Mercurial > mm7
comparison Outdoor.cpp @ 0:9c0607679772
init
author | Ritor1 |
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date | Sat, 12 Jan 2013 09:45:18 +0600 |
parents | |
children | a9e9c6989d04 |
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-1:000000000000 | 0:9c0607679772 |
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1 #include <assert.h> | |
2 | |
3 #include "Outdoor.h" | |
4 #include "Party.h" | |
5 #include "LayingItem.h" | |
6 #include "LOD.h" | |
7 #include "Render.h" | |
8 #include "MapInfo.h" | |
9 #include "Allocator.h" | |
10 #include "Weather.h" | |
11 #include "PaletteManager.h" | |
12 #include "GUIProgressBar.h" | |
13 #include "AudioPlayer.h" | |
14 #include "IndoorCamera.h" | |
15 #include "DecorationList.h" | |
16 #include "TileFrameTable.h" | |
17 #include "Math.h" | |
18 #include "ObjectList.h" | |
19 #include "Game.h" | |
20 #include "Actor.h" | |
21 #include "Chest.h" | |
22 #include "stru123.h" | |
23 #include "Time.h" | |
24 #include "Viewport.h" | |
25 #include "Events.h" | |
26 | |
27 #include "mm7_data.h" | |
28 //#include "MM7.h" | |
29 | |
30 | |
31 | |
32 | |
33 | |
34 OutdoorLocation *pOutdoor = new OutdoorLocation; | |
35 OutdoorCamera *pOutdoorCamera; | |
36 | |
37 | |
38 stru149 stru_8019C8; | |
39 stru148 array_77EC08[2000]; | |
40 Surf stru_80C980; | |
41 Edge defaultEdge; // weak | |
42 Edge stru_80C9A4; | |
43 Edge stru_80C9D8; | |
44 | |
45 | |
46 //----- (0047A59E) -------------------------------------------------------- | |
47 void OutdoorLocation::ExecDraw(unsigned int bRedraw) | |
48 { | |
49 int v1; // edi@1 | |
50 unsigned int v2; // ebx@1 | |
51 int v3; // ST18_4@3 | |
52 int v4; // ST04_4@19 | |
53 int v5; // eax@19 | |
54 | |
55 v1 = 0; | |
56 v2 = bRedraw; | |
57 if ( viewparams->field_54 ) | |
58 v1 = 2; | |
59 pIndoorCamera->sRotationX = pParty->sRotationX; | |
60 pIndoorCamera->sRotationY = pParty->sRotationY; | |
61 pIndoorCamera->pos.x = pParty->vPosition.x | |
62 - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY) | |
63 * (signed __int64)pParty->field_18) >> 16); | |
64 v3 = stru_5C6E00->SinCos(pParty->sRotationY - stru_5C6E00->uIntegerHalfPi); | |
65 pIndoorCamera->field_4C = v1; | |
66 pIndoorCamera->pos.y = pParty->vPosition.y - ((unsigned __int64)(v3 * (signed __int64)pParty->field_18) >> 16); | |
67 pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel; | |
68 if ( v2 || pRenderer->pRenderD3D ) | |
69 { | |
70 ResetStru148s(); | |
71 pOutdoorCamera->RotationToInts(); | |
72 sub_481ED9_MessWithOutdoorCamera(); | |
73 } | |
74 pIndoorCamera->uMapGridCellX = WorldPosToGridCellX(pParty->vPosition.x); | |
75 pIndoorCamera->uMapGridCellZ = WorldPosToGridCellZ(pParty->vPosition.y); | |
76 if ( v2 ) | |
77 { | |
78 Software_ResetNewEdges(); | |
79 sub_487DA9(); | |
80 ptr_80C97C_Surfs = pSurfs; | |
81 ptr_80C978_Edges = pEdges; | |
82 } | |
83 if ( pParty->uCurrentMinute != pOutdoor->uLastSunlightUpdateMinute ) | |
84 pOutdoor->UpdateSunlightVectors(); | |
85 pOutdoor->UpdateFog(); | |
86 pGame->pIndoorCameraD3D->Reset_list_0037C(); | |
87 if ( !v2 ) | |
88 { | |
89 if ( !pRenderer->pRenderD3D ) | |
90 { | |
91 pRenderer->OnOutdoorRedrawSW(); | |
92 goto LABEL_16; | |
93 } | |
94 //goto LABEL_14; | |
95 pRenderer->DrawSkyD3D(); | |
96 pRenderer->DrawBuildingsD3D(); | |
97 pRenderer->DrawBezierTerrain(); | |
98 goto LABEL_16; | |
99 } | |
100 if ( pRenderer->pRenderD3D ) | |
101 { | |
102 //LABEL_14: | |
103 pRenderer->DrawSkyD3D(); | |
104 pRenderer->DrawBuildingsD3D(); | |
105 pRenderer->DrawBezierTerrain(); | |
106 goto LABEL_16; | |
107 } | |
108 pRenderer->DrawBuildingsSW(); | |
109 pRenderer->DrawBezierTerrain(); | |
110 sr_sub_486F92_MessWithEdgesAndSpans(); | |
111 pOutdoorCamera->_487355(); | |
112 LABEL_16: | |
113 pMobileLightsStack->uNumLightsActive = 0; | |
114 pStationaryLightsStack->uNumLightsActive = 0; | |
115 if ( !pRenderer->pRenderD3D ) | |
116 { | |
117 pRenderer->ExecOutdoorDrawSW(); | |
118 pGame->pIndoorCameraD3D->_438240_draw_lits(); | |
119 } | |
120 pGame->PushStationaryLights(-1); | |
121 pGame->PrepareBloodsplats(); | |
122 if ( v2 ) | |
123 { | |
124 v4 = WorldPosToGridCellZ(pParty->vPosition.y); | |
125 v5 = WorldPosToGridCellX(pParty->vPosition.x); | |
126 pOutdoor->_47EF60(v5, v4, 1); | |
127 } | |
128 pGame->uFlags2 &= 0xFFFFFFFEu; | |
129 if ( pRenderer->pRenderD3D && pRenderer->bUsingSpecular ) | |
130 pGame->pLightmapBuilder->uFlags |= 1u; | |
131 else | |
132 pGame->pLightmapBuilder->uFlags &= 0xFFFFFFFEu; | |
133 uNumDecorationsDrawnThisFrame = 0; | |
134 _unused000 = 0; | |
135 uNumSpritesDrawnThisFrame = 0; | |
136 uNumBillboardsToDraw = 0; | |
137 DrawActors(); | |
138 if ( !pOutdoorCamera->bDoNotRenderDecorations ) | |
139 pRenderer->DrawDecorations(); | |
140 pRenderer->DrawLayingItems_Shooting_Magic_ODM(); | |
141 pRenderer->TransformBillboardsAndSetPalettesODM(); | |
142 sub_485F53((Vec2_int_ *)unnamed_6BE060); | |
143 } | |
144 | |
145 | |
146 | |
147 //----- (00441CFF) -------------------------------------------------------- | |
148 void OutdoorLocation::Draw() | |
149 { | |
150 unsigned int v0; // ecx@1 | |
151 | |
152 v0 = 1; | |
153 if ( !(pParty->uFlags & 2) && !(pGame->uFlags2 & 1) ) | |
154 v0 = 0; | |
155 pOutdoor->ExecDraw(v0); | |
156 pGame->DrawParticles(); | |
157 pWeather->Draw(); | |
158 array_5118E8._440F07(); | |
159 } | |
160 | |
161 | |
162 //----- (00488E23) -------------------------------------------------------- | |
163 double OutdoorLocation::GetFogDensityByTime() | |
164 { | |
165 int v1; // eax@3 | |
166 double v2; // st7@3 | |
167 | |
168 if ( pParty->uCurrentHour < 5 ) | |
169 goto LABEL_9; | |
170 if ( pParty->uCurrentHour >= 6 ) | |
171 { | |
172 if ( pParty->uCurrentHour < 0x14 ) | |
173 { | |
174 pWeather->field_FA0 = 0; | |
175 v2 = 0.0; | |
176 return v2 * 0.016666668; | |
177 } | |
178 if ( pParty->uCurrentHour < 0x15 ) | |
179 { | |
180 v1 = 0; | |
181 v2 = (double)(pParty->uCurrentHour - 20) * 60.0 + (double)(signed int)pParty->uCurrentMinute; | |
182 goto LABEL_4; | |
183 } | |
184 LABEL_9: | |
185 v2 = 60.0; | |
186 pWeather->field_FA0 = 1; | |
187 return v2 * 0.016666668; | |
188 } | |
189 v1 = 0; | |
190 v2 = 60.0 - (double)(60 * pParty->uCurrentHour + pParty->uCurrentMinute - 300); | |
191 LABEL_4: | |
192 pWeather->field_FA0 = v1; | |
193 return v2 * 0.016666668; | |
194 } | |
195 | |
196 //----- (00488EB1) -------------------------------------------------------- | |
197 int OutdoorLocation::GetSomeOtherTileInfo(int sX, int sY) | |
198 { | |
199 OutdoorLocation *v3; // esi@1 | |
200 unsigned int v4; // edi@1 | |
201 unsigned int v5; // eax@1 | |
202 int result; // eax@5 | |
203 | |
204 v3 = this; | |
205 v4 = WorldPosToGridCellZ(sY); | |
206 v5 = WorldPosToGridCellX(sX); | |
207 if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 ) | |
208 result = 0; | |
209 else | |
210 result = ActuallyGetSomeOtherTileInfo(v5, v4); | |
211 return result; | |
212 } | |
213 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); | |
214 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); | |
215 | |
216 //----- (00488EEF) -------------------------------------------------------- | |
217 unsigned int OutdoorLocation::GetTileTexture(int sX, int sZ) | |
218 { | |
219 OutdoorLocation *v3; // esi@1 | |
220 unsigned int v4; // edi@1 | |
221 unsigned int v5; // eax@1 | |
222 unsigned int result; // eax@5 | |
223 | |
224 v3 = this; | |
225 v4 = WorldPosToGridCellZ(sZ); | |
226 v5 = WorldPosToGridCellX(sX); | |
227 if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 ) | |
228 result = -1; | |
229 else | |
230 result = DoGetTileTexture(v5, v4); | |
231 return result; | |
232 } | |
233 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); | |
234 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); | |
235 | |
236 //----- (00488F2E) -------------------------------------------------------- | |
237 int OutdoorLocation::GetHeightOnTerrain(int sX, int sZ) | |
238 { | |
239 int result; // eax@5 | |
240 | |
241 if ( sX < 0 || sX > 127 || sZ < 0 || sZ > 127 ) | |
242 result = 0; | |
243 else | |
244 result = DoGetHeightOnTerrain(sX, sZ); | |
245 return result; | |
246 } | |
247 | |
248 //----- (00488F5C) -------------------------------------------------------- | |
249 bool OutdoorLocation::Initialize(const char *pFilename, int File, size_t uRespawnInterval, int thisa) | |
250 { | |
251 OutdoorLocation *v5; // esi@1 | |
252 bool result; // eax@2 | |
253 | |
254 v5 = this; | |
255 if ( pFilename ) | |
256 { | |
257 Release(); | |
258 pBitmaps_LOD->ReleaseAll2(); | |
259 pSprites_LOD->DeleteSomeOtherSprites(); | |
260 pSpriteFrameTable->ResetSomeSpriteFlags(); | |
261 pIcons_LOD->ReleaseAll2(); | |
262 sub_46080D(); | |
263 TryLoadLevelFromLOD(); | |
264 if ( !Load((char *)pFilename, (ODMFace *)File, uRespawnInterval, thisa) ) | |
265 { | |
266 MessageBoxA(0, "Error!", "Couldn't Load Map!", 0); | |
267 CreateDebugLocation(); | |
268 } | |
269 day_attrib = v5->day_attrib; | |
270 day_fogrange_1 = v5->day_fogrange_1; | |
271 day_fogrange_2 = v5->day_fogrange_2; | |
272 if ( Is_out15odm_underwater() ) | |
273 SetUnderwaterFog(); | |
274 _6BE134_odm_main_tile_group = v5->pTileTypes[0].uTileGroup; | |
275 result = 1; | |
276 } | |
277 else | |
278 { | |
279 result = 0; | |
280 } | |
281 return result; | |
282 } | |
283 | |
284 //----- (0048901B) -------------------------------------------------------- | |
285 bool OutdoorLocation::Release2() | |
286 { | |
287 Release(); | |
288 pOutdoorCamera->ReleaseSoftwareDrawBuffers(); | |
289 return true; | |
290 } | |
291 | |
292 //----- (0048902E) -------------------------------------------------------- | |
293 bool OutdoorLocation::GetTravelDestination(signed int sPartyX, signed int sPartyZ, char *pOut, signed int a5) | |
294 { | |
295 OutdoorLocation *v5; // esi@1 | |
296 char *v6; // eax@3 | |
297 int v7; // eax@3 | |
298 int v8; // edx@3 | |
299 signed int v9; // esi@7 | |
300 int v10; // esi@23 | |
301 signed int v11; // eax@23 | |
302 int v12; // ST14_4@25 | |
303 signed int v14; // [sp-4h] [bp-84h]@6 | |
304 char Str; // [sp+8h] [bp-78h]@3 | |
305 int a5a; // [sp+94h] [bp+14h]@3 | |
306 | |
307 auto Source = this; | |
308 | |
309 v5 = Source; | |
310 if ( a5 < 10 | |
311 || strlen(Source->pLevelFilename) != 9 | |
312 || (strcpy(&Str, v5->pLevelFilename), | |
313 _strlwr(&Str), | |
314 v6 = strtok(&Str, "out"), | |
315 v6[2] = 0, | |
316 v7 = atoi(v6), | |
317 v8 = v7, | |
318 a5a = v7, | |
319 v7 < 1) | |
320 || v7 > 15 ) | |
321 return 0; | |
322 if ( sPartyX < -22528 ) | |
323 { | |
324 v14 = 4; | |
325 LABEL_7: | |
326 v9 = v14; | |
327 goto LABEL_14; | |
328 } | |
329 if ( sPartyX > 22528 ) | |
330 { | |
331 v14 = 3; | |
332 goto LABEL_7; | |
333 } | |
334 if ( sPartyZ < -22528 ) | |
335 { | |
336 v14 = 2; | |
337 goto LABEL_7; | |
338 } | |
339 if ( sPartyZ <= 22528 ) | |
340 return 0; | |
341 v9 = 1; | |
342 LABEL_14: | |
343 if ( v7 == 14 ) | |
344 { | |
345 if ( v9 == 4 ) | |
346 { | |
347 if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(0) ) | |
348 { | |
349 uDefaultTravelTime_ByFoot = 1; | |
350 strcpy(pOut, "out15.odm"); | |
351 uLevel_StartingPointType = 3; | |
352 LABEL_18: | |
353 LOWORD(pParty->uFlags) &= 0xFD7Bu; | |
354 return 1; | |
355 } | |
356 v8 = a5a; | |
357 } | |
358 } | |
359 else | |
360 { | |
361 if ( v7 == 15 && v9 == 3 ) | |
362 { | |
363 uDefaultTravelTime_ByFoot = 1; | |
364 strcpy(pOut, "out14.odm"); | |
365 uLevel_StartingPointType = 4; | |
366 goto LABEL_18; | |
367 } | |
368 } | |
369 v10 = v9 + 4 * v8; | |
370 v11 = (unsigned __int8)aTiletableLoadU[v10 + 39]; | |
371 if ( v11 >= 1 && v11 <= 15 ) | |
372 { | |
373 v12 = (unsigned __int8)aTiletableLoadU[v10 + 39]; | |
374 uDefaultTravelTime_ByFoot = (unsigned __int8)byte_4ECA93[v10]; | |
375 sprintf(pOut, "out%02d.odm", v12); | |
376 uLevel_StartingPointType = (unsigned __int8)byte_4ECACF[v10]; | |
377 return 1; | |
378 } | |
379 return 0; | |
380 } | |
381 // 6BD07C: using guessed type int uDefaultTravelTime_ByFoot; | |
382 // 6BE35C: using guessed type int uLevel_StartingPointType; | |
383 | |
384 //----- (0048917E) -------------------------------------------------------- | |
385 void OutdoorLocation::MessWithLUN() | |
386 { | |
387 OutdoorLocation *v1; // esi@1 | |
388 unsigned int *v2; // ebp@1 | |
389 unsigned int v3; // eax@1 | |
390 unsigned __int16 v4; // ax@1 | |
391 signed int v5; // ebx@1 | |
392 | |
393 v1 = this; | |
394 v2 = this->pSpriteIDs_LUN; | |
395 this->pSpriteIDs_LUN[0] = -1; | |
396 this->pSpriteIDs_LUN[2] = pSpriteFrameTable->FastFindSprite("LUN1-4"); | |
397 v1->pSpriteIDs_LUN[4] = pSpriteFrameTable->FastFindSprite("LUN1-2"); | |
398 v1->pSpriteIDs_LUN[6] = pSpriteFrameTable->FastFindSprite("LUN3-4"); | |
399 v1->uSpriteID_LUNFULL = pSpriteFrameTable->FastFindSprite("LUNFULL"); | |
400 v1->uSpriteID_LUN3_4_cp = pSpriteFrameTable->FastFindSprite("LUN3-4"); | |
401 v1->uSpriteID_LUN1_2_cp = pSpriteFrameTable->FastFindSprite("LUN1-2"); | |
402 v3 = pSpriteFrameTable->FastFindSprite("LUN1-4"); | |
403 v1->field_D60 = -1; | |
404 v1->uSpriteID_LUN1_4_cp = v3; | |
405 v1->field_CF0 = 4; | |
406 v1->field_CF8 = 4; | |
407 v1->field_D00 = 4; | |
408 LOWORD(v3) = *(short *)v2; | |
409 v1->pSpriteIDs_LUN[1] = 0; | |
410 v1->pSpriteIDs_LUN[3] = 0; | |
411 v1->pSpriteIDs_LUN[5] = 0; | |
412 v1->pSpriteIDs_LUN[7] = 0; | |
413 v1->field_CE8 = 0; | |
414 LOWORD(v1->field_D3C) = v3; | |
415 v1->field_D40 = 0; | |
416 v1->field_D44 = 0; | |
417 v1->field_D48 = 0; | |
418 v1->field_D4C = 131072; | |
419 v1->field_D5C = 0; | |
420 v1->field_D64 = 0; | |
421 v4 = pSpriteFrameTable->FastFindSprite("LUN-SUN"); | |
422 v1->field_D28 = -1; | |
423 v1->field_D08 = 0; | |
424 v1->field_D0C = 0; | |
425 v1->field_D10 = 0; | |
426 v1->field_D24 = 0; | |
427 v1->field_D2C = 0; | |
428 v1->uSpriteID_LUN_SUN = v4; | |
429 v1->field_D14 = -131072; | |
430 v5 = 8; | |
431 do | |
432 { | |
433 pSpriteFrameTable->InitializeSprite(*v2); | |
434 v2 += 2; | |
435 --v5; | |
436 } | |
437 while ( v5 ); | |
438 pSpriteFrameTable->InitializeSprite(v1->uSpriteID_LUN_SUN); | |
439 } | |
440 | |
441 //----- (004892E6) -------------------------------------------------------- | |
442 unsigned int OutdoorLocation::UpdateSunlightVectors() | |
443 { | |
444 unsigned int result; // eax@1 | |
445 OutdoorLocation *v2; // esi@1 | |
446 unsigned int v3; // edi@3 | |
447 int v4; // ebx@3 | |
448 int v5; // eax@3 | |
449 int v6; // eax@3 | |
450 int v7; // ecx@3 | |
451 double v8; // st7@4 | |
452 | |
453 result = pParty->uCurrentHour; | |
454 v2 = this; | |
455 if ( pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 0x15 ) | |
456 { | |
457 v3 = pParty->uCurrentMinute + 60 * (pParty->uCurrentHour - 5); | |
458 v4 = (signed int)(v3 * stru_5C6E00->uIntegerPi) / 960; | |
459 v5 = stru_5C6E00->SinCos((signed int)(v3 * stru_5C6E00->uIntegerPi) / 960); | |
460 v2->field_D1C = 0; | |
461 v2->field_D18 = v5; | |
462 v6 = stru_5C6E00->SinCos(v4 - stru_5C6E00->uIntegerHalfPi); | |
463 v7 = v2->field_D18; | |
464 v2->field_D20 = v6; | |
465 v2->vSunlight.x = -v7; | |
466 v2->vSunlight.y = -v2->field_D1C; | |
467 v2->vSunlight.z = -v6; | |
468 if ( (signed int)v3 >= 480 ) | |
469 v8 = (double)(signed int)(960 - v3); | |
470 else | |
471 v8 = (double)(signed int)v3; | |
472 v2->field_CBC_terrain_triangles_shade_type = (signed __int64)(20.0 - v8 * 0.002083333333333333 * 20.0); | |
473 result = pParty->uCurrentMinute; | |
474 v2->uLastSunlightUpdateMinute = pParty->uCurrentMinute; | |
475 } | |
476 return result; | |
477 } | |
478 | |
479 //----- (004893C1) -------------------------------------------------------- | |
480 void OutdoorLocation::UpdateFog() | |
481 { | |
482 fFogDensity = GetFogDensityByTime(); | |
483 } | |
484 | |
485 //----- (004893CF) -------------------------------------------------------- | |
486 int OutdoorLocation::GetNumFoodRequiredToRestInCurrentPos(int x, signed int y, int z) | |
487 { | |
488 OutdoorLocation *v4; // ebx@1 | |
489 signed int v5; // edi@4 | |
490 int v6; // eax@4 | |
491 int v7; // eax@4 | |
492 int v8; // eax@4 | |
493 int v9; // eax@5 | |
494 int v10; // eax@6 | |
495 int v11; // eax@7 | |
496 int v12; // eax@8 | |
497 int v15; // [sp+8h] [bp-8h]@2 | |
498 int v16; // [sp+Ch] [bp-4h]@2 | |
499 | |
500 v4 = this; | |
501 if ( pParty->uFlags & 8 | |
502 || (v15 = 0, | |
503 v16 = 0, | |
504 sub_46D49E_prolly_get_world_y_under_party(x, y, z, pParty->uDefaultPartyHeight, &v15, &v16, 0), | |
505 v16) | |
506 || v15 ) | |
507 return 2; | |
508 v5 = WorldPosToGridCellX(pParty->vPosition.x); | |
509 v6 = WorldPosToGridCellZ(pParty->vPosition.y); | |
510 v7 = _47ED83(v5, v6 - 1); | |
511 v8 = pTileTable->pTiles[_47ECC1(v7)].uTerrainType; | |
512 if ( v8 ) | |
513 { | |
514 v9 = v8 - 1; | |
515 if ( !v9 ) | |
516 return 3; | |
517 v10 = v9 - 1; | |
518 if ( !v10 ) | |
519 return 5; | |
520 v11 = v10 - 1; | |
521 if ( !v11 || (v12 = v11 - 3) == 0 ) | |
522 return 4; | |
523 if ( v12 == 1 ) | |
524 return 3; | |
525 return 2; | |
526 } | |
527 return 1; | |
528 } | |
529 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); | |
530 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); | |
531 | |
532 //----- (00489487) -------------------------------------------------------- | |
533 int OutdoorLocation::SetFog() | |
534 { | |
535 int result; // eax@1 | |
536 int v2; // esi@1 | |
537 int v3; // edx@5 | |
538 unsigned __int8 *v4; // eax@5 | |
539 int v5; // ecx@5 | |
540 int v6; // esi@7 | |
541 unsigned __int8 v7; // al@9 | |
542 | |
543 strcpy(pOutdoor->pLevelFilename, pCurrentMapName); | |
544 result = pMapStats->GetMapInfo(pCurrentMapName); | |
545 v2 = result; | |
546 if ( result < 1 || result == 7 || result == 8 || result > 15 ) | |
547 return result; | |
548 day_attrib &= 0xFFFFFFFEu; | |
549 v3 = rand() % 100; | |
550 v4 = (unsigned __int8 *)&byte_4ECB0C[4 * v2]; | |
551 v5 = *v4; | |
552 if ( v3 < v5 ) | |
553 { | |
554 day_fogrange_1 = 4096; | |
555 day_fogrange_2 = 8192; | |
556 LABEL_13: | |
557 day_attrib |= 1u; | |
558 goto LABEL_14; | |
559 } | |
560 v6 = v4[1]; | |
561 if ( v3 < v6 + v5 ) | |
562 { | |
563 day_fogrange_2 = 4096; | |
564 LABEL_12: | |
565 day_fogrange_1 = 0; | |
566 goto LABEL_13; | |
567 } | |
568 v7 = v4[2]; | |
569 if ( v7 && v3 < v5 + v6 + v7 ) | |
570 { | |
571 day_fogrange_2 = 2048; | |
572 goto LABEL_12; | |
573 } | |
574 LABEL_14: | |
575 if ( Is_out15odm_underwater() ) | |
576 SetUnderwaterFog(); | |
577 pOutdoor->day_fogrange_1 = day_fogrange_1; | |
578 pOutdoor->day_fogrange_2 = day_fogrange_2; | |
579 result = day_attrib; | |
580 pOutdoor->day_attrib = day_attrib; | |
581 return result; | |
582 } | |
583 // 6BE030: using guessed type int day_attrib; | |
584 // 6BE040: using guessed type int day_fogrange_1; | |
585 // 6BE044: using guessed type int day_fogrange_2; | |
586 | |
587 //----- (00482170) -------------------------------------------------------- | |
588 bool ODMFace::IsBackfaceCulled(ODMFace *a1, RenderVertexSoft *a2, stru148 *a3) | |
589 { | |
590 stru148 *v3; // edi@1 | |
591 RenderVertexSoft *v4; // esi@1 | |
592 unsigned int v5; // edx@1 | |
593 RenderVertexSoft *v6; // ecx@2 | |
594 double v7; // st7@5 | |
595 double v8; // st6@5 | |
596 double v9; // st5@5 | |
597 double v10; // st6@9 | |
598 double v11; // st5@9 | |
599 double v12; // st4@9 | |
600 bool result; // eax@16 | |
601 double v14; // ST2C_8@17 | |
602 double v15; // ST20_8@17 | |
603 double v16; // ST0C_8@17 | |
604 double v17; // ST0C_8@17 | |
605 float v18; // [sp+8h] [bp-38h]@5 | |
606 float v19; // [sp+10h] [bp-30h]@5 | |
607 float v20; // [sp+14h] [bp-2Ch]@5 | |
608 float v21; // [sp+18h] [bp-28h]@5 | |
609 float v22; // [sp+1Ch] [bp-24h]@5 | |
610 float v23; // [sp+24h] [bp-1Ch]@5 | |
611 float v24; // [sp+28h] [bp-18h]@5 | |
612 float v25; // [sp+30h] [bp-10h]@5 | |
613 float v26; // [sp+34h] [bp-Ch]@5 | |
614 float v27; // [sp+38h] [bp-8h]@5 | |
615 float v28; // [sp+3Ch] [bp-4h]@5 | |
616 float a3a; // [sp+48h] [bp+8h]@5 | |
617 float a3b; // [sp+48h] [bp+8h]@17 | |
618 float a3c; // [sp+48h] [bp+8h]@17 | |
619 float a3d; // [sp+48h] [bp+8h]@17 | |
620 float a3e; // [sp+48h] [bp+8h]@17 | |
621 | |
622 v3 = a3; | |
623 v4 = a2; | |
624 v5 = a3->uNumVertices; | |
625 if ( (signed int)v5 < 3 ) | |
626 goto LABEL_20; | |
627 v6 = &v4[v5 - 1]; | |
628 if ( v4->vWorldPosition.z == v4[1].vWorldPosition.z && v4[1].vWorldPosition.z == v6->vWorldPosition.z ) | |
629 *(int *)&a3->flags |= 0x10u; | |
630 v19 = v4[1].vWorldViewPosition.x - v4->vWorldViewPosition.x; | |
631 v18 = v4[1].vWorldViewPosition.y - v4->vWorldViewPosition.y; | |
632 v20 = v4[1].vWorldViewPosition.z - v4->vWorldViewPosition.z; | |
633 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x; | |
634 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y; | |
635 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z; | |
636 v28 = v4[1].vWorldPosition.x - v4->vWorldPosition.x; | |
637 v27 = v4[1].vWorldPosition.y - v4->vWorldPosition.y; | |
638 a3a = v4[1].vWorldPosition.z - v4->vWorldPosition.z; | |
639 v7 = v6->vWorldPosition.x - v4->vWorldPosition.x; | |
640 v8 = v6->vWorldPosition.y - v4->vWorldPosition.y; | |
641 v9 = v6->vWorldPosition.z - v4->vWorldPosition.z; | |
642 v26 = v27 * v9 - v8 * a3a; | |
643 v24 = v7 * a3a - v9 * v28; | |
644 v25 = v8 * v28 - v7 * v27; | |
645 if ( v26 == 0.0 && v24 == 0.0 && v25 == 0.0 ) | |
646 { | |
647 while ( 1 ) | |
648 { | |
649 --v5; | |
650 if ( (signed int)v5 < 2 ) | |
651 break; | |
652 v10 = v6->vWorldPosition.x - v4->vWorldPosition.x; | |
653 v11 = v6->vWorldPosition.y - v4->vWorldPosition.y; | |
654 v12 = v6->vWorldPosition.z - v4->vWorldPosition.z; | |
655 v26 = v27 * v12 - v11 * a3a; | |
656 v24 = v10 * a3a - v12 * v28; | |
657 v25 = v11 * v28 - v10 * v27; | |
658 if ( v26 != 0.0 ) | |
659 break; | |
660 if ( v24 != 0.0 || v25 != 0.0 ) | |
661 break; | |
662 --v6; | |
663 } | |
664 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x; | |
665 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y; | |
666 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z; | |
667 } | |
668 if ( ((double)pIndoorCamera->pos.x - v4->vWorldPosition.x) * v26 | |
669 + ((double)pIndoorCamera->pos.z - v4->vWorldPosition.z) * v25 | |
670 + ((double)pIndoorCamera->pos.y - v4->vWorldPosition.y) * v24 > 0.0 ) | |
671 { | |
672 a3b = v23 * v18 - v22 * v20; | |
673 v14 = a3b + 6.7553994e15; | |
674 v3->v_18.x = LODWORD(v14); | |
675 a3c = v21 * v20 - v23 * v19; | |
676 v15 = a3c + 6.7553994e15; | |
677 v3->v_18.y = LODWORD(v15); | |
678 a3d = v22 * v19 - v21 * v18; | |
679 v16 = a3d + 6.7553994e15; | |
680 v3->v_18.z = LODWORD(v16); | |
681 v3->_486089_normalize_v_18(); | |
682 a3e = -((double)v3->v_18.x * v4->vWorldViewPosition.x) | |
683 - (double)v3->v_18.y * v4->vWorldViewPosition.y | |
684 - (double)v3->v_18.z * v4->vWorldViewPosition.z; | |
685 v17 = a3e + 6.7553994e15; | |
686 v3->field_24 = LODWORD(v17); | |
687 result = 1; | |
688 } | |
689 else | |
690 { | |
691 LABEL_20: | |
692 result = 0; | |
693 } | |
694 return result; | |
695 } | |
696 | |
697 | |
698 //----- (0047C7A9) -------------------------------------------------------- | |
699 void OutdoorLocationTerrain::_47C7A9() | |
700 { | |
701 this->field_10 = 0; | |
702 this->field_12 = 0; | |
703 this->field_16 = 0; | |
704 this->field_14 = 0; | |
705 this->field_1C = 0; | |
706 this->field_18 = 0; | |
707 } | |
708 | |
709 //----- (0047C7C2) -------------------------------------------------------- | |
710 void OutdoorLocationTerrain::Release() | |
711 { | |
712 if (pHeightmap) | |
713 { | |
714 pAllocator->FreeChunk(this->pHeightmap); | |
715 pHeightmap = nullptr; | |
716 } | |
717 if (pTilemap) | |
718 { | |
719 pAllocator->FreeChunk(pTilemap); | |
720 pTilemap = nullptr; | |
721 } | |
722 if (pAttributemap) | |
723 { | |
724 pAllocator->FreeChunk(pAttributemap); | |
725 pAttributemap = nullptr; | |
726 } | |
727 if (ptr_C) | |
728 { | |
729 pAllocator->FreeChunk(ptr_C); | |
730 ptr_C = nullptr; | |
731 } | |
732 | |
733 _47C7A9(); | |
734 } | |
735 | |
736 //----- (0047C80A) -------------------------------------------------------- | |
737 int OutdoorLocationTerrain::_47C80A(int a2, int a3, int a4, int a5) | |
738 { | |
739 OutdoorLocationTerrain *v5; // ebx@1 | |
740 double v6; // st7@1 | |
741 double v7; // st7@2 | |
742 double v8; // st7@2 | |
743 int result; // eax@3 | |
744 int v10; // eax@4 | |
745 int v11; // ecx@5 | |
746 int v12; // ecx@6 | |
747 int v13; // edi@7 | |
748 int v14; // edx@9 | |
749 int v15; // eax@15 | |
750 unsigned __int8 *v16; // ebx@15 | |
751 int v17; // eax@15 | |
752 int v18; // ecx@15 | |
753 int v19; // esi@15 | |
754 int v20; // edi@15 | |
755 int v21; // edx@15 | |
756 int v22; // ecx@15 | |
757 int v23; // ebx@15 | |
758 int v24; // ecx@15 | |
759 int v25; // ST28_4@15 | |
760 double v26; // st7@15 | |
761 double v27; // st6@15 | |
762 double v28; // st5@15 | |
763 double v29; // st7@15 | |
764 double v30; // st7@16 | |
765 double v31; // st7@17 | |
766 int v32; // eax@21 | |
767 double v33; // st7@21 | |
768 double v34; // st6@21 | |
769 double v35; // st5@21 | |
770 double v36; // st7@21 | |
771 double v37; // st7@22 | |
772 double v38; // st7@23 | |
773 int v39; // [sp+14h] [bp-34h]@8 | |
774 int v40; // [sp+18h] [bp-30h]@15 | |
775 int v41; // [sp+1Ch] [bp-2Ch]@15 | |
776 int v42; // [sp+20h] [bp-28h]@15 | |
777 OutdoorLocationTerrain *v43; // [sp+24h] [bp-24h]@1 | |
778 int v44; // [sp+28h] [bp-20h]@21 | |
779 float v45; // [sp+2Ch] [bp-1Ch]@1 | |
780 float v46; // [sp+30h] [bp-18h]@1 | |
781 float v47; // [sp+34h] [bp-14h]@1 | |
782 int v48; // [sp+38h] [bp-10h]@7 | |
783 int v49; // [sp+3Ch] [bp-Ch]@10 | |
784 int v50; // [sp+40h] [bp-8h]@9 | |
785 float v51; // [sp+44h] [bp-4h]@15 | |
786 float v52; // [sp+44h] [bp-4h]@21 | |
787 float v53; // [sp+50h] [bp+8h]@15 | |
788 float v54; // [sp+50h] [bp+8h]@21 | |
789 int v55; // [sp+54h] [bp+Ch]@15 | |
790 float v56; // [sp+54h] [bp+Ch]@15 | |
791 float v57; // [sp+54h] [bp+Ch]@21 | |
792 | |
793 v46 = -64.0; | |
794 v47 = -64.0; | |
795 v5 = this; | |
796 v45 = 64.0; | |
797 v43 = this; | |
798 v6 = sqrt(12288.0); | |
799 if ( v6 != 0.0 ) | |
800 { | |
801 v7 = 1.0 / v6; | |
802 v45 = 64.0 * v7; | |
803 v8 = v7 * -64.0; | |
804 v46 = v8; | |
805 v47 = v8; | |
806 } | |
807 result = a3; | |
808 if ( a3 > a5 ) | |
809 { | |
810 v10 = a5 ^ a3; | |
811 a5 ^= a3 ^ a5; | |
812 result = a5 ^ v10; | |
813 } | |
814 v11 = a2; | |
815 if ( a2 > a4 ) | |
816 { | |
817 v12 = a4 ^ a2; | |
818 a4 ^= a2 ^ a4; | |
819 v11 = a4 ^ v12; | |
820 } | |
821 v13 = result - 1; | |
822 v48 = result - 1; | |
823 if ( result - 1 <= a5 ) | |
824 { | |
825 v39 = v11 - 1; | |
826 do | |
827 { | |
828 v14 = v39; | |
829 v50 = v39; | |
830 if ( v39 <= a4 ) | |
831 { | |
832 result = (v39 - 63) << 9; | |
833 v49 = (v39 - 63) << 9; | |
834 do | |
835 { | |
836 if ( v13 >= 0 && result >= -32256 && v13 <= 127 && result <= 32768 ) | |
837 { | |
838 v15 = v5->field_10; | |
839 v55 = v15; | |
840 v16 = v5->pHeightmap; | |
841 v17 = (int)(&v16[v13 * v15] + v14); | |
842 v18 = -v13; | |
843 v19 = (64 - v13) << 9; | |
844 v20 = 32 * *(char *)v17; | |
845 v21 = 32 * *(char *)(v17 + 1); | |
846 v22 = (v18 + 63) << 9; | |
847 v41 = v22; | |
848 v23 = (int)(&v16[v55 * (v48 + 1)] + v50); | |
849 v24 = v22 - v19; | |
850 v40 = 32 * *(char *)v23; | |
851 v42 = 32 * *(char *)(v23 + 1); | |
852 v25 = v49 - 512 - v49; | |
853 v26 = (double)-((v20 - v21) * v24); | |
854 v51 = v26; | |
855 v27 = (double)-(v25 * (v42 - v21)); | |
856 v53 = v27; | |
857 v28 = (double)(v25 * v24); | |
858 v56 = v28; | |
859 v29 = sqrt(v28 * v28 + v27 * v27 + v26 * v26); | |
860 if ( v29 != 0.0 ) | |
861 { | |
862 v30 = 1.0 / v29; | |
863 v51 = v51 * v30; | |
864 v53 = v53 * v30; | |
865 v56 = v30 * v56; | |
866 } | |
867 v31 = (v56 * v47 + v53 * v46 + v51 * v45) * 31.0; | |
868 if ( v31 < 0.0 ) | |
869 v31 = 0.0; | |
870 if ( v31 > 31.0 ) | |
871 v31 = 31.0; | |
872 v44 = 2 * (v50 + v48 * v43->field_10); | |
873 v5 = v43; | |
874 *((char *)v43->ptr_C + v44 + 1) = (signed __int64)v31; | |
875 v32 = v49 - (v49 - 512); | |
876 v33 = (double)-((v42 - v40) * (v19 - v41)); | |
877 v52 = v33; | |
878 v34 = (double)-(v32 * (v20 - v40)); | |
879 v54 = v34; | |
880 v35 = (double)(v32 * (v19 - v41)); | |
881 v57 = v35; | |
882 v36 = sqrt(v35 * v35 + v34 * v34 + v33 * v33); | |
883 if ( v36 != 0.0 ) | |
884 { | |
885 v37 = 1.0 / v36; | |
886 v52 = v52 * v37; | |
887 v54 = v54 * v37; | |
888 v57 = v37 * v57; | |
889 } | |
890 v38 = (v57 * v47 + v54 * v46 + v52 * v45) * 31.0; | |
891 if ( v38 < 0.0 ) | |
892 v38 = 0.0; | |
893 if ( v38 > 31.0 ) | |
894 v38 = 31.0; | |
895 v13 = v48; | |
896 *((char *)v43->ptr_C + v44) = (signed __int64)v38; | |
897 v14 = v50; | |
898 result = v49; | |
899 } | |
900 ++v14; | |
901 result += 512; | |
902 v50 = v14; | |
903 v49 = result; | |
904 } | |
905 while ( v14 <= a4 ); | |
906 } | |
907 ++v13; | |
908 v48 = v13; | |
909 } | |
910 while ( v13 <= a5 ); | |
911 } | |
912 return result; | |
913 } | |
914 | |
915 //----- (0047CB57) -------------------------------------------------------- | |
916 int OutdoorLocationTerrain::_47CB57(int a1, int a2, int a3) | |
917 { | |
918 signed int result; // eax@2 | |
919 unsigned __int16 *v5; // edx@3 | |
920 double v6; // st7@3 | |
921 char v7; // bl@3 | |
922 int v8; // eax@3 | |
923 int v9; // eax@4 | |
924 int v10; // eax@5 | |
925 double v11; // st6@7 | |
926 signed int v12; // edi@7 | |
927 int v13; // esi@9 | |
928 char *v14; // esi@10 | |
929 signed int v15; // ecx@10 | |
930 char v16[256]; // [sp+4h] [bp-124h]@9 | |
931 unsigned __int16 *v17; // [sp+104h] [bp-24h]@3 | |
932 unsigned int v18; // [sp+108h] [bp-20h]@3 | |
933 unsigned int v19; // [sp+10Ch] [bp-1Ch]@3 | |
934 unsigned int v20; // [sp+110h] [bp-18h]@3 | |
935 unsigned int v21; // [sp+114h] [bp-14h]@3 | |
936 float v22; // [sp+118h] [bp-10h]@3 | |
937 float v23; // [sp+11Ch] [bp-Ch]@3 | |
938 int i; // [sp+120h] [bp-8h]@3 | |
939 unsigned int v25; // [sp+124h] [bp-4h]@5 | |
940 signed int a2a; // [sp+134h] [bp+Ch]@3 | |
941 unsigned int a2b; // [sp+134h] [bp+Ch]@7 | |
942 float a3a; // [sp+138h] [bp+10h]@7 | |
943 int a3b; // [sp+138h] [bp+10h]@9 | |
944 | |
945 if ( pRenderer->pRenderD3D ) | |
946 { | |
947 result = 0; | |
948 } | |
949 else | |
950 { | |
951 v5 = PaletteManager::Get_Dark_or_Red_LUT(a2, 0, 1); | |
952 v6 = 0.0; | |
953 v7 = LOBYTE(pRenderer->uTargetBBits); | |
954 v19 = pRenderer->uTargetRMask; | |
955 v21 = pRenderer->uTargetGMask; | |
956 v22 = 0.0; | |
957 v20 = pRenderer->uTargetBMask; | |
958 v8 = 0; | |
959 v17 = v5; | |
960 v23 = 0.0; | |
961 v18 = pRenderer->uTargetBBits; | |
962 a2a = 0; | |
963 for ( i = 0; i < a3; ++i ) | |
964 { | |
965 v9 = *(char *)(v8 + a1); | |
966 if ( v9 ) | |
967 { | |
968 v10 = v5[v9]; | |
969 v6 = v6 + (double)((signed int)(v19 & v10) >> (LOBYTE(pRenderer->uTargetBBits) + LOBYTE(pRenderer->uTargetGBits))); | |
970 ++a2a; | |
971 v25 = v20 & v10; | |
972 v22 = (double)((signed int)(v21 & v10) >> SLOBYTE(pRenderer->uTargetBBits)) + v22; | |
973 v23 = (double)(signed int)(v20 & v10) + v23; | |
974 } | |
975 v8 = i + 1; | |
976 } | |
977 v11 = 1.0 / (double)a2a; | |
978 a3a = v11; | |
979 v25 = (signed __int64)(a3a * v22); | |
980 i = (signed __int64)(a3a * v23); | |
981 v12 = 0; | |
982 a2b = pRenderer->uTargetBBits + pRenderer->uTargetGBits; | |
983 while ( 1 ) | |
984 { | |
985 v13 = v17[v12]; | |
986 a3b = abs((__int64)(signed __int64)(v11 * v6) - ((signed int)(v19 & v17[v12]) >> a2b)); | |
987 BYTE3(a3b) = abs((signed)v25 - ((signed int)(v21 & v13) >> v7)) + a3b; | |
988 v16[v12++] = abs((signed)i - (signed)(v20 & v13)) + BYTE3(a3b); | |
989 if ( v12 >= 256 ) | |
990 break; | |
991 v7 = v18; | |
992 } | |
993 result = 0; | |
994 v14 = (char *)&pPaletteManager->field_D1600[42][23][116]; | |
995 v15 = 0; | |
996 do | |
997 { | |
998 if ( (unsigned __int8)v16[v15] < (signed int)v14 ) | |
999 { | |
1000 v14 = (char *)(unsigned __int8)v16[v15]; | |
1001 result = v15; | |
1002 } | |
1003 ++v15; | |
1004 } | |
1005 while ( v15 < 256 ); | |
1006 } | |
1007 return result; | |
1008 } | |
1009 // 47CB57: using guessed type char var_124[256]; | |
1010 | |
1011 //----- (0047CCE2) -------------------------------------------------------- | |
1012 bool OutdoorLocationTerrain::ZeroLandscape() | |
1013 { | |
1014 OutdoorLocationTerrain *v1; // esi@1 | |
1015 | |
1016 v1 = this; | |
1017 memset(this->pHeightmap, 0, 0x4000u); | |
1018 memset(v1->pTilemap, 90, 0x4000u); | |
1019 memset(v1->pAttributemap, 0, 0x4000u); | |
1020 memset(v1->ptr_C, 0, 0x8000u); | |
1021 v1->field_12 = 128; | |
1022 v1->field_10 = 128; | |
1023 v1->field_16 = 7; | |
1024 v1->field_14 = 7; | |
1025 v1->field_1C = 127; | |
1026 v1->field_18 = 127; | |
1027 return 1; | |
1028 } | |
1029 | |
1030 //----- (0047CD44) -------------------------------------------------------- | |
1031 bool OutdoorLocationTerrain::Initialize() | |
1032 { | |
1033 OutdoorLocationTerrain *v1; // esi@1 | |
1034 void *v2; // eax@1 | |
1035 bool result; // eax@2 | |
1036 void *v4; // eax@3 | |
1037 void *v5; // eax@4 | |
1038 void *v6; // eax@5 | |
1039 | |
1040 v1 = this; | |
1041 v2 = pAllocator->AllocNamedChunk(this->pHeightmap, 0x4000u, "HMAP"); | |
1042 v1->pHeightmap = (unsigned __int8 *)v2; | |
1043 if ( v2 | |
1044 && (v4 = pAllocator->AllocNamedChunk(v1->pTilemap, 0x4000u, "TMAP"), | |
1045 (v1->pTilemap = (unsigned __int8 *)v4) != 0) | |
1046 && (v5 = pAllocator->AllocNamedChunk(v1->pAttributemap, 0x4000u, "AMAP"), | |
1047 (v1->pAttributemap = (unsigned __int8 *)v5) != 0) ) | |
1048 { | |
1049 v6 = pAllocator->AllocNamedChunk(v1->ptr_C, 0x8000u, "DMAP"); | |
1050 v1->ptr_C = v6; | |
1051 result = v6 != 0; | |
1052 } | |
1053 else | |
1054 { | |
1055 result = 0; | |
1056 } | |
1057 return result; | |
1058 } | |
1059 | |
1060 //----- (0047CDE2) -------------------------------------------------------- | |
1061 void OutdoorLocation::CreateDebugLocation() | |
1062 { | |
1063 OutdoorLocation *v1; // esi@1 | |
1064 void *v2; // eax@1 | |
1065 void *v3; // ST14_4@1 | |
1066 void *v4; // eax@1 | |
1067 void *v5; // ST14_4@1 | |
1068 void *v6; // eax@1 | |
1069 unsigned int v7; // eax@1 | |
1070 char v8; // zf@1 | |
1071 | |
1072 v1 = this; | |
1073 strcpy(this->pLevelFilename, "blank"); | |
1074 strcpy(v1->pLocationFileName, "i6.odm"); | |
1075 strcpy(v1->pLocationFileDescription, "MM6 Outdoor v1.00"); | |
1076 v1->uNumBModels = 0; | |
1077 v1->pTileTypes[0].uTileGroup = 0; | |
1078 v1->pTileTypes[1].uTileGroup = 5; | |
1079 v1->pTileTypes[2].uTileGroup = 6; | |
1080 v1->pTileTypes[3].uTileGroup = 10; | |
1081 v1->LoadTileGroupIds(); | |
1082 v1->_47F3EA(); | |
1083 pAllocator->FreeChunk(v1->pBModels); | |
1084 pAllocator->FreeChunk(v1->pSpawnPoints); | |
1085 v1->pBModels = 0; | |
1086 v1->pSpawnPoints = 0; | |
1087 v1->pTerrain.Initialize(); | |
1088 v1->pTerrain.ZeroLandscape(); | |
1089 v1->pTerrain._47C80A(0, 0, 128, 128); | |
1090 pAllocator->FreeChunk(v1->ptr_D4); | |
1091 v1->ptr_D4 = 0; | |
1092 v2 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP"); | |
1093 v3 = v1->pOMAP; | |
1094 v1->ptr_D4 = v2; | |
1095 pAllocator->FreeChunk(v3); | |
1096 v1->pOMAP = 0; | |
1097 v4 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP"); | |
1098 v1->pOMAP = (unsigned int *)v4; | |
1099 memset(v4, 0, 0x10000u); | |
1100 v5 = v1->pFaceIDLIST; | |
1101 v1->numFaceIDListElems = 0; | |
1102 pAllocator->FreeChunk(v5); | |
1103 v1->pFaceIDLIST = 0; | |
1104 v6 = pAllocator->AllocNamedChunk(0, 2u, "IDLIST"); | |
1105 v1->pFaceIDLIST = (unsigned __int16 *)v6; | |
1106 *(short *)v6 = 0; | |
1107 strcpy(v1->pSkyTextureName, pDefaultSkyTexture); | |
1108 v1->uSky_TextureID = pBitmaps_LOD->LoadTexture(v1->pSkyTextureName); | |
1109 strcpy(v1->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture); | |
1110 v7 = pBitmaps_LOD->LoadTexture(v1->pGroundTileset); | |
1111 v8 = v1->uSky_TextureID == -1; | |
1112 v1->uMainTile_BitmapID = v7; | |
1113 if ( v8 ) | |
1114 Abortf("Invalid Sky Tex Handle"); | |
1115 if ( v1->uMainTile_BitmapID == -1 ) | |
1116 Abortf("Invalid Ground Tex Handle"); | |
1117 } | |
1118 | |
1119 | |
1120 | |
1121 //----- (0047CF9C) -------------------------------------------------------- | |
1122 void OutdoorLocation::Release() | |
1123 { | |
1124 //OutdoorLocation *v1; // esi@1 | |
1125 //signed int v2; // edi@1 | |
1126 //int v3; // ebx@2 | |
1127 //void *v4; // ST24_4@4 | |
1128 //char *v5; // ebx@4 | |
1129 //void **v6; // esi@4 | |
1130 | |
1131 //v1 = this; | |
1132 strcpy(pLevelFilename, "blank"); | |
1133 strcpy(pLocationFileName, "default.odm"); | |
1134 strcpy(pLocationFileDescription, "MM6 Outdoor v1.00"); | |
1135 strcpy(pSkyTextureName, "sky043"); | |
1136 strcpy(pGroundTileset, "hm005"); | |
1137 | |
1138 if (pBModels) | |
1139 { | |
1140 for (uint i = 0; i < uNumBModels; ++i) | |
1141 pBModels[i].Release(); | |
1142 | |
1143 pAllocator->FreeChunk(pBModels); | |
1144 pBModels = nullptr; | |
1145 uNumBModels = 0; | |
1146 } | |
1147 | |
1148 if (pSpawnPoints) | |
1149 { | |
1150 pAllocator->FreeChunk(pSpawnPoints); | |
1151 pSpawnPoints = nullptr; | |
1152 } | |
1153 uNumSpawnPoints = 0; | |
1154 | |
1155 pTerrain.Release(); | |
1156 | |
1157 if (ptr_D4) | |
1158 { | |
1159 pAllocator->FreeChunk(ptr_D4); | |
1160 ptr_D4 = nullptr; | |
1161 } | |
1162 if (pOMAP) | |
1163 { | |
1164 pAllocator->FreeChunk(pOMAP); | |
1165 pOMAP = nullptr; | |
1166 } | |
1167 if (pFaceIDLIST) | |
1168 { | |
1169 pAllocator->FreeChunk(pFaceIDLIST); | |
1170 pFaceIDLIST = nullptr; | |
1171 } | |
1172 if (pTerrainNormals) | |
1173 { | |
1174 pAllocator->FreeChunk(pTerrainNormals); | |
1175 pTerrainNormals = nullptr; | |
1176 } | |
1177 } | |
1178 | |
1179 //----- (0047D0A6) -------------------------------------------------------- | |
1180 bool OutdoorLocation::Load(char *pFilename, ODMFace *File, size_t pNumItems, int thisa) | |
1181 { | |
1182 //OutdoorLocation *pOutdoorLocation; // esi@1 | |
1183 /*bool result; // eax@9 | |
1184 bool v7; // ebx@9 | |
1185 size_t v8; // eax@10 | |
1186 void *v9; // eax@10 | |
1187 void *v10; // eax@10 | |
1188 void *v11; // eax@10 | |
1189 int v12; // ebx@11 | |
1190 BSPModel *v13; // eax@12 | |
1191 void *v14; // eax@12 | |
1192 BSPModel *v15; // ecx@12 | |
1193 void *v16; // eax@12 | |
1194 BSPModel *v17; // ecx@12 | |
1195 BSPModel *v18; // eax@12 | |
1196 __int16 v19; // ax@15 | |
1197 __int16 v20; // ax@16 | |
1198 int v21; // ecx@16 | |
1199 ODMFace *v22; // ebx@26 | |
1200 LayingItem *pItems; // ecx@27 | |
1201 unsigned int v24; // eax@28 | |
1202 //unsigned __int8 v25; // zf@28 | |
1203 //unsigned __int8 v26; // sf@28 | |
1204 ODMFace *v27; // eax@28 | |
1205 const char *i; // edx@29 | |
1206 unsigned __int16 v29; // ax@33 | |
1207 unsigned __int16 v30; // ax@37 | |
1208 int v31; // ecx@37 | |
1209 int v32; // eax@38 | |
1210 void *v33; // eax@38 | |
1211 TileDesc *v34; // eax@43 | |
1212 unsigned int v35; // eax@43 | |
1213 unsigned int v36; // edi@43 | |
1214 unsigned int v37; // edi@45*/ | |
1215 //size_t v38; // eax@50 | |
1216 FILE *v39; // eax@50 | |
1217 //unsigned int v40; // edi@56 | |
1218 //void *v41; // eax@56 | |
1219 //void *v42; // ebx@56 | |
1220 //const void *v43; // ebx@59 | |
1221 //const void *v44; // ebx@59 | |
1222 //unsigned int v45; // eax@59 | |
1223 //BSPModel *v46; // eax@59 | |
1224 //unsigned int v47; // ecx@59 | |
1225 //int v48; // ebx@60 | |
1226 //BSPModel *v49; // eax@61 | |
1227 //BSPModel *v50; // eax@61 | |
1228 //BSPModel *v51; // eax@61 | |
1229 //BSPModel *v52; // eax@61 | |
1230 //BSPModel *v53; // eax@61 | |
1231 //BSPModel *v54; // ecx@61 | |
1232 //BSPModel *v55; // ecx@61 | |
1233 //BSPModel *v56; // ecx@61 | |
1234 //void *v57; // ST24_4@61 | |
1235 //BSPModel *v58; // ecx@61 | |
1236 //void *v59; // ST18_4@61 | |
1237 //BSPModel *v60; // eax@61 | |
1238 //__int16 v61; // ax@64 | |
1239 unsigned __int16 v62; // ax@65 | |
1240 //ODMFace *v63; // ecx@65 | |
1241 //unsigned __int16 v64; // ax@80 | |
1242 //const char *v65; // ecx@80 | |
1243 //int v66; // eax@81 | |
1244 //void *v67; // eax@81 | |
1245 //int v68; // ecx@81 | |
1246 //void *v69; // eax@81 | |
1247 //unsigned int v70; // eax@81 | |
1248 //SpawnPointMM7 *v71; // eax@81 | |
1249 //unsigned int v72; // ecx@81 | |
1250 //size_t v73; // eax@81 | |
1251 //int v74; // edi@87 | |
1252 //void *v75; // edi@88 | |
1253 //unsigned int v76; // edx@94 | |
1254 //int v77; // ecx@94 | |
1255 //char *v78; // eax@95 | |
1256 //unsigned int v79; // edx@97 | |
1257 //unsigned int v80; // eax@99 | |
1258 //int v81; // eax@107 | |
1259 //void *v82; // edi@114 | |
1260 //size_t v83; // eax@120 | |
1261 //const void *v84; // edi@120 | |
1262 //const void *v85; // edi@120 | |
1263 //BSPModel *v86; // eax@124 | |
1264 //unsigned int v87; // eax@124 | |
1265 //BSPModel *v88; // eax@126 | |
1266 //BSPModel *v89; // eax@127 | |
1267 //ODMFace *v90; // eax@129 | |
1268 //const void *v91; // edi@138 | |
1269 //const void *v92; // edi@141 | |
1270 //const void *v93; // edi@141 | |
1271 //const void *v94; // edi@144 | |
1272 //const void *v95; // edi@144 | |
1273 //const char *v96; // edi@147 | |
1274 //unsigned int v97; // eax@147 | |
1275 //TileDesc *v98; // eax@147 | |
1276 //unsigned int v99; // eax@147 | |
1277 //int v100; // ecx@150 | |
1278 //unsigned int v101; // eax@157 | |
1279 int v102; // edi@159 | |
1280 //void *v103; // [sp-14h] [bp-B94h]@55 | |
1281 //void *v104; // [sp-10h] [bp-B90h]@59 | |
1282 //size_t v105; // [sp-Ch] [bp-B8Ch]@59 | |
1283 //char *v106; // [sp-8h] [bp-B88h]@59 | |
1284 int v107; // [sp-4h] [bp-B84h]@12 | |
1285 int v108; // [sp+0h] [bp-B80h]@10 | |
1286 char Src[968]; // [sp+10h] [bp-B70h]@110 | |
1287 char Dst[968]; // [sp+3D8h] [bp-7A8h]@50 | |
1288 char Str[256]; // [sp+7A0h] [bp-3E0h]@50 | |
1289 /*char DstBuf; // [sp+8A0h] [bp-2E0h]@10 | |
1290 __int32 Offset; // [sp+8A4h] [bp-2DCh]@10 | |
1291 __int32 v114; // [sp+8B0h] [bp-2D0h]@10 | |
1292 __int32 v115; // [sp+8BCh] [bp-2C4h]@10 | |
1293 __int32 v116; // [sp+8C8h] [bp-2B8h]@10 | |
1294 __int32 v117; // [sp+8D4h] [bp-2ACh]@10 | |
1295 __int32 v118; // [sp+8E0h] [bp-2A0h]@10 | |
1296 __int32 v119; // [sp+8ECh] [bp-294h]@10 | |
1297 __int32 v120; // [sp+8F8h] [bp-288h]@10 | |
1298 __int32 v121; // [sp+904h] [bp-27Ch]@10 | |
1299 __int32 v122; // [sp+910h] [bp-270h]@10 | |
1300 __int32 v123; // [sp+91Ch] [bp-264h]@10 | |
1301 __int32 v124; // [sp+928h] [bp-258h]@26 | |
1302 __int32 v125; // [sp+934h] [bp-24Ch]@35 | |
1303 __int32 v126; // [sp+940h] [bp-240h]@38 | |
1304 __int32 v127; // [sp+94Ch] [bp-234h]@38 | |
1305 __int32 v128; // [sp+958h] [bp-228h]@38 | |
1306 __int32 v129; // [sp+964h] [bp-21Ch]@38 | |
1307 __int32 v130; // [sp+970h] [bp-210h]@38 | |
1308 __int32 v131; // [sp+97Ch] [bp-204h]@38 | |
1309 __int32 v132; // [sp+988h] [bp-1F8h]@38 | |
1310 __int32 v133; // [sp+994h] [bp-1ECh]@38 | |
1311 __int32 v134; // [sp+9A0h] [bp-1E0h]@38 | |
1312 __int32 v135; // [sp+9ACh] [bp-1D4h]@38 | |
1313 __int32 v136; // [sp+9D0h] [bp-1B0h]@10*/ | |
1314 //char FileName[8]; // [sp+A20h] [bp-160h]@8 | |
1315 //char v138; // [sp+A28h] [bp-158h]@12 | |
1316 //int v139; // [sp+B1Ch] [bp-64h]@10 | |
1317 //char pContainer[32]; // [sp+B20h] [bp-60h]@1 | |
1318 //int *v141; // [sp+B40h] [bp-40h]@50 | |
1319 //__int64 v142; // [sp+B44h] [bp-3Ch]@55 | |
1320 //size_t pSource; // [sp+B4Ch] [bp-34h]@56 | |
1321 //int v144; // [sp+B50h] [bp-30h]@61 | |
1322 //int v145; // [sp+B54h] [bp-2Ch]@68 | |
1323 ODMHeader header; // [sp+B58h] [bp-28h]@50 | |
1324 //unsigned int pDestLen; // [sp+B68h] [bp-18h]@13 | |
1325 //FILE *ptr; // [sp+B6Ch] [bp-14h]@12 | |
1326 //void *v149; // [sp+B70h] [bp-10h]@19 | |
1327 char *Str2; // [sp+B74h] [bp-Ch]@12 | |
1328 //int v151; // [sp+B78h] [bp-8h]@59 | |
1329 //void *uSourceLen; // [sp+B7Ch] [bp-4h]@59 | |
1330 | |
1331 //pOutdoorLocation = this; | |
1332 //strcpy(pContainer, pFilename); | |
1333 | |
1334 if (bUnderwater) | |
1335 { | |
1336 pPaletteManager->pPalette_tintColor[0] = 0x10; | |
1337 pPaletteManager->pPalette_tintColor[1] = 0xC2; | |
1338 pPaletteManager->pPalette_tintColor[2] = 0x99; | |
1339 pPaletteManager->pPalette_mistColor[0] = 0x25; | |
1340 pPaletteManager->pPalette_mistColor[1] = 0x8F; | |
1341 pPaletteManager->pPalette_mistColor[2] = 0x5C; | |
1342 } | |
1343 else | |
1344 { | |
1345 pPaletteManager->pPalette_tintColor[0] = 0; | |
1346 pPaletteManager->pPalette_tintColor[1] = 0; | |
1347 pPaletteManager->pPalette_tintColor[2] = 0; | |
1348 if (pPaletteManager->pPalette_mistColor[0] != 0x80 || | |
1349 pPaletteManager->pPalette_mistColor[1] != 0x80 || | |
1350 pPaletteManager->pPalette_mistColor[2] != 0x80) | |
1351 { | |
1352 pPaletteManager->pPalette_mistColor[0] = 0x80; | |
1353 pPaletteManager->pPalette_mistColor[1] = 0x80; | |
1354 pPaletteManager->pPalette_mistColor[2] = 0x80; | |
1355 pPaletteManager->RecalculateAll(); | |
1356 } | |
1357 } | |
1358 | |
1359 _6807E0_num_decorations_with_sounds_6807B8 = 0; | |
1360 /*sprintf(FileName, "levels\\%s", pContainer); | |
1361 if ( GetFileAttributesA(FileName) != -1 ) | |
1362 { | |
1363 result = (bool)fopen(FileName, "rb"); | |
1364 v7 = result; | |
1365 File = (ODMFace *)result; | |
1366 if ( !result ) | |
1367 return result; | |
1368 *(int *)thisa = 1; | |
1369 v8 = strlen(pContainer); | |
1370 v108 = 2; | |
1371 *((char *)&v139 + v8) = 0; | |
1372 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(pContainer, (enum TEXTURE_TYPE)v108); | |
1373 fread(&DstBuf, 0x180u, 1u, (FILE *)v7); | |
1374 fseek((FILE *)v7, Offset, 0); | |
1375 fread(this, 0xB0u, 1u, (FILE *)v7); | |
1376 LoadTileGroupIds(); | |
1377 _47F3EA(); | |
1378 strcpy(pGroundTileset, "grastyl"); | |
1379 fseek((FILE *)v7, v114, 0); | |
1380 fread(&uNumBModels, 4u, 1u, (FILE *)v7); | |
1381 fseek((FILE *)v7, v115, 0); | |
1382 fread(&uNumLayingItems, 4u, 1u, (FILE *)v7); | |
1383 fseek((FILE *)v7, v116, 0); | |
1384 fread(&uNumLevelDecorations, 4u, 1u, (FILE *)v7); | |
1385 fseek((FILE *)v7, v117, 0); | |
1386 fread(&uNumActors, 4u, 1u, (FILE *)v7); | |
1387 fseek((FILE *)v7, v118, 0); | |
1388 fread(&uNumChests, 4u, 1u, (FILE *)v7); | |
1389 pTerrain.Initialize(); | |
1390 fseek((FILE *)v7, v119, 0); | |
1391 fread(pTerrain.pHeightmap, 1u, 0x4000u, (FILE *)v7); | |
1392 fseek((FILE *)v7, v120, 0); | |
1393 fread(pTerrain.pTilemap, 1u, 0x4000u, (FILE *)v7); | |
1394 fseek((FILE *)v7, v121, 0); | |
1395 fread(pTerrain.pAttributemap, 1u, 0x4000u, (FILE *)v7); | |
1396 pTerrain._47C80A(0, 0, 128, 128); | |
1397 pAllocator->FreeChunk(ptr_D4); | |
1398 ptr_D4 = 0; | |
1399 v9 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP"); | |
1400 v108 = (int)pOMAP; | |
1401 ptr_D4 = v9; | |
1402 pAllocator->FreeChunk((void *)v108); | |
1403 pOMAP = 0; | |
1404 v10 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP"); | |
1405 v108 = 0; | |
1406 pOMAP = (unsigned int *)v10; | |
1407 fseek((FILE *)v7, v136, v108); | |
1408 fread(&uNumTerrainNormals, 4u, 1u, (FILE *)v7); | |
1409 fread(pTerrainSomeOtherData, 1u, 0x20000u, (FILE *)v7); | |
1410 fread(pTerrainNormalIndices, 1u, 0x10000u, (FILE *)v7); | |
1411 pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm"); | |
1412 fread(pTerrainNormals, 1u, 12 * uNumTerrainNormals, (FILE *)v7); | |
1413 v11 = pAllocator->AllocNamedChunk(pBModels, 188 * uNumBModels, "BDdata"); | |
1414 v108 = 0; | |
1415 pBModels = (BSPModel *)v11; | |
1416 fseek((FILE *)v7, v122, v108); | |
1417 fread(pBModels, 0xBCu, uNumBModels, (FILE *)v7); | |
1418 fseek((FILE *)v7, v123, 0); | |
1419 pNumItems = 0; | |
1420 if ( (signed int)uNumBModels > 0 ) | |
1421 { | |
1422 v12 = 0; | |
1423 while ( 1 ) | |
1424 { | |
1425 pBModels[v12].pVertices.pVertices = 0; | |
1426 pBModels[v12].pFaces = 0; | |
1427 pBModels[v12].pFacesOrdering = 0; | |
1428 pBModels[v12].pNodes = 0; | |
1429 FileName[0] = 0; | |
1430 v108 = (int)&pBModels[v12]; | |
1431 sprintfex(FileName, "%s", v108); | |
1432 v13 = pBModels; | |
1433 v138 = 0; | |
1434 pBModels[v12].pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(v13[v12].pVertices.pVertices, 12 * v13[v12].pVertices.uNumVertices, | |
1435 FileName); | |
1436 pBModels[v12].pFaces = (ODMFace *)pAllocator->AllocNamedChunk(pBModels[v12].pFaces, 308 * pBModels[v12].uNumFaces, | |
1437 FileName); | |
1438 pBModels[v12].pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk(pBModels[v12].pFacesOrdering, | |
1439 2 * pBModels[v12].uNumFaces, FileName); | |
1440 v14 = pAllocator->AllocNamedChunk(pBModels[v12].pNodes, 8 * pBModels[v12].uNumNodes, FileName); | |
1441 v15 = pBModels; | |
1442 v108 = (int)File; | |
1443 v15[v12].pNodes = (BSPNode *)v14; | |
1444 fread(pBModels[v12].pVertices.pVertices, 0xCu, pBModels[v12].pVertices.uNumVertices, (FILE *)v108); | |
1445 fread(pBModels[v12].pFaces, 0x134u, pBModels[v12].uNumFaces, (FILE *)File); | |
1446 fread(pBModels[v12].pFacesOrdering, 2u, pBModels[v12].uNumFaces, (FILE *)File); | |
1447 fread(pBModels[v12].pNodes, 8u, pBModels[v12].uNumNodes, (FILE *)File); | |
1448 v16 = malloc(10 * pBModels[v12].uNumFaces); | |
1449 v107 = (int)File; | |
1450 v17 = pBModels; | |
1451 ptr = (FILE *)v16; | |
1452 fread(v16, 0xAu, v17[v12].uNumFaces, (FILE *)File); | |
1453 v18 = pBModels; | |
1454 Str2 = 0; | |
1455 if ( (signed int)v18[v12].uNumFaces > 0 ) | |
1456 break; | |
1457 LABEL_25: | |
1458 free(ptr); | |
1459 ++pNumItems; | |
1460 ++v12; | |
1461 if ( (signed int)pNumItems >= (signed int)uNumBModels ) | |
1462 goto LABEL_26; | |
1463 } | |
1464 pDestLen = 0; | |
1465 pFilename = (char *)ptr; | |
1466 while ( 1 ) | |
1467 { | |
1468 thisa = (int)((char *)v18[v12].pFaces + pDestLen); | |
1469 if ( !(*(char *)(thisa + 29) & 0x40) ) | |
1470 break; | |
1471 v19 = pTextureFrameTable->FindTextureByName(pFilename); | |
1472 *(short *)(thisa + 272) = v19; | |
1473 if ( !v19 ) | |
1474 { | |
1475 v20 = pBitmaps_LOD->LoadTexture(pFilename); | |
1476 v21 = thisa; | |
1477 *(char *)(v21 + 29) &= 0xBFu; | |
1478 LABEL_19: | |
1479 *(short *)(v21 + 272) = v20; | |
1480 v149 = (void *)(v20 != -1 ? &pBitmaps_LOD->pTextures[v20] : 0); | |
1481 auto pTex = (Texture *)v149; | |
1482 if (pTex) | |
1483 pTex->palette_id2 = pPaletteManager->LoadPalette(pTex->palette_id1); | |
1484 goto LABEL_20; | |
1485 } | |
1486 pTextureFrameTable->LoadAnimationSequenceAndPalettes(*(unsigned __int16 *)((char *)&pBModels[v12].pFaces->uTextureID + pDestLen)); | |
1487 LABEL_20: | |
1488 if ( *(short *)(thisa + 292) ) | |
1489 { | |
1490 if ( ((ODMFace *)thisa)->HasEventHint() ) | |
1491 *(char *)(thisa + 30) |= 0x10u; | |
1492 else | |
1493 *(char *)(thisa + 30) &= 0xEFu; | |
1494 } | |
1495 ++Str2; | |
1496 v18 = pBModels; | |
1497 pDestLen += 308; | |
1498 pFilename += 10; | |
1499 if ( (signed int)Str2 >= (signed int)v18[v12].uNumFaces ) | |
1500 goto LABEL_25; | |
1501 } | |
1502 v20 = pBitmaps_LOD->LoadTexture(pFilename); | |
1503 v21 = thisa; | |
1504 goto LABEL_19; | |
1505 } | |
1506 LABEL_26: | |
1507 v22 = File; | |
1508 fseek((FILE *)File, v124, 0); | |
1509 fread(pLayingItems, 0x70u, uNumLayingItems, (FILE *)v22); | |
1510 if ( (signed int)uNumLayingItems > 0 ) | |
1511 { | |
1512 pItems = pLayingItems; | |
1513 pNumItems = uNumLayingItems; | |
1514 do | |
1515 { | |
1516 v24 = pItems->stru_24.uItemID; | |
1517 thisa = 0; | |
1518 v27 = (ODMFace *)(48 * v24); | |
1519 v25 = pObjectList->uNumObjects == 0; | |
1520 v26 = (pObjectList->uNumObjects & 0x80000000u) != 0; | |
1521 LOWORD(v27) = *(short *)((char *)&v27->pFacePlane.vNormal.x + (int)((char *)&pItemsTable + 24)); | |
1522 File = v27; | |
1523 pItems->uItemType = (unsigned __int16)v27; | |
1524 if ( v26 | v25 ) | |
1525 { | |
1526 LABEL_33: | |
1527 v29 = 0; | |
1528 } | |
1529 else | |
1530 { | |
1531 for ( i = (const char *)&pObjectList->pObjects->uObjectID; (short)v27 != *(short *)i; i = pFilename ) | |
1532 { | |
1533 ++thisa; | |
1534 pFilename = (char *)i + 56; | |
1535 if ( thisa >= (signed int)pObjectList->uNumObjects ) | |
1536 goto LABEL_33; | |
1537 LOWORD(v27) = (short)File; | |
1538 } | |
1539 v29 = thisa; | |
1540 } | |
1541 pItems->uObjectDescID = v29; | |
1542 ++pItems; | |
1543 --pNumItems; | |
1544 } | |
1545 while ( pNumItems ); | |
1546 } | |
1547 fseek((FILE *)v22, v125, 0); | |
1548 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, (FILE *)v22); | |
1549 pNumItems = 0; | |
1550 if ( (signed int)uNumLevelDecorations > 0 ) | |
1551 { | |
1552 thisa = (int)pLevelDecorations; | |
1553 do | |
1554 { | |
1555 fread(FileName, 1u, 0x20u, (FILE *)v22); | |
1556 v30 = pDecorationList->GetDecorIdByName(FileName); | |
1557 v31 = thisa; | |
1558 ++pNumItems; | |
1559 thisa += 32; | |
1560 *(short *)v31 = v30; | |
1561 } | |
1562 while ( (signed int)pNumItems < (signed int)uNumLevelDecorations ); | |
1563 } | |
1564 fseek((FILE *)v22, v126, 0); | |
1565 fread(pActors, 0x344u, uNumActors, (FILE *)v22); | |
1566 fseek((FILE *)v22, v127, 0); | |
1567 fread(pChests, 0x14CCu, uNumChests, (FILE *)v22); | |
1568 fseek((FILE *)v22, v128, 0); | |
1569 fread(&field_DC, 4u, 1u, (FILE *)v22); | |
1570 pAllocator->FreeChunk(pFaceIDLIST); | |
1571 v32 = field_DC; | |
1572 pFaceIDLIST = 0; | |
1573 v33 = pAllocator->AllocNamedChunk(0, 2 * v32, "IDLIST"); | |
1574 v108 = (int)v22; | |
1575 pFaceIDLIST = (unsigned __int16 *)v33; | |
1576 fread(v33, 2u, field_DC, (FILE *)v108); | |
1577 fseek((FILE *)v22, v129, 0); | |
1578 fread(pOMAP, 4u, 0x4000u, (FILE *)v22); | |
1579 fseek((FILE *)v22, v130, 0); | |
1580 fread(&uNumSpawnPoints, 4u, 1u, (FILE *)v22); | |
1581 pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn"); | |
1582 fseek((FILE *)v22, v131, 0); | |
1583 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, (FILE *)v22); | |
1584 fseek((FILE *)v22, v132, 0); | |
1585 fread(&ddm, 0x28u, 1u, (FILE *)v22); | |
1586 fseek((FILE *)v22, v133, 0); | |
1587 fread(&stru_5E4C90, 1u, 0xC8u, (FILE *)v22); | |
1588 fseek((FILE *)v22, v134, 0); | |
1589 fread(&uLastVisitDay, 1u, 0x38u, (FILE *)v22); | |
1590 fseek((FILE *)v22, v135, 0); | |
1591 fread(&uLastVisitDay, 1u, 4u, (FILE *)v22); | |
1592 thisa = (int)pTileTypes; | |
1593 pTileTable->InitializeTileset(4); | |
1594 pTileTable->InitializeTileset(pTileTypes[0].uTileGroup); | |
1595 pTileTable->InitializeTileset(pTileTypes[1].uTileGroup); | |
1596 pTileTable->InitializeTileset(pTileTypes[2].uTileGroup); | |
1597 pTileTable->InitializeTileset(pTileTypes[3].uTileGroup); | |
1598 if ( this != (OutdoorLocation *)-96 && pSkyTextureName[0] ) | |
1599 { | |
1600 v108 = 0; | |
1601 v107 = (int)pSkyTextureName; | |
1602 } | |
1603 else | |
1604 { | |
1605 v108 = 0; | |
1606 v107 = (int)pDefaultSkyTexture; | |
1607 } | |
1608 uSky_TextureID = pBitmaps_LOD->LoadTexture((const char *)v107, (enum TEXTURE_TYPE)v108); | |
1609 strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture); | |
1610 v34 = pTileTable->GetTileById(pTileTypes[0].uTileID); | |
1611 v35 = pBitmaps_LOD->LoadTexture(v34->pTileName); | |
1612 v36 = uSky_TextureID; | |
1613 uMainTile_BitmapID = v35; | |
1614 if ( v36 != -1 ) | |
1615 pBitmaps_LOD->pTextures[v36].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v36].palette_id1); | |
1616 | |
1617 v37 = uMainTile_BitmapID; | |
1618 if ( v37 != -1 ) | |
1619 pBitmaps_LOD->pTextures[v37].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v37].palette_id1); | |
1620 | |
1621 _47F0E2(); | |
1622 pGameLoadingUI_ProgressBar->Progress(); | |
1623 fclose((FILE *)v22); | |
1624 goto LABEL_150; | |
1625 }*/ | |
1626 | |
1627 assert(sizeof(BSPModel) == 188); | |
1628 | |
1629 if (!pGames_LOD->DoesContainerExist(pFilename)) | |
1630 Abortf("Unable to find %s in Games.LOD", pFilename); | |
1631 | |
1632 //strcpy(FileName, pContainer); | |
1633 strcpy(Str, pFilename); | |
1634 strcpy(Str + strlen(Str) - 4, ".odm"); | |
1635 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(Str, TEXTURE_16BIT_PALETTE); | |
1636 //v141 = &v139; | |
1637 //v38 = strlen(pFilename); | |
1638 //strcpy((char *)&v139 + v38, ".odm"); | |
1639 v39 = pGames_LOD->FindContainer(Str, 1); | |
1640 //Str[strlen(Str) - 4] = 0; | |
1641 | |
1642 header.uCompressedSize = 0; | |
1643 header.uDecompressedSize = 0; | |
1644 //ptr = v39; | |
1645 header.uVersion = 91969; | |
1646 header.pMagic[0] = 'm'; | |
1647 header.pMagic[1] = 'v'; | |
1648 header.pMagic[2] = 'i'; | |
1649 header.pMagic[3] = 'i'; | |
1650 fread(&header, 0x10u, 1u, v39); | |
1651 if (header.uVersion != 91969 || | |
1652 header.pMagic[0] != 'm' || | |
1653 header.pMagic[1] != 'v' || | |
1654 header.pMagic[2] != 'i' || | |
1655 header.pMagic[3] != 'i') | |
1656 { | |
1657 MessageBoxW(nullptr, L"Can't load file!", | |
1658 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:507", 0); | |
1659 } | |
1660 //v40 = header.uCompressedSize; | |
1661 //pSource = header.uDecompressedSize; | |
1662 //v41 = malloc(header.uDecompressedSize); | |
1663 auto pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); | |
1664 auto pSrc = pSrcMem; | |
1665 //v42 = v41; | |
1666 //HIDWORD(v142) = (uint32)pSrc; | |
1667 if (header.uCompressedSize < header.uDecompressedSize) | |
1668 { | |
1669 auto pComressedSrc = (char *)malloc(header.uCompressedSize); | |
1670 fread(pComressedSrc, header.uCompressedSize, 1, v39); | |
1671 | |
1672 uint actualDecompressedSize = header.uDecompressedSize; | |
1673 zlib::MemUnzip(pSrc, &actualDecompressedSize, pComressedSrc, header.uCompressedSize); | |
1674 free(pComressedSrc); | |
1675 } | |
1676 else | |
1677 { | |
1678 fread(pSrc, header.uDecompressedSize, 1, v39); | |
1679 } | |
1680 | |
1681 memcpy(pLevelFilename, pSrc, 0x20); | |
1682 memcpy(pLocationFileName, pSrc + 0x20, 0x20); | |
1683 memcpy(pLocationFileDescription, pSrc + 0x40, 0x20); | |
1684 memcpy(pSkyTextureName, pSrc + 0x60, 0x20); | |
1685 memcpy(pGroundTileset, pSrc + 0x80, 0x20); | |
1686 memcpy(pTileTypes, pSrc + 0xA0, 0x10); | |
1687 pSrc += 0xB0; | |
1688 | |
1689 //v43 = (char *)pSrc + 176; | |
1690 LoadTileGroupIds(); | |
1691 _47F3EA(); | |
1692 strcpy(pGroundTileset, "grastyl"); | |
1693 pGameLoadingUI_ProgressBar->Progress(); | |
1694 pTerrain.Initialize(); | |
1695 //v108 = 16384; | |
1696 //v107 = (int)v43; | |
1697 //v106 = (char *)pTerrain.pHeightmap; | |
1698 memcpy(pTerrain.pHeightmap, pSrc, 0x4000); | |
1699 pSrc += 0x4000; | |
1700 | |
1701 //v43 = (char *)v43 + 16384; | |
1702 //v105 = 16384; | |
1703 //v104 = (void *)v43; | |
1704 //v103 = pTerrain.pTilemap; | |
1705 memcpy(pTerrain.pTilemap, pSrc, 0x4000); | |
1706 pSrc += 0x4000; | |
1707 | |
1708 //v43 = (char *)v43 + 16384; | |
1709 memcpy(pTerrain.pAttributemap, pSrc, 0x4000); | |
1710 pSrc += 0x4000; | |
1711 | |
1712 //v43 = (char *)v43 + 16384; | |
1713 //v108 = (int)ptr_D4; | |
1714 if (ptr_D4) | |
1715 { | |
1716 pAllocator->FreeChunk(ptr_D4); | |
1717 ptr_D4 = nullptr; | |
1718 } | |
1719 ptr_D4 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP"); | |
1720 pTerrain._47C80A(0, 0, 128, 128); | |
1721 | |
1722 pGameLoadingUI_ProgressBar->Progress(); | |
1723 memcpy(&uNumTerrainNormals, pSrc, 4); | |
1724 //v43 = (char *)v43 + 4; | |
1725 memcpy(pTerrainSomeOtherData, pSrc + 4, 0x20000); | |
1726 pSrc += 4 + 0x20000; | |
1727 //v43 = (char *)v43 + 131072; | |
1728 memcpy(pTerrainNormalIndices, pSrc, 0x10000); | |
1729 pSrc += 0x10000; | |
1730 //v43 = (char *)v43 + 65536; | |
1731 | |
1732 //pFilename = (char *)(12 * uNumTerrainNormals); | |
1733 pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm"); | |
1734 memcpy(pTerrainNormals, pSrc, 12 * uNumTerrainNormals); | |
1735 pSrc += 12 * uNumTerrainNormals; | |
1736 //v44 = (char *)v43 + (int)pFilename; | |
1737 //v44 = (char *)v44 + 4; | |
1738 //v45 = uNumBModels; | |
1739 //v108 = (int)"BDdata"; | |
1740 | |
1741 pGameLoadingUI_ProgressBar->Progress(); | |
1742 | |
1743 //v107 = 188 * v45; | |
1744 //v106 = (char *)pBModels; | |
1745 //v46 = (BSPModel *)pAllocator->AllocNamedChunk(v106, 188 * v45, "BDdata"); | |
1746 //v47 = uNumBModels; | |
1747 memcpy(&uNumBModels, pSrc, 4); | |
1748 pBModels = (BSPModel *)pAllocator->AllocNamedChunk(pBModels, 188 * uNumBModels, "BDdata"); | |
1749 //pFilename = (char *)(188 * v47); | |
1750 memcpy(pBModels, pSrc + 4, 188 * uNumBModels); | |
1751 pSrc += 4 + 188 * uNumBModels; | |
1752 | |
1753 pGameLoadingUI_ProgressBar->Progress(); | |
1754 | |
1755 //uSourceLen = (char *)v44 + (int)pFilename; | |
1756 //v151 = 0; | |
1757 for (uint i = 0; i < uNumBModels; ++i) | |
1758 { | |
1759 //v48 = 0; | |
1760 auto model = pBModels + i; | |
1761 | |
1762 model->pVertices.pVertices = nullptr; | |
1763 model->pFaces = nullptr; | |
1764 model->pFacesOrdering = nullptr; | |
1765 model->pNodes = nullptr; | |
1766 //FileName[0] = 0; | |
1767 //v108 = (int)&pBModels[i]; | |
1768 //sprintf(FileName, "%s", v108); | |
1769 //v49 = pBModels; | |
1770 //v138 = 0; | |
1771 //v50 = &pBModels[v48]; | |
1772 //v108 = (int)FileName; | |
1773 //v107 = 12 * v50->pVertices.uNumVertices; | |
1774 //v106 = (char *)v50->pVertices.pVertices; | |
1775 assert(sizeof(Vec3_int_) == 12); | |
1776 uint verticesSize = model->pVertices.uNumVertices * sizeof(Vec3_int_); | |
1777 model->pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(model->pVertices.pVertices, verticesSize, ""); | |
1778 memcpy(model->pVertices.pVertices, pSrc, verticesSize); | |
1779 pSrc += verticesSize; | |
1780 //v51 = &pBModels[v48]; | |
1781 //v108 = (int)FileName; | |
1782 //v107 = 308 * v51->uNumFaces; | |
1783 //v106 = (char *)v51->pFaces; | |
1784 assert(sizeof(ODMFace) == 308); | |
1785 uint facesSize = model->uNumFaces * sizeof(ODMFace); | |
1786 model->pFaces = (ODMFace *)pAllocator->AllocNamedChunk(model->pFaces, facesSize, ""); | |
1787 memcpy(model->pFaces, pSrc, facesSize); | |
1788 pSrc += facesSize; | |
1789 //v52 = &pBModels[v48]; | |
1790 //v108 = (int)FileName; | |
1791 //v107 = 2 * v52->uNumFaces; | |
1792 //v106 = (char *)v52->pFacesOrdering; | |
1793 uint facesOrderingSize = model->uNumFaces * sizeof(short); | |
1794 model->pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk(model->pFacesOrdering, facesOrderingSize, ""); | |
1795 memcpy(model->pFacesOrdering, pSrc, facesOrderingSize); | |
1796 pSrc += facesOrderingSize; | |
1797 //v53 = &pBModels[v48]; | |
1798 //v108 = (int)FileName; | |
1799 //v107 = 8 * v53->uNumNodes; | |
1800 //v106 = (char *)v53->pNodes; | |
1801 assert(sizeof(BSPNode) == 8); | |
1802 uint nodesSize = model->uNumNodes * sizeof(BSPNode); | |
1803 model->pNodes = (BSPNode *)pAllocator->AllocNamedChunk(model->pNodes, nodesSize, ""); | |
1804 memcpy(model->pNodes, pSrc, nodesSize); | |
1805 pSrc += nodesSize; | |
1806 //v54 = &pBModels[v48]; | |
1807 //v108 = 12 * v54->pVertices.uNumVertices; | |
1808 //pFilename = (char *)v108; | |
1809 //v107 = (int)uSourceLen; | |
1810 //v106 = (char *)v54->pVertices.pVertices; | |
1811 //memcpy(v106, uSourceLen, v108); | |
1812 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1813 //v55 = &pBModels[v48]; | |
1814 //v105 = 308 * v55->uNumFaces; | |
1815 //v104 = uSourceLen; | |
1816 //v103 = v55->pFaces; | |
1817 //pFilename = (char *)v105; | |
1818 //memcpy(v103, uSourceLen, v105); | |
1819 //v56 = &pBModels[v48]; | |
1820 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1821 //v57 = v56->pFacesOrdering; | |
1822 //pFilename = (char *)(2 * v56->uNumFaces); | |
1823 //memcpy(v57, uSourceLen, (size_t)pFilename); | |
1824 //v58 = &pBModels[v48]; | |
1825 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1826 //v59 = v58->pNodes; | |
1827 //pFilename = (char *)(8 * v58->uNumNodes); | |
1828 //memcpy(v59, uSourceLen, (size_t)pFilename); | |
1829 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1830 //ptr = (FILE *)malloc(10 * model->uNumFaces); | |
1831 auto textureFilenames = (const char *)malloc(10 * model->uNumFaces); | |
1832 //pFilename = (char *)(10 * pBModels[v48].uNumFaces); | |
1833 memcpy((char *)textureFilenames, pSrc, 10 * model->uNumFaces); | |
1834 pSrc += 10 * model->uNumFaces; | |
1835 //v144 = 0; | |
1836 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1837 //v60 = pBModels; | |
1838 for (uint j = 0; j < model->uNumFaces; ++j) | |
1839 { | |
1840 auto texFilename = textureFilenames + j * 10; | |
1841 //v149 = 0; | |
1842 //Str2 = (char *)ptr; | |
1843 | |
1844 auto face = model->pFaces + j; | |
1845 //pFilename = (char *)v149 + (unsigned int)v60[v48].pFaces; | |
1846 if (~face->uAttributes & 0x40) | |
1847 { | |
1848 v62 = pBitmaps_LOD->LoadTexture(texFilename); | |
1849 // v63 = (ODMFace *)pFilename; | |
1850 goto LABEL_68; | |
1851 } | |
1852 //v61 = pTextureFrameTable->FindTextureByName(texFilename); | |
1853 face->uTextureID = pTextureFrameTable->FindTextureByName(texFilename); | |
1854 if (!face->uTextureID) | |
1855 { | |
1856 v62 = pBitmaps_LOD->LoadTexture(texFilename); | |
1857 //v63 = (ODMFace *)pFilename; | |
1858 BYTE1(face->uAttributes) &= 0xBFu; | |
1859 LABEL_68: | |
1860 face->uTextureID = v62; | |
1861 //v145 = (signed __int16)v62 != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62] : 0; | |
1862 //v108 = ((signed __int16)v62 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v62].palette_id1 : 36); | |
1863 if ((signed __int16)v62 != -1) | |
1864 pBitmaps_LOD->pTextures[v62].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v62].palette_id1); | |
1865 goto LABEL_69; | |
1866 } | |
1867 pTextureFrameTable->LoadAnimationSequenceAndPalettes(face->uTextureID); | |
1868 LABEL_69: | |
1869 if (face->sCogTriggeredID) | |
1870 { | |
1871 if (face->HasEventHint()) | |
1872 BYTE2(face->uAttributes) |= 0x10u; | |
1873 else | |
1874 BYTE2(face->uAttributes) &= 0xEFu; | |
1875 } | |
1876 //++v144; | |
1877 //v60 = pBModels; | |
1878 //v149 = (char *)v149 + 308; | |
1879 //Str2 += 10; | |
1880 //if ( v144 >= (signed int)v60[v48].uNumFaces ) | |
1881 //goto LABEL_74; | |
1882 } | |
1883 | |
1884 //LABEL_74: | |
1885 free((void *)textureFilenames); | |
1886 // ++v151; | |
1887 // ++v48; | |
1888 // if ( v151 >= (signed int)uNumBModels ) | |
1889 // goto LABEL_75; | |
1890 } | |
1891 //LABEL_75: | |
1892 pGameLoadingUI_ProgressBar->Progress(); | |
1893 | |
1894 memcpy(&uNumLevelDecorations, pSrc, 4u); | |
1895 //uSourceLen = (char *)uSourceLen + 4; | |
1896 if (uNumLevelDecorations > 3000) | |
1897 MessageBoxW(nullptr, L"Can't load file!", | |
1898 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:678", 0); | |
1899 | |
1900 assert(sizeof(LevelDecoration) == 32); | |
1901 //pFilename = (char *)(32 * uNumLevelDecorations); | |
1902 memcpy(pLevelDecorations, pSrc + 4, uNumLevelDecorations * sizeof(LevelDecoration)); | |
1903 pSrc += 4 + 32 * uNumLevelDecorations; | |
1904 | |
1905 pGameLoadingUI_ProgressBar->Progress(); | |
1906 | |
1907 //v151 = 0; | |
1908 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1909 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
1910 { | |
1911 char name[256]; | |
1912 memcpy(name, pSrc, 32); | |
1913 pSrc += 32; | |
1914 | |
1915 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(name); | |
1916 } | |
1917 | |
1918 pGameLoadingUI_ProgressBar->Progress(); | |
1919 | |
1920 memcpy(&numFaceIDListElems, pSrc, 4); | |
1921 | |
1922 //uSourceLen = (char *)uSourceLen + 4; | |
1923 //v108 = (int)pFaceIDLIST; | |
1924 if (pFaceIDLIST) | |
1925 { | |
1926 pAllocator->FreeChunk(pFaceIDLIST); | |
1927 pFaceIDLIST = nullptr; | |
1928 } | |
1929 //v66 = field_DC; | |
1930 //pFaceIDLIST = 0; | |
1931 //v67 = pAllocator->AllocNamedChunk(0, 2 * v66, "IDLIST"); | |
1932 uint faceIDListSize = 2 * numFaceIDListElems; | |
1933 pFaceIDLIST = (unsigned short *)pAllocator->AllocNamedChunk(0, faceIDListSize, "IDLIST"); | |
1934 //v68 = field_DC; | |
1935 //pFaceIDLIST = (unsigned __int16 *)v67; | |
1936 //pFilename = (char *)(2 * v68); | |
1937 memcpy(pFaceIDLIST, pSrc + 4, faceIDListSize); | |
1938 pSrc += 4 + faceIDListSize; | |
1939 | |
1940 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1941 pGameLoadingUI_ProgressBar->Progress(); | |
1942 | |
1943 //v108 = (int)pOMAP; | |
1944 //pAllocator->FreeChunk((void *)v108); | |
1945 //pOMAP = 0; | |
1946 if (pOMAP) | |
1947 { | |
1948 pAllocator->FreeChunk(pOMAP); | |
1949 pOMAP = nullptr; | |
1950 } | |
1951 //v69 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP"); | |
1952 pOMAP = (unsigned int *)pAllocator->AllocNamedChunk(0, 0x10000, "OMAP"); | |
1953 //v108 = 65536; | |
1954 //pOMAP = (unsigned int *)v69; | |
1955 memcpy(pOMAP, pSrc, 65536); | |
1956 pSrc += 65536; | |
1957 | |
1958 //uSourceLen = (char *)uSourceLen + 65536; | |
1959 pGameLoadingUI_ProgressBar->Progress(); | |
1960 | |
1961 memcpy(&uNumSpawnPoints, pSrc, 4); | |
1962 //uSourceLen = (char *)uSourceLen + 4; | |
1963 pGameLoadingUI_ProgressBar->Progress(); | |
1964 //v70 = uNumSpawnPoints; | |
1965 //v108 = (int)"Spawn"; | |
1966 //v107 = 24 * v70; | |
1967 //v106 = (char *)pSpawnPoints; | |
1968 assert(sizeof(SpawnPointMM7) == 24); | |
1969 uint spawnPointsSize = uNumSpawnPoints * sizeof(SpawnPointMM7); | |
1970 pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pSpawnPoints, spawnPointsSize, "Spawn"); | |
1971 //v72 = uNumSpawnPoints; | |
1972 //pSpawnPoints = v71; | |
1973 memcpy(pSpawnPoints, pSrc + 4, spawnPointsSize); | |
1974 pSrc += 4 + spawnPointsSize; | |
1975 | |
1976 pGameLoadingUI_ProgressBar->Progress(); | |
1977 | |
1978 free(pSrcMem); | |
1979 | |
1980 //v108 = (int)".ddm"; | |
1981 //v73 = strlen(pContainer); | |
1982 strcpy(Str + strlen(Str) - 4, ".ddm"); | |
1983 //strcpy((char *)v141 + v73, (const char *)v108); | |
1984 v39 = pNew_LOD->FindContainer(Str, 1);// | |
1985 fread(&header, 0x10u, 1u, v39); | |
1986 Str2 = 0; | |
1987 if (header.uVersion != 91969 || | |
1988 header.pMagic[0] != 'm' || | |
1989 header.pMagic[1] != 'v' || | |
1990 header.pMagic[2] != 'i' || | |
1991 header.pMagic[3] != 'i' ) | |
1992 { | |
1993 MessageBoxW(nullptr, L"Can't load file!", | |
1994 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:746", 0); | |
1995 Str2 = (char *)1; | |
1996 } | |
1997 //v74 = 0; | |
1998 //pFilename = (char *)header.uCompressedSize; | |
1999 //v149 = 0; | |
2000 //pDestLen = header.uDecompressedSize; | |
2001 if ( !Str2 ) | |
2002 { | |
2003 pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); | |
2004 pSrc = pSrcMem; | |
2005 //v149 = v75; | |
2006 if (header.uCompressedSize == header.uDecompressedSize) | |
2007 fread(pSrc, header.uDecompressedSize, 1u, v39); | |
2008 else if (header.uCompressedSize < header.uDecompressedSize) | |
2009 { | |
2010 auto compressedMem = malloc(header.uCompressedSize); | |
2011 fread(compressedMem, header.uCompressedSize, 1, v39); | |
2012 | |
2013 uint actualDecompressedSize = header.uDecompressedSize; | |
2014 zlib::MemUnzip(pSrc, &actualDecompressedSize, compressedMem, header.uCompressedSize); | |
2015 free(compressedMem); | |
2016 } | |
2017 else | |
2018 MessageBoxW(nullptr, L"Can't load file!", | |
2019 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:765", 0); | |
2020 | |
2021 assert(sizeof(DDM_DLV_Header) == 0x28); | |
2022 memcpy(&ddm, pSrc, sizeof(DDM_DLV_Header)); | |
2023 pSrc += sizeof(DDM_DLV_Header); | |
2024 //v74 = (int)((char *)v75 + 40); | |
2025 } | |
2026 //v76 = uNumBModels; | |
2027 //v77 = actualNumFacesInLevel = 0; | |
2028 uint actualNumFacesInLevel = 0; | |
2029 for (uint i = 0; i < uNumBModels; ++i) | |
2030 actualNumFacesInLevel += pBModels[i].uNumFaces; | |
2031 | |
2032 //v79 = ddm.uNumFacesInBModels; | |
2033 if (ddm.uNumFacesInBModels) | |
2034 { | |
2035 if ( ddm.uNumBModels ) | |
2036 { | |
2037 //v80 = ddm.uNumDecorations; | |
2038 if (ddm.uNumDecorations) | |
2039 { | |
2040 if (ddm.uNumFacesInBModels != actualNumFacesInLevel || | |
2041 ddm.uNumBModels != uNumBModels || | |
2042 ddm.uNumDecorations != uNumLevelDecorations ) | |
2043 Str2 = (char *)1; | |
2044 } | |
2045 } | |
2046 } | |
2047 | |
2048 if ( BYTE1(dword_6BE364_game_settings_1) & 0x20 ) | |
2049 pNumItems = 29030400; | |
2050 if ( Str2 ) | |
2051 { | |
2052 memset(Dst, 0, 0x3C8u); | |
2053 memset(Src, 0, 0x3C8u); | |
2054 goto LABEL_112; | |
2055 } | |
2056 //v81 = ddm.uLastRepawnDay; | |
2057 if ((unsigned int)((char *)File - ddm.uLastRepawnDay) >= pNumItems || !ddm.uLastRepawnDay) | |
2058 { | |
2059 memcpy(Dst, pSrc, 0x3C8u); | |
2060 memcpy(Src, pSrc + 968, 0x3C8u); | |
2061 LABEL_112: | |
2062 free(pSrcMem); | |
2063 | |
2064 ddm.uLastRepawnDay = (int)File; | |
2065 if (Str2 == 0) | |
2066 ++ddm.uNumRespawns; | |
2067 v108 = 0; | |
2068 *(int *)thisa = 1; | |
2069 v39 = pGames_LOD->FindContainer(Str, 0); | |
2070 fread(&header, 0x10, 1u, v39); | |
2071 //pFilename = (char *)header.uCompressedSize; | |
2072 //pDestLen = header.uDecompressedSize; | |
2073 //v82 = malloc(header.uDecompressedSize); | |
2074 pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); | |
2075 //v149 = v82; | |
2076 if (header.uCompressedSize == header.uDecompressedSize) | |
2077 fread(pSrcMem, header.uDecompressedSize, 1, v39); | |
2078 else if (header.uCompressedSize < header.uDecompressedSize) | |
2079 { | |
2080 auto compressedMem = malloc(header.uCompressedSize); | |
2081 fread(compressedMem, header.uCompressedSize, 1u, v39); | |
2082 | |
2083 uint actualDecompressedSize = header.uDecompressedSize; | |
2084 zlib::MemUnzip(pSrcMem, &actualDecompressedSize, compressedMem, header.uCompressedSize); | |
2085 free(compressedMem); | |
2086 } | |
2087 else | |
2088 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:857", 0); | |
2089 | |
2090 pSrc = pSrcMem + 40; | |
2091 goto LABEL_120; | |
2092 | |
2093 } | |
2094 *(int *)thisa = 0; | |
2095 LABEL_120: | |
2096 //v108 = (int)".odm"; | |
2097 //v83 = strlen(pContainer); | |
2098 //strcpy((char *)v141 + v83, (const char *)v108); | |
2099 memcpy(array_528, pSrc, 0x3C8); | |
2100 //v84 = (const void *)(v74 + 968); | |
2101 memcpy(array_8F0, pSrc + 0x3C8, 0x3C8); | |
2102 pSrc += 2 * 0x3C8; | |
2103 //v85 = (char *)v84 + 968; | |
2104 | |
2105 pGameLoadingUI_ProgressBar->Progress(); | |
2106 | |
2107 if ( *(int *)thisa ) | |
2108 { | |
2109 memcpy(array_528, Dst, 0x3C8u); | |
2110 memcpy(array_8F0, Src, 0x3C8u); | |
2111 } | |
2112 | |
2113 //v25 = uNumBModels == 0; | |
2114 //v26 = (uNumBModels & 0x80000000u) != 0; | |
2115 //v151 = 0; | |
2116 for (uint i = 0; i < uNumBModels; ++i) | |
2117 { | |
2118 auto model = pBModels + i; | |
2119 //pNumItems = 0; | |
2120 //do | |
2121 //{ | |
2122 //v86 = pBModels; | |
2123 //thisa = 0; | |
2124 //v87 = (unsigned int)((char *)v86 + pNumItems); | |
2125 for (uint j = 0; j < model->uNumFaces; ++j) | |
2126 { | |
2127 auto face = model->pFaces + j; | |
2128 | |
2129 //if ( *(int *)(v87 + 76) > 0 ) | |
2130 //{ | |
2131 //File = 0; | |
2132 //do | |
2133 //{ | |
2134 //v106 = (char *)&File->uAttributes + *(int *)(v87 + 84); | |
2135 memcpy(&face->uAttributes, pSrc, 4); | |
2136 pSrc += 4; | |
2137 //v88 = pBModels; | |
2138 //++File; | |
2139 //v85 = (char *)v85 + 4; | |
2140 //++thisa; | |
2141 //v87 = (unsigned int)((char *)v88 + pNumItems); | |
2142 //} | |
2143 //while ( thisa < *(int *)(v87 + 76) ); | |
2144 } | |
2145 | |
2146 //v89 = pBModels; | |
2147 //thisa = 0; | |
2148 for (uint j = 0; j < model->uNumFaces; ++j) | |
2149 { | |
2150 auto face = model->pFaces + j; | |
2151 //pFilename = 0; | |
2152 //do | |
2153 //{ | |
2154 //v90 = (ODMFace *)&pFilename[*(unsigned int *)((char *)&v89->pFaces + pNumItems)]; | |
2155 //File = v90; | |
2156 if (face->sCogTriggeredID) | |
2157 { | |
2158 if (face->HasEventHint()) | |
2159 BYTE2(face->uAttributes) |= 0x10u; | |
2160 else | |
2161 BYTE2(face->uAttributes) &= 0xEFu; | |
2162 } | |
2163 //++thisa; | |
2164 //v89 = pBModels; | |
2165 //pFilename += 308; | |
2166 //} | |
2167 //while ( thisa < *(signed int *)((char *)&v89->uNumFaces + pNumItems) ); | |
2168 } | |
2169 //++v151; | |
2170 //pNumItems += 188; | |
2171 //} | |
2172 //while ( v151 < (signed int)uNumBModels ); | |
2173 } | |
2174 | |
2175 pGameLoadingUI_ProgressBar->Progress(); | |
2176 | |
2177 //v151 = 0; | |
2178 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2179 { | |
2180 //thisa = (int)&pLevelDecorations[0].field_2; | |
2181 //do | |
2182 //{ | |
2183 memcpy(&pLevelDecorations[i].field_2, pSrc, 2); | |
2184 pSrc += 2; | |
2185 //thisa += 32; | |
2186 //v85 = (char *)v85 + 2; | |
2187 //++v151; | |
2188 //} | |
2189 //while ( v151 < (signed int)uNumLevelDecorations ); | |
2190 } | |
2191 | |
2192 pGameLoadingUI_ProgressBar->Progress(); | |
2193 | |
2194 memcpy(&uNumActors, pSrc, 4); | |
2195 //v91 = (char *)v85 + 4; | |
2196 if (uNumActors > 500) | |
2197 MessageBoxW(nullptr, L"Can't load file!", | |
2198 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:939", 0); | |
2199 | |
2200 pGameLoadingUI_ProgressBar->Progress(); | |
2201 | |
2202 assert(sizeof(Actor) == 836); | |
2203 //pFilename = (char *)(836 * uNumActors); | |
2204 memcpy(pActors, pSrc + 4, uNumActors * sizeof(Actor)); | |
2205 pSrc += 4 + uNumActors * sizeof(Actor); | |
2206 //v92 = (char *)v91 + (int)pFilename; | |
2207 pGameLoadingUI_ProgressBar->Progress(); | |
2208 | |
2209 memcpy(&uNumLayingItems, pSrc, 4); | |
2210 //v93 = (char *)v92 + 4; | |
2211 if (uNumLayingItems > 1000) | |
2212 MessageBoxW(nullptr, L"Can't load file!", | |
2213 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:954", 0); | |
2214 | |
2215 pGameLoadingUI_ProgressBar->Progress(); | |
2216 | |
2217 assert(sizeof(LayingItem) == 112); | |
2218 //pFilename = (char *)(112 * uNumLayingItems); | |
2219 memcpy(pLayingItems, pSrc + 4, uNumLayingItems * sizeof(LayingItem)); | |
2220 pSrc += 4 + uNumLayingItems * sizeof(LayingItem); | |
2221 | |
2222 //v94 = (char *)v93 + (int)pFilename; | |
2223 pGameLoadingUI_ProgressBar->Progress(); | |
2224 | |
2225 memcpy(&uNumChests, pSrc, 4); | |
2226 //v95 = (char *)v94 + 4; | |
2227 if (uNumChests > 20) | |
2228 MessageBoxW(nullptr, L"Can't load file!", | |
2229 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:968", 0); | |
2230 | |
2231 pGameLoadingUI_ProgressBar->Progress(); | |
2232 | |
2233 assert(sizeof(Chest) == 5324); | |
2234 //pFilename = (char *)(5324 * uNumChests); | |
2235 memcpy(pChests, pSrc + 4 , uNumChests * sizeof(Chest)); | |
2236 pSrc += 4 + uNumChests * sizeof(Chest); | |
2237 //v96 = (char *)v95 + (int)pFilename; | |
2238 pGameLoadingUI_ProgressBar->Progress(); | |
2239 | |
2240 memcpy(&stru_5E4C90, pSrc, 0xC8); | |
2241 pSrc += 0xC8; | |
2242 | |
2243 pGameLoadingUI_ProgressBar->Progress(); | |
2244 memcpy(&uLastVisitDay, pSrc, 0x38u); | |
2245 | |
2246 free(pSrcMem); | |
2247 | |
2248 pTileTable->InitializeTileset(4); | |
2249 //thisa = (int)pTileTypes; | |
2250 //v108 = pTileTypes[0].uTileGroup; | |
2251 pTileTable->InitializeTileset(pTileTypes[0].uTileGroup); | |
2252 //v108 = pTileTypes[1].uTileGroup; | |
2253 pTileTable->InitializeTileset(pTileTypes[1].uTileGroup); | |
2254 //v108 = pTileTypes[2].uTileGroup; | |
2255 pTileTable->InitializeTileset(pTileTypes[2].uTileGroup); | |
2256 //v108 = pTileTypes[3].uTileGroup; | |
2257 pTileTable->InitializeTileset(pTileTypes[3].uTileGroup); | |
2258 strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture); | |
2259 //v97 = pTileTypes[0].uTileID; | |
2260 //v108 = 0; | |
2261 auto v98 = pTileTable->GetTileById(pTileTypes[0].uTileID); | |
2262 //v99 = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT); | |
2263 uMainTile_BitmapID = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT); | |
2264 if (uMainTile_BitmapID != -1) | |
2265 pBitmaps_LOD->pTextures[uMainTile_BitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[uMainTile_BitmapID].palette_id1); | |
2266 | |
2267 _47F0E2(); | |
2268 | |
2269 LABEL_150: | |
2270 //v100 = HIDWORD(uLastVisitDay); | |
2271 //LODWORD(v142) = LODWORD(uLastVisitDay); | |
2272 //HIDWORD(v142) = v100; | |
2273 if (uLastVisitDay) | |
2274 { | |
2275 auto v108 = 28; | |
2276 if ( (signed int)((signed int)(signed __int64)((double)uLastVisitDay * 0.234375) / 60 / 60 / 0x18u) % 28 != pParty->uDaysPlayed ) | |
2277 { | |
2278 if ( rand() % 100 >= 20 ) | |
2279 v108 = dword_4EC268[rand() % dword_4EC2A8]; | |
2280 else | |
2281 v108 = dword_4EC28C[rand() % dword_4EC2AC]; | |
2282 sprintf(field_4F8, "plansky%d", v108); | |
2283 } | |
2284 } | |
2285 else | |
2286 { | |
2287 strcpy(field_4F8, "plansky3"); | |
2288 } | |
2289 //v101 = pBitmaps_LOD->LoadTexture(field_4F8); | |
2290 uSky_TextureID = pBitmaps_LOD->LoadTexture(field_4F8); | |
2291 if (uSky_TextureID != -1) | |
2292 pBitmaps_LOD->pTextures[uSky_TextureID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[uSky_TextureID].palette_id1); | |
2293 | |
2294 pPaletteManager->RecalculateAll(); | |
2295 pSoundList->LoadSound(53, 0); | |
2296 pSoundList->LoadSound(92, 0); | |
2297 pSoundList->LoadSound(57, 0); | |
2298 pSoundList->LoadSound(96, 0); | |
2299 pSoundList->LoadSound(64, 0); | |
2300 pSoundList->LoadSound(103, 0); | |
2301 v102 = thisa; | |
2302 thisa = 3; | |
2303 do | |
2304 { | |
2305 if ( *(short *)v102 ) | |
2306 { | |
2307 switch ( *(short *)v102 ) | |
2308 { | |
2309 case 1: | |
2310 pSoundList->LoadSound(58, 0); | |
2311 v108 = 0; | |
2312 v107 = 97; | |
2313 break; | |
2314 case 2: | |
2315 pSoundList->LoadSound(52, 0); | |
2316 v108 = 0; | |
2317 v107 = 91; | |
2318 break; | |
2319 case 3: | |
2320 pSoundList->LoadSound(51, 0); | |
2321 v108 = 0; | |
2322 v107 = 90; | |
2323 break; | |
2324 case 5: | |
2325 pSoundList->LoadSound(62, 0); | |
2326 v108 = 0; | |
2327 v107 = 101; | |
2328 break; | |
2329 case 6: | |
2330 pSoundList->LoadSound(49, 0); | |
2331 v108 = 0; | |
2332 v107 = 88; | |
2333 break; | |
2334 default: | |
2335 if ( *(short *)v102 != 7 ) | |
2336 goto LABEL_175; | |
2337 pSoundList->LoadSound(61, 0); | |
2338 v108 = 0; | |
2339 v107 = 100; | |
2340 break; | |
2341 } | |
2342 } | |
2343 else | |
2344 { | |
2345 pSoundList->LoadSound(54, 0); | |
2346 v108 = 0; | |
2347 v107 = 93; | |
2348 } | |
2349 pSoundList->LoadSound(v107, v108); | |
2350 LABEL_175: | |
2351 v102 += 4; | |
2352 --thisa; | |
2353 } | |
2354 while ( thisa ); | |
2355 return true; | |
2356 } | |
2357 | |
2358 //----- (0047ECC1) -------------------------------------------------------- | |
2359 int OutdoorLocation::_47ECC1(signed int a2) | |
2360 { | |
2361 signed int result; // eax@2 | |
2362 int v3; // eax@3 | |
2363 | |
2364 if ( a2 >= 90 ) | |
2365 { | |
2366 v3 = (a2 - 90) / 36; | |
2367 if ( v3 && v3 != 1 && v3 != 2 ) | |
2368 { | |
2369 if ( v3 == 3 ) | |
2370 result = this->pTileTypes[3].uTileID; | |
2371 else | |
2372 result = a2; | |
2373 } | |
2374 else | |
2375 { | |
2376 result = this->pTileTypes[v3].uTileID; | |
2377 } | |
2378 } | |
2379 else | |
2380 { | |
2381 result = 0; | |
2382 } | |
2383 return result; | |
2384 } | |
2385 | |
2386 //----- (0047ED08) -------------------------------------------------------- | |
2387 unsigned int OutdoorLocation::DoGetTileTexture(unsigned int uX, unsigned int uZ) | |
2388 { | |
2389 int v3; // esi@5 | |
2390 unsigned int result; // eax@9 | |
2391 | |
2392 if ( (uX & 0x80000000u) != 0 || (signed int)uX > 127 || (uZ & 0x80000000u) != 0 || (signed int)uZ > 127 ) | |
2393 { | |
2394 result = 0; | |
2395 } | |
2396 else | |
2397 { | |
2398 v3 = *(&this->pTerrain.pTilemap[128 * uZ] + uX); | |
2399 if ( v3 < 198 ) | |
2400 { | |
2401 if ( v3 >= 90 ) | |
2402 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * (v3 - 90) / 36 - 90; | |
2403 } | |
2404 else | |
2405 { | |
2406 v3 = v3 + this->pTileTypes[3].uTileID - 198; | |
2407 } | |
2408 result = pTileTable->pTiles[v3].uBitmapID; | |
2409 } | |
2410 return result; | |
2411 } | |
2412 | |
2413 //----- (0047ED83) -------------------------------------------------------- | |
2414 int OutdoorLocation::_47ED83(signed int a2, signed int a3) | |
2415 { | |
2416 int result; // eax@5 | |
2417 | |
2418 if ( a2 < 0 || a2 > 127 || a3 < 0 || a3 > 127 ) | |
2419 result = 0; | |
2420 else | |
2421 result = *(&this->pTerrain.pTilemap[128 * a3] + a2); | |
2422 return result; | |
2423 } | |
2424 | |
2425 //----- (0047EDB3) -------------------------------------------------------- | |
2426 int OutdoorLocation::ActuallyGetSomeOtherTileInfo(unsigned int uX, unsigned int uY) | |
2427 { | |
2428 int v3; // esi@5 | |
2429 int result; // eax@7 | |
2430 | |
2431 if ( (uX & 0x80000000u) != 0 || (signed int)uX > 127 || (uY & 0x80000000u) != 0 || (signed int)uY > 127 ) | |
2432 { | |
2433 result = 0; | |
2434 } | |
2435 else | |
2436 { | |
2437 v3 = *(&this->pTerrain.pTilemap[128 * uY] + uX); | |
2438 if ( v3 >= 90 ) | |
2439 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * (v3 - 90) / 36 - 90; | |
2440 result = pTileTable->pTiles[v3].uAttributes; | |
2441 } | |
2442 return result; | |
2443 } | |
2444 | |
2445 //----- (0047EE16) -------------------------------------------------------- | |
2446 int OutdoorLocation::DoGetHeightOnTerrain(unsigned int uX, unsigned int uZ) | |
2447 { | |
2448 int result; // eax@5 | |
2449 | |
2450 if ( (uX & 0x80000000u) != 0 || (signed int)uX > 127 || (uZ & 0x80000000u) != 0 || (signed int)uZ > 127 ) | |
2451 result = 0; | |
2452 else | |
2453 result = 32 * *(&this->pTerrain.pHeightmap[128 * uZ] + uX); | |
2454 return result; | |
2455 } | |
2456 | |
2457 //----- (0047EE49) -------------------------------------------------------- | |
2458 int OutdoorLocation::_47EE49(signed int a2, signed int a3, int a4) | |
2459 { | |
2460 signed int v4; // eax@5 | |
2461 signed int v5; // eax@7 | |
2462 int v6; // eax@8 | |
2463 signed int v8; // eax@9 | |
2464 int v9; // eax@12 | |
2465 int v10; // eax@13 | |
2466 int v11; // eax@14 | |
2467 int v12; // eax@16 | |
2468 int v13; // eax@17 | |
2469 int v14; // eax@18 | |
2470 int v15; // eax@19 | |
2471 int v16; // eax@20 | |
2472 int v17; // eax@21 | |
2473 int v18; // eax@28 | |
2474 int v19; // eax@29 | |
2475 int v20; // eax@30 | |
2476 | |
2477 if ( a2 < 0 || a2 > 127 || a3 < 0 || a3 > 127 ) | |
2478 v4 = 0; | |
2479 else | |
2480 v4 = *(&this->pTerrain.pTilemap[128 * a3] + a2); | |
2481 v5 = _47ECC1(v4); | |
2482 if ( !v5 ) | |
2483 { | |
2484 v6 = -(a4 != 0); | |
2485 LOBYTE(v6) = v6 & 0xD9; | |
2486 return v6 + 92; | |
2487 } | |
2488 v8 = pTileTable->pTiles[v5].uTerrainType; | |
2489 if ( v8 <= 6 ) | |
2490 { | |
2491 if ( v8 == 6 ) | |
2492 { | |
2493 v17 = -(a4 != 0); | |
2494 LOBYTE(v17) = v17 & 0xD9; | |
2495 return v17 + 88; | |
2496 } | |
2497 if ( v8 ) | |
2498 { | |
2499 v9 = v8 - 1; | |
2500 if ( !v9 ) | |
2501 { | |
2502 v15 = -(a4 != 0); | |
2503 LOBYTE(v15) = v15 & 0xD9; | |
2504 return v15 + 97; | |
2505 } | |
2506 v10 = v9 - 1; | |
2507 if ( !v10 ) | |
2508 { | |
2509 v14 = -(a4 != 0); | |
2510 LOBYTE(v14) = v14 & 0xD9; | |
2511 return v14 + 91; | |
2512 } | |
2513 v11 = v10 - 1; | |
2514 if ( !v11 ) | |
2515 { | |
2516 v13 = -(a4 != 0); | |
2517 LOBYTE(v13) = v13 & 0xD9; | |
2518 return v13 + 90; | |
2519 } | |
2520 if ( v11 == 2 ) | |
2521 { | |
2522 v12 = -(a4 != 0); | |
2523 LOBYTE(v12) = v12 & 0xD9; | |
2524 return v12 + 101; | |
2525 } | |
2526 LABEL_29: | |
2527 v19 = -(a4 != 0); | |
2528 LOBYTE(v19) = v19 & 0xD9; | |
2529 return v19 + 95; | |
2530 } | |
2531 goto LABEL_20; | |
2532 } | |
2533 if ( v8 != 7 ) | |
2534 { | |
2535 if ( v8 != 8 ) | |
2536 { | |
2537 if ( v8 > 9 && (v8 <= 17 || v8 > 21 && v8 <= 27) ) | |
2538 { | |
2539 v18 = -(a4 != 0); | |
2540 LOBYTE(v18) = v18 & 0xD9; | |
2541 return v18 + 96; | |
2542 } | |
2543 goto LABEL_29; | |
2544 } | |
2545 LABEL_20: | |
2546 v16 = -(a4 != 0); | |
2547 LOBYTE(v16) = v16 & 0xD9; | |
2548 return v16 + 93; | |
2549 } | |
2550 v20 = -(a4 != 0); | |
2551 LOBYTE(v20) = v20 & 0xD9; | |
2552 return v20 + 100; | |
2553 } | |
2554 | |
2555 //----- (0047EF60) -------------------------------------------------------- | |
2556 int OutdoorLocation::_47EF60(int a2, int a3, int a4) | |
2557 { | |
2558 int v4; // ecx@1 | |
2559 int v5; // edx@2 | |
2560 int v6; // edi@2 | |
2561 int v7; // esi@2 | |
2562 int v8; // eax@4 | |
2563 int v9; // ebx@4 | |
2564 int v10; // eax@5 | |
2565 int v11; // eax@7 | |
2566 int v12; // esi@12 | |
2567 char v13; // al@12 | |
2568 int v15; // [sp+4h] [bp-14h]@7 | |
2569 int v16; // [sp+8h] [bp-10h]@5 | |
2570 int v17; // [sp+Ch] [bp-Ch]@2 | |
2571 OutdoorLocation *v18; // [sp+10h] [bp-8h]@1 | |
2572 int v19; // [sp+14h] [bp-4h]@2 | |
2573 int i; // [sp+24h] [bp+Ch]@5 | |
2574 | |
2575 v18 = this; | |
2576 v4 = a3 - 10; | |
2577 if ( a3 - 10 < a3 + 10 ) | |
2578 { | |
2579 v5 = v4 - a3; | |
2580 v6 = 88 * (a3 - 30); | |
2581 v7 = a2; | |
2582 v19 = v4 - a3; | |
2583 v17 = a3 + 10 - v4; | |
2584 while ( 1 ) | |
2585 { | |
2586 v8 = abs(v5); | |
2587 v9 = v7 - 10; | |
2588 if ( v7 - 10 < v7 + 10 ) | |
2589 { | |
2590 v16 = v8 * v8; | |
2591 v10 = v9 - v7; | |
2592 for ( i = v9 - v7; ; v10 = i ) | |
2593 { | |
2594 v11 = abs(v10); | |
2595 v15 = v11 * v11 + v16; | |
2596 if ( v15 <= 100 && v9 >= 20 && v9 <= 107 && v6 >= 0 && v6 <= 7656 ) | |
2597 { | |
2598 v12 = (v6 + v9 - 20) >> 3; | |
2599 v13 = 1 << (8 - (v6 + v9 - 20) % 8 - 1); | |
2600 v18->array_8F0[v12] |= v13; | |
2601 if ( v15 <= 49 ) | |
2602 v18->array_528[v12] |= v13; | |
2603 v7 = a2; | |
2604 } | |
2605 ++v9; | |
2606 ++i; | |
2607 if ( v9 >= v7 + 10 ) | |
2608 break; | |
2609 } | |
2610 } | |
2611 v6 += 88; | |
2612 ++v19; | |
2613 --v17; | |
2614 if ( !v17 ) | |
2615 break; | |
2616 v5 = v19; | |
2617 } | |
2618 } | |
2619 return 1; | |
2620 } | |
2621 | |
2622 //----- (0047F04C) -------------------------------------------------------- | |
2623 bool OutdoorLocation::_47F04C(signed int a2, signed int a3) | |
2624 { | |
2625 bool result; // eax@5 | |
2626 | |
2627 if ( a2 < 0 || a2 >= 88 || a3 < 0 || a3 >= 88 ) | |
2628 result = 0; | |
2629 else | |
2630 result = (this->array_528[(a2 + 88 * a3) / 8] & (unsigned __int8)(1 << (7 - (a2 + 88 * a3) % 8))) != 0; | |
2631 return result; | |
2632 } | |
2633 | |
2634 //----- (0047F097) -------------------------------------------------------- | |
2635 bool OutdoorLocation::_47F097(signed int a2, signed int a3) | |
2636 { | |
2637 bool result; // eax@5 | |
2638 | |
2639 if ( a2 < 0 || a2 >= 88 || a3 < 0 || a3 >= 88 ) | |
2640 result = 0; | |
2641 else | |
2642 result = (this->array_8F0[(a2 + 88 * a3) / 8] & (unsigned __int8)(1 << (7 - (a2 + 88 * a3) % 8))) != 0; | |
2643 return result; | |
2644 } | |
2645 | |
2646 //----- (0047F0E2) -------------------------------------------------------- | |
2647 bool OutdoorLocation::_47F0E2() | |
2648 { | |
2649 signed int v1; // edi@1 | |
2650 OutdoorLocation *v2; // ebx@1 | |
2651 Texture *v3; // ebp@2 | |
2652 | |
2653 v1 = 0; | |
2654 v2 = this; | |
2655 if ( (signed int)pBitmaps_LOD->uNumLoadedFiles > 0 ) | |
2656 { | |
2657 v3 = pBitmaps_LOD->pTextures; | |
2658 do | |
2659 { | |
2660 if ( v1 != -1 ? (int)v3 : 0 ) | |
2661 v3->uDecompressedSize = v2->pTerrain._47CB57((int)v3->pLevelOfDetail0, | |
2662 v3->palette_id2, | |
2663 v3->uTextureWidth * v3->uTextureHeight); | |
2664 ++v1; | |
2665 ++v3; | |
2666 } | |
2667 while ( v1 < (signed int)pBitmaps_LOD->uNumLoadedFiles ); | |
2668 } | |
2669 return 1; | |
2670 } | |
2671 | |
2672 //----- (0047F138) -------------------------------------------------------- | |
2673 bool OutdoorLocation::PrepareDecorations() | |
2674 { | |
2675 signed int v1; // ebx@1 | |
2676 __int16 v4; // ax@5 | |
2677 int v5; // eax@7 | |
2678 __int16 v6; // ax@14 | |
2679 signed int v8; // [sp+Ch] [bp-4h]@1 | |
2680 | |
2681 v1 = 0; | |
2682 v8 = 0; | |
2683 if ( !_strcmpi(pCurrentMapName, "out09.odm") ) | |
2684 v8 = 1; | |
2685 | |
2686 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2687 { | |
2688 auto decor = pLevelDecorations + i; | |
2689 | |
2690 pDecorationList->InitializeDecorationSprite(decor->uDecorationDescID); | |
2691 v4 = pDecorationList->pDecorations[decor->uDecorationDescID].uSoundID; | |
2692 if ( v4 && _6807E0_num_decorations_with_sounds_6807B8 < 9 ) | |
2693 { | |
2694 pSoundList->LoadSound(v4, 0); | |
2695 v5 = _6807E0_num_decorations_with_sounds_6807B8++; | |
2696 _6807B8_level_decorations_ids[v5] = i; | |
2697 } | |
2698 if ( v8 && decor->uCog == 20 ) | |
2699 LOBYTE(decor->field_2) |= 0x40u; | |
2700 if ( !decor->field_16_event_id ) | |
2701 { | |
2702 if ( decor->IsInteractive() ) | |
2703 { | |
2704 if ( v1 < 124 ) | |
2705 { | |
2706 v6 = v1 + 75; | |
2707 decor->_idx_in_stru123 = v6; | |
2708 if ( !stru_5E4C90._decor_events[v1++] ) | |
2709 LOBYTE(decor->field_2) |= 0x20u; | |
2710 } | |
2711 } | |
2712 } | |
2713 } | |
2714 | |
2715 pGameLoadingUI_ProgressBar->Progress(); | |
2716 return true; | |
2717 } | |
2718 // 6807E0: using guessed type int _6807E0_num_decorations_6807B8; | |
2719 | |
2720 //----- (0047F223) -------------------------------------------------------- | |
2721 int OutdoorLocation::_47F223_LooksLikeGenerateMonsterLoot() | |
2722 { | |
2723 signed int v1; // ebx@1 | |
2724 char *v2; // esi@2 | |
2725 int v3; // eax@7 | |
2726 OutdoorLocation *v5; // [sp+0h] [bp-4h]@1 | |
2727 | |
2728 v5 = this; | |
2729 v1 = 0; | |
2730 if ( (signed int)uNumLayingItems > 0 ) | |
2731 { | |
2732 v2 = (char *)&pLayingItems[0].uObjectDescID; | |
2733 do | |
2734 { | |
2735 if ( *(short *)v2 ) | |
2736 { | |
2737 if ( !(v2[24] & 8) && !(pObjectList->pObjects[*(short *)v2].uFlags & 0x10) ) | |
2738 *(int *)(v2 + 10) = GetTerrainHeightsAroundParty2(*(int *)(v2 + 2), *(int *)(v2 + 6), (int *)&v5, 0); | |
2739 v3 = *(int *)(v2 + 34); | |
2740 if ( v3 ) | |
2741 { | |
2742 if ( v3 != 220 && pItemsTable->pItems[v3].uEquipType == 14 && !*(int *)(v2 + 38) ) | |
2743 *(int *)(v2 + 38) = rand() % 15 + 5; | |
2744 pItemsTable->SetSpecialBonus((ItemGen *)(v2 + 34)); | |
2745 } | |
2746 } | |
2747 ++v1; | |
2748 v2 += 112; | |
2749 } | |
2750 while ( v1 < (signed int)uNumLayingItems ); | |
2751 } | |
2752 pGameLoadingUI_ProgressBar->Progress(); | |
2753 return 1; | |
2754 } | |
2755 | |
2756 //----- (0047F2D3) -------------------------------------------------------- | |
2757 bool OutdoorLocation::InitalizeActors(int a1) | |
2758 { | |
2759 int v2; // ebx@1 | |
2760 char *v3; // esi@2 | |
2761 int v4; // eax@3 | |
2762 __int16 v5; // ax@11 | |
2763 int v8; // [sp+348h] [bp-8h]@1 | |
2764 int v9; // [sp+34Ch] [bp-4h]@1 | |
2765 | |
2766 v2 = 0; | |
2767 v8 = 0; | |
2768 v9 = 0; | |
2769 if ( (signed int)uNumActors > 0 ) | |
2770 { | |
2771 v3 = (char *)&pActors[0].uAttributes; | |
2772 while ( 1 ) | |
2773 { | |
2774 v4 = *(int *)v3; | |
2775 if ( !(v4 & 0x100000) ) | |
2776 break; | |
2777 if ( a1 == v2 ) | |
2778 goto LABEL_8; | |
2779 if ( v8 != v2 ) | |
2780 goto LABEL_9; | |
2781 *((short *)v3 + 70) = 19; | |
2782 *(int *)v3 = v4 | 0x10000; | |
2783 v8 = GetAlertStatus(); | |
2784 LABEL_17: | |
2785 ++v9; | |
2786 v3 += 836; | |
2787 if ( v9 >= (signed int)uNumActors ) | |
2788 goto LABEL_18; | |
2789 } | |
2790 if ( v8 != 1 ) | |
2791 { | |
2792 LABEL_9: | |
2793 *((int *)v3 + 37) = v2; | |
2794 *((short *)v3 + 62) = v2; | |
2795 if ( v4 & 0x10000 ) | |
2796 *((short *)v3 + 70) = 19; | |
2797 v5 = *((short *)v3 + 70); | |
2798 if ( v5 != 11 && v5 != 19 && (*((short *)v3 + 2) == (short)v2 || *((int *)v3 + 18) == v2) ) | |
2799 *((short *)v3 + 70) = 5; | |
2800 *((short *)v3 + 56) = v2; | |
2801 *((short *)v3 + 57) = v2; | |
2802 *((short *)v3 + 58) = v2; | |
2803 ((Actor *)(v3 - 36))->UpdateAnimation(); | |
2804 v3[25] = 0; | |
2805 ((Actor *)(v3 - 36))->PrepareSprites(0); | |
2806 v2 = 0; | |
2807 goto LABEL_17; | |
2808 } | |
2809 LABEL_8: | |
2810 *((short *)v3 + 70) = 19; | |
2811 *(int *)v3 = v4 | 0x10000; | |
2812 goto LABEL_17; | |
2813 } | |
2814 LABEL_18: | |
2815 pGameLoadingUI_ProgressBar->Progress(); | |
2816 | |
2817 Actor thisa; | |
2818 thisa.pMonsterInfo.uID = 45; | |
2819 thisa.PrepareSprites(v2); | |
2820 return 1; | |
2821 } | |
2822 | |
2823 //----- (0047F3EA) -------------------------------------------------------- | |
2824 bool OutdoorLocation::_47F3EA() | |
2825 { | |
2826 OutdoorLocationTileType *v1; // esi@1 | |
2827 | |
2828 v1 = &this->pTileTypes[3]; | |
2829 this->pTileTypes[3].uTileID = pTileTable->method_487ED6(this->pTileTypes[3].uTileGroup, 1); | |
2830 pTileTable->InitializeTileset(v1->uTileGroup); | |
2831 return 1; | |
2832 } | |
2833 | |
2834 //----- (0047F420) -------------------------------------------------------- | |
2835 bool OutdoorLocation::LoadTileGroupIds() | |
2836 { | |
2837 for (uint i = 0; i < 3; ++i) | |
2838 pTileTypes[i].uTileID = pTileTable->method_487ED6(pTileTypes[i].uTileGroup, 1); | |
2839 | |
2840 return true; | |
2841 } | |
2842 | |
2843 //----- (0047B42C) -------------------------------------------------------- | |
2844 unsigned int OutdoorLocation::DrawActors() | |
2845 { | |
2846 unsigned int result; // eax@1 | |
2847 char *v1; // edi@2 | |
2848 __int16 v2; // ax@3 | |
2849 int v3; // esi@5 | |
2850 float v4; // ST48_4@8 | |
2851 double v5; // ST38_8@8 | |
2852 float v6; // ST48_4@10 | |
2853 double v7; // ST30_8@10 | |
2854 unsigned int v8; // eax@11 | |
2855 int v9; // edx@11 | |
2856 __int16 v10; // dx@11 | |
2857 unsigned int v11; // eax@13 | |
2858 signed int v12; // eax@16 | |
2859 __int16 v13; // cx@21 | |
2860 SpriteFrame *v14; // eax@24 | |
2861 SpriteFrame *v15; // ebx@25 | |
2862 //int *v16; // eax@25 | |
2863 int v17; // eax@35 | |
2864 int v18; // ST78_4@36 | |
2865 int v19; // eax@36 | |
2866 int v20; // ecx@38 | |
2867 int v21; // eax@38 | |
2868 int v22; // ecx@41 | |
2869 int v23; // ST5C_4@43 | |
2870 int v24; // esi@44 | |
2871 signed __int64 v25; // qtt@45 | |
2872 int v26; // ST54_4@45 | |
2873 int v27; // ecx@45 | |
2874 RenderBillboard *v28; // esi@45 | |
2875 __int16 v29; // ax@46 | |
2876 unsigned __int8 v30; // zf@46 | |
2877 unsigned __int8 v31; // sf@46 | |
2878 signed __int16 v32; // ax@49 | |
2879 signed int v33; // ecx@50 | |
2880 int v34; // ecx@54 | |
2881 MonsterDesc *v35; // edx@54 | |
2882 int v36; // ecx@54 | |
2883 unsigned __int8 v37; // zf@54 | |
2884 unsigned __int8 v38; // sf@54 | |
2885 unsigned int v39; // [sp-8h] [bp-68h]@23 | |
2886 unsigned int v40; // [sp-4h] [bp-64h]@23 | |
2887 int v41; // [sp+24h] [bp-3Ch]@11 | |
2888 int v42; // [sp+28h] [bp-38h]@38 | |
2889 int v43; // [sp+28h] [bp-38h]@45 | |
2890 int v44; // [sp+2Ch] [bp-34h]@36 | |
2891 int v45; // [sp+2Ch] [bp-34h]@44 | |
2892 int v46; // [sp+2Ch] [bp-34h]@45 | |
2893 int v47; // [sp+30h] [bp-30h]@36 | |
2894 int v48; // [sp+30h] [bp-30h]@41 | |
2895 signed int v49; // [sp+34h] [bp-2Ch]@5 | |
2896 int v50; // [sp+34h] [bp-2Ch]@36 | |
2897 int v51; // [sp+34h] [bp-2Ch]@41 | |
2898 int v52; // [sp+34h] [bp-2Ch]@50 | |
2899 int v53; // [sp+38h] [bp-28h]@36 | |
2900 int v54; // [sp+3Ch] [bp-24h]@2 | |
2901 int y; // [sp+40h] [bp-20h]@5 | |
2902 int x; // [sp+44h] [bp-1Ch]@5 | |
2903 int v57; // [sp+48h] [bp-18h]@45 | |
2904 int v58; // [sp+4Ch] [bp-14h]@45 | |
2905 signed int v59; // [sp+50h] [bp-10h]@1 | |
2906 int X; // [sp+54h] [bp-Ch]@36 | |
2907 __int16 v61; // [sp+58h] [bp-8h]@5 | |
2908 signed __int16 v62; // [sp+5Ch] [bp-4h]@25 | |
2909 | |
2910 result = 0; | |
2911 v59 = 0; | |
2912 if ( (signed int)uNumActors > 0 ) | |
2913 { | |
2914 v54 = 0; | |
2915 v1 = (char *)&pActors[0].vPosition.z; | |
2916 do | |
2917 { | |
2918 v2 = *((short *)v1 + 15); | |
2919 *(int *)(v1 - 110) &= 0xFFFFFFF7u; | |
2920 if ( v2 == 11 || v2 == 19 ) | |
2921 goto LABEL_58; | |
2922 v3 = *(short *)v1; | |
2923 v49 = 0; | |
2924 x = *((short *)v1 - 2); | |
2925 y = *((short *)v1 - 1); | |
2926 v61 = *(short *)v1; | |
2927 if ( v2 == 17 ) | |
2928 { | |
2929 if ( (v1[666] & 7) != 3 || pActors[*(int *)(v1 + 666) >> 3].pMonsterInfo.uSpecialAbilityDamageDiceSides != 1 ) | |
2930 { | |
2931 v6 = (double)*((short *)v1 - 4) * 0.5; | |
2932 v7 = v6 + 6.7553994e15; | |
2933 v3 += LODWORD(v7); | |
2934 v61 = v3; | |
2935 } | |
2936 else | |
2937 { | |
2938 v49 = 1; | |
2939 pGame->pStru6Instance->_4A7F74(*((short *)v1 - 2), *((short *)v1 - 1), v3); | |
2940 v4 = (1.0 - (double)*(signed int *)(v1 + 38) / (double)*((short *)v1 + 7)) | |
2941 * (double)(2 * (signed int)*((short *)v1 - 4)); | |
2942 v5 = v4 + 6.7553994e15; | |
2943 v3 -= LODWORD(v5); | |
2944 v61 = v3; | |
2945 if ( v3 > *(short *)v1 ) | |
2946 { | |
2947 v61 = *(short *)v1; | |
2948 v3 = *(short *)v1; | |
2949 } | |
2950 } | |
2951 } | |
2952 v8 = stru_5C6E00->Atan2( | |
2953 *((short *)v1 - 2) - pIndoorCamera->pos.x, | |
2954 *((short *)v1 - 1) - pIndoorCamera->pos.y); | |
2955 LOWORD(v9) = *((short *)v1 + 4); | |
2956 v41 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v9 - v8) >> 8) & 7; | |
2957 v10 = *((short *)v1 + 16); | |
2958 if ( pParty->bTurnBasedModeOn ) | |
2959 { | |
2960 if ( v10 != 1 ) | |
2961 { | |
2962 LABEL_17: | |
2963 v12 = *(int *)(v1 + 38); | |
2964 goto LABEL_18; | |
2965 } | |
2966 v11 = pMiscTimer->uTotalGameTimeElapsed; | |
2967 } | |
2968 else | |
2969 { | |
2970 if ( v10 != 1 ) | |
2971 goto LABEL_17; | |
2972 v11 = pEventTimer->uTotalGameTimeElapsed; | |
2973 } | |
2974 v12 = v54 + v11; | |
2975 LABEL_18: | |
2976 if ( *(_QWORD *)(v1 + 146) > 0i64 || *(_QWORD *)(v1 + 162) > 0i64 ) | |
2977 v12 = 0; | |
2978 v13 = *((short *)v1 + 15); | |
2979 if ( v13 == 17 && !v49 ) | |
2980 { | |
2981 v40 = v12; | |
2982 v39 = uSpriteID_Spell11; | |
2983 LABEL_24: | |
2984 v14 = pSpriteFrameTable->GetFrame(v39, v40); | |
2985 goto LABEL_25; | |
2986 } | |
2987 v40 = v12; | |
2988 v39 = *(short *)&v1[2 * v10 + 42]; | |
2989 if ( v13 != 16 ) | |
2990 goto LABEL_24; | |
2991 v14 = pSpriteFrameTable->GetFrameBy_x(v39, v12); | |
2992 LABEL_25: | |
2993 v62 = 0; | |
2994 v15 = v14; | |
2995 //v16 = (int *)v14->uFlags; | |
2996 if (v14->uFlags & 2) | |
2997 v62 = 2; | |
2998 if (v14->uFlags & 0x40000) | |
2999 v62 |= 0x40u; | |
3000 if (v14->uFlags & 0x20000) | |
3001 LOBYTE(v62) = v62 | 0x80; | |
3002 if ((256 << v41) & v14->uFlags) | |
3003 v62 |= 4u; | |
3004 if ( v15->uGlowRadius ) | |
3005 { | |
3006 //LOBYTE(v16) = byte_4E94D3; | |
3007 pMobileLightsStack->AddLight(x, y, v3, 0, v15->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); | |
3008 } | |
3009 v17 = (x - pIndoorCamera->pos.x) << 16; | |
3010 if ( pIndoorCamera->sRotationX ) | |
3011 { | |
3012 v18 = (y - pIndoorCamera->pos.y) << 16; | |
3013 v47 = ((unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) | |
3014 + ((unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); | |
3015 v50 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3016 v53 = (unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
3017 v44 = (v3 - pIndoorCamera->pos.z) << 16; | |
3018 v19 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16) | |
3019 + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16); | |
3020 X = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16) | |
3021 + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16); | |
3022 if ( v19 < 262144 || v19 > pOutdoorCamera->shading_dist_mist << 16 ) | |
3023 goto LABEL_58; | |
3024 v20 = v53 - v50; | |
3025 v42 = v53 - v50; | |
3026 v21 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) | |
3027 - ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); | |
3028 } | |
3029 else | |
3030 { | |
3031 v48 = (y - pIndoorCamera->pos.y) << 16; | |
3032 v51 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
3033 v22 = (unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3034 X = v22 + v51; | |
3035 if ( v22 + v51 < 262144 || v22 + v51 > pOutdoorCamera->shading_dist_mist << 16 ) | |
3036 goto LABEL_58; | |
3037 v23 = (unsigned __int64)(((x - pIndoorCamera->pos.x) << 16) | |
3038 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3039 v20 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23; | |
3040 v42 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23; | |
3041 v21 = (v3 - pIndoorCamera->pos.z) << 16; | |
3042 } | |
3043 v45 = v21; | |
3044 v24 = abs(v20); | |
3045 if ( abs(X) >= v24 ) | |
3046 { | |
3047 LODWORD(v25) = 0; | |
3048 HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
3049 v58 = v25 / X; | |
3050 v26 = v25 / X; | |
3051 LODWORD(v25) = 0; | |
3052 HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
3053 v57 = v25 / X; | |
3054 v27 = pViewport->uScreenCenterX | |
3055 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
3056 v43 = pViewport->uScreenCenterX | |
3057 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
3058 v46 = pViewport->uScreenCenterY - ((signed int)(((unsigned __int64)(v25 / X * v45) >> 16) + 32768) >> 16); | |
3059 result = uNumBillboardsToDraw; | |
3060 v28 = &pBillboardRenderList[uNumBillboardsToDraw]; | |
3061 if ( (signed int)uNumBillboardsToDraw >= 500 ) | |
3062 return result; | |
3063 ++uNumBillboardsToDraw; | |
3064 ++uNumSpritesDrawnThisFrame; | |
3065 *(int *)(v1 - 110) |= 8u; | |
3066 v28->uHwSpriteID = v15->pHwSpriteIDs[v41]; | |
3067 v29 = v15->uPaletteIndex; | |
3068 v28->uIndoorSectorID = 0; | |
3069 v28->uPalette = v29; | |
3070 v28->field_0 = (unsigned __int64)(v15->scale * (signed __int64)v58) >> 16; | |
3071 v30 = *(int *)(v1 + 118) == 0; | |
3072 v31 = *(int *)(v1 + 118) < 0; | |
3073 v28->field_4 = (unsigned __int64)(v15->scale * (signed __int64)v57) >> 16; | |
3074 if ( v31 || v31 | v30 && *(int *)(v1 + 114) <= 0u ) | |
3075 { | |
3076 if ( *(_QWORD *)(v1 + 226) > 0i64 ) | |
3077 { | |
3078 v52 = (unsigned __int64)(pGame->pStru6Instance->_4A806F((Actor *)(v1 - 146)) | |
3079 * (signed __int64)v28->field_4) >> 16; | |
3080 LABEL_53: | |
3081 LOWORD(v27) = v43; | |
3082 v28->field_4 = v52; | |
3083 } | |
3084 } | |
3085 else | |
3086 { | |
3087 v32 = *((short *)v1 + 61); | |
3088 if ( v32 ) | |
3089 { | |
3090 v33 = *((short *)v1 + 61); | |
3091 v28->field_0 = (unsigned __int64)(65536 / (unsigned __int16)v32 * (signed __int64)v28->field_0) >> 16; | |
3092 v52 = (unsigned __int64)(65536 / v33 * (signed __int64)v28->field_4) >> 16; | |
3093 goto LABEL_53; | |
3094 } | |
3095 } | |
3096 v28->uScreenSpaceX = v27; | |
3097 v28->some_x = x; | |
3098 v28->uScreenSpaceY = v46; | |
3099 v28->some_y = y; | |
3100 v28->some_z = v61; | |
3101 HIWORD(v34) = HIWORD(X); | |
3102 LOWORD(v34) = 0; | |
3103 v28->uPaletteSubindex = 0; | |
3104 v28->sZValue = v34 + (8 * v59 | 3); | |
3105 v28->field_14 = v59; | |
3106 v35 = pMonsterList->pMonsters; | |
3107 v36 = *((short *)v1 - 25); | |
3108 v37 = *(int *)(v1 + 150) == 0; | |
3109 v38 = *(int *)(v1 + 150) < 0; | |
3110 v28->field_1E = v62 | 0x200; | |
3111 v28->pSpriteFrame = v15; | |
3112 v28->uTintColor = *((int *)&v35[v36] - 36); | |
3113 if ( !v38 && (!(v38 | v37) || *(int *)(v1 + 146)) ) | |
3114 v28->field_1E = v62 | 0x200; | |
3115 } | |
3116 LABEL_58: | |
3117 ++v59; | |
3118 v54 += 32; | |
3119 result = v59; | |
3120 v1 += 836; | |
3121 } | |
3122 while ( v59 < (signed int)uNumActors ); | |
3123 } | |
3124 return result; | |
3125 } | |
3126 // 4E94D3: using guessed type char byte_4E94D3; | |
3127 // 5187E4: using guessed type int uNumSpritesDrawnThisFrame; | |
3128 | |
3129 //----- (0044C1E8) -------------------------------------------------------- | |
3130 bool ODMFace::HasEventHint() | |
3131 { | |
3132 signed int v1; // eax@1 | |
3133 Event *v2; // esi@2 | |
3134 bool result; // eax@5 | |
3135 signed int v4; // eax@6 | |
3136 | |
3137 v1 = 0; | |
3138 if ( (signed int)(uLevelEVT_NumEvents - 1) <= 0 ) | |
3139 goto LABEL_5; | |
3140 v2 = pLevelEVT_Events; | |
3141 while ( v2->uEventID != this->sCogTriggeredID ) | |
3142 { | |
3143 ++v1; | |
3144 ++v2; | |
3145 if ( v1 >= (signed int)(uLevelEVT_NumEvents - 1) ) | |
3146 goto LABEL_5; | |
3147 } | |
3148 v4 = v1; | |
3149 if ( pLevelEVT[pLevelEVT_Events[v4 + 1].uEventOffsetInEVT + 4] != 1 | |
3150 || pLevelEVT[pLevelEVT_Events[v4].uEventOffsetInEVT + 4] != 4 ) | |
3151 LABEL_5: | |
3152 result = 0; | |
3153 else | |
3154 result = 1; | |
3155 return result; | |
3156 } |