comparison mm7_5.cpp @ 819:9359c114f98c

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author Nomad
date Tue, 26 Mar 2013 14:14:39 +0200
parents cfc65feef029
children 5e3f4bf3b8e6 c232f160e6f3
comparison
equal deleted inserted replaced
818:352c5161fade 819:9359c114f98c
10104 int uNumMaxBeacons; // [sp+84h] [bp-4h]@6 10104 int uNumMaxBeacons; // [sp+84h] [bp-4h]@6
10105 10105
10106 v0 = &pParty->pPlayers[_506348_current_lloyd_playerid]; 10106 v0 = &pParty->pPlayers[_506348_current_lloyd_playerid];
10107 pRenderer->DrawTextureIndexed(8u, 8u, pTexture_LloydBeacons[(unsigned __int8)bRecallingBeacon]); 10107 pRenderer->DrawTextureIndexed(8u, 8u, pTexture_LloydBeacons[(unsigned __int8)bRecallingBeacon]);
10108 v1 = pGlobalTXT_LocalizationStrings[523]; // Recall Beacon 10108 v1 = pGlobalTXT_LocalizationStrings[523]; // Recall Beacon
10109 v22.uFrameX = 8; 10109 v22.uFrameX = game_viewport_x;
10110 v22.uFrameY = 8; 10110 v22.uFrameY = game_viewport_y;
10111 v22.uFrameWidth = 428; 10111 v22.uFrameWidth = 428;
10112 v22.uFrameHeight = 344; 10112 v22.uFrameHeight = game_viewport_height;
10113 v22.uFrameZ = 435; 10113 v22.uFrameZ = 435;
10114 v22.uFrameW = 351; 10114 v22.uFrameW = game_viewport_w;
10115 if ( !bRecallingBeacon ) 10115 if ( !bRecallingBeacon )
10116 v1 = pGlobalTXT_LocalizationStrings[375]; // Set Beacon 10116 v1 = pGlobalTXT_LocalizationStrings[375]; // Set Beacon
10117 sprintf(pTmpBuf, "%s", v1); 10117 sprintf(pTmpBuf, "%s", v1);
10118 v22.DrawTitleText(pBook2Font, 0, 22u, 0, pTmpBuf, 3u); 10118 v22.DrawTitleText(pBook2Font, 0, 22u, 0, pTmpBuf, 3u);
10119 if ( bRecallingBeacon ) 10119 if ( bRecallingBeacon )
10262 10262
10263 pRenderer->ClearZBuffer(0, 479); 10263 pRenderer->ClearZBuffer(0, 479);
10264 pRenderer->DrawTextureTransparent(8, 8, pTexture_CurrentBook); 10264 pRenderer->DrawTextureTransparent(8, 8, pTexture_CurrentBook);
10265 pRenderer->DrawTextureTransparent(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId)); 10265 pRenderer->DrawTextureTransparent(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId));
10266 10266
10267 v6.uFrameX = 8; 10267 v6.uFrameX = game_viewport_x;
10268 v6.uFrameY = 8; 10268 v6.uFrameY = game_viewport_y;
10269 v6.uFrameWidth = 460; 10269 v6.uFrameWidth = game_viewport_width;
10270 v6.uFrameHeight = 344; 10270 v6.uFrameHeight = game_viewport_height;
10271 v6.uFrameZ = 467; 10271 v6.uFrameZ = game_viewport_z;
10272 v6.uFrameW = 351; 10272 v6.uFrameW = game_viewport_w;
10273 10273
10274 const uint fountain_bits_lut[] = {PARTY_QUEST_FOUNTAIN_HARMONDALE, 10274 const uint fountain_bits_lut[] = {PARTY_QUEST_FOUNTAIN_HARMONDALE,
10275 PARTY_QUEST_FOUNTAIN_PIERPONT, 10275 PARTY_QUEST_FOUNTAIN_PIERPONT,
10276 PARTY_QUEST_FOUNTAIN_NIGHON, 10276 PARTY_QUEST_FOUNTAIN_NIGHON,
10277 PARTY_QUEST_FOUNTAIN_EVENMORN_ISLE, 10277 PARTY_QUEST_FOUNTAIN_EVENMORN_ISLE,
10430 } 10430 }
10431 else 10431 else
10432 { 10432 {
10433 v0 -= 12; 10433 v0 -= 12;
10434 } 10434 }
10435 a1.uFrameX = 8; 10435 a1.uFrameX = game_viewport_x;
10436 a1.uFrameY = 8; 10436 a1.uFrameY = game_viewport_y;
10437 a1.uFrameWidth = 460; 10437 a1.uFrameWidth = game_viewport_width;
10438 a1.uFrameHeight = 344; 10438 a1.uFrameHeight = game_viewport_height;
10439 a1.uFrameZ = 467; 10439 a1.uFrameZ = game_viewport_z;
10440 a1.uFrameW = 467; 10440 a1.uFrameW = game_viewport_w;
10441 a1.DrawTitleText(pBook2Font, 0, 0x16u, 0, pGlobalTXT_LocalizationStrings[186], 3u); 10441 a1.DrawTitleText(pBook2Font, 0, 0x16u, 0, pGlobalTXT_LocalizationStrings[186], 3u);
10442 if ( pParty->uCurrentHour >= 12 ) 10442 if ( pParty->uCurrentHour >= 12 )
10443 { 10443 {
10444 if ( pParty->uCurrentHour >= 24 ) 10444 if ( pParty->uCurrentHour >= 24 )
10445 v2=0; 10445 v2=0;