comparison Party.cpp @ 0:9c0607679772

init
author Ritor1
date Sat, 12 Jan 2013 09:45:18 +0600
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children 1faa29fd4c2d
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-1:000000000000 0:9c0607679772
1 #include "Party.h"
2 #include "MapInfo.h"
3 #include "Time.h"
4 #include "AudioPlayer.h"
5 #include "IconFrameTable.h"
6 #include "Mouse.h"
7 #include "PlayerFrameTable.h"
8 #include "TurnEngine.h"
9 #include "stru279.h"
10 #include "Viewport.h"
11 #include "Actor.h"
12 #include "GUIWindow.h"
13
14 #include "mm7_data.h"
15
16
17
18
19
20
21
22 Party *pParty; // idb
23
24 struct ActionQueue *pPartyActionQueue = new ActionQueue;
25
26
27
28
29 //----- (004760C1) --------------------------------------------------------
30 void ActionQueue::Add(PartyAction action)
31 {
32 if (uNumActions < 30)
33 pActions[uNumActions++] = action;
34 }
35
36 //----- (00497FC5) --------------------------------------------------------
37 bool Party::_497FC5_check_party_perception_against_level()
38 {
39 int uMaxPerception; // edi@1
40 Player *v2; // esi@1
41 signed int v3; // ebx@1
42 Player *v4; // ecx@2
43 signed int v5; // eax@3
44 bool result; // eax@7
45
46 uMaxPerception = 0;
47 v2 = this->pPlayers;
48 v3 = 4;
49 do
50 {
51 if ( v2->CanAct() )
52 {
53 v5 = v2->GetPerception();
54 if ( v5 > uMaxPerception )
55 uMaxPerception = v5;
56 }
57 ++v2;
58 --v3;
59 }
60 while ( v3 );
61 if ( uLevelMapStatsID && (signed int)uLevelMapStatsID < 77 )
62 result = uMaxPerception >= 2 * pMapStats->pInfos[uLevelMapStatsID]._per;
63 else
64 result = 0;
65 return result;
66 }
67
68 //----- (004936E1) --------------------------------------------------------
69 void Party::SetHoldingItem(ItemGen *pItem)
70 {
71 Party *v2; // esi@1
72
73 v2 = this;
74 sub_421B2C_PlaceInInventory_or_DropPickedItem();
75 memcpy(&v2->pPickedItem, pItem, sizeof(v2->pPickedItem));
76 pMouse->SetCursorBitmapFromItemID(v2->pPickedItem.uItemID);
77 }
78
79 //----- (0049370F) --------------------------------------------------------
80 int Party::GetNextActiveCharacter()
81 {
82 Party *v1; // esi@1
83 int v2; // eax@4
84 signed int v4; // ecx@6
85 char *v5; // edx@6
86 Player *v6; // eax@7
87 char *v7; // ecx@23
88 signed int v8; // esi@23
89 signed int v9; // edx@23
90 Player **v10; // edi@23
91 Player *v11; // eax@24
92 int v12; // [sp+Ch] [bp-4h]@1
93
94 v1 = this;
95 v12 = 0;
96 if ( pParty->bTurnBasedModeOn == 1 )
97 {
98 if ( pTurnEngine->field_4 != 2 || (pTurnEngine->pQueue[0].uPackedID & 7) != 4 )
99 return 0;
100 v2 = pTurnEngine->pQueue[0].uPackedID >> 3;
101 return v2 + 1;
102 }
103 v4 = 0;
104 v5 = (char *)&v1->pPlayers[0].uTimeToRecovery;
105 while ( 1 )
106 {
107 v6 = ::pPlayers[v4 + 1];
108 if ( v6->pConditions[2]
109 || v6->pConditions[12]
110 || v6->pConditions[13]
111 || v6->pConditions[14]
112 || v6->pConditions[15]
113 || v6->pConditions[16]
114 || *(short *)v5 )
115 {
116 byte_AE3368[v4] = 1;
117 goto LABEL_21;
118 }
119 if ( !byte_AE3368[v4] )
120 break;
121 LABEL_21:
122 ++v4;
123 v5 += 6972;
124 if ( v4 >= 4 )
125 goto LABEL_16;
126 }
127 v12 = v4;
128 byte_AE3368[v4] = 1;
129 LABEL_16:
130 if ( (unsigned __int8)(byte_AE3369 & byte_AE336A & byte_AE336B) & byte_AE3368[0] )
131 memset(byte_AE3368, 0, 4u);
132 v2 = v12;
133 if ( v12 )
134 return v2 + 1;
135 v7 = (char *)&v1->pPlayers[0].uSpeedBonus;
136 v8 = 0;
137 v9 = 1;
138 v10 = &::pPlayers[1];
139 while ( 2 )
140 {
141 v11 = *v10;
142 if ( !(*v10)->pConditions[2]
143 && !v11->pConditions[12]
144 && !v11->pConditions[13]
145 && !v11->pConditions[14]
146 && !v11->pConditions[15]
147 && !v11->pConditions[16]
148 && !*((short *)v7 + 3123) )
149 {
150 if ( v12 )
151 {
152 if ( *(short *)v7 > v8 )
153 {
154 v8 = *(short *)v7;
155 goto LABEL_35;
156 }
157 }
158 else
159 {
160 v8 = *(short *)v7;
161 LABEL_35:
162 v12 = v9;
163 }
164 }
165 ++v10;
166 ++v9;
167 v7 += 6972;
168 if ( v9 - 1 < 4 )
169 continue;
170 return v12;
171 }
172 }
173
174
175 //----- (00493244) --------------------------------------------------------
176 bool Party::HasItem(unsigned int uItemID)
177 {
178 char *v2; // edx@1
179 signed int v3; // ecx@2
180 ItemGen *v4; // eax@2
181
182 v2 = (char *)pParty->pPlayers[0].pInventoryItems;
183 while ( 2 )
184 {
185 v3 = 0;
186 v4 = (ItemGen *)v2;
187 do
188 {
189 if ( v4->uItemID == uItemID )
190 return 1;
191 ++v3;
192 ++v4;
193 }
194 while ( v3 < 138 );
195 v2 += 6972;
196 if ( (signed int)v2 < (signed int)&pParty->field_777C[85] )
197 continue;
198 break;
199 }
200 return 0;
201 }
202
203
204 //----- (00492AD5) --------------------------------------------------------
205 __int16 Party::SetFood(unsigned int uNumFood)
206 {
207 __int16 result; // ax@1
208
209 pUIAnim_Food->uAnimTime = 0;
210 pParty->uNumFoodRations = uNumFood;
211 result = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Food->uIconID].uAnimLength;
212 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Food->uIconID].uAnimLength;
213 return result;
214 }
215
216 //----- (00492B03) --------------------------------------------------------
217 void Party::TakeFood(unsigned int uNumFood)
218 {
219 if ( ((pParty->uNumFoodRations - uNumFood) & 0x80000000u) == 0 )
220 pParty->uNumFoodRations -= uNumFood;
221 else
222 pParty->uNumFoodRations = 0;
223 pUIAnim_Food->uAnimTime = 0;
224 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Food->uIconID].uAnimLength;
225 }
226
227 //----- (00492B42) --------------------------------------------------------
228 __int16 Party::GiveFood(unsigned int _this)
229 {
230 __int16 result; // ax@1
231
232 pParty->uNumFoodRations += _this;
233 pUIAnim_Food->uAnimTime = 0;
234 result = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Food->uIconID].uAnimLength;
235 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Food->uIconID].uAnimLength;
236 return result;
237 }
238
239 //----- (00492B70) --------------------------------------------------------
240 void Party::SetGold(unsigned int uNumGold)
241 {
242 pParty->uNumGold = uNumGold;
243 pUIAnim_Gold->uAnimTime = 0;
244 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Gold->uIconID].uAnimLength;
245 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0);
246 }
247
248 //----- (00492BB6) --------------------------------------------------------
249 void Party::TakeGold(unsigned int uNumGold)
250 {
251 if ( uNumGold <= pParty->uNumGold )
252 pParty->uNumGold -= uNumGold;
253 else
254 pParty->uNumGold = 0;
255 pUIAnim_Gold->uAnimTime = 0;
256 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Gold->uIconID].uAnimLength;
257 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0);
258 }
259
260 //----- (0049135E) --------------------------------------------------------
261 unsigned int Party::GetPartyFame()
262 {
263 signed int v1; // eax@1
264 char *v2; // ecx@1
265 signed int v3; // edx@1
266
267 v1 = 0;
268 v2 = (char *)&this->pPlayers[0].uExperience;
269 v3 = 4; // (E exp) / 1000
270 do
271 {
272 v1 += *(int *)v2;
273 v2 += 6972;
274 --v3;
275 }
276 while ( v3 );
277 return v1 / 1000;
278 }
279
280 //----- (0049137D) --------------------------------------------------------
281 void Party::CreateDefaultParty(char bGiveItems)
282 {
283 Party *pParty; // esi@1
284 signed __int16 v3; // ax@1
285 int pResMagicBase; // ecx@1
286 Player *pCharacter; // esi@3
287 signed int uSpellBookPageCount; // edx@5
288 int pMagicSkills; // eax@5
289 int uSkillIdx; // eax@11
290 //unsigned __int8 v9; // zf@37
291 //char v10; // sf@37
292 //unsigned __int8 v11; // of@37
293 char *pAttributes; // eax@38
294 signed int v13; // ecx@38
295 int uMaxSP; // eax@42
296 unsigned int v15; // [sp-4h] [bp-44h]@14
297 unsigned int v16; // [sp-4h] [bp-44h]@26
298 int v17; // [sp+10h] [bp-30h]@1
299 int v18; // [sp+14h] [bp-2Ch]@11
300 signed int uNumPlayers; // [sp+18h] [bp-28h]@1
301 ItemGen Dst; // [sp+1Ch] [bp-24h]@10
302
303 pParty = this;
304 strcpy(this->pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]); //Zoltan
305 pParty->pPlayers[0].field_1928 = 17;
306 pParty->pPlayers[0].uFace = 17;
307 pParty->pPlayers[0].field_1924 = 17;
308 pParty->pPlayers[0].uVoiceID = 17;
309 pParty->pPlayers[0].uMight = 30;
310 pParty->pPlayers[0].uIntelligence = 5;
311 pParty->pPlayers[0].uWillpower = 5;
312 pParty->pPlayers[0].uEndurance = 13;
313 pParty->pPlayers[0].uAccuracy = 13;
314 pParty->pPlayers[0].uSpeed = 14;
315 pParty->pPlayers[0].uLuck = 7;
316 pParty->pPlayers[0].pActiveSkills[9] = 1; // leather
317 pParty->pPlayers[0].pActiveSkills[33] = 1; // armsmaster
318 pParty->pPlayers[0].pActiveSkills[5] = 1; // bow
319 pParty->pPlayers[0].pActiveSkills[1] = 1; // sword
320 pParty->pPlayers[1].field_1928 = 3;
321 pParty->pPlayers[1].uFace = 3;
322 pParty->pPlayers[1].field_1924 = 3;
323 pParty->pPlayers[1].uVoiceID = 3;
324 strcpy(pParty->pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]); //Roderic
325 pParty->pPlayers[1].uMight = 13;
326 pParty->pPlayers[1].uIntelligence = 9;
327 pParty->pPlayers[1].uWillpower = 9;
328 pParty->pPlayers[1].uEndurance = 13;
329 pParty->pPlayers[1].uAccuracy = 13;
330 pParty->pPlayers[1].uSpeed = 13;
331 pParty->pPlayers[1].uLuck = 13;
332 pParty->pPlayers[1].pActiveSkills[9] = 1; // leather
333 pParty->pPlayers[1].pActiveSkills[34] = 1; // stealing
334 pParty->pPlayers[1].pActiveSkills[2] = 1; // dagger
335 pParty->pPlayers[1].pActiveSkills[29] = 1; // disarm trap
336 pParty->pPlayers[2].field_1928 = 14;
337 pParty->pPlayers[2].uFace = 14;
338 pParty->pPlayers[2].field_1924 = 14;
339 pParty->pPlayers[2].uVoiceID = 14;
340 strcpy(pParty->pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]); // Serena
341 pParty->pPlayers[2].uMight = 12;
342 pParty->pPlayers[2].uIntelligence = 9;
343 pParty->pPlayers[2].uWillpower = 20;
344 pParty->pPlayers[2].uEndurance = 22;
345 pParty->pPlayers[2].uAccuracy = 7;
346 pParty->pPlayers[2].uSpeed = 13;
347 pParty->pPlayers[2].uLuck = 7;
348 pParty->pPlayers[2].pActiveSkills[35] = 1; // alchemy
349 pParty->pPlayers[2].pActiveSkills[9] = 1; // leather
350 pParty->pPlayers[2].pActiveSkills[18] = 1; // body
351 pParty->pPlayers[2].pActiveSkills[6] = 1; // mace
352 strcpy(pParty->pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]); // Alexis
353 v3 = 10;
354 pParty->pPlayers[3].field_1928 = 10;
355 pParty->pPlayers[3].uFace = 10;
356 pResMagicBase = (int)&pParty->pPlayers[0].sResMagicBase;
357 pParty->pPlayers[3].uEndurance = 13;
358 pParty->pPlayers[3].uAccuracy = 13;
359 pParty->pPlayers[3].uSpeed = 13;
360 pParty->pPlayers[3].field_1924 = 10;
361 pParty->pPlayers[3].uVoiceID = 10;
362 pParty->pPlayers[3].uMight = 5;
363 pParty->pPlayers[3].uIntelligence = 30;
364 pParty->pPlayers[3].uWillpower = 9;
365 pParty->pPlayers[3].uLuck = 7;
366 pParty->pPlayers[3].pActiveSkills[9] = 1; // leather
367 pParty->pPlayers[3].pActiveSkills[13] = 1; // air
368 pParty->pPlayers[3].pActiveSkills[12] = 1; // fire
369 pParty->pPlayers[3].pActiveSkills[0] = 1; // staff
370 pCharacter = &pParty->pPlayers[0];
371 //uNumPlayers = 4;
372 //while ( 1 )
373 for (uNumPlayers = 0; uNumPlayers < 4; uNumPlayers++)
374 {
375 if ( !pCharacter->uClass )
376 *(short *)pResMagicBase = v3; //player[i].pResMagicBase
377 uSpellBookPageCount = 0;
378 //pMagicSkills = pPlayers[uNumPlayers].pActiveSkills[12];// Skills
379 //while ( !*(short *)pMagicSkills ) //player[i].skillFire
380 for (int i = 0; i < 9; i++)//for Magic Book
381 {
382 //++uSpellBookPageCount;
383 //pMagicSkills++;
384 //if ( uSpellBookPageCount >= 9 )
385 //goto LABEL_10;
386 if (pPlayers[uNumPlayers].pActiveSkills[12+i])
387 ++uSpellBookPageCount;
388 }
389 pCharacter->pNumSpellBookPage = uSpellBookPageCount;
390 //LABEL_10:
391 pCharacter->uExpressionTimePassed = 0;
392 Dst.Reset();
393 if ( bGiveItems )
394 {
395 pItemsTable->GenerateItem(2, 40, &Dst);
396 pCharacter->AddItem2(-1, &Dst);
397 //uSkillIdx = 0;
398 //v18 = 0;
399 //do
400 for (uSkillIdx = 0; uSkillIdx < 36; uSkillIdx++)
401 {
402 if ( pCharacter->pActiveSkills[uSkillIdx] )
403 {
404 switch ( uSkillIdx )
405 {
406 case PLAYER_SKILL_STAFF:
407 v15 = ITEM_STAFF_1;
408 pCharacter->WearItem(v15);
409 break;
410 case PLAYER_SKILL_SWORD:
411 v15 = ITEM_LONGSWORD_1;
412 pCharacter->WearItem(v15);
413 break;
414 case PLAYER_SKILL_DAGGER:
415 v15 = ITEM_DAGGER_1;
416 pCharacter->WearItem(v15);
417 break;
418 case PLAYER_SKILL_AXE:
419 v15 = ITEM_AXE_1;
420 pCharacter->WearItem(v15);
421 break;
422 case PLAYER_SKILL_SPEAR:
423 v15 = ITEM_SPEAR_1;
424 pCharacter->WearItem(v15);
425 break;
426 case PLAYER_SKILL_BOW:
427 v15 = ITEM_CROSSBOW_1;
428 pCharacter->WearItem(v15);
429 break;
430 case PLAYER_SKILL_MACE:
431 v15 = ITEM_MACE_1;
432 pCharacter->WearItem(v15);
433 break;
434 case PLAYER_SKILL_SHIELD:
435 v15 = ITEM_BUCKLER_1;
436 pCharacter->WearItem(v15);
437 break;
438 case PLAYER_SKILL_LEATHER:
439 v15 = ITEM_LEATHER_1;
440 pCharacter->WearItem(v15);
441 break;
442 case PLAYER_SKILL_CHAIN:
443 v15 = ITEM_CHAINMAIL_1;
444 pCharacter->WearItem(v15);
445 break;
446 case PLAYER_SKILL_PLATE:
447 v15 = ITEM_PLATE_1;
448 pCharacter->WearItem(v15);
449 break;
450 case PLAYER_SKILL_FIRE:
451 v16 = ITEM_SPELLBOOK_FIRE_STRIKE;
452 pCharacter->AddItem(-1, v16);
453 break;
454 case PLAYER_SKILL_AIR:
455 v16 = ITEM_SPELLBOOK_AIR_FEATHER_FALL;
456 pCharacter->AddItem(-1, v16);
457 break;
458 case PLAYER_SKILL_WATER:
459 v16 = ITEM_SPELLBOOK_WATER_POISON_SPRAY;
460 pCharacter->AddItem(-1, v16);
461 break;
462 case PLAYER_SKILL_EARTH:
463 v16 = ITEM_SPELLBOOK_EARTH_SLOW;
464 pCharacter->AddItem(-1, v16);
465 break;
466 case PLAYER_SKILL_SPIRIT:
467 v16 = ITEM_SPELLBOOK_SPIRIT_BLESS;
468 pCharacter->AddItem(-1, v16);
469 break;
470 case PLAYER_SKILL_MIND:
471 v16 = ITEM_SPELLBOOK_MIND_MIND_BLAST;
472 pCharacter->AddItem(-1, v16);
473 break;
474 case PLAYER_SKILL_BODY:
475 v16 = ITEM_SPELLBOOK_BODY_FIRST_AID;
476 pCharacter->AddItem(-1, v16);
477 break;
478 case PLAYER_SKILL_ITEM_ID:
479 case PLAYER_SKILL_REPAIR:
480 case PLAYER_SKILL_MEDITATION:
481 case PLAYER_SKILL_PERCEPTION:
482 case PLAYER_SKILL_DIPLOMACY:
483 case PLAYER_SKILL_TRAP_DISARM:
484 case PLAYER_SKILL_LEARNING:
485 pCharacter->AddItem(-1, ITEM_POTION_BOTTLE);
486 v16 = 5 * (rand() % 3 + 40); // simple reagent
487 pCharacter->AddItem(-1, v16);
488 break;
489 case PLAYER_SKILL_DODGE:
490 v16 = ITEM_BOOTS_1;
491 pCharacter->AddItem(-1, v16);
492 break;
493 case PLAYER_SKILL_UNARMED:
494 v16 = ITEM_GAUNTLETS_1;
495 pCharacter->AddItem(-1, v16);
496 break;
497 default:
498 break;
499 }
500 }
501 //uSkillIdx = v18 + 1;
502 //v11 = uSkillIdx > 36;
503 //v9 = v18 == 35;
504 //v10 = uSkillIdx - 35 < 0;
505 }
506 //while (uSkillIdx < 36);
507 pAttributes = (char *)&pCharacter->pInventoryItems[0].uAttributes;
508 //v13 = 138;
509 for (v13 = 138; v13 > 0; --v13)
510 {
511 if ( *((int *)pAttributes - 5) )
512 *(int *)pAttributes |= 1;
513 pAttributes += 36;
514 //--v13;
515 }
516 //while ( v13 );
517 }
518 pCharacter->sHealth = pCharacter->GetMaxHealth();
519 pCharacter->sMana = pCharacter->GetMaxMana();
520 pCharacter++;
521 //uNumPlayers--;
522 //if (!uNumPlayers)
523 //break;
524 pResMagicBase = (int)pCharacter;
525 v3 = 10;
526 }
527 }
528
529 //----- (004917CE) --------------------------------------------------------
530 int Party::Reset()
531 {
532 //Party *v1; // esi@1
533 //unsigned __int64 *pTimePlayed; // edi@1
534 //bool v3; // edx@1
535 //Player **v4; // eax@1
536 //Player *v5; // ecx@1
537 PLAYER_SEX pSex; // cl@3
538 PLAYER_SEX v7; // al@6
539 PLAYER_SEX v8; // al@9
540 PLAYER_SEX v9; // cl@12
541 //Player *v12; // edx@17
542 //signed int v13; // edi@18
543 SpellBuff *v14; // ebx@21
544 signed int v15; // edi@21
545
546 field_708 = 15;
547 sEyelevel = 160;
548 uFlags2 = 0;
549 uNumGold = 200;
550 uNumGoldInBank = 0;
551 uNumFoodRations = 7;
552 uAlignment = 1;
553
554 SetUserInterface(uAlignment, true);
555
556 uTimePlayed = 0x21C00u;
557 uLastRegenerationTime = 0x21C00;
558
559 bTurnBasedModeOn = false;
560
561 uActiveCharacter = 1;
562 ::pPlayers[0] = pPlayers;
563 for (uint i = 0; i < 4; ++i)
564 ::pPlayers[i + 1] = &pPlayers[i];
565
566 pPlayers[0].Reset(0);
567 pPlayers[1].Reset(4);
568 pPlayers[2].Reset(24);
569 pPlayers[3].Reset(32);
570 pPlayers[0].uFace = 17;
571 pPlayers[0].field_1924 = 17;
572 pPlayers[0].uVoiceID = 17;
573 pPlayers[0].SetInitialStats();
574
575 switch ( pPlayers[0].uVoiceID )
576 {
577 case 0:
578 case 1:
579 case 2:
580 case 3:
581 case 8:
582 case 9:
583 case 12:
584 case 13:
585 case 16:
586 case 17:
587 case 20:
588 case 23:
589 default:
590 pSex = SEX_MALE;
591 break;
592 case 4:
593 case 5:
594 case 6:
595 case 7:
596 case 10:
597 case 11:
598 case 14:
599 case 15:
600 case 18:
601 case 19:
602 case 21:
603 case 24:
604 pSex = SEX_FEMALE;
605 break;
606 }
607 pPlayers[0].uSex = pSex;
608 pPlayers[0].RandomizeName();
609 strcpy(pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]);
610
611
612 pPlayers[1].uFace = 3;
613 pPlayers[1].field_1924 = 3;
614 pPlayers[1].uVoiceID = 3;
615 pPlayers[1].SetInitialStats();
616 v7 = SEX_MALE;
617 switch (pPlayers[1].uVoiceID)
618 {
619 case 0:
620 case 1:
621 case 2:
622 case 3:
623 case 8:
624 case 9:
625 case 0xCu:
626 case 0xDu:
627 case 0x10u:
628 case 0x11u:
629 case 0x14u:
630 case 0x17u:
631 v7 = SEX_MALE;
632 break;
633 case 4:
634 case 5:
635 case 6:
636 case 7:
637 case 0xAu:
638 case 0xBu:
639 case 0xEu:
640 case 0xFu:
641 case 0x12u:
642 case 0x13u:
643 case 0x15u:
644 case 0x18u:
645 v7 = SEX_FEMALE;
646 break;
647 default:
648 break;
649 }
650 pPlayers[1].uSex = v7;
651 pPlayers[1].RandomizeName();
652 strcpy(pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]);
653 pPlayers[2].uFace = 14;
654 pPlayers[2].field_1924 = 14;
655 pPlayers[2].uVoiceID = 14;
656 pPlayers[2].SetInitialStats();
657 v8 = SEX_MALE;
658 switch (pPlayers[2].uVoiceID)
659 {
660 case 0:
661 case 1:
662 case 2:
663 case 3:
664 case 8:
665 case 9:
666 case 0xCu:
667 case 0xDu:
668 case 0x10u:
669 case 0x11u:
670 case 0x14u:
671 case 0x17u:
672 v8 = SEX_MALE;
673 break;
674 case 4:
675 case 5:
676 case 6:
677 case 7:
678 case 0xAu:
679 case 0xBu:
680 case 0xEu:
681 case 0xFu:
682 case 0x12u:
683 case 0x13u:
684 case 0x15u:
685 case 0x18u:
686 v8 = SEX_FEMALE;
687 break;
688 default:
689 break;
690 }
691 pPlayers[2].uSex = v8;
692 pPlayers[2].RandomizeName();
693 strcpy(pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]);
694 pPlayers[3].uFace = 10;
695 pPlayers[3].field_1924 = 10;
696 pPlayers[3].uVoiceID = 10;
697 pPlayers[3].SetInitialStats();
698 v9 = SEX_MALE;
699 switch (pPlayers[3].uVoiceID)
700 {
701 case 0u:
702 case 1u:
703 case 2u:
704 case 3u:
705 case 8u:
706 case 9u:
707 case 0xCu:
708 case 0xDu:
709 case 0x10u:
710 case 0x11u:
711 case 0x14u:
712 case 0x17u:
713 v9 = SEX_MALE;
714 break;
715 case 4u:
716 case 5u:
717 case 6u:
718 case 7u:
719 case 0xAu:
720 case 0xBu:
721 case 0xEu:
722 case 0xFu:
723 case 0x12u:
724 case 0x13u:
725 case 0x15u:
726 case 0x18u:
727 v9 = SEX_FEMALE;
728 break;
729 default:
730 break;
731 }
732 pPlayers[3].uSex = v9;
733 pPlayers[3].RandomizeName();
734 strcpy(pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]);
735
736
737
738 for (uint i = 0; i < 4; ++i)
739 {
740 pPlayers[i].uTimeToRecovery = 0;
741 for (uint j = 0; j < 20; ++j)
742 pPlayers[i].pConditions[j] = 0;
743
744 for (uint j = 0; j < 24; ++j)
745 pPlayers[i].pPlayerBuffs[j].Reset();
746
747 pPlayers[i].uExpressionID = 1;
748 pPlayers[i].uExpressionTimePassed = 0;
749 pPlayers[i].uExpressionTimeLength = rand() % 256 + 128;
750 }
751
752 for (uint i = 1; i < 20; ++i)
753 pPartyBuffs[i].Reset();
754
755
756 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100;
757 uFlags = 0;
758
759 memset(_award_bits, 0, 64);
760 _449B7E_toggle_bit(_award_bits, 1, 1);
761 _449B7E_toggle_bit(_award_bits, 2, 1);
762 _449B7E_toggle_bit(_award_bits, 3, 1);
763 _449B7E_toggle_bit(_award_bits, 4, 1);
764 _449B7E_toggle_bit(_award_bits, 5, 1);
765 _449B7E_toggle_bit(_award_bits, 6, 1);
766
767
768 memcpy(pNPCStats->pNewNPCData, pNPCStats->pNPCData, 0x94BCu);
769 memcpy(pNPCStats->pGroups_copy, pNPCStats->pGroups, 0x66u);
770 pNPCStats->pNewNPCData[3].uFlags |= 0x80u;
771 _494035_timed_effects__water_walking_damage__etc();
772 pEventTimer->Pause();
773 return 0;
774 }
775
776
777
778 //----- (0043AD34) --------------------------------------------------------
779 void Party::Yell()
780 {
781 void *v0; // esi@5
782 int v1; // edi@9
783 int v2; // ebx@9
784 int v3; // eax@9
785 unsigned int v4; // [sp+8h] [bp-4h]@4
786
787 if ( (signed __int64)pParty->pPartyBuffs[11].uExpireTime > 0 )
788 pParty->pPartyBuffs[11].Reset();
789 if ( pParty->bTurnBasedModeOn != 1 )
790 {
791 v4 = 0;
792 if ( (signed int)uNumActors > 0 )
793 {
794 v0 = &pActors[0].pMonsterInfo.uMovementType;
795 do
796 {
797 if ( ((Actor *)((char *)v0 - 59))->Actor::CanAct() && *((char *)v0 + 2) != 4 && *(char *)v0 != 5 )
798 {
799 v1 = abs(*(short *)((char *)v0 + 83) - pParty->vPosition.x);
800 v2 = abs(*(short *)((char *)v0 + 85) - pParty->vPosition.y);
801 v3 = abs(*(short *)((char *)v0 + 87) - pParty->vPosition.z);
802 if ( (double)sub_4621DA(v1, v2, v3) < 512.0 )
803 Actor::_402968(v4, 4, 0, 0);
804 }
805 ++v4;
806 v0 = (char *)v0 + 836;
807 }
808 while ( (signed int)v4 < (signed int)uNumActors );
809 }
810 }
811 }
812
813 //----- (00491BF9) --------------------------------------------------------
814 void Party::ResetPosMiscAndSpellBuffs()
815 {
816 Party *v1; // esi@1
817 char *v2; // edi@1
818 SpellBuff *v3; // ebx@2
819 SpellBuff *v4; // esi@5
820 signed int v5; // edi@5
821 signed int v6; // [sp+8h] [bp-8h]@1
822 signed int v7; // [sp+Ch] [bp-4h]@2
823
824 v1 = this;
825 this->vPosition.y = 0;
826 this->vPosition.z = 0;
827 this->vPosition.x = 0;
828 this->uFallStartY = 0;
829 this->sRotationY = 0;
830 this->sRotationX = 0;
831 this->uFallSpeed = 0;
832 this->field_28 = 0;
833 this->uDefaultPartyHeight = 120;
834 this->field_14 = 37;
835 this->field_18 = 25;
836 this->uWalkSpeed = 384;
837 this->field_20_prolly_turn_speed = 90;
838 this->field_24 = 5;
839 this->field_6FC = 0;
840 this->field_708 = 15;
841 this->field_0 = 25;
842 v2 = (char *)this->pPlayers[0].pPlayerBuffs;
843 v6 = 4;
844 do
845 {
846 v3 = (SpellBuff *)v2;
847 v7 = 24;
848 do
849 {
850 v3->Reset();
851 ++v3;
852 --v7;
853 }
854 while ( v7 );
855 v2 += 6972;
856 --v6;
857 }
858 while ( v6 );
859 v4 = v1->pPartyBuffs;
860 v5 = 20;
861 do
862 {
863 v4->Reset();
864 ++v4;
865 --v5;
866 }
867 while ( v5 );
868 }
869
870 //----- (004909F4) --------------------------------------------------------
871 void Party::_4909F4()
872 {
873 char *v1; // esi@2
874 unsigned int v2; // eax@3
875 __int16 v3; // cx@5
876 int v4; // edx@27
877 signed int v5; // eax@52
878 PlayerFrame *v6; // edx@53
879 char *v7; // esi@60
880 signed int v8; // ebp@61
881 int v9; // ebx@62
882 unsigned int v10; // edi@62
883 signed int v11; // [sp+0h] [bp-4h]@2
884
885 if ( dword_A75070 != stru_51076C.field_8 )
886 {
887 dword_A75070 = stru_51076C.field_8;
888 v1 = (char *)&this->pPlayers[0].uExpressionID;
889 v11 = 4;
890 do
891 {
892 v2 = ((Player *)(v1 - 6812))->GetMajorConditionIdx();
893 if ( v2 == 18 || v2 == 17 )
894 {
895 *((short *)v1 + 1) += LOWORD(pMiscTimer->uTimeElapsed);
896 if ( *((short *)v1 + 1) >= *((short *)v1 + 2) )
897 {
898 if ( *(short *)v1 != 1 || rand() % 5 )
899 {
900 *((short *)v1 + 1) = 0;
901 *(short *)v1 = 1;
902 *((short *)v1 + 2) = rand() % 256 + 32;
903 }
904 else
905 {
906 v4 = rand() % 100;
907 if ( v4 >= 25 )
908 {
909 if ( v4 >= 31 )
910 {
911 if ( v4 >= 37 )
912 {
913 if ( v4 >= 43 )
914 {
915 if ( v4 >= 46 )
916 {
917 if ( v4 >= 52 )
918 {
919 if ( v4 >= 58 )
920 {
921 if ( v4 >= 64 )
922 {
923 if ( v4 >= 70 )
924 {
925 if ( v4 >= 76 )
926 {
927 if ( v4 >= 82 )
928 {
929 if ( v4 >= 88 )
930 *(short *)v1 = (v4 >= 94) + 29;
931 else
932 *(short *)v1 = 57;
933 }
934 else
935 {
936 *(short *)v1 = 56;
937 }
938 }
939 else
940 {
941 *(short *)v1 = 55;
942 }
943 }
944 else
945 {
946 *(short *)v1 = 54;
947 }
948 }
949 else
950 {
951 *(short *)v1 = 20;
952 }
953 }
954 else
955 {
956 *(short *)v1 = 19;
957 }
958 }
959 else
960 {
961 *(short *)v1 = 18;
962 }
963 }
964 else
965 {
966 *(short *)v1 = 17;
967 }
968 }
969 else
970 {
971 *(short *)v1 = 16;
972 }
973 }
974 else
975 {
976 *(short *)v1 = 15;
977 }
978 }
979 else
980 {
981 *(short *)v1 = 14;
982 }
983 }
984 else
985 {
986 *(short *)v1 = 13;
987 }
988 v5 = 0;
989 *((short *)v1 + 1) = 0;
990 if ( (signed int)pPlayerFrameTable->uNumFrames <= 0 )
991 {
992 LABEL_56:
993 v5 = 0;
994 }
995 else
996 {
997 v6 = pPlayerFrameTable->pFrames;
998 while ( v6->uSequenceID != *(short *)v1 )
999 {
1000 ++v5;
1001 ++v6;
1002 if ( v5 >= (signed int)pPlayerFrameTable->uNumFrames )
1003 goto LABEL_56;
1004 }
1005 }
1006 *((short *)v1 + 2) = 8 * pPlayerFrameTable->pFrames[v5].uAnimLength;
1007 }
1008 }
1009 }
1010 else
1011 {
1012 v3 = *(short *)v1;
1013 if ( *(short *)v1 != 34 && v3 != 35 && v3 != 36
1014 || (signed int)(pMiscTimer->uTimeElapsed + *((short *)v1 + 1)) >= *((short *)v1 + 2) )
1015 {
1016 *((short *)v1 + 2) = 0;
1017 *((short *)v1 + 1) = 0;
1018 switch ( v2 )
1019 {
1020 case 0xEu:
1021 *(short *)v1 = 98;
1022 break;
1023 case 0xFu:
1024 *(short *)v1 = 12;
1025 break;
1026 case 0x10u:
1027 *(short *)v1 = 99;
1028 break;
1029 case 0u:
1030 *(short *)v1 = 2;
1031 break;
1032 case 1u:
1033 *(short *)v1 = 3;
1034 break;
1035 case 2u:
1036 *(short *)v1 = 4;
1037 break;
1038 case 3u:
1039 *(short *)v1 = 5;
1040 break;
1041 case 4u:
1042 *(short *)v1 = 6;
1043 break;
1044 case 5u:
1045 *(short *)v1 = 7;
1046 break;
1047 case 6u:
1048 case 8u:
1049 case 0xAu:
1050 *(short *)v1 = 8;
1051 break;
1052 case 7u:
1053 case 9u:
1054 case 0xBu:
1055 *(short *)v1 = 9;
1056 break;
1057 case 0xCu:
1058 *(short *)v1 = 10;
1059 break;
1060 case 0xDu:
1061 *(short *)v1 = 11;
1062 break;
1063 default:
1064 break;
1065 }
1066 }
1067 else
1068 {
1069 *((short *)v1 + 1) += LOWORD(pMiscTimer->uTimeElapsed);
1070 }
1071 }
1072 v1 += 6972;
1073 --v11;
1074 }
1075 while ( v11 );
1076 v7 = (char *)&pParty->pHirelings[0].evtb;
1077 do
1078 {
1079 v8 = *((int *)v7 + 1);
1080 if ( v8 )
1081 {
1082 v9 = *((int *)v7 - 1);
1083 v10 = pMiscTimer->uTimeElapsed + *(int *)v7;
1084 if ( (signed int)v10 >= v8 )
1085 {
1086 v9 = 0;
1087 v8 = 0;
1088 v10 = 0;
1089 memset(v7 - 44, 0, 0x4Cu);
1090 pParty->field_709 = 0;
1091 //sub_44A56A();Ritor1: it's temporarily
1092 viewparams->bRedrawGameUI = 1;
1093 }
1094 *(int *)v7 = v10;
1095 *((int *)v7 + 1) = v8;
1096 *((int *)v7 - 1) = v9;
1097 }
1098 v7 += 76;
1099 }
1100 while ( (signed int)v7 < (signed int)&pParty->field_777C[1] );
1101 }
1102 }
1103 // A75070: using guessed type int dword_A75070;
1104
1105 //----- (00490D02) --------------------------------------------------------
1106 void Party::RestAndHeal()
1107 {
1108 SpellBuff *v1; // esi@1
1109 Player *v2; // esi@4
1110 signed int v3; // ebx@4
1111 SpellBuff *v4; // edi@4
1112 int v5; // eax@9
1113 char v6; // zf@9
1114 char *v7; // eax@10
1115 signed int v8; // ecx@10
1116 int v9; // eax@18
1117 int v10; // eax@25
1118 signed int v11; // ecx@26
1119 signed int v12; // [sp-4h] [bp-1Ch]@26
1120 Party *v13; // [sp+Ch] [bp-Ch]@1
1121 signed int v14; // [sp+10h] [bp-8h]@10
1122 signed int v15; // [sp+14h] [bp-4h]@3
1123
1124 v13 = this;
1125 v1 = pParty->pPartyBuffs;
1126 do
1127 {
1128 v1->Reset();
1129 ++v1;
1130 }
1131 while ( (signed int)v1 < (signed int)pParty->pPlayers );
1132 v15 = 0;
1133 do
1134 {
1135 v2 = &pParty->pPlayers[v15];
1136 v3 = 20;
1137 v4 = v2->pPlayerBuffs;
1138 do
1139 {
1140 v4->Reset();
1141 ++v4;
1142 --v3;
1143 }
1144 while ( v3 );
1145 v2->Zero();
1146 if ( v2->pConditions[14] || v2->pConditions[15] || v2->pConditions[16] )
1147 goto LABEL_33;
1148 LODWORD(v2->pConditions[13]) = 0;
1149 HIDWORD(v2->pConditions[13]) = 0;
1150 LODWORD(v2->pConditions[4]) = 0;
1151 HIDWORD(v2->pConditions[4]) = 0;
1152 LODWORD(v2->pConditions[2]) = 0;
1153 HIDWORD(v2->pConditions[2]) = 0;
1154 LODWORD(v2->pConditions[3]) = 0;
1155 HIDWORD(v2->pConditions[3]) = 0;
1156 LODWORD(v2->pConditions[1]) = 0;
1157 HIDWORD(v2->pConditions[1]) = 0;
1158 v2->uTimeToRecovery = 0;
1159 v2->sHealth = v2->GetMaxHealth();
1160 v5 = v2->GetMaxMana();
1161 v6 = v2->uClass == 35;
1162 v2->sMana = v5;
1163 if ( v6 )
1164 {
1165 v14 = 0;
1166 v7 = &v2->pInventoryItems[0].field_1A;
1167 v8 = 138;
1168 do
1169 {
1170 if ( *(int *)(v7 - 26) == 601 && (unsigned __int8)*v7 == v15 + 1 )
1171 v14 = 1;
1172 v7 += 36;
1173 --v8;
1174 }
1175 while ( v8 );
1176 if ( !v14 )
1177 {
1178 v2->sHealth = v2->GetMaxHealth() / 2;
1179 v2->sMana = v2->GetMaxMana() / 2;
1180 }
1181 }
1182 if ( !v2->pConditions[17] )
1183 {
1184 if ( v2->pConditions[10] || v2->pConditions[11] )
1185 {
1186 v11 = 4;
1187 v12 = 4;
1188 }
1189 else
1190 {
1191 if ( !v2->pConditions[8] && !v2->pConditions[9] )
1192 {
1193 if ( !v2->pConditions[6] && !v2->pConditions[7] )
1194 goto LABEL_30;
1195 v2->sHealth /= 2;
1196 v10 = v2->sMana / 2;
1197 goto LABEL_29;
1198 }
1199 v11 = 3;
1200 v12 = 3;
1201 }
1202 v2->sHealth /= v11;
1203 v10 = v2->sMana / v12;
1204 LABEL_29:
1205 v2->sMana = v10;
1206 goto LABEL_30;
1207 }
1208 v9 = v2->sHealth;
1209 v2->sMana = 0;
1210 v2->sHealth = v9 / 2;
1211 LABEL_30:
1212 if ( v2->pConditions[5] )
1213 v2->sMana = 0;
1214 _4909F4();
1215 LABEL_33:
1216 ++v15;
1217 }
1218 while ( v15 < 4 );
1219 pParty->field_764 = 0;
1220 }