comparison mm7_data.h @ 1602:96a1f5e0b6cd

Merge
author Grumpy7
date Thu, 12 Sep 2013 09:55:20 +0200
parents 43d3536a20f7
children e66e0c89d81b
comparison
equal deleted inserted replaced
1601:5ac59bcb68e9 1602:96a1f5e0b6cd
652 extern int dword_50C9DC; // weak 652 extern int dword_50C9DC; // weak
653 extern struct NPCData *ptr_50C9E0; 653 extern struct NPCData *ptr_50C9E0;
654 //extern int dword_50C9E8; // idb 654 //extern int dword_50C9E8; // idb
655 //extern int dword_50C9EC[]; // 50C9EC 655 //extern int dword_50C9EC[]; // 50C9EC
656 extern int dword_50CDC8; 656 extern int dword_50CDC8;
657 extern int dword_50CDCC; // weak
658 extern int bProcessorIsNotIntel; // weak 657 extern int bProcessorIsNotIntel; // weak
659 extern Vec3_int_ layingitem_vel_50FDFC; 658 extern Vec3_int_ layingitem_vel_50FDFC;
660 extern char pStartingMapName[32]; // idb 659 extern char pStartingMapName[32]; // idb
661 extern std::array<unsigned __int8, 5> IsPlayerWearingWatersuit; 660 extern std::array<unsigned __int8, 5> IsPlayerWearingWatersuit;
662 extern std::array<char, 54> party_has_equipment; 661 extern std::array<char, 54> party_has_equipment;
1092 int __fastcall sub_410D99_get_map_index(int a1); 1091 int __fastcall sub_410D99_get_map_index(int a1);
1093 void __fastcall LoadThumbnailLloydTexture(unsigned int uSlot, unsigned int uPlayer); 1092 void __fastcall LoadThumbnailLloydTexture(unsigned int uSlot, unsigned int uPlayer);
1094 void SetAttributeNames(); 1093 void SetAttributeNames();
1095 void uGameUIFontMain_initialize(); 1094 void uGameUIFontMain_initialize();
1096 void uGameUIFontShadow_initialize(); 1095 void uGameUIFontShadow_initialize();
1097 void identify_item(); 1096 void OnInventoryItemRightClick();
1098 void sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(struct Vec2_int_ *_this); 1097 void sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(struct Vec2_int_ *_this);
1099 void UI_OnMouseLeftClick(int *pXY); // idb 1098 void UI_OnMouseLeftClick(int *pXY); // idb
1100 unsigned int UI_GetHealthManaAndOtherQualitiesStringColor(signed int current_pos, signed int base_pos); 1099 unsigned int UI_GetHealthManaAndOtherQualitiesStringColor(signed int current_pos, signed int base_pos);
1101 unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels); 1100 unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels);
1102 struct GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey); // idb 1101 struct GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey); // idb
1120 void reset_some_strus_flt_2Cs(); 1119 void reset_some_strus_flt_2Cs();
1121 int __fastcall GetPortalScreenCoord(unsigned int uFaceID); 1120 int __fastcall GetPortalScreenCoord(unsigned int uFaceID);
1122 bool PortalFrustrum(int pNumVertices, struct BspRenderer_PortalViewportData *a2, struct BspRenderer_PortalViewportData *near_portal, int uFaceID); 1121 bool PortalFrustrum(int pNumVertices, struct BspRenderer_PortalViewportData *a2, struct BspRenderer_PortalViewportData *near_portal, int uFaceID);
1123 int sr_424CD7(unsigned int uVertexID); // idb 1122 int sr_424CD7(unsigned int uVertexID); // idb
1124 int __fastcall sr_424EE0_MakeFanFromTriangle(unsigned int uVertexID); // idb 1123 int __fastcall sr_424EE0_MakeFanFromTriangle(unsigned int uVertexID); // idb
1125 int __fastcall _4268E3_smthn_to_a1r5g5b5(unsigned int uColor); // idb
1126 int __fastcall _42690D_colors_cvt(unsigned int a1);
1127 void __fastcall GivePartyExp(unsigned int pEXPNum); 1124 void __fastcall GivePartyExp(unsigned int pEXPNum);
1128 bool __fastcall sub_427769_spell(unsigned int uSpellID); 1125 bool __fastcall sub_427769_spell(unsigned int uSpellID);
1129 void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6); 1126 void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6);
1130 void _42ECB5_PlayerAttacksActor(); 1127 void _42ECB5_PlayerAttacksActor();
1131 void InitializeTurnBasedAnimations(void *); 1128 void InitializeTurnBasedAnimations(void *);