comparison mm7_data.h @ 1458:934074e7fcc1

ModalWindow __thiscall and __cdecl removed Some random renames & refactors
author Nomad
date Wed, 21 Aug 2013 14:26:36 +0200
parents bfe342ae0c1f
children 2ca62c9e7b3c
comparison
equal deleted inserted replaced
1457:9dc33590f93e 1458:934074e7fcc1
568 extern int dword_50698C_uX; // weak 568 extern int dword_50698C_uX; // weak
569 extern int uGameMenuUI_CurentlySelectedKeyIdx; // 506E68 569 extern int uGameMenuUI_CurentlySelectedKeyIdx; // 506E68
570 extern std::array<bool, 28> GameMenuUI_InvaligKeyBindingsFlags; // 506E6C 570 extern std::array<bool, 28> GameMenuUI_InvaligKeyBindingsFlags; // 506E6C
571 extern std::array<unsigned int, 27> pPrevVirtualCidesMapping; 571 extern std::array<unsigned int, 27> pPrevVirtualCidesMapping;
572 extern int KeyboardPageNum; // weak 572 extern int KeyboardPageNum; // weak
573 extern std::array<int, 777> dword_506F0C; // idb
574 extern int uRestUI_FoodRequiredToRest; 573 extern int uRestUI_FoodRequiredToRest;
575 extern int dword_506F14; // weak 574 extern int dword_506F14; // weak
576 extern int _506F18_num_minutes_to_sleep; // weak 575 extern int _506F18_num_minutes_to_sleep; // weak
577 extern int dword_506F1C; // weak 576 extern int dword_506F1C; // weak
578 extern std::array<int, 20> pVisibleWindowsIdxs; // weak 577 extern std::array<int, 20> pVisibleWindowsIdxs; // weak
601 extern std::array<char *, 7> aAttributeNames; 600 extern std::array<char *, 7> aAttributeNames;
602 extern int dword_507B94; // weak 601 extern int dword_507B94; // weak
603 extern int dword_507B98_ctrl_pressed; // weak 602 extern int dword_507B98_ctrl_pressed; // weak
604 extern unsigned int uActiveCharacter; 603 extern unsigned int uActiveCharacter;
605 extern int dword_507BF0_is_there_popup_onscreen; // weak 604 extern int dword_507BF0_is_there_popup_onscreen; // weak
606 extern int dword_507CBC; // weak 605 extern int awards_scroll_bar_created; // weak
607 extern int dword_507CC0_activ_ch; // weak 606 extern int dword_507CC0_activ_ch; // weak
608 extern __int64 GameUI_RightPanel_BookFlashTimer; // weak 607 extern __int64 GameUI_RightPanel_BookFlashTimer; // weak
609 extern int _507CD4_RestUI_hourglass_anim_controller; // weak 608 extern int _507CD4_RestUI_hourglass_anim_controller; // weak
610 extern bool OpenedTelekinesis; // weak 609 extern bool OpenedTelekinesis; // weak
611 extern std::array<int, 50> dword_50B570; // weak 610 extern std::array<int, 50> dword_50B570; // weak
1041 extern int dword_F93F20; // weak 1040 extern int dword_F93F20; // weak
1042 extern int dword_F93F70; // weak 1041 extern int dword_F93F70; // weak
1043 1042
1044 extern volatile bool initing; //ADDED 1043 extern volatile bool initing; //ADDED
1045 1044
1046 //extern int crt_F94004; // weak
1047 //extern int crtdword_F9400C; // weak
1048 extern FARPROC lpfn; // idb
1049 //extern int crt_F944EC; // weak
1050 //extern int crtdword_F944F0; // weak
1051 //extern void *crt_F944F4; // idb
1052 //extern int crtdword_F944F8; // weak
1053 //extern LPVOID crt_lpMem; // idb
1054 //extern int crt_F94500; // weak
1055 //extern HANDLE crt_hHeap; // idb
1056 //extern int crt_F94508; // weak
1057
1058 1045
1059 1046
1060 1047
1061 1048
1062 1049
1069 1056
1070 1057
1071 //------------------------------------------------------------------------- 1058 //-------------------------------------------------------------------------
1072 // Function declarations 1059 // Function declarations
1073 1060
1074 #define __thiscall __cdecl // Test compile in C mode 1061 void sub_4452BB();
1075
1076 void __stdcall mm7__vector_constructor(void *a1, int objSize, int numObjs, int (__thiscall *constructor)(int));
1077 void MakeActorAIList_ODM();
1078 int __cdecl MakeActorAIList_BLV();
1079 void __cdecl UpdateActorAI();
1080 bool __fastcall sub_4070EF_prolly_collide_objects(unsigned int uObjID, unsigned int uObj2ID);
1081 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *a4);
1082 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *a4, struct BSPVertexBuffer *a5);
1083 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb
1084 void InitializeActors();
1085 void InitializeSpriteObjects();
1086 int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6);
1087 unsigned int __thiscall SearchAliveActors(unsigned int *pTotalActors);
1088 unsigned int __fastcall SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID);
1089 unsigned int __fastcall SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup);
1090 unsigned int __fastcall SearchActorByID(unsigned int *pTotalActors, unsigned int a2);
1091 void PrepareArcomage();
1092
1093 unsigned short TargetColor(unsigned __int16 r, unsigned __int16 g, unsigned __int16 b); // idb
1094 void __cdecl CallRenderPresent();
1095 void __thiscall DoBlt_Copy(unsigned __int16 *pPixels); // idb
1096 int __stdcall retzero_sub_40DFA7(int); // weak
1097 int loc_40E4FC(); // weak
1098 void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue);
1099
1100 void __fastcall ZBuffer_DoFill(int *pZBuffer, struct Texture *pTex, int uZValue);
1101 void __fastcall sub_40F92A(int *pZBuffer, struct Texture *a2, int a3); // idb
1102 void __cdecl SetMoonPhaseNames();
1103 signed int __fastcall sub_410D99_get_map_index(int a1);
1104 void __fastcall LoadThumbnailLloydTexture(unsigned int uSlot, unsigned int uPlayer);
1105 void SetAttributeNames();
1106 void uGameUIFontMain_initialize();
1107 void uGameUIFontShadow_initialize();
1108 void sub_41420D_press_esc();
1109 void sub_41426F();
1110 void __fastcall DrawPopupWindow(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight); // idb
1111 void DrawCopyrightWindow();
1112 void LoadFonts_and_DrawCopyrightWindow();
1113 void GUI_UpdateWindows();
1114 void identify_item();
1115 void __thiscall sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(struct Vec2_int_ *_this);
1116 void UI_OnMouseLeftClick(int *pXY); // idb
1117 void __thiscall sub_417871(int *pXY);
1118 unsigned int __fastcall UI_GetHealthManaStringColor(signed int a1, signed int a2);
1119 signed int __thiscall GetConditionDrawColor(unsigned int uConditionIdx); // idb
1120 void FillAwardsData();
1121 void CreateAwardsScrollBar();
1122 void sub_419379();
1123 unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels);
1124 struct GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey); // idb
1125 int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall);
1126 void __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2);
1127 bool UI_OnKeyDown(unsigned int vkKey);
1128 void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb
1129 void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0);
1130 void __cdecl nullsub_3(); // idb
1131 void __cdecl LoadActualSkyFrame();
1132 void __cdecl Sleep6Hours();
1133 void __cdecl ChestUI_WritePointedObjectStatusString();
1134
1135 void __fastcall party_finds_gold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal); // idb
1136 void OnChestLeftClick();
1137 void __cdecl GameUI_WritePointedObjectStatusString();
1138 //struct GUIWindow *__thiscall GetCastSpellInInventoryWindow(void *a4);
1139 bool __cdecl sub_421B2C_PlaceInInventory_or_DropPickedItem();
1140 void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb
1141 void OnInventoryLeftClick();
1142 void OnGameViewportClick();
1143 bool PauseGameDrawing();
1144 void SetUserInterface(enum PartyAlignment alignment, bool bReplace);
1145 void __cdecl reset_some_strus_flt_2Cs();
1146 int __fastcall GetPortalScreenCoord(unsigned int uFaceID);
1147 signed int __fastcall sr_424579(int uFaceID, struct stru320 *a2);
1148 bool PortalFrustrum(int pNumVertices, struct BspRenderer_PortalViewportData *a2, struct BspRenderer_PortalViewportData *near_portal, int uFaceID);
1149 int sr_424CD7(unsigned int uVertexID); // idb
1150 signed int __fastcall sr_424EE0_MakeFanFromTriangle(unsigned int uVertexID); // idb
1151 signed int __fastcall sr_4250FE(unsigned int uVertexID); // idb
1152 bool sr_42620A(struct RenderVertexSoft *p);
1153 int __fastcall _4268E3_smthn_to_a1r5g5b5(unsigned int uColor); // idb
1154 int __fastcall _42690D_colors_cvt(unsigned int a1);
1155 void __cdecl sub_426947();
1156 void __fastcall GivePartyExp(unsigned int pEXPNum);
1157 bool __fastcall sub_427769_spell(unsigned int uSpellID);
1158 void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6);
1159 int __fastcall sub_42EBBE(int, int); // weak
1160 void _42ECB5_PlayerAttacksActor();
1161 void __thiscall InitializeTurnBasedAnimations(void *);
1162 signed int __cdecl sub_42F4DA();
1163 bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9);
1164 void __fastcall sub_42F960_create_object(int x, int y, int z); // idb
1165 void CompactLayingItemsList();
1166 signed int __fastcall _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6);
1167 bool __fastcall sub_42FB5C(signed int a1);
1168 // int __cdecl crt_sub_42FBB7();
1169 // void __cdecl crt_construct_50CDB4();
1170 void __cdecl sub_42FBDD();
1171 void __cdecl CloseWindowBackground();
1172 void __cdecl ProcessInputActions();
1173 void __cdecl GameUI_MsgProc();
1174 void __cdecl back_to_game();
1175 void __cdecl GUI_MainMenuMessageProc();
1176 double __cdecl get_shading_dist_mist();
1177 void Vec3_short__to_RenderVertexSoft(struct RenderVertexSoft *_this, struct Vec3_short_ *a2);
1178 void __cdecl nullsub_4(); // idb
1179 void __cdecl nullsub_5(); // idb
1180 void __cdecl nullsub_6(); // idb
1181 void __cdecl area_of_effect__damage_evaluate();
1182 void __fastcall DamagePlayerFromMonster(unsigned int uObjID, int a2, struct Vec3_int_ *pPos, unsigned int a4);
1183 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2); // idb
1184 double __fastcall sub_43AE12(signed int a1);
1185 int __fastcall _43AFE3_calc_spell_damage(int a1, int a2, signed int a3, int a4);
1186 void __fastcall sub_43B057(unsigned int uObjID, unsigned int uActorID, struct Vec3_int_ *pVelocity);
1187 void sub_43B1B0(signed int a1, unsigned int a2, struct Vec3_int_ *pVelocity, signed int a4);
1188 int __stdcall DirectInputKeyboard_enumerator_43B9B9(int, int); // weak
1189 void Software_ResetNewEdges();
1190 // int __cdecl crt_deconstruct_43B9E3();
1191 int __stdcall DirectInputMouse_enumerator(int, int); // weak
1192 void CharacterUI_LoadPaperdollTextures();
1193 int __fastcall GetItemTextureFilename(char *pOut, signed int item_id, int index, int shoulder);
1194 bool _43ED6F_check_party_races(bool b);
1195 bool __thiscall sub_43EDB9_get_some_race_sex_relation_2(unsigned int _this);
1196 bool __fastcall Player_has_item(unsigned int uItemID, struct Player *pPlayer, char a3);
1197 bool __fastcall sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(signed int a1);
1198 void WetsuitOn(unsigned int uPlayerID); // idb
1199 void WetsuitOff(unsigned int uPlayerID);
1200 void __fastcall PrepareDrawLists_BLV(struct IndoorLocation_drawstru *_this);
1201 void __cdecl FindBillboardsLightLevels_BLV();
1202 int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel);
1203 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z);
1204 void PrepareBspRenderList_BLV();
1205 void __fastcall PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID);
1206 void PrepareActorRenderList_BLV();
1207 void PrepareItemsRenderList_BLV();
1208 void AddBspNodeToRenderList(unsigned int node_id);
1209 void __fastcall sub_4406BC(unsigned int node_id, unsigned int uFirstNode); // idb
1210 void __fastcall sub_440BED(struct IndoorLocation_drawstru *_this);
1211 bool sub_44100D();
1212 __int16 __fastcall sub_441A4E(int a1);
1213 void DrawBook_Map_sub(unsigned int tl_x, unsigned int tl_y, unsigned int br_x, int br_y, int _48074); // idb
1214 void Initialize2DA();
1215
1216 void LoadLevel_InitializeLevelStr();
1217
1218 void __cdecl OnMapLeave();
1219 void /*__usercall*/ OnMapLoad();
1220 void Level_LoadEvtAndStr(const char *pLevelName);
1221 const char *__cdecl sub_444564();
1222 char *__thiscall GetEventHintString(unsigned int uEventID); // idb
1223 int GetTravelTime();
1224 void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4);
1225 void __cdecl sub_4452BB();
1226 const char *GetProfessionActionText(int a1); 1062 const char *GetProfessionActionText(int a1);
1227 struct NPCData *__fastcall GetNPCData(signed int npcid); 1063 struct NPCData *__fastcall GetNPCData(signed int npcid);
1228 struct NPCData * GetNewNPCData(signed int npcid, int* npc_indx); 1064 struct NPCData * GetNewNPCData(signed int npcid, int* npc_indx);
1229 int __fastcall GetGreetType(signed int SpeakingNPC_ID); 1065 int __fastcall GetGreetType(signed int SpeakingNPC_ID);
1230 void __cdecl DialogueEnding(); 1066 void DialogueEnding();
1231 void PrepareHouse(enum HOUSE_ID house); // idb 1067 void PrepareHouse(enum HOUSE_ID house); // idb
1232 bool EnterHouse(enum HOUSE_ID uHouseID); 1068 bool EnterHouse(enum HOUSE_ID uHouseID);
1233 int sub_4465DF_check_season(int a1); 1069 int sub_4465DF_check_season(int a1);
1234 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive); // idb 1070 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive); // idb
1235 // void __cdecl crt_construct_5773C4(); 1071 // void crt_construct_5773C4();
1236 int NPC_EventProcessor(int npc_event_id, int entry_line = 0); 1072 int NPC_EventProcessor(int npc_event_id, int entry_line = 0);
1237 1073
1238 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3); 1074 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3);
1239 void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename); 1075 void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename);
1240 void __fastcall SetDecorationSprite(unsigned int uCog, int a2, const char *pFileName); // idb 1076 void __fastcall SetDecorationSprite(unsigned int uCog, int a2, const char *pFileName); // idb
1241 void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on); 1077 void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on);
1242 void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle); 1078 void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle);
1243 void __thiscall GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide); // idb 1079 void GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide); // idb
1244 void OnTimer(int); 1080 void OnTimer(int);
1245 void __fastcall sub_448CF4_spawn_monsters(__int16 typeindex, __int16 level, int count, int x, int y, int z, int group, unsigned int uUniqueName); 1081 void __fastcall sub_448CF4_spawn_monsters(__int16 typeindex, __int16 level, int count, int x, int y, int z, int group, unsigned int uUniqueName);
1246 void __fastcall EventCastSpell(int spellnum, int uSkillLevel, int uSkill, int fromx, int fromy, int fromz, int tox, int toy, int toz);//sub_448DF8 1082 void __fastcall EventCastSpell(int spellnum, int uSkillLevel, int uSkill, int fromx, int fromy, int fromz, int tox, int toy, int toz);//sub_448DF8
1247 __int16 __fastcall sub_449A49_door_switch_animation(unsigned int uDoorID, int a2); // idb 1083 __int16 __fastcall sub_449A49_door_switch_animation(unsigned int uDoorID, int a2); // idb
1248 bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2); 1084 bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2);
1249 void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle); // idb 1085 void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle); // idb
1250 void ShowStatusBarString(const char *pString, unsigned int uNumSeconds); 1086 void ShowStatusBarString(const char *pString, unsigned int uNumSeconds);
1251 void __cdecl ShowNothingHereStatus(); 1087 void ShowNothingHereStatus();
1252 signed int __cdecl const_2(); 1088 signed int const_2();
1253 bool __cdecl sub_44C28F_open_nwc_dungeon(); 1089 bool sub_44C28F_open_nwc_dungeon();
1254 // int __cdecl crt_deconstruct_44C42C(); 1090 // int crt_deconstruct_44C42C();
1255 void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5); 1091 void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5);
1256 int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3); 1092 int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3);
1257 1093
1258 signed int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6); 1094 signed int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6);
1259 int __fastcall _45063B_spawn_some_monster(struct MapInfo *a1, int a2); 1095 int __fastcall _45063B_spawn_some_monster(struct MapInfo *a1, int a2);
1260 void RespawnGlobalDecorations(); 1096 void RespawnGlobalDecorations();
1261 bool __fastcall SpawnActor(unsigned int uMonsterID); 1097 bool __fastcall SpawnActor(unsigned int uMonsterID);
1262 int __cdecl GetAlertStatus(); 1098 int GetAlertStatus();
1263 unsigned int __fastcall sub_452442(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); 1099 unsigned int __fastcall sub_452442(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4);
1264 int integer_sqrt(int val); 1100 int integer_sqrt(int val);
1265 int __fastcall MakeColorMaskFromBitDepth(int a1); 1101 int __fastcall MakeColorMaskFromBitDepth(int a1);
1266 void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels); 1102 void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels);
1267 int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides); // idb 1103 int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides); // idb
1271 auto p = (unsigned __int32 *)ptr; 1107 auto p = (unsigned __int32 *)ptr;
1272 for ( int i=0; i < count; i++ ) 1108 for ( int i=0; i < count; i++ )
1273 *p++ = value; 1109 *p++ = value;
1274 } 1110 }
1275 inline void __fastcall j_memset32(int a2, void *a1, unsigned int a3) {memset32(a1, a2, a3);} 1111 inline void __fastcall j_memset32(int a2, void *a1, unsigned int a3) {memset32(a1, a2, a3);}
1276 // int __cdecl crt_452B74(); 1112 // int crt_452B74();
1277 int __cdecl j_SetSomeItemsNames(); 1113 int j_SetSomeItemsNames();
1278 1114
1279 1115
1280 int SkillToMastery(unsigned int skill_value); 1116 int SkillToMastery(unsigned int skill_value);
1281 unsigned int __fastcall GetSpellColor(signed int a1); 1117 unsigned int __fastcall GetSpellColor(signed int a1);
1282 void *__thiscall unknown_vdtor_6(void *_this, bool a2); 1118 void * unknown_vdtor_6(void *_this, bool a2);
1283 unsigned short * MakeScreenshot(signed int width, signed int height); 1119 unsigned short * MakeScreenshot(signed int width, signed int height);
1284 void __thiscall SaveScreenshot(const char *pFilename); 1120 void SaveScreenshot(const char *pFilename);
1285 void __fastcall LoadGame(unsigned int uSlot); // idb 1121 void __fastcall LoadGame(unsigned int uSlot); // idb
1286 void SaveGame(bool IsAutoSAve, bool NotSaveWorld); 1122 void SaveGame(bool IsAutoSAve, bool NotSaveWorld);
1287 void __fastcall DoSavegame(unsigned int uSlot); // idb 1123 void __fastcall DoSavegame(unsigned int uSlot); // idb
1288 void __cdecl TryLoadLevelFromLOD(); 1124 void TryLoadLevelFromLOD();
1289 void __cdecl sub_46080D(); 1125 void sub_46080D();
1290 bool __cdecl Initialize_GamesLOD_NewLOD(); 1126 bool Initialize_GamesLOD_NewLOD();
1291 void SaveNewGame(); 1127 void SaveNewGame();
1292 void __thiscall PrepareToLoadBLV(unsigned int bLoading); 1128 void PrepareToLoadBLV(unsigned int bLoading);
1293 void __fastcall PrepareToLoadODM(unsigned int bLoading, struct OutdoorCamera *a2); 1129 void __fastcall PrepareToLoadODM(unsigned int bLoading, struct OutdoorCamera *a2);
1294 void __cdecl sub_461103(); 1130 void sub_461103();
1295 int __cdecl sub_4613C4(); 1131 int sub_4613C4();
1296 int int_get_vector_length(signed int x, signed int y, signed int z); 1132 int int_get_vector_length(signed int x, signed int y, signed int z);
1297 int __cdecl sub_46224A(); 1133 int sub_46224A();
1298 int __cdecl crt_init_globals_462620(); 1134 void MainMenu_Loop();
1299 void __cdecl crt_init_globals_462659(); 1135 char sub_4637E0_is_there_popup_onscreen();
1300 void __cdecl crt_init_globals_46269B(); 1136 void ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
1301 void __cdecl crt_init_globals_46271C(); 1137 void PrepareWorld(unsigned int _0_box_loading_1_fullscreen);
1302 void __cdecl MainMenu_Loop(); 1138 void Game_DeinitializeAndTerminate(int exitCode); // idb
1303 char __cdecl sub_4637E0_is_there_popup_onscreen(); 1139 void FinalInitialization();
1304 void __cdecl ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); 1140 char Is_out15odm_underwater();
1305 void __thiscall PrepareWorld(unsigned int _this); 1141 void SetUnderwaterFog();
1306 void __thiscall Game_DeinitializeAndTerminate(int exitCode); // idb 1142 void DoPrepareWorld(unsigned int bLoading, int _1_fullscreen_loading_2_box);
1307 void __cdecl FinalInitialization();
1308 char __cdecl Is_out15odm_underwater();
1309 void __cdecl SetUnderwaterFog();
1310 void __fastcall DoPrepareWorld(unsigned int bLoading, int a2);
1311 int __fastcall ReadWindowsRegistryInt(const char *pKey, int uDefValue); // idb 1143 int __fastcall ReadWindowsRegistryInt(const char *pKey, int uDefValue); // idb
1312 void __fastcall WriteWindowsRegistryString(const char *pKey, const char *pString); 1144 void __fastcall WriteWindowsRegistryString(const char *pKey, const char *pString);
1313 void __fastcall ReadWindowsRegistryString(const char *pKeyName, char *pOutString, int uBufLen, const char *pDefaultValue); 1145 void __fastcall ReadWindowsRegistryString(const char *pKeyName, char *pOutString, int uBufLen, const char *pDefaultValue);
1314 void __fastcall WriteWindowsRegistryInt(const char *pKey, int val); 1146 void __fastcall WriteWindowsRegistryInt(const char *pKey, int val);
1315 bool __fastcall CheckMM7CD(char c); 1147 bool __fastcall CheckMM7CD(char c);
1316 int loc_465CC8(); // weak 1148 int loc_465CC8(); // weak
1317 void __cdecl SecondaryInitialization(); 1149 void SecondaryInitialization();
1318 void __cdecl CreateAsyncMouse(); 1150 void CreateAsyncMouse();
1319 void __cdecl CreateAsyncKeyboard(); 1151 void CreateAsyncKeyboard();
1320 void __cdecl MM6_Initialize(const wchar_t *pIniFilename); 1152 void MM6_Initialize(const wchar_t *pIniFilename);
1321 void __cdecl MM7Initialization(); 1153 void MM7Initialization();
1322 int __cdecl AbortWithError(); 1154 int AbortWithError();
1323 void Abortf(const char *Format, ...); 1155 void Abortf(const char *Format, ...);
1324 void SetCurrentMenuID(enum MENU_STATE); // idb 1156 void SetCurrentMenuID(enum MENU_STATE); // idb
1325 enum MENU_STATE GetCurrentMenuID(); 1157 enum MENU_STATE GetCurrentMenuID();
1326 void *__thiscall output_debug_string(void *_this, std::string a2, const char *a3, int a4); 1158 void * output_debug_string(void *_this, std::string a2, const char *a3, int a4);
1327 std::string *__fastcall _4678E2_make_error_string(std::string *a1, int line, std::string file); 1159 std::string *__fastcall _4678E2_make_error_string(std::string *a1, int line, std::string file);
1328 void CreateMsgScrollWindow(signed int mscroll_id); 1160 void CreateMsgScrollWindow(signed int mscroll_id);
1329 void __cdecl free_book_subwindow(); 1161 void free_book_subwindow();
1330 void CreateScrollWindow(); 1162 void CreateScrollWindow();
1331 void __cdecl OnPaperdollLeftClick(); 1163 void OnPaperdollLeftClick();
1332 void OnPressSpace(); 1164 void OnPressSpace();
1333 char __fastcall DoInteractionWithTopmostZObject(int a1, int a2); 1165 char __fastcall DoInteractionWithTopmostZObject(int a1, int a2);
1334 int __fastcall sub_46A6AC(int a1, int a2, int a3); 1166 int __fastcall sub_46A6AC(int a1, int a2, int a3);
1335 int __fastcall sub_46A7C8(int a1, int a2, signed int a3); 1167 int __fastcall sub_46A7C8(int a1, int a2, signed int a3);
1336 int __fastcall sub_46A89E(int a1, int a2, signed int a3); 1168 int __fastcall sub_46A89E(int a1, int a2, signed int a3);
1337 int __cdecl sub_46A99B(); 1169 int sub_46A99B();
1338 void *__thiscall unknown_libname_8(void *_this, char a2); 1170 void * unknown_libname_8(void *_this, char a2);
1339 unsigned int __cdecl GetGravityStrength(); 1171 unsigned int GetGravityStrength();
1340 void __cdecl UpdateUserInput_and_MapSpecificStuff(); 1172 void UpdateUserInput_and_MapSpecificStuff();
1341 void __cdecl BLV_UpdateUserInputAndOther(); 1173 void BLV_UpdateUserInputAndOther();
1342 void __cdecl ODM_UpdateUserInputAndOther(); 1174 void ODM_UpdateUserInputAndOther();
1343 bool __fastcall _46BFFA_check_object_intercept(unsigned int uLayingItemID, signed int a2); 1175 bool __fastcall _46BFFA_check_object_intercept(unsigned int uLayingItemID, signed int a2);
1344 void __cdecl check_event_triggers(); 1176 void check_event_triggers();
1345 int BLV_GetFloorLevel(int x, int y, int z, unsigned int uSectorID, unsigned int *pFaceID); 1177 int BLV_GetFloorLevel(int x, int y, int z, unsigned int uSectorID, unsigned int *pFaceID);
1346 int ODM_GetFloorLevel(int X, signed int Y, int Z, int, int *pOnWater, int *bmodel_pid, int bWaterWalk); 1178 int ODM_GetFloorLevel(int X, signed int Y, int Z, int, int *pOnWater, int *bmodel_pid, int bWaterWalk);
1347 int __fastcall sub_46D8E3(int a1, signed int a2, int a3, int a4); 1179 int __fastcall sub_46D8E3(int a1, signed int a2, int a3, int a4);
1348 void ODM_GetTerrainNormalAt(int pos_x, int pos_z, Vec3_int_ *out); 1180 void ODM_GetTerrainNormalAt(int pos_x, int pos_z, Vec3_int_ *out);
1349 unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID); 1181 unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID);
1350 int __fastcall _46DF1A_collide_against_actor(int, int); // weak 1182 int __fastcall _46DF1A_collide_against_actor(int, int); // weak
1351 void __cdecl _46E0B2_collide_against_decorations(); 1183 void _46E0B2_collide_against_decorations();
1352 void __fastcall _46E26D_collide_against_sprites(signed int a1, signed int a2); 1184 void __fastcall _46E26D_collide_against_sprites(signed int a1, signed int a2);
1353 int __thiscall _46E44E_collide_against_faces_and_portals(unsigned int b1); // idb 1185 int _46E44E_collide_against_faces_and_portals(unsigned int b1); // idb
1354 int __fastcall _46E889_collide_against_bmodels(unsigned int ecx0); 1186 int __fastcall _46E889_collide_against_bmodels(unsigned int ecx0);
1355 int collide_against_floor(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb 1187 int collide_against_floor(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb
1356 void __fastcall _46ED8A_collide_against_sprite_objects(unsigned int _this); 1188 void __fastcall _46ED8A_collide_against_sprite_objects(unsigned int _this);
1357 int __thiscall _46EF01_collision_chech_player(int a1); // idb 1189 int _46EF01_collision_chech_player(int a1); // idb
1358 signed int __cdecl _46F04E_collide_against_portals(); 1190 signed int _46F04E_collide_against_portals();
1359 void BLV_UpdateDoors(); 1191 void BLV_UpdateDoors();
1360 void UpdateActors_BLV(); 1192 void UpdateActors_BLV();
1361 void UpdateActors_ODM(); 1193 void UpdateActors_ODM();
1362 void UpdateObjects(); 1194 void UpdateObjects();
1363 int collide_against_floor_approximate(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb 1195 int collide_against_floor_approximate(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb
1364 void BLV_ProcessPartyActions(); 1196 void BLV_ProcessPartyActions();
1365 void ODM_ProcessPartyActions(); 1197 void ODM_ProcessPartyActions();
1366 bool __fastcall sub_47531C(int a1, int *a2, int a3, int a4, int a5, int a6, int a7, int a8, BLVFace *a9, int a10); 1198 bool __fastcall sub_47531C(int a1, int *a2, int a3, int a4, int a5, int a6, int a7, int a8, struct BLVFace *a9, int a10);
1367 bool __fastcall sub_4754BF(int a1, int *a2, int a3, int a4, int a5, int a6, int a7, int a8, BLVFace *a9, int a10, int a11); 1199 bool __fastcall sub_4754BF(int a1, int *a2, int a3, int a4, int a5, int a6, int a7, int a8, struct BLVFace *a9, int a10, int a11);
1368 signed int __thiscall sub_475665(BLVFace *_this, int a2, __int16 a3); 1200 signed int sub_475665(struct BLVFace *_this, int a2, __int16 a3);
1369 bool __fastcall sub_4759C9(BLVFace *a1, int a2, int a3, __int16 a4); 1201 bool __fastcall sub_4759C9(struct BLVFace *a1, int a2, int a3, __int16 a4);
1370 bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, BLVFace *a4); 1202 bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, struct BLVFace *a4);
1371 bool __fastcall sub_475F30(int *a1, BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9); 1203 bool __fastcall sub_475F30(int *a1, struct BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9);
1372 1204
1373 int __cdecl GetPartyReputation(); 1205 int GetPartyReputation();
1374 void __cdecl sub_4783FA_construct_global_73D150(); 1206 void sub_4783FA_construct_global_73D150();
1375 void __cdecl loc_4789D4(); // idb 1207 void loc_4789D4(); // idb
1376 void __cdecl loc_47907F(); // idb 1208 void loc_47907F(); // idb
1377 bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused); 1209 bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused);
1378 void __thiscall ODM_LoadAndInitialize(const char *pLevelFilename, struct OutdoorCamera *thisa); 1210 void ODM_LoadAndInitialize(const char *pLevelFilename, struct OutdoorCamera *thisa);
1379 unsigned int GetLevelFogColor(); 1211 unsigned int GetLevelFogColor();
1380 int __fastcall sub_47C3D7_get_fog_related_stuff(int a1, int a2, float a3); 1212 int __fastcall sub_47C3D7_get_fog_related_stuff(int a1, int a2, float a3);
1381 signed int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5); 1213 signed int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5);
1382 unsigned int WorldPosToGridCellX(int); // weak 1214 unsigned int WorldPosToGridCellX(int); // weak
1383 unsigned int WorldPosToGridCellZ(int); // weak 1215 unsigned int WorldPosToGridCellZ(int); // weak
1384 int __stdcall GridCellToWorldPosX(int); // weak 1216 int __stdcall GridCellToWorldPosX(int); // weak
1385 int __stdcall GridCellToWorldPosZ(int); // weak 1217 int __stdcall GridCellToWorldPosZ(int); // weak
1386 void __cdecl loc_48118F(); // idb 1218 void loc_48118F(); // idb
1387 void __cdecl loc_481199(); // idb 1219 void loc_481199(); // idb
1388 void ResetPolygons(); 1220 void ResetPolygons();
1389 void __cdecl sub_481ED9_MessWithOutdoorCamera(); 1221 void sub_481ED9_MessWithOutdoorCamera();
1390 bool IsTerrainSlopeTooHigh(int pos_x, int pos_y); 1222 bool IsTerrainSlopeTooHigh(int pos_x, int pos_y);
1391 int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *a3, int a4); 1223 int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *a3, int a4);
1392 signed int __cdecl const_1_0(); 1224 signed int const_1_0();
1393 void __cdecl sub_487DA9(); 1225 void sub_487DA9();
1394 double __thiscall GetFogDensityByTime(struct OutdoorLocation *_this); 1226 double GetFogDensityByTime(struct OutdoorLocation *_this);
1395 int __stdcall loc_489BB3(struct stru320 *a2, int thisa, unsigned int uNumVertices, RenderVertexSoft *a5, float a6, char uClipFlag); // weak 1227 int __stdcall loc_489BB3(struct stru320 *a2, int thisa, unsigned int uNumVertices, struct RenderVertexSoft *a5, float a6, char uClipFlag); // weak
1396 bool __fastcall HSV2RGB(float *a1, float *a2, float *a3, float a4, float a5, float a6); 1228 bool __fastcall HSV2RGB(float *a1, float *a2, float *a3, float a4, float a5, float a6);
1397 void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6); 1229 void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6);
1398 unsigned int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4); 1230 unsigned int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4);
1399 signed int __cdecl PlayerCreation_Chose4Skills(); 1231 signed int PlayerCreation_Chose4Skills();
1400 signed int __cdecl PlayerCreation_GetUnspentAttributePointCount(); 1232 signed int PlayerCreation_GetUnspentAttributePointCount();
1401 void LoadPlayerPortraintsAndVoices(); 1233 void LoadPlayerPortraintsAndVoices();
1402 int __fastcall ReloadPlayerPortraits(int, int); // weak 1234 int __fastcall ReloadPlayerPortraits(int, int); // weak
1403 void sub_491E3A(); 1235 void sub_491E3A();
1404 signed int __thiscall CycleCharacter(unsigned int _this); 1236 signed int CycleCharacter(unsigned int _this);
1405 void __fastcall Rest(unsigned int uHoursToSleep); 1237 void __fastcall Rest(unsigned int uHoursToSleep);
1406 int _493938_regenerate(); 1238 int _493938_regenerate();
1407 void sub_493F79(struct stru351_summoned_item *_this, __int64 a2); 1239 void sub_493F79(struct stru351_summoned_item *_this, __int64 a2);
1408 void _494035_timed_effects__water_walking_damage__etc(); 1240 void _494035_timed_effects__water_walking_damage__etc();
1409 unsigned int __fastcall _494820_training_time(unsigned int a1); 1241 unsigned int __fastcall _494820_training_time(unsigned int a1);
1423 void Present_ColorKey(); 1255 void Present_ColorKey();
1424 void Present_NoColorKey(); 1256 void Present_NoColorKey();
1425 unsigned int ModulateColor(unsigned int diffuse, float multiplier); // idb 1257 unsigned int ModulateColor(unsigned int diffuse, float multiplier); // idb
1426 struct SoundHeader *FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName); 1258 struct SoundHeader *FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName);
1427 struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID); 1259 struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID);
1428 int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1); 1260 int __fastcall sub_4AAEA6_transform(struct RenderVertexSoft *a1);
1429 int __fastcall sub_4AB66C(int, int); // weak 1261 int __fastcall sub_4AB66C(int, int); // weak
1430 int GetSoundStrengthByDistanceFromParty(int x, int y, int z); 1262 int GetSoundStrengthByDistanceFromParty(int x, int y, int z);
1431 struct _DIG_DRIVER *Audio_GetFirstHardwareDigitalDriver(void); 1263 struct _DIG_DRIVER *Audio_GetFirstHardwareDigitalDriver(void);
1432 void __cdecl PlayLevelMusic(); 1264 void PlayLevelMusic();
1433 unsigned int __fastcall sub_4B0E07(unsigned int uFaceID); // idb 1265 unsigned int __fastcall sub_4B0E07(unsigned int uFaceID); // idb
1434 struct Player *__fastcall sub_4B1447_party_fine(int a1, int a2, int a3); 1266 struct Player *__fastcall sub_4B1447_party_fine(int a1, int a2, int a3);
1435 void __thiscall sub_4B1523(int *_this); 1267 void sub_4B1523(int *_this);
1436 void __cdecl ShowPopupShopItem(); 1268 void ShowPopupShopItem();
1437 void __stdcall RestAndHeal(__int64 uNumMinutes); // idb 1269 void __stdcall RestAndHeal(__int64 uNumMinutes); // idb
1438 void __cdecl GetHouseGoodbyeSpeech(); 1270 void GetHouseGoodbyeSpeech();
1439 1271
1440 void __cdecl sub_4B1ECE(); 1272 void sub_4B1ECE();
1441 void __fastcall ClickNPCTopic(signed int uMessageParam); 1273 void __fastcall ClickNPCTopic(signed int uMessageParam);
1442 char *__thiscall _4B254D_SkillMasteryTeacher(int _this); 1274 char * _4B254D_SkillMasteryTeacher(int _this);
1443 const char * ContractSelectText(int pEventCode); 1275 const char * ContractSelectText(int pEventCode);
1444 void SimpleHouseAndBoatsDialog(); 1276 void SimpleHouseAndBoatsDialog();
1445 void CreateButtonInColumn(int a1, unsigned int a2); 1277 void CreateButtonInColumn(int a1, unsigned int a2);
1446 void FillAviableSkillsToTeach(int _this); 1278 void FillAviableSkillsToTeach(int _this);
1447 void __cdecl sub_4B3E1E(); 1279 void sub_4B3E1E();
1448 void DrawJoinGuildWindow(int pEventCode); 1280 void DrawJoinGuildWindow(int pEventCode);
1449 void __fastcall sub_4B3FE5(int a4); 1281 void __fastcall sub_4B3FE5(int a4);
1450 void NPCHireableDialogPrepare(); 1282 void NPCHireableDialogPrepare();
1451 void _4B4224_UpdateNPCTopics(int _this); 1283 void _4B4224_UpdateNPCTopics(int _this);
1452 void __fastcall DrawTextAtStatusBar(const char *Str, int a5); 1284 void __fastcall DrawTextAtStatusBar(const char *Str, int a5);
1453 int __fastcall sub_4B46F8(int a1); 1285 int __fastcall sub_4B46F8(int a1);
1454 1286
1455 const char *sub_4BBA85_bounties(); 1287 const char *sub_4BBA85_bounties();
1456 void __cdecl sub_4BBCDD(); 1288 void sub_4BBCDD();
1457 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb 1289 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb
1458 void __cdecl ArenaFight(); 1290 void ArenaFight();
1459 void SpellBookGenerator(); 1291 void SpellBookGenerator();
1460 void UI_CreateEndConversationButton(); 1292 void UI_CreateEndConversationButton();
1461 void __fastcall OnSelectShopDialogueOption(signed int uMessageParam); 1293 void __fastcall OnSelectShopDialogueOption(signed int uMessageParam);
1462 signed int __cdecl sub_4BD8B5(); 1294 signed int sub_4BD8B5();
1463 bool __fastcall MerchandiseTest(ItemGen *item, int _2da_idx); 1295 bool __fastcall MerchandiseTest(ItemGen *item, int _2da_idx);
1464 void __cdecl UIShop_Buy_Identify_Repair(); 1296 void UIShop_Buy_Identify_Repair();
1465 1297
1466 1298
1467 void __cdecl ShowIntroVideo_and_LoadingScreen(); 1299 void ShowIntroVideo_and_LoadingScreen();
1468 unsigned int __thiscall GameOverMenu(void *ecx0); 1300 unsigned int GameOverMenu(void *ecx0);
1469 bool __thiscall BinkLockBuffer(struct _BINKBUF *_this); 1301 bool BinkLockBuffer(struct _BINKBUF *_this);
1470 void __thiscall BinkUnlockBuffer(struct _BINKBUF *_this); 1302 void BinkUnlockBuffer(struct _BINKBUF *_this);
1471 signed int __fastcall SpawnRandomTreasure(struct MapInfo *a1, struct SpawnPointMM7 *a2); 1303 signed int __fastcall SpawnRandomTreasure(struct MapInfo *a1, struct SpawnPointMM7 *a2);
1472 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, struct Vec3_int_ *pVelocity); 1304 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, struct Vec3_int_ *pVelocity);
1473 1305
1306 void MakeActorAIList_ODM();
1307 int MakeActorAIList_BLV();
1308 void UpdateActorAI();
1309 bool __fastcall sub_4070EF_prolly_collide_objects(unsigned int uObjID, unsigned int uObj2ID);
1310 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *a4);
1311 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *a4, struct BSPVertexBuffer *a5);
1312 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb
1313 void InitializeActors();
1314 void InitializeSpriteObjects();
1315 int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6);
1316 unsigned int SearchAliveActors(unsigned int *pTotalActors);
1317 unsigned int SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID);
1318 unsigned int SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup);
1319 unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2);
1320 void PrepareArcomage();
1321 unsigned short TargetColor(unsigned __int16 r, unsigned __int16 g, unsigned __int16 b); // idb
1322 void CallRenderPresent();
1323 void DoBlt_Copy(unsigned __int16 *pPixels); // idb
1324 int loc_40E4FC(); // weak
1325 void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue);
1326 void __fastcall ZBuffer_DoFill(int *pZBuffer, struct Texture *pTex, int uZValue);
1327 void __fastcall ZBuffer_DoFill2(int *pZBuffer, struct Texture *a2, int a3); // idb
1328 void SetMoonPhaseNames();
1329 int __fastcall sub_410D99_get_map_index(int a1);
1330 void __fastcall LoadThumbnailLloydTexture(unsigned int uSlot, unsigned int uPlayer);
1331 void SetAttributeNames();
1332 void uGameUIFontMain_initialize();
1333 void uGameUIFontShadow_initialize();
1334 void identify_item();
1335 void sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(struct Vec2_int_ *_this);
1336 void UI_OnMouseLeftClick(int *pXY); // idb
1337 unsigned int __fastcall UI_GetHealthManaStringColor(signed int a1, signed int a2);
1338 unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels);
1339 struct GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey); // idb
1340 int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall);
1341 void __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2);
1342 bool UI_OnKeyDown(unsigned int vkKey);
1343 void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb
1344 void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0);
1345 void LoadActualSkyFrame();
1346 void Sleep6Hours();
1347 void ChestUI_WritePointedObjectStatusString();
1348
1349 void __fastcall party_finds_gold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal); // idb
1350 void OnChestLeftClick();
1351 void GameUI_WritePointedObjectStatusString();
1352 //struct GUIWindow * GetCastSpellInInventoryWindow(void *a4);
1353 bool sub_421B2C_PlaceInInventory_or_DropPickedItem();
1354 void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb
1355 void OnInventoryLeftClick();
1356 void OnGameViewportClick();
1357 bool PauseGameDrawing();
1358 void SetUserInterface(enum PartyAlignment alignment, bool bReplace);
1359 void reset_some_strus_flt_2Cs();
1360 int __fastcall GetPortalScreenCoord(unsigned int uFaceID);
1361 signed int __fastcall sr_424579(int uFaceID, struct stru320 *a2);
1362 bool PortalFrustrum(int pNumVertices, struct BspRenderer_PortalViewportData *a2, struct BspRenderer_PortalViewportData *near_portal, int uFaceID);
1363 int sr_424CD7(unsigned int uVertexID); // idb
1364 signed int __fastcall sr_424EE0_MakeFanFromTriangle(unsigned int uVertexID); // idb
1365 signed int __fastcall sr_4250FE(unsigned int uVertexID); // idb
1366 bool sr_42620A(struct RenderVertexSoft *p);
1367 int __fastcall _4268E3_smthn_to_a1r5g5b5(unsigned int uColor); // idb
1368 int __fastcall _42690D_colors_cvt(unsigned int a1);
1369 void sub_426947();
1370 void __fastcall GivePartyExp(unsigned int pEXPNum);
1371 bool __fastcall sub_427769_spell(unsigned int uSpellID);
1372 void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6);
1373 int __fastcall sub_42EBBE(int, int); // weak
1374 void _42ECB5_PlayerAttacksActor();
1375 void InitializeTurnBasedAnimations(void *);
1376 int _42F4DA_check_actor_proximity();
1377 bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9);
1378 void __fastcall sub_42F960_create_object(int x, int y, int z); // idb
1379 void CompactLayingItemsList();
1380 int __fastcall _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6);
1381 bool _42FB5C_check_spell(signed int a1);
1382 void sub_42FBDD();
1383 void CloseWindowBackground();
1384 void ProcessInputActions();
1385 void GameUI_MsgProc();
1386 void back_to_game();
1387 void GUI_MainMenuMessageProc();
1388 double get_shading_dist_mist();
1389 void Vec3_short__to_RenderVertexSoft(struct RenderVertexSoft *_this, struct Vec3_short_ *a2);
1390 void area_of_effect__damage_evaluate();
1391 void __fastcall DamagePlayerFromMonster(unsigned int uObjID, int a2, struct Vec3_int_ *pPos, unsigned int a4);
1392 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2); // idb
1393 double __fastcall sub_43AE12(signed int a1);
1394 int __fastcall _43AFE3_calc_spell_damage(int a1, int a2, signed int a3, int a4);
1395 void __fastcall sub_43B057(unsigned int uObjID, unsigned int uActorID, struct Vec3_int_ *pVelocity);
1396 void sub_43B1B0(signed int a1, unsigned int a2, struct Vec3_int_ *pVelocity, signed int a4);
1397 void Software_ResetNewEdges();
1398 void CharacterUI_LoadPaperdollTextures();
1399 int __fastcall GetItemTextureFilename(char *pOut, signed int item_id, int index, int shoulder);
1400 bool _43ED6F_check_party_races(bool b);
1401 bool sub_43EDB9_get_some_race_sex_relation_2(unsigned int _this);
1402 bool __fastcall Player_has_item(unsigned int uItemID, struct Player *pPlayer, char a3);
1403 bool __fastcall sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(signed int a1);
1404 void WetsuitOn(unsigned int uPlayerID); // idb
1405 void WetsuitOff(unsigned int uPlayerID);
1406 void __fastcall PrepareDrawLists_BLV(struct IndoorLocation_drawstru *_this);
1407 void FindBillboardsLightLevels_BLV();
1408 int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel);
1409 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z);
1410 void PrepareBspRenderList_BLV();
1411 void __fastcall PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID);
1412 void PrepareActorRenderList_BLV();
1413 void PrepareItemsRenderList_BLV();
1414 void AddBspNodeToRenderList(unsigned int node_id);
1415 void __fastcall sub_4406BC(unsigned int node_id, unsigned int uFirstNode); // idb
1416 void __fastcall sub_440BED(struct IndoorLocation_drawstru *_this);
1417 bool sub_44100D();
1418 __int16 __fastcall sub_441A4E(int a1);
1419 void DrawBook_Map_sub(unsigned int tl_x, unsigned int tl_y, unsigned int br_x, int br_y, int _48074); // idb
1420 void Initialize2DA();
1421 void LoadLevel_InitializeLevelStr();
1422 void OnMapLeave();
1423 void OnMapLoad();
1424 void Level_LoadEvtAndStr(const char *pLevelName);
1425 const char *sub_444564();
1426 char *GetEventHintString(unsigned int uEventID); // idb
1427 int GetTravelTime();
1428 void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4);
1474 1429
1475 #define ErrD3D(hr) do {extern void ErrHR(HRESULT, const char *, const char *, const char *, int); ErrHR(hr, "Direct3D", __FUNCTION__, __FILE__, __LINE__);} while(0) 1430 #define ErrD3D(hr) do {extern void ErrHR(HRESULT, const char *, const char *, const char *, int); ErrHR(hr, "Direct3D", __FUNCTION__, __FILE__, __LINE__);} while(0)
1476 1431
1477 1432
1478 namespace zlib 1433 namespace zlib