Mercurial > mm7
comparison mm7_data.h @ 89:98cd93e14777
pointer fixes
author | zipi |
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date | Wed, 06 Feb 2013 21:19:42 +0000 |
parents | 6ad816231528 |
children | b5c3f448cd74 |
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88:7bdf8f1150eb | 89:98cd93e14777 |
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1012 extern __int16 word_4F06D8[22]; | 1012 extern __int16 word_4F06D8[22]; |
1013 extern __int16 word_4F0704[40]; | 1013 extern __int16 word_4F0704[40]; |
1014 extern __int16 word_4F0754[49]; | 1014 extern __int16 word_4F0754[49]; |
1015 extern __int16 word_4F07B6[88]; | 1015 extern __int16 word_4F07B6[88]; |
1016 extern __int16 word_4F0866[14]; | 1016 extern __int16 word_4F0866[14]; |
1017 extern __int16 _4F0882_evt_VAR_PlayerItemInHands_vals[53]; | 1017 extern __int16 _4F0882_evt_VAR_PlayerItemInHands_vals[54]; |
1018 extern int dword_4F08EC[]; // weak | 1018 extern int dword_4F08EC[]; // weak |
1019 extern char byte_4F09B0[]; // weak | 1019 extern char byte_4F09B0[]; // weak |
1020 extern char byte_4F09B1[]; // weak | 1020 extern char byte_4F09B1[]; // weak |
1021 extern char byte_4F09B8[]; // weak | 1021 extern char byte_4F09B8[]; // weak |
1022 extern int dword_4F09CC[192]; | 1022 extern int dword_4F09CC[192]; |
2252 int __stdcall loc_489BB3(struct stru320 *a2, int thisa, unsigned int uNumVertices, RenderVertexSoft *a5, float a6, char uClipFlag); // weak | 2252 int __stdcall loc_489BB3(struct stru320 *a2, int thisa, unsigned int uNumVertices, RenderVertexSoft *a5, float a6, char uClipFlag); // weak |
2253 bool __fastcall HSV2RGB(float *a1, float *a2, float *a3, float a4, float a5, float a6); | 2253 bool __fastcall HSV2RGB(float *a1, float *a2, float *a3, float a4, float a5, float a6); |
2254 void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6); | 2254 void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6); |
2255 unsigned int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4); | 2255 unsigned int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4); |
2256 int _48B561_mess_with_scaling_along_z(/*int a1, */float a2); | 2256 int _48B561_mess_with_scaling_along_z(/*int a1, */float a2); |
2257 signed int __cdecl sub_4908DE(); | 2257 signed int __cdecl PlayerCreation_Chose4Skills(); |
2258 signed int __cdecl PlayerCreation_ComputeAttributeBonus(); | 2258 signed int __cdecl PlayerCreation_ComputeAttributeBonus(); |
2259 void __cdecl LoadPlayerPortraintsAndVoices(); | 2259 void __cdecl LoadPlayerPortraintsAndVoices(); |
2260 int __fastcall ReloadPlayerPortraits(int, int); // weak | 2260 int __fastcall ReloadPlayerPortraits(int, int); // weak |
2261 void __cdecl sub_491E3A(); | 2261 void __cdecl sub_491E3A(); |
2262 void __cdecl DrawHiredNPCs(); | 2262 void __cdecl DrawHiredNPCs(); |