comparison UI/UIHouses.cpp @ 1299:8c2f689b5f0b

folder UI
author Ritor1
date Thu, 20 Jun 2013 12:16:47 +0600
parents b97d0cdd6c79
children bedc304ab617
comparison
equal deleted inserted replaced
1298:b97d0cdd6c79 1299:8c2f689b5f0b
1 #ifdef _MSC_VER 1 #ifdef _MSC_VER
2 #define _CRT_SECURE_NO_WARNINGS 2 #define _CRT_SECURE_NO_WARNINGS
3 #endif 3 #endif
4 4
5 #include "Texture.h" 5 #include "..\Texture.h"
6 #include "mm7_data.h" 6 #include "..\mm7_data.h"
7 #include "UIHouses.h" 7 #include "UIHouses.h"
8 #include "Party.h" 8 #include "..\Party.h"
9 #include "texts.h" 9 #include "..\texts.h"
10 #include "Events.h" 10 #include "..\Events.h"
11 #include "Arcomage.h" 11 #include "..\Arcomage.h"
12 #include "LOD.h" 12 #include "..\LOD.h"
13 #include "Mouse.h" 13 #include "..\Mouse.h"
14 #include "GUIWindow.h" 14 #include "..\GUIWindow.h"
15 #include "GUIFont.h" 15 #include "..\GUIFont.h"
16 #include "Events2D.h" 16 #include "..\Events2D.h"
17 #include "Overlays.h" 17 #include "..\Overlays.h"
18 #include "Outdoor.h" 18 #include "..\Outdoor.h"
19 #include "AudioPlayer.h" 19 #include "..\AudioPlayer.h"
20 #include "VideoPlayer.h" 20 #include "..\VideoPlayer.h"
21 #include "Monsters.h" 21 #include "..\Monsters.h"
22 #include "Viewport.h" 22 #include "..\Viewport.h"
23 #include "Keyboard.h" 23 #include "..\Keyboard.h"
24 #include "IndoorCamera.h" 24 #include "..\IndoorCamera.h"
25 #include "MapInfo.h" 25 #include "..\MapInfo.h"
26 #include "Log.h" 26 #include "..\Log.h"
27 #include "Game.h" 27 #include "..\Game.h"
28 28
29 #include "stru159.h" 29 #include "..\stru159.h"
30 int uHouse_ExitPic; // weak 30 int uHouse_ExitPic; // weak
31 31
32 int dword_591080; // weak 32 int dword_591080; // weak
33 33
34 int in_current_building_type; // 00F8B198 34 int in_current_building_type; // 00F8B198