comparison UI/Books/UISpellBook.cpp @ 1398:8557d021a31b

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author Ritor1
date Thu, 18 Jul 2013 09:40:05 +0600
parents 16036e3e2642
children 9b091098c88c
comparison
equal deleted inserted replaced
1381:729635c2bb40 1398:8557d021a31b
103 { 103 {
104 //Player *v0; // ebx@1 104 //Player *v0; // ebx@1
105 int v1; // ebp@1 105 int v1; // ebp@1
106 //unsigned int v2; // eax@1 106 //unsigned int v2; // eax@1
107 Texture *v3; // edi@1 107 Texture *v3; // edi@1
108 int v4; // esi@1 108 //int v4; // esi@1
109 Texture *v5; // eax@3 109 Texture *v5; // eax@3
110 Texture *v6; // edx@5 110 Texture *v6; // edx@5
111 int v7; // eax@8 111 //int v7; // eax@8
112 int v8; // eax@11 112 int v8; // eax@11
113 POINT *v9; // esi@13 113 POINT *v9; // esi@13
114 int v10; // eax@13 114 int v10; // eax@13
115 Texture *v11; // edx@14 115 Texture *v11; // edx@14
116 int v12; // eax@15 116 int v12; // eax@15
117 signed int v13; // ecx@18 117 signed int v13; // ecx@18
118 unsigned int v14; // esi@18 118 unsigned int v14; // esi@18
119 unsigned int v15; // edi@18 119 unsigned int v15; // edi@18
120 Texture *pPageTexture; // eax@21 120 Texture *pPageTexture; // eax@21
121 unsigned int v17; // [sp-Ch] [bp-2Ch]@8 121 unsigned int pX_pos; // [sp-Ch] [bp-2Ch]@8
122 unsigned int v18; // [sp-Ch] [bp-2Ch]@15 122 unsigned int v18; // [sp-Ch] [bp-2Ch]@15
123 unsigned int v19; // [sp-8h] [bp-28h]@8 123 unsigned int pY_pos; // [sp-8h] [bp-28h]@8
124 unsigned int v20; // [sp-8h] [bp-28h]@15 124 unsigned int v20; // [sp-8h] [bp-28h]@15
125 Texture *v21; // [sp-4h] [bp-24h]@15 125 Texture *v21; // [sp-4h] [bp-24h]@15
126 signed int v22; // [sp-4h] [bp-24h]@22 126 signed int v22; // [sp-4h] [bp-24h]@22
127 Texture *v23; // [sp+10h] [bp-10h]@5 127 Texture *v23; // [sp+10h] [bp-10h]@5
128 POINT a2; // [sp+18h] [bp-8h]@13 128 POINT a2; // [sp+18h] [bp-8h]@13
135 static unsigned int texture_tab_coord0[9][2]= 135 static unsigned int texture_tab_coord0[9][2]=
136 {{415, 10}, {415, 46}, {415, 83}, {415,121}, {415,158}, {416, 196}, {416, 234}, {416, 271}, {416,307} }; 136 {{415, 10}, {415, 46}, {415, 83}, {415,121}, {415,158}, {416, 196}, {416, 234}, {416, 271}, {416,307} };
137 137
138 BookUI_Spellbook_DrawCurrentSchoolBackground(); 138 BookUI_Spellbook_DrawCurrentSchoolBackground();
139 139
140 //v0 = pPlayers[uActiveCharacter];
141 v1 = 11 * player->lastOpenedSpellbookPage; 140 v1 = 11 * player->lastOpenedSpellbookPage;
142 //v2 = pIcons_LOD->FindTextureByName("Pending");
143 v3 = pIcons_LOD->GetTexture(pIcons_LOD->FindTextureByName("Pending")); 141 v3 = pIcons_LOD->GetTexture(pIcons_LOD->FindTextureByName("Pending"));
144 pRenderer->ClearZBuffer(0, 479); 142 pRenderer->ClearZBuffer(0, 479);
145 v4 = 1;
146 if ( __OFSUB__(v1, v1 + 11) ^ 1 ) 143 if ( __OFSUB__(v1, v1 + 11) ^ 1 )
147 { 144 {
148 do 145 for ( uint i = 1; i - 1 < 11; ++i )
149 { 146 {
150 if ( *(&player->_guilds_member_bits[v1 + 63] + v4) ) 147 if ( *(&player->_guilds_member_bits[v1 + 63] + i) )
151 { 148 {
152 v5 = (Texture *)dword_506408[v4]; 149 v5 = (Texture *)dword_506408[i];
153 if ( v5 != v3 ) 150 if ( v5 != v3 )
154 { 151 {
155 if ( quick_spell_at_page == v4 ) 152 if ( quick_spell_at_page == i )
156 { 153 {
157 v6 = dword_5063D8[v4]; 154 v6 = dword_5063D8[i];
158 v23 = dword_5063D8[v4]; 155 v23 = dword_5063D8[i];
159 } 156 }
160 else 157 else
161 { 158 {
162 v23 = dword_506408[v4]; 159 v23 = dword_506408[i];
163 v6 = v5; 160 v6 = v5;
164 } 161 }
165 if ( v6->pLevelOfDetail0_prolly_alpha_mask ) 162 if ( v6->pLevelOfDetail0_prolly_alpha_mask )
166 { 163 {
167 v7 = player->lastOpenedSpellbookPage; 164 pY_pos = pViewport->uViewportTL_Y + pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Ypos;
168 // v7 = (12 * v0->lastOpenedSpellbookPage + pSpellbookSpellIndices[v0->lastOpenedSpellbookPage][v4]); 165 pX_pos = pViewport->uViewportTL_X + pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Xpos;
169 v19 = pViewport->uViewportTL_Y + pIconPos[v7][pSpellbookSpellIndices[v7][v4]].Ypos;
170 v17 = pViewport->uViewportTL_X + pIconPos[v7][pSpellbookSpellIndices[v7][v4]].Xpos;
171 if ( BYTE1(v6->pBits) & 2 ) 166 if ( BYTE1(v6->pBits) & 2 )
172 pRenderer->DrawTextureTransparent(v17, v19, v6); 167 pRenderer->DrawTextureTransparent(pX_pos, pY_pos, v6);
173 else 168 else
174 pRenderer->DrawTextureIndexed(v17, v19, v6); 169 pRenderer->DrawTextureIndexed(pX_pos, pY_pos, v6);
175 pRenderer->DrawMaskToZBuffer(pIconPos[v7][pSpellbookSpellIndices[v7][v4]].Xpos, 170 pRenderer->DrawMaskToZBuffer(pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Xpos,
176 pIconPos[v7][pSpellbookSpellIndices[v7][v4]].Ypos, v23, v4); 171 pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Ypos, v23, i);
177 } 172 }
178 } 173 }
179 } 174 }
180 ++v4; 175 }
181 }
182 while ( v4 - 1 < 11 );
183 } 176 }
184 177
185 v9 = pMouse->GetCursorPos(&a2); 178 v9 = pMouse->GetCursorPos(&a2);
186 v10 = pRenderer->pActiveZBuffer[v9->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v24)->y]] & 0xFFFF; 179 v10 = pRenderer->pActiveZBuffer[v9->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v24)->y]] & 0xFFFF;
187 if ( v10 ) 180 if ( v10 )
188 { 181 {
189 v11 = dword_5063D8[v10]; 182 v11 = dword_5063D8[v10];
190 if ( v11->pLevelOfDetail0_prolly_alpha_mask ) 183 if ( v11->pLevelOfDetail0_prolly_alpha_mask )
191 { 184 {
192 v21 = dword_5063D8[v10]; 185 v21 = dword_5063D8[v10];
193 v12 = player->lastOpenedSpellbookPage; 186 v12 = player->lastOpenedSpellbookPage;
194 // v12 = (12 * v0->lastOpenedSpellbookPage + pSpellbookSpellIndices[v0->lastOpenedSpellbookPage][v10]);
195 v20 = pViewport->uViewportTL_Y + pIconPos[v12][pSpellbookSpellIndices[v12][v10]].Ypos; 187 v20 = pViewport->uViewportTL_Y + pIconPos[v12][pSpellbookSpellIndices[v12][v10]].Ypos;
196 v18 = pViewport->uViewportTL_X + pIconPos[v12][pSpellbookSpellIndices[v12][v10]].Xpos; 188 v18 = pViewport->uViewportTL_X + pIconPos[v12][pSpellbookSpellIndices[v12][v10]].Xpos;
197 if ( BYTE1(v11->pBits) & 2 ) 189 if ( BYTE1(v11->pBits) & 2 )
198 pRenderer->DrawTextureTransparent(v18, v20, v21); 190 pRenderer->DrawTextureTransparent(v18, v20, v21);
199 else 191 else