comparison Actor.h @ 0:9c0607679772

init
author Ritor1
date Sat, 12 Jan 2013 09:45:18 +0600
parents
children cca78efb377e
comparison
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-1:000000000000 0:9c0607679772
1 #pragma once
2 #include "VectorTypes.h"
3 #include "Items.h"
4 #include "Monsters.h"
5 #include "Spells.h"
6
7
8
9
10
11
12 /* 357 */
13 #pragma pack(push, 1)
14 struct stru319
15 {
16 void LootActor(struct Actor *pActor);
17 int which_player_would_attack(struct Actor *pActor);
18 bool special_ability_use_check(struct Actor *pActor, int a2);
19 int _427102(struct Actor *pActor, signed int a2);
20 int PlayerHitOrMiss(struct Player *pPlayer, struct Actor *pActor, int a3, int a4);
21 bool _4273BB(struct Actor *pActor, struct Actor *a2, int a3, int a4);
22 bool ActorHitOrMiss(struct Actor *pActor, struct Player *pPlayer);
23 int _427546(int a2);
24 int CalcMagicalDamageToActor(struct Actor *pActor, int a2, signed int a3);
25 bool GetMagicalResistance(struct Actor *pActor, unsigned int uType);
26 int FindClosesActor(int a2, int a3, int a4);
27
28 char field_0;
29 };
30 #pragma pack(pop)
31
32
33 extern stru319 stru_50C198; // idb
34
35
36
37
38
39
40 /* 361 */
41 enum ACTOR_BUFF_INDEX
42 {
43 ACTOR_BUFF_STONED = 0x5,
44 ACTOR_BUFF_PARALYZED = 0x6,
45 };
46
47
48
49
50
51 /* 295 */
52 enum ObjectType
53 {
54 OBJECT_unk0 = 0x0,
55 OBJECT_unk1 = 0x1,
56 OBJECT_Item = 0x2,
57 OBJECT_Actor = 0x3,
58 OBJECT_Player = 0x4,
59 OBJECT_Decoration = 0x5,
60 OBJECT_BModel = 0x6,
61 };
62
63
64
65
66
67
68
69 /* 337 */
70 enum AI_OBJECT_TYPE
71 {
72 AI_OBJECT_LAYING_ITEM = 0x2,
73 AI_OBJECT_ACTOR = 0x3,
74 AI_OBJECT_PARTY = 0x4,
75 AI_OBJECT_DECORATION = 0x5,
76 };
77
78 /* 264 */
79 enum AIState : unsigned __int16
80 {
81 Standing = 0x0,
82 Tethered = 0x1,
83 AttackingMelee = 0x2,
84 AttackingRanged1 = 0x3,
85 Dying = 0x4,
86 Dead = 0x5,
87 Pursuing = 0x6,
88 Fleeing = 0x7,
89 Stunned = 0x8,
90 Fidgeting = 0x9,
91 Interacting = 0xA,
92 Removed = 0xB,
93 AttackingRanged2 = 0xC,
94 AttackingRanged3 = 0xD,
95 Stoned = 0xE,
96 Paralyzed = 0xF,
97 Resurrected = 0x10,
98 Summoned = 0x11,
99 AttackingRanged4 = 0x12,
100 Disabled = 0x13,
101 };
102
103 /* 265 */
104 enum ActorAnimation : __int32
105 {
106 ANIM_Standing = 0x0,
107 ANIM_Walking = 0x1,
108 ANIM_AtkMelee = 0x2,
109 ANIM_AtkRanged = 0x3,
110 ANIM_GotHit = 0x4,
111 ANIM_Dying = 0x5,
112 ANIM_Dead = 0x6,
113 ANIM_Bored = 0x7,
114 };
115
116
117
118
119
120 /* 247 */
121 #pragma pack(push, 1)
122 struct AIDirection
123 {
124 Vec3_int_ vDirection;
125 unsigned int uDistance;
126 unsigned int uDistanceXZ;
127 unsigned int uYawAngle;
128 unsigned int uPitchAngle;
129 };
130 #pragma pack(pop)
131
132
133
134
135
136 /* 71 */
137 #pragma pack(push, 1)
138 struct ActorJob
139 {
140 struct Vec3_short_ vPos;
141 unsigned __int16 uAttributes;
142 unsigned __int8 uAction;
143 unsigned __int8 uHour;
144 unsigned __int8 uDay;
145 unsigned __int8 uMonth;
146 };
147 #pragma pack(pop)
148
149
150 /* 66 */
151 #pragma pack(push, 1)
152 struct Actor
153 {
154 //----- (0041F4C1) --------------------------------------------------------
155 inline Actor()
156 {
157 Actor *v1; // esi@1
158 SpellBuff *v2; // eax@1
159 signed int v3; // edx@1
160 ItemGen *v4; // edi@3
161 signed int v5; // ebx@3
162
163 v1 = this;
164 v2 = this->pActorBuffs;
165 v3 = 22;
166 do
167 {
168 v2->uSkill = 0;
169 v2->uPower = 0;
170 v2->uExpireTime = 0;
171 v2->uCaster = 0;
172 v2->uFlags = 0;
173 ++v2;
174 --v3;
175 }
176 while ( v3 );
177 v4 = this->array_000234;
178 v5 = 4;
179 do
180 {
181 v4->Reset();
182 ++v4;
183 --v5;
184 }
185 while ( v5 );
186 Reset();
187 }
188
189 int _44FD29(int a2);
190 void Reset();
191 void Remove();
192 void PrepareSprites(char load_sounds_if_bit1_set);
193 unsigned int UpdateAnimation();
194 signed int GetActorsRelation(Actor *a2);
195 void SetRandomGoldIfTheresNoItem();
196 bool CanAct();
197 bool IsAlive();
198 void InitializeDialogue(int bPlayerSaysHello);
199 char _438B9B();
200
201
202 static void __fastcall _401221(unsigned int uActorID, int *a2, unsigned int a3);
203 static unsigned int __fastcall _402686(unsigned int uActorID, unsigned int a2, signed int uActionLength, struct AIDirection *a4);
204 static int __fastcall _40281C(unsigned int uActorID, unsigned int a2, signed int uActionLength, struct AIDirection *pDir, int a5);
205 static unsigned int __fastcall _402968(unsigned int uActorID, signed int edx0, int uActionLength, struct AIDirection *a4);
206 static unsigned int __fastcall _402AD7(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, struct AIDirection *pDir);
207 static void __fastcall PlaySound(unsigned int uActorID, unsigned int uSoundID);
208 static void __fastcall Die(unsigned int uActorID);
209 static unsigned int __fastcall Resurrect(unsigned int uActorID);
210 static int __fastcall _402F87(unsigned int uActorID, unsigned int uObjID, struct AIDirection *a4);
211 static __int16 __fastcall _4030AD(unsigned int uActorID, signed int edx0, int arg0);
212 static char __fastcall _4031C1_update_job(unsigned int uActorID, signed int a2, int a3);
213 static void __fastcall _4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength);
214 static unsigned int __fastcall _403476(unsigned int uActorID, signed int edx0, struct AIDirection *pDir);
215 static unsigned int __fastcall _40368B(unsigned int uActorID, signed int edx0, struct AIDirection *pDir);
216 static unsigned int __fastcall _403854(unsigned int uActorID, signed int edx0, struct AIDirection *pDir);
217 static unsigned int __fastcall _403A60(unsigned int uActorID, signed int edx0, struct AIDirection *pDir);
218 static unsigned int __fastcall _403C6C(unsigned int uActorID, signed int edx0, struct AIDirection *arg0);
219 static void __fastcall StandAwhile(unsigned int uActorID);
220 static unsigned int __fastcall _403EB6(unsigned int uActorID, unsigned int a2, unsigned int uActionLength, struct AIDirection *a4);
221 static unsigned int __fastcall _403F58(unsigned int uActorID, signed int uObjID, int uActionLength, struct AIDirection *a4);
222 static unsigned int __fastcall FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, struct AIDirection *a4);
223 static struct AIDirection *__fastcall GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4);
224 static signed int __fastcall Explode(unsigned int uActorID);
225 static char __fastcall _404874(unsigned int uActorID, struct AIDirection *a2, int a3, char a4);
226 static void __fastcall _404AC7(unsigned int uActorID, struct AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel);
227 static void _43AC45(unsigned int uActorID, int a2);
228 static bool _43ABB0(Actor *a1, Actor *a2);
229 static bool StealFrom(unsigned int uActorID);
230 static void GiveItem(unsigned int uActorID, unsigned int uItemID, unsigned int bGive);
231 static void ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle);
232 static void _438CF3(unsigned int uActorID);
233 static void DrawHealthBar(Actor *a1, struct GUIWindow *a2);
234 static int _43B3E0_CalcDamage(Actor *a1, signed int a2);
235 static int AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3);
236
237
238 char pActorName[32];
239 unsigned __int16 uNPC_ID;
240 __int16 field_22;
241 unsigned int uAttributes;
242 __int16 sCurrentHP;
243 char field_2A[2];
244 struct MonsterInfo pMonsterInfo;
245 __int16 word_000084_range_attack;
246 __int16 word_000086_some_monster_id;
247 unsigned __int16 uActorRadius;
248 unsigned __int16 uActorHeight;
249 unsigned __int16 uMovementSpeed;
250 struct Vec3_short_ vPosition;
251 struct Vec3_short_ vVelocity;
252 unsigned __int16 uYawAngle;
253 unsigned __int16 uPitchAngle;
254 __int16 uSectorID;
255 unsigned __int16 uCurrentActionLength;
256 struct Vec3_short_ vInitialPosition;
257 struct Vec3_short_ vGuardingPosition;
258 unsigned __int16 uTetherDistance;
259 AIState uAIState;
260 unsigned __int16 uCurrentActionAnimation;
261 unsigned __int16 uCarriedItemID;
262 char field_B6;
263 char field_B7;
264 unsigned int uCurrentActionTime;
265 unsigned __int16 pSpriteIDs[8];
266 unsigned __int16 pSoundSampleIDs[4];
267 struct SpellBuff pActorBuffs[22];
268 struct ItemGen array_000234[4];
269 unsigned int uGroup;
270 unsigned int uAlly;
271 struct ActorJob pScheduledJobs[8];
272 unsigned int uSummonerID;
273 unsigned int uLastCharacterIDToHit;
274 int dword_000334_unique_name;
275 char field_338[12];
276 };
277 #pragma pack(pop)
278
279
280
281
282
283
284 //extern Actor pMonsterInfoUI_Doll;
285
286
287 extern Actor pActors[500];
288 extern size_t uNumActors;