Mercurial > mm7
comparison Game.h @ 1394:8ea496564034
Some LightmapBuilder renames.
author | Nomad |
---|---|
date | Thu, 18 Jul 2013 16:51:35 +0200 |
parents | e3e9c0467529 |
children | eb02a65e5c82 |
comparison
equal
deleted
inserted
replaced
1393:28f87f5234a1 | 1394:8ea496564034 |
---|---|
1 #pragma once | 1 #pragma once |
2 #include "VectorTypes.h" | 2 #include "VectorTypes.h" |
3 | 3 |
4 | 4 |
5 #define GAME_FLAGS_1_01 0x01 | |
5 #define GAME_FLAGS_1_DRAW_BLV_DEBUGS 0x08 | 6 #define GAME_FLAGS_1_DRAW_BLV_DEBUGS 0x08 |
6 #define GAME_FLAGS_2_SATURATE_LIGHTMAPS 0x02 | 7 #define GAME_FLAGS_2_SATURATE_LIGHTMAPS 0x02 |
7 #define GAME_FLAGS_2_ALTER_GRAVITY 0x08 | 8 #define GAME_FLAGS_2_ALTER_GRAVITY 0x08 |
8 #define GAME_FLAGS_2_TARGETING_MODE 0x10 | 9 #define GAME_FLAGS_2_TARGETING_MODE 0x10 |
9 #define GAME_FLAGS_2_DRAW_BLOODSPLATS 0x20 | 10 #define GAME_FLAGS_2_DRAW_BLOODSPLATS 0x20 |