Mercurial > mm7
comparison Party.cpp @ 0:9c0607679772
init
author | Ritor1 |
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date | Sat, 12 Jan 2013 09:45:18 +0600 |
parents | |
children | 1faa29fd4c2d |
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-1:000000000000 | 0:9c0607679772 |
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1 #include "Party.h" | |
2 #include "MapInfo.h" | |
3 #include "Time.h" | |
4 #include "AudioPlayer.h" | |
5 #include "IconFrameTable.h" | |
6 #include "Mouse.h" | |
7 #include "PlayerFrameTable.h" | |
8 #include "TurnEngine.h" | |
9 #include "stru279.h" | |
10 #include "Viewport.h" | |
11 #include "Actor.h" | |
12 #include "GUIWindow.h" | |
13 | |
14 #include "mm7_data.h" | |
15 | |
16 | |
17 | |
18 | |
19 | |
20 | |
21 | |
22 Party *pParty; // idb | |
23 | |
24 struct ActionQueue *pPartyActionQueue = new ActionQueue; | |
25 | |
26 | |
27 | |
28 | |
29 //----- (004760C1) -------------------------------------------------------- | |
30 void ActionQueue::Add(PartyAction action) | |
31 { | |
32 if (uNumActions < 30) | |
33 pActions[uNumActions++] = action; | |
34 } | |
35 | |
36 //----- (00497FC5) -------------------------------------------------------- | |
37 bool Party::_497FC5_check_party_perception_against_level() | |
38 { | |
39 int uMaxPerception; // edi@1 | |
40 Player *v2; // esi@1 | |
41 signed int v3; // ebx@1 | |
42 Player *v4; // ecx@2 | |
43 signed int v5; // eax@3 | |
44 bool result; // eax@7 | |
45 | |
46 uMaxPerception = 0; | |
47 v2 = this->pPlayers; | |
48 v3 = 4; | |
49 do | |
50 { | |
51 if ( v2->CanAct() ) | |
52 { | |
53 v5 = v2->GetPerception(); | |
54 if ( v5 > uMaxPerception ) | |
55 uMaxPerception = v5; | |
56 } | |
57 ++v2; | |
58 --v3; | |
59 } | |
60 while ( v3 ); | |
61 if ( uLevelMapStatsID && (signed int)uLevelMapStatsID < 77 ) | |
62 result = uMaxPerception >= 2 * pMapStats->pInfos[uLevelMapStatsID]._per; | |
63 else | |
64 result = 0; | |
65 return result; | |
66 } | |
67 | |
68 //----- (004936E1) -------------------------------------------------------- | |
69 void Party::SetHoldingItem(ItemGen *pItem) | |
70 { | |
71 Party *v2; // esi@1 | |
72 | |
73 v2 = this; | |
74 sub_421B2C_PlaceInInventory_or_DropPickedItem(); | |
75 memcpy(&v2->pPickedItem, pItem, sizeof(v2->pPickedItem)); | |
76 pMouse->SetCursorBitmapFromItemID(v2->pPickedItem.uItemID); | |
77 } | |
78 | |
79 //----- (0049370F) -------------------------------------------------------- | |
80 int Party::GetNextActiveCharacter() | |
81 { | |
82 Party *v1; // esi@1 | |
83 int v2; // eax@4 | |
84 signed int v4; // ecx@6 | |
85 char *v5; // edx@6 | |
86 Player *v6; // eax@7 | |
87 char *v7; // ecx@23 | |
88 signed int v8; // esi@23 | |
89 signed int v9; // edx@23 | |
90 Player **v10; // edi@23 | |
91 Player *v11; // eax@24 | |
92 int v12; // [sp+Ch] [bp-4h]@1 | |
93 | |
94 v1 = this; | |
95 v12 = 0; | |
96 if ( pParty->bTurnBasedModeOn == 1 ) | |
97 { | |
98 if ( pTurnEngine->field_4 != 2 || (pTurnEngine->pQueue[0].uPackedID & 7) != 4 ) | |
99 return 0; | |
100 v2 = pTurnEngine->pQueue[0].uPackedID >> 3; | |
101 return v2 + 1; | |
102 } | |
103 v4 = 0; | |
104 v5 = (char *)&v1->pPlayers[0].uTimeToRecovery; | |
105 while ( 1 ) | |
106 { | |
107 v6 = ::pPlayers[v4 + 1]; | |
108 if ( v6->pConditions[2] | |
109 || v6->pConditions[12] | |
110 || v6->pConditions[13] | |
111 || v6->pConditions[14] | |
112 || v6->pConditions[15] | |
113 || v6->pConditions[16] | |
114 || *(short *)v5 ) | |
115 { | |
116 byte_AE3368[v4] = 1; | |
117 goto LABEL_21; | |
118 } | |
119 if ( !byte_AE3368[v4] ) | |
120 break; | |
121 LABEL_21: | |
122 ++v4; | |
123 v5 += 6972; | |
124 if ( v4 >= 4 ) | |
125 goto LABEL_16; | |
126 } | |
127 v12 = v4; | |
128 byte_AE3368[v4] = 1; | |
129 LABEL_16: | |
130 if ( (unsigned __int8)(byte_AE3369 & byte_AE336A & byte_AE336B) & byte_AE3368[0] ) | |
131 memset(byte_AE3368, 0, 4u); | |
132 v2 = v12; | |
133 if ( v12 ) | |
134 return v2 + 1; | |
135 v7 = (char *)&v1->pPlayers[0].uSpeedBonus; | |
136 v8 = 0; | |
137 v9 = 1; | |
138 v10 = &::pPlayers[1]; | |
139 while ( 2 ) | |
140 { | |
141 v11 = *v10; | |
142 if ( !(*v10)->pConditions[2] | |
143 && !v11->pConditions[12] | |
144 && !v11->pConditions[13] | |
145 && !v11->pConditions[14] | |
146 && !v11->pConditions[15] | |
147 && !v11->pConditions[16] | |
148 && !*((short *)v7 + 3123) ) | |
149 { | |
150 if ( v12 ) | |
151 { | |
152 if ( *(short *)v7 > v8 ) | |
153 { | |
154 v8 = *(short *)v7; | |
155 goto LABEL_35; | |
156 } | |
157 } | |
158 else | |
159 { | |
160 v8 = *(short *)v7; | |
161 LABEL_35: | |
162 v12 = v9; | |
163 } | |
164 } | |
165 ++v10; | |
166 ++v9; | |
167 v7 += 6972; | |
168 if ( v9 - 1 < 4 ) | |
169 continue; | |
170 return v12; | |
171 } | |
172 } | |
173 | |
174 | |
175 //----- (00493244) -------------------------------------------------------- | |
176 bool Party::HasItem(unsigned int uItemID) | |
177 { | |
178 char *v2; // edx@1 | |
179 signed int v3; // ecx@2 | |
180 ItemGen *v4; // eax@2 | |
181 | |
182 v2 = (char *)pParty->pPlayers[0].pInventoryItems; | |
183 while ( 2 ) | |
184 { | |
185 v3 = 0; | |
186 v4 = (ItemGen *)v2; | |
187 do | |
188 { | |
189 if ( v4->uItemID == uItemID ) | |
190 return 1; | |
191 ++v3; | |
192 ++v4; | |
193 } | |
194 while ( v3 < 138 ); | |
195 v2 += 6972; | |
196 if ( (signed int)v2 < (signed int)&pParty->field_777C[85] ) | |
197 continue; | |
198 break; | |
199 } | |
200 return 0; | |
201 } | |
202 | |
203 | |
204 //----- (00492AD5) -------------------------------------------------------- | |
205 __int16 Party::SetFood(unsigned int uNumFood) | |
206 { | |
207 __int16 result; // ax@1 | |
208 | |
209 pUIAnim_Food->uAnimTime = 0; | |
210 pParty->uNumFoodRations = uNumFood; | |
211 result = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Food->uIconID].uAnimLength; | |
212 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Food->uIconID].uAnimLength; | |
213 return result; | |
214 } | |
215 | |
216 //----- (00492B03) -------------------------------------------------------- | |
217 void Party::TakeFood(unsigned int uNumFood) | |
218 { | |
219 if ( ((pParty->uNumFoodRations - uNumFood) & 0x80000000u) == 0 ) | |
220 pParty->uNumFoodRations -= uNumFood; | |
221 else | |
222 pParty->uNumFoodRations = 0; | |
223 pUIAnim_Food->uAnimTime = 0; | |
224 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Food->uIconID].uAnimLength; | |
225 } | |
226 | |
227 //----- (00492B42) -------------------------------------------------------- | |
228 __int16 Party::GiveFood(unsigned int _this) | |
229 { | |
230 __int16 result; // ax@1 | |
231 | |
232 pParty->uNumFoodRations += _this; | |
233 pUIAnim_Food->uAnimTime = 0; | |
234 result = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Food->uIconID].uAnimLength; | |
235 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Food->uIconID].uAnimLength; | |
236 return result; | |
237 } | |
238 | |
239 //----- (00492B70) -------------------------------------------------------- | |
240 void Party::SetGold(unsigned int uNumGold) | |
241 { | |
242 pParty->uNumGold = uNumGold; | |
243 pUIAnim_Gold->uAnimTime = 0; | |
244 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Gold->uIconID].uAnimLength; | |
245 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); | |
246 } | |
247 | |
248 //----- (00492BB6) -------------------------------------------------------- | |
249 void Party::TakeGold(unsigned int uNumGold) | |
250 { | |
251 if ( uNumGold <= pParty->uNumGold ) | |
252 pParty->uNumGold -= uNumGold; | |
253 else | |
254 pParty->uNumGold = 0; | |
255 pUIAnim_Gold->uAnimTime = 0; | |
256 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Gold->uIconID].uAnimLength; | |
257 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); | |
258 } | |
259 | |
260 //----- (0049135E) -------------------------------------------------------- | |
261 unsigned int Party::GetPartyFame() | |
262 { | |
263 signed int v1; // eax@1 | |
264 char *v2; // ecx@1 | |
265 signed int v3; // edx@1 | |
266 | |
267 v1 = 0; | |
268 v2 = (char *)&this->pPlayers[0].uExperience; | |
269 v3 = 4; // (E exp) / 1000 | |
270 do | |
271 { | |
272 v1 += *(int *)v2; | |
273 v2 += 6972; | |
274 --v3; | |
275 } | |
276 while ( v3 ); | |
277 return v1 / 1000; | |
278 } | |
279 | |
280 //----- (0049137D) -------------------------------------------------------- | |
281 void Party::CreateDefaultParty(char bGiveItems) | |
282 { | |
283 Party *pParty; // esi@1 | |
284 signed __int16 v3; // ax@1 | |
285 int pResMagicBase; // ecx@1 | |
286 Player *pCharacter; // esi@3 | |
287 signed int uSpellBookPageCount; // edx@5 | |
288 int pMagicSkills; // eax@5 | |
289 int uSkillIdx; // eax@11 | |
290 //unsigned __int8 v9; // zf@37 | |
291 //char v10; // sf@37 | |
292 //unsigned __int8 v11; // of@37 | |
293 char *pAttributes; // eax@38 | |
294 signed int v13; // ecx@38 | |
295 int uMaxSP; // eax@42 | |
296 unsigned int v15; // [sp-4h] [bp-44h]@14 | |
297 unsigned int v16; // [sp-4h] [bp-44h]@26 | |
298 int v17; // [sp+10h] [bp-30h]@1 | |
299 int v18; // [sp+14h] [bp-2Ch]@11 | |
300 signed int uNumPlayers; // [sp+18h] [bp-28h]@1 | |
301 ItemGen Dst; // [sp+1Ch] [bp-24h]@10 | |
302 | |
303 pParty = this; | |
304 strcpy(this->pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]); //Zoltan | |
305 pParty->pPlayers[0].field_1928 = 17; | |
306 pParty->pPlayers[0].uFace = 17; | |
307 pParty->pPlayers[0].field_1924 = 17; | |
308 pParty->pPlayers[0].uVoiceID = 17; | |
309 pParty->pPlayers[0].uMight = 30; | |
310 pParty->pPlayers[0].uIntelligence = 5; | |
311 pParty->pPlayers[0].uWillpower = 5; | |
312 pParty->pPlayers[0].uEndurance = 13; | |
313 pParty->pPlayers[0].uAccuracy = 13; | |
314 pParty->pPlayers[0].uSpeed = 14; | |
315 pParty->pPlayers[0].uLuck = 7; | |
316 pParty->pPlayers[0].pActiveSkills[9] = 1; // leather | |
317 pParty->pPlayers[0].pActiveSkills[33] = 1; // armsmaster | |
318 pParty->pPlayers[0].pActiveSkills[5] = 1; // bow | |
319 pParty->pPlayers[0].pActiveSkills[1] = 1; // sword | |
320 pParty->pPlayers[1].field_1928 = 3; | |
321 pParty->pPlayers[1].uFace = 3; | |
322 pParty->pPlayers[1].field_1924 = 3; | |
323 pParty->pPlayers[1].uVoiceID = 3; | |
324 strcpy(pParty->pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]); //Roderic | |
325 pParty->pPlayers[1].uMight = 13; | |
326 pParty->pPlayers[1].uIntelligence = 9; | |
327 pParty->pPlayers[1].uWillpower = 9; | |
328 pParty->pPlayers[1].uEndurance = 13; | |
329 pParty->pPlayers[1].uAccuracy = 13; | |
330 pParty->pPlayers[1].uSpeed = 13; | |
331 pParty->pPlayers[1].uLuck = 13; | |
332 pParty->pPlayers[1].pActiveSkills[9] = 1; // leather | |
333 pParty->pPlayers[1].pActiveSkills[34] = 1; // stealing | |
334 pParty->pPlayers[1].pActiveSkills[2] = 1; // dagger | |
335 pParty->pPlayers[1].pActiveSkills[29] = 1; // disarm trap | |
336 pParty->pPlayers[2].field_1928 = 14; | |
337 pParty->pPlayers[2].uFace = 14; | |
338 pParty->pPlayers[2].field_1924 = 14; | |
339 pParty->pPlayers[2].uVoiceID = 14; | |
340 strcpy(pParty->pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]); // Serena | |
341 pParty->pPlayers[2].uMight = 12; | |
342 pParty->pPlayers[2].uIntelligence = 9; | |
343 pParty->pPlayers[2].uWillpower = 20; | |
344 pParty->pPlayers[2].uEndurance = 22; | |
345 pParty->pPlayers[2].uAccuracy = 7; | |
346 pParty->pPlayers[2].uSpeed = 13; | |
347 pParty->pPlayers[2].uLuck = 7; | |
348 pParty->pPlayers[2].pActiveSkills[35] = 1; // alchemy | |
349 pParty->pPlayers[2].pActiveSkills[9] = 1; // leather | |
350 pParty->pPlayers[2].pActiveSkills[18] = 1; // body | |
351 pParty->pPlayers[2].pActiveSkills[6] = 1; // mace | |
352 strcpy(pParty->pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]); // Alexis | |
353 v3 = 10; | |
354 pParty->pPlayers[3].field_1928 = 10; | |
355 pParty->pPlayers[3].uFace = 10; | |
356 pResMagicBase = (int)&pParty->pPlayers[0].sResMagicBase; | |
357 pParty->pPlayers[3].uEndurance = 13; | |
358 pParty->pPlayers[3].uAccuracy = 13; | |
359 pParty->pPlayers[3].uSpeed = 13; | |
360 pParty->pPlayers[3].field_1924 = 10; | |
361 pParty->pPlayers[3].uVoiceID = 10; | |
362 pParty->pPlayers[3].uMight = 5; | |
363 pParty->pPlayers[3].uIntelligence = 30; | |
364 pParty->pPlayers[3].uWillpower = 9; | |
365 pParty->pPlayers[3].uLuck = 7; | |
366 pParty->pPlayers[3].pActiveSkills[9] = 1; // leather | |
367 pParty->pPlayers[3].pActiveSkills[13] = 1; // air | |
368 pParty->pPlayers[3].pActiveSkills[12] = 1; // fire | |
369 pParty->pPlayers[3].pActiveSkills[0] = 1; // staff | |
370 pCharacter = &pParty->pPlayers[0]; | |
371 //uNumPlayers = 4; | |
372 //while ( 1 ) | |
373 for (uNumPlayers = 0; uNumPlayers < 4; uNumPlayers++) | |
374 { | |
375 if ( !pCharacter->uClass ) | |
376 *(short *)pResMagicBase = v3; //player[i].pResMagicBase | |
377 uSpellBookPageCount = 0; | |
378 //pMagicSkills = pPlayers[uNumPlayers].pActiveSkills[12];// Skills | |
379 //while ( !*(short *)pMagicSkills ) //player[i].skillFire | |
380 for (int i = 0; i < 9; i++)//for Magic Book | |
381 { | |
382 //++uSpellBookPageCount; | |
383 //pMagicSkills++; | |
384 //if ( uSpellBookPageCount >= 9 ) | |
385 //goto LABEL_10; | |
386 if (pPlayers[uNumPlayers].pActiveSkills[12+i]) | |
387 ++uSpellBookPageCount; | |
388 } | |
389 pCharacter->pNumSpellBookPage = uSpellBookPageCount; | |
390 //LABEL_10: | |
391 pCharacter->uExpressionTimePassed = 0; | |
392 Dst.Reset(); | |
393 if ( bGiveItems ) | |
394 { | |
395 pItemsTable->GenerateItem(2, 40, &Dst); | |
396 pCharacter->AddItem2(-1, &Dst); | |
397 //uSkillIdx = 0; | |
398 //v18 = 0; | |
399 //do | |
400 for (uSkillIdx = 0; uSkillIdx < 36; uSkillIdx++) | |
401 { | |
402 if ( pCharacter->pActiveSkills[uSkillIdx] ) | |
403 { | |
404 switch ( uSkillIdx ) | |
405 { | |
406 case PLAYER_SKILL_STAFF: | |
407 v15 = ITEM_STAFF_1; | |
408 pCharacter->WearItem(v15); | |
409 break; | |
410 case PLAYER_SKILL_SWORD: | |
411 v15 = ITEM_LONGSWORD_1; | |
412 pCharacter->WearItem(v15); | |
413 break; | |
414 case PLAYER_SKILL_DAGGER: | |
415 v15 = ITEM_DAGGER_1; | |
416 pCharacter->WearItem(v15); | |
417 break; | |
418 case PLAYER_SKILL_AXE: | |
419 v15 = ITEM_AXE_1; | |
420 pCharacter->WearItem(v15); | |
421 break; | |
422 case PLAYER_SKILL_SPEAR: | |
423 v15 = ITEM_SPEAR_1; | |
424 pCharacter->WearItem(v15); | |
425 break; | |
426 case PLAYER_SKILL_BOW: | |
427 v15 = ITEM_CROSSBOW_1; | |
428 pCharacter->WearItem(v15); | |
429 break; | |
430 case PLAYER_SKILL_MACE: | |
431 v15 = ITEM_MACE_1; | |
432 pCharacter->WearItem(v15); | |
433 break; | |
434 case PLAYER_SKILL_SHIELD: | |
435 v15 = ITEM_BUCKLER_1; | |
436 pCharacter->WearItem(v15); | |
437 break; | |
438 case PLAYER_SKILL_LEATHER: | |
439 v15 = ITEM_LEATHER_1; | |
440 pCharacter->WearItem(v15); | |
441 break; | |
442 case PLAYER_SKILL_CHAIN: | |
443 v15 = ITEM_CHAINMAIL_1; | |
444 pCharacter->WearItem(v15); | |
445 break; | |
446 case PLAYER_SKILL_PLATE: | |
447 v15 = ITEM_PLATE_1; | |
448 pCharacter->WearItem(v15); | |
449 break; | |
450 case PLAYER_SKILL_FIRE: | |
451 v16 = ITEM_SPELLBOOK_FIRE_STRIKE; | |
452 pCharacter->AddItem(-1, v16); | |
453 break; | |
454 case PLAYER_SKILL_AIR: | |
455 v16 = ITEM_SPELLBOOK_AIR_FEATHER_FALL; | |
456 pCharacter->AddItem(-1, v16); | |
457 break; | |
458 case PLAYER_SKILL_WATER: | |
459 v16 = ITEM_SPELLBOOK_WATER_POISON_SPRAY; | |
460 pCharacter->AddItem(-1, v16); | |
461 break; | |
462 case PLAYER_SKILL_EARTH: | |
463 v16 = ITEM_SPELLBOOK_EARTH_SLOW; | |
464 pCharacter->AddItem(-1, v16); | |
465 break; | |
466 case PLAYER_SKILL_SPIRIT: | |
467 v16 = ITEM_SPELLBOOK_SPIRIT_BLESS; | |
468 pCharacter->AddItem(-1, v16); | |
469 break; | |
470 case PLAYER_SKILL_MIND: | |
471 v16 = ITEM_SPELLBOOK_MIND_MIND_BLAST; | |
472 pCharacter->AddItem(-1, v16); | |
473 break; | |
474 case PLAYER_SKILL_BODY: | |
475 v16 = ITEM_SPELLBOOK_BODY_FIRST_AID; | |
476 pCharacter->AddItem(-1, v16); | |
477 break; | |
478 case PLAYER_SKILL_ITEM_ID: | |
479 case PLAYER_SKILL_REPAIR: | |
480 case PLAYER_SKILL_MEDITATION: | |
481 case PLAYER_SKILL_PERCEPTION: | |
482 case PLAYER_SKILL_DIPLOMACY: | |
483 case PLAYER_SKILL_TRAP_DISARM: | |
484 case PLAYER_SKILL_LEARNING: | |
485 pCharacter->AddItem(-1, ITEM_POTION_BOTTLE); | |
486 v16 = 5 * (rand() % 3 + 40); // simple reagent | |
487 pCharacter->AddItem(-1, v16); | |
488 break; | |
489 case PLAYER_SKILL_DODGE: | |
490 v16 = ITEM_BOOTS_1; | |
491 pCharacter->AddItem(-1, v16); | |
492 break; | |
493 case PLAYER_SKILL_UNARMED: | |
494 v16 = ITEM_GAUNTLETS_1; | |
495 pCharacter->AddItem(-1, v16); | |
496 break; | |
497 default: | |
498 break; | |
499 } | |
500 } | |
501 //uSkillIdx = v18 + 1; | |
502 //v11 = uSkillIdx > 36; | |
503 //v9 = v18 == 35; | |
504 //v10 = uSkillIdx - 35 < 0; | |
505 } | |
506 //while (uSkillIdx < 36); | |
507 pAttributes = (char *)&pCharacter->pInventoryItems[0].uAttributes; | |
508 //v13 = 138; | |
509 for (v13 = 138; v13 > 0; --v13) | |
510 { | |
511 if ( *((int *)pAttributes - 5) ) | |
512 *(int *)pAttributes |= 1; | |
513 pAttributes += 36; | |
514 //--v13; | |
515 } | |
516 //while ( v13 ); | |
517 } | |
518 pCharacter->sHealth = pCharacter->GetMaxHealth(); | |
519 pCharacter->sMana = pCharacter->GetMaxMana(); | |
520 pCharacter++; | |
521 //uNumPlayers--; | |
522 //if (!uNumPlayers) | |
523 //break; | |
524 pResMagicBase = (int)pCharacter; | |
525 v3 = 10; | |
526 } | |
527 } | |
528 | |
529 //----- (004917CE) -------------------------------------------------------- | |
530 int Party::Reset() | |
531 { | |
532 //Party *v1; // esi@1 | |
533 //unsigned __int64 *pTimePlayed; // edi@1 | |
534 //bool v3; // edx@1 | |
535 //Player **v4; // eax@1 | |
536 //Player *v5; // ecx@1 | |
537 PLAYER_SEX pSex; // cl@3 | |
538 PLAYER_SEX v7; // al@6 | |
539 PLAYER_SEX v8; // al@9 | |
540 PLAYER_SEX v9; // cl@12 | |
541 //Player *v12; // edx@17 | |
542 //signed int v13; // edi@18 | |
543 SpellBuff *v14; // ebx@21 | |
544 signed int v15; // edi@21 | |
545 | |
546 field_708 = 15; | |
547 sEyelevel = 160; | |
548 uFlags2 = 0; | |
549 uNumGold = 200; | |
550 uNumGoldInBank = 0; | |
551 uNumFoodRations = 7; | |
552 uAlignment = 1; | |
553 | |
554 SetUserInterface(uAlignment, true); | |
555 | |
556 uTimePlayed = 0x21C00u; | |
557 uLastRegenerationTime = 0x21C00; | |
558 | |
559 bTurnBasedModeOn = false; | |
560 | |
561 uActiveCharacter = 1; | |
562 ::pPlayers[0] = pPlayers; | |
563 for (uint i = 0; i < 4; ++i) | |
564 ::pPlayers[i + 1] = &pPlayers[i]; | |
565 | |
566 pPlayers[0].Reset(0); | |
567 pPlayers[1].Reset(4); | |
568 pPlayers[2].Reset(24); | |
569 pPlayers[3].Reset(32); | |
570 pPlayers[0].uFace = 17; | |
571 pPlayers[0].field_1924 = 17; | |
572 pPlayers[0].uVoiceID = 17; | |
573 pPlayers[0].SetInitialStats(); | |
574 | |
575 switch ( pPlayers[0].uVoiceID ) | |
576 { | |
577 case 0: | |
578 case 1: | |
579 case 2: | |
580 case 3: | |
581 case 8: | |
582 case 9: | |
583 case 12: | |
584 case 13: | |
585 case 16: | |
586 case 17: | |
587 case 20: | |
588 case 23: | |
589 default: | |
590 pSex = SEX_MALE; | |
591 break; | |
592 case 4: | |
593 case 5: | |
594 case 6: | |
595 case 7: | |
596 case 10: | |
597 case 11: | |
598 case 14: | |
599 case 15: | |
600 case 18: | |
601 case 19: | |
602 case 21: | |
603 case 24: | |
604 pSex = SEX_FEMALE; | |
605 break; | |
606 } | |
607 pPlayers[0].uSex = pSex; | |
608 pPlayers[0].RandomizeName(); | |
609 strcpy(pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]); | |
610 | |
611 | |
612 pPlayers[1].uFace = 3; | |
613 pPlayers[1].field_1924 = 3; | |
614 pPlayers[1].uVoiceID = 3; | |
615 pPlayers[1].SetInitialStats(); | |
616 v7 = SEX_MALE; | |
617 switch (pPlayers[1].uVoiceID) | |
618 { | |
619 case 0: | |
620 case 1: | |
621 case 2: | |
622 case 3: | |
623 case 8: | |
624 case 9: | |
625 case 0xCu: | |
626 case 0xDu: | |
627 case 0x10u: | |
628 case 0x11u: | |
629 case 0x14u: | |
630 case 0x17u: | |
631 v7 = SEX_MALE; | |
632 break; | |
633 case 4: | |
634 case 5: | |
635 case 6: | |
636 case 7: | |
637 case 0xAu: | |
638 case 0xBu: | |
639 case 0xEu: | |
640 case 0xFu: | |
641 case 0x12u: | |
642 case 0x13u: | |
643 case 0x15u: | |
644 case 0x18u: | |
645 v7 = SEX_FEMALE; | |
646 break; | |
647 default: | |
648 break; | |
649 } | |
650 pPlayers[1].uSex = v7; | |
651 pPlayers[1].RandomizeName(); | |
652 strcpy(pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]); | |
653 pPlayers[2].uFace = 14; | |
654 pPlayers[2].field_1924 = 14; | |
655 pPlayers[2].uVoiceID = 14; | |
656 pPlayers[2].SetInitialStats(); | |
657 v8 = SEX_MALE; | |
658 switch (pPlayers[2].uVoiceID) | |
659 { | |
660 case 0: | |
661 case 1: | |
662 case 2: | |
663 case 3: | |
664 case 8: | |
665 case 9: | |
666 case 0xCu: | |
667 case 0xDu: | |
668 case 0x10u: | |
669 case 0x11u: | |
670 case 0x14u: | |
671 case 0x17u: | |
672 v8 = SEX_MALE; | |
673 break; | |
674 case 4: | |
675 case 5: | |
676 case 6: | |
677 case 7: | |
678 case 0xAu: | |
679 case 0xBu: | |
680 case 0xEu: | |
681 case 0xFu: | |
682 case 0x12u: | |
683 case 0x13u: | |
684 case 0x15u: | |
685 case 0x18u: | |
686 v8 = SEX_FEMALE; | |
687 break; | |
688 default: | |
689 break; | |
690 } | |
691 pPlayers[2].uSex = v8; | |
692 pPlayers[2].RandomizeName(); | |
693 strcpy(pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]); | |
694 pPlayers[3].uFace = 10; | |
695 pPlayers[3].field_1924 = 10; | |
696 pPlayers[3].uVoiceID = 10; | |
697 pPlayers[3].SetInitialStats(); | |
698 v9 = SEX_MALE; | |
699 switch (pPlayers[3].uVoiceID) | |
700 { | |
701 case 0u: | |
702 case 1u: | |
703 case 2u: | |
704 case 3u: | |
705 case 8u: | |
706 case 9u: | |
707 case 0xCu: | |
708 case 0xDu: | |
709 case 0x10u: | |
710 case 0x11u: | |
711 case 0x14u: | |
712 case 0x17u: | |
713 v9 = SEX_MALE; | |
714 break; | |
715 case 4u: | |
716 case 5u: | |
717 case 6u: | |
718 case 7u: | |
719 case 0xAu: | |
720 case 0xBu: | |
721 case 0xEu: | |
722 case 0xFu: | |
723 case 0x12u: | |
724 case 0x13u: | |
725 case 0x15u: | |
726 case 0x18u: | |
727 v9 = SEX_FEMALE; | |
728 break; | |
729 default: | |
730 break; | |
731 } | |
732 pPlayers[3].uSex = v9; | |
733 pPlayers[3].RandomizeName(); | |
734 strcpy(pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]); | |
735 | |
736 | |
737 | |
738 for (uint i = 0; i < 4; ++i) | |
739 { | |
740 pPlayers[i].uTimeToRecovery = 0; | |
741 for (uint j = 0; j < 20; ++j) | |
742 pPlayers[i].pConditions[j] = 0; | |
743 | |
744 for (uint j = 0; j < 24; ++j) | |
745 pPlayers[i].pPlayerBuffs[j].Reset(); | |
746 | |
747 pPlayers[i].uExpressionID = 1; | |
748 pPlayers[i].uExpressionTimePassed = 0; | |
749 pPlayers[i].uExpressionTimeLength = rand() % 256 + 128; | |
750 } | |
751 | |
752 for (uint i = 1; i < 20; ++i) | |
753 pPartyBuffs[i].Reset(); | |
754 | |
755 | |
756 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100; | |
757 uFlags = 0; | |
758 | |
759 memset(_award_bits, 0, 64); | |
760 _449B7E_toggle_bit(_award_bits, 1, 1); | |
761 _449B7E_toggle_bit(_award_bits, 2, 1); | |
762 _449B7E_toggle_bit(_award_bits, 3, 1); | |
763 _449B7E_toggle_bit(_award_bits, 4, 1); | |
764 _449B7E_toggle_bit(_award_bits, 5, 1); | |
765 _449B7E_toggle_bit(_award_bits, 6, 1); | |
766 | |
767 | |
768 memcpy(pNPCStats->pNewNPCData, pNPCStats->pNPCData, 0x94BCu); | |
769 memcpy(pNPCStats->pGroups_copy, pNPCStats->pGroups, 0x66u); | |
770 pNPCStats->pNewNPCData[3].uFlags |= 0x80u; | |
771 _494035_timed_effects__water_walking_damage__etc(); | |
772 pEventTimer->Pause(); | |
773 return 0; | |
774 } | |
775 | |
776 | |
777 | |
778 //----- (0043AD34) -------------------------------------------------------- | |
779 void Party::Yell() | |
780 { | |
781 void *v0; // esi@5 | |
782 int v1; // edi@9 | |
783 int v2; // ebx@9 | |
784 int v3; // eax@9 | |
785 unsigned int v4; // [sp+8h] [bp-4h]@4 | |
786 | |
787 if ( (signed __int64)pParty->pPartyBuffs[11].uExpireTime > 0 ) | |
788 pParty->pPartyBuffs[11].Reset(); | |
789 if ( pParty->bTurnBasedModeOn != 1 ) | |
790 { | |
791 v4 = 0; | |
792 if ( (signed int)uNumActors > 0 ) | |
793 { | |
794 v0 = &pActors[0].pMonsterInfo.uMovementType; | |
795 do | |
796 { | |
797 if ( ((Actor *)((char *)v0 - 59))->Actor::CanAct() && *((char *)v0 + 2) != 4 && *(char *)v0 != 5 ) | |
798 { | |
799 v1 = abs(*(short *)((char *)v0 + 83) - pParty->vPosition.x); | |
800 v2 = abs(*(short *)((char *)v0 + 85) - pParty->vPosition.y); | |
801 v3 = abs(*(short *)((char *)v0 + 87) - pParty->vPosition.z); | |
802 if ( (double)sub_4621DA(v1, v2, v3) < 512.0 ) | |
803 Actor::_402968(v4, 4, 0, 0); | |
804 } | |
805 ++v4; | |
806 v0 = (char *)v0 + 836; | |
807 } | |
808 while ( (signed int)v4 < (signed int)uNumActors ); | |
809 } | |
810 } | |
811 } | |
812 | |
813 //----- (00491BF9) -------------------------------------------------------- | |
814 void Party::ResetPosMiscAndSpellBuffs() | |
815 { | |
816 Party *v1; // esi@1 | |
817 char *v2; // edi@1 | |
818 SpellBuff *v3; // ebx@2 | |
819 SpellBuff *v4; // esi@5 | |
820 signed int v5; // edi@5 | |
821 signed int v6; // [sp+8h] [bp-8h]@1 | |
822 signed int v7; // [sp+Ch] [bp-4h]@2 | |
823 | |
824 v1 = this; | |
825 this->vPosition.y = 0; | |
826 this->vPosition.z = 0; | |
827 this->vPosition.x = 0; | |
828 this->uFallStartY = 0; | |
829 this->sRotationY = 0; | |
830 this->sRotationX = 0; | |
831 this->uFallSpeed = 0; | |
832 this->field_28 = 0; | |
833 this->uDefaultPartyHeight = 120; | |
834 this->field_14 = 37; | |
835 this->field_18 = 25; | |
836 this->uWalkSpeed = 384; | |
837 this->field_20_prolly_turn_speed = 90; | |
838 this->field_24 = 5; | |
839 this->field_6FC = 0; | |
840 this->field_708 = 15; | |
841 this->field_0 = 25; | |
842 v2 = (char *)this->pPlayers[0].pPlayerBuffs; | |
843 v6 = 4; | |
844 do | |
845 { | |
846 v3 = (SpellBuff *)v2; | |
847 v7 = 24; | |
848 do | |
849 { | |
850 v3->Reset(); | |
851 ++v3; | |
852 --v7; | |
853 } | |
854 while ( v7 ); | |
855 v2 += 6972; | |
856 --v6; | |
857 } | |
858 while ( v6 ); | |
859 v4 = v1->pPartyBuffs; | |
860 v5 = 20; | |
861 do | |
862 { | |
863 v4->Reset(); | |
864 ++v4; | |
865 --v5; | |
866 } | |
867 while ( v5 ); | |
868 } | |
869 | |
870 //----- (004909F4) -------------------------------------------------------- | |
871 void Party::_4909F4() | |
872 { | |
873 char *v1; // esi@2 | |
874 unsigned int v2; // eax@3 | |
875 __int16 v3; // cx@5 | |
876 int v4; // edx@27 | |
877 signed int v5; // eax@52 | |
878 PlayerFrame *v6; // edx@53 | |
879 char *v7; // esi@60 | |
880 signed int v8; // ebp@61 | |
881 int v9; // ebx@62 | |
882 unsigned int v10; // edi@62 | |
883 signed int v11; // [sp+0h] [bp-4h]@2 | |
884 | |
885 if ( dword_A75070 != stru_51076C.field_8 ) | |
886 { | |
887 dword_A75070 = stru_51076C.field_8; | |
888 v1 = (char *)&this->pPlayers[0].uExpressionID; | |
889 v11 = 4; | |
890 do | |
891 { | |
892 v2 = ((Player *)(v1 - 6812))->GetMajorConditionIdx(); | |
893 if ( v2 == 18 || v2 == 17 ) | |
894 { | |
895 *((short *)v1 + 1) += LOWORD(pMiscTimer->uTimeElapsed); | |
896 if ( *((short *)v1 + 1) >= *((short *)v1 + 2) ) | |
897 { | |
898 if ( *(short *)v1 != 1 || rand() % 5 ) | |
899 { | |
900 *((short *)v1 + 1) = 0; | |
901 *(short *)v1 = 1; | |
902 *((short *)v1 + 2) = rand() % 256 + 32; | |
903 } | |
904 else | |
905 { | |
906 v4 = rand() % 100; | |
907 if ( v4 >= 25 ) | |
908 { | |
909 if ( v4 >= 31 ) | |
910 { | |
911 if ( v4 >= 37 ) | |
912 { | |
913 if ( v4 >= 43 ) | |
914 { | |
915 if ( v4 >= 46 ) | |
916 { | |
917 if ( v4 >= 52 ) | |
918 { | |
919 if ( v4 >= 58 ) | |
920 { | |
921 if ( v4 >= 64 ) | |
922 { | |
923 if ( v4 >= 70 ) | |
924 { | |
925 if ( v4 >= 76 ) | |
926 { | |
927 if ( v4 >= 82 ) | |
928 { | |
929 if ( v4 >= 88 ) | |
930 *(short *)v1 = (v4 >= 94) + 29; | |
931 else | |
932 *(short *)v1 = 57; | |
933 } | |
934 else | |
935 { | |
936 *(short *)v1 = 56; | |
937 } | |
938 } | |
939 else | |
940 { | |
941 *(short *)v1 = 55; | |
942 } | |
943 } | |
944 else | |
945 { | |
946 *(short *)v1 = 54; | |
947 } | |
948 } | |
949 else | |
950 { | |
951 *(short *)v1 = 20; | |
952 } | |
953 } | |
954 else | |
955 { | |
956 *(short *)v1 = 19; | |
957 } | |
958 } | |
959 else | |
960 { | |
961 *(short *)v1 = 18; | |
962 } | |
963 } | |
964 else | |
965 { | |
966 *(short *)v1 = 17; | |
967 } | |
968 } | |
969 else | |
970 { | |
971 *(short *)v1 = 16; | |
972 } | |
973 } | |
974 else | |
975 { | |
976 *(short *)v1 = 15; | |
977 } | |
978 } | |
979 else | |
980 { | |
981 *(short *)v1 = 14; | |
982 } | |
983 } | |
984 else | |
985 { | |
986 *(short *)v1 = 13; | |
987 } | |
988 v5 = 0; | |
989 *((short *)v1 + 1) = 0; | |
990 if ( (signed int)pPlayerFrameTable->uNumFrames <= 0 ) | |
991 { | |
992 LABEL_56: | |
993 v5 = 0; | |
994 } | |
995 else | |
996 { | |
997 v6 = pPlayerFrameTable->pFrames; | |
998 while ( v6->uSequenceID != *(short *)v1 ) | |
999 { | |
1000 ++v5; | |
1001 ++v6; | |
1002 if ( v5 >= (signed int)pPlayerFrameTable->uNumFrames ) | |
1003 goto LABEL_56; | |
1004 } | |
1005 } | |
1006 *((short *)v1 + 2) = 8 * pPlayerFrameTable->pFrames[v5].uAnimLength; | |
1007 } | |
1008 } | |
1009 } | |
1010 else | |
1011 { | |
1012 v3 = *(short *)v1; | |
1013 if ( *(short *)v1 != 34 && v3 != 35 && v3 != 36 | |
1014 || (signed int)(pMiscTimer->uTimeElapsed + *((short *)v1 + 1)) >= *((short *)v1 + 2) ) | |
1015 { | |
1016 *((short *)v1 + 2) = 0; | |
1017 *((short *)v1 + 1) = 0; | |
1018 switch ( v2 ) | |
1019 { | |
1020 case 0xEu: | |
1021 *(short *)v1 = 98; | |
1022 break; | |
1023 case 0xFu: | |
1024 *(short *)v1 = 12; | |
1025 break; | |
1026 case 0x10u: | |
1027 *(short *)v1 = 99; | |
1028 break; | |
1029 case 0u: | |
1030 *(short *)v1 = 2; | |
1031 break; | |
1032 case 1u: | |
1033 *(short *)v1 = 3; | |
1034 break; | |
1035 case 2u: | |
1036 *(short *)v1 = 4; | |
1037 break; | |
1038 case 3u: | |
1039 *(short *)v1 = 5; | |
1040 break; | |
1041 case 4u: | |
1042 *(short *)v1 = 6; | |
1043 break; | |
1044 case 5u: | |
1045 *(short *)v1 = 7; | |
1046 break; | |
1047 case 6u: | |
1048 case 8u: | |
1049 case 0xAu: | |
1050 *(short *)v1 = 8; | |
1051 break; | |
1052 case 7u: | |
1053 case 9u: | |
1054 case 0xBu: | |
1055 *(short *)v1 = 9; | |
1056 break; | |
1057 case 0xCu: | |
1058 *(short *)v1 = 10; | |
1059 break; | |
1060 case 0xDu: | |
1061 *(short *)v1 = 11; | |
1062 break; | |
1063 default: | |
1064 break; | |
1065 } | |
1066 } | |
1067 else | |
1068 { | |
1069 *((short *)v1 + 1) += LOWORD(pMiscTimer->uTimeElapsed); | |
1070 } | |
1071 } | |
1072 v1 += 6972; | |
1073 --v11; | |
1074 } | |
1075 while ( v11 ); | |
1076 v7 = (char *)&pParty->pHirelings[0].evtb; | |
1077 do | |
1078 { | |
1079 v8 = *((int *)v7 + 1); | |
1080 if ( v8 ) | |
1081 { | |
1082 v9 = *((int *)v7 - 1); | |
1083 v10 = pMiscTimer->uTimeElapsed + *(int *)v7; | |
1084 if ( (signed int)v10 >= v8 ) | |
1085 { | |
1086 v9 = 0; | |
1087 v8 = 0; | |
1088 v10 = 0; | |
1089 memset(v7 - 44, 0, 0x4Cu); | |
1090 pParty->field_709 = 0; | |
1091 //sub_44A56A();Ritor1: it's temporarily | |
1092 viewparams->bRedrawGameUI = 1; | |
1093 } | |
1094 *(int *)v7 = v10; | |
1095 *((int *)v7 + 1) = v8; | |
1096 *((int *)v7 - 1) = v9; | |
1097 } | |
1098 v7 += 76; | |
1099 } | |
1100 while ( (signed int)v7 < (signed int)&pParty->field_777C[1] ); | |
1101 } | |
1102 } | |
1103 // A75070: using guessed type int dword_A75070; | |
1104 | |
1105 //----- (00490D02) -------------------------------------------------------- | |
1106 void Party::RestAndHeal() | |
1107 { | |
1108 SpellBuff *v1; // esi@1 | |
1109 Player *v2; // esi@4 | |
1110 signed int v3; // ebx@4 | |
1111 SpellBuff *v4; // edi@4 | |
1112 int v5; // eax@9 | |
1113 char v6; // zf@9 | |
1114 char *v7; // eax@10 | |
1115 signed int v8; // ecx@10 | |
1116 int v9; // eax@18 | |
1117 int v10; // eax@25 | |
1118 signed int v11; // ecx@26 | |
1119 signed int v12; // [sp-4h] [bp-1Ch]@26 | |
1120 Party *v13; // [sp+Ch] [bp-Ch]@1 | |
1121 signed int v14; // [sp+10h] [bp-8h]@10 | |
1122 signed int v15; // [sp+14h] [bp-4h]@3 | |
1123 | |
1124 v13 = this; | |
1125 v1 = pParty->pPartyBuffs; | |
1126 do | |
1127 { | |
1128 v1->Reset(); | |
1129 ++v1; | |
1130 } | |
1131 while ( (signed int)v1 < (signed int)pParty->pPlayers ); | |
1132 v15 = 0; | |
1133 do | |
1134 { | |
1135 v2 = &pParty->pPlayers[v15]; | |
1136 v3 = 20; | |
1137 v4 = v2->pPlayerBuffs; | |
1138 do | |
1139 { | |
1140 v4->Reset(); | |
1141 ++v4; | |
1142 --v3; | |
1143 } | |
1144 while ( v3 ); | |
1145 v2->Zero(); | |
1146 if ( v2->pConditions[14] || v2->pConditions[15] || v2->pConditions[16] ) | |
1147 goto LABEL_33; | |
1148 LODWORD(v2->pConditions[13]) = 0; | |
1149 HIDWORD(v2->pConditions[13]) = 0; | |
1150 LODWORD(v2->pConditions[4]) = 0; | |
1151 HIDWORD(v2->pConditions[4]) = 0; | |
1152 LODWORD(v2->pConditions[2]) = 0; | |
1153 HIDWORD(v2->pConditions[2]) = 0; | |
1154 LODWORD(v2->pConditions[3]) = 0; | |
1155 HIDWORD(v2->pConditions[3]) = 0; | |
1156 LODWORD(v2->pConditions[1]) = 0; | |
1157 HIDWORD(v2->pConditions[1]) = 0; | |
1158 v2->uTimeToRecovery = 0; | |
1159 v2->sHealth = v2->GetMaxHealth(); | |
1160 v5 = v2->GetMaxMana(); | |
1161 v6 = v2->uClass == 35; | |
1162 v2->sMana = v5; | |
1163 if ( v6 ) | |
1164 { | |
1165 v14 = 0; | |
1166 v7 = &v2->pInventoryItems[0].field_1A; | |
1167 v8 = 138; | |
1168 do | |
1169 { | |
1170 if ( *(int *)(v7 - 26) == 601 && (unsigned __int8)*v7 == v15 + 1 ) | |
1171 v14 = 1; | |
1172 v7 += 36; | |
1173 --v8; | |
1174 } | |
1175 while ( v8 ); | |
1176 if ( !v14 ) | |
1177 { | |
1178 v2->sHealth = v2->GetMaxHealth() / 2; | |
1179 v2->sMana = v2->GetMaxMana() / 2; | |
1180 } | |
1181 } | |
1182 if ( !v2->pConditions[17] ) | |
1183 { | |
1184 if ( v2->pConditions[10] || v2->pConditions[11] ) | |
1185 { | |
1186 v11 = 4; | |
1187 v12 = 4; | |
1188 } | |
1189 else | |
1190 { | |
1191 if ( !v2->pConditions[8] && !v2->pConditions[9] ) | |
1192 { | |
1193 if ( !v2->pConditions[6] && !v2->pConditions[7] ) | |
1194 goto LABEL_30; | |
1195 v2->sHealth /= 2; | |
1196 v10 = v2->sMana / 2; | |
1197 goto LABEL_29; | |
1198 } | |
1199 v11 = 3; | |
1200 v12 = 3; | |
1201 } | |
1202 v2->sHealth /= v11; | |
1203 v10 = v2->sMana / v12; | |
1204 LABEL_29: | |
1205 v2->sMana = v10; | |
1206 goto LABEL_30; | |
1207 } | |
1208 v9 = v2->sHealth; | |
1209 v2->sMana = 0; | |
1210 v2->sHealth = v9 / 2; | |
1211 LABEL_30: | |
1212 if ( v2->pConditions[5] ) | |
1213 v2->sMana = 0; | |
1214 _4909F4(); | |
1215 LABEL_33: | |
1216 ++v15; | |
1217 } | |
1218 while ( v15 < 4 ); | |
1219 pParty->field_764 = 0; | |
1220 } |