Mercurial > mm7
comparison Chest.cpp @ 1018:9ac94d00012e
Merge
author | Grumpy7 |
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date | Tue, 21 May 2013 02:24:31 +0200 |
parents | c45d51b3f4f4 e865f349aa41 |
children | d48c762de563 |
comparison
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1017:af20650a052f | 1018:9ac94d00012e |
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346 v8 = 14; | 346 v8 = 14; |
347 texture_cell_height = ((v8 - 14) >> 5) + 1; | 347 texture_cell_height = ((v8 - 14) >> 5) + 1; |
348 if ( !areWeLoadingTexture ) | 348 if ( !areWeLoadingTexture ) |
349 { | 349 { |
350 item_texture->Release(); | 350 item_texture->Release(); |
351 pIcons_LOD->_40F9C5(); | 351 pIcons_LOD->SyncLoadedFilesCount(); |
352 } | 352 } |
353 if ( (texture_cell_width + test_cell_position % chest_cell_width <= chest_cell_width) && | 353 if ( (texture_cell_width + test_cell_position % chest_cell_width <= chest_cell_width) && |
354 (texture_cell_height + test_cell_position / chest_cell_width <= chest_cell_heght) ) | 354 (texture_cell_height + test_cell_position / chest_cell_width <= chest_cell_heght) ) |
355 { //we not put over borders | 355 { //we not put over borders |
356 _row = 0; | 356 _row = 0; |
474 v11 = 14; | 474 v11 = 14; |
475 v13 = ((v11 - 14) >> 5) + 1; | 475 v13 = ((v11 - 14) >> 5) + 1; |
476 if ( !areWeLoadingTexture ) | 476 if ( !areWeLoadingTexture ) |
477 { | 477 { |
478 ((Texture *)v9)->Release(); | 478 ((Texture *)v9)->Release(); |
479 pIcons_LOD->_40F9C5(); | 479 pIcons_LOD->SyncLoadedFilesCount(); |
480 } | 480 } |
481 if ( v13 > 0 ) | 481 if ( v13 > 0 ) |
482 { | 482 { |
483 v23 = 0; | 483 v23 = 0; |
484 v20 = v13; | 484 v20 = v13; |
549 v10 = 14; | 549 v10 = 14; |
550 textute_cell_height = ((v10 - 14) >> 5) + 1; | 550 textute_cell_height = ((v10 - 14) >> 5) + 1; |
551 if ( !areWeLoadingTexture ) | 551 if ( !areWeLoadingTexture ) |
552 { | 552 { |
553 v8->Release(); | 553 v8->Release(); |
554 pIcons_LOD->_40F9C5(); | 554 pIcons_LOD->SyncLoadedFilesCount(); |
555 } | 555 } |
556 chest_cell_width = pChestWidthsByType[pChests[ uChestID].uChestBitmapID]; | 556 chest_cell_width = pChestWidthsByType[pChests[ uChestID].uChestBitmapID]; |
557 chest_cell_row_pos = 0; | 557 chest_cell_row_pos = 0; |
558 for(int i=0; i<textute_cell_height; ++i) | 558 for(int i=0; i<textute_cell_height; ++i) |
559 { | 559 { |
786 v10 = ((v8 - 14) >> 5) + 1; | 786 v10 = ((v8 - 14) >> 5) + 1; |
787 v21 = v10; | 787 v21 = v10; |
788 if ( !areWeLoadingTexture ) | 788 if ( !areWeLoadingTexture ) |
789 { | 789 { |
790 v5->Release(); | 790 v5->Release(); |
791 pIcons_LOD->_40F9C5(); | 791 pIcons_LOD->SyncLoadedFilesCount(); |
792 v10 = v21; | 792 v10 = v21; |
793 } | 793 } |
794 if ( v10 > 0 ) | 794 if ( v10 > 0 ) |
795 { | 795 { |
796 v11 = 0; | 796 v11 = 0; |