Mercurial > mm7
comparison Player.h @ 1352:88f80476c99c
Player::PlayEmotion simplified main condition, renamed a few expression enum vals
author | Grumpy7 |
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date | Sat, 13 Jul 2013 11:56:57 +0200 |
parents | 3ed6dcf82912 |
children | 05becb008006 |
comparison
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1351:f1209ed77782 | 1352:88f80476c99c |
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411 CHARACTER_EXPRESSION_29 = 29, | 411 CHARACTER_EXPRESSION_29 = 29, |
412 CHARACTER_EXPRESSION_30 = 30, | 412 CHARACTER_EXPRESSION_30 = 30, |
413 CHARACTER_EXPRESSION_31 = 31, | 413 CHARACTER_EXPRESSION_31 = 31, |
414 CHARACTER_EXPRESSION_32 = 32, | 414 CHARACTER_EXPRESSION_32 = 32, |
415 CHARACTER_EXPRESSION_33 = 33, | 415 CHARACTER_EXPRESSION_33 = 33, |
416 CHARACTER_EXPRESSION_34 = 34, | 416 CHARACTER_EXPRESSION_DMGRECVD_MINOR = 34, |
417 CHARACTER_EXPRESSION_35 = 35, | 417 CHARACTER_EXPRESSION_DMGRECVD_MODERATE = 35, |
418 CHARACTER_EXPRESSION_36 = 36, | 418 CHARACTER_EXPRESSION_DMGRECVD_MAJOR = 36, |
419 CHARACTER_EXPRESSION_37 = 37, | 419 CHARACTER_EXPRESSION_37 = 37, |
420 CHARACTER_EXPRESSION_38 = 38, | 420 CHARACTER_EXPRESSION_38 = 38, |
421 CHARACTER_EXPRESSION_39 = 39, | 421 CHARACTER_EXPRESSION_39 = 39, |
422 | 422 |
423 // ? | 423 // ? |
426 | 426 |
427 CHARACTER_EXPRESSION_54 = 54, | 427 CHARACTER_EXPRESSION_54 = 54, |
428 CHARACTER_EXPRESSION_55 = 55, | 428 CHARACTER_EXPRESSION_55 = 55, |
429 CHARACTER_EXPRESSION_56 = 56, | 429 CHARACTER_EXPRESSION_56 = 56, |
430 CHARACTER_EXPRESSION_57 = 57, | 430 CHARACTER_EXPRESSION_57 = 57, |
431 CHARACTER_EXPRESSION_58 = 58, | 431 CHARACTER_EXPRESSION_FALLING = 58, |
432 | 432 |
433 // ? | 433 // ? |
434 | 434 |
435 CHARACTER_EXPRESSION_DEAD = 98, | 435 CHARACTER_EXPRESSION_DEAD = 98, |
436 CHARACTER_EXPRESSION_ERADICATED = 99, | 436 CHARACTER_EXPRESSION_ERADICATED = 99, |
618 inline void SetUnconcious(bool state) {pConditions[Condition_Unconcious] = state;} | 618 inline void SetUnconcious(bool state) {pConditions[Condition_Unconcious] = state;} |
619 inline void SetDead(bool state) {pConditions[Condition_Dead] = state;} | 619 inline void SetDead(bool state) {pConditions[Condition_Dead] = state;} |
620 inline void SetPertified(bool state) {pConditions[Condition_Pertified] = state;} | 620 inline void SetPertified(bool state) {pConditions[Condition_Pertified] = state;} |
621 inline void SetEradicated(bool state) {pConditions[Condition_Eradicated] = state;} | 621 inline void SetEradicated(bool state) {pConditions[Condition_Eradicated] = state;} |
622 inline void SetZombie(bool state) {pConditions[Condition_Zombie] = state;} | 622 inline void SetZombie(bool state) {pConditions[Condition_Zombie] = state;} |
623 | |
624 | |
625 __int64 pConditions[20]; | 623 __int64 pConditions[20]; |
626 unsigned __int64 uExperience; | 624 unsigned __int64 uExperience; |
627 char pName[16]; | 625 char pName[16]; |
628 PLAYER_SEX uSex; | 626 PLAYER_SEX uSex; |
629 PLAYER_CLASS_TYPE classType; | 627 PLAYER_CLASS_TYPE classType; |