comparison UI/UIRest.cpp @ 1715:8da2af197e11

Merge
author Grumpy7
date Wed, 25 Sep 2013 07:11:43 +0200
parents e013b92030e3
children 28cb79ae2f6f
comparison
equal deleted inserted replaced
1714:bafc79e65a4d 1715:8da2af197e11
17 17
18 18
19 //----- (0041F6C1) -------------------------------------------------------- 19 //----- (0041F6C1) --------------------------------------------------------
20 void RestUI_Load() 20 void RestUI_Load()
21 { 21 {
22 Player *v0; // eax@10 22 if ( !dword_506F14 )
23 pAudioPlayer->StopChannels(-1, -1);
24 if ( pCurrentScreen != SCREEN_GAME)
25 {
26 pGUIWindow_CurrentMenu->Release();
27 pCurrentScreen = SCREEN_GAME;
28 viewparams->bRedrawGameUI = true;
29 }
30 pEventTimer->Pause();
31 if ( dword_506F14 != 2 )
32 GUIWindow::Create(518, 450, 0, 0, WINDOW_PressedButton2, (int)pBtn_Rest, 0);
33 _506F18_num_minutes_to_sleep = 0;
34 dword_506F14 = 0;
35 uRestUI_FoodRequiredToRest = 2;
36 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
37 uRestUI_FoodRequiredToRest = pOutdoor->GetNumFoodRequiredToRestInCurrentPos(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
38 if ( PartyHasDragon() )
39 {
40 for ( uint i = 0; i < 4; ++i )
41 {
42 if (pParty->pPlayers[i].classType == PLAYER_CLASS_WARLOCK)
43 ++uRestUI_FoodRequiredToRest;
44 }
45 }
46 if ( CheckHiredNPCSpeciality(Porter) )
47 --uRestUI_FoodRequiredToRest;
48 if ( CheckHiredNPCSpeciality(QuarterMaster) )
49 uRestUI_FoodRequiredToRest -= 2;
50 if ( CheckHiredNPCSpeciality(Gypsy) )
51 --uRestUI_FoodRequiredToRest;
52 if ( uRestUI_FoodRequiredToRest < 1 )
53 uRestUI_FoodRequiredToRest = 1;
54 if ( !_stricmp(pCurrentMapName, "d29.blv") && _449B57_test_bit(pParty->_quest_bits, 98) )//Замок Хармондейл
55 uRestUI_FoodRequiredToRest = 0;
23 56
24 if ( !dword_506F14 ) 57 ++pIcons_LOD->uTexturePacksCount;
25 pAudioPlayer->StopChannels(-1, -1); 58 if ( !pIcons_LOD->uNumPrevLoadedFiles )
26 if ( pCurrentScreen != SCREEN_GAME) 59 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
27 {
28 pGUIWindow_CurrentMenu->Release();
29 pCurrentScreen = SCREEN_GAME;
30 viewparams->bRedrawGameUI = true;
31 }
32 pEventTimer->Pause();
33 if ( dword_506F14 != 2 )
34 GUIWindow::Create(518, 450, 0, 0, WINDOW_PressedButton2, (int)pBtn_Rest, 0);
35 _506F18_num_minutes_to_sleep = 0;
36 dword_506F14 = 0;
37 uRestUI_FoodRequiredToRest = 2;
38 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
39 uRestUI_FoodRequiredToRest = pOutdoor->GetNumFoodRequiredToRestInCurrentPos(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
40 if ( PartyHasDragon() )
41 {
42 v0 = pParty->pPlayers;//[0].uClass;
43 while ( v0 <= &pParty->pPlayers[3] )
44 {
45 ++v0;
46 if ( v0 > &pParty->pPlayers[3] )
47 break;
48 }
49 if(v0->classType == PLAYER_CLASS_WARLOCK)
50 ++uRestUI_FoodRequiredToRest;
51 }
52 if ( CheckHiredNPCSpeciality(Porter) )
53 --uRestUI_FoodRequiredToRest;
54 if ( CheckHiredNPCSpeciality(QuarterMaster) )
55 uRestUI_FoodRequiredToRest -= 2;
56 if ( CheckHiredNPCSpeciality(Gypsy) )
57 --uRestUI_FoodRequiredToRest;
58 if ( uRestUI_FoodRequiredToRest < 1 )
59 uRestUI_FoodRequiredToRest = 1;
60 if ( !_stricmp(pCurrentMapName, "d29.blv") && _449B57_test_bit(pParty->_quest_bits, 98) )
61 uRestUI_FoodRequiredToRest = 0;
62 60
63 ++pIcons_LOD->uTexturePacksCount; 61 pCurrentScreen = SCREEN_REST;
64 if ( !pIcons_LOD->uNumPrevLoadedFiles ) 62 _507CD4_RestUI_hourglass_anim_controller = 0;
65 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; 63 uTextureID_RestUI_restmain = pIcons_LOD->LoadTexture("restmain", TEXTURE_16BIT_PALETTE);
66 64 uTextureID_RestUI_restb1 = pIcons_LOD->LoadTexture("restb1", TEXTURE_16BIT_PALETTE);
67 pCurrentScreen = SCREEN_REST; 65 uTextureID_RestUI_restb2 = pIcons_LOD->LoadTexture("restb2", TEXTURE_16BIT_PALETTE);
68 _507CD4_RestUI_hourglass_anim_controller = 0; 66 uTextureID_RestUI_restb3 = pIcons_LOD->LoadTexture("restb3", TEXTURE_16BIT_PALETTE);
69 uTextureID_RestUI_restmain = pIcons_LOD->LoadTexture("restmain", TEXTURE_16BIT_PALETTE); 67 uTextureID_RestUI_restb4 = pIcons_LOD->LoadTexture("restb4", TEXTURE_16BIT_PALETTE);
70 uTextureID_RestUI_restb1 = pIcons_LOD->LoadTexture("restb1", TEXTURE_16BIT_PALETTE); 68 uTextureID_RestUI_restexit = pIcons_LOD->LoadTexture("restexit", TEXTURE_16BIT_PALETTE);
71 uTextureID_RestUI_restb2 = pIcons_LOD->LoadTexture("restb2", TEXTURE_16BIT_PALETTE); 69 LoadActualSkyFrame();
72 uTextureID_RestUI_restb3 = pIcons_LOD->LoadTexture("restb3", TEXTURE_16BIT_PALETTE); 70 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Rest, 0, 0);
73 uTextureID_RestUI_restb4 = pIcons_LOD->LoadTexture("restb4", TEXTURE_16BIT_PALETTE); 71 pButton_RestUI_Exit = pGUIWindow_CurrentMenu->CreateButton(280, 297, 154, 37, 1, 0, UIMSG_ExitRest, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_RestUI_restexit), 0);
74 uTextureID_RestUI_restexit = pIcons_LOD->LoadTexture("restexit", TEXTURE_16BIT_PALETTE); 72 pButton_RestUI_Main = pGUIWindow_CurrentMenu->CreateButton( 24, 154, 225, 37, 1, 0, UIMSG_Rest8Hour, 0, 'R', "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb4), 0);
75 73 pButton_RestUI_WaitUntilDawn = pGUIWindow_CurrentMenu->CreateButton( 61, 232, 154, 33, 1, 0, UIMSG_AlreadyResting, 0, 'D', "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb1), 0);
76 LoadActualSkyFrame(); 74 pButton_RestUI_Wait1Hour = pGUIWindow_CurrentMenu->CreateButton( 61, 264, 154, 33, 1, 0, UIMSG_Wait1Hour, 0, 'H', "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb2), 0);
77 75 pButton_RestUI_Wait5Minutes = pGUIWindow_CurrentMenu->CreateButton( 61, 296, 154, 33, 1, 0, UIMSG_Wait5Minutes, 0, 'M', "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb3), 0);
78 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Rest, 0, 0);
79 pButton_RestUI_Exit = pGUIWindow_CurrentMenu->CreateButton(280, 297, 154, 37, 1, 0, UIMSG_ExitRest, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_RestUI_restexit), 0);
80 pButton_RestUI_Main = pGUIWindow_CurrentMenu->CreateButton( 24, 154, 225, 37, 1, 0, UIMSG_Rest8Hour, 0, 'R', "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb4), 0);
81 pButton_RestUI_WaitUntilDawn = pGUIWindow_CurrentMenu->CreateButton( 61, 232, 154, 33, 1, 0, UIMSG_AlreadyResting, 0, 'D', "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb1), 0);
82 pButton_RestUI_Wait1Hour = pGUIWindow_CurrentMenu->CreateButton( 61, 264, 154, 33, 1, 0, UIMSG_Wait1Hour, 0, 'H', "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb2), 0);
83 pButton_RestUI_Wait5Minutes = pGUIWindow_CurrentMenu->CreateButton( 61, 296, 154, 33, 1, 0, UIMSG_Wait5Minutes, 0, 'M', "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb3), 0);
84 } 76 }
85 77
86 //----- (0041FA01) -------------------------------------------------------- 78 //----- (0041FA01) --------------------------------------------------------
87 void RestUI_Draw() 79 void RestUI_Draw()
88 { 80 {
89 int live_characters; // esi@1 81 int live_characters; // esi@1
90 unsigned int v3; // eax@15 82 unsigned int v3; // eax@15
91 //char v4; // al@17 83 GUIButton tmp_button; // [sp+8h] [bp-DCh]@19
92 bool v5; // eax@21 84 unsigned int am_pm_hours; // [sp+D8h] [bp-Ch]@9
93 GUIButton tmp_button; // [sp+8h] [bp-DCh]@19
94 //double v7; // [sp+C4h] [bp-20h]@17
95 float v8; // [sp+CCh] [bp-18h]@17
96 __int64 v9; // [sp+D0h] [bp-14h]@17
97 unsigned int am_pm_hours; // [sp+D8h] [bp-Ch]@9
98 __int16 shadow_color; // [sp+DCh] [bp-8h]@1
99 int text_color; // [sp+E0h] [bp-4h]@1
100 85
101 live_characters = 0; 86 live_characters = 0;
102 text_color = TargetColor(10, 0, 0); 87 for( int i = 1; i < 5; ++i )
103 shadow_color = TargetColor(230, 214, 193); 88 if ( !pPlayers[i]->IsDead() && !pPlayers[i]->IsEradicated() && pPlayers[i]->sHealth > 0 )
104 for(int i=1; i<5; ++i) 89 ++live_characters;
105 if ( !pPlayers[i]->IsDead() && !pPlayers[i]->IsEradicated() && pPlayers[i]->sHealth > 0 )
106 ++live_characters;
107 90
108 if ( live_characters ) 91 if ( live_characters )
109 { 92 {
110 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_RestUI_restmain)); 93 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_RestUI_restmain));
111 am_pm_hours = pParty->uCurrentHour; 94 am_pm_hours = pParty->uCurrentHour;
112 dword_506F1C = pGUIWindow_CurrentMenu->pCurrentPosActiveItem; 95 dword_506F1C = pGUIWindow_CurrentMenu->pCurrentPosActiveItem;
113 if ( (signed int)pParty->uCurrentHour <= 12 ) 96 if ( (signed int)pParty->uCurrentHour <= 12 )
114 { 97 {
115 if ( !am_pm_hours ) 98 if ( !am_pm_hours )
116 am_pm_hours = 12; 99 am_pm_hours = 12;
117 } 100 }
118 else 101 else
119 { 102 am_pm_hours -= 12;
120 am_pm_hours -= 12; 103 pRenderer->DrawTextureIndexed(16, 26, pTexture_RestUI_CurrentSkyFrame);
121 } 104 if ( pTexture_RestUI_CurrentHourglassFrame )
122 pRenderer->DrawTextureIndexed(16u, 26u, pTexture_RestUI_CurrentSkyFrame); 105 {
123 if ( pTexture_RestUI_CurrentHourglassFrame ) 106 pTexture_RestUI_CurrentHourglassFrame->Release();
124 { 107 pIcons_LOD->SyncLoadedFilesCount();
125 pTexture_RestUI_CurrentHourglassFrame->Release(); 108 }
126 pIcons_LOD->SyncLoadedFilesCount(); 109 v3 = pEventTimer->uTimeElapsed + _507CD4_RestUI_hourglass_anim_controller;
127 } 110 _507CD4_RestUI_hourglass_anim_controller += pEventTimer->uTimeElapsed;
128 v3 = pEventTimer->uTimeElapsed + _507CD4_RestUI_hourglass_anim_controller; 111 if ( (unsigned int)_507CD4_RestUI_hourglass_anim_controller >= 512 )
129 _507CD4_RestUI_hourglass_anim_controller += pEventTimer->uTimeElapsed; 112 {
130 if ( (unsigned int)_507CD4_RestUI_hourglass_anim_controller >= 512 ) 113 v3 = 0;
131 { 114 _507CD4_RestUI_hourglass_anim_controller = 0;
132 v3 = 0; 115 }
133 _507CD4_RestUI_hourglass_anim_controller = 0; 116 hourglass_icon_idx = (int)floorf(((double)v3 / 512.0 * 120.0) + 0.5f) % 256 + 1;
134 } 117 if (hourglass_icon_idx >= 120 )
135 v9 = v3; 118 hourglass_icon_idx = 1;
136 v8 = (double)v3 / 512.0 * 120.0;
137 //v7 = v8 + 6.7553994e15;
138 HIDWORD(v9) = floorf(v8 + 0.5f);//LODWORD(v7);
139 hourglass_icon_idx = (int)floorf(v8 + 0.5f) % 256 + 1;//LOBYTE(v7) + 1;
140 //hourglass_icon_idx = v4;
141 if (hourglass_icon_idx >= 120 )
142 hourglass_icon_idx = 1;
143 119
144 sprintf(pTmpBuf.data(), "hglas%03d", hourglass_icon_idx); 120 sprintf(pTmpBuf.data(), "hglas%03d", hourglass_icon_idx);
145 pTexture_RestUI_CurrentHourglassFrame = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); 121 pTexture_RestUI_CurrentHourglassFrame = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
146 pRenderer->DrawTextureIndexed(267, 159, pTexture_RestUI_CurrentHourglassFrame); 122 pRenderer->DrawTextureIndexed(267, 159, pTexture_RestUI_CurrentHourglassFrame);
147 memset(&tmp_button, 0, sizeof(GUIButton)); 123 memset(&tmp_button, 0, sizeof(GUIButton));
148 tmp_button.uX = 24; 124 tmp_button.uX = 24;
149 tmp_button.uY = 154; 125 tmp_button.uY = 154;
126 tmp_button.uZ = 194;
127 tmp_button.uW = 190;
128 tmp_button.uWidth = 171;
129 tmp_button.uHeight = 37;
130 tmp_button.pParent = pButton_RestUI_WaitUntilDawn->pParent;
131 tmp_button.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, TargetColor(10, 0, 0), TargetColor(230, 214, 193));//Отдых и лечение 8 часов
132 tmp_button.pParent = 0;
150 133
151 tmp_button.uZ = 194; 134 sprintf(pTmpBuf.data(), "\r408%d", uRestUI_FoodRequiredToRest);
152 tmp_button.uW = 190; 135 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 0, 164, TargetColor(10, 0, 0), pTmpBuf.data(), 0, 0, TargetColor(230, 214, 193));
153 136
154 tmp_button.uWidth = 171; 137 pButton_RestUI_WaitUntilDawn->DrawLabel(pGlobalTXT_LocalizationStrings[237], pFontCreate, TargetColor(10, 0, 0), TargetColor(230, 214, 193));//Ждать до рассвета
155 tmp_button.uHeight = 37; 138 pButton_RestUI_Wait1Hour->DrawLabel(pGlobalTXT_LocalizationStrings[239], pFontCreate, TargetColor(10, 0, 0), TargetColor(230, 214, 193));//Ждать 1 час
139 pButton_RestUI_Wait5Minutes->DrawLabel(pGlobalTXT_LocalizationStrings[238], pFontCreate, TargetColor(10, 0, 0), TargetColor(230, 214, 193));//Ждать 5 минут
140 pButton_RestUI_Exit->DrawLabel(pGlobalTXT_LocalizationStrings[81], pFontCreate, TargetColor(10, 0, 0), TargetColor(230, 214, 193));//Закончить отдыхать
141 memset(&tmp_button, 0, sizeof(GUIButton));
142 tmp_button.uX = 45;
143 tmp_button.uY = 199;
156 144
157 tmp_button.pParent = pButton_RestUI_WaitUntilDawn->pParent; 145 tmp_button.uZ = 229;
158 tmp_button.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, text_color, shadow_color); 146 tmp_button.uW = 228;
159 tmp_button.pParent = 0;
160 sprintf(pTmpBuf.data(), "\r408%d", uRestUI_FoodRequiredToRest);
161 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 0, 164, text_color, pTmpBuf.data(), 0, 0, shadow_color);
162 pButton_RestUI_WaitUntilDawn->DrawLabel(pGlobalTXT_LocalizationStrings[237], pFontCreate, text_color, shadow_color);
163 pButton_RestUI_Wait1Hour->DrawLabel(pGlobalTXT_LocalizationStrings[239], pFontCreate, text_color, shadow_color);
164 pButton_RestUI_Wait5Minutes->DrawLabel(pGlobalTXT_LocalizationStrings[238], pFontCreate, text_color, shadow_color);
165 pButton_RestUI_Exit->DrawLabel(pGlobalTXT_LocalizationStrings[81], pFontCreate, text_color, shadow_color);
166 memset(&tmp_button, 0, sizeof(GUIButton));
167 tmp_button.uX = 45;
168 tmp_button.uY = 199;
169 147
170 tmp_button.uZ = 229; 148 tmp_button.uWidth = 185;
171 tmp_button.uW = 228; 149 tmp_button.uHeight = 30;
172 150
173 tmp_button.uWidth = 185; 151 tmp_button.pParent = pButton_RestUI_WaitUntilDawn->pParent;
174 tmp_button.uHeight = 30; 152 tmp_button.DrawLabel(pGlobalTXT_LocalizationStrings[236], pFontCreate, TargetColor(10, 0, 0), TargetColor(230, 214, 193));//Ждать без лечения
175 153 tmp_button.pParent = 0;
176 tmp_button.pParent = pButton_RestUI_WaitUntilDawn->pParent; 154 sprintf(pTmpBuf.data(), "%d:%02d %s", am_pm_hours, pParty->uCurrentMinute, aAMPMNames[(pParty->uCurrentHour >= 12 && pParty->uCurrentHour < 24)? 1:0]);
177 tmp_button.DrawLabel(pGlobalTXT_LocalizationStrings[236], pFontCreate, text_color, shadow_color); 155 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 368, 168, TargetColor(10, 0, 0), pTmpBuf.data(), 0, 0, TargetColor(230, 214, 193));
178 tmp_button.pParent = 0; 156 sprintf(pTmpBuf.data(), "%s\r190%d", pGlobalTXT_LocalizationStrings[56], pParty->uDaysPlayed + 1);//День
179 v5 = (pParty->uCurrentHour >= 12 && pParty->uCurrentHour < 24)? 1:0; 157 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 190, TargetColor(10, 0, 0), pTmpBuf.data(), 0, 0, TargetColor(230, 214, 193));
180 sprintf(pTmpBuf.data(), "%d:%02d %s", am_pm_hours, pParty->uCurrentMinute, aAMPMNames[v5]); 158 sprintf(pTmpBuf.data(), "%s\r190%d", pGlobalTXT_LocalizationStrings[146], pParty->uCurrentMonth + 1);//Месяц
181 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 368, 168, text_color, pTmpBuf.data(), 0, 0, shadow_color); 159 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 222, TargetColor(10, 0, 0), pTmpBuf.data(), 0, 0, TargetColor(230, 214, 193));
182 sprintf(pTmpBuf.data(), "%s\r190%d", pGlobalTXT_LocalizationStrings[56], pParty->uDaysPlayed + 1); 160 sprintf(pTmpBuf.data(), "%s\r190%d", pGlobalTXT_LocalizationStrings[245], pParty->uCurrentYear);//Год
183 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 190, text_color, pTmpBuf.data(), 0, 0, shadow_color); 161 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 254, TargetColor(10, 0, 0), pTmpBuf.data(), 0, 0, TargetColor(230, 214, 193));
184 sprintf(pTmpBuf.data(), "%s\r190%d", pGlobalTXT_LocalizationStrings[146], pParty->uCurrentMonth + 1); 162 if ( dword_506F14 )
185 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 222, text_color, pTmpBuf.data(), 0, 0, shadow_color); 163 Sleep6Hours();
186 sprintf(pTmpBuf.data(), "%s\r190%d", pGlobalTXT_LocalizationStrings[245], pParty->uCurrentYear); 164 }
187 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 254, text_color, pTmpBuf.data(), 0, 0, shadow_color); 165 else
188 if ( dword_506F14 ) 166 GUIWindow::Create(pButton_RestUI_Exit->uX, pButton_RestUI_Exit->uY, 0, 0, WINDOW_CloseRestWindowBtn,
189 Sleep6Hours();
190 }
191 else
192 GUIWindow::Create(pButton_RestUI_Exit->uX, pButton_RestUI_Exit->uY, 0, 0, WINDOW_CloseRestWindowBtn,
193 (int)pButton_RestUI_Exit, pGlobalTXT_LocalizationStrings[81]); // "Exit Rest" 167 (int)pButton_RestUI_Exit, pGlobalTXT_LocalizationStrings[81]); // "Exit Rest"
194 } 168 }