comparison Player.h @ 1080:9456f2ed5ff9

getskillbonus continue cleaning
author Gloval
date Sat, 25 May 2013 23:50:56 +0400
parents 4430136083a6
children 9c7eb4037567
comparison
equal deleted inserted replaced
1077:2210109f280d 1080:9456f2ed5ff9
509 ITEM_EQUIP_TYPE GetEquippedItemEquipType(ITEM_EQUIP_TYPE uEquipSlot); 509 ITEM_EQUIP_TYPE GetEquippedItemEquipType(ITEM_EQUIP_TYPE uEquipSlot);
510 PLAYER_SKILL_TYPE GetEquippedItemSkillType(ITEM_EQUIP_TYPE uEquipSlot); 510 PLAYER_SKILL_TYPE GetEquippedItemSkillType(ITEM_EQUIP_TYPE uEquipSlot);
511 bool IsUnarmed(); 511 bool IsUnarmed();
512 bool HasItemEquipped(ITEM_EQUIP_TYPE uEquipIndex); 512 bool HasItemEquipped(ITEM_EQUIP_TYPE uEquipIndex);
513 bool HasEnchantedItemEquipped(int uEnchantment); 513 bool HasEnchantedItemEquipped(int uEnchantment);
514 bool WearsItem(int a1, signed int a2); 514 bool WearsItem(int item_id, ITEM_EQUIP_TYPE equip_type);
515 bool StealFromShop(struct ItemGen *a2, int a3, int a4, int a5, int *a6); 515 bool StealFromShop(struct ItemGen *a2, int a3, int a4, int a5, int *a6);
516 int StealFromActor(unsigned int uActorID, int _steal_perm, int reputation); 516 int StealFromActor(unsigned int uActorID, int _steal_perm, int reputation);
517 void Heal(int amount); 517 void Heal(int amount);
518 int ReceiveDamage(signed int amount, DAMAGE_TYPE dmg_type); 518 int ReceiveDamage(signed int amount, DAMAGE_TYPE dmg_type);
519 int _48DCF6(int a2, struct Actor *pActor); 519 int _48DCF6(int a2, struct Actor *pActor);