comparison UI/UISaveLoad.cpp @ 2402:8cee51ce4382

included directx 11
author Ritor1
date Mon, 14 Jul 2014 10:03:44 +0600
parents 6a7309a847ea
children f4af3b203f65
comparison
equal deleted inserted replaced
2400:ecd1dd95ec49 2402:8cee51ce4382
94 } 94 }
95 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) 95 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
96 { 96 {
97 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; 97 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
98 strcpy((char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot, pKeyActionMap->pPressedKeysBuffer); 98 strcpy((char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot, pKeyActionMap->pPressedKeysBuffer);
99 pMessageQueue_50CBD0->AddMessage(UIMSG_SaveGame, 0, 0); 99 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_SaveGame, 0, 0);
100 } 100 }
101 else 101 else
102 { 102 {
103 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED) 103 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED)
104 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; 104 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;