comparison Indoor.h @ 0:9c0607679772

init
author Ritor1
date Sat, 12 Jan 2013 09:45:18 +0600
parents
children d65528fc3bda
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-1:000000000000 0:9c0607679772
1 #pragma once
2 #include "VectorTypes.h"
3 #include "IndoorCameraD3D.h"
4
5
6
7
8 /* 319 */
9 enum LEVEL_TYPE
10 {
11 LEVEL_null = 0,
12 LEVEL_Indoor = 0x1,
13 LEVEL_Outdoor = 0x2,
14 };
15 extern LEVEL_TYPE uCurrentlyLoadedLevelType;
16
17
18
19
20
21 /* 74 */
22 #pragma pack(push, 1)
23 struct LevelDecoration
24 {
25 LevelDecoration();
26 int GetGlobalEvent();
27 int IsInteractive();
28 bool _47A825();
29
30
31 unsigned __int16 uDecorationDescID;
32 __int16 field_2;
33 struct Vec3_int_ vPosition;
34 int field_10_y_rot;
35 __int16 uCog;
36 __int16 field_16_event_id;
37 __int16 field_18;
38 __int16 field_1A;
39 __int16 _idx_in_stru123;
40 __int16 field_1E;
41 };
42 #pragma pack(pop)
43 extern LevelDecoration pLevelDecorations[3000];
44 extern size_t uNumLevelDecorations;
45 extern LevelDecoration *_5C3420_pDecoration;
46
47
48
49
50
51
52
53
54 /* 86 */
55 #pragma pack(push, 1)
56 struct SpawnPointMM6
57 {
58 Vec3_int_ vPosition;
59 unsigned __int16 uRadius;
60 unsigned __int16 uKind;
61 unsigned __int16 uIndex;
62 unsigned __int16 uAttributes;
63 };
64 #pragma pack(pop)
65
66
67
68 /* 102 */
69 #pragma pack(push, 1)
70 struct SpawnPointMM7
71 {
72 //----- (00448DD6) --------------------------------------------------------
73 SpawnPointMM7()
74 {
75 uRadius = 32;
76 uAttributes = 0;
77 uIndex = 0;
78 uKind = 0;
79 uGroup = 0;
80 }
81
82
83 Vec3_int_ vPosition;
84 unsigned __int16 uRadius;
85 unsigned __int16 uKind;
86 unsigned __int16 uIndex;
87 unsigned __int16 uAttributes;
88 unsigned int uGroup;
89 };
90 #pragma pack(pop)
91
92
93
94
95
96
97
98
99
100
101 #pragma pack(push, 1)
102 struct DDM_DLV_Header
103 {
104 //----- (00462607) --------------------------------------------------------
105 inline DDM_DLV_Header()
106 {
107 this->uLastRepawnDay = 0;
108 this->uNumRespawns = 0;
109 this->uReputation = 0;
110 this->field_C_alert = 0;
111 this->uNumFacesInBModels = 0;
112 this->uNumDecorations = 0;
113 this->uNumBModels = 0;
114 }
115
116
117 int uNumRespawns;
118 int uLastRepawnDay;
119 int uReputation;
120 int field_C_alert;
121 unsigned int uNumFacesInBModels;
122 unsigned int uNumDecorations;
123 unsigned int uNumBModels;
124 int field_1C;
125 int field_20;
126 int field_24;
127 };
128 #pragma pack(pop)
129
130
131
132 /* 291 */
133 enum PolygonType : __int8
134 {
135 POLYGON_Invalid = 0x0,
136 POLYGON_VerticalWall = 0x1,
137 POLYGON_unk = 0x2,
138 POLYGON_Floor = 0x3,
139 POLYGON_InBetweenFloorAndWall = 0x4,
140 POLYGON_Ceiling = 0x5,
141 POLYGON_InBetweenCeilingAndWall = 0x6,
142 };
143
144 /* 90 */
145 #pragma pack(push, 1)
146 struct BLVHeader
147 {
148 char field_0[104];
149 unsigned int uFaces_fdata_Size;
150 unsigned int uSector_rdata_Size;
151 unsigned int uSector_lrdata_Size;
152 unsigned int uDoors_ddata_Size;
153 char field_78[16];
154 };
155 #pragma pack(pop)
156
157
158
159 /* 96 */
160 #pragma pack(push, 1)
161 struct BLVSectorMM8
162 {
163 int dword_000074;
164 };
165 #pragma pack(pop)
166
167 /* 97 */
168 #pragma pack(push, 1)
169 struct BLVLightMM6
170 {
171 Vec3_short_ vPosition;
172 __int16 uRadius;
173 __int16 uAttributes;
174 unsigned __int16 uBrightness;
175 };
176 #pragma pack(pop)
177
178 /* 98 */
179 #pragma pack(push, 1)
180 struct BLVLightMM7
181 {
182 struct Vec3_short_ vPosition;
183 __int16 uRadius;
184 char uRed;
185 char uGreen;
186 char uBlue;
187 char uType;
188 __int16 uAtributes; // & 0x08 doesn't light faces
189 __int16 uBrightness;
190 };
191 #pragma pack(pop)
192
193 /* 99 */
194 #pragma pack(push, 1)
195 struct BLVLightMM8
196 {
197 int uID;
198 };
199 #pragma pack(pop)
200
201
202
203 /* 100 */
204 #pragma pack(push, 1)
205 struct BLVDoor
206 {
207 enum State: unsigned __int16
208 {
209 Closed = 0,
210 Opening = 1,
211 Open = 2,
212 Closing = 3
213 };
214
215 unsigned int uAttributes;
216 unsigned int uDoorID;
217 unsigned int uTimeSinceTriggered;
218 Vec3_int_ vDirection;
219 int uMoveLength;
220 int uOpenSpeed;
221 int uCloseSpeed;
222 unsigned __int16 *pVertexIDs;
223 unsigned __int16 *pFaceIDs;
224 unsigned __int16 *pSectorIDs;
225 __int16 *pDeltaUs;
226 __int16 *pDeltaVs;
227 unsigned __int16 *pXOffsets;
228 unsigned __int16 *pYOffsets;
229 unsigned __int16 *pZOffsets;
230 unsigned __int16 uNumVertices;
231 unsigned __int16 uNumFaces;
232 __int16 field_48;
233 unsigned __int16 uNumOffsets;
234 State uState;
235 __int16 field_4E;
236 };
237 #pragma pack(pop)
238
239 /* 101 */
240 #pragma pack(push, 1)
241 struct BLVMapOutline
242 {
243 unsigned __int16 uVertex1ID;
244 unsigned __int16 uVertex2ID;
245 unsigned __int16 uFace1ID;
246 unsigned __int16 uFace2ID;
247 __int16 sZ;
248 unsigned __int16 uFlags;
249 };
250 #pragma pack(pop)
251
252
253 #define FACE_TWO_SIDED 0x00000001 // portal/two-sided
254 // 0x02 color is saturated against lights
255 #define FACE_TEXTURE_ANIMATED 0x00000010 // like wavy water
256 #define FACE_INVISIBLE 0x00002000
257 #define FACE_TEXTURE_FRAME 0x00004000 // Texture ID is a frameset from TextureFrameTable, otherwise BitmapID
258 #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only.
259 #define FACE_CLICKABLE 0x02000000 // Event can be triggered by clicking on the facet.
260 #define FACE_PRESSURE_PLATE 0x04000000 // Event can be triggered by stepping on the facet.
261 #define FACE_ETHEREAL 0x20000000 // Untouchable. You can pass through it.
262
263 /* 93 */
264 #pragma pack(push, 1)
265 struct BLVFace
266 {
267 //----- (0046ED02) --------------------------------------------------------
268 inline BLVFace()
269 {
270 this->uNumVertices = 0;
271 this->uAttributes = 0;
272 this->uFaceExtraID = 0;
273 this->pVertexIDs = 0;
274 this->pZInterceptDisplacements = 0;
275 this->pYInterceptDisplacements = 0;
276 this->pXInterceptDisplacements = 0;
277 }
278
279 char _get_normals(Vec3_int_ *a2, Vec3_int_ *a3);
280 struct Texture *GetTexture();
281 void FromODM(struct ODMFace *a2);
282
283 inline bool Invisible() const {return uAttributes & FACE_INVISIBLE;}
284 inline bool Visible() const {return !Invisible();}
285 inline bool TwoSided() const {return uAttributes & FACE_TWO_SIDED;}
286 inline bool Animated() const {return uAttributes & FACE_TEXTURE_ANIMATED;}
287 inline bool Clickable() const {return uAttributes & FACE_CLICKABLE;}
288
289
290 struct Plane_float_ pFacePlane;
291 struct Plane_int_ pFacePlane_old;
292 int zCalc1;
293 int zCalc2;
294 int zCalc3;
295 unsigned int uAttributes;
296 unsigned __int16 *pVertexIDs;
297 unsigned __int16 *pXInterceptDisplacements;
298 unsigned __int16 *pYInterceptDisplacements;
299 unsigned __int16 *pZInterceptDisplacements;
300 signed __int16 *pVertexUIDs;
301 signed __int16 *pVertexVIDs;
302 unsigned __int16 uFaceExtraID;
303 unsigned __int16 uBitmapID;
304 unsigned __int16 uSectorID;
305 __int16 uBackSectorID;
306 struct BBox_short_ pBounding;
307 PolygonType uPolygonType;
308 unsigned __int8 uNumVertices;
309 char field_5E;
310 char field_5F;
311 };
312 #pragma pack(pop)
313
314 /* 94 */
315 #pragma pack(push, 1)
316 struct BLVFaceExtra
317 {
318 int HasEventint();
319
320 __int16 field_0;
321 __int16 field_2;
322 __int16 field_4;
323 __int16 field_6;
324 __int16 field_8;
325 __int16 field_A;
326 __int16 field_C;
327 unsigned __int16 uAdditionalBitmapID;
328 __int16 field_10;
329 __int16 field_12;
330 __int16 sTextureDeltaU;
331 __int16 sTextureDeltaV;
332 __int16 sCogNumber;
333 unsigned __int16 uEventID;
334 __int16 field_1C;
335 __int16 field_1E;
336 __int16 field_20;
337 __int16 field_22;
338 };
339 #pragma pack(pop)
340
341 /* 95 */
342 #pragma pack(push, 1)
343 struct BLVSector
344 {
345 int field_0;
346 unsigned __int16 uNumFloors;
347 __int16 field_6;
348 unsigned __int16 *pFloors;
349 __int16 field_C;
350 __int16 field_E;
351 unsigned __int16 *pWalls;
352 __int16 field_14;
353 __int16 field_16;
354 unsigned __int16 *pCeilings;
355 __int16 field_1C;
356 __int16 field_1E;
357 unsigned __int16 *pFluids;
358 __int16 uNumPortals;
359 __int16 field_26;
360 unsigned __int16 *pPortals;
361 __int16 field_2C;
362 __int16 uNumNonBSPFaces;
363 unsigned __int16 *pFaceIDs;
364 __int16 uNumCylinderFaces;
365 __int16 field_36;
366 int pCylinderFaces;
367 __int16 field_3C;
368 __int16 field_3E;
369 unsigned __int16 *pCogs;
370 unsigned __int16 uNumDecorations;
371 __int16 field_46;
372 unsigned __int16 *pDecorationIDs;
373 __int16 field_4C;
374 __int16 field_4E;
375 unsigned __int16 *pMarkers;
376 __int16 uNumLights;
377 __int16 field_56;
378 unsigned __int16 *pLights;
379 __int16 uWaterLevel;
380 __int16 uMistLevel;
381 __int16 uLightDistanceMultiplier;
382 __int16 uMinAmbientLightLevel;
383 __int16 uFirstBSPNode;
384 __int16 exit_tag;
385 BBox_short_ pBounding;
386 };
387 #pragma pack(pop)
388
389
390 #pragma pack(push, 1)
391 struct BLVMapOutlines
392 {
393 uint uNumOutlines;
394 BLVMapOutline pOutlines[1];
395 };
396 #pragma pack(pop)
397
398
399
400 #pragma pack(push, 1)
401 struct IndoorLocation_stru1
402 {
403 unsigned __int64 uLastVisitDay;
404 char field_2F4[48];
405 };
406 #pragma pack(pop)
407
408
409
410 /* 89 */
411 #pragma pack(push, 1)
412 struct IndoorLocation
413 {
414 //----- (00462592) --------------------------------------------------------
415 inline IndoorLocation()
416 {
417 bLoaded = 0;
418 ptr_0002B8_sector_lrdata = 0;
419 ptr_0002B4_doors_ddata = 0;
420 ptr_0002B0_sector_rdata = 0;
421 ptr_2AC = 0;
422 pVertices = 0;
423 pFaces = 0;
424 pFaceExtras = 0;
425 pSectors = 0;
426 pLights = 0;
427 pDoors = 0;
428 pNodes = 0;
429 pMapOutlines = 0;
430 uNumSpawnPoints = 0;
431 pSpawnPoints = 0;
432 }
433
434 int GetSector(int sX, int sY, int sZ);
435 void Release();
436 int Alloc();
437 bool Load(char *pFilename, int a3, size_t i, char *pDest);
438 void Draw();
439 void ToggleLight(unsigned int uLightID, unsigned int bToggle);
440
441 static unsigned int GetLocationIndex(const char *Str1);
442 static void ExecDraw(bool bD3D);
443 static void ExecDraw_sw(unsigned int uFaceID);
444 static void ExecDraw_d3d(unsigned int uFaceID, struct IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, struct RenderVertexSoft *a4);
445
446 char pFilename[32];
447 char field_20[48];
448 unsigned int bLoaded;
449 char field_54[404];
450 struct BLVHeader blv;
451 unsigned int uNumVertices;
452 struct Vec3_short_ *pVertices;
453 unsigned int uNumFaces;
454 struct BLVFace *pFaces;
455 unsigned int uNumFaceExtras;
456 struct BLVFaceExtra *pFaceExtras;
457 int uNumSectors;
458 struct BLVSector *pSectors;
459 int uNumLights;
460 struct BLVLightMM7 *pLights;
461 int uNumDoors;
462 struct BLVDoor *pDoors;
463 unsigned int uNumNodes;
464 struct BSPNode *pNodes;
465 BLVMapOutlines *pMapOutlines;
466 unsigned __int16 *ptr_2AC;
467 unsigned __int16 *ptr_0002B0_sector_rdata;
468 unsigned __int16 *ptr_0002B4_doors_ddata;
469 unsigned __int16 *ptr_0002B8_sector_lrdata;
470 unsigned int uNumSpawnPoints;
471 struct SpawnPointMM7 *pSpawnPoints;
472 struct DDM_DLV_Header dlv;
473 IndoorLocation_stru1 stru1;
474 char _visible_outlines[876];
475 };
476 #pragma pack(pop)
477
478 extern IndoorLocation *pIndoor;
479
480
481
482
483
484
485
486
487
488
489
490
491 /* 263 */
492 #pragma pack(push, 1)
493 struct IndoorLocation_drawstru
494 {
495 int field_0_timer;
496 int uFlags;
497 Vec3_int_ vPosition;
498 int sRotationY;
499 int sRotationX;
500 int field_1C_mb_fov;
501 unsigned __int16 *pRenderTarget;
502 unsigned int uTargetWidth;
503 unsigned int uTargetHeight;
504 unsigned int uViewportX;
505 unsigned int uViewportY;
506 unsigned int uViewportZ;
507 unsigned int uViewportW;
508 int field_3C;
509 int *pTargetZ;
510 };
511 #pragma pack(pop)
512
513
514
515
516
517
518
519
520
521
522
523
524 /* 162 */
525 #pragma pack(push, 1)
526 struct BLVRenderParams
527 {
528 int Reset(struct IndoorLocation_drawstru *a2);
529
530 int field_0_timer_;
531 int uFlags;
532 Vec3_int_ vPartyPos;
533 int sPartyRotY;
534 int sPartyRotX;
535 int uPartySectorID;
536 int sCosineY;
537 int sSineY;
538 int sCosineNegX;
539 int sSineNegX;
540 float fCosineY;
541 float fSineY;
542 float fCosineNegX;
543 float fSineNegX;
544 int field_40;
545 float field_44;
546 unsigned __int16 *pRenderTarget;
547 unsigned int uTargetWidth;
548 unsigned int uTargetHeight;
549 unsigned int uViewportX;
550 unsigned int uViewportY;
551 unsigned int uViewportZ;
552 unsigned int uViewportW;
553 int field_64;
554 int *pTargetZBuffer;
555 int uViewportHeight;
556 int field_70;
557 int uViewportCenterX;
558 int uViewportCenterY;
559 struct BspRenderer_stru2 *field_7C;
560 unsigned int uNumFacesRenderedThisFrame;
561 int field_84;
562 int field_88;
563 int field_8C;
564 int field_90;
565 int field_94;
566 };
567 #pragma pack(pop)
568
569 extern struct BLVRenderParams *pBLVRenderParams;
570
571
572
573
574
575 #include "Indoor_stuff.h"