comparison Vis.cpp @ 849:8fafe3645f36

* PID replaces * Actor::GetDirectionInfo cleaning
author zipi
date Sun, 31 Mar 2013 11:46:28 +0100
parents ceef50611567
children e4bd2a0bf08b
comparison
equal deleted inserted replaced
848:ceef50611567 849:8fafe3645f36
327 if ( Intersect_Ray_Face(pRay, pRay + 1, &fDepth, &a1, &pIndoor->pFaces[pFaceID], 0xFFFFFFFFu) ) 327 if ( Intersect_Ray_Face(pRay, pRay + 1, &fDepth, &a1, &pIndoor->pFaces[pFaceID], 0xFFFFFFFFu) )
328 { 328 {
329 pGame->pIndoorCameraD3D->ViewTransform(&a1, 1); 329 pGame->pIndoorCameraD3D->ViewTransform(&a1, 1);
330 v9 = _48B561_mess_with_scaling_along_z(/*v8, */a1.vWorldViewPosition.x); 330 v9 = _48B561_mess_with_scaling_along_z(/*v8, */a1.vWorldViewPosition.x);
331 LOWORD(v9) = 0; 331 LOWORD(v9) = 0;
332 v15 = (void *)((8 * pFaceID | 6) + v9); 332 v15 = (void *)((PID(pFaceID,OBJECT_BModel)) + v9);
333 pNumPointers = &list->uNumPointers; 333 pNumPointers = &list->uNumPointers;
334 //v16 = 2; 334 //v16 = 2;
335 //v11 = list->uNumPointers; 335 //v11 = list->uNumPointers;
336 pFace = &pIndoor->pFaces[pFaceID]; 336 pFace = &pIndoor->pFaces[pFaceID];
337 v12 = &list->object_pool[list->uNumPointers]; 337 v12 = &list->object_pool[list->uNumPointers];