Mercurial > mm7
comparison Engine/Objects/Items.cpp @ 2497:82d5d92a097c
for MVS2012
author | Ritor1 |
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date | Thu, 18 Sep 2014 23:59:29 +0600 |
parents | |
children | 68cdef6879a0 |
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2496:5abd8fc8f1c6 | 2497:82d5d92a097c |
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1 #define _CRTDBG_MAP_ALLOC | |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
5 #define _CRT_SECURE_NO_WARNINGS | |
6 #include <stdlib.h> | |
7 #include <string> | |
8 #include "UI\UIHouses.h" | |
9 #include "GUIButton.h" | |
10 | |
11 #include "ErrorHandling.h" | |
12 | |
13 #include "Items.h" | |
14 #include "MapInfo.h" | |
15 #include "GUIWindow.h" | |
16 #include "Chest.h" | |
17 #include "LOD.h" | |
18 #include "Monsters.h" | |
19 #include "Party.h" | |
20 #include "FactionTable.h" | |
21 #include "StorylineTextTable.h" | |
22 #include "texts.h" | |
23 #include "mm7_data.h" | |
24 #include "OurMath.h" | |
25 | |
26 | |
27 | |
28 struct ITEM_VARIATION | |
29 { | |
30 unsigned __int16 treasure_level; | |
31 unsigned __int16 item_class[4]; | |
32 }; | |
33 | |
34 | |
35 std::array<const char, 5> uItemsAmountPerShopType={ 0, 6, 8, 12, 12}; | |
36 | |
37 const ITEM_VARIATION shopWeap_variation_ord[15] ={ | |
38 { 0, { 0, 0, 0, 0 }}, | |
39 { 1, { 23, 27, 20, 20 }}, | |
40 { 1, { 23, 24, 28, 20 }}, | |
41 { 2, { 23, 24, 25, 20 }}, | |
42 { 2, { 27, 27, 26, 26 }}, | |
43 { 4, { 24, 30, 25, 27 }}, | |
44 { 4, { 24, 30, 25, 27 }}, | |
45 { 3, { 30, 24, 20, 20 }}, | |
46 { 2, { 20, 20, 20, 20 }}, | |
47 { 3, { 27, 27, 26, 26 }}, | |
48 { 3, { 28, 28, 25, 25 }}, | |
49 { 2, { 23, 23, 24, 24 }}, | |
50 { 3, { 23, 23, 26, 26 }}, | |
51 { 2, { 30, 26, 26, 26 }}, | |
52 { 2, { 28, 25, 28, 29 }}}; | |
53 | |
54 const ITEM_VARIATION shopArmr_variation_ord[28] ={ | |
55 { 1, { 35, 35, 38, 38 }}, | |
56 { 1, { 31, 31, 31, 34 }}, | |
57 { 1, { 35, 35, 38, 38 }}, | |
58 { 1, { 31, 31, 32, 34 }}, | |
59 { 2, { 35, 35, 38, 38 }}, | |
60 { 2, { 31, 32, 32, 33 }}, | |
61 { 2, { 35, 35, 38, 38 }}, | |
62 { 2, { 31, 31, 32, 32 }}, | |
63 { 4, { 35, 35, 38, 38 }}, | |
64 { 4, { 31, 32, 33, 34 }}, | |
65 { 4, { 35, 35, 38, 38 }}, | |
66 { 4, { 31, 32, 33, 34 }}, | |
67 { 3, { 35, 35, 38, 38 }}, | |
68 { 3, { 31, 31, 31, 31 }}, | |
69 { 2, { 35, 35, 38, 38 }}, | |
70 { 2, { 31, 32, 34, 34 }}, | |
71 { 3, { 35, 35, 38, 38 }}, | |
72 { 3, { 31, 31, 32, 32 }}, | |
73 { 3, { 35, 35, 38, 38 }}, | |
74 { 3, { 32, 32, 32, 33 }}, | |
75 { 3, { 35, 35, 38, 38 }}, | |
76 { 3, { 31, 31, 31, 32 }}, | |
77 { 3, { 35, 35, 38, 38 }}, | |
78 { 3, { 33, 31, 32, 34 }}, | |
79 { 3, { 35, 35, 38, 38 }}, | |
80 { 3, { 33, 31, 32, 34 }}, | |
81 { 4, { 35, 35, 38, 38 }}, | |
82 { 4, { 33, 31, 32, 34 }}}; | |
83 | |
84 | |
85 | |
86 const unsigned __int16 shopMagic_treasure_lvl[14]= {0, 1, 1, 2, 2, 4, 4, 3, 2, 2, 2, 2, 2, 2}; | |
87 const unsigned __int16 shopAlch_treasure_lvl[13] = {0, 1, 1, 2, 2, 3, 3, 4, 4, 2, 2, 2, 2}; | |
88 | |
89 const ITEM_VARIATION shopWeap_variation_spc[15]={ | |
90 { 0, { 0, 0, 0, 0 }}, | |
91 { 2, { 25, 30, 20, 20}}, | |
92 { 2, { 23, 24, 28, 20}}, | |
93 { 3, { 23, 24, 25, 20}}, | |
94 { 3, { 27, 27, 26, 26}}, | |
95 { 5, { 23, 26, 28, 27}}, | |
96 { 5, { 23, 26, 28, 27}}, | |
97 { 4, { 30, 24, 20, 20}}, | |
98 { 3, { 20, 20, 20, 20}}, | |
99 { 4, { 27, 27, 26, 26}}, | |
100 { 4, { 28, 28, 25, 25}}, | |
101 { 4, { 23, 23, 24, 24}}, | |
102 { 4, { 24, 24, 27, 20}}, | |
103 { 4, { 30, 26, 26, 26}}, | |
104 { 4, { 28, 25, 28, 29}}}; | |
105 | |
106 const ITEM_VARIATION shopArmr_variation_spc[28]={ | |
107 { 2, { 35, 35, 38, 38 }}, | |
108 { 2, { 31, 31, 31, 34 }}, | |
109 { 2, { 35, 35, 38, 38 }}, | |
110 { 2, { 31, 31, 32, 34 }}, | |
111 { 3, { 35, 35, 38, 38 }}, | |
112 { 3, { 31, 32, 32, 33 }}, | |
113 { 3, { 35, 35, 38, 38 }}, | |
114 { 3, { 31, 31, 32, 32 }}, | |
115 { 5, { 35, 35, 38, 38 }}, | |
116 { 5, { 31, 32, 33, 34 }}, | |
117 { 5, { 35, 35, 38, 38 }}, | |
118 { 5, { 31, 32, 33, 34 }}, | |
119 { 4, { 35, 35, 38, 38 }}, | |
120 { 4, { 31, 31, 31, 31 }}, | |
121 { 3, { 35, 35, 38, 38 }}, | |
122 { 3, { 31, 32, 34, 34 }}, | |
123 { 4, { 35, 35, 38, 38 }}, | |
124 { 4, { 31, 31, 32, 33 }}, | |
125 { 4, { 35, 35, 38, 38 }}, | |
126 { 4, { 32, 32, 33, 34 }}, | |
127 { 4, { 35, 35, 38, 38 }}, | |
128 { 4, { 31, 31, 31, 32 }}, | |
129 { 4, { 35, 35, 38, 38 }}, | |
130 { 4, { 32, 32, 32, 32 }}, | |
131 { 4, { 35, 35, 38, 38 }}, | |
132 { 4, { 34, 34, 34, 34 }}, | |
133 { 5, { 35, 35, 38, 38 }}, | |
134 { 5, { 33, 33, 33, 33 }} | |
135 }; | |
136 | |
137 const unsigned __int16 shopMagicSpc_treasure_lvl[14] = {0, 2, 2, 3, 3, 5, 5, 4, 3, 3, 3, 3, 3, 3}; | |
138 const unsigned __int16 shopAlchSpc_treasure_lvl[13] = {0, 2, 2, 3, 3, 4, 4, 5, 5, 3, 2, 2, 2}; | |
139 | |
140 | |
141 std::array< std::array<char, 14>, 7> byte_4E8168={{ //byte_4E8178 | |
142 { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, | |
143 { 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, | |
144 { 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3}, | |
145 { 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4}, | |
146 { 2, 2, 2, 2, 3, 4, 4, 4, 4, 5, 5, 5, 5, 5}, | |
147 { 2, 2, 2, 2, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6}, | |
148 { 2, 2, 2, 2, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}}}; | |
149 | |
150 int sub_4BE571_AddItemToSet(int valueToAdd, int *outPutSet, int elemsAlreadyPresent, int elemsNeeded); | |
151 int dword_F8B1DC_currentShopOption; // weak | |
152 | |
153 ItemGen *ptr_50C9A4_ItemToEnchant; | |
154 | |
155 struct ItemsTable *pItemsTable; // 005D29E0 | |
156 | |
157 | |
158 | |
159 | |
160 | |
161 //----- (00439DF3) -------------------------------------------------------- | |
162 int ItemGen::_439DF3_get_additional_damage(int *damage_type, bool *draintargetHP) | |
163 { | |
164 *draintargetHP = false; | |
165 *damage_type = 0; | |
166 if ( !uItemID ) | |
167 return 0; | |
168 UpdateTempBonus(pParty->uTimePlayed); | |
169 if (uItemID == 501 ) //Iron Feather -sword | |
170 { | |
171 *damage_type = 1; | |
172 return rand() % 10 + 6; | |
173 } | |
174 if (uItemID == 507 ) //Ghoulsbane -axe | |
175 { | |
176 *damage_type = 0; | |
177 return rand() % 16 + 3; | |
178 } | |
179 if ( uItemID == 510 ) //Ullyses -bow | |
180 { | |
181 *damage_type = 2; | |
182 return rand() % 4 + 9; | |
183 } | |
184 if ( uItemID == 517 ) //Old Nick -dagger | |
185 { | |
186 *damage_type = 8; | |
187 return 8; | |
188 } | |
189 | |
190 switch (uSpecEnchantmentType) | |
191 { | |
192 case 4: //Adds 3-4 points of Cold damage. | |
193 *damage_type = 2; | |
194 return rand() % 2 + 3; | |
195 break; | |
196 case 5: //Adds 6-8 points of Cold damage. | |
197 *damage_type = 2; | |
198 return rand() % 3 + 6; | |
199 break; | |
200 case 6: //Adds 9-12 points of Cold damage. | |
201 *damage_type = 2; | |
202 return rand() % 4 + 9; | |
203 break; | |
204 case 7: //Adds 2-5 points of Electrical damage. | |
205 *damage_type = 1; | |
206 return rand() % 4 + 2; | |
207 break; | |
208 case 8: //Adds 4-10 points of Electrical damage. | |
209 *damage_type = 1; | |
210 return rand() % 7 + 4; | |
211 break; | |
212 case 9: //Adds 6-15 points of Electrical damage. | |
213 *damage_type = 1; | |
214 return rand() % 10 + 6; | |
215 break; | |
216 case 10: //Adds 1-6 points of Fire damage. | |
217 *damage_type = 0; | |
218 return GetDiceResult(1, 6); | |
219 break; | |
220 case 11: //Adds 2-12 points of Fire damage. | |
221 *damage_type = 0; | |
222 return GetDiceResult(2, 6); | |
223 break; | |
224 case 12: //Adds 3-18 points of Fire damage. | |
225 *damage_type = 0; | |
226 return GetDiceResult(3, 6); | |
227 break; | |
228 case 13: //Adds 5 points of Body damage. | |
229 *damage_type = 8; | |
230 return 5; | |
231 break; | |
232 case 14: //Adds 8 points of Body damage. | |
233 *damage_type = 8; | |
234 return 8; | |
235 break; | |
236 case 15: //Adds 12 points of Body damage. | |
237 *damage_type = 8; | |
238 return 12; | |
239 break; | |
240 case 16: //Drain Hit Points from target. | |
241 case 41: //Drain Hit Points from target and Increased Weapon speed. | |
242 *damage_type = 10; | |
243 *draintargetHP = true; | |
244 return 0; | |
245 break; | |
246 case 46: //Adds 10-20 points of Fire damage and +25 Might. | |
247 *damage_type = 0; | |
248 return rand() % 11 + 10; | |
249 break; | |
250 default: | |
251 *damage_type = 0; | |
252 return 0; | |
253 | |
254 } | |
255 | |
256 } | |
257 | |
258 | |
259 //----- (00402F07) -------------------------------------------------------- | |
260 void ItemGen::Reset() | |
261 { | |
262 this->uHolderPlayer = 0; | |
263 this->uAttributes = 0; | |
264 this->uNumCharges = 0; | |
265 this->uSpecEnchantmentType = 0; | |
266 this->m_enchantmentStrength = 0; | |
267 this->uEnchantmentType = 0; | |
268 this->uItemID = 0; | |
269 this->uBodyAnchor = 0; | |
270 this->uExpireTime = 0i64; | |
271 } | |
272 | |
273 //----- (00458260) -------------------------------------------------------- | |
274 void ItemGen::UpdateTempBonus(__int64 uTimePlayed) | |
275 { | |
276 if ( this->uAttributes & ITEM_TEMP_BONUS ) | |
277 { | |
278 if ( uTimePlayed > (signed __int64)this->uExpireTime ) | |
279 { | |
280 this->uEnchantmentType = 0; | |
281 this->uSpecEnchantmentType = 0; | |
282 this->uAttributes = this->uAttributes&(~ITEM_TEMP_BONUS); | |
283 } | |
284 } | |
285 } | |
286 | |
287 //----- (0045814E) -------------------------------------------------------- | |
288 void ItemsTable::Release() | |
289 { | |
290 free(pMonstersTXT_Raw); | |
291 free(pMonsterPlacementTXT_Raw); | |
292 free(pSkillDescTXT_Raw); | |
293 free(pSpcItemsTXT_Raw); | |
294 free(pStdItemsTXT_Raw); | |
295 free(pRndItemsTXT_Raw); | |
296 free(pItemsTXT_Raw); | |
297 free(pHostileTXT_Raw); | |
298 free(pHistoryTXT_Raw); | |
299 free(pPotionsTXT_Raw); | |
300 free(pPotionNotesTXT_Raw); | |
301 pMonstersTXT_Raw = nullptr; | |
302 pMonsterPlacementTXT_Raw = nullptr; | |
303 pSpcItemsTXT_Raw = nullptr; | |
304 pSkillDescTXT_Raw = nullptr; | |
305 pStdItemsTXT_Raw = nullptr; | |
306 pRndItemsTXT_Raw = nullptr; | |
307 pItemsTXT_Raw = nullptr; | |
308 pHostileTXT_Raw = nullptr; | |
309 pHistoryTXT_Raw = nullptr; | |
310 pPotionsTXT_Raw = nullptr; | |
311 pPotionNotesTXT_Raw = nullptr; | |
312 } | |
313 | |
314 | |
315 //----- (00456D84) -------------------------------------------------------- | |
316 void ItemsTable::Initialize() | |
317 { | |
318 std::map<std::string, ITEM_EQUIP_TYPE, ci_less> equipStatMap; | |
319 equipStatMap["weapon"] = EQUIP_SINGLE_HANDED; | |
320 equipStatMap["weapon2"] = EQUIP_TWO_HANDED; | |
321 equipStatMap["weapon1or2"] = EQUIP_SINGLE_HANDED; | |
322 equipStatMap["missile"] = EQUIP_BOW; | |
323 equipStatMap["bow"] = EQUIP_BOW; | |
324 equipStatMap["armor"] = EQUIP_ARMOUR; | |
325 equipStatMap["shield"] = EQUIP_SHIELD; | |
326 equipStatMap["helm"] = EQUIP_HELMET; | |
327 equipStatMap["belt"] = EQUIP_BELT; | |
328 equipStatMap["cloak"] = EQUIP_CLOAK; | |
329 equipStatMap["gauntlets"] = EQUIP_GAUNTLETS; | |
330 equipStatMap["boots"] = EQUIP_BOOTS; | |
331 equipStatMap["ring"] = EQUIP_RING; | |
332 equipStatMap["amulet"] = EQUIP_AMULET; | |
333 equipStatMap["weaponw"] = EQUIP_WAND; | |
334 equipStatMap["herb"] = EQUIP_REAGENT; | |
335 equipStatMap["reagent"] = EQUIP_REAGENT; | |
336 equipStatMap["bottle"] = EQUIP_POTION; | |
337 equipStatMap["sscroll"] = EQUIP_SPELL_SCROLL; | |
338 equipStatMap["book"] = EQUIP_BOOK; | |
339 equipStatMap["mscroll"] = EQUIP_MESSAGE_SCROLL; | |
340 equipStatMap["gold"] = EQUIP_GOLD; | |
341 equipStatMap["gem"] = EQUIP_GEM; | |
342 | |
343 std::map<std::string, PLAYER_SKILL_TYPE, ci_less> equipSkillMap; | |
344 equipSkillMap["staff"] = PLAYER_SKILL_STAFF; | |
345 equipSkillMap["sword"] = PLAYER_SKILL_SWORD; | |
346 equipSkillMap["dagger"] = PLAYER_SKILL_DAGGER; | |
347 equipSkillMap["axe"] = PLAYER_SKILL_AXE; | |
348 equipSkillMap["spear"] = PLAYER_SKILL_SPEAR; | |
349 equipSkillMap["bow"] = PLAYER_SKILL_BOW; | |
350 equipSkillMap["mace"] = PLAYER_SKILL_MACE; | |
351 equipSkillMap["blaster"] = PLAYER_SKILL_BLASTER; | |
352 equipSkillMap["shield"] = PLAYER_SKILL_SHIELD; | |
353 equipSkillMap["leather"] = PLAYER_SKILL_LEATHER; | |
354 equipSkillMap["chain"] = PLAYER_SKILL_CHAIN; | |
355 equipSkillMap["plate"] = PLAYER_SKILL_PLATE; | |
356 equipSkillMap["club"] = PLAYER_SKILL_CLUB; | |
357 | |
358 std::map<std::string, ITEM_MATERIAL, ci_less> materialMap; | |
359 materialMap["artifact"] = MATERIAL_ARTEFACT; | |
360 materialMap["relic"] = MATERIAL_RELIC; | |
361 materialMap["special"] = MATERIAL_SPECIAL; | |
362 | |
363 char* test_string; | |
364 int item_counter; | |
365 | |
366 pMapStats = new MapStats; | |
367 pMapStats->Initialize(); | |
368 | |
369 pMonsterStats = new MonsterStats; | |
370 pMonsterStats->Initialize(); | |
371 pMonsterStats->InitializePlacements(); | |
372 | |
373 pSpellStats = new SpellStats; | |
374 pSpellStats->Initialize(); | |
375 | |
376 LoadPotions(); | |
377 LoadPotionNotes(); | |
378 | |
379 pFactionTable = new FactionTable; | |
380 pFactionTable->Initialize(); | |
381 | |
382 pStorylineText = new StorylineText; | |
383 pStorylineText->Initialize(); | |
384 | |
385 pStdItemsTXT_Raw = (char *)pEvents_LOD->LoadRaw("stditems.txt", 0); | |
386 strtok(pStdItemsTXT_Raw, "\r"); | |
387 strtok(NULL, "\r"); | |
388 strtok(NULL, "\r"); | |
389 strtok(NULL, "\r"); | |
390 //Standard Bonuses by Group | |
391 for (int i=0;i<24;++i) | |
392 { | |
393 test_string = strtok(NULL, "\r") + 1; | |
394 auto tokens = Tokenize(test_string, '\t'); | |
395 pEnchantments[i].pBonusStat=RemoveQuotes(tokens[0]); | |
396 pEnchantments[i].pOfName=RemoveQuotes(tokens[1]); | |
397 for (int j = 0; j < 9; j++) | |
398 { | |
399 pEnchantments[i].to_item[j]=atoi(tokens[j+2]); | |
400 } | |
401 } | |
402 | |
403 memset(&pEnchantmentsSumm, 0, 36); | |
404 for(int i=0;i<9;++i) | |
405 { | |
406 for (int j=0;j<24;++j) | |
407 pEnchantmentsSumm[i]+=pEnchantments[j].to_item[i]; | |
408 } | |
409 | |
410 //Bonus range for Standard by Level | |
411 strtok(NULL, "\r"); | |
412 strtok(NULL, "\r"); | |
413 strtok(NULL, "\r"); | |
414 strtok(NULL, "\r"); | |
415 strtok(NULL, "\r"); | |
416 for(int i=0;i<6;++i) //counted from 1 | |
417 { | |
418 test_string = strtok(NULL, "\r") + 1; | |
419 auto tokens = Tokenize(test_string, '\t'); | |
420 Assert(tokens.size() == 4, "Invalid number of tokens"); | |
421 bonus_ranges[i].minR = atoi(tokens[2]); | |
422 bonus_ranges[i].maxR =atoi(tokens[3]); | |
423 } | |
424 | |
425 | |
426 pSpcItemsTXT_Raw = (char *)pEvents_LOD->LoadRaw("spcitems.txt", 0); | |
427 strtok(pSpcItemsTXT_Raw, "\r"); | |
428 strtok(NULL, "\r"); | |
429 strtok(NULL, "\r"); | |
430 strtok(NULL, "\r"); | |
431 for (int i=0;i<72;++i) | |
432 { | |
433 test_string = strtok(NULL, "\r") + 1; | |
434 auto tokens = Tokenize(test_string, '\t'); | |
435 Assert(tokens.size() >= 17, "Invalid number of tokens"); | |
436 pSpecialEnchantments[i].pBonusStatement=RemoveQuotes(tokens[0]); | |
437 pSpecialEnchantments[i].pNameAdd= RemoveQuotes(tokens[1]); | |
438 for (int j = 0; j < 12; j++) | |
439 { | |
440 pSpecialEnchantments[i].to_item_apply[j]=atoi(tokens[j+2]); | |
441 } | |
442 int res; | |
443 res=atoi(tokens[14]); | |
444 if(!res) | |
445 { | |
446 ++tokens[14]; | |
447 while (*tokens[14]==' ')//fix X 2 case | |
448 ++tokens[14]; | |
449 res=atoi(tokens[14]); | |
450 } | |
451 pSpecialEnchantments[i].iValue=res; | |
452 pSpecialEnchantments[i].iTreasureLevel= tolower(tokens[15][0]) - 97; | |
453 } | |
454 | |
455 pSpecialEnchantments_count = 71; | |
456 memset(&pSpecialEnchantmentsSumm, 0, 96); | |
457 for(int i=0;i<12;++i) | |
458 { | |
459 for (unsigned int j=0;j<=pSpecialEnchantments_count;++j) | |
460 pSpecialEnchantmentsSumm[i]+=pSpecialEnchantments[j].to_item_apply[i]; | |
461 } | |
462 | |
463 InitializeBuildingResidents(); | |
464 | |
465 pItemsTXT_Raw = (char*) pEvents_LOD->LoadRaw("items.txt", 0); | |
466 strtok(pItemsTXT_Raw, "\r"); | |
467 strtok(NULL, "\r"); | |
468 uAllItemsCount = 0; | |
469 item_counter = 0; | |
470 while (item_counter < 800) | |
471 { | |
472 test_string = strtok(NULL, "\r") + 1; | |
473 auto tokens = Tokenize(test_string, '\t'); | |
474 item_counter=atoi(tokens[0]); | |
475 uAllItemsCount=item_counter; | |
476 pItems[item_counter].pIconName = RemoveQuotes(tokens[1]); | |
477 pItems[item_counter].pName = RemoveQuotes(tokens[2]); | |
478 pItems[item_counter].uValue=atoi(tokens[3]); | |
479 auto findResult = equipStatMap.find(tokens[4]); | |
480 pItems[item_counter].uEquipType = findResult == equipStatMap.end() ? EQUIP_NONE : findResult->second; | |
481 auto findResult2 = equipSkillMap.find(tokens[5]); | |
482 pItems[item_counter].uSkillType = findResult2 == equipSkillMap.end() ? PLAYER_SKILL_MISC : findResult2->second; | |
483 auto tokens2 = Tokenize(tokens[6], 'd'); | |
484 if (tokens2.size() == 2) | |
485 { | |
486 pItems[item_counter].uDamageDice=atoi(tokens2[0]); | |
487 pItems[item_counter].uDamageRoll=atoi(tokens2[1]); | |
488 } | |
489 else if (tolower(tokens2[0][0]) != 's') | |
490 { | |
491 pItems[item_counter].uDamageDice=atoi(tokens2[0]); | |
492 pItems[item_counter].uDamageRoll=1; | |
493 } | |
494 else | |
495 { | |
496 pItems[item_counter].uDamageDice=0; | |
497 pItems[item_counter].uDamageRoll=0; | |
498 } | |
499 pItems[item_counter].uDamageMod=atoi(tokens[7]); | |
500 auto findResult3 = materialMap.find(tokens[8]); | |
501 pItems[item_counter].uMaterial = findResult3 == materialMap.end() ? MATERIAL_COMMON : findResult3->second; | |
502 pItems[item_counter].uItemID_Rep_St=atoi(tokens[9]); | |
503 pItems[item_counter].pUnidentifiedName = RemoveQuotes(tokens[10]); | |
504 pItems[item_counter].uSpriteID=atoi(tokens[11]); | |
505 | |
506 pItems[item_counter]._additional_value=0; | |
507 pItems[item_counter]._bonus_type=0; | |
508 if (pItems[item_counter].uMaterial==MATERIAL_SPECIAL) | |
509 { | |
510 for(int ii=0; ii<24; ++ii) | |
511 { | |
512 if (!_stricmp(tokens[12],pEnchantments[ii].pOfName)) | |
513 { | |
514 pItems[item_counter]._bonus_type=ii+1; | |
515 break; | |
516 } | |
517 } | |
518 if (!pItems[item_counter]._bonus_type) | |
519 { | |
520 for(int ii=0; ii<72; ++ii) | |
521 { | |
522 if (!_stricmp(tokens[12],pSpecialEnchantments[ii].pNameAdd)) | |
523 { | |
524 pItems[item_counter]._additional_value=ii+1; | |
525 } | |
526 } | |
527 } | |
528 } | |
529 | |
530 if ((pItems[item_counter].uMaterial==MATERIAL_SPECIAL)&&(pItems[item_counter]._bonus_type)) | |
531 { | |
532 char b_s=atoi(tokens[13]); | |
533 if (b_s) | |
534 pItems[item_counter]._bonus_strength=b_s; | |
535 else | |
536 pItems[item_counter]._bonus_strength=1; | |
537 } | |
538 else | |
539 pItems[item_counter]._bonus_strength=0; | |
540 pItems[item_counter].uEquipX=atoi(tokens[14]); | |
541 pItems[item_counter].uEquipY=atoi(tokens[15]); | |
542 pItems[item_counter].pDescription = RemoveQuotes(tokens[16]); | |
543 item_counter++; | |
544 } | |
545 | |
546 uAllItemsCount = item_counter; | |
547 pRndItemsTXT_Raw = (char *)pEvents_LOD->LoadRaw("rnditems.txt", 0); | |
548 strtok(pRndItemsTXT_Raw, "\r"); | |
549 strtok(NULL, "\r"); | |
550 strtok(NULL, "\r"); | |
551 strtok(NULL, "\r"); | |
552 for (item_counter = 0; item_counter < 619; item_counter++) | |
553 { | |
554 test_string = strtok(NULL, "\r") + 1; | |
555 auto tokens = Tokenize(test_string, '\t'); | |
556 Assert(tokens.size() > 7, "Invalid number of tokens"); | |
557 item_counter = atoi(tokens[0]); | |
558 pItems[item_counter].uChanceByTreasureLvl1=atoi(tokens[2]); | |
559 pItems[item_counter].uChanceByTreasureLvl2=atoi(tokens[3]); | |
560 pItems[item_counter].uChanceByTreasureLvl3=atoi(tokens[4]); | |
561 pItems[item_counter].uChanceByTreasureLvl4=atoi(tokens[5]); | |
562 pItems[item_counter].uChanceByTreasureLvl5=atoi(tokens[6]); | |
563 pItems[item_counter].uChanceByTreasureLvl6=atoi(tokens[7]); | |
564 } | |
565 | |
566 //ChanceByTreasureLvl Summ - to calculate chance | |
567 memset(&uChanceByTreasureLvlSumm, 0, 24); | |
568 for(int i=0;i<6;++i) | |
569 { | |
570 for (int j=1;j<item_counter;++j) | |
571 uChanceByTreasureLvlSumm[i]+=pItems[j].uChanceByTreasureLvl[i]; | |
572 } | |
573 | |
574 strtok(NULL, "\r"); | |
575 strtok(NULL, "\r"); | |
576 strtok(NULL, "\r"); | |
577 strtok(NULL, "\r"); | |
578 strtok(NULL, "\r"); | |
579 for (int i=0;i<3;++i) | |
580 { | |
581 test_string = strtok(NULL, "\r") + 1; | |
582 auto tokens = Tokenize(test_string, '\t'); | |
583 Assert(tokens.size() > 7, "Invalid number of tokens"); | |
584 switch (i) | |
585 { | |
586 case 0: | |
587 uBonusChanceStandart[0]=atoi(tokens[2]); | |
588 uBonusChanceStandart[1]=atoi(tokens[3]); | |
589 uBonusChanceStandart[2]=atoi(tokens[4]); | |
590 uBonusChanceStandart[3]=atoi(tokens[5]); | |
591 uBonusChanceStandart[4]=atoi(tokens[6]); | |
592 uBonusChanceStandart[5]=atoi(tokens[7]); | |
593 break; | |
594 case 1: | |
595 uBonusChanceSpecial[0]=atoi(tokens[2]); | |
596 uBonusChanceSpecial[1]=atoi(tokens[3]); | |
597 uBonusChanceSpecial[2]=atoi(tokens[4]); | |
598 uBonusChanceSpecial[3]=atoi(tokens[5]); | |
599 uBonusChanceSpecial[4]=atoi(tokens[6]); | |
600 uBonusChanceSpecial[5]=atoi(tokens[7]); | |
601 break; | |
602 case 2: | |
603 uBonusChanceWpSpecial[0]=atoi(tokens[2]); | |
604 uBonusChanceWpSpecial[1]=atoi(tokens[3]); | |
605 uBonusChanceWpSpecial[2]=atoi(tokens[4]); | |
606 uBonusChanceWpSpecial[3]=atoi(tokens[5]); | |
607 uBonusChanceWpSpecial[4]=atoi(tokens[6]); | |
608 uBonusChanceWpSpecial[5]=atoi(tokens[7]); | |
609 break; | |
610 } | |
611 } | |
612 free(pRndItemsTXT_Raw); | |
613 pRndItemsTXT_Raw = nullptr; | |
614 | |
615 pSkillDescTXT_Raw = (char *)pEvents_LOD->LoadRaw("skilldes.txt", 0); | |
616 strtok(pSkillDescTXT_Raw, "\r"); | |
617 for (int i=0; i<37; ++i) | |
618 { | |
619 test_string = strtok(NULL, "\r") + 1; | |
620 auto tokens = Tokenize(test_string, '\t'); | |
621 Assert(tokens.size() >= 6, "Invalid number of tokens"); | |
622 pSkillDesc[i] = RemoveQuotes(tokens[1]); | |
623 pNormalSkillDesc[i] = RemoveQuotes(tokens[2]); | |
624 pExpertSkillDesc[i] = RemoveQuotes(tokens[3]); | |
625 pMasterSkillDesc[i] = RemoveQuotes(tokens[4]); | |
626 pGrandSkillDesc[i] = RemoveQuotes(tokens[5]); | |
627 } | |
628 | |
629 pStatsTXT_Raw = (char *)pEvents_LOD->LoadRaw("stats.txt", 0); | |
630 strtok(pStatsTXT_Raw, "\r"); | |
631 for (int i=0; i<26; ++i) | |
632 { | |
633 test_string = strtok(NULL, "\r") + 1; | |
634 auto tokens = Tokenize(test_string, '\t'); | |
635 Assert(tokens.size() == 2, "Invalid number of tokens"); | |
636 switch (i) | |
637 { | |
638 case 0: | |
639 case 1: | |
640 case 2: | |
641 case 3: | |
642 case 4: | |
643 case 5: | |
644 case 6: | |
645 pAttributeDescriptions[i] = RemoveQuotes(tokens[1]); | |
646 break; | |
647 case 7: | |
648 pHealthPointsAttributeDescription = RemoveQuotes(tokens[1]); | |
649 break; | |
650 case 8: | |
651 pArmourClassAttributeDescription = RemoveQuotes(tokens[1]); | |
652 break; | |
653 case 9: | |
654 pSpellPointsAttributeDescription = RemoveQuotes(tokens[1]); | |
655 break; | |
656 case 10: | |
657 pPlayerConditionAttributeDescription = RemoveQuotes(tokens[1]); | |
658 break; | |
659 case 11: | |
660 pFastSpellAttributeDescription = RemoveQuotes(tokens[1]); | |
661 break; | |
662 case 12: | |
663 pPlayerAgeAttributeDescription = RemoveQuotes(tokens[1]); | |
664 break; | |
665 case 13: | |
666 pPlayerLevelAttributeDescription = RemoveQuotes(tokens[1]); | |
667 break; | |
668 case 14: | |
669 pPlayerExperienceAttributeDescription = RemoveQuotes(tokens[1]); | |
670 break; | |
671 case 15: | |
672 pAttackBonusAttributeDescription = RemoveQuotes(tokens[1]); | |
673 break; | |
674 case 16: | |
675 pAttackDamageAttributeDescription = RemoveQuotes(tokens[1]); | |
676 break; | |
677 case 17: | |
678 pMissleBonusAttributeDescription = RemoveQuotes(tokens[1]); | |
679 break; | |
680 case 18: | |
681 pMissleDamageAttributeDescription = RemoveQuotes(tokens[1]); | |
682 break; | |
683 case 19: | |
684 pFireResistanceAttributeDescription = RemoveQuotes(tokens[1]); | |
685 break; | |
686 case 20: | |
687 pAirResistanceAttributeDescription = RemoveQuotes(tokens[1]); | |
688 break; | |
689 case 21: | |
690 pWaterResistanceAttributeDescription = RemoveQuotes(tokens[1]); | |
691 break; | |
692 case 22: | |
693 pEarthResistanceAttributeDescription = RemoveQuotes(tokens[1]); | |
694 break; | |
695 case 23: | |
696 pMindResistanceAttributeDescription = RemoveQuotes(tokens[1]); | |
697 break; | |
698 case 24: | |
699 pBodyResistanceAttributeDescription = RemoveQuotes(tokens[1]); | |
700 break; | |
701 case 25: | |
702 pSkillPointsAttributeDescription = RemoveQuotes(tokens[1]); | |
703 break; | |
704 } | |
705 } | |
706 | |
707 pClassTXT_Raw = 0; | |
708 pClassTXT_Raw = (char *)pEvents_LOD->LoadRaw("class.txt", 0); | |
709 strtok(pClassTXT_Raw, "\r"); | |
710 for (int i=0; i<36; ++i) | |
711 { | |
712 test_string = strtok(NULL, "\r") + 1; | |
713 auto tokens = Tokenize(test_string, '\t'); | |
714 Assert(tokens.size() == 3, "Invalid number of tokens"); | |
715 pClassDescriptions[i]=RemoveQuotes(tokens[1]); | |
716 } | |
717 | |
718 | |
719 | |
720 ItemGen::PopulateSpecialBonusMap(); | |
721 ItemGen::PopulateArtifactBonusMap(); | |
722 ItemGen::PopulateRegularBonusMap(); | |
723 | |
724 | |
725 } | |
726 | |
727 //----- (00456D17) -------------------------------------------------------- | |
728 void ItemsTable::SetSpecialBonus(ItemGen *pItem) | |
729 { | |
730 if ( pItems[pItem->uItemID].uMaterial == MATERIAL_SPECIAL ) | |
731 { | |
732 pItem->uEnchantmentType = pItems[pItem->uItemID]._bonus_type; | |
733 pItem->uSpecEnchantmentType = pItems[pItem->uItemID]._additional_value; | |
734 pItem->m_enchantmentStrength = pItems[pItem->uItemID]._bonus_strength; | |
735 } | |
736 } | |
737 | |
738 //----- (00456D43) -------------------------------------------------------- | |
739 bool ItemsTable::IsMaterialSpecial(ItemGen *pItem) | |
740 { | |
741 return this->pItems[pItem->uItemID].uMaterial == MATERIAL_SPECIAL; | |
742 } | |
743 | |
744 //----- (00456D5E) -------------------------------------------------------- | |
745 bool ItemsTable::IsMaterialNonCommon(ItemGen *pItem) | |
746 { | |
747 return pItems[pItem->uItemID].uMaterial == MATERIAL_SPECIAL || | |
748 pItems[pItem->uItemID].uMaterial == MATERIAL_RELIC || | |
749 pItems[pItem->uItemID].uMaterial == MATERIAL_ARTEFACT; | |
750 } | |
751 | |
752 | |
753 //----- (00453B3C) -------------------------------------------------------- | |
754 void ItemsTable::LoadPotions() | |
755 { | |
756 | |
757 CHAR Text[90]; | |
758 char* test_string; | |
759 unsigned int uRow; | |
760 unsigned int uColumn; | |
761 unsigned __int8 potion_value; | |
762 | |
763 free(pPotionNotesTXT_Raw); | |
764 auto tokens = Tokenize("", '\t'); | |
765 char* pPotionsTXT_Raw = (char *)pEvents_LOD->LoadRaw("potion.txt", 0); | |
766 test_string = strtok(pPotionsTXT_Raw ,"\r") + 1; | |
767 while (test_string) | |
768 { | |
769 tokens = Tokenize(test_string, '\t'); | |
770 if (!strcmp(tokens[0], "222")) | |
771 break; | |
772 test_string = strtok(NULL ,"\r") + 1; | |
773 } | |
774 if (!test_string) | |
775 { | |
776 MessageBoxA(0, "Error Pre-Parsing Potion Table", "Load Error", MB_ICONHAND|MB_CANCELTRYCONTINUE); | |
777 return; | |
778 } | |
779 | |
780 for (uRow = 0;uRow < 50; ++uRow) | |
781 { | |
782 if (tokens.size() < 50) | |
783 { | |
784 wsprintfA(Text, "Error Parsing Potion Table at Row: %d Column: %d", uRow, tokens.size()); | |
785 MessageBoxA(0, Text, "Parsing Error", MB_ICONHAND|MB_CANCELTRYCONTINUE); | |
786 return; | |
787 } | |
788 for (uColumn = 0; uColumn < 50; ++uColumn) | |
789 { | |
790 char* currValue = tokens[uColumn + 7]; | |
791 potion_value = atoi(currValue); | |
792 if ( !potion_value && tolower(currValue[0]) == 'e') | |
793 { | |
794 potion_value = atoi(currValue + 1); | |
795 } | |
796 this->potion_data[uRow][uColumn]=potion_value; | |
797 } | |
798 | |
799 test_string = strtok(NULL ,"\r") + 1; | |
800 if (!test_string) | |
801 { | |
802 wsprintfA(Text, "Error Parsing Potion Table at Row: %d Column: %d", uRow, 0); | |
803 MessageBoxA(0, Text, "Parsing Error", MB_ICONHAND|MB_CANCELTRYCONTINUE); | |
804 return; | |
805 } | |
806 tokens = Tokenize(test_string, '\t'); | |
807 } | |
808 } | |
809 | |
810 //----- (00453CE5) -------------------------------------------------------- | |
811 void ItemsTable::LoadPotionNotes() | |
812 { | |
813 | |
814 CHAR Text[90]; | |
815 char* test_string; | |
816 unsigned int uRow; | |
817 unsigned int uColumn; | |
818 unsigned __int8 potion_note; | |
819 | |
820 free(pPotionNotesTXT_Raw); | |
821 auto tokens = Tokenize("", '\t'); | |
822 char* pPotionNotesTXT_Raw = (char *)pEvents_LOD->LoadRaw("potnotes.txt", 0); | |
823 test_string = strtok(pPotionNotesTXT_Raw ,"\r") + 1; | |
824 while (test_string) | |
825 { | |
826 tokens = Tokenize(test_string, '\t'); | |
827 if (!strcmp(tokens[0], "222")) | |
828 break; | |
829 test_string = strtok(NULL ,"\r") + 1; | |
830 } | |
831 if (!test_string) | |
832 { | |
833 MessageBoxA(0, "Error Pre-Parsing Potion Table", "Load Error", MB_ICONHAND|MB_CANCELTRYCONTINUE); | |
834 return; | |
835 } | |
836 | |
837 for (uRow = 0;uRow < 50; ++uRow) | |
838 { | |
839 if (tokens.size() < 50) | |
840 { | |
841 wsprintfA(Text, "Error Parsing Potion Table at Row: %d Column: %d", uRow, tokens.size()); | |
842 MessageBoxA(0, Text, "Parsing Error", MB_ICONHAND|MB_CANCELTRYCONTINUE); | |
843 return; | |
844 } | |
845 for (uColumn = 0; uColumn < 50; ++uColumn) | |
846 { | |
847 char* currValue = tokens[uColumn + 7]; | |
848 potion_note = atoi(currValue); | |
849 if ( !potion_note && tolower(currValue[0]) == 'e') | |
850 { | |
851 potion_note = atoi(currValue + 1); | |
852 } | |
853 this->potion_note[uRow][uColumn]=potion_note; | |
854 } | |
855 | |
856 test_string = strtok(NULL ,"\r") + 1; | |
857 if (!test_string) | |
858 { | |
859 wsprintfA(Text, "Error Parsing Potion Table at Row: %d Column: %d", uRow, 0); | |
860 MessageBoxA(0, Text, "Parsing Error", MB_ICONHAND|MB_CANCELTRYCONTINUE); | |
861 return; | |
862 } | |
863 tokens = Tokenize(test_string, '\t'); | |
864 } | |
865 | |
866 | |
867 } | |
868 | |
869 | |
870 //----- (00456442) -------------------------------------------------------- | |
871 unsigned int ItemGen::GetValue() | |
872 { | |
873 unsigned int uBaseValue; // edi@1 | |
874 unsigned int bonus; | |
875 | |
876 uBaseValue = pItemsTable->pItems[this->uItemID].uValue; | |
877 if ( this->uAttributes & ITEM_TEMP_BONUS || pItemsTable->IsMaterialNonCommon(this) ) | |
878 return uBaseValue; | |
879 if (uEnchantmentType ) | |
880 return uBaseValue + 100 * m_enchantmentStrength;; | |
881 if (uSpecEnchantmentType ) | |
882 { | |
883 bonus = pItemsTable->pSpecialEnchantments[uSpecEnchantmentType].iTreasureLevel; | |
884 if ( bonus > 10 ) | |
885 return uBaseValue + bonus; | |
886 else | |
887 return uBaseValue * bonus; | |
888 } | |
889 return uBaseValue; | |
890 } | |
891 | |
892 //----- (00456499) -------------------------------------------------------- | |
893 const char *ItemGen::GetDisplayName() | |
894 { | |
895 if (IsIdentified()) | |
896 return GetIdentifiedName(); | |
897 else | |
898 return pItemsTable->pItems[uItemID].pUnidentifiedName; | |
899 } | |
900 | |
901 //----- (004564B3) -------------------------------------------------------- | |
902 const char *ItemGen::GetIdentifiedName() | |
903 { | |
904 unsigned __int8 equip_type; | |
905 const char *player_name; | |
906 const char *nameModificator; | |
907 const char *format_str; | |
908 | |
909 equip_type = GetItemEquipType(); | |
910 if ( (equip_type == EQUIP_REAGENT) || (equip_type == EQUIP_POTION) || (equip_type == EQUIP_GOLD) ) | |
911 { | |
912 sprintf(item__getname_buffer.data(), "%s", pItemsTable->pItems[uItemID].pName); | |
913 return item__getname_buffer.data(); | |
914 } | |
915 sprintf(item__getname_buffer.data(), "%s", pItemsTable->pItems[uItemID].pName); | |
916 if ( uItemID == ITEM_LICH_JAR_FULL ) //Lich Jar | |
917 { | |
918 if ( (uHolderPlayer >0 )&& (uHolderPlayer <= 4) ) | |
919 { | |
920 player_name = pPlayers[uHolderPlayer]->pName; | |
921 if ( player_name[strlen(player_name) - 1] == 's' ) | |
922 format_str = pGlobalTXT_LocalizationStrings[655]; //"%s' Jar" | |
923 else | |
924 format_str = pGlobalTXT_LocalizationStrings[654]; //"%s's Jar" | |
925 sprintf(item__getname_buffer.data(), format_str, pPlayers[uHolderPlayer]->pName); | |
926 return item__getname_buffer.data(); | |
927 } | |
928 } | |
929 if ( !pItemsTable->IsMaterialNonCommon(this) ) | |
930 { | |
931 if ( uEnchantmentType ) | |
932 { | |
933 strcat(item__getname_buffer.data(), " "); | |
934 nameModificator = pItemsTable->pEnchantments[uEnchantmentType-1].pOfName; | |
935 } | |
936 else | |
937 { | |
938 if ( !uSpecEnchantmentType ) | |
939 return item__getname_buffer.data(); | |
940 if ( uSpecEnchantmentType == 16 //Drain Hit Points from target. | |
941 || uSpecEnchantmentType == 39 //Double damage vs Demons. | |
942 || uSpecEnchantmentType == 40 //Double damage vs Dragons | |
943 || uSpecEnchantmentType == 45 //+5 Speed and Accuracy | |
944 || uSpecEnchantmentType == 56 //+5 Might and Endurance. | |
945 || uSpecEnchantmentType == 57 //+5 Intellect and Personality. | |
946 || uSpecEnchantmentType == 58 //Increased Value. | |
947 || uSpecEnchantmentType == 60 //+3 Unarmed and Dodging skills | |
948 || uSpecEnchantmentType == 61 //+3 Stealing and Disarm skills. | |
949 || uSpecEnchantmentType == 59 //Increased Weapon speed. | |
950 || uSpecEnchantmentType == 63 //Double Damage vs. Elves. | |
951 || uSpecEnchantmentType == 64 //Double Damage vs. Undead. | |
952 || uSpecEnchantmentType == 67 //Adds 5 points of Body damage and +2 Disarm skill. | |
953 || uSpecEnchantmentType == 68 ) //Adds 6-8 points of Cold damage and +5 Armor Class. | |
954 { //enchantment and name positions inverted! | |
955 sprintf( item__getname_buffer.data(), "%s %s", | |
956 pItemsTable->pSpecialEnchantments[uSpecEnchantmentType-1].pNameAdd, | |
957 pItemsTable->pItems[uItemID].pName); | |
958 return item__getname_buffer.data(); | |
959 } | |
960 strcat(item__getname_buffer.data(), " "); | |
961 nameModificator = pItemsTable->pSpecialEnchantments[uSpecEnchantmentType-1].pNameAdd; | |
962 } | |
963 strcat(item__getname_buffer.data(), nameModificator); | |
964 } | |
965 return item__getname_buffer.data(); | |
966 } | |
967 | |
968 | |
969 //----- (00456620) -------------------------------------------------------- | |
970 void ItemsTable::GenerateItem(int treasure_level, unsigned int uTreasureType, ItemGen *out_item) | |
971 { | |
972 int treasureLevelMinus1; // ebx@3 | |
973 int current_chance; // ebx@43 | |
974 int tmp_chance; // ecx@47 | |
975 int v17; // ebx@57 | |
976 int v18; // edx@62 | |
977 unsigned int special_chance; // edx@86 | |
978 unsigned int v26; // edx@89 | |
979 unsigned int v27; // eax@89 | |
980 int v32; // ecx@91 | |
981 int v33; // eax@91 | |
982 // unsigned int v34; // eax@97 | |
983 int v45; // eax@120 | |
984 int v46; // edx@120 | |
985 int j; // eax@121 | |
986 int val_list[800]; // [sp+Ch] [bp-C88h]@33 | |
987 int total_chance; // [sp+C8Ch] [bp-8h]@33 | |
988 signed int v56; // [sp+CA0h] [bp+Ch]@55 | |
989 int v57; // [sp+CA0h] [bp+Ch]@62 | |
990 | |
991 if (!out_item) | |
992 out_item = (ItemGen *)malloc(sizeof(ItemGen)); | |
993 memset(out_item, 0, sizeof(*out_item)); | |
994 | |
995 | |
996 treasureLevelMinus1 = treasure_level - 1; | |
997 if ( uTreasureType ) //generate known treasure type | |
998 { | |
999 ITEM_EQUIP_TYPE requested_equip; | |
1000 PLAYER_SKILL_TYPE requested_skill = PLAYER_SKILL_INVALID; | |
1001 switch (uTreasureType) | |
1002 { | |
1003 case 20: requested_equip = EQUIP_SINGLE_HANDED; break; | |
1004 case 21: requested_equip = EQUIP_ARMOUR; break; | |
1005 case 22: requested_skill = PLAYER_SKILL_MISC; break; | |
1006 case 23: requested_skill = PLAYER_SKILL_SWORD; break; | |
1007 case 24: requested_skill = PLAYER_SKILL_DAGGER; break; | |
1008 case 25: requested_skill = PLAYER_SKILL_AXE; break; | |
1009 case 26: requested_skill = PLAYER_SKILL_SPEAR; break; | |
1010 case 27: requested_skill = PLAYER_SKILL_BOW; break; | |
1011 case 28: requested_skill = PLAYER_SKILL_MACE; break; | |
1012 case 29: requested_skill = PLAYER_SKILL_CLUB; break; | |
1013 case 30: requested_skill = PLAYER_SKILL_STAFF; break; | |
1014 case 31: requested_skill = PLAYER_SKILL_LEATHER; break; | |
1015 case 32: requested_skill = PLAYER_SKILL_CHAIN; break; | |
1016 case 33: requested_skill = PLAYER_SKILL_PLATE; break; | |
1017 case 34: requested_equip = EQUIP_SHIELD; break; | |
1018 case 35: requested_equip = EQUIP_HELMET; break; | |
1019 case 36: requested_equip = EQUIP_BELT; break; | |
1020 case 37: requested_equip = EQUIP_CLOAK; break; | |
1021 case 38: requested_equip = EQUIP_GAUNTLETS; break; | |
1022 case 39: requested_equip = EQUIP_BOOTS; break; | |
1023 case 40: requested_equip = EQUIP_RING; break; | |
1024 case 41: requested_equip = EQUIP_AMULET; break; | |
1025 case 42: requested_equip = EQUIP_WAND; break; | |
1026 case 43: requested_equip = EQUIP_SPELL_SCROLL; break; | |
1027 case 44: requested_equip = EQUIP_POTION; break; | |
1028 case 45: requested_equip = EQUIP_REAGENT; break; | |
1029 case 46: requested_equip = EQUIP_GEM; break; | |
1030 default: | |
1031 __debugbreak(); // check this condition | |
1032 requested_equip = (ITEM_EQUIP_TYPE)(uTreasureType - 1); | |
1033 break; | |
1034 } | |
1035 memset(val_list, 0, sizeof(val_list)); | |
1036 total_chance = 0; | |
1037 j=0; | |
1038 //a2a = 1; | |
1039 if (requested_skill == PLAYER_SKILL_INVALID) // no skill for this item needed | |
1040 { | |
1041 for (uint i = 1; i < 500; ++i) | |
1042 { | |
1043 if (pItems[i].uEquipType == requested_equip) | |
1044 { | |
1045 val_list[j] = i; | |
1046 ++j; | |
1047 total_chance += pItems[i].uChanceByTreasureLvl[treasure_level - 1]; | |
1048 } | |
1049 } | |
1050 } | |
1051 else //have needed skill | |
1052 { | |
1053 for (uint i = 1; i < 500; ++i) | |
1054 { | |
1055 if (pItems[i].uSkillType == requested_skill) | |
1056 { | |
1057 val_list[j] = i; | |
1058 ++j; | |
1059 total_chance += pItems[i].uChanceByTreasureLvl[treasure_level - 1]; | |
1060 } | |
1061 } | |
1062 } | |
1063 | |
1064 current_chance = 0; | |
1065 if ( total_chance ) | |
1066 { | |
1067 current_chance = rand() % total_chance + 1; | |
1068 tmp_chance = 0; | |
1069 j=0; | |
1070 while(tmp_chance < current_chance) | |
1071 { | |
1072 out_item->uItemID = val_list[j]; | |
1073 tmp_chance += pItems[val_list[j]].uChanceByTreasureLvl[treasure_level - 1]; | |
1074 ++j; | |
1075 } | |
1076 } | |
1077 else | |
1078 { | |
1079 out_item->uItemID = 1; | |
1080 } | |
1081 } | |
1082 else | |
1083 { | |
1084 //artifact | |
1085 if ( treasureLevelMinus1 == 5 ) | |
1086 { | |
1087 v56 = 0; | |
1088 for(int i=0; i<29; ++i) | |
1089 v56 += pParty->pIsArtifactFound[i]; | |
1090 v17 = rand() % 29; | |
1091 if ((rand() % 100 < 5) && !pParty->pIsArtifactFound[v17] && v56 < 13) | |
1092 { | |
1093 pParty->pIsArtifactFound[v17] = 1; | |
1094 out_item->uAttributes = 0; | |
1095 out_item->uItemID = v17 + 500; | |
1096 SetSpecialBonus(out_item); | |
1097 return; | |
1098 } | |
1099 } | |
1100 | |
1101 v57 = 0; | |
1102 v18 = rand() % this->uChanceByTreasureLvlSumm[treasure_level - 1] + 1; | |
1103 while (v57 < v18) | |
1104 { | |
1105 ++out_item->uItemID; | |
1106 v57 += pItems[out_item->uItemID].uChanceByTreasureLvl[treasureLevelMinus1]; | |
1107 } | |
1108 } | |
1109 if (out_item->GetItemEquipType() == EQUIP_POTION && out_item->uItemID != ITEM_POTION_BOTTLE ) | |
1110 {// if it potion set potion spec | |
1111 out_item->uEnchantmentType = 0; | |
1112 for (int i=0; i<2; ++i) | |
1113 out_item->uEnchantmentType += rand() % 4 + 1; | |
1114 out_item->uEnchantmentType = out_item->uEnchantmentType * treasure_level; | |
1115 } | |
1116 | |
1117 if ( out_item->uItemID == ITEM_SPELLBOOK_LIGHT_DIVINE_INTERVENTION | |
1118 && !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 239) ) | |
1119 out_item->uItemID = ITEM_SPELLBOOK_LIGHT_SUN_BURST; | |
1120 if ( pItemsTable->pItems[out_item->uItemID].uItemID_Rep_St ) | |
1121 out_item->uAttributes = 0; | |
1122 else | |
1123 out_item->uAttributes = 1; | |
1124 | |
1125 if ( out_item->GetItemEquipType() != EQUIP_POTION ) | |
1126 { | |
1127 out_item->uSpecEnchantmentType = 0; | |
1128 out_item->uEnchantmentType = 0; | |
1129 } | |
1130 //try get special enhansment | |
1131 switch (out_item->GetItemEquipType()) | |
1132 { | |
1133 case EQUIP_SINGLE_HANDED: | |
1134 case EQUIP_TWO_HANDED : | |
1135 case EQUIP_BOW : | |
1136 if ( !uBonusChanceWpSpecial[treasureLevelMinus1] ) | |
1137 return; | |
1138 if ((uint)(rand() % 100)>=uBonusChanceWpSpecial[treasureLevelMinus1]) | |
1139 return; | |
1140 break; | |
1141 case EQUIP_ARMOUR : | |
1142 case EQUIP_SHIELD : | |
1143 case EQUIP_HELMET : | |
1144 case EQUIP_BELT : | |
1145 case EQUIP_CLOAK : | |
1146 case EQUIP_GAUNTLETS : | |
1147 case EQUIP_BOOTS : | |
1148 case EQUIP_RING : | |
1149 | |
1150 if ( !uBonusChanceStandart[treasureLevelMinus1] ) | |
1151 return; | |
1152 special_chance = rand() % 100; | |
1153 if ( special_chance < uBonusChanceStandart[treasureLevelMinus1]) | |
1154 { | |
1155 v26 = rand() %pEnchantmentsSumm[out_item->GetItemEquipType()-3] + 1; | |
1156 v27 = 0; | |
1157 while(v27 < v26) | |
1158 { | |
1159 ++out_item->uEnchantmentType; | |
1160 v27+=pEnchantments[out_item->uEnchantmentType].to_item[out_item->GetItemEquipType()-3]; | |
1161 } | |
1162 | |
1163 v33 = rand() % (bonus_ranges[treasureLevelMinus1].maxR - bonus_ranges[treasureLevelMinus1].minR + 1); | |
1164 out_item->m_enchantmentStrength = v33 + bonus_ranges[treasureLevelMinus1].minR; | |
1165 v32 = out_item->uEnchantmentType - 1; | |
1166 if ( v32 == 21 || v32 == 22 || v32 == 23 ) //Armsmaster skill, Dodge skill, Unarmed skill | |
1167 out_item->m_enchantmentStrength = out_item->m_enchantmentStrength/2; | |
1168 if ( out_item->m_enchantmentStrength <= 0 ) | |
1169 out_item->m_enchantmentStrength = 1; | |
1170 return; | |
1171 | |
1172 } | |
1173 else if ( special_chance >= uBonusChanceStandart[treasureLevelMinus1] + uBonusChanceSpecial[treasureLevelMinus1] ) | |
1174 return; | |
1175 break; | |
1176 case EQUIP_WAND: | |
1177 out_item->uNumCharges = rand() % 6 + out_item->GetDamageMod() + 1; | |
1178 out_item->uMaxCharges = out_item->uNumCharges; | |
1179 return; | |
1180 default: | |
1181 return; | |
1182 } | |
1183 | |
1184 j=0; | |
1185 int spc_sum=0; | |
1186 int spc; | |
1187 memset(&val_list, 0, 3200); | |
1188 for (unsigned int i=0; i<pSpecialEnchantments_count;++i) | |
1189 { | |
1190 int tr_lv= pSpecialEnchantments[i].iTreasureLevel; | |
1191 if ((treasure_level - 1 == 2) && ( tr_lv == 1 || tr_lv == 0 ) || | |
1192 (treasure_level - 1 == 3) && (tr_lv == 2 || tr_lv == 1 || tr_lv == 0) || | |
1193 (treasure_level - 1 == 4) && (tr_lv == 3 || tr_lv == 2 || tr_lv == 1) || | |
1194 (treasure_level - 1 == 5) && (tr_lv == 3) | |
1195 ) | |
1196 { | |
1197 spc=pSpecialEnchantments[i].to_item_apply[out_item->GetItemEquipType()]; | |
1198 spc_sum+=spc; | |
1199 if(spc) | |
1200 { | |
1201 val_list[j++]=i; | |
1202 } | |
1203 } | |
1204 } | |
1205 | |
1206 v46 = rand()%spc_sum+1;//ñëó÷àéíûå çíà÷åíèÿ îò 1 äî spc_sum | |
1207 j=0; | |
1208 v45 = 0; | |
1209 while (v45<v46) | |
1210 { | |
1211 ++j; | |
1212 out_item->uSpecEnchantmentType=val_list[j]; | |
1213 v45+=pSpecialEnchantments[val_list[j]].to_item_apply[out_item->GetItemEquipType()]; | |
1214 } | |
1215 } | |
1216 | |
1217 //----- (004505CC) -------------------------------------------------------- | |
1218 bool ItemGen::GenerateArtifact() | |
1219 { | |
1220 signed int uNumArtifactsNotFound; // esi@1 | |
1221 int artifacts_list[32]; | |
1222 | |
1223 memset(artifacts_list, 0,sizeof(artifacts_list)); | |
1224 uNumArtifactsNotFound = 0; | |
1225 | |
1226 for (int i=500;i<529;++i) | |
1227 if ( !pParty->pIsArtifactFound[i-500] ) | |
1228 artifacts_list[uNumArtifactsNotFound++] = i; | |
1229 | |
1230 Reset(); | |
1231 if ( uNumArtifactsNotFound ) | |
1232 { | |
1233 uItemID = artifacts_list[rand() % uNumArtifactsNotFound]; | |
1234 pItemsTable->SetSpecialBonus(this); | |
1235 return true; | |
1236 } | |
1237 else | |
1238 return false; | |
1239 | |
1240 } | |
1241 | |
1242 std::map<int, std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* >ItemGen::regularBonusMap; | |
1243 std::map<int, std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* >ItemGen::specialBonusMap; | |
1244 std::map<int, std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* >ItemGen::artifactBonusMap; | |
1245 | |
1246 #define NEWBONUSINTOSPECIALLIST(x,y) AddToMap(ItemGen::specialBonusMap, enchId, x, y); | |
1247 #define NEWBONUSINTOSPECIALLIST2(x,y,z) AddToMap(ItemGen::specialBonusMap, enchId, x, y, z); | |
1248 | |
1249 #define NEWBONUSINTOREGULARLIST(x) AddToMap(ItemGen::regularBonusMap, enchId, x); | |
1250 | |
1251 #define NEWBONUSINTOARTIFACTLIST(x,y) AddToMap(ItemGen::artifactBonusMap, itemId, x, y); | |
1252 #define NEWBONUSINTOARTIFACTLIST2(x,y,z) AddToMap(ItemGen::artifactBonusMap, itemId, x, y, z); | |
1253 | |
1254 void ItemGen::AddToMap( std::map<int, std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* > &maptoadd, int enchId, CHARACTER_ATTRIBUTE_TYPE attrId, int bonusValue /*= 0*/, unsigned __int16 Player::* skillPtr /*= NULL*/ ) | |
1255 { | |
1256 auto key = maptoadd.find(enchId); | |
1257 std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* currMap; | |
1258 if (key == maptoadd.end()) | |
1259 { | |
1260 currMap = new std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>; | |
1261 maptoadd[enchId] = currMap; | |
1262 } | |
1263 else | |
1264 { | |
1265 currMap = key->second; | |
1266 } | |
1267 Assert(currMap->find(attrId) == currMap->end(), "Attribute %d already present for enchantment %d", attrId, enchId); | |
1268 (*currMap)[attrId] = new CEnchantment(bonusValue, skillPtr); | |
1269 } | |
1270 | |
1271 void ItemGen::PopulateSpecialBonusMap() | |
1272 { | |
1273 int enchId = 1;// of Protection, +10 to all Resistances | |
1274 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_RESIST_FIRE, 10); | |
1275 NEWBONUSINTOSPECIALLIST( CHARACTER_ATTRIBUTE_RESIST_AIR, 10); | |
1276 NEWBONUSINTOSPECIALLIST( CHARACTER_ATTRIBUTE_RESIST_WATER, 10); | |
1277 NEWBONUSINTOSPECIALLIST( CHARACTER_ATTRIBUTE_RESIST_EARTH, 10); | |
1278 NEWBONUSINTOSPECIALLIST( CHARACTER_ATTRIBUTE_RESIST_MIND, 10); | |
1279 NEWBONUSINTOSPECIALLIST( CHARACTER_ATTRIBUTE_RESIST_BODY, 10); | |
1280 | |
1281 enchId = 2;//of The Gods, +10 to all Seven Statistics | |
1282 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_STRENGTH, 10); | |
1283 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_INTELLIGENCE, 10); | |
1284 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_WILLPOWER, 10); | |
1285 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_ENDURANCE, 10); | |
1286 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_ACCURACY, 10); | |
1287 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_SPEED, 10); | |
1288 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_LUCK, 10); | |
1289 | |
1290 enchId = 26;//of Air Magic | |
1291 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_AIR,0, &Player::skillAir); | |
1292 | |
1293 enchId = 27;//of Body Magic | |
1294 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_BODY,0, &Player::skillBody); | |
1295 | |
1296 enchId = 28;//of Dark Magic | |
1297 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_DARK,0, &Player::skillDark); | |
1298 | |
1299 enchId = 29;//of Earth Magic | |
1300 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_EARTH,0, &Player::skillEarth); | |
1301 | |
1302 enchId = 30;//of Fire Magic | |
1303 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_FIRE,0, &Player::skillFire); | |
1304 | |
1305 enchId = 31;//of Light Magic | |
1306 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_LIGHT,0, &Player::skillLight); | |
1307 | |
1308 enchId = 32;//of Mind Magic | |
1309 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_MIND,0, &Player::skillMind); | |
1310 | |
1311 enchId = 33;//of Spirit Magic | |
1312 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_SPIRIT,0, &Player::skillSpirit); | |
1313 | |
1314 enchId = 34;//of Water Magic | |
1315 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_WATER,0, &Player::skillWater); | |
1316 | |
1317 enchId = 42;//of Doom | |
1318 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_STRENGTH, 1); | |
1319 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_INTELLIGENCE, 1); | |
1320 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_WILLPOWER, 1); | |
1321 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_ENDURANCE, 1); | |
1322 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_ACCURACY, 1); | |
1323 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_SPEED, 1); | |
1324 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_LUCK, 1); | |
1325 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_HEALTH, 1); | |
1326 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_MANA, 1); | |
1327 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_AC_BONUS, 1); | |
1328 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_RESIST_FIRE, 1); | |
1329 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_RESIST_AIR, 1); | |
1330 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_RESIST_WATER, 1); | |
1331 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_RESIST_EARTH, 1); | |
1332 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_RESIST_MIND, 1); | |
1333 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_RESIST_BODY, 1); | |
1334 | |
1335 enchId = 43;//of Earth | |
1336 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_ENDURANCE, 10); | |
1337 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_AC_BONUS, 10); | |
1338 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_HEALTH, 10); | |
1339 | |
1340 enchId = 44;//of Life | |
1341 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_HEALTH, 10); | |
1342 | |
1343 enchId = 45;//Rogues | |
1344 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_SPEED, 5); | |
1345 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_ACCURACY, 5); | |
1346 | |
1347 enchId = 46;//of The Dragon | |
1348 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_STRENGTH, 25); | |
1349 | |
1350 enchId = 47;//of The Eclipse | |
1351 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_MANA, 10); | |
1352 | |
1353 enchId = 48;//of The Golem | |
1354 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_ENDURANCE, 15); | |
1355 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_AC_BONUS, 5); | |
1356 | |
1357 enchId = 49;//of The Moon | |
1358 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_INTELLIGENCE, 10); | |
1359 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_LUCK, 10); | |
1360 | |
1361 enchId = 50;//of The Phoenix | |
1362 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_RESIST_FIRE, 30); | |
1363 | |
1364 enchId = 51;//of The Sky | |
1365 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_MANA, 10); | |
1366 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_SPEED, 10); | |
1367 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_INTELLIGENCE, 10); | |
1368 | |
1369 enchId = 52;//of The Stars | |
1370 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_ENDURANCE, 10); | |
1371 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_ACCURACY, 10); | |
1372 | |
1373 enchId = 53;//of The Sun | |
1374 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_STRENGTH, 10); | |
1375 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_WILLPOWER, 10); | |
1376 | |
1377 enchId = 54;//of The Troll | |
1378 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_ENDURANCE, 15); | |
1379 | |
1380 enchId = 55;//of The Unicorn | |
1381 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_LUCK, 15); | |
1382 | |
1383 enchId = 56;//Warriors | |
1384 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_STRENGTH, 5); | |
1385 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_ENDURANCE, 5); | |
1386 | |
1387 enchId = 57;//Wizards | |
1388 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_INTELLIGENCE, 5); | |
1389 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_WILLPOWER, 5); | |
1390 | |
1391 enchId = 60;//Monks' | |
1392 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_DODGE, 3, &Player::skillDodge); | |
1393 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_UNARMED, 3, &Player::skillUnarmed); | |
1394 | |
1395 enchId = 61;//Thieves' | |
1396 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM, 3, &Player::skillStealing); | |
1397 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_STEALING, 3, &Player::skillDisarmTrap); | |
1398 | |
1399 enchId = 62;//of Identifying | |
1400 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_ITEM_ID, 3, &Player::skillItemId); | |
1401 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID, 3, &Player::skillMonsterId); | |
1402 | |
1403 enchId = 67;//Assassins' | |
1404 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM, 2, &Player::skillDisarmTrap); | |
1405 | |
1406 enchId = 68;//Barbarians' | |
1407 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_AC_BONUS, 5); | |
1408 | |
1409 enchId = 69;//of the Storm | |
1410 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_RESIST_AIR, 20); | |
1411 | |
1412 enchId = 70;//of the Ocean | |
1413 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_RESIST_WATER, 10); | |
1414 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_ALCHEMY, 2, &Player::skillAlchemy); | |
1415 } | |
1416 | |
1417 void ItemGen::PopulateRegularBonusMap() | |
1418 { | |
1419 int enchId = 1;//of Might | |
1420 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_STRENGTH); | |
1421 | |
1422 enchId = 2;//of Thought | |
1423 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_INTELLIGENCE); | |
1424 | |
1425 enchId = 3;//of Charm | |
1426 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_WILLPOWER); | |
1427 | |
1428 enchId = 4;//of Vigor | |
1429 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_ENDURANCE); | |
1430 | |
1431 enchId = 5;//of Precision | |
1432 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_ACCURACY); | |
1433 | |
1434 enchId = 6;//of Speed | |
1435 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_SPEED); | |
1436 | |
1437 enchId = 7;//of Luck | |
1438 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_LUCK); | |
1439 | |
1440 enchId = 8;//of Health | |
1441 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_HEALTH); | |
1442 | |
1443 enchId = 9;//of Magic | |
1444 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_MANA); | |
1445 | |
1446 enchId = 10;//of Defense | |
1447 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_AC_BONUS); | |
1448 | |
1449 enchId = 11;//of Fire Resistance | |
1450 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_RESIST_FIRE); | |
1451 | |
1452 enchId = 12;//of Air Resistance | |
1453 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_RESIST_AIR); | |
1454 | |
1455 enchId = 13;//of Water Resistance | |
1456 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_RESIST_WATER); | |
1457 | |
1458 enchId = 14;//of Earth Resistance | |
1459 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_RESIST_EARTH); | |
1460 | |
1461 enchId = 15;//of Mind Resistance | |
1462 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_RESIST_MIND); | |
1463 | |
1464 enchId = 16;//of Body Resistance | |
1465 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_RESIST_BODY); | |
1466 | |
1467 enchId = 17;//of Alchemy | |
1468 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_SKILL_ALCHEMY); | |
1469 | |
1470 enchId = 18;//of Stealing | |
1471 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_SKILL_STEALING); | |
1472 | |
1473 enchId = 19;//of Disarming | |
1474 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM); | |
1475 | |
1476 enchId = 20;//of Items | |
1477 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_SKILL_ITEM_ID); | |
1478 | |
1479 enchId = 21;//of Monsters | |
1480 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID); | |
1481 | |
1482 enchId = 22;//of Arms | |
1483 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER); | |
1484 | |
1485 enchId = 23;//of Dodging | |
1486 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_SKILL_DODGE); | |
1487 | |
1488 enchId = 24;//of the Fist | |
1489 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_SKILL_UNARMED); | |
1490 } | |
1491 | |
1492 void ItemGen::PopulateArtifactBonusMap() | |
1493 { | |
1494 int itemId; | |
1495 itemId = ITEM_ARTIFACT_PUCK; | |
1496 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_STRENGTH, 40); | |
1497 | |
1498 itemId = ITEM_ARTIFACT_IRON_FEATHER; | |
1499 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_STRENGTH, 40); | |
1500 | |
1501 itemId = ITEM_ARTIFACT_WALLACE; | |
1502 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_WILLPOWER, 40); | |
1503 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER, 10); | |
1504 | |
1505 itemId = ITEM_ARTIFACT_CORSAIR; | |
1506 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_LUCK, 40); | |
1507 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM, 5); | |
1508 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_STEALING, 5); | |
1509 | |
1510 itemId = ITEM_ARTIFACT_GOVERNORS_ARMOR; | |
1511 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_STRENGTH, 10); | |
1512 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_INTELLIGENCE, 10); | |
1513 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_WILLPOWER, 10); | |
1514 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_ENDURANCE, 10); | |
1515 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_ACCURACY, 10); | |
1516 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SPEED, 10); | |
1517 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_LUCK, 10); | |
1518 | |
1519 itemId = ITEM_ARTIFACT_YORUBA; | |
1520 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_ENDURANCE, 25); | |
1521 | |
1522 itemId = ITEM_ARTIFACT_SPLITTER; | |
1523 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_FIRE, 50); | |
1524 | |
1525 itemId = ITEM_ARTEFACT_ULLYSES, | |
1526 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_ACCURACY, 50); | |
1527 | |
1528 itemId = ITEM_ARTEFACT_HANDS_OF_THE_MASTER, | |
1529 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_DODGE, 10); | |
1530 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_UNARMED, 10); | |
1531 | |
1532 itemId = ITEM_ARTIFACT_LEAGUE_BOOTS; | |
1533 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SPEED, 40); | |
1534 NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_WATER, 0, &Player::skillWater); | |
1535 | |
1536 itemId = ITEM_ARTIFACT_RULERS_RING; | |
1537 NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_MIND, 0, &Player::skillMind); | |
1538 NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_DARK, 0, &Player::skillDark); | |
1539 | |
1540 itemId = ITEM_RELIC_MASH; | |
1541 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_STRENGTH, 150); | |
1542 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_INTELLIGENCE, -40); | |
1543 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_WILLPOWER, -40); | |
1544 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SPEED, -40); | |
1545 | |
1546 itemId = ITEM_RELIC_ETHRICS_STAFF; | |
1547 NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_DARK, 0, &Player::skillDark); | |
1548 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_MEDITATION, 15); | |
1549 | |
1550 itemId = ITEM_RELIC_HARECS_LEATHER; | |
1551 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM, 5); | |
1552 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_STEALING, 5); | |
1553 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_LUCK, 50); | |
1554 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_FIRE, -10); | |
1555 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_WATER, -10); | |
1556 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_AIR, -10); | |
1557 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_EARTH, -10); | |
1558 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_MIND, -10); | |
1559 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_BODY, -10); | |
1560 | |
1561 itemId = ITEM_RELIC_OLD_NICK; | |
1562 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM, 5); | |
1563 | |
1564 itemId = ITEM_RELIC_AMUCK; | |
1565 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_STRENGTH, 100); | |
1566 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_ENDURANCE, 100); | |
1567 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_AC_BONUS, -15); | |
1568 | |
1569 itemId = ITEM_RELIC_GLORY_SHIELD; | |
1570 NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_SPIRIT, 0, &Player::skillSpirit); | |
1571 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_SHIELD, 5); | |
1572 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_MIND, -10); | |
1573 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_BODY, -10); | |
1574 | |
1575 itemId = ITEM_RELIC_KELEBRIM; | |
1576 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_ENDURANCE, 50); | |
1577 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_EARTH, -30); | |
1578 | |
1579 itemId = ITEM_RELIC_TALEDONS_HELM; | |
1580 NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_LIGHT, 0, &Player::skillLight); | |
1581 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_WILLPOWER, 15); | |
1582 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_STRENGTH, 15); | |
1583 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_LUCK, -40); | |
1584 | |
1585 itemId = ITEM_RELIC_SCHOLARS_CAP; | |
1586 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_LEARNING, +15); | |
1587 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_ENDURANCE, -50); | |
1588 | |
1589 itemId = ITEM_RELIC_PHYNAXIAN_CROWN; | |
1590 NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_FIRE, 0, &Player::skillFire); | |
1591 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_WATER, +50); | |
1592 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_WILLPOWER, 30); | |
1593 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_AC_BONUS, -20); | |
1594 | |
1595 itemId = ITEM_RILIC_TITANS_BELT; | |
1596 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_STRENGTH, 75); | |
1597 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SPEED, -40); | |
1598 | |
1599 itemId = ITEM_RELIC_TWILIGHT; | |
1600 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SPEED, 50); | |
1601 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_LUCK, 50); | |
1602 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_FIRE, -15); | |
1603 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_WATER, -15); | |
1604 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_AIR, -15); | |
1605 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_EARTH, -15); | |
1606 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_MIND, -15); | |
1607 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_BODY, -15); | |
1608 | |
1609 itemId = ITEM_RELIC_ANIA_SELVING; | |
1610 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_ACCURACY, 150); | |
1611 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_BOW, 5); | |
1612 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_AC_BONUS, -25); | |
1613 | |
1614 itemId = ITEM_RELIC_JUSTICE; | |
1615 NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_MIND, 0, &Player::skillMind); | |
1616 NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_BODY, 0, &Player::skillBody); | |
1617 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SPEED, -40); | |
1618 | |
1619 itemId = ITEM_RELIC_MEKORIGS_HAMMER; | |
1620 NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_SPIRIT, 0, &Player::skillSpirit); | |
1621 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_STRENGTH, 75); | |
1622 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_AIR, -50); | |
1623 | |
1624 itemId = ITEM_ARTIFACT_HERMES_SANDALS; | |
1625 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SPEED, 100); | |
1626 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_ACCURACY, 50); | |
1627 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_AIR, 50); | |
1628 | |
1629 itemId = ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP; | |
1630 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_WILLPOWER, -20); | |
1631 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_INTELLIGENCE, -20); | |
1632 | |
1633 itemId = ITEM_ARTIFACT_MINDS_EYE; | |
1634 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_WILLPOWER, 15); | |
1635 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_INTELLIGENCE, 15); | |
1636 | |
1637 itemId = ITEM_ELVEN_CHAINMAIL; | |
1638 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SPEED, 15); | |
1639 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_ACCURACY, 15); | |
1640 | |
1641 itemId = ITEM_FORGE_GAUNTLETS; | |
1642 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_STRENGTH, 15); | |
1643 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_ENDURANCE, 15); | |
1644 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_FIRE, 30); | |
1645 | |
1646 itemId = ITEM_ARTIFACT_HEROS_BELT; | |
1647 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_STRENGTH, 15); | |
1648 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER, 5); | |
1649 | |
1650 itemId = ITEM_ARTIFACT_LADYS_ESCORT; | |
1651 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_FIRE, 10); | |
1652 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_AIR, 10); | |
1653 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_WATER, 10); | |
1654 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_EARTH, 10); | |
1655 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_MIND, 10); | |
1656 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_BODY, 10); | |
1657 } | |
1658 | |
1659 void ItemGen::GetItemBonusSpecialEnchantment( Player* owner, CHARACTER_ATTRIBUTE_TYPE attrToGet, int* additiveBonus, int* halfSkillBonus ) | |
1660 { | |
1661 auto bonusList = ItemGen::specialBonusMap.find(this->uSpecEnchantmentType); | |
1662 if (bonusList == ItemGen::specialBonusMap.end()) | |
1663 { | |
1664 return; | |
1665 } | |
1666 std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* currList = bonusList->second; | |
1667 if (currList->find(attrToGet) != currList->end()) | |
1668 { | |
1669 CEnchantment* currBonus = (*currList)[attrToGet]; | |
1670 if (currBonus->statPtr != NULL) | |
1671 { | |
1672 if (currBonus->statBonus == 0) | |
1673 { | |
1674 *halfSkillBonus = owner->*currBonus->statPtr / 2; | |
1675 } | |
1676 else | |
1677 { | |
1678 if (*additiveBonus < currBonus->statBonus) | |
1679 { | |
1680 *additiveBonus = currBonus->statBonus; | |
1681 } | |
1682 } | |
1683 } | |
1684 else | |
1685 { | |
1686 *additiveBonus += currBonus->statBonus; | |
1687 } | |
1688 } | |
1689 } | |
1690 | |
1691 void ItemGen::GetItemBonusArtifact( Player* owner, CHARACTER_ATTRIBUTE_TYPE attrToGet, int* bonusSum ) | |
1692 { | |
1693 auto bonusList = ItemGen::artifactBonusMap.find(this->uItemID); | |
1694 if (bonusList == ItemGen::artifactBonusMap.end()) | |
1695 { | |
1696 return; | |
1697 } | |
1698 std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* currList = bonusList->second; | |
1699 if (currList->find(attrToGet) != currList->end()) | |
1700 { | |
1701 CEnchantment* currBonus = (*currList)[attrToGet]; | |
1702 if (currBonus->statPtr != NULL) | |
1703 { | |
1704 *bonusSum = owner->*currBonus->statPtr / 2; | |
1705 } | |
1706 else | |
1707 { | |
1708 *bonusSum += currBonus->statBonus; | |
1709 } | |
1710 } | |
1711 } | |
1712 | |
1713 bool ItemGen::IsRegularEnchanmentForAttribute( CHARACTER_ATTRIBUTE_TYPE attrToGet ) | |
1714 { | |
1715 auto bonusList = ItemGen::specialBonusMap.find(this->uEnchantmentType); | |
1716 if (bonusList == ItemGen::specialBonusMap.end()) | |
1717 { | |
1718 return false; | |
1719 } | |
1720 std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* currList = bonusList->second; | |
1721 return (currList->find(attrToGet) != currList->end()); | |
1722 } | |
1723 | |
1724 ITEM_EQUIP_TYPE ItemGen::GetItemEquipType() | |
1725 { | |
1726 return pItemsTable->pItems[this->uItemID].uEquipType; | |
1727 } | |
1728 | |
1729 unsigned char ItemGen::GetPlayerSkillType() | |
1730 { | |
1731 return pItemsTable->pItems[this->uItemID].uSkillType; | |
1732 } | |
1733 | |
1734 char* ItemGen::GetIconName() | |
1735 { | |
1736 return pItemsTable->pItems[this->uItemID].pIconName; | |
1737 } | |
1738 | |
1739 unsigned __int8 ItemGen::GetDamageDice() | |
1740 { | |
1741 return pItemsTable->pItems[this->uItemID].uDamageDice; | |
1742 } | |
1743 | |
1744 unsigned __int8 ItemGen::GetDamageRoll() | |
1745 { | |
1746 return pItemsTable->pItems[this->uItemID].uDamageRoll; | |
1747 } | |
1748 | |
1749 unsigned __int8 ItemGen::GetDamageMod() | |
1750 { | |
1751 return pItemsTable->pItems[this->uItemID].uDamageMod; | |
1752 } | |
1753 //----- (004B8E3D) -------------------------------------------------------- | |
1754 void GenerateStandartShopItems() | |
1755 { | |
1756 signed int item_count; | |
1757 signed int shop_index; | |
1758 int treasure_lvl; | |
1759 int item_class; | |
1760 int mdf; | |
1761 | |
1762 shop_index = (signed int)window_SpeakInHouse->ptr_1C; | |
1763 if ( uItemsAmountPerShopType[p2DEvents[shop_index - 1].uType] ) | |
1764 { | |
1765 for (item_count = 0; item_count < uItemsAmountPerShopType[p2DEvents[shop_index - 1].uType]; ++item_count ) | |
1766 { | |
1767 if (shop_index <= 14) //weapon shop | |
1768 { | |
1769 treasure_lvl = shopWeap_variation_ord[shop_index].treasure_level; | |
1770 item_class = shopWeap_variation_ord[shop_index].item_class[rand() % 4]; | |
1771 } | |
1772 else if (shop_index <= 28) //armor shop | |
1773 { | |
1774 mdf = 0; | |
1775 if (item_count > 3) | |
1776 ++mdf;// rechek offsets | |
1777 treasure_lvl = shopArmr_variation_ord[2*(shop_index - 15) + mdf].treasure_level; | |
1778 item_class = shopArmr_variation_ord[2*(shop_index - 15) + mdf].item_class[rand() % 4]; | |
1779 } | |
1780 else if (shop_index <= 41) //magic shop | |
1781 { | |
1782 treasure_lvl = shopMagic_treasure_lvl[shop_index - 28]; | |
1783 item_class = 22; //misc | |
1784 } | |
1785 else if (shop_index <= 53) //alchemist shop | |
1786 { | |
1787 if (item_count < 6) | |
1788 { | |
1789 pParty->StandartItemsInShops[shop_index][item_count].Reset(); | |
1790 pParty->StandartItemsInShops[shop_index][item_count].uItemID = 220; //potion bottle | |
1791 continue; | |
1792 } | |
1793 else | |
1794 { | |
1795 treasure_lvl = shopAlch_treasure_lvl[shop_index - 41]; | |
1796 item_class = 45; //reagent | |
1797 } | |
1798 } | |
1799 pItemsTable->GenerateItem(treasure_lvl, item_class, &pParty->StandartItemsInShops[shop_index][item_count]); | |
1800 pParty->StandartItemsInShops[shop_index][item_count].SetIdentified(); //identified | |
1801 } | |
1802 } | |
1803 pParty->InTheShopFlags[shop_index] = 0; | |
1804 } | |
1805 | |
1806 //----- (004B8F94) -------------------------------------------------------- | |
1807 void GenerateSpecialShopItems() | |
1808 { | |
1809 signed int item_count; | |
1810 signed int shop_index; | |
1811 int treasure_lvl; | |
1812 int item_class; | |
1813 int mdf; | |
1814 | |
1815 shop_index = (signed int)window_SpeakInHouse->ptr_1C; | |
1816 if ( uItemsAmountPerShopType[p2DEvents[shop_index - 1].uType] ) | |
1817 { | |
1818 for ( item_count = 0; item_count < uItemsAmountPerShopType[p2DEvents[shop_index - 1].uType]; ++item_count ) | |
1819 { | |
1820 if (shop_index <= 14) //weapon shop | |
1821 { | |
1822 treasure_lvl = shopWeap_variation_spc[shop_index].treasure_level; | |
1823 item_class = shopWeap_variation_spc[shop_index].item_class[rand() % 4]; | |
1824 } | |
1825 else if (shop_index <= 28) //armor shop | |
1826 { | |
1827 mdf = 0; | |
1828 if (item_count > 3) | |
1829 ++mdf; | |
1830 treasure_lvl = shopArmr_variation_spc[2*(shop_index - 15) + mdf].treasure_level; | |
1831 item_class = shopArmr_variation_spc[2*(shop_index - 15) + mdf].item_class[rand() % 4]; | |
1832 } | |
1833 else if (shop_index <= 41) //magic shop | |
1834 { | |
1835 treasure_lvl = shopMagicSpc_treasure_lvl[shop_index - 28]; | |
1836 item_class = 22; //misc | |
1837 } | |
1838 else if (shop_index <= 53) //alchemist shop | |
1839 { | |
1840 if (item_count < 6) | |
1841 { | |
1842 pParty->SpecialItemsInShops[shop_index][item_count].Reset(); | |
1843 pParty->SpecialItemsInShops[shop_index][item_count].uItemID = rand() % 32 + 740; //mscrool | |
1844 continue; | |
1845 } | |
1846 else | |
1847 { | |
1848 treasure_lvl = shopAlchSpc_treasure_lvl[shop_index - 41]; | |
1849 item_class = 44; //potion | |
1850 } | |
1851 } | |
1852 pItemsTable->GenerateItem(treasure_lvl, item_class, &pParty->SpecialItemsInShops[shop_index][item_count]); | |
1853 pParty->SpecialItemsInShops[shop_index][item_count].SetIdentified(); //identified | |
1854 } | |
1855 } | |
1856 pParty->InTheShopFlags[shop_index] = 0; | |
1857 } | |
1858 | |
1859 | |
1860 //----- (00450218) -------------------------------------------------------- | |
1861 void GenerateItemsInChest() | |
1862 { | |
1863 unsigned int mapType; // eax@1 | |
1864 MapInfo *currMapInfo; // esi@1 | |
1865 ItemGen *currItem; // ebx@2 | |
1866 int additionaItemCount; // ebp@4 | |
1867 int treasureLevelBot; // edi@4 | |
1868 int treasureLevelTop; // esi@4 | |
1869 signed int treasureLevelRange; // esi@4 | |
1870 int resultTreasureLevel; // edx@4 | |
1871 int goldAmount; // esi@8 | |
1872 int v11; // ebp@25 | |
1873 int v12; // esi@25 | |
1874 signed int whatToGenerateProb; // [sp+10h] [bp-18h]@1 | |
1875 | |
1876 mapType = pMapStats->GetMapInfo(pCurrentMapName); | |
1877 currMapInfo = &pMapStats->pInfos[mapType]; | |
1878 for(int i=1; i<20;++i) | |
1879 { | |
1880 for(int j=0; j<140;++j) | |
1881 { | |
1882 | |
1883 currItem = &pChests[i].igChestItems[j]; | |
1884 if ( currItem->uItemID < 0 ) | |
1885 { | |
1886 additionaItemCount = rand() % 5; //additional items in chect | |
1887 treasureLevelBot = byte_4E8168[abs(currItem->uItemID)-1][2*currMapInfo->Treasure_prob]; | |
1888 treasureLevelTop = byte_4E8168[abs(currItem->uItemID)-1][2*currMapInfo->Treasure_prob+1]; | |
1889 treasureLevelRange = treasureLevelTop - treasureLevelBot + 1; | |
1890 resultTreasureLevel = treasureLevelBot + rand() % treasureLevelRange; //treasure level | |
1891 if (resultTreasureLevel<7) | |
1892 { | |
1893 v11 = 0; | |
1894 do | |
1895 { | |
1896 whatToGenerateProb = rand() % 100; | |
1897 if (whatToGenerateProb<20) | |
1898 { | |
1899 currItem->Reset(); | |
1900 } | |
1901 else if (whatToGenerateProb<60) //generate gold | |
1902 { | |
1903 goldAmount=0; | |
1904 currItem->Reset(); | |
1905 switch (resultTreasureLevel) | |
1906 { | |
1907 case 1: //small gold | |
1908 goldAmount = rand() % 51 + 50; | |
1909 currItem->uItemID = 197; | |
1910 break; | |
1911 case 2://small gold | |
1912 goldAmount = rand() % 101 + 100; | |
1913 currItem->uItemID = 197; | |
1914 break; | |
1915 case 3: //medium | |
1916 goldAmount = rand() % 301 + 200; | |
1917 currItem->uItemID = 198; | |
1918 break; | |
1919 case 4: //medium | |
1920 goldAmount = rand() % 501 + 500; | |
1921 currItem->uItemID = 198; | |
1922 break; | |
1923 case 5: //big | |
1924 goldAmount = rand() % 1001 + 1000; | |
1925 currItem->uItemID = 199; | |
1926 break; | |
1927 case 6: //big | |
1928 goldAmount = rand() % 3001 + 2000; | |
1929 currItem->uItemID = 199; | |
1930 break; | |
1931 } | |
1932 currItem->SetIdentified(); | |
1933 currItem->uSpecEnchantmentType = goldAmount; | |
1934 } | |
1935 else | |
1936 { | |
1937 pItemsTable->GenerateItem(resultTreasureLevel, 0, currItem); | |
1938 } | |
1939 v12 = 0; | |
1940 while ( !(pChests[i].igChestItems[v12].uItemID==0) &&(v12<140)) | |
1941 { | |
1942 ++v12; | |
1943 } | |
1944 if (v12 >= 140) | |
1945 break; | |
1946 currItem=&pChests[i].igChestItems[v12]; | |
1947 v11++; | |
1948 } while (v11 < additionaItemCount + 1); // + 1 because it's the item at pChests[i].igChestItems[j] and the additional ones | |
1949 } | |
1950 else | |
1951 currItem->GenerateArtifact(); | |
1952 } | |
1953 } | |
1954 } | |
1955 | |
1956 } | |
1957 | |
1958 | |
1959 | |
1960 | |
1961 // 4505CC: using guessed type int var_A0[32]; | |
1962 //----- (004B3703) -------------------------------------------------------- | |
1963 void FillAviableSkillsToTeach( int _this ) | |
1964 { | |
1965 const char *v30; // ecx@65 | |
1966 unsigned int v29; // edx@56 | |
1967 int v15; // ecx@19 | |
1968 int v33; // [sp-4h] [bp-2Ch]@23 | |
1969 int v34; // [sp-4h] [bp-2Ch]@43 | |
1970 int v21; // ecx@34 | |
1971 int v35[5]; // [sp+Ch] [bp-1Ch]@8 | |
1972 int v37=0; // [sp+24h] [bp-4h]@1* | |
1973 int i=0; | |
1974 | |
1975 dword_F8B1DC_currentShopOption = 0; | |
1976 | |
1977 switch (_this) | |
1978 { | |
1979 case 1: //shop weapon | |
1980 for (int i=0; i<2; ++i) | |
1981 { | |
1982 for (int j=0; j<4; ++j) | |
1983 { | |
1984 if ( i ) | |
1985 v21 = shopWeap_variation_spc[(unsigned int)window_SpeakInHouse->ptr_1C].item_class[j]; | |
1986 else | |
1987 v21 = shopWeap_variation_ord[(unsigned int)window_SpeakInHouse->ptr_1C].item_class[j]; | |
1988 | |
1989 switch (v21) | |
1990 { | |
1991 case 23: v34 = 37; break; | |
1992 case 24: v34 = 38; break; | |
1993 case 25: v34 = 39; break; | |
1994 case 26: v34 = 40; break; | |
1995 case 27: v34 = 41; break; | |
1996 case 28: v34 = 42; break; | |
1997 case 30: v34 = 36; break; | |
1998 default: | |
1999 continue; | |
2000 } | |
2001 v37 = sub_4BE571_AddItemToSet(v34, v35, v37, 5); | |
2002 } | |
2003 } | |
2004 break; | |
2005 case 2: //shop armor | |
2006 | |
2007 for (int i=0; i<2; ++i) | |
2008 { | |
2009 for (int j=0; j<2; ++j) | |
2010 { | |
2011 for (int k=0; k<4; ++k) | |
2012 { | |
2013 if ( i ) | |
2014 v15 = shopArmr_variation_spc[(unsigned int)window_SpeakInHouse->ptr_1C-15+j].item_class[k]; | |
2015 else | |
2016 v15 = shopArmr_variation_ord[(unsigned int)window_SpeakInHouse->ptr_1C-15+j].item_class[k]; | |
2017 switch (v15) | |
2018 { | |
2019 case 31: v33 = 45; break; | |
2020 case 32: v33 = 46; break; | |
2021 case 33: v33 = 47; break; | |
2022 case 34: v33 = 44; break; | |
2023 default: | |
2024 continue; | |
2025 } | |
2026 v37 = sub_4BE571_AddItemToSet(v33, v35, v37, 5); | |
2027 } | |
2028 } | |
2029 } | |
2030 break; | |
2031 case 3: //shop magic | |
2032 v37 = 2; | |
2033 v35[0] = 57; | |
2034 v35[1] = 59; | |
2035 break; | |
2036 case 4: //shop alchemist | |
2037 v37 = 2; | |
2038 v35[0] = 71; | |
2039 v35[1] = 68; | |
2040 break; | |
2041 case 21: //tavern | |
2042 v37 = 3; | |
2043 v35[0] = 70; | |
2044 v35[1] = 65; | |
2045 v35[2] = 62; | |
2046 break; | |
2047 case 23: //temple | |
2048 v37 = 3; | |
2049 v35[0] = 67; | |
2050 v35[1] = 66; | |
2051 v35[2] = 58; | |
2052 break; | |
2053 case 30: ///trainig | |
2054 v37 = 2; | |
2055 v35[0] = 69; | |
2056 v35[1] = 60; | |
2057 break; | |
2058 } | |
2059 for(i=0;i<v37;++i) | |
2060 { | |
2061 v29=v35[i]; | |
2062 switch(v29) | |
2063 { | |
2064 case 40 :v30 = pSkillNames[4]; break; | |
2065 case 5 : v30 = pSkillNames[23]; break; | |
2066 case 36 :v30 = pSkillNames[0]; break; | |
2067 case 37 :v30 = pSkillNames[1]; break; | |
2068 case 38 :v30 = pSkillNames[2]; break; | |
2069 case 39 :v30 = pSkillNames[3]; break; | |
2070 case 41 :v30 = pSkillNames[5]; break; | |
2071 case 42 :v30 = pSkillNames[6]; break; | |
2072 case 44 :v30 = pSkillNames[8]; break; | |
2073 case 45 :v30 = pSkillNames[9]; break; | |
2074 case 46 :v30 = pSkillNames[10]; break; | |
2075 case 47 :v30 = pSkillNames[11]; break; | |
2076 case 66 :v30 = pSkillNames[30]; break; | |
2077 case 57 :v30 = pSkillNames[21]; break; | |
2078 case 58 :v30 = pSkillNames[22]; break; | |
2079 case 60 :v30 = pSkillNames[24]; break; | |
2080 case 62 :v30 = pSkillNames[26]; break; | |
2081 case 65 :v30 = pSkillNames[29]; break; | |
2082 case 67:v30 = pSkillNames[31]; break; | |
2083 case 68:v30 = pSkillNames[32]; break; | |
2084 case 69:v30 = pSkillNames[33]; break; | |
2085 case 70:v30 = pSkillNames[34]; break; | |
2086 case 71:v30 = pSkillNames[35]; break; | |
2087 default: | |
2088 v30 = pGlobalTXT_LocalizationStrings[127]; //"No Text!" | |
2089 } | |
2090 pShopOptions[dword_F8B1DC_currentShopOption] = const_cast<char *>(v30); | |
2091 ++dword_F8B1DC_currentShopOption; | |
2092 CreateButtonInColumn(i+1, v29); | |
2093 } | |
2094 pDialogueWindow->_41D08F_set_keyboard_control_group(i, 1, 0, 2); | |
2095 dword_F8B1E0 = pDialogueWindow->pNumPresenceButton; | |
2096 } | |
2097 | |
2098 //----- (004BE571) -------------------------------------------------------- | |
2099 int sub_4BE571_AddItemToSet(int valueToAdd, int *outPutSet, int elemsAlreadyPresent, int elemsNeeded) | |
2100 { | |
2101 int i; // esi@3 | |
2102 | |
2103 if ( elemsAlreadyPresent < elemsNeeded ) | |
2104 { | |
2105 for ( i = 0; i < elemsAlreadyPresent; ++i ) | |
2106 { | |
2107 if ( valueToAdd == outPutSet[i] ) | |
2108 return elemsAlreadyPresent; | |
2109 } | |
2110 outPutSet[elemsAlreadyPresent] = valueToAdd; | |
2111 return elemsAlreadyPresent + 1; | |
2112 } | |
2113 return elemsNeeded; | |
2114 } | |
2115 //----- (0043C91D) -------------------------------------------------------- | |
2116 int GetItemTextureFilename(char *pOut, signed int item_id, int index, int shoulder) | |
2117 { | |
2118 int result; // eax@2 | |
2119 ITEM_EQUIP_TYPE pEquipType; | |
2120 | |
2121 result = 0; //BUG fn is void | |
2122 pEquipType = pItemsTable->pItems[item_id].uEquipType; | |
2123 if ( item_id > 500 ) | |
2124 { | |
2125 switch ( item_id ) | |
2126 { | |
2127 case ITEM_RELIC_HARECS_LEATHER: | |
2128 if (byte_5111F6_OwnedArtifacts[2] != 0) | |
2129 item_id = 234; | |
2130 break; | |
2131 case ITEM_ARTIFACT_YORUBA: | |
2132 if (byte_5111F6_OwnedArtifacts[1] != 0) | |
2133 item_id = 236; | |
2134 break; | |
2135 case ITEM_ARTIFACT_GOVERNORS_ARMOR: | |
2136 if (byte_5111F6_OwnedArtifacts[0] != 0) | |
2137 item_id = 235; | |
2138 break; | |
2139 case ITEM_ELVEN_CHAINMAIL: | |
2140 if (byte_5111F6_OwnedArtifacts[16] != 0) | |
2141 item_id = 73; | |
2142 break; | |
2143 case ITEM_ARTIFACT_LEAGUE_BOOTS: | |
2144 if (byte_5111F6_OwnedArtifacts[3] != 0) | |
2145 item_id = 312; | |
2146 break; | |
2147 case ITEM_RELIC_TALEDONS_HELM: | |
2148 if (byte_5111F6_OwnedArtifacts[4] != 0) | |
2149 item_id = 239; | |
2150 break; | |
2151 case ITEM_RELIC_SCHOLARS_CAP: | |
2152 if (byte_5111F6_OwnedArtifacts[5] != 0) | |
2153 item_id = 240; | |
2154 break; | |
2155 case ITEM_RELIC_PHYNAXIAN_CROWN: | |
2156 if (byte_5111F6_OwnedArtifacts[6] != 0) | |
2157 item_id = 241; | |
2158 break; | |
2159 case ITEM_ARTIFACT_MINDS_EYE: | |
2160 if (byte_5111F6_OwnedArtifacts[7] != 0) | |
2161 item_id = 93; | |
2162 break; | |
2163 case ITEM_RARE_SHADOWS_MASK: | |
2164 if (byte_5111F6_OwnedArtifacts[8] != 0) | |
2165 item_id = 344; | |
2166 break; | |
2167 case ITEM_RILIC_TITANS_BELT: | |
2168 if (byte_5111F6_OwnedArtifacts[9] != 0) | |
2169 item_id = 324; | |
2170 break; | |
2171 case ITEM_ARTIFACT_HEROS_BELT: | |
2172 if (byte_5111F6_OwnedArtifacts[10] != 0) | |
2173 item_id = 104; | |
2174 break; | |
2175 case ITEM_RELIC_TWILIGHT: | |
2176 if (byte_5111F6_OwnedArtifacts[11] != 0) | |
2177 item_id = 325; | |
2178 break; | |
2179 case ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP: | |
2180 if (byte_5111F6_OwnedArtifacts[12] != 0) | |
2181 item_id = 330; | |
2182 break; | |
2183 case ITEM_RARE_SUN_CLOAK: | |
2184 if (byte_5111F6_OwnedArtifacts[13] != 0) | |
2185 item_id = 347; | |
2186 break; | |
2187 case ITEM_RARE_MOON_CLOAK: | |
2188 if (byte_5111F6_OwnedArtifacts[14] != 0) | |
2189 item_id = 348; | |
2190 break; | |
2191 case ITEM_RARE_VAMPIRES_CAPE: | |
2192 if (byte_5111F6_OwnedArtifacts[15] != 0) | |
2193 item_id = 350; | |
2194 break; | |
2195 default: | |
2196 return 0; | |
2197 } | |
2198 } | |
2199 | |
2200 switch (pEquipType) | |
2201 { | |
2202 case EQUIP_ARMOUR: | |
2203 if ( !shoulder ) | |
2204 return sprintf(pOut, "item%3.3dv%d", item_id, index); | |
2205 else if ( shoulder == 1 ) | |
2206 return sprintf(pOut, "item%3.3dv%da1", item_id, index); | |
2207 else if ( shoulder == 2 ) | |
2208 return sprintf(pOut, "item%3.3dv%da2", item_id, index); | |
2209 break; | |
2210 case EQUIP_CLOAK: | |
2211 if ( !shoulder ) | |
2212 return sprintf(pOut, "item%3.3dv%d", item_id, index); | |
2213 else | |
2214 return sprintf(pOut, "item%3.3dv%da1", item_id, index); | |
2215 default: | |
2216 return sprintf(pOut, "item%3.3dv%d", item_id, index); | |
2217 } | |
2218 | |
2219 result = item_id - 504; | |
2220 return result; | |
2221 } | |
2222 | |
2223 | |
2224 //----- (004BDAAF) -------------------------------------------------------- | |
2225 bool ItemGen::MerchandiseTest(int _2da_idx) | |
2226 { | |
2227 bool test; | |
2228 | |
2229 if ( (p2DEvents[_2da_idx - 1].uType != 4 || (signed int)this->uItemID < 740 || (signed int)this->uItemID > 771) | |
2230 && ((signed int)this->uItemID >= 600 || (signed int)this->uItemID >= 529 && (signed int)this->uItemID <= 599) || this->IsStolen()) | |
2231 return false; | |
2232 switch( p2DEvents[_2da_idx - 1].uType ) | |
2233 { | |
2234 case BuildingType_WeaponShop: | |
2235 { | |
2236 test = this->GetItemEquipType() <= EQUIP_BOW; | |
2237 break; | |
2238 } | |
2239 case BuildingType_ArmorShop: | |
2240 { | |
2241 test = this->GetItemEquipType() >= EQUIP_ARMOUR && this->GetItemEquipType() <= EQUIP_BOOTS; | |
2242 break; | |
2243 } | |
2244 case BuildingType_MagicShop: | |
2245 { | |
2246 test = this->GetPlayerSkillType() == PLAYER_SKILL_MISC || this->GetItemEquipType() == EQIUP_ANY; | |
2247 break; | |
2248 } | |
2249 case BuildingType_AlchemistShop: | |
2250 { | |
2251 test = this->GetItemEquipType() == EQUIP_REAGENT || this->GetItemEquipType() == EQUIP_POTION | |
2252 || (this->GetItemEquipType() > EQUIP_POTION && !(this->GetItemEquipType() != EQUIP_MESSAGE_SCROLL | |
2253 || (signed int)this->uItemID < 740) && this->uItemID != 771); | |
2254 break; | |
2255 } | |
2256 default: | |
2257 { | |
2258 test = false; | |
2259 break; | |
2260 } | |
2261 } | |
2262 return test; | |
2263 } | |
2264 | |
2265 //----- (00493F79) -------------------------------------------------------- | |
2266 void init_summoned_item(stru351_summoned_item *_this, __int64 duration) | |
2267 { | |
2268 signed __int64 v2; // ST2C_8@1 | |
2269 signed __int64 v3; // qax@1 | |
2270 //signed __int64 v4; // ST1C_8@1 | |
2271 unsigned __int64 v5; // qax@1 | |
2272 unsigned int v6; // ebx@1 | |
2273 | |
2274 v2 = (signed __int64)((double)duration * 0.234375); | |
2275 v3 = v2 / 60 / 60; | |
2276 //v4 = v3; | |
2277 v5 = (unsigned int)v3 / 0x18; | |
2278 v6 = (unsigned int)(v5 / 7) >> 2; | |
2279 _this->field_0_expire_second = v2 % 60; | |
2280 _this->field_4_expire_minute = v2 / 60 % 60; | |
2281 _this->field_8_expire_hour = v3 % 24; | |
2282 _this->field_10_expire_week = v5 / 7 & 3; | |
2283 _this->field_C_expire_day = (unsigned int)v5 % 0x1C; | |
2284 _this->field_14_exprie_month = v6 % 0xC; | |
2285 _this->field_18_expire_year = v6 / 0xC + game_starting_year; | |
2286 } |