Mercurial > mm7
comparison UI/UIPartyCreation.cpp @ 1458:934074e7fcc1
ModalWindow
__thiscall and __cdecl removed
Some random renames & refactors
author | Nomad |
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date | Wed, 21 Aug 2013 14:26:36 +0200 |
parents | c0b273d33338 |
children | 2ca62c9e7b3c |
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1457:9dc33590f93e | 1458:934074e7fcc1 |
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23 #include "..\mm7_data.h" | 23 #include "..\mm7_data.h" |
24 | 24 |
25 | 25 |
26 | 26 |
27 //----- (004908DE) -------------------------------------------------------- | 27 //----- (004908DE) -------------------------------------------------------- |
28 signed int __cdecl PlayerCreation_Chose4Skills() | 28 signed int PlayerCreation_Chose4Skills() |
29 { | 29 { |
30 Player *v0; // esi@1 | 30 Player *v0; // esi@1 |
31 signed int v1; // edx@2 | 31 signed int v1; // edx@2 |
32 unsigned short *v2; // eax@2 | 32 unsigned short *v2; // eax@2 |
33 signed int v3; // ecx@2 | 33 signed int v3; // ecx@2 |
57 | 57 |
58 | 58 |
59 | 59 |
60 | 60 |
61 //----- (00491CB5) -------------------------------------------------------- | 61 //----- (00491CB5) -------------------------------------------------------- |
62 void __cdecl LoadPlayerPortraintsAndVoices() | 62 void LoadPlayerPortraintsAndVoices() |
63 { | 63 { |
64 //Texture **v0; // ebx@1 | 64 //Texture **v0; // ebx@1 |
65 //int v1; // eax@2 | 65 //int v1; // eax@2 |
66 //int v2; // edi@3 | 66 //int v2; // edi@3 |
67 char *v3; // esi@5 | 67 char *v3; // esi@5 |
473 } | 473 } |
474 pRenderer->EndScene(); | 474 pRenderer->EndScene(); |
475 } | 475 } |
476 | 476 |
477 //----- (0049695A) -------------------------------------------------------- | 477 //----- (0049695A) -------------------------------------------------------- |
478 void __cdecl PlayerCreationUI_Initialize() | 478 void PlayerCreationUI_Initialize() |
479 { | 479 { |
480 unsigned int v0; // ebx@5 | 480 unsigned int v0; // ebx@5 |
481 unsigned int v1; // eax@6 | 481 unsigned int v1; // eax@6 |
482 int v2; // ecx@6 | 482 int v2; // ecx@6 |
483 //unsigned int v3; // eax@8 | 483 //unsigned int v3; // eax@8 |