comparison DecalBuilder.cpp @ 0:9c0607679772

init
author Ritor1
date Sat, 12 Jan 2013 09:45:18 +0600
parents
children d65528fc3bda
comparison
equal deleted inserted replaced
-1:000000000000 0:9c0607679772
1 #include "DecalBuilder.h"
2 #include "Game.h"
3 #include "Time.h"
4 #include "stru314.h"
5 #include "Outdoor.h"
6 #include "Log.h"
7
8 #include "mm7_data.h"
9
10
11
12
13
14 struct DecalBuilder *pDecalBuilder = new DecalBuilder;
15 struct BloodsplatContainer *pBloodsplatContainer = new BloodsplatContainer;
16
17
18 //----- (0043B570) --------------------------------------------------------
19 double DecalBuilder_stru0::_43B570_get_color_mult_by_time()
20 {
21 double result; // st7@3
22
23 if (field_1C_flags & 1)
24 {
25 if ((field_20_time - pEventTimer->Time() + 384) / 384.0 >= 0.0)
26 result = (field_20_time - pEventTimer->Time() + 384) / 384.0;
27 else
28 result = 0.0;
29 }
30 else
31 {
32 result = 1.0;
33 }
34 return result;
35 }
36
37
38
39
40
41 //----- (0043B6EF) --------------------------------------------------------
42 bool BloodsplatContainer::AddBloodsplat(float x, float y, float z, float radius, char r, char g, char b)
43 {
44 int *v8; // esi@1
45 int v9; // eax@3
46 Bloodsplat *v10; // eax@3
47 int *result; // eax@3
48 int v12; // ecx@3
49
50 v8 = &this->uNumBloodsplats;
51 if ( this->uNumBloodsplats == 64 )
52 *v8 = 0;
53 v9 = 5 * (*v8)++;
54 v10 = &this->std__vector_pBloodsplats[8 * v9 / 0x28u];
55 v10->x = x;
56 v10->y = y;
57 v10->z = z;
58 v10->radius = radius;
59 v10->r = r;
60 v10->g = g;
61 v10->b = b;
62 result = (int *)&this->std__vector_pBloodsplats_size;
63 v12 = this->std__vector_pBloodsplats_size + 1;
64 if ( v12 > 64 )
65 v12 = 64;
66 *result = v12;
67 LOBYTE(result) = 1;
68 return (bool)result;
69 }
70
71 //----- (0049B490) --------------------------------------------------------
72 bool DecalBuilder::AddBloodsplat(float x, float y, float z, float r, float g, float b, float radius, int a8, int a9)
73 {
74 //double v10; // ST1C_8@1
75 char v11; // ST24_1@1
76 //double v12; // ST1C_8@1
77 //double v13; // ST1C_8@1
78 int a7a; // [sp+40h] [bp+18h]@1
79 //float arg14a; // [sp+44h] [bp+1Ch]@1
80 //float arg14b; // [sp+44h] [bp+1Ch]@1
81 //float arg14c; // [sp+44h] [bp+1Ch]@1
82
83 /*arg14a = b * 255.0;
84 v10 = arg14a + 6.7553994e15;
85 v11 = LOBYTE(v10);
86 arg14b = g * 255.0;
87 v12 = arg14b + 6.7553994e15;
88 a7a = LODWORD(v12);
89 arg14c = r * 255.0;
90 v13 = arg14c + 6.7553994e15;*/
91 return pBloodsplatContainer->AddBloodsplat(x, y, z, radius,
92 //SLOBYTE(v13), a7a, v11);
93 r * 255.0f,
94 g * 255.0f,
95 b * 255.0f);
96 }
97
98 //----- (0049B525) --------------------------------------------------------
99 void DecalBuilder::Reset(unsigned int bPreserveBloodsplats)
100 {
101 if ( !bPreserveBloodsplats )
102 {
103 pBloodsplatContainer->std__vector_pBloodsplats_size = 0;
104 pBloodsplatContainer->uNumBloodsplats = 0;
105 }
106 std__vector_pDecals_size = 0;
107 }
108
109 //----- (0049B540) --------------------------------------------------------
110 char DecalBuilder::ApplyDecals(int a2, char a3, stru154 *a4, int a5, RenderVertexSoft *a6, IndoorCameraD3D_Vec4 *a7, char a8, unsigned int uSectorID)
111 {
112 char *v9; // eax@3
113 signed int v10; // ecx@3
114 RenderVertexSoft *v11; // eax@10
115 unsigned int v12; // edx@10
116 RenderVertexSoft *v13; // esi@11
117 RenderVertexSoft *v14; // edi@11
118 char v15; // zf@11
119 stru154 *v16; // esi@12
120 double v18; // st7@17
121 double v19; // st6@17
122 float v20; // eax@17
123 Bloodsplat *v21; // esi@21
124 int v22; // eax@21
125 int v23; // ecx@21
126 double v24; // st7@21
127 int v25; // ebx@21
128 double v26; // st7@21
129 int v27; // edi@21
130 double v28; // st7@21
131 int v29; // ST10_4@21
132 int v30; // ST08_4@21
133 DecalBuilder *v31; // esi@21
134 int v32; // [sp+4h] [bp-44h]@18
135 RenderVertexSoft *v33; // [sp+8h] [bp-40h]@21
136 stru314 *v34; // [sp+Ch] [bp-3Ch]@21
137 float v35; // [sp+10h] [bp-38h]@21
138 float v36; // [sp+14h] [bp-34h]@17
139 int v37; // [sp+18h] [bp-30h]@17
140 int a5a; // [sp+28h] [bp-20h]@21
141 int v39; // [sp+2Ch] [bp-1Ch]@21
142 int v40; // [sp+30h] [bp-18h]@21
143 int v41; // [sp+34h] [bp-14h]@22
144 int v42; // [sp+38h] [bp-10h]@21
145 int v43; // [sp+3Ch] [bp-Ch]@21
146 DecalBuilder *thisa; // [sp+40h] [bp-8h]@1
147 RenderVertexSoft *a11; // [sp+44h] [bp-4h]@8
148
149 __debugbreak();
150
151 auto a9 = uSectorID;
152
153 thisa = this;
154 if ( !a5 )
155 return 0;
156
157 static RenderVertexSoft static_AE4F90[64];
158 static bool __init_flag1 = false;
159 if (!__init_flag1)
160 {
161 __init_flag1 = true;
162
163 for (uint i = 0; i < 64; ++i)
164 static_AE4F90[i].flt_2C = 0.0f;
165 }
166
167 static stru314 static_AE4F60; // idb
168 /*static bool __init_flag2 = false;
169 if (!__init_flag2)
170 {
171 __init_flag2 = true;
172
173 stru314::stru314(&static_AE4F60);
174 }*/
175
176 a11 = a6;
177 if ( a7 )
178 {
179 if ( a5 > 0 )
180 {
181 v11 = static_AE4F90;
182 v12 = (char *)a6 - (char *)static_AE4F90;
183 a6 = (RenderVertexSoft *)a5;
184 do
185 {
186 v13 = (RenderVertexSoft *)((char *)v11 + v12);
187 v14 = v11;
188 ++v11;
189 v15 = a6 == (RenderVertexSoft *)1;
190 a6 = (RenderVertexSoft *)((char *)a6 - 1);
191 memcpy(v14, v13, 0x30u);
192 }
193 while ( !v15 );
194 }
195 v16 = a4;
196 if ( pGame->pIndoorCameraD3D->_437376(a4, static_AE4F90, (unsigned int *)&a5) == 1 )
197 {
198 if ( !a5 )
199 return 0;
200 a11 = static_AE4F90;
201 }
202 }
203 else
204 {
205 v16 = a4;
206 }
207 v18 = v16->face_plane.vNormal.z;
208 v19 = v16->face_plane.vNormal.y;
209 v20 = v16->face_plane.vNormal.x;
210 v37 = (int)&static_AE4F60.field_1C;
211 static_AE4F60.field_4.y = v19;
212 static_AE4F60.field_4.x = v20;
213 LODWORD(v36) = (DWORD)&static_AE4F60.field_10;
214 static_AE4F60.field_4.z = v18;
215 static_AE4F60.dist = v16->face_plane.dist;
216 if ( !pGame->pIndoorCameraD3D->GetFacetOrientation(
217 v16->polygonType,
218 &static_AE4F60.field_4,
219 &static_AE4F60.field_10,
220 &static_AE4F60.field_1C) )
221 {
222 MessageBoxW(nullptr, L"Error: Failed to get the facet orientation", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:101", 0);
223 }
224 int _a7 = 0;
225 if ( thisa->uNumDecals > 0 )
226 {
227 a6 = (RenderVertexSoft *)thisa->std__vector_30B00C;
228 do
229 {
230 v21 = &pBloodsplatContainer->std__vector_pBloodsplats[LODWORD(a6->vWorldPosition.x)];
231 *(float *)&v37 = v21->z;
232 v36 = v21->y;
233 v35 = v21->x;
234 v22 = _43F5C8_get_point_light_level_with_respect_to_lights(a2, a9, v35, v36, *(float *)&v37);
235 v23 = v21->b;
236 v24 = v21->x;
237 v42 = v22;
238 BYTE3(v22) = 0;
239 *(short *)((char *)&v22 + 1) = v21->r;
240 LOBYTE(v22) = v21->g;
241 v43 = v23 | (v22 << 8);
242 v25 = (signed __int64)v24;
243 v26 = v21->z;
244 v27 = (signed __int64)v21->y;
245 v37 = a8;
246 v40 = (signed __int64)v26;
247 v28 = v21->dot_dist;
248 LODWORD(v36) = (uint32)a11;
249 a5a = v25;
250 v39 = v27;
251 LODWORD(v35) = a5;
252 v34 = &static_AE4F60;
253 *(float *)&v33 = v28;
254 v32 = v23 | (v22 << 8);
255 *(float *)&v29 = v21->radius;
256 v30 = (int)v21;
257 v31 = thisa;
258 if ( !thisa->_49B790_build_decal_geometry(
259 v42,
260 a3,
261 v30,
262 (int)&a5a,
263 v29,
264 v43,
265 v33,
266 &static_AE4F60,
267 a5,
268 a11,
269 a8) )
270 {
271 MessageBoxW(nullptr, L"Error: Failed to build decal geometry", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:114", 0);
272 }
273 ++_a7;
274 a6 = (RenderVertexSoft *)((char *)a6 + 4);
275 }
276 while ( _a7 < v31->uNumDecals );
277 }
278 return 1;
279 }
280
281 //----- (0049B790) --------------------------------------------------------
282 char DecalBuilder::_49B790_build_decal_geometry(int a2, char a3, int a4, int a5, int a6, unsigned int uColorMultiplier, RenderVertexSoft *a8, stru314 *a9, signed int a10, RenderVertexSoft *a11, char uClipFlags)
283 {
284 DecalBuilder *v12; // esi@1
285 Decal *v13; // edi@2
286 char *v14; // eax@2
287 double v15; // st7@4
288 double v16; // st7@4
289 int v17; // eax@4
290 stru314 *v18; // ebx@4
291 double v19; // st7@4
292 double v20; // st7@4
293 double v21; // st7@4
294 double v22; // st6@4
295 double v23; // st6@4
296 double v24; // st5@4
297 char *v25; // eax@4
298 signed int v26; // ecx@4
299 double v27; // st5@4
300 double v28; // st7@5
301 double v29; // st7@6
302 char result; // al@6
303 unsigned int *v31; // edi@7
304 RenderVertexSoft *v32; // ebx@8
305 std::string *v33; // ecx@15
306 int v34; // eax@19
307 const char *v35; // [sp-Ch] [bp-2Ch]@15
308 int v36; // [sp-8h] [bp-28h]@15
309 std::string v37; // [sp-4h] [bp-24h]@15
310 float v38; // [sp+8h] [bp-18h]@6
311 RenderVertexSoft *v39; // [sp+Ch] [bp-14h]@6
312 unsigned int *v40; // [sp+10h] [bp-10h]@6
313
314 v12 = this;
315 if ( *(float *)&a6 == 0.0 )
316 goto LABEL_24;
317 v13 = &this->std__vector_pDecals[this->field_308008];
318 v14 = (char *)&this->std__vector_pDecals[this->field_308008].field_C1C;
319 this->std__vector_pDecals[this->field_308008].field_C18 = (DecalBuilder_stru0 *)a4;
320 *(int *)v14 = 0;
321 if ( a3 & 2 )
322 *(int *)v14 = 1;
323 v15 = *(float *)&a6 - *(float *)&a8;
324 *(float *)&this->field_30C028 = v15;
325 v16 = sqrt((*(float *)&a6 + *(float *)&a6 - v15) * v15);
326 *(float *)&v12->field_30C02C = v16;
327 v17 = a5;
328 v18 = a9;
329 v12->flt_30C030 = 1.0 - (*(float *)&a6 - v16) / *(float *)&a6;
330 v13->field_C08 = (signed __int64)((double)*(signed int *)v17 - *(float *)&a8 * v18->field_4.x);
331 v13->field_C0A = (signed __int64)((double)*(signed int *)(a5 + 4) - *(float *)&a8 * v18->field_4.y);
332 v19 = *(float *)&a6;
333 v13->field_C0C = (signed __int64)((double)*(signed int *)(a5 + 8) - *(float *)&a8 * v18->field_4.z);
334 v20 = v19 * v12->flt_30C030;
335 a8 = v13->pVertices;
336 v12->field_30C034 = v20;
337 v12->field_30C010 = v20 * v18->field_10.x;
338 v12->field_30C014 = v20 * v18->field_10.y;
339 v12->field_30C018 = v20 * v18->field_10.z;
340 v12->field_30C01C = v20 * v18->field_1C.x;
341 v12->field_30C020 = v20 * v18->field_1C.y;
342 v12->field_30C024 = v20 * v18->field_1C.z;
343 a6 = v13->field_C08;
344 v21 = (double)a6;
345 v22 = v21 - v12->field_30C01C;
346 a6 = v13->field_C0A;
347 v13->pVertices[0].vWorldPosition.x = v22 + v12->field_30C010;
348 v23 = (double)a6;
349 v24 = v23 - v12->field_30C020 + v12->field_30C014;
350 v25 = (char *)&v13->pVertices[0].vWorldPosition.y;
351 a6 = v13->field_C0C;
352 v26 = 4;
353 v13->pVertices[0].vWorldPosition.y = v24;
354 v27 = (double)a6;
355 *(float *)&a6 = v27;
356 v13->pVertices[0].vWorldPosition.z = v27 - v12->field_30C024 + v12->field_30C018;
357 v13->pVertices[0].u = 0.0;
358 v13->pVertices[0].v = 0.0;
359 v13->pVertices[1].vWorldPosition.x = v21 - v12->field_30C01C - v12->field_30C010;
360 v13->pVertices[1].vWorldPosition.y = v23 - v12->field_30C020 - v12->field_30C014;
361 v13->pVertices[1].vWorldPosition.z = v27 - v12->field_30C024 - v12->field_30C018;
362 v13->pVertices[1].u = 0.0;
363 v13->pVertices[1].v = 1.0;
364 v13->pVertices[2].vWorldPosition.x = v21 + v12->field_30C01C - v12->field_30C010;
365 v13->pVertices[2].vWorldPosition.y = v23 + v12->field_30C020 - v12->field_30C014;
366 v13->pVertices[2].vWorldPosition.z = v27 + v12->field_30C024 - v12->field_30C018;
367 v13->pVertices[2].u = 1.0;
368 v13->pVertices[2].v = 1.0;
369 v13->pVertices[3].vWorldPosition.x = v21 + v12->field_30C01C + v12->field_30C010;
370 v13->pVertices[3].vWorldPosition.y = v23 + v12->field_30C020 + v12->field_30C014;
371 v13->pVertices[3].vWorldPosition.z = *(float *)&a6 + v12->field_30C024 + v12->field_30C018;
372 v13->pVertices[3].u = 1.0;
373 v13->pVertices[3].v = 0.0;
374 do
375 {
376 v28 = v18->field_4.y * *(float *)v25
377 + *((float *)v25 - 1) * v18->field_4.x
378 + *((float *)v25 + 1) * v18->field_4.z
379 + v18->dist;
380 *((float *)v25 - 1) = *((float *)v25 - 1) - v28 * v18->field_4.x;
381 *(float *)v25 = *(float *)v25 - v28 * v18->field_4.y;
382 v25 += 48;
383 --v26;
384 *((float *)v25 - 11) = *((float *)v25 - 11) - v28 * v18->field_4.z;
385 }
386 while ( v26 );
387 v13->uColorMultiplier = uColorMultiplier;
388 v40 = (unsigned int *)&v13->uNumVertices;
389 v39 = v13->pVertices;
390 v13->uNumVertices = 4;
391 v13->field_C14 = a2;
392 v29 = v18->field_4.z;
393 a6 = (int)&v13->uNumVertices;
394 v38 = v29;
395 result = pGame->pStru9Instance->_4980B9(a11, a10, v18->field_4.x, v18->field_4.y, v38, v39, v40);
396 if ( result )
397 {
398 v31 = (unsigned int *)a6;
399 if ( !*(int *)a6 )
400 goto LABEL_24;
401 v32 = a8;
402 v40 = *(unsigned int **)a6;
403 v39 = a8;
404 pGame->pIndoorCameraD3D->ViewTransform(a8, (unsigned int)v40);
405 v40 = 0;
406 pGame->pIndoorCameraD3D->Project(v32, *v31, 0);
407 if ( !(uClipFlags & 1) )
408 {
409 LABEL_19:
410 ++v12->field_308008;
411 v34 = 1024;
412 if ( v12->field_308008 == 1024 )
413 v12->field_308008 = 0;
414 if ( (signed int)(v12->std__vector_pDecals_size + 1) <= 1024 )
415 v34 = v12->std__vector_pDecals_size + 1;
416 v12->std__vector_pDecals_size = v34;
417 goto LABEL_24;
418 }
419 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
420 {
421 if ( uClipFlags & 2 )
422 {
423 v40 = (unsigned int *)&a8;
424 v39 = v12->pVertices;
425 pGame->pIndoorCameraD3D->_436CDC_mess_with_lightmap__clipflag_2(v32, *v31, v12->pVertices, (unsigned int *)&a8);
426 LABEL_14:
427 v40 = v31;
428 v39 = v12->pVertices;
429 pGame->pIndoorCameraD3D->_437143((unsigned int)a8, v32, v12->pVertices, v31);
430 goto LABEL_18;
431 }
432 if ( uClipFlags & 4 )
433 {
434 v40 = (unsigned int *)&a8;
435 v39 = v12->pVertices;
436 pGame->pIndoorCameraD3D->_436F09_mess_with_lightmap__clipflag_4(v32, *v31, v12->pVertices, (unsigned int *)&a8);
437 goto LABEL_14;
438 }
439 v39 = (RenderVertexSoft *)"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:258";
440 v35 = "Undefined clip flag specified";
441 }
442 else
443 {
444 v39 = (RenderVertexSoft *)"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:263";
445 v35 = "Lightpoly builder native indoor clipping not implemented";
446 }
447 MessageBoxA(nullptr, v35, (const char *)v39, 0);
448 LABEL_18:
449 if ( *(float *)&a8 != 0.0 )
450 goto LABEL_19;
451 LABEL_24:
452 result = 1;
453 }
454 return result;
455 }
456
457 //----- (0049BBBD) --------------------------------------------------------
458 bool DecalBuilder::ApplyBloodsplatDecals_IndoorFace(unsigned int uFaceID)
459 {
460 double v7; // st7@12
461
462 if (!pBloodsplatContainer->std__vector_pBloodsplats_size)
463 return true;
464
465 auto pFace = &pIndoor->pFaces[uFaceID];
466
467 if (pFace->uAttributes & 0x400000)
468 return true;
469 if (pFace->Animated())
470 return true;
471
472 for (uint i = 0; i < pBloodsplatContainer->std__vector_pBloodsplats_size; ++i)
473 {
474 auto pBloodsplat = pBloodsplatContainer->std__vector_pBloodsplats + i;
475 if (pFace->pBounding.x1 - pBloodsplat->radius < pBloodsplat->x &&
476 pFace->pBounding.x2 + pBloodsplat->radius > pBloodsplat->x &&
477 pFace->pBounding.y1 - pBloodsplat->radius < pBloodsplat->y &&
478 pFace->pBounding.y2 + pBloodsplat->radius > pBloodsplat->y &&
479 pFace->pBounding.z1 - pBloodsplat->radius < pBloodsplat->z &&
480 pFace->pBounding.z2 + pBloodsplat->radius > pBloodsplat->z)
481 {
482 v7 = pFace->pFacePlane.vNormal.z * pBloodsplat->z +
483 pFace->pFacePlane.vNormal.y * pBloodsplat->y +
484 pFace->pFacePlane.vNormal.x * pBloodsplat->x +
485 pFace->pFacePlane.dist;
486 if (v7 <= pBloodsplat->radius)
487 {
488 pBloodsplat->dot_dist = v7;
489 std__vector_30B00C[uNumDecals++] = i;
490 }
491 }
492 }
493
494 return true;
495 }
496
497 //----- (0049BCEB) --------------------------------------------------------
498 char DecalBuilder::ApplyDecals_OutdoorFace(ODMFace *pFace)
499 {
500 int v2; // edi@1
501 unsigned int v3; // eax@2
502 char *v4; // edx@5
503 double v5; // ST1C_8@12
504 double v6; // ST14_8@12
505 double v7; // ST0C_8@12
506 double v8; // st7@12
507 unsigned int v10; // [sp+20h] [bp-1Ch]@1
508
509 v2 = 0;
510 this->uNumDecals = 0;
511 v10 = pBloodsplatContainer->std__vector_pBloodsplats_size;
512 if ( pBloodsplatContainer->std__vector_pBloodsplats_size )
513 {
514 v3 = pFace->uAttributes;
515 if ( !(v3 & 0x400000) )
516 {
517 if ( !(v3 & 0x10) && (signed int)pBloodsplatContainer->std__vector_pBloodsplats_size > 0 )
518 {
519 v4 = (char *)&pBloodsplatContainer->std__vector_pBloodsplats[0].y;
520 do
521 {
522 if ( (double)pFace->pBoundingBox.x1 - *((float *)v4 + 2) < *((float *)v4 - 1) )
523 {
524 if ( (double)pFace->pBoundingBox.x2 + *((float *)v4 + 2) > *((float *)v4 - 1) )
525 {
526 if ( (double)pFace->pBoundingBox.y1 - *((float *)v4 + 2) < *(float *)v4 )
527 {
528 if ( (double)pFace->pBoundingBox.y2 + *((float *)v4 + 2) > *(float *)v4 )
529 {
530 if ( (double)pFace->pBoundingBox.z1 - *((float *)v4 + 2) < *((float *)v4 + 1) )
531 {
532 if ( (double)pFace->pBoundingBox.z2 + *((float *)v4 + 2) > *((float *)v4 + 1) )
533 {
534 v5 = *((float *)v4 - 1) + 6.7553994e15;
535 v6 = *(float *)v4 + 6.7553994e15;
536 v7 = *((float *)v4 + 1) + 6.7553994e15;
537 v8 = (double)((pFace->pFacePlane.dist
538 + LODWORD(v5) * pFace->pFacePlane.vNormal.x
539 + LODWORD(v6) * pFace->pFacePlane.vNormal.y
540 + LODWORD(v7) * pFace->pFacePlane.vNormal.z) >> 16);
541 if ( v8 <= *((float *)v4 + 2) )
542 {
543 *((float *)v4 + 3) = v8;
544 this->std__vector_30B00C[this->uNumDecals++] = v2;
545 }
546 }
547 }
548 }
549 }
550 }
551 }
552 ++v2;
553 v4 += 40;
554 }
555 while ( v2 < (signed int)v10 );
556 }
557 }
558 }
559 return 1;
560 }
561
562 //----- (0049BE8A) --------------------------------------------------------
563 bool DecalBuilder::_49BE8A(struct stru148 *a2, float a3, int a4, RenderVertexSoft *a5, unsigned int uStripType, char a7)
564 {
565 bool result; // eax@1
566 RenderVertexSoft *v8; // edi@3
567 float v9; // ebx@3
568 char *v10; // esi@3
569 float v11; // eax@5
570 float v12; // eax@6
571 double v13; // st7@13
572 double v14; // st7@19
573 int v15; // eax@20
574 int v16; // eax@22
575 int v17; // edx@24
576 DecalBuilder *v18; // eax@24
577 std::string v19; // [sp-18h] [bp-54h]@12
578 const char *v20; // [sp-8h] [bp-44h]@12
579 int v21; // [sp-4h] [bp-40h]@12
580 double v22; // [sp+Ch] [bp-30h]@19
581 unsigned int v23; // [sp+14h] [bp-28h]@1
582 DecalBuilder *v24; // [sp+18h] [bp-24h]@1
583 int v25; // [sp+1Ch] [bp-20h]@19
584 float v26; // [sp+20h] [bp-1Ch]@12
585 int v27; // [sp+24h] [bp-18h]@12
586 float v28; // [sp+28h] [bp-14h]@13
587 float v29; // [sp+2Ch] [bp-10h]@7
588 float v30; // [sp+30h] [bp-Ch]@6
589 float v31; // [sp+34h] [bp-8h]@6
590 bool v32; // [sp+38h] [bp-4h]@2
591
592 this->uNumDecals = 0;
593 result = pBloodsplatContainer->std__vector_pBloodsplats_size;
594 v24 = this;
595 v23 = pBloodsplatContainer->std__vector_pBloodsplats_size;
596 if ( pBloodsplatContainer->std__vector_pBloodsplats_size )
597 {
598 v32 = 0;
599 if ( (signed int)pBloodsplatContainer->std__vector_pBloodsplats_size > 0 )
600 {
601 v8 = a5;
602 v9 = a3;
603 v10 = (char *)&pBloodsplatContainer->std__vector_pBloodsplats[0].y;
604 while ( uStripType != 4 )
605 {
606 if ( uStripType == 3 )
607 {
608 if ( a7 )
609 {
610 a3 = v8->vWorldPosition.x;
611 v31 = v8[2].vWorldPosition.x;
612 v30 = v8[1].vWorldPosition.y;
613 v12 = v8[2].vWorldPosition.y;
614 goto LABEL_7;
615 }
616 a3 = v8[1].vWorldPosition.x;
617 v11 = v8[2].vWorldPosition.x;
618 LABEL_6:
619 v31 = v11;
620 v30 = v8[1].vWorldPosition.y;
621 v12 = v8->vWorldPosition.y;
622 LABEL_7:
623 v29 = v12;
624 goto LABEL_13;
625 }
626 MessageBoxW(nullptr, L"Uknown strip type detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:434", 0);
627 LABEL_13:
628 v21 = uStripType;
629 v13 = pGame->pIndoorCameraD3D->GetPolygonMinZ(v8, uStripType);
630 v21 = uStripType;
631 v28 = v13;
632 v26 = pGame->pIndoorCameraD3D->GetPolygonMaxZ(v8, uStripType);
633 if ( a3 - *((float *)v10 + 2) < *((float *)v10 - 1) )
634 {
635 if ( v31 + *((float *)v10 + 2) > *((float *)v10 - 1) )
636 {
637 if ( v30 - *((float *)v10 + 2) < *(float *)v10 )
638 {
639 if ( v29 + *((float *)v10 + 2) > *(float *)v10 )
640 {
641 if ( v28 - *((float *)v10 + 2) < *((float *)v10 + 1) )
642 {
643 if ( v26 + *((float *)v10 + 2) > *((float *)v10 + 1) )
644 {
645 Vec3_float_::NegDot(&v8->vWorldPosition, (Vec3_float_ *)LODWORD(v9), (float *)a4);
646 v26 = *(float *)(LODWORD(v9) + 4) * *(float *)v10
647 + *(float *)(LODWORD(v9) + 8) * *((float *)v10 + 1)
648 + *(unsigned int *)LODWORD(v9) * *((float *)v10 - 1)
649 + *(float *)a4;
650 v22 = v26 + 6.7553994e15;
651 v25 = LODWORD(v22);
652 v14 = (double)SLODWORD(v22);
653 v28 = v14;
654 if ( v14 <= *((float *)v10 + 2) )
655 {
656 v15 = *(int *)&a2->flags;
657 if ( v15 & 2 || BYTE1(v15) & 1 )
658 {
659 v16 = *((int *)v10 + 5);
660 if ( !(v16 & 1) )
661 {
662 LOBYTE(v16) = v16 | 1;
663 *((int *)v10 + 5) = v16;
664 *((_QWORD *)v10 + 3) = pEventTimer->Time();
665 }
666 }
667 v17 = v32;
668 *((int *)v10 + 3) = LODWORD(v28);
669 v18 = v24;
670 v24->std__vector_30B00C[v24->uNumDecals] = v17;
671 ++v18->uNumDecals;
672 }
673 }
674 }
675 }
676 }
677 }
678 }
679 ++v32;
680 v10 += 40;
681 result = v32;
682 if ( v32 >= (signed int)v23 )
683 goto LABEL_26;
684 }
685 a3 = v8->vWorldPosition.x;
686 v11 = v8[3].vWorldPosition.x;
687 goto LABEL_6;
688 }
689 }
690 LABEL_26:
691 LOBYTE(result) = 1;
692 return result;
693 }
694
695 //----- (0049C095) --------------------------------------------------------
696 void DecalBuilder::DrawDecal(Decal *pDecal, float z_bias)
697 {
698 signed int v21; // [sp+Ch] [bp-864h]@15
699 RenderVertexD3D3 pVerticesD3D[64]; // [sp+20h] [bp-850h]@6
700
701 if (pDecal->uNumVertices < 3)
702 {
703 Log::Warning(L"Decal has < 3 vertices");
704 return;
705 }
706
707 float color_mult;
708 if ( pDecal->field_C1C & 1 )
709 color_mult = 1.0;
710 else
711 color_mult = pDecal->field_C18->_43B570_get_color_mult_by_time();
712
713 for (uint i = 0; i < pDecal->uNumVertices; ++i)
714 {
715 uint uTint = pRenderer->GetActorTintColor(pDecal->pVertices[i].vWorldViewPosition.x, pDecal->field_C14, 0, 0, nullptr);
716
717 uint uTintR = (uTint >> 16) & 0xFF,
718 uTintG = (uTint >> 8) & 0xFF,
719 uTintB = uTint & 0xFF;
720
721 uint uDecalColorMultR = (pDecal->uColorMultiplier >> 16) & 0xFF,
722 uDecalColorMultG = (pDecal->uColorMultiplier >> 8) & 0xFF,
723 uDecalColorMultB = pDecal->uColorMultiplier & 0xFF;
724
725 uint uFinalR = floorf(uTintR / 255.0 * color_mult * uDecalColorMultR + 0.0f),
726 uFinalG = floorf(uTintG / 255.0 * color_mult * uDecalColorMultG + 0.0f),
727 uFinalB = floorf(uTintB / 255.0 * color_mult * uDecalColorMultB + 0.0f);
728
729
730 float v15;
731 if (fabs(z_bias) < 1e-5)
732 v15 = 1.0 - 1.0 / ((1.0f / get_shading_dist_mist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0);
733 else
734 {
735 v15 = 1.0 - 1.0 / ((1.0f / get_shading_dist_mist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0) - z_bias;
736 if (v15 < 0.000099999997)
737 v15 = 0.000099999997;
738 }
739
740 pVerticesD3D[i].pos.z = v15;
741
742 pVerticesD3D[i].pos.x = pDecal->pVertices[i].vWorldViewProjX;
743 pVerticesD3D[i].pos.y = pDecal->pVertices[i].vWorldViewProjY;
744 pVerticesD3D[i].texcoord.x = pDecal->pVertices[i].u;
745 pVerticesD3D[i].texcoord.y = pDecal->pVertices[i].v;
746 pVerticesD3D[i].diffuse = (uFinalR << 16) | (uFinalG << 8) | uFinalB;
747 pVerticesD3D[i].specular = 0;
748 pVerticesD3D[i].rhw = 1.0 / pDecal->pVertices[i].vWorldViewPosition.x;
749 }
750
751 if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
752 v21 = D3DDP_DONOTLIGHT | D3DDP_DONOTCLIP | D3DDP_DONOTUPDATEEXTENTS;
753 else
754 v21 = D3DDP_DONOTLIGHT;
755
756 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
757 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
758 pVerticesD3D,
759 pDecal->uNumVertices,
760 v21));
761 }
762
763 //----- (0049C2CD) --------------------------------------------------------
764 void DecalBuilder::DrawDecals(float z_bias)
765 {
766 for (uint i = 0; i < std__vector_pDecals_size; ++i)
767 DrawDecal(std__vector_pDecals + i, z_bias);
768 }
769
770 //----- (0049C304) --------------------------------------------------------
771 void DecalBuilder::DrawBloodsplats()
772 {
773 if (!std__vector_pDecals_size)
774 return;
775
776 if (pRenderer->bUsingSpecular)
777 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0));
778 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 3));
779
780 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1));
781 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0));
782 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u));
783 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
784 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 2u));
785 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0));
786
787 auto pTex = pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("hwsplat04");
788 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTex));
789
790 DrawDecals(0.00039999999);
791 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 2u));
792 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
793 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0));
794 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
795 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
796
797 if (pRenderer->bUsingSpecular)
798 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1u));
799 }
800
801 //----- (0049C550) --------------------------------------------------------
802 void DecalBuilder::DrawDecalDebugOutlines()
803 {
804 DecalBuilder *v1; // esi@1
805 signed int v2; // ebx@1
806 RenderVertexSoft *v3; // edi@2
807
808 v1 = this;
809 v2 = 0;
810 if ( (signed int)this->std__vector_pDecals_size > 0 )
811 {
812 v3 = this->std__vector_pDecals[0].pVertices;
813 do
814 {
815 pGame->pIndoorCameraD3D->debug_outline_sw(v3, *((int *)v3 - 1), 0xC86400u, 0.0);
816 ++v2;
817 v3 = (RenderVertexSoft *)((char *)v3 + 3104);
818 }
819 while ( v2 < (signed int)v1->std__vector_pDecals_size );
820 }
821 }
822
823 //----- (0040E4C2) --------------------------------------------------------
824 void Decal::Decal_base_ctor()
825 {
826 uNumVertices = -1;
827 for (uint i = 0; i < 64; ++i)
828 pVertices[i].flt_2C = 0.0f;
829 }