Mercurial > mm7
comparison Player.cpp @ 1611:8e99b4a7176f
Слияние
author | Ritor1 |
---|---|
date | Sat, 14 Sep 2013 10:28:23 +0600 |
parents | 4b79ff62df3a |
children | 434b796cdfd3 |
comparison
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1610:fa0e700bcc80 | 1611:8e99b4a7176f |
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153 10, // PLAYER_SKILL_SHIELD | 153 10, // PLAYER_SKILL_SHIELD |
154 10, // PLAYER_SKILL_LEATHER | 154 10, // PLAYER_SKILL_LEATHER |
155 20, // PLAYER_SKILL_CHAIN | 155 20, // PLAYER_SKILL_CHAIN |
156 30 // PLAYER_SKILL_PLATE | 156 30 // PLAYER_SKILL_PLATE |
157 }; | 157 }; |
158 | |
159 | |
160 | 158 |
161 //----- (00490913) -------------------------------------------------------- | 159 //----- (00490913) -------------------------------------------------------- |
162 int PlayerCreation_GetUnspentAttributePointCount() | 160 int PlayerCreation_GetUnspentAttributePointCount() |
163 { | 161 { |
164 signed int v0; // edi@1 | 162 signed int v0; // edi@1 |
1138 //----- (004910D3) -------------------------------------------------------- | 1136 //----- (004910D3) -------------------------------------------------------- |
1139 bool Player::CanIdentify( ItemGen *pItem ) | 1137 bool Player::CanIdentify( ItemGen *pItem ) |
1140 { | 1138 { |
1141 unsigned __int16 v2; // ax@1 | 1139 unsigned __int16 v2; // ax@1 |
1142 int v5; // edi@7 | 1140 int v5; // edi@7 |
1143 | 1141 return true; |
1144 if (CheckHiredNPCSpeciality(Scholar)) | 1142 if (CheckHiredNPCSpeciality(Scholar)) |
1145 return true; | 1143 return true; |
1146 | 1144 |
1147 v2 = GetActualSkillLevel(PLAYER_SKILL_ITEM_ID); | 1145 v2 = GetActualSkillLevel(PLAYER_SKILL_ITEM_ID); |
1148 if ( (signed int)SkillToMastery(v2) >= 4 ) | 1146 if ( (signed int)SkillToMastery(v2) >= 4 ) |
1404 // 506128: using guessed type int areWeLoadingTexture; | 1402 // 506128: using guessed type int areWeLoadingTexture; |
1405 | 1403 |
1406 //----- (0048C855) -------------------------------------------------------- | 1404 //----- (0048C855) -------------------------------------------------------- |
1407 int Player::GetBaseStrength() | 1405 int Player::GetBaseStrength() |
1408 { | 1406 { |
1409 return this->uMight + GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH, 0); | 1407 return this->uMight + GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH); |
1410 } | 1408 } |
1411 | 1409 |
1412 //----- (0048C86C) -------------------------------------------------------- | 1410 //----- (0048C86C) -------------------------------------------------------- |
1413 int Player::GetBaseIntelligence() | 1411 int Player::GetBaseIntelligence() |
1414 { | 1412 { |
1415 return this->uIntelligence + GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE, 0); | 1413 return this->uIntelligence + GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE); |
1416 } | 1414 } |
1417 | 1415 |
1418 //----- (0048C883) -------------------------------------------------------- | 1416 //----- (0048C883) -------------------------------------------------------- |
1419 int Player::GetBaseWillpower() | 1417 int Player::GetBaseWillpower() |
1420 { | 1418 { |
1421 return this->uWillpower + GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER, 0); | 1419 return this->uWillpower + GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER); |
1422 } | 1420 } |
1423 | 1421 |
1424 //----- (0048C89A) -------------------------------------------------------- | 1422 //----- (0048C89A) -------------------------------------------------------- |
1425 int Player::GetBaseEndurance() | 1423 int Player::GetBaseEndurance() |
1426 { | 1424 { |
1427 return this->uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0); | 1425 return this->uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE); |
1428 } | 1426 } |
1429 | 1427 |
1430 //----- (0048C8B1) -------------------------------------------------------- | 1428 //----- (0048C8B1) -------------------------------------------------------- |
1431 int Player::GetBaseAccuracy() | 1429 int Player::GetBaseAccuracy() |
1432 { | 1430 { |
1433 return this->uAccuracy + GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY, 0); | 1431 return this->uAccuracy + GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY); |
1434 } | 1432 } |
1435 | 1433 |
1436 //----- (0048C8C8) -------------------------------------------------------- | 1434 //----- (0048C8C8) -------------------------------------------------------- |
1437 int Player::GetBaseSpeed() | 1435 int Player::GetBaseSpeed() |
1438 { | 1436 { |
1439 return this->uSpeed + GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED, 0); | 1437 return this->uSpeed + GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED); |
1440 } | 1438 } |
1441 | 1439 |
1442 //----- (0048C8DF) -------------------------------------------------------- | 1440 //----- (0048C8DF) -------------------------------------------------------- |
1443 int Player::GetBaseLuck() | 1441 int Player::GetBaseLuck() |
1444 { | 1442 { |
1445 return this->uLuck + GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK, 0); | 1443 return this->uLuck + GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK); |
1446 } | 1444 } |
1447 | 1445 |
1448 //----- (0048C8F6) -------------------------------------------------------- | 1446 //----- (0048C8F6) -------------------------------------------------------- |
1449 int Player::GetBaseLevel() | 1447 int Player::GetBaseLevel() |
1450 { | 1448 { |
1451 return this->uLevel + GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL, 0); | 1449 return this->uLevel + GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL); |
1452 } | 1450 } |
1453 | 1451 |
1454 //----- (0048C90D) -------------------------------------------------------- | 1452 //----- (0048C90D) -------------------------------------------------------- |
1455 int Player::GetActualLevel() | 1453 int Player::GetActualLevel() |
1456 { | 1454 { |
1457 return uLevel + sLevelModifier + | 1455 return uLevel + sLevelModifier + |
1458 GetMagicalBonus(CHARACTER_ATTRIBUTE_LEVEL) + | 1456 GetMagicalBonus(CHARACTER_ATTRIBUTE_LEVEL) + |
1459 GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL, 0); | 1457 GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL); |
1460 } | 1458 } |
1461 | 1459 |
1462 //----- (0048C93C) -------------------------------------------------------- | 1460 //----- (0048C93C) -------------------------------------------------------- |
1463 int Player::GetActualMight() | 1461 int Player::GetActualMight() |
1464 { | 1462 { |
1525 break; | 1523 break; |
1526 } | 1524 } |
1527 | 1525 |
1528 auto uConditionMult = pConditionAttributeModifier[attrId][GetMajorConditionIdx()]; | 1526 auto uConditionMult = pConditionAttributeModifier[attrId][GetMajorConditionIdx()]; |
1529 int magicBonus = GetMagicalBonus(attrId); | 1527 int magicBonus = GetMagicalBonus(attrId); |
1530 int itemBonus = GetItemsBonus(attrId, 0); | 1528 int itemBonus = GetItemsBonus(attrId); |
1531 return uConditionMult * uAgeingMultiplier * this->*attrValue / 100 / 100 | 1529 return uConditionMult * uAgeingMultiplier * this->*attrValue / 100 / 100 |
1532 + magicBonus | 1530 + magicBonus |
1533 + itemBonus | 1531 + itemBonus |
1534 + this->*attrBonus; | 1532 + this->*attrBonus; |
1535 } | 1533 } |
1558 int v5; // esi@1 | 1556 int v5; // esi@1 |
1559 signed int result; // eax@1 | 1557 signed int result; // eax@1 |
1560 | 1558 |
1561 v2 = GetActualMight(); | 1559 v2 = GetActualMight(); |
1562 v3 = GetParameterBonus(v2); | 1560 v3 = GetParameterBonus(v2); |
1563 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 0) + v3; | 1561 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN) + v3; |
1564 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4; | 1562 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4; |
1565 result = _melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5; | 1563 result = _melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5; |
1566 if ( result < 1 ) | 1564 if ( result < 1 ) |
1567 result = 1; | 1565 result = 1; |
1568 return result; | 1566 return result; |
1578 int v6; // esi@1 | 1576 int v6; // esi@1 |
1579 signed int result; // eax@1 | 1577 signed int result; // eax@1 |
1580 | 1578 |
1581 v2 = GetActualMight(); | 1579 v2 = GetActualMight(); |
1582 v3 = GetParameterBonus(v2); | 1580 v3 = GetParameterBonus(v2); |
1583 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 0) + v3; | 1581 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX) + v3; |
1584 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4; | 1582 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4; |
1585 v6 = this->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5; | 1583 v6 = this->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5; |
1586 result = 1; | 1584 result = 1; |
1587 if ( v6 >= 1 ) | 1585 if ( v6 >= 1 ) |
1588 result = v6; | 1586 result = v6; |
1698 v2 = *(int *)&this->pInventoryItemList[this->pEquipment.uMainHand-1]; | 1696 v2 = *(int *)&this->pInventoryItemList[this->pEquipment.uMainHand-1]; |
1699 if ( v2 < ITEM_BLASTER || v2 > ITEM_LASER_RIFLE ) | 1697 if ( v2 < ITEM_BLASTER || v2 > ITEM_LASER_RIFLE ) |
1700 { | 1698 { |
1701 v4 = GetActualAccuracy(); | 1699 v4 = GetActualAccuracy(); |
1702 v5 = GetParameterBonus(v4); | 1700 v5 = GetParameterBonus(v4); |
1703 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK, 0) + v5; | 1701 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v5; |
1704 v7 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v6; | 1702 v7 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v6; |
1705 v3 = this->_ranged_atk_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v7; | 1703 v3 = this->_ranged_atk_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v7; |
1706 } | 1704 } |
1707 else | 1705 else |
1708 { | 1706 { |
1717 int v2; // edi@1 | 1715 int v2; // edi@1 |
1718 int v3; // edi@1 | 1716 int v3; // edi@1 |
1719 int v4; // edi@1 | 1717 int v4; // edi@1 |
1720 int result; // eax@6 | 1718 int result; // eax@6 |
1721 | 1719 |
1722 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_MIN, 0); | 1720 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_MIN); |
1723 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v2; | 1721 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v2; |
1724 v4 = this->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v3; | 1722 v4 = this->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v3; |
1725 if ( v4 >= 1 ) | 1723 if ( v4 >= 1 ) |
1726 result = v4; | 1724 result = v4; |
1727 else | 1725 else |
1735 int v2; // edi@1 | 1733 int v2; // edi@1 |
1736 int v3; // edi@1 | 1734 int v3; // edi@1 |
1737 int v4; // edi@1 | 1735 int v4; // edi@1 |
1738 int result; // eax@6 | 1736 int result; // eax@6 |
1739 | 1737 |
1740 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_MAX, 0); | 1738 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_MAX); |
1741 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v2; | 1739 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v2; |
1742 v4 = this->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v3; | 1740 v4 = this->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v3; |
1743 if ( v4 >= 1 ) | 1741 if ( v4 >= 1 ) |
1744 result = v4; | 1742 result = v4; |
1745 else | 1743 else |
1811 strcpy(player__getmeleedamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand" | 1809 strcpy(player__getmeleedamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand" |
1812 return player__getmeleedamagestring_static_buff; | 1810 return player__getmeleedamagestring_static_buff; |
1813 } | 1811 } |
1814 else if (pEquipment.uMainHand >= 0 && (itemid == ITEM_BLASTER || itemid == ITEM_LASER_RIFLE)) | 1812 else if (pEquipment.uMainHand >= 0 && (itemid == ITEM_BLASTER || itemid == ITEM_LASER_RIFLE)) |
1815 { | 1813 { |
1816 min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 1); | 1814 min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, true); |
1817 max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 1); | 1815 max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, true); |
1818 } | 1816 } |
1819 else | 1817 else |
1820 { | 1818 { |
1821 min_damage = GetMeleeDamageMinimal(); | 1819 min_damage = GetMeleeDamageMinimal(); |
1822 max_damage = GetMeleeDamageMaximal(); | 1820 max_damage = GetMeleeDamageMaximal(); |
1851 strcpy(player__getrangeddamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand" | 1849 strcpy(player__getrangeddamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand" |
1852 return player__getrangeddamagestring_static_buff; | 1850 return player__getrangeddamagestring_static_buff; |
1853 } | 1851 } |
1854 else if (pEquipment.uMainHand >= 0 && (itemid == ITEM_BLASTER || itemid == ITEM_LASER_RIFLE)) | 1852 else if (pEquipment.uMainHand >= 0 && (itemid == ITEM_BLASTER || itemid == ITEM_LASER_RIFLE)) |
1855 { | 1853 { |
1856 min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 1); | 1854 min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, true); |
1857 max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 1); | 1855 max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, true); |
1858 } | 1856 } |
1859 else | 1857 else |
1860 { | 1858 { |
1861 min_damage = GetRangedDamageMin(); | 1859 min_damage = GetRangedDamageMin(); |
1862 max_damage = GetRangedDamageMax(); | 1860 max_damage = GetRangedDamageMax(); |
2259 recieved_dmg = CalculateIncommingDamage(dmg_type, amount); | 2257 recieved_dmg = CalculateIncommingDamage(dmg_type, amount); |
2260 sHealth -= recieved_dmg; | 2258 sHealth -= recieved_dmg; |
2261 broke_armor = sHealth <= -10; | 2259 broke_armor = sHealth <= -10; |
2262 if ( sHealth < 1 ) // | 2260 if ( sHealth < 1 ) // |
2263 { | 2261 { |
2264 if ( (sHealth + uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0) >= 1) | 2262 if ( (sHealth + uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE) >= 1) |
2265 || pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime > 0 ) | 2263 || pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime > 0 ) |
2266 { | 2264 { |
2267 SetCondUnconsciousWithBlockCheck(false); | 2265 SetCondUnconsciousWithBlockCheck(false); |
2268 } | 2266 } |
2269 else | 2267 else |
2661 ItemGen *weapon = nullptr; | 2659 ItemGen *weapon = nullptr; |
2662 ItemDesc *weapon_desc = nullptr; | 2660 ItemDesc *weapon_desc = nullptr; |
2663 uint weapon_recovery = base_recovery_times_per_weapon_type[0]; | 2661 uint weapon_recovery = base_recovery_times_per_weapon_type[0]; |
2664 if (bRangedAttack) | 2662 if (bRangedAttack) |
2665 { | 2663 { |
2666 if ( !HasItemEquipped(EQUIP_BOW) ) | 2664 if ( HasItemEquipped(EQUIP_BOW) ) |
2667 goto LABEL_17; | 2665 { |
2668 weapon = &pInventoryItemList[pEquipment.uBow - 1]; | 2666 weapon = &pInventoryItemList[pEquipment.uBow - 1]; |
2669 weapon_desc = &pItemsTable->pItems[weapon->uItemID]; | 2667 weapon_desc = &pItemsTable->pItems[weapon->uItemID]; |
2670 weapon_recovery = base_recovery_times_per_weapon_type[weapon_desc->uSkillType]; | 2668 weapon_recovery = base_recovery_times_per_weapon_type[weapon_desc->uSkillType]; |
2671 goto LABEL_17; | 2669 } |
2672 } | 2670 } |
2673 else if ( IsUnarmed() == 1 ) | 2671 else if ( IsUnarmed() == 1 && GetActualSkillLevel(PLAYER_SKILL_UNARMED) > 0) |
2674 { | 2672 { |
2675 if (GetActualSkillLevel(PLAYER_SKILL_UNARMED)) | |
2676 { | |
2677 weapon_recovery = base_recovery_times_per_weapon_type[1]; | 2673 weapon_recovery = base_recovery_times_per_weapon_type[1]; |
2678 goto LABEL_17; | 2674 } |
2679 } | 2675 else if ( HasItemEquipped(EQUIP_MAIN_HAND) ) |
2680 } | |
2681 | |
2682 if ( HasItemEquipped(EQUIP_MAIN_HAND) ) | |
2683 { | 2676 { |
2684 weapon = &pInventoryItemList[pEquipment.uMainHand - 1]; | 2677 weapon = &pInventoryItemList[pEquipment.uMainHand - 1]; |
2685 weapon_desc = &pItemsTable->pItems[weapon->uItemID]; | 2678 weapon_desc = &pItemsTable->pItems[weapon->uItemID]; |
2686 if (weapon_desc->uEquipType == EQUIP_WAND) | 2679 if (weapon_desc->uEquipType == EQUIP_WAND) |
2687 { | 2680 { |
2703 weapon_desc = &pItemsTable->pItems[weapon->uItemID]; | 2696 weapon_desc = &pItemsTable->pItems[weapon->uItemID]; |
2704 weapon_recovery = base_recovery_times_per_weapon_type[pItemsTable->pItems[weapon->uItemID].uSkillType]; | 2697 weapon_recovery = base_recovery_times_per_weapon_type[pItemsTable->pItems[weapon->uItemID].uSkillType]; |
2705 } | 2698 } |
2706 } | 2699 } |
2707 | 2700 |
2708 LABEL_17: | |
2709 uint armour_recovery = 0; | 2701 uint armour_recovery = 0; |
2710 if ( HasItemEquipped(EQUIP_ARMOUR) ) | 2702 if ( HasItemEquipped(EQUIP_ARMOUR) ) |
2711 { | 2703 { |
2712 auto armour_skill_type = pItemsTable->pItems[pInventoryItemList[pEquipment.uArmor - 1].uItemID].uSkillType; | 2704 auto armour_skill_type = pItemsTable->pItems[pInventoryItemList[pEquipment.uArmor - 1].uItemID].uSkillType; |
2713 uint base_armour_recovery = base_recovery_times_per_weapon_type[armour_skill_type]; | 2705 uint base_armour_recovery = base_recovery_times_per_weapon_type[armour_skill_type]; |
2714 | 2706 float multiplier; |
2715 float armour_recovery_multipliers[4]; | 2707 |
2716 if (armour_skill_type == PLAYER_SKILL_LEATHER) | 2708 if (armour_skill_type == PLAYER_SKILL_LEATHER) |
2717 { | 2709 { |
2718 armour_recovery_multipliers[0] = 1.0f; | 2710 multiplier = GetArmorRecoveryMultiplierFromSkillLevel(armour_skill_type, 1.0f, 0, 0, 0); |
2719 armour_recovery_multipliers[1] = 0; | |
2720 armour_recovery_multipliers[2] = 0; | |
2721 armour_recovery_multipliers[3] = 0; | |
2722 } | 2711 } |
2723 else if (armour_skill_type == PLAYER_SKILL_CHAIN) | 2712 else if (armour_skill_type == PLAYER_SKILL_CHAIN) |
2724 { | 2713 { |
2725 armour_recovery_multipliers[0] = 1.0f; | 2714 multiplier = GetArmorRecoveryMultiplierFromSkillLevel(armour_skill_type, 1.0f, 0.5f, 0, 0); |
2726 armour_recovery_multipliers[1] = 0.5f; | |
2727 armour_recovery_multipliers[2] = 0; | |
2728 armour_recovery_multipliers[3] = 0; | |
2729 } | 2715 } |
2730 else if (armour_skill_type == PLAYER_SKILL_PLATE) | 2716 else if (armour_skill_type == PLAYER_SKILL_PLATE) |
2731 { | 2717 { |
2732 armour_recovery_multipliers[0] = 1.0f; | 2718 multiplier = GetArmorRecoveryMultiplierFromSkillLevel(armour_skill_type, 1.0f, 0.5f, 0.5f, 0); |
2733 armour_recovery_multipliers[1] = 0.5f; | |
2734 armour_recovery_multipliers[2] = 0.5f; | |
2735 armour_recovery_multipliers[3] = 0; | |
2736 } | 2719 } |
2737 else | 2720 else |
2738 { | 2721 { |
2739 Error("Unknown armour type"); // what kind of armour is that? | 2722 Error("Unknown armour type"); // what kind of armour is that? |
2740 armour_recovery_multipliers[0] = 1.0f; | 2723 multiplier = GetArmorRecoveryMultiplierFromSkillLevel(armour_skill_type, 1.0f, 1.0f, 1.0f, 1.0f); |
2741 armour_recovery_multipliers[1] = 1.0f; | 2724 } |
2742 armour_recovery_multipliers[2] = 1.0f; | 2725 |
2743 armour_recovery_multipliers[3] = 1.0f; | 2726 armour_recovery = (uint)(base_armour_recovery * multiplier); |
2744 } | |
2745 | |
2746 uint skill_mastery = SkillToMastery(pActiveSkills[armour_skill_type]); | |
2747 armour_recovery = base_armour_recovery * armour_recovery_multipliers[skill_mastery - 1]; | |
2748 } | 2727 } |
2749 | 2728 |
2750 uint shield_recovery = 0; | 2729 uint shield_recovery = 0; |
2751 if (HasItemEquipped(EQUIP_OFF_HAND) && GetEquippedItemEquipType(EQUIP_OFF_HAND) == EQUIP_SHIELD) | 2730 if (HasItemEquipped(EQUIP_OFF_HAND) && GetEquippedItemEquipType(EQUIP_OFF_HAND) == EQUIP_SHIELD) |
2752 { | 2731 { |
2753 float shield_recovery_multipliers[4] = {1, 0, 0, 0}; | |
2754 | |
2755 auto shield = &pInventoryItemList[pEquipment.uShield - 1]; | 2732 auto shield = &pInventoryItemList[pEquipment.uShield - 1]; |
2756 auto skill_type = pItemsTable->pItems[shield->uItemID].uSkillType; | 2733 auto skill_type = pItemsTable->pItems[shield->uItemID].uSkillType; |
2757 | 2734 |
2758 uint shield_base_recovery = base_recovery_times_per_weapon_type[skill_type]; | 2735 uint shield_base_recovery = base_recovery_times_per_weapon_type[skill_type]; |
2759 shield_recovery = shield_base_recovery * SkillToMastery(pActiveSkills[skill_type]); | 2736 float multiplier = GetArmorRecoveryMultiplierFromSkillLevel(skill_type, 1.0f, 0, 0, 0); |
2737 shield_recovery = (uint)(shield_base_recovery * multiplier); | |
2760 } | 2738 } |
2761 | 2739 |
2762 uint player_speed_recovery_reduction = GetParameterBonus(GetActualSpeed()), | 2740 uint player_speed_recovery_reduction = GetParameterBonus(GetActualSpeed()), |
2763 sword_axe_bow_recovery_reduction = 0; | 2741 sword_axe_bow_recovery_reduction = 0; |
2764 bool shooting_laser = false; | 2742 bool shooting_laser = false; |
2783 if (SkillToMastery(armsmaster_level) >= 4) | 2761 if (SkillToMastery(armsmaster_level) >= 4) |
2784 armsmaster_recovery_reduction *= 2; | 2762 armsmaster_recovery_reduction *= 2; |
2785 } | 2763 } |
2786 } | 2764 } |
2787 | 2765 |
2788 uint v41 = 0; | 2766 uint hasteRecoveryReduction = 0; |
2789 if (pPlayerBuffs[PLAYER_BUFF_7].uExpireTime > 0) | 2767 if (pPlayerBuffs[PLAYER_BUFF_7].uExpireTime > 0 || pParty->pPartyBuffs[PARTY_BUFF_HASTE].uExpireTime > 0 ) |
2790 v41 = 25; | 2768 hasteRecoveryReduction = 25; |
2791 | 2769 |
2792 uint weapon_enchantment_recovery_reduction = 0; | 2770 uint weapon_enchantment_recovery_reduction = 0; |
2793 if ( weapon ) | 2771 if ( weapon ) |
2794 { | 2772 { |
2795 if (weapon->uSpecEnchantmentType == 59 || | 2773 if (weapon->uSpecEnchantmentType == 59 || |
2796 weapon->uSpecEnchantmentType == 41 || | 2774 weapon->uSpecEnchantmentType == 41 || |
2797 weapon->uSpecEnchantmentType == 500) | 2775 weapon->uSpecEnchantmentType == 500) |
2798 weapon_enchantment_recovery_reduction = 20; | 2776 weapon_enchantment_recovery_reduction = 20; |
2799 } | 2777 } |
2800 | |
2801 | 2778 |
2802 int recovery = weapon_recovery + | 2779 int recovery = weapon_recovery + |
2803 armour_recovery + | 2780 armour_recovery + |
2804 shield_recovery | 2781 shield_recovery |
2805 - armsmaster_recovery_reduction | 2782 - armsmaster_recovery_reduction |
2806 - weapon_enchantment_recovery_reduction | 2783 - weapon_enchantment_recovery_reduction |
2807 - v41 | 2784 - hasteRecoveryReduction |
2808 - sword_axe_bow_recovery_reduction | 2785 - sword_axe_bow_recovery_reduction |
2809 - player_speed_recovery_reduction; | 2786 - player_speed_recovery_reduction; |
2810 | 2787 |
2811 if (recovery < 0) | 2788 if (recovery < 0) |
2812 recovery = 0; | 2789 recovery = 0; |
2813 return recovery; | 2790 return recovery; |
2791 } | |
2792 | |
2793 | |
2794 //----- new -------------------------------------------------------- | |
2795 float Player::GetArmorRecoveryMultiplierFromSkillLevel( unsigned char armour_skill_type, float mult1, float mult2, float mult3, float mult4 ) | |
2796 { | |
2797 uint skill_mastery = SkillToMastery(pActiveSkills[armour_skill_type]); | |
2798 switch (skill_mastery) | |
2799 { | |
2800 case 1: return mult1; break; | |
2801 case 2: return mult2; break; | |
2802 case 3: return mult3; break; | |
2803 case 4: return mult4; break; | |
2804 } | |
2805 Error("Unexpected input value: %d", armour_skill_type); | |
2806 return 0; | |
2814 } | 2807 } |
2815 | 2808 |
2816 //----- (0048E4F8) -------------------------------------------------------- | 2809 //----- (0048E4F8) -------------------------------------------------------- |
2817 int Player::GetMaxHealth() | 2810 int Player::GetMaxHealth() |
2818 { | 2811 { |
2823 v3 = GetParameterBonus(GetActualEndurance()); | 2816 v3 = GetParameterBonus(GetActualEndurance()); |
2824 v4 = pBaseHealthPerLevelByClass[classType] * (GetActualLevel() + v3); | 2817 v4 = pBaseHealthPerLevelByClass[classType] * (GetActualLevel() + v3); |
2825 v6 = uFullHealthBonus | 2818 v6 = uFullHealthBonus |
2826 + pBaseHealthByClass[classType / 4] | 2819 + pBaseHealthByClass[classType / 4] |
2827 + GetSkillBonus(CHARACTER_ATTRIBUTE_HEALTH) | 2820 + GetSkillBonus(CHARACTER_ATTRIBUTE_HEALTH) |
2828 + GetItemsBonus(CHARACTER_ATTRIBUTE_HEALTH, 0) + v4; | 2821 + GetItemsBonus(CHARACTER_ATTRIBUTE_HEALTH) + v4; |
2829 if (v6 <= 0) | 2822 return max(1, v6); |
2830 return 1; | |
2831 return v6; | |
2832 } | 2823 } |
2833 | 2824 |
2834 //----- (0048E565) -------------------------------------------------------- | 2825 //----- (0048E565) -------------------------------------------------------- |
2835 int Player::GetMaxMana() | 2826 int Player::GetMaxMana() |
2836 { | 2827 { |
2840 int v5; // esi@5 | 2831 int v5; // esi@5 |
2841 int v6; // eax@5 | 2832 int v6; // eax@5 |
2842 int v7; // esi@6 | 2833 int v7; // esi@6 |
2843 int v8; // esi@6 | 2834 int v8; // esi@6 |
2844 int v9; // esi@6 | 2835 int v9; // esi@6 |
2845 int result; // eax@7 | |
2846 | 2836 |
2847 switch (classType) | 2837 switch (classType) |
2848 { | 2838 { |
2849 case PLAYER_CLASS_ROGUE: | 2839 case PLAYER_CLASS_ROGUE: |
2850 case PLAYER_CLASS_SPY: | 2840 case PLAYER_CLASS_SPY: |
2889 default: | 2879 default: |
2890 return 0; | 2880 return 0; |
2891 break; | 2881 break; |
2892 } | 2882 } |
2893 v7 = pBaseManaPerLevelByClass[classType] * (GetActualLevel() + v3); | 2883 v7 = pBaseManaPerLevelByClass[classType] * (GetActualLevel() + v3); |
2894 v8 = GetItemsBonus(CHARACTER_ATTRIBUTE_MANA, 0) + v7; | 2884 v8 = GetItemsBonus(CHARACTER_ATTRIBUTE_MANA) + v7; |
2895 v9 = uFullManaBonus | 2885 v9 = uFullManaBonus |
2896 + pBaseManaByClass[classType / 4] | 2886 + pBaseManaByClass[classType / 4] |
2897 + GetSkillBonus(CHARACTER_ATTRIBUTE_MANA) | 2887 + GetSkillBonus(CHARACTER_ATTRIBUTE_MANA) |
2898 + v8; | 2888 + v8; |
2899 return max(0,v9); | 2889 return max(0,v9); |
2900 } | 2890 } |
2901 | 2891 |
2902 //----- (0048E656) -------------------------------------------------------- | 2892 //----- (0048E656) -------------------------------------------------------- |
2903 int Player::GetBaseAC() | 2893 int Player::GetBaseAC() |
2904 { | 2894 { |
2905 Player *v1; // edi@1 | |
2906 int v2; // eax@1 | 2895 int v2; // eax@1 |
2907 int v3; // esi@1 | 2896 int v3; // esi@1 |
2908 int v4; // esi@1 | 2897 int v4; // esi@1 |
2909 int v5; // esi@1 | 2898 int v5; // esi@1 |
2910 int result; // eax@2 | 2899 |
2911 | |
2912 v1 = this; | |
2913 v2 = GetActualSpeed(); | 2900 v2 = GetActualSpeed(); |
2914 v3 = GetParameterBonus(v2); | 2901 v3 = GetParameterBonus(v2); |
2915 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS, 0) + v3; | 2902 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v3; |
2916 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4; | 2903 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4; |
2917 if ( v5 >= 1 ) | 2904 return max(0, v5); |
2918 result = v5; | |
2919 else | |
2920 result = 0; | |
2921 return result; | |
2922 } | 2905 } |
2923 | 2906 |
2924 //----- (0048E68F) -------------------------------------------------------- | 2907 //----- (0048E68F) -------------------------------------------------------- |
2925 int Player::GetActualAC() | 2908 int Player::GetActualAC() |
2926 { | 2909 { |
2927 Player *v1; // edi@1 | |
2928 int v2; // eax@1 | 2910 int v2; // eax@1 |
2929 int v3; // esi@1 | 2911 int v3; // esi@1 |
2930 int v4; // esi@1 | 2912 int v4; // esi@1 |
2931 int v5; // esi@1 | 2913 int v5; // esi@1 |
2932 int v6; // esi@1 | 2914 int v6; // esi@1 |
2933 int result; // eax@2 | 2915 |
2934 | |
2935 v1 = this; | |
2936 v2 = GetActualSpeed(); | 2916 v2 = GetActualSpeed(); |
2937 v3 = GetParameterBonus(v2); | 2917 v3 = GetParameterBonus(v2); |
2938 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS, 0) + v3; | 2918 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v3; |
2939 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4; | 2919 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4; |
2940 v6 = v1->sACModifier + GetMagicalBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v5; | 2920 v6 = this->sACModifier + GetMagicalBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v5; |
2941 if ( v6 >= 1 ) | 2921 return max(0, v6); |
2942 result = v6; | |
2943 else | |
2944 result = 0; | |
2945 return result; | |
2946 } | 2922 } |
2947 | 2923 |
2948 //----- (0048E6DC) -------------------------------------------------------- | 2924 //----- (0048E6DC) -------------------------------------------------------- |
2949 unsigned int Player::GetBaseAge() | 2925 unsigned int Player::GetBaseAge() |
2950 { | 2926 { |
2951 return ((__int64)(pParty->uTimePlayed * 0.234375) / 60 / 60 / 24) / 7 / 4 / 12 - uBirthYear + game_starting_year; | 2927 return (unsigned int)(((__int64)(pParty->uTimePlayed * 0.234375) / 60 / 60 / 24) / 7 / 4 / 12 - uBirthYear + game_starting_year); |
2952 } | 2928 } |
2953 | 2929 |
2954 //----- (0048E72C) -------------------------------------------------------- | 2930 //----- (0048E72C) -------------------------------------------------------- |
2955 unsigned int Player::GetActualAge() | 2931 unsigned int Player::GetActualAge() |
2956 { | 2932 { |
2958 } | 2934 } |
2959 | 2935 |
2960 //----- (0048E73F) -------------------------------------------------------- | 2936 //----- (0048E73F) -------------------------------------------------------- |
2961 int Player::GetBaseResistance(enum CHARACTER_ATTRIBUTE_TYPE a2) | 2937 int Player::GetBaseResistance(enum CHARACTER_ATTRIBUTE_TYPE a2) |
2962 { | 2938 { |
2963 Player *v2; // ebx@1 | |
2964 signed int v3; // esi@1 | |
2965 enum CHARACTER_RACE v4; // eax@1 | |
2966 signed int v5; // edi@8 | |
2967 char v6; // zf@9 | |
2968 int v7; // esi@20 | 2939 int v7; // esi@20 |
2969 int result; // eax@21 | 2940 int racialBonus = 0; |
2970 signed int v9; // [sp-4h] [bp-10h]@11 | 2941 __int16* resStat; |
2971 | 2942 |
2972 v2 = this; | 2943 switch (a2) |
2973 v3 = 0; | 2944 { |
2974 v4 = GetRace(); | 2945 case CHARACTER_ATTRIBUTE_RESIST_FIRE: |
2975 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE ) | 2946 resStat = &sResFireBase; |
2976 { | 2947 if (IsRaceGoblin()) |
2977 v5 = 0; | 2948 racialBonus = 5; |
2978 goto LABEL_16; | 2949 break; |
2979 } | 2950 case CHARACTER_ATTRIBUTE_RESIST_AIR: |
2980 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_AIR ) | 2951 resStat = &sResAirBase; |
2981 { | 2952 if (IsRaceGoblin()) |
2982 v5 = 1; | 2953 racialBonus = 5; |
2983 LABEL_16: | 2954 break; |
2984 v6 = v4 == 2; | 2955 case CHARACTER_ATTRIBUTE_RESIST_WATER: |
2985 goto LABEL_17; | 2956 resStat = &sResWaterBase; |
2986 } | 2957 if (IsRaceDwarf()) |
2987 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_WATER ) | 2958 racialBonus = 5; |
2988 { | 2959 break; |
2989 v6 = v4 == 3; | 2960 case CHARACTER_ATTRIBUTE_RESIST_EARTH: |
2990 v5 = 2; | 2961 resStat = &sResEarthBase; |
2991 goto LABEL_17; | 2962 if (IsRaceDwarf()) |
2992 } | 2963 racialBonus = 5; |
2993 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH ) | 2964 break; |
2994 { | 2965 case CHARACTER_ATTRIBUTE_RESIST_MIND: |
2995 v5 = 3; | 2966 resStat = &sResMindBase; |
2996 v6 = v4 == 3; | 2967 if (IsRaceElf()) |
2997 goto LABEL_17; | 2968 racialBonus = 10; |
2998 } | 2969 break; |
2999 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_MIND ) | 2970 case CHARACTER_ATTRIBUTE_RESIST_BODY: |
3000 { | 2971 case CHARACTER_ATTRIBUTE_RESIST_SPIRIT: |
3001 v5 = 7; | 2972 resStat = &sResBodyBase; |
3002 if ( v4 != 1 ) | 2973 if (IsRaceHuman()) |
3003 goto LABEL_20; | 2974 racialBonus = 5; |
3004 v9 = 10; | 2975 break; |
3005 LABEL_19: | 2976 } |
3006 v3 = v9; | 2977 v7 = GetItemsBonus(a2) + racialBonus; |
3007 goto LABEL_20; | 2978 return v7 + *resStat; |
3008 } | |
3009 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_BODY || a2 == 33 ) | |
3010 { | |
3011 v5 = 8; | |
3012 v6 = v4 == 0; | |
3013 LABEL_17: | |
3014 if ( !v6 ) | |
3015 goto LABEL_20; | |
3016 v9 = 5; | |
3017 goto LABEL_19; | |
3018 } | |
3019 v5 = 0; | |
3020 LABEL_20: | |
3021 v7 = GetItemsBonus(a2, 0) + v3; | |
3022 if ( v2->classType != PLAYER_CLASS_LICH || (result = 200, v7 + *(&v2->sResFireBase + v5) <= 200) ) | |
3023 result = v7 + *(&v2->sResFireBase + v5); | |
3024 return result; | |
3025 } | 2979 } |
3026 | 2980 |
3027 //----- (0048E7D0) -------------------------------------------------------- | 2981 //----- (0048E7D0) -------------------------------------------------------- |
3028 int Player::GetActualResistance(enum CHARACTER_ATTRIBUTE_TYPE a2) | 2982 int Player::GetActualResistance(enum CHARACTER_ATTRIBUTE_TYPE a2) |
3029 { | 2983 { |
3030 signed int v2; // edi@1 | 2984 signed int v10 = 0; // [sp+14h] [bp-4h]@1 |
3031 Player *v3; // esi@1 | 2985 __int16* resStat; |
3032 enum CHARACTER_RACE v4; // ebx@1 | 2986 int result; |
3033 char v6; // zf@18 | 2987 int baseRes; |
3034 int v7; // ebx@28 | 2988 |
3035 int result; // eax@28 | 2989 int leatherArmorSkillLevel = GetActualSkillLevel(PLAYER_SKILL_LEATHER); |
3036 signed int v9; // [sp+10h] [bp-8h]@1 | |
3037 signed int v10; // [sp+14h] [bp-4h]@1 | |
3038 | |
3039 v2 = 0; | |
3040 v3 = this; | |
3041 v10 = 0; | |
3042 v9 = 0; | |
3043 v4 = GetRace(); | |
3044 if ( CheckHiredNPCSpeciality(Enchanter) ) | 2990 if ( CheckHiredNPCSpeciality(Enchanter) ) |
3045 v10 = 20; | 2991 v10 = 20; |
3046 if ( (a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE | 2992 if ( (a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE |
3047 || a2 == CHARACTER_ATTRIBUTE_RESIST_AIR | 2993 || a2 == CHARACTER_ATTRIBUTE_RESIST_AIR |
3048 || a2 == CHARACTER_ATTRIBUTE_RESIST_WATER | 2994 || a2 == CHARACTER_ATTRIBUTE_RESIST_WATER |
3049 || a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH) | 2995 || a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH) |
3050 && SkillToMastery(v3->pActiveSkills[9]) == 4 | 2996 && SkillToMastery(leatherArmorSkillLevel) == 4 |
3051 && HasItemEquipped(EQUIP_ARMOUR) | 2997 && HasItemEquipped(EQUIP_ARMOUR) |
3052 && GetEquippedItemSkillType(EQUIP_ARMOUR) == PLAYER_SKILL_LEATHER ) | 2998 && GetEquippedItemSkillType(EQUIP_ARMOUR) == PLAYER_SKILL_LEATHER ) |
3053 v10 += v3->pActiveSkills[9] & 0x3F; | 2999 v10 += leatherArmorSkillLevel & 0x3F; |
3054 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE ) | 3000 switch (a2) |
3055 goto LABEL_25; | 3001 { |
3056 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_AIR ) | 3002 case CHARACTER_ATTRIBUTE_RESIST_FIRE: |
3057 { | 3003 resStat = &sResFireBonus; |
3058 v2 = 1; | 3004 break; |
3059 LABEL_25: | 3005 case CHARACTER_ATTRIBUTE_RESIST_AIR: |
3060 v6 = v4 == 2; | 3006 resStat = &sResAirBonus; |
3061 LABEL_26: | 3007 break; |
3062 if ( v6 ) | 3008 case CHARACTER_ATTRIBUTE_RESIST_WATER: |
3063 v9 = 5; | 3009 resStat = &sResWaterBonus; |
3064 goto LABEL_28; | 3010 break; |
3065 } | 3011 case CHARACTER_ATTRIBUTE_RESIST_EARTH: |
3066 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_WATER ) | 3012 resStat = &sResEarthBonus; |
3067 { | 3013 break; |
3068 v6 = v4 == 3; | 3014 case CHARACTER_ATTRIBUTE_RESIST_MIND: |
3069 v2 = 2; | 3015 resStat = &sResMindBonus; |
3070 goto LABEL_26; | 3016 break; |
3071 } | 3017 case CHARACTER_ATTRIBUTE_RESIST_BODY: |
3072 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH ) | 3018 case CHARACTER_ATTRIBUTE_RESIST_SPIRIT: |
3073 { | 3019 resStat = &sResBodyBonus; |
3074 v2 = 3; | 3020 break; |
3075 if ( v4 == 3 ) | 3021 } |
3076 v10 += 5; | 3022 baseRes = GetBaseResistance(a2); |
3077 } | 3023 result = v10 + GetMagicalBonus(a2) + baseRes + *(resStat); |
3078 else | |
3079 { | |
3080 if ( a2 != CHARACTER_ATTRIBUTE_RESIST_MIND ) | |
3081 { | |
3082 if ( a2 != CHARACTER_ATTRIBUTE_RESIST_BODY && a2 != 33 ) | |
3083 goto LABEL_28; | |
3084 v2 = 8; | |
3085 v6 = v4 == 0; | |
3086 goto LABEL_26; | |
3087 } | |
3088 v2 = 7; | |
3089 if ( v4 == 1 ) | |
3090 v9 = 10; | |
3091 } | |
3092 LABEL_28: | |
3093 v7 = GetItemsBonus(a2, 0); | |
3094 result = v10 + GetMagicalBonus(a2) + v7 + v9 + *(&v3->sResFireBonus + v2) + *(&v3->sResFireBase + v2); | |
3095 if ( v3->classType == PLAYER_CLASS_LICH ) | |
3096 { | |
3097 if ( result > 200 ) | |
3098 result = 200; | |
3099 } | |
3100 return result; | 3024 return result; |
3101 } | 3025 } |
3102 | 3026 |
3103 //----- (0048E8F5) -------------------------------------------------------- | 3027 //----- (0048E8F5) -------------------------------------------------------- |
3104 bool Player::Recover(int dt) | 3028 bool Player::Recover(int dt) |
3105 { | 3029 { |
3106 //Player *v2; // esi@1 | 3030 int v3; // qax@1 |
3107 signed __int64 v3; // qax@1 | 3031 |
3108 //bool result; // eax@4 | 3032 v3 = (int)(dt * GetSpecialItemBonus(17) * 0.01 + dt); |
3109 | |
3110 //v2 = this; | |
3111 v3 = (signed __int64)((double)(dt * _48EA46_calc_special_bonus_by_items(17)) * 0.01 + (double)dt); | |
3112 | 3033 |
3113 Log::Warning(L"Recover(dt = %u/%u - %u", dt, (uint)v3, (uint)uTimeToRecovery); | 3034 Log::Warning(L"Recover(dt = %u/%u - %u", dt, (uint)v3, (uint)uTimeToRecovery); |
3114 | 3035 |
3115 if (uTimeToRecovery > v3) | 3036 if (uTimeToRecovery > v3) |
3116 { | 3037 { |
3159 return 18; | 3080 return 18; |
3160 } | 3081 } |
3161 | 3082 |
3162 //----- (0048EA1B) -------------------------------------------------------- | 3083 //----- (0048EA1B) -------------------------------------------------------- |
3163 int Player::GetParameterBonus( int player_parameter ) | 3084 int Player::GetParameterBonus( int player_parameter ) |
3164 { | 3085 { |
3165 int i; // eax@1 | 3086 int i; // eax@1 |
3166 i = 0; | 3087 i = 0; |
3167 while (param_to_bonus_table[i]) | 3088 while (param_to_bonus_table[i]) |
3168 { | 3089 { |
3169 if (player_parameter >= param_to_bonus_table[i]) | 3090 if (player_parameter >= param_to_bonus_table[i]) |
3170 break; | 3091 break; |
3171 ++i; | 3092 ++i; |
3172 } | 3093 } |
3173 return parameter_to_bonus_value[i]; | 3094 return parameter_to_bonus_value[i]; |
3174 } | 3095 } |
3175 | 3096 |
3176 //----- (0048EA46) -------------------------------------------------------- | 3097 //----- (0048EA46) -------------------------------------------------------- |
3177 int Player::_48EA46_calc_special_bonus_by_items(int a2) | 3098 int Player::GetSpecialItemBonus( int enchantmentId ) |
3178 { | 3099 { |
3179 int inv_indx; // eax@3 | 3100 int inv_indx; // eax@3 |
3180 | 3101 |
3181 for (int i=EQUIP_OFF_HAND; i<EQUIP_BOOK; ++i ) | 3102 for (int i = EQUIP_OFF_HAND; i < EQUIP_BOOK; ++i ) |
3182 { | 3103 { |
3183 if ( !HasItemEquipped((ITEM_EQUIP_TYPE)i) ) | 3104 if ( HasItemEquipped((ITEM_EQUIP_TYPE)i) ) |
3184 continue; | 3105 { |
3185 inv_indx = pEquipment.pIndices[i] - 1; | 3106 inv_indx = pEquipment.pIndices[i] - 1; |
3186 if (a2==17) | 3107 if (enchantmentId == 17) |
3187 { | 3108 { |
3188 if ((pInventoryItemList[inv_indx].uSpecEnchantmentType==17)||(pInventoryItemList[inv_indx].uItemID==533)) //Elven Chainmail+Increases rate of Recovery | 3109 if ((pInventoryItemList[inv_indx].uSpecEnchantmentType == 17) || (pInventoryItemList[inv_indx].uItemID == 533)) //Elven Chainmail+Increases rate of Recovery |
3189 return 50; | 3110 return 50; |
3190 } | 3111 } |
3191 if (a2==24) | 3112 if (enchantmentId == 24) |
3192 { | 3113 { |
3193 if (pInventoryItemList[inv_indx].uSpecEnchantmentType==24) //Increased Knockback. | 3114 if (pInventoryItemList[inv_indx].uSpecEnchantmentType == 24) //Increased Knockback. |
3194 return 5; | 3115 return 5; |
3195 } | 3116 } |
3196 } | 3117 } |
3118 } | |
3197 return 0; | 3119 return 0; |
3198 } | 3120 } |
3199 | 3121 |
3200 //----- (0048EAAE) -------------------------------------------------------- | 3122 //----- (0048EAAE) -------------------------------------------------------- |
3201 int Player::GetItemsBonus(CHARACTER_ATTRIBUTE_TYPE attr, int a3) | 3123 int Player::GetItemsBonus( enum CHARACTER_ATTRIBUTE_TYPE attr, bool getOnlyMainHandDmg /*= false*/ ) |
3202 { | 3124 { |
3203 CHARACTER_ATTRIBUTE_TYPE v3; // esi@1 | |
3204 // signed int v4; // eax@1 | |
3205 int v5; // edi@1 | 3125 int v5; // edi@1 |
3206 Player *v6; // ebx@1 | |
3207 Player *v8; // ecx@48 | |
3208 int v9; // eax@49 | 3126 int v9; // eax@49 |
3209 int v10; // edx@49 | |
3210 Player *v11; // ecx@55 | |
3211 int v12; // eax@56 | |
3212 int v13; // edx@56 | |
3213 int v14; // ecx@58 | 3127 int v14; // ecx@58 |
3214 int v15; // eax@58 | 3128 int v15; // eax@58 |
3215 Player *v16; // ecx@61 | |
3216 int v17; // eax@62 | 3129 int v17; // eax@62 |
3217 Player *v18; // ecx@66 | |
3218 int v19; // eax@67 | |
3219 int v20; // eax@69 | 3130 int v20; // eax@69 |
3220 Player *v21; // ecx@75 | |
3221 int v22; // eax@76 | 3131 int v22; // eax@76 |
3222 int v23; // edx@76 | 3132 int v23; // edx@76 |
3223 //int v24; // eax@79 | |
3224 int v25; // ecx@80 | 3133 int v25; // ecx@80 |
3225 int v26; // edi@80 | 3134 int v26; // edi@80 |
3226 Player *v27; // ecx@84 | |
3227 int v28; // eax@85 | |
3228 int v29; // edx@85 | |
3229 Player *v30; // ecx@96 | |
3230 int v31; // ebp@97 | 3135 int v31; // ebp@97 |
3231 int v32; // eax@98 | 3136 int v32; // eax@98 |
3232 unsigned int v33; // eax@100 | 3137 unsigned int v33; // eax@100 |
3233 int v34; // eax@103 | |
3234 char v35; // zf@104 | |
3235 char v36; // zf@107 | |
3236 unsigned __int8 v37; // zf@119 | |
3237 char v38; // sf@119 | |
3238 unsigned __int8 v39; // of@119 | |
3239 char v40; // zf@122 | |
3240 char v41; // zf@145 | |
3241 char v42; // zf@164 | |
3242 char v43; // zf@173 | |
3243 char v44; // zf@189 | |
3244 char v45; // zf@198 | |
3245 char v46; // zf@239 | |
3246 int v47; // eax@268 | |
3247 int v48; // eax@269 | |
3248 int v49; // eax@291 | |
3249 char v50; // zf@295 | |
3250 int v51; // eax@306 | |
3251 int v52; // eax@307 | |
3252 char v53; // zf@312 | |
3253 char v54; // zf@336 | |
3254 char v55; // zf@348 | |
3255 int v56; // eax@365 | 3138 int v56; // eax@365 |
3256 int v57; // ebx@368 | 3139 int v57; // ebx@368 |
3257 signed int v58; // [sp-4h] [bp-20h]@10 | 3140 signed int v58; // [sp-4h] [bp-20h]@10 |
3258 signed int v59; // [sp-4h] [bp-20h]@71 | |
3259 signed int v60; // [sp-4h] [bp-20h]@347 | |
3260 int v61; // [sp+10h] [bp-Ch]@1 | 3141 int v61; // [sp+10h] [bp-Ch]@1 |
3261 int v62; // [sp+14h] [bp-8h]@1 | 3142 int v62; // [sp+14h] [bp-8h]@1 |
3262 int v63; // [sp+18h] [bp-4h]@101 | 3143 ItemGen *currEquippedItem; // [sp+20h] [bp+4h]@101 |
3263 ItemGen *attra; // [sp+20h] [bp+4h]@101 | |
3264 unsigned int v65; // [sp+24h] [bp+8h]@95 | |
3265 bool no_skills; | 3144 bool no_skills; |
3266 | 3145 |
3267 v3 = attr; | |
3268 v5 = 0; | 3146 v5 = 0; |
3269 v6 = this; | |
3270 v62 = 0; | 3147 v62 = 0; |
3271 v61 = 0; | 3148 v61 = 0; |
3272 | |
3273 | 3149 |
3274 no_skills=false; | 3150 no_skills=false; |
3275 switch (attr) | 3151 switch (attr) |
3276 { | 3152 { |
3277 case CHARACTER_ATTRIBUTE_SKILL_ALCHEMY: v58 = PLAYER_SKILL_ALCHEMY; break; | 3153 case CHARACTER_ATTRIBUTE_SKILL_ALCHEMY: v58 = PLAYER_SKILL_ALCHEMY; break; |
3278 case CHARACTER_ATTRIBUTE_SKILL_STEALING: v58 = PLAYER_SKILL_STEALING; break; | 3154 case CHARACTER_ATTRIBUTE_SKILL_STEALING: v58 = PLAYER_SKILL_STEALING; break; |
3279 case CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM: v58 = PLAYER_SKILL_TRAP_DISARM; break; | 3155 case CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM: v58 = PLAYER_SKILL_TRAP_DISARM; break; |
3280 case CHARACTER_ATTRIBUTE_SKILL_ITEM_ID: v58 = PLAYER_SKILL_ITEM_ID; break; | 3156 case CHARACTER_ATTRIBUTE_SKILL_ITEM_ID: v58 = PLAYER_SKILL_ITEM_ID; break; |
3281 case CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID: v58 = PLAYER_SKILL_MONSTER_ID; break; | 3157 case CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID: v58 = PLAYER_SKILL_MONSTER_ID; break; |
3282 case CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER: v58 = PLAYER_SKILL_ARMSMASTER; break; | 3158 case CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER: v58 = PLAYER_SKILL_ARMSMASTER; break; |
3283 case CHARACTER_ATTRIBUTE_SKILL_DODGE: v58 = PLAYER_SKILL_DODGE; break; | 3159 case CHARACTER_ATTRIBUTE_SKILL_DODGE: v58 = PLAYER_SKILL_DODGE; break; |
3284 case CHARACTER_ATTRIBUTE_SKILL_UNARMED: v58 = PLAYER_SKILL_UNARMED; break; | 3160 case CHARACTER_ATTRIBUTE_SKILL_UNARMED: v58 = PLAYER_SKILL_UNARMED; break; |
3285 case CHARACTER_ATTRIBUTE_SKILL_FIRE: v58 = PLAYER_SKILL_FIRE; break; | 3161 case CHARACTER_ATTRIBUTE_SKILL_FIRE: v58 = PLAYER_SKILL_FIRE; break; |
3286 case CHARACTER_ATTRIBUTE_SKILL_AIR: v58 = PLAYER_SKILL_AIR; break; | 3162 case CHARACTER_ATTRIBUTE_SKILL_AIR: v58 = PLAYER_SKILL_AIR; break; |
3287 case CHARACTER_ATTRIBUTE_SKILL_WATER: v58 = PLAYER_SKILL_WATER; break; | 3163 case CHARACTER_ATTRIBUTE_SKILL_WATER: v58 = PLAYER_SKILL_WATER; break; |
3288 case CHARACTER_ATTRIBUTE_SKILL_EARTH: v58 = PLAYER_SKILL_EARTH; break; | 3164 case CHARACTER_ATTRIBUTE_SKILL_EARTH: v58 = PLAYER_SKILL_EARTH; break; |
3289 case CHARACTER_ATTRIBUTE_SKILL_SPIRIT: v58 = PLAYER_SKILL_SPIRIT; break; | 3165 case CHARACTER_ATTRIBUTE_SKILL_SPIRIT: v58 = PLAYER_SKILL_SPIRIT; break; |
3290 case CHARACTER_ATTRIBUTE_SKILL_MIND: v58 = PLAYER_SKILL_MIND; break; | 3166 case CHARACTER_ATTRIBUTE_SKILL_MIND: v58 = PLAYER_SKILL_MIND; break; |
3291 case CHARACTER_ATTRIBUTE_SKILL_BODY: v58 = PLAYER_SKILL_BODY; break; | 3167 case CHARACTER_ATTRIBUTE_SKILL_BODY: v58 = PLAYER_SKILL_BODY; break; |
3292 case CHARACTER_ATTRIBUTE_SKILL_LIGHT: v58 = PLAYER_SKILL_LIGHT; break; | 3168 case CHARACTER_ATTRIBUTE_SKILL_LIGHT: v58 = PLAYER_SKILL_LIGHT; break; |
3293 case CHARACTER_ATTRIBUTE_SKILL_DARK: v58 = PLAYER_SKILL_DARK; break; | 3169 case CHARACTER_ATTRIBUTE_SKILL_DARK: v58 = PLAYER_SKILL_DARK; break; |
3294 case CHARACTER_ATTRIBUTE_SKILL_MEDITATION: v58 = PLAYER_SKILL_MEDITATION; break; | 3170 case CHARACTER_ATTRIBUTE_SKILL_MEDITATION: v58 = PLAYER_SKILL_MEDITATION; break; |
3295 case CHARACTER_ATTRIBUTE_SKILL_BOW: v58 = PLAYER_SKILL_BOW; break; | 3171 case CHARACTER_ATTRIBUTE_SKILL_BOW: v58 = PLAYER_SKILL_BOW; break; |
3296 case CHARACTER_ATTRIBUTE_SKILL_SHIELD: v58 = PLAYER_SKILL_SHIELD; break; | 3172 case CHARACTER_ATTRIBUTE_SKILL_SHIELD: v58 = PLAYER_SKILL_SHIELD; break; |
3297 case CHARACTER_ATTRIBUTE_SKILL_LEARNING: v58 = PLAYER_SKILL_LEARNING; break; | 3173 case CHARACTER_ATTRIBUTE_SKILL_LEARNING: v58 = PLAYER_SKILL_LEARNING; break; |
3298 default: | 3174 default: |
3299 no_skills=true; | 3175 no_skills=true; |
3300 } | 3176 } |
3301 if (!no_skills) | 3177 if (!no_skills) |
3302 { | 3178 { |
3303 if ( !this->pActiveSkills[v58] ) | 3179 if ( !this->pActiveSkills[v58] ) |
3180 return 0; | |
3181 } | |
3182 | |
3183 switch(attr) //TODO would be nice to move these into separate functions | |
3184 { | |
3185 case CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS: | |
3186 case CHARACTER_ATTRIBUTE_RANGED_ATTACK: | |
3187 if ( HasItemEquipped(EQUIP_BOW) ) | |
3188 v5 = pItemsTable->pItems[this->pOwnItems[this->pEquipment.uBow-1].uItemID].uDamageMod; | |
3189 return v5; | |
3190 break; | |
3191 | |
3192 case CHARACTER_ATTRIBUTE_RANGED_DMG_MIN: | |
3193 if ( !HasItemEquipped(EQUIP_BOW) ) | |
3304 return 0; | 3194 return 0; |
3305 } | 3195 v57 = this->pOwnItems[this->pEquipment.uBow-1].uItemID; |
3306 | |
3307 if ( (signed int)attr > 28 ) | |
3308 { | |
3309 if ( (signed int)attr < 29 ) | |
3310 return v5 + v62 + v61; | |
3311 if ( (signed int)attr <= CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS ) | |
3312 { | |
3313 if ( HasItemEquipped(EQUIP_BOW) ) | |
3314 v5 = pItemsTable->pItems[v6->pOwnItems[v6->pEquipment.uBow-1].uItemID].uDamageMod; | |
3315 return v5 + v62 + v61; | |
3316 } | |
3317 if ( attr == CHARACTER_ATTRIBUTE_RANGED_DMG_MIN ) | |
3318 { | |
3319 if ( !HasItemEquipped(EQUIP_BOW) ) | |
3320 return v5 + v62 + v61; | |
3321 v57 = v6->pOwnItems[v6->pEquipment.uBow-1].uItemID; | |
3322 v5 = pItemsTable->pItems[v57].uDamageMod; | 3196 v5 = pItemsTable->pItems[v57].uDamageMod; |
3323 v56 = pItemsTable->pItems[v57].uDamageDice; | 3197 v56 = pItemsTable->pItems[v57].uDamageDice; |
3324 v5 += v56; | 3198 return v5 + v56; |
3325 return v5 + v62 + v61; | 3199 break; |
3326 } | 3200 |
3327 if ( attr == CHARACTER_ATTRIBUTE_RANGED_DMG_MAX ) | 3201 case CHARACTER_ATTRIBUTE_RANGED_DMG_MAX: |
3328 { | |
3329 if ( !HasItemEquipped(EQUIP_BOW) ) | 3202 if ( !HasItemEquipped(EQUIP_BOW) ) |
3330 return v5 + v62 + v61; | 3203 return 0; |
3331 v20 = v6->pOwnItems[v6->pEquipment.uBow-1].uItemID; | 3204 v20 = this->pOwnItems[this->pEquipment.uBow-1].uItemID; |
3332 v5 = pItemsTable->pItems[v20].uDamageDice * pItemsTable->pItems[v20].uDamageRoll; | 3205 v5 = pItemsTable->pItems[v20].uDamageDice * pItemsTable->pItems[v20].uDamageRoll; |
3333 LABEL_365: | |
3334 v56 = pItemsTable->pItems[v20].uDamageMod; | 3206 v56 = pItemsTable->pItems[v20].uDamageMod; |
3335 LABEL_366: | 3207 return v5 + v56; |
3336 v5 += v56; | 3208 |
3337 return v5 + v62 + v61; | 3209 case CHARACTER_ATTRIBUTE_LEVEL: |
3338 } | 3210 if ( !Player::HasEnchantedItemEquipped(25) ) |
3339 if ( (signed int)attr <= 33 || (signed int)attr > 46 ) | 3211 return 0; |
3340 return v5 + v62 + v61; | 3212 return 5; |
3341 LABEL_95: | 3213 break; |
3342 v65 = 0; | 3214 |
3343 while ( 1 ) | 3215 case CHARACTER_ATTRIBUTE_MELEE_DMG_MAX: |
3344 { | 3216 if ( IsUnarmed() ) |
3345 if ( !HasItemEquipped((ITEM_EQUIP_TYPE)v65) ) | 3217 { |
3346 goto LABEL_361; | 3218 return 3; |
3347 v31 = *(&v6->pEquipment.uShield + v65) - 1; | 3219 } |
3348 if ( v3 == 9 ) | 3220 else |
3349 { | 3221 { |
3350 v32 = GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v65); | 3222 if ( this->HasItemEquipped(EQUIP_MAIN_HAND) ) |
3351 if ( v32 >= 3 ) | |
3352 { | 3223 { |
3353 if ( v32 <= 11 ) | 3224 v22 = this->GetEquippedItemEquipType(EQUIP_MAIN_HAND); |
3225 if ( v22 >= 0 && v22 <= 2) | |
3354 { | 3226 { |
3355 v33 = v6->pInventoryItemList[v31].uItemID; | 3227 v23 = this->pOwnItems[this->pEquipment.uMainHand].uItemID; |
3356 v5 += pItemsTable->pItems[v33].uDamageDice + pItemsTable->pItems[v33].uDamageMod; | 3228 v26 = pItemsTable->pItems[v23].uDamageRoll; |
3229 if ( this->pEquipment.uShield || pItemsTable->pItems[v23].uSkillType != 4 ) | |
3230 { | |
3231 v25 = pItemsTable->pItems[v23].uDamageDice; | |
3232 } | |
3233 else | |
3234 { | |
3235 v25 = pItemsTable->pItems[v23].uDamageDice + 1; | |
3236 } | |
3237 v5 = pItemsTable->pItems[v23].uDamageMod + v25 * v26; | |
3357 } | 3238 } |
3358 } | 3239 } |
3359 } | 3240 if ( getOnlyMainHandDmg || !this->HasItemEquipped(EQUIP_OFF_HAND) || (GetEquippedItemEquipType(EQUIP_OFF_HAND) < 0 && GetEquippedItemEquipType(EQUIP_OFF_HAND) > 2)) |
3360 v63 = (int)((char *)v6 + 36 * v31); | |
3361 attra = (ItemGen *)(v63 + 532); | |
3362 if ( pItemsTable->IsMaterialNonCommon((ItemGen *)(v63 + 532)) == 1 | |
3363 && !pItemsTable->IsMaterialSpecial(attra) ) | |
3364 { | |
3365 v34 = attra->uItemID; | |
3366 switch ( attra->uItemID ) | |
3367 { | 3241 { |
3368 case 0x1F4u: | 3242 return v5; |
3369 v35 = v3 == 5; | |
3370 goto LABEL_105; | |
3371 case 0x1F5u: | |
3372 v36 = v3 == 0; | |
3373 goto LABEL_108; | |
3374 case 0x1F6u: | |
3375 if ( v3 == 21 ) | |
3376 v61 += 10; | |
3377 v36 = v3 == 2; | |
3378 goto LABEL_108; | |
3379 case 0x1F7u: | |
3380 if ( v3 == 17 ) | |
3381 v61 += 5; | |
3382 if ( v3 == 18 ) | |
3383 v61 += 5; | |
3384 v36 = v3 == 6; | |
3385 goto LABEL_108; | |
3386 case 0x1F8u: | |
3387 goto LABEL_118; | |
3388 case 0x1F9u: | |
3389 v40 = v3 == 3; | |
3390 goto LABEL_123; | |
3391 case 0x1FAu: | |
3392 v35 = v3 == 10; | |
3393 goto LABEL_105; | |
3394 case 0x1FEu: | |
3395 v35 = v3 == 4; | |
3396 goto LABEL_105; | |
3397 case 0x1FFu: | |
3398 if ( v3 == 23 ) | |
3399 v61 += 10; | |
3400 if ( v3 == 22 ) | |
3401 v61 += 10; | |
3402 goto LABEL_361; | |
3403 case 0x200u: | |
3404 if ( v3 == 36 ) | |
3405 { | |
3406 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[14]); | |
3407 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
3408 } | |
3409 v36 = v3 == 5; | |
3410 LABEL_108: | |
3411 if ( v36 ) | |
3412 v5 += 40; | |
3413 goto LABEL_361; | |
3414 case 0x201u: | |
3415 if ( v3 == 39 ) | |
3416 { | |
3417 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]); | |
3418 v34 = ((unsigned int)v34 >> 1) & 0x1F; | |
3419 v62 = v34; | |
3420 } | |
3421 goto LABEL_136; | |
3422 case 0x202u: | |
3423 if ( !v3 ) | |
3424 v5 += 150; | |
3425 if ( v3 == 1 ) | |
3426 v5 -= 40; | |
3427 if ( v3 == 2 ) | |
3428 v5 -= 40; | |
3429 goto LABEL_145; | |
3430 case 0x203u: | |
3431 if ( v3 == 42 ) | |
3432 { | |
3433 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[20]); | |
3434 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
3435 } | |
3436 if ( v3 == 43 ) | |
3437 v61 += 15; | |
3438 goto LABEL_361; | |
3439 case 0x204u: | |
3440 if ( v3 == 17 ) | |
3441 v61 += 5; | |
3442 if ( v3 == 18 ) | |
3443 v61 += 5; | |
3444 if ( v3 == 6 ) | |
3445 v5 += 50; | |
3446 if ( v3 == 11 || v3 == 10 || v3 == 12 || v3 == 13 || v3 == 33 || v3 == 14 ) | |
3447 goto LABEL_166; | |
3448 v42 = v3 == 15; | |
3449 goto LABEL_165; | |
3450 case 0x205u: | |
3451 if ( v3 == 18 ) | |
3452 v61 += 5; | |
3453 goto LABEL_361; | |
3454 case 0x206u: | |
3455 if ( !v3 ) | |
3456 v5 += 100; | |
3457 if ( v3 == 3 ) | |
3458 v5 += 100; | |
3459 v43 = v3 == 9; | |
3460 goto LABEL_174; | |
3461 case 0x207u: | |
3462 if ( v3 == 45 ) | |
3463 v61 += 5; | |
3464 if ( v3 == 15 ) | |
3465 v5 -= 10; | |
3466 v42 = v3 == 14; | |
3467 LABEL_165: | |
3468 if ( v42 ) | |
3469 LABEL_166: | |
3470 v5 -= 10; | |
3471 goto LABEL_361; | |
3472 case 0x208u: | |
3473 v35 = v3 == 3; | |
3474 goto LABEL_105; | |
3475 case 0x209u: | |
3476 if ( v3 == 2 ) | |
3477 v5 += 15; | |
3478 if ( !v3 ) | |
3479 v5 += 15; | |
3480 v41 = v3 == 6; | |
3481 goto LABEL_146; | |
3482 case 0x20Au: | |
3483 if ( v3 == 46 ) | |
3484 v61 += 15; | |
3485 v44 = v3 == 3; | |
3486 goto LABEL_190; | |
3487 case 0x20Bu: | |
3488 if ( v3 == 34 ) | |
3489 { | |
3490 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[12]); | |
3491 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
3492 } | |
3493 if ( v3 == 12 ) | |
3494 v5 += 50; | |
3495 if ( v3 == 2 ) | |
3496 v5 += 30; | |
3497 v45 = v3 == 9; | |
3498 goto LABEL_199; | |
3499 case 0x20Cu: | |
3500 if ( !v3 ) | |
3501 v5 += 75; | |
3502 goto LABEL_145; | |
3503 case 0x20Du: | |
3504 if ( v3 == 5 ) | |
3505 v5 += 50; | |
3506 if ( v3 == 6 ) | |
3507 v5 += 50; | |
3508 if ( v3 == 11 || v3 == 10 || v3 == 12 || v3 == 13 || v3 == 33 || v3 == 14 ) | |
3509 goto LABEL_374; | |
3510 v43 = v3 == 15; | |
3511 LABEL_174: | |
3512 if ( v43 ) | |
3513 LABEL_374: | |
3514 v5 -= 15; | |
3515 goto LABEL_361; | |
3516 case 0x20Eu: | |
3517 if ( v3 == 4 ) | |
3518 v5 += 150; | |
3519 if ( v3 == 44 ) | |
3520 v61 += 5; | |
3521 if ( v3 == 9 ) | |
3522 v5 -= 25; | |
3523 goto LABEL_361; | |
3524 case 0x20Fu: | |
3525 if ( v3 == 39 ) | |
3526 { | |
3527 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]); | |
3528 v34 = ((unsigned int)v34 >> 1) & 0x1F; | |
3529 v62 = v34; | |
3530 } | |
3531 if ( v3 == 40 ) | |
3532 { | |
3533 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[18]); | |
3534 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
3535 } | |
3536 LABEL_145: | |
3537 v41 = v3 == 5; | |
3538 LABEL_146: | |
3539 if ( v41 ) | |
3540 v5 -= 40; | |
3541 goto LABEL_361; | |
3542 case 0x210u: | |
3543 if ( v3 == 38 ) | |
3544 { | |
3545 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[16]); | |
3546 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
3547 } | |
3548 if ( !v3 ) | |
3549 v5 += 75; | |
3550 v44 = v3 == 11; | |
3551 LABEL_190: | |
3552 if ( v44 ) | |
3553 v5 -= 50; | |
3554 goto LABEL_361; | |
3555 case 0x211u: | |
3556 if ( v3 == 5 ) | |
3557 v5 += 100; | |
3558 if ( v3 == 4 ) | |
3559 v5 += 50; | |
3560 v35 = v3 == 11; | |
3561 LABEL_105: | |
3562 if ( v35 ) | |
3563 v5 += 50; | |
3564 goto LABEL_361; | |
3565 case 0x212u: | |
3566 if ( v3 == 1 ) | |
3567 v5 -= 20; | |
3568 v45 = v3 == 2; | |
3569 LABEL_199: | |
3570 if ( v45 ) | |
3571 v5 -= 20; | |
3572 goto LABEL_361; | |
3573 case 0x214u: | |
3574 if ( v3 == 1 ) | |
3575 v5 += 15; | |
3576 v46 = v3 == 2; | |
3577 goto LABEL_240; | |
3578 case 0x215u: | |
3579 if ( v3 == 5 ) | |
3580 v5 += 15; | |
3581 v46 = v3 == 4; | |
3582 goto LABEL_240; | |
3583 case 0x216u: | |
3584 if ( v3 == 10 ) | |
3585 v5 += 30; | |
3586 if ( !v3 ) | |
3587 v5 += 15; | |
3588 goto LABEL_315; | |
3589 case 0x217u: | |
3590 if ( v3 == 21 ) | |
3591 v61 += 5; | |
3592 if ( !v3 ) | |
3593 v5 += 15; | |
3594 goto LABEL_253; | |
3595 case 0x218u: | |
3596 goto LABEL_253; | |
3597 default: | |
3598 goto LABEL_361; | |
3599 } | |
3600 goto LABEL_361; | |
3601 } | |
3602 if ( *(int *)(v63 + 536) == v3 + 1 ) | |
3603 { | |
3604 if ( (signed int)v3 >= 0 ) | |
3605 { | |
3606 if ( (signed int)v3 <= 15 ) | |
3607 { | |
3608 v5 += *((int *)v6->pConditions + 9 * v31 + 135); | |
3609 } | |
3610 else | |
3611 { | |
3612 if ( (signed int)v3 <= 23 && v5 < *((int *)v6->pConditions + 9 * v31 + 135) ) | |
3613 v5 = *((int *)v6->pConditions + 9 * v31 + 135); | |
3614 } | |
3615 } | |
3616 goto LABEL_361; | |
3617 } | |
3618 v34 = *(int *)(v63 + 544); | |
3619 if ( v34 > 48 ) | |
3620 { | |
3621 switch ( v34 ) | |
3622 { | |
3623 case 54: | |
3624 goto LABEL_315; | |
3625 case 49: | |
3626 if ( v3 == 6 ) | |
3627 goto LABEL_121; | |
3628 v50 = v3 == 1; | |
3629 goto LABEL_296; | |
3630 case 51: | |
3631 if ( v3 != 5 && v3 != 1 ) | |
3632 goto LABEL_309; | |
3633 goto LABEL_121; | |
3634 case 52: | |
3635 if ( v3 == 3 ) | |
3636 goto LABEL_121; | |
3637 v50 = v3 == 4; | |
3638 goto LABEL_296; | |
3639 case 53: | |
3640 if ( !v3 ) | |
3641 goto LABEL_121; | |
3642 v50 = v3 == 2; | |
3643 goto LABEL_296; | |
3644 case 55: | |
3645 v46 = v3 == 6; | |
3646 goto LABEL_240; | |
3647 case 56: | |
3648 if ( !v3 ) | |
3649 goto LABEL_351; | |
3650 v53 = v3 == 3; | |
3651 goto LABEL_350; | |
3652 case 57: | |
3653 if ( v3 == 1 ) | |
3654 goto LABEL_351; | |
3655 v53 = v3 == 2; | |
3656 goto LABEL_350; | |
3657 case 50: | |
3658 if ( v3 == 10 ) | |
3659 v5 += 30; | |
3660 goto LABEL_361; | |
3661 case 60: | |
3662 if ( v3 != 23 ) | |
3663 goto LABEL_336; | |
3664 if ( v5 >= 3 ) | |
3665 goto LABEL_361; | |
3666 v5 = 3; | |
3667 LABEL_336: | |
3668 v54 = v3 == 22; | |
3669 goto LABEL_345; | |
3670 case 61: | |
3671 if ( v3 != 17 ) | |
3672 goto LABEL_340; | |
3673 if ( v5 >= 3 ) | |
3674 goto LABEL_361; | |
3675 v5 = 3; | |
3676 LABEL_340: | |
3677 v54 = v3 == 18; | |
3678 goto LABEL_345; | |
3679 case 62: | |
3680 if ( v3 != 19 ) | |
3681 goto LABEL_344; | |
3682 if ( v5 >= 3 ) | |
3683 goto LABEL_361; | |
3684 v5 = 3; | |
3685 LABEL_344: | |
3686 v54 = v3 == 20; | |
3687 LABEL_345: | |
3688 if ( !v54 ) | |
3689 goto LABEL_361; | |
3690 if ( v5 >= 3 ) | |
3691 goto LABEL_361; | |
3692 v60 = 3; | |
3693 goto LABEL_360; | |
3694 case 67: | |
3695 v55 = v3 == 18; | |
3696 goto LABEL_357; | |
3697 case 68: | |
3698 v53 = v3 == 9; | |
3699 goto LABEL_350; | |
3700 case 69: | |
3701 if ( v3 == 11 ) | |
3702 v5 += 20; | |
3703 break; | |
3704 case 70: | |
3705 if ( v3 == 12 ) | |
3706 v5 += 10; | |
3707 v55 = v3 == 16; | |
3708 LABEL_357: | |
3709 if ( v55 && v5 < 2 ) | |
3710 { | |
3711 v60 = 2; | |
3712 LABEL_360: | |
3713 v5 = v60; | |
3714 } | |
3715 break; | |
3716 default: | |
3717 goto LABEL_361; | |
3718 } | |
3719 goto LABEL_361; | |
3720 } | |
3721 if ( v34 == 48 ) | |
3722 { | |
3723 if ( v3 == 9 ) | |
3724 v5 += 5; | |
3725 LABEL_315: | |
3726 v46 = v3 == 3; | |
3727 LABEL_240: | |
3728 if ( v46 ) | |
3729 v5 += 15; | |
3730 goto LABEL_361; | |
3731 } | |
3732 if ( v34 > 32 ) | |
3733 { | |
3734 if ( v34 > 44 ) | |
3735 { | |
3736 v51 = v34 - 45; | |
3737 if ( !v51 ) | |
3738 { | |
3739 if ( v3 == 5 ) | |
3740 goto LABEL_351; | |
3741 v53 = v3 == 4; | |
3742 LABEL_350: | |
3743 if ( v53 ) | |
3744 LABEL_351: | |
3745 v5 += 5; | |
3746 goto LABEL_361; | |
3747 } | |
3748 v52 = v51 - 1; | |
3749 if ( !v52 ) | |
3750 { | |
3751 v40 = v3 == 0; | |
3752 LABEL_123: | |
3753 if ( v40 ) | |
3754 v5 += 25; | |
3755 goto LABEL_361; | |
3756 } | |
3757 if ( v52 == 1 ) | |
3758 { | |
3759 LABEL_309: | |
3760 v50 = v3 == 8; | |
3761 goto LABEL_296; | |
3762 } | |
3763 } | 3243 } |
3764 else | 3244 else |
3765 { | 3245 { |
3766 if ( v34 == 44 ) | 3246 v23 = this->pOwnItems[this->pEquipment.uShield].uItemID; |
3247 v15 = pItemsTable->pItems[v23].uDamageMod; | |
3248 v14 = pItemsTable->pItems[v23].uDamageDice * pItemsTable->pItems[v23].uDamageRoll; | |
3249 return v5 + v15 + v14; | |
3250 } | |
3251 } | |
3252 break; | |
3253 | |
3254 case CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS: | |
3255 case CHARACTER_ATTRIBUTE_ATTACK: | |
3256 if ( IsUnarmed() ) | |
3257 { | |
3258 return 0; | |
3259 } | |
3260 if ( this->HasItemEquipped(EQUIP_MAIN_HAND) ) | |
3261 { | |
3262 v17 = this->GetEquippedItemEquipType(EQUIP_MAIN_HAND); | |
3263 if ( v17 >= 0 && v17 <= 2) | |
3264 { | |
3265 v5 = pItemsTable->pItems[this->pOwnItems[this->pEquipment.uMainHand-1].uItemID].uDamageMod; | |
3266 } | |
3267 } | |
3268 if ( getOnlyMainHandDmg || !this->HasItemEquipped(EQUIP_OFF_HAND) || (this->GetEquippedItemEquipType(EQUIP_OFF_HAND) < 0) || this->GetEquippedItemEquipType(EQUIP_OFF_HAND) > 2 ) | |
3269 return v5; | |
3270 else | |
3271 { | |
3272 v20 = this->pOwnItems[this->pEquipment.uShield - 1].uItemID; | |
3273 v56 = pItemsTable->pItems[v20].uDamageMod; | |
3274 return v5 + v56; | |
3275 } | |
3276 break; | |
3277 | |
3278 case CHARACTER_ATTRIBUTE_MELEE_DMG_MIN: | |
3279 if ( IsUnarmed() ) | |
3280 { | |
3281 return 1; | |
3282 } | |
3283 if ( this->HasItemEquipped(EQUIP_MAIN_HAND) ) | |
3284 { | |
3285 v9 = this->GetEquippedItemEquipType(EQUIP_MAIN_HAND); | |
3286 if ( v9 >= 0 && v9 <= 2) | |
3287 { | |
3288 v5 = pItemsTable->pItems[this->pOwnItems[this->pEquipment.uMainHand].uItemID].uDamageDice + | |
3289 pItemsTable->pItems[this->pOwnItems[this->pEquipment.uMainHand].uItemID].uDamageMod; | |
3290 if ( !this->pEquipment.uShield && pItemsTable->pItems[this->pOwnItems[this->pEquipment.uMainHand].uItemID].uSkillType == 4) | |
3767 { | 3291 { |
3768 v50 = v3 == 7; | 3292 ++v5; |
3769 goto LABEL_296; | |
3770 } | |
3771 v34 -= 33; | |
3772 if ( !v34 ) | |
3773 { | |
3774 if ( v3 != 38 ) | |
3775 goto LABEL_361; | |
3776 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[16]); | |
3777 goto LABEL_138; | |
3778 } | |
3779 --v34; | |
3780 if ( !v34 ) | |
3781 { | |
3782 if ( v3 != 36 ) | |
3783 goto LABEL_361; | |
3784 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[14]); | |
3785 goto LABEL_138; | |
3786 } | |
3787 v49 = v34 - 8; | |
3788 if ( !v49 ) | |
3789 { | |
3790 if ( (signed int)v3 >= 0 && (signed int)v3 <= 15 ) | |
3791 ++v5; | |
3792 goto LABEL_361; | |
3793 } | |
3794 if ( v49 == 1 ) | |
3795 { | |
3796 if ( v3 != 3 && v3 != 7 ) | |
3797 { | |
3798 v50 = v3 == 9; | |
3799 LABEL_296: | |
3800 if ( !v50 ) | |
3801 goto LABEL_361; | |
3802 } | |
3803 LABEL_121: | |
3804 v5 += 10; | |
3805 goto LABEL_361; | |
3806 } | 3293 } |
3807 } | 3294 } |
3808 } | 3295 } |
3296 | |
3297 if ( getOnlyMainHandDmg || !this->HasItemEquipped(EQUIP_OFF_HAND) || (this->GetEquippedItemEquipType(EQUIP_OFF_HAND) < 0) || this->GetEquippedItemEquipType(EQUIP_OFF_HAND) > 2 ) | |
3298 { | |
3299 return v5; | |
3300 } | |
3809 else | 3301 else |
3810 { | 3302 { |
3811 if ( v34 == 32 ) | 3303 v14 = pItemsTable->pItems[this->pOwnItems[this->pEquipment.uShield].uItemID].uDamageMod; |
3304 v15 = pItemsTable->pItems[this->pOwnItems[this->pEquipment.uShield].uItemID].uDamageDice; | |
3305 return v5 + v15 + v14; | |
3306 } | |
3307 break; | |
3308 | |
3309 case CHARACTER_ATTRIBUTE_STRENGTH: | |
3310 case CHARACTER_ATTRIBUTE_INTELLIGENCE: | |
3311 case CHARACTER_ATTRIBUTE_WILLPOWER: | |
3312 case CHARACTER_ATTRIBUTE_ENDURANCE: | |
3313 case CHARACTER_ATTRIBUTE_ACCURACY: | |
3314 case CHARACTER_ATTRIBUTE_SPEED: | |
3315 case CHARACTER_ATTRIBUTE_LUCK: | |
3316 case CHARACTER_ATTRIBUTE_HEALTH: | |
3317 case CHARACTER_ATTRIBUTE_MANA: | |
3318 case CHARACTER_ATTRIBUTE_AC_BONUS: | |
3319 | |
3320 case CHARACTER_ATTRIBUTE_RESIST_FIRE: | |
3321 case CHARACTER_ATTRIBUTE_RESIST_AIR: | |
3322 case CHARACTER_ATTRIBUTE_RESIST_WATER: | |
3323 case CHARACTER_ATTRIBUTE_RESIST_EARTH: | |
3324 case CHARACTER_ATTRIBUTE_RESIST_MIND: | |
3325 case CHARACTER_ATTRIBUTE_RESIST_BODY: | |
3326 case CHARACTER_ATTRIBUTE_RESIST_SPIRIT: | |
3327 | |
3328 case CHARACTER_ATTRIBUTE_SKILL_ALCHEMY: | |
3329 case CHARACTER_ATTRIBUTE_SKILL_STEALING: | |
3330 case CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM: | |
3331 case CHARACTER_ATTRIBUTE_SKILL_ITEM_ID: | |
3332 case CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID: | |
3333 case CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER: | |
3334 case CHARACTER_ATTRIBUTE_SKILL_DODGE: | |
3335 case CHARACTER_ATTRIBUTE_SKILL_UNARMED: | |
3336 | |
3337 case CHARACTER_ATTRIBUTE_SKILL_FIRE: | |
3338 case CHARACTER_ATTRIBUTE_SKILL_AIR: | |
3339 case CHARACTER_ATTRIBUTE_SKILL_WATER: | |
3340 case CHARACTER_ATTRIBUTE_SKILL_EARTH: | |
3341 case CHARACTER_ATTRIBUTE_SKILL_SPIRIT: | |
3342 case CHARACTER_ATTRIBUTE_SKILL_MIND: | |
3343 case CHARACTER_ATTRIBUTE_SKILL_BODY: | |
3344 case CHARACTER_ATTRIBUTE_SKILL_LIGHT: | |
3345 case CHARACTER_ATTRIBUTE_SKILL_DARK: | |
3346 case CHARACTER_ATTRIBUTE_SKILL_MEDITATION: | |
3347 case CHARACTER_ATTRIBUTE_SKILL_BOW: | |
3348 case CHARACTER_ATTRIBUTE_SKILL_SHIELD: | |
3349 case CHARACTER_ATTRIBUTE_SKILL_LEARNING: | |
3350 for (int i = 0; i < 16; i++) | |
3351 { | |
3352 if ( HasItemEquipped((ITEM_EQUIP_TYPE)i) ) | |
3812 { | 3353 { |
3813 if ( v3 != 39 ) | 3354 v31 = this->pEquipment.pIndices[i] - 1; |
3814 goto LABEL_361; | 3355 currEquippedItem = &this->pInventoryItemList[v31]; |
3815 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]); | 3356 if ( attr == CHARACTER_ATTRIBUTE_AC_BONUS ) |
3816 goto LABEL_138; | |
3817 } | |
3818 if ( v34 > 28 ) | |
3819 { | |
3820 v34 -= 29; | |
3821 if ( v34 ) | |
3822 { | 3357 { |
3823 --v34; | 3358 v32 = GetEquippedItemEquipType((ITEM_EQUIP_TYPE)i); |
3824 if ( v34 ) | 3359 if ( v32 >= 3 && v32 <= 11 ) |
3825 { | 3360 { |
3826 --v34; | 3361 v33 = currEquippedItem->uItemID; |
3827 if ( v34 || v3 != 41 ) | 3362 v5 += pItemsTable->pItems[v33].uDamageDice + pItemsTable->pItems[v33].uDamageMod; |
3828 goto LABEL_361; | |
3829 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[19]); | |
3830 } | 3363 } |
3831 else | 3364 } |
3365 if ( pItemsTable->IsMaterialNonCommon((ItemGen *)(currEquippedItem)) | |
3366 && !pItemsTable->IsMaterialSpecial(currEquippedItem) ) | |
3367 { | |
3368 currEquippedItem->GetItemBonusArtifact(this, attr, &v62); | |
3369 } | |
3370 else if ( currEquippedItem->uEnchantmentType != 0 ) | |
3371 { | |
3372 if (currEquippedItem->IsRegularEnchanmentForAttribute(attr)) | |
3832 { | 3373 { |
3833 if ( v3 != 34 ) | 3374 if ( attr > CHARACTER_ATTRIBUTE_RESIST_BODY && v5 < currEquippedItem->m_enchantmentStrength ) |
3834 goto LABEL_361; | 3375 v5 = currEquippedItem->m_enchantmentStrength; |
3835 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[12]); | 3376 else |
3377 v5 += currEquippedItem->m_enchantmentStrength; | |
3836 } | 3378 } |
3837 } | 3379 } |
3838 else | 3380 else |
3839 { | 3381 { |
3840 if ( v3 != 37 ) | 3382 currEquippedItem->GetItemBonusSpecialEnchantment(this, attr, &v5, &v61); |
3841 goto LABEL_361; | |
3842 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[15]); | |
3843 } | |
3844 goto LABEL_138; | |
3845 } | |
3846 if ( v34 == 28 ) | |
3847 { | |
3848 LABEL_136: | |
3849 if ( v3 == 42 ) | |
3850 { | |
3851 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[20]); | |
3852 LABEL_138: | |
3853 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
3854 goto LABEL_361; | |
3855 } | 3383 } |
3856 } | 3384 } |
3857 else | 3385 } |
3858 { | |
3859 v47 = v34 - 1; | |
3860 if ( v47 ) | |
3861 { | |
3862 v48 = v47 - 1; | |
3863 if ( v48 ) | |
3864 { | |
3865 v34 = v48 - 24; | |
3866 if ( v34 ) | |
3867 { | |
3868 --v34; | |
3869 if ( v34 || v3 != 40 ) | |
3870 goto LABEL_361; | |
3871 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[18]); | |
3872 } | |
3873 else | |
3874 { | |
3875 if ( v3 != 35 ) | |
3876 goto LABEL_361; | |
3877 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[13]); | |
3878 } | |
3879 goto LABEL_138; | |
3880 } | |
3881 LABEL_118: | |
3882 if ( (signed int)v3 < 0 ) | |
3883 goto LABEL_361; | |
3884 v39 = __OFSUB__((int)v3, 6); | |
3885 v37 = v3 == 6; | |
3886 v38 = v3 - 6 < 0; | |
3887 } | |
3888 else | |
3889 { | |
3890 LABEL_253: | |
3891 if ( (signed int)v3 < 10 ) | |
3892 goto LABEL_361; | |
3893 v39 = __OFSUB__((int)v3, 15); | |
3894 v37 = v3 == 15; | |
3895 v38 = v3 - 15 < 0; | |
3896 } | |
3897 if ( (unsigned __int8)(v38 ^ v39) | v37 ) | |
3898 goto LABEL_121; | |
3899 } | |
3900 } | |
3901 LABEL_361: | |
3902 ++v65; | |
3903 if ( (signed int)v65 >= 16 ) | |
3904 return v5 + v62 + v61; | |
3905 } | |
3906 } | |
3907 if ( attr == CHARACTER_ATTRIBUTE_MELEE_DMG_MAX ) | |
3908 { | |
3909 if ( IsUnarmed() != 1 ) | |
3910 { | |
3911 if ( v6->HasItemEquipped(EQUIP_MAIN_HAND) ) | |
3912 { | |
3913 v22 = this->GetEquippedItemEquipType(EQUIP_MAIN_HAND); | |
3914 if ( v22 >= 0 ) | |
3915 { | |
3916 if ( v22 <= 2 ) | |
3917 { | |
3918 v23 = this->pOwnItems[this->pEquipment.uMainHand].uItemID; | |
3919 if ( v6->pEquipment.uShield || pItemsTable->pItems[v23].uSkillType != 4 ) | |
3920 { | |
3921 v26 = pItemsTable->pItems[v23].uDamageRoll; | |
3922 v25 = pItemsTable->pItems[v23].uDamageDice; | |
3923 } | |
3924 else | |
3925 { | |
3926 v25 = pItemsTable->pItems[v23].uDamageRoll; | |
3927 v26 = pItemsTable->pItems[v23].uDamageDice + 1; | |
3928 } | |
3929 v5 = pItemsTable->pItems[v23].uDamageMod + v25 * v26; | |
3930 } | |
3931 } | |
3932 } | |
3933 | |
3934 if ( a3 || !v6->HasItemEquipped(EQUIP_OFF_HAND) ) | |
3935 { | |
3936 | |
3937 v28 = v6->GetEquippedItemEquipType(EQUIP_OFF_HAND); | |
3938 if ((v28 < 0) || v28 > 2 ) | |
3939 return v5 + v62 + v61; | |
3940 } | |
3941 v15 = pItemsTable->pItems[v23].uDamageMod; | |
3942 v14 = pItemsTable->pItems[v23].uDamageDice * pItemsTable->pItems[v23].uDamageRoll; | |
3943 v5 += v15 + v14; | |
3944 return v5 + v62 + v61; | 3386 return v5 + v62 + v61; |
3945 } | 3387 break; |
3946 v59 = 3; | 3388 default: |
3947 LABEL_74: | 3389 return 0; |
3948 v5 = v59; | 3390 } |
3949 return v5 + v62 + v61; | |
3950 } | |
3951 if ( (signed int)attr < 0 ) | |
3952 return v5 + v62 + v61; | |
3953 if ( (signed int)attr <= CHARACTER_ATTRIBUTE_SKILL_UNARMED ) | |
3954 goto LABEL_95; | |
3955 if ( attr == CHARACTER_ATTRIBUTE_LEVEL ) | |
3956 { | |
3957 if ( !Player::HasEnchantedItemEquipped(25) ) | |
3958 return v5 + v62 + v61; | |
3959 v5 = 5; | |
3960 return v5 + v62 + v61; | |
3961 } | |
3962 if ( (signed int)attr <= CHARACTER_ATTRIBUTE_LEVEL ) | |
3963 return v5 + v62 + v61; | |
3964 if ( (signed int)attr <= CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS ) | |
3965 { | |
3966 if ( IsUnarmed() == 1 ) | |
3967 { | |
3968 v5 = 0; | |
3969 return v5 + v62 + v61; | |
3970 } | |
3971 if ( v6->HasItemEquipped(EQUIP_MAIN_HAND) ) | |
3972 { | |
3973 v17 = this->GetEquippedItemEquipType(EQUIP_MAIN_HAND); | |
3974 if ( v17 >= 0 ) | |
3975 { | |
3976 if ( v17 <= 2 ) | |
3977 v5 = pItemsTable->pItems[v6->pOwnItems[v6->pEquipment.uMainHand-1].uItemID].uDamageMod; | |
3978 } | |
3979 } | |
3980 if ( a3 || !v6->HasItemEquipped(EQUIP_OFF_HAND) || (v19 = v6->GetEquippedItemEquipType(EQUIP_OFF_HAND), v19 < 0) || v19 > 2 ) | |
3981 return v5 + v62 + v61; | |
3982 v20 = v6->pOwnItems[v6->pEquipment.uShield - 1].uItemID; | |
3983 v56 = pItemsTable->pItems[v20].uDamageMod; | |
3984 v5 += v56; | |
3985 return v5 + v62 + v61; | |
3986 } | |
3987 if ( attr == CHARACTER_ATTRIBUTE_MELEE_DMG_MIN ) | |
3988 { | |
3989 if ( IsUnarmed() == 1 ) | |
3990 { | |
3991 v5 = 1; | |
3992 return v5 + v62 + v61; | |
3993 } | |
3994 if ( v6->HasItemEquipped(EQUIP_MAIN_HAND) ) | |
3995 { | |
3996 v9 = this->GetEquippedItemEquipType(EQUIP_MAIN_HAND); | |
3997 if ( v9 >= 0 ) | |
3998 { | |
3999 if ( v9 <= 2 ) | |
4000 { | |
4001 v5 = pItemsTable->pItems[this->pOwnItems[this->pEquipment.uMainHand].uItemID].uDamageDice + | |
4002 pItemsTable->pItems[this->pOwnItems[this->pEquipment.uMainHand].uItemID].uDamageMod; | |
4003 if ( !v6->pEquipment.uShield ) | |
4004 { | |
4005 if ( pItemsTable->pItems[this->pOwnItems[this->pEquipment.uMainHand].uItemID].uSkillType == 4 ) | |
4006 ++v5; | |
4007 } | |
4008 } | |
4009 } | |
4010 } | |
4011 | |
4012 if ( a3 || !v6->HasItemEquipped(EQUIP_OFF_HAND)) | |
4013 { | |
4014 v12 = v6->GetEquippedItemEquipType(EQUIP_OFF_HAND); | |
4015 if ((v12 < 0) || v12 > 2 ) | |
4016 return v5 + v62 + v61; | |
4017 } | |
4018 v14 = pItemsTable->pItems[this->pOwnItems[this->pEquipment.uShield].uItemID].uDamageMod; | |
4019 v15 = pItemsTable->pItems[this->pOwnItems[this->pEquipment.uShield].uItemID].uDamageDice; | |
4020 LABEL_88: | |
4021 v5 += v15 + v14; | |
4022 } | |
4023 return v5 + v62 + v61; | |
4024 } | 3391 } |
4025 | 3392 |
4026 //----- (0048F73C) -------------------------------------------------------- | 3393 //----- (0048F73C) -------------------------------------------------------- |
4027 int Player::GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2) | 3394 int Player::GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2) |
4028 { | 3395 { |
4135 { | 3502 { |
4136 if ( CheckHiredNPCSpeciality(Hunter) ) | 3503 if ( CheckHiredNPCSpeciality(Hunter) ) |
4137 bonus_value = 6; | 3504 bonus_value = 6; |
4138 if ( CheckHiredNPCSpeciality(Sage) ) | 3505 if ( CheckHiredNPCSpeciality(Sage) ) |
4139 bonus_value += 6; | 3506 bonus_value += 6; |
4140 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID, 0); | 3507 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID); |
4141 } | 3508 } |
4142 break; | 3509 break; |
4143 | 3510 |
4144 case PLAYER_SKILL_ARMSMASTER: | 3511 case PLAYER_SKILL_ARMSMASTER: |
4145 { | 3512 { |
4146 if ( CheckHiredNPCSpeciality(Armsmaster) ) | 3513 if ( CheckHiredNPCSpeciality(Armsmaster) ) |
4147 bonus_value = 2; | 3514 bonus_value = 2; |
4148 if ( CheckHiredNPCSpeciality(Weaponsmaster) ) | 3515 if ( CheckHiredNPCSpeciality(Weaponsmaster) ) |
4149 bonus_value += 3; | 3516 bonus_value += 3; |
4150 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER, 0); | 3517 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER); |
4151 } | 3518 } |
4152 break; | 3519 break; |
4153 | 3520 |
4154 case PLAYER_SKILL_STEALING: | 3521 case PLAYER_SKILL_STEALING: |
4155 { | 3522 { |
4156 if (CheckHiredNPCSpeciality(Burglar)) | 3523 if (CheckHiredNPCSpeciality(Burglar)) |
4157 bonus_value = 8; | 3524 bonus_value = 8; |
4158 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_STEALING, 0); | 3525 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_STEALING); |
4159 } | 3526 } |
4160 break; | 3527 break; |
4161 | 3528 |
4162 | 3529 |
4163 case PLAYER_SKILL_ALCHEMY: | 3530 case PLAYER_SKILL_ALCHEMY: |
4164 { | 3531 { |
4165 if ( CheckHiredNPCSpeciality(Herbalist) ) | 3532 if ( CheckHiredNPCSpeciality(Herbalist) ) |
4166 bonus_value = 4; | 3533 bonus_value = 4; |
4167 if ( CheckHiredNPCSpeciality(Apothecary) ) | 3534 if ( CheckHiredNPCSpeciality(Apothecary) ) |
4168 bonus_value += 8; | 3535 bonus_value += 8; |
4169 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ALCHEMY, 0); | 3536 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ALCHEMY); |
4170 } | 3537 } |
4171 break; | 3538 break; |
4172 | 3539 |
4173 case PLAYER_SKILL_LEARNING: | 3540 case PLAYER_SKILL_LEARNING: |
4174 { | 3541 { |
4176 bonus_value = 10; | 3543 bonus_value = 10; |
4177 if ( CheckHiredNPCSpeciality(Instructor) ) | 3544 if ( CheckHiredNPCSpeciality(Instructor) ) |
4178 bonus_value += 15; | 3545 bonus_value += 15; |
4179 if ( CheckHiredNPCSpeciality(Scholar) ) | 3546 if ( CheckHiredNPCSpeciality(Scholar) ) |
4180 bonus_value += 5; | 3547 bonus_value += 5; |
4181 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_LEARNING, 0); | 3548 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_LEARNING); |
4182 } | 3549 } |
4183 break; | 3550 break; |
4184 | 3551 |
4185 case PLAYER_SKILL_UNARMED: | 3552 case PLAYER_SKILL_UNARMED: |
4186 { | 3553 { |
4187 if (CheckHiredNPCSpeciality(Monk) ) | 3554 if (CheckHiredNPCSpeciality(Monk) ) |
4188 bonus_value = 2; | 3555 bonus_value = 2; |
4189 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_UNARMED, 0); | 3556 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_UNARMED); |
4190 } | 3557 } |
4191 break; | 3558 break; |
4192 | 3559 |
4193 case PLAYER_SKILL_DODGE: | 3560 case PLAYER_SKILL_DODGE: |
4194 { | 3561 { |
4195 if ( CheckHiredNPCSpeciality(Monk) ) | 3562 if ( CheckHiredNPCSpeciality(Monk) ) |
4196 bonus_value = 2; | 3563 bonus_value = 2; |
4197 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_DODGE, 0); | 3564 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_DODGE); |
4198 } | 3565 } |
4199 break; | 3566 break; |
4200 | 3567 |
4201 case PLAYER_SKILL_BOW: | 3568 case PLAYER_SKILL_BOW: |
4202 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_BOW, 0); | 3569 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_BOW); |
4203 break; | 3570 break; |
4204 case PLAYER_SKILL_SHIELD: | 3571 case PLAYER_SKILL_SHIELD: |
4205 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_SHIELD, 0); | 3572 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_SHIELD); |
4206 break; | 3573 break; |
4207 | 3574 |
4208 case PLAYER_SKILL_EARTH: | 3575 case PLAYER_SKILL_EARTH: |
4209 if ( CheckHiredNPCSpeciality(Apprentice) ) | 3576 if ( CheckHiredNPCSpeciality(Apprentice) ) |
4210 bonus_value = 2; | 3577 bonus_value = 2; |
4212 bonus_value += 3; | 3579 bonus_value += 3; |
4213 if ( CheckHiredNPCSpeciality(Spellmaster) ) | 3580 if ( CheckHiredNPCSpeciality(Spellmaster) ) |
4214 bonus_value += 4; | 3581 bonus_value += 4; |
4215 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) | 3582 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) |
4216 bonus_value += 3; | 3583 bonus_value += 3; |
4217 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_EARTH, 0); | 3584 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_EARTH); |
4218 break; | 3585 break; |
4219 case PLAYER_SKILL_FIRE: | 3586 case PLAYER_SKILL_FIRE: |
4220 if ( CheckHiredNPCSpeciality(Apprentice) ) | 3587 if ( CheckHiredNPCSpeciality(Apprentice) ) |
4221 bonus_value = 2; | 3588 bonus_value = 2; |
4222 if ( CheckHiredNPCSpeciality(Mystic) ) | 3589 if ( CheckHiredNPCSpeciality(Mystic) ) |
4223 bonus_value += 3; | 3590 bonus_value += 3; |
4224 if ( CheckHiredNPCSpeciality(Spellmaster) ) | 3591 if ( CheckHiredNPCSpeciality(Spellmaster) ) |
4225 bonus_value += 4; | 3592 bonus_value += 4; |
4226 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) | 3593 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) |
4227 bonus_value += 3; | 3594 bonus_value += 3; |
4228 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_FIRE, 0); | 3595 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_FIRE); |
4229 break; | 3596 break; |
4230 case PLAYER_SKILL_AIR: | 3597 case PLAYER_SKILL_AIR: |
4231 if ( CheckHiredNPCSpeciality(Apprentice) ) | 3598 if ( CheckHiredNPCSpeciality(Apprentice) ) |
4232 bonus_value = 2; | 3599 bonus_value = 2; |
4233 if ( CheckHiredNPCSpeciality(Mystic) ) | 3600 if ( CheckHiredNPCSpeciality(Mystic) ) |
4234 bonus_value += 3; | 3601 bonus_value += 3; |
4235 if ( CheckHiredNPCSpeciality(Spellmaster) ) | 3602 if ( CheckHiredNPCSpeciality(Spellmaster) ) |
4236 bonus_value += 4; | 3603 bonus_value += 4; |
4237 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) | 3604 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) |
4238 bonus_value += 3; | 3605 bonus_value += 3; |
4239 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_AIR, 0); | 3606 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_AIR); |
4240 break; | 3607 break; |
4241 case PLAYER_SKILL_WATER: | 3608 case PLAYER_SKILL_WATER: |
4242 if ( CheckHiredNPCSpeciality(Apprentice) ) | 3609 if ( CheckHiredNPCSpeciality(Apprentice) ) |
4243 bonus_value = 2; | 3610 bonus_value = 2; |
4244 if ( CheckHiredNPCSpeciality(Mystic) ) | 3611 if ( CheckHiredNPCSpeciality(Mystic) ) |
4245 bonus_value += 3; | 3612 bonus_value += 3; |
4246 if ( CheckHiredNPCSpeciality(Spellmaster) ) | 3613 if ( CheckHiredNPCSpeciality(Spellmaster) ) |
4247 bonus_value += 4; | 3614 bonus_value += 4; |
4248 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) | 3615 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) |
4249 bonus_value += 3; | 3616 bonus_value += 3; |
4250 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_WATER, 0); | 3617 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_WATER); |
4251 break; | 3618 break; |
4252 case PLAYER_SKILL_SPIRIT: | 3619 case PLAYER_SKILL_SPIRIT: |
4253 if ( CheckHiredNPCSpeciality(Acolyte2) ) | 3620 if ( CheckHiredNPCSpeciality(Acolyte2) ) |
4254 bonus_value = 2; | 3621 bonus_value = 2; |
4255 if ( CheckHiredNPCSpeciality(Initiate) ) | 3622 if ( CheckHiredNPCSpeciality(Initiate) ) |
4256 bonus_value += 3; | 3623 bonus_value += 3; |
4257 if ( CheckHiredNPCSpeciality(Prelate) ) | 3624 if ( CheckHiredNPCSpeciality(Prelate) ) |
4258 bonus_value += 4; | 3625 bonus_value += 4; |
4259 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_SPIRIT, 0); | 3626 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_SPIRIT); |
4260 break; | 3627 break; |
4261 case PLAYER_SKILL_MIND: | 3628 case PLAYER_SKILL_MIND: |
4262 if ( CheckHiredNPCSpeciality(Acolyte2) ) | 3629 if ( CheckHiredNPCSpeciality(Acolyte2) ) |
4263 bonus_value = 2; | 3630 bonus_value = 2; |
4264 if ( CheckHiredNPCSpeciality(Initiate) ) | 3631 if ( CheckHiredNPCSpeciality(Initiate) ) |
4265 bonus_value += 3; | 3632 bonus_value += 3; |
4266 if ( CheckHiredNPCSpeciality(Prelate) ) | 3633 if ( CheckHiredNPCSpeciality(Prelate) ) |
4267 bonus_value += 4; | 3634 bonus_value += 4; |
4268 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MIND, 0); | 3635 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MIND); |
4269 break; | 3636 break; |
4270 case PLAYER_SKILL_BODY: | 3637 case PLAYER_SKILL_BODY: |
4271 if ( CheckHiredNPCSpeciality(Acolyte2) ) | 3638 if ( CheckHiredNPCSpeciality(Acolyte2) ) |
4272 bonus_value = 2; | 3639 bonus_value = 2; |
4273 if ( CheckHiredNPCSpeciality(Initiate) ) | 3640 if ( CheckHiredNPCSpeciality(Initiate) ) |
4274 bonus_value += 3; | 3641 bonus_value += 3; |
4275 if ( CheckHiredNPCSpeciality(Prelate) ) | 3642 if ( CheckHiredNPCSpeciality(Prelate) ) |
4276 bonus_value += 4; | 3643 bonus_value += 4; |
4277 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_BODY, 0); | 3644 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_BODY); |
4278 break; | 3645 break; |
4279 case PLAYER_SKILL_LIGHT: | 3646 case PLAYER_SKILL_LIGHT: |
4280 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_LIGHT, 0); | 3647 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_LIGHT); |
4281 break; | 3648 break; |
4282 case PLAYER_SKILL_DARK: | 3649 case PLAYER_SKILL_DARK: |
4283 { | 3650 { |
4284 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_DARK, 0); | 3651 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_DARK); |
4285 } | 3652 } |
4286 break; | 3653 break; |
4287 | 3654 |
4288 case PLAYER_SKILL_MERCHANT: | 3655 case PLAYER_SKILL_MERCHANT: |
4289 { | 3656 { |
4306 bonus_value += 5; | 3673 bonus_value += 5; |
4307 } | 3674 } |
4308 break; | 3675 break; |
4309 | 3676 |
4310 case PLAYER_SKILL_ITEM_ID: | 3677 case PLAYER_SKILL_ITEM_ID: |
4311 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ITEM_ID, 0); | 3678 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ITEM_ID); |
4312 break; | 3679 break; |
4313 case PLAYER_SKILL_MEDITATION: | 3680 case PLAYER_SKILL_MEDITATION: |
4314 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MEDITATION, 0); | 3681 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MEDITATION); |
4315 break; | 3682 break; |
4316 case PLAYER_SKILL_TRAP_DISARM: | 3683 case PLAYER_SKILL_TRAP_DISARM: |
4317 { | 3684 { |
4318 if ( CheckHiredNPCSpeciality(Tinker) ) | 3685 if ( CheckHiredNPCSpeciality(Tinker) ) |
4319 bonus_value = 4; | 3686 bonus_value = 4; |
4320 if ( CheckHiredNPCSpeciality(Locksmith) ) | 3687 if ( CheckHiredNPCSpeciality(Locksmith) ) |
4321 bonus_value += 6; | 3688 bonus_value += 6; |
4322 if ( CheckHiredNPCSpeciality(Burglar) ) | 3689 if ( CheckHiredNPCSpeciality(Burglar) ) |
4323 bonus_value += 8; | 3690 bonus_value += 8; |
4324 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM, 0); | 3691 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM); |
4325 } | 3692 } |
4326 break; | 3693 break; |
4327 } | 3694 } |
4328 | 3695 |
4329 skill_value = pActiveSkills[uSkillType]; | 3696 skill_value = pActiveSkills[uSkillType]; |