Mercurial > mm7
comparison Game.h @ 1458:934074e7fcc1
ModalWindow
__thiscall and __cdecl removed
Some random renames & refactors
author | Nomad |
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date | Wed, 21 Aug 2013 14:26:36 +0200 |
parents | eb02a65e5c82 |
children | 30c2b575d25c |
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1457:9dc33590f93e | 1458:934074e7fcc1 |
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117 struct stru6 *GetStru6() {return this->pStru6Instance;} | 117 struct stru6 *GetStru6() {return this->pStru6Instance;} |
118 //----- (0042EB71) -------------------------------------------------------- | 118 //----- (0042EB71) -------------------------------------------------------- |
119 struct IndoorCameraD3D *GetIndoorCamera() {return this->pIndoorCameraD3D;} | 119 struct IndoorCameraD3D *GetIndoorCamera() {return this->pIndoorCameraD3D;} |
120 | 120 |
121 | 121 |
122 //void (__thiscall ***vdestructor_ptr)(Game *, bool); | 122 //void ( ***vdestructor_ptr)(Game *, bool); |
123 Game__StationaryLight pStationaryLights[25]; | 123 Game__StationaryLight pStationaryLights[25]; |
124 char field_2C0[1092]; | 124 char field_2C0[1092]; |
125 unsigned int uNumStationaryLights; | 125 unsigned int uNumStationaryLights; |
126 Game_Bloodsplat pBloodsplats[20]; | 126 Game_Bloodsplat pBloodsplats[20]; |
127 int field_938; | 127 int field_938; |