comparison Actor.cpp @ 1709:8251e59fd7c1

ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
author Grumpy7
date Tue, 24 Sep 2013 07:29:55 +0200
parents 7182930263b3
children 845a6503f55c 5be18330f9a3
comparison
equal deleted inserted replaced
1708:f8414042db1f 1709:8251e59fd7c1
5018 //v51 = (unsigned __int64 *)player->pEquipment.uMainHand; 5018 //v51 = (unsigned __int64 *)player->pEquipment.uMainHand;
5019 int main_hand_idx = player->pEquipment.uMainHand; 5019 int main_hand_idx = player->pEquipment.uMainHand;
5020 v59 = 1; 5020 v59 = 1;
5021 if ( player->HasItemEquipped(EQUIP_MAIN_HAND) ) 5021 if ( player->HasItemEquipped(EQUIP_MAIN_HAND) )
5022 { 5022 {
5023 auto main_hand_skill = pItemsTable->pItems[player->pInventoryItemList[main_hand_idx - 1].uItemID].uSkillType; 5023 auto main_hand_skill = player->pInventoryItemList[main_hand_idx - 1].GetPlayerSkillType();
5024 //v55 = pItemsTable->pItems[player->pInventoryItems[main_hand_idx - 1].uItemID].uSkillType; 5024 //v55 = pItemsTable->pItems[player->pInventoryItems[main_hand_idx - 1].uItemID].uSkillType;
5025 //v28 = SkillToMastery(player->pActiveSkills[v55]); 5025 //v28 = SkillToMastery(player->pActiveSkills[v55]);
5026 auto main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); 5026 auto main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]);
5027 //uDamageAmount = v28; 5027 //uDamageAmount = v28;
5028 switch (main_hand_skill) 5028 switch (main_hand_skill)