comparison Indoor.cpp @ 2333:82851980e3d8

Слияние
author Ritor1
date Wed, 02 Apr 2014 20:53:47 +0600
parents 846e28e41fb4
children ddb803517a48
comparison
equal deleted inserted replaced
2332:defd2526c94c 2333:82851980e3d8
514 } 514 }
515 515
516 if (stru_F8AD28.uNumLightsApplied > 0 && !pFace->Indoor_sky()) 516 if (stru_F8AD28.uNumLightsApplied > 0 && !pFace->Indoor_sky())
517 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0); 517 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0);
518 518
519 if (pDecalBuilder->uNumDecals > 0) 519 if (pDecalBuilder->uNumDecals > 0)//
520 pDecalBuilder->ApplyDecals(a4a, 1, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0, pFace->uSectorID); 520 pDecalBuilder->ApplyDecals(a4a, 1, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0, pFace->uSectorID);
521 521
522 if (pFace->Fluid()) 522 if (pFace->Fluid())
523 { 523 {
524 if (pFace->uBitmapID == pRenderer->hd_water_tile_id) 524 if (pFace->uBitmapID == pRenderer->hd_water_tile_id)