Mercurial > mm7
comparison UIBooks.cpp @ 819:9359c114f98c
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author | Nomad |
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date | Tue, 26 Mar 2013 14:14:39 +0200 |
parents | e7c86528a2b3 |
children | dfd683c4f538 |
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818:352c5161fade | 819:9359c114f98c |
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427 } | 427 } |
428 pRenderer->DrawTextureTransparent(v1, v12, v14); | 428 pRenderer->DrawTextureTransparent(v1, v12, v14); |
429 if ( !byte_5C6D50[dword_506528] ) | 429 if ( !byte_5C6D50[dword_506528] ) |
430 { | 430 { |
431 v2 = achievedAwardsIndex[dword_506528]; | 431 v2 = achievedAwardsIndex[dword_506528]; |
432 a1.uFrameWidth = 460; | 432 a1.uFrameWidth = game_viewport_width; |
433 a1.uFrameX = 8; | 433 a1.uFrameX = game_viewport_x; |
434 a1.uFrameY = 8; | 434 a1.uFrameY = game_viewport_y; |
435 a1.uFrameHeight = 344; | 435 a1.uFrameHeight = game_viewport_height; |
436 v3 = (const char *)pStorylineText->StoreLine[v2].pPageTitle;//field_4[]; | 436 v3 = (const char *)pStorylineText->StoreLine[v2].pPageTitle;//field_4[]; |
437 a1.uFrameZ = 467; | 437 a1.uFrameZ = game_viewport_z; |
438 a1.uFrameW = 351; | 438 a1.uFrameW = game_viewport_w; |
439 if ( v3 ) | 439 if ( v3 ) |
440 a1.DrawTitleText(pBook2Font, 0, 0x16u, 0, v3, 3u); | 440 a1.DrawTitleText(pBook2Font, 0, 0x16u, 0, v3, 3u); |
441 } | 441 } |
442 a1.uFrameX = 48; | 442 a1.uFrameX = 48; |
443 a1.uFrameY = 70; | 443 a1.uFrameY = 70; |
530 v11 = pTex_tab_an_7b__zoot_on; | 530 v11 = pTex_tab_an_7b__zoot_on; |
531 v9 = pViewport->uViewportTL_Y + 38; | 531 v9 = pViewport->uViewportTL_Y + 38; |
532 v1 = pViewport->uViewportTL_X + 398; | 532 v1 = pViewport->uViewportTL_X + 398; |
533 } | 533 } |
534 pRenderer->DrawTextureTransparent(v1, v9, v11); | 534 pRenderer->DrawTextureTransparent(v1, v9, v11); |
535 a1.uFrameWidth = 460; | 535 a1.uFrameWidth = game_viewport_width; |
536 a1.uFrameHeight = 344; | 536 a1.uFrameHeight = game_viewport_height; |
537 a1.uFrameX = 8; | 537 a1.uFrameX = game_viewport_x; |
538 a1.uFrameY = 8; | 538 a1.uFrameY = game_viewport_y; |
539 a1.uFrameZ = 467; | 539 a1.uFrameZ = game_viewport_z; |
540 a1.uFrameW = 351; | 540 a1.uFrameW = game_viewport_w; |
541 a1.DrawTitleText(pBook2Font, 0, 0x16u, 0, pGlobalTXT_LocalizationStrings[174], 3u); | 541 a1.DrawTitleText(pBook2Font, 0, 0x16u, 0, pGlobalTXT_LocalizationStrings[174], 3u); |
542 a1.uFrameX = 48; | 542 a1.uFrameX = 48; |
543 a1.uFrameY = 70; | 543 a1.uFrameY = 70; |
544 a1.uFrameWidth = 360; | 544 a1.uFrameWidth = 360; |
545 a1.uFrameHeight = 264; | 545 a1.uFrameHeight = 264; |
794 dword_506568 = 5; | 794 dword_506568 = 5; |
795 v23 = pViewport->uViewportTL_Y + 302; | 795 v23 = pViewport->uViewportTL_Y + 302; |
796 v7 = pViewport->uViewportTL_X + 397; | 796 v7 = pViewport->uViewportTL_X + 397; |
797 LABEL_46: | 797 LABEL_46: |
798 pRenderer->DrawTextureTransparent(v7, v23, v30); | 798 pRenderer->DrawTextureTransparent(v7, v23, v30); |
799 a1.uFrameWidth = 460; | 799 a1.uFrameWidth = game_viewport_width; |
800 a1.uFrameHeight = 344; | 800 a1.uFrameHeight = game_viewport_height; |
801 a1.uFrameX = 8; | 801 a1.uFrameX = game_viewport_x; |
802 a1.uFrameY = 8; | 802 a1.uFrameY = game_viewport_z; |
803 a1.uFrameZ = 467; | 803 a1.uFrameZ = game_viewport_z; |
804 a1.uFrameW = 467; | 804 a1.uFrameW = game_viewport_w; |
805 a1.DrawTitleText(pBook2Font, 0, 0x16u, 0, pGlobalTXT_LocalizationStrings[154], 3u); | 805 a1.DrawTitleText(pBook2Font, 0, 0x16u, 0, pGlobalTXT_LocalizationStrings[154], 3u); |
806 a1.uFrameX = 48; | 806 a1.uFrameX = 48; |
807 a1.uFrameY = 70; | 807 a1.uFrameY = 70; |
808 a1.uFrameWidth = 360; | 808 a1.uFrameWidth = 360; |
809 a1.uFrameHeight = 264; | 809 a1.uFrameHeight = 264; |
1002 dword_506538 = 0; | 1002 dword_506538 = 0; |
1003 dword_50653C = 0; | 1003 dword_50653C = 0; |
1004 dword_506540 = 0; | 1004 dword_506540 = 0; |
1005 DrawBook_Map_sub(97, 49, 361, 313, 0); | 1005 DrawBook_Map_sub(97, 49, 361, 313, 0); |
1006 pRenderer->DrawTextureTransparent(75, 22, pTexture_mapbordr); | 1006 pRenderer->DrawTextureTransparent(75, 22, pTexture_mapbordr); |
1007 map_window.uFrameWidth = 460; | 1007 map_window.uFrameWidth = game_viewport_width; |
1008 map_window.uFrameHeight = 344; | 1008 map_window.uFrameHeight = game_viewport_height; |
1009 map_window.uFrameX = 8; | 1009 map_window.uFrameX = game_viewport_x; |
1010 map_window.uFrameY = 8; | 1010 map_window.uFrameY = game_viewport_y; |
1011 map_window.uFrameZ = 467; | 1011 map_window.uFrameZ = game_viewport_z; |
1012 map_window.uFrameW = 467; | 1012 map_window.uFrameW = game_viewport_w; |
1013 map_id = pMapStats->GetMapInfo(pCurrentMapName); | 1013 map_id = pMapStats->GetMapInfo(pCurrentMapName); |
1014 if ( map_id ) | 1014 if ( map_id ) |
1015 map_window.DrawTitleText(pBook2Font, -14, 12, 0, pMapStats->pInfos[map_id].pName, 3); | 1015 map_window.DrawTitleText(pBook2Font, -14, 12, 0, pMapStats->pInfos[map_id].pName, 3); |
1016 map_window.uFrameX = 0; | 1016 map_window.uFrameX = 0; |
1017 sprintf(party_coord, pGlobalTXT_LocalizationStrings[659], pParty->vPosition.x, pParty->vPosition.y); //"x: %d y: %d" | 1017 sprintf(party_coord, pGlobalTXT_LocalizationStrings[659], pParty->vPosition.x, pParty->vPosition.y); //"x: %d y: %d" |