comparison mm7_5.cpp @ 1979:92dfa0cafbe3

Fixing players not getting damaged by projectiles
author Grumpy7
date Mon, 28 Oct 2013 22:16:42 -0700
parents 0f62a2b8bd0a
children c1c74df0a33e
comparison
equal deleted inserted replaced
1978:2233efdc8d00 1979:92dfa0cafbe3
281 281
282 282
283 //----- (0043A97E) -------------------------------------------------------- 283 //----- (0043A97E) --------------------------------------------------------
284 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2) 284 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2)
285 { 285 {
286 if (PID_TYPE(a2) == OBJECT_BLVDoor) 286 if (PID_TYPE(a2) == OBJECT_Player)
287 { 287 {
288 layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x; 288 layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x;
289 layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y; 289 layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y;
290 layingitem_vel_50FDFC.z = pSpriteObjects[uLayingItemID].vVelocity.z; 290 layingitem_vel_50FDFC.z = pSpriteObjects[uLayingItemID].vVelocity.z;
291 291