comparison mm7_data.cpp @ 1018:9ac94d00012e

Merge
author Grumpy7
date Tue, 21 May 2013 02:24:31 +0200
parents c45d51b3f4f4 9e823ad5eaa6
children f93d17337113
comparison
equal deleted inserted replaced
1017:af20650a052f 1018:9ac94d00012e
403 char aUnableToLoadS[777]; // idb 403 char aUnableToLoadS[777]; // idb
404 char aBitmaps[777]; // idb 404 char aBitmaps[777]; // idb
405 char aIcons[777]; // idb 405 char aIcons[777]; // idb
406 char aPending[777]; // idb 406 char aPending[777]; // idb
407 char aCanTFindS[777]; // idb 407 char aCanTFindS[777]; // idb
408 char pDayMoonPhase[28];
409 char *spellbook_texture_filename_suffices[8] = {"f", "a", "w", "e", "s", "m", "b", "l"}; // weak 408 char *spellbook_texture_filename_suffices[8] = {"f", "a", "w", "e", "s", "m", "b", "l"}; // weak
410 __int16 word_4E1D3A[777]; // weak 409 __int16 word_4E1D3A[777]; // weak
411 __int16 pTownPortalBook_xs[6] = {260, 324, 147, 385, 390, 19}; 410 __int16 pTownPortalBook_xs[6] = {260, 324, 147, 385, 390, 19};
412 __int16 pTownPortalBook_ys[6] = {206, 84, 182, 239, 17, 283}; 411 __int16 pTownPortalBook_ys[6] = {206, 84, 182, 239, 17, 283};
413 __int16 pTownPortalBook_ws[6] = { 80, 66, 68, 72, 67, 74}; 412 __int16 pTownPortalBook_ws[6] = { 80, 66, 68, 72, 67, 74};
509 int pWeaponSkills[9] = {PLAYER_SKILL_AXE, PLAYER_SKILL_BOW, PLAYER_SKILL_DAGGER, PLAYER_SKILL_MACE, PLAYER_SKILL_SPEAR, PLAYER_SKILL_STAFF, PLAYER_SKILL_SWORD, PLAYER_SKILL_UNARMED, PLAYER_SKILL_BLASTER}; 508 int pWeaponSkills[9] = {PLAYER_SKILL_AXE, PLAYER_SKILL_BOW, PLAYER_SKILL_DAGGER, PLAYER_SKILL_MACE, PLAYER_SKILL_SPEAR, PLAYER_SKILL_STAFF, PLAYER_SKILL_SWORD, PLAYER_SKILL_UNARMED, PLAYER_SKILL_BLASTER};
510 int pMiscSkills[12] = {PLAYER_SKILL_ALCHEMY, PLAYER_SKILL_ARMSMASTER, PLAYER_SKILL_BODYBUILDING, PLAYER_SKILL_ITEM_ID, PLAYER_SKILL_MONSTER_ID, PLAYER_SKILL_LEARNING, PLAYER_SKILL_TRAP_DISARM, PLAYER_SKILL_MEDITATION, PLAYER_SKILL_MERCHANT, PLAYER_SKILL_PERCEPTION, PLAYER_SKILL_REPAIR, PLAYER_SKILL_STEALING}; 509 int pMiscSkills[12] = {PLAYER_SKILL_ALCHEMY, PLAYER_SKILL_ARMSMASTER, PLAYER_SKILL_BODYBUILDING, PLAYER_SKILL_ITEM_ID, PLAYER_SKILL_MONSTER_ID, PLAYER_SKILL_LEARNING, PLAYER_SKILL_TRAP_DISARM, PLAYER_SKILL_MEDITATION, PLAYER_SKILL_MERCHANT, PLAYER_SKILL_PERCEPTION, PLAYER_SKILL_REPAIR, PLAYER_SKILL_STEALING};
511 int pMagicSkills[9] = {PLAYER_SKILL_FIRE, PLAYER_SKILL_AIR, PLAYER_SKILL_WATER, PLAYER_SKILL_EARTH, PLAYER_SKILL_SPIRIT, PLAYER_SKILL_MIND, PLAYER_SKILL_BODY, PLAYER_SKILL_LIGHT, PLAYER_SKILL_DARK}; 510 int pMagicSkills[9] = {PLAYER_SKILL_FIRE, PLAYER_SKILL_AIR, PLAYER_SKILL_WATER, PLAYER_SKILL_EARTH, PLAYER_SKILL_SPIRIT, PLAYER_SKILL_MIND, PLAYER_SKILL_BODY, PLAYER_SKILL_LIGHT, PLAYER_SKILL_DARK};
512 unsigned int pHealthBarPos[4] = {22, 137, 251, 366}; 511 unsigned int pHealthBarPos[4] = {22, 137, 251, 366};
513 unsigned int pManaBarPos[4] = {102, 217, 331, 447}; 512 unsigned int pManaBarPos[4] = {102, 217, 331, 447};
514 char _4E2AD8_ui_colors[72];
515 char _4E2B21_buff_spell_tooltip_colors[80]; 513 char _4E2B21_buff_spell_tooltip_colors[80];
516 char monster_popup_y_offsets[88] = 514 char monster_popup_y_offsets[88] =
517 { 515 {
518 236, 20, 0, 216, 0, 0, 0, 0, 0, 0, 206, 516 236, 20, 0, 216, 0, 0, 0, 0, 0, 0, 206,
519 20, 0, 246, 246, 236, 10, 246, 0, 0, 0, 236, 517 20, 0, 246, 246, 236, 10, 246, 0, 0, 0, 236,
824 "itrap", 822 "itrap",
825 "outside", 823 "outside",
826 "idoor", 824 "idoor",
827 "isecdoor" 825 "isecdoor"
828 }; 826 };
829 const char *_4E6BDC_loc_names[11]= 827
830 {
831 "mdt12.blv",
832 "d18.blv",
833 "mdt14.blv",
834 "d37.blv",
835 "mdk01.blv",
836 "mdt01.blv",
837 "mdr01.blv",
838 "mdt10.blv",
839 "mdt09.blv",
840 "mdt15.blv",
841 "mdt11.blv"
842 };
843 char aMer[777]; // idb 828 char aMer[777]; // idb
844 char aMir[777]; // idb 829 char aMir[777]; // idb
845 char aSel[777]; // idb 830 char aSel[777]; // idb
846 char aEle[777]; // idb 831 char aEle[777]; // idb
847 char aDar[777]; // idb 832 char aDar[777]; // idb
1602 int dword_50C9D0; // weak 1587 int dword_50C9D0; // weak
1603 int dword_50C9D4; // weak 1588 int dword_50C9D4; // weak
1604 int dword_50C9D8; // weak 1589 int dword_50C9D8; // weak
1605 int dword_50C9DC; // weak 1590 int dword_50C9DC; // weak
1606 struct NPCData *ptr_50C9E0; 1591 struct NPCData *ptr_50C9E0;
1607 int dword_50C9E8; // idb 1592 //int dword_50C9E8; // idb
1608 int dword_50C9EC[120]; // weak 1593 //int dword_50C9EC[120]; // weak
1609 int dword_50CDC8; 1594 int dword_50CDC8;
1610 int dword_50CDCC; // weak 1595 int dword_50CDCC; // weak
1611 int bProcessorIsNotIntel; // weak 1596 int bProcessorIsNotIntel; // weak
1612 Vec3_int_ layingitem_vel_50FDFC; 1597 Vec3_int_ layingitem_vel_50FDFC;
1613 char pStartingMapName[777]; // idb 1598 char pStartingMapName[777]; // idb