Mercurial > mm7
comparison Player.h @ 1611:8e99b4a7176f
Слияние
author | Ritor1 |
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date | Sat, 14 Sep 2013 10:28:23 +0600 |
parents | 4b79ff62df3a |
children | 434b796cdfd3 |
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1610:fa0e700bcc80 | 1611:8e99b4a7176f |
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516 int GetActualResistance(enum CHARACTER_ATTRIBUTE_TYPE a2); | 516 int GetActualResistance(enum CHARACTER_ATTRIBUTE_TYPE a2); |
517 void SetRecoveryTime(signed int sRecoveryTime); | 517 void SetRecoveryTime(signed int sRecoveryTime); |
518 void RandomizeName(); | 518 void RandomizeName(); |
519 unsigned int GetMajorConditionIdx(); | 519 unsigned int GetMajorConditionIdx(); |
520 int GetParameterBonus(int player_parameter); | 520 int GetParameterBonus(int player_parameter); |
521 int _48EA46_calc_special_bonus_by_items(int a2); | 521 int GetSpecialItemBonus(int enchantmentId); |
522 int GetItemsBonus(enum CHARACTER_ATTRIBUTE_TYPE attr, int a3); | 522 int GetItemsBonus(enum CHARACTER_ATTRIBUTE_TYPE attr, bool a3 = false); |
523 int GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2); | 523 int GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2); |
524 int GetActualSkillLevel(PLAYER_SKILL_TYPE uSkillType); | 524 int GetActualSkillLevel(PLAYER_SKILL_TYPE uSkillType); |
525 int GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE a2); | 525 int GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE a2); |
526 enum CHARACTER_RACE GetRace(); | 526 enum CHARACTER_RACE GetRace(); |
527 PLAYER_SEX GetSexByVoice(); | 527 PLAYER_SEX GetSexByVoice(); |
582 void EquipBody(ITEM_EQUIP_TYPE uEquipType); | 582 void EquipBody(ITEM_EQUIP_TYPE uEquipType); |
583 | 583 |
584 unsigned int GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4); | 584 unsigned int GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4); |
585 int CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice); | 585 int CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice); |
586 bool WearsItemAnyWhere(int item_id); | 586 bool WearsItemAnyWhere(int item_id); |
587 float GetArmorRecoveryMultiplierFromSkillLevel( unsigned char armour_skill_type, float param2, float param3, float param4, float param5 ); | |
587 | 588 |
588 bool IsWeak(); | 589 bool IsWeak(); |
589 bool IsDead(); | 590 bool IsDead(); |
590 bool IsEradicated(); | 591 bool IsEradicated(); |
591 bool IsZombie(); | 592 bool IsZombie(); |