Mercurial > mm7
comparison Actor.cpp @ 0:9c0607679772
init
author | Ritor1 |
---|---|
date | Sat, 12 Jan 2013 09:45:18 +0600 |
parents | |
children | a9e9c6989d04 |
comparison
equal
deleted
inserted
replaced
-1:000000000000 | 0:9c0607679772 |
---|---|
1 #include "Actor.h" | |
2 #include "LayingItem.h" | |
3 #include "Math.h" | |
4 #include "Party.h" | |
5 #include "Outdoor.h" | |
6 #include "AudioPlayer.h" | |
7 #include "Game.h" | |
8 #include "ObjectList.h" | |
9 #include "Overlays.h" | |
10 #include "Events.h" | |
11 #include "IndoorCamera.h" | |
12 #include "FactionTable.h" | |
13 #include "TurnEngine.h" | |
14 #include "MapInfo.h" | |
15 #include "stru277.h" | |
16 #include "Time.h" | |
17 #include "LOD.h" | |
18 #include "Party.h" | |
19 #include "GUIWindow.h" | |
20 #include "GUIFont.h" | |
21 | |
22 | |
23 | |
24 | |
25 Actor pActors[500]; | |
26 size_t uNumActors; | |
27 | |
28 stru319 stru_50C198; // idb | |
29 | |
30 | |
31 | |
32 | |
33 | |
34 //----- (00448518) -------------------------------------------------------- | |
35 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
36 { | |
37 signed int v3; // eax@1 | |
38 int *v4; // edi@2 | |
39 signed int v5; // eax@6 | |
40 char *v6; // ecx@6 | |
41 char *v7; // eax@11 | |
42 ItemGen *v8; // ecx@15 | |
43 | |
44 v3 = 0; | |
45 if ( (signed int)uNumActors > 0 ) | |
46 { | |
47 v4 = (int *)&pActors[0].uNPC_ID; | |
48 while ( *(short *)v4 != npc ) | |
49 { | |
50 ++v3; | |
51 v4 += 209; | |
52 if ( v3 >= (signed int)uNumActors ) | |
53 return; | |
54 } | |
55 v5 = v3; | |
56 v6 = (char *)&pActors[v5].uCarriedItemID; | |
57 if ( a3 ) | |
58 { | |
59 if ( *(short *)v6 ) | |
60 { | |
61 if ( pActors[v5].array_000234[0].uItemID ) | |
62 { | |
63 v7 = (char *)&pActors[v5].array_000234[1]; | |
64 if ( !*(int *)v7 ) | |
65 *(int *)v7 = item; | |
66 } | |
67 else | |
68 { | |
69 pActors[v5].array_000234[0].uItemID = item; | |
70 } | |
71 } | |
72 else | |
73 { | |
74 *(short *)v6 = item; | |
75 } | |
76 } | |
77 else | |
78 { | |
79 if ( *(short *)v6 == item ) | |
80 { | |
81 *(short *)v6 = 0; | |
82 } | |
83 else | |
84 { | |
85 v8 = pActors[v5].array_000234; | |
86 if ( pActors[v5].array_000234[0].uItemID == item | |
87 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) ) | |
88 v8->Reset(); | |
89 } | |
90 } | |
91 } | |
92 } | |
93 | |
94 //----- (004485A7) -------------------------------------------------------- | |
95 void Actor::GiveItem(unsigned int uActorID, unsigned int uItemID, unsigned int bGive) | |
96 { | |
97 unsigned int v3; // eax@3 | |
98 char *v4; // ecx@3 | |
99 unsigned int *v5; // eax@8 | |
100 ItemGen *v6; // ecx@12 | |
101 | |
102 if ( (uActorID & 0x80000000u) == 0 && (signed int)uActorID <= (signed int)(uNumActors - 1) ) | |
103 { | |
104 v3 = uActorID; | |
105 v4 = (char *)&pActors[uActorID].uCarriedItemID; | |
106 if ( bGive ) | |
107 { | |
108 if ( *(short *)v4 ) | |
109 { | |
110 if ( pActors[v3].array_000234[0].uItemID ) | |
111 { | |
112 v5 = &pActors[v3].array_000234[1].uItemID; | |
113 if ( !*v5 ) | |
114 *v5 = uItemID; | |
115 } | |
116 else | |
117 { | |
118 pActors[v3].array_000234[0].uItemID = uItemID; | |
119 } | |
120 } | |
121 else | |
122 { | |
123 *(short *)v4 = uItemID; | |
124 } | |
125 } | |
126 else | |
127 { | |
128 if ( *(short *)v4 == uItemID ) | |
129 { | |
130 *(short *)v4 = 0; | |
131 } | |
132 else | |
133 { | |
134 v6 = pActors[v3].array_000234; | |
135 if ( pActors[v3].array_000234[0].uItemID == uItemID | |
136 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) ) | |
137 v6->Reset(); | |
138 } | |
139 } | |
140 } | |
141 } | |
142 | |
143 | |
144 //----- (00445D4A) -------------------------------------------------------- | |
145 void Actor::InitializeDialogue(int bPlayerSaysHello) | |
146 { | |
147 Actor *v2; // esi@1 | |
148 unsigned int v3; // ecx@1 | |
149 NPCData *v4; // eax@1 | |
150 NPCData *v5; // ebp@1 | |
151 unsigned int v6; // eax@1 | |
152 signed int v7; // eax@3 | |
153 unsigned int v8; // eax@8 | |
154 int v9; // esi@8 | |
155 int v10; // eax@11 | |
156 GUIWindow *v11; // ecx@19 | |
157 signed int v12; // eax@21 | |
158 int v13; // [sp-8h] [bp-44h]@34 | |
159 const char *v14; // [sp-4h] [bp-40h]@4 | |
160 int v15; // [sp-4h] [bp-40h]@34 | |
161 signed int v16; // [sp-4h] [bp-40h]@35 | |
162 int v17; // [sp+10h] [bp-2Ch]@1 | |
163 char pContainer[32]; // [sp+14h] [bp-28h]@3 | |
164 | |
165 auto a1 = this; | |
166 v2 = a1; | |
167 v17 = bPlayerSaysHello; | |
168 dword_A74CDC = -1; | |
169 dword_AE336C = -1; | |
170 pEventTimer->Pause(); | |
171 pMiscTimer->Pause(); | |
172 pAudioPlayer->StopChannels(-1, -1); | |
173 uDialogueType = 0; | |
174 v3 = v2->uNPC_ID; | |
175 uDialogue_SpeakingActorNPC_ID = v2->uNPC_ID; | |
176 pDialogue_SpeakingActor = v2; | |
177 v4 = GetNPCData(v3); | |
178 v5 = v4; | |
179 v6 = v4->uFlags; | |
180 if ( (v6 & 3) != 2 ) | |
181 v5->uFlags = v6 + 1; | |
182 v7 = const_2(); | |
183 sprintf(pContainer, "evt%02d", v7); | |
184 if ( !pParty->uAlignment ) | |
185 { | |
186 v14 = "-b"; | |
187 LABEL_7: | |
188 strcat(pContainer, v14); | |
189 goto LABEL_8; | |
190 } | |
191 if ( pParty->uAlignment == 2 ) | |
192 { | |
193 v14 = "-c"; | |
194 goto LABEL_7; | |
195 } | |
196 LABEL_8: | |
197 v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
198 array_5913D8[6] = 0; | |
199 uNumDialogueNPCPortraits = 1; | |
200 pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v8]; | |
201 sprintf(pContainer, "npc%03u", v5->uPortraitID); | |
202 v9 = 0; | |
203 pDialogueNPCPortraits[0] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)]; | |
204 dword_591084 = areWeLoadingTexture; | |
205 uTextureID_507B04 = uTextureID_right_panel; | |
206 if ( !(v5->uFlags & 0x80) && v5->house >= 0 ) | |
207 { | |
208 if ( (signed int)pParty->GetPartyFame() <= v5->fame | |
209 || (v10 = v5->uFlags & 0xFFFFFF7F, (v5->uFlags & 0xFFFFFF7F & 0x80000000u) != 0) ) | |
210 { | |
211 LABEL_16: | |
212 v9 = 1; | |
213 goto LABEL_17; | |
214 } | |
215 if ( v10 > 1 ) | |
216 { | |
217 if ( v10 == 2 ) | |
218 { | |
219 v16 = 3; | |
220 goto LABEL_36; | |
221 } | |
222 if ( v10 != 3 ) | |
223 { | |
224 if ( v10 == 4 ) | |
225 goto LABEL_17; | |
226 goto LABEL_16; | |
227 } | |
228 LABEL_35: | |
229 v16 = 2; | |
230 LABEL_36: | |
231 v9 = v16; | |
232 goto LABEL_17; | |
233 } | |
234 if ( v5->rep ) | |
235 goto LABEL_35; | |
236 } | |
237 LABEL_17: | |
238 if ( (uDialogue_SpeakingActorNPC_ID & 0x80000000u) != 0 ) | |
239 v9 = 4; | |
240 v11 = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)10, v9, 0); | |
241 pDialogueWindow = v11; | |
242 if ( v5->uFlags & 0x80 ) | |
243 { | |
244 if ( !v5->bHasUsedTheAbility ) | |
245 { | |
246 v12 = v5->uProfession; | |
247 if ( v12 >= 10 ) | |
248 { | |
249 if ( v12 <= 12 || v12 > 32 && (v12 <= 34 || v12 > 38 && (v12 <= 43 || v12 == 52)) ) | |
250 { | |
251 v11->CreateButton( | |
252 0x1E0u, | |
253 0xFAu, | |
254 0x8Cu, | |
255 LOBYTE(pFontArrus->uFontHeight) - 3, | |
256 1, | |
257 0, | |
258 0x88u, | |
259 9u, | |
260 0, | |
261 "", | |
262 0); | |
263 pDialogueWindow->_41D08F(4, 1, 0, 1); | |
264 } | |
265 } | |
266 } | |
267 } | |
268 pDialogueWindow->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); | |
269 pDialogueWindow->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); | |
270 pDialogueWindow->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); | |
271 pDialogueWindow->CreateButton(407u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); | |
272 if ( v17 && uActiveCharacter && !(v5->uFlags & 0x80) ) | |
273 { | |
274 if ( pParty->uCurrentHour < 5 || pParty->uCurrentHour > 0x15 ) | |
275 { | |
276 v15 = 0; | |
277 v13 = 23; | |
278 } | |
279 else | |
280 { | |
281 v15 = 0; | |
282 v13 = 22; | |
283 } | |
284 pPlayers[uActiveCharacter]->PlaySound(v13, v15); | |
285 } | |
286 } | |
287 | |
288 | |
289 //----- (0040894B) -------------------------------------------------------- | |
290 bool Actor::CanAct() | |
291 { | |
292 signed int v1; // esi@1 | |
293 bool v2; // edi@2 | |
294 unsigned __int16 v3; // ax@6 | |
295 | |
296 v1 = 0; | |
297 v2 = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned | |
298 if ( (signed __int64)this->pActorBuffs[6].uExpireTime > 0 )// paralyzed | |
299 v1 = 1; | |
300 v3 = this->uAIState; | |
301 return (v2 | v1 | v3 == Dying | v3 == Dead | v3 == Removed | v3 == Summoned | v3 == Disabled) == 0; | |
302 } | |
303 | |
304 //----- (004089C7) -------------------------------------------------------- | |
305 bool Actor::IsAlive() | |
306 { | |
307 signed int v1; // esi@1 | |
308 unsigned __int16 v2; // ax@3 | |
309 | |
310 v1 = 0; | |
311 if ( (signed __int64)this->pActorBuffs[5].uExpireTime > 0 ) | |
312 v1 = 1; | |
313 v2 = this->uAIState; | |
314 return (v1 | (v2 == Dying) | (v2 == Dead) | (v2 == Removed) | (v2 == Summoned) | (v2 == Disabled)) != 0; | |
315 } | |
316 | |
317 //----- (004086E9) -------------------------------------------------------- | |
318 void Actor::SetRandomGoldIfTheresNoItem() | |
319 { | |
320 Actor *v1; // esi@1 | |
321 int v2; // edi@1 | |
322 signed int v3; // ebx@2 | |
323 unsigned __int8 v4; // al@7 | |
324 | |
325 v1 = this; | |
326 v2 = 0; | |
327 if ( !this->array_000234[3].uItemID ) | |
328 { | |
329 v3 = 0; | |
330 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
331 { | |
332 do | |
333 { | |
334 ++v3; | |
335 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1; | |
336 } | |
337 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls ); | |
338 if ( v2 ) | |
339 { | |
340 v1->array_000234[3].uItemID = 197; | |
341 v1->array_000234[3].uAdditionalValue = v2; | |
342 } | |
343 } | |
344 } | |
345 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance ) | |
346 { | |
347 v4 = v1->pMonsterInfo.uTreasureLevel; | |
348 if ( v4 ) | |
349 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]); | |
350 } | |
351 v1->uAttributes |= 0x800000; | |
352 } | |
353 | |
354 //----- (00404AC7) -------------------------------------------------------- | |
355 void __fastcall Actor::_404AC7(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel) | |
356 { | |
357 Actor *v5; // esi@1 | |
358 unsigned int v6; // edi@1 | |
359 unsigned int v7; // eax@1 | |
360 int v8; // edi@16 | |
361 int v9; // edi@17 | |
362 signed int v10; // ecx@22 | |
363 signed int v11; // eax@29 | |
364 __int16 *v12; // edi@30 | |
365 int v13; // ecx@34 | |
366 int v14; // edx@34 | |
367 int v15; // eax@34 | |
368 AIDirection *v16; // esi@34 | |
369 unsigned __int16 v17; // di@34 | |
370 int v18; // eax@34 | |
371 int v19; // edi@34 | |
372 int v20; // eax@35 | |
373 int v21; // eax@39 | |
374 SoundID v22; // eax@39 | |
375 signed int v23; // eax@41 | |
376 double v24; // st7@49 | |
377 float v25; // ST5C_4@50 | |
378 int v26; // eax@50 | |
379 double v27; // st7@50 | |
380 double v28; // st6@50 | |
381 float v29; // ST4C_4@51 | |
382 int v30; // esi@50 | |
383 int v31; // ST3C_4@51 | |
384 unsigned int v32; // edi@51 | |
385 char *v33; // eax@54 | |
386 unsigned __int16 v34; // ax@57 | |
387 signed int v35; // ecx@58 | |
388 signed int v36; // eax@67 | |
389 signed int v37; // eax@68 | |
390 signed __int64 v38; // qtt@69 | |
391 int v39; // ecx@75 | |
392 int v40; // eax@79 | |
393 int v41; // ecx@90 | |
394 int v42; // ecx@91 | |
395 int v43; // eax@95 | |
396 int v44; // ecx@100 | |
397 int v45; // ecx@101 | |
398 int v46; // eax@105 | |
399 unsigned int v47; // ebx@106 | |
400 int v48; // ecx@110 | |
401 char v49; // zf@123 | |
402 int v50; // eax@127 | |
403 int v51; // ecx@130 | |
404 int v52; // eax@132 | |
405 int v53; // ecx@137 | |
406 int v54; // ecx@138 | |
407 int v55; // eax@142 | |
408 SpellBuff *v56; // esi@143 | |
409 Player **v57; // esi@145 | |
410 int v58; // eax@146 | |
411 int v59; // edi@146 | |
412 int v60; // eax@146 | |
413 int v61; // edi@146 | |
414 int v62; // eax@146 | |
415 signed int v63; // edi@146 | |
416 signed int v64; // edi@147 | |
417 int v65; // eax@151 | |
418 char *v66; // eax@160 | |
419 int v67; // edi@167 | |
420 int v68; // edi@168 | |
421 int v69; // eax@171 | |
422 signed int v70; // ecx@172 | |
423 signed int v71; // eax@179 | |
424 __int16 *v72; // edi@180 | |
425 int v73; // ecx@184 | |
426 int v74; // edx@184 | |
427 int v75; // eax@184 | |
428 AIDirection *v76; // esi@184 | |
429 unsigned __int16 v77; // di@184 | |
430 int v78; // eax@184 | |
431 int v79; // edx@185 | |
432 int v80; // eax@185 | |
433 int v81; // eax@189 | |
434 unsigned __int16 v82; // ax@190 | |
435 int v83; // ecx@192 | |
436 int v84; // edx@192 | |
437 int v85; // eax@192 | |
438 AIDirection *v86; // esi@192 | |
439 unsigned __int16 v87; // di@192 | |
440 __int16 v88; // ax@192 | |
441 signed int v89; // ecx@192 | |
442 int v90; // eax@192 | |
443 signed int v91; // eax@200 | |
444 int v92; // eax@201 | |
445 int v93; // ecx@207 | |
446 int v94; // ecx@208 | |
447 int v95; // eax@212 | |
448 int v96; // ecx@217 | |
449 int v97; // eax@221 | |
450 SoundID v98; // [sp-18h] [bp-E8h]@79 | |
451 signed int v99; // [sp-14h] [bp-E4h]@39 | |
452 unsigned int v100; // [sp-10h] [bp-E0h]@39 | |
453 signed int v101; // [sp-Ch] [bp-DCh]@39 | |
454 signed int v102; // [sp-8h] [bp-D8h]@39 | |
455 int v103; // [sp-4h] [bp-D4h]@39 | |
456 unsigned int v104; // [sp+0h] [bp-D0h]@39 | |
457 signed int v105; // [sp+4h] [bp-CCh]@23 | |
458 int v106; // [sp+4h] [bp-CCh]@39 | |
459 signed int v107; // [sp+4h] [bp-CCh]@42 | |
460 signed int v108; // [sp+4h] [bp-CCh]@173 | |
461 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
462 float v110; // [sp+30h] [bp-A0h]@50 | |
463 int v111; // [sp+38h] [bp-98h]@41 | |
464 float v112; // [sp+3Ch] [bp-94h]@49 | |
465 int v113; // [sp+40h] [bp-90h]@41 | |
466 int v114; // [sp+48h] [bp-88h]@41 | |
467 LayingItem a1; // [sp+4Ch] [bp-84h]@1 | |
468 int v116; // [sp+BCh] [bp-14h]@49 | |
469 AIDirection *v117; // [sp+C0h] [bp-10h]@1 | |
470 int v118; // [sp+C4h] [bp-Ch]@29 | |
471 float v119; // [sp+C8h] [bp-8h]@48 | |
472 float v120; // [sp+CCh] [bp-4h]@1 | |
473 int spellnuma; // [sp+D8h] [bp+8h]@29 | |
474 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
475 float spellnumc; // [sp+D8h] [bp+8h]@50 | |
476 signed int spellnumd; // [sp+D8h] [bp+8h]@53 | |
477 int spellnume; // [sp+D8h] [bp+8h]@179 | |
478 int a1a; // [sp+E0h] [bp+10h]@34 | |
479 signed int a1b; // [sp+E0h] [bp+10h]@145 | |
480 int a1c; // [sp+E0h] [bp+10h]@184 | |
481 | |
482 LODWORD(v120) = uActorID; | |
483 v5 = &pActors[uActorID]; | |
484 v117 = pDir; | |
485 v6 = uSkillLevel & 0x3F; | |
486 v7 = SkillToMastery(uSkillLevel); | |
487 if ( spellnum <= 47 ) | |
488 { | |
489 if ( spellnum != 47 ) | |
490 { | |
491 if ( spellnum <= 18 ) | |
492 { | |
493 if ( spellnum == 18 || spellnum == 2 ) | |
494 goto LABEL_159; | |
495 if ( spellnum != 5 ) | |
496 { | |
497 if ( spellnum == 6 ) | |
498 goto LABEL_159; | |
499 if ( spellnum != 9 ) | |
500 { | |
501 if ( spellnum != 11 ) | |
502 { | |
503 if ( spellnum != 15 ) | |
504 { | |
505 if ( spellnum != 17 ) | |
506 return; | |
507 if ( (signed int)v7 <= 0 ) | |
508 goto LABEL_20; | |
509 if ( (signed int)v7 <= 2 ) | |
510 { | |
511 v9 = 300 * v6; | |
512 } | |
513 else | |
514 { | |
515 if ( v7 != 3 ) | |
516 { | |
517 if ( v7 == 4 ) | |
518 { | |
519 v8 = 3600 * (v6 + 64); | |
520 LABEL_21: | |
521 v5->pActorBuffs[15].Apply( | |
522 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), | |
523 v7, | |
524 0, | |
525 0, | |
526 0); | |
527 return; | |
528 } | |
529 LABEL_20: | |
530 v8 = 0; | |
531 goto LABEL_21; | |
532 } | |
533 v9 = 900 * v6; | |
534 } | |
535 v8 = v9 + 3840; | |
536 goto LABEL_21; | |
537 } | |
538 v10 = 3; | |
539 if ( uSkillLevel & 0x0100 ) | |
540 { | |
541 v105 = 9; | |
542 } | |
543 else | |
544 { | |
545 if ( (uSkillLevel & 0x80u) == 0 ) | |
546 { | |
547 if ( !(uSkillLevel & 0x40) ) | |
548 goto LABEL_29; | |
549 v105 = 5; | |
550 } | |
551 else | |
552 { | |
553 v105 = 7; | |
554 } | |
555 } | |
556 v10 = v105; | |
557 LABEL_29: | |
558 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
559 a1.uItemType = stru_4E3ACC[15].uItemType; | |
560 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); | |
561 v11 = 0; | |
562 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
563 { | |
564 LABEL_33: | |
565 LOWORD(v11) = 0; | |
566 } | |
567 else | |
568 { | |
569 v12 = &pObjectList->pObjects->uObjectID; | |
570 while ( stru_4E3ACC[15].uItemType != *v12 ) | |
571 { | |
572 ++v11; | |
573 v12 += 28; | |
574 if ( v11 >= (signed int)pObjectList->uNumObjects ) | |
575 goto LABEL_33; | |
576 } | |
577 } | |
578 a1.uObjectDescID = v11; | |
579 a1.stru_24.Reset(); | |
580 a1.field_48 = 15; | |
581 v13 = v5->vPosition.x; | |
582 v14 = v5->vPosition.y; | |
583 a1.field_4C = uSkillLevel; | |
584 a1.vPosition.x = v13; | |
585 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
586 v16 = v117; | |
587 v17 = LOWORD(v117->uYawAngle); | |
588 a1.field_50 = 0; | |
589 a1.vPosition.y = v14; | |
590 a1.vPosition.z = v15; | |
591 a1.uFacing = v17; | |
592 a1.uSoundID = 0; | |
593 a1.uAttributes = 0; | |
594 a1.uSectorID = pIndoor->GetSector(v13, v14, v15); | |
595 v18 = 8 * LODWORD(v120); | |
596 LOBYTE(v18) = 8 * LOBYTE(v120) | AI_OBJECT_ACTOR; | |
597 a1.field_58 = v18; | |
598 a1.uSpriteFrameID = 0; | |
599 a1.field_5C = 0; | |
600 a1.field_60_distance_related_prolly_lod = 3; | |
601 v19 = spellnuma / -2; | |
602 a1a = spellnuma / 2; | |
603 if ( spellnuma / -2 > spellnuma / 2 ) | |
604 { | |
605 v20 = spellnuma / 2; | |
606 } | |
607 else | |
608 { | |
609 do | |
610 { | |
611 a1.uFacing = v19 + LOWORD(v16->uYawAngle); | |
612 v20 = a1.Create( | |
613 (signed __int16)a1.uFacing, | |
614 v16->uPitchAngle, | |
615 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
616 0); | |
617 v19 += v118; | |
618 } | |
619 while ( v19 <= a1a ); | |
620 } | |
621 if ( v20 != -1 ) | |
622 { | |
623 v106 = 0; | |
624 v104 = 0; | |
625 v103 = 0; | |
626 v102 = 0; | |
627 v21 = 8 * v20; | |
628 v101 = -1; | |
629 LOBYTE(v21) = v21 | 2; | |
630 v100 = 0; | |
631 v99 = v21; | |
632 v22 = (SoundID)word_4EE088_sound_ids[15]; | |
633 LABEL_202: | |
634 v98 = v22; | |
635 goto LABEL_222; | |
636 } | |
637 return; | |
638 } | |
639 LABEL_159: | |
640 a1.uItemType = stru_4E3ACC[spellnum].uItemType; | |
641 v119 = 0.0; | |
642 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
643 { | |
644 LABEL_191: | |
645 v82 = 0; | |
646 } | |
647 else | |
648 { | |
649 v66 = (char *)&pObjectList->pObjects->uObjectID; | |
650 while ( (short)a1.uItemType != *(short *)v66 ) | |
651 { | |
652 ++LODWORD(v119); | |
653 v66 += 56; | |
654 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects ) | |
655 goto LABEL_191; | |
656 } | |
657 v82 = LOWORD(v119); | |
658 } | |
659 a1.uObjectDescID = v82; | |
660 a1.stru_24.Reset(); | |
661 a1.field_48 = spellnum; | |
662 v83 = v5->vPosition.x; | |
663 v84 = v5->vPosition.y; | |
664 a1.field_4C = uSkillLevel; | |
665 a1.vPosition.x = v83; | |
666 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
667 v86 = v117; | |
668 v87 = LOWORD(v117->uYawAngle); | |
669 a1.field_50 = 0; | |
670 a1.vPosition.y = v84; | |
671 a1.vPosition.z = v85; | |
672 a1.uFacing = v87; | |
673 a1.uSoundID = 0; | |
674 a1.uAttributes = 0; | |
675 v88 = pIndoor->GetSector(v83, v84, v85); | |
676 v89 = v86->uDistance; | |
677 a1.uSectorID = v88; | |
678 LODWORD(v119) = v89; | |
679 v90 = 8 * LODWORD(v120); | |
680 LOBYTE(v90) = 8 * LOBYTE(v120) | 3; | |
681 a1.uSpriteFrameID = 0; | |
682 a1.field_58 = v90; | |
683 a1.field_5C = 0; | |
684 a1.field_60_distance_related_prolly_lod = 3; | |
685 if ( (double)v89 >= 307.2 ) | |
686 { | |
687 if ( v89 >= 1024 ) | |
688 { | |
689 if ( v89 >= 2560 ) | |
690 { | |
691 if ( v89 < 5120 ) | |
692 a1.field_60_distance_related_prolly_lod = 3; | |
693 } | |
694 else | |
695 { | |
696 a1.field_60_distance_related_prolly_lod = 2; | |
697 } | |
698 } | |
699 else | |
700 { | |
701 a1.field_60_distance_related_prolly_lod = 1; | |
702 } | |
703 } | |
704 else | |
705 { | |
706 a1.field_60_distance_related_prolly_lod = 0; | |
707 } | |
708 a1.field_61 = 2; | |
709 v91 = a1.Create( | |
710 v86->uYawAngle, | |
711 v86->uPitchAngle, | |
712 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
713 0); | |
714 if ( v91 != -1 ) | |
715 { | |
716 v106 = 0; | |
717 v104 = 0; | |
718 v103 = 0; | |
719 v102 = 0; | |
720 v92 = 8 * v91; | |
721 v101 = -1; | |
722 LOBYTE(v92) = v92 | 2; | |
723 v100 = 0; | |
724 v99 = v92; | |
725 v22 = (SoundID)word_4EE088_sound_ids[spellnum]; | |
726 goto LABEL_202; | |
727 } | |
728 return; | |
729 } | |
730 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
731 return; | |
732 v118 = pParty->vPosition.z; | |
733 v111 = pParty->vPosition.x; | |
734 v114 = pParty->vPosition.z + 2500; | |
735 v113 = pParty->vPosition.y; | |
736 v23 = 8; | |
737 if ( uSkillLevel & 0x0100 ) | |
738 { | |
739 v107 = 14; | |
740 } | |
741 else | |
742 { | |
743 if ( (uSkillLevel & 0x80u) == 0 ) | |
744 { | |
745 if ( !(uSkillLevel & 0x40) ) | |
746 goto LABEL_48; | |
747 v107 = 10; | |
748 } | |
749 else | |
750 { | |
751 v107 = 12; | |
752 } | |
753 } | |
754 v23 = v107; | |
755 LABEL_48: | |
756 v119 = 0.0; | |
757 spellnumb = 0; | |
758 if ( v23 > 0 ) | |
759 { | |
760 v24 = (double)v118; | |
761 v118 = v23; | |
762 v112 = v24; | |
763 v116 = 8 * LODWORD(v120) | 3; | |
764 do | |
765 { | |
766 v26 = rand(); | |
767 v27 = (double)spellnumb; | |
768 v110 = v27; | |
769 v28 = (double)SLODWORD(v119); | |
770 v30 = v26 % 1000; | |
771 v25 = (double)v114; | |
772 spellnumc = (double)(v26 % 1000) + v112 - v25; | |
773 v120 = v28 * v28; | |
774 v119 = v27 * v27; | |
775 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 ) | |
776 { | |
777 v32 = 0; | |
778 pitch = 0; | |
779 } | |
780 else | |
781 { | |
782 v31 = (signed __int64)sqrt(v119 + v120); | |
783 v29 = v28; | |
784 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29); | |
785 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc); | |
786 } | |
787 a1.stru_24.Reset(); | |
788 a1.uItemType = stru_4E3ACC[9].uItemType; | |
789 spellnumd = 0; | |
790 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
791 { | |
792 LABEL_57: | |
793 v34 = 0; | |
794 } | |
795 else | |
796 { | |
797 v33 = (char *)&pObjectList->pObjects->uObjectID; | |
798 while ( (short)a1.uItemType != *(short *)v33 ) | |
799 { | |
800 ++spellnumd; | |
801 v33 += 56; | |
802 if ( spellnumd >= (signed int)pObjectList->uNumObjects ) | |
803 goto LABEL_57; | |
804 } | |
805 v34 = spellnumd; | |
806 } | |
807 a1.uObjectDescID = v34; | |
808 a1.field_4C = uSkillLevel; | |
809 a1.vPosition.x = v111; | |
810 a1.vPosition.y = v113; | |
811 a1.vPosition.z = v30 + v114; | |
812 a1.field_48 = 9; | |
813 a1.field_50 = 0; | |
814 a1.uAttributes = 0; | |
815 a1.uSectorID = 0; | |
816 a1.uSpriteFrameID = 0; | |
817 a1.field_58 = v116; | |
818 a1.field_5C = 0; | |
819 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); | |
820 a1.uFacing = v32; | |
821 a1.uSoundID = 0; | |
822 v35 = v117->uDistance; | |
823 LODWORD(v119) = v117->uDistance; | |
824 if ( (double)SLODWORD(v119) >= 307.2 ) | |
825 { | |
826 if ( v35 >= 1024 ) | |
827 { | |
828 if ( v35 >= 2560 ) | |
829 { | |
830 if ( v35 < 5120 ) | |
831 a1.field_60_distance_related_prolly_lod = 3; | |
832 } | |
833 else | |
834 { | |
835 a1.field_60_distance_related_prolly_lod = 2; | |
836 } | |
837 } | |
838 else | |
839 { | |
840 a1.field_60_distance_related_prolly_lod = 1; | |
841 } | |
842 } | |
843 else | |
844 { | |
845 a1.field_60_distance_related_prolly_lod = 0; | |
846 } | |
847 a1.field_61 = 2; | |
848 v36 = a1.Create( | |
849 v32, | |
850 pitch, | |
851 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
852 0); | |
853 if ( v36 != -1 ) | |
854 { | |
855 v37 = 8 * v36; | |
856 LOBYTE(v37) = v37 | 2; | |
857 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0); | |
858 } | |
859 spellnumb = rand() % 1024 - 512; | |
860 v38 = rand(); | |
861 v49 = v118-- == 1; | |
862 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512; | |
863 } | |
864 while ( !v49 ); | |
865 } | |
866 return; | |
867 } | |
868 if ( (signed int)v7 > 0 ) | |
869 { | |
870 if ( (signed int)v7 <= 2 ) | |
871 { | |
872 v39 = 60 * (v6 + 60); | |
873 goto LABEL_79; | |
874 } | |
875 if ( v7 == 3 ) | |
876 { | |
877 v39 = 180 * (v6 + 20); | |
878 goto LABEL_79; | |
879 } | |
880 if ( v7 == 4 ) | |
881 { | |
882 v39 = 240 * (v6 + 15); | |
883 LABEL_79: | |
884 v5->pActorBuffs[19].Apply( | |
885 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), | |
886 v7, | |
887 0, | |
888 0, | |
889 0); | |
890 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); | |
891 v106 = 0; | |
892 v104 = 0; | |
893 v103 = 0; | |
894 v102 = 0; | |
895 v40 = 8 * LODWORD(v120); | |
896 v101 = -1; | |
897 LOBYTE(v40) = 8 * LOBYTE(v120) | 3; | |
898 v100 = 0; | |
899 v99 = v40; | |
900 v98 = (SoundID)10040; | |
901 LABEL_222: | |
902 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106); | |
903 return; | |
904 } | |
905 } | |
906 v39 = 0; | |
907 goto LABEL_79; | |
908 } | |
909 if ( spellnum == 26 || spellnum == 29 ) | |
910 goto LABEL_159; | |
911 if ( spellnum != 38 ) | |
912 { | |
913 if ( spellnum == 39 || spellnum == 41 ) | |
914 goto LABEL_159; | |
915 if ( spellnum != 46 ) | |
916 return; | |
917 if ( (signed int)v7 > 0 ) | |
918 { | |
919 if ( (signed int)v7 <= 2 ) | |
920 { | |
921 v41 = 300 * v6; | |
922 goto LABEL_91; | |
923 } | |
924 if ( v7 == 3 ) | |
925 { | |
926 v41 = 900 * v6; | |
927 goto LABEL_91; | |
928 } | |
929 if ( v7 == 4 ) | |
930 { | |
931 v41 = 1200 * v6; | |
932 LABEL_91: | |
933 v42 = v41 + 3840; | |
934 LABEL_95: | |
935 v5->pActorBuffs[17].Apply( | |
936 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), | |
937 v7, | |
938 v6 + 5, | |
939 0, | |
940 0); | |
941 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
942 v5, | |
943 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
944 v106 = 0; | |
945 v104 = 0; | |
946 v103 = 0; | |
947 v102 = 0; | |
948 v43 = 8 * LODWORD(v120); | |
949 v101 = -1; | |
950 LOBYTE(v43) = 8 * LOBYTE(v120) | 3; | |
951 v100 = 0; | |
952 v99 = v43; | |
953 v98 = (SoundID)14010; | |
954 goto LABEL_222; | |
955 } | |
956 } | |
957 v42 = 0; | |
958 goto LABEL_95; | |
959 } | |
960 if ( (signed int)v7 <= 0 ) | |
961 goto LABEL_104; | |
962 if ( (signed int)v7 <= 2 ) | |
963 { | |
964 v45 = 300 * v6; | |
965 } | |
966 else | |
967 { | |
968 if ( v7 != 3 ) | |
969 { | |
970 if ( v7 == 4 ) | |
971 { | |
972 v44 = 3600 * (v6 + 64); | |
973 LABEL_105: | |
974 v5->pActorBuffs[16].Apply( | |
975 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), | |
976 v7, | |
977 v6 + 5, | |
978 0, | |
979 0); | |
980 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
981 v5, | |
982 (unsigned int)((char *)&pLevelEVT_Events[4335].uEventID + 2)); | |
983 v106 = 0; | |
984 v104 = 0; | |
985 v103 = 0; | |
986 v102 = 0; | |
987 v46 = 8 * LODWORD(v120); | |
988 v101 = -1; | |
989 LOBYTE(v46) = 8 * LOBYTE(v120) | 3; | |
990 v100 = 0; | |
991 v99 = v46; | |
992 v98 = (SoundID)13040; | |
993 goto LABEL_222; | |
994 } | |
995 LABEL_104: | |
996 v44 = 0; | |
997 goto LABEL_105; | |
998 } | |
999 v45 = 900 * v6; | |
1000 } | |
1001 v44 = v45 + 3840; | |
1002 goto LABEL_105; | |
1003 } | |
1004 v47 = 0; | |
1005 if ( (signed int)v7 > 0 ) | |
1006 { | |
1007 if ( (signed int)v7 <= 2 ) | |
1008 { | |
1009 v48 = 2 * v6 + 40; | |
1010 goto LABEL_114; | |
1011 } | |
1012 if ( v7 == 3 ) | |
1013 { | |
1014 v48 = 3 * v6 + 60; | |
1015 goto LABEL_114; | |
1016 } | |
1017 if ( v7 == 4 ) | |
1018 { | |
1019 LOWORD(v48) = 2 * (3 * v6 + 60); | |
1020 LABEL_114: | |
1021 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0); | |
1022 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1023 v5, | |
1024 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
1025 LABEL_127: | |
1026 v106 = v47; | |
1027 v104 = v47; | |
1028 v103 = v47; | |
1029 v50 = 8 * LODWORD(v120); | |
1030 v102 = v47; | |
1031 v101 = -1; | |
1032 LOBYTE(v50) = 8 * LOBYTE(v120) | 3; | |
1033 v100 = v47; | |
1034 v99 = v50; | |
1035 v98 = (SoundID)14020; | |
1036 goto LABEL_222; | |
1037 } | |
1038 } | |
1039 LOWORD(v48) = 0; | |
1040 goto LABEL_114; | |
1041 } | |
1042 if ( spellnum <= 80 ) | |
1043 { | |
1044 if ( spellnum == 80 ) | |
1045 { | |
1046 v56 = pParty->pPartyBuffs; | |
1047 do | |
1048 { | |
1049 v56->Reset(); | |
1050 ++v56; | |
1051 } | |
1052 while ( (signed int)v56 < (signed int)pParty->pPlayers ); | |
1053 a1b = 1; | |
1054 v57 = &pPlayers[1]; | |
1055 do | |
1056 { | |
1057 v58 = (*v57)->GetActualWillpower(); | |
1058 v59 = (*v57)->_48EA1B_get_static_effect(v58); | |
1059 v60 = (*v57)->GetActualIntelligence(); | |
1060 v61 = ((*v57)->_48EA1B_get_static_effect(v60) + v59) >> 1; | |
1061 v62 = (*v57)->GetActualLuck(); | |
1062 v63 = v61 + (*v57)->_48EA1B_get_static_effect(v62) + 30; | |
1063 if ( rand() % v63 < 30 ) | |
1064 { | |
1065 v64 = 6048; | |
1066 do | |
1067 { | |
1068 ((SpellBuff *)((char *)*v57 + v64))->Reset(); | |
1069 v64 += 16; | |
1070 } | |
1071 while ( v64 < 6432 ); | |
1072 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536); | |
1073 } | |
1074 ++a1b; | |
1075 ++v57; | |
1076 } | |
1077 while ( (signed int)v57 <= (signed int)&pPlayers[4] ); | |
1078 v106 = 0; | |
1079 v104 = 0; | |
1080 v103 = 0; | |
1081 v65 = 8 * LODWORD(v120); | |
1082 v102 = 0; | |
1083 v101 = -1; | |
1084 LOBYTE(v65) = 8 * LOBYTE(v120) | 3; | |
1085 v100 = 0; | |
1086 v99 = v65; | |
1087 v22 = (SoundID)word_4EE088_sound_ids[80]; | |
1088 goto LABEL_202; | |
1089 } | |
1090 if ( spellnum != 51 ) | |
1091 { | |
1092 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 ) | |
1093 goto LABEL_159; | |
1094 if ( spellnum == 73 ) | |
1095 { | |
1096 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 ) | |
1097 v51 = 0; | |
1098 else | |
1099 v51 = 3600 * v6; | |
1100 v5->pActorBuffs[21].Apply( | |
1101 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), | |
1102 v7, | |
1103 v6, | |
1104 0, | |
1105 0); | |
1106 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1107 v106 = 0; | |
1108 v104 = 0; | |
1109 v103 = 0; | |
1110 v102 = 0; | |
1111 v52 = 8 * LODWORD(v120); | |
1112 v101 = -1; | |
1113 LOBYTE(v52) = 8 * LOBYTE(v120) | 3; | |
1114 v100 = 0; | |
1115 v99 = v52; | |
1116 v98 = (SoundID)16060; | |
1117 goto LABEL_222; | |
1118 } | |
1119 if ( spellnum == 77 ) | |
1120 { | |
1121 v5->sCurrentHP += 5 * v6 + 10; | |
1122 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP ) | |
1123 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP); | |
1124 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1125 v47 = 0; | |
1126 goto LABEL_127; | |
1127 } | |
1128 v49 = spellnum == 78; | |
1129 LABEL_158: | |
1130 if ( !v49 ) | |
1131 return; | |
1132 goto LABEL_159; | |
1133 } | |
1134 if ( (signed int)v7 > 0 ) | |
1135 { | |
1136 if ( (signed int)v7 <= 2 ) | |
1137 { | |
1138 v53 = 300 * v6; | |
1139 goto LABEL_138; | |
1140 } | |
1141 if ( v7 == 3 ) | |
1142 { | |
1143 v53 = 900 * v6; | |
1144 goto LABEL_138; | |
1145 } | |
1146 if ( v7 == 4 ) | |
1147 { | |
1148 v53 = 1200 * v6; | |
1149 LABEL_138: | |
1150 v54 = v53 + 3840; | |
1151 LABEL_142: | |
1152 v5->pActorBuffs[18].Apply( | |
1153 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), | |
1154 v7, | |
1155 v6 + 5, | |
1156 0, | |
1157 0); | |
1158 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1159 v5, | |
1160 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
1161 v106 = 0; | |
1162 v104 = 0; | |
1163 v103 = 0; | |
1164 v102 = 0; | |
1165 v55 = 8 * LODWORD(v120); | |
1166 v101 = -1; | |
1167 LOBYTE(v55) = 8 * LOBYTE(v120) | 3; | |
1168 v100 = 0; | |
1169 v99 = v55; | |
1170 v98 = (SoundID)14060; | |
1171 goto LABEL_222; | |
1172 } | |
1173 } | |
1174 v54 = 0; | |
1175 goto LABEL_142; | |
1176 } | |
1177 if ( spellnum == 85 ) | |
1178 { | |
1179 if ( (signed int)v7 > 0 ) | |
1180 { | |
1181 if ( (signed int)v7 <= 2 ) | |
1182 { | |
1183 v96 = 300 * v6 + 3840; | |
1184 goto LABEL_221; | |
1185 } | |
1186 if ( v7 == 3 ) | |
1187 { | |
1188 LOWORD(v6) = 3 * v6; | |
1189 v96 = 900 * (uSkillLevel & 0x3F) + 3840; | |
1190 goto LABEL_221; | |
1191 } | |
1192 if ( v7 == 4 ) | |
1193 { | |
1194 v96 = 1200 * v6 + 3840; | |
1195 LOWORD(v6) = 4 * v6; | |
1196 LABEL_221: | |
1197 v5->pActorBuffs[13].Apply( | |
1198 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), | |
1199 v7, | |
1200 v6, | |
1201 0, | |
1202 0); | |
1203 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1204 v106 = 0; | |
1205 v104 = 0; | |
1206 v103 = 0; | |
1207 v102 = 0; | |
1208 v97 = 8 * LODWORD(v120); | |
1209 v101 = -1; | |
1210 LOBYTE(v97) = 8 * LOBYTE(v120) | 3; | |
1211 v100 = 0; | |
1212 v99 = v97; | |
1213 v98 = (SoundID)17070; | |
1214 goto LABEL_222; | |
1215 } | |
1216 } | |
1217 LOWORD(v6) = uSkillLevel; | |
1218 v96 = 0; | |
1219 goto LABEL_221; | |
1220 } | |
1221 if ( spellnum == 86 ) | |
1222 { | |
1223 if ( (signed int)v7 > 0 ) | |
1224 { | |
1225 if ( (signed int)v7 <= 2 ) | |
1226 { | |
1227 v93 = 300 * v6; | |
1228 goto LABEL_208; | |
1229 } | |
1230 if ( v7 == 3 ) | |
1231 { | |
1232 v93 = 900 * v6; | |
1233 goto LABEL_208; | |
1234 } | |
1235 if ( v7 == 4 ) | |
1236 { | |
1237 v93 = 1200 * v6; | |
1238 LABEL_208: | |
1239 v94 = v93 + 3840; | |
1240 LABEL_212: | |
1241 v5->pActorBuffs[14].Apply( | |
1242 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), | |
1243 v7, | |
1244 v6 + 5, | |
1245 0, | |
1246 0); | |
1247 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1248 v106 = 0; | |
1249 v104 = 0; | |
1250 v103 = 0; | |
1251 v102 = 0; | |
1252 v95 = 8 * LODWORD(v120); | |
1253 v101 = -1; | |
1254 LOBYTE(v95) = 8 * LOBYTE(v120) | 3; | |
1255 v100 = 0; | |
1256 v99 = v95; | |
1257 v98 = (SoundID)17080; | |
1258 goto LABEL_222; | |
1259 } | |
1260 } | |
1261 v94 = 0; | |
1262 goto LABEL_212; | |
1263 } | |
1264 if ( spellnum == 90 ) | |
1265 goto LABEL_159; | |
1266 if ( spellnum != 93 ) | |
1267 { | |
1268 if ( spellnum != 95 ) | |
1269 { | |
1270 v49 = spellnum == 97; | |
1271 goto LABEL_158; | |
1272 } | |
1273 if ( (signed int)v7 > 0 ) | |
1274 { | |
1275 if ( (signed int)v7 <= 3 ) | |
1276 { | |
1277 v67 = 300 * v6; | |
1278 goto LABEL_168; | |
1279 } | |
1280 if ( v7 == 4 ) | |
1281 { | |
1282 v67 = 900 * v6; | |
1283 LABEL_168: | |
1284 v68 = v67 + 3840; | |
1285 LABEL_171: | |
1286 v5->pActorBuffs[20].Apply( | |
1287 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), | |
1288 v7, | |
1289 0, | |
1290 0, | |
1291 0); | |
1292 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1293 v5, | |
1294 (unsigned int)((char *)&array_77EC08[1607].v_18.z + 2)); | |
1295 v106 = 0; | |
1296 v104 = 0; | |
1297 v103 = 0; | |
1298 v102 = 0; | |
1299 v69 = 8 * LODWORD(v120); | |
1300 v101 = -1; | |
1301 LOBYTE(v69) = 8 * LOBYTE(v120) | 3; | |
1302 v100 = 0; | |
1303 v99 = v69; | |
1304 v98 = (SoundID)18060; | |
1305 goto LABEL_222; | |
1306 } | |
1307 } | |
1308 v68 = 0; | |
1309 goto LABEL_171; | |
1310 } | |
1311 v70 = 3; | |
1312 if ( uSkillLevel & 0x100 ) | |
1313 { | |
1314 v108 = 9; | |
1315 } | |
1316 else | |
1317 { | |
1318 if ( (uSkillLevel & 0x80u) == 0 ) | |
1319 { | |
1320 if ( !(uSkillLevel & 0x40) ) | |
1321 goto LABEL_179; | |
1322 v108 = 5; | |
1323 } | |
1324 else | |
1325 { | |
1326 v108 = 7; | |
1327 } | |
1328 } | |
1329 v70 = v108; | |
1330 LABEL_179: | |
1331 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
1332 a1.uItemType = stru_4E3ACC[93].uItemType; | |
1333 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); | |
1334 v71 = 0; | |
1335 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1336 { | |
1337 LABEL_183: | |
1338 LOWORD(v71) = 0; | |
1339 } | |
1340 else | |
1341 { | |
1342 v72 = &pObjectList->pObjects->uObjectID; | |
1343 while ( stru_4E3ACC[93].uItemType != *v72 ) | |
1344 { | |
1345 ++v71; | |
1346 v72 += 28; | |
1347 if ( v71 >= (signed int)pObjectList->uNumObjects ) | |
1348 goto LABEL_183; | |
1349 } | |
1350 } | |
1351 a1.uObjectDescID = v71; | |
1352 a1.stru_24.Reset(); | |
1353 a1.field_48 = 93; | |
1354 v73 = v5->vPosition.x; | |
1355 v74 = v5->vPosition.y; | |
1356 a1.field_4C = uSkillLevel; | |
1357 a1.vPosition.x = v73; | |
1358 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
1359 v76 = v117; | |
1360 v77 = LOWORD(v117->uYawAngle); | |
1361 a1.field_50 = 0; | |
1362 a1.vPosition.y = v74; | |
1363 a1.vPosition.z = v75; | |
1364 a1.uFacing = v77; | |
1365 a1.uSoundID = 0; | |
1366 a1.uAttributes = 0; | |
1367 a1.uSectorID = pIndoor->GetSector(v73, v74, v75); | |
1368 v78 = 8 * LODWORD(v120); | |
1369 LOBYTE(v78) = 8 * LOBYTE(v120) | 3; | |
1370 a1.field_58 = v78; | |
1371 a1.uSpriteFrameID = 0; | |
1372 a1.field_5C = 0; | |
1373 a1.field_60_distance_related_prolly_lod = 3; | |
1374 a1c = spellnume / -2; | |
1375 if ( spellnume / -2 > spellnume / 2 ) | |
1376 { | |
1377 v80 = spellnume / -2; | |
1378 } | |
1379 else | |
1380 { | |
1381 do | |
1382 { | |
1383 v79 = v76->uYawAngle; | |
1384 a1.uFacing = a1c + LOWORD(v76->uYawAngle); | |
1385 v80 = a1.Create( | |
1386 v79, | |
1387 v76->uPitchAngle, | |
1388 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1389 0); | |
1390 a1c += v116; | |
1391 } | |
1392 while ( a1c <= spellnume / 2 ); | |
1393 } | |
1394 if ( v80 != -1 ) | |
1395 { | |
1396 v106 = 0; | |
1397 v104 = 0; | |
1398 v103 = 0; | |
1399 v102 = 0; | |
1400 v81 = 8 * v80; | |
1401 v101 = -1; | |
1402 LOBYTE(v81) = v81 | 2; | |
1403 v100 = 0; | |
1404 v99 = v81; | |
1405 v22 = (SoundID)word_4EE088_sound_ids[93]; | |
1406 goto LABEL_202; | |
1407 } | |
1408 } | |
1409 | |
1410 | |
1411 //----- (0043ABB0) -------------------------------------------------------- | |
1412 bool Actor::_43ABB0(Actor *a1, Actor *a2) | |
1413 { | |
1414 unsigned int v2; // esi@1 | |
1415 unsigned int v3; // edi@1 | |
1416 bool result; // eax@9 | |
1417 | |
1418 v2 = a1->uAlly; | |
1419 v3 = a2->uAlly; | |
1420 if ( !v2 ) | |
1421 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
1422 if ( !v3 ) | |
1423 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1424 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44 | |
1425 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50 | |
1426 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62 | |
1427 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 ) | |
1428 result = 1; | |
1429 else | |
1430 result = v2 == v3; | |
1431 return result; | |
1432 } | |
1433 | |
1434 //----- (0043AC45) -------------------------------------------------------- | |
1435 void Actor::_43AC45(unsigned int uActorID, int a2) | |
1436 { | |
1437 Actor *v2; // esi@1 | |
1438 char *v3; // edi@4 | |
1439 int v4; // ebx@8 | |
1440 int v5; // ST1C_4@8 | |
1441 int v6; // eax@8 | |
1442 int v7; // [sp+4h] [bp-10h]@1 | |
1443 unsigned int uActorID_; // [sp+Ch] [bp-8h]@1 | |
1444 signed int v9; // [sp+10h] [bp-4h]@3 | |
1445 | |
1446 uActorID_ = uActorID; | |
1447 v2 = &pActors[uActorID]; | |
1448 v7 = a2; | |
1449 if ( a2 == 1 ) | |
1450 BYTE2(v2->uAttributes) |= 8u; | |
1451 v9 = 0; | |
1452 if ( (signed int)uNumActors > 0 ) | |
1453 { | |
1454 v3 = (char *)&pActors[0].vPosition.y; | |
1455 do | |
1456 { | |
1457 if ( ((Actor *)(v3 - 144))->CanAct() ) | |
1458 { | |
1459 if ( v9 != uActorID_ ) | |
1460 { | |
1461 if ( Actor::_43ABB0(v2, (Actor *)(v3 - 144)) ) | |
1462 { | |
1463 v4 = abs(*((short *)v3 - 1) - v2->vPosition.x); | |
1464 v5 = abs(*(short *)v3 - v2->vPosition.y); | |
1465 v6 = abs(*((short *)v3 + 1) - v2->vPosition.z); | |
1466 if ( (double)sub_4621DA(v4, v5, v6) < 4096.0 ) | |
1467 { | |
1468 *(v3 - 83) = 4; | |
1469 if ( v7 == 1 ) | |
1470 *(v3 - 106) |= 8u; | |
1471 } | |
1472 } | |
1473 } | |
1474 } | |
1475 ++v9; | |
1476 v3 += 836; | |
1477 } | |
1478 while ( v9 < (signed int)uNumActors ); | |
1479 } | |
1480 } | |
1481 | |
1482 | |
1483 //----- (00404874) -------------------------------------------------------- | |
1484 char __fastcall Actor::_404874(unsigned int uActorID, AIDirection *a2, int a3, char a4) | |
1485 { | |
1486 AIDirection *v4; // edi@1 | |
1487 Actor *v5; // esi@1 | |
1488 char result; // al@1 | |
1489 char *v7; // eax@15 | |
1490 unsigned __int16 v8; // ax@18 | |
1491 unsigned __int16 v9; // ax@19 | |
1492 __int16 v10; // ax@19 | |
1493 signed int v11; // ecx@19 | |
1494 int v12; // eax@19 | |
1495 int v13; // edx@28 | |
1496 //LayingItem a1; // [sp+Ch] [bp-74h]@1 | |
1497 unsigned int v15; // [sp+7Ch] [bp-4h]@1 | |
1498 signed int v16; // [sp+88h] [bp+8h]@14 | |
1499 signed int v17; // [sp+88h] [bp+8h]@19 | |
1500 | |
1501 v15 = uActorID; | |
1502 v4 = a2; | |
1503 v5 = &pActors[uActorID]; | |
1504 | |
1505 LayingItem a1; // [sp+Ch] [bp-74h]@1 | |
1506 //LayingItem::LayingItem(&a1); | |
1507 | |
1508 result = a3 - 1; | |
1509 switch ( a3 ) | |
1510 { | |
1511 case 1: | |
1512 a1.uItemType = 545; | |
1513 goto LABEL_14; | |
1514 case 2: | |
1515 a1.uItemType = 550; | |
1516 goto LABEL_14; | |
1517 case 3: | |
1518 a1.uItemType = 510; | |
1519 goto LABEL_14; | |
1520 case 4: | |
1521 a1.uItemType = 500; | |
1522 goto LABEL_14; | |
1523 case 5: | |
1524 a1.uItemType = 515; | |
1525 goto LABEL_14; | |
1526 case 6: | |
1527 a1.uItemType = 505; | |
1528 goto LABEL_14; | |
1529 case 7: | |
1530 a1.uItemType = 530; | |
1531 goto LABEL_14; | |
1532 case 8: | |
1533 a1.uItemType = 525; | |
1534 goto LABEL_14; | |
1535 case 9: | |
1536 a1.uItemType = 520; | |
1537 goto LABEL_14; | |
1538 case 10: | |
1539 a1.uItemType = 535; | |
1540 goto LABEL_14; | |
1541 case 11: | |
1542 a1.uItemType = 540; | |
1543 goto LABEL_14; | |
1544 case 13: | |
1545 a1.uItemType = 555; | |
1546 LABEL_14: | |
1547 v16 = 0; | |
1548 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1549 goto LABEL_18; | |
1550 v7 = (char *)&pObjectList->pObjects->uObjectID; | |
1551 break; | |
1552 default: | |
1553 return result; | |
1554 } | |
1555 while ( (short)a1.uItemType != *(short *)v7 ) | |
1556 { | |
1557 ++v16; | |
1558 v7 += 56; | |
1559 if ( v16 >= (signed int)pObjectList->uNumObjects ) | |
1560 { | |
1561 LABEL_18: | |
1562 v8 = 0; | |
1563 goto LABEL_19; | |
1564 } | |
1565 } | |
1566 v8 = v16; | |
1567 LABEL_19: | |
1568 a1.uObjectDescID = v8; | |
1569 a1.stru_24.Reset(); | |
1570 a1.vPosition.x = v5->vPosition.x; | |
1571 a1.field_48 = 0; | |
1572 a1.vPosition.y = v5->vPosition.y; | |
1573 a1.field_4C = 0; | |
1574 v17 = v5->uActorHeight; | |
1575 a1.field_50 = 0; | |
1576 v9 = LOWORD(v4->uYawAngle); | |
1577 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75); | |
1578 a1.uFacing = v9; | |
1579 a1.uSoundID = 0; | |
1580 a1.uAttributes = 0; | |
1581 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); | |
1582 v11 = v4->uDistance; | |
1583 a1.uSectorID = v10; | |
1584 v12 = 8 * v15; | |
1585 LOBYTE(v12) = 8 * v15 | AI_OBJECT_ACTOR; | |
1586 a1.uSpriteFrameID = 0; | |
1587 a1.field_58 = v12; | |
1588 a1.field_5C = 0; | |
1589 if ( (double)v11 >= 307.2 ) | |
1590 { | |
1591 if ( v11 >= 1024 ) | |
1592 { | |
1593 a1.field_60_distance_related_prolly_lod = 2; | |
1594 if ( v11 >= 2560 ) | |
1595 a1.field_60_distance_related_prolly_lod = 3; | |
1596 } | |
1597 else | |
1598 { | |
1599 a1.field_60_distance_related_prolly_lod = 1; | |
1600 } | |
1601 } | |
1602 else | |
1603 { | |
1604 a1.field_60_distance_related_prolly_lod = 0; | |
1605 } | |
1606 a1.field_61 = a4; | |
1607 result = a1.Create( | |
1608 v4->uYawAngle, | |
1609 v4->uPitchAngle, | |
1610 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1611 0); | |
1612 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 ) | |
1613 { | |
1614 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1615 if ( result == 2 ) | |
1616 { | |
1617 a1.vPosition.z += 40; | |
1618 v13 = v4->uYawAngle; | |
1619 } | |
1620 else | |
1621 { | |
1622 if ( result != 3 ) | |
1623 return result; | |
1624 a1.Create( | |
1625 v4->uYawAngle + 30, | |
1626 v4->uPitchAngle, | |
1627 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1628 0); | |
1629 v13 = v4->uYawAngle - 30; | |
1630 } | |
1631 result = a1.Create( | |
1632 v13, | |
1633 v4->uPitchAngle, | |
1634 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1635 0); | |
1636 } | |
1637 return result; | |
1638 } | |
1639 | |
1640 //----- (00404736) -------------------------------------------------------- | |
1641 signed int __fastcall Actor::Explode(unsigned int uActorID) | |
1642 { | |
1643 Actor *v1; // esi@1 | |
1644 signed int v2; // edx@1 | |
1645 char *v3; // ecx@2 | |
1646 unsigned __int16 v4; // ax@5 | |
1647 int v5; // ebx@6 | |
1648 int v6; // ecx@6 | |
1649 int v7; // eax@6 | |
1650 LayingItem a1; // [sp+Ch] [bp-78h]@1 | |
1651 unsigned int v10; // [sp+7Ch] [bp-8h]@1 | |
1652 int v11; // [sp+80h] [bp-4h]@6 | |
1653 | |
1654 v10 = uActorID; | |
1655 v1 = &pActors[uActorID]; | |
1656 v2 = 0; | |
1657 a1.uItemType = 600; | |
1658 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1659 { | |
1660 LABEL_5: | |
1661 v4 = 0; | |
1662 } | |
1663 else | |
1664 { | |
1665 v3 = (char *)&pObjectList->pObjects->uObjectID; | |
1666 while ( *(short *)v3 != 600 ) | |
1667 { | |
1668 ++v2; | |
1669 v3 += 56; | |
1670 if ( v2 >= (signed int)pObjectList->uNumObjects ) | |
1671 goto LABEL_5; | |
1672 } | |
1673 v4 = v2; | |
1674 } | |
1675 a1.uObjectDescID = v4; | |
1676 a1.stru_24.Reset(); | |
1677 a1.vPosition.y = v1->vPosition.y; | |
1678 a1.field_48 = 0; | |
1679 v5 = v1->vPosition.x; | |
1680 v11 = v1->uActorHeight; | |
1681 a1.field_4C = 0; | |
1682 a1.field_50 = 0; | |
1683 a1.vPosition.x = v5; | |
1684 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75); | |
1685 a1.uFacing = 0; | |
1686 a1.vPosition.z = v6; | |
1687 a1.uSoundID = 0; | |
1688 a1.uAttributes = 0; | |
1689 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6); | |
1690 v7 = 8 * v10; | |
1691 LOBYTE(v7) = 8 * v10 | 3; | |
1692 a1.uSpriteFrameID = 0; | |
1693 a1.field_58 = v7; | |
1694 a1.field_5C = 0; | |
1695 a1.field_60_distance_related_prolly_lod = 3; | |
1696 a1.field_61 = 4; | |
1697 return a1.Create(0, 0, 0, 0); | |
1698 } | |
1699 | |
1700 //----- (004040E9) -------------------------------------------------------- | |
1701 // // Get direction vector from object1 to object2, | |
1702 // // distance from object1 to object2 and Euler angles of the direction vector | |
1703 // // | |
1704 // // | |
1705 // // object1 & object2 format : objectType | (objectID << 3) | |
1706 // // objectType == 2 - LayingItem | |
1707 // // objectType == 3 - Actor | |
1708 // // objectType == 4 - Party | |
1709 // // objectType == 5 - Decoration | |
1710 // // | |
1711 // // originally this function had following prototype: | |
1712 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
1713 // // but compiler converts functions returning structures by value in the such way | |
1714 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4) | |
1715 { | |
1716 signed int v4; // eax@1 | |
1717 unsigned int v5; // ecx@1 | |
1718 unsigned int v6; // ebx@1 | |
1719 int v7; // ecx@2 | |
1720 int v8; // ecx@3 | |
1721 int v9; // ecx@4 | |
1722 BLVFace *v10; // eax@8 | |
1723 unsigned int v11; // ecx@8 | |
1724 signed int v12; // eax@9 | |
1725 int v13; // ecx@9 | |
1726 int v14; // eax@9 | |
1727 int v15; // eax@11 | |
1728 int v16; // eax@12 | |
1729 int v17; // eax@13 | |
1730 int v18; // edx@15 | |
1731 signed int v19; // eax@25 | |
1732 signed int v20; // eax@28 | |
1733 int v21; // ebx@28 | |
1734 signed int v22; // eax@28 | |
1735 BLVFace *v23; // eax@35 | |
1736 int v24; // edx@35 | |
1737 unsigned int v25; // ecx@35 | |
1738 signed int v26; // eax@36 | |
1739 int v27; // ecx@36 | |
1740 int v28; // eax@36 | |
1741 int v29; // eax@37 | |
1742 signed int v30; // eax@42 | |
1743 double v31; // st7@45 | |
1744 double v32; // st6@45 | |
1745 double v33; // st7@45 | |
1746 AIDirection *result; // eax@48 | |
1747 int v35; // [sp-18h] [bp-64h]@17 | |
1748 int v36; // [sp-14h] [bp-60h]@17 | |
1749 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 | |
1750 int *v38; // [sp-4h] [bp-50h]@15 | |
1751 int *v39; // [sp+0h] [bp-4Ch]@15 | |
1752 int *v40; // [sp+4h] [bp-48h]@15 | |
1753 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1754 float v42; // [sp+30h] [bp-1Ch]@23 | |
1755 float v43; // [sp+34h] [bp-18h]@45 | |
1756 float v44; // [sp+38h] [bp-14h]@33 | |
1757 float v45; // [sp+3Ch] [bp-10h]@33 | |
1758 int outz; // [sp+40h] [bp-Ch]@6 | |
1759 int outy; // [sp+44h] [bp-8h]@6 | |
1760 int outx; // [sp+48h] [bp-4h]@6 | |
1761 float a4a; // [sp+58h] [bp+Ch]@45 | |
1762 | |
1763 v4 = (signed int)uObj1ID >> 3; | |
1764 v5 = (uObj1ID & 7) - 2; | |
1765 v6 = uObj2ID; | |
1766 if ( !v5 ) | |
1767 { | |
1768 v19 = v4; | |
1769 outx = pLayingItems[v19].vPosition.x; | |
1770 v13 = pLayingItems[v19].vPosition.y; | |
1771 v14 = pLayingItems[v19].vPosition.z; | |
1772 goto LABEL_26; | |
1773 } | |
1774 v7 = v5 - 1; | |
1775 if ( !v7 ) | |
1776 { | |
1777 outx = pActors[v4].vPosition.x; | |
1778 outy = pActors[v4].vPosition.y; | |
1779 LODWORD(v42) = pActors[v4].uActorHeight; | |
1780 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75); | |
1781 goto LABEL_24; | |
1782 } | |
1783 v8 = v7 - 1; | |
1784 if ( !v8 ) | |
1785 { | |
1786 if ( !v4 ) | |
1787 { | |
1788 outx = pParty->vPosition.x; | |
1789 outy = pParty->vPosition.y; | |
1790 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1791 LABEL_27: | |
1792 outz = v14; | |
1793 goto LABEL_28; | |
1794 } | |
1795 v15 = v4 - 1; | |
1796 if ( v15 ) | |
1797 { | |
1798 v16 = v15 - 1; | |
1799 if ( v16 ) | |
1800 { | |
1801 v17 = v16 - 1; | |
1802 if ( v17 ) | |
1803 { | |
1804 if ( v17 != 1 ) | |
1805 goto LABEL_28; | |
1806 v40 = &outz; | |
1807 v39 = &outy; | |
1808 v38 = &outx; | |
1809 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1810 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1811 goto LABEL_20; | |
1812 } | |
1813 v40 = &outz; | |
1814 v39 = &outy; | |
1815 v38 = &outx; | |
1816 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1817 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1818 } | |
1819 else | |
1820 { | |
1821 v40 = &outz; | |
1822 v39 = &outy; | |
1823 v38 = &outx; | |
1824 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1825 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1826 } | |
1827 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1828 v36 = 0; | |
1829 v35 = 8; | |
1830 LABEL_21: | |
1831 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1832 goto LABEL_28; | |
1833 } | |
1834 v40 = &outz; | |
1835 v39 = &outy; | |
1836 v38 = &outx; | |
1837 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1838 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1839 LABEL_20: | |
1840 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1841 v36 = 0; | |
1842 v35 = 24; | |
1843 goto LABEL_21; | |
1844 } | |
1845 v9 = v8 - 1; | |
1846 if ( !v9 ) | |
1847 { | |
1848 v12 = v4; | |
1849 outx = pLevelDecorations[v12].vPosition.x; | |
1850 v13 = pLevelDecorations[v12].vPosition.y; | |
1851 v14 = pLevelDecorations[v12].vPosition.z; | |
1852 LABEL_26: | |
1853 outy = v13; | |
1854 goto LABEL_27; | |
1855 } | |
1856 if ( v9 != 1 ) | |
1857 { | |
1858 outz = 0; | |
1859 outy = 0; | |
1860 outx = 0; | |
1861 goto LABEL_28; | |
1862 } | |
1863 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1864 { | |
1865 v10 = &pIndoor->pFaces[v4]; | |
1866 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1; | |
1867 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1; | |
1868 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1; | |
1869 LABEL_24: | |
1870 outz = v11; | |
1871 } | |
1872 LABEL_28: | |
1873 v20 = v6; | |
1874 v21 = v6 & 7; | |
1875 v22 = v20 >> 3; | |
1876 if ( v21 == 2 ) | |
1877 { | |
1878 v30 = v22; | |
1879 LODWORD(v45) = pLayingItems[v30].vPosition.x; | |
1880 v27 = pLayingItems[v30].vPosition.y; | |
1881 v28 = pLayingItems[v30].vPosition.z; | |
1882 goto LABEL_43; | |
1883 } | |
1884 if ( v21 == 3 ) | |
1885 { | |
1886 LODWORD(v45) = pActors[v22].vPosition.x; | |
1887 LODWORD(v44) = pActors[v22].vPosition.y; | |
1888 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75); | |
1889 goto LABEL_41; | |
1890 } | |
1891 if ( v21 == 4 ) | |
1892 { | |
1893 LODWORD(v45) = pParty->vPosition.x; | |
1894 LODWORD(v44) = pParty->vPosition.y; | |
1895 v29 = a4; | |
1896 if ( !a4 ) | |
1897 v29 = pParty->sEyelevel; | |
1898 v28 = pParty->vPosition.z + v29; | |
1899 goto LABEL_44; | |
1900 } | |
1901 if ( v21 == 5 ) | |
1902 { | |
1903 v26 = v22; | |
1904 LODWORD(v45) = pLevelDecorations[v26].vPosition.x; | |
1905 v27 = pLevelDecorations[v26].vPosition.y; | |
1906 v28 = pLevelDecorations[v26].vPosition.z; | |
1907 LABEL_43: | |
1908 LODWORD(v44) = v27; | |
1909 LABEL_44: | |
1910 a4 = v28; | |
1911 goto LABEL_45; | |
1912 } | |
1913 if ( v21 != 6 ) | |
1914 { | |
1915 a4 = 0; | |
1916 v44 = 0.0; | |
1917 v45 = 0.0; | |
1918 goto LABEL_45; | |
1919 } | |
1920 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1921 { | |
1922 v23 = &pIndoor->pFaces[v22]; | |
1923 v24 = v23->pBounding.y1; | |
1924 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1; | |
1925 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1; | |
1926 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1; | |
1927 LABEL_41: | |
1928 a4 = v25; | |
1929 } | |
1930 LABEL_45: | |
1931 v31 = (double)SLODWORD(v45) - (double)outx; | |
1932 v42 = v31; | |
1933 v32 = (double)SLODWORD(v44) - (double)outy; | |
1934 v43 = v32; | |
1935 a4a = (double)a4 - (double)outz; | |
1936 v45 = v32 * v32; | |
1937 v44 = v31 * v31; | |
1938 v33 = sqrt(a4a * a4a + v44 + v45); | |
1939 if ( v33 <= 1.0 ) | |
1940 { | |
1941 v41.vDirection.x = 65536; | |
1942 v41.vDirection.y = 0; | |
1943 v41.vDirection.z = 0; | |
1944 v41.uDistance = 1; | |
1945 v41.uDistanceXZ = 1; | |
1946 v41.uYawAngle = 0; | |
1947 v41.uPitchAngle = 0; | |
1948 } | |
1949 else | |
1950 { | |
1951 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0); | |
1952 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0); | |
1953 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0); | |
1954 v41.uDistance = (signed __int64)v33; | |
1955 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45); | |
1956 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43); | |
1957 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); | |
1958 } | |
1959 result = pOut; | |
1960 memcpy(pOut, &v41, 0x1Cu); | |
1961 return result; | |
1962 } | |
1963 | |
1964 | |
1965 //----- (00404030) -------------------------------------------------------- | |
1966 unsigned int __fastcall Actor::FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) | |
1967 { | |
1968 unsigned int v4; // edi@1 | |
1969 unsigned int v5; // esi@1 | |
1970 unsigned int result; // eax@2 | |
1971 AIDirection *v7; // eax@3 | |
1972 unsigned int v8; // ecx@3 | |
1973 Actor *v9; // ebx@3 | |
1974 AIDirection *v10; // esi@4 | |
1975 unsigned __int16 v11; // ax@5 | |
1976 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1977 AIDirection v13; // [sp+24h] [bp-1Ch]@4 | |
1978 | |
1979 v4 = uObjID; | |
1980 v5 = uActorID; | |
1981 if ( rand() % 100 >= 5 ) | |
1982 { | |
1983 v7 = a4; | |
1984 v8 = 0; | |
1985 v9 = &pActors[v5]; | |
1986 if ( !a4 ) | |
1987 { | |
1988 v10 = Actor::GetDirectionInfo(8 * v5 | AI_OBJECT_ACTOR, v4, &a3, 0); | |
1989 v7 = &v13; | |
1990 memcpy(&v13, v10, sizeof(v13)); | |
1991 v8 = 0; | |
1992 } | |
1993 v9->uYawAngle = LOWORD(v7->uYawAngle); | |
1994 v11 = LOWORD(v7->uPitchAngle); | |
1995 v9->uCurrentActionTime = v8; | |
1996 v9->vVelocity.z = v8; | |
1997 v9->vVelocity.y = v8; | |
1998 v9->vVelocity.x = v8; | |
1999 v9->uPitchAngle = v11; | |
2000 v9->uCurrentActionLength = 256; | |
2001 v9->uAIState = Interacting; | |
2002 result = v9->UpdateAnimation(); | |
2003 } | |
2004 else | |
2005 { | |
2006 result = Actor::_402F87(v5, v4, a4); | |
2007 } | |
2008 return result; | |
2009 } | |
2010 | |
2011 //----- (00403F58) -------------------------------------------------------- | |
2012 unsigned int __fastcall Actor::_403F58(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) | |
2013 { | |
2014 unsigned int v4; // esi@1 | |
2015 unsigned int result; // eax@2 | |
2016 AIDirection *v6; // eax@3 | |
2017 unsigned int v7; // edi@3 | |
2018 Actor *v8; // ebx@3 | |
2019 AIDirection *v9; // esi@4 | |
2020 AIDirection a3; // [sp+4h] [bp-3Ch]@4 | |
2021 AIDirection v11; // [sp+20h] [bp-20h]@4 | |
2022 signed int a2; // [sp+3Ch] [bp-4h]@1 | |
2023 | |
2024 a2 = uObjID; | |
2025 v4 = uActorID; | |
2026 if ( rand() % 2 ) | |
2027 { | |
2028 result = Actor::_402F87(v4, a2, a4); | |
2029 } | |
2030 else | |
2031 { | |
2032 v6 = a4; | |
2033 v7 = 0; | |
2034 v8 = &pActors[v4]; | |
2035 if ( !a4 ) | |
2036 { | |
2037 v9 = Actor::GetDirectionInfo(8 * v4 | 3, a2, &a3, 0); | |
2038 v6 = &v11; | |
2039 memcpy(&v11, v9, sizeof(v11)); | |
2040 v7 = 0; | |
2041 } | |
2042 v8->uYawAngle = LOWORD(v6->uYawAngle); | |
2043 v8->uPitchAngle = LOWORD(v6->uPitchAngle); | |
2044 if ( uActionLength == v7 ) | |
2045 v8->uCurrentActionLength = rand() % 256 + 256; | |
2046 else | |
2047 v8->uCurrentActionLength = uActionLength; | |
2048 v8->uCurrentActionTime = v7; | |
2049 v8->uAIState = Standing; | |
2050 v8->vVelocity.z = v7; | |
2051 v8->vVelocity.y = v7; | |
2052 v8->vVelocity.x = v7; | |
2053 result = v8->UpdateAnimation(); | |
2054 } | |
2055 return result; | |
2056 } | |
2057 | |
2058 | |
2059 | |
2060 //----- (00403EB6) -------------------------------------------------------- | |
2061 unsigned int __fastcall Actor::_403EB6(unsigned int uActorID, unsigned int a2, unsigned int uActionLength, AIDirection *a4) | |
2062 { | |
2063 AIDirection *v4; // eax@1 | |
2064 unsigned int v5; // esi@1 | |
2065 Actor *v6; // ebx@1 | |
2066 AIDirection *v7; // esi@2 | |
2067 AIDirection a3; // [sp+Ch] [bp-38h]@2 | |
2068 AIDirection v10; // [sp+28h] [bp-1Ch]@2 | |
2069 | |
2070 v4 = a4; | |
2071 v5 = 0; | |
2072 v6 = &pActors[uActorID]; | |
2073 if ( !a4 ) | |
2074 { | |
2075 v7 = Actor::GetDirectionInfo(8 * uActorID | 3, a2, &a3, 0); | |
2076 v4 = &v10; | |
2077 memcpy(&v10, v7, sizeof(v10)); | |
2078 v5 = 0; | |
2079 } | |
2080 v6->uYawAngle = LOWORD(v4->uYawAngle); | |
2081 if ( uActionLength == v5 ) | |
2082 v6->uCurrentActionLength = rand() % 256 + 256; | |
2083 else | |
2084 v6->uCurrentActionLength = uActionLength; | |
2085 v6->uCurrentActionTime = v5; | |
2086 v6->uAIState = Standing; | |
2087 v6->vVelocity.z = v5; | |
2088 v6->vVelocity.y = v5; | |
2089 v6->vVelocity.x = v5; | |
2090 return v6->UpdateAnimation(); | |
2091 } | |
2092 | |
2093 | |
2094 //----- (00403E61) -------------------------------------------------------- | |
2095 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
2096 { | |
2097 Actor *v1; // esi@1 | |
2098 | |
2099 v1 = &pActors[uActorID]; | |
2100 v1->uCurrentActionLength = rand() % 128 + 128; | |
2101 v1->uCurrentActionTime = 0; | |
2102 v1->uAIState = Standing; | |
2103 v1->vVelocity.z = 0; | |
2104 v1->vVelocity.y = 0; | |
2105 v1->vVelocity.x = 0; | |
2106 v1->UpdateAnimation(); | |
2107 } | |
2108 | |
2109 //----- (00403C6C) -------------------------------------------------------- | |
2110 unsigned int __fastcall Actor::_403C6C(unsigned int uActorID, signed int edx0, struct AIDirection *arg0) | |
2111 { | |
2112 Actor *v3; // ebx@1 | |
2113 char v4; // zf@1 | |
2114 unsigned int result; // eax@3 | |
2115 AIDirection *v6; // esi@6 | |
2116 AIDirection *v7; // edi@6 | |
2117 signed int v8; // eax@7 | |
2118 double v9; // st7@9 | |
2119 Vec3_int_ v10; // ST04_12@9 | |
2120 int v11; // eax@10 | |
2121 AIDirection *v12; // eax@11 | |
2122 unsigned int v13; // esi@11 | |
2123 AIDirection *v14; // esi@12 | |
2124 SpriteFrame *v15; // ecx@13 | |
2125 __int16 v16; // ax@13 | |
2126 unsigned int v17; // ecx@13 | |
2127 signed __int64 v18; // qax@13 | |
2128 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
2129 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
2130 unsigned int v21; // [sp+44h] [bp-10h]@9 | |
2131 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2132 int v23; // [sp+4Ch] [bp-8h]@6 | |
2133 unsigned int v24; // [sp+50h] [bp-4h]@1 | |
2134 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
2135 | |
2136 v3 = &pActors[uActorID]; | |
2137 a2 = edx0; | |
2138 v4 = v3->pMonsterInfo.uMovementType == 5; | |
2139 v24 = uActorID; | |
2140 if ( v4 && v3->pMonsterInfo.uAIType == 1 ) | |
2141 { | |
2142 result = Actor::_403EB6(uActorID, edx0, 0, arg0); | |
2143 } | |
2144 else | |
2145 { | |
2146 if ( (edx0 & 7) == 3 ) | |
2147 { | |
2148 v8 = edx0 >> 3; | |
2149 v6 = (AIDirection *)pActors[v8].vPosition.x; | |
2150 v7 = (AIDirection *)pActors[v8].vPosition.y; | |
2151 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z); | |
2152 } | |
2153 else | |
2154 { | |
2155 if ( (edx0 & 7) == 4 ) | |
2156 { | |
2157 v6 = (AIDirection *)pParty->vPosition.x; | |
2158 v7 = (AIDirection *)pParty->vPosition.y; | |
2159 v23 = pParty->vPosition.z + pParty->sEyelevel; | |
2160 } | |
2161 else | |
2162 { | |
2163 v6 = arg0; | |
2164 v7 = arg0; | |
2165 } | |
2166 } | |
2167 v21 = v3->uActorHeight; | |
2168 v9 = (double)(signed int)v21 * 0.75; | |
2169 v21 = v3->vPosition.z; | |
2170 v10.z = (signed __int64)(v9 + (double)(signed int)v21); | |
2171 v10.y = v3->vPosition.y; | |
2172 v10.x = v3->vPosition.x; | |
2173 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) | |
2174 { | |
2175 v12 = arg0; | |
2176 v13 = 0; | |
2177 if ( !arg0 ) | |
2178 { | |
2179 v14 = Actor::GetDirectionInfo(8 * v24 | 3, a2, &a3, 0); | |
2180 v12 = &v20; | |
2181 memcpy(&v20, v14, sizeof(v20)); | |
2182 v13 = 0; | |
2183 } | |
2184 v15 = pSpriteFrameTable->pSpriteSFrames; | |
2185 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
2186 v16 = v15[v3->pSpriteIDs[2]].uAnimLength; | |
2187 v17 = v24; | |
2188 v3->uCurrentActionLength = 8 * v16; | |
2189 v3->uCurrentActionTime = v13; | |
2190 v3->uAIState = AttackingMelee; | |
2191 Actor::PlaySound(v17, 0); | |
2192 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2193 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2194 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13 | |
2195 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) ) | |
2196 { | |
2197 LODWORD(v18) = 2 * v18; | |
2198 v25 = v18; | |
2199 } | |
2200 if ( pParty->bTurnBasedModeOn != 1 ) | |
2201 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333); | |
2202 v3->pMonsterInfo.uRecoveryTime = v18; | |
2203 v3->vVelocity.z = v13; | |
2204 v3->vVelocity.y = v13; | |
2205 v3->vVelocity.x = v13; | |
2206 result = v3->UpdateAnimation(); | |
2207 } | |
2208 else | |
2209 { | |
2210 v11 = rand(); | |
2211 result = Actor::_402AD7(v24, a2, v11 % 2, 64, arg0); | |
2212 } | |
2213 } | |
2214 return result; | |
2215 } | |
2216 | |
2217 | |
2218 //----- (00438CF3) -------------------------------------------------------- | |
2219 void Actor::_438CF3(unsigned int uActorID) | |
2220 { | |
2221 unsigned int v1; // esi@1 | |
2222 unsigned int v2; // edi@2 | |
2223 char v3; // bl@3 | |
2224 char *v4; // ecx@16 | |
2225 signed int v5; // eax@18 | |
2226 Player **ppPlayers; // esi@20 | |
2227 | |
2228 v1 = uLevelMapStatsID; | |
2229 if ( !uLevelMapStatsID || (v2 = uActorID, !pActors[uActorID]._438B9B()) ) | |
2230 return; | |
2231 v3 = 1; | |
2232 if ( v1 != 5 ) | |
2233 { | |
2234 if ( v1 == 6 || v1 == 7 ) | |
2235 { | |
2236 _449B57_test_bit(pParty->_award_bits, 99); | |
2237 if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 100) ) | |
2238 return; | |
2239 goto LABEL_12; | |
2240 } | |
2241 if ( v1 != 8 ) | |
2242 goto LABEL_12; | |
2243 } | |
2244 if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 99) ) | |
2245 v3 = 0; | |
2246 if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 100) ) | |
2247 v3 = 1; | |
2248 if ( v3 ) | |
2249 { | |
2250 LABEL_12: | |
2251 pParty->uFine += 100 | |
2252 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm | |
2253 + pActors[v2].pMonsterInfo.uLevel | |
2254 + GetPartyReputation()); | |
2255 if ( pParty->uFine < 0 ) | |
2256 pParty->uFine = 0; | |
2257 if ( pParty->uFine > 4000000 ) | |
2258 pParty->uFine = 4000000; | |
2259 v4 = (char *)&pOutdoor->ddm; | |
2260 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
2261 v4 = (char *)&pIndoor->dlv; | |
2262 v5 = *((int *)v4 + 2); | |
2263 if ( v5 < 10000 ) | |
2264 *((int *)v4 + 2) = v5 + 1; | |
2265 ppPlayers = &pPlayers[1]; | |
2266 do | |
2267 { | |
2268 if ( pParty->uFine ) | |
2269 { | |
2270 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->field_152, 1) ) | |
2271 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->field_152, 1, 1u); | |
2272 } | |
2273 ++ppPlayers; | |
2274 } | |
2275 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); | |
2276 } | |
2277 } | |
2278 | |
2279 | |
2280 //----- (0043AE80) -------------------------------------------------------- | |
2281 int Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) | |
2282 { | |
2283 int result; // eax@1 | |
2284 unsigned int v4; // esi@1 | |
2285 int v5; // [sp-14h] [bp-18h]@3 | |
2286 unsigned int v6; // [sp-10h] [bp-14h]@3 | |
2287 int v7; // [sp-Ch] [bp-10h]@3 | |
2288 int v8; // [sp-8h] [bp-Ch]@3 | |
2289 __int16 v9; // [sp-4h] [bp-8h]@3 | |
2290 | |
2291 result = a2 - 1; | |
2292 v4 = 8 * uActorID | 3; | |
2293 switch ( a2 ) | |
2294 { | |
2295 case 1: | |
2296 if ( a3 ) | |
2297 { | |
2298 v9 = 0; | |
2299 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2300 v7 = 0; | |
2301 LOWORD(v6) = v4; | |
2302 v5 = 904; | |
2303 goto LABEL_16; | |
2304 } | |
2305 return result; | |
2306 case 2: | |
2307 if ( a3 ) | |
2308 { | |
2309 v9 = 0; | |
2310 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2311 v7 = 0; | |
2312 LOWORD(v6) = v4; | |
2313 v5 = 905; | |
2314 goto LABEL_16; | |
2315 } | |
2316 return result; | |
2317 case 3: | |
2318 if ( a3 ) | |
2319 { | |
2320 v9 = 0; | |
2321 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2322 v7 = 0; | |
2323 LOWORD(v6) = v4; | |
2324 v5 = 906; | |
2325 goto LABEL_16; | |
2326 } | |
2327 return result; | |
2328 case 4: | |
2329 if ( a3 ) | |
2330 { | |
2331 v9 = 0; | |
2332 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2333 v7 = 0; | |
2334 LOWORD(v6) = v4; | |
2335 v5 = 907; | |
2336 goto LABEL_16; | |
2337 } | |
2338 return result; | |
2339 case 5: | |
2340 v9 = 4; | |
2341 v8 = 65536; | |
2342 v7 = 0; | |
2343 v6 = 8 * uActorID | 3; | |
2344 v5 = 901; | |
2345 goto LABEL_16; | |
2346 case 6: | |
2347 v9 = 4; | |
2348 v8 = 65536; | |
2349 v7 = 0; | |
2350 v6 = 8 * uActorID | 3; | |
2351 v5 = 902; | |
2352 goto LABEL_16; | |
2353 case 7: | |
2354 v9 = 4; | |
2355 v8 = 65536; | |
2356 v7 = 0; | |
2357 v6 = 8 * uActorID | 3; | |
2358 v5 = 903; | |
2359 goto LABEL_16; | |
2360 case 8: | |
2361 v9 = 4; | |
2362 v8 = 65536; | |
2363 v7 = 0; | |
2364 v6 = 8 * uActorID | 3; | |
2365 v5 = 900; | |
2366 goto LABEL_16; | |
2367 case 9: | |
2368 v9 = 4; | |
2369 v8 = 65536; | |
2370 v7 = 0; | |
2371 v6 = 8 * uActorID | 3; | |
2372 v5 = 909; | |
2373 goto LABEL_16; | |
2374 case 10: | |
2375 v9 = 4; | |
2376 v8 = 65536; | |
2377 v7 = 0; | |
2378 v6 = 8 * uActorID | 3; | |
2379 v5 = 908; | |
2380 LABEL_16: | |
2381 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9); | |
2382 break; | |
2383 default: | |
2384 return result; | |
2385 } | |
2386 return result; | |
2387 } | |
2388 | |
2389 | |
2390 //----- (0043B3E0) -------------------------------------------------------- | |
2391 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2) | |
2392 { | |
2393 signed int v2; // ebp@1 | |
2394 int v3; // eax@9 | |
2395 signed int v4; // edi@9 | |
2396 int v5; // esi@9 | |
2397 int v6; // ebx@11 | |
2398 unsigned __int16 v8; // si@21 | |
2399 int v9; // edi@21 | |
2400 signed int v10; // eax@23 | |
2401 int v11; // [sp+10h] [bp-4h]@1 | |
2402 | |
2403 v2 = 0; | |
2404 v11 = 0; | |
2405 if ( a2 ) | |
2406 { | |
2407 if ( a2 == 1 ) | |
2408 { | |
2409 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls; | |
2410 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides; | |
2411 v5 = a1->pMonsterInfo.uAttack2DamageBonus; | |
2412 } | |
2413 else | |
2414 { | |
2415 if ( a2 <= 1 ) | |
2416 return 0; | |
2417 if ( a2 <= 3 ) | |
2418 { | |
2419 if ( a2 == 2 ) | |
2420 { | |
2421 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1; | |
2422 v9 = a1->pMonsterInfo.uSpell1ID; | |
2423 } | |
2424 else | |
2425 { | |
2426 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2; | |
2427 v9 = a1->pMonsterInfo.uSpell2ID; | |
2428 } | |
2429 v10 = SkillToMastery(v8); | |
2430 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); | |
2431 } | |
2432 if ( a2 != 4 ) | |
2433 return 0; | |
2434 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
2435 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
2436 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2437 } | |
2438 } | |
2439 else | |
2440 { | |
2441 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 ) | |
2442 v2 = a1->pActorBuffs[14].uPower; | |
2443 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 ) | |
2444 v2 = a1->pActorBuffs[18].uPower; | |
2445 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 ) | |
2446 v2 += a1->pActorBuffs[21].uPower; | |
2447 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls; | |
2448 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides; | |
2449 v5 = a1->pMonsterInfo.uAttack1DamageBonus; | |
2450 } | |
2451 if ( v3 > 0 ) | |
2452 { | |
2453 v6 = v3; | |
2454 do | |
2455 { | |
2456 --v6; | |
2457 v11 += rand() % v4 + 1; | |
2458 } | |
2459 while ( v6 ); | |
2460 } | |
2461 return v11 + v5 + v2; | |
2462 } | |
2463 | |
2464 //----- (00438B9B) -------------------------------------------------------- | |
2465 char Actor::_438B9B() | |
2466 { | |
2467 unsigned int v1; // eax@1 | |
2468 | |
2469 v1 = this->uAlly; | |
2470 if ( !v1 ) | |
2471 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
2472 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
2473 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
2474 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
2475 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
2476 } | |
2477 | |
2478 //----- (0042EBEE) -------------------------------------------------------- | |
2479 bool Actor::StealFrom(unsigned int uActorID) | |
2480 { | |
2481 unsigned int v1; // esi@1 | |
2482 Player *pPlayer; // edi@1 | |
2483 bool result; // eax@1 | |
2484 int v4; // ebx@2 | |
2485 unsigned int v5; // eax@2 | |
2486 DDM_DLV_Header *v6; // esi@4 | |
2487 unsigned int v7; // [sp+8h] [bp-4h]@1 | |
2488 int v8; // [sp+8h] [bp-4h]@6 | |
2489 | |
2490 v1 = uActiveCharacter; | |
2491 v7 = uActorID; | |
2492 pPlayer = (Player *)&stru_AA1058[3].pSounds[6972 * uActiveCharacter + 40552]; | |
2493 result = pPlayer->CanAct(); | |
2494 if ( result ) | |
2495 { | |
2496 pStru277->_427D48(v1); | |
2497 v4 = 0; | |
2498 v5 = pMapStats->GetMapInfo(pCurrentMapName); | |
2499 if ( v5 ) | |
2500 v4 = pMapStats->pInfos[v5]._steal_perm; | |
2501 v6 = &pOutdoor->ddm; | |
2502 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2503 v6 = &pIndoor->dlv; | |
2504 pPlayer->StealFromActor(v7, v4, v6->uReputation++); | |
2505 v8 = pPlayer->GetAttackRecoveryTime(0); | |
2506 if ( v8 < 30 ) | |
2507 v8 = 30; | |
2508 if ( !pParty->bTurnBasedModeOn ) | |
2509 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333)); | |
2510 pTurnEngine->_40471C(); | |
2511 result = 1; | |
2512 } | |
2513 return result; | |
2514 } | |
2515 | |
2516 | |
2517 //----- (00403A60) -------------------------------------------------------- | |
2518 unsigned int __fastcall Actor::_403A60(unsigned int uActorID, signed int edx0, AIDirection *pDir) | |
2519 { | |
2520 Actor *v3; // ebx@1 | |
2521 AIDirection *v4; // esi@3 | |
2522 AIDirection *v5; // edi@3 | |
2523 signed int v6; // eax@4 | |
2524 Vec3_int_ v7; // ST04_12@6 | |
2525 unsigned int result; // eax@7 | |
2526 AIDirection *v9; // eax@8 | |
2527 unsigned int v10; // esi@8 | |
2528 AIDirection *v11; // esi@9 | |
2529 SpriteFrame *v12; // ecx@10 | |
2530 __int16 v13; // ax@10 | |
2531 unsigned int v14; // ecx@10 | |
2532 unsigned int v15; // eax@10 | |
2533 signed int v16; // ecx@17 | |
2534 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2535 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2536 int v19; // [sp+44h] [bp-10h]@6 | |
2537 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2538 int v21; // [sp+4Ch] [bp-8h]@3 | |
2539 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2540 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2541 | |
2542 v22 = uActorID; | |
2543 v3 = &pActors[uActorID]; | |
2544 a2 = edx0; | |
2545 if ( (edx0 & 7) == 3 ) | |
2546 { | |
2547 v6 = edx0 >> 3; | |
2548 v4 = (AIDirection *)pActors[v6].vPosition.x; | |
2549 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2550 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2551 } | |
2552 else | |
2553 { | |
2554 if ( (edx0 & 7) == 4 ) | |
2555 { | |
2556 v4 = (AIDirection *)pParty->vPosition.x; | |
2557 v5 = (AIDirection *)pParty->vPosition.y; | |
2558 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2559 } | |
2560 else | |
2561 { | |
2562 v4 = pDir; | |
2563 v5 = pDir; | |
2564 } | |
2565 } | |
2566 v19 = v3->uActorHeight; | |
2567 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2568 v7.y = v3->vPosition.y; | |
2569 v7.x = v3->vPosition.x; | |
2570 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2571 { | |
2572 v9 = pDir; | |
2573 v10 = 0; | |
2574 if ( !pDir ) | |
2575 { | |
2576 v11 = Actor::GetDirectionInfo(8 * v22 | 3, a2, &a3, 0); | |
2577 v9 = &v18; | |
2578 memcpy(&v18, v11, sizeof(v18)); | |
2579 v10 = 0; | |
2580 } | |
2581 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2582 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
2583 v13 = v12[v3->pSpriteIDs[3]].uAnimLength; | |
2584 v14 = v22; | |
2585 v3->uCurrentActionLength = 8 * v13; | |
2586 v3->uCurrentActionTime = v10; | |
2587 v3->uAIState = AttackingRanged4; | |
2588 Actor::PlaySound(v14, 0); | |
2589 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2590 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2591 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2592 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2593 { | |
2594 v15 *= 2; | |
2595 pDira = v15; | |
2596 } | |
2597 if ( pParty->bTurnBasedModeOn == 1 ) | |
2598 v3->pMonsterInfo.uRecoveryTime = v15; | |
2599 else | |
2600 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2601 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2602 * (double)(signed int)pDira | |
2603 * -2.133333333333333); | |
2604 v16 = v3->pMonsterInfo.uSpell2ID; | |
2605 v3->vVelocity.z = v10; | |
2606 v3->vVelocity.y = v10; | |
2607 v3->vVelocity.x = v10; | |
2608 if ( sub_42FB5C(v16) ) | |
2609 { | |
2610 v3->uCurrentActionLength = 64; | |
2611 v3->uCurrentActionTime = v10; | |
2612 v3->uAIState = Fidgeting; | |
2613 result = v3->UpdateAnimation(); | |
2614 v3->uAIState = AttackingRanged4; | |
2615 } | |
2616 else | |
2617 { | |
2618 result = v3->UpdateAnimation(); | |
2619 } | |
2620 } | |
2621 else | |
2622 { | |
2623 result = Actor::_402AD7(v22, a2, v22, 64, pDir); | |
2624 } | |
2625 return result; | |
2626 } | |
2627 | |
2628 | |
2629 //----- (00403854) -------------------------------------------------------- | |
2630 unsigned int __fastcall Actor::_403854(unsigned int uActorID, signed int edx0, AIDirection *pDir) | |
2631 { | |
2632 Actor *v3; // ebx@1 | |
2633 AIDirection *v4; // esi@3 | |
2634 AIDirection *v5; // edi@3 | |
2635 signed int v6; // eax@4 | |
2636 Vec3_int_ v7; // ST04_12@6 | |
2637 unsigned int result; // eax@7 | |
2638 AIDirection *v9; // eax@8 | |
2639 unsigned int v10; // esi@8 | |
2640 AIDirection *v11; // esi@9 | |
2641 SpriteFrame *v12; // ecx@10 | |
2642 __int16 v13; // ax@10 | |
2643 unsigned int v14; // ecx@10 | |
2644 unsigned int v15; // eax@10 | |
2645 signed int v16; // ecx@17 | |
2646 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2647 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2648 int v19; // [sp+44h] [bp-10h]@6 | |
2649 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2650 int v21; // [sp+4Ch] [bp-8h]@3 | |
2651 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2652 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2653 | |
2654 v22 = uActorID; | |
2655 v3 = &pActors[uActorID]; | |
2656 a2 = edx0; | |
2657 if ( (edx0 & 7) == 3 ) | |
2658 { | |
2659 v6 = edx0 >> 3; | |
2660 v4 = (AIDirection *)pActors[v6].vPosition.x; | |
2661 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2662 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2663 } | |
2664 else | |
2665 { | |
2666 if ( (edx0 & 7) == 4 ) | |
2667 { | |
2668 v4 = (AIDirection *)pParty->vPosition.x; | |
2669 v5 = (AIDirection *)pParty->vPosition.y; | |
2670 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2671 } | |
2672 else | |
2673 { | |
2674 v4 = pDir; | |
2675 v5 = pDir; | |
2676 } | |
2677 } | |
2678 v19 = v3->uActorHeight; | |
2679 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2680 v7.y = v3->vPosition.y; | |
2681 v7.x = v3->vPosition.x; | |
2682 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2683 { | |
2684 v9 = pDir; | |
2685 v10 = 0; | |
2686 if ( !pDir ) | |
2687 { | |
2688 v11 = Actor::GetDirectionInfo(8 * v22 | 3, a2, &a3, 0); | |
2689 v9 = &v18; | |
2690 memcpy(&v18, v11, sizeof(v18)); | |
2691 v10 = 0; | |
2692 } | |
2693 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2694 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
2695 v13 = v12[v3->pSpriteIDs[3]].uAnimLength; | |
2696 v14 = v22; | |
2697 v3->uCurrentActionLength = 8 * v13; | |
2698 v3->uCurrentActionTime = v10; | |
2699 v3->uAIState = AttackingRanged3; | |
2700 Actor::PlaySound(v14, 0); | |
2701 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2702 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2703 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2704 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2705 { | |
2706 v15 *= 2; | |
2707 pDira = v15; | |
2708 } | |
2709 if ( pParty->bTurnBasedModeOn == 1 ) | |
2710 v3->pMonsterInfo.uRecoveryTime = v15; | |
2711 else | |
2712 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2713 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2714 * (double)(signed int)pDira | |
2715 * -2.133333333333333); | |
2716 v16 = v3->pMonsterInfo.uSpell1ID; | |
2717 v3->vVelocity.z = v10; | |
2718 v3->vVelocity.y = v10; | |
2719 v3->vVelocity.x = v10; | |
2720 if ( sub_42FB5C(v16) ) | |
2721 { | |
2722 v3->uCurrentActionLength = 64; | |
2723 v3->uCurrentActionTime = v10; | |
2724 v3->uAIState = Fidgeting; | |
2725 result = v3->UpdateAnimation(); | |
2726 v3->uAIState = AttackingRanged3; | |
2727 } | |
2728 else | |
2729 { | |
2730 result = v3->UpdateAnimation(); | |
2731 } | |
2732 } | |
2733 else | |
2734 { | |
2735 result = Actor::_402AD7(v22, a2, v22, 64, pDir); | |
2736 } | |
2737 return result; | |
2738 } | |
2739 | |
2740 | |
2741 //----- (0040368B) -------------------------------------------------------- | |
2742 unsigned int __fastcall Actor::_40368B(unsigned int uActorID, signed int edx0, AIDirection *pDir) | |
2743 { | |
2744 Actor *v3; // ebx@1 | |
2745 AIDirection *v4; // esi@3 | |
2746 AIDirection *v5; // edi@3 | |
2747 signed int v6; // eax@4 | |
2748 Vec3_int_ v7; // ST04_12@6 | |
2749 unsigned int result; // eax@7 | |
2750 AIDirection *v9; // eax@8 | |
2751 unsigned int v10; // esi@8 | |
2752 AIDirection *v11; // esi@9 | |
2753 SpriteFrame *v12; // ecx@10 | |
2754 __int16 v13; // ax@10 | |
2755 unsigned int v14; // ecx@10 | |
2756 signed __int64 v15; // qax@10 | |
2757 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2758 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
2759 int v18; // [sp+44h] [bp-10h]@6 | |
2760 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2761 int v20; // [sp+4Ch] [bp-8h]@3 | |
2762 unsigned int v21; // [sp+50h] [bp-4h]@1 | |
2763 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2764 | |
2765 v21 = uActorID; | |
2766 v3 = &pActors[uActorID]; | |
2767 a2 = edx0; | |
2768 if ( (edx0 & 7) == 3 ) | |
2769 { | |
2770 v6 = edx0 >> 3; | |
2771 v4 = (AIDirection *)pActors[v6].vPosition.x; | |
2772 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2773 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2774 } | |
2775 else | |
2776 { | |
2777 if ( (edx0 & 7) == 4 ) | |
2778 { | |
2779 v4 = (AIDirection *)pParty->vPosition.x; | |
2780 v5 = (AIDirection *)pParty->vPosition.y; | |
2781 v20 = pParty->vPosition.z + pParty->sEyelevel; | |
2782 } | |
2783 else | |
2784 { | |
2785 v4 = pDir; | |
2786 v5 = pDir; | |
2787 } | |
2788 } | |
2789 v18 = v3->uActorHeight; | |
2790 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75); | |
2791 v7.y = v3->vPosition.y; | |
2792 v7.x = v3->vPosition.x; | |
2793 if ( sub_407A1C((int)v4, (int)v5, v20, v7) ) | |
2794 { | |
2795 v9 = pDir; | |
2796 v10 = 0; | |
2797 if ( !pDir ) | |
2798 { | |
2799 v11 = Actor::GetDirectionInfo(8 * v21 | 3, a2, &a3, 0); | |
2800 v9 = &v17; | |
2801 memcpy(&v17, v11, sizeof(v17)); | |
2802 v10 = 0; | |
2803 } | |
2804 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2805 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
2806 v13 = v12[v3->pSpriteIDs[3]].uAnimLength; | |
2807 v14 = v21; | |
2808 v3->uCurrentActionLength = 8 * v13; | |
2809 v3->uCurrentActionTime = v10; | |
2810 v3->uAIState = AttackingRanged2; | |
2811 Actor::PlaySound(v14, 0); | |
2812 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2813 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2814 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2815 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2816 { | |
2817 LODWORD(v15) = 2 * v15; | |
2818 pDira = v15; | |
2819 } | |
2820 if ( pParty->bTurnBasedModeOn != 1 ) | |
2821 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333); | |
2822 v3->pMonsterInfo.uRecoveryTime = v15; | |
2823 v3->vVelocity.z = v10; | |
2824 v3->vVelocity.y = v10; | |
2825 v3->vVelocity.x = v10; | |
2826 result = v3->UpdateAnimation(); | |
2827 } | |
2828 else | |
2829 { | |
2830 result = Actor::_402AD7(v21, a2, v21, 64, pDir); | |
2831 } | |
2832 return result; | |
2833 } | |
2834 | |
2835 | |
2836 //----- (00403476) -------------------------------------------------------- | |
2837 unsigned int __fastcall Actor::_403476(unsigned int uActorID, signed int edx0, AIDirection *pDir) | |
2838 { | |
2839 Actor *v3; // ebx@1 | |
2840 int v4; // esi@3 | |
2841 int v5; // edi@3 | |
2842 signed int v6; // eax@4 | |
2843 Vec3_int_ v7; // ST04_12@6 | |
2844 unsigned char v8[12]; // ST04_12@7 | |
2845 unsigned int result; // eax@8 | |
2846 AIDirection *v10; // eax@9 | |
2847 unsigned int v11; // esi@9 | |
2848 AIDirection *v12; // esi@10 | |
2849 SpriteFrame *v13; // ecx@11 | |
2850 __int16 v14; // ax@11 | |
2851 unsigned int v15; // ecx@11 | |
2852 unsigned int v16; // eax@11 | |
2853 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
2854 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
2855 int v19; // [sp+44h] [bp-10h]@6 | |
2856 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2857 unsigned int v21; // [sp+4Ch] [bp-8h]@1 | |
2858 int v22; // [sp+50h] [bp-4h]@3 | |
2859 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
2860 | |
2861 v21 = uActorID; | |
2862 v3 = &pActors[uActorID]; | |
2863 a2 = edx0; | |
2864 if ( (edx0 & 7) == 3 ) | |
2865 { | |
2866 v6 = edx0 >> 3; | |
2867 v4 = pActors[v6].vPosition.x; | |
2868 v5 = pActors[v6].vPosition.y; | |
2869 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2870 } | |
2871 else | |
2872 { | |
2873 if ( (edx0 & 7) == 4 ) | |
2874 { | |
2875 v4 = pParty->vPosition.x; | |
2876 v5 = pParty->vPosition.y; | |
2877 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
2878 } | |
2879 else | |
2880 { | |
2881 v4 = (int)pDir; | |
2882 v5 = (int)pDir; | |
2883 } | |
2884 } | |
2885 v19 = v3->uActorHeight; | |
2886 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2887 v7.y = v3->vPosition.y; | |
2888 v7.x = v3->vPosition.x; | |
2889 if ( sub_407A1C(v4, v5, v22, v7) | |
2890 || (*(unsigned int *)&v8[8] = v22, | |
2891 v19 = v3->uActorHeight, | |
2892 *(_QWORD *)v8 = __PAIR__(v5, v4), | |
2893 sub_407A1C( | |
2894 v3->vPosition.x, | |
2895 v3->vPosition.y, | |
2896 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75), | |
2897 *(Vec3_int_ *)v8)) ) | |
2898 { | |
2899 v10 = pDir; | |
2900 v11 = 0; | |
2901 if ( !pDir ) | |
2902 { | |
2903 v12 = Actor::GetDirectionInfo(8 * v21 | 3, a2, &a3, 0); | |
2904 v10 = &v18; | |
2905 memcpy(&v18, v12, sizeof(v18)); | |
2906 v11 = 0; | |
2907 } | |
2908 v13 = pSpriteFrameTable->pSpriteSFrames; | |
2909 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
2910 v14 = v13[v3->pSpriteIDs[3]].uAnimLength; | |
2911 v15 = v21; | |
2912 v3->uCurrentActionLength = 8 * v14; | |
2913 v3->uCurrentActionTime = v11; | |
2914 v3->uAIState = AttackingRanged1; | |
2915 Actor::PlaySound(v15, 0); | |
2916 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2917 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2918 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11 | |
2919 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) ) | |
2920 { | |
2921 v16 *= 2; | |
2922 pDira = v16; | |
2923 } | |
2924 if ( pParty->bTurnBasedModeOn == 1 ) | |
2925 v3->pMonsterInfo.uRecoveryTime = v16; | |
2926 else | |
2927 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2928 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2929 * (double)(signed int)pDira | |
2930 * -2.133333333333333); | |
2931 v3->vVelocity.z = v11; | |
2932 v3->vVelocity.y = v11; | |
2933 v3->vVelocity.x = v11; | |
2934 result = v3->UpdateAnimation(); | |
2935 } | |
2936 else | |
2937 { | |
2938 result = Actor::_402AD7(v21, a2, v21, 64, pDir); | |
2939 } | |
2940 return result; | |
2941 } | |
2942 | |
2943 //----- (004032B2) -------------------------------------------------------- | |
2944 void __fastcall Actor::_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength) | |
2945 { | |
2946 unsigned int v4; // edi@1 | |
2947 Actor *v5; // esi@1 | |
2948 int v6; // ebx@1 | |
2949 int v7; // ST08_4@1 | |
2950 int v8; // eax@1 | |
2951 unsigned int v9; // ebx@11 | |
2952 int v10; // ebx@13 | |
2953 signed __int16 v11; // cx@17 | |
2954 unsigned int v12; // [sp-8h] [bp-44h]@10 | |
2955 AIDirection *v13; // [sp-4h] [bp-40h]@10 | |
2956 AIDirection v14; // [sp+Ch] [bp-30h]@7 | |
2957 int v15; // [sp+28h] [bp-14h]@11 | |
2958 unsigned int v16; // [sp+2Ch] [bp-10h]@1 | |
2959 int y; // [sp+30h] [bp-Ch]@1 | |
2960 unsigned int uActorID; // [sp+34h] [bp-8h]@1 | |
2961 int v19; // [sp+38h] [bp-4h]@1 | |
2962 | |
2963 uActorID = a1; | |
2964 v4 = a1; | |
2965 v5 = &pActors[a1]; | |
2966 v16 = a2; | |
2967 v6 = v5->vInitialPosition.x - v5->vPosition.x; | |
2968 v7 = v5->vInitialPosition.x - v5->vPosition.x; | |
2969 y = v5->vInitialPosition.y - v5->vPosition.y; | |
2970 v19 = abs(v7); | |
2971 v8 = abs(y); | |
2972 if ( v19 <= v8 ) | |
2973 v19 = v8 + (v19 >> 1); | |
2974 else | |
2975 v19 += v8 >> 1; | |
2976 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2977 { | |
2978 if ( !uActionLength ) | |
2979 uActionLength = 256; | |
2980 Actor::_403F58(uActorID, 4, uActionLength, &v14); | |
2981 return; | |
2982 } | |
2983 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) | |
2984 { | |
2985 v13 = &v14; | |
2986 v12 = 256; | |
2987 LABEL_16: | |
2988 Actor::_403EB6(uActorID, v16, v12, v13); | |
2989 return; | |
2990 } | |
2991 v15 = (rand() & 0xF) << 12; | |
2992 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16; | |
2993 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y); | |
2994 if ( rand() % 100 < 25 ) | |
2995 { | |
2996 Actor::StandAwhile(uActorID); | |
2997 return; | |
2998 } | |
2999 v10 = v9 + rand() % 256 - 128; | |
3000 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) ) | |
3001 { | |
3002 v13 = &v14; | |
3003 v12 = 256; | |
3004 goto LABEL_16; | |
3005 } | |
3006 v11 = v5->uMovementSpeed; | |
3007 v5->uYawAngle = v10; | |
3008 if ( v11 ) | |
3009 v5->uCurrentActionLength = 32 * v19 / v11; | |
3010 else | |
3011 v5->uCurrentActionLength = 0; | |
3012 v5->uCurrentActionTime = 0; | |
3013 v5->uAIState = Tethered; | |
3014 if ( rand() % 100 < 2 ) | |
3015 Actor::PlaySound(uActorID, 3u); | |
3016 v5->UpdateAnimation(); | |
3017 } | |
3018 | |
3019 | |
3020 //----- (004031C1) -------------------------------------------------------- | |
3021 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3) | |
3022 { | |
3023 unsigned int v3; // edi@1 | |
3024 Actor *v4; // esi@1 | |
3025 ActorJob *v5; // eax@1 | |
3026 signed int v6; // edx@2 | |
3027 ActorJob *v7; // eax@2 | |
3028 signed int v8; // edi@2 | |
3029 char *v9; // ecx@2 | |
3030 __int16 v10; // cx@15 | |
3031 signed int v12; // [sp+8h] [bp-4h]@1 | |
3032 | |
3033 v3 = uActorID; | |
3034 v12 = a2; | |
3035 v4 = &pActors[uActorID]; | |
3036 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
3037 if ( v5 ) | |
3038 { | |
3039 v6 = 65535; | |
3040 v7 = &v4->pScheduledJobs[v3]; | |
3041 v8 = 7; | |
3042 v9 = (char *)&v7[7].uHour; | |
3043 while ( !(*(v9 - 3) & 1) || (unsigned __int8)*v9 > v12 ) | |
3044 { | |
3045 --v8; | |
3046 v9 -= 12; | |
3047 if ( v8 < 0 ) | |
3048 goto LABEL_8; | |
3049 } | |
3050 v6 = v8; | |
3051 LABEL_8: | |
3052 if ( !v8 && v6 == 65535 ) | |
3053 v6 = 7; | |
3054 v5 = &v7[v6]; | |
3055 if ( v4->vInitialPosition.x != v5->vPos.x | |
3056 || v4->vInitialPosition.y != v5->vPos.y | |
3057 || v4->vInitialPosition.z != v5->vPos.z | |
3058 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
3059 { | |
3060 v4->vInitialPosition.x = v5->vPos.x; | |
3061 v4->vInitialPosition.y = v5->vPos.y; | |
3062 v10 = v5->vPos.z; | |
3063 v4->vInitialPosition.z = v10; | |
3064 LOBYTE(v5) = v5->uAction; | |
3065 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5; | |
3066 if ( a3 == 1 ) | |
3067 { | |
3068 v4->vPosition.x = v4->vInitialPosition.x; | |
3069 v4->vPosition.y = v4->vInitialPosition.y; | |
3070 LOBYTE(v5) = v10; | |
3071 v4->vPosition.z = v10; | |
3072 } | |
3073 } | |
3074 } | |
3075 return (char)v5; | |
3076 } | |
3077 | |
3078 | |
3079 //----- (004030AD) -------------------------------------------------------- | |
3080 __int16 __fastcall Actor::_4030AD(unsigned int uActorID, signed int edx0, int arg0) | |
3081 { | |
3082 unsigned int v3; // edi@1 | |
3083 Actor *v4; // ebx@1 | |
3084 __int16 result; // ax@10 | |
3085 SpriteFrame *v6; // ecx@16 | |
3086 __int16 v7; // ax@16 | |
3087 unsigned int v8; // ecx@16 | |
3088 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
3089 AIDirection v10; // [sp+28h] [bp-24h]@16 | |
3090 unsigned int v11; // [sp+44h] [bp-8h]@1 | |
3091 signed int a2; // [sp+48h] [bp-4h]@1 | |
3092 | |
3093 v3 = uActorID; | |
3094 a2 = edx0; | |
3095 v4 = &pActors[uActorID]; | |
3096 v11 = uActorID; | |
3097 if ( v4->uAIState == 7 ) | |
3098 BYTE2(v4->uAttributes) |= 2u; | |
3099 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
3100 { | |
3101 v4->uAttributes &= 0xFFFFFFFBu; | |
3102 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3103 } | |
3104 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 ) | |
3105 v4->pActorBuffs[1].Reset(); | |
3106 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 ) | |
3107 v4->pActorBuffs[4].Reset(); | |
3108 if ( arg0 | |
3109 || (result = v4->uAIState, result != 8) | |
3110 && result != 3 | |
3111 && result != 12 | |
3112 && result != 13 | |
3113 && result != 18 | |
3114 && result != 2 ) | |
3115 { | |
3116 memcpy(&v10, Actor::GetDirectionInfo(8 * v3 | 3, a2, &a3, 0), sizeof(v10)); | |
3117 v6 = pSpriteFrameTable->pSpriteSFrames; | |
3118 v4->uYawAngle = LOWORD(v10.uYawAngle); | |
3119 v7 = v6[v4->pSpriteIDs[4]].uAnimLength; | |
3120 v8 = v11; | |
3121 v4->uCurrentActionTime = 0; | |
3122 v4->uAIState = Stunned; | |
3123 v4->uCurrentActionLength = 8 * v7; | |
3124 Actor::PlaySound(v8, 2u); | |
3125 result = v4->UpdateAnimation(); | |
3126 } | |
3127 return result; | |
3128 } | |
3129 | |
3130 //----- (00402F87) -------------------------------------------------------- | |
3131 int __fastcall Actor::_402F87(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) | |
3132 { | |
3133 int v3; // edi@1 | |
3134 AIDirection *v4; // esi@1 | |
3135 Actor *v5; // ebx@1 | |
3136 SpriteFrame *v6; // ecx@3 | |
3137 unsigned int v7; // eax@3 | |
3138 int v8; // edx@3 | |
3139 unsigned int v9; // eax@3 | |
3140 int result; // eax@4 | |
3141 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
3142 AIDirection v12; // [sp+28h] [bp-40h]@2 | |
3143 AIDirection v13; // [sp+44h] [bp-24h]@2 | |
3144 unsigned int v14; // [sp+60h] [bp-8h]@1 | |
3145 unsigned int v15; // [sp+64h] [bp-4h]@1 | |
3146 | |
3147 v3 = uActorID; | |
3148 v4 = a4; | |
3149 v5 = &pActors[uActorID]; | |
3150 v14 = uObjID; | |
3151 v15 = uActorID; | |
3152 if ( !a4 ) | |
3153 { | |
3154 memcpy(&v13, Actor::GetDirectionInfo(8 * uActorID | AI_OBJECT_ACTOR, uObjID, &a3, (int)a4), sizeof(v13)); | |
3155 memcpy(&v12, &v13, sizeof(v12)); | |
3156 v3 = v15; | |
3157 v4 = &v12; | |
3158 } | |
3159 v6 = pSpriteFrameTable->pSpriteSFrames; | |
3160 v5->uYawAngle = LOWORD(v4->uYawAngle); | |
3161 v5->uCurrentActionLength = 8 * v6[v5->pSpriteIDs[7]].uAnimLength; | |
3162 v7 = stru_5C6E00->Atan2(v5->vPosition.x - pIndoorCamera->pos.x, v5->vPosition.y - pIndoorCamera->pos.y); | |
3163 LOWORD(v8) = v5->uYawAngle; | |
3164 v9 = stru_5C6E00->uIntegerPi + v8 + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; | |
3165 if ( BYTE1(v9) & 7 ) | |
3166 { | |
3167 result = Actor::_403EB6(v3, v14, v5->uCurrentActionLength, v4); | |
3168 } | |
3169 else | |
3170 { | |
3171 v5->uAIState = Fidgeting; | |
3172 v5->uCurrentActionTime = 0; | |
3173 v5->vVelocity.z = 0; | |
3174 v5->vVelocity.y = 0; | |
3175 v5->vVelocity.x = 0; | |
3176 if ( rand() % 100 < 5 ) | |
3177 Actor::PlaySound(v3, 3u); | |
3178 result = v5->UpdateAnimation(); | |
3179 } | |
3180 return result; | |
3181 } | |
3182 | |
3183 //----- (00402F27) -------------------------------------------------------- | |
3184 unsigned int __fastcall Actor::Resurrect(unsigned int uActorID) | |
3185 { | |
3186 Actor *pActor; // esi@1 | |
3187 SpriteFrame *v2; // edx@1 | |
3188 int v3; // eax@1 | |
3189 | |
3190 pActor = &pActors[uActorID]; | |
3191 v2 = pSpriteFrameTable->pSpriteSFrames; | |
3192 v3 = pActor->pSpriteIDs[5]; | |
3193 pActor->uCurrentActionTime = 0; | |
3194 pActor->uAIState = Resurrected; | |
3195 pActor->uCurrentActionAnimation = ANIM_Dying; | |
3196 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; | |
3197 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); | |
3198 Actor::PlaySound(uActorID, 1u); | |
3199 return pActor->UpdateAnimation(); | |
3200 } | |
3201 | |
3202 | |
3203 //----- (00402D6E) -------------------------------------------------------- | |
3204 void __fastcall Actor::Die(unsigned int uActorID) | |
3205 { | |
3206 Actor *v1; // esi@1 | |
3207 SpriteFrame *v2; // ecx@1 | |
3208 int v3; // eax@1 | |
3209 int v4; // ecx@1 | |
3210 char *v5; // eax@1 | |
3211 SpellBuff *v6; // edi@5 | |
3212 signed int v7; // ebx@5 | |
3213 MONSTER_TYPE v8; // eax@7 | |
3214 int v9; // eax@23 | |
3215 ItemGen _this; // [sp+8h] [bp-28h]@7 | |
3216 unsigned int v11; // [sp+2Ch] [bp-4h]@1 | |
3217 | |
3218 v1 = &pActors[uActorID]; | |
3219 v11 = uActorID; | |
3220 v2 = pSpriteFrameTable->pSpriteSFrames; | |
3221 v3 = 60 * v1->pSpriteIDs[5]; | |
3222 v1->uCurrentActionTime = 0; | |
3223 v1->uAIState = Dying; | |
3224 v1->uCurrentActionAnimation = 5; | |
3225 LOWORD(v3) = *(__int16 *)((char *)&v2->uAnimLength + v3); | |
3226 v1->sCurrentHP = 0; | |
3227 v1->uCurrentActionLength = 8 * v3; | |
3228 v1->pActorBuffs[6].Reset(); | |
3229 v1->pActorBuffs[5].Reset(); | |
3230 Actor::PlaySound(v11, 1u); | |
3231 v1->UpdateAnimation(); | |
3232 v4 = v1->pMonsterInfo.uID; | |
3233 v5 = (char *)pParty->field_75A; | |
3234 do | |
3235 { | |
3236 if ( v4 == *((short *)v5 - 5) ) | |
3237 *(short *)v5 = 1; | |
3238 v5 += 2; | |
3239 } | |
3240 while ( (signed int)v5 < (signed int)&pParty->field_764 ); | |
3241 v6 = v1->pActorBuffs; | |
3242 v7 = 22; | |
3243 do | |
3244 { | |
3245 v6->Reset(); | |
3246 ++v6; | |
3247 --v7; | |
3248 } | |
3249 while ( v7 ); | |
3250 _this.Reset(); | |
3251 v8 = (MONSTER_TYPE)v1->pMonsterInfo.uID; | |
3252 if ( v8 > MONSTER_HARPY_3 ) | |
3253 { | |
3254 if ( v8 < MONSTER_OOZE_1 ) | |
3255 goto LABEL_21; | |
3256 if ( v8 <= MONSTER_OOZE_3 ) | |
3257 { | |
3258 _this.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
3259 goto LABEL_21; | |
3260 } | |
3261 if ( v8 <= MONSTER_PEASANT_GOBLIN_MALE_3_3 || v8 > MONSTER_TROLL_3 ) | |
3262 { | |
3263 LABEL_21: | |
3264 if ( !_this.uItemID ) | |
3265 goto LABEL_24; | |
3266 goto LABEL_22; | |
3267 } | |
3268 _this.uItemID = ITEM_TROLL_BLOOD; | |
3269 } | |
3270 else | |
3271 { | |
3272 if ( v8 >= MONSTER_HARPY_1 ) | |
3273 { | |
3274 _this.uItemID = ITEM_HARPY_FEATHER; | |
3275 } | |
3276 else | |
3277 { | |
3278 if ( v8 < MONSTER_DEVIL_1 ) | |
3279 goto LABEL_21; | |
3280 if ( v8 > MONSTER_DEVIL_3 ) | |
3281 { | |
3282 if ( v8 <= MONSTER_DRAGON_3 ) | |
3283 { | |
3284 _this.uItemID = ITEM_DRAGON_EYE; | |
3285 goto LABEL_22; | |
3286 } | |
3287 goto LABEL_21; | |
3288 } | |
3289 _this.uItemID = ITEM_DEVIL_ICHOR; | |
3290 } | |
3291 } | |
3292 LABEL_22: | |
3293 if ( rand() % 100 < 20 ) | |
3294 { | |
3295 v9 = rand(); | |
3296 sub_42F7EB_DropItemAt( | |
3297 pItemsTable->pItems[_this.uItemID].uSpriteID, | |
3298 v1->vPosition.x, | |
3299 v1->vPosition.y, | |
3300 v1->vPosition.z + 16, | |
3301 v9 % 200 + 200, | |
3302 1, | |
3303 1, | |
3304 0, | |
3305 &_this); | |
3306 } | |
3307 LABEL_24: | |
3308 if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE ) | |
3309 Actor::Explode(v11); | |
3310 } | |
3311 | |
3312 //----- (00402CED) -------------------------------------------------------- | |
3313 void __fastcall Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) | |
3314 { | |
3315 Actor *v2; // eax@1 | |
3316 unsigned __int16 v3; // dx@1 | |
3317 int v4; // eax@3 | |
3318 int v5; // eax@4 | |
3319 unsigned int v6; // eax@6 | |
3320 signed int v7; // eax@12 | |
3321 signed int v8; // [sp-18h] [bp-1Ch]@10 | |
3322 signed int v9; // [sp-14h] [bp-18h]@10 | |
3323 int v10; // [sp-10h] [bp-14h]@10 | |
3324 unsigned int v11; // [sp-Ch] [bp-10h]@10 | |
3325 int v12; // [sp-8h] [bp-Ch]@10 | |
3326 | |
3327 v2 = &pActors[uActorID]; | |
3328 v3 = v2->pSoundSampleIDs[uSoundID]; | |
3329 if ( v3 ) | |
3330 { | |
3331 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 ) | |
3332 { | |
3333 v12 = 0; | |
3334 v11 = 0; | |
3335 v10 = 0; | |
3336 v9 = 0; | |
3337 v8 = -1; | |
3338 } | |
3339 else | |
3340 { | |
3341 v4 = v2->pActorBuffs[3].uPower - 2; | |
3342 if ( v4 ) | |
3343 { | |
3344 v5 = v4 - 1; | |
3345 if ( v5 ) | |
3346 { | |
3347 if ( v5 == 1 ) | |
3348 v6 = 55125; | |
3349 else | |
3350 v6 = uActorID; | |
3351 } | |
3352 else | |
3353 { | |
3354 v6 = 44100; | |
3355 } | |
3356 } | |
3357 else | |
3358 { | |
3359 v6 = 33075; | |
3360 } | |
3361 v12 = v6; | |
3362 v11 = 0; | |
3363 v10 = 0; | |
3364 v9 = 0; | |
3365 v8 = 0; | |
3366 } | |
3367 v7 = 8 * uActorID; | |
3368 LOBYTE(v7) = 8 * uActorID | 3; | |
3369 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, v7, 0, v8, v9, v10, v11, v12); | |
3370 } | |
3371 } | |
3372 | |
3373 | |
3374 //----- (00402AD7) -------------------------------------------------------- | |
3375 unsigned int __fastcall Actor::_402AD7(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) | |
3376 { | |
3377 unsigned int v5; // edi@1 | |
3378 int v6; // eax@1 | |
3379 Actor *v7; // ebx@1 | |
3380 unsigned int v8; // ecx@1 | |
3381 char v9; // zf@1 | |
3382 AIDirection *v10; // esi@6 | |
3383 int v12; // ecx@19 | |
3384 unsigned int v13; // eax@19 | |
3385 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 | |
3386 AIDirection v15; // [sp+28h] [bp-40h]@7 | |
3387 AIDirection v16; // [sp+44h] [bp-24h]@7 | |
3388 unsigned int v17; // [sp+60h] [bp-8h]@1 | |
3389 unsigned int v18; // [sp+64h] [bp-4h]@1 | |
3390 int v19; // [sp+70h] [bp+8h]@19 | |
3391 | |
3392 v5 = uActorID; | |
3393 v6 = 0; | |
3394 v7 = &pActors[uActorID]; | |
3395 v18 = a2; | |
3396 v8 = 8 * uActorID | 3; | |
3397 v9 = v7->pMonsterInfo.uFlying == 0; | |
3398 v17 = v5; | |
3399 if ( !v9 && !pParty->bFlying ) | |
3400 { | |
3401 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
3402 v6 = v7->uActorRadius + 512; | |
3403 else | |
3404 v6 = pParty->uPartyHeight; | |
3405 } | |
3406 v10 = pDir; | |
3407 if ( !pDir ) | |
3408 { | |
3409 memcpy(&v15, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v15)); | |
3410 memcpy(&v16, &v15, sizeof(v16)); | |
3411 v5 = v17; | |
3412 v10 = &v16; | |
3413 } | |
3414 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3415 { | |
3416 if ( !uActionLength ) | |
3417 uActionLength = 256; | |
3418 return Actor::_403F58(v5, 4, uActionLength, v10); | |
3419 } | |
3420 if ( (double)(signed int)v10->uDistance < 307.2 ) | |
3421 { | |
3422 if ( !uActionLength ) | |
3423 uActionLength = 256; | |
3424 return Actor::_403EB6(v5, v18, uActionLength, v10); | |
3425 } | |
3426 if ( !v7->uMovementSpeed ) | |
3427 return Actor::_403EB6(v5, v18, uActionLength, v10); | |
3428 v18 = 16; | |
3429 if ( arg0 % 2 ) | |
3430 v18 = -16; | |
3431 v12 = ((unsigned __int64)(stru_5C6E00->SinCos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle) | |
3432 * (signed __int64)v10->uDistanceXZ) >> 16) | |
3433 + pParty->vPosition.x; | |
3434 v13 = stru_5C6E00->uIntegerPi + v10->uYawAngle; | |
3435 v17 = v12; | |
3436 v19 = stru_5C6E00->SinCos(v18 + v13 - stru_5C6E00->uIntegerHalfPi); | |
3437 v7->uYawAngle = stru_5C6E00->Atan2( | |
3438 v17 - v7->vPosition.x, | |
3439 pParty->vPosition.y | |
3440 + ((unsigned __int64)(v19 * (signed __int64)v10->uDistanceXZ) >> 16) | |
3441 - v7->vPosition.y); | |
3442 if ( uActionLength ) | |
3443 v7->uCurrentActionLength = uActionLength; | |
3444 else | |
3445 v7->uCurrentActionLength = 128; | |
3446 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
3447 v7->uAIState = Pursuing; | |
3448 return v7->UpdateAnimation(); | |
3449 } | |
3450 | |
3451 //----- (00402968) -------------------------------------------------------- | |
3452 unsigned int __fastcall Actor::_402968(unsigned int uActorID, signed int edx0, int uActionLength, AIDirection *a4) | |
3453 { | |
3454 unsigned int v4; // esi@1 | |
3455 Actor *v5; // ebx@1 | |
3456 unsigned int result; // eax@1 | |
3457 int v7; // ecx@2 | |
3458 signed __int16 v8; // cx@10 | |
3459 unsigned __int16 v9; // ax@15 | |
3460 AIDirection v10; // [sp+8h] [bp-7Ch]@4 | |
3461 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
3462 AIDirection v12; // [sp+40h] [bp-44h]@3 | |
3463 AIDirection v13; // [sp+5Ch] [bp-28h]@4 | |
3464 signed int a1; // [sp+78h] [bp-Ch]@2 | |
3465 unsigned int v15; // [sp+7Ch] [bp-8h]@1 | |
3466 signed int a2; // [sp+80h] [bp-4h]@1 | |
3467 | |
3468 v4 = uActorID; | |
3469 a2 = edx0; | |
3470 v15 = uActorID; | |
3471 v5 = &pActors[uActorID]; | |
3472 result = pActors[uActorID].CanAct(); | |
3473 if ( result ) | |
3474 { | |
3475 v7 = 8 * v4 | 3; | |
3476 a1 = 8 * v4 | 3; | |
3477 if ( !a4 ) | |
3478 { | |
3479 a4 = &v12; | |
3480 memcpy(&v12, Actor::GetDirectionInfo(v7, a2, &a3, v5->pMonsterInfo.uFlying), sizeof(v12)); | |
3481 v7 = a1; | |
3482 } | |
3483 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3)); | |
3484 memcpy(&v13, &a3, sizeof(v13)); | |
3485 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) | |
3486 || (a2 & 7) == 3 && (double)(signed int)v13.uDistance < 307.2 ) | |
3487 { | |
3488 if ( !uActionLength ) | |
3489 uActionLength = 256; | |
3490 result = Actor::_403F58(v15, 4, uActionLength, &v13); | |
3491 } | |
3492 else | |
3493 { | |
3494 v8 = v5->uMovementSpeed; | |
3495 if ( v8 ) | |
3496 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8; | |
3497 else | |
3498 v5->uCurrentActionLength = 0; | |
3499 if ( v5->uCurrentActionLength > 256 ) | |
3500 v5->uCurrentActionLength = 256; | |
3501 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
3502 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
3503 v9 = LOWORD(a4->uPitchAngle); | |
3504 v5->uCurrentActionTime = 0; | |
3505 v5->uPitchAngle = v9; | |
3506 v5->uAIState = Fleeing; | |
3507 result = v5->UpdateAnimation(); | |
3508 } | |
3509 } | |
3510 return result; | |
3511 } | |
3512 | |
3513 | |
3514 //----- (0040281C) -------------------------------------------------------- | |
3515 int __fastcall Actor::_40281C(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) | |
3516 { | |
3517 unsigned int v5; // edi@1 | |
3518 int v6; // eax@1 | |
3519 Actor *v7; // ebx@1 | |
3520 unsigned int v8; // ecx@1 | |
3521 char v9; // zf@1 | |
3522 AIDirection *v10; // esi@7 | |
3523 signed int v11; // edx@12 | |
3524 signed __int16 v13; // cx@19 | |
3525 unsigned __int16 v14; // ax@25 | |
3526 int v15; // [sp-8h] [bp-54h]@12 | |
3527 AIDirection *v16; // [sp-4h] [bp-50h]@12 | |
3528 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
3529 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
3530 unsigned int v19; // [sp+44h] [bp-8h]@1 | |
3531 unsigned int v20; // [sp+48h] [bp-4h]@1 | |
3532 | |
3533 v5 = uActorID; | |
3534 v6 = 0; | |
3535 v7 = &pActors[uActorID]; | |
3536 v19 = a2; | |
3537 v8 = 8 * uActorID | 3; | |
3538 v9 = v7->pMonsterInfo.uFlying == 0; | |
3539 v20 = v5; | |
3540 if ( !v9 && !pParty->bFlying ) | |
3541 { | |
3542 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3543 v6 = v7->uActorRadius + 512; | |
3544 else | |
3545 v6 = pParty->uPartyHeight; | |
3546 } | |
3547 v10 = pDir; | |
3548 if ( !pDir ) | |
3549 { | |
3550 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18)); | |
3551 memcpy(0, &v18, 0x1Cu); | |
3552 v10 = 0; | |
3553 v5 = v20; | |
3554 } | |
3555 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3556 { | |
3557 if ( !uActionLength ) | |
3558 uActionLength = 256; | |
3559 v16 = v10; | |
3560 v15 = uActionLength; | |
3561 v11 = 4; | |
3562 return Actor::_403F58(v5, v11, v15, v16); | |
3563 } | |
3564 if ( (signed int)v10->uDistance < a5 ) | |
3565 { | |
3566 if ( !uActionLength ) | |
3567 uActionLength = 256; | |
3568 v11 = v19; | |
3569 v16 = v10; | |
3570 v15 = uActionLength; | |
3571 return Actor::_403F58(v5, v11, v15, v16); | |
3572 } | |
3573 if ( uActionLength ) | |
3574 { | |
3575 v7->uCurrentActionLength = uActionLength; | |
3576 } | |
3577 else | |
3578 { | |
3579 v13 = v7->uMovementSpeed; | |
3580 if ( v13 ) | |
3581 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
3582 else | |
3583 v7->uCurrentActionLength = 0; | |
3584 if ( v7->uCurrentActionLength > 32 ) | |
3585 v7->uCurrentActionLength = 32; | |
3586 } | |
3587 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
3588 v14 = LOWORD(v10->uPitchAngle); | |
3589 v7->uCurrentActionTime = 0; | |
3590 v7->uPitchAngle = v14; | |
3591 v7->uAIState = Pursuing; | |
3592 return v7->UpdateAnimation(); | |
3593 } | |
3594 | |
3595 | |
3596 //----- (00402686) -------------------------------------------------------- | |
3597 unsigned int __fastcall Actor::_402686(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) | |
3598 { | |
3599 unsigned int v4; // edi@1 | |
3600 int v5; // eax@1 | |
3601 Actor *v6; // ebx@1 | |
3602 int v7; // ecx@1 | |
3603 char v8; // zf@1 | |
3604 AIDirection *v9; // esi@7 | |
3605 signed int v10; // edx@12 | |
3606 signed __int16 v12; // cx@19 | |
3607 int v13; // edx@25 | |
3608 __int16 v14; // ax@25 | |
3609 unsigned __int16 v15; // ax@26 | |
3610 unsigned __int16 v16; // ax@28 | |
3611 int v17; // [sp-8h] [bp-54h]@12 | |
3612 AIDirection *v18; // [sp-4h] [bp-50h]@12 | |
3613 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
3614 AIDirection v20; // [sp+28h] [bp-24h]@8 | |
3615 int v21; // [sp+44h] [bp-8h]@1 | |
3616 unsigned int v22; // [sp+48h] [bp-4h]@1 | |
3617 | |
3618 v4 = uActorID; | |
3619 v5 = 0; | |
3620 v6 = &pActors[uActorID]; | |
3621 v21 = a2; | |
3622 v7 = 8 * uActorID | 3; | |
3623 v8 = v6->pMonsterInfo.uFlying == 0; | |
3624 v22 = v4; | |
3625 if ( !v8 && !pParty->bFlying ) | |
3626 { | |
3627 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3628 v5 = v6->uActorRadius + 512; | |
3629 else | |
3630 v5 = pParty->uPartyHeight; | |
3631 } | |
3632 v9 = a4; | |
3633 if ( !a4 ) | |
3634 { | |
3635 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20)); | |
3636 memcpy(0, &v20, 0x1Cu); | |
3637 v9 = 0; | |
3638 v4 = v22; | |
3639 } | |
3640 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3641 { | |
3642 if ( !uActionLength ) | |
3643 uActionLength = 256; | |
3644 v18 = v9; | |
3645 v17 = uActionLength; | |
3646 v10 = 4; | |
3647 return Actor::_403F58(v4, v10, v17, v18); | |
3648 } | |
3649 if ( (double)(signed int)v9->uDistance < 307.2 ) | |
3650 { | |
3651 if ( !uActionLength ) | |
3652 uActionLength = 256; | |
3653 v10 = v21; | |
3654 v18 = v9; | |
3655 v17 = uActionLength; | |
3656 return Actor::_403F58(v4, v10, v17, v18); | |
3657 } | |
3658 if ( uActionLength ) | |
3659 { | |
3660 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
3661 } | |
3662 else | |
3663 { | |
3664 v12 = v6->uMovementSpeed; | |
3665 if ( v12 ) | |
3666 v6->uCurrentActionLength = (signed int)(v9->uDistanceXZ << 7) / v12; | |
3667 else | |
3668 v6->uCurrentActionLength = 0; | |
3669 if ( v6->uCurrentActionLength > 128 ) | |
3670 v6->uCurrentActionLength = 128; | |
3671 } | |
3672 v13 = rand() % 2; | |
3673 v14 = LOWORD(v9->uYawAngle); | |
3674 if ( v13 ) | |
3675 v15 = v14 + 256; | |
3676 else | |
3677 v15 = v14 - 256; | |
3678 v6->uYawAngle = v15; | |
3679 v16 = LOWORD(v9->uPitchAngle); | |
3680 v6->uCurrentActionTime = 0; | |
3681 v6->uPitchAngle = v16; | |
3682 v6->uAIState = Pursuing; | |
3683 if ( rand() % 100 < 2 ) | |
3684 Actor::PlaySound(v4, 2u); | |
3685 return v6->UpdateAnimation(); | |
3686 } | |
3687 | |
3688 //----- (00401221) -------------------------------------------------------- | |
3689 void __fastcall Actor::_401221(unsigned int uActorID, int *a2, unsigned int a3) | |
3690 { | |
3691 Actor *v3; // esi@1 | |
3692 unsigned int v4; // ebx@1 | |
3693 int v5; // ecx@1 | |
3694 unsigned int v6; // eax@1 | |
3695 char *v7; // edi@2 | |
3696 __int16 v8; // ax@3 | |
3697 int v9; // eax@10 | |
3698 signed int v10; // eax@13 | |
3699 int v11; // ebx@16 | |
3700 int v12; // eax@16 | |
3701 int v13; // eax@25 | |
3702 signed int v14; // eax@31 | |
3703 int v15; // edi@43 | |
3704 int v16; // ebx@45 | |
3705 int v17; // eax@45 | |
3706 int v18; // eax@51 | |
3707 int v19; // [sp+Ch] [bp-24h]@16 | |
3708 int *v20; // [sp+10h] [bp-20h]@1 | |
3709 signed int v21; // [sp+14h] [bp-1Ch]@1 | |
3710 unsigned int v22; // [sp+18h] [bp-18h]@1 | |
3711 int v23; // [sp+1Ch] [bp-14h]@16 | |
3712 unsigned int v24; // [sp+20h] [bp-10h]@1 | |
3713 int v25; // [sp+24h] [bp-Ch]@1 | |
3714 signed int v26; // [sp+28h] [bp-8h]@1 | |
3715 int v27; // [sp+2Ch] [bp-4h]@16 | |
3716 int v28; // [sp+2Ch] [bp-4h]@45 | |
3717 | |
3718 v25 = -1; | |
3719 v22 = uActorID; | |
3720 v3 = &pActors[uActorID]; | |
3721 v4 = 0; | |
3722 v5 = 0; | |
3723 v6 = v3->uLastCharacterIDToHit; | |
3724 *a2 = 0; | |
3725 v20 = a2; | |
3726 v21 = 0; | |
3727 v24 = v6; | |
3728 v26 = 0; | |
3729 if ( (signed int)uNumActors <= 0 ) | |
3730 goto LABEL_26; | |
3731 v7 = (char *)&pActors[0].uAIState; | |
3732 do | |
3733 { | |
3734 v8 = *(short *)v7; | |
3735 if ( *(short *)v7 == 5 || v8 == 4 || v8 == 11 || v8 == 17 || v8 == 19 || v22 == v5 ) | |
3736 goto LABEL_23; | |
3737 if ( v24 == v4 || (v9 = 8 * v5, LOBYTE(v9) = 8 * v5 | 3, v24 != v9) ) | |
3738 goto LABEL_13; | |
3739 if ( ((Actor *)(v7 - 176))->IsAlive() == 1 ) | |
3740 { | |
3741 v24 = v4; | |
3742 v3->uLastCharacterIDToHit = v4; | |
3743 LABEL_13: | |
3744 v10 = v3->GetActorsRelation((Actor *)(v7 - 176)); | |
3745 if ( v10 == v4 ) | |
3746 goto LABEL_23; | |
3747 goto LABEL_14; | |
3748 } | |
3749 v18 = *((unsigned int *)v7 + 133); | |
3750 if ( (v18 != v4 || v3->uGroup != v4) && v18 == v3->uGroup ) | |
3751 goto LABEL_23; | |
3752 v10 = 4; | |
3753 LABEL_14: | |
3754 if ( v3->pMonsterInfo.uHostilityType ) | |
3755 v10 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uHostilityType; | |
3756 v11 = dword_4DF380[v10]; | |
3757 v23 = abs(v3->vPosition.x - *((short *)v7 - 17)); | |
3758 v27 = abs(v3->vPosition.y - *((short *)v7 - 16)); | |
3759 v12 = abs(v3->vPosition.z - *((short *)v7 - 15)); | |
3760 v19 = v12; | |
3761 if ( v23 <= v11 | |
3762 && v27 <= v11 | |
3763 && v12 <= v11 | |
3764 && sub_4070EF_prolly_collide_objects(8 * v26 | 3, 8 * v22 | 3) | |
3765 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) | |
3766 { | |
3767 v25 = v23 * v23 + v27 * v27 + v19 * v19; | |
3768 v21 = v26; | |
3769 } | |
3770 v4 = 0; | |
3771 LABEL_23: | |
3772 v7 += 836; | |
3773 v5 = v26++ + 1; | |
3774 } | |
3775 while ( v26 < (signed int)uNumActors ); | |
3776 if ( v25 != -1 ) | |
3777 { | |
3778 v13 = 8 * v21; | |
3779 LOBYTE(v13) = 8 * v21 | 3; | |
3780 *v20 = v13; | |
3781 } | |
3782 LABEL_26: | |
3783 if ( SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) >= (signed int)v4 | |
3784 && (SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) > (signed int)v4 || LODWORD(pParty->pPartyBuffs[11].uExpireTime) > v4) ) | |
3785 a3 = v4; | |
3786 if ( a3 != v4 ) | |
3787 { | |
3788 v14 = v3->GetActorsRelation(0); | |
3789 if ( BYTE2(v3->uAttributes) & 8 | |
3790 && SHIDWORD(v3->pActorBuffs[12].uExpireTime) <= (signed int)v4 | |
3791 && (SHIDWORD(v3->pActorBuffs[12].uExpireTime) < (signed int)v4 || LODWORD(v3->pActorBuffs[12].uExpireTime) <= v4) | |
3792 && SHIDWORD(v3->pActorBuffs[1].uExpireTime) <= (signed int)v4 | |
3793 && (SHIDWORD(v3->pActorBuffs[1].uExpireTime) < (signed int)v4 || LODWORD(v3->pActorBuffs[1].uExpireTime) <= v4) | |
3794 && SHIDWORD(v3->pActorBuffs[2].uExpireTime) <= (signed int)v4 | |
3795 && (SHIDWORD(v3->pActorBuffs[2].uExpireTime) < (signed int)v4 || LODWORD(v3->pActorBuffs[2].uExpireTime) <= v4) ) | |
3796 v14 = 4; | |
3797 if ( v14 != v4 ) | |
3798 { | |
3799 v15 = dword_4DF390; | |
3800 if ( !v3->pMonsterInfo.uHostilityType ) | |
3801 v15 = dword_4DF380[v14]; | |
3802 v16 = abs(v3->vPosition.x - pParty->vPosition.x); | |
3803 v28 = abs(v3->vPosition.y - pParty->vPosition.y); | |
3804 v17 = abs(v3->vPosition.z - pParty->vPosition.z); | |
3805 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) | |
3806 { | |
3807 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 ) | |
3808 *v20 = 4; | |
3809 } | |
3810 } | |
3811 } | |
3812 } | |
3813 // 4DF380: using guessed type int dword_4DF380[]; | |
3814 // 4DF390: using guessed type int dword_4DF390; | |
3815 | |
3816 //----- (0040104C) -------------------------------------------------------- | |
3817 signed int Actor::GetActorsRelation(Actor *a2) | |
3818 { | |
3819 Actor *v2; // esi@1 | |
3820 int v3; // ebp@5 | |
3821 int v4; // edi@11 | |
3822 unsigned int v5; // edx@15 | |
3823 unsigned int v6; // eax@16 | |
3824 unsigned int v7; // ebp@19 | |
3825 int v8; // eax@22 | |
3826 unsigned int v9; // edx@25 | |
3827 unsigned int v10; // edx@33 | |
3828 | |
3829 auto a1 = this; | |
3830 v2 = a2; | |
3831 if ( a1 ) | |
3832 { | |
3833 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0 | |
3834 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) ) | |
3835 return 4; | |
3836 v3 = a1->pMonsterInfo.uID; | |
3837 } | |
3838 else | |
3839 { | |
3840 v3 = 0; | |
3841 } | |
3842 if ( a2 ) | |
3843 { | |
3844 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0 | |
3845 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) ) | |
3846 return 4; | |
3847 v4 = a2->pMonsterInfo.uID; | |
3848 } | |
3849 else | |
3850 { | |
3851 v4 = 0; | |
3852 } | |
3853 if ( a2 ) | |
3854 { | |
3855 if ( a1 ) | |
3856 { | |
3857 v5 = a2->uGroup; | |
3858 if ( v5 ) | |
3859 { | |
3860 v6 = a1->uGroup; | |
3861 if ( v6 ) | |
3862 { | |
3863 if ( v5 == v6 ) | |
3864 return 0; | |
3865 } | |
3866 } | |
3867 } | |
3868 } | |
3869 if ( v3 ) | |
3870 v7 = (v3 - 1) / 3 + 1; | |
3871 else | |
3872 v7 = 0; | |
3873 if ( v4 ) | |
3874 v8 = (v4 - 1) / 3 + 1; | |
3875 else | |
3876 v8 = 0; | |
3877 if ( a1 ) | |
3878 { | |
3879 v9 = a1->uAlly; | |
3880 if ( (signed int)v9 <= 0 ) | |
3881 { | |
3882 if ( v9 != 9999 ) | |
3883 goto LABEL_30; | |
3884 } | |
3885 else | |
3886 { | |
3887 if ( v9 != 9999 ) | |
3888 { | |
3889 v7 = a1->uAlly; | |
3890 goto LABEL_30; | |
3891 } | |
3892 } | |
3893 v7 = 0; | |
3894 LABEL_30: | |
3895 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 ) | |
3896 v7 = 0; | |
3897 } | |
3898 if ( !v2 ) | |
3899 goto LABEL_40; | |
3900 v10 = v2->uAlly; | |
3901 if ( (signed int)v10 <= 0 ) | |
3902 { | |
3903 if ( v10 != 9999 ) | |
3904 goto LABEL_38; | |
3905 } | |
3906 else | |
3907 { | |
3908 if ( v10 != 9999 ) | |
3909 { | |
3910 v8 = v2->uAlly; | |
3911 goto LABEL_38; | |
3912 } | |
3913 } | |
3914 v8 = 0; | |
3915 LABEL_38: | |
3916 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 ) | |
3917 v8 = 0; | |
3918 LABEL_40: | |
3919 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8 | |
3920 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 ) | |
3921 return 0; | |
3922 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 ) | |
3923 return 4; | |
3924 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 ) | |
3925 { | |
3926 if ( v7 ) | |
3927 goto LABEL_55; | |
3928 return 4; | |
3929 } | |
3930 if ( !v7 ) | |
3931 { | |
3932 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000)) | |
3933 && !*((unsigned char *)&pFactionTable->relations + 89 * v8) ) | |
3934 { | |
3935 LABEL_56: | |
3936 if ( v8 < 89 ) | |
3937 return *((unsigned char *)&pFactionTable->relations + 89 * v7 + v8); | |
3938 return 0; | |
3939 } | |
3940 return 4; | |
3941 } | |
3942 LABEL_55: | |
3943 if ( (signed int)v7 < 89 ) | |
3944 goto LABEL_56; | |
3945 return 0; | |
3946 } | |
3947 | |
3948 | |
3949 //----- (0045976D) -------------------------------------------------------- | |
3950 unsigned int Actor::UpdateAnimation() | |
3951 { | |
3952 AIState state; // edx@1 | |
3953 unsigned int result; // eax@1 | |
3954 | |
3955 state = (AIState)this->uAIState; | |
3956 BYTE2(this->uAttributes) &= 0xDFu; | |
3957 result = this->uAttributes; | |
3958 switch ( state ) | |
3959 { | |
3960 case Tethered: | |
3961 this->uCurrentActionAnimation = ANIM_Walking; | |
3962 return result; | |
3963 case AttackingMelee: | |
3964 this->uCurrentActionAnimation = ANIM_AtkMelee; | |
3965 goto LABEL_10; | |
3966 case AttackingRanged1: | |
3967 case AttackingRanged2: | |
3968 case AttackingRanged3: | |
3969 case AttackingRanged4: | |
3970 this->uCurrentActionAnimation = ANIM_AtkRanged; | |
3971 goto LABEL_10; | |
3972 case Dying: | |
3973 case Resurrected: | |
3974 this->uCurrentActionAnimation = ANIM_Dying; | |
3975 goto LABEL_10; | |
3976 case Pursuing: | |
3977 case Fleeing: | |
3978 this->uCurrentActionAnimation = ANIM_Walking; | |
3979 goto LABEL_10; | |
3980 case Stunned: | |
3981 this->uCurrentActionAnimation = ANIM_GotHit; | |
3982 goto LABEL_10; | |
3983 case Fidgeting: | |
3984 this->uCurrentActionAnimation = ANIM_Bored; | |
3985 goto LABEL_10; | |
3986 case Standing: | |
3987 case Interacting: | |
3988 case Summoned: | |
3989 this->uCurrentActionAnimation = ANIM_Standing; | |
3990 LABEL_10: | |
3991 result |= 0x200000u; | |
3992 this->uAttributes = result; | |
3993 break; | |
3994 case Dead: | |
3995 result = 60 * this->pSpriteIDs[6]; | |
3996 if ( *(__int16 *)((char *)pSpriteFrameTable->pSpriteSFrames->pHwSpriteIDs + result) <= 0 ) | |
3997 this->uAIState = Removed; | |
3998 else | |
3999 this->uCurrentActionAnimation = ANIM_Dead; | |
4000 break; | |
4001 default: | |
4002 return result; | |
4003 } | |
4004 return result; | |
4005 } | |
4006 | |
4007 //----- (00459671) -------------------------------------------------------- | |
4008 void Actor::Reset() | |
4009 { | |
4010 this->pActorName[0] = 0; | |
4011 this->word_000086_some_monster_id = 0; | |
4012 this->uNPC_ID = 0; | |
4013 this->vPosition.z = 0; | |
4014 this->vPosition.y = 0; | |
4015 this->vPosition.x = 0; | |
4016 this->vVelocity.z = 0; | |
4017 this->vVelocity.y = 0; | |
4018 this->vVelocity.x = 0; | |
4019 this->uYawAngle = 0; | |
4020 this->uPitchAngle = 0; | |
4021 this->uAttributes = 0; | |
4022 this->uSectorID = 0; | |
4023 this->uCurrentActionTime = 0; | |
4024 this->vInitialPosition.z = 0; | |
4025 this->vInitialPosition.y = 0; | |
4026 this->vInitialPosition.x = 0; | |
4027 this->vGuardingPosition.z = 0; | |
4028 this->vGuardingPosition.y = 0; | |
4029 this->vGuardingPosition.x = 0; | |
4030 this->uTetherDistance = 256; | |
4031 this->uActorRadius = 32; | |
4032 this->uActorHeight = 128; | |
4033 this->uAIState = Standing; | |
4034 this->uCurrentActionAnimation = 0; | |
4035 this->uMovementSpeed = 200; | |
4036 this->uCarriedItemID = 0; | |
4037 this->uGroup = 0; | |
4038 this->uAlly = 0; | |
4039 this->uSummonerID = 0; | |
4040 this->uLastCharacterIDToHit = 0; | |
4041 this->dword_000334_unique_name = 0; | |
4042 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
4043 memset(this->pActorBuffs, 0, 0x160u); | |
4044 } | |
4045 | |
4046 //----- (0045959A) -------------------------------------------------------- | |
4047 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
4048 { | |
4049 //Actor *v2; // edi@1 | |
4050 MonsterDesc *v3; // esi@1 | |
4051 //__int16 v4; // ax@2 | |
4052 unsigned __int16 *v5; // ecx@4 | |
4053 unsigned __int16 *v6; // eax@4 | |
4054 signed int v7; // edx@4 | |
4055 //char pSpriteName[120]; // [sp+Ch] [bp-88h]@2 | |
4056 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 | |
4057 //int v10; // [sp+88h] [bp-Ch]@1 | |
4058 //char *Source; // [sp+8Ch] [bp-8h]@1 | |
4059 //unsigned __int16 *v12; // [sp+90h] [bp-4h]@1 | |
4060 | |
4061 //v2 = this; | |
4062 //v10 = 8; | |
4063 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; | |
4064 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
4065 //v12 = pSpriteIDs; | |
4066 //Source = (char *)v3->pSpriteNames; | |
4067 //do | |
4068 for (uint i = 0; i < 8; ++i) | |
4069 { | |
4070 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
4071 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
4072 //*v12 = v4; | |
4073 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
4074 //++v12; | |
4075 //Source += 10; | |
4076 //--v10; | |
4077 } | |
4078 //while ( v10 ); | |
4079 uActorHeight = v3->uMonsterHeight; | |
4080 uActorRadius = v3->uMonsterRadius; | |
4081 uMovementSpeed = LOWORD(v9->uBaseSpeed); | |
4082 if ( !(load_sounds_if_bit1_set & 1) ) | |
4083 { | |
4084 v5 = pSoundSampleIDs; | |
4085 v6 = v3->pSoundSampleIDs; | |
4086 v7 = 4; | |
4087 do | |
4088 { | |
4089 *v5 = *v6; | |
4090 ++v6; | |
4091 ++v5; | |
4092 --v7; | |
4093 } | |
4094 while ( v7 ); | |
4095 } | |
4096 } | |
4097 | |
4098 | |
4099 //----- (00459667) -------------------------------------------------------- | |
4100 void Actor::Remove() | |
4101 { | |
4102 this->uAIState = Removed; | |
4103 } | |
4104 | |
4105 | |
4106 //----- (0044FD29) -------------------------------------------------------- | |
4107 int Actor::_44FD29(int a2) | |
4108 { | |
4109 Actor *v2; // edi@1 | |
4110 unsigned __int8 v3; // al@1 | |
4111 int v4; // esi@1 | |
4112 int v5; // edx@2 | |
4113 int v6; // eax@8 | |
4114 int v7; // edi@10 | |
4115 Actor *v8; // esi@10 | |
4116 MonsterInfo *v9; // ebx@10 | |
4117 MonsterDesc *v10; // edi@10 | |
4118 unsigned __int16 v11; // ax@10 | |
4119 int v12; // eax@10 | |
4120 int v13; // ebx@10 | |
4121 int v14; // eax@10 | |
4122 int v15; // edi@10 | |
4123 int v16; // eax@10 | |
4124 int v17; // ebx@10 | |
4125 Actor *v18; // ecx@10 | |
4126 signed __int64 v19; // qax@10 | |
4127 unsigned int v20; // eax@12 | |
4128 int v21; // eax@13 | |
4129 int result; // eax@13 | |
4130 Actor *v23; // eax@16 | |
4131 int v24; // [sp+Ch] [bp-1Ch]@1 | |
4132 unsigned int uFaceID; // [sp+10h] [bp-18h]@8 | |
4133 int v26; // [sp+14h] [bp-14h]@10 | |
4134 int v27; // [sp+18h] [bp-10h]@10 | |
4135 int v28; // [sp+1Ch] [bp-Ch]@8 | |
4136 int v29; // [sp+20h] [bp-8h]@10 | |
4137 Actor *v30; // [sp+24h] [bp-4h]@1 | |
4138 | |
4139 v2 = this; | |
4140 v24 = a2; | |
4141 v30 = this; | |
4142 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
4143 v4 = this->pMonsterInfo.field_3C_some_special_attack; | |
4144 if ( v3 ) | |
4145 { | |
4146 if ( v3 >= 1u && v3 <= 3u ) | |
4147 v4 = v4 + v3 - 1; | |
4148 } | |
4149 else | |
4150 { | |
4151 v5 = rand() % 100; | |
4152 if ( v5 >= 60 ) | |
4153 { | |
4154 ++v4; | |
4155 if ( v5 >= 90 ) | |
4156 ++v4; | |
4157 } | |
4158 } | |
4159 v6 = v2->vPosition.z; | |
4160 v28 = 0; | |
4161 uFaceID = v6; | |
4162 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
4163 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6); | |
4164 v7 = v4 - 1; | |
4165 v8 = &pActors[uNumActors]; | |
4166 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
4167 v29 = v7; | |
4168 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
4169 pActors[uNumActors].Reset(); | |
4170 v10 = &pMonsterList->pMonsters[v7]; | |
4171 strcpy(v8->pActorName, v9->pName); | |
4172 v8->sCurrentHP = LOWORD(v9->uHP); | |
4173 memcpy(&v8->pMonsterInfo, v9, 0x58u); | |
4174 v8->word_000086_some_monster_id = v29 + 1; | |
4175 v8->uActorRadius = v10->uMonsterRadius; | |
4176 v8->uActorHeight = v10->uMonsterHeight; | |
4177 v11 = v10->uMovementSpeed; | |
4178 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
4179 v8->pMonsterInfo.uTreasureType = 0; | |
4180 v8->pMonsterInfo.uExp = 0; | |
4181 v8->uMovementSpeed = v11; | |
4182 v12 = rand(); | |
4183 v13 = v12 % 2048; | |
4184 v14 = stru_5C6E00->SinCos(v12 % 2048); | |
4185 v26 = v14; | |
4186 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x; | |
4187 v16 = stru_5C6E00->SinCos(v13 - stru_5C6E00->uIntegerHalfPi); | |
4188 v26 = v16; | |
4189 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16; | |
4190 LOWORD(v16) = uFaceID; | |
4191 v17 = v29 + v30->vPosition.y; | |
4192 v8->vInitialPosition.z = uFaceID; | |
4193 v8->vPosition.z = v16; | |
4194 LOWORD(v16) = v28; | |
4195 v8->vInitialPosition.x = v15; | |
4196 v8->vPosition.x = v15; | |
4197 v8->vInitialPosition.y = v17; | |
4198 v8->vPosition.y = v17; | |
4199 v8->uTetherDistance = 256; | |
4200 v8->uSectorID = v16; | |
4201 v8->PrepareSprites(0); | |
4202 v18 = v30; | |
4203 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4204 LODWORD(v19) = v18->uAlly; | |
4205 if ( !(uint)v19 ) | |
4206 { | |
4207 uFaceID = v18->pMonsterInfo.uID - 1; | |
4208 v19 = (signed __int64)((double)uFaceID * 0.33333334); | |
4209 v18 = v30; | |
4210 } | |
4211 v8->uAlly = v19; | |
4212 v20 = v18->uGroup; | |
4213 v8->uCurrentActionTime = 0; | |
4214 v8->uGroup = v20; | |
4215 v8->uAIState = Summoned; | |
4216 v8->uCurrentActionLength = 256; | |
4217 v8->UpdateAnimation(); | |
4218 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor | |
4219 || (v21 = v30->vPosition.z, | |
4220 v27 = v30->vPosition.z, | |
4221 result = pIndoor->GetSector(v15, v17, v21), | |
4222 result == v28) | |
4223 && (result = _46CEC3_get_floor_level(v15, v17, v27, result, &uFaceID), result != -30000) | |
4224 && (result = abs(result - v27), result <= 1024) ) | |
4225 { | |
4226 v23 = v30; | |
4227 ++uNumActors; | |
4228 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
4229 if ( v23->uAttributes & 0x80000 ) | |
4230 v8->uAttributes |= 0x80000u; | |
4231 result = 8 * v24; | |
4232 LOBYTE(result) = 8 * v24 | 3; | |
4233 v8->uSummonerID = result; | |
4234 } | |
4235 return result; | |
4236 } |