comparison AudioPlayer.cpp @ 0:9c0607679772

init
author Ritor1
date Sat, 12 Jan 2013 09:45:18 +0600
parents
children 8e33efd39355
comparison
equal deleted inserted replaced
-1:000000000000 0:9c0607679772
1 #include <string>
2
3 #include "AudioPlayer.h"
4 #include "Allocator.h"
5 #include "FrameTableInc.h"
6 #include "Indoor.h"
7 #include "LayingItem.h"
8 #include "Party.h"
9 #include "Actor.h"
10 #include "Game.h"
11 #include "DecorationList.h"
12 #include "Time.h"
13 #include "OSInfo.h"
14 #include "Math.h"
15 #include "MapInfo.h"
16 #include "Log.h"
17
18 #include "Bink_Smacker.h"
19
20 #include "mm7_data.h"
21
22
23
24 PCMWAVEFORMAT pcmWaveFormat;
25
26 int Aureal3D_SplashScreen;
27 int Aureal3D_SplashAudio;
28 int uFindSound_BinSearch_ResultID; // weak
29 int uLastLoadedSoundID; // weak
30 int sLastTrackLengthMS;
31 Sound pSounds[3000];
32 AudioPlayer *pAudioPlayer;
33 SoundList *pSoundList;
34
35
36 stru339_spell_sound stru_A750F8[4];
37 stru339_spell_sound stru_AA1058[4];
38
39
40
41 unsigned __int8 uSoundVolumeMultiplier = 4;
42 unsigned __int8 uVoicesVolumeMultiplier = 4;
43 unsigned __int8 uMusicVolimeMultiplier = 4;
44 int bWalkSound; // idb
45
46 float pSoundVolumeLevels[10] =
47 {
48 0.0,
49 0.10999999940395,
50 0.21999999880791,
51 0.33000001311302,
52 0.43999999761581,
53 0.55000001192093,
54 0.66000002622604,
55 0.76999998092651,
56 0.87999999523163,
57 0.99000000953674
58 }; // idb
59
60
61
62
63 void ReleaseSoundData(void *_this);
64
65
66
67
68 //----- (004A9953) --------------------------------------------------------
69 void SoundList::Initialize()
70 {
71 SoundList *pSoundList; // esi@1
72 signed int v2; // edi@2
73 SoundDesc *pSoundDesc; // eax@5
74 void *pSoundData; // ebx@7
75 unsigned int uSoundSize; // eax@7
76 char *pSoundBytes; // ebx@7
77 AILFILETYPE pType; // eax@7
78 int v8; // eax@8
79 char pSoundName[120]; // [sp+4h] [bp-A4h]@4
80 AILSOUNDINFO pInfo; // [sp+7Ch] [bp-2Ch]@10
81 int v12; // [sp+A0h] [bp-8h]@12
82 int a2; // [sp+A4h] [bp-4h]@1
83
84 pSoundList = this;
85 a2 = 1;
86 if ( (signed int)this->uNumSounds > 1 )
87 {
88 v2 = 1;
89 //while ( 1 )
90 do
91 {
92 sprintf(pSoundName, "%s", pSounds[v2].pSoundName);
93 // pSoundList->pSounds[v2].pSoundData[0] = ::LoadSound(pSoundName, (SoundData *)0xFFFFFFFF, pSounds[v2].uSoundID); Ritor1: it's error - result: no sound
94 pSoundDesc = &pSoundList->pSounds[v2];
95 if ( pSoundList->pSounds[v2].eType != SOUND_DESC_SYSTEM || (sprintf(pSoundName, "%s", pSounds[v2].pSoundName),
96 pSoundList->pSounds[v2].pSoundData[0] = ::LoadSound(pSoundName, (SoundData *)0xFFFFFFFF, pSounds[v2].uSoundID),
97 !pAudioPlayer->b3DSoundInitialized)
98 || (pSoundDesc = &pSoundList->pSounds[v2], !(pSoundDesc->uFlags & 2))
99 || !pSoundDesc->pSoundData[0] ) // нужно перевернуть
100 goto LABEL_17;
101 pSoundData = pSoundDesc->pSoundData[0];
102 uSoundSize = *(int *)pSoundData;
103 pSoundBytes = (char *)pSoundData + 4;
104 pType = AIL_file_type(pSoundBytes, uSoundSize);
105 if ( !pType )
106 //goto LABEL_15;
107 {
108 LOBYTE(pSoundList->pSounds[v2].bDecompressed) = 0;
109 goto LABEL_16;
110 }
111 v8 = pType - 1;
112 if ( v8 )
113 {
114 /*break;
115 pSoundList->pSounds[v2].p3DSound = pSoundList->pSounds[v2].pSoundData[0];
116 LABEL_16:
117 pSoundList->_4A9DCD(a2, 1);
118 LABEL_17:
119 ++a2;
120 ++v2;
121 if ( a2 >= (signed int)pSoundList->uNumSounds )
122 return;
123 }*/
124 if ( v8 == 1 )
125 {
126 if ( AIL_WAV_info(pSoundBytes, &pInfo) && pInfo.uChannels != 2 )
127 {
128 if ( !AIL_decompress_ADPCM(&pInfo, &pSoundList->pSounds[v2].p3DSound, &v12) )
129 {
130 pSoundList->pSounds[v2].p3DSound = 0;
131 LOBYTE(pSoundList->pSounds[v2].bDecompressed) = 1;
132 }
133 }
134 goto LABEL_16;
135 }
136 //LABEL_15:
137 LOBYTE(pSoundList->pSounds[v2].bDecompressed) = 0;
138 goto LABEL_16;
139 }
140 pSoundList->pSounds[v2].p3DSound = pSoundList->pSounds[v2].pSoundData[0];
141 LABEL_16:
142 pSoundList->_4A9DCD(a2, 1);
143 LABEL_17:
144 ++a2;
145 ++v2;
146 }
147 while ( a2 < (signed int)pSoundList->uNumSounds );
148 }
149 }
150
151 //----- (004A9A67) --------------------------------------------------------
152 __int16 SoundList::LoadSound(int a1, unsigned int a3)
153 {
154 AILSOUNDINFO v24; // [sp+84h] [bp-28h]@23
155
156 if (bNoSound || !uNumSounds)
157 return 0;
158
159 uint uSoundIdx = 0;
160 SoundDesc *pSound = nullptr;
161 for (uint i = 1; i < uNumSounds; ++i)
162 if (pSounds[i].uSoundID == a1)
163 {
164 uSoundIdx = i;
165 pSound = &pSounds[i];
166 break;
167 }
168 if (!pSound)
169 return 0;
170
171 if (pSound->uFlags & 2 && pSound->p3DSound ||
172 ~pSound->uFlags & 2 && pSound->pSoundData[0])
173 return uSoundIdx;
174
175 if (!pSound->pSoundData[0])
176 pSound->pSoundData[0] = ::LoadSound(pSound->pSoundName, (SoundData *)0xFFFFFFFF, pSound->uSoundID);
177
178 if (!pSound->pSoundData[0])
179 return 0;
180
181 if (a3)
182 pSound->uFlags |= 1u;
183
184 if (!pAudioPlayer->b3DSoundInitialized)
185 return uSoundIdx;
186
187 if (~pSound->uFlags & 2 || !pSound->pSoundData[0])
188 return uSoundIdx;
189
190
191 auto pSoundData = pSound->pSoundData[0];
192 switch (AIL_file_type((void *)pSoundData->pData, pSoundData->uDataSize))
193 {
194 default:
195 case AILFILETYPE_UNKNOWN:
196 pSound->bDecompressed = false;
197 return 0;
198
199 case AILFILETYPE_PCM_WAV:
200 pSound->p3DSound = pSound->pSoundData[0];
201 return uSoundIdx;
202
203 case AILFILETYPE_ADPCM_WAV:
204 if (AIL_WAV_info((void *)pSoundData->pData, &v24) && v24.uChannels != 2)
205 {
206 if (!AIL_decompress_ADPCM(&v24, &pSound->p3DSound, &a1) )
207 {
208 pSound->p3DSound = nullptr;
209 pSound->bDecompressed = true;
210 _4A9DCD(uSoundIdx, 0);
211 }
212 }
213 return uSoundIdx;
214 };
215 }
216
217 //----- (004A9BBD) --------------------------------------------------------
218 int SoundList::LoadSound(unsigned int a2, LPVOID lpBuffer, int uBufferSizeLeft, int *pOutSoundSize, int a6)
219 {
220 //SoundList *v6; // edi@1
221 signed int v7; // esi@1
222 //unsigned __int8 v8; // zf@1
223 //unsigned __int8 v9; // sf@1
224 SoundDesc *v10; // eax@3
225 SoundDesc *v11; // ecx@3
226 int v12; // ebx@7
227 int result; // eax@13
228 SoundHeader *v14; // esi@16
229 DWORD *v15; // edi@16
230 int v16; // ebx@16
231 unsigned int v17; // eax@18
232 void *v18; // ebx@19
233 std::string v19; // [sp-18h] [bp-38h]@22
234 const char *v20; // [sp-8h] [bp-28h]@22
235 int v21; // [sp-4h] [bp-24h]@22
236 //SoundList *v22; // [sp+Ch] [bp-14h]@1
237 SoundDesc *Args; // [sp+10h] [bp-10h]@3
238 unsigned int v24; // [sp+14h] [bp-Ch]@2
239 int v25; // [sp+18h] [bp-8h]@2
240 int v26; // [sp+1Ch] [bp-4h]@1
241
242 //v6 = this;
243 v7 = 0;
244 //v22 = this;
245 //v8 = this->uNumSounds == 0;
246 //v9 = (this->uNumSounds & 0x80000000u) != 0;
247 v26 = 0;
248 if (!uNumSounds)
249 return 0;
250
251
252 v24 = 0;
253 v25 = 44;
254 while ( 1 )
255 {
256 v10 = pSounds;
257 v11 = &v10[v24 / 0x78];
258 Args = &v10[v24 / 0x78];
259 if ( a2 == v10[v24 / 0x78].uSoundID )
260 {
261 if ( a6 == v7 && *(int *)&v10->pSoundName[v25] != v7 )
262 return v26;
263 if ( (signed int)pAudioPlayer->uNumSoundHeaders > v7 )
264 break;
265 }
266 LABEL_12:
267 ++v26;
268 v25 += 120;
269 v24 += 120;
270 if ( v26 >= (signed int)uNumSounds )
271 return 0;
272 }
273 v12 = 0;
274 while ( _strcmpi(pAudioPlayer->pSoundHeaders[v12].pSoundName, v11->pSoundName) )
275 {
276 ++v7;
277 ++v12;
278 if ( v7 >= (signed int)pAudioPlayer->uNumSoundHeaders )
279 {
280 v7 = 0;
281 goto LABEL_12;
282 }
283 v11 = Args;
284 }
285 v14 = &pAudioPlayer->pSoundHeaders[v7];
286 v15 = (DWORD *)&v14->uDecompressedSize;
287 a2 = v14->uDecompressedSize;
288 v16 = a2;
289 if ( (signed int)a2 > uBufferSizeLeft )
290 Abortf("Sound %s is size %i bytes, sound buffer size is %i bytes", Args, a2, uBufferSizeLeft);
291 SetFilePointer(pAudioPlayer->hAudioSnd, v14->uFileOffset, 0, 0);
292 v17 = v14->uCompressedSize;
293 if ( (signed int)v17 >= (signed int)*v15 )
294 {
295 if ( v17 == *v15 )
296 {
297 ReadFile(pAudioPlayer->hAudioSnd, lpBuffer, *v15, (LPDWORD)&Args, 0);
298 }
299 else
300 {
301 MessageBoxW(nullptr, L"Can't load sound file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Sound.cpp:666", 0);
302 }
303 }
304 else
305 {
306 v18 = malloc(v14->uCompressedSize);
307 ReadFile(pAudioPlayer->hAudioSnd, v18, v14->uCompressedSize, (LPDWORD)&Args, 0);
308 zlib::MemUnzip(lpBuffer, &v14->uDecompressedSize, v18, v14->uCompressedSize);
309 free(v18);
310 v16 = a2;
311 }
312 result = v26;
313 pSounds->pSoundData[a6 + 30 * v26] = (SoundData *)lpBuffer;
314 *pOutSoundSize = v16;
315
316 return result;
317 }
318
319 //----- (004A9D3E) --------------------------------------------------------
320 SoundDesc *SoundList::Release()
321 {
322 SoundList *v1; // esi@1
323 signed int v2; // ebx@1
324 int v3; // edi@2
325 SoundDesc *result; // eax@3
326 void *v5; // ecx@3
327
328 v1 = this;
329 v2 = 0;
330 if ( (signed int)this->uNumSounds > 0 )
331 {
332 v3 = 0;
333 do
334 {
335 result = v1->pSounds;
336 v5 = result[v3].pSoundData[0];
337 if ( v5 )
338 {
339 ReleaseSoundData(v5);
340 v1->pSounds[v3].pSoundData[0] = 0;
341 result = (SoundDesc *)((char *)&v1->pSounds[v3] + 40);
342 *(int *)&result->pSoundName[0] &= 0xFFFFFFFEu;
343 }
344 ++v2;
345 ++v3;
346 }
347 while ( v2 < (signed int)v1->uNumSounds );
348 }
349 return result;
350 }
351
352 //----- (004A9D79) --------------------------------------------------------
353 void SoundList::_4A9D79(int a2)
354 {
355 SoundList *v2; // esi@1
356 int v3; // edi@1
357 signed int i; // ebx@1
358 SoundDesc *v5; // eax@2
359 SOUND_DESC_TYPE v6; // ecx@2
360 void *v7; // eax@5
361
362 v2 = this;
363 v3 = 0;
364 for ( i = 0; i < (signed int)v2->uNumSounds; ++v3 )
365 {
366 v5 = &v2->pSounds[v3];
367 v6 = v5->eType;
368 if ( v6 != SOUND_DESC_SYSTEM && (a2 || v6 != SOUND_DESC_LOCK) )
369 {
370 v7 = v5->pSoundData[0];
371 if ( v7 )
372 {
373 ReleaseSoundData(v7);
374 v2->pSounds[v3].pSoundData[0] = 0;
375 }
376 v2->pSounds[v3].uFlags &= 0xFFFFFFFEu;
377 }
378 ++i;
379 }
380 }
381
382 //----- (004A9DCD) --------------------------------------------------------
383 void SoundList::_4A9DCD(unsigned int uSoundID, char a3)
384 {
385 unsigned int v3; // esi@1
386 //SoundList *v4; // edi@1
387 SoundDesc *v5; // eax@1
388 void *v6; // ecx@8
389
390 v3 = uSoundID;
391 //v4 = this;
392 v5 = &this->pSounds[uSoundID];
393 if ( v5->eType != SOUND_DESC_SYSTEM )
394 {
395 if ( v5->uFlags & 2 && v5->p3DSound && a3 )
396 {
397 if ( LOBYTE(v5->bDecompressed) )
398 AIL_mem_free_lock(v5->p3DSound);
399 pSounds[v3].p3DSound = 0;
400 pSounds[v3].uFlags &= 0xFFFFFFFEu;
401 }
402 v6 = pSounds[v3].pSoundData[0];
403 if ( v6 )
404 {
405 ReleaseSoundData(v6);
406 pSounds[v3].pSoundData[0] = 0;
407 pSounds[v3].uFlags &= 0xFFFFFFFEu;
408 }
409 }
410 }
411
412
413 //----- (004A9E3D) --------------------------------------------------------
414 void SoundList::ToFile()
415 {
416 SoundList *v1; // esi@1
417 FILE *v2; // eax@1
418 FILE *v3; // edi@1
419
420 v1 = this;
421 v2 = fopen("data\\dsounds.bin", "wb");
422 v3 = v2;
423 if ( !v2 )
424 Abortf("Unable to save dsounds.bin!");
425 fwrite(v1, 4u, 1u, v2);
426 fwrite(v1->pSounds, 0x78u, v1->uNumSounds, v3);
427 fclose(v3);
428 }
429
430 //----- (004A9E89) --------------------------------------------------------
431 void *SoundList::FromFile(void *pSerialized)
432 {
433 uNumSounds = *(int *)pSerialized;
434 pSounds = (SoundDesc *)pAllocator->AllocNamedChunk(pSounds, 120 * uNumSounds, "Snd Des.");
435 return memcpy(pSounds, (char *)pSerialized + 4, 120 * uNumSounds);
436 }
437
438 //----- (004A9ED0) --------------------------------------------------------
439 int SoundList::FromFileTxt(const char *Args)
440 {
441 SoundList *v2; // ebx@1
442 __int32 v3; // edi@1
443 FILE *v4; // eax@1
444 unsigned int v5; // esi@3
445 void *v6; // eax@9
446 FILE *v7; // ST0C_4@11
447 char *i; // eax@11
448 int v9; // eax@14
449 const char *v10; // ST0C_4@14
450 int v11; // eax@18
451 SoundDesc *v12; // ecx@18
452 char v13; // zf@18
453 unsigned int v14; // eax@18
454 int v15; // eax@23
455 char Buf; // [sp+Ch] [bp-2F0h]@3
456 FrameTableTxtLine v18; // [sp+200h] [bp-FCh]@4
457 FrameTableTxtLine v19; // [sp+27Ch] [bp-80h]@4
458 FILE *File; // [sp+2F8h] [bp-4h]@1
459 unsigned int Argsa; // [sp+304h] [bp+8h]@3
460
461 v2 = this;
462 pAllocator->FreeChunk(this->pSounds);
463 v3 = 0;
464 v2->pSounds = 0;
465 v2->uNumSounds = 0;
466 v4 = fopen(Args, "r");
467 File = v4;
468 if ( !v4 )
469 Abortf("SoundListClass::load - Unable to open file: %s.");
470 v5 = 0;
471 Argsa = 0;
472 if ( fgets(&Buf, 490, v4) )
473 {
474 do
475 {
476 *strchr(&Buf, 10) = 0;
477 memcpy(&v19, texture_frame_table_txt_parser(&Buf, &v18), sizeof(v19));
478 if ( v19.field_0 && *v19.pProperties[0] != 47 )
479 ++Argsa;
480 }
481 while ( fgets(&Buf, 490, File) );
482 v5 = Argsa;
483 v3 = 0;
484 }
485 v2->uNumSounds = v5;
486 v6 = pAllocator->AllocNamedChunk(v2->pSounds, 120 * v5, "Snd Des.");
487 v2->pSounds = (SoundDesc *)v6;
488 if ( v6 == (void *)v3 )
489 Abortf("SoundListClass::load - Out of Memory!");
490 memset(v6, v3, 120 * v2->uNumSounds);
491 v7 = File;
492 v2->uNumSounds = v3;
493 fseek(v7, v3, v3);
494 for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) )
495 {
496 *strchr(&Buf, 10) = 0;
497 memcpy(&v19, texture_frame_table_txt_parser(&Buf, &v18), sizeof(v19));
498 if ( v19.field_0 && *v19.pProperties[0] != 47 )
499 {
500 sprintf(v2->pSounds[v2->uNumSounds].pSoundName, "%s", v19.pProperties[0]);
501 v9 = atoi(v19.pProperties[1]);
502 v10 = v19.pProperties[2];
503 v2->pSounds[v2->uNumSounds].uSoundID = v9;
504 if ( _strcmpi(v10, "system") )
505 {
506 if ( _strcmpi(v19.pProperties[2], "swap") )
507 {
508 v11 = _strcmpi(v19.pProperties[2], "lock");
509 v12 = v2->pSounds;
510 v13 = v11 == 0;
511 v14 = v2->uNumSounds;
512 if ( v13 )
513 v12[v14].eType = SOUND_DESC_LOCK;
514 else
515 v12[v14].eType = SOUND_DESC_LEVEL;
516 }
517 else
518 {
519 v2->pSounds[v2->uNumSounds].eType = SOUND_DESC_SWAP;
520 }
521 }
522 else
523 {
524 v2->pSounds[v2->uNumSounds].eType = SOUND_DESC_SYSTEM;
525 }
526 if ( v19.field_0 >= 4 && !_strcmpi(v19.pProperties[3], "3D") )
527 {
528 v15 = (int)&v2->pSounds[v2->uNumSounds].uFlags;
529 *(int *)v15 |= 2u;
530 }
531 ++v2->uNumSounds;
532 }
533 }
534 fclose(File);
535 return 1;
536 }
537
538 //----- (004AA13F) --------------------------------------------------------
539 void AudioPlayer::PlayMusicTrack(MusicID eTrack)
540 {
541 if (!bNoSound && bPlayerReady && hAILRedbook && uMusicVolimeMultiplier)
542 {
543 AIL_redbook_stop(hAILRedbook);
544 AIL_redbook_set_volume(hAILRedbook, (signed)(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0));
545 AIL_redbook_track_info(hAILRedbook, eTrack, &uCurrentMusicTrackStartMS, &uCurrentMusicTrackEndMS);
546 AIL_redbook_play(hAILRedbook, uCurrentMusicTrackStartMS + 1, uCurrentMusicTrackEndMS);
547 uCurrentMusicTrackLength = ((uCurrentMusicTrackEndMS - uCurrentMusicTrackStartMS) * 128) / 1000;
548 }
549 }
550
551
552 //----- (004AA1F3) --------------------------------------------------------
553 void AudioPlayer::SetMusicVolume(int vol)
554 {
555 if (bPlayerReady)
556 {
557 if (hAILRedbook)
558 AIL_redbook_set_volume(hAILRedbook, vol);
559 }
560 }
561
562 //----- (004AA214) --------------------------------------------------------
563 void AudioPlayer::SetMasterVolume(unsigned int uVolume)
564 {
565 AudioPlayer *v2; // esi@1
566 _DIG_DRIVER *hDrv; // eax@2
567
568 v2 = this;
569 if ( this->bPlayerReady )
570 {
571 hDrv = this->hDigDriver;
572 this->uMasterVolume = uVolume;
573 if ( hDrv )
574 AIL_set_digital_master_volume(hDrv, uVolume);
575 if ( v2->b3DSoundInitialized )
576 v2->s3DSoundVolume = (signed __int64)((double)(signed int)uVolume * 0.5);
577 }
578 }
579 // 4D8304: using guessed type int __stdcall AIL_set_digital_master_volume(int, int);
580
581 //----- (004AA258) --------------------------------------------------------
582 void AudioPlayer::_4AA258(int a2)
583 {
584 AudioPlayer *v2; // esi@1
585 int v3; // edi@4
586 AudioPlayer_3DSample *v4; // ebx@5
587 int v5; // ebx@11
588 MixerChannel *v6; // edi@12
589
590 v2 = this;
591 if ( this->bPlayerReady )
592 {
593 if ( this->b3DSoundInitialized && a2 && (v3 = 0, this->uNum3DSamples > 0) )
594 {
595 v4 = this->p3DSamples;
596 while ( v4->field_4 != a2 || AIL_3D_sample_status(v4->hSample) != 4 )
597 {
598 ++v3;
599 ++v4;
600 if ( v3 >= v2->uNum3DSamples )
601 goto LABEL_9;
602 }
603 AIL_end_3D_sample(v2->p3DSamples[v3].hSample);
604 }
605 else
606 {
607 LABEL_9:
608 if ( v2->hDigDriver )
609 {
610 if ( a2 )
611 {
612 v5 = 0;
613 if ( v2->uMixerChannels > 0 )
614 {
615 v6 = v2->pMixerChannels;
616 do
617 {
618 if ( v6->dword_000004 == a2 )
619 {
620 if ( AIL_sample_status(v6->hSample) == 4 )
621 {
622 AIL_end_sample(v6->hSample);
623 _4ABE55(v6);
624 }
625 }
626 ++v5;
627 ++v6;
628 }
629 while ( v5 < v2->uMixerChannels );
630 }
631 }
632 }
633 }
634 }
635 }
636 // 4D82F4: using guessed type int __stdcall AIL_3D_sample_status(int);
637 // 4D82F8: using guessed type int __stdcall AIL_sample_status(int);
638 // 4D82FC: using guessed type int __stdcall AIL_end_sample(int);
639 // 4D8300: using guessed type int __stdcall AIL_end_3D_sample(int);
640
641 //----- (004AA306) --------------------------------------------------------
642 void AudioPlayer::PlaySound(SoundID eSoundID, signed int a3, unsigned int uNumRepeats, signed int PartyX, signed int PartyY, int a7, unsigned int uVolume, int sPlaybackRate)
643 {
644 //AudioPlayer *pAudioPlayer1; // esi@1
645 signed int pNum; // edx@5
646 int *pSoundID; // ecx@6
647 int v12; // edi@13
648 signed int v13; // ecx@17
649 signed int v14; // eax@20
650 int v15; // eax@24
651 signed int v16; // eax@25
652 LayingItem *pLayingItem; // eax@28
653 signed int v18; // eax@29
654 Actor *pActor1; // eax@32
655 signed int v20; // ecx@32
656 double v21; // st7@32
657 signed int v22; // ecx@33
658 AudioPlayer_3DSample *pAudioPlayer_3DSample; // esi@53
659 AudioPlayer_3DSample *pAudioPlayer_3DSample1; // esi@61
660 int v25; // esi@67
661 double v26; // st7@68
662 int v27; // ST18_4@68
663 int v28; // ebx@68
664 int v29; // eax@68
665 AudioPlayer_3DSample *pAudioPlayer_3DSample2; // esi@69
666 int v31; // ST18_4@70
667 int v32; // ebx@70
668 int v33; // eax@70
669 int v34; // eax@70
670 char v35; // zf@70
671 signed int v36; // ebx@74
672 //AudioPlayer *pAudioPlayer2; // edi@79
673 AudioPlayer_3DSample *pAudioPlayer_3DSample3; // esi@79
674 unsigned int v39; // ebx@80
675 int v40; // eax@81
676 char *v41; // edi@82
677 int v42; // esi@82
678 double v43; // st7@91
679 LayingItem *pLayingItem2; // eax@92
680 Actor *pActor; // eax@93
681 signed int v46; // ecx@93
682 double v47; // st7@93
683 BLVDoor *pBLVDoor; // eax@97
684 double v49; // st7@104
685 int v50; // ST18_4@104
686 int v51; // ebx@104
687 int v52; // eax@104
688 float v53; // ST0C_4@106
689 float v54; // ST04_4@106
690 //AudioPlayer *pAudioPlayer3; // edx@106
691 SoundDesc *pSoundDesc; // edx@107
692 LayingItem *pLayingItem3; // eax@114
693 int v58; // edx@115
694 int v59; // ecx@115
695 Actor *pActor2; // eax@118
696 MixerChannel *pMixerChannel; // esi@126
697 signed int v62; // esi@133
698 //AudioPlayer *pAudioPlayer4; // ebx@133
699 MixerChannel *pMixerChannel2; // edi@134
700 int v65; // ebx@141
701 //AudioPlayer *pAudioPlayer5; // ecx@142
702 MixerChannel *pMixerChannel3; // edi@142
703 int v68; // eax@143
704 MixerChannel *pMixerChannel4; // edi@149
705 int v70; // ecx@152
706 SoundDesc *pSoundDesc2; // eax@153
707 int v72; // edi@156
708 MixerChannel *pMixerChannel5; // esi@157
709 unsigned int pVolume; // eax@157
710 int pPartyX; // ebx@159
711 int v76; // ebx@160
712 LayingItem *pLayingItem4; // edi@164
713 unsigned int pPosY; // edx@166
714 unsigned int pPosX; // ecx@166
715 int v80; // eax@167
716 Actor *pActor3; // edi@168
717 BLVDoor *pBLVDoor2; // edi@173
718 int v83; // eax@183
719 int v84; // eax@183
720 _SAMPLE *v85; // ST18_4@186
721 unsigned int v86; // [sp+14h] [bp-60h]@84
722 int v87; // [sp+14h] [bp-60h]@115
723 RenderVertexSoft pRenderVertexSoft; // [sp+24h] [bp-50h]@1
724 unsigned int v89; // [sp+54h] [bp-20h]@12
725 int v90; // [sp+58h] [bp-1Ch]@68
726 float v91; // [sp+5Ch] [bp-18h]@68
727 //unsigned int v92; // [sp+60h] [bp-14h]@10
728 float v93; // [sp+64h] [bp-10h]@1
729 signed int varC; // [sp+68h] [bp-Ch]@68
730 AudioPlayer *pAudioPlayer; // [sp+6Ch] [bp-8h]@1
731 int v96; // [sp+70h] [bp-4h]@19
732 signed int uNumRepeatsb; // [sp+84h] [bp+10h]@93
733 float uNumRepeatsa; // [sp+84h] [bp+10h]@104
734 float v99; // [sp+8Ch] [bp+18h]@104
735 signed int v100; // [sp+90h] [bp+1Ch]@32
736 int v101; // [sp+90h] [bp+1Ch]@52
737 int v102; // [sp+90h] [bp+1Ch]@60
738 int v103; // [sp+90h] [bp+1Ch]@68
739
740 pAudioPlayer = this;
741 v35 = this->bPlayerReady == 0;
742 //pAudioPlayer = this;
743 pRenderVertexSoft.flt_2C = 0.0;
744 LODWORD(v93) = 10000;
745 if ( v35 || !uSoundVolumeMultiplier || !this->hDigDriver || !eSoundID )
746 return;
747 pNum = 0;
748 if ( (signed int)pSoundList->uNumSounds <= 0 )
749 {
750 LABEL_9:
751 pNum = 0;
752 }
753 else
754 {
755 pSoundID = (int *)&pSoundList->pSounds->uSoundID;
756 while ( *pSoundID != eSoundID )
757 {
758 ++pNum;
759 pSoundID += 30;
760 if ( pNum >= (signed int)pSoundList->uNumSounds )
761 goto LABEL_9;
762 }
763 }
764 /* v92 = pNum;//38
765 pNum = 0;
766 for ( pSoundID = (int *)&pSoundList->pSounds->uSoundID; *pSoundID != eSoundID; pSoundID += 30)
767 {
768 ++pNum;
769 }*/
770 if ( !pNum )
771 return;
772 if ( !pAudioPlayer->b3DSoundInitialized || (v89 = 120 * pNum, !(pSoundList->pSounds[pNum].uFlags & 2)) )
773 {
774 //pSoundDesc = (SoundDesc *)7;
775 if ( a3 < 0 )
776 {
777 if ( a3 == -1 )
778 {
779 varC = 13;
780 v96 = 13;
781 goto LABEL_133;
782 }
783 varC = 14;
784 v96 = 14;
785 LABEL_123:
786 if ( a3 )
787 {
788 if ( a3 != -1 )
789 {
790 LODWORD(v91) = 0;
791 if ( pAudioPlayer->uMixerChannels > 0 )
792 {
793 pMixerChannel = pAudioPlayer->pMixerChannels;
794 do
795 {
796 if ( AIL_sample_status(pMixerChannel->hSample) == 4 && pMixerChannel->dword_000004 == a3
797 && AIL_sample_status(pMixerChannel->hSample) == 4 )
798 {
799 if ( pMixerChannel->uSourceTrackIdx == pNum )
800 return;
801 AIL_end_sample(pMixerChannel->hSample);
802 _4ABE55(pMixerChannel);
803 }
804 ++LODWORD(v91);
805 ++pMixerChannel;
806 }
807 while ( SLODWORD(v91) < pAudioPlayer->uMixerChannels );
808 }
809 }
810 }
811 LABEL_133:
812 v62 = varC;
813 //pAudioPlayer4 = pAudioPlayer;
814 if ( varC <= v96 )
815 {
816 pMixerChannel2 = &pAudioPlayer->pMixerChannels[varC];
817 while ( AIL_sample_status(pMixerChannel2->hSample) != 2 )
818 {
819 ++v62;
820 ++pMixerChannel2;
821 if ( v62 > v96 )
822 goto LABEL_140;
823 }
824 AIL_end_sample(pMixerChannel2->hSample);
825 if ( pMixerChannel2->uSourceTrackIdx )
826 _4ABE55(pMixerChannel2);
827 }
828 LABEL_140:
829 if ( v62 != v96 + 1 )//10!=13
830 {
831 LABEL_150:
832 if ( LODWORD(v93) == 10000 )
833 LODWORD(v93) = pAudioPlayer->uMasterVolume;
834 v70 = 0;
835 if ( !a7 )
836 {
837 //pSoundDesc = pSoundList->pSounds;
838 pSoundDesc2 = &pSoundList->pSounds[pNum];
839 if ( !pSoundDesc2->pSoundData[0] )
840 {
841 if (pSoundDesc2->eType == SOUND_DESC_SWAP)
842 pSoundList->LoadSound(eSoundID, 0);
843 }
844 }
845 v72 = 4 * (a7 + 30 * pNum) + 44;
846 if ( !*(int *)&pSoundList->pSounds->pSoundName[v72] )
847 return;
848 pMixerChannel5 = &pAudioPlayer->pMixerChannels[v62];
849 AIL_init_sample(pMixerChannel5->hSample);
850 AIL_set_sample_file(pMixerChannel5->hSample, (void *)(*(int *)&pSoundList->pSounds->pSoundName[v72] + 4 * (a7 == 0)), -1);
851 pVolume = uVolume;
852 if ( !uVolume )
853 pVolume = LODWORD(v93);
854 AIL_set_sample_volume(pMixerChannel5->hSample, pVolume);
855 pPartyX = PartyX;
856 if ( PartyX != -1 )
857 {
858 if ( !PartyX )
859 pPartyX = pParty->vPosition.x;
860 if ( !PartyY )
861 PartyY = pParty->vPosition.y;
862 if ( uNumRepeats )
863 AIL_set_sample_loop_count(pMixerChannel5->hSample, uNumRepeats - 1);
864 v83 = sub_4AB66C(pPartyX, PartyY);
865 AIL_set_sample_pan(pMixerChannel5->hSample, v83);
866 v84 = GetSoundStrengthByDistanceFromParty(pPartyX, PartyY, pParty->vPosition.z);
867 AIL_set_sample_volume(pMixerChannel5->hSample, v84);
868 v76 = a3;
869 goto LABEL_184;
870 }
871 v76 = a3;
872 if ( (a3 & 7) == 1 )
873 {
874 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor )
875 goto LABEL_184;
876 pBLVDoor2 = &pIndoor->pDoors[a3 >> 3];
877 if ( !pBLVDoor2->uDoorID )
878 return;
879 if ( !GetSoundStrengthByDistanceFromParty(*pBLVDoor2->pXOffsets, *pBLVDoor2->pYOffsets, *pBLVDoor2->pZOffsets) )
880 {
881 AIL_end_sample(pMixerChannel5->hSample);
882 pAudioPlayer->AudioPlayer::_4ABE55(pMixerChannel5);
883 return;
884 }
885 pPosY = *pBLVDoor2->pYOffsets;
886 pPosX = *pBLVDoor2->pXOffsets;
887 //goto LABEL_167;
888 v80 = sub_4AB66C(pPosX, pPosY);
889 AIL_set_sample_pan(pMixerChannel5->hSample, v80);
890 goto LABEL_184;
891 }
892 if ( (a3 & 7) == 2 )
893 {
894 pLayingItem4 = &pLayingItems[a3 >> 3];
895 if ( !GetSoundStrengthByDistanceFromParty(pLayingItem4->vPosition.x, pLayingItem4->vPosition.y, pLayingItem4->vPosition.z) )
896 return;
897 }
898 else
899 {
900 if ( (a3 & 7) == 3 )
901 {
902 pActor3 = &pActors[a3 >> 3];
903 if ( !GetSoundStrengthByDistanceFromParty(pActor3->vPosition.x, pActor3->vPosition.y, pActor3->vPosition.z) )
904 return;
905 pPosY = pActor3->vPosition.y;
906 pPosX = pActor3->vPosition.x;
907 //goto LABEL_167;
908 v80 = sub_4AB66C(pPosX, pPosY);
909 AIL_set_sample_pan(pMixerChannel5->hSample, v80);
910 goto LABEL_184;
911 }
912 if ( (a3 & 7) != 5 )
913 {
914 LABEL_184:
915 if ( uNumRepeats )
916 AIL_set_sample_loop_count(pMixerChannel5->hSample, uNumRepeats - 1);
917 v85 = pMixerChannel5->hSample;
918 pMixerChannel5->uSourceTrackIdx = pNum;
919 pMixerChannel5->dword_000004 = v76;
920 pMixerChannel5->uSourceTrackID = eSoundID;
921 AIL_start_sample(v85);
922 if ( sPlaybackRate )
923 AIL_set_sample_playback_rate(pMixerChannel5->hSample, sPlaybackRate);
924 if ( (v76 & 7) == 4 )
925 AIL_sample_ms_position(pMixerChannel5->hSample, &sLastTrackLengthMS, 0);
926 return;
927 }
928 pLayingItem4 = (LayingItem *)&pLevelDecorations[a3 >> 3];
929 if ( !GetSoundStrengthByDistanceFromParty(pLayingItem4->vPosition.x, pLayingItem4->vPosition.y, pLayingItem4->vPosition.z) )
930 return;
931 AIL_set_sample_loop_count(pMixerChannel5->hSample, uNumRepeats - 1);
932 }
933 pPosY = pLayingItem4->vPosition.y;
934 pPosX = pLayingItem4->vPosition.x;
935 //LABEL_167:
936 v80 = sub_4AB66C(pPosX, pPosY);
937 AIL_set_sample_pan(pMixerChannel5->hSample, v80);
938 goto LABEL_184;
939 }
940 v65 = varC;
941 v62 = -1;
942 v91 = v93;
943 if ( varC <= v96 )
944 {
945 //pAudioPlayer5 = pAudioPlayer;
946 pMixerChannel3 = &pAudioPlayer->pMixerChannels[varC];
947 do
948 {
949 v68 = AIL_sample_volume(pMixerChannel3->hSample);
950 if ( v68 < SLODWORD(v91) )
951 {
952 LODWORD(v91) = v68;
953 v62 = v65;
954 }
955 ++v65;
956 ++pMixerChannel3;
957 }
958 while ( v65 <= v96 );
959 if ( v62 != -1 )
960 {
961 //LABEL_149:
962 //pAudioPlayer4 = pAudioPlayer;
963 pMixerChannel4 = &pAudioPlayer->pMixerChannels[v62];
964 AIL_end_sample(pMixerChannel4->hSample);
965 _4ABE55(pMixerChannel4);
966 goto LABEL_150;
967 }
968 v65 = varC;
969 }
970 v62 = 13;
971 if ( v65 != 13 )
972 return;
973 //goto LABEL_149;
974 //pAudioPlayer4 = pAudioPlayer;
975 pMixerChannel4 = &pAudioPlayer->pMixerChannels[v62];
976 AIL_end_sample(pMixerChannel4->hSample);
977 _4ABE55(pMixerChannel4);
978 goto LABEL_150;
979 }
980 if ( (a3 & 7) == 2 )
981 {
982 varC = 5;
983 v96 = 7;
984 pLayingItem3 = &pLayingItems[a3 >> 3];
985 }
986 else
987 {
988 if ( (a3 & 7) == 3 )
989 {
990 *(float *)&varC = 0.0;
991 pActor2 = &pActors[a3 >> 3];
992 v96 = 3;
993 v58 = pActor2->vPosition.y;
994 v87 = pActor2->vPosition.z;
995 v59 = pActor2->vPosition.x;
996 LABEL_116:
997 LODWORD(v93) = GetSoundStrengthByDistanceFromParty(v59, /*(int)pSoundDesc*/ v58, v87);
998 if ( v93 == 0.0 )
999 return;
1000 goto LABEL_123;
1001 }
1002 if ( (a3 & 7) != 5 )
1003 {
1004 if ( (a3 & 7) == 6 )
1005 {
1006 varC = 8;
1007 v96 = 9;
1008 }
1009 else
1010 {
1011 varC = 10;
1012 v96 = 12;
1013 }
1014 goto LABEL_123;
1015 }
1016 varC = 4;
1017 v96 = 4;
1018 pLayingItem3 = (LayingItem *)&pLevelDecorations[a3 >> 3];
1019 }
1020 v87 = pLayingItem3->vPosition.z;
1021 v58 = pLayingItem3->vPosition.y;
1022 v59 = pLayingItem3->vPosition.x;
1023 goto LABEL_116;
1024 }
1025 v12 = 13;
1026 if ( a3 < 0 )
1027 {
1028 v15 = pAudioPlayer->uNum3DSamples;
1029 if ( a3 == -1 )
1030 {
1031 if ( v15 < 16 )
1032 v12 = v15 - 1;
1033 v96 = v12;
1034 //goto LABEL_46;
1035 pRenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
1036 pRenderVertexSoft.vWorldPosition.y = (double)pParty->vPosition.y;
1037 v21 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
1038 goto LABEL_47;
1039 }
1040 if ( v15 >= 16 )
1041 v15 = 14;
1042 v12 = v15;
1043 //goto LABEL_45;
1044 v96 = v15;
1045 pRenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
1046 pRenderVertexSoft.vWorldPosition.y = (double)pParty->vPosition.y;
1047 v21 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
1048 goto LABEL_47;
1049 }
1050 if ( (a3 & 7) == 2 )
1051 {
1052 v22 = pAudioPlayer->uNum3DSamples;
1053 if ( v22 < 16 )
1054 {
1055 v12 = 5 * v22 / 16;
1056 v96 = 7 * v22 / 16;
1057 }
1058 else
1059 {
1060 v96 = 7;
1061 v12 = 5;
1062 }
1063 pLayingItem = &pLayingItems[a3 >> 3];
1064 }
1065 else
1066 {
1067 if ( (a3 & 7) == 3 )
1068 {
1069 v18 = pAudioPlayer->uNum3DSamples;
1070 v12 = 0;
1071 if ( v18 < 16 )
1072 v96 = 3 * v18 / 16;
1073 else
1074 v96 = 3;
1075 pActor1 = &pActors[a3 >> 3];
1076 v20 = pActor1->vPosition.y;
1077 pRenderVertexSoft.vWorldPosition.x = (double)pActor1->vPosition.x;
1078 v100 = pActor1->vPosition.z;
1079 pRenderVertexSoft.vWorldPosition.y = (double)v20;
1080 v21 = (double)v100;
1081 goto LABEL_47;
1082 }
1083 if ( (a3 & 7) != 5 )
1084 {
1085 v13 = pAudioPlayer->uNum3DSamples;
1086 if ( (a3 & 7) == 6 )
1087 {
1088 if ( v13 >= 16 )
1089 {
1090 v96 = 9;
1091 v12 = 8;
1092 //goto LABEL_46;
1093 pRenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
1094 pRenderVertexSoft.vWorldPosition.y = (double)pParty->vPosition.y;
1095 v21 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
1096 goto LABEL_47;
1097 }
1098 v12 = 8 * v13 / 16;
1099 v14 = 9 * v13;
1100 }
1101 else
1102 {
1103 if ( v13 >= 16 )
1104 {
1105 v96 = 12;
1106 v12 = 10;
1107 //LABEL_46:
1108 pRenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
1109 pRenderVertexSoft.vWorldPosition.y = (double)pParty->vPosition.y;
1110 v21 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
1111 goto LABEL_47;
1112 }
1113 v12 = 10 * v13 / 16;
1114 v14 = 12 * v13;
1115 }
1116 v15 = v14 / 16;
1117 //LABEL_45:
1118 v96 = v15;
1119 //goto LABEL_46;
1120 pRenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
1121 pRenderVertexSoft.vWorldPosition.y = (double)pParty->vPosition.y;
1122 v21 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
1123 goto LABEL_47;
1124 }
1125 v16 = pAudioPlayer->uNum3DSamples;
1126 if ( v16 < 16 )
1127 {
1128 v12 = v16 / 4;
1129 v96 = v16 / 4;
1130 }
1131 else
1132 {
1133 v12 = 4;
1134 v96 = 4;
1135 }
1136 pLayingItem = (LayingItem *)&pLevelDecorations[a3 >> 3];
1137 }
1138 pRenderVertexSoft.vWorldPosition.x = (double)pLayingItem->vPosition.x;
1139 pRenderVertexSoft.vWorldPosition.y = (double)pLayingItem->vPosition.y;
1140 v21 = (double)pLayingItem->vPosition.z;
1141 LABEL_47:
1142 pRenderVertexSoft.vWorldPosition.z = v21;
1143 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
1144 sub_4AAEA6_transform(&pRenderVertexSoft);
1145 else
1146 pGame->pIndoorCameraD3D->ViewTransform(&pRenderVertexSoft, 1);
1147 if ( a3 )
1148 {
1149 if ( a3 != -1 )
1150 {
1151 v101 = 0;
1152 if ( pAudioPlayer->uNum3DSamples > 0 )
1153 {
1154 pAudioPlayer_3DSample = pAudioPlayer->p3DSamples;
1155 do
1156 {
1157 if ( AIL_3D_sample_status(pAudioPlayer_3DSample->hSample) == 4
1158 && pAudioPlayer_3DSample->field_4 == a3 && AIL_3D_sample_status(pAudioPlayer_3DSample->hSample) == 4 )
1159 {
1160 if ( pAudioPlayer_3DSample->field_8 == pNum )
1161 return;
1162 AIL_end_3D_sample(pAudioPlayer_3DSample->hSample);
1163 pAudioPlayer->_4ABF23(pAudioPlayer_3DSample);
1164 }
1165 ++v101;
1166 ++pAudioPlayer_3DSample;
1167 }
1168 while ( v101 < pAudioPlayer->uNum3DSamples );
1169 }
1170 }
1171 }
1172 v102 = v12;
1173 if ( v12 <= v96 )
1174 {
1175 pAudioPlayer_3DSample1 = &pAudioPlayer->p3DSamples[v12];
1176 while ( AIL_3D_sample_status(pAudioPlayer_3DSample1->hSample) != 2 )
1177 {
1178 ++v102;
1179 ++pAudioPlayer_3DSample1;
1180 if ( v102 > v96 )
1181 goto LABEL_67;
1182 }
1183 AIL_end_3D_sample(pAudioPlayer_3DSample1->hSample);
1184 if ( pAudioPlayer_3DSample1->field_8 )
1185 pAudioPlayer->_4ABF23(pAudioPlayer_3DSample1);
1186 }
1187 LABEL_67:
1188 v25 = v96;
1189 if ( v102 == v96 + 1 )
1190 {
1191 LODWORD(v91) = -1;
1192 v103 = 0;
1193 *(float *)&varC = pRenderVertexSoft.vWorldViewPosition.y * -0.012207031;
1194 v93 = 0.0;
1195 v26 = pRenderVertexSoft.vWorldViewPosition.x * 0.012207031;
1196 *(float *)&uVolume = v26;
1197 v27 = abs((signed __int64)v26);
1198 v28 = abs((signed __int64)v93);
1199 v29 = abs((signed __int64)*(float *)&varC);
1200 v90 = sub_4621DA(v29, v28, v27);
1201 sPlaybackRate = v12;
1202 if ( v12 > v25 )
1203 goto LABEL_192;
1204 pAudioPlayer_3DSample2 = &pAudioPlayer->p3DSamples[v12];
1205 do
1206 {
1207 AIL_3D_position(pAudioPlayer_3DSample2->hSample, &varC, &v93, (long *)&uVolume);
1208 v31 = abs((signed __int64)*(float *)&uVolume);
1209 v32 = abs((signed __int64)v93);
1210 v33 = abs((signed __int64)*(float *)&varC);
1211 v34 = sub_4621DA(v33, v32, v31);
1212 v35 = v103 == v34;
1213 if ( v103 < v34 )
1214 {
1215 v103 = v34;
1216 v35 = 1;
1217 }
1218 if ( v35 && v90 < v103 )
1219 {
1220 v36 = sPlaybackRate;
1221 LODWORD(v91) = sPlaybackRate;
1222 }
1223 else
1224 {
1225 v36 = LODWORD(v91);
1226 }
1227 ++sPlaybackRate;
1228 ++pAudioPlayer_3DSample2;
1229 }
1230 while ( sPlaybackRate <= v96 );
1231 if ( v36 == -1 )
1232 {
1233 LABEL_192:
1234 v36 = 13;
1235 if ( v12 != 13 )
1236 return;
1237 }
1238 //pAudioPlayer2 = pAudioPlayer;
1239 pAudioPlayer_3DSample3 = &pAudioPlayer->p3DSamples[v36];
1240 AIL_end_3D_sample(pAudioPlayer_3DSample3->hSample);
1241 pAudioPlayer->_4ABF23(pAudioPlayer_3DSample3);
1242 v102 = v36;
1243 }
1244 v39 = v89;
1245 if ( pSoundList->pSounds[v89 / 0x78].p3DSound || (LOWORD(v40) = pSoundList->LoadSound(eSoundID, 0), v40) )
1246 {
1247 v41 = (char *)pAudioPlayer + 16 * v102;
1248 v42 = (int)(v41 + 20);
1249 if ( AIL_set_3D_sample_file(*((int *)v41 + 5), *(void **)((char *)&pSoundList->pSounds->p3DSound + v39)) )
1250 {
1251 if ( uNumRepeats )
1252 v86 = uNumRepeats - 1;
1253 else
1254 v86 = 1;
1255 AIL_set_3D_sample_loop_count(*(int *)v42, v86);
1256 if ( PartyX == -1 )
1257 {
1258 if ( (a3 & 7) == 1 )
1259 {
1260 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
1261 {
1262 //goto LABEL_103;
1263 pBLVDoor = &pIndoor->pDoors[a3 >> 3];
1264 if ( !pBLVDoor->uDoorID )
1265 return;
1266 pRenderVertexSoft.vWorldPosition.x = (double)*pBLVDoor->pXOffsets;
1267 pRenderVertexSoft.vWorldPosition.y = (double)*pBLVDoor->pYOffsets;
1268 v47 = (double)*pBLVDoor->pZOffsets;
1269 LABEL_101:
1270 pRenderVertexSoft.vWorldPosition.z = v47;
1271 //if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
1272 //{
1273 sub_4AAEA6_transform(&pRenderVertexSoft);
1274 //goto LABEL_104;
1275 //}
1276 }
1277 //LABEL_103:
1278 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor )
1279 pGame->pIndoorCameraD3D->ViewTransform(&pRenderVertexSoft, 1);
1280 //LABEL_104:
1281 AIL_start_3D_sample(*(int *)v42);
1282 AIL_set_3D_sample_float_distances(*(int **)v42, 100.0, 20.0, 100.0, 20.0);
1283 AIL_set_3D_sample_volume(*(int **)v42, pAudioPlayer->s3DSoundVolume);
1284 v99 = pRenderVertexSoft.vWorldViewPosition.y * -0.012207031;
1285 v49 = pRenderVertexSoft.vWorldViewPosition.x * 0.012207031;
1286 uNumRepeatsa = v49;
1287 v50 = abs((signed __int64)v49);
1288 v51 = abs(0);
1289 v52 = abs((signed __int64)v99);
1290 if ( sub_4621DA(v52, v51, v50) <= 100 )
1291 {
1292 AIL_set_3D_position((void *)*(int *)v42, LODWORD(v99), 0.0, LODWORD(uNumRepeatsa));
1293 v53 = -uNumRepeatsa;
1294 v54 = -v99;
1295 AIL_set_3D_orientation((void *)*(int *)v42, LODWORD(v54), 0.0, LODWORD(v53), 0.0, 1.0, 0.0);
1296 //pAudioPlayer3 = pAudioPlayer;
1297 *((int *)v41 + 6) = a3;
1298 *((int *)v41 + 7) = pNum;
1299 *(&pAudioPlayer->bEAXSupported + 4 * (v102 + 2)) = eSoundID;
1300 }
1301 else
1302 {
1303 AIL_end_3D_sample(*(int **)v42);
1304 pAudioPlayer->_4ABF23((AudioPlayer_3DSample *)(v41 + 20));
1305 }
1306 return;
1307 }
1308 if ( (a3 & 7) == 2 )
1309 {
1310 pLayingItem2 = &pLayingItems[a3 >> 3];
1311 }
1312 else
1313 {
1314 if ( (a3 & 7) == 3 )
1315 {
1316 pActor = &pActors[a3 >> 3];
1317 v46 = pActor->vPosition.y;
1318 pRenderVertexSoft.vWorldPosition.x = (double)pActor->vPosition.x;
1319 uNumRepeatsb = pActor->vPosition.z;
1320 pRenderVertexSoft.vWorldPosition.y = (double)v46;
1321 v47 = (double)uNumRepeatsb;
1322 goto LABEL_101;
1323 }
1324 if ( (a3 & 7) != 5 )
1325 {
1326 pRenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
1327 v43 = (double)pParty->vPosition.y;
1328 LABEL_100:
1329 pRenderVertexSoft.vWorldPosition.y = v43;
1330 v47 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
1331 goto LABEL_101;
1332 }
1333 pLayingItem2 = (LayingItem *)&pLevelDecorations[a3 >> 3];
1334 }
1335 pRenderVertexSoft.vWorldPosition.x = (double)pLayingItem2->vPosition.x;
1336 pRenderVertexSoft.vWorldPosition.y = (double)pLayingItem2->vPosition.y;
1337 v47 = (double)pLayingItem2->vPosition.z;
1338 goto LABEL_101;
1339 }
1340 pRenderVertexSoft.vWorldPosition.x = (double)PartyX;
1341 v43 = (double)PartyY;
1342 goto LABEL_100;
1343 }
1344 }
1345 }
1346
1347 //----- (0040DEA5) --------------------------------------------------------
1348 void __cdecl AudioPlayer::MessWithChannels()
1349 {
1350 pAudioPlayer->StopChannels(-1, -1);
1351 }
1352
1353
1354
1355 //----- (004AAFCF) --------------------------------------------------------
1356 void AudioPlayer::_4AAFCF()
1357 {
1358 AudioPlayer *v1; // edi@1
1359 int v2; // ebx@1
1360 unsigned __int8 v3; // zf@1
1361 int *v4; // eax@2
1362 unsigned __int8 v5; // sf@4
1363 AudioPlayer_3DSample *v6; // esi@5
1364 int v7; // ebx@6
1365 int v8; // ebx@9
1366 int v9; // ebx@10
1367 int v10; // ebx@11
1368 double v11; // st7@13
1369 LayingItem *v12; // eax@14
1370 Actor *v13; // eax@15
1371 signed int v14; // edx@15
1372 BLVDoor *v15; // eax@19
1373 double v16; // st7@22
1374 double v17; // st6@22
1375 double v18; // st5@23
1376 double v19; // st4@24
1377 double v20; // st3@24
1378 double v21; // st6@28
1379 double v22; // st7@32
1380 int v23; // ST1C_4@32
1381 int v24; // ebx@32
1382 int v25; // eax@32
1383 float v26; // ST10_4@34
1384 float v27; // ST08_4@34
1385 MixerChannel *v28; // esi@38
1386 unsigned __int8 v29; // of@43
1387 MixerChannel *v30; // esi@44
1388 int v31; // eax@45
1389 LayingItem *v32; // eax@49
1390 Actor *v33; // edi@50
1391 int v34; // eax@50
1392 unsigned int v35; // edx@51
1393 unsigned int v36; // ecx@51
1394 LayingItem *v37; // edi@53
1395 int v38; // eax@53
1396 BLVDoor *v39; // edi@56
1397 int v40; // eax@57
1398 int v41; // eax@60
1399 MixerChannel *v42; // edi@65
1400 int v43; // ebx@68
1401 LevelDecoration *v44; // esi@68
1402 int v45; // ST1C_4@68
1403 int v46; // edi@68
1404 int v47; // eax@68
1405 DecorationDesc *v48; // edi@69
1406 __int16 v49; // ax@69
1407 __int16 v50; // ax@70
1408 __int16 v51; // ax@71
1409 __int16 v52; // ax@73
1410 signed int v53; // eax@88
1411 RenderVertexSoft a1; // [sp+24h] [bp-48h]@1
1412 float v55; // [sp+54h] [bp-18h]@22
1413 float v56; // [sp+58h] [bp-14h]@22
1414 int uNumRepeats; // [sp+5Ch] [bp-10h]@15
1415 float v58; // [sp+60h] [bp-Ch]@23
1416 int v59; // [sp+64h] [bp-8h]@4
1417 AudioPlayer *thisa; // [sp+68h] [bp-4h]@1
1418
1419 v1 = this;
1420 v2 = 0;
1421 thisa = this;
1422 v3 = this->bPlayerReady == 0;
1423 a1.flt_2C = 0.0;
1424 if ( !v3 )
1425 {
1426 v4 = &this->field_2D0_time_left;
1427 *v4 -= pEventTimer->uTimeElapsed;
1428 if ( this->field_2D0_time_left <= 0 )
1429 {
1430 v3 = this->b3DSoundInitialized == 0;
1431 *v4 = 32;
1432 if ( !v3 )
1433 {
1434 v3 = this->uNum3DSamples == 0;
1435 v5 = this->uNum3DSamples < 0;
1436 v59 = 0;
1437 if ( !(v5 | v3) )
1438 {
1439 v6 = this->p3DSamples;
1440 while ( 1 )
1441 {
1442 v7 = v6->field_4 & 7;
1443 if ( AIL_3D_sample_status(v6->hSample) == 2 )
1444 {
1445 AIL_end_3D_sample(v6->hSample);
1446 v1->_4ABF23(v6);
1447 }
1448 if ( AIL_3D_sample_status(v6->hSample) != 4 )
1449 goto LABEL_35;
1450 v8 = v7 - 1;
1451 if ( v8 )
1452 break;
1453 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor )
1454 goto LABEL_31;
1455 v15 = &pIndoor->pDoors[v6->field_4 >> 3];
1456 if ( v15->uDoorID )
1457 {
1458 uNumRepeats = *v15->pXOffsets;
1459 a1.vWorldPosition.x = (double)uNumRepeats;
1460 uNumRepeats = *v15->pYOffsets;
1461 a1.vWorldPosition.y = (double)uNumRepeats;
1462 uNumRepeats = *v15->pZOffsets;
1463 v11 = (double)uNumRepeats;
1464 goto LABEL_21;
1465 }
1466 LABEL_35:
1467 ++v59;
1468 ++v6;
1469 if ( v59 >= v1->uNum3DSamples )
1470 {
1471 v2 = 0;
1472 goto LABEL_37;
1473 }
1474 }
1475 v9 = v8 - 1;
1476 if ( v9 )
1477 {
1478 v10 = v9 - 1;
1479 if ( !v10 )
1480 {
1481 v13 = &pActors[v6->field_4 >> 3];
1482 uNumRepeats = v13->vPosition.x;
1483 v14 = v13->vPosition.y;
1484 a1.vWorldPosition.x = (double)uNumRepeats;
1485 uNumRepeats = v13->vPosition.z;
1486 a1.vWorldPosition.y = (double)v14;
1487 v11 = (double)uNumRepeats;
1488 goto LABEL_21;
1489 }
1490 if ( v10 != 2 )
1491 {
1492 a1.vWorldPosition.x = (double)pParty->vPosition.x;
1493 a1.vWorldPosition.y = (double)pParty->vPosition.y;
1494 v11 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
1495 goto LABEL_21;
1496 }
1497 v12 = (LayingItem *)&pLevelDecorations[v6->field_4 >> 3];
1498 }
1499 else
1500 {
1501 v12 = &pLayingItems[v6->field_4 >> 3];
1502 }
1503 a1.vWorldPosition.x = (double)v12->vPosition.x;
1504 a1.vWorldPosition.y = (double)v12->vPosition.y;
1505 v11 = (double)v12->vPosition.z;
1506 LABEL_21:
1507 a1.vWorldPosition.z = v11;
1508 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
1509 {
1510 v16 = pBLVRenderParams->fCosineNegX;
1511 v17 = pBLVRenderParams->fSineNegX;
1512 v55 = pBLVRenderParams->fCosineY;
1513 v56 = pBLVRenderParams->fSineY;
1514 if ( pBLVRenderParams->sPartyRotX )
1515 {
1516 v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x;
1517 *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.y;
1518 v18 = a1.vWorldPosition.z - (double)pParty->vPosition.z;
1519 if ( pRenderer->pRenderD3D )
1520 {
1521 v19 = *(float *)&uNumRepeats * v56 + v58 * v55;
1522 v20 = v58 * v56 - *(float *)&uNumRepeats * v55;
1523 }
1524 else
1525 {
1526 v19 = v58 * v55 - *(float *)&uNumRepeats * v56;
1527 v20 = v58 * v56 + *(float *)&uNumRepeats * v55;
1528 }
1529 a1.vWorldViewPosition.x = v19 * v16 - v18 * v17;
1530 a1.vWorldViewPosition.y = v20;
1531 a1.vWorldViewPosition.z = v19 * v17 + v18 * v16;
1532 }
1533 else
1534 {
1535 v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x;
1536 *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.y;
1537 if ( pRenderer->pRenderD3D )
1538 {
1539 a1.vWorldViewPosition.x = *(float *)&uNumRepeats * v56 + v58 * v55;
1540 v21 = v58 * v56 - *(float *)&uNumRepeats * v55;
1541 }
1542 else
1543 {
1544 a1.vWorldViewPosition.x = v58 * v55 - *(float *)&uNumRepeats * v56;
1545 v21 = v58 * v56 + *(float *)&uNumRepeats * v55;
1546 }
1547 a1.vWorldViewPosition.y = v21;
1548 a1.vWorldViewPosition.z = a1.vWorldPosition.z - (double)pParty->vPosition.z;
1549 }
1550 }
1551 else
1552 {
1553 LABEL_31:
1554 pGame->pIndoorCameraD3D->ViewTransform(&a1, 1u);
1555 }
1556 v58 = a1.vWorldViewPosition.y * -0.012207031;
1557 v22 = a1.vWorldViewPosition.x * 0.012207031;
1558 *(float *)&uNumRepeats = v22;
1559 v23 = abs((signed __int64)v22);
1560 v24 = abs(0);
1561 v25 = abs((signed __int64)v58);
1562 if ( sub_4621DA(v25, v24, v23) <= 100 )
1563 {
1564 AIL_set_3D_position(v6->hSample, LODWORD(v58), 0.0, uNumRepeats);
1565 v26 = -*(float *)&uNumRepeats;
1566 v27 = -v58;
1567 AIL_set_3D_orientation(v6->hSample, LODWORD(v27), 0.0, LODWORD(v26), 0.0, 1.0, 0.0);
1568 }
1569 else
1570 {
1571 AIL_end_3D_sample(v6->hSample);
1572 v1->_4ABF23(v6);
1573 }
1574 goto LABEL_35;
1575 }
1576 }
1577 LABEL_37:
1578 if ( v1->uMixerChannels > v2 )
1579 {
1580 v28 = v1->pMixerChannels;
1581 do
1582 {
1583 if ( AIL_sample_status(v28->hSample) == 2 )
1584 {
1585 AIL_end_sample(v28->hSample);
1586 v1->_4ABE55(v28);
1587 }
1588 ++v2;
1589 ++v28;
1590 }
1591 while ( v2 < v1->uMixerChannels );
1592 v2 = 0;
1593 }
1594 //v29 = __OFSUB__(v1->uMixerChannels, v2);
1595 v29 = v1->uMixerChannels > v2;
1596 v3 = v1->uMixerChannels == v2;
1597 v5 = v1->uMixerChannels - v2 < 0;
1598 v59 = v2;
1599 if ( !((unsigned __int8)(v5 ^ v29) | v3) )
1600 {
1601 v30 = v1->pMixerChannels;
1602 while ( 1 )
1603 {
1604 v31 = v30->dword_000004;
1605 if ( (v30->dword_000004 & 7) == 1 )
1606 {
1607 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
1608 {
1609 v39 = &pIndoor->pDoors[v31 >> 3];
1610 if ( !v39->uDoorID )
1611 {
1612 LABEL_61:
1613 v1 = thisa;
1614 goto LABEL_62;
1615 }
1616 v40 = GetSoundStrengthByDistanceFromParty(*v39->pXOffsets, *v39->pYOffsets, *v39->pZOffsets);
1617 if ( !v40 )
1618 {
1619 LABEL_58:
1620 AIL_end_sample(v30->hSample);
1621 thisa->_4ABE55(v30);
1622 goto LABEL_61;
1623 }
1624 AIL_set_sample_volume(v30->hSample, v40);
1625 v35 = *v39->pYOffsets;
1626 v36 = *v39->pXOffsets;
1627 LABEL_60:
1628 v41 = sub_4AB66C(v36, v35);
1629 AIL_set_sample_pan(v30->hSample, v41);
1630 goto LABEL_61;
1631 }
1632 }
1633 else
1634 {
1635 if ( (v30->dword_000004 & 7) == 2 )
1636 {
1637 v32 = &pLayingItems[v31 >> 3];
1638 goto LABEL_53;
1639 }
1640 if ( (v30->dword_000004 & 7) == 3 )
1641 {
1642 v33 = &pActors[v31 >> 3];
1643 v34 = GetSoundStrengthByDistanceFromParty(v33->vPosition.x, v33->vPosition.y, v33->vPosition.z);
1644 if ( !v34 )
1645 goto LABEL_58;
1646 AIL_set_sample_volume(v30->hSample, v34);
1647 v35 = v33->vPosition.y;
1648 v36 = v33->vPosition.x;
1649 goto LABEL_60;
1650 }
1651 if ( (v30->dword_000004 & 7) == 5 )
1652 {
1653 v32 = (LayingItem *)&pLevelDecorations[v31 >> 3];
1654 LABEL_53:
1655 v37 = v32;
1656 v38 = GetSoundStrengthByDistanceFromParty(v32->vPosition.x, v32->vPosition.y, v32->vPosition.z);
1657 if ( !v38 )
1658 goto LABEL_58;
1659 AIL_set_sample_volume(v30->hSample, v38);
1660 v35 = v37->vPosition.y;
1661 v36 = v37->vPosition.x;
1662 goto LABEL_60;
1663 }
1664 }
1665 LABEL_62:
1666 ++v59;
1667 ++v30;
1668 if ( v59 >= v1->uMixerChannels )
1669 {
1670 v2 = 0;
1671 break;
1672 }
1673 }
1674 }
1675 if ( pCurrentScreen != v2 )
1676 {
1677 v42 = &v1->pMixerChannels[4];
1678 if ( AIL_sample_status(v42->hSample) == 4 )
1679 AIL_end_sample(v42->hSample);
1680 return;
1681 }
1682 v59 = v2;
1683 if ( _6807E0_num_decorations_with_sounds_6807B8 <= v2 )
1684 return;
1685 while ( 1 )
1686 {
1687 LODWORD(v56) = 1;
1688 v43 = 4 * v59 + 6817720;
1689 v44 = &pLevelDecorations[_6807B8_level_decorations_ids[v59]];
1690 v45 = abs(v44->vPosition.z - pParty->vPosition.z);
1691 v46 = abs(v44->vPosition.y - pParty->vPosition.y);
1692 v47 = abs(v44->vPosition.x - pParty->vPosition.x);
1693 if ( sub_4621DA(v47, v46, v45) <= 8192 )
1694 break;
1695 LABEL_89:
1696 ++v59;
1697 if ( v59 >= _6807E0_num_decorations_with_sounds_6807B8 )
1698 return;
1699 }
1700 v48 = &pDecorationList->pDecorations[v44->uDecorationDescID];
1701 v49 = v48->uFlags;
1702 uNumRepeats = (~(unsigned __int8)v48->uFlags & 0x40) >> 6;
1703 if ( HIBYTE(v49) & 3 )
1704 {
1705 v50 = v44->field_1A;
1706 v55 = 0.0;
1707 uNumRepeats = 2;
1708 if ( v50 )
1709 {
1710 v51 = v50 - 32;
1711 v44->field_1A = v51;
1712 if ( v51 < 0 )
1713 v44->field_1A = 0;
1714 }
1715 }
1716 v52 = v48->uFlags;
1717 if ( !(HIBYTE(v52) & 1) )
1718 {
1719 if ( !(HIBYTE(v52) & 2) )
1720 goto LABEL_84;
1721 if ( v55 != 0.0 )
1722 goto LABEL_85;
1723 }
1724 v56 = 0.0;
1725 if ( pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 6
1726 || pParty->uCurrentHour >= 0x14 && pParty->uCurrentHour < 0x15 )
1727 {
1728 if ( !v44->field_1A && rand() % 100 < 100 )
1729 LODWORD(v56) = 1;
1730 LODWORD(v55) = 1;
1731 }
1732 LABEL_84:
1733 if ( v55 == 0.0 )
1734 {
1735 LABEL_87:
1736 if ( v56 != 0.0 )
1737 {
1738 v53 = 8 * *(int *)v43;
1739 LOBYTE(v53) = v53 | 5;
1740 thisa->PlaySound((SoundID)v48->uSoundID, v53, uNumRepeats, -1, 0, 0, 0, 0);
1741 }
1742 goto LABEL_89;
1743 }
1744 LABEL_85:
1745 if ( !v44->field_1A )
1746 v44->field_1A = (rand() % 15 + 1) << 7;
1747 goto LABEL_87;
1748 }
1749 }
1750 }
1751
1752
1753
1754 //----- (004AB66C) --------------------------------------------------------
1755 int __fastcall sub_4AB66C(int a1, int a2)
1756 {
1757 signed int v2; // eax@1
1758
1759 v2 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->Atan2(a1 - pParty->vPosition.x, a2 - pParty->vPosition.y)
1760 - stru_5C6E00->uIntegerHalfPi
1761 - pParty->sRotationY);
1762 if ( v2 > (signed int)stru_5C6E00->uIntegerPi )
1763 v2 = 2 * stru_5C6E00->uIntegerPi - v2;
1764 return (v2 >> 3) - (v2 >> 10);
1765 }
1766 // 4AB66C: using guessed type int __fastcall sub_4AB66C(int, int);
1767
1768 //----- (004AB6B1) --------------------------------------------------------
1769 int __fastcall GetSoundStrengthByDistanceFromParty(int a1, int a2, int a3)
1770 {
1771 int v3; // esi@1
1772 int v4; // edi@1
1773 int v5; // ST08_4@1
1774 int v6; // esi@1
1775 int v7; // eax@1
1776 int result; // eax@2
1777 int v9; // [sp+10h] [bp+8h]@1
1778
1779 v3 = a2;
1780 v4 = a1;
1781 v5 = abs(a3 - pParty->vPosition.z);
1782 v6 = abs(v3 - pParty->vPosition.y);
1783 v7 = abs(v4 - pParty->vPosition.x);
1784 v9 = sub_4621DA(v7, v6, v5);
1785 if ( v9 <= 8192 )
1786 result = 114 - (unsigned __int64)(signed __int64)((double)v9 * 0.0001220703125 * 100.0);
1787 else
1788 result = 0;
1789 return result;
1790 }
1791
1792
1793
1794 //----- (004AB71F) --------------------------------------------------------
1795 void AudioPlayer::StopChannels(int uStartChannel, int uEndChannel)
1796 {
1797 //AudioPlayer *v3; // esi@1
1798 int v4; // ecx@1
1799 char *v5; // edi@4
1800 int v6; // ebx@12
1801 MixerChannel *pChannel; // edi@14
1802 //_STREAM *v8; // esi@23
1803 int v9; // [sp+4h] [bp-4h]@3
1804
1805 //v3 = this;
1806 v4 = 0;
1807 if ( bPlayerReady )
1808 {
1809 if ( b3DSoundInitialized )
1810 {
1811 v9 = 0;
1812 if ( uNum3DSamples > 0 )
1813 {
1814 v5 = (char *)&p3DSamples[0].field_8;
1815 do
1816 {
1817 if ( (uStartChannel == -1 || v4 < uStartChannel || v4 > uEndChannel)
1818 && *(int *)v5
1819 && pSoundList->pSounds[*(int *)v5].eType != SOUND_DESC_SYSTEM)
1820 {
1821 AIL_end_3D_sample(*((int **)v5 - 2));
1822 _4ABF23((AudioPlayer_3DSample *)(v5 - 8));
1823 *((int *)v5 - 1) = 0;
1824 v4 = v9;
1825 }
1826 ++v4;
1827 v5 += 16;
1828 v9 = v4;
1829 }
1830 while ( v4 < uNum3DSamples );
1831 }
1832 }
1833 v6 = 0;
1834 if ( hDigDriver && uMixerChannels > 0 )
1835 {
1836 pChannel = pMixerChannels;
1837 do
1838 {
1839 if ( (uStartChannel == -1 || v6 < uStartChannel || v6 > uEndChannel)
1840 && pSoundList->pSounds[pChannel->uSourceTrackIdx].eType != SOUND_DESC_SYSTEM)
1841 {
1842 AIL_end_sample(pChannel->hSample);
1843 _4ABE55(pChannel);
1844 pChannel->dword_000004 = 0;
1845 }
1846 ++v6;
1847 ++pChannel;
1848 }
1849 while (v6 < uMixerChannels);
1850 }
1851 if (hSequence)
1852 AIL_end_sequence(hSequence);
1853 //v8 = hStream;
1854 if (hStream)
1855 AIL_pause_stream(hStream, 1);
1856 }
1857 }
1858
1859
1860 //----- (004AB818) --------------------------------------------------------
1861 void AudioPlayer::LoadAudioSnd()
1862 {
1863 DWORD NumberOfBytesRead; // [sp+Ch] [bp-4h]@3
1864
1865 hAudioSnd = CreateFileA("Sounds\\Audio.snd", GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0x8000080u, 0);
1866 if (hAudioSnd == INVALID_HANDLE_VALUE)
1867 {
1868 Log::Warning(L"Can't open file: %s", L"Sounds\\Audio.snd");
1869 return;
1870 }
1871
1872 ReadFile(hAudioSnd, &uNumSoundHeaders, 4u, &NumberOfBytesRead, 0);
1873 pSoundHeaders = nullptr;
1874 pSoundHeaders = (SoundHeader *)pAllocator->AllocNamedChunk(0, 52 * uNumSoundHeaders + 2, 0);
1875 ReadFile(hAudioSnd, pSoundHeaders, 52 * uNumSoundHeaders, &NumberOfBytesRead, 0);
1876 }
1877
1878 //----- (004AB8CE) --------------------------------------------------------
1879 void AudioPlayer::Initialize(HWND hWnd)
1880 {
1881 //AudioPlayer *v2; // esi@1
1882 int v3; // ebx@1
1883 //_DIG_DRIVER *v4; // eax@1
1884 char v5; // dl@5
1885 _PROVIDER *v6; // eax@9
1886 HWND v7; // ST00_4@9
1887 MixerChannel *pChannel; // edi@14
1888 _SAMPLE *v9; // eax@15
1889 //_REDBOOK *v10; // eax@19
1890 //int v11; // ecx@21
1891 int v12; // [sp+Ch] [bp-Ch]@9
1892 char *Str1; // [sp+10h] [bp-8h]@6
1893 int v14; // [sp+14h] [bp-4h]@5
1894
1895 //v2 = this;
1896 v3 = 0;
1897 this->hWindow = hWnd;
1898 this->hAILRedbook = 0;
1899 this->hDigDriver = 0;
1900 this->dword_0002AC = 0;
1901 this->hSequence = 0;
1902 this->uMasterVolume = 127;
1903 this->dword_0002C8 = 64;
1904 this->dword_0002CC = 2;
1905
1906 MSS32_DLL_Initialize();
1907 BINKW32_DLL_Initialize();
1908 SMACKW32_DLL_Initialize();
1909
1910 AIL_startup();
1911 if (bCanLoadFromCD)
1912 hAILRedbook = AIL_redbook_open_drive(cMM7GameCDDriveLetter/*cGameCDDriveLetter*/);
1913 //else
1914 // hAILRedbook = AIL_redbook_open(0);
1915 //v4 = Audio_GetFirstHardwareDigitalDriver();
1916
1917 hDigDriver = Audio_GetFirstHardwareDigitalDriver();
1918 if ( hDigDriver )
1919 SmackSoundUseMSS(hDigDriver);
1920 if ( ReadWindowsRegistryInt("Disable3DSound", 0) != 1 && pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT )
1921 {
1922 v14 = 0;
1923 bEAXSupported = 0;
1924 b3DSoundInitialized = 0;
1925 ReadWindowsRegistryString("3DSoundProvider", p3DSoundProvider, 128u, "NONE");
1926 CheckA3DSupport(v5);
1927 while ( AIL_enumerate_3D_providers(&v14, (HPROVIDER *)&hWnd, &Str1) )
1928 {
1929 if ( !strcmp(Str1, p3DSoundProvider) )
1930 {
1931 if ( AIL_open_3D_provider((HPROVIDER)hWnd) )
1932 {
1933 bEAXSupported = 0;
1934 b3DSoundInitialized = 0;
1935 h3DSoundProvider = 0;
1936 }
1937 else
1938 {
1939 v6 = (_PROVIDER *)hWnd;
1940 v7 = hWnd;
1941 b3DSoundInitialized = 1;
1942 h3DSoundProvider = v6;
1943 uNum3DSamples = 4;
1944 AIL_3D_provider_attribute((HPROVIDER)v7, "EAX environment selection", &v12);
1945 if ( v12 != -1 )
1946 bEAXSupported = 1;
1947 }
1948 pAudioPlayer->_4AC0A2();
1949 break;
1950 }
1951 }
1952 }
1953 if ( uMixerChannels > 0 )
1954 {
1955 pChannel = pMixerChannels;
1956 do
1957 {
1958 v9 = AIL_allocate_sample_handle(hDigDriver);
1959 pChannel->hSample = v9;
1960 if ( !v9 )
1961 break;
1962 ++v3;
1963 ++pChannel;
1964 }
1965 while ( v3 < uMixerChannels );
1966 }
1967 uMixerChannels = v3;
1968 if ( bPlayerReady )
1969 StopChannels(-1, -1);
1970 //v10 = hAILRedbook;
1971 bPlayerReady = true;
1972 if ( hAILRedbook )
1973 {
1974 AIL_redbook_stop(hAILRedbook);
1975 uNumRedbookTracks = AIL_redbook_tracks(hAILRedbook);
1976 }
1977 pAudioPlayer->sRedbookVolume = AIL_redbook_volume(hAILRedbook);
1978 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0);
1979 if ( bPlayerReady && hAILRedbook )
1980 AIL_redbook_set_volume(hAILRedbook, (unsigned __int64)(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0) >> 32);
1981 LoadAudioSnd();
1982 }
1983
1984 //----- (004ABAF7) --------------------------------------------------------
1985 _DIG_DRIVER *Audio_GetFirstHardwareDigitalDriver(void)
1986 {
1987 int v0; // ecx@1
1988 unsigned int v1; // ebp@2
1989 size_t v2; // eax@4
1990 signed int v3; // kr14_4@9
1991 char *v5; // [sp+10h] [bp-Ch]@2
1992 unsigned int v6; // [sp+14h] [bp-8h]@1
1993 _DIG_DRIVER *hDrv; // [sp+18h] [bp-4h]@3
1994
1995 static int dword_4F00DC = 22050;
1996 static int dword_4F00E0 = 16;
1997 static int dword_4F00E4 = 2;
1998
1999 AIL_set_preference(15, 0);
2000 AIL_set_preference(33, 1);
2001 v0 = dword_4F00DC;
2002 pAudioPlayer->pDeviceNames[0][0] = 0;
2003 pAudioPlayer->uNumDevices = 0;
2004 v6 = 0;
2005
2006 if ( dword_4F00DC < 11025 )
2007 return 0;
2008 v1 = 0;
2009 v5 = (char *)pAudioPlayer->array_000BF0;
2010 while ( 1 )
2011 {
2012 while ( 1 )
2013 {
2014 pcmWaveFormat.wf.wFormatTag = 1;
2015 pcmWaveFormat.wf.nChannels = dword_4F00E4;
2016 pcmWaveFormat.wf.nSamplesPerSec = v0;
2017 pcmWaveFormat.wf.nBlockAlign = dword_4F00E4 * dword_4F00E0 / 8;
2018 pcmWaveFormat.wBitsPerSample = dword_4F00E0;
2019 pcmWaveFormat.wf.nAvgBytesPerSec = v0 * dword_4F00E4 * dword_4F00E0 / 8;
2020 if ( !AIL_waveOutOpen(&hDrv, 0, -1, &pcmWaveFormat.wf) )
2021 break;
2022 if ( !AIL_get_preference(15) )
2023 goto LABEL_8;
2024 v3 = dword_4F00DC;
2025 v0 = dword_4F00DC / 2;
2026 dword_4F00DC /= 2;
2027 if ( v3 / 2 < 11025 )
2028 {
2029 if ( dword_4F00E0 == 8 )
2030 {
2031 v0 = 22050;
2032 dword_4F00E0 = 8;
2033 dword_4F00DC = 22050;
2034 }
2035 goto LABEL_12;
2036 }
2037 }
2038 strcpy(pAudioPlayer->pDeviceNames[v1 / 8], "Device: ");
2039 v2 = strlen(pAudioPlayer->pDeviceNames[v1 / 8]);
2040 AIL_digital_configuration(hDrv, (int *)v5, (int *)(v5 + 64), (char *)pAudioPlayer->pDeviceNames + v2 + v1 * 16);
2041 ++v6;
2042 v1 += 8;
2043 v5 += 4;
2044 pAudioPlayer->uNumDevices = v6;
2045 if ( AIL_get_preference(15) )
2046 return hDrv;
2047 if ( !strstr(pAudioPlayer->pDeviceNames[v1 / 8 - 1], "Emulated") )
2048 return hDrv;
2049 AIL_waveOutClose(hDrv);
2050 AIL_set_preference(15, 1);
2051 LABEL_8:
2052 AIL_set_preference(15, 1);
2053 v0 = dword_4F00DC;
2054 LABEL_12:
2055 if ( v0 < 11025 )
2056 return 0;
2057 }
2058 }
2059
2060
2061 //----- (004ABC9B) --------------------------------------------------------
2062 LSTATUS AudioPlayer::CheckA3DSupport(char a2)
2063 {
2064 LSTATUS result; // eax@1
2065 DWORD cbData; // [sp+8h] [bp-Ch]@1
2066 int Data; // [sp+Ch] [bp-8h]@1
2067 HKEY hKey; // [sp+10h] [bp-4h]@1
2068 char v6; // [sp+1Ch] [bp+8h]@0
2069
2070 hKey = 0;
2071 cbData = 4;
2072 Data = 0;
2073 result = RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\Aureal\\A3D", 0, 0x2001Fu, &hKey);
2074 if ( !result )
2075 {
2076 if ( v6 )
2077 RegQueryValueExA(hKey, "SplashAudio", 0, 0, (LPBYTE)&Aureal3D_SplashAudio, &cbData);
2078 else
2079 Data = Aureal3D_SplashAudio;
2080 RegSetValueExA(hKey, "SplashAudio", 0, 4u, (const BYTE *)&Data, 4u);
2081 Data = 0;
2082 if ( v6 )
2083 RegQueryValueExA(hKey, "SplashScreen", 0, 0, (LPBYTE)&Aureal3D_SplashScreen, &cbData);
2084 else
2085 Data = Aureal3D_SplashScreen;
2086 RegSetValueExA(hKey, "SplashScreen", 0, 4u, (const BYTE *)&Data, 4u);
2087 result = RegCloseKey(hKey);
2088 }
2089 return result;
2090 }
2091 // 4ABC9B: inconsistent function type and number of purged bytes
2092
2093 //----- (004ABD5B) --------------------------------------------------------
2094 void AudioPlayer::Release()
2095 {
2096 AudioPlayer *v1; // esi@1
2097 int v2; // edi@1
2098 MixerChannel *v3; // ebx@3
2099 char v4; // dl@5
2100 int v5; // ebx@6
2101 AudioPlayer_3DSample *v6; // edi@7
2102 int v7; // edx@14
2103 int v8; // ecx@14
2104 void *v9; // ecx@15
2105
2106 v1 = this;
2107 v2 = 0;
2108 if ( this->bPlayerReady )
2109 {
2110 CloseHandle(pVideoPlayer->hMagicVid);
2111 CloseHandle(pVideoPlayer->hMightVid);
2112 v1->StopChannels(-1, -1);
2113 if ( v1->uMixerChannels > 0 )
2114 {
2115 v3 = v1->pMixerChannels;
2116 do
2117 {
2118 AIL_release_sample_handle(v3->hSample);
2119 ++v2;
2120 ++v3;
2121 }
2122 while ( v2 < v1->uMixerChannels );
2123 }
2124 if ( ReadWindowsRegistryInt("Disable3DSound", 0) != 1 )
2125 {
2126 v5 = 0;
2127 v1->CheckA3DSupport(v4);
2128 if ( v1->uNum3DSamples > 0 )
2129 {
2130 v6 = v1->p3DSamples;
2131 do
2132 {
2133 if ( v6->hSample )
2134 {
2135 AIL_release_3D_sample_handle(v6->hSample);
2136 v6->hSample = 0;
2137 }
2138 ++v5;
2139 ++v6;
2140 }
2141 while ( v5 < v1->uNum3DSamples );
2142 }
2143 if ( v1->h3DSoundProvider )
2144 {
2145 AIL_close_3D_provider(v1->h3DSoundProvider);
2146 v1->h3DSoundProvider = 0;
2147 }
2148 }
2149 if ( v1->hAILRedbook )
2150 {
2151 AIL_redbook_stop(v1->hAILRedbook);
2152 AIL_redbook_set_volume((HREDBOOK)v8, v7);
2153 AIL_redbook_close(v1->hAILRedbook);
2154 }
2155 AIL_shutdown();
2156 pSoundList->Release();
2157 v9 = *(void **)&v1->field_C78[0];
2158 if ( v9 )
2159 ReleaseSoundData(v9);
2160 CloseHandle(v1->hAudioSnd);
2161 }
2162 }
2163
2164 //----- (004ABE55) --------------------------------------------------------
2165 void AudioPlayer::_4ABE55(MixerChannel *pChannel)
2166 {
2167 int v2; // ebx@1
2168 //AudioPlayer *v3; // esi@1
2169 SoundDesc *v4; // eax@2
2170 unsigned __int8 v5; // zf@5
2171 unsigned __int8 v6; // sf@5
2172 char *v7; // edi@6
2173 int v8; // eax@8
2174 int v9; // ST04_4@8
2175 int v10; // ecx@12
2176 int v11; // edi@13
2177 int v12; // eax@13
2178 unsigned __int8 v13; // of@13
2179 int v14[16]; // [sp+Ch] [bp-48h]@8
2180 int v15; // [sp+4Ch] [bp-8h]@5
2181 int v16; // [sp+50h] [bp-4h]@5
2182
2183 v2 = 0;
2184 //v3 = this;
2185 if ( pSoundList->pSounds )
2186 {
2187 v4 = &pSoundList->pSounds[pChannel->uSourceTrackIdx];
2188 if ( v4->eType == SOUND_DESC_SWAP)
2189 {
2190 if ( v4->pSoundData[0] && !(v4->uFlags & 1) )
2191 {
2192 v5 = this->uMixerChannels == 0;
2193 v6 = this->uMixerChannels < 0;
2194 v15 = 0;
2195 v16 = 0;
2196 if ( v6 | v5 )
2197 goto LABEL_16;
2198 v7 = (char *)this->pMixerChannels;
2199 do
2200 {
2201 if ( pChannel->uSourceTrackID == *((int *)v7 + 3) )
2202 {
2203 v8 = v16;
2204 v9 = *(int *)v7;
2205 ++v16;
2206 v14[v8] = v2;
2207 if ( AIL_sample_status((HSAMPLE)v9) == 4 )
2208 ++v15;
2209 }
2210 ++v2;
2211 v7 += 16;
2212 }
2213 while ( v2 < uMixerChannels );
2214 if ( !v15 )
2215 {
2216 LABEL_16:
2217 pSoundList->_4A9DCD(pChannel->uSourceTrackIdx, 1);
2218 v10 = 0;
2219 if ( v16 > 0 )
2220 {
2221 do
2222 {
2223 v11 = v14[v10];
2224 v12 = 16 * (v14[v10++] + 47);
2225 pMixerChannels[v11].uSourceTrackID = 0;
2226 v13 = __OFSUB__(v10, v16);
2227 v6 = v10 - v16 < 0;
2228 *(unsigned int *)((char *)&bEAXSupported + v12) = 0;
2229 }
2230 while ( v6 ^ v13 );
2231 }
2232 }
2233 }
2234 }
2235 }
2236 }
2237 // 4D82F8: using guessed type int __stdcall AIL_sample_status(int);
2238 // 4ABE55: using guessed type int var_48[16];
2239
2240
2241
2242 //----- (004AAEA6) --------------------------------------------------------
2243 int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1)
2244 {
2245 double v1; // st7@1
2246 double v2; // st6@1
2247 int result; // eax@1
2248 double v4; // st5@2
2249 double v5; // st4@3
2250 double v6; // st3@3
2251 double v7; // st7@6
2252 double v8; // st6@7
2253 float v9; // [sp+0h] [bp-10h]@1
2254 float v10; // [sp+4h] [bp-Ch]@1
2255 float v11; // [sp+8h] [bp-8h]@2
2256 float v12; // [sp+8h] [bp-8h]@6
2257 float v13; // [sp+Ch] [bp-4h]@2
2258 float v14; // [sp+Ch] [bp-4h]@6
2259
2260 v1 = pBLVRenderParams->fCosineNegX;
2261 v2 = pBLVRenderParams->fSineNegX;
2262 v9 = pBLVRenderParams->fCosineY;
2263 v10 = pBLVRenderParams->fSineY;
2264 result = 0;
2265 if ( pBLVRenderParams->sPartyRotX )
2266 {
2267 v13 = a1->vWorldPosition.x - (double)pParty->vPosition.x;
2268 v11 = a1->vWorldPosition.y - (double)pParty->vPosition.y;
2269 v4 = a1->vWorldPosition.z - (double)pParty->vPosition.z;
2270 if ( pRenderer->pRenderD3D )
2271 {
2272 v5 = v11 * pBLVRenderParams->fSineY + v13 * pBLVRenderParams->fCosineY;
2273 v6 = v13 * pBLVRenderParams->fSineY - v11 * pBLVRenderParams->fCosineY;
2274 }
2275 else
2276 {
2277 v5 = v13 * pBLVRenderParams->fCosineY - v11 * pBLVRenderParams->fSineY;
2278 v6 = v13 * pBLVRenderParams->fSineY + v11 * pBLVRenderParams->fCosineY;
2279 }
2280 a1->vWorldViewPosition.x = v5 * v1 - v4 * v2;
2281 a1->vWorldViewPosition.y = v6;
2282 a1->vWorldViewPosition.z = v5 * v2 + v4 * v1;
2283 }
2284 else
2285 {
2286 v14 = a1->vWorldPosition.x - (double)pParty->vPosition.x;
2287 v12 = a1->vWorldPosition.y - (double)pParty->vPosition.y;
2288 v7 = a1->vWorldPosition.z - (double)pParty->vPosition.z;
2289 if ( pRenderer->pRenderD3D )
2290 {
2291 a1->vWorldViewPosition.x = v12 * pBLVRenderParams->fSineY + v14 * pBLVRenderParams->fCosineY;
2292 v8 = v14 * v10 - v12 * v9;
2293 }
2294 else
2295 {
2296 a1->vWorldViewPosition.x = v14 * pBLVRenderParams->fCosineY - v12 * pBLVRenderParams->fSineY;
2297 v8 = v14 * v10 + v12 * v9;
2298 }
2299 a1->vWorldViewPosition.y = v8;
2300 a1->vWorldViewPosition.z = v7;
2301 }
2302 return result;
2303 }
2304
2305
2306
2307
2308 //----- (004ABF23) --------------------------------------------------------
2309 void AudioPlayer::_4ABF23(AudioPlayer_3DSample *a2)
2310 {
2311 int v2; // ebx@1
2312 //AudioPlayer *v3; // esi@1
2313 SoundDesc *v4; // eax@2
2314 unsigned __int8 v5; // zf@5
2315 unsigned __int8 v6; // sf@5
2316 char *v7; // edi@6
2317 int v8; // eax@8
2318 int v9; // ST04_4@8
2319 int v10; // ecx@12
2320 int v11; // eax@13
2321 unsigned __int8 v12; // of@13
2322 int v13[16]; // [sp+Ch] [bp-48h]@8
2323 int v14; // [sp+4Ch] [bp-8h]@5
2324 int v15; // [sp+50h] [bp-4h]@5
2325
2326 v2 = 0;
2327 //v3 = this;
2328 if ( pSoundList->pSounds )
2329 {
2330 v4 = &pSoundList->pSounds[a2->field_8];
2331 if ( v4->eType == SOUND_DESC_SWAP)
2332 {
2333 if ( v4->p3DSound && !(v4->uFlags & 1) )
2334 {
2335 v5 = this->uNum3DSamples == 0;
2336 v6 = this->uNum3DSamples < 0;
2337 v14 = 0;
2338 v15 = 0;
2339 if ( v6 | v5 )
2340 goto LABEL_16;
2341 v7 = (char *)this->p3DSamples;
2342 do
2343 {
2344 if ( a2->field_C == *((int *)v7 + 3) )
2345 {
2346 v8 = v15;
2347 v9 = *(int *)v7;
2348 ++v15;
2349 v13[v8] = v2;
2350 if ( AIL_3D_sample_status((void *)v9) == 4 )
2351 ++v14;
2352 }
2353 ++v2;
2354 v7 += 16;
2355 }
2356 while ( v2 < uNum3DSamples );
2357 if ( !v14 )
2358 {
2359 LABEL_16:
2360 pSoundList->_4A9DCD(a2->field_8, 1);
2361 v10 = 0;
2362 if ( v15 > 0 )
2363 {
2364 do
2365 {
2366 v11 = v13[v10++];
2367 *(&bEAXSupported + 4 * (v11 + 2)) = 0;
2368 v12 = __OFSUB__(v10, v15);
2369 v6 = v10 - v15 < 0;
2370 p3DSamples[v11].field_8 = 0;
2371 }
2372 while ( v6 ^ v12 );
2373 }
2374 }
2375 }
2376 }
2377 }
2378 }
2379 // 4D82F4: using guessed type int __stdcall AIL_3D_sample_status(int);
2380 // 4ABF23: using guessed type int var_48[16];
2381
2382 //----- (004ABFDB) --------------------------------------------------------
2383 void __cdecl PlayLevelMusic()
2384 {
2385 unsigned int v0; // eax@1
2386
2387 v0 = pMapStats->GetMapInfo(pCurrentMapName);
2388 if ( v0 )
2389 pAudioPlayer->PlayMusicTrack((MusicID)pMapStats->pInfos[v0].uRedbookTrackID);
2390 }
2391
2392 //----- (004AC004) --------------------------------------------------------
2393 void AudioPlayer::SetEAXPreferences()
2394 {
2395 AudioPlayer *v1; // edi@1
2396 _PROVIDER *v2; // ST00_4@2
2397 _PROVIDER *v3; // ST00_4@2
2398 float v4; // [sp+4h] [bp-4h]@2
2399
2400 v1 = this;
2401 if ( this->bEAXSupported )
2402 {
2403 v2 = this->h3DSoundProvider;
2404 v4 = 0.0;
2405 AIL_set_3D_provider_preference(v2, "EAX effect volume", (int *)&v4);
2406 v3 = v1->h3DSoundProvider;
2407 v4 = 1.0;
2408 AIL_set_3D_provider_preference(v3, "EAX damping", (int *)&v4);
2409 }
2410 }
2411 // 4D82DC: using guessed type int __stdcall AIL_set_3D_provider_preference(int, int, int);
2412
2413 //----- (004AC041) --------------------------------------------------------
2414 void AudioPlayer::SetMapEAX()
2415 {
2416 AudioPlayer *v1; // esi@1
2417 unsigned int v2; // eax@1
2418 int v3; // [sp+4h] [bp-4h]@3
2419
2420 v1 = this;
2421 v2 = pMapStats->GetMapInfo(pCurrentMapName);
2422 if ( v1->b3DSoundInitialized && v1->bEAXSupported )
2423 {
2424 v3 = pMapStats->pInfos[v2].uEAXEnv;
2425 if ( (unsigned int)v3 >= 0x1A )
2426 {
2427 SetEAXPreferences();
2428 v1->field_214 = -1;
2429 }
2430 else
2431 {
2432 AIL_set_3D_provider_preference(v1->h3DSoundProvider, "EAX environment selection", &v3);
2433 v1->field_214 = v3;
2434 }
2435 }
2436 }
2437 // 4D82DC: using guessed type int __stdcall AIL_set_3D_provider_preference(int, int, int);
2438
2439 //----- (004AC0A2) --------------------------------------------------------
2440 int AudioPlayer::_4AC0A2()
2441 {
2442 AudioPlayer *v1; // esi@1
2443 unsigned int v2; // eax@1
2444 char v3; // zf@1
2445 int v4; // ebx@1
2446 int *v5; // edi@2
2447 int v6; // eax@4
2448 AudioPlayer_3DSample *v8; // ebx@7
2449 void *v9; // eax@8
2450 int v10; // ebx@14
2451 unsigned int v11; // eax@14
2452 int v12; // [sp+1Ch] [bp-8h]@1
2453 int v13; // [sp+20h] [bp-4h]@6
2454
2455 v1 = this;
2456 v2 = pMapStats->GetMapInfo(pCurrentMapName);
2457 v3 = v1->b3DSoundInitialized == 0;
2458 v4 = v2;
2459 v12 = v2;
2460 if ( !v3 )
2461 {
2462 v5 = &v1->uNum3DSamples;
2463 AIL_3D_provider_attribute(v1->h3DSoundProvider, "Maximum supported samples", &v1->uNum3DSamples);
2464 if ( v1->uNum3DSamples > 32 )
2465 *v5 = 32;
2466 v6 = *v5;
2467 if ( !*v5 )
2468 {
2469 v1->b3DSoundInitialized = 0;
2470 return -1;
2471 }
2472 v13 = 0;
2473 if ( v6 > 0 )
2474 {
2475 v8 = v1->p3DSamples;
2476 while ( 1 )
2477 {
2478 v9 = (void *)AIL_allocate_3D_sample_handle(v1->h3DSoundProvider);
2479 v8->hSample = v9;
2480 if ( !v9 )
2481 break;
2482 AIL_set_3D_sample_float_distances(v9, 4096.0, 256.0, 4096.0, 256.0);
2483 AIL_set_3D_sample_volume(v8->hSample, v1->s3DSoundVolume);
2484 ++v13;
2485 ++v8;
2486 if ( v13 >= *v5 )
2487 goto LABEL_12;
2488 }
2489 *v5 = v13;
2490 LABEL_12:
2491 v4 = v12;
2492 }
2493 if ( v1->bEAXSupported )
2494 {
2495 v10 = v4;
2496 v11 = pMapStats->pInfos[v10].uEAXEnv;
2497 v12 = pMapStats->pInfos[v10].uEAXEnv;
2498 if ( v11 >= 0x1A )
2499 {
2500 pAudioPlayer->SetEAXPreferences();
2501 v1->field_214 = -1;
2502 }
2503 else
2504 {
2505 AIL_set_3D_provider_preference(v1->h3DSoundProvider, "EAX environment selection", &v12);
2506 v1->field_214 = v12;
2507 }
2508 }
2509 }
2510 return 1;
2511 }
2512
2513
2514 //----- (004A96BE) --------------------------------------------------------
2515 void ReleaseSoundData(void *_this)
2516 {
2517 int v1; // esi@1
2518 char *v2; // eax@1
2519
2520 v1 = 0;
2521 v2 = (char *)&pSounds[0].pSoundData;
2522 while ( *(void **)v2 != _this )
2523 {
2524 v2 += 128;
2525 ++v1;
2526 if ( (signed int)v2 >= (signed int)&pAudioPlayer->p3DSamples[6].field_8 )
2527 return;
2528 }
2529 pAllocator->FreeChunk(_this);
2530 memset(&pSounds[v1], 0, 0x80u);
2531 }
2532
2533 //----- (004A96FF) --------------------------------------------------------
2534 SoundHeader *__fastcall FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName)
2535 {
2536 unsigned int v3; // ebx@1
2537 unsigned int v4; // esi@1
2538 SoundHeader *result; // eax@2
2539 signed int v6; // ebx@11
2540 int v7; // edi@13
2541 unsigned int v8; // esi@14
2542 unsigned int v9; // esi@20
2543 unsigned int v10; // [sp+Ch] [bp-4h]@1
2544
2545 v3 = uEnd;
2546 v10 = uEnd;
2547 v4 = uStart;
2548 while ( 1 )
2549 {
2550 v6 = v3 - v4;
2551 result = &pAudioPlayer->pSoundHeaders[v6 / 2 + v4];
2552 if ( !result )
2553 return result;
2554 result = (SoundHeader *)_strcmpi(pName, result->pSoundName);
2555 if ( !result )
2556 uFindSound_BinSearch_ResultID = v6 / 2 + v4;
2557 if ( v4 == v10 )
2558 goto LABEL_17;
2559 if ( (signed int)result < 0 )
2560 break;
2561 if ( v6 <= 4 )
2562 {
2563 v7 = v4;
2564 if ( (signed int)v4 < (signed int)v10 )
2565 {
2566 v9 = v4;
2567 do
2568 {
2569 result = (SoundHeader *)_strcmpi(pName, pAudioPlayer->pSoundHeaders[v9].pSoundName);
2570 if ( !result )
2571 goto LABEL_24;
2572 ++v7;
2573 ++v9;
2574 }
2575 while ( v7 < (signed int)v10 );
2576 }
2577 LABEL_17:
2578 uFindSound_BinSearch_ResultID = -1;
2579 return result;
2580 }
2581 v4 += v6 / 2;
2582 LABEL_10:
2583 v3 = v10;
2584 }
2585 if ( v6 > 4 )
2586 {
2587 v10 = v6 / 2 + v4;
2588 goto LABEL_10;
2589 }
2590 v7 = v4;
2591 if ( (signed int)v4 >= (signed int)v10 )
2592 goto LABEL_17;
2593 v8 = v4;
2594 while ( 1 )
2595 {
2596 result = (SoundHeader *)_strcmpi(pName, pAudioPlayer->pSoundHeaders[v8].pSoundName);
2597 if ( !result )
2598 break;
2599 ++v7;
2600 ++v8;
2601 if ( v7 >= (signed int)v10 )
2602 goto LABEL_17;
2603 }
2604 LABEL_24:
2605 uFindSound_BinSearch_ResultID = v7;
2606 return result;
2607 }
2608 // F1B4C8: using guessed type int uFindSound_BinSearch_ResultID;
2609
2610 //----- (004A97C6) --------------------------------------------------------
2611 SoundData *LoadSound(const char *pSoundName, SoundData *pOutBuff, unsigned int uID)
2612 {
2613 SoundData *v3; // edi@1
2614 int v4; // ecx@1
2615 //Sound *v5; // eax@1
2616 SoundHeader *v6; // esi@5
2617 unsigned int *pDecompressedSize; // ebx@5
2618 unsigned int v8; // eax@5
2619 unsigned int v9; // eax@7
2620 SoundData *result; // eax@9
2621 int v11; // esi@15
2622 int v12; // eax@15
2623 char *v13; // ecx@16
2624 int v14; // eax@19
2625 std::string v15; // [sp-18h] [bp-34h]@12
2626 const char *v16; // [sp-8h] [bp-24h]@12
2627 int v17; // [sp-4h] [bp-20h]@12
2628 char v18; // [sp+Ch] [bp-10h]@12
2629 int v19; // [sp+10h] [bp-Ch]@5
2630 DWORD NumberOfBytesRead; // [sp+14h] [bp-8h]@8
2631 const char *pSoundName_; // [sp+18h] [bp-4h]@1
2632
2633 pSoundName_ = pSoundName;
2634 v3 = pOutBuff;
2635 v4 = 0;
2636 for (uint i = 0; i < 3000; ++i)
2637 if (pSounds[i].uID == uID)
2638 return pSounds[i].pSoundData;
2639
2640 FindSound_BinSearch(0, pAudioPlayer->uNumSoundHeaders, pSoundName_);
2641 if ( uFindSound_BinSearch_ResultID == -1 )
2642 goto LABEL_22;
2643 v6 = &pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID];
2644 pDecompressedSize = &v6->uDecompressedSize;
2645 v8 = v6->uDecompressedSize;
2646 v19 = v6->uDecompressedSize;
2647 if ( v3 == (SoundData *)-1 )
2648 v3 = (SoundData *)pAllocator->AllocNamedChunk(0, v8 + 4, pSoundName_);
2649 SetFilePointer(pAudioPlayer->hAudioSnd, v6->uFileOffset, 0, 0);
2650 v9 = *pDecompressedSize;
2651 if ( (signed int)v6->uCompressedSize >= (signed int)*pDecompressedSize )
2652 {
2653 v6->uCompressedSize = v9;
2654 if ( v9 )
2655 {
2656 ReadFile(pAudioPlayer->hAudioSnd, (char *)v3 + 4, v9, &NumberOfBytesRead, 0);
2657 }
2658 else
2659 {
2660 MessageBoxW(nullptr, L"Can't load sound file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Sound.cpp:448", 0);
2661 }
2662 }
2663 else
2664 {
2665 uID = (unsigned int)malloc(v6->uCompressedSize);
2666 ReadFile(pAudioPlayer->hAudioSnd, (LPVOID)uID, v6->uCompressedSize, &NumberOfBytesRead, 0);
2667 zlib::MemUnzip((char *)v3 + 4, &v6->uDecompressedSize, (const void *)uID, v6->uCompressedSize);
2668 free((void *)uID);
2669 }
2670 if ( v3 )
2671 {
2672 v11 = v19;
2673 v12 = 0;
2674 *(int *)v3 = v19;
2675 uLastLoadedSoundID = 0;
2676 if ( pSounds[0].pSoundData )
2677 {
2678 v13 = (char *)&pSounds[0].pSoundData;
2679 do
2680 {
2681 v13 += 128;
2682 ++v12;
2683 }
2684 while ( *(int *)v13 );
2685 uLastLoadedSoundID = v12;
2686 }
2687 v16 = pSounds[v12].field_4;
2688 strcpy((char *)v16, pSoundName_);
2689 v14 = uLastLoadedSoundID++ << 7;
2690 pSoundList->uTotalLoadedSoundSize += v11;
2691 pSounds[uLastLoadedSoundID].pSoundData = v3;
2692 result = v3;
2693 }
2694 else
2695 {
2696 LABEL_22:
2697 result = 0;
2698 }
2699 return result;
2700 }