Mercurial > mm7
comparison UI/UIShops.cpp @ 1458:934074e7fcc1
ModalWindow
__thiscall and __cdecl removed
Some random renames & refactors
author | Nomad |
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date | Wed, 21 Aug 2013 14:26:36 +0200 |
parents | c7489dd19f88 |
children | ec79ee6d44ce |
comparison
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1457:9dc33590f93e | 1458:934074e7fcc1 |
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12 #include "..\AudioPlayer.h" | 12 #include "..\AudioPlayer.h" |
13 #include "..\MapInfo.h" | 13 #include "..\MapInfo.h" |
14 #include "..\Viewport.h" | 14 #include "..\Viewport.h" |
15 | 15 |
16 //----- (004B910F) -------------------------------------------------------- | 16 //----- (004B910F) -------------------------------------------------------- |
17 void __cdecl WeaponShopDialog() | 17 void WeaponShopDialog() |
18 { | 18 { |
19 int v0; // ebx@1 | 19 int v0; // ebx@1 |
20 int pNumActiveItem; // eax@6 | 20 int pNumActiveItem; // eax@6 |
21 signed int v2; // esi@8 | 21 signed int v2; // esi@8 |
22 ItemGen *v4; // eax@11 | 22 ItemGen *v4; // eax@11 |
181 v49 = word_F8B158[(signed int)v48]; | 181 v49 = word_F8B158[(signed int)v48]; |
182 v50 = ItemsInShopTexture[(signed int)v48]; | 182 v50 = ItemsInShopTexture[(signed int)v48]; |
183 v49 += 30; | 183 v49 += 30; |
184 v51 = 60 - ((signed int)v50->uTextureWidth >> 1); | 184 v51 = 60 - ((signed int)v50->uTextureWidth >> 1); |
185 pRenderer->DrawTextureTransparent(v51 + pItemNum, v49, v50); | 185 pRenderer->DrawTextureTransparent(v51 + pItemNum, v49, v50); |
186 sub_40F92A(&pRenderer->pActiveZBuffer[v51 + pItemNum + 640 * v49], ItemsInShopTexture[(signed int)v109], (int)((char *)v109 + 1)); | 186 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v51 + pItemNum + 640 * v49], ItemsInShopTexture[(signed int)v109], (int)((char *)v109 + 1)); |
187 v48 = v109; | 187 v48 = v109; |
188 } | 188 } |
189 pItemNum += 70; | 189 pItemNum += 70; |
190 v48 = (const char **)((char *)v48 + 1); | 190 v48 = (const char **)((char *)v48 + 1); |
191 v109 = v48; | 191 v109 = v48; |
374 { | 374 { |
375 v52 = word_F8B158[(signed int)v109] + 30; | 375 v52 = word_F8B158[(signed int)v109] + 30; |
376 v53 = ItemsInShopTexture[(signed int)v109]; | 376 v53 = ItemsInShopTexture[(signed int)v109]; |
377 v54 = 60 - ((signed int)v53->uTextureWidth >> 1); | 377 v54 = 60 - ((signed int)v53->uTextureWidth >> 1); |
378 pRenderer->DrawTextureTransparent(v54 + pItemNum, word_F8B158[(signed int)v109] + 30, v53); | 378 pRenderer->DrawTextureTransparent(v54 + pItemNum, word_F8B158[(signed int)v109] + 30, v53); |
379 sub_40F92A(&pRenderer->pActiveZBuffer[v54 + pItemNum + 640 * v52], ItemsInShopTexture[(signed int)v109], (int)((char *)v109 + 1)); | 379 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v54 + pItemNum + 640 * v52], ItemsInShopTexture[(signed int)v109], (int)((char *)v109 + 1)); |
380 } | 380 } |
381 v109 = (const char **)((char *)v109 + 1); | 381 v109 = (const char **)((char *)v109 + 1); |
382 pItemNum += 70; | 382 pItemNum += 70; |
383 } | 383 } |
384 while ( (signed int)v109 < 6 ); | 384 while ( (signed int)v109 < 6 ); |
536 } | 536 } |
537 } | 537 } |
538 } | 538 } |
539 | 539 |
540 //----- (004BA928) -------------------------------------------------------- | 540 //----- (004BA928) -------------------------------------------------------- |
541 void __cdecl ArmorShopDialog() | 541 void ArmorShopDialog() |
542 { | 542 { |
543 signed int v1; // esi@8 | 543 signed int v1; // esi@8 |
544 unsigned int v2; // eax@10 | 544 unsigned int v2; // eax@10 |
545 ItemGen *v3; // eax@11 | 545 ItemGen *v3; // eax@11 |
546 char *v5; // ecx@12 | 546 char *v5; // ecx@12 |
1104 } | 1104 } |
1105 break; | 1105 break; |
1106 } | 1106 } |
1107 } | 1107 } |
1108 //----- (004B9CC6) -------------------------------------------------------- | 1108 //----- (004B9CC6) -------------------------------------------------------- |
1109 void __cdecl AlchemistDialog() | 1109 void AlchemistDialog() |
1110 { | 1110 { |
1111 int v0; | 1111 int v0; |
1112 int pNumActiveItem; // eax@7 | 1112 int pNumActiveItem; // eax@7 |
1113 signed int v5; // esi@9 | 1113 signed int v5; // esi@9 |
1114 unsigned int v6; // esi@11 | 1114 unsigned int v6; // esi@11 |
1285 } | 1285 } |
1286 } | 1286 } |
1287 else if ( (signed int)v48 < 18 ) | 1287 else if ( (signed int)v48 < 18 ) |
1288 v48 = 18; | 1288 v48 = 18; |
1289 pRenderer->DrawTextureTransparent(v48, v47, v46); | 1289 pRenderer->DrawTextureTransparent(v48, v47, v46); |
1290 sub_40F92A(&pRenderer->pActiveZBuffer[v48 + 640 * v47], ItemsInShopTexture[v114], v114 + 1); | 1290 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v48 + 640 * v47], ItemsInShopTexture[v114], v114 + 1); |
1291 } | 1291 } |
1292 ++v114; | 1292 ++v114; |
1293 } | 1293 } |
1294 while ( v114 < 6 ); | 1294 while ( v114 < 6 ); |
1295 v114 = 0; | 1295 v114 = 0; |
1315 { | 1315 { |
1316 if ( (signed int)v52 < 18 ) | 1316 if ( (signed int)v52 < 18 ) |
1317 v52 = 18; | 1317 v52 = 18; |
1318 } | 1318 } |
1319 pRenderer->DrawTextureTransparent(v52, v51, v50); | 1319 pRenderer->DrawTextureTransparent(v52, v51, v50); |
1320 sub_40F92A(&pRenderer->pActiveZBuffer[v52 + 640 * v51], ItemsInShopTexture[v114 + 6], v114 + 7); | 1320 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v52 + 640 * v51], ItemsInShopTexture[v114 + 6], v114 + 7); |
1321 } | 1321 } |
1322 ++v114; | 1322 ++v114; |
1323 } | 1323 } |
1324 while ( v114 < 6 ); | 1324 while ( v114 < 6 ); |
1325 if ( HouseUI_CheckIfPlayerCanInteract() ) | 1325 if ( HouseUI_CheckIfPlayerCanInteract() ) |
1487 { | 1487 { |
1488 if ( (signed int)v56 < 18 ) | 1488 if ( (signed int)v56 < 18 ) |
1489 v56 = 18; | 1489 v56 = 18; |
1490 } | 1490 } |
1491 pRenderer->DrawTextureTransparent(v56, v55, v54); | 1491 pRenderer->DrawTextureTransparent(v56, v55, v54); |
1492 sub_40F92A(&pRenderer->pActiveZBuffer[v56 + 640 * v55], ItemsInShopTexture[v114], v114 + 1); | 1492 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v56 + 640 * v55], ItemsInShopTexture[v114], v114 + 1); |
1493 } | 1493 } |
1494 ++v114; | 1494 ++v114; |
1495 } | 1495 } |
1496 while ( v114 < 6 ); | 1496 while ( v114 < 6 ); |
1497 v114 = 0; | 1497 v114 = 0; |
1517 { | 1517 { |
1518 if ( (signed int)v60 < 18 ) | 1518 if ( (signed int)v60 < 18 ) |
1519 v60 = 18; | 1519 v60 = 18; |
1520 } | 1520 } |
1521 pRenderer->DrawTextureTransparent(v60, v59, v58); | 1521 pRenderer->DrawTextureTransparent(v60, v59, v58); |
1522 sub_40F92A(&pRenderer->pActiveZBuffer[v60 + 640 * v59], ItemsInShopTexture[v114 + 6], v114 + 7); | 1522 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v60 + 640 * v59], ItemsInShopTexture[v114 + 6], v114 + 7); |
1523 } | 1523 } |
1524 ++v114; | 1524 ++v114; |
1525 } | 1525 } |
1526 while ( v114 < 6 ); | 1526 while ( v114 < 6 ); |
1527 if ( HouseUI_CheckIfPlayerCanInteract() ) | 1527 if ( HouseUI_CheckIfPlayerCanInteract() ) |
1855 { | 1855 { |
1856 if ( (signed int)v52 < 18 ) | 1856 if ( (signed int)v52 < 18 ) |
1857 v52 = 18; | 1857 v52 = 18; |
1858 } | 1858 } |
1859 pRenderer->DrawTextureTransparent(v52, v51, v50); | 1859 pRenderer->DrawTextureTransparent(v52, v51, v50); |
1860 sub_40F92A(&pRenderer->pActiveZBuffer[v52 + 640 * v51], ItemsInShopTexture[v122], v122 + 1); | 1860 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v52 + 640 * v51], ItemsInShopTexture[v122], v122 + 1); |
1861 v49 = v122; | 1861 v49 = v122; |
1862 } | 1862 } |
1863 ++v49; | 1863 ++v49; |
1864 v122 = v49; | 1864 v122 = v49; |
1865 } | 1865 } |
1885 { | 1885 { |
1886 if ( (signed int)v56 < 18 ) | 1886 if ( (signed int)v56 < 18 ) |
1887 v56 = 18; | 1887 v56 = 18; |
1888 } | 1888 } |
1889 pRenderer->DrawTextureTransparent(v56, v55, v54); | 1889 pRenderer->DrawTextureTransparent(v56, v55, v54); |
1890 sub_40F92A(&pRenderer->pActiveZBuffer[v56 + 640 * v55], ItemsInShopTexture[v122 + 6], v122 + 7); | 1890 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v56 + 640 * v55], ItemsInShopTexture[v122 + 6], v122 + 7); |
1891 } | 1891 } |
1892 ++v122; | 1892 ++v122; |
1893 } | 1893 } |
1894 while ( v122 < 6 ); | 1894 while ( v122 < 6 ); |
1895 if ( HouseUI_CheckIfPlayerCanInteract() ) | 1895 if ( HouseUI_CheckIfPlayerCanInteract() ) |
1985 { | 1985 { |
1986 if ( (signed int)v60 < 18 ) | 1986 if ( (signed int)v60 < 18 ) |
1987 v60 = 18; | 1987 v60 = 18; |
1988 } | 1988 } |
1989 pRenderer->DrawTextureTransparent(v60, v59, ItemsInShopTexture[v49]); | 1989 pRenderer->DrawTextureTransparent(v60, v59, ItemsInShopTexture[v49]); |
1990 sub_40F92A(&pRenderer->pActiveZBuffer[v60 + 640 * v59], ItemsInShopTexture[v122], v122 + 1); | 1990 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v60 + 640 * v59], ItemsInShopTexture[v122], v122 + 1); |
1991 v49 = v122; | 1991 v49 = v122; |
1992 } | 1992 } |
1993 ++v49; | 1993 ++v49; |
1994 v122 = v49; | 1994 v122 = v49; |
1995 } | 1995 } |
2016 { | 2016 { |
2017 if ( (signed int)v64 < 18 ) | 2017 if ( (signed int)v64 < 18 ) |
2018 v64 = 18; | 2018 v64 = 18; |
2019 } | 2019 } |
2020 pRenderer->DrawTextureTransparent(v64, v63, ItemsInShopTexture[v122 + 6]); | 2020 pRenderer->DrawTextureTransparent(v64, v63, ItemsInShopTexture[v122 + 6]); |
2021 sub_40F92A(&pRenderer->pActiveZBuffer[v64 + 640 * v63], ItemsInShopTexture[v122 + 6], v122 + 7); | 2021 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v64 + 640 * v63], ItemsInShopTexture[v122 + 6], v122 + 7); |
2022 } | 2022 } |
2023 ++v122; | 2023 ++v122; |
2024 } | 2024 } |
2025 while ( v122 < 6 ); | 2025 while ( v122 < 6 ); |
2026 if ( HouseUI_CheckIfPlayerCanInteract() ) | 2026 if ( HouseUI_CheckIfPlayerCanInteract() ) |
2291 return; | 2291 return; |
2292 } | 2292 } |
2293 return; | 2293 return; |
2294 } | 2294 } |
2295 //----- (004BDB56) -------------------------------------------------------- | 2295 //----- (004BDB56) -------------------------------------------------------- |
2296 void __cdecl UIShop_Buy_Identify_Repair() | 2296 void UIShop_Buy_Identify_Repair() |
2297 { | 2297 { |
2298 int v8; // eax@15 | 2298 int v8; // eax@15 |
2299 unsigned int pItemID; // esi@20 | 2299 unsigned int pItemID; // esi@20 |
2300 ItemGen *item; // esi@21 | 2300 ItemGen *item; // esi@21 |
2301 unsigned int v15; // eax@33 | 2301 unsigned int v15; // eax@33 |
2580 break; | 2580 break; |
2581 } | 2581 } |
2582 } | 2582 } |
2583 } | 2583 } |
2584 //----- (004B1A2D) -------------------------------------------------------- | 2584 //----- (004B1A2D) -------------------------------------------------------- |
2585 void __cdecl ShowPopupShopItem() | 2585 void ShowPopupShopItem() |
2586 { | 2586 { |
2587 POINT *v1; // esi@5 | 2587 POINT *v1; // esi@5 |
2588 unsigned int v2; // eax@5 | 2588 unsigned int v2; // eax@5 |
2589 int v3; // ecx@5 | 2589 int v3; // ecx@5 |
2590 POINT *v4; // esi@12 | 2590 POINT *v4; // esi@12 |
2644 if ( v5 ) | 2644 if ( v5 ) |
2645 sub_4B1523((int *)&pParty->pPlayers[1].uExpressionTimeLength + 9 * (v3 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C)); | 2645 sub_4B1523((int *)&pParty->pPlayers[1].uExpressionTimeLength + 9 * (v3 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C)); |
2646 } | 2646 } |
2647 } | 2647 } |
2648 //----- (004B1D27) -------------------------------------------------------- | 2648 //----- (004B1D27) -------------------------------------------------------- |
2649 void __cdecl GetHouseGoodbyeSpeech() | 2649 void GetHouseGoodbyeSpeech() |
2650 { | 2650 { |
2651 signed int v2; // edi@10 | 2651 signed int v2; // edi@10 |
2652 signed int v5; // edi@20 | 2652 signed int v5; // edi@20 |
2653 int v7[4]; // [sp+Ch] [bp-10h]@12 | 2653 int v7[4]; // [sp+Ch] [bp-10h]@12 |
2654 | 2654 |