comparison Outdoor.cpp @ 0:9c0607679772

init
author Ritor1
date Sat, 12 Jan 2013 09:45:18 +0600
parents
children a9e9c6989d04
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equal deleted inserted replaced
-1:000000000000 0:9c0607679772
1 #include <assert.h>
2
3 #include "Outdoor.h"
4 #include "Party.h"
5 #include "LayingItem.h"
6 #include "LOD.h"
7 #include "Render.h"
8 #include "MapInfo.h"
9 #include "Allocator.h"
10 #include "Weather.h"
11 #include "PaletteManager.h"
12 #include "GUIProgressBar.h"
13 #include "AudioPlayer.h"
14 #include "IndoorCamera.h"
15 #include "DecorationList.h"
16 #include "TileFrameTable.h"
17 #include "Math.h"
18 #include "ObjectList.h"
19 #include "Game.h"
20 #include "Actor.h"
21 #include "Chest.h"
22 #include "stru123.h"
23 #include "Time.h"
24 #include "Viewport.h"
25 #include "Events.h"
26
27 #include "mm7_data.h"
28 //#include "MM7.h"
29
30
31
32
33
34 OutdoorLocation *pOutdoor = new OutdoorLocation;
35 OutdoorCamera *pOutdoorCamera;
36
37
38 stru149 stru_8019C8;
39 stru148 array_77EC08[2000];
40 Surf stru_80C980;
41 Edge defaultEdge; // weak
42 Edge stru_80C9A4;
43 Edge stru_80C9D8;
44
45
46 //----- (0047A59E) --------------------------------------------------------
47 void OutdoorLocation::ExecDraw(unsigned int bRedraw)
48 {
49 int v1; // edi@1
50 unsigned int v2; // ebx@1
51 int v3; // ST18_4@3
52 int v4; // ST04_4@19
53 int v5; // eax@19
54
55 v1 = 0;
56 v2 = bRedraw;
57 if ( viewparams->field_54 )
58 v1 = 2;
59 pIndoorCamera->sRotationX = pParty->sRotationX;
60 pIndoorCamera->sRotationY = pParty->sRotationY;
61 pIndoorCamera->pos.x = pParty->vPosition.x
62 - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY)
63 * (signed __int64)pParty->field_18) >> 16);
64 v3 = stru_5C6E00->SinCos(pParty->sRotationY - stru_5C6E00->uIntegerHalfPi);
65 pIndoorCamera->field_4C = v1;
66 pIndoorCamera->pos.y = pParty->vPosition.y - ((unsigned __int64)(v3 * (signed __int64)pParty->field_18) >> 16);
67 pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel;
68 if ( v2 || pRenderer->pRenderD3D )
69 {
70 ResetStru148s();
71 pOutdoorCamera->RotationToInts();
72 sub_481ED9_MessWithOutdoorCamera();
73 }
74 pIndoorCamera->uMapGridCellX = WorldPosToGridCellX(pParty->vPosition.x);
75 pIndoorCamera->uMapGridCellZ = WorldPosToGridCellZ(pParty->vPosition.y);
76 if ( v2 )
77 {
78 Software_ResetNewEdges();
79 sub_487DA9();
80 ptr_80C97C_Surfs = pSurfs;
81 ptr_80C978_Edges = pEdges;
82 }
83 if ( pParty->uCurrentMinute != pOutdoor->uLastSunlightUpdateMinute )
84 pOutdoor->UpdateSunlightVectors();
85 pOutdoor->UpdateFog();
86 pGame->pIndoorCameraD3D->Reset_list_0037C();
87 if ( !v2 )
88 {
89 if ( !pRenderer->pRenderD3D )
90 {
91 pRenderer->OnOutdoorRedrawSW();
92 goto LABEL_16;
93 }
94 //goto LABEL_14;
95 pRenderer->DrawSkyD3D();
96 pRenderer->DrawBuildingsD3D();
97 pRenderer->DrawBezierTerrain();
98 goto LABEL_16;
99 }
100 if ( pRenderer->pRenderD3D )
101 {
102 //LABEL_14:
103 pRenderer->DrawSkyD3D();
104 pRenderer->DrawBuildingsD3D();
105 pRenderer->DrawBezierTerrain();
106 goto LABEL_16;
107 }
108 pRenderer->DrawBuildingsSW();
109 pRenderer->DrawBezierTerrain();
110 sr_sub_486F92_MessWithEdgesAndSpans();
111 pOutdoorCamera->_487355();
112 LABEL_16:
113 pMobileLightsStack->uNumLightsActive = 0;
114 pStationaryLightsStack->uNumLightsActive = 0;
115 if ( !pRenderer->pRenderD3D )
116 {
117 pRenderer->ExecOutdoorDrawSW();
118 pGame->pIndoorCameraD3D->_438240_draw_lits();
119 }
120 pGame->PushStationaryLights(-1);
121 pGame->PrepareBloodsplats();
122 if ( v2 )
123 {
124 v4 = WorldPosToGridCellZ(pParty->vPosition.y);
125 v5 = WorldPosToGridCellX(pParty->vPosition.x);
126 pOutdoor->_47EF60(v5, v4, 1);
127 }
128 pGame->uFlags2 &= 0xFFFFFFFEu;
129 if ( pRenderer->pRenderD3D && pRenderer->bUsingSpecular )
130 pGame->pLightmapBuilder->uFlags |= 1u;
131 else
132 pGame->pLightmapBuilder->uFlags &= 0xFFFFFFFEu;
133 uNumDecorationsDrawnThisFrame = 0;
134 _unused000 = 0;
135 uNumSpritesDrawnThisFrame = 0;
136 uNumBillboardsToDraw = 0;
137 DrawActors();
138 if ( !pOutdoorCamera->bDoNotRenderDecorations )
139 pRenderer->DrawDecorations();
140 pRenderer->DrawLayingItems_Shooting_Magic_ODM();
141 pRenderer->TransformBillboardsAndSetPalettesODM();
142 sub_485F53((Vec2_int_ *)unnamed_6BE060);
143 }
144
145
146
147 //----- (00441CFF) --------------------------------------------------------
148 void OutdoorLocation::Draw()
149 {
150 unsigned int v0; // ecx@1
151
152 v0 = 1;
153 if ( !(pParty->uFlags & 2) && !(pGame->uFlags2 & 1) )
154 v0 = 0;
155 pOutdoor->ExecDraw(v0);
156 pGame->DrawParticles();
157 pWeather->Draw();
158 array_5118E8._440F07();
159 }
160
161
162 //----- (00488E23) --------------------------------------------------------
163 double OutdoorLocation::GetFogDensityByTime()
164 {
165 int v1; // eax@3
166 double v2; // st7@3
167
168 if ( pParty->uCurrentHour < 5 )
169 goto LABEL_9;
170 if ( pParty->uCurrentHour >= 6 )
171 {
172 if ( pParty->uCurrentHour < 0x14 )
173 {
174 pWeather->field_FA0 = 0;
175 v2 = 0.0;
176 return v2 * 0.016666668;
177 }
178 if ( pParty->uCurrentHour < 0x15 )
179 {
180 v1 = 0;
181 v2 = (double)(pParty->uCurrentHour - 20) * 60.0 + (double)(signed int)pParty->uCurrentMinute;
182 goto LABEL_4;
183 }
184 LABEL_9:
185 v2 = 60.0;
186 pWeather->field_FA0 = 1;
187 return v2 * 0.016666668;
188 }
189 v1 = 0;
190 v2 = 60.0 - (double)(60 * pParty->uCurrentHour + pParty->uCurrentMinute - 300);
191 LABEL_4:
192 pWeather->field_FA0 = v1;
193 return v2 * 0.016666668;
194 }
195
196 //----- (00488EB1) --------------------------------------------------------
197 int OutdoorLocation::GetSomeOtherTileInfo(int sX, int sY)
198 {
199 OutdoorLocation *v3; // esi@1
200 unsigned int v4; // edi@1
201 unsigned int v5; // eax@1
202 int result; // eax@5
203
204 v3 = this;
205 v4 = WorldPosToGridCellZ(sY);
206 v5 = WorldPosToGridCellX(sX);
207 if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 )
208 result = 0;
209 else
210 result = ActuallyGetSomeOtherTileInfo(v5, v4);
211 return result;
212 }
213 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
214 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
215
216 //----- (00488EEF) --------------------------------------------------------
217 unsigned int OutdoorLocation::GetTileTexture(int sX, int sZ)
218 {
219 OutdoorLocation *v3; // esi@1
220 unsigned int v4; // edi@1
221 unsigned int v5; // eax@1
222 unsigned int result; // eax@5
223
224 v3 = this;
225 v4 = WorldPosToGridCellZ(sZ);
226 v5 = WorldPosToGridCellX(sX);
227 if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 )
228 result = -1;
229 else
230 result = DoGetTileTexture(v5, v4);
231 return result;
232 }
233 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
234 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
235
236 //----- (00488F2E) --------------------------------------------------------
237 int OutdoorLocation::GetHeightOnTerrain(int sX, int sZ)
238 {
239 int result; // eax@5
240
241 if ( sX < 0 || sX > 127 || sZ < 0 || sZ > 127 )
242 result = 0;
243 else
244 result = DoGetHeightOnTerrain(sX, sZ);
245 return result;
246 }
247
248 //----- (00488F5C) --------------------------------------------------------
249 bool OutdoorLocation::Initialize(const char *pFilename, int File, size_t uRespawnInterval, int thisa)
250 {
251 OutdoorLocation *v5; // esi@1
252 bool result; // eax@2
253
254 v5 = this;
255 if ( pFilename )
256 {
257 Release();
258 pBitmaps_LOD->ReleaseAll2();
259 pSprites_LOD->DeleteSomeOtherSprites();
260 pSpriteFrameTable->ResetSomeSpriteFlags();
261 pIcons_LOD->ReleaseAll2();
262 sub_46080D();
263 TryLoadLevelFromLOD();
264 if ( !Load((char *)pFilename, (ODMFace *)File, uRespawnInterval, thisa) )
265 {
266 MessageBoxA(0, "Error!", "Couldn't Load Map!", 0);
267 CreateDebugLocation();
268 }
269 day_attrib = v5->day_attrib;
270 day_fogrange_1 = v5->day_fogrange_1;
271 day_fogrange_2 = v5->day_fogrange_2;
272 if ( Is_out15odm_underwater() )
273 SetUnderwaterFog();
274 _6BE134_odm_main_tile_group = v5->pTileTypes[0].uTileGroup;
275 result = 1;
276 }
277 else
278 {
279 result = 0;
280 }
281 return result;
282 }
283
284 //----- (0048901B) --------------------------------------------------------
285 bool OutdoorLocation::Release2()
286 {
287 Release();
288 pOutdoorCamera->ReleaseSoftwareDrawBuffers();
289 return true;
290 }
291
292 //----- (0048902E) --------------------------------------------------------
293 bool OutdoorLocation::GetTravelDestination(signed int sPartyX, signed int sPartyZ, char *pOut, signed int a5)
294 {
295 OutdoorLocation *v5; // esi@1
296 char *v6; // eax@3
297 int v7; // eax@3
298 int v8; // edx@3
299 signed int v9; // esi@7
300 int v10; // esi@23
301 signed int v11; // eax@23
302 int v12; // ST14_4@25
303 signed int v14; // [sp-4h] [bp-84h]@6
304 char Str; // [sp+8h] [bp-78h]@3
305 int a5a; // [sp+94h] [bp+14h]@3
306
307 auto Source = this;
308
309 v5 = Source;
310 if ( a5 < 10
311 || strlen(Source->pLevelFilename) != 9
312 || (strcpy(&Str, v5->pLevelFilename),
313 _strlwr(&Str),
314 v6 = strtok(&Str, "out"),
315 v6[2] = 0,
316 v7 = atoi(v6),
317 v8 = v7,
318 a5a = v7,
319 v7 < 1)
320 || v7 > 15 )
321 return 0;
322 if ( sPartyX < -22528 )
323 {
324 v14 = 4;
325 LABEL_7:
326 v9 = v14;
327 goto LABEL_14;
328 }
329 if ( sPartyX > 22528 )
330 {
331 v14 = 3;
332 goto LABEL_7;
333 }
334 if ( sPartyZ < -22528 )
335 {
336 v14 = 2;
337 goto LABEL_7;
338 }
339 if ( sPartyZ <= 22528 )
340 return 0;
341 v9 = 1;
342 LABEL_14:
343 if ( v7 == 14 )
344 {
345 if ( v9 == 4 )
346 {
347 if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(0) )
348 {
349 uDefaultTravelTime_ByFoot = 1;
350 strcpy(pOut, "out15.odm");
351 uLevel_StartingPointType = 3;
352 LABEL_18:
353 LOWORD(pParty->uFlags) &= 0xFD7Bu;
354 return 1;
355 }
356 v8 = a5a;
357 }
358 }
359 else
360 {
361 if ( v7 == 15 && v9 == 3 )
362 {
363 uDefaultTravelTime_ByFoot = 1;
364 strcpy(pOut, "out14.odm");
365 uLevel_StartingPointType = 4;
366 goto LABEL_18;
367 }
368 }
369 v10 = v9 + 4 * v8;
370 v11 = (unsigned __int8)aTiletableLoadU[v10 + 39];
371 if ( v11 >= 1 && v11 <= 15 )
372 {
373 v12 = (unsigned __int8)aTiletableLoadU[v10 + 39];
374 uDefaultTravelTime_ByFoot = (unsigned __int8)byte_4ECA93[v10];
375 sprintf(pOut, "out%02d.odm", v12);
376 uLevel_StartingPointType = (unsigned __int8)byte_4ECACF[v10];
377 return 1;
378 }
379 return 0;
380 }
381 // 6BD07C: using guessed type int uDefaultTravelTime_ByFoot;
382 // 6BE35C: using guessed type int uLevel_StartingPointType;
383
384 //----- (0048917E) --------------------------------------------------------
385 void OutdoorLocation::MessWithLUN()
386 {
387 OutdoorLocation *v1; // esi@1
388 unsigned int *v2; // ebp@1
389 unsigned int v3; // eax@1
390 unsigned __int16 v4; // ax@1
391 signed int v5; // ebx@1
392
393 v1 = this;
394 v2 = this->pSpriteIDs_LUN;
395 this->pSpriteIDs_LUN[0] = -1;
396 this->pSpriteIDs_LUN[2] = pSpriteFrameTable->FastFindSprite("LUN1-4");
397 v1->pSpriteIDs_LUN[4] = pSpriteFrameTable->FastFindSprite("LUN1-2");
398 v1->pSpriteIDs_LUN[6] = pSpriteFrameTable->FastFindSprite("LUN3-4");
399 v1->uSpriteID_LUNFULL = pSpriteFrameTable->FastFindSprite("LUNFULL");
400 v1->uSpriteID_LUN3_4_cp = pSpriteFrameTable->FastFindSprite("LUN3-4");
401 v1->uSpriteID_LUN1_2_cp = pSpriteFrameTable->FastFindSprite("LUN1-2");
402 v3 = pSpriteFrameTable->FastFindSprite("LUN1-4");
403 v1->field_D60 = -1;
404 v1->uSpriteID_LUN1_4_cp = v3;
405 v1->field_CF0 = 4;
406 v1->field_CF8 = 4;
407 v1->field_D00 = 4;
408 LOWORD(v3) = *(short *)v2;
409 v1->pSpriteIDs_LUN[1] = 0;
410 v1->pSpriteIDs_LUN[3] = 0;
411 v1->pSpriteIDs_LUN[5] = 0;
412 v1->pSpriteIDs_LUN[7] = 0;
413 v1->field_CE8 = 0;
414 LOWORD(v1->field_D3C) = v3;
415 v1->field_D40 = 0;
416 v1->field_D44 = 0;
417 v1->field_D48 = 0;
418 v1->field_D4C = 131072;
419 v1->field_D5C = 0;
420 v1->field_D64 = 0;
421 v4 = pSpriteFrameTable->FastFindSprite("LUN-SUN");
422 v1->field_D28 = -1;
423 v1->field_D08 = 0;
424 v1->field_D0C = 0;
425 v1->field_D10 = 0;
426 v1->field_D24 = 0;
427 v1->field_D2C = 0;
428 v1->uSpriteID_LUN_SUN = v4;
429 v1->field_D14 = -131072;
430 v5 = 8;
431 do
432 {
433 pSpriteFrameTable->InitializeSprite(*v2);
434 v2 += 2;
435 --v5;
436 }
437 while ( v5 );
438 pSpriteFrameTable->InitializeSprite(v1->uSpriteID_LUN_SUN);
439 }
440
441 //----- (004892E6) --------------------------------------------------------
442 unsigned int OutdoorLocation::UpdateSunlightVectors()
443 {
444 unsigned int result; // eax@1
445 OutdoorLocation *v2; // esi@1
446 unsigned int v3; // edi@3
447 int v4; // ebx@3
448 int v5; // eax@3
449 int v6; // eax@3
450 int v7; // ecx@3
451 double v8; // st7@4
452
453 result = pParty->uCurrentHour;
454 v2 = this;
455 if ( pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 0x15 )
456 {
457 v3 = pParty->uCurrentMinute + 60 * (pParty->uCurrentHour - 5);
458 v4 = (signed int)(v3 * stru_5C6E00->uIntegerPi) / 960;
459 v5 = stru_5C6E00->SinCos((signed int)(v3 * stru_5C6E00->uIntegerPi) / 960);
460 v2->field_D1C = 0;
461 v2->field_D18 = v5;
462 v6 = stru_5C6E00->SinCos(v4 - stru_5C6E00->uIntegerHalfPi);
463 v7 = v2->field_D18;
464 v2->field_D20 = v6;
465 v2->vSunlight.x = -v7;
466 v2->vSunlight.y = -v2->field_D1C;
467 v2->vSunlight.z = -v6;
468 if ( (signed int)v3 >= 480 )
469 v8 = (double)(signed int)(960 - v3);
470 else
471 v8 = (double)(signed int)v3;
472 v2->field_CBC_terrain_triangles_shade_type = (signed __int64)(20.0 - v8 * 0.002083333333333333 * 20.0);
473 result = pParty->uCurrentMinute;
474 v2->uLastSunlightUpdateMinute = pParty->uCurrentMinute;
475 }
476 return result;
477 }
478
479 //----- (004893C1) --------------------------------------------------------
480 void OutdoorLocation::UpdateFog()
481 {
482 fFogDensity = GetFogDensityByTime();
483 }
484
485 //----- (004893CF) --------------------------------------------------------
486 int OutdoorLocation::GetNumFoodRequiredToRestInCurrentPos(int x, signed int y, int z)
487 {
488 OutdoorLocation *v4; // ebx@1
489 signed int v5; // edi@4
490 int v6; // eax@4
491 int v7; // eax@4
492 int v8; // eax@4
493 int v9; // eax@5
494 int v10; // eax@6
495 int v11; // eax@7
496 int v12; // eax@8
497 int v15; // [sp+8h] [bp-8h]@2
498 int v16; // [sp+Ch] [bp-4h]@2
499
500 v4 = this;
501 if ( pParty->uFlags & 8
502 || (v15 = 0,
503 v16 = 0,
504 sub_46D49E_prolly_get_world_y_under_party(x, y, z, pParty->uDefaultPartyHeight, &v15, &v16, 0),
505 v16)
506 || v15 )
507 return 2;
508 v5 = WorldPosToGridCellX(pParty->vPosition.x);
509 v6 = WorldPosToGridCellZ(pParty->vPosition.y);
510 v7 = _47ED83(v5, v6 - 1);
511 v8 = pTileTable->pTiles[_47ECC1(v7)].uTerrainType;
512 if ( v8 )
513 {
514 v9 = v8 - 1;
515 if ( !v9 )
516 return 3;
517 v10 = v9 - 1;
518 if ( !v10 )
519 return 5;
520 v11 = v10 - 1;
521 if ( !v11 || (v12 = v11 - 3) == 0 )
522 return 4;
523 if ( v12 == 1 )
524 return 3;
525 return 2;
526 }
527 return 1;
528 }
529 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
530 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
531
532 //----- (00489487) --------------------------------------------------------
533 int OutdoorLocation::SetFog()
534 {
535 int result; // eax@1
536 int v2; // esi@1
537 int v3; // edx@5
538 unsigned __int8 *v4; // eax@5
539 int v5; // ecx@5
540 int v6; // esi@7
541 unsigned __int8 v7; // al@9
542
543 strcpy(pOutdoor->pLevelFilename, pCurrentMapName);
544 result = pMapStats->GetMapInfo(pCurrentMapName);
545 v2 = result;
546 if ( result < 1 || result == 7 || result == 8 || result > 15 )
547 return result;
548 day_attrib &= 0xFFFFFFFEu;
549 v3 = rand() % 100;
550 v4 = (unsigned __int8 *)&byte_4ECB0C[4 * v2];
551 v5 = *v4;
552 if ( v3 < v5 )
553 {
554 day_fogrange_1 = 4096;
555 day_fogrange_2 = 8192;
556 LABEL_13:
557 day_attrib |= 1u;
558 goto LABEL_14;
559 }
560 v6 = v4[1];
561 if ( v3 < v6 + v5 )
562 {
563 day_fogrange_2 = 4096;
564 LABEL_12:
565 day_fogrange_1 = 0;
566 goto LABEL_13;
567 }
568 v7 = v4[2];
569 if ( v7 && v3 < v5 + v6 + v7 )
570 {
571 day_fogrange_2 = 2048;
572 goto LABEL_12;
573 }
574 LABEL_14:
575 if ( Is_out15odm_underwater() )
576 SetUnderwaterFog();
577 pOutdoor->day_fogrange_1 = day_fogrange_1;
578 pOutdoor->day_fogrange_2 = day_fogrange_2;
579 result = day_attrib;
580 pOutdoor->day_attrib = day_attrib;
581 return result;
582 }
583 // 6BE030: using guessed type int day_attrib;
584 // 6BE040: using guessed type int day_fogrange_1;
585 // 6BE044: using guessed type int day_fogrange_2;
586
587 //----- (00482170) --------------------------------------------------------
588 bool ODMFace::IsBackfaceCulled(ODMFace *a1, RenderVertexSoft *a2, stru148 *a3)
589 {
590 stru148 *v3; // edi@1
591 RenderVertexSoft *v4; // esi@1
592 unsigned int v5; // edx@1
593 RenderVertexSoft *v6; // ecx@2
594 double v7; // st7@5
595 double v8; // st6@5
596 double v9; // st5@5
597 double v10; // st6@9
598 double v11; // st5@9
599 double v12; // st4@9
600 bool result; // eax@16
601 double v14; // ST2C_8@17
602 double v15; // ST20_8@17
603 double v16; // ST0C_8@17
604 double v17; // ST0C_8@17
605 float v18; // [sp+8h] [bp-38h]@5
606 float v19; // [sp+10h] [bp-30h]@5
607 float v20; // [sp+14h] [bp-2Ch]@5
608 float v21; // [sp+18h] [bp-28h]@5
609 float v22; // [sp+1Ch] [bp-24h]@5
610 float v23; // [sp+24h] [bp-1Ch]@5
611 float v24; // [sp+28h] [bp-18h]@5
612 float v25; // [sp+30h] [bp-10h]@5
613 float v26; // [sp+34h] [bp-Ch]@5
614 float v27; // [sp+38h] [bp-8h]@5
615 float v28; // [sp+3Ch] [bp-4h]@5
616 float a3a; // [sp+48h] [bp+8h]@5
617 float a3b; // [sp+48h] [bp+8h]@17
618 float a3c; // [sp+48h] [bp+8h]@17
619 float a3d; // [sp+48h] [bp+8h]@17
620 float a3e; // [sp+48h] [bp+8h]@17
621
622 v3 = a3;
623 v4 = a2;
624 v5 = a3->uNumVertices;
625 if ( (signed int)v5 < 3 )
626 goto LABEL_20;
627 v6 = &v4[v5 - 1];
628 if ( v4->vWorldPosition.z == v4[1].vWorldPosition.z && v4[1].vWorldPosition.z == v6->vWorldPosition.z )
629 *(int *)&a3->flags |= 0x10u;
630 v19 = v4[1].vWorldViewPosition.x - v4->vWorldViewPosition.x;
631 v18 = v4[1].vWorldViewPosition.y - v4->vWorldViewPosition.y;
632 v20 = v4[1].vWorldViewPosition.z - v4->vWorldViewPosition.z;
633 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x;
634 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y;
635 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z;
636 v28 = v4[1].vWorldPosition.x - v4->vWorldPosition.x;
637 v27 = v4[1].vWorldPosition.y - v4->vWorldPosition.y;
638 a3a = v4[1].vWorldPosition.z - v4->vWorldPosition.z;
639 v7 = v6->vWorldPosition.x - v4->vWorldPosition.x;
640 v8 = v6->vWorldPosition.y - v4->vWorldPosition.y;
641 v9 = v6->vWorldPosition.z - v4->vWorldPosition.z;
642 v26 = v27 * v9 - v8 * a3a;
643 v24 = v7 * a3a - v9 * v28;
644 v25 = v8 * v28 - v7 * v27;
645 if ( v26 == 0.0 && v24 == 0.0 && v25 == 0.0 )
646 {
647 while ( 1 )
648 {
649 --v5;
650 if ( (signed int)v5 < 2 )
651 break;
652 v10 = v6->vWorldPosition.x - v4->vWorldPosition.x;
653 v11 = v6->vWorldPosition.y - v4->vWorldPosition.y;
654 v12 = v6->vWorldPosition.z - v4->vWorldPosition.z;
655 v26 = v27 * v12 - v11 * a3a;
656 v24 = v10 * a3a - v12 * v28;
657 v25 = v11 * v28 - v10 * v27;
658 if ( v26 != 0.0 )
659 break;
660 if ( v24 != 0.0 || v25 != 0.0 )
661 break;
662 --v6;
663 }
664 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x;
665 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y;
666 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z;
667 }
668 if ( ((double)pIndoorCamera->pos.x - v4->vWorldPosition.x) * v26
669 + ((double)pIndoorCamera->pos.z - v4->vWorldPosition.z) * v25
670 + ((double)pIndoorCamera->pos.y - v4->vWorldPosition.y) * v24 > 0.0 )
671 {
672 a3b = v23 * v18 - v22 * v20;
673 v14 = a3b + 6.7553994e15;
674 v3->v_18.x = LODWORD(v14);
675 a3c = v21 * v20 - v23 * v19;
676 v15 = a3c + 6.7553994e15;
677 v3->v_18.y = LODWORD(v15);
678 a3d = v22 * v19 - v21 * v18;
679 v16 = a3d + 6.7553994e15;
680 v3->v_18.z = LODWORD(v16);
681 v3->_486089_normalize_v_18();
682 a3e = -((double)v3->v_18.x * v4->vWorldViewPosition.x)
683 - (double)v3->v_18.y * v4->vWorldViewPosition.y
684 - (double)v3->v_18.z * v4->vWorldViewPosition.z;
685 v17 = a3e + 6.7553994e15;
686 v3->field_24 = LODWORD(v17);
687 result = 1;
688 }
689 else
690 {
691 LABEL_20:
692 result = 0;
693 }
694 return result;
695 }
696
697
698 //----- (0047C7A9) --------------------------------------------------------
699 void OutdoorLocationTerrain::_47C7A9()
700 {
701 this->field_10 = 0;
702 this->field_12 = 0;
703 this->field_16 = 0;
704 this->field_14 = 0;
705 this->field_1C = 0;
706 this->field_18 = 0;
707 }
708
709 //----- (0047C7C2) --------------------------------------------------------
710 void OutdoorLocationTerrain::Release()
711 {
712 if (pHeightmap)
713 {
714 pAllocator->FreeChunk(this->pHeightmap);
715 pHeightmap = nullptr;
716 }
717 if (pTilemap)
718 {
719 pAllocator->FreeChunk(pTilemap);
720 pTilemap = nullptr;
721 }
722 if (pAttributemap)
723 {
724 pAllocator->FreeChunk(pAttributemap);
725 pAttributemap = nullptr;
726 }
727 if (ptr_C)
728 {
729 pAllocator->FreeChunk(ptr_C);
730 ptr_C = nullptr;
731 }
732
733 _47C7A9();
734 }
735
736 //----- (0047C80A) --------------------------------------------------------
737 int OutdoorLocationTerrain::_47C80A(int a2, int a3, int a4, int a5)
738 {
739 OutdoorLocationTerrain *v5; // ebx@1
740 double v6; // st7@1
741 double v7; // st7@2
742 double v8; // st7@2
743 int result; // eax@3
744 int v10; // eax@4
745 int v11; // ecx@5
746 int v12; // ecx@6
747 int v13; // edi@7
748 int v14; // edx@9
749 int v15; // eax@15
750 unsigned __int8 *v16; // ebx@15
751 int v17; // eax@15
752 int v18; // ecx@15
753 int v19; // esi@15
754 int v20; // edi@15
755 int v21; // edx@15
756 int v22; // ecx@15
757 int v23; // ebx@15
758 int v24; // ecx@15
759 int v25; // ST28_4@15
760 double v26; // st7@15
761 double v27; // st6@15
762 double v28; // st5@15
763 double v29; // st7@15
764 double v30; // st7@16
765 double v31; // st7@17
766 int v32; // eax@21
767 double v33; // st7@21
768 double v34; // st6@21
769 double v35; // st5@21
770 double v36; // st7@21
771 double v37; // st7@22
772 double v38; // st7@23
773 int v39; // [sp+14h] [bp-34h]@8
774 int v40; // [sp+18h] [bp-30h]@15
775 int v41; // [sp+1Ch] [bp-2Ch]@15
776 int v42; // [sp+20h] [bp-28h]@15
777 OutdoorLocationTerrain *v43; // [sp+24h] [bp-24h]@1
778 int v44; // [sp+28h] [bp-20h]@21
779 float v45; // [sp+2Ch] [bp-1Ch]@1
780 float v46; // [sp+30h] [bp-18h]@1
781 float v47; // [sp+34h] [bp-14h]@1
782 int v48; // [sp+38h] [bp-10h]@7
783 int v49; // [sp+3Ch] [bp-Ch]@10
784 int v50; // [sp+40h] [bp-8h]@9
785 float v51; // [sp+44h] [bp-4h]@15
786 float v52; // [sp+44h] [bp-4h]@21
787 float v53; // [sp+50h] [bp+8h]@15
788 float v54; // [sp+50h] [bp+8h]@21
789 int v55; // [sp+54h] [bp+Ch]@15
790 float v56; // [sp+54h] [bp+Ch]@15
791 float v57; // [sp+54h] [bp+Ch]@21
792
793 v46 = -64.0;
794 v47 = -64.0;
795 v5 = this;
796 v45 = 64.0;
797 v43 = this;
798 v6 = sqrt(12288.0);
799 if ( v6 != 0.0 )
800 {
801 v7 = 1.0 / v6;
802 v45 = 64.0 * v7;
803 v8 = v7 * -64.0;
804 v46 = v8;
805 v47 = v8;
806 }
807 result = a3;
808 if ( a3 > a5 )
809 {
810 v10 = a5 ^ a3;
811 a5 ^= a3 ^ a5;
812 result = a5 ^ v10;
813 }
814 v11 = a2;
815 if ( a2 > a4 )
816 {
817 v12 = a4 ^ a2;
818 a4 ^= a2 ^ a4;
819 v11 = a4 ^ v12;
820 }
821 v13 = result - 1;
822 v48 = result - 1;
823 if ( result - 1 <= a5 )
824 {
825 v39 = v11 - 1;
826 do
827 {
828 v14 = v39;
829 v50 = v39;
830 if ( v39 <= a4 )
831 {
832 result = (v39 - 63) << 9;
833 v49 = (v39 - 63) << 9;
834 do
835 {
836 if ( v13 >= 0 && result >= -32256 && v13 <= 127 && result <= 32768 )
837 {
838 v15 = v5->field_10;
839 v55 = v15;
840 v16 = v5->pHeightmap;
841 v17 = (int)(&v16[v13 * v15] + v14);
842 v18 = -v13;
843 v19 = (64 - v13) << 9;
844 v20 = 32 * *(char *)v17;
845 v21 = 32 * *(char *)(v17 + 1);
846 v22 = (v18 + 63) << 9;
847 v41 = v22;
848 v23 = (int)(&v16[v55 * (v48 + 1)] + v50);
849 v24 = v22 - v19;
850 v40 = 32 * *(char *)v23;
851 v42 = 32 * *(char *)(v23 + 1);
852 v25 = v49 - 512 - v49;
853 v26 = (double)-((v20 - v21) * v24);
854 v51 = v26;
855 v27 = (double)-(v25 * (v42 - v21));
856 v53 = v27;
857 v28 = (double)(v25 * v24);
858 v56 = v28;
859 v29 = sqrt(v28 * v28 + v27 * v27 + v26 * v26);
860 if ( v29 != 0.0 )
861 {
862 v30 = 1.0 / v29;
863 v51 = v51 * v30;
864 v53 = v53 * v30;
865 v56 = v30 * v56;
866 }
867 v31 = (v56 * v47 + v53 * v46 + v51 * v45) * 31.0;
868 if ( v31 < 0.0 )
869 v31 = 0.0;
870 if ( v31 > 31.0 )
871 v31 = 31.0;
872 v44 = 2 * (v50 + v48 * v43->field_10);
873 v5 = v43;
874 *((char *)v43->ptr_C + v44 + 1) = (signed __int64)v31;
875 v32 = v49 - (v49 - 512);
876 v33 = (double)-((v42 - v40) * (v19 - v41));
877 v52 = v33;
878 v34 = (double)-(v32 * (v20 - v40));
879 v54 = v34;
880 v35 = (double)(v32 * (v19 - v41));
881 v57 = v35;
882 v36 = sqrt(v35 * v35 + v34 * v34 + v33 * v33);
883 if ( v36 != 0.0 )
884 {
885 v37 = 1.0 / v36;
886 v52 = v52 * v37;
887 v54 = v54 * v37;
888 v57 = v37 * v57;
889 }
890 v38 = (v57 * v47 + v54 * v46 + v52 * v45) * 31.0;
891 if ( v38 < 0.0 )
892 v38 = 0.0;
893 if ( v38 > 31.0 )
894 v38 = 31.0;
895 v13 = v48;
896 *((char *)v43->ptr_C + v44) = (signed __int64)v38;
897 v14 = v50;
898 result = v49;
899 }
900 ++v14;
901 result += 512;
902 v50 = v14;
903 v49 = result;
904 }
905 while ( v14 <= a4 );
906 }
907 ++v13;
908 v48 = v13;
909 }
910 while ( v13 <= a5 );
911 }
912 return result;
913 }
914
915 //----- (0047CB57) --------------------------------------------------------
916 int OutdoorLocationTerrain::_47CB57(int a1, int a2, int a3)
917 {
918 signed int result; // eax@2
919 unsigned __int16 *v5; // edx@3
920 double v6; // st7@3
921 char v7; // bl@3
922 int v8; // eax@3
923 int v9; // eax@4
924 int v10; // eax@5
925 double v11; // st6@7
926 signed int v12; // edi@7
927 int v13; // esi@9
928 char *v14; // esi@10
929 signed int v15; // ecx@10
930 char v16[256]; // [sp+4h] [bp-124h]@9
931 unsigned __int16 *v17; // [sp+104h] [bp-24h]@3
932 unsigned int v18; // [sp+108h] [bp-20h]@3
933 unsigned int v19; // [sp+10Ch] [bp-1Ch]@3
934 unsigned int v20; // [sp+110h] [bp-18h]@3
935 unsigned int v21; // [sp+114h] [bp-14h]@3
936 float v22; // [sp+118h] [bp-10h]@3
937 float v23; // [sp+11Ch] [bp-Ch]@3
938 int i; // [sp+120h] [bp-8h]@3
939 unsigned int v25; // [sp+124h] [bp-4h]@5
940 signed int a2a; // [sp+134h] [bp+Ch]@3
941 unsigned int a2b; // [sp+134h] [bp+Ch]@7
942 float a3a; // [sp+138h] [bp+10h]@7
943 int a3b; // [sp+138h] [bp+10h]@9
944
945 if ( pRenderer->pRenderD3D )
946 {
947 result = 0;
948 }
949 else
950 {
951 v5 = PaletteManager::Get_Dark_or_Red_LUT(a2, 0, 1);
952 v6 = 0.0;
953 v7 = LOBYTE(pRenderer->uTargetBBits);
954 v19 = pRenderer->uTargetRMask;
955 v21 = pRenderer->uTargetGMask;
956 v22 = 0.0;
957 v20 = pRenderer->uTargetBMask;
958 v8 = 0;
959 v17 = v5;
960 v23 = 0.0;
961 v18 = pRenderer->uTargetBBits;
962 a2a = 0;
963 for ( i = 0; i < a3; ++i )
964 {
965 v9 = *(char *)(v8 + a1);
966 if ( v9 )
967 {
968 v10 = v5[v9];
969 v6 = v6 + (double)((signed int)(v19 & v10) >> (LOBYTE(pRenderer->uTargetBBits) + LOBYTE(pRenderer->uTargetGBits)));
970 ++a2a;
971 v25 = v20 & v10;
972 v22 = (double)((signed int)(v21 & v10) >> SLOBYTE(pRenderer->uTargetBBits)) + v22;
973 v23 = (double)(signed int)(v20 & v10) + v23;
974 }
975 v8 = i + 1;
976 }
977 v11 = 1.0 / (double)a2a;
978 a3a = v11;
979 v25 = (signed __int64)(a3a * v22);
980 i = (signed __int64)(a3a * v23);
981 v12 = 0;
982 a2b = pRenderer->uTargetBBits + pRenderer->uTargetGBits;
983 while ( 1 )
984 {
985 v13 = v17[v12];
986 a3b = abs((__int64)(signed __int64)(v11 * v6) - ((signed int)(v19 & v17[v12]) >> a2b));
987 BYTE3(a3b) = abs((signed)v25 - ((signed int)(v21 & v13) >> v7)) + a3b;
988 v16[v12++] = abs((signed)i - (signed)(v20 & v13)) + BYTE3(a3b);
989 if ( v12 >= 256 )
990 break;
991 v7 = v18;
992 }
993 result = 0;
994 v14 = (char *)&pPaletteManager->field_D1600[42][23][116];
995 v15 = 0;
996 do
997 {
998 if ( (unsigned __int8)v16[v15] < (signed int)v14 )
999 {
1000 v14 = (char *)(unsigned __int8)v16[v15];
1001 result = v15;
1002 }
1003 ++v15;
1004 }
1005 while ( v15 < 256 );
1006 }
1007 return result;
1008 }
1009 // 47CB57: using guessed type char var_124[256];
1010
1011 //----- (0047CCE2) --------------------------------------------------------
1012 bool OutdoorLocationTerrain::ZeroLandscape()
1013 {
1014 OutdoorLocationTerrain *v1; // esi@1
1015
1016 v1 = this;
1017 memset(this->pHeightmap, 0, 0x4000u);
1018 memset(v1->pTilemap, 90, 0x4000u);
1019 memset(v1->pAttributemap, 0, 0x4000u);
1020 memset(v1->ptr_C, 0, 0x8000u);
1021 v1->field_12 = 128;
1022 v1->field_10 = 128;
1023 v1->field_16 = 7;
1024 v1->field_14 = 7;
1025 v1->field_1C = 127;
1026 v1->field_18 = 127;
1027 return 1;
1028 }
1029
1030 //----- (0047CD44) --------------------------------------------------------
1031 bool OutdoorLocationTerrain::Initialize()
1032 {
1033 OutdoorLocationTerrain *v1; // esi@1
1034 void *v2; // eax@1
1035 bool result; // eax@2
1036 void *v4; // eax@3
1037 void *v5; // eax@4
1038 void *v6; // eax@5
1039
1040 v1 = this;
1041 v2 = pAllocator->AllocNamedChunk(this->pHeightmap, 0x4000u, "HMAP");
1042 v1->pHeightmap = (unsigned __int8 *)v2;
1043 if ( v2
1044 && (v4 = pAllocator->AllocNamedChunk(v1->pTilemap, 0x4000u, "TMAP"),
1045 (v1->pTilemap = (unsigned __int8 *)v4) != 0)
1046 && (v5 = pAllocator->AllocNamedChunk(v1->pAttributemap, 0x4000u, "AMAP"),
1047 (v1->pAttributemap = (unsigned __int8 *)v5) != 0) )
1048 {
1049 v6 = pAllocator->AllocNamedChunk(v1->ptr_C, 0x8000u, "DMAP");
1050 v1->ptr_C = v6;
1051 result = v6 != 0;
1052 }
1053 else
1054 {
1055 result = 0;
1056 }
1057 return result;
1058 }
1059
1060 //----- (0047CDE2) --------------------------------------------------------
1061 void OutdoorLocation::CreateDebugLocation()
1062 {
1063 OutdoorLocation *v1; // esi@1
1064 void *v2; // eax@1
1065 void *v3; // ST14_4@1
1066 void *v4; // eax@1
1067 void *v5; // ST14_4@1
1068 void *v6; // eax@1
1069 unsigned int v7; // eax@1
1070 char v8; // zf@1
1071
1072 v1 = this;
1073 strcpy(this->pLevelFilename, "blank");
1074 strcpy(v1->pLocationFileName, "i6.odm");
1075 strcpy(v1->pLocationFileDescription, "MM6 Outdoor v1.00");
1076 v1->uNumBModels = 0;
1077 v1->pTileTypes[0].uTileGroup = 0;
1078 v1->pTileTypes[1].uTileGroup = 5;
1079 v1->pTileTypes[2].uTileGroup = 6;
1080 v1->pTileTypes[3].uTileGroup = 10;
1081 v1->LoadTileGroupIds();
1082 v1->_47F3EA();
1083 pAllocator->FreeChunk(v1->pBModels);
1084 pAllocator->FreeChunk(v1->pSpawnPoints);
1085 v1->pBModels = 0;
1086 v1->pSpawnPoints = 0;
1087 v1->pTerrain.Initialize();
1088 v1->pTerrain.ZeroLandscape();
1089 v1->pTerrain._47C80A(0, 0, 128, 128);
1090 pAllocator->FreeChunk(v1->ptr_D4);
1091 v1->ptr_D4 = 0;
1092 v2 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP");
1093 v3 = v1->pOMAP;
1094 v1->ptr_D4 = v2;
1095 pAllocator->FreeChunk(v3);
1096 v1->pOMAP = 0;
1097 v4 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP");
1098 v1->pOMAP = (unsigned int *)v4;
1099 memset(v4, 0, 0x10000u);
1100 v5 = v1->pFaceIDLIST;
1101 v1->numFaceIDListElems = 0;
1102 pAllocator->FreeChunk(v5);
1103 v1->pFaceIDLIST = 0;
1104 v6 = pAllocator->AllocNamedChunk(0, 2u, "IDLIST");
1105 v1->pFaceIDLIST = (unsigned __int16 *)v6;
1106 *(short *)v6 = 0;
1107 strcpy(v1->pSkyTextureName, pDefaultSkyTexture);
1108 v1->uSky_TextureID = pBitmaps_LOD->LoadTexture(v1->pSkyTextureName);
1109 strcpy(v1->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture);
1110 v7 = pBitmaps_LOD->LoadTexture(v1->pGroundTileset);
1111 v8 = v1->uSky_TextureID == -1;
1112 v1->uMainTile_BitmapID = v7;
1113 if ( v8 )
1114 Abortf("Invalid Sky Tex Handle");
1115 if ( v1->uMainTile_BitmapID == -1 )
1116 Abortf("Invalid Ground Tex Handle");
1117 }
1118
1119
1120
1121 //----- (0047CF9C) --------------------------------------------------------
1122 void OutdoorLocation::Release()
1123 {
1124 //OutdoorLocation *v1; // esi@1
1125 //signed int v2; // edi@1
1126 //int v3; // ebx@2
1127 //void *v4; // ST24_4@4
1128 //char *v5; // ebx@4
1129 //void **v6; // esi@4
1130
1131 //v1 = this;
1132 strcpy(pLevelFilename, "blank");
1133 strcpy(pLocationFileName, "default.odm");
1134 strcpy(pLocationFileDescription, "MM6 Outdoor v1.00");
1135 strcpy(pSkyTextureName, "sky043");
1136 strcpy(pGroundTileset, "hm005");
1137
1138 if (pBModels)
1139 {
1140 for (uint i = 0; i < uNumBModels; ++i)
1141 pBModels[i].Release();
1142
1143 pAllocator->FreeChunk(pBModels);
1144 pBModels = nullptr;
1145 uNumBModels = 0;
1146 }
1147
1148 if (pSpawnPoints)
1149 {
1150 pAllocator->FreeChunk(pSpawnPoints);
1151 pSpawnPoints = nullptr;
1152 }
1153 uNumSpawnPoints = 0;
1154
1155 pTerrain.Release();
1156
1157 if (ptr_D4)
1158 {
1159 pAllocator->FreeChunk(ptr_D4);
1160 ptr_D4 = nullptr;
1161 }
1162 if (pOMAP)
1163 {
1164 pAllocator->FreeChunk(pOMAP);
1165 pOMAP = nullptr;
1166 }
1167 if (pFaceIDLIST)
1168 {
1169 pAllocator->FreeChunk(pFaceIDLIST);
1170 pFaceIDLIST = nullptr;
1171 }
1172 if (pTerrainNormals)
1173 {
1174 pAllocator->FreeChunk(pTerrainNormals);
1175 pTerrainNormals = nullptr;
1176 }
1177 }
1178
1179 //----- (0047D0A6) --------------------------------------------------------
1180 bool OutdoorLocation::Load(char *pFilename, ODMFace *File, size_t pNumItems, int thisa)
1181 {
1182 //OutdoorLocation *pOutdoorLocation; // esi@1
1183 /*bool result; // eax@9
1184 bool v7; // ebx@9
1185 size_t v8; // eax@10
1186 void *v9; // eax@10
1187 void *v10; // eax@10
1188 void *v11; // eax@10
1189 int v12; // ebx@11
1190 BSPModel *v13; // eax@12
1191 void *v14; // eax@12
1192 BSPModel *v15; // ecx@12
1193 void *v16; // eax@12
1194 BSPModel *v17; // ecx@12
1195 BSPModel *v18; // eax@12
1196 __int16 v19; // ax@15
1197 __int16 v20; // ax@16
1198 int v21; // ecx@16
1199 ODMFace *v22; // ebx@26
1200 LayingItem *pItems; // ecx@27
1201 unsigned int v24; // eax@28
1202 //unsigned __int8 v25; // zf@28
1203 //unsigned __int8 v26; // sf@28
1204 ODMFace *v27; // eax@28
1205 const char *i; // edx@29
1206 unsigned __int16 v29; // ax@33
1207 unsigned __int16 v30; // ax@37
1208 int v31; // ecx@37
1209 int v32; // eax@38
1210 void *v33; // eax@38
1211 TileDesc *v34; // eax@43
1212 unsigned int v35; // eax@43
1213 unsigned int v36; // edi@43
1214 unsigned int v37; // edi@45*/
1215 //size_t v38; // eax@50
1216 FILE *v39; // eax@50
1217 //unsigned int v40; // edi@56
1218 //void *v41; // eax@56
1219 //void *v42; // ebx@56
1220 //const void *v43; // ebx@59
1221 //const void *v44; // ebx@59
1222 //unsigned int v45; // eax@59
1223 //BSPModel *v46; // eax@59
1224 //unsigned int v47; // ecx@59
1225 //int v48; // ebx@60
1226 //BSPModel *v49; // eax@61
1227 //BSPModel *v50; // eax@61
1228 //BSPModel *v51; // eax@61
1229 //BSPModel *v52; // eax@61
1230 //BSPModel *v53; // eax@61
1231 //BSPModel *v54; // ecx@61
1232 //BSPModel *v55; // ecx@61
1233 //BSPModel *v56; // ecx@61
1234 //void *v57; // ST24_4@61
1235 //BSPModel *v58; // ecx@61
1236 //void *v59; // ST18_4@61
1237 //BSPModel *v60; // eax@61
1238 //__int16 v61; // ax@64
1239 unsigned __int16 v62; // ax@65
1240 //ODMFace *v63; // ecx@65
1241 //unsigned __int16 v64; // ax@80
1242 //const char *v65; // ecx@80
1243 //int v66; // eax@81
1244 //void *v67; // eax@81
1245 //int v68; // ecx@81
1246 //void *v69; // eax@81
1247 //unsigned int v70; // eax@81
1248 //SpawnPointMM7 *v71; // eax@81
1249 //unsigned int v72; // ecx@81
1250 //size_t v73; // eax@81
1251 //int v74; // edi@87
1252 //void *v75; // edi@88
1253 //unsigned int v76; // edx@94
1254 //int v77; // ecx@94
1255 //char *v78; // eax@95
1256 //unsigned int v79; // edx@97
1257 //unsigned int v80; // eax@99
1258 //int v81; // eax@107
1259 //void *v82; // edi@114
1260 //size_t v83; // eax@120
1261 //const void *v84; // edi@120
1262 //const void *v85; // edi@120
1263 //BSPModel *v86; // eax@124
1264 //unsigned int v87; // eax@124
1265 //BSPModel *v88; // eax@126
1266 //BSPModel *v89; // eax@127
1267 //ODMFace *v90; // eax@129
1268 //const void *v91; // edi@138
1269 //const void *v92; // edi@141
1270 //const void *v93; // edi@141
1271 //const void *v94; // edi@144
1272 //const void *v95; // edi@144
1273 //const char *v96; // edi@147
1274 //unsigned int v97; // eax@147
1275 //TileDesc *v98; // eax@147
1276 //unsigned int v99; // eax@147
1277 //int v100; // ecx@150
1278 //unsigned int v101; // eax@157
1279 int v102; // edi@159
1280 //void *v103; // [sp-14h] [bp-B94h]@55
1281 //void *v104; // [sp-10h] [bp-B90h]@59
1282 //size_t v105; // [sp-Ch] [bp-B8Ch]@59
1283 //char *v106; // [sp-8h] [bp-B88h]@59
1284 int v107; // [sp-4h] [bp-B84h]@12
1285 int v108; // [sp+0h] [bp-B80h]@10
1286 char Src[968]; // [sp+10h] [bp-B70h]@110
1287 char Dst[968]; // [sp+3D8h] [bp-7A8h]@50
1288 char Str[256]; // [sp+7A0h] [bp-3E0h]@50
1289 /*char DstBuf; // [sp+8A0h] [bp-2E0h]@10
1290 __int32 Offset; // [sp+8A4h] [bp-2DCh]@10
1291 __int32 v114; // [sp+8B0h] [bp-2D0h]@10
1292 __int32 v115; // [sp+8BCh] [bp-2C4h]@10
1293 __int32 v116; // [sp+8C8h] [bp-2B8h]@10
1294 __int32 v117; // [sp+8D4h] [bp-2ACh]@10
1295 __int32 v118; // [sp+8E0h] [bp-2A0h]@10
1296 __int32 v119; // [sp+8ECh] [bp-294h]@10
1297 __int32 v120; // [sp+8F8h] [bp-288h]@10
1298 __int32 v121; // [sp+904h] [bp-27Ch]@10
1299 __int32 v122; // [sp+910h] [bp-270h]@10
1300 __int32 v123; // [sp+91Ch] [bp-264h]@10
1301 __int32 v124; // [sp+928h] [bp-258h]@26
1302 __int32 v125; // [sp+934h] [bp-24Ch]@35
1303 __int32 v126; // [sp+940h] [bp-240h]@38
1304 __int32 v127; // [sp+94Ch] [bp-234h]@38
1305 __int32 v128; // [sp+958h] [bp-228h]@38
1306 __int32 v129; // [sp+964h] [bp-21Ch]@38
1307 __int32 v130; // [sp+970h] [bp-210h]@38
1308 __int32 v131; // [sp+97Ch] [bp-204h]@38
1309 __int32 v132; // [sp+988h] [bp-1F8h]@38
1310 __int32 v133; // [sp+994h] [bp-1ECh]@38
1311 __int32 v134; // [sp+9A0h] [bp-1E0h]@38
1312 __int32 v135; // [sp+9ACh] [bp-1D4h]@38
1313 __int32 v136; // [sp+9D0h] [bp-1B0h]@10*/
1314 //char FileName[8]; // [sp+A20h] [bp-160h]@8
1315 //char v138; // [sp+A28h] [bp-158h]@12
1316 //int v139; // [sp+B1Ch] [bp-64h]@10
1317 //char pContainer[32]; // [sp+B20h] [bp-60h]@1
1318 //int *v141; // [sp+B40h] [bp-40h]@50
1319 //__int64 v142; // [sp+B44h] [bp-3Ch]@55
1320 //size_t pSource; // [sp+B4Ch] [bp-34h]@56
1321 //int v144; // [sp+B50h] [bp-30h]@61
1322 //int v145; // [sp+B54h] [bp-2Ch]@68
1323 ODMHeader header; // [sp+B58h] [bp-28h]@50
1324 //unsigned int pDestLen; // [sp+B68h] [bp-18h]@13
1325 //FILE *ptr; // [sp+B6Ch] [bp-14h]@12
1326 //void *v149; // [sp+B70h] [bp-10h]@19
1327 char *Str2; // [sp+B74h] [bp-Ch]@12
1328 //int v151; // [sp+B78h] [bp-8h]@59
1329 //void *uSourceLen; // [sp+B7Ch] [bp-4h]@59
1330
1331 //pOutdoorLocation = this;
1332 //strcpy(pContainer, pFilename);
1333
1334 if (bUnderwater)
1335 {
1336 pPaletteManager->pPalette_tintColor[0] = 0x10;
1337 pPaletteManager->pPalette_tintColor[1] = 0xC2;
1338 pPaletteManager->pPalette_tintColor[2] = 0x99;
1339 pPaletteManager->pPalette_mistColor[0] = 0x25;
1340 pPaletteManager->pPalette_mistColor[1] = 0x8F;
1341 pPaletteManager->pPalette_mistColor[2] = 0x5C;
1342 }
1343 else
1344 {
1345 pPaletteManager->pPalette_tintColor[0] = 0;
1346 pPaletteManager->pPalette_tintColor[1] = 0;
1347 pPaletteManager->pPalette_tintColor[2] = 0;
1348 if (pPaletteManager->pPalette_mistColor[0] != 0x80 ||
1349 pPaletteManager->pPalette_mistColor[1] != 0x80 ||
1350 pPaletteManager->pPalette_mistColor[2] != 0x80)
1351 {
1352 pPaletteManager->pPalette_mistColor[0] = 0x80;
1353 pPaletteManager->pPalette_mistColor[1] = 0x80;
1354 pPaletteManager->pPalette_mistColor[2] = 0x80;
1355 pPaletteManager->RecalculateAll();
1356 }
1357 }
1358
1359 _6807E0_num_decorations_with_sounds_6807B8 = 0;
1360 /*sprintf(FileName, "levels\\%s", pContainer);
1361 if ( GetFileAttributesA(FileName) != -1 )
1362 {
1363 result = (bool)fopen(FileName, "rb");
1364 v7 = result;
1365 File = (ODMFace *)result;
1366 if ( !result )
1367 return result;
1368 *(int *)thisa = 1;
1369 v8 = strlen(pContainer);
1370 v108 = 2;
1371 *((char *)&v139 + v8) = 0;
1372 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(pContainer, (enum TEXTURE_TYPE)v108);
1373 fread(&DstBuf, 0x180u, 1u, (FILE *)v7);
1374 fseek((FILE *)v7, Offset, 0);
1375 fread(this, 0xB0u, 1u, (FILE *)v7);
1376 LoadTileGroupIds();
1377 _47F3EA();
1378 strcpy(pGroundTileset, "grastyl");
1379 fseek((FILE *)v7, v114, 0);
1380 fread(&uNumBModels, 4u, 1u, (FILE *)v7);
1381 fseek((FILE *)v7, v115, 0);
1382 fread(&uNumLayingItems, 4u, 1u, (FILE *)v7);
1383 fseek((FILE *)v7, v116, 0);
1384 fread(&uNumLevelDecorations, 4u, 1u, (FILE *)v7);
1385 fseek((FILE *)v7, v117, 0);
1386 fread(&uNumActors, 4u, 1u, (FILE *)v7);
1387 fseek((FILE *)v7, v118, 0);
1388 fread(&uNumChests, 4u, 1u, (FILE *)v7);
1389 pTerrain.Initialize();
1390 fseek((FILE *)v7, v119, 0);
1391 fread(pTerrain.pHeightmap, 1u, 0x4000u, (FILE *)v7);
1392 fseek((FILE *)v7, v120, 0);
1393 fread(pTerrain.pTilemap, 1u, 0x4000u, (FILE *)v7);
1394 fseek((FILE *)v7, v121, 0);
1395 fread(pTerrain.pAttributemap, 1u, 0x4000u, (FILE *)v7);
1396 pTerrain._47C80A(0, 0, 128, 128);
1397 pAllocator->FreeChunk(ptr_D4);
1398 ptr_D4 = 0;
1399 v9 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP");
1400 v108 = (int)pOMAP;
1401 ptr_D4 = v9;
1402 pAllocator->FreeChunk((void *)v108);
1403 pOMAP = 0;
1404 v10 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP");
1405 v108 = 0;
1406 pOMAP = (unsigned int *)v10;
1407 fseek((FILE *)v7, v136, v108);
1408 fread(&uNumTerrainNormals, 4u, 1u, (FILE *)v7);
1409 fread(pTerrainSomeOtherData, 1u, 0x20000u, (FILE *)v7);
1410 fread(pTerrainNormalIndices, 1u, 0x10000u, (FILE *)v7);
1411 pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm");
1412 fread(pTerrainNormals, 1u, 12 * uNumTerrainNormals, (FILE *)v7);
1413 v11 = pAllocator->AllocNamedChunk(pBModels, 188 * uNumBModels, "BDdata");
1414 v108 = 0;
1415 pBModels = (BSPModel *)v11;
1416 fseek((FILE *)v7, v122, v108);
1417 fread(pBModels, 0xBCu, uNumBModels, (FILE *)v7);
1418 fseek((FILE *)v7, v123, 0);
1419 pNumItems = 0;
1420 if ( (signed int)uNumBModels > 0 )
1421 {
1422 v12 = 0;
1423 while ( 1 )
1424 {
1425 pBModels[v12].pVertices.pVertices = 0;
1426 pBModels[v12].pFaces = 0;
1427 pBModels[v12].pFacesOrdering = 0;
1428 pBModels[v12].pNodes = 0;
1429 FileName[0] = 0;
1430 v108 = (int)&pBModels[v12];
1431 sprintfex(FileName, "%s", v108);
1432 v13 = pBModels;
1433 v138 = 0;
1434 pBModels[v12].pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(v13[v12].pVertices.pVertices, 12 * v13[v12].pVertices.uNumVertices,
1435 FileName);
1436 pBModels[v12].pFaces = (ODMFace *)pAllocator->AllocNamedChunk(pBModels[v12].pFaces, 308 * pBModels[v12].uNumFaces,
1437 FileName);
1438 pBModels[v12].pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk(pBModels[v12].pFacesOrdering,
1439 2 * pBModels[v12].uNumFaces, FileName);
1440 v14 = pAllocator->AllocNamedChunk(pBModels[v12].pNodes, 8 * pBModels[v12].uNumNodes, FileName);
1441 v15 = pBModels;
1442 v108 = (int)File;
1443 v15[v12].pNodes = (BSPNode *)v14;
1444 fread(pBModels[v12].pVertices.pVertices, 0xCu, pBModels[v12].pVertices.uNumVertices, (FILE *)v108);
1445 fread(pBModels[v12].pFaces, 0x134u, pBModels[v12].uNumFaces, (FILE *)File);
1446 fread(pBModels[v12].pFacesOrdering, 2u, pBModels[v12].uNumFaces, (FILE *)File);
1447 fread(pBModels[v12].pNodes, 8u, pBModels[v12].uNumNodes, (FILE *)File);
1448 v16 = malloc(10 * pBModels[v12].uNumFaces);
1449 v107 = (int)File;
1450 v17 = pBModels;
1451 ptr = (FILE *)v16;
1452 fread(v16, 0xAu, v17[v12].uNumFaces, (FILE *)File);
1453 v18 = pBModels;
1454 Str2 = 0;
1455 if ( (signed int)v18[v12].uNumFaces > 0 )
1456 break;
1457 LABEL_25:
1458 free(ptr);
1459 ++pNumItems;
1460 ++v12;
1461 if ( (signed int)pNumItems >= (signed int)uNumBModels )
1462 goto LABEL_26;
1463 }
1464 pDestLen = 0;
1465 pFilename = (char *)ptr;
1466 while ( 1 )
1467 {
1468 thisa = (int)((char *)v18[v12].pFaces + pDestLen);
1469 if ( !(*(char *)(thisa + 29) & 0x40) )
1470 break;
1471 v19 = pTextureFrameTable->FindTextureByName(pFilename);
1472 *(short *)(thisa + 272) = v19;
1473 if ( !v19 )
1474 {
1475 v20 = pBitmaps_LOD->LoadTexture(pFilename);
1476 v21 = thisa;
1477 *(char *)(v21 + 29) &= 0xBFu;
1478 LABEL_19:
1479 *(short *)(v21 + 272) = v20;
1480 v149 = (void *)(v20 != -1 ? &pBitmaps_LOD->pTextures[v20] : 0);
1481 auto pTex = (Texture *)v149;
1482 if (pTex)
1483 pTex->palette_id2 = pPaletteManager->LoadPalette(pTex->palette_id1);
1484 goto LABEL_20;
1485 }
1486 pTextureFrameTable->LoadAnimationSequenceAndPalettes(*(unsigned __int16 *)((char *)&pBModels[v12].pFaces->uTextureID + pDestLen));
1487 LABEL_20:
1488 if ( *(short *)(thisa + 292) )
1489 {
1490 if ( ((ODMFace *)thisa)->HasEventHint() )
1491 *(char *)(thisa + 30) |= 0x10u;
1492 else
1493 *(char *)(thisa + 30) &= 0xEFu;
1494 }
1495 ++Str2;
1496 v18 = pBModels;
1497 pDestLen += 308;
1498 pFilename += 10;
1499 if ( (signed int)Str2 >= (signed int)v18[v12].uNumFaces )
1500 goto LABEL_25;
1501 }
1502 v20 = pBitmaps_LOD->LoadTexture(pFilename);
1503 v21 = thisa;
1504 goto LABEL_19;
1505 }
1506 LABEL_26:
1507 v22 = File;
1508 fseek((FILE *)File, v124, 0);
1509 fread(pLayingItems, 0x70u, uNumLayingItems, (FILE *)v22);
1510 if ( (signed int)uNumLayingItems > 0 )
1511 {
1512 pItems = pLayingItems;
1513 pNumItems = uNumLayingItems;
1514 do
1515 {
1516 v24 = pItems->stru_24.uItemID;
1517 thisa = 0;
1518 v27 = (ODMFace *)(48 * v24);
1519 v25 = pObjectList->uNumObjects == 0;
1520 v26 = (pObjectList->uNumObjects & 0x80000000u) != 0;
1521 LOWORD(v27) = *(short *)((char *)&v27->pFacePlane.vNormal.x + (int)((char *)&pItemsTable + 24));
1522 File = v27;
1523 pItems->uItemType = (unsigned __int16)v27;
1524 if ( v26 | v25 )
1525 {
1526 LABEL_33:
1527 v29 = 0;
1528 }
1529 else
1530 {
1531 for ( i = (const char *)&pObjectList->pObjects->uObjectID; (short)v27 != *(short *)i; i = pFilename )
1532 {
1533 ++thisa;
1534 pFilename = (char *)i + 56;
1535 if ( thisa >= (signed int)pObjectList->uNumObjects )
1536 goto LABEL_33;
1537 LOWORD(v27) = (short)File;
1538 }
1539 v29 = thisa;
1540 }
1541 pItems->uObjectDescID = v29;
1542 ++pItems;
1543 --pNumItems;
1544 }
1545 while ( pNumItems );
1546 }
1547 fseek((FILE *)v22, v125, 0);
1548 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, (FILE *)v22);
1549 pNumItems = 0;
1550 if ( (signed int)uNumLevelDecorations > 0 )
1551 {
1552 thisa = (int)pLevelDecorations;
1553 do
1554 {
1555 fread(FileName, 1u, 0x20u, (FILE *)v22);
1556 v30 = pDecorationList->GetDecorIdByName(FileName);
1557 v31 = thisa;
1558 ++pNumItems;
1559 thisa += 32;
1560 *(short *)v31 = v30;
1561 }
1562 while ( (signed int)pNumItems < (signed int)uNumLevelDecorations );
1563 }
1564 fseek((FILE *)v22, v126, 0);
1565 fread(pActors, 0x344u, uNumActors, (FILE *)v22);
1566 fseek((FILE *)v22, v127, 0);
1567 fread(pChests, 0x14CCu, uNumChests, (FILE *)v22);
1568 fseek((FILE *)v22, v128, 0);
1569 fread(&field_DC, 4u, 1u, (FILE *)v22);
1570 pAllocator->FreeChunk(pFaceIDLIST);
1571 v32 = field_DC;
1572 pFaceIDLIST = 0;
1573 v33 = pAllocator->AllocNamedChunk(0, 2 * v32, "IDLIST");
1574 v108 = (int)v22;
1575 pFaceIDLIST = (unsigned __int16 *)v33;
1576 fread(v33, 2u, field_DC, (FILE *)v108);
1577 fseek((FILE *)v22, v129, 0);
1578 fread(pOMAP, 4u, 0x4000u, (FILE *)v22);
1579 fseek((FILE *)v22, v130, 0);
1580 fread(&uNumSpawnPoints, 4u, 1u, (FILE *)v22);
1581 pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn");
1582 fseek((FILE *)v22, v131, 0);
1583 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, (FILE *)v22);
1584 fseek((FILE *)v22, v132, 0);
1585 fread(&ddm, 0x28u, 1u, (FILE *)v22);
1586 fseek((FILE *)v22, v133, 0);
1587 fread(&stru_5E4C90, 1u, 0xC8u, (FILE *)v22);
1588 fseek((FILE *)v22, v134, 0);
1589 fread(&uLastVisitDay, 1u, 0x38u, (FILE *)v22);
1590 fseek((FILE *)v22, v135, 0);
1591 fread(&uLastVisitDay, 1u, 4u, (FILE *)v22);
1592 thisa = (int)pTileTypes;
1593 pTileTable->InitializeTileset(4);
1594 pTileTable->InitializeTileset(pTileTypes[0].uTileGroup);
1595 pTileTable->InitializeTileset(pTileTypes[1].uTileGroup);
1596 pTileTable->InitializeTileset(pTileTypes[2].uTileGroup);
1597 pTileTable->InitializeTileset(pTileTypes[3].uTileGroup);
1598 if ( this != (OutdoorLocation *)-96 && pSkyTextureName[0] )
1599 {
1600 v108 = 0;
1601 v107 = (int)pSkyTextureName;
1602 }
1603 else
1604 {
1605 v108 = 0;
1606 v107 = (int)pDefaultSkyTexture;
1607 }
1608 uSky_TextureID = pBitmaps_LOD->LoadTexture((const char *)v107, (enum TEXTURE_TYPE)v108);
1609 strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture);
1610 v34 = pTileTable->GetTileById(pTileTypes[0].uTileID);
1611 v35 = pBitmaps_LOD->LoadTexture(v34->pTileName);
1612 v36 = uSky_TextureID;
1613 uMainTile_BitmapID = v35;
1614 if ( v36 != -1 )
1615 pBitmaps_LOD->pTextures[v36].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v36].palette_id1);
1616
1617 v37 = uMainTile_BitmapID;
1618 if ( v37 != -1 )
1619 pBitmaps_LOD->pTextures[v37].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v37].palette_id1);
1620
1621 _47F0E2();
1622 pGameLoadingUI_ProgressBar->Progress();
1623 fclose((FILE *)v22);
1624 goto LABEL_150;
1625 }*/
1626
1627 assert(sizeof(BSPModel) == 188);
1628
1629 if (!pGames_LOD->DoesContainerExist(pFilename))
1630 Abortf("Unable to find %s in Games.LOD", pFilename);
1631
1632 //strcpy(FileName, pContainer);
1633 strcpy(Str, pFilename);
1634 strcpy(Str + strlen(Str) - 4, ".odm");
1635 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(Str, TEXTURE_16BIT_PALETTE);
1636 //v141 = &v139;
1637 //v38 = strlen(pFilename);
1638 //strcpy((char *)&v139 + v38, ".odm");
1639 v39 = pGames_LOD->FindContainer(Str, 1);
1640 //Str[strlen(Str) - 4] = 0;
1641
1642 header.uCompressedSize = 0;
1643 header.uDecompressedSize = 0;
1644 //ptr = v39;
1645 header.uVersion = 91969;
1646 header.pMagic[0] = 'm';
1647 header.pMagic[1] = 'v';
1648 header.pMagic[2] = 'i';
1649 header.pMagic[3] = 'i';
1650 fread(&header, 0x10u, 1u, v39);
1651 if (header.uVersion != 91969 ||
1652 header.pMagic[0] != 'm' ||
1653 header.pMagic[1] != 'v' ||
1654 header.pMagic[2] != 'i' ||
1655 header.pMagic[3] != 'i')
1656 {
1657 MessageBoxW(nullptr, L"Can't load file!",
1658 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:507", 0);
1659 }
1660 //v40 = header.uCompressedSize;
1661 //pSource = header.uDecompressedSize;
1662 //v41 = malloc(header.uDecompressedSize);
1663 auto pSrcMem = (unsigned char *)malloc(header.uDecompressedSize);
1664 auto pSrc = pSrcMem;
1665 //v42 = v41;
1666 //HIDWORD(v142) = (uint32)pSrc;
1667 if (header.uCompressedSize < header.uDecompressedSize)
1668 {
1669 auto pComressedSrc = (char *)malloc(header.uCompressedSize);
1670 fread(pComressedSrc, header.uCompressedSize, 1, v39);
1671
1672 uint actualDecompressedSize = header.uDecompressedSize;
1673 zlib::MemUnzip(pSrc, &actualDecompressedSize, pComressedSrc, header.uCompressedSize);
1674 free(pComressedSrc);
1675 }
1676 else
1677 {
1678 fread(pSrc, header.uDecompressedSize, 1, v39);
1679 }
1680
1681 memcpy(pLevelFilename, pSrc, 0x20);
1682 memcpy(pLocationFileName, pSrc + 0x20, 0x20);
1683 memcpy(pLocationFileDescription, pSrc + 0x40, 0x20);
1684 memcpy(pSkyTextureName, pSrc + 0x60, 0x20);
1685 memcpy(pGroundTileset, pSrc + 0x80, 0x20);
1686 memcpy(pTileTypes, pSrc + 0xA0, 0x10);
1687 pSrc += 0xB0;
1688
1689 //v43 = (char *)pSrc + 176;
1690 LoadTileGroupIds();
1691 _47F3EA();
1692 strcpy(pGroundTileset, "grastyl");
1693 pGameLoadingUI_ProgressBar->Progress();
1694 pTerrain.Initialize();
1695 //v108 = 16384;
1696 //v107 = (int)v43;
1697 //v106 = (char *)pTerrain.pHeightmap;
1698 memcpy(pTerrain.pHeightmap, pSrc, 0x4000);
1699 pSrc += 0x4000;
1700
1701 //v43 = (char *)v43 + 16384;
1702 //v105 = 16384;
1703 //v104 = (void *)v43;
1704 //v103 = pTerrain.pTilemap;
1705 memcpy(pTerrain.pTilemap, pSrc, 0x4000);
1706 pSrc += 0x4000;
1707
1708 //v43 = (char *)v43 + 16384;
1709 memcpy(pTerrain.pAttributemap, pSrc, 0x4000);
1710 pSrc += 0x4000;
1711
1712 //v43 = (char *)v43 + 16384;
1713 //v108 = (int)ptr_D4;
1714 if (ptr_D4)
1715 {
1716 pAllocator->FreeChunk(ptr_D4);
1717 ptr_D4 = nullptr;
1718 }
1719 ptr_D4 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP");
1720 pTerrain._47C80A(0, 0, 128, 128);
1721
1722 pGameLoadingUI_ProgressBar->Progress();
1723 memcpy(&uNumTerrainNormals, pSrc, 4);
1724 //v43 = (char *)v43 + 4;
1725 memcpy(pTerrainSomeOtherData, pSrc + 4, 0x20000);
1726 pSrc += 4 + 0x20000;
1727 //v43 = (char *)v43 + 131072;
1728 memcpy(pTerrainNormalIndices, pSrc, 0x10000);
1729 pSrc += 0x10000;
1730 //v43 = (char *)v43 + 65536;
1731
1732 //pFilename = (char *)(12 * uNumTerrainNormals);
1733 pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm");
1734 memcpy(pTerrainNormals, pSrc, 12 * uNumTerrainNormals);
1735 pSrc += 12 * uNumTerrainNormals;
1736 //v44 = (char *)v43 + (int)pFilename;
1737 //v44 = (char *)v44 + 4;
1738 //v45 = uNumBModels;
1739 //v108 = (int)"BDdata";
1740
1741 pGameLoadingUI_ProgressBar->Progress();
1742
1743 //v107 = 188 * v45;
1744 //v106 = (char *)pBModels;
1745 //v46 = (BSPModel *)pAllocator->AllocNamedChunk(v106, 188 * v45, "BDdata");
1746 //v47 = uNumBModels;
1747 memcpy(&uNumBModels, pSrc, 4);
1748 pBModels = (BSPModel *)pAllocator->AllocNamedChunk(pBModels, 188 * uNumBModels, "BDdata");
1749 //pFilename = (char *)(188 * v47);
1750 memcpy(pBModels, pSrc + 4, 188 * uNumBModels);
1751 pSrc += 4 + 188 * uNumBModels;
1752
1753 pGameLoadingUI_ProgressBar->Progress();
1754
1755 //uSourceLen = (char *)v44 + (int)pFilename;
1756 //v151 = 0;
1757 for (uint i = 0; i < uNumBModels; ++i)
1758 {
1759 //v48 = 0;
1760 auto model = pBModels + i;
1761
1762 model->pVertices.pVertices = nullptr;
1763 model->pFaces = nullptr;
1764 model->pFacesOrdering = nullptr;
1765 model->pNodes = nullptr;
1766 //FileName[0] = 0;
1767 //v108 = (int)&pBModels[i];
1768 //sprintf(FileName, "%s", v108);
1769 //v49 = pBModels;
1770 //v138 = 0;
1771 //v50 = &pBModels[v48];
1772 //v108 = (int)FileName;
1773 //v107 = 12 * v50->pVertices.uNumVertices;
1774 //v106 = (char *)v50->pVertices.pVertices;
1775 assert(sizeof(Vec3_int_) == 12);
1776 uint verticesSize = model->pVertices.uNumVertices * sizeof(Vec3_int_);
1777 model->pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(model->pVertices.pVertices, verticesSize, "");
1778 memcpy(model->pVertices.pVertices, pSrc, verticesSize);
1779 pSrc += verticesSize;
1780 //v51 = &pBModels[v48];
1781 //v108 = (int)FileName;
1782 //v107 = 308 * v51->uNumFaces;
1783 //v106 = (char *)v51->pFaces;
1784 assert(sizeof(ODMFace) == 308);
1785 uint facesSize = model->uNumFaces * sizeof(ODMFace);
1786 model->pFaces = (ODMFace *)pAllocator->AllocNamedChunk(model->pFaces, facesSize, "");
1787 memcpy(model->pFaces, pSrc, facesSize);
1788 pSrc += facesSize;
1789 //v52 = &pBModels[v48];
1790 //v108 = (int)FileName;
1791 //v107 = 2 * v52->uNumFaces;
1792 //v106 = (char *)v52->pFacesOrdering;
1793 uint facesOrderingSize = model->uNumFaces * sizeof(short);
1794 model->pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk(model->pFacesOrdering, facesOrderingSize, "");
1795 memcpy(model->pFacesOrdering, pSrc, facesOrderingSize);
1796 pSrc += facesOrderingSize;
1797 //v53 = &pBModels[v48];
1798 //v108 = (int)FileName;
1799 //v107 = 8 * v53->uNumNodes;
1800 //v106 = (char *)v53->pNodes;
1801 assert(sizeof(BSPNode) == 8);
1802 uint nodesSize = model->uNumNodes * sizeof(BSPNode);
1803 model->pNodes = (BSPNode *)pAllocator->AllocNamedChunk(model->pNodes, nodesSize, "");
1804 memcpy(model->pNodes, pSrc, nodesSize);
1805 pSrc += nodesSize;
1806 //v54 = &pBModels[v48];
1807 //v108 = 12 * v54->pVertices.uNumVertices;
1808 //pFilename = (char *)v108;
1809 //v107 = (int)uSourceLen;
1810 //v106 = (char *)v54->pVertices.pVertices;
1811 //memcpy(v106, uSourceLen, v108);
1812 //uSourceLen = (char *)uSourceLen + (int)pFilename;
1813 //v55 = &pBModels[v48];
1814 //v105 = 308 * v55->uNumFaces;
1815 //v104 = uSourceLen;
1816 //v103 = v55->pFaces;
1817 //pFilename = (char *)v105;
1818 //memcpy(v103, uSourceLen, v105);
1819 //v56 = &pBModels[v48];
1820 //uSourceLen = (char *)uSourceLen + (int)pFilename;
1821 //v57 = v56->pFacesOrdering;
1822 //pFilename = (char *)(2 * v56->uNumFaces);
1823 //memcpy(v57, uSourceLen, (size_t)pFilename);
1824 //v58 = &pBModels[v48];
1825 //uSourceLen = (char *)uSourceLen + (int)pFilename;
1826 //v59 = v58->pNodes;
1827 //pFilename = (char *)(8 * v58->uNumNodes);
1828 //memcpy(v59, uSourceLen, (size_t)pFilename);
1829 //uSourceLen = (char *)uSourceLen + (int)pFilename;
1830 //ptr = (FILE *)malloc(10 * model->uNumFaces);
1831 auto textureFilenames = (const char *)malloc(10 * model->uNumFaces);
1832 //pFilename = (char *)(10 * pBModels[v48].uNumFaces);
1833 memcpy((char *)textureFilenames, pSrc, 10 * model->uNumFaces);
1834 pSrc += 10 * model->uNumFaces;
1835 //v144 = 0;
1836 //uSourceLen = (char *)uSourceLen + (int)pFilename;
1837 //v60 = pBModels;
1838 for (uint j = 0; j < model->uNumFaces; ++j)
1839 {
1840 auto texFilename = textureFilenames + j * 10;
1841 //v149 = 0;
1842 //Str2 = (char *)ptr;
1843
1844 auto face = model->pFaces + j;
1845 //pFilename = (char *)v149 + (unsigned int)v60[v48].pFaces;
1846 if (~face->uAttributes & 0x40)
1847 {
1848 v62 = pBitmaps_LOD->LoadTexture(texFilename);
1849 // v63 = (ODMFace *)pFilename;
1850 goto LABEL_68;
1851 }
1852 //v61 = pTextureFrameTable->FindTextureByName(texFilename);
1853 face->uTextureID = pTextureFrameTable->FindTextureByName(texFilename);
1854 if (!face->uTextureID)
1855 {
1856 v62 = pBitmaps_LOD->LoadTexture(texFilename);
1857 //v63 = (ODMFace *)pFilename;
1858 BYTE1(face->uAttributes) &= 0xBFu;
1859 LABEL_68:
1860 face->uTextureID = v62;
1861 //v145 = (signed __int16)v62 != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62] : 0;
1862 //v108 = ((signed __int16)v62 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v62].palette_id1 : 36);
1863 if ((signed __int16)v62 != -1)
1864 pBitmaps_LOD->pTextures[v62].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v62].palette_id1);
1865 goto LABEL_69;
1866 }
1867 pTextureFrameTable->LoadAnimationSequenceAndPalettes(face->uTextureID);
1868 LABEL_69:
1869 if (face->sCogTriggeredID)
1870 {
1871 if (face->HasEventHint())
1872 BYTE2(face->uAttributes) |= 0x10u;
1873 else
1874 BYTE2(face->uAttributes) &= 0xEFu;
1875 }
1876 //++v144;
1877 //v60 = pBModels;
1878 //v149 = (char *)v149 + 308;
1879 //Str2 += 10;
1880 //if ( v144 >= (signed int)v60[v48].uNumFaces )
1881 //goto LABEL_74;
1882 }
1883
1884 //LABEL_74:
1885 free((void *)textureFilenames);
1886 // ++v151;
1887 // ++v48;
1888 // if ( v151 >= (signed int)uNumBModels )
1889 // goto LABEL_75;
1890 }
1891 //LABEL_75:
1892 pGameLoadingUI_ProgressBar->Progress();
1893
1894 memcpy(&uNumLevelDecorations, pSrc, 4u);
1895 //uSourceLen = (char *)uSourceLen + 4;
1896 if (uNumLevelDecorations > 3000)
1897 MessageBoxW(nullptr, L"Can't load file!",
1898 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:678", 0);
1899
1900 assert(sizeof(LevelDecoration) == 32);
1901 //pFilename = (char *)(32 * uNumLevelDecorations);
1902 memcpy(pLevelDecorations, pSrc + 4, uNumLevelDecorations * sizeof(LevelDecoration));
1903 pSrc += 4 + 32 * uNumLevelDecorations;
1904
1905 pGameLoadingUI_ProgressBar->Progress();
1906
1907 //v151 = 0;
1908 //uSourceLen = (char *)uSourceLen + (int)pFilename;
1909 for (uint i = 0; i < uNumLevelDecorations; ++i)
1910 {
1911 char name[256];
1912 memcpy(name, pSrc, 32);
1913 pSrc += 32;
1914
1915 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(name);
1916 }
1917
1918 pGameLoadingUI_ProgressBar->Progress();
1919
1920 memcpy(&numFaceIDListElems, pSrc, 4);
1921
1922 //uSourceLen = (char *)uSourceLen + 4;
1923 //v108 = (int)pFaceIDLIST;
1924 if (pFaceIDLIST)
1925 {
1926 pAllocator->FreeChunk(pFaceIDLIST);
1927 pFaceIDLIST = nullptr;
1928 }
1929 //v66 = field_DC;
1930 //pFaceIDLIST = 0;
1931 //v67 = pAllocator->AllocNamedChunk(0, 2 * v66, "IDLIST");
1932 uint faceIDListSize = 2 * numFaceIDListElems;
1933 pFaceIDLIST = (unsigned short *)pAllocator->AllocNamedChunk(0, faceIDListSize, "IDLIST");
1934 //v68 = field_DC;
1935 //pFaceIDLIST = (unsigned __int16 *)v67;
1936 //pFilename = (char *)(2 * v68);
1937 memcpy(pFaceIDLIST, pSrc + 4, faceIDListSize);
1938 pSrc += 4 + faceIDListSize;
1939
1940 //uSourceLen = (char *)uSourceLen + (int)pFilename;
1941 pGameLoadingUI_ProgressBar->Progress();
1942
1943 //v108 = (int)pOMAP;
1944 //pAllocator->FreeChunk((void *)v108);
1945 //pOMAP = 0;
1946 if (pOMAP)
1947 {
1948 pAllocator->FreeChunk(pOMAP);
1949 pOMAP = nullptr;
1950 }
1951 //v69 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP");
1952 pOMAP = (unsigned int *)pAllocator->AllocNamedChunk(0, 0x10000, "OMAP");
1953 //v108 = 65536;
1954 //pOMAP = (unsigned int *)v69;
1955 memcpy(pOMAP, pSrc, 65536);
1956 pSrc += 65536;
1957
1958 //uSourceLen = (char *)uSourceLen + 65536;
1959 pGameLoadingUI_ProgressBar->Progress();
1960
1961 memcpy(&uNumSpawnPoints, pSrc, 4);
1962 //uSourceLen = (char *)uSourceLen + 4;
1963 pGameLoadingUI_ProgressBar->Progress();
1964 //v70 = uNumSpawnPoints;
1965 //v108 = (int)"Spawn";
1966 //v107 = 24 * v70;
1967 //v106 = (char *)pSpawnPoints;
1968 assert(sizeof(SpawnPointMM7) == 24);
1969 uint spawnPointsSize = uNumSpawnPoints * sizeof(SpawnPointMM7);
1970 pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pSpawnPoints, spawnPointsSize, "Spawn");
1971 //v72 = uNumSpawnPoints;
1972 //pSpawnPoints = v71;
1973 memcpy(pSpawnPoints, pSrc + 4, spawnPointsSize);
1974 pSrc += 4 + spawnPointsSize;
1975
1976 pGameLoadingUI_ProgressBar->Progress();
1977
1978 free(pSrcMem);
1979
1980 //v108 = (int)".ddm";
1981 //v73 = strlen(pContainer);
1982 strcpy(Str + strlen(Str) - 4, ".ddm");
1983 //strcpy((char *)v141 + v73, (const char *)v108);
1984 v39 = pNew_LOD->FindContainer(Str, 1);//
1985 fread(&header, 0x10u, 1u, v39);
1986 Str2 = 0;
1987 if (header.uVersion != 91969 ||
1988 header.pMagic[0] != 'm' ||
1989 header.pMagic[1] != 'v' ||
1990 header.pMagic[2] != 'i' ||
1991 header.pMagic[3] != 'i' )
1992 {
1993 MessageBoxW(nullptr, L"Can't load file!",
1994 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:746", 0);
1995 Str2 = (char *)1;
1996 }
1997 //v74 = 0;
1998 //pFilename = (char *)header.uCompressedSize;
1999 //v149 = 0;
2000 //pDestLen = header.uDecompressedSize;
2001 if ( !Str2 )
2002 {
2003 pSrcMem = (unsigned char *)malloc(header.uDecompressedSize);
2004 pSrc = pSrcMem;
2005 //v149 = v75;
2006 if (header.uCompressedSize == header.uDecompressedSize)
2007 fread(pSrc, header.uDecompressedSize, 1u, v39);
2008 else if (header.uCompressedSize < header.uDecompressedSize)
2009 {
2010 auto compressedMem = malloc(header.uCompressedSize);
2011 fread(compressedMem, header.uCompressedSize, 1, v39);
2012
2013 uint actualDecompressedSize = header.uDecompressedSize;
2014 zlib::MemUnzip(pSrc, &actualDecompressedSize, compressedMem, header.uCompressedSize);
2015 free(compressedMem);
2016 }
2017 else
2018 MessageBoxW(nullptr, L"Can't load file!",
2019 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:765", 0);
2020
2021 assert(sizeof(DDM_DLV_Header) == 0x28);
2022 memcpy(&ddm, pSrc, sizeof(DDM_DLV_Header));
2023 pSrc += sizeof(DDM_DLV_Header);
2024 //v74 = (int)((char *)v75 + 40);
2025 }
2026 //v76 = uNumBModels;
2027 //v77 = actualNumFacesInLevel = 0;
2028 uint actualNumFacesInLevel = 0;
2029 for (uint i = 0; i < uNumBModels; ++i)
2030 actualNumFacesInLevel += pBModels[i].uNumFaces;
2031
2032 //v79 = ddm.uNumFacesInBModels;
2033 if (ddm.uNumFacesInBModels)
2034 {
2035 if ( ddm.uNumBModels )
2036 {
2037 //v80 = ddm.uNumDecorations;
2038 if (ddm.uNumDecorations)
2039 {
2040 if (ddm.uNumFacesInBModels != actualNumFacesInLevel ||
2041 ddm.uNumBModels != uNumBModels ||
2042 ddm.uNumDecorations != uNumLevelDecorations )
2043 Str2 = (char *)1;
2044 }
2045 }
2046 }
2047
2048 if ( BYTE1(dword_6BE364_game_settings_1) & 0x20 )
2049 pNumItems = 29030400;
2050 if ( Str2 )
2051 {
2052 memset(Dst, 0, 0x3C8u);
2053 memset(Src, 0, 0x3C8u);
2054 goto LABEL_112;
2055 }
2056 //v81 = ddm.uLastRepawnDay;
2057 if ((unsigned int)((char *)File - ddm.uLastRepawnDay) >= pNumItems || !ddm.uLastRepawnDay)
2058 {
2059 memcpy(Dst, pSrc, 0x3C8u);
2060 memcpy(Src, pSrc + 968, 0x3C8u);
2061 LABEL_112:
2062 free(pSrcMem);
2063
2064 ddm.uLastRepawnDay = (int)File;
2065 if (Str2 == 0)
2066 ++ddm.uNumRespawns;
2067 v108 = 0;
2068 *(int *)thisa = 1;
2069 v39 = pGames_LOD->FindContainer(Str, 0);
2070 fread(&header, 0x10, 1u, v39);
2071 //pFilename = (char *)header.uCompressedSize;
2072 //pDestLen = header.uDecompressedSize;
2073 //v82 = malloc(header.uDecompressedSize);
2074 pSrcMem = (unsigned char *)malloc(header.uDecompressedSize);
2075 //v149 = v82;
2076 if (header.uCompressedSize == header.uDecompressedSize)
2077 fread(pSrcMem, header.uDecompressedSize, 1, v39);
2078 else if (header.uCompressedSize < header.uDecompressedSize)
2079 {
2080 auto compressedMem = malloc(header.uCompressedSize);
2081 fread(compressedMem, header.uCompressedSize, 1u, v39);
2082
2083 uint actualDecompressedSize = header.uDecompressedSize;
2084 zlib::MemUnzip(pSrcMem, &actualDecompressedSize, compressedMem, header.uCompressedSize);
2085 free(compressedMem);
2086 }
2087 else
2088 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:857", 0);
2089
2090 pSrc = pSrcMem + 40;
2091 goto LABEL_120;
2092
2093 }
2094 *(int *)thisa = 0;
2095 LABEL_120:
2096 //v108 = (int)".odm";
2097 //v83 = strlen(pContainer);
2098 //strcpy((char *)v141 + v83, (const char *)v108);
2099 memcpy(array_528, pSrc, 0x3C8);
2100 //v84 = (const void *)(v74 + 968);
2101 memcpy(array_8F0, pSrc + 0x3C8, 0x3C8);
2102 pSrc += 2 * 0x3C8;
2103 //v85 = (char *)v84 + 968;
2104
2105 pGameLoadingUI_ProgressBar->Progress();
2106
2107 if ( *(int *)thisa )
2108 {
2109 memcpy(array_528, Dst, 0x3C8u);
2110 memcpy(array_8F0, Src, 0x3C8u);
2111 }
2112
2113 //v25 = uNumBModels == 0;
2114 //v26 = (uNumBModels & 0x80000000u) != 0;
2115 //v151 = 0;
2116 for (uint i = 0; i < uNumBModels; ++i)
2117 {
2118 auto model = pBModels + i;
2119 //pNumItems = 0;
2120 //do
2121 //{
2122 //v86 = pBModels;
2123 //thisa = 0;
2124 //v87 = (unsigned int)((char *)v86 + pNumItems);
2125 for (uint j = 0; j < model->uNumFaces; ++j)
2126 {
2127 auto face = model->pFaces + j;
2128
2129 //if ( *(int *)(v87 + 76) > 0 )
2130 //{
2131 //File = 0;
2132 //do
2133 //{
2134 //v106 = (char *)&File->uAttributes + *(int *)(v87 + 84);
2135 memcpy(&face->uAttributes, pSrc, 4);
2136 pSrc += 4;
2137 //v88 = pBModels;
2138 //++File;
2139 //v85 = (char *)v85 + 4;
2140 //++thisa;
2141 //v87 = (unsigned int)((char *)v88 + pNumItems);
2142 //}
2143 //while ( thisa < *(int *)(v87 + 76) );
2144 }
2145
2146 //v89 = pBModels;
2147 //thisa = 0;
2148 for (uint j = 0; j < model->uNumFaces; ++j)
2149 {
2150 auto face = model->pFaces + j;
2151 //pFilename = 0;
2152 //do
2153 //{
2154 //v90 = (ODMFace *)&pFilename[*(unsigned int *)((char *)&v89->pFaces + pNumItems)];
2155 //File = v90;
2156 if (face->sCogTriggeredID)
2157 {
2158 if (face->HasEventHint())
2159 BYTE2(face->uAttributes) |= 0x10u;
2160 else
2161 BYTE2(face->uAttributes) &= 0xEFu;
2162 }
2163 //++thisa;
2164 //v89 = pBModels;
2165 //pFilename += 308;
2166 //}
2167 //while ( thisa < *(signed int *)((char *)&v89->uNumFaces + pNumItems) );
2168 }
2169 //++v151;
2170 //pNumItems += 188;
2171 //}
2172 //while ( v151 < (signed int)uNumBModels );
2173 }
2174
2175 pGameLoadingUI_ProgressBar->Progress();
2176
2177 //v151 = 0;
2178 for (uint i = 0; i < uNumLevelDecorations; ++i)
2179 {
2180 //thisa = (int)&pLevelDecorations[0].field_2;
2181 //do
2182 //{
2183 memcpy(&pLevelDecorations[i].field_2, pSrc, 2);
2184 pSrc += 2;
2185 //thisa += 32;
2186 //v85 = (char *)v85 + 2;
2187 //++v151;
2188 //}
2189 //while ( v151 < (signed int)uNumLevelDecorations );
2190 }
2191
2192 pGameLoadingUI_ProgressBar->Progress();
2193
2194 memcpy(&uNumActors, pSrc, 4);
2195 //v91 = (char *)v85 + 4;
2196 if (uNumActors > 500)
2197 MessageBoxW(nullptr, L"Can't load file!",
2198 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:939", 0);
2199
2200 pGameLoadingUI_ProgressBar->Progress();
2201
2202 assert(sizeof(Actor) == 836);
2203 //pFilename = (char *)(836 * uNumActors);
2204 memcpy(pActors, pSrc + 4, uNumActors * sizeof(Actor));
2205 pSrc += 4 + uNumActors * sizeof(Actor);
2206 //v92 = (char *)v91 + (int)pFilename;
2207 pGameLoadingUI_ProgressBar->Progress();
2208
2209 memcpy(&uNumLayingItems, pSrc, 4);
2210 //v93 = (char *)v92 + 4;
2211 if (uNumLayingItems > 1000)
2212 MessageBoxW(nullptr, L"Can't load file!",
2213 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:954", 0);
2214
2215 pGameLoadingUI_ProgressBar->Progress();
2216
2217 assert(sizeof(LayingItem) == 112);
2218 //pFilename = (char *)(112 * uNumLayingItems);
2219 memcpy(pLayingItems, pSrc + 4, uNumLayingItems * sizeof(LayingItem));
2220 pSrc += 4 + uNumLayingItems * sizeof(LayingItem);
2221
2222 //v94 = (char *)v93 + (int)pFilename;
2223 pGameLoadingUI_ProgressBar->Progress();
2224
2225 memcpy(&uNumChests, pSrc, 4);
2226 //v95 = (char *)v94 + 4;
2227 if (uNumChests > 20)
2228 MessageBoxW(nullptr, L"Can't load file!",
2229 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:968", 0);
2230
2231 pGameLoadingUI_ProgressBar->Progress();
2232
2233 assert(sizeof(Chest) == 5324);
2234 //pFilename = (char *)(5324 * uNumChests);
2235 memcpy(pChests, pSrc + 4 , uNumChests * sizeof(Chest));
2236 pSrc += 4 + uNumChests * sizeof(Chest);
2237 //v96 = (char *)v95 + (int)pFilename;
2238 pGameLoadingUI_ProgressBar->Progress();
2239
2240 memcpy(&stru_5E4C90, pSrc, 0xC8);
2241 pSrc += 0xC8;
2242
2243 pGameLoadingUI_ProgressBar->Progress();
2244 memcpy(&uLastVisitDay, pSrc, 0x38u);
2245
2246 free(pSrcMem);
2247
2248 pTileTable->InitializeTileset(4);
2249 //thisa = (int)pTileTypes;
2250 //v108 = pTileTypes[0].uTileGroup;
2251 pTileTable->InitializeTileset(pTileTypes[0].uTileGroup);
2252 //v108 = pTileTypes[1].uTileGroup;
2253 pTileTable->InitializeTileset(pTileTypes[1].uTileGroup);
2254 //v108 = pTileTypes[2].uTileGroup;
2255 pTileTable->InitializeTileset(pTileTypes[2].uTileGroup);
2256 //v108 = pTileTypes[3].uTileGroup;
2257 pTileTable->InitializeTileset(pTileTypes[3].uTileGroup);
2258 strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture);
2259 //v97 = pTileTypes[0].uTileID;
2260 //v108 = 0;
2261 auto v98 = pTileTable->GetTileById(pTileTypes[0].uTileID);
2262 //v99 = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT);
2263 uMainTile_BitmapID = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT);
2264 if (uMainTile_BitmapID != -1)
2265 pBitmaps_LOD->pTextures[uMainTile_BitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[uMainTile_BitmapID].palette_id1);
2266
2267 _47F0E2();
2268
2269 LABEL_150:
2270 //v100 = HIDWORD(uLastVisitDay);
2271 //LODWORD(v142) = LODWORD(uLastVisitDay);
2272 //HIDWORD(v142) = v100;
2273 if (uLastVisitDay)
2274 {
2275 auto v108 = 28;
2276 if ( (signed int)((signed int)(signed __int64)((double)uLastVisitDay * 0.234375) / 60 / 60 / 0x18u) % 28 != pParty->uDaysPlayed )
2277 {
2278 if ( rand() % 100 >= 20 )
2279 v108 = dword_4EC268[rand() % dword_4EC2A8];
2280 else
2281 v108 = dword_4EC28C[rand() % dword_4EC2AC];
2282 sprintf(field_4F8, "plansky%d", v108);
2283 }
2284 }
2285 else
2286 {
2287 strcpy(field_4F8, "plansky3");
2288 }
2289 //v101 = pBitmaps_LOD->LoadTexture(field_4F8);
2290 uSky_TextureID = pBitmaps_LOD->LoadTexture(field_4F8);
2291 if (uSky_TextureID != -1)
2292 pBitmaps_LOD->pTextures[uSky_TextureID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[uSky_TextureID].palette_id1);
2293
2294 pPaletteManager->RecalculateAll();
2295 pSoundList->LoadSound(53, 0);
2296 pSoundList->LoadSound(92, 0);
2297 pSoundList->LoadSound(57, 0);
2298 pSoundList->LoadSound(96, 0);
2299 pSoundList->LoadSound(64, 0);
2300 pSoundList->LoadSound(103, 0);
2301 v102 = thisa;
2302 thisa = 3;
2303 do
2304 {
2305 if ( *(short *)v102 )
2306 {
2307 switch ( *(short *)v102 )
2308 {
2309 case 1:
2310 pSoundList->LoadSound(58, 0);
2311 v108 = 0;
2312 v107 = 97;
2313 break;
2314 case 2:
2315 pSoundList->LoadSound(52, 0);
2316 v108 = 0;
2317 v107 = 91;
2318 break;
2319 case 3:
2320 pSoundList->LoadSound(51, 0);
2321 v108 = 0;
2322 v107 = 90;
2323 break;
2324 case 5:
2325 pSoundList->LoadSound(62, 0);
2326 v108 = 0;
2327 v107 = 101;
2328 break;
2329 case 6:
2330 pSoundList->LoadSound(49, 0);
2331 v108 = 0;
2332 v107 = 88;
2333 break;
2334 default:
2335 if ( *(short *)v102 != 7 )
2336 goto LABEL_175;
2337 pSoundList->LoadSound(61, 0);
2338 v108 = 0;
2339 v107 = 100;
2340 break;
2341 }
2342 }
2343 else
2344 {
2345 pSoundList->LoadSound(54, 0);
2346 v108 = 0;
2347 v107 = 93;
2348 }
2349 pSoundList->LoadSound(v107, v108);
2350 LABEL_175:
2351 v102 += 4;
2352 --thisa;
2353 }
2354 while ( thisa );
2355 return true;
2356 }
2357
2358 //----- (0047ECC1) --------------------------------------------------------
2359 int OutdoorLocation::_47ECC1(signed int a2)
2360 {
2361 signed int result; // eax@2
2362 int v3; // eax@3
2363
2364 if ( a2 >= 90 )
2365 {
2366 v3 = (a2 - 90) / 36;
2367 if ( v3 && v3 != 1 && v3 != 2 )
2368 {
2369 if ( v3 == 3 )
2370 result = this->pTileTypes[3].uTileID;
2371 else
2372 result = a2;
2373 }
2374 else
2375 {
2376 result = this->pTileTypes[v3].uTileID;
2377 }
2378 }
2379 else
2380 {
2381 result = 0;
2382 }
2383 return result;
2384 }
2385
2386 //----- (0047ED08) --------------------------------------------------------
2387 unsigned int OutdoorLocation::DoGetTileTexture(unsigned int uX, unsigned int uZ)
2388 {
2389 int v3; // esi@5
2390 unsigned int result; // eax@9
2391
2392 if ( (uX & 0x80000000u) != 0 || (signed int)uX > 127 || (uZ & 0x80000000u) != 0 || (signed int)uZ > 127 )
2393 {
2394 result = 0;
2395 }
2396 else
2397 {
2398 v3 = *(&this->pTerrain.pTilemap[128 * uZ] + uX);
2399 if ( v3 < 198 )
2400 {
2401 if ( v3 >= 90 )
2402 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * (v3 - 90) / 36 - 90;
2403 }
2404 else
2405 {
2406 v3 = v3 + this->pTileTypes[3].uTileID - 198;
2407 }
2408 result = pTileTable->pTiles[v3].uBitmapID;
2409 }
2410 return result;
2411 }
2412
2413 //----- (0047ED83) --------------------------------------------------------
2414 int OutdoorLocation::_47ED83(signed int a2, signed int a3)
2415 {
2416 int result; // eax@5
2417
2418 if ( a2 < 0 || a2 > 127 || a3 < 0 || a3 > 127 )
2419 result = 0;
2420 else
2421 result = *(&this->pTerrain.pTilemap[128 * a3] + a2);
2422 return result;
2423 }
2424
2425 //----- (0047EDB3) --------------------------------------------------------
2426 int OutdoorLocation::ActuallyGetSomeOtherTileInfo(unsigned int uX, unsigned int uY)
2427 {
2428 int v3; // esi@5
2429 int result; // eax@7
2430
2431 if ( (uX & 0x80000000u) != 0 || (signed int)uX > 127 || (uY & 0x80000000u) != 0 || (signed int)uY > 127 )
2432 {
2433 result = 0;
2434 }
2435 else
2436 {
2437 v3 = *(&this->pTerrain.pTilemap[128 * uY] + uX);
2438 if ( v3 >= 90 )
2439 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * (v3 - 90) / 36 - 90;
2440 result = pTileTable->pTiles[v3].uAttributes;
2441 }
2442 return result;
2443 }
2444
2445 //----- (0047EE16) --------------------------------------------------------
2446 int OutdoorLocation::DoGetHeightOnTerrain(unsigned int uX, unsigned int uZ)
2447 {
2448 int result; // eax@5
2449
2450 if ( (uX & 0x80000000u) != 0 || (signed int)uX > 127 || (uZ & 0x80000000u) != 0 || (signed int)uZ > 127 )
2451 result = 0;
2452 else
2453 result = 32 * *(&this->pTerrain.pHeightmap[128 * uZ] + uX);
2454 return result;
2455 }
2456
2457 //----- (0047EE49) --------------------------------------------------------
2458 int OutdoorLocation::_47EE49(signed int a2, signed int a3, int a4)
2459 {
2460 signed int v4; // eax@5
2461 signed int v5; // eax@7
2462 int v6; // eax@8
2463 signed int v8; // eax@9
2464 int v9; // eax@12
2465 int v10; // eax@13
2466 int v11; // eax@14
2467 int v12; // eax@16
2468 int v13; // eax@17
2469 int v14; // eax@18
2470 int v15; // eax@19
2471 int v16; // eax@20
2472 int v17; // eax@21
2473 int v18; // eax@28
2474 int v19; // eax@29
2475 int v20; // eax@30
2476
2477 if ( a2 < 0 || a2 > 127 || a3 < 0 || a3 > 127 )
2478 v4 = 0;
2479 else
2480 v4 = *(&this->pTerrain.pTilemap[128 * a3] + a2);
2481 v5 = _47ECC1(v4);
2482 if ( !v5 )
2483 {
2484 v6 = -(a4 != 0);
2485 LOBYTE(v6) = v6 & 0xD9;
2486 return v6 + 92;
2487 }
2488 v8 = pTileTable->pTiles[v5].uTerrainType;
2489 if ( v8 <= 6 )
2490 {
2491 if ( v8 == 6 )
2492 {
2493 v17 = -(a4 != 0);
2494 LOBYTE(v17) = v17 & 0xD9;
2495 return v17 + 88;
2496 }
2497 if ( v8 )
2498 {
2499 v9 = v8 - 1;
2500 if ( !v9 )
2501 {
2502 v15 = -(a4 != 0);
2503 LOBYTE(v15) = v15 & 0xD9;
2504 return v15 + 97;
2505 }
2506 v10 = v9 - 1;
2507 if ( !v10 )
2508 {
2509 v14 = -(a4 != 0);
2510 LOBYTE(v14) = v14 & 0xD9;
2511 return v14 + 91;
2512 }
2513 v11 = v10 - 1;
2514 if ( !v11 )
2515 {
2516 v13 = -(a4 != 0);
2517 LOBYTE(v13) = v13 & 0xD9;
2518 return v13 + 90;
2519 }
2520 if ( v11 == 2 )
2521 {
2522 v12 = -(a4 != 0);
2523 LOBYTE(v12) = v12 & 0xD9;
2524 return v12 + 101;
2525 }
2526 LABEL_29:
2527 v19 = -(a4 != 0);
2528 LOBYTE(v19) = v19 & 0xD9;
2529 return v19 + 95;
2530 }
2531 goto LABEL_20;
2532 }
2533 if ( v8 != 7 )
2534 {
2535 if ( v8 != 8 )
2536 {
2537 if ( v8 > 9 && (v8 <= 17 || v8 > 21 && v8 <= 27) )
2538 {
2539 v18 = -(a4 != 0);
2540 LOBYTE(v18) = v18 & 0xD9;
2541 return v18 + 96;
2542 }
2543 goto LABEL_29;
2544 }
2545 LABEL_20:
2546 v16 = -(a4 != 0);
2547 LOBYTE(v16) = v16 & 0xD9;
2548 return v16 + 93;
2549 }
2550 v20 = -(a4 != 0);
2551 LOBYTE(v20) = v20 & 0xD9;
2552 return v20 + 100;
2553 }
2554
2555 //----- (0047EF60) --------------------------------------------------------
2556 int OutdoorLocation::_47EF60(int a2, int a3, int a4)
2557 {
2558 int v4; // ecx@1
2559 int v5; // edx@2
2560 int v6; // edi@2
2561 int v7; // esi@2
2562 int v8; // eax@4
2563 int v9; // ebx@4
2564 int v10; // eax@5
2565 int v11; // eax@7
2566 int v12; // esi@12
2567 char v13; // al@12
2568 int v15; // [sp+4h] [bp-14h]@7
2569 int v16; // [sp+8h] [bp-10h]@5
2570 int v17; // [sp+Ch] [bp-Ch]@2
2571 OutdoorLocation *v18; // [sp+10h] [bp-8h]@1
2572 int v19; // [sp+14h] [bp-4h]@2
2573 int i; // [sp+24h] [bp+Ch]@5
2574
2575 v18 = this;
2576 v4 = a3 - 10;
2577 if ( a3 - 10 < a3 + 10 )
2578 {
2579 v5 = v4 - a3;
2580 v6 = 88 * (a3 - 30);
2581 v7 = a2;
2582 v19 = v4 - a3;
2583 v17 = a3 + 10 - v4;
2584 while ( 1 )
2585 {
2586 v8 = abs(v5);
2587 v9 = v7 - 10;
2588 if ( v7 - 10 < v7 + 10 )
2589 {
2590 v16 = v8 * v8;
2591 v10 = v9 - v7;
2592 for ( i = v9 - v7; ; v10 = i )
2593 {
2594 v11 = abs(v10);
2595 v15 = v11 * v11 + v16;
2596 if ( v15 <= 100 && v9 >= 20 && v9 <= 107 && v6 >= 0 && v6 <= 7656 )
2597 {
2598 v12 = (v6 + v9 - 20) >> 3;
2599 v13 = 1 << (8 - (v6 + v9 - 20) % 8 - 1);
2600 v18->array_8F0[v12] |= v13;
2601 if ( v15 <= 49 )
2602 v18->array_528[v12] |= v13;
2603 v7 = a2;
2604 }
2605 ++v9;
2606 ++i;
2607 if ( v9 >= v7 + 10 )
2608 break;
2609 }
2610 }
2611 v6 += 88;
2612 ++v19;
2613 --v17;
2614 if ( !v17 )
2615 break;
2616 v5 = v19;
2617 }
2618 }
2619 return 1;
2620 }
2621
2622 //----- (0047F04C) --------------------------------------------------------
2623 bool OutdoorLocation::_47F04C(signed int a2, signed int a3)
2624 {
2625 bool result; // eax@5
2626
2627 if ( a2 < 0 || a2 >= 88 || a3 < 0 || a3 >= 88 )
2628 result = 0;
2629 else
2630 result = (this->array_528[(a2 + 88 * a3) / 8] & (unsigned __int8)(1 << (7 - (a2 + 88 * a3) % 8))) != 0;
2631 return result;
2632 }
2633
2634 //----- (0047F097) --------------------------------------------------------
2635 bool OutdoorLocation::_47F097(signed int a2, signed int a3)
2636 {
2637 bool result; // eax@5
2638
2639 if ( a2 < 0 || a2 >= 88 || a3 < 0 || a3 >= 88 )
2640 result = 0;
2641 else
2642 result = (this->array_8F0[(a2 + 88 * a3) / 8] & (unsigned __int8)(1 << (7 - (a2 + 88 * a3) % 8))) != 0;
2643 return result;
2644 }
2645
2646 //----- (0047F0E2) --------------------------------------------------------
2647 bool OutdoorLocation::_47F0E2()
2648 {
2649 signed int v1; // edi@1
2650 OutdoorLocation *v2; // ebx@1
2651 Texture *v3; // ebp@2
2652
2653 v1 = 0;
2654 v2 = this;
2655 if ( (signed int)pBitmaps_LOD->uNumLoadedFiles > 0 )
2656 {
2657 v3 = pBitmaps_LOD->pTextures;
2658 do
2659 {
2660 if ( v1 != -1 ? (int)v3 : 0 )
2661 v3->uDecompressedSize = v2->pTerrain._47CB57((int)v3->pLevelOfDetail0,
2662 v3->palette_id2,
2663 v3->uTextureWidth * v3->uTextureHeight);
2664 ++v1;
2665 ++v3;
2666 }
2667 while ( v1 < (signed int)pBitmaps_LOD->uNumLoadedFiles );
2668 }
2669 return 1;
2670 }
2671
2672 //----- (0047F138) --------------------------------------------------------
2673 bool OutdoorLocation::PrepareDecorations()
2674 {
2675 signed int v1; // ebx@1
2676 __int16 v4; // ax@5
2677 int v5; // eax@7
2678 __int16 v6; // ax@14
2679 signed int v8; // [sp+Ch] [bp-4h]@1
2680
2681 v1 = 0;
2682 v8 = 0;
2683 if ( !_strcmpi(pCurrentMapName, "out09.odm") )
2684 v8 = 1;
2685
2686 for (uint i = 0; i < uNumLevelDecorations; ++i)
2687 {
2688 auto decor = pLevelDecorations + i;
2689
2690 pDecorationList->InitializeDecorationSprite(decor->uDecorationDescID);
2691 v4 = pDecorationList->pDecorations[decor->uDecorationDescID].uSoundID;
2692 if ( v4 && _6807E0_num_decorations_with_sounds_6807B8 < 9 )
2693 {
2694 pSoundList->LoadSound(v4, 0);
2695 v5 = _6807E0_num_decorations_with_sounds_6807B8++;
2696 _6807B8_level_decorations_ids[v5] = i;
2697 }
2698 if ( v8 && decor->uCog == 20 )
2699 LOBYTE(decor->field_2) |= 0x40u;
2700 if ( !decor->field_16_event_id )
2701 {
2702 if ( decor->IsInteractive() )
2703 {
2704 if ( v1 < 124 )
2705 {
2706 v6 = v1 + 75;
2707 decor->_idx_in_stru123 = v6;
2708 if ( !stru_5E4C90._decor_events[v1++] )
2709 LOBYTE(decor->field_2) |= 0x20u;
2710 }
2711 }
2712 }
2713 }
2714
2715 pGameLoadingUI_ProgressBar->Progress();
2716 return true;
2717 }
2718 // 6807E0: using guessed type int _6807E0_num_decorations_6807B8;
2719
2720 //----- (0047F223) --------------------------------------------------------
2721 int OutdoorLocation::_47F223_LooksLikeGenerateMonsterLoot()
2722 {
2723 signed int v1; // ebx@1
2724 char *v2; // esi@2
2725 int v3; // eax@7
2726 OutdoorLocation *v5; // [sp+0h] [bp-4h]@1
2727
2728 v5 = this;
2729 v1 = 0;
2730 if ( (signed int)uNumLayingItems > 0 )
2731 {
2732 v2 = (char *)&pLayingItems[0].uObjectDescID;
2733 do
2734 {
2735 if ( *(short *)v2 )
2736 {
2737 if ( !(v2[24] & 8) && !(pObjectList->pObjects[*(short *)v2].uFlags & 0x10) )
2738 *(int *)(v2 + 10) = GetTerrainHeightsAroundParty2(*(int *)(v2 + 2), *(int *)(v2 + 6), (int *)&v5, 0);
2739 v3 = *(int *)(v2 + 34);
2740 if ( v3 )
2741 {
2742 if ( v3 != 220 && pItemsTable->pItems[v3].uEquipType == 14 && !*(int *)(v2 + 38) )
2743 *(int *)(v2 + 38) = rand() % 15 + 5;
2744 pItemsTable->SetSpecialBonus((ItemGen *)(v2 + 34));
2745 }
2746 }
2747 ++v1;
2748 v2 += 112;
2749 }
2750 while ( v1 < (signed int)uNumLayingItems );
2751 }
2752 pGameLoadingUI_ProgressBar->Progress();
2753 return 1;
2754 }
2755
2756 //----- (0047F2D3) --------------------------------------------------------
2757 bool OutdoorLocation::InitalizeActors(int a1)
2758 {
2759 int v2; // ebx@1
2760 char *v3; // esi@2
2761 int v4; // eax@3
2762 __int16 v5; // ax@11
2763 int v8; // [sp+348h] [bp-8h]@1
2764 int v9; // [sp+34Ch] [bp-4h]@1
2765
2766 v2 = 0;
2767 v8 = 0;
2768 v9 = 0;
2769 if ( (signed int)uNumActors > 0 )
2770 {
2771 v3 = (char *)&pActors[0].uAttributes;
2772 while ( 1 )
2773 {
2774 v4 = *(int *)v3;
2775 if ( !(v4 & 0x100000) )
2776 break;
2777 if ( a1 == v2 )
2778 goto LABEL_8;
2779 if ( v8 != v2 )
2780 goto LABEL_9;
2781 *((short *)v3 + 70) = 19;
2782 *(int *)v3 = v4 | 0x10000;
2783 v8 = GetAlertStatus();
2784 LABEL_17:
2785 ++v9;
2786 v3 += 836;
2787 if ( v9 >= (signed int)uNumActors )
2788 goto LABEL_18;
2789 }
2790 if ( v8 != 1 )
2791 {
2792 LABEL_9:
2793 *((int *)v3 + 37) = v2;
2794 *((short *)v3 + 62) = v2;
2795 if ( v4 & 0x10000 )
2796 *((short *)v3 + 70) = 19;
2797 v5 = *((short *)v3 + 70);
2798 if ( v5 != 11 && v5 != 19 && (*((short *)v3 + 2) == (short)v2 || *((int *)v3 + 18) == v2) )
2799 *((short *)v3 + 70) = 5;
2800 *((short *)v3 + 56) = v2;
2801 *((short *)v3 + 57) = v2;
2802 *((short *)v3 + 58) = v2;
2803 ((Actor *)(v3 - 36))->UpdateAnimation();
2804 v3[25] = 0;
2805 ((Actor *)(v3 - 36))->PrepareSprites(0);
2806 v2 = 0;
2807 goto LABEL_17;
2808 }
2809 LABEL_8:
2810 *((short *)v3 + 70) = 19;
2811 *(int *)v3 = v4 | 0x10000;
2812 goto LABEL_17;
2813 }
2814 LABEL_18:
2815 pGameLoadingUI_ProgressBar->Progress();
2816
2817 Actor thisa;
2818 thisa.pMonsterInfo.uID = 45;
2819 thisa.PrepareSprites(v2);
2820 return 1;
2821 }
2822
2823 //----- (0047F3EA) --------------------------------------------------------
2824 bool OutdoorLocation::_47F3EA()
2825 {
2826 OutdoorLocationTileType *v1; // esi@1
2827
2828 v1 = &this->pTileTypes[3];
2829 this->pTileTypes[3].uTileID = pTileTable->method_487ED6(this->pTileTypes[3].uTileGroup, 1);
2830 pTileTable->InitializeTileset(v1->uTileGroup);
2831 return 1;
2832 }
2833
2834 //----- (0047F420) --------------------------------------------------------
2835 bool OutdoorLocation::LoadTileGroupIds()
2836 {
2837 for (uint i = 0; i < 3; ++i)
2838 pTileTypes[i].uTileID = pTileTable->method_487ED6(pTileTypes[i].uTileGroup, 1);
2839
2840 return true;
2841 }
2842
2843 //----- (0047B42C) --------------------------------------------------------
2844 unsigned int OutdoorLocation::DrawActors()
2845 {
2846 unsigned int result; // eax@1
2847 char *v1; // edi@2
2848 __int16 v2; // ax@3
2849 int v3; // esi@5
2850 float v4; // ST48_4@8
2851 double v5; // ST38_8@8
2852 float v6; // ST48_4@10
2853 double v7; // ST30_8@10
2854 unsigned int v8; // eax@11
2855 int v9; // edx@11
2856 __int16 v10; // dx@11
2857 unsigned int v11; // eax@13
2858 signed int v12; // eax@16
2859 __int16 v13; // cx@21
2860 SpriteFrame *v14; // eax@24
2861 SpriteFrame *v15; // ebx@25
2862 //int *v16; // eax@25
2863 int v17; // eax@35
2864 int v18; // ST78_4@36
2865 int v19; // eax@36
2866 int v20; // ecx@38
2867 int v21; // eax@38
2868 int v22; // ecx@41
2869 int v23; // ST5C_4@43
2870 int v24; // esi@44
2871 signed __int64 v25; // qtt@45
2872 int v26; // ST54_4@45
2873 int v27; // ecx@45
2874 RenderBillboard *v28; // esi@45
2875 __int16 v29; // ax@46
2876 unsigned __int8 v30; // zf@46
2877 unsigned __int8 v31; // sf@46
2878 signed __int16 v32; // ax@49
2879 signed int v33; // ecx@50
2880 int v34; // ecx@54
2881 MonsterDesc *v35; // edx@54
2882 int v36; // ecx@54
2883 unsigned __int8 v37; // zf@54
2884 unsigned __int8 v38; // sf@54
2885 unsigned int v39; // [sp-8h] [bp-68h]@23
2886 unsigned int v40; // [sp-4h] [bp-64h]@23
2887 int v41; // [sp+24h] [bp-3Ch]@11
2888 int v42; // [sp+28h] [bp-38h]@38
2889 int v43; // [sp+28h] [bp-38h]@45
2890 int v44; // [sp+2Ch] [bp-34h]@36
2891 int v45; // [sp+2Ch] [bp-34h]@44
2892 int v46; // [sp+2Ch] [bp-34h]@45
2893 int v47; // [sp+30h] [bp-30h]@36
2894 int v48; // [sp+30h] [bp-30h]@41
2895 signed int v49; // [sp+34h] [bp-2Ch]@5
2896 int v50; // [sp+34h] [bp-2Ch]@36
2897 int v51; // [sp+34h] [bp-2Ch]@41
2898 int v52; // [sp+34h] [bp-2Ch]@50
2899 int v53; // [sp+38h] [bp-28h]@36
2900 int v54; // [sp+3Ch] [bp-24h]@2
2901 int y; // [sp+40h] [bp-20h]@5
2902 int x; // [sp+44h] [bp-1Ch]@5
2903 int v57; // [sp+48h] [bp-18h]@45
2904 int v58; // [sp+4Ch] [bp-14h]@45
2905 signed int v59; // [sp+50h] [bp-10h]@1
2906 int X; // [sp+54h] [bp-Ch]@36
2907 __int16 v61; // [sp+58h] [bp-8h]@5
2908 signed __int16 v62; // [sp+5Ch] [bp-4h]@25
2909
2910 result = 0;
2911 v59 = 0;
2912 if ( (signed int)uNumActors > 0 )
2913 {
2914 v54 = 0;
2915 v1 = (char *)&pActors[0].vPosition.z;
2916 do
2917 {
2918 v2 = *((short *)v1 + 15);
2919 *(int *)(v1 - 110) &= 0xFFFFFFF7u;
2920 if ( v2 == 11 || v2 == 19 )
2921 goto LABEL_58;
2922 v3 = *(short *)v1;
2923 v49 = 0;
2924 x = *((short *)v1 - 2);
2925 y = *((short *)v1 - 1);
2926 v61 = *(short *)v1;
2927 if ( v2 == 17 )
2928 {
2929 if ( (v1[666] & 7) != 3 || pActors[*(int *)(v1 + 666) >> 3].pMonsterInfo.uSpecialAbilityDamageDiceSides != 1 )
2930 {
2931 v6 = (double)*((short *)v1 - 4) * 0.5;
2932 v7 = v6 + 6.7553994e15;
2933 v3 += LODWORD(v7);
2934 v61 = v3;
2935 }
2936 else
2937 {
2938 v49 = 1;
2939 pGame->pStru6Instance->_4A7F74(*((short *)v1 - 2), *((short *)v1 - 1), v3);
2940 v4 = (1.0 - (double)*(signed int *)(v1 + 38) / (double)*((short *)v1 + 7))
2941 * (double)(2 * (signed int)*((short *)v1 - 4));
2942 v5 = v4 + 6.7553994e15;
2943 v3 -= LODWORD(v5);
2944 v61 = v3;
2945 if ( v3 > *(short *)v1 )
2946 {
2947 v61 = *(short *)v1;
2948 v3 = *(short *)v1;
2949 }
2950 }
2951 }
2952 v8 = stru_5C6E00->Atan2(
2953 *((short *)v1 - 2) - pIndoorCamera->pos.x,
2954 *((short *)v1 - 1) - pIndoorCamera->pos.y);
2955 LOWORD(v9) = *((short *)v1 + 4);
2956 v41 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v9 - v8) >> 8) & 7;
2957 v10 = *((short *)v1 + 16);
2958 if ( pParty->bTurnBasedModeOn )
2959 {
2960 if ( v10 != 1 )
2961 {
2962 LABEL_17:
2963 v12 = *(int *)(v1 + 38);
2964 goto LABEL_18;
2965 }
2966 v11 = pMiscTimer->uTotalGameTimeElapsed;
2967 }
2968 else
2969 {
2970 if ( v10 != 1 )
2971 goto LABEL_17;
2972 v11 = pEventTimer->uTotalGameTimeElapsed;
2973 }
2974 v12 = v54 + v11;
2975 LABEL_18:
2976 if ( *(_QWORD *)(v1 + 146) > 0i64 || *(_QWORD *)(v1 + 162) > 0i64 )
2977 v12 = 0;
2978 v13 = *((short *)v1 + 15);
2979 if ( v13 == 17 && !v49 )
2980 {
2981 v40 = v12;
2982 v39 = uSpriteID_Spell11;
2983 LABEL_24:
2984 v14 = pSpriteFrameTable->GetFrame(v39, v40);
2985 goto LABEL_25;
2986 }
2987 v40 = v12;
2988 v39 = *(short *)&v1[2 * v10 + 42];
2989 if ( v13 != 16 )
2990 goto LABEL_24;
2991 v14 = pSpriteFrameTable->GetFrameBy_x(v39, v12);
2992 LABEL_25:
2993 v62 = 0;
2994 v15 = v14;
2995 //v16 = (int *)v14->uFlags;
2996 if (v14->uFlags & 2)
2997 v62 = 2;
2998 if (v14->uFlags & 0x40000)
2999 v62 |= 0x40u;
3000 if (v14->uFlags & 0x20000)
3001 LOBYTE(v62) = v62 | 0x80;
3002 if ((256 << v41) & v14->uFlags)
3003 v62 |= 4u;
3004 if ( v15->uGlowRadius )
3005 {
3006 //LOBYTE(v16) = byte_4E94D3;
3007 pMobileLightsStack->AddLight(x, y, v3, 0, v15->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3);
3008 }
3009 v17 = (x - pIndoorCamera->pos.x) << 16;
3010 if ( pIndoorCamera->sRotationX )
3011 {
3012 v18 = (y - pIndoorCamera->pos.y) << 16;
3013 v47 = ((unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16)
3014 + ((unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16);
3015 v50 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
3016 v53 = (unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
3017 v44 = (v3 - pIndoorCamera->pos.z) << 16;
3018 v19 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16)
3019 + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16);
3020 X = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16)
3021 + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16);
3022 if ( v19 < 262144 || v19 > pOutdoorCamera->shading_dist_mist << 16 )
3023 goto LABEL_58;
3024 v20 = v53 - v50;
3025 v42 = v53 - v50;
3026 v21 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16)
3027 - ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16);
3028 }
3029 else
3030 {
3031 v48 = (y - pIndoorCamera->pos.y) << 16;
3032 v51 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
3033 v22 = (unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
3034 X = v22 + v51;
3035 if ( v22 + v51 < 262144 || v22 + v51 > pOutdoorCamera->shading_dist_mist << 16 )
3036 goto LABEL_58;
3037 v23 = (unsigned __int64)(((x - pIndoorCamera->pos.x) << 16)
3038 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
3039 v20 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23;
3040 v42 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23;
3041 v21 = (v3 - pIndoorCamera->pos.z) << 16;
3042 }
3043 v45 = v21;
3044 v24 = abs(v20);
3045 if ( abs(X) >= v24 )
3046 {
3047 LODWORD(v25) = 0;
3048 HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad);
3049 v58 = v25 / X;
3050 v26 = v25 / X;
3051 LODWORD(v25) = 0;
3052 HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad);
3053 v57 = v25 / X;
3054 v27 = pViewport->uScreenCenterX
3055 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16);
3056 v43 = pViewport->uScreenCenterX
3057 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16);
3058 v46 = pViewport->uScreenCenterY - ((signed int)(((unsigned __int64)(v25 / X * v45) >> 16) + 32768) >> 16);
3059 result = uNumBillboardsToDraw;
3060 v28 = &pBillboardRenderList[uNumBillboardsToDraw];
3061 if ( (signed int)uNumBillboardsToDraw >= 500 )
3062 return result;
3063 ++uNumBillboardsToDraw;
3064 ++uNumSpritesDrawnThisFrame;
3065 *(int *)(v1 - 110) |= 8u;
3066 v28->uHwSpriteID = v15->pHwSpriteIDs[v41];
3067 v29 = v15->uPaletteIndex;
3068 v28->uIndoorSectorID = 0;
3069 v28->uPalette = v29;
3070 v28->field_0 = (unsigned __int64)(v15->scale * (signed __int64)v58) >> 16;
3071 v30 = *(int *)(v1 + 118) == 0;
3072 v31 = *(int *)(v1 + 118) < 0;
3073 v28->field_4 = (unsigned __int64)(v15->scale * (signed __int64)v57) >> 16;
3074 if ( v31 || v31 | v30 && *(int *)(v1 + 114) <= 0u )
3075 {
3076 if ( *(_QWORD *)(v1 + 226) > 0i64 )
3077 {
3078 v52 = (unsigned __int64)(pGame->pStru6Instance->_4A806F((Actor *)(v1 - 146))
3079 * (signed __int64)v28->field_4) >> 16;
3080 LABEL_53:
3081 LOWORD(v27) = v43;
3082 v28->field_4 = v52;
3083 }
3084 }
3085 else
3086 {
3087 v32 = *((short *)v1 + 61);
3088 if ( v32 )
3089 {
3090 v33 = *((short *)v1 + 61);
3091 v28->field_0 = (unsigned __int64)(65536 / (unsigned __int16)v32 * (signed __int64)v28->field_0) >> 16;
3092 v52 = (unsigned __int64)(65536 / v33 * (signed __int64)v28->field_4) >> 16;
3093 goto LABEL_53;
3094 }
3095 }
3096 v28->uScreenSpaceX = v27;
3097 v28->some_x = x;
3098 v28->uScreenSpaceY = v46;
3099 v28->some_y = y;
3100 v28->some_z = v61;
3101 HIWORD(v34) = HIWORD(X);
3102 LOWORD(v34) = 0;
3103 v28->uPaletteSubindex = 0;
3104 v28->sZValue = v34 + (8 * v59 | 3);
3105 v28->field_14 = v59;
3106 v35 = pMonsterList->pMonsters;
3107 v36 = *((short *)v1 - 25);
3108 v37 = *(int *)(v1 + 150) == 0;
3109 v38 = *(int *)(v1 + 150) < 0;
3110 v28->field_1E = v62 | 0x200;
3111 v28->pSpriteFrame = v15;
3112 v28->uTintColor = *((int *)&v35[v36] - 36);
3113 if ( !v38 && (!(v38 | v37) || *(int *)(v1 + 146)) )
3114 v28->field_1E = v62 | 0x200;
3115 }
3116 LABEL_58:
3117 ++v59;
3118 v54 += 32;
3119 result = v59;
3120 v1 += 836;
3121 }
3122 while ( v59 < (signed int)uNumActors );
3123 }
3124 return result;
3125 }
3126 // 4E94D3: using guessed type char byte_4E94D3;
3127 // 5187E4: using guessed type int uNumSpritesDrawnThisFrame;
3128
3129 //----- (0044C1E8) --------------------------------------------------------
3130 bool ODMFace::HasEventHint()
3131 {
3132 signed int v1; // eax@1
3133 Event *v2; // esi@2
3134 bool result; // eax@5
3135 signed int v4; // eax@6
3136
3137 v1 = 0;
3138 if ( (signed int)(uLevelEVT_NumEvents - 1) <= 0 )
3139 goto LABEL_5;
3140 v2 = pLevelEVT_Events;
3141 while ( v2->uEventID != this->sCogTriggeredID )
3142 {
3143 ++v1;
3144 ++v2;
3145 if ( v1 >= (signed int)(uLevelEVT_NumEvents - 1) )
3146 goto LABEL_5;
3147 }
3148 v4 = v1;
3149 if ( pLevelEVT[pLevelEVT_Events[v4 + 1].uEventOffsetInEVT + 4] != 1
3150 || pLevelEVT[pLevelEVT_Events[v4].uEventOffsetInEVT + 4] != 4 )
3151 LABEL_5:
3152 result = 0;
3153 else
3154 result = 1;
3155 return result;
3156 }