Mercurial > mm7
comparison mm7_data.h @ 466:91e1ba340f39
Слияние
author | Ritor1 |
---|---|
date | Mon, 25 Feb 2013 09:09:08 +0600 |
parents | e65d75206263 c0ab5f64b37b |
children | 5d2667144526 |
comparison
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465:e65d75206263 | 466:91e1ba340f39 |
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679 extern char aBardataB[]; // idb | 679 extern char aBardataB[]; // idb |
680 extern char aBardata[8]; // weak | 680 extern char aBardata[8]; // weak |
681 extern char aBardataC[10]; // weak | 681 extern char aBardataC[10]; // weak |
682 extern char aLoadprog[]; // idb | 682 extern char aLoadprog[]; // idb |
683 extern char aLoadingD_pcx[]; // idb | 683 extern char aLoadingD_pcx[]; // idb |
684 extern int pNPCPortraits_x; // idb | 684 extern int pNPCPortraits_x[6][6]; // 004E5E50 |
685 extern int dword_4E5EC8[]; // weak | 685 extern int pNPCPortraits_y[6][6]; // 004E5EE0 |
686 extern int pNPCPortraits_y; // idb | |
687 extern const char *pHouse_ExitPictures[11]; | 686 extern const char *pHouse_ExitPictures[11]; |
688 extern const char *_4E6BDC_loc_names[11]; | 687 extern const char *_4E6BDC_loc_names[11]; |
689 extern char aOutside[]; // idb | 688 extern char aOutside[]; // idb |
690 extern char aMer[]; // idb | 689 extern char aMer[]; // idb |
691 extern char aMir[]; // idb | 690 extern char aMir[]; // idb |
785 extern char aSpriteOutlineC[]; // idb | 784 extern char aSpriteOutlineC[]; // idb |
786 extern char aUndefinedCobje[]; // idb | 785 extern char aUndefinedCobje[]; // idb |
787 extern char aEWorkMsdevMm_7[]; // idb | 786 extern char aEWorkMsdevMm_7[]; // idb |
788 extern char aGammaControlNo[]; // idb | 787 extern char aGammaControlNo[]; // idb |
789 extern __int16 word_4E8152[11]; | 788 extern __int16 word_4E8152[11]; |
790 extern char byte_4E8168[116]; | 789 extern char byte_4E8168[7][14]; |
791 extern char aD3dTextureName[]; // idb | 790 extern char aD3dTextureName[]; // idb |
792 extern char aLogd3d_txt[]; // idb | 791 extern char aLogd3d_txt[]; // idb |
793 extern char byte_4E8394[]; // weak | 792 extern char byte_4E8394[]; // weak |
794 #include "Texture.h" | 793 #include "Texture.h" |
795 extern stru355 stru_4E82A4;// = {0x20, 0x41, 0, 0x20, 0xFF0000, 0xFF00, 0xFF, 0xFF000000}; | 794 extern stru355 stru_4E82A4;// = {0x20, 0x41, 0, 0x20, 0xFF0000, 0xFF00, 0xFF, 0xFF000000}; |
800 extern unsigned int saveload_dlg_xs[2]; | 799 extern unsigned int saveload_dlg_xs[2]; |
801 extern unsigned int saveload_dlg_ys[2]; | 800 extern unsigned int saveload_dlg_ys[2]; |
802 extern unsigned int saveload_dlg_zs[2]; | 801 extern unsigned int saveload_dlg_zs[2]; |
803 extern unsigned int saveload_dlg_ws[2]; | 802 extern unsigned int saveload_dlg_ws[2]; |
804 extern int dword_4E98BC_bApplicationActive; // weak | 803 extern int dword_4E98BC_bApplicationActive; // weak |
805 extern char *off_4EB080; // idb | 804 extern char *pTransitionStrings[]; // 4EB080 |
806 extern char *pTransitionStrings[464]; | |
807 extern char aAwards_txt[]; // idb | 805 extern char aAwards_txt[]; // idb |
808 extern char aScroll_txt[]; // idb | 806 extern char aScroll_txt[]; // idb |
809 extern char aMerchant_txt[]; // idb | 807 extern char aMerchant_txt[]; // idb |
810 extern char aTrans_txt[]; // idb | 808 extern char aTrans_txt[]; // idb |
811 extern char aTeacher[]; // idb | 809 extern char aTeacher[]; // idb |
998 extern int dword_4EFA80; // weak | 996 extern int dword_4EFA80; // weak |
999 extern int dword_4EFA84; // weak | 997 extern int dword_4EFA84; // weak |
1000 extern void *off_4EFDB0; // weak | 998 extern void *off_4EFDB0; // weak |
1001 extern int dword_4F031C[]; // weak | 999 extern int dword_4F031C[]; // weak |
1002 extern const char *off_4F03B8[]; // idb | 1000 extern const char *off_4F03B8[]; // idb |
1003 extern __int16 word_4F03FE[]; // weak | 1001 //extern __int16 word_4F03FE[]; // weak |
1004 extern __int16 word_4F0400[]; // weak | 1002 //extern __int16 word_4F0400[]; // weak |
1003 extern __int16 word_4F0404[]; | |
1005 extern __int16 word_4F0498[]; // weak | 1004 extern __int16 word_4F0498[]; // weak |
1006 extern __int16 word_4F0576[]; // weak | 1005 extern __int16 word_4F0576[]; // weak |
1007 extern __int16 word_4F0578[]; // weak | 1006 extern __int16 word_4F0578[]; // weak |
1008 extern __int16 word_4F05AE[]; // weak | 1007 extern __int16 word_4F05AE[]; // weak |
1009 extern char _4F063C_smthn_by_2da_uType[3]; // weak | 1008 extern char _4F063C_smthn_by_2da_uType[3]; // weak |
1068 extern int dword_4F5BF4_xs[]; // idb | 1067 extern int dword_4F5BF4_xs[]; // idb |
1069 extern int dword_4F5CC4_ys[]; // idb | 1068 extern int dword_4F5CC4_ys[]; // idb |
1070 extern int dword_4F5D98_xs[]; // idb | 1069 extern int dword_4F5D98_xs[]; // idb |
1071 extern int ai_array_4F5E68[500]; | 1070 extern int ai_array_4F5E68[500]; |
1072 extern int ai_array_4F6638_actor_ids[500]; | 1071 extern int ai_array_4F6638_actor_ids[500]; |
1073 extern int dword_4F6E08[500]; | 1072 extern int ai_near_actors_targets_pid[500]; |
1074 extern int ai_arrays_size; // weak | 1073 extern int ai_arrays_size; // weak |
1075 extern int ai_array_4F75E0[500]; | 1074 extern int ai_near_actors_distances[500]; |
1076 extern unsigned int ai_array_4F7DB0_actor_ids[500]; | 1075 extern unsigned int ai_near_actors_ids[500]; |
1077 extern int dword_4F8580[]; // weak | 1076 extern int dword_4F8580[]; // weak |
1078 extern int dword_4FA9B0[]; // weak | 1077 extern int dword_4FA9B0[]; // weak |
1079 extern int dword_4FA9B4[]; // weak | 1078 extern int dword_4FA9B4[]; // weak |
1080 extern char byte_4FAA00; // weak | 1079 extern char byte_4FAA00; // weak |
1081 extern __int16 am_sounds[12]; | 1080 extern __int16 am_sounds[12]; |
1276 extern int dword_50C9D4; // weak | 1275 extern int dword_50C9D4; // weak |
1277 extern int dword_50C9D8; // weak | 1276 extern int dword_50C9D8; // weak |
1278 extern int dword_50C9DC; // weak | 1277 extern int dword_50C9DC; // weak |
1279 extern struct NPCData *ptr_50C9E0; | 1278 extern struct NPCData *ptr_50C9E0; |
1280 extern int dword_50C9E8; // idb | 1279 extern int dword_50C9E8; // idb |
1281 extern int dword_50C9EC[]; // weak | 1280 extern int dword_50C9EC[]; // 50C9EC |
1282 extern int dword_50C9F0[120]; // idb | 1281 extern int dword_50CDC8; |
1283 extern int dword_50CDC8; // weak | |
1284 extern int dword_50CDCC; // weak | 1282 extern int dword_50CDCC; // weak |
1285 extern int bProcessorIsNotIntel; // weak | 1283 extern int bProcessorIsNotIntel; // weak |
1286 extern Vec3_int_ layingitem_vel_50FDFC; | 1284 extern Vec3_int_ layingitem_vel_50FDFC; |
1287 extern char pStartingMapName[]; // idb | 1285 extern char pStartingMapName[]; // idb |
1288 extern unsigned __int8 IsPlayerWearingWatersuit[5]; | 1286 extern unsigned __int8 IsPlayerWearingWatersuit[5]; |
1323 extern int dword_591084; // weak | 1321 extern int dword_591084; // weak |
1324 extern struct Actor *pDialogue_SpeakingActor; | 1322 extern struct Actor *pDialogue_SpeakingActor; |
1325 extern unsigned int uDialogueType; | 1323 extern unsigned int uDialogueType; |
1326 extern unsigned int uDialogue_SpeakingActorNPC_ID; | 1324 extern unsigned int uDialogue_SpeakingActorNPC_ID; |
1327 extern struct LevelDecoration *_591094_decoration; | 1325 extern struct LevelDecoration *_591094_decoration; |
1328 extern char byte_591098[200]; // idb | 1326 extern char sHouseName[200]; // idb |
1329 extern int uCurrentHouse_Animation; // weak | 1327 extern int uCurrentHouse_Animation; // weak |
1330 extern char *dword_591164_teleport_map_name; // idb | 1328 extern char *dword_591164_teleport_map_name; // idb |
1331 extern int dword_591168_teleport_speedz; // weak | 1329 extern int dword_591168_teleport_speedz; // weak |
1332 extern int dword_59116C_teleport_directionx; // weak | 1330 extern int dword_59116C_teleport_directionx; // weak |
1333 extern int dword_591170_teleport_directiony; // weak | 1331 extern int dword_591170_teleport_directiony; // weak |
1334 extern int dword_591174_teleportz; // weak | 1332 extern int dword_591174_teleportz; // weak |
1335 extern int dword_591178_teleporty; // weak | 1333 extern int dword_591178_teleporty; // weak |
1336 extern int dword_59117C_teleportx; // weak | 1334 extern int dword_59117C_teleportx; // weak |
1337 extern char byte_591180[600]; // idb | 1335 extern char byte_591180[600]; // idb |
1338 extern struct NPCData *array_5913D8[12]; | 1336 extern struct NPCData *HouseNPCData[6]; |
1337 extern int pDialogueNPCCount; | |
1339 extern struct Texture *pDialogueNPCPortraits[6]; | 1338 extern struct Texture *pDialogueNPCPortraits[6]; |
1340 extern int uNumDialogueNPCPortraits; // weak | 1339 extern int uNumDialogueNPCPortraits; // weak |
1341 extern struct Texture *pTexture_591428; | 1340 extern struct Texture *pTexture_591428; |
1342 extern struct Texture *pTexture_outside; // idb | 1341 extern struct Texture *pTexture_outside; // idb |
1343 extern struct Texture *pTexture_Dialogue_Background; | 1342 extern struct Texture *pTexture_Dialogue_Background; |
1344 extern _UNKNOWN unk_597F10; // weak | 1343 extern _UNKNOWN unk_597F10; // weak |
1345 extern int start_event_seq_number; // weak | 1344 extern int start_event_seq_number; // weak |
1346 extern char byte_5B0938[2000]; | 1345 extern char byte_5B0938[2000]; |
1347 extern int dword_5B5920; // weak | 1346 extern int dword_5B5920; // weak |
1348 extern int dword_5B5924; // weak | 1347 extern int _unused_5B5924_is_travel_ui_drawn; // 005B5924 |
1349 extern int _5B65A8_npcdata_uflags_or_other; // weak | 1348 extern int _5B65A8_npcdata_uflags_or_other; // weak |
1350 extern int _5B65AC_npcdata_fame_or_other; // weak | 1349 extern int _5B65AC_npcdata_fame_or_other; // weak |
1351 extern int _5B65B0_npcdata_rep_or_other; // weak | 1350 extern int _5B65B0_npcdata_rep_or_other; // weak |
1352 extern int _5B65B4_npcdata_loword_house_or_other; // weak | 1351 extern int _5B65B4_npcdata_loword_house_or_other; // weak |
1353 extern int _5B65B8_npcdata_hiword_house_or_other; // weak | 1352 extern int _5B65B8_npcdata_hiword_house_or_other; // weak |
1751 // Function declarations | 1750 // Function declarations |
1752 | 1751 |
1753 #define __thiscall __cdecl // Test compile in C mode | 1752 #define __thiscall __cdecl // Test compile in C mode |
1754 | 1753 |
1755 void __stdcall mm7__vector_constructor(void *a1, int objSize, int numObjs, int (__thiscall *constructor)(int)); | 1754 void __stdcall mm7__vector_constructor(void *a1, int objSize, int numObjs, int (__thiscall *constructor)(int)); |
1756 int __cdecl ODM_4014E6_AI(); | 1755 void MakeActorAIList_ODM(); |
1757 int __cdecl BLV_4016FA_AI(); | 1756 int __cdecl MakeActorAIList_BLV(); |
1758 void __cdecl sub_401A91_AI(); | 1757 void __cdecl sub_401A91_AI(); |
1759 bool __fastcall sub_4070EF_prolly_collide_objects(unsigned int uObjID, unsigned int uObj2ID); | 1758 bool __fastcall sub_4070EF_prolly_collide_objects(unsigned int uObjID, unsigned int uObj2ID); |
1760 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *a4); | 1759 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *a4); |
1761 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *a4, struct BSPVertexBuffer *a5); | 1760 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *a4, struct BSPVertexBuffer *a5); |
1762 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb | 1761 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb |
1913 bool __cdecl sub_421B2C_PlaceInInventory_or_DropPickedItem(); | 1912 bool __cdecl sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
1914 void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb | 1913 void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb |
1915 void __cdecl sub_421EA6_OnInventoryLeftClick(); | 1914 void __cdecl sub_421EA6_OnInventoryLeftClick(); |
1916 void __cdecl OnGameViewportClick(); | 1915 void __cdecl OnGameViewportClick(); |
1917 bool PauseGameDrawing(); | 1916 bool PauseGameDrawing(); |
1918 void __fastcall SetUserInterface(int a1, bool bReplace); | 1917 void SetUserInterface(enum PartyAlignment alignment, bool bReplace); |
1919 void __cdecl reset_some_strus_flt_2Cs(); | 1918 void __cdecl reset_some_strus_flt_2Cs(); |
1920 void __cdecl j_sub_423B4A(); | 1919 void __cdecl j_sub_423B4A(); |
1921 void __cdecl sub_423B4A(); | 1920 void __cdecl sub_423B4A(); |
1922 int __fastcall sub_423B5D(unsigned int uFaceID); | 1921 int __fastcall sub_423B5D(unsigned int uFaceID); |
1923 signed int __fastcall sub_424579(int uFaceID, struct stru320 *a2); | 1922 signed int __fastcall sub_424579(int uFaceID, struct stru320 *a2); |
2009 void __cdecl OnMapLeave(); | 2008 void __cdecl OnMapLeave(); |
2010 void /*__usercall*/ OnMapLoad(); | 2009 void /*__usercall*/ OnMapLoad(); |
2011 void __thiscall Level_LoadEvtAndStr(const char *pLevelName); | 2010 void __thiscall Level_LoadEvtAndStr(const char *pLevelName); |
2012 char *__cdecl _4443D5_GetMinimapRightClickText(); | 2011 char *__cdecl _4443D5_GetMinimapRightClickText(); |
2013 const char *__cdecl sub_444564(); | 2012 const char *__cdecl sub_444564(); |
2014 char *__thiscall _444732_GetEventHintString(unsigned int uEventID); // idb | 2013 char *__thiscall GetEventHintString(unsigned int uEventID); // idb |
2015 unsigned int __fastcall sub_444839_move_map(unsigned int a1, int a2, int x, int y, int z, int directiony, int directionx, int a8, const char *pLocationName); // idb | 2014 unsigned int __fastcall sub_444839_move_map(unsigned int a1, int a2, int x, int y, int z, int directiony, int directionx, int a8, const char *pLocationName); // idb |
2016 char *__cdecl TransitionUI_Draw(); | 2015 void TransitionUI_Draw(); |
2017 struct GUIWindow *__cdecl UI_CreateTravelDialogue(); | 2016 struct GUIWindow *__cdecl UI_CreateTravelDialogue(); |
2018 signed int __cdecl GetTravelTime(); | 2017 signed int __cdecl GetTravelTime(); |
2019 void __cdecl TravelUI_Draw(); | 2018 void __cdecl TravelUI_Draw(); |
2020 void __cdecl DrawBranchlessDialogueUI(); | 2019 void __cdecl DrawBranchlessDialogueUI(); |
2021 void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4); | 2020 void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4); |
2029 void PrepareHouse(enum HOUSE_TYPE house); // idb | 2028 void PrepareHouse(enum HOUSE_TYPE house); // idb |
2030 bool __fastcall EnterHouse(enum HOUSE_TYPE uHouseID); | 2029 bool __fastcall EnterHouse(enum HOUSE_TYPE uHouseID); |
2031 int sub_4465DF_check_season(int a1); | 2030 int sub_4465DF_check_season(int a1); |
2032 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive); // idb | 2031 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive); // idb |
2033 // void __cdecl crt_construct_5773C4(); | 2032 // void __cdecl crt_construct_5773C4(); |
2034 bool __thiscall sub_4466C4(void *_this); | 2033 int NPC_EventProcessor(int npc_event_id); |
2035 | 2034 |
2036 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3); | 2035 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3); |
2037 void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename); | 2036 void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename); |
2038 void __fastcall SetDecorationSprite(unsigned int uCog, int a2, const char *pFileName); // idb | 2037 void __fastcall SetDecorationSprite(unsigned int uCog, int a2, const char *pFileName); // idb |
2039 void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on); | 2038 void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on); |
2302 void __cdecl sub_4B1A2D(); | 2301 void __cdecl sub_4B1A2D(); |
2303 void __stdcall RestAndHeal(__int64 uNumMinutes); // idb | 2302 void __stdcall RestAndHeal(__int64 uNumMinutes); // idb |
2304 void __cdecl sub_4B1D27(); | 2303 void __cdecl sub_4B1D27(); |
2305 void __fastcall HousePlaySomeSound(unsigned int uHouseID, int a2); // idb | 2304 void __fastcall HousePlaySomeSound(unsigned int uHouseID, int a2); // idb |
2306 void __cdecl sub_4B1ECE(); | 2305 void __cdecl sub_4B1ECE(); |
2307 void __fastcall sub_4B2001(signed int a1); | 2306 void __fastcall ClickNPCTopic(signed int uMessageParam); |
2308 char *__thiscall _4B254D_SkillMasteryTeacher(int _this); | 2307 char *__thiscall _4B254D_SkillMasteryTeacher(int _this); |
2309 const char *__fastcall sub_4B29F2(int a1); | 2308 const char *__fastcall ContractSelectText(int pEventNumber); |
2310 char __cdecl sub_4B2A74(); | 2309 char __cdecl SimpleHouseAndBoatsDialog(); |
2311 struct GUIButton *__fastcall sub_4B36CC(int a1, unsigned int a2); | 2310 struct GUIButton *__fastcall sub_4B36CC(int a1, unsigned int a2); |
2312 int __thiscall sub_4B3703(void *_this); | 2311 int __thiscall sub_4B3703(void *_this); |
2313 int __thiscall sub_4B3A72(int a1); // idb | 2312 int __thiscall sub_4B3A72(int a1); // idb |
2314 int __fastcall sub_4B3AD4(signed int a1); | 2313 int __fastcall sub_4B3AD4(signed int a1); |
2315 int __fastcall sub_4B3B42(signed int a1); | 2314 int __fastcall sub_4B3B42(signed int a1); |
2316 void __cdecl sub_4B3E1E(); | 2315 void __cdecl sub_4B3E1E(); |
2317 void __fastcall sub_4B3EF0(int a4); | 2316 void __fastcall DrawJoinGuildWindow(int pEventNumber); |
2318 void __fastcall sub_4B3FE5(int a4); | 2317 void __fastcall sub_4B3FE5(int a4); |
2319 void __cdecl sub_4B40E6(); | 2318 void __cdecl sub_4B40E6(); |
2320 struct GUIButton *__thiscall _4B4224_UpdateNPCTopics(int _this); | 2319 void _4B4224_UpdateNPCTopics(int _this); |
2321 char __fastcall sub_4B46A5(const char *Str, int a5); | 2320 char __fastcall sub_4B46A5(const char *Str, int a5); |
2322 int __fastcall sub_4B46F8(int a1); | 2321 int __fastcall sub_4B46F8(int a1); |
2323 int __cdecl ui_training(); | 2322 int __cdecl TrainingDialog(); |
2324 char *__cdecl sub_4B4F4F(); | 2323 char *__cdecl sub_4B4F4F(); |
2325 int __cdecl ui_shop_teachers(); | 2324 int __cdecl MagicShopDialog(); |
2326 int __cdecl sub_4B5D7C(); | 2325 int __cdecl GuildDialog(); |
2327 int __cdecl sub_4B6478(); | 2326 int __cdecl sub_4B6478(); |
2328 bool __fastcall sub_4B68EA(int a1); | 2327 bool __fastcall sub_4B68EA(int a1); |
2329 void __cdecl TravelByTransport(); | 2328 void __cdecl TravelByTransport(); |
2330 int __cdecl sub_4B705E(); | 2329 int __cdecl TampleDialog(); |
2331 void __cdecl sub_4B7911(); | 2330 void __cdecl sub_4B7911(); |
2332 void __cdecl _4B7D7E_bank(); | 2331 void __cdecl _4B7D7E_bank(); |
2333 void __cdecl sub_4B8285_prolly_draw_arcomage_result(); | 2332 void __cdecl TavernDialog(); |
2334 void *__cdecl GenerateShopItems(); | 2333 void *__cdecl GenerateShopItems(); |
2335 void *__cdecl sub_4B8F94(); | 2334 void sub_4B8F94(); |
2336 char *__cdecl _4B910F_shop_interaction(); | 2335 char *__cdecl WeaponShopDialog(); |
2337 POINT *__cdecl sub_4B9CC6(); | 2336 POINT *__cdecl AlchemistDialog(); |
2338 void __cdecl sub_4BA928(); | 2337 void __cdecl ArmorShopDialog(); |
2339 signed int __fastcall sub_4BB756(signed int a1); | 2338 signed int __fastcall sub_4BB756(signed int a1); |
2340 const char *sub_4BBA85_bounties(); | 2339 const char *sub_4BBA85_bounties(); |
2341 void __cdecl sub_4BBCDD(); | 2340 void __cdecl sub_4BBCDD(); |
2342 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb | 2341 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb |
2343 void __cdecl ArenaFight(); | 2342 void __cdecl ArenaFight(); |
2344 struct Texture *__cdecl sub_4BC8D5(); | 2343 struct Texture *__cdecl sub_4BC8D5(); |
2345 struct GUIButton *__cdecl sub_4BCA33(); | 2344 struct GUIButton *__cdecl UI_CreateEndConversationButton(); |
2346 void __fastcall sub_4BCACC_bounties(signed int a1); | 2345 void __fastcall sub_4BCACC_bounties(signed int a1); |
2347 signed int __cdecl sub_4BD8B5(); | 2346 signed int __cdecl sub_4BD8B5(); |
2348 bool __fastcall sub_4BDAAF(ItemGen *a1, int _2da_idx); | 2347 bool __fastcall sub_4BDAAF(ItemGen *a1, int _2da_idx); |
2349 void __cdecl sub_4BDB56_buy_skill____(); | 2348 void __cdecl sub_4BDB56_buy_skill____(); |
2350 struct FrameTableTxtLine *__thiscall texture_frame_table_txt_parser(const char *_this, FrameTableTxtLine *a2); | 2349 struct FrameTableTxtLine *__thiscall texture_frame_table_txt_parser(const char *_this, FrameTableTxtLine *a2); |