comparison mm7_unsorted_subs.h @ 2331:9551756f46c4

Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
author Grumpy7
date Wed, 02 Apr 2014 01:21:05 +0200
parents 983b8c995127
children d6887ee81068
comparison
equal deleted inserted replaced
2330:5133eea7a4ca 2331:9551756f46c4
64 bool PortalFrustrum(int pNumVertices, struct BspRenderer_PortalViewportData *a2, struct BspRenderer_PortalViewportData *near_portal, int uFaceID); 64 bool PortalFrustrum(int pNumVertices, struct BspRenderer_PortalViewportData *a2, struct BspRenderer_PortalViewportData *near_portal, int uFaceID);
65 int ODM_NearClip(unsigned int uVertexID); // idb 65 int ODM_NearClip(unsigned int uVertexID); // idb
66 int ODM_FarClip(unsigned int uNumVertices); 66 int ODM_FarClip(unsigned int uNumVertices);
67 bool sub_427769_isSpellQuickCastableOnShiftClick(unsigned int uSpellID); 67 bool sub_427769_isSpellQuickCastableOnShiftClick(unsigned int uSpellID);
68 void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6); 68 void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6);
69 void _42ECB5_PlayerAttacksActor();
70 void InitializeTurnBasedAnimations(void *); 69 void InitializeTurnBasedAnimations(void *);
71 bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9);
72 void __fastcall sub_42F960_create_object(int x, int y, int z); // idb
73 void CompactLayingItemsList(); 70 void CompactLayingItemsList();
74 void _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6);
75 void sub_42FBDD(); 71 void sub_42FBDD();
76 void CloseWindowBackground(); 72 void CloseWindowBackground();
77 void ProcessInputActions();
78 void GameUI_MsgProc(); 73 void GameUI_MsgProc();
79 void back_to_game(); 74 void back_to_game();
80 void GUI_MainMenuMessageProc(); 75 void GUI_MainMenuMessageProc();
81 double get_shading_dist_mist(); 76 double get_shading_dist_mist();
82 void area_of_effect__damage_evaluate(); 77 void area_of_effect__damage_evaluate();