Mercurial > mm7
comparison mm7_5.cpp @ 819:9359c114f98c
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author | Nomad |
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date | Tue, 26 Mar 2013 14:14:39 +0200 |
parents | cfc65feef029 |
children | 5e3f4bf3b8e6 c232f160e6f3 |
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818:352c5161fade | 819:9359c114f98c |
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10104 int uNumMaxBeacons; // [sp+84h] [bp-4h]@6 | 10104 int uNumMaxBeacons; // [sp+84h] [bp-4h]@6 |
10105 | 10105 |
10106 v0 = &pParty->pPlayers[_506348_current_lloyd_playerid]; | 10106 v0 = &pParty->pPlayers[_506348_current_lloyd_playerid]; |
10107 pRenderer->DrawTextureIndexed(8u, 8u, pTexture_LloydBeacons[(unsigned __int8)bRecallingBeacon]); | 10107 pRenderer->DrawTextureIndexed(8u, 8u, pTexture_LloydBeacons[(unsigned __int8)bRecallingBeacon]); |
10108 v1 = pGlobalTXT_LocalizationStrings[523]; // Recall Beacon | 10108 v1 = pGlobalTXT_LocalizationStrings[523]; // Recall Beacon |
10109 v22.uFrameX = 8; | 10109 v22.uFrameX = game_viewport_x; |
10110 v22.uFrameY = 8; | 10110 v22.uFrameY = game_viewport_y; |
10111 v22.uFrameWidth = 428; | 10111 v22.uFrameWidth = 428; |
10112 v22.uFrameHeight = 344; | 10112 v22.uFrameHeight = game_viewport_height; |
10113 v22.uFrameZ = 435; | 10113 v22.uFrameZ = 435; |
10114 v22.uFrameW = 351; | 10114 v22.uFrameW = game_viewport_w; |
10115 if ( !bRecallingBeacon ) | 10115 if ( !bRecallingBeacon ) |
10116 v1 = pGlobalTXT_LocalizationStrings[375]; // Set Beacon | 10116 v1 = pGlobalTXT_LocalizationStrings[375]; // Set Beacon |
10117 sprintf(pTmpBuf, "%s", v1); | 10117 sprintf(pTmpBuf, "%s", v1); |
10118 v22.DrawTitleText(pBook2Font, 0, 22u, 0, pTmpBuf, 3u); | 10118 v22.DrawTitleText(pBook2Font, 0, 22u, 0, pTmpBuf, 3u); |
10119 if ( bRecallingBeacon ) | 10119 if ( bRecallingBeacon ) |
10262 | 10262 |
10263 pRenderer->ClearZBuffer(0, 479); | 10263 pRenderer->ClearZBuffer(0, 479); |
10264 pRenderer->DrawTextureTransparent(8, 8, pTexture_CurrentBook); | 10264 pRenderer->DrawTextureTransparent(8, 8, pTexture_CurrentBook); |
10265 pRenderer->DrawTextureTransparent(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId)); | 10265 pRenderer->DrawTextureTransparent(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId)); |
10266 | 10266 |
10267 v6.uFrameX = 8; | 10267 v6.uFrameX = game_viewport_x; |
10268 v6.uFrameY = 8; | 10268 v6.uFrameY = game_viewport_y; |
10269 v6.uFrameWidth = 460; | 10269 v6.uFrameWidth = game_viewport_width; |
10270 v6.uFrameHeight = 344; | 10270 v6.uFrameHeight = game_viewport_height; |
10271 v6.uFrameZ = 467; | 10271 v6.uFrameZ = game_viewport_z; |
10272 v6.uFrameW = 351; | 10272 v6.uFrameW = game_viewport_w; |
10273 | 10273 |
10274 const uint fountain_bits_lut[] = {PARTY_QUEST_FOUNTAIN_HARMONDALE, | 10274 const uint fountain_bits_lut[] = {PARTY_QUEST_FOUNTAIN_HARMONDALE, |
10275 PARTY_QUEST_FOUNTAIN_PIERPONT, | 10275 PARTY_QUEST_FOUNTAIN_PIERPONT, |
10276 PARTY_QUEST_FOUNTAIN_NIGHON, | 10276 PARTY_QUEST_FOUNTAIN_NIGHON, |
10277 PARTY_QUEST_FOUNTAIN_EVENMORN_ISLE, | 10277 PARTY_QUEST_FOUNTAIN_EVENMORN_ISLE, |
10430 } | 10430 } |
10431 else | 10431 else |
10432 { | 10432 { |
10433 v0 -= 12; | 10433 v0 -= 12; |
10434 } | 10434 } |
10435 a1.uFrameX = 8; | 10435 a1.uFrameX = game_viewport_x; |
10436 a1.uFrameY = 8; | 10436 a1.uFrameY = game_viewport_y; |
10437 a1.uFrameWidth = 460; | 10437 a1.uFrameWidth = game_viewport_width; |
10438 a1.uFrameHeight = 344; | 10438 a1.uFrameHeight = game_viewport_height; |
10439 a1.uFrameZ = 467; | 10439 a1.uFrameZ = game_viewport_z; |
10440 a1.uFrameW = 467; | 10440 a1.uFrameW = game_viewport_w; |
10441 a1.DrawTitleText(pBook2Font, 0, 0x16u, 0, pGlobalTXT_LocalizationStrings[186], 3u); | 10441 a1.DrawTitleText(pBook2Font, 0, 0x16u, 0, pGlobalTXT_LocalizationStrings[186], 3u); |
10442 if ( pParty->uCurrentHour >= 12 ) | 10442 if ( pParty->uCurrentHour >= 12 ) |
10443 { | 10443 { |
10444 if ( pParty->uCurrentHour >= 24 ) | 10444 if ( pParty->uCurrentHour >= 24 ) |
10445 v2=0; | 10445 v2=0; |