comparison LightsStack.cpp @ 0:9c0607679772

init
author Ritor1
date Sat, 12 Jan 2013 09:45:18 +0600
parents
children 0aeac0b9ca30
comparison
equal deleted inserted replaced
-1:000000000000 0:9c0607679772
1 #include <string>
2 #include "Lights.h"
3
4 #include "mm7_data.h"
5
6 //----- (00467D88) --------------------------------------------------------
7 bool LightsStack_MobileLight_::AddLight(__int16 x, __int16 y, __int16 z, __int16 uSectorID, int uRadius, unsigned __int8 r, unsigned __int8 g, unsigned __int8 b, char uLightType)
8 {
9 if (uNumLightsActive >= 400)
10 {
11 MessageBoxW(nullptr, L"Too many mobile lights!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\MobileLightStack.cpp:51", 0);
12 return false;
13 }
14
15 pLights[uNumLightsActive].vPosition.x = x;
16 pLights[uNumLightsActive].vPosition.y = y;
17 pLights[uNumLightsActive].vPosition.z = z;
18 pLights[uNumLightsActive].uRadius = uRadius;
19 pLights[uNumLightsActive].field_C = (((uRadius < 0) - 1) & 0x3E) - 31;
20 pLights[uNumLightsActive].uSectorID = uSectorID;
21 pLights[uNumLightsActive].field_10 = uRadius * uRadius >> 5;
22 pLights[uNumLightsActive].uLightColorR = r;
23 pLights[uNumLightsActive].uLightColorG = g;
24 pLights[uNumLightsActive].uLightColorB = b;
25 pLights[uNumLightsActive++].uLightType = uLightType;
26
27 return true;
28 }