Mercurial > mm7
comparison GUI/UI/UIPopup.cpp @ 2506:9b96a51011fb
for sound
author | Ritor1 |
---|---|
date | Thu, 25 Sep 2014 10:39:49 +0600 |
parents | a77c34acdbc9 |
children | c7264ab7132f |
comparison
equal
deleted
inserted
replaced
2505:e3a619609dae | 2506:9b96a51011fb |
---|---|
1856 } | 1856 } |
1857 if ( damage_level == 1 ) | 1857 if ( damage_level == 1 ) |
1858 { | 1858 { |
1859 pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); | 1859 pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); |
1860 pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 11 + 10, DMGT_FIRE); | 1860 pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 11 + 10, DMGT_FIRE); |
1861 pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0); | 1861 pAudioPlayer->PlaySound(SOUND_Explosion, 0, 0, -1, 0, 0, 0, 0); |
1862 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); | 1862 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); |
1863 v39.z = pParty->vPosition.z + pParty->sEyelevel; | 1863 v39.z = pParty->vPosition.z + pParty->sEyelevel; |
1864 v39.x = pParty->vPosition.x; | 1864 v39.x = pParty->vPosition.x; |
1865 v39.y = pParty->vPosition.y; | 1865 v39.y = pParty->vPosition.y; |
1866 | 1866 |
1881 if ( damage_level == 2 ) | 1881 if ( damage_level == 2 ) |
1882 { | 1882 { |
1883 pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); | 1883 pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); |
1884 pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 71 + 30, DMGT_FIRE); | 1884 pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 71 + 30, DMGT_FIRE); |
1885 pPlayers[uActiveCharacter]->ItemsEnchant(1); | 1885 pPlayers[uActiveCharacter]->ItemsEnchant(1); |
1886 pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0); | 1886 pAudioPlayer->PlaySound(SOUND_Explosion, 0, 0, -1, 0, 0, 0, 0); |
1887 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); | 1887 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); |
1888 | 1888 |
1889 v39.z = pParty->vPosition.z + pParty->sEyelevel; | 1889 v39.z = pParty->vPosition.z + pParty->sEyelevel; |
1890 v39.x = pParty->vPosition.x; | 1890 v39.x = pParty->vPosition.x; |
1891 v39.y = pParty->vPosition.y; | 1891 v39.y = pParty->vPosition.y; |
1907 if ( damage_level == 3 ) | 1907 if ( damage_level == 3 ) |
1908 { | 1908 { |
1909 pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); | 1909 pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); |
1910 pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 201 + 50, DMGT_FIRE); | 1910 pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 201 + 50, DMGT_FIRE); |
1911 pPlayers[uActiveCharacter]->ItemsEnchant(5); | 1911 pPlayers[uActiveCharacter]->ItemsEnchant(5); |
1912 pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0); | 1912 pAudioPlayer->PlaySound(SOUND_Explosion, 0, 0, -1, 0, 0, 0, 0); |
1913 | 1913 |
1914 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); | 1914 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); |
1915 | 1915 |
1916 v39.z = pParty->vPosition.z + pParty->sEyelevel; | 1916 v39.z = pParty->vPosition.z + pParty->sEyelevel; |
1917 v39.x = pParty->vPosition.x; | 1917 v39.x = pParty->vPosition.x; |
1934 if ( damage_level == 4 ) | 1934 if ( damage_level == 4 ) |
1935 { | 1935 { |
1936 pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); | 1936 pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); |
1937 pPlayers[uActiveCharacter]->SetCondition(Condition_Eradicated, 0); | 1937 pPlayers[uActiveCharacter]->SetCondition(Condition_Eradicated, 0); |
1938 pPlayers[uActiveCharacter]->ItemsEnchant(0); | 1938 pPlayers[uActiveCharacter]->ItemsEnchant(0); |
1939 pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0); | 1939 pAudioPlayer->PlaySound(SOUND_Explosion, 0, 0, -1, 0, 0, 0, 0); |
1940 | 1940 |
1941 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); | 1941 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); |
1942 | 1942 |
1943 v39.z = pParty->vPosition.z + pParty->sEyelevel; | 1943 v39.z = pParty->vPosition.z + pParty->sEyelevel; |
1944 v39.x = pParty->vPosition.x; | 1944 v39.x = pParty->vPosition.x; |