Mercurial > mm7
comparison DecalBuilder.cpp @ 0:9c0607679772
init
author | Ritor1 |
---|---|
date | Sat, 12 Jan 2013 09:45:18 +0600 |
parents | |
children | d65528fc3bda |
comparison
equal
deleted
inserted
replaced
-1:000000000000 | 0:9c0607679772 |
---|---|
1 #include "DecalBuilder.h" | |
2 #include "Game.h" | |
3 #include "Time.h" | |
4 #include "stru314.h" | |
5 #include "Outdoor.h" | |
6 #include "Log.h" | |
7 | |
8 #include "mm7_data.h" | |
9 | |
10 | |
11 | |
12 | |
13 | |
14 struct DecalBuilder *pDecalBuilder = new DecalBuilder; | |
15 struct BloodsplatContainer *pBloodsplatContainer = new BloodsplatContainer; | |
16 | |
17 | |
18 //----- (0043B570) -------------------------------------------------------- | |
19 double DecalBuilder_stru0::_43B570_get_color_mult_by_time() | |
20 { | |
21 double result; // st7@3 | |
22 | |
23 if (field_1C_flags & 1) | |
24 { | |
25 if ((field_20_time - pEventTimer->Time() + 384) / 384.0 >= 0.0) | |
26 result = (field_20_time - pEventTimer->Time() + 384) / 384.0; | |
27 else | |
28 result = 0.0; | |
29 } | |
30 else | |
31 { | |
32 result = 1.0; | |
33 } | |
34 return result; | |
35 } | |
36 | |
37 | |
38 | |
39 | |
40 | |
41 //----- (0043B6EF) -------------------------------------------------------- | |
42 bool BloodsplatContainer::AddBloodsplat(float x, float y, float z, float radius, char r, char g, char b) | |
43 { | |
44 int *v8; // esi@1 | |
45 int v9; // eax@3 | |
46 Bloodsplat *v10; // eax@3 | |
47 int *result; // eax@3 | |
48 int v12; // ecx@3 | |
49 | |
50 v8 = &this->uNumBloodsplats; | |
51 if ( this->uNumBloodsplats == 64 ) | |
52 *v8 = 0; | |
53 v9 = 5 * (*v8)++; | |
54 v10 = &this->std__vector_pBloodsplats[8 * v9 / 0x28u]; | |
55 v10->x = x; | |
56 v10->y = y; | |
57 v10->z = z; | |
58 v10->radius = radius; | |
59 v10->r = r; | |
60 v10->g = g; | |
61 v10->b = b; | |
62 result = (int *)&this->std__vector_pBloodsplats_size; | |
63 v12 = this->std__vector_pBloodsplats_size + 1; | |
64 if ( v12 > 64 ) | |
65 v12 = 64; | |
66 *result = v12; | |
67 LOBYTE(result) = 1; | |
68 return (bool)result; | |
69 } | |
70 | |
71 //----- (0049B490) -------------------------------------------------------- | |
72 bool DecalBuilder::AddBloodsplat(float x, float y, float z, float r, float g, float b, float radius, int a8, int a9) | |
73 { | |
74 //double v10; // ST1C_8@1 | |
75 char v11; // ST24_1@1 | |
76 //double v12; // ST1C_8@1 | |
77 //double v13; // ST1C_8@1 | |
78 int a7a; // [sp+40h] [bp+18h]@1 | |
79 //float arg14a; // [sp+44h] [bp+1Ch]@1 | |
80 //float arg14b; // [sp+44h] [bp+1Ch]@1 | |
81 //float arg14c; // [sp+44h] [bp+1Ch]@1 | |
82 | |
83 /*arg14a = b * 255.0; | |
84 v10 = arg14a + 6.7553994e15; | |
85 v11 = LOBYTE(v10); | |
86 arg14b = g * 255.0; | |
87 v12 = arg14b + 6.7553994e15; | |
88 a7a = LODWORD(v12); | |
89 arg14c = r * 255.0; | |
90 v13 = arg14c + 6.7553994e15;*/ | |
91 return pBloodsplatContainer->AddBloodsplat(x, y, z, radius, | |
92 //SLOBYTE(v13), a7a, v11); | |
93 r * 255.0f, | |
94 g * 255.0f, | |
95 b * 255.0f); | |
96 } | |
97 | |
98 //----- (0049B525) -------------------------------------------------------- | |
99 void DecalBuilder::Reset(unsigned int bPreserveBloodsplats) | |
100 { | |
101 if ( !bPreserveBloodsplats ) | |
102 { | |
103 pBloodsplatContainer->std__vector_pBloodsplats_size = 0; | |
104 pBloodsplatContainer->uNumBloodsplats = 0; | |
105 } | |
106 std__vector_pDecals_size = 0; | |
107 } | |
108 | |
109 //----- (0049B540) -------------------------------------------------------- | |
110 char DecalBuilder::ApplyDecals(int a2, char a3, stru154 *a4, int a5, RenderVertexSoft *a6, IndoorCameraD3D_Vec4 *a7, char a8, unsigned int uSectorID) | |
111 { | |
112 char *v9; // eax@3 | |
113 signed int v10; // ecx@3 | |
114 RenderVertexSoft *v11; // eax@10 | |
115 unsigned int v12; // edx@10 | |
116 RenderVertexSoft *v13; // esi@11 | |
117 RenderVertexSoft *v14; // edi@11 | |
118 char v15; // zf@11 | |
119 stru154 *v16; // esi@12 | |
120 double v18; // st7@17 | |
121 double v19; // st6@17 | |
122 float v20; // eax@17 | |
123 Bloodsplat *v21; // esi@21 | |
124 int v22; // eax@21 | |
125 int v23; // ecx@21 | |
126 double v24; // st7@21 | |
127 int v25; // ebx@21 | |
128 double v26; // st7@21 | |
129 int v27; // edi@21 | |
130 double v28; // st7@21 | |
131 int v29; // ST10_4@21 | |
132 int v30; // ST08_4@21 | |
133 DecalBuilder *v31; // esi@21 | |
134 int v32; // [sp+4h] [bp-44h]@18 | |
135 RenderVertexSoft *v33; // [sp+8h] [bp-40h]@21 | |
136 stru314 *v34; // [sp+Ch] [bp-3Ch]@21 | |
137 float v35; // [sp+10h] [bp-38h]@21 | |
138 float v36; // [sp+14h] [bp-34h]@17 | |
139 int v37; // [sp+18h] [bp-30h]@17 | |
140 int a5a; // [sp+28h] [bp-20h]@21 | |
141 int v39; // [sp+2Ch] [bp-1Ch]@21 | |
142 int v40; // [sp+30h] [bp-18h]@21 | |
143 int v41; // [sp+34h] [bp-14h]@22 | |
144 int v42; // [sp+38h] [bp-10h]@21 | |
145 int v43; // [sp+3Ch] [bp-Ch]@21 | |
146 DecalBuilder *thisa; // [sp+40h] [bp-8h]@1 | |
147 RenderVertexSoft *a11; // [sp+44h] [bp-4h]@8 | |
148 | |
149 __debugbreak(); | |
150 | |
151 auto a9 = uSectorID; | |
152 | |
153 thisa = this; | |
154 if ( !a5 ) | |
155 return 0; | |
156 | |
157 static RenderVertexSoft static_AE4F90[64]; | |
158 static bool __init_flag1 = false; | |
159 if (!__init_flag1) | |
160 { | |
161 __init_flag1 = true; | |
162 | |
163 for (uint i = 0; i < 64; ++i) | |
164 static_AE4F90[i].flt_2C = 0.0f; | |
165 } | |
166 | |
167 static stru314 static_AE4F60; // idb | |
168 /*static bool __init_flag2 = false; | |
169 if (!__init_flag2) | |
170 { | |
171 __init_flag2 = true; | |
172 | |
173 stru314::stru314(&static_AE4F60); | |
174 }*/ | |
175 | |
176 a11 = a6; | |
177 if ( a7 ) | |
178 { | |
179 if ( a5 > 0 ) | |
180 { | |
181 v11 = static_AE4F90; | |
182 v12 = (char *)a6 - (char *)static_AE4F90; | |
183 a6 = (RenderVertexSoft *)a5; | |
184 do | |
185 { | |
186 v13 = (RenderVertexSoft *)((char *)v11 + v12); | |
187 v14 = v11; | |
188 ++v11; | |
189 v15 = a6 == (RenderVertexSoft *)1; | |
190 a6 = (RenderVertexSoft *)((char *)a6 - 1); | |
191 memcpy(v14, v13, 0x30u); | |
192 } | |
193 while ( !v15 ); | |
194 } | |
195 v16 = a4; | |
196 if ( pGame->pIndoorCameraD3D->_437376(a4, static_AE4F90, (unsigned int *)&a5) == 1 ) | |
197 { | |
198 if ( !a5 ) | |
199 return 0; | |
200 a11 = static_AE4F90; | |
201 } | |
202 } | |
203 else | |
204 { | |
205 v16 = a4; | |
206 } | |
207 v18 = v16->face_plane.vNormal.z; | |
208 v19 = v16->face_plane.vNormal.y; | |
209 v20 = v16->face_plane.vNormal.x; | |
210 v37 = (int)&static_AE4F60.field_1C; | |
211 static_AE4F60.field_4.y = v19; | |
212 static_AE4F60.field_4.x = v20; | |
213 LODWORD(v36) = (DWORD)&static_AE4F60.field_10; | |
214 static_AE4F60.field_4.z = v18; | |
215 static_AE4F60.dist = v16->face_plane.dist; | |
216 if ( !pGame->pIndoorCameraD3D->GetFacetOrientation( | |
217 v16->polygonType, | |
218 &static_AE4F60.field_4, | |
219 &static_AE4F60.field_10, | |
220 &static_AE4F60.field_1C) ) | |
221 { | |
222 MessageBoxW(nullptr, L"Error: Failed to get the facet orientation", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:101", 0); | |
223 } | |
224 int _a7 = 0; | |
225 if ( thisa->uNumDecals > 0 ) | |
226 { | |
227 a6 = (RenderVertexSoft *)thisa->std__vector_30B00C; | |
228 do | |
229 { | |
230 v21 = &pBloodsplatContainer->std__vector_pBloodsplats[LODWORD(a6->vWorldPosition.x)]; | |
231 *(float *)&v37 = v21->z; | |
232 v36 = v21->y; | |
233 v35 = v21->x; | |
234 v22 = _43F5C8_get_point_light_level_with_respect_to_lights(a2, a9, v35, v36, *(float *)&v37); | |
235 v23 = v21->b; | |
236 v24 = v21->x; | |
237 v42 = v22; | |
238 BYTE3(v22) = 0; | |
239 *(short *)((char *)&v22 + 1) = v21->r; | |
240 LOBYTE(v22) = v21->g; | |
241 v43 = v23 | (v22 << 8); | |
242 v25 = (signed __int64)v24; | |
243 v26 = v21->z; | |
244 v27 = (signed __int64)v21->y; | |
245 v37 = a8; | |
246 v40 = (signed __int64)v26; | |
247 v28 = v21->dot_dist; | |
248 LODWORD(v36) = (uint32)a11; | |
249 a5a = v25; | |
250 v39 = v27; | |
251 LODWORD(v35) = a5; | |
252 v34 = &static_AE4F60; | |
253 *(float *)&v33 = v28; | |
254 v32 = v23 | (v22 << 8); | |
255 *(float *)&v29 = v21->radius; | |
256 v30 = (int)v21; | |
257 v31 = thisa; | |
258 if ( !thisa->_49B790_build_decal_geometry( | |
259 v42, | |
260 a3, | |
261 v30, | |
262 (int)&a5a, | |
263 v29, | |
264 v43, | |
265 v33, | |
266 &static_AE4F60, | |
267 a5, | |
268 a11, | |
269 a8) ) | |
270 { | |
271 MessageBoxW(nullptr, L"Error: Failed to build decal geometry", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:114", 0); | |
272 } | |
273 ++_a7; | |
274 a6 = (RenderVertexSoft *)((char *)a6 + 4); | |
275 } | |
276 while ( _a7 < v31->uNumDecals ); | |
277 } | |
278 return 1; | |
279 } | |
280 | |
281 //----- (0049B790) -------------------------------------------------------- | |
282 char DecalBuilder::_49B790_build_decal_geometry(int a2, char a3, int a4, int a5, int a6, unsigned int uColorMultiplier, RenderVertexSoft *a8, stru314 *a9, signed int a10, RenderVertexSoft *a11, char uClipFlags) | |
283 { | |
284 DecalBuilder *v12; // esi@1 | |
285 Decal *v13; // edi@2 | |
286 char *v14; // eax@2 | |
287 double v15; // st7@4 | |
288 double v16; // st7@4 | |
289 int v17; // eax@4 | |
290 stru314 *v18; // ebx@4 | |
291 double v19; // st7@4 | |
292 double v20; // st7@4 | |
293 double v21; // st7@4 | |
294 double v22; // st6@4 | |
295 double v23; // st6@4 | |
296 double v24; // st5@4 | |
297 char *v25; // eax@4 | |
298 signed int v26; // ecx@4 | |
299 double v27; // st5@4 | |
300 double v28; // st7@5 | |
301 double v29; // st7@6 | |
302 char result; // al@6 | |
303 unsigned int *v31; // edi@7 | |
304 RenderVertexSoft *v32; // ebx@8 | |
305 std::string *v33; // ecx@15 | |
306 int v34; // eax@19 | |
307 const char *v35; // [sp-Ch] [bp-2Ch]@15 | |
308 int v36; // [sp-8h] [bp-28h]@15 | |
309 std::string v37; // [sp-4h] [bp-24h]@15 | |
310 float v38; // [sp+8h] [bp-18h]@6 | |
311 RenderVertexSoft *v39; // [sp+Ch] [bp-14h]@6 | |
312 unsigned int *v40; // [sp+10h] [bp-10h]@6 | |
313 | |
314 v12 = this; | |
315 if ( *(float *)&a6 == 0.0 ) | |
316 goto LABEL_24; | |
317 v13 = &this->std__vector_pDecals[this->field_308008]; | |
318 v14 = (char *)&this->std__vector_pDecals[this->field_308008].field_C1C; | |
319 this->std__vector_pDecals[this->field_308008].field_C18 = (DecalBuilder_stru0 *)a4; | |
320 *(int *)v14 = 0; | |
321 if ( a3 & 2 ) | |
322 *(int *)v14 = 1; | |
323 v15 = *(float *)&a6 - *(float *)&a8; | |
324 *(float *)&this->field_30C028 = v15; | |
325 v16 = sqrt((*(float *)&a6 + *(float *)&a6 - v15) * v15); | |
326 *(float *)&v12->field_30C02C = v16; | |
327 v17 = a5; | |
328 v18 = a9; | |
329 v12->flt_30C030 = 1.0 - (*(float *)&a6 - v16) / *(float *)&a6; | |
330 v13->field_C08 = (signed __int64)((double)*(signed int *)v17 - *(float *)&a8 * v18->field_4.x); | |
331 v13->field_C0A = (signed __int64)((double)*(signed int *)(a5 + 4) - *(float *)&a8 * v18->field_4.y); | |
332 v19 = *(float *)&a6; | |
333 v13->field_C0C = (signed __int64)((double)*(signed int *)(a5 + 8) - *(float *)&a8 * v18->field_4.z); | |
334 v20 = v19 * v12->flt_30C030; | |
335 a8 = v13->pVertices; | |
336 v12->field_30C034 = v20; | |
337 v12->field_30C010 = v20 * v18->field_10.x; | |
338 v12->field_30C014 = v20 * v18->field_10.y; | |
339 v12->field_30C018 = v20 * v18->field_10.z; | |
340 v12->field_30C01C = v20 * v18->field_1C.x; | |
341 v12->field_30C020 = v20 * v18->field_1C.y; | |
342 v12->field_30C024 = v20 * v18->field_1C.z; | |
343 a6 = v13->field_C08; | |
344 v21 = (double)a6; | |
345 v22 = v21 - v12->field_30C01C; | |
346 a6 = v13->field_C0A; | |
347 v13->pVertices[0].vWorldPosition.x = v22 + v12->field_30C010; | |
348 v23 = (double)a6; | |
349 v24 = v23 - v12->field_30C020 + v12->field_30C014; | |
350 v25 = (char *)&v13->pVertices[0].vWorldPosition.y; | |
351 a6 = v13->field_C0C; | |
352 v26 = 4; | |
353 v13->pVertices[0].vWorldPosition.y = v24; | |
354 v27 = (double)a6; | |
355 *(float *)&a6 = v27; | |
356 v13->pVertices[0].vWorldPosition.z = v27 - v12->field_30C024 + v12->field_30C018; | |
357 v13->pVertices[0].u = 0.0; | |
358 v13->pVertices[0].v = 0.0; | |
359 v13->pVertices[1].vWorldPosition.x = v21 - v12->field_30C01C - v12->field_30C010; | |
360 v13->pVertices[1].vWorldPosition.y = v23 - v12->field_30C020 - v12->field_30C014; | |
361 v13->pVertices[1].vWorldPosition.z = v27 - v12->field_30C024 - v12->field_30C018; | |
362 v13->pVertices[1].u = 0.0; | |
363 v13->pVertices[1].v = 1.0; | |
364 v13->pVertices[2].vWorldPosition.x = v21 + v12->field_30C01C - v12->field_30C010; | |
365 v13->pVertices[2].vWorldPosition.y = v23 + v12->field_30C020 - v12->field_30C014; | |
366 v13->pVertices[2].vWorldPosition.z = v27 + v12->field_30C024 - v12->field_30C018; | |
367 v13->pVertices[2].u = 1.0; | |
368 v13->pVertices[2].v = 1.0; | |
369 v13->pVertices[3].vWorldPosition.x = v21 + v12->field_30C01C + v12->field_30C010; | |
370 v13->pVertices[3].vWorldPosition.y = v23 + v12->field_30C020 + v12->field_30C014; | |
371 v13->pVertices[3].vWorldPosition.z = *(float *)&a6 + v12->field_30C024 + v12->field_30C018; | |
372 v13->pVertices[3].u = 1.0; | |
373 v13->pVertices[3].v = 0.0; | |
374 do | |
375 { | |
376 v28 = v18->field_4.y * *(float *)v25 | |
377 + *((float *)v25 - 1) * v18->field_4.x | |
378 + *((float *)v25 + 1) * v18->field_4.z | |
379 + v18->dist; | |
380 *((float *)v25 - 1) = *((float *)v25 - 1) - v28 * v18->field_4.x; | |
381 *(float *)v25 = *(float *)v25 - v28 * v18->field_4.y; | |
382 v25 += 48; | |
383 --v26; | |
384 *((float *)v25 - 11) = *((float *)v25 - 11) - v28 * v18->field_4.z; | |
385 } | |
386 while ( v26 ); | |
387 v13->uColorMultiplier = uColorMultiplier; | |
388 v40 = (unsigned int *)&v13->uNumVertices; | |
389 v39 = v13->pVertices; | |
390 v13->uNumVertices = 4; | |
391 v13->field_C14 = a2; | |
392 v29 = v18->field_4.z; | |
393 a6 = (int)&v13->uNumVertices; | |
394 v38 = v29; | |
395 result = pGame->pStru9Instance->_4980B9(a11, a10, v18->field_4.x, v18->field_4.y, v38, v39, v40); | |
396 if ( result ) | |
397 { | |
398 v31 = (unsigned int *)a6; | |
399 if ( !*(int *)a6 ) | |
400 goto LABEL_24; | |
401 v32 = a8; | |
402 v40 = *(unsigned int **)a6; | |
403 v39 = a8; | |
404 pGame->pIndoorCameraD3D->ViewTransform(a8, (unsigned int)v40); | |
405 v40 = 0; | |
406 pGame->pIndoorCameraD3D->Project(v32, *v31, 0); | |
407 if ( !(uClipFlags & 1) ) | |
408 { | |
409 LABEL_19: | |
410 ++v12->field_308008; | |
411 v34 = 1024; | |
412 if ( v12->field_308008 == 1024 ) | |
413 v12->field_308008 = 0; | |
414 if ( (signed int)(v12->std__vector_pDecals_size + 1) <= 1024 ) | |
415 v34 = v12->std__vector_pDecals_size + 1; | |
416 v12->std__vector_pDecals_size = v34; | |
417 goto LABEL_24; | |
418 } | |
419 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
420 { | |
421 if ( uClipFlags & 2 ) | |
422 { | |
423 v40 = (unsigned int *)&a8; | |
424 v39 = v12->pVertices; | |
425 pGame->pIndoorCameraD3D->_436CDC_mess_with_lightmap__clipflag_2(v32, *v31, v12->pVertices, (unsigned int *)&a8); | |
426 LABEL_14: | |
427 v40 = v31; | |
428 v39 = v12->pVertices; | |
429 pGame->pIndoorCameraD3D->_437143((unsigned int)a8, v32, v12->pVertices, v31); | |
430 goto LABEL_18; | |
431 } | |
432 if ( uClipFlags & 4 ) | |
433 { | |
434 v40 = (unsigned int *)&a8; | |
435 v39 = v12->pVertices; | |
436 pGame->pIndoorCameraD3D->_436F09_mess_with_lightmap__clipflag_4(v32, *v31, v12->pVertices, (unsigned int *)&a8); | |
437 goto LABEL_14; | |
438 } | |
439 v39 = (RenderVertexSoft *)"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:258"; | |
440 v35 = "Undefined clip flag specified"; | |
441 } | |
442 else | |
443 { | |
444 v39 = (RenderVertexSoft *)"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:263"; | |
445 v35 = "Lightpoly builder native indoor clipping not implemented"; | |
446 } | |
447 MessageBoxA(nullptr, v35, (const char *)v39, 0); | |
448 LABEL_18: | |
449 if ( *(float *)&a8 != 0.0 ) | |
450 goto LABEL_19; | |
451 LABEL_24: | |
452 result = 1; | |
453 } | |
454 return result; | |
455 } | |
456 | |
457 //----- (0049BBBD) -------------------------------------------------------- | |
458 bool DecalBuilder::ApplyBloodsplatDecals_IndoorFace(unsigned int uFaceID) | |
459 { | |
460 double v7; // st7@12 | |
461 | |
462 if (!pBloodsplatContainer->std__vector_pBloodsplats_size) | |
463 return true; | |
464 | |
465 auto pFace = &pIndoor->pFaces[uFaceID]; | |
466 | |
467 if (pFace->uAttributes & 0x400000) | |
468 return true; | |
469 if (pFace->Animated()) | |
470 return true; | |
471 | |
472 for (uint i = 0; i < pBloodsplatContainer->std__vector_pBloodsplats_size; ++i) | |
473 { | |
474 auto pBloodsplat = pBloodsplatContainer->std__vector_pBloodsplats + i; | |
475 if (pFace->pBounding.x1 - pBloodsplat->radius < pBloodsplat->x && | |
476 pFace->pBounding.x2 + pBloodsplat->radius > pBloodsplat->x && | |
477 pFace->pBounding.y1 - pBloodsplat->radius < pBloodsplat->y && | |
478 pFace->pBounding.y2 + pBloodsplat->radius > pBloodsplat->y && | |
479 pFace->pBounding.z1 - pBloodsplat->radius < pBloodsplat->z && | |
480 pFace->pBounding.z2 + pBloodsplat->radius > pBloodsplat->z) | |
481 { | |
482 v7 = pFace->pFacePlane.vNormal.z * pBloodsplat->z + | |
483 pFace->pFacePlane.vNormal.y * pBloodsplat->y + | |
484 pFace->pFacePlane.vNormal.x * pBloodsplat->x + | |
485 pFace->pFacePlane.dist; | |
486 if (v7 <= pBloodsplat->radius) | |
487 { | |
488 pBloodsplat->dot_dist = v7; | |
489 std__vector_30B00C[uNumDecals++] = i; | |
490 } | |
491 } | |
492 } | |
493 | |
494 return true; | |
495 } | |
496 | |
497 //----- (0049BCEB) -------------------------------------------------------- | |
498 char DecalBuilder::ApplyDecals_OutdoorFace(ODMFace *pFace) | |
499 { | |
500 int v2; // edi@1 | |
501 unsigned int v3; // eax@2 | |
502 char *v4; // edx@5 | |
503 double v5; // ST1C_8@12 | |
504 double v6; // ST14_8@12 | |
505 double v7; // ST0C_8@12 | |
506 double v8; // st7@12 | |
507 unsigned int v10; // [sp+20h] [bp-1Ch]@1 | |
508 | |
509 v2 = 0; | |
510 this->uNumDecals = 0; | |
511 v10 = pBloodsplatContainer->std__vector_pBloodsplats_size; | |
512 if ( pBloodsplatContainer->std__vector_pBloodsplats_size ) | |
513 { | |
514 v3 = pFace->uAttributes; | |
515 if ( !(v3 & 0x400000) ) | |
516 { | |
517 if ( !(v3 & 0x10) && (signed int)pBloodsplatContainer->std__vector_pBloodsplats_size > 0 ) | |
518 { | |
519 v4 = (char *)&pBloodsplatContainer->std__vector_pBloodsplats[0].y; | |
520 do | |
521 { | |
522 if ( (double)pFace->pBoundingBox.x1 - *((float *)v4 + 2) < *((float *)v4 - 1) ) | |
523 { | |
524 if ( (double)pFace->pBoundingBox.x2 + *((float *)v4 + 2) > *((float *)v4 - 1) ) | |
525 { | |
526 if ( (double)pFace->pBoundingBox.y1 - *((float *)v4 + 2) < *(float *)v4 ) | |
527 { | |
528 if ( (double)pFace->pBoundingBox.y2 + *((float *)v4 + 2) > *(float *)v4 ) | |
529 { | |
530 if ( (double)pFace->pBoundingBox.z1 - *((float *)v4 + 2) < *((float *)v4 + 1) ) | |
531 { | |
532 if ( (double)pFace->pBoundingBox.z2 + *((float *)v4 + 2) > *((float *)v4 + 1) ) | |
533 { | |
534 v5 = *((float *)v4 - 1) + 6.7553994e15; | |
535 v6 = *(float *)v4 + 6.7553994e15; | |
536 v7 = *((float *)v4 + 1) + 6.7553994e15; | |
537 v8 = (double)((pFace->pFacePlane.dist | |
538 + LODWORD(v5) * pFace->pFacePlane.vNormal.x | |
539 + LODWORD(v6) * pFace->pFacePlane.vNormal.y | |
540 + LODWORD(v7) * pFace->pFacePlane.vNormal.z) >> 16); | |
541 if ( v8 <= *((float *)v4 + 2) ) | |
542 { | |
543 *((float *)v4 + 3) = v8; | |
544 this->std__vector_30B00C[this->uNumDecals++] = v2; | |
545 } | |
546 } | |
547 } | |
548 } | |
549 } | |
550 } | |
551 } | |
552 ++v2; | |
553 v4 += 40; | |
554 } | |
555 while ( v2 < (signed int)v10 ); | |
556 } | |
557 } | |
558 } | |
559 return 1; | |
560 } | |
561 | |
562 //----- (0049BE8A) -------------------------------------------------------- | |
563 bool DecalBuilder::_49BE8A(struct stru148 *a2, float a3, int a4, RenderVertexSoft *a5, unsigned int uStripType, char a7) | |
564 { | |
565 bool result; // eax@1 | |
566 RenderVertexSoft *v8; // edi@3 | |
567 float v9; // ebx@3 | |
568 char *v10; // esi@3 | |
569 float v11; // eax@5 | |
570 float v12; // eax@6 | |
571 double v13; // st7@13 | |
572 double v14; // st7@19 | |
573 int v15; // eax@20 | |
574 int v16; // eax@22 | |
575 int v17; // edx@24 | |
576 DecalBuilder *v18; // eax@24 | |
577 std::string v19; // [sp-18h] [bp-54h]@12 | |
578 const char *v20; // [sp-8h] [bp-44h]@12 | |
579 int v21; // [sp-4h] [bp-40h]@12 | |
580 double v22; // [sp+Ch] [bp-30h]@19 | |
581 unsigned int v23; // [sp+14h] [bp-28h]@1 | |
582 DecalBuilder *v24; // [sp+18h] [bp-24h]@1 | |
583 int v25; // [sp+1Ch] [bp-20h]@19 | |
584 float v26; // [sp+20h] [bp-1Ch]@12 | |
585 int v27; // [sp+24h] [bp-18h]@12 | |
586 float v28; // [sp+28h] [bp-14h]@13 | |
587 float v29; // [sp+2Ch] [bp-10h]@7 | |
588 float v30; // [sp+30h] [bp-Ch]@6 | |
589 float v31; // [sp+34h] [bp-8h]@6 | |
590 bool v32; // [sp+38h] [bp-4h]@2 | |
591 | |
592 this->uNumDecals = 0; | |
593 result = pBloodsplatContainer->std__vector_pBloodsplats_size; | |
594 v24 = this; | |
595 v23 = pBloodsplatContainer->std__vector_pBloodsplats_size; | |
596 if ( pBloodsplatContainer->std__vector_pBloodsplats_size ) | |
597 { | |
598 v32 = 0; | |
599 if ( (signed int)pBloodsplatContainer->std__vector_pBloodsplats_size > 0 ) | |
600 { | |
601 v8 = a5; | |
602 v9 = a3; | |
603 v10 = (char *)&pBloodsplatContainer->std__vector_pBloodsplats[0].y; | |
604 while ( uStripType != 4 ) | |
605 { | |
606 if ( uStripType == 3 ) | |
607 { | |
608 if ( a7 ) | |
609 { | |
610 a3 = v8->vWorldPosition.x; | |
611 v31 = v8[2].vWorldPosition.x; | |
612 v30 = v8[1].vWorldPosition.y; | |
613 v12 = v8[2].vWorldPosition.y; | |
614 goto LABEL_7; | |
615 } | |
616 a3 = v8[1].vWorldPosition.x; | |
617 v11 = v8[2].vWorldPosition.x; | |
618 LABEL_6: | |
619 v31 = v11; | |
620 v30 = v8[1].vWorldPosition.y; | |
621 v12 = v8->vWorldPosition.y; | |
622 LABEL_7: | |
623 v29 = v12; | |
624 goto LABEL_13; | |
625 } | |
626 MessageBoxW(nullptr, L"Uknown strip type detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:434", 0); | |
627 LABEL_13: | |
628 v21 = uStripType; | |
629 v13 = pGame->pIndoorCameraD3D->GetPolygonMinZ(v8, uStripType); | |
630 v21 = uStripType; | |
631 v28 = v13; | |
632 v26 = pGame->pIndoorCameraD3D->GetPolygonMaxZ(v8, uStripType); | |
633 if ( a3 - *((float *)v10 + 2) < *((float *)v10 - 1) ) | |
634 { | |
635 if ( v31 + *((float *)v10 + 2) > *((float *)v10 - 1) ) | |
636 { | |
637 if ( v30 - *((float *)v10 + 2) < *(float *)v10 ) | |
638 { | |
639 if ( v29 + *((float *)v10 + 2) > *(float *)v10 ) | |
640 { | |
641 if ( v28 - *((float *)v10 + 2) < *((float *)v10 + 1) ) | |
642 { | |
643 if ( v26 + *((float *)v10 + 2) > *((float *)v10 + 1) ) | |
644 { | |
645 Vec3_float_::NegDot(&v8->vWorldPosition, (Vec3_float_ *)LODWORD(v9), (float *)a4); | |
646 v26 = *(float *)(LODWORD(v9) + 4) * *(float *)v10 | |
647 + *(float *)(LODWORD(v9) + 8) * *((float *)v10 + 1) | |
648 + *(unsigned int *)LODWORD(v9) * *((float *)v10 - 1) | |
649 + *(float *)a4; | |
650 v22 = v26 + 6.7553994e15; | |
651 v25 = LODWORD(v22); | |
652 v14 = (double)SLODWORD(v22); | |
653 v28 = v14; | |
654 if ( v14 <= *((float *)v10 + 2) ) | |
655 { | |
656 v15 = *(int *)&a2->flags; | |
657 if ( v15 & 2 || BYTE1(v15) & 1 ) | |
658 { | |
659 v16 = *((int *)v10 + 5); | |
660 if ( !(v16 & 1) ) | |
661 { | |
662 LOBYTE(v16) = v16 | 1; | |
663 *((int *)v10 + 5) = v16; | |
664 *((_QWORD *)v10 + 3) = pEventTimer->Time(); | |
665 } | |
666 } | |
667 v17 = v32; | |
668 *((int *)v10 + 3) = LODWORD(v28); | |
669 v18 = v24; | |
670 v24->std__vector_30B00C[v24->uNumDecals] = v17; | |
671 ++v18->uNumDecals; | |
672 } | |
673 } | |
674 } | |
675 } | |
676 } | |
677 } | |
678 } | |
679 ++v32; | |
680 v10 += 40; | |
681 result = v32; | |
682 if ( v32 >= (signed int)v23 ) | |
683 goto LABEL_26; | |
684 } | |
685 a3 = v8->vWorldPosition.x; | |
686 v11 = v8[3].vWorldPosition.x; | |
687 goto LABEL_6; | |
688 } | |
689 } | |
690 LABEL_26: | |
691 LOBYTE(result) = 1; | |
692 return result; | |
693 } | |
694 | |
695 //----- (0049C095) -------------------------------------------------------- | |
696 void DecalBuilder::DrawDecal(Decal *pDecal, float z_bias) | |
697 { | |
698 signed int v21; // [sp+Ch] [bp-864h]@15 | |
699 RenderVertexD3D3 pVerticesD3D[64]; // [sp+20h] [bp-850h]@6 | |
700 | |
701 if (pDecal->uNumVertices < 3) | |
702 { | |
703 Log::Warning(L"Decal has < 3 vertices"); | |
704 return; | |
705 } | |
706 | |
707 float color_mult; | |
708 if ( pDecal->field_C1C & 1 ) | |
709 color_mult = 1.0; | |
710 else | |
711 color_mult = pDecal->field_C18->_43B570_get_color_mult_by_time(); | |
712 | |
713 for (uint i = 0; i < pDecal->uNumVertices; ++i) | |
714 { | |
715 uint uTint = pRenderer->GetActorTintColor(pDecal->pVertices[i].vWorldViewPosition.x, pDecal->field_C14, 0, 0, nullptr); | |
716 | |
717 uint uTintR = (uTint >> 16) & 0xFF, | |
718 uTintG = (uTint >> 8) & 0xFF, | |
719 uTintB = uTint & 0xFF; | |
720 | |
721 uint uDecalColorMultR = (pDecal->uColorMultiplier >> 16) & 0xFF, | |
722 uDecalColorMultG = (pDecal->uColorMultiplier >> 8) & 0xFF, | |
723 uDecalColorMultB = pDecal->uColorMultiplier & 0xFF; | |
724 | |
725 uint uFinalR = floorf(uTintR / 255.0 * color_mult * uDecalColorMultR + 0.0f), | |
726 uFinalG = floorf(uTintG / 255.0 * color_mult * uDecalColorMultG + 0.0f), | |
727 uFinalB = floorf(uTintB / 255.0 * color_mult * uDecalColorMultB + 0.0f); | |
728 | |
729 | |
730 float v15; | |
731 if (fabs(z_bias) < 1e-5) | |
732 v15 = 1.0 - 1.0 / ((1.0f / get_shading_dist_mist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0); | |
733 else | |
734 { | |
735 v15 = 1.0 - 1.0 / ((1.0f / get_shading_dist_mist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0) - z_bias; | |
736 if (v15 < 0.000099999997) | |
737 v15 = 0.000099999997; | |
738 } | |
739 | |
740 pVerticesD3D[i].pos.z = v15; | |
741 | |
742 pVerticesD3D[i].pos.x = pDecal->pVertices[i].vWorldViewProjX; | |
743 pVerticesD3D[i].pos.y = pDecal->pVertices[i].vWorldViewProjY; | |
744 pVerticesD3D[i].texcoord.x = pDecal->pVertices[i].u; | |
745 pVerticesD3D[i].texcoord.y = pDecal->pVertices[i].v; | |
746 pVerticesD3D[i].diffuse = (uFinalR << 16) | (uFinalG << 8) | uFinalB; | |
747 pVerticesD3D[i].specular = 0; | |
748 pVerticesD3D[i].rhw = 1.0 / pDecal->pVertices[i].vWorldViewPosition.x; | |
749 } | |
750 | |
751 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
752 v21 = D3DDP_DONOTLIGHT | D3DDP_DONOTCLIP | D3DDP_DONOTUPDATEEXTENTS; | |
753 else | |
754 v21 = D3DDP_DONOTLIGHT; | |
755 | |
756 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
757 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
758 pVerticesD3D, | |
759 pDecal->uNumVertices, | |
760 v21)); | |
761 } | |
762 | |
763 //----- (0049C2CD) -------------------------------------------------------- | |
764 void DecalBuilder::DrawDecals(float z_bias) | |
765 { | |
766 for (uint i = 0; i < std__vector_pDecals_size; ++i) | |
767 DrawDecal(std__vector_pDecals + i, z_bias); | |
768 } | |
769 | |
770 //----- (0049C304) -------------------------------------------------------- | |
771 void DecalBuilder::DrawBloodsplats() | |
772 { | |
773 if (!std__vector_pDecals_size) | |
774 return; | |
775 | |
776 if (pRenderer->bUsingSpecular) | |
777 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0)); | |
778 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 3)); | |
779 | |
780 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1)); | |
781 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0)); | |
782 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
783 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u)); | |
784 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 2u)); | |
785 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0)); | |
786 | |
787 auto pTex = pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("hwsplat04"); | |
788 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTex)); | |
789 | |
790 DrawDecals(0.00039999999); | |
791 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 2u)); | |
792 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u)); | |
793 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0)); | |
794 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u)); | |
795 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u)); | |
796 | |
797 if (pRenderer->bUsingSpecular) | |
798 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1u)); | |
799 } | |
800 | |
801 //----- (0049C550) -------------------------------------------------------- | |
802 void DecalBuilder::DrawDecalDebugOutlines() | |
803 { | |
804 DecalBuilder *v1; // esi@1 | |
805 signed int v2; // ebx@1 | |
806 RenderVertexSoft *v3; // edi@2 | |
807 | |
808 v1 = this; | |
809 v2 = 0; | |
810 if ( (signed int)this->std__vector_pDecals_size > 0 ) | |
811 { | |
812 v3 = this->std__vector_pDecals[0].pVertices; | |
813 do | |
814 { | |
815 pGame->pIndoorCameraD3D->debug_outline_sw(v3, *((int *)v3 - 1), 0xC86400u, 0.0); | |
816 ++v2; | |
817 v3 = (RenderVertexSoft *)((char *)v3 + 3104); | |
818 } | |
819 while ( v2 < (signed int)v1->std__vector_pDecals_size ); | |
820 } | |
821 } | |
822 | |
823 //----- (0040E4C2) -------------------------------------------------------- | |
824 void Decal::Decal_base_ctor() | |
825 { | |
826 uNumVertices = -1; | |
827 for (uint i = 0; i < 64; ++i) | |
828 pVertices[i].flt_2C = 0.0f; | |
829 } |