3;
9592 goto LABEL_45;
9593 case VAR_BaseEndurance:
9594 this->uEndurance -= (unsigned __int16)a3;
9595 goto LABEL_45;
9596 case VAR_BaseSpeed:
9597 this->uSpeed -= (unsigned __int16)a3;
9598 goto LABEL_45;
9599 case VAR_BaseAccuracy:
9600 this->uAccuracy -= (unsigned __int16)a3;
9601 goto LABEL_45;
9602 case VAR_BaseLuck:
9603 this->uLuck -= (unsigned __int16)a3;
9604 goto LABEL_45;
9605 case VAR_FireResistance:
9606 this->sResFireBase -= (signed __int16)a3;
9607 goto LABEL_45;
9608 case VAR_AirResistance:
9609 this->sResAirBase -= (signed __int16)a3;
9610 goto LABEL_45;
9611 case VAR_WaterResistance:
9612 this->sResWaterBase -= (signed __int16)a3;
9613 goto LABEL_45;
9614 case VAR_EarthResistance:
9615 this->sResEarthBase -= (signed __int16)a3;
9616 goto LABEL_45;
9617 case VAR_SpiritResistance:
9618 this->sResSpiritBase -= (signed __int16)a3;
9619 goto LABEL_45;
9620 case VAR_MindResistance:
9621 this->sResMindBase -= (signed __int16)a3;
9622 goto LABEL_45;
9623 case VAR_BodyResistance:
9624 this->sResBodyBase -= (signed __int16)a3;
9625 goto LABEL_45;
9626 case VAR_LightResistance:
9627 this->sResLightBase -= (signed __int16)a3;
9628 goto LABEL_45;
9629 case VAR_DarkResistance:
9630 this->sResDarkBase -= (signed __int16)a3;
9631 goto LABEL_45;
9632 case VAR_MagicResistance:
9633 this->sResMagicBase -= (signed __int16)a3;
9634 goto LABEL_45;
9635 case VAR_FireResistanceBonus:
9636 this->sResFireBonus -= (signed __int16)a3;
9637 goto LABEL_45;
9638 case VAR_AirResistanceBonus:
9639 this->sResAirBonus -= (signed __int16)a3;
9640 LABEL_45:
9641 v25 = 0;
9642 v23 = 92;
9643 goto LABEL_73;
9644 case VAR_WaterResistanceBonus:
9645 this->sResWaterBonus -= (signed __int16)a3;
9646 goto LABEL_72;
9647 case VAR_EarthResistanceBonus:
9648 this->sResEarthBonus -= (signed __int16)a3;
9649 goto LABEL_72;
9650 case VAR_SpiritResistanceBonus:
9651 this->sResSpiritBonus -= (signed __int16)a3;
9652 goto LABEL_72;
9653 case VAR_MindResistanceBonus:
9654 this->sResMindBonus -= (signed __int16)a3;
9655 goto LABEL_72;
9656 case VAR_BodyResistanceBonus:
9657 this->sResBodyBonus -= (signed __int16)a3;
9658 goto LABEL_72;
9659 case VAR_LightResistanceBonus:
9660 this->sResLightBonus -= (signed __int16)a3;
9661 goto LABEL_72;
9662 case VAR_DarkResistanceBonus:
9663 this->sResDarkBonus -= (signed __int16)a3;
9664 goto LABEL_72;
9665 case VAR_MagicResistanceBonus:
9666 this->sResMagicBonus -= (signed __int16)a3;
9667 LABEL_72:
9668 v25 = 0;
9669 v23 = 91;
9670 LABEL_73:
9671 pPlayers[v4 + 1]->PlaySound(v23, v25);
9672 goto LABEL_17;
9673 case VAR_FixedFood:
9674 Party::TakeFood((unsigned int)a3);
9675 goto LABEL_17;
9676 case VAR_StaffSkill:
9677 case VAR_SwordSkill:
9678 case VAR_DaggerSkill:
9679 case VAR_AxeSkill:
9680 case VAR_SpearSkill:
9681 case VAR_BowSkill:
9682 case VAR_MaceSkill:
9683 case VAR_BlasterSkill:
9684 case VAR_ShieldSkill:
9685 case VAR_LeatherSkill:
9686 case VAR_SkillChain:
9687 case VAR_PlateSkill:
9688 case VAR_FireSkill:
9689 case VAR_AirSkill:
9690 case VAR_WaterSkill:
9691 case VAR_EarthSkill:
9692 case VAR_SpiritSkill:
9693 case VAR_MindSkill:
9694 case VAR_BodySkill:
9695 case VAR_LightSkill:
9696 case VAR_DarkSkill:
9697 case VAR_IdentifyItemSkill:
9698 case VAR_MerchantSkill:
9699 case VAR_RepairSkill:
9700 case VAR_BodybuildingSkill:
9701 case VAR_MeditationSkill:
9702 case VAR_PerceptionSkill:
9703 case VAR_DiplomacySkill:
9704 case VAR_DisarmTrapSkill:
9705 case VAR_LearningSkill:
9706 *((short *)&this->pConditions[16] + var) -= (unsigned __int8)a3;
9707 goto LABEL_17;
9708 case VAR_Cursed:
9709 case VAR_Weak:
9710 case VAR_Asleep:
9711 case VAR_Afraid:
9712 case VAR_Drunk:
9713 case VAR_Insane:
9714 case VAR_PoisonedGreen:
9715 case VAR_DiseasedGreen:
9716 case VAR_PoisonedYellow:
9717 case VAR_DiseasedYellow:
9718 case VAR_PoisonedRed:
9719 case VAR_DiseasedRed:
9720 case VAR_Paralyzed:
9721 case VAR_Unconsious:
9722 case VAR_Dead:
9723 case VAR_Stoned:
9724 case VAR_Eradicated:
9725 *((int *)this + 2 * var - 210) = 0;
9726 *((int *)this + 2 * v5 - 209) = 0;
9727 LABEL_17:
9728 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
9729 v8 = 8 * v4 + 400;
9730 LOBYTE(v8) = (8 * v4 - 112) | 4;
9731 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
9732 return;
9733 }
9734 do
9735 {
9736 if ( *(void **)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v15 + 5] == a3 )
9737 {
9738 RemoveItemAtInventoryIndex(v3);
9739 return;
9740 }
9741 ++v3;
9742 v15 += 4;
9743 }
9744 while ( (signed int)v3 < 126 );
9745 if ( (void *)pParty->pPickedItem.uItemID == a3 )
9746 pMouse->RemoveHoldingItem();
9747 }
9748 }
9749 }
9750 // 5B65C4: using guessed type int dword_5B65C4;
9751 // 5B65CC: using guessed type int dword_5B65CC;