comparison mm7_4.cpp @ 819:9359c114f98c

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author Nomad
date Tue, 26 Mar 2013 14:14:39 +0200
parents cfc65feef029
children c232f160e6f3
comparison
equal deleted inserted replaced
818:352c5161fade 819:9359c114f98c
4296 4296
4297 for (uint y = 8; y < 352; ++y) 4297 for (uint y = 8; y < 352; ++y)
4298 { 4298 {
4299 memcpy(pDst + y * Dst.lPitch / 2, 4299 memcpy(pDst + y * Dst.lPitch / 2,
4300 pSrc + y * 640, 8 * sizeof(__int16)); 4300 pSrc + y * 640, 8 * sizeof(__int16));
4301 memcpy(pDst + 8 + 460/*462*/ + y * Dst.lPitch / 2, 4301 memcpy(pDst + 8 + game_viewport_width/*462*/ + y * Dst.lPitch / 2,
4302 pSrc + 8 + 460/*462*/ + y * 640, 174/*172*/ * sizeof(__int16)); 4302 pSrc + 8 + game_viewport_width/*462*/ + y * 640, 174/*172*/ * sizeof(__int16));
4303 } 4303 }
4304 4304
4305 for (uint y = 352; y < 480; ++y) 4305 for (uint y = 352; y < 480; ++y)
4306 memcpy(pDst + y * Dst.lPitch / 2, 4306 memcpy(pDst + y * Dst.lPitch / 2,
4307 pSrc + y * 640, 640 * sizeof(__int16)); 4307 pSrc + y * 640, 640 * sizeof(__int16));
6196 v5 + 3, v5 + 10, pSpellStats->pInfos[v1].pGrandmasterSkillDesc); 6196 v5 + 3, v5 + 10, pSpellStats->pInfos[v1].pGrandmasterSkillDesc);
6197 v6 = pFontSmallnum->CalcTextHeight(pTmpBuf2, &a1, 0, 0); 6197 v6 = pFontSmallnum->CalcTextHeight(pTmpBuf2, &a1, 0, 0);
6198 a1.uFrameHeight += v6; 6198 a1.uFrameHeight += v6;
6199 if ( (signed int)a1.uFrameHeight < 150 ) 6199 if ( (signed int)a1.uFrameHeight < 150 )
6200 a1.uFrameHeight = 150; 6200 a1.uFrameHeight = 150;
6201 a1.uFrameWidth = 460; 6201 a1.uFrameWidth = game_viewport_width;
6202 a1.DrawMessageBox(0); 6202 a1.DrawMessageBox(0);
6203 a1.uFrameWidth -= 12; 6203 a1.uFrameWidth -= 12;
6204 a1.uFrameHeight -= 12; 6204 a1.uFrameHeight -= 12;
6205 v7 = pSpellStats->pInfos[v1].pName; 6205 v7 = pSpellStats->pInfos[v1].pName;
6206 a1.uFrameZ = a1.uFrameX + a1.uFrameWidth - 1; 6206 a1.uFrameZ = a1.uFrameX + a1.uFrameWidth - 1;
7294 { 7294 {
7295 v9 = v6->greet; 7295 v9 = v6->greet;
7296 if ( v9 ) 7296 if ( v9 )
7297 { 7297 {
7298 v10 = v6->uFlags; 7298 v10 = v6->uFlags;
7299 a1.uFrameWidth = 460; 7299 a1.uFrameWidth = game_viewport_width;
7300 a1.uFrameZ = 452; 7300 a1.uFrameZ = 452;
7301 pInString = (char *)*(&pNPCStats->field_17884 + ((v10 & 3) == 2) + 2 * v9); 7301 pInString = (char *)*(&pNPCStats->field_17884 + ((v10 & 3) == 2) + 2 * v9);
7302 v11 = pFontArrus->CalcTextHeight(pInString, &a1, 13, 0); 7302 v11 = pFontArrus->CalcTextHeight(pInString, &a1, 13, 0);
7303 v12 = v11 + 7; 7303 v12 = v11 + 7;
7304 pRenderer->_4A6A68( 7304 pRenderer->_4A6A68(