Mercurial > mm7
comparison Player.h @ 1080:9456f2ed5ff9
getskillbonus continue cleaning
author | Gloval |
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date | Sat, 25 May 2013 23:50:56 +0400 |
parents | 4430136083a6 |
children | 9c7eb4037567 |
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1077:2210109f280d | 1080:9456f2ed5ff9 |
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509 ITEM_EQUIP_TYPE GetEquippedItemEquipType(ITEM_EQUIP_TYPE uEquipSlot); | 509 ITEM_EQUIP_TYPE GetEquippedItemEquipType(ITEM_EQUIP_TYPE uEquipSlot); |
510 PLAYER_SKILL_TYPE GetEquippedItemSkillType(ITEM_EQUIP_TYPE uEquipSlot); | 510 PLAYER_SKILL_TYPE GetEquippedItemSkillType(ITEM_EQUIP_TYPE uEquipSlot); |
511 bool IsUnarmed(); | 511 bool IsUnarmed(); |
512 bool HasItemEquipped(ITEM_EQUIP_TYPE uEquipIndex); | 512 bool HasItemEquipped(ITEM_EQUIP_TYPE uEquipIndex); |
513 bool HasEnchantedItemEquipped(int uEnchantment); | 513 bool HasEnchantedItemEquipped(int uEnchantment); |
514 bool WearsItem(int a1, signed int a2); | 514 bool WearsItem(int item_id, ITEM_EQUIP_TYPE equip_type); |
515 bool StealFromShop(struct ItemGen *a2, int a3, int a4, int a5, int *a6); | 515 bool StealFromShop(struct ItemGen *a2, int a3, int a4, int a5, int *a6); |
516 int StealFromActor(unsigned int uActorID, int _steal_perm, int reputation); | 516 int StealFromActor(unsigned int uActorID, int _steal_perm, int reputation); |
517 void Heal(int amount); | 517 void Heal(int amount); |
518 int ReceiveDamage(signed int amount, DAMAGE_TYPE dmg_type); | 518 int ReceiveDamage(signed int amount, DAMAGE_TYPE dmg_type); |
519 int _48DCF6(int a2, struct Actor *pActor); | 519 int _48DCF6(int a2, struct Actor *pActor); |