Mercurial > mm7
comparison mm7_1.cpp @ 421:80a5aab68b67
Chest subs moved to Chest.cpp
author | Nomad |
---|---|
date | Sat, 23 Feb 2013 21:13:50 +0200 |
parents | 0be4df624d62 |
children | 24936a5ff8ca 58b71c1af7d8 f56c98a2ab52 |
comparison
equal
deleted
inserted
replaced
419:ad1e9c0bf6da | 421:80a5aab68b67 |
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3829 (enum WindowType)96, | 3829 (enum WindowType)96, |
3830 (int)pButton_RestUI_Exit, | 3830 (int)pButton_RestUI_Exit, |
3831 (int)pGlobalTXT_LocalizationStrings[81]); | 3831 (int)pGlobalTXT_LocalizationStrings[81]); |
3832 } | 3832 } |
3833 } | 3833 } |
3834 // 4E2BC8: using guessed type char byte_4E2BC8; | 3834 |
3835 // 506F14: using guessed type int dword_506F14; | |
3836 // 506F1C: using guessed type int dword_506F1C; | |
3837 // 50765C: using guessed type int uTextureID_RestUI_restmain; | |
3838 // 507CD4: using guessed type int 507CD4_RestUI_hourglass_anim_controller; | |
3839 | |
3840 //----- (0041FE71) -------------------------------------------------------- | |
3841 int Chest::CanPlaceItemAt(signed int a1, int a2, unsigned int uChestID) | |
3842 { | |
3843 int v3; // eax@1 | |
3844 unsigned int v4; // eax@1 | |
3845 Texture *v5; // ecx@1 | |
3846 signed int v6; // eax@1 | |
3847 signed int v7; // edi@3 | |
3848 signed int v8; // eax@3 | |
3849 int v9; // edi@3 | |
3850 int v10; // ebx@5 | |
3851 int v11; // esi@9 | |
3852 int v12; // edx@10 | |
3853 int v13; // ecx@11 | |
3854 char *v14; // eax@12 | |
3855 int v16; // [sp+Ch] [bp-Ch]@1 | |
3856 signed int v17; // [sp+10h] [bp-8h]@1 | |
3857 signed int v18; // [sp+14h] [bp-4h]@1 | |
3858 | |
3859 v17 = a1; | |
3860 v3 = pChests[uChestID].uChestBitmapID; | |
3861 v16 = pChestHeightsByType[v3]; | |
3862 v18 = pChestWidthsByType[v3]; | |
3863 v4 = pIcons_LOD->LoadTexture(pItemsTable->pItems[a2].pIconName, TEXTURE_16BIT_PALETTE); | |
3864 v5 = (Texture *)(v4 != -1 ? (int)&pIcons_LOD->pTextures[v4] : 0); | |
3865 v6 = (v4 != -1 ? pIcons_LOD->pTextures[v4].uTextureWidth : 24); | |
3866 if ( v6 < 14 ) | |
3867 v6 = 14; | |
3868 v7 = v6 - 14; | |
3869 v8 = v5->uTextureHeight; | |
3870 v9 = (v7 >> 5) + 1; | |
3871 if ( v8 < 14 ) | |
3872 v8 = 14; | |
3873 v10 = ((v8 - 14) >> 5) + 1; | |
3874 if ( !areWeLoadingTexture ) | |
3875 { | |
3876 v5->Release(); | |
3877 pIcons_LOD->_40F9C5(); | |
3878 } | |
3879 if ( v9 + v17 % v18 <= v18 && v10 + v17 / v18 <= v16 ) | |
3880 { | |
3881 v11 = 0; | |
3882 if ( v10 <= 0 ) | |
3883 return 1; | |
3884 v12 = 0; | |
3885 while ( 1 ) | |
3886 { | |
3887 v13 = 0; | |
3888 if ( v9 > 0 ) | |
3889 break; | |
3890 LABEL_15: | |
3891 v12 += v18; | |
3892 ++v11; | |
3893 if ( v11 >= v10 ) | |
3894 return 1; | |
3895 } | |
3896 v14 = (char *)&pChests[0].pInventoryIndices[v17 + v12 + 2662 * uChestID]; | |
3897 while ( !*(short *)v14 ) | |
3898 { | |
3899 ++v13; | |
3900 v14 += 2; | |
3901 if ( v13 >= v9 ) | |
3902 goto LABEL_15; | |
3903 } | |
3904 } | |
3905 return 0; | |
3906 } | |
3907 // 506128: using guessed type int areWeLoadingTexture; | |
3908 | |
3909 //----- (0041FF64) -------------------------------------------------------- | |
3910 int Chest::_41FF64(unsigned int uChestID) | |
3911 { | |
3912 unsigned int v1; // ecx@1 | |
3913 signed int result; // eax@1 | |
3914 int v3; // edx@1 | |
3915 ItemGen *pItem; // ecx@2 | |
3916 | |
3917 v1 = uChestID; | |
3918 result = 0; | |
3919 v3 = pChestWidthsByType[pChests[v1].uChestBitmapID] * pChestHeightsByType[pChests[v1].uChestBitmapID]; | |
3920 if ( v3 <= 0 ) | |
3921 { | |
3922 LABEL_5: | |
3923 result = -1; | |
3924 } | |
3925 else | |
3926 { | |
3927 pItem = pChests[v1].mm7__vector_pItems; | |
3928 while ( pItem->uItemID ) | |
3929 { | |
3930 ++result; | |
3931 ++pItem; | |
3932 if ( result >= v3 ) | |
3933 goto LABEL_5; | |
3934 } | |
3935 } | |
3936 return result; | |
3937 } | |
3938 | |
3939 //----- (0041FFA2) -------------------------------------------------------- | |
3940 int Chest::_41FFA2(int a1, ItemGen *a2, unsigned int uChestID) | |
3941 { | |
3942 int v3; // eax@1 | |
3943 ItemGen *v4; // edi@1 | |
3944 int v5; // esi@1 | |
3945 int result; // eax@11 | |
3946 unsigned int v7; // eax@12 | |
3947 int v8; // edx@12 | |
3948 int v9; // ecx@12 | |
3949 signed int v10; // eax@12 | |
3950 signed int v11; // edi@14 | |
3951 unsigned int v12; // esi@14 | |
3952 int v13; // edi@16 | |
3953 void *v14; // edi@21 | |
3954 int v15; // edi@21 | |
3955 int i; // ecx@21 | |
3956 ItemGen *Src; // [sp+Ch] [bp-18h]@1 | |
3957 signed int v18; // [sp+10h] [bp-14h]@2 | |
3958 int v19; // [sp+14h] [bp-10h]@1 | |
3959 int v20; // [sp+18h] [bp-Ch]@19 | |
3960 signed int v21; // [sp+1Ch] [bp-8h]@1 | |
3961 signed int v22; // [sp+20h] [bp-4h]@3 | |
3962 int v23; // [sp+20h] [bp-4h]@19 | |
3963 | |
3964 v21 = 0; | |
3965 v3 = pChests[uChestID].uChestBitmapID; | |
3966 v4 = a2; | |
3967 v5 = pChestWidthsByType[v3] * pChestHeightsByType[v3]; | |
3968 Src = a2; | |
3969 v19 = pChestWidthsByType[v3]; | |
3970 if ( a1 == -1 ) | |
3971 { | |
3972 v18 = _41FF64(uChestID); | |
3973 if ( v18 == -1 ) | |
3974 return 0; | |
3975 v22 = 0; | |
3976 if ( v5 > 0 ) | |
3977 { | |
3978 while ( !Chest::CanPlaceItemAt(v22, v4->uItemID, (unsigned int)pChestWindow->ptr_1C) ) | |
3979 { | |
3980 ++v22; | |
3981 if ( v22 >= v5 ) | |
3982 goto LABEL_8; | |
3983 } | |
3984 v21 = v22; | |
3985 } | |
3986 LABEL_8: | |
3987 if ( v22 == v5 ) | |
3988 { | |
3989 if ( uActiveCharacter ) | |
3990 pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0); | |
3991 return 0; | |
3992 } | |
3993 v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v4->uItemID].pIconName, TEXTURE_16BIT_PALETTE); | |
3994 HIWORD(v8) = 0; | |
3995 v9 = v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0; | |
3996 v10 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24); | |
3997 if ( v10 < 14 ) | |
3998 v10 = 14; | |
3999 v11 = *(short *)(v9 + 26); | |
4000 v12 = ((v10 - 14) >> 5) + 1; | |
4001 if ( v11 < 14 ) | |
4002 v11 = 14; | |
4003 v13 = ((v11 - 14) >> 5) + 1; | |
4004 if ( !areWeLoadingTexture ) | |
4005 { | |
4006 ((Texture *)v9)->Release(); | |
4007 pIcons_LOD->_40F9C5(); | |
4008 } | |
4009 if ( v13 > 0 ) | |
4010 { | |
4011 v23 = 0; | |
4012 v20 = v13; | |
4013 do | |
4014 { | |
4015 if ( (signed int)v12 > 0 ) | |
4016 { | |
4017 v14 = &pChests[0].pInventoryIndices[v21 + v23 + 2662 * uChestID]; | |
4018 LOWORD(v8) = -1 - v21; | |
4019 v8 <<= 16; | |
4020 LOWORD(v8) = -1 - v21; | |
4021 memset32(v14, v8, v12 >> 1); | |
4022 v15 = (int)((char *)v14 + 4 * (v12 >> 1)); | |
4023 for ( i = v12 & 1; i; --i ) | |
4024 { | |
4025 *(short *)v15 = v8; | |
4026 v15 += 2; | |
4027 } | |
4028 } | |
4029 v23 += v19; | |
4030 --v20; | |
4031 } | |
4032 while ( v20 ); | |
4033 } | |
4034 pChests[0].pInventoryIndices[v21 + 2662 * uChestID] = v18 + 1; | |
4035 memcpy(&pChests[uChestID].mm7__vector_pItems[v18], Src, 0x24u); | |
4036 result = v21 + 1; | |
4037 } | |
4038 else | |
4039 { | |
4040 result = 1; | |
4041 } | |
4042 return result; | |
4043 } | |
4044 // 506128: using guessed type int areWeLoadingTexture; | |
4045 | |
4046 //----- (0042013E) -------------------------------------------------------- | |
4047 unsigned int Chest::PlaceItemAt(unsigned int a1, unsigned int uItemIdx, unsigned int uChestID) | |
4048 { | |
4049 int v3; // esi@1 | |
4050 unsigned int v4; // ebx@1 | |
4051 int uItemID; // edi@1 | |
4052 int v6; // edx@4 | |
4053 unsigned int v7; // eax@5 | |
4054 Texture *v8; // ecx@5 | |
4055 signed int v9; // eax@5 | |
4056 signed int v10; // edi@7 | |
4057 unsigned int v11; // ebx@7 | |
4058 int v12; // edi@9 | |
4059 int v13; // edx@12 | |
4060 void *v14; // edi@14 | |
4061 int v15; // edi@14 | |
4062 int i; // ecx@14 | |
4063 unsigned int result; // eax@18 | |
4064 __int16 v18; // [sp+Ch] [bp-10h]@1 | |
4065 int v19; // [sp+10h] [bp-Ch]@11 | |
4066 int v20; // [sp+14h] [bp-8h]@12 | |
4067 unsigned int v21; // [sp+18h] [bp-4h]@1 | |
4068 | |
4069 v3 = 5324 * uChestID; | |
4070 v21 = a1; | |
4071 v4 = 5324 * uChestID + 36 * uItemIdx; | |
4072 v18 = uItemIdx; | |
4073 uItemID = *(unsigned int *)((char *)&pChests[0].mm7__vector_pItems[0].uItemID + v4); | |
4074 pItemsTable->SetSpecialBonus((ItemGen *)((char *)pChests[0].mm7__vector_pItems + v4)); | |
4075 if ( uItemID >= 135 && uItemID <= 159 && !*(int *)((char *)&pChests[0].mm7__vector_pItems[0].uNumCharges + v4) ) | |
4076 { | |
4077 v6 = rand() % 21 + 10; | |
4078 *(int *)((char *)&pChests[0].mm7__vector_pItems[0].uNumCharges + v4) = v6; | |
4079 *(&pChests[0].mm7__vector_pItems[0].uMaxCharges + v4) = v6; | |
4080 } | |
4081 v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); | |
4082 v8 = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0); | |
4083 v9 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24); | |
4084 if ( v9 < 14 ) | |
4085 v9 = 14; | |
4086 v10 = v8->uTextureHeight; | |
4087 v11 = ((v9 - 14) >> 5) + 1; | |
4088 if ( v10 < 14 ) | |
4089 v10 = 14; | |
4090 v12 = ((v10 - 14) >> 5) + 1; | |
4091 if ( !areWeLoadingTexture ) | |
4092 { | |
4093 v8->Release(); | |
4094 pIcons_LOD->_40F9C5(); | |
4095 } | |
4096 v19 = pChestWidthsByType[*(unsigned __int16 *)((char *)&pChests[0].uChestBitmapID + v3)]; | |
4097 if ( v12 > 0 ) | |
4098 { | |
4099 v13 = 0; | |
4100 v20 = v12; | |
4101 do | |
4102 { | |
4103 if ( (signed int)v11 > 0 ) | |
4104 { | |
4105 v14 = &pChests[0].pInventoryIndices[v21 + v13 + 2662 * uChestID]; | |
4106 LOWORD(v3) = -1 - v21; | |
4107 v3 <<= 16; | |
4108 LOWORD(v3) = -1 - v21; | |
4109 memset32(v14, v3, v11 >> 1); | |
4110 v15 = (int)((char *)v14 + 4 * (v11 >> 1)); | |
4111 for ( i = v11 & 1; i; --i ) | |
4112 { | |
4113 *(short *)v15 = v3; | |
4114 v15 += 2; | |
4115 } | |
4116 } | |
4117 v13 += v19; | |
4118 --v20; | |
4119 } | |
4120 while ( v20 ); | |
4121 } | |
4122 result = v21 + 2662 * uChestID; | |
4123 pChests[0].pInventoryIndices[result] = v18 + 1; | |
4124 return result; | |
4125 } | |
4126 // 506128: using guessed type int areWeLoadingTexture; | |
4127 | |
4128 //----- (00420284) -------------------------------------------------------- | |
4129 char *Chest::_420284(unsigned int uChestID) | |
4130 { | |
4131 int v1; // ebx@1 | |
4132 unsigned int v2; // esi@1 | |
4133 unsigned int v3; // esi@1 | |
4134 int uChestArea; // edi@1 | |
4135 int v5; // eax@2 | |
4136 int v6; // ebx@11 | |
4137 char *result; // eax@18 | |
4138 char Dst[144]; // [sp+Ch] [bp-A0h]@1 | |
4139 int v9; // [sp+9Ch] [bp-10h]@10 | |
4140 unsigned int v10; // [sp+A0h] [bp-Ch]@1 | |
4141 unsigned int v11; // [sp+A4h] [bp-8h]@8 | |
4142 ItemGen *v12; // [sp+A8h] [bp-4h]@9 | |
4143 | |
4144 v1 = 0; | |
4145 v2 = uChestID; | |
4146 v10 = uChestID; | |
4147 pRenderer->ClearZBuffer(0, 479); | |
4148 v3 = v2; | |
4149 uChestArea = pChestWidthsByType[pChests[v3].uChestBitmapID] * pChestHeightsByType[pChests[v3].uChestBitmapID]; | |
4150 memset(Dst, 0, 0x90u); | |
4151 if ( uChestArea > 0 ) | |
4152 { | |
4153 do | |
4154 { | |
4155 do | |
4156 v5 = (unsigned __int8)rand(); | |
4157 while ( v5 >= uChestArea ); | |
4158 while ( Dst[v5] ) | |
4159 { | |
4160 ++v5; | |
4161 if ( v5 == uChestArea ) | |
4162 v5 = 0; | |
4163 } | |
4164 Dst[v5] = v1++; | |
4165 } | |
4166 while ( v1 < uChestArea ); | |
4167 } | |
4168 v11 = 0; | |
4169 if ( uChestArea > 0 ) | |
4170 { | |
4171 v12 = pChests[v3].mm7__vector_pItems;//&pChests[v3].mm7__vector_pItems[0].uAttributes; | |
4172 do | |
4173 { | |
4174 v9 = v12->uItemID; | |
4175 if ( v9 ) | |
4176 { | |
4177 v6 = 0; | |
4178 while ( !Chest::CanPlaceItemAt((unsigned __int8)Dst[v6], v9, v10) ) | |
4179 { | |
4180 ++v6; | |
4181 if ( v6 >= uChestArea ) | |
4182 break; | |
4183 } | |
4184 if(v6<uChestArea) | |
4185 { | |
4186 Chest::PlaceItemAt((unsigned __int8)Dst[v6], v11, v10); | |
4187 if ( pChests[v3].uFlags & 4 ) | |
4188 v12->SetIdentified(); | |
4189 } | |
4190 } | |
4191 ++v11; | |
4192 ++v12; | |
4193 } | |
4194 while ( (signed int)v11 < uChestArea ); | |
4195 } | |
4196 result = (char *)&pChests[v3].uFlags; | |
4197 pChests[v3].uFlags = pChests[v3].uFlags & 0xFFFB | 2; | |
4198 return result; | |
4199 } | |
4200 // 420284: using guessed type char Dst[144]; | |
4201 | 3835 |
4202 //----- (0042038D) -------------------------------------------------------- | 3836 //----- (0042038D) -------------------------------------------------------- |
4203 void __cdecl sub_42038D() | 3837 void __cdecl sub_42038D() |
4204 { | 3838 { |
4205 POINT *v0; // esi@2 | 3839 POINT *v0; // esi@2 |
4219 + v1 + 2662 * (unsigned int)pChestWindow->ptr_1C + 3)); | 3853 + v1 + 2662 * (unsigned int)pChestWindow->ptr_1C + 3)); |
4220 v2 = _w->GetDisplayName(); | 3854 v2 = _w->GetDisplayName(); |
4221 sub_41C0B8_set_status_string(v2); | 3855 sub_41C0B8_set_status_string(v2); |
4222 } | 3856 } |
4223 } | 3857 } |
4224 } | |
4225 | |
4226 //----- (0042041E) -------------------------------------------------------- | |
4227 bool Chest::Open(unsigned int uChestID) | |
4228 { | |
4229 char *v1; // edi@5 | |
4230 unsigned int v2; // eax@8 | |
4231 GUIWindow *v3; // eax@15 | |
4232 int v5; // edx@16 | |
4233 int v6; // eax@16 | |
4234 ODMFace *v7; // eax@19 | |
4235 int v8; // edx@19 | |
4236 int v9; // edi@19 | |
4237 signed int v10; // ebx@19 | |
4238 int v11; // ecx@19 | |
4239 int v12; // eax@19 | |
4240 BLVFace *v13; // eax@20 | |
4241 int v14; // ebx@21 | |
4242 int v15; // edi@21 | |
4243 int v16; // ecx@22 | |
4244 __int64 v17; // qax@22 | |
4245 double v18; // st7@23 | |
4246 double v19; // st6@23 | |
4247 double v20; // st7@23 | |
4248 int v21; // ecx@26 | |
4249 char v22[12]; // ST4C_12@28 | |
4250 unsigned int *v23; // edi@28 | |
4251 unsigned __int16 v24; // di@28 | |
4252 signed int v25; // ecx@28 | |
4253 char *v26; // edx@29 | |
4254 unsigned __int16 v27; // ax@32 | |
4255 //LayingItem a1; // [sp+14h] [bp-B0h]@28 | |
4256 int v29; // [sp+84h] [bp-40h]@16 | |
4257 int v30; // [sp+88h] [bp-3Ch]@16 | |
4258 int v31; // [sp+8Ch] [bp-38h]@16 | |
4259 int v32; // [sp+90h] [bp-34h]@16 | |
4260 float v33; // [sp+94h] [bp-30h]@23 | |
4261 char *v34; // [sp+98h] [bp-2Ch]@5 | |
4262 int v35; // [sp+9Ch] [bp-28h]@16 | |
4263 Vec3_int_ pOut; // [sp+A0h] [bp-24h]@28 | |
4264 int a4; // [sp+ACh] [bp-18h]@1 | |
4265 int v38; // [sp+B0h] [bp-14h]@21 | |
4266 int sRotX; // [sp+B4h] [bp-10h]@23 | |
4267 float v40; // [sp+B8h] [bp-Ch]@23 | |
4268 float v41; // [sp+BCh] [bp-8h]@23 | |
4269 int sRotY; // [sp+C0h] [bp-4h]@8 | |
4270 | |
4271 a4 = uChestID; | |
4272 if ( (uChestID & 0x80000000u) != 0 || (signed int)uChestID >= 20 ) | |
4273 return 0; | |
4274 ++pIcons_LOD->uTexturePacksCount; | |
4275 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
4276 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
4277 v1 = (char *)&pChests[uChestID].uFlags; | |
4278 v34 = v1; | |
4279 if ( !(*v1 & CHEST_ITEMS_PLACED) ) | |
4280 Chest::_420284(uChestID); | |
4281 if ( !uActiveCharacter ) | |
4282 return 0; | |
4283 *(float *)&sRotY = 0.0; | |
4284 v2 = pMapStats->GetMapInfo(pCurrentMapName); | |
4285 if ( !(*v1 & 1) || !v2 ) | |
4286 goto LABEL_12; | |
4287 if ( pPlayers[uActiveCharacter]->GetDisarmTrap() < 2 * pMapStats->pInfos[v2].LockX5 ) | |
4288 { | |
4289 v29 = 811; | |
4290 v30 = 812; | |
4291 v31 = 813; | |
4292 v32 = 814; | |
4293 v5 = rand() % 4; | |
4294 v6 = dword_5B5920 >> 3; | |
4295 v35 = v5; | |
4296 if ( (dword_5B5920 & 7) == OBJECT_Decoration) | |
4297 { | |
4298 v16 = v6; | |
4299 v14 = pLevelDecorations[v6].vPosition.x; | |
4300 v38 = pLevelDecorations[v6].vPosition.y; | |
4301 v17 = pDecorationList->pDecorations[pLevelDecorations[v6].uDecorationDescID].uDecorationHeight; | |
4302 v15 = pLevelDecorations[v16].vPosition.z + (((signed int)v17 - HIDWORD(v17)) >> 1); | |
4303 } | |
4304 else | |
4305 { | |
4306 if ( (dword_5B5920 & 7) != OBJECT_BModel) | |
4307 goto LABEL_12; | |
4308 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
4309 { | |
4310 v7 = &pOutdoor->pBModels[dword_5B5920 >> 9].pFaces[(dword_5B5920 >> 3) & 0x3F]; | |
4311 v8 = v7->pBoundingBox.y1; | |
4312 v9 = v7->pBoundingBox.z2; | |
4313 v10 = v7->pBoundingBox.x1 + v7->pBoundingBox.x2; | |
4314 v11 = v7->pBoundingBox.y2; | |
4315 v12 = v7->pBoundingBox.z1; | |
4316 } | |
4317 else | |
4318 { | |
4319 v13 = &pIndoor->pFaces[v6]; | |
4320 v8 = v13->pBounding.y1; | |
4321 v9 = v13->pBounding.z2; | |
4322 v10 = v13->pBounding.x1 + v13->pBounding.x2; | |
4323 v11 = v13->pBounding.y2; | |
4324 v12 = v13->pBounding.z1; | |
4325 } | |
4326 v14 = v10 >> 1; | |
4327 v38 = (v8 + v11) >> 1; | |
4328 v15 = (v12 + v9) >> 1; | |
4329 } | |
4330 v18 = (double)pParty->vPosition.x - (double)v14; | |
4331 *(float *)&a4 = v18; | |
4332 v19 = (double)pParty->vPosition.y - (double)v38; | |
4333 v33 = v19; | |
4334 v41 = (double)pParty->sEyelevel + (double)pParty->vPosition.z - (double)v15; | |
4335 *(float *)&sRotY = v19 * v19; | |
4336 *(float *)&sRotX = v18 * v18; | |
4337 v20 = sqrt(v41 * v41 + *(float *)&sRotX + *(float *)&sRotY); | |
4338 v40 = v20; | |
4339 if ( v20 <= 1.0 ) | |
4340 { | |
4341 *(float *)&sRotX = 0.0; | |
4342 *(float *)&sRotY = 0.0; | |
4343 } | |
4344 else | |
4345 { | |
4346 sRotY = (signed __int64)sqrt(*(float *)&sRotX + *(float *)&sRotY); | |
4347 sRotX = stru_5C6E00->Atan2((signed __int64)*(float *)&a4, (signed __int64)v33); | |
4348 sRotY = stru_5C6E00->Atan2(sRotY, (signed __int64)v41); | |
4349 } | |
4350 v21 = 256; | |
4351 if ( v40 < 256.0 ) | |
4352 v21 = (signed __int64)v40 / 4; | |
4353 *(int *)&v22[8] = v15; | |
4354 *(_QWORD *)v22 = __PAIR__(v38, v14); | |
4355 Vec3_int_::Rotate(v21, sRotX, sRotY, *(Vec3_int_ *)v22, &pOut.x, &pOut.z, &pOut.y); | |
4356 v23 = (unsigned int *)(&v29 + v35); | |
4357 sub_42F7EB_DropItemAt(*v23, pOut.x, pOut.z, pOut.y, 0, 1, 0, 0x30u, 0); | |
4358 | |
4359 LayingItem a1; // [sp+14h] [bp-B0h]@28 | |
4360 //LayingItem::LayingItem(&a1); | |
4361 | |
4362 a1.stru_24.Reset(); | |
4363 v24 = *(short *)v23; | |
4364 v25 = 0; | |
4365 a1.field_50 = 0; | |
4366 a1.field_4C = 0; | |
4367 a1.field_48 = 0; | |
4368 a1.field_54 = 0; | |
4369 a1.uItemType = v24; | |
4370 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
4371 { | |
4372 LABEL_32: | |
4373 v27 = 0; | |
4374 } | |
4375 else | |
4376 { | |
4377 v26 = (char *)&pObjectList->pObjects->uObjectID; | |
4378 while ( v24 != *(short *)v26 ) | |
4379 { | |
4380 ++v25; | |
4381 v26 += 56; | |
4382 if ( v25 >= (signed int)pObjectList->uNumObjects ) | |
4383 goto LABEL_32; | |
4384 } | |
4385 v27 = v25; | |
4386 } | |
4387 a1.uObjectDescID = v27; | |
4388 a1.vPosition.y = pOut.z; | |
4389 a1.vPosition.x = pOut.x; | |
4390 a1.vPosition.z = pOut.y; | |
4391 a1.uSoundID = 0; | |
4392 a1.uAttributes = 48; | |
4393 a1.uSectorID = pIndoor->GetSector(pOut.x, pOut.z, pOut.y); | |
4394 a1.uSpriteFrameID = 0; | |
4395 a1.field_58_pid = 0; | |
4396 a1.field_5C = 0; | |
4397 a1.uFacing = 0; | |
4398 a1.Create(0, 0, 0, 0); | |
4399 pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0); | |
4400 a1._438E35(); | |
4401 *v34 &= 0xFEu; | |
4402 if ( uActiveCharacter && !qword_A750D8 && !dword_507CD8 ) | |
4403 { | |
4404 qword_A750D8 = 256i64; | |
4405 word_A750E0 = 5; | |
4406 word_A750E2 = uActiveCharacter; | |
4407 } | |
4408 pIcons_LOD->_4114F2(); | |
4409 dword_507CD8 = 0; | |
4410 return 0; | |
4411 } | |
4412 *v1 &= 0xFEu; | |
4413 sRotY = 1; | |
4414 LABEL_12: | |
4415 pAudioPlayer->StopChannels(-1, -1); | |
4416 pAudioPlayer->PlaySound((SoundID)208, 0, 0, -1, 0, 0, 0, 0); | |
4417 if ( *(float *)&sRotY != 0.0 ) | |
4418 { | |
4419 if ( !dword_507CD8 ) | |
4420 pPlayers[uActiveCharacter]->PlaySound(SPEECH_4, 0); | |
4421 } | |
4422 dword_507CD8 = 0; | |
4423 v3 = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Chest, a4, 0); | |
4424 pGUIWindow_CurrentMenu = v3; | |
4425 pChestWindow = v3; | |
4426 pBtn_ExitCancel = v3->CreateButton( | |
4427 0x1D7u, | |
4428 0x1BDu, | |
4429 0xA9u, | |
4430 0x23u, | |
4431 1, | |
4432 0, | |
4433 0x71u, | |
4434 0, | |
4435 0, | |
4436 pGlobalTXT_LocalizationStrings[79],// Exit | |
4437 (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0), | |
4438 0); | |
4439 pChestWindow->CreateButton(7u, 8u, 460u, 343u, 1, 0, 0xCu, 0, 0, "", 0); | |
4440 pCurrentScreen = SCREEN_CHEST; | |
4441 pEventTimer->Pause(); | |
4442 return 1; | |
4443 } | |
4444 | |
4445 //----- (0042092D) -------------------------------------------------------- | |
4446 void Chest::DrawChestUI(unsigned int uChestID) | |
4447 { | |
4448 Render *v1; // edi@1 | |
4449 unsigned int v2; // ebx@1 | |
4450 unsigned int v3; // ebx@1 | |
4451 int v4; // eax@1 | |
4452 unsigned int v5; // eax@1 | |
4453 int v6; // ecx@3 | |
4454 unsigned int v7; // eax@4 | |
4455 Texture *v8; // esi@4 | |
4456 signed int v9; // ecx@4 | |
4457 signed int v10; // edx@4 | |
4458 signed int v11; // eax@4 | |
4459 int v12; // eax@6 | |
4460 int v13; // eax@6 | |
4461 unsigned int v14; // ST34_4@8 | |
4462 int v15; // edi@8 | |
4463 int *v16; // [sp+Ch] [bp-28h]@1 | |
4464 int v17; // [sp+10h] [bp-24h]@4 | |
4465 int v18; // [sp+14h] [bp-20h]@1 | |
4466 signed int v19; // [sp+18h] [bp-1Ch]@1 | |
4467 int v20; // [sp+1Ch] [bp-18h]@1 | |
4468 signed int v21; // [sp+20h] [bp-14h]@1 | |
4469 char *v22; // [sp+2Ch] [bp-8h]@2 | |
4470 signed int v23; // [sp+30h] [bp-4h]@1 | |
4471 | |
4472 v1 = pRenderer; | |
4473 v2 = uChestID; | |
4474 v16 = pRenderer->pActiveZBuffer; | |
4475 pRenderer->ClearZBuffer(0, 479); | |
4476 v3 = v2; | |
4477 v4 = pChests[v3].uChestBitmapID; | |
4478 v20 = pChestSmthn1ByType[v4]; | |
4479 v18 = pChestSmthn2ByType[v4]; | |
4480 v21 = pChestWidthsByType[v4]; | |
4481 v19 = pChestHeightsByType[v4]; | |
4482 sprintf(pTmpBuf, "chest%02d", pChestList->pChests[pChests[v3].uChestBitmapID].uTextureID); | |
4483 v5 = pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE); | |
4484 pRenderer->DrawTextureIndexed(8u, 8u, (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0)); | |
4485 v23 = 0; | |
4486 if ( v21 * v19 > 0 ) | |
4487 { | |
4488 v22 = (char *)pChests[v3].pInventoryIndices; | |
4489 do | |
4490 { | |
4491 v6 = *(short *)v22; | |
4492 if ( v6 > 0 ) | |
4493 { | |
4494 v17 = v18 + 32 * v23 / v19; | |
4495 v7 = pIcons_LOD->LoadTexture( | |
4496 pItemsTable->pItems[*(int *)((char *)&pOtherOverlayList->pOverlays[49].field_4 + 36 * v6 + v3 * 5324)].pIconName, | |
4497 TEXTURE_16BIT_PALETTE); | |
4498 v8 = (Texture *)(v7 != -1 ? &pIcons_LOD->pTextures[v7] : 0); | |
4499 v9 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24); | |
4500 v10 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureHeight : 26); | |
4501 v11 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24); | |
4502 if ( v9 < 14 ) | |
4503 v11 = 14; | |
4504 v12 = v11 - 14; | |
4505 LOBYTE(v12) = v12 & 0xE0; | |
4506 v13 = v12 + 32; | |
4507 if ( (signed int)v8->uTextureHeight < 14 ) | |
4508 v10 = 14; | |
4509 v14 = v20 + 32 * v23 % v21 + ((v13 - v9) >> 1); | |
4510 v15 = v17 + ((((v10 - 14) & 0xFFFFFFE0) - v8->uTextureHeight + 32) >> 1); | |
4511 pRenderer->DrawTextureTransparent( | |
4512 v14, | |
4513 v17 + ((((v10 - 14) & 0xFFFFFFE0) - v8->uTextureHeight + 32) >> 1), | |
4514 v8); | |
4515 sub_40F92A(&v16[v14 + pSRZBufferLineOffsets[v15]], v8, v23 + 1); | |
4516 v1 = pRenderer; | |
4517 } | |
4518 ++v23; | |
4519 v22 += 2; | |
4520 } | |
4521 while ( v23 < v21 * v19 ); | |
4522 } | |
4523 pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, | |
4524 (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0)); | |
4525 } | 3858 } |
4526 | 3859 |
4527 //----- (00420B13) -------------------------------------------------------- | 3860 //----- (00420B13) -------------------------------------------------------- |
4528 void __fastcall sub_420B13(int a1, int a2) | 3861 void __fastcall sub_420B13(int a1, int a2) |
4529 { | 3862 { |