comparison mm7_data.h @ 89:98cd93e14777

pointer fixes
author zipi
date Wed, 06 Feb 2013 21:19:42 +0000
parents 6ad816231528
children b5c3f448cd74
comparison
equal deleted inserted replaced
88:7bdf8f1150eb 89:98cd93e14777
1012 extern __int16 word_4F06D8[22]; 1012 extern __int16 word_4F06D8[22];
1013 extern __int16 word_4F0704[40]; 1013 extern __int16 word_4F0704[40];
1014 extern __int16 word_4F0754[49]; 1014 extern __int16 word_4F0754[49];
1015 extern __int16 word_4F07B6[88]; 1015 extern __int16 word_4F07B6[88];
1016 extern __int16 word_4F0866[14]; 1016 extern __int16 word_4F0866[14];
1017 extern __int16 _4F0882_evt_VAR_PlayerItemInHands_vals[53]; 1017 extern __int16 _4F0882_evt_VAR_PlayerItemInHands_vals[54];
1018 extern int dword_4F08EC[]; // weak 1018 extern int dword_4F08EC[]; // weak
1019 extern char byte_4F09B0[]; // weak 1019 extern char byte_4F09B0[]; // weak
1020 extern char byte_4F09B1[]; // weak 1020 extern char byte_4F09B1[]; // weak
1021 extern char byte_4F09B8[]; // weak 1021 extern char byte_4F09B8[]; // weak
1022 extern int dword_4F09CC[192]; 1022 extern int dword_4F09CC[192];
2252 int __stdcall loc_489BB3(struct stru320 *a2, int thisa, unsigned int uNumVertices, RenderVertexSoft *a5, float a6, char uClipFlag); // weak 2252 int __stdcall loc_489BB3(struct stru320 *a2, int thisa, unsigned int uNumVertices, RenderVertexSoft *a5, float a6, char uClipFlag); // weak
2253 bool __fastcall HSV2RGB(float *a1, float *a2, float *a3, float a4, float a5, float a6); 2253 bool __fastcall HSV2RGB(float *a1, float *a2, float *a3, float a4, float a5, float a6);
2254 void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6); 2254 void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6);
2255 unsigned int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4); 2255 unsigned int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4);
2256 int _48B561_mess_with_scaling_along_z(/*int a1, */float a2); 2256 int _48B561_mess_with_scaling_along_z(/*int a1, */float a2);
2257 signed int __cdecl sub_4908DE(); 2257 signed int __cdecl PlayerCreation_Chose4Skills();
2258 signed int __cdecl PlayerCreation_ComputeAttributeBonus(); 2258 signed int __cdecl PlayerCreation_ComputeAttributeBonus();
2259 void __cdecl LoadPlayerPortraintsAndVoices(); 2259 void __cdecl LoadPlayerPortraintsAndVoices();
2260 int __fastcall ReloadPlayerPortraits(int, int); // weak 2260 int __fastcall ReloadPlayerPortraits(int, int); // weak
2261 void __cdecl sub_491E3A(); 2261 void __cdecl sub_491E3A();
2262 void __cdecl DrawHiredNPCs(); 2262 void __cdecl DrawHiredNPCs();